326f63be64e463001fb58f88fb5d0bfae7440429
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE       (1 << 0)
65 #define EP_BIT_AMOEBOID         (1 << 1)
66 #define EP_BIT_SCHLUESSEL       (1 << 2)
67 #define EP_BIT_PFORTE           (1 << 3)
68 #define EP_BIT_SOLID            (1 << 4)
69 #define EP_BIT_INDESTRUCTIBLE   (1 << 5)
70 #define EP_BIT_SLIPPERY         (1 << 6)
71 #define EP_BIT_ENEMY            (1 << 7)
72 #define EP_BIT_MAUER            (1 << 8)
73 #define EP_BIT_CAN_FALL         (1 << 9)
74 #define EP_BIT_CAN_SMASH        (1 << 10)
75 #define EP_BIT_CAN_CHANGE       (1 << 11)
76 #define EP_BIT_CAN_MOVE         (1 << 12)
77 #define EP_BIT_COULD_MOVE       (1 << 13)
78 #define EP_BIT_DONT_TOUCH       (1 << 14)
79 #define EP_BIT_DONT_GO_TO       (1 << 15)
80 #define EP_BIT_MAMPF2           (1 << 16)
81 #define EP_BIT_CHAR             (1 << 17)
82 #define EP_BIT_BD_ELEMENT       (1 << 18)
83 #define EP_BIT_SB_ELEMENT       (1 << 19)
84 #define EP_BIT_GEM              (1 << 20)
85 #define EP_BIT_INACTIVE         (1 << 21)
86 #define EP_BIT_EXPLOSIVE        (1 << 22)
87 #define EP_BIT_MAMPF3           (1 << 23)
88 #define EP_BIT_PUSHABLE         (1 << 24)
89 #define EP_BIT_PLAYER           (1 << 25)
90 #define EP_BIT_HAS_CONTENT      (1 << 26)
91 #define EP_BIT_EATABLE          (1 << 27)
92 #define EP_BIT_SP_ELEMENT       (1 << 28)
93 #define EP_BIT_QUICK_GATE       (1 << 29)
94 #define EP_BIT_OVER_PLAYER      (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
96
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT             (1 << 0)
99 #define EP_BIT_BELT_ACTIVE      (1 << 1)
100 #define EP_BIT_BELT_SWITCH      (1 << 2)
101 #define EP_BIT_TUBE             (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
103
104 #define EP_BITMASK_DEFAULT      0
105
106 #define IS_AMOEBALIVE(e)        (Properties1[e] & EP_BIT_AMOEBALIVE)
107 #define IS_AMOEBOID(e)          (Properties1[e] & EP_BIT_AMOEBOID)
108 #define IS_SCHLUESSEL(e)        (Properties1[e] & EP_BIT_SCHLUESSEL)
109 #define IS_PFORTE(e)            (Properties1[e] & EP_BIT_PFORTE)
110 #define IS_SOLID(e)             (Properties1[e] & EP_BIT_SOLID)
111 #define IS_INDESTRUCTIBLE(e)    (Properties1[e] & EP_BIT_INDESTRUCTIBLE)
112 #define IS_SLIPPERY(e)          (Properties1[e] & EP_BIT_SLIPPERY)
113 #define IS_ENEMY(e)             (Properties1[e] & EP_BIT_ENEMY)
114 #define IS_MAUER(e)             (Properties1[e] & EP_BIT_MAUER)
115 #define CAN_FALL(e)             (Properties1[e] & EP_BIT_CAN_FALL)
116 #define CAN_SMASH(e)            (Properties1[e] & EP_BIT_CAN_SMASH)
117 #define CAN_CHANGE(e)           (Properties1[e] & EP_BIT_CAN_CHANGE)
118 #define CAN_MOVE(e)             (Properties1[e] & EP_BIT_CAN_MOVE)
119 #define COULD_MOVE(e)           (Properties1[e] & EP_BIT_COULD_MOVE)
120 #define DONT_TOUCH(e)           (Properties1[e] & EP_BIT_DONT_TOUCH)
121 #define DONT_GO_TO(e)           (Properties1[e] & EP_BIT_DONT_GO_TO)
122 #define IS_MAMPF2(e)            (Properties1[e] & EP_BIT_MAMPF2)
123 #define IS_CHAR(e)              (Properties1[e] & EP_BIT_CHAR)
124 #define IS_BD_ELEMENT(e)        (Properties1[e] & EP_BIT_BD_ELEMENT)
125 #define IS_SB_ELEMENT(e)        (Properties1[e] & EP_BIT_SB_ELEMENT)
126 #define IS_GEM(e)               (Properties1[e] & EP_BIT_GEM)
127 #define IS_INACTIVE(e)          (Properties1[e] & EP_BIT_INACTIVE)
128 #define IS_EXPLOSIVE(e)         (Properties1[e] & EP_BIT_EXPLOSIVE)
129 #define IS_MAMPF3(e)            (Properties1[e] & EP_BIT_MAMPF3)
130 #define IS_PUSHABLE(e)          (Properties1[e] & EP_BIT_PUSHABLE)
131 #define ELEM_IS_PLAYER(e)       (Properties1[e] & EP_BIT_PLAYER)
132 #define HAS_CONTENT(e)          (Properties1[e] & EP_BIT_HAS_CONTENT)
133 #define IS_EATABLE(e)           (Properties1[e] & EP_BIT_EATABLE)
134 #define IS_SP_ELEMENT(e)        (Properties1[e] & EP_BIT_SP_ELEMENT)
135 #define IS_QUICK_GATE(e)        (Properties1[e] & EP_BIT_QUICK_GATE)
136 #define IS_OVER_PLAYER(e)       (Properties1[e] & EP_BIT_OVER_PLAYER)
137 #define IS_ACTIVE_BOMB(e)       (Properties1[e] & EP_BIT_ACTIVE_BOMB)
138
139 #define IS_BELT(e)              (Properties2[e] & EP_BIT_BELT)
140 #define IS_BELT_ACTIVE(e)       (Properties2[e] & EP_BIT_BELT_ACTIVE)
141 #define IS_BELT_SWITCH(e)       (Properties2[e] & EP_BIT_BELT_SWITCH)
142 #define IS_TUBE(e)              (Properties2[e] & EP_BIT_TUBE)
143 #define IS_EM_SLIPPERY_WALL(e)  (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
144
145 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
146                                  (e) <= EL_CUSTOM_END)
147
148 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
149
150 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
151 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
152
153 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
154 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
155 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
156
157 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
158                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
159                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
160                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
161                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
162                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
163                                  EL_ROCK)
164 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
165                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
166                                  EL_BD_ROCK)
167 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
168 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
169 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
170 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
171
172 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
173 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
174 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
175 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
176                                  PROTECTED_FIELD(x, y))
177
178 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
179
180 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
181 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
182 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
183
184 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
185 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
186 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
187 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
188
189 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
190
191
192 #if 0
193
194 /* Bitmaps with graphic file */
195 #define PIX_BACK                0
196 #define PIX_DOOR                1
197 #define PIX_TOONS               2
198 #define PIX_FONT_BIG            3
199 #define PIX_FONT_SMALL          4
200 #define PIX_FONT_MEDIUM         5
201 #define PIX_FONT_EM             6
202 /* Bitmaps without graphic file */
203 #define PIX_DB_DOOR             7
204 #define PIX_DB_FIELD            8
205
206 #define NUM_PICTURES            7
207 #define NUM_BITMAPS             9
208
209 #else
210
211 /* Bitmaps with graphic file */
212 #define PIX_BACK                0
213 #define PIX_ELEMENTS            1
214 #define PIX_DOOR                2
215 #define PIX_HEROES              3
216 #define PIX_TOONS               4
217 #define PIX_SP                  5
218 #define PIX_DC                  6
219 #define PIX_MORE                7
220 #define PIX_FONT_BIG            8
221 #define PIX_FONT_SMALL          9
222 #define PIX_FONT_MEDIUM         10
223 #define PIX_FONT_EM             11
224 /* Bitmaps without graphic file */
225 #define PIX_DB_DOOR             12
226 #define PIX_DB_FIELD            13
227
228 #define NUM_PICTURES            12
229 #define NUM_BITMAPS             14
230
231 #endif
232
233 /* boundaries of arrays etc. */
234 #define MAX_LEVEL_NAME_LEN      32
235 #define MAX_LEVEL_AUTHOR_LEN    32
236 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
237 #define MAX_SCORE_ENTRIES       100
238 #if 0
239 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
240 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
241 #endif
242 #define MAX_NUM_AMOEBA          100
243
244 /* values for elements with content */
245 #define MIN_ELEMENT_CONTENTS    1
246 #define STD_ELEMENT_CONTENTS    4
247 #define MAX_ELEMENT_CONTENTS    8
248
249 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
250
251 /* fundamental game speed values */
252 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
253 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
254 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
255 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
256 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
257
258 /* often used screen positions */
259 #define SX                      8
260 #define SY                      8
261 #define REAL_SX                 (SX - 2)
262 #define REAL_SY                 (SY - 2)
263 #define DX                      566
264 #define DY                      60
265 #define VX                      DX
266 #define VY                      400
267 #define EX                      DX
268 #define EY                      (VY - 44)
269 #define TILEX                   32
270 #define TILEY                   32
271 #define MINI_TILEX              (TILEX / 2)
272 #define MINI_TILEY              (TILEY / 2)
273 #define MICRO_TILEX             (TILEX / 8)
274 #define MICRO_TILEY             (TILEY / 8)
275 #define MIDPOSX                 (SCR_FIELDX / 2)
276 #define MIDPOSY                 (SCR_FIELDY / 2)
277 #define SXSIZE                  (SCR_FIELDX * TILEX)
278 #define SYSIZE                  (SCR_FIELDY * TILEY)
279 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
280 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
281 #define DXSIZE                  100
282 #define DYSIZE                  280
283 #define VXSIZE                  DXSIZE
284 #define VYSIZE                  100
285 #define EXSIZE                  DXSIZE
286 #define EYSIZE                  (VYSIZE + 44)
287 #define FULL_SXSIZE             (2 + SXSIZE + 2)
288 #define FULL_SYSIZE             (2 + SYSIZE + 2)
289 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
290 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
291 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
292 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
293 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
294
295
296 /* "real" level file elements */
297 #define EL_UNDEFINED                    -1
298
299 #define EL_EMPTY_SPACE                  0
300 #define EL_EMPTY                        EL_EMPTY_SPACE
301 #define EL_SAND                         1
302 #define EL_WALL                         2
303 #define EL_WALL_CRUMBLED                3
304 #define EL_ROCK                         4
305 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
306 #define EL_EMERALD                      6
307 #define EL_EXIT_CLOSED                  7
308 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
309 #define EL_BUG                          9
310 #define EL_SPACESHIP                    10
311 #define EL_YAMYAM                       11
312 #define EL_ROBOT                        12
313 #define EL_STEELWALL                    13
314 #define EL_DIAMOND                      14
315 #define EL_AMOEBA_DEAD                  15
316 #define EL_QUICKSAND_EMPTY              16
317 #define EL_QUICKSAND_FULL               17
318 #define EL_AMOEBA_DROP                  18
319 #define EL_BOMB                         19
320 #define EL_MAGIC_WALL                   20
321 #define EL_SPEED_PILL                   21
322 #define EL_ACID                         22
323 #define EL_AMOEBA_WET                   23
324 #define EL_AMOEBA_DRY                   24
325 #define EL_NUT                          25
326 #define EL_GAME_OF_LIFE                 26
327 #define EL_BIOMAZE                      27
328 #define EL_DYNAMITE_ACTIVE              28
329 #define EL_STONEBLOCK                   29
330 #define EL_ROBOT_WHEEL                  30
331 #define EL_ROBOT_WHEEL_ACTIVE           31
332 #define EL_KEY_1                        32
333 #define EL_KEY_2                        33
334 #define EL_KEY_3                        34
335 #define EL_KEY_4                        35
336 #define EL_GATE_1                       36
337 #define EL_GATE_2                       37
338 #define EL_GATE_3                       38
339 #define EL_GATE_4                       39
340 #define EL_GATE_1_GRAY                  40
341 #define EL_GATE_2_GRAY                  41
342 #define EL_GATE_3_GRAY                  42
343 #define EL_GATE_4_GRAY                  43
344 #define EL_DYNAMITE                     44
345 #define EL_PACMAN                       45
346 #define EL_INVISIBLE_WALL               46
347 #define EL_LAMP                         47
348 #define EL_LAMP_ACTIVE                  48
349 #define EL_WALL_EMERALD                 49
350 #define EL_WALL_DIAMOND                 50
351 #define EL_AMOEBA_FULL                  51
352 #define EL_BD_AMOEBA                    52
353 #define EL_TIME_ORB_FULL                53
354 #define EL_TIME_ORB_EMPTY               54
355 #define EL_EXPANDABLE_WALL              55
356 #define EL_BD_DIAMOND                   56
357 #define EL_EMERALD_YELLOW               57
358 #define EL_WALL_BD_DIAMOND              58
359 #define EL_WALL_EMERALD_YELLOW          59
360 #define EL_DARK_YAMYAM                  60
361 #define EL_BD_MAGIC_WALL                61
362 #define EL_INVISIBLE_STEELWALL          62
363
364 #define EL_UNUSED_63                    63
365
366 #define EL_DYNABOMB_INCREASE_NUMBER     64
367 #define EL_DYNABOMB_INCREASE_SIZE       65
368 #define EL_DYNABOMB_INCREASE_POWER      66
369 #define EL_SOKOBAN_OBJECT               67
370 #define EL_SOKOBAN_FIELD_EMPTY          68
371 #define EL_SOKOBAN_FIELD_FULL           69
372 #define EL_BD_BUTTERFLY_RIGHT           70
373 #define EL_BD_BUTTERFLY_UP              71
374 #define EL_BD_BUTTERFLY_LEFT            72
375 #define EL_BD_BUTTERFLY_DOWN            73
376 #define EL_BD_FIREFLY_RIGHT             74
377 #define EL_BD_FIREFLY_UP                75
378 #define EL_BD_FIREFLY_LEFT              76
379 #define EL_BD_FIREFLY_DOWN              77
380 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
381 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
382 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
383 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
384 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
385 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
386 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
387 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
388 #define EL_BD_BUTTERFLY                 78
389 #define EL_BD_FIREFLY                   79
390 #define EL_PLAYER_1                     80
391 #define EL_PLAYER_2                     81
392 #define EL_PLAYER_3                     82
393 #define EL_PLAYER_4                     83
394 #define EL_BUG_RIGHT                    84
395 #define EL_BUG_UP                       85
396 #define EL_BUG_LEFT                     86
397 #define EL_BUG_DOWN                     87
398 #define EL_SPACESHIP_RIGHT              88
399 #define EL_SPACESHIP_UP                 89
400 #define EL_SPACESHIP_LEFT               90
401 #define EL_SPACESHIP_DOWN               91
402 #define EL_PACMAN_RIGHT                 92
403 #define EL_PACMAN_UP                    93
404 #define EL_PACMAN_LEFT                  94
405 #define EL_PACMAN_DOWN                  95
406 #define EL_EMERALD_RED                  96
407 #define EL_EMERALD_PURPLE               97
408 #define EL_WALL_EMERALD_RED             98
409 #define EL_WALL_EMERALD_PURPLE          99
410 #define EL_ACID_POOL_TOPLEFT            100
411 #define EL_ACID_POOL_TOPRIGHT           101
412 #define EL_ACID_POOL_BOTTOMLEFT         102
413 #define EL_ACID_POOL_BOTTOM             103
414 #define EL_ACID_POOL_BOTTOMRIGHT        104
415 #define EL_BD_WALL                      105
416 #define EL_BD_ROCK                      106
417 #define EL_EXIT_OPEN                    107
418 #define EL_BLACK_ORB                    108
419 #define EL_AMOEBA_TO_DIAMOND            109
420 #define EL_MOLE                         110
421 #define EL_PENGUIN                      111
422 #define EL_SATELLITE                    112
423 #define EL_ARROW_LEFT                   113
424 #define EL_ARROW_RIGHT                  114
425 #define EL_ARROW_UP                     115
426 #define EL_ARROW_DOWN                   116
427 #define EL_PIG                          117
428 #define EL_DRAGON                       118
429
430 #define EL_EM_KEY_1_FILE                119
431
432 #define EL_CHAR_START                   120
433 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
434 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
435
436 #include "conf_chr.h"   /* include auto-generated data structure definitions */
437
438 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
439 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
440
441 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE         : \
442                                          (x) == 'Ö' ? EL_CHAR_OE         : \
443                                          (x) == 'Ãœ' ? EL_CHAR_UE         : \
444                                          (x) == '^' ? EL_CHAR_COPYRIGHT  : \
445                                          (x) == '_' ? EL_CHAR_UNDERSCORE : \
446                                          (x) == '°' ? EL_CHAR_DEGREE     : \
447                                          (x) == '´' ? EL_CHAR_TM         : \
448                                          (x) == '|' ? EL_CHAR_CURSOR     : \
449                                          EL_CHAR_A + (x) - 'A')
450
451 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
452 #define EL_EXPANDABLE_WALL_VERTICAL     201
453 #define EL_EXPANDABLE_WALL_ANY          202
454
455 #define EL_EM_GATE_1                    203
456 #define EL_EM_GATE_2                    204
457 #define EL_EM_GATE_3                    205
458 #define EL_EM_GATE_4                    206
459
460 #define EL_EM_KEY_2_FILE                        207
461 #define EL_EM_KEY_3_FILE                        208
462 #define EL_EM_KEY_4_FILE                        209
463
464 #define EL_SP_START                     210
465 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
466 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
467 #define EL_SP_ZONK                      (EL_SP_START + 1)
468 #define EL_SP_BASE                      (EL_SP_START + 2)
469 #define EL_SP_MURPHY                    (EL_SP_START + 3)
470 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
471 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
472 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
473 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
474 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
475 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
476 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
477 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
478 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
479 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
480 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
481 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
482 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
483 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
484 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
485 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
486 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
487 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
488 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
489 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
490 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
491 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
492 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
493 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
494 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
495 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
496 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
497 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
498 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
499 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
500 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
501 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
502 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
503 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
504 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
505 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
506 #define EL_SP_END                       (EL_SP_START + 39)
507
508 #define EL_EM_GATE_1_GRAY               250
509 #define EL_EM_GATE_2_GRAY               251
510 #define EL_EM_GATE_3_GRAY               252
511 #define EL_EM_GATE_4_GRAY               253
512
513 #define EL_UNUSED_254                   254
514 #define EL_UNUSED_255                   255
515
516 #define EL_PEARL                        256
517 #define EL_CRYSTAL                      257
518 #define EL_WALL_PEARL                   258
519 #define EL_WALL_CRYSTAL                 259
520 #define EL_DOOR_WHITE                   260
521 #define EL_DOOR_WHITE_GRAY              261
522 #define EL_KEY_WHITE                    262
523 #define EL_SHIELD_NORMAL                263
524 #define EL_EXTRA_TIME                   264
525 #define EL_SWITCHGATE_OPEN              265
526 #define EL_SWITCHGATE_CLOSED            266
527 #define EL_SWITCHGATE_SWITCH_UP         267
528 #define EL_SWITCHGATE_SWITCH_DOWN       268
529
530 #define EL_UNUSED_269                   269
531 #define EL_UNUSED_270                   270
532
533 #define EL_CONVEYOR_BELT_1_LEFT          271
534 #define EL_CONVEYOR_BELT_1_MIDDLE        272
535 #define EL_CONVEYOR_BELT_1_RIGHT         273
536 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
537 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
538 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
539 #define EL_CONVEYOR_BELT_2_LEFT          277
540 #define EL_CONVEYOR_BELT_2_MIDDLE        278
541 #define EL_CONVEYOR_BELT_2_RIGHT         279
542 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
543 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
544 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
545 #define EL_CONVEYOR_BELT_3_LEFT          283
546 #define EL_CONVEYOR_BELT_3_MIDDLE        284
547 #define EL_CONVEYOR_BELT_3_RIGHT         285
548 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
549 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
550 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
551 #define EL_CONVEYOR_BELT_4_LEFT          289
552 #define EL_CONVEYOR_BELT_4_MIDDLE        290
553 #define EL_CONVEYOR_BELT_4_RIGHT         291
554 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
555 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
556 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
557 #define EL_LANDMINE                     295
558 #define EL_ENVELOPE                     296
559 #define EL_LIGHT_SWITCH                 297
560 #define EL_LIGHT_SWITCH_ACTIVE          298
561 #define EL_SIGN_EXCLAMATION             299
562 #define EL_SIGN_RADIOACTIVITY           300
563 #define EL_SIGN_STOP                    301
564 #define EL_SIGN_WHEELCHAIR              302
565 #define EL_SIGN_PARKING                 303
566 #define EL_SIGN_ONEWAY                  304
567 #define EL_SIGN_HEART                   305
568 #define EL_SIGN_TRIANGLE                306
569 #define EL_SIGN_ROUND                   307
570 #define EL_SIGN_EXIT                    308
571 #define EL_SIGN_YINYANG                 309
572 #define EL_SIGN_OTHER                   310
573 #define EL_MOLE_LEFT                    311
574 #define EL_MOLE_RIGHT                   312
575 #define EL_MOLE_UP                      313
576 #define EL_MOLE_DOWN                    314
577 #define EL_STEELWALL_SLANTED            315
578 #define EL_INVISIBLE_SAND               316
579 #define EL_DX_UNKNOWN_15                317
580 #define EL_DX_UNKNOWN_42                318
581
582 #define EL_UNUSED_319                   319
583 #define EL_UNUSED_320                   320
584
585 #define EL_SHIELD_DEADLY                321
586 #define EL_TIMEGATE_OPEN                322
587 #define EL_TIMEGATE_CLOSED              323
588 #define EL_TIMEGATE_SWITCH_ACTIVE       324
589 #define EL_TIMEGATE_SWITCH              325
590
591 #define EL_BALLOON                      326
592 #define EL_BALLOON_SWITCH_LEFT          327
593 #define EL_BALLOON_SWITCH_RIGHT         328
594 #define EL_BALLOON_SWITCH_UP            329
595 #define EL_BALLOON_SWITCH_DOWN          330
596 #define EL_BALLOON_SWITCH_ANY           331
597
598 #define EL_EMC_STEELWALL_1              332
599 #define EL_EMC_STEELWALL_2              333
600 #define EL_EMC_STEELWALL_3              334
601 #define EL_EMC_STEELWALL_4              335
602 #define EL_EMC_WALL_1                   336
603 #define EL_EMC_WALL_2                   337
604 #define EL_EMC_WALL_3                   338
605 #define EL_EMC_WALL_4                   339
606 #define EL_EMC_WALL_5                   340
607 #define EL_EMC_WALL_6                   341
608 #define EL_EMC_WALL_7                   342
609 #define EL_EMC_WALL_8                   343
610
611 #define EL_TUBE_ANY                     344
612 #define EL_TUBE_VERTICAL                345
613 #define EL_TUBE_HORIZONTAL              346
614 #define EL_TUBE_VERTICAL_LEFT           347
615 #define EL_TUBE_VERTICAL_RIGHT          348
616 #define EL_TUBE_HORIZONTAL_UP           349
617 #define EL_TUBE_HORIZONTAL_DOWN         350
618 #define EL_TUBE_LEFT_UP                 351
619 #define EL_TUBE_LEFT_DOWN               352
620 #define EL_TUBE_RIGHT_UP                353
621 #define EL_TUBE_RIGHT_DOWN              354
622 #define EL_SPRING                       355
623 #define EL_TRAP                         356
624 #define EL_DX_SUPABOMB                  357
625
626 #define EL_UNUSED_358                   358
627 #define EL_UNUSED_359                   359
628
629 #define EL_CUSTOM_START                 360
630
631 #include "conf_cus.h"   /* include auto-generated data structure definitions */
632
633 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
634
635 #define NUM_CUSTOM_ELEMENTS             128
636 #define NUM_FILE_ELEMENTS               488
637
638
639 /* "real" (and therefore drawable) runtime elements */
640 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
641
642 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
643 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
644 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
645 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
646 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
647 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
648 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
649 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
650 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
651 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
652 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
653 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
654 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
655 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
656 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
657 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
658 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
659 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
660 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
661 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
662 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
663 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
664 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
665 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
666 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
667 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
668 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
669 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
670 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
671 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
672 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
673 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
674 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
675 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
676 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
677 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
678 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
679 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
680 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
681 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
682 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
683 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
684 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
685 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
686 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
687 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
688
689 /* "unreal" (and therefore not drawable) runtime elements */
690 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
691
692 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
693 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
694 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
695 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
696 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
697 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
698 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
699 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
700 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
701 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
702 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
703 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
704 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
705
706 /* dummy elements (never used as game elements, only used as graphics) */
707 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
708
709 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
710 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
711 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
712 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
713 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
714 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
715 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
716 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
717 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
718 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
719 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
720 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
721 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
722 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
723 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
724 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
725
726 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
727
728
729 /* values for graphics/sounds action types */
730 #define ACTION_DEFAULT                          0
731 #define ACTION_WAITING                          1
732 #define ACTION_FALLING                          2
733 #define ACTION_MOVING                           3
734 #define ACTION_DIGGING                          4
735 #define ACTION_SNAPPING                         5
736 #define ACTION_COLLECTING                       6
737 #define ACTION_DROPPING                         7
738 #define ACTION_PUSHING                          8
739 #define ACTION_PASSING                          9
740 #define ACTION_IMPACT                           10
741 #define ACTION_BREAKING                         11
742 #define ACTION_ACTIVATING                       12
743 #define ACTION_DEACTIVATING                     13
744 #define ACTION_OPENING                          14
745 #define ACTION_CLOSING                          15
746 #define ACTION_ATTACKING                        16
747 #define ACTION_GROWING                          17
748 #define ACTION_SHRINKING                        18
749 #define ACTION_ACTIVE                           19
750 #define ACTION_FILLING                          20
751 #define ACTION_EMPTYING                         21
752 #define ACTION_CHANGING                         22
753 #define ACTION_EXPLODING                        23
754 #define ACTION_DYING                            24
755 #define ACTION_OTHER                            25
756
757 #define NUM_ACTIONS                             26
758
759 /* values for special image configuration suffixes */
760 #define GFX_SPECIAL_ARG_MAIN                    0
761 #define GFX_SPECIAL_ARG_LEVELS                  1
762 #define GFX_SPECIAL_ARG_SCORES                  2
763 #define GFX_SPECIAL_ARG_EDITOR                  3
764 #define GFX_SPECIAL_ARG_INFO                    4
765 #define GFX_SPECIAL_ARG_SETUP                   5
766 #define GFX_SPECIAL_ARG_DOOR                    6
767 #define GFX_SPECIAL_ARG_PREVIEW                 7
768
769 #define NUM_SPECIAL_GFX_ARGS                    8
770
771
772 /* values for image configuration suffixes */
773 #define GFX_ARG_X                               0
774 #define GFX_ARG_Y                               1
775 #define GFX_ARG_XPOS                            2
776 #define GFX_ARG_YPOS                            3
777 #define GFX_ARG_WIDTH                           4
778 #define GFX_ARG_HEIGHT                          5
779 #define GFX_ARG_OFFSET                          6
780 #define GFX_ARG_VERTICAL                        7
781 #define GFX_ARG_XOFFSET                         8
782 #define GFX_ARG_YOFFSET                         9
783 #define GFX_ARG_FRAMES                          10
784 #define GFX_ARG_FRAMES_PER_LINE                 11
785 #define GFX_ARG_START_FRAME                     12
786 #define GFX_ARG_DELAY                           13
787 #define GFX_ARG_ANIM_MODE                       14
788 #define GFX_ARG_GLOBAL_SYNC                     15
789 #define GFX_ARG_STEP_OFFSET                     16
790 #define GFX_ARG_STEP_DELAY                      17
791 #define GFX_ARG_DIRECTION                       18
792 #define GFX_ARG_POSITION                        19
793 #define GFX_ARG_DRAW_XOFFSET                    20
794 #define GFX_ARG_DRAW_YOFFSET                    21
795 #define GFX_ARG_FORMAT                          22
796 #define GFX_ARG_NAME                            23
797
798 #define NUM_GFX_ARGS                            24
799
800
801 /* values for sound configuration suffixes */
802 #define SND_ARG_MODE_LOOP                       0
803
804 #define NUM_SND_ARGS                            1
805
806
807 /* values for font configuration */
808
809 #define FONT_INITIAL_1                          0
810 #define FONT_INITIAL_2                          1
811 #define FONT_INITIAL_3                          2
812 #define FONT_INITIAL_4                          3
813 #define FONT_TITLE_1                            4
814 #define FONT_TITLE_2                            5
815 #define FONT_MENU_1                             6
816 #define FONT_MENU_2                             7
817 #define FONT_TEXT_1                             8
818 #define FONT_TEXT_2                             9
819 #define FONT_TEXT_3                             10
820 #define FONT_TEXT_4                             11
821 #define FONT_INPUT                              12
822 #define FONT_INPUT_ACTIVE                       13
823 #define FONT_OPTION_OFF                         14
824 #define FONT_OPTION_ON                          15
825 #define FONT_VALUE_1                            16
826 #define FONT_VALUE_2                            17
827 #define FONT_VALUE_OLD                          18
828 #define FONT_TAPE_RECORDER                      19
829 #define FONT_LEVEL_NUMBER                       20
830
831 #define NUM_FONTS                               21
832 #define NUM_INITIAL_FONTS                       4
833
834
835 /* values for game_status */
836 #define EXITGAME                0
837 #define MAINMENU                1
838 #define PLAYING                 2
839 #define LEVELED                 3
840 #define HELPSCREEN              4
841 #define CHOOSELEVEL             5
842 #define TYPENAME                6
843 #define HALLOFFAME              7
844 #define SETUP                   8
845 #define PSEUDO_PREVIEW          9
846 #define PSEUDO_DOOR             10
847
848 #define PROGRAM_VERSION_MAJOR   2
849 #define PROGRAM_VERSION_MINOR   2
850 #define PROGRAM_VERSION_PATCH   0
851 #define PROGRAM_VERSION_STRING  "2.2.0rc4"
852
853 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
854 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
855 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2003 by"
856 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
857 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
858 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
859 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
860 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
861 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
862 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
863 #define FILENAME_PREFIX         "Rocks"
864
865 #define X11_ICON_FILENAME       "rocks_icon.xbm"
866 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
867 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
868
869 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
870 ** currently supported/known file version numbers:
871 **      1.0 (old)
872 **      1.2 (still in use)
873 **      1.4 (still in use)
874 **      2.0 (actual)
875 */
876 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
877 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
878 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
879 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
880
881 /* file version does not change for every program version, but is changed
882    when new features are introduced that are incompatible with older file
883    versions, so that they can be treated accordingly */
884 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
885
886 #define GAME_VERSION_1_0        FILE_VERSION_1_0
887 #define GAME_VERSION_1_2        FILE_VERSION_1_2
888 #define GAME_VERSION_1_4        FILE_VERSION_1_4
889 #define GAME_VERSION_2_0        FILE_VERSION_2_0
890
891 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
892                                               PROGRAM_VERSION_MINOR, \
893                                               PROGRAM_VERSION_PATCH)
894
895 /* values for game_emulation */
896 #define EMU_NONE                0
897 #define EMU_BOULDERDASH         1
898 #define EMU_SOKOBAN             2
899 #define EMU_SUPAPLEX            3
900
901 struct HiScore
902 {
903   char Name[MAX_PLAYER_NAME_LEN + 1];
904   int Score;
905 };
906
907 struct PlayerInfo
908 {
909   boolean present;              /* player present in level playfield */
910   boolean connected;            /* player connected (locally or via network) */
911   boolean active;               /* player (present && connected) */
912
913   int index_nr, client_nr, element_nr;
914
915   byte action;                  /* action from local input device */
916   byte effective_action;        /* action acknowledged from network server
917                                    or summarized over all configured input
918                                    devices when in single player mode */
919   byte programmed_action;       /* action forced by game itself (like moving
920                                    through doors); overrides other actions */
921
922   int jx,jy, last_jx,last_jy;
923   int MovDir, MovPos, GfxPos;
924   int Frame;
925
926   int GfxAction;
927
928   boolean use_murphy_graphic;
929   boolean use_disk_red_graphic;
930
931   boolean Pushing;
932   boolean Switching;
933   boolean LevelSolved, GameOver;
934   boolean snapped;
935
936   int last_move_dir;
937   boolean is_moving;
938
939   boolean is_digging;
940   boolean is_waiting;
941
942   unsigned long move_delay;
943   int move_delay_value;
944
945   unsigned long push_delay;
946   unsigned long push_delay_value;
947
948   unsigned long actual_frame_counter;
949
950   int score;
951   int gems_still_needed;
952   int sokobanfields_still_needed;
953   int lights_still_needed;
954   int friends_still_needed;
955   int key[4];
956   int dynamite;
957   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
958   int shield_normal_time_left;
959   int shield_deadly_time_left;
960 };
961
962 struct LevelInfo
963 {
964   int file_version;     /* file format version the level is stored with    */
965   int game_version;     /* game release version the level was created with */
966
967   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
968   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
969   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
970
971   int fieldx;
972   int fieldy;
973   int time;
974   int gems_needed;
975   char name[MAX_LEVEL_NAME_LEN + 1];
976   char author[MAX_LEVEL_AUTHOR_LEN + 1];
977   int score[LEVEL_SCORE_ELEMENTS];
978   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
979   int num_yam_contents;
980   int amoeba_speed;
981   int amoeba_content;
982   int time_magic_wall;
983   int time_wheel;
984   int time_light;
985   int time_timegate;
986   boolean double_speed;
987   boolean gravity;
988   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
989
990   boolean no_level_file;
991 };
992
993 struct TapeInfo
994 {
995   int file_version;     /* file format version the tape is stored with    */
996   int game_version;     /* game release version the tape was created with */
997   int engine_version;   /* game engine version the tape was recorded with */
998
999   int level_nr;
1000   unsigned long random_seed;
1001   unsigned long date;
1002   unsigned long counter;
1003   unsigned long length;
1004   unsigned long length_seconds;
1005   unsigned int delay_played;
1006   boolean pause_before_death;
1007   boolean recording, playing, pausing;
1008   boolean fast_forward;
1009   boolean index_search;
1010   boolean auto_play;
1011   boolean auto_play_level_solved;
1012   boolean quick_resume;
1013   boolean single_step;
1014   boolean changed;
1015   boolean player_participates[MAX_PLAYERS];
1016   int num_participating_players;
1017
1018   struct
1019   {
1020     byte action[MAX_PLAYERS];
1021     byte delay;
1022   } pos[MAX_TAPELEN];
1023 };
1024
1025 struct GameInfo
1026 {
1027   /* constant within running game */
1028   int engine_version;
1029   int emulation;
1030   int initial_move_delay;
1031   int initial_move_delay_value;
1032
1033   /* variable within running game */
1034   int yam_content_nr;
1035   boolean magic_wall_active;
1036   int magic_wall_time_left;
1037   int light_time_left;
1038   int timegate_time_left;
1039   int belt_dir[4];
1040   int belt_dir_nr[4];
1041   int switchgate_pos;
1042   int balloon_dir;
1043   boolean explosions_delayed;
1044 };
1045
1046 struct GlobalInfo
1047 {
1048   char *autoplay_leveldir;
1049   int autoplay_level_nr;
1050
1051   int num_toons;
1052
1053   float frames_per_second;
1054   boolean fps_slowdown;
1055   int fps_slowdown_factor;
1056 };
1057
1058 struct ElementInfo
1059 {
1060   char *token_name;             /* element token used in config files */
1061   char *class_name;             /* element class used in config files */
1062   char *editor_description;     /* short description for level editor */
1063   char *custom_description;     /* custom description for level editor */
1064
1065   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1066   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1067                                 /* special graphics for left/right/up/down */
1068   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1069                                 /* special graphics for certain screens */
1070
1071   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1072 };
1073
1074 struct FontInfo
1075 {
1076   char *token_name;             /* font token used in config files */
1077
1078   int graphic;                  /* default graphic for this font */
1079   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1080                                 /* special graphics for certain screens */
1081   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1082                                 /* internal bitmap ID for special graphics */
1083 };
1084
1085 struct GraphicInfo
1086 {
1087   Bitmap *bitmap;
1088   int src_x, src_y;             /* start position of animation frames */
1089   int width, height;            /* width/height of each animation frame */
1090   int offset_x, offset_y;       /* x/y offset to next animation frame */
1091   int anim_frames;
1092   int anim_start_frame;
1093   int anim_delay;               /* important: delay of 1 means "no delay"! */
1094   int anim_mode;
1095   boolean anim_global_sync;
1096
1097   int step_offset;              /* optional step offset of toon animations */
1098   int step_delay;               /* optional step delay of toon animations */
1099
1100   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1101
1102 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1103   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1104   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1105 #endif
1106 };
1107
1108 struct SoundInfo
1109 {
1110   boolean loop;
1111 };
1112
1113 struct ElementActionInfo
1114 {
1115   char *suffix;
1116   int value;
1117   boolean is_loop_sound;
1118 };
1119
1120 struct ElementDirectionInfo
1121 {
1122   char *suffix;
1123   int value;
1124 };
1125
1126 struct SpecialSuffixInfo
1127 {
1128   char *suffix;
1129   int value;
1130 };
1131
1132
1133 #if 0
1134 extern GC                       tile_clip_gc;
1135 extern Bitmap                  *pix[];
1136 #endif
1137 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1138 extern Pixmap                   tile_clipmask[];
1139 extern DrawBuffer             *fieldbuffer;
1140 extern DrawBuffer             *drawto_field;
1141
1142 extern int                      game_status;
1143 extern boolean                  level_editor_test_game;
1144 extern boolean                  network_playing;
1145
1146 extern int                      key_joystick_mapping;
1147
1148 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1149 extern int                      redraw_x1, redraw_y1;
1150
1151 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1152 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1153 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1154 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1155 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1156 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1157 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1158 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1159 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1160 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1161 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1162 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1163 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1164 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1165 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1166
1167 extern unsigned long            Properties1[MAX_NUM_ELEMENTS];
1168 extern unsigned long            Properties2[MAX_NUM_ELEMENTS];
1169
1170 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1171 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1172 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1173 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1174
1175 extern int                      lev_fieldx, lev_fieldy;
1176 extern int                      scroll_x, scroll_y;
1177
1178 extern int                      FX, FY;
1179 extern int                      ScrollStepSize;
1180 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1181 extern int                      BorderElement;
1182 extern int                      GameFrameDelay;
1183 extern int                      FfwdFrameDelay;
1184 extern int                      BX1, BY1;
1185 extern int                      BX2, BY2;
1186 extern int                      SBX_Left, SBX_Right;
1187 extern int                      SBY_Upper, SBY_Lower;
1188 extern int                      ZX, ZY;
1189 extern int                      ExitX, ExitY;
1190 extern int                      AllPlayersGone;
1191
1192 extern int                      TimeFrames, TimePlayed, TimeLeft;
1193 extern boolean                  SiebAktiv;
1194 extern int                      SiebCount;
1195
1196 extern boolean                  network_player_action_received;
1197
1198 extern int                      graphics_action_mapping[];
1199
1200 extern struct LevelInfo         level;
1201 extern struct PlayerInfo        stored_player[], *local_player;
1202 extern struct HiScore           highscore[];
1203 extern struct TapeInfo          tape;
1204 extern struct GameInfo          game;
1205 extern struct GlobalInfo        global;
1206 extern struct ElementInfo       element_info[];
1207 extern struct ElementActionInfo element_action_info[];
1208 extern struct ElementDirectionInfo element_direction_info[];
1209 extern struct SpecialSuffixInfo special_suffix_info[];
1210 extern struct FontInfo          font_info[];
1211 extern struct GraphicInfo      *graphic_info;
1212 extern struct SoundInfo        *sound_info;
1213 extern struct ConfigInfo        image_config[], sound_config[];
1214 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1215
1216 #endif  /* MAIN_H */