3137db7999b67044e95c47e4a548742f1c463202
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define SCREENX(a)                      ((a) - scroll_x)
60 #define SCREENY(a)                      ((a) - scroll_y)
61 #define LEVELX(a)                       ((a) + scroll_x)
62 #define LEVELY(a)                       ((a) + scroll_y)
63
64 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
65                                          (y) >= 0 && (y) < (ysize))
66 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
67                                         ((x) >= (xmin) && (x) <= (xmax) && \
68                                          (y) >= (ymin) && (y) <= (ymax))
69
70 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
71 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
72 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
73
74 /* values for configurable properties (custom elem's only, else pre-defined) */
75 /* (never change these values, as they are stored in level files!) */
76 #define EP_DIGGABLE                     0
77 #define EP_COLLECTIBLE_ONLY             1
78 #define EP_DONT_RUN_INTO                2
79 #define EP_DONT_COLLIDE_WITH            3
80 #define EP_DONT_TOUCH                   4
81 #define EP_INDESTRUCTIBLE               5
82 #define EP_SLIPPERY                     6
83 #define EP_CAN_CHANGE                   7
84 #define EP_CAN_MOVE                     8
85 #define EP_CAN_FALL                     9
86 #define EP_CAN_SMASH_PLAYER             10
87 #define EP_CAN_SMASH_ENEMIES            11
88 #define EP_CAN_SMASH_EVERYTHING         12
89 #define EP_EXPLODES_BY_FIRE             13
90 #define EP_EXPLODES_SMASHED             14
91 #define EP_EXPLODES_IMPACT              15
92 #define EP_WALKABLE_OVER                16
93 #define EP_WALKABLE_INSIDE              17
94 #define EP_WALKABLE_UNDER               18
95 #define EP_PASSABLE_OVER                19
96 #define EP_PASSABLE_INSIDE              20
97 #define EP_PASSABLE_UNDER               21
98 #define EP_DROPPABLE                    22
99 #define EP_EXPLODES_1X1_OLD             23
100 #define EP_PUSHABLE                     24
101 #define EP_EXPLODES_CROSS_OLD           25
102 #define EP_PROTECTED                    26
103 #define EP_CAN_MOVE_INTO_ACID           27
104 #define EP_THROWABLE                    28
105 #define EP_CAN_EXPLODE                  29
106 #define EP_GRAVITY_REACHABLE            30
107
108 /* values for pre-defined properties */
109 /* (from here on, values can be changed by inserting new values) */
110 #define EP_PLAYER                       32
111 #define EP_CAN_PASS_MAGIC_WALL          33
112 #define EP_CAN_PASS_DC_MAGIC_WALL       34
113 #define EP_SWITCHABLE                   35
114 #define EP_BD_ELEMENT                   36
115 #define EP_SP_ELEMENT                   37
116 #define EP_SB_ELEMENT                   38
117 #define EP_GEM                          39
118 #define EP_FOOD_DARK_YAMYAM             40
119 #define EP_FOOD_PENGUIN                 41
120 #define EP_FOOD_PIG                     42
121 #define EP_HISTORIC_WALL                43
122 #define EP_HISTORIC_SOLID               44
123 #define EP_CLASSIC_ENEMY                45
124 #define EP_BELT                         46
125 #define EP_BELT_ACTIVE                  47
126 #define EP_BELT_SWITCH                  48
127 #define EP_TUBE                         49
128 #define EP_ACID_POOL                    50
129 #define EP_KEYGATE                      51
130 #define EP_AMOEBOID                     52
131 #define EP_AMOEBALIVE                   53
132 #define EP_HAS_EDITOR_CONTENT           54
133 #define EP_CAN_TURN_EACH_MOVE           55
134 #define EP_CAN_GROW                     56
135 #define EP_ACTIVE_BOMB                  57
136 #define EP_INACTIVE                     58
137
138 /* values for special configurable properties (depending on level settings) */
139 #define EP_EM_SLIPPERY_WALL             59
140
141 /* values for special graphics properties (no effect on game engine) */
142 #define EP_GFX_CRUMBLED                 60
143
144 /* values for derived properties (determined from properties above) */
145 #define EP_ACCESSIBLE_OVER              61
146 #define EP_ACCESSIBLE_INSIDE            62
147 #define EP_ACCESSIBLE_UNDER             63
148 #define EP_WALKABLE                     64
149 #define EP_PASSABLE                     65
150 #define EP_ACCESSIBLE                   66
151 #define EP_COLLECTIBLE                  67
152 #define EP_SNAPPABLE                    68
153 #define EP_WALL                         69
154 #define EP_SOLID_FOR_PUSHING            70
155 #define EP_DRAGONFIRE_PROOF             71
156 #define EP_EXPLOSION_PROOF              72
157 #define EP_CAN_SMASH                    73
158 #define EP_EXPLODES_3X3_OLD             74
159 #define EP_CAN_EXPLODE_BY_FIRE          75
160 #define EP_CAN_EXPLODE_SMASHED          76
161 #define EP_CAN_EXPLODE_IMPACT           77
162 #define EP_SP_PORT                      78
163 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
164 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
165 #define EP_COULD_MOVE_INTO_ACID         81
166 #define EP_MAYBE_DONT_COLLIDE_WITH      82
167 #define EP_CAN_BE_CLONED_BY_ANDROID     83
168
169 /* values for internal purpose only (level editor) */
170 #define EP_WALK_TO_OBJECT               84
171 #define EP_DEADLY                       85
172 #define EP_EDITOR_CASCADE               86
173 #define EP_EDITOR_CASCADE_ACTIVE        87
174 #define EP_EDITOR_CASCADE_INACTIVE      88
175
176 /* values for internal purpose only (game engine) */
177 #define EP_HAS_ACTION                   89
178 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
179
180 /* values for internal purpose only (other) */
181 #define EP_OBSOLETE                     91
182
183 #define NUM_ELEMENT_PROPERTIES          92
184
185 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
186 #define EP_BITFIELD_BASE_NR             0
187
188 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
189 #define EP_BITMASK_DEFAULT              0
190
191 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
192 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
193 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
194 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
195                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
196                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
197
198
199 /* values for change events for custom elements (stored in level file) */
200 #define CE_DELAY                        0
201 #define CE_TOUCHED_BY_PLAYER            1
202 #define CE_PRESSED_BY_PLAYER            2
203 #define CE_PUSHED_BY_PLAYER             3
204 #define CE_DROPPED_BY_PLAYER            4
205 #define CE_HITTING_SOMETHING            5
206 #define CE_IMPACT                       6
207 #define CE_SMASHED                      7
208 #define CE_TOUCHING_X                   8
209 #define CE_CHANGE_OF_X                  9
210 #define CE_EXPLOSION_OF_X               10
211 #define CE_PLAYER_TOUCHES_X             11
212 #define CE_PLAYER_PRESSES_X             12
213 #define CE_PLAYER_PUSHES_X              13
214 #define CE_PLAYER_COLLECTS_X            14
215 #define CE_PLAYER_DROPS_X               15
216 #define CE_VALUE_GETS_ZERO              16
217 #define CE_VALUE_GETS_ZERO_OF_X         17
218 #define CE_BY_OTHER_ACTION              18
219 #define CE_BY_DIRECT_ACTION             19
220 #define CE_PLAYER_DIGS_X                20
221 #define CE_ENTERED_BY_PLAYER            21
222 #define CE_LEFT_BY_PLAYER               22
223 #define CE_PLAYER_ENTERS_X              23
224 #define CE_PLAYER_LEAVES_X              24
225 #define CE_SWITCHED                     25
226 #define CE_SWITCH_OF_X                  26
227 #define CE_HIT_BY_SOMETHING             27
228 #define CE_HITTING_X                    28
229 #define CE_HIT_BY_X                     29
230 #define CE_BLOCKED                      30
231 #define CE_SWITCHED_BY_PLAYER           31
232 #define CE_PLAYER_SWITCHES_X            32
233 #define CE_SNAPPED_BY_PLAYER            33
234 #define CE_PLAYER_SNAPS_X               34
235 #define CE_MOVE_OF_X                    35
236 #define CE_DIGGING_X                    36
237 #define CE_CREATION_OF_X                37
238 #define CE_SCORE_GETS_ZERO              38
239 #define CE_SCORE_GETS_ZERO_OF_X         39
240 #define CE_VALUE_CHANGES                40
241 #define CE_VALUE_CHANGES_OF_X           41
242 #define CE_SCORE_CHANGES                42
243 #define CE_SCORE_CHANGES_OF_X           43
244
245 #define NUM_CHANGE_EVENTS               44
246
247 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
248
249 #define CE_BITMASK_DEFAULT              0
250
251 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
252 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
253
254 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
255 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
256
257 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
258 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
259                                          CH_EVENT_VAR(e,c))
260 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
261                                          CH_ANY_EVENT_VAR(e,c))
262
263 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
264                                          CH_EVENT_VAR(e,c) = (v) : 0)
265 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
266                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
267
268 /* values for player bitmasks */
269 #define PLAYER_BITS_NONE                0
270 #define PLAYER_BITS_1                   (1 << 0)
271 #define PLAYER_BITS_2                   (1 << 1)
272 #define PLAYER_BITS_3                   (1 << 2)
273 #define PLAYER_BITS_4                   (1 << 3)
274 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
275                                          PLAYER_BITS_2 | \
276                                          PLAYER_BITS_3 | \
277                                          PLAYER_BITS_4)
278 #define PLAYER_BITS_TRIGGER             (1 << 4)
279
280 /* values for move directions (bits 0 - 3: basic move directions) */
281 #define MV_BIT_PREVIOUS                 4
282 #define MV_BIT_TRIGGER                  5
283 #define MV_BIT_TRIGGER_BACK             6
284 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
285 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
286
287 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
288 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
289 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
290 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
291 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
292
293 /* values for move stepsize */
294 #define STEPSIZE_NOT_MOVING             0
295 #define STEPSIZE_VERY_SLOW              1
296 #define STEPSIZE_SLOW                   2
297 #define STEPSIZE_NORMAL                 4
298 #define STEPSIZE_FAST                   8
299 #define STEPSIZE_VERY_FAST              16
300 #define STEPSIZE_EVEN_FASTER            32
301 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
302 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
303 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
304
305 /* values for change side for custom elements */
306 #define CH_SIDE_NONE                    MV_NONE
307 #define CH_SIDE_LEFT                    MV_LEFT
308 #define CH_SIDE_RIGHT                   MV_RIGHT
309 #define CH_SIDE_TOP                     MV_UP
310 #define CH_SIDE_BOTTOM                  MV_DOWN
311 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
312 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
313 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
314
315 /* values for change player for custom elements */
316 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
317 #define CH_PLAYER_1                     PLAYER_BITS_1
318 #define CH_PLAYER_2                     PLAYER_BITS_2
319 #define CH_PLAYER_3                     PLAYER_BITS_3
320 #define CH_PLAYER_4                     PLAYER_BITS_4
321 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
322
323 /* values for change page for custom elements */
324 #define CH_PAGE_ANY_FILE                (0xff)
325 #define CH_PAGE_ANY                     (0xffffffff)
326
327 /* values for change power for custom elements */
328 #define CP_WHEN_EMPTY                   0
329 #define CP_WHEN_DIGGABLE                1
330 #define CP_WHEN_DESTRUCTIBLE            2
331 #define CP_WHEN_COLLECTIBLE             3
332 #define CP_WHEN_REMOVABLE               4
333 #define CP_WHEN_WALKABLE                5
334
335 /* values for change actions for custom elements */
336 #define CA_NO_ACTION                    0
337 #define CA_EXIT_PLAYER                  1
338 #define CA_KILL_PLAYER                  2
339 #define CA_MOVE_PLAYER                  3
340 #define CA_RESTART_LEVEL                4
341 #define CA_SHOW_ENVELOPE                5
342 #define CA_SET_LEVEL_TIME               6
343 #define CA_SET_LEVEL_GEMS               7
344 #define CA_SET_LEVEL_SCORE              8
345 #define CA_SET_LEVEL_WIND               9
346 #define CA_SET_PLAYER_GRAVITY           10
347 #define CA_SET_PLAYER_KEYS              11
348 #define CA_SET_PLAYER_SPEED             12
349 #define CA_SET_PLAYER_SHIELD            13
350 #define CA_SET_PLAYER_ARTWORK           14
351 #define CA_SET_CE_SCORE                 15
352 #define CA_SET_CE_VALUE                 16
353 #define CA_SET_ENGINE_SCAN_MODE         17
354
355 #define CA_HEADLINE_LEVEL_ACTIONS       250
356 #define CA_HEADLINE_PLAYER_ACTIONS      251
357 #define CA_HEADLINE_CE_ACTIONS          252
358 #define CA_HEADLINE_ENGINE_ACTIONS      253
359 #define CA_UNDEFINED                    255
360
361 /* values for change action mode for custom elements */
362 #define CA_MODE_UNDEFINED               0
363 #define CA_MODE_SET                     1
364 #define CA_MODE_ADD                     2
365 #define CA_MODE_SUBTRACT                3
366 #define CA_MODE_MULTIPLY                4
367 #define CA_MODE_DIVIDE                  5
368 #define CA_MODE_MODULO                  6
369
370 /* values for change action parameters for custom elements */
371 #define CA_ARG_MIN                      0
372 #define CA_ARG_0                        0
373 #define CA_ARG_1                        1
374 #define CA_ARG_2                        2
375 #define CA_ARG_3                        3
376 #define CA_ARG_4                        4
377 #define CA_ARG_5                        5
378 #define CA_ARG_6                        6
379 #define CA_ARG_7                        7
380 #define CA_ARG_8                        8
381 #define CA_ARG_9                        9
382 #define CA_ARG_10                       10
383 #define CA_ARG_100                      100
384 #define CA_ARG_1000                     1000
385 #define CA_ARG_MAX                      9999
386 #define CA_ARG_PLAYER                   10000
387 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
388 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
389 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
390 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
391 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
392 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
393 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
394 #define CA_ARG_NUMBER                   11000
395 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
396 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
397 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
398 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
399 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
400 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
401 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
402 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
403 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
404 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
405 #define CA_ARG_ELEMENT                  12000
406 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
407 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
408 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
409 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
410 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
411 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
412 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
413 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
414 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
415 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
416 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
417 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
418 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
419 #define CA_ARG_SPEED                    13000
420 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
421 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
422 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
423 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
424 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
425 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
426 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
427 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
428 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
429 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
430 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
431 #define CA_ARG_GRAVITY                  14000
432 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
433 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
434 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
435 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
436 #define CA_ARG_DIRECTION                15000
437 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
438 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
439 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
440 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
441 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
442 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
443 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
444 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
445 #define CA_ARG_SHIELD                   16000
446 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
447 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
448 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
449 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
450 #define CA_ARG_SCAN_MODE                17000
451 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
452 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
453 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
454 #define CA_ARG_UNDEFINED                65535
455
456 /* values for custom move patterns (bits 0 - 3: basic move directions) */
457 #define MV_BIT_TOWARDS_PLAYER           4
458 #define MV_BIT_AWAY_FROM_PLAYER         5
459 #define MV_BIT_ALONG_LEFT_SIDE          6
460 #define MV_BIT_ALONG_RIGHT_SIDE         7
461 #define MV_BIT_TURNING_LEFT             8
462 #define MV_BIT_TURNING_RIGHT            9
463 #define MV_BIT_WHEN_PUSHED              10
464 #define MV_BIT_MAZE_RUNNER              11
465 #define MV_BIT_MAZE_HUNTER              12
466 #define MV_BIT_WHEN_DROPPED             13
467 #define MV_BIT_TURNING_LEFT_RIGHT       14
468 #define MV_BIT_TURNING_RIGHT_LEFT       15
469 #define MV_BIT_TURNING_RANDOM           16
470 #define MV_BIT_WIND_DIRECTION           17
471
472 /* values for custom move patterns */
473 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
474 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
475 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
476 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
477 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
478 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
479 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
480 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
481 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
482 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
483 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
484 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
485 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
486 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
487 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
488
489 /* values for initial move direction */
490 #define MV_START_NONE                   (MV_NONE)
491 #define MV_START_AUTOMATIC              (MV_NONE)
492 #define MV_START_LEFT                   (MV_LEFT)
493 #define MV_START_RIGHT                  (MV_RIGHT)
494 #define MV_START_UP                     (MV_UP)
495 #define MV_START_DOWN                   (MV_DOWN)
496 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
497 #define MV_START_PREVIOUS               (MV_PREVIOUS)
498
499 /* values for elements left behind by custom elements */
500 #define LEAVE_TYPE_UNLIMITED            0
501 #define LEAVE_TYPE_LIMITED              1
502
503 /* values for slippery property for custom elements */
504 #define SLIPPERY_ANY_RANDOM             0
505 #define SLIPPERY_ANY_LEFT_RIGHT         1
506 #define SLIPPERY_ANY_RIGHT_LEFT         2
507 #define SLIPPERY_ONLY_LEFT              3
508 #define SLIPPERY_ONLY_RIGHT             4
509
510 /* values for explosion type for custom elements */
511 #define EXPLODES_3X3                    0
512 #define EXPLODES_1X1                    1
513 #define EXPLODES_CROSS                  2
514
515 /* macros for configurable properties */
516 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
517 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
518 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
519 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
520 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
521 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
522 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
523 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
524 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
525 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
526 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
527 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
528 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
529 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
530 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
531 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
532 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
533 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
534 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
535 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
536 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
537 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
538 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
539 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
540 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
541 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
542 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
543 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
544 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
545 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
546 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
547
548 /* macros for special configurable properties */
549 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
550
551 /* macros for special graphics properties */
552 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
553
554 /* macros for pre-defined properties */
555 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
556 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
557 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
558 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
559 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
560 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
561 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
562 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
563 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
564 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
565 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
566 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
567 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
568 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
569 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
570 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
571 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
572 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
573 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
574 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
575 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
576 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
577 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
578 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
579 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
580 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
581 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
582
583 /* macros for derived properties */
584 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
585 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
586 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
587 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
588 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
589 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
590 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
591 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
592 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
593 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
594 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
595 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
596 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
597 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
598 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
599 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
600 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
601 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
602 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
603                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
604 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
605                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
606 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
607 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
608 #define CAN_BE_CLONED_BY_ANDROID(e)     \
609                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
610
611 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
612 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
613                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
614 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
615                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
616
617 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
618 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
619                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
620
621 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
622
623 /* special macros used in game engine */
624 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
625                                  (e) <= EL_CUSTOM_END)
626
627 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
628                                  (e) <= EL_GROUP_END)
629
630 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
631                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
632
633 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
634                                  (e) <= EL_INTERNAL_END)
635
636 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
637                                  (e) <= EL_ENVELOPE_4)
638
639 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
640                                  (e) <= EL_KEY_4)
641 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
642                                  (e) <= EL_EM_KEY_4)
643 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
644                                  (e) <= EL_EMC_KEY_8)
645 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
646                                  IS_EM_KEY(e) ||                        \
647                                  IS_EMC_KEY(e))
648 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
649 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
650 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
651 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
652                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
653                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
654
655 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
656                                  (e) <= EL_GATE_4)
657 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
658                                  (e) <= EL_EM_GATE_4)
659 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
660                                  (e) <= EL_EMC_GATE_8)
661 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
662                                  IS_EM_GATE(e) ||                       \
663                                  IS_EMC_GATE(e))
664 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
665 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
666 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
667 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
668                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
669                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
670
671 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
672                                  (e) <= EL_GATE_4_GRAY)
673 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
674                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
675 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
676                                  (e) <= EL_EM_GATE_4_GRAY)
677 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
678                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
679 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
680                                  (e) <= EL_EMC_GATE_8_GRAY)
681 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
682                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
683 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
684                                  IS_EM_GATE_GRAY(e) ||                  \
685                                  IS_EMC_GATE_GRAY(e))
686 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
687                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
688                                  IS_EMC_GATE_GRAY_ACTIVE(e))
689 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
690 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
691 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
692 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
693 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
694 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
695 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
696                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
697                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
698
699 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
700
701 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
702                                  (e) <= EL_EMC_WALL_3)
703 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
704                                  (e) == EL_SP_CHIP_LEFT ||              \
705                                  (e) == EL_SP_CHIP_RIGHT ||             \
706                                  (e) == EL_SP_CHIP_TOP ||               \
707                                  (e) == EL_SP_CHIP_BOTTOM)
708 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
709                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
710                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
711                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
712                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
713                                  (e) == EL_SP_HARDWARE_BASE_6)
714
715 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
716                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
717
718 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
719                                  element_info[e].gfx_element : e)
720
721 /* !!! CHECK THIS !!! */
722 #if 1
723 #define TILE_GFX_ELEMENT(x, y)                                          \
724                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
725                     Feld[x][y] != EL_EXPLOSION ?                        \
726                     GfxElement[x][y] : Feld[x][y])
727 #else
728 #define TILE_GFX_ELEMENT(x, y)                                          \
729         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
730                     Feld[x][y] != EL_EXPLOSION ?                        \
731                     GfxElement[x][y] : Feld[x][y])
732 #endif
733
734 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
735 /* (solution: add separate "use sound of element" to level file and editor) */
736 #if 0
737 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
738 #else
739 #define SND_ELEMENT(e)          (e)
740 #endif
741
742 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
743 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
744 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
745
746 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
747         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
748          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
749
750 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
751
752 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
753 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
754
755 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
756 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
757 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
758
759 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
760
761 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
762                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
763                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
764                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
765                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
766                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
767                                  EL_ROCK)
768 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
769                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
770                                  EL_BD_ROCK)
771 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
772                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
773                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
774                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
775                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
776                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
777                                  (e) == EL_PEARL          ? EL_BOMB    :    \
778                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
779                                  EL_ROCK)
780 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
781 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
782 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
783 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
784
785 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
786 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
787
788 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
789                                          IS_PROTECTED(Back[x][y]))
790 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
791 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
792                                          ENEMY_PROTECTED_FIELD(x, y))
793 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
794                                          EXPLOSION_PROTECTED_FIELD(x, y))
795
796 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
797                                  (p)->switch_x == (x) && (p)->switch_y == (y))
798
799 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
800                                  (p)->drop_x == (x) && (p)->drop_y == (y))
801
802 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
803
804 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
805                                  (e) : EL_PLAYER_1)
806
807 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
808
809 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
810 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
811 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
812
813 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
814                                                               ANIM_CE_SCORE |  \
815                                                               ANIM_CE_DELAY))
816 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
817 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
818 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
819 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
820
821 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
822
823 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
824 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
825 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
826                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
827
828 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
829 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
830                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
831                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
832                                  (d) == MV_UP    ? "MV_UP"    :         \
833                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
834
835 /* fundamental game speed values */
836 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
837 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
838
839 /* boundaries of arrays etc. */
840 #define MAX_LEVEL_NAME_LEN      32
841 #define MAX_LEVEL_AUTHOR_LEN    32
842 #define MAX_ELEMENT_NAME_LEN    32
843 #define MAX_TAPES_PER_SET       1024
844 #define MAX_SCORE_ENTRIES       100
845 #define MAX_NUM_TITLE_IMAGES    5
846 #define MAX_NUM_TITLE_MESSAGES  5
847
848 #define MAX_NUM_AMOEBA          100
849
850 #define NUM_BELTS               4
851 #define NUM_BELT_PARTS          3
852 #define NUM_ENVELOPES           4
853 #define MIN_ENVELOPE_XSIZE      1
854 #define MIN_ENVELOPE_YSIZE      1
855 #define MAX_ENVELOPE_XSIZE      30
856 #define MAX_ENVELOPE_YSIZE      20
857 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
858 #define MIN_CHANGE_PAGES        1
859 #define MAX_CHANGE_PAGES        32
860 #define MIN_ELEMENTS_IN_GROUP   1
861 #define MAX_ELEMENTS_IN_GROUP   16
862 #define MIN_ANDROID_ELEMENTS    1
863 #define MAX_ANDROID_ELEMENTS    16
864
865 /* values for elements with content */
866 #define MIN_ELEMENT_CONTENTS    1
867 #define STD_ELEMENT_CONTENTS    4
868 #define MAX_ELEMENT_CONTENTS    8
869
870 /* often used screen positions */
871 #define SX                      8
872 #define SY                      8
873 #define REAL_SX                 (SX - 2)
874 #define REAL_SY                 (SY - 2)
875 #define DX                      566
876 #define DY                      60
877 #define VX                      DX
878 #define VY                      400
879 #define EX                      DX
880 #define EY                      (VY - 44)
881 #define TILESIZE                32
882 #define TILEX                   TILESIZE
883 #define TILEY                   TILESIZE
884 #define MINI_TILESIZE           (TILESIZE / 2)
885 #define MINI_TILEX              MINI_TILESIZE
886 #define MINI_TILEY              MINI_TILESIZE
887 #define MICRO_TILESIZE          (TILESIZE / 8)
888 #define MICRO_TILEX             MICRO_TILESIZE
889 #define MICRO_TILEY             MICRO_TILESIZE
890 #define MIDPOSX                 (SCR_FIELDX / 2)
891 #define MIDPOSY                 (SCR_FIELDY / 2)
892 #define SXSIZE                  (SCR_FIELDX * TILEX)
893 #define SYSIZE                  (SCR_FIELDY * TILEY)
894 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
895 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
896 #define DXSIZE                  100
897 #define DYSIZE                  280
898 #define VXSIZE                  DXSIZE
899 #define VYSIZE                  100
900 #define EXSIZE                  DXSIZE
901 #define EYSIZE                  (VYSIZE + 44)
902 #define FULL_SXSIZE             (2 + SXSIZE + 2)
903 #define FULL_SYSIZE             (2 + SYSIZE + 2)
904 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
905 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
906 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
907 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
908 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
909 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
910
911
912 /* score for elements */
913 #define SC_EMERALD              0
914 #define SC_DIAMOND              1
915 #define SC_BUG                  2
916 #define SC_SPACESHIP            3
917 #define SC_YAMYAM               4
918 #define SC_ROBOT                5
919 #define SC_PACMAN               6
920 #define SC_NUT                  7
921 #define SC_DYNAMITE             8
922 #define SC_KEY                  9
923 #define SC_TIME_BONUS           10
924 #define SC_CRYSTAL              11
925 #define SC_PEARL                12
926 #define SC_SHIELD               13
927 #define SC_UNKNOWN_14           14
928 #define SC_UNKNOWN_15           15
929
930 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
931
932
933 /* "real" level file elements */
934 #define EL_UNDEFINED                    -1
935
936 #define EL_EMPTY_SPACE                  0
937 #define EL_EMPTY                        EL_EMPTY_SPACE
938 #define EL_SAND                         1
939 #define EL_WALL                         2
940 #define EL_WALL_SLIPPERY                3
941 #define EL_ROCK                         4
942 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
943 #define EL_EMERALD                      6
944 #define EL_EXIT_CLOSED                  7
945 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
946 #define EL_BUG                          9
947 #define EL_SPACESHIP                    10
948 #define EL_YAMYAM                       11
949 #define EL_ROBOT                        12
950 #define EL_STEELWALL                    13
951 #define EL_DIAMOND                      14
952 #define EL_AMOEBA_DEAD                  15
953 #define EL_QUICKSAND_EMPTY              16
954 #define EL_QUICKSAND_FULL               17
955 #define EL_AMOEBA_DROP                  18
956 #define EL_BOMB                         19
957 #define EL_MAGIC_WALL                   20
958 #define EL_SPEED_PILL                   21
959 #define EL_ACID                         22
960 #define EL_AMOEBA_WET                   23
961 #define EL_AMOEBA_DRY                   24
962 #define EL_NUT                          25
963 #define EL_GAME_OF_LIFE                 26
964 #define EL_BIOMAZE                      27
965 #define EL_DYNAMITE_ACTIVE              28
966 #define EL_STONEBLOCK                   29
967 #define EL_ROBOT_WHEEL                  30
968 #define EL_ROBOT_WHEEL_ACTIVE           31
969 #define EL_KEY_1                        32
970 #define EL_KEY_2                        33
971 #define EL_KEY_3                        34
972 #define EL_KEY_4                        35
973 #define EL_GATE_1                       36
974 #define EL_GATE_2                       37
975 #define EL_GATE_3                       38
976 #define EL_GATE_4                       39
977 #define EL_GATE_1_GRAY                  40
978 #define EL_GATE_2_GRAY                  41
979 #define EL_GATE_3_GRAY                  42
980 #define EL_GATE_4_GRAY                  43
981 #define EL_DYNAMITE                     44
982 #define EL_PACMAN                       45
983 #define EL_INVISIBLE_WALL               46
984 #define EL_LAMP                         47
985 #define EL_LAMP_ACTIVE                  48
986 #define EL_WALL_EMERALD                 49
987 #define EL_WALL_DIAMOND                 50
988 #define EL_AMOEBA_FULL                  51
989 #define EL_BD_AMOEBA                    52
990 #define EL_TIME_ORB_FULL                53
991 #define EL_TIME_ORB_EMPTY               54
992 #define EL_EXPANDABLE_WALL              55
993 #define EL_BD_DIAMOND                   56
994 #define EL_EMERALD_YELLOW               57
995 #define EL_WALL_BD_DIAMOND              58
996 #define EL_WALL_EMERALD_YELLOW          59
997 #define EL_DARK_YAMYAM                  60
998 #define EL_BD_MAGIC_WALL                61
999 #define EL_INVISIBLE_STEELWALL          62
1000 #define EL_SOKOBAN_FIELD_PLAYER         63
1001 #define EL_DYNABOMB_INCREASE_NUMBER     64
1002 #define EL_DYNABOMB_INCREASE_SIZE       65
1003 #define EL_DYNABOMB_INCREASE_POWER      66
1004 #define EL_SOKOBAN_OBJECT               67
1005 #define EL_SOKOBAN_FIELD_EMPTY          68
1006 #define EL_SOKOBAN_FIELD_FULL           69
1007 #define EL_BD_BUTTERFLY_RIGHT           70
1008 #define EL_BD_BUTTERFLY_UP              71
1009 #define EL_BD_BUTTERFLY_LEFT            72
1010 #define EL_BD_BUTTERFLY_DOWN            73
1011 #define EL_BD_FIREFLY_RIGHT             74
1012 #define EL_BD_FIREFLY_UP                75
1013 #define EL_BD_FIREFLY_LEFT              76
1014 #define EL_BD_FIREFLY_DOWN              77
1015 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1016 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1017 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1018 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1019 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1020 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1021 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1022 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1023 #define EL_BD_BUTTERFLY                 78
1024 #define EL_BD_FIREFLY                   79
1025 #define EL_PLAYER_1                     80
1026 #define EL_PLAYER_2                     81
1027 #define EL_PLAYER_3                     82
1028 #define EL_PLAYER_4                     83
1029 #define EL_BUG_RIGHT                    84
1030 #define EL_BUG_UP                       85
1031 #define EL_BUG_LEFT                     86
1032 #define EL_BUG_DOWN                     87
1033 #define EL_SPACESHIP_RIGHT              88
1034 #define EL_SPACESHIP_UP                 89
1035 #define EL_SPACESHIP_LEFT               90
1036 #define EL_SPACESHIP_DOWN               91
1037 #define EL_PACMAN_RIGHT                 92
1038 #define EL_PACMAN_UP                    93
1039 #define EL_PACMAN_LEFT                  94
1040 #define EL_PACMAN_DOWN                  95
1041 #define EL_EMERALD_RED                  96
1042 #define EL_EMERALD_PURPLE               97
1043 #define EL_WALL_EMERALD_RED             98
1044 #define EL_WALL_EMERALD_PURPLE          99
1045 #define EL_ACID_POOL_TOPLEFT            100
1046 #define EL_ACID_POOL_TOPRIGHT           101
1047 #define EL_ACID_POOL_BOTTOMLEFT         102
1048 #define EL_ACID_POOL_BOTTOM             103
1049 #define EL_ACID_POOL_BOTTOMRIGHT        104
1050 #define EL_BD_WALL                      105
1051 #define EL_BD_ROCK                      106
1052 #define EL_EXIT_OPEN                    107
1053 #define EL_BLACK_ORB                    108
1054 #define EL_AMOEBA_TO_DIAMOND            109
1055 #define EL_MOLE                         110
1056 #define EL_PENGUIN                      111
1057 #define EL_SATELLITE                    112
1058 #define EL_ARROW_LEFT                   113
1059 #define EL_ARROW_RIGHT                  114
1060 #define EL_ARROW_UP                     115
1061 #define EL_ARROW_DOWN                   116
1062 #define EL_PIG                          117
1063 #define EL_DRAGON                       118
1064
1065 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1066
1067 #define EL_CHAR_START                   120
1068 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1069 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1070
1071 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1072
1073 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1074 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1075
1076 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1077
1078 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1079 #define EL_EXPANDABLE_WALL_VERTICAL     201
1080 #define EL_EXPANDABLE_WALL_ANY          202
1081
1082 #define EL_EM_GATE_1                    203
1083 #define EL_EM_GATE_2                    204
1084 #define EL_EM_GATE_3                    205
1085 #define EL_EM_GATE_4                    206
1086
1087 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1088 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1089 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1090
1091 #define EL_SP_START                     210
1092 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1093 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1094 #define EL_SP_ZONK                      (EL_SP_START + 1)
1095 #define EL_SP_BASE                      (EL_SP_START + 2)
1096 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1097 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1098 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1099 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1100 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1101 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1102 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1103 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1104 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1105 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1106 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1107 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1108 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1109 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1110 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1111 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1112 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1113 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1114 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1115 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1116 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1117 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1118 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1119 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1120 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1121 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1122 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1123 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1124 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1125 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1126 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1127 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1128 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1129 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1130 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1131 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1132 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1133 #define EL_SP_END                       (EL_SP_START + 39)
1134
1135 #define EL_EM_GATE_1_GRAY               250
1136 #define EL_EM_GATE_2_GRAY               251
1137 #define EL_EM_GATE_3_GRAY               252
1138 #define EL_EM_GATE_4_GRAY               253
1139
1140 #define EL_EM_DYNAMITE                  254
1141 #define EL_EM_DYNAMITE_ACTIVE           255
1142
1143 #define EL_PEARL                        256
1144 #define EL_CRYSTAL                      257
1145 #define EL_WALL_PEARL                   258
1146 #define EL_WALL_CRYSTAL                 259
1147 #define EL_DC_GATE_WHITE                260
1148 #define EL_DC_GATE_WHITE_GRAY           261
1149 #define EL_DC_KEY_WHITE                 262
1150 #define EL_SHIELD_NORMAL                263
1151 #define EL_EXTRA_TIME                   264
1152 #define EL_SWITCHGATE_OPEN              265
1153 #define EL_SWITCHGATE_CLOSED            266
1154 #define EL_SWITCHGATE_SWITCH_UP         267
1155 #define EL_SWITCHGATE_SWITCH_DOWN       268
1156
1157 #define EL_UNUSED_269                   269
1158 #define EL_UNUSED_270                   270
1159
1160 #define EL_CONVEYOR_BELT_1_LEFT          271
1161 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1162 #define EL_CONVEYOR_BELT_1_RIGHT         273
1163 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1164 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1165 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1166 #define EL_CONVEYOR_BELT_2_LEFT          277
1167 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1168 #define EL_CONVEYOR_BELT_2_RIGHT         279
1169 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1170 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1171 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1172 #define EL_CONVEYOR_BELT_3_LEFT          283
1173 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1174 #define EL_CONVEYOR_BELT_3_RIGHT         285
1175 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1176 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1177 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1178 #define EL_CONVEYOR_BELT_4_LEFT          289
1179 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1180 #define EL_CONVEYOR_BELT_4_RIGHT         291
1181 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1182 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1183 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1184 #define EL_LANDMINE                     295
1185 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1186 #define EL_LIGHT_SWITCH                 297
1187 #define EL_LIGHT_SWITCH_ACTIVE          298
1188 #define EL_SIGN_EXCLAMATION             299
1189 #define EL_SIGN_RADIOACTIVITY           300
1190 #define EL_SIGN_STOP                    301
1191 #define EL_SIGN_WHEELCHAIR              302
1192 #define EL_SIGN_PARKING                 303
1193 #define EL_SIGN_NO_ENTRY                304
1194 #define EL_SIGN_UNUSED_1                305
1195 #define EL_SIGN_GIVE_WAY                306
1196 #define EL_SIGN_ENTRY_FORBIDDEN         307
1197 #define EL_SIGN_EMERGENCY_EXIT          308
1198 #define EL_SIGN_YIN_YANG                309
1199 #define EL_SIGN_UNUSED_2                310
1200 #define EL_MOLE_LEFT                    311
1201 #define EL_MOLE_RIGHT                   312
1202 #define EL_MOLE_UP                      313
1203 #define EL_MOLE_DOWN                    314
1204 #define EL_STEELWALL_SLIPPERY           315
1205 #define EL_INVISIBLE_SAND               316
1206 #define EL_DX_UNKNOWN_15                317
1207 #define EL_DX_UNKNOWN_42                318
1208
1209 #define EL_UNUSED_319                   319
1210 #define EL_UNUSED_320                   320
1211
1212 #define EL_SHIELD_DEADLY                321
1213 #define EL_TIMEGATE_OPEN                322
1214 #define EL_TIMEGATE_CLOSED              323
1215 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1216 #define EL_TIMEGATE_SWITCH              325
1217
1218 #define EL_BALLOON                      326
1219 #define EL_BALLOON_SWITCH_LEFT          327
1220 #define EL_BALLOON_SWITCH_RIGHT         328
1221 #define EL_BALLOON_SWITCH_UP            329
1222 #define EL_BALLOON_SWITCH_DOWN          330
1223 #define EL_BALLOON_SWITCH_ANY           331
1224
1225 #define EL_EMC_STEELWALL_1              332
1226 #define EL_EMC_STEELWALL_2              333
1227 #define EL_EMC_STEELWALL_3              334
1228 #define EL_EMC_STEELWALL_4              335
1229 #define EL_EMC_WALL_1                   336
1230 #define EL_EMC_WALL_2                   337
1231 #define EL_EMC_WALL_3                   338
1232 #define EL_EMC_WALL_4                   339
1233 #define EL_EMC_WALL_5                   340
1234 #define EL_EMC_WALL_6                   341
1235 #define EL_EMC_WALL_7                   342
1236 #define EL_EMC_WALL_8                   343
1237
1238 #define EL_TUBE_ANY                     344
1239 #define EL_TUBE_VERTICAL                345
1240 #define EL_TUBE_HORIZONTAL              346
1241 #define EL_TUBE_VERTICAL_LEFT           347
1242 #define EL_TUBE_VERTICAL_RIGHT          348
1243 #define EL_TUBE_HORIZONTAL_UP           349
1244 #define EL_TUBE_HORIZONTAL_DOWN         350
1245 #define EL_TUBE_LEFT_UP                 351
1246 #define EL_TUBE_LEFT_DOWN               352
1247 #define EL_TUBE_RIGHT_UP                353
1248 #define EL_TUBE_RIGHT_DOWN              354
1249 #define EL_SPRING                       355
1250 #define EL_TRAP                         356
1251 #define EL_DX_SUPABOMB                  357
1252
1253 #define EL_UNUSED_358                   358
1254 #define EL_UNUSED_359                   359
1255
1256 /* ---------- begin of custom elements section ----------------------------- */
1257 #define EL_CUSTOM_START                 360
1258
1259 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1260
1261 #define NUM_CUSTOM_ELEMENTS             256
1262 #define EL_CUSTOM_END                   615
1263 /* ---------- end of custom elements section ------------------------------- */
1264
1265 #define EL_EM_KEY_1                     616
1266 #define EL_EM_KEY_2                     617
1267 #define EL_EM_KEY_3                     618
1268 #define EL_EM_KEY_4                     619
1269 #define EL_ENVELOPE_1                   620
1270 #define EL_ENVELOPE_2                   621
1271 #define EL_ENVELOPE_3                   622
1272 #define EL_ENVELOPE_4                   623
1273
1274 /* ---------- begin of group elements section ------------------------------ */
1275 #define EL_GROUP_START                  624
1276
1277 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1278
1279 #define NUM_GROUP_ELEMENTS              32
1280 #define EL_GROUP_END                    655
1281 /* ---------- end of custom elements section ------------------------------- */
1282
1283 #define EL_UNKNOWN                      656
1284 #define EL_TRIGGER_ELEMENT              657
1285 #define EL_TRIGGER_PLAYER               658
1286
1287 /* SP style elements */
1288 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1289 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1290 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1291 #define EL_SP_GRAVITY_ON_PORT_UP        662
1292 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1293 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1294 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1295 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1296
1297 /* EMC style elements */
1298 #define EL_BALLOON_SWITCH_NONE          667
1299 #define EL_EMC_GATE_5                   668
1300 #define EL_EMC_GATE_6                   669
1301 #define EL_EMC_GATE_7                   670
1302 #define EL_EMC_GATE_8                   671
1303 #define EL_EMC_GATE_5_GRAY              672
1304 #define EL_EMC_GATE_6_GRAY              673
1305 #define EL_EMC_GATE_7_GRAY              674
1306 #define EL_EMC_GATE_8_GRAY              675
1307 #define EL_EMC_KEY_5                    676
1308 #define EL_EMC_KEY_6                    677
1309 #define EL_EMC_KEY_7                    678
1310 #define EL_EMC_KEY_8                    679
1311 #define EL_EMC_ANDROID                  680
1312 #define EL_EMC_GRASS                    681
1313 #define EL_EMC_MAGIC_BALL               682
1314 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1315 #define EL_EMC_MAGIC_BALL_SWITCH        684
1316 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1317 #define EL_EMC_SPRING_BUMPER            686
1318 #define EL_EMC_PLANT                    687
1319 #define EL_EMC_LENSES                   688
1320 #define EL_EMC_MAGNIFIER                689
1321 #define EL_EMC_WALL_9                   690
1322 #define EL_EMC_WALL_10                  691
1323 #define EL_EMC_WALL_11                  692
1324 #define EL_EMC_WALL_12                  693
1325 #define EL_EMC_WALL_13                  694
1326 #define EL_EMC_WALL_14                  695
1327 #define EL_EMC_WALL_15                  696
1328 #define EL_EMC_WALL_16                  697
1329 #define EL_EMC_WALL_SLIPPERY_1          698
1330 #define EL_EMC_WALL_SLIPPERY_2          699
1331 #define EL_EMC_WALL_SLIPPERY_3          700
1332 #define EL_EMC_WALL_SLIPPERY_4          701
1333 #define EL_EMC_FAKE_GRASS               702
1334 #define EL_EMC_FAKE_ACID                703
1335 #define EL_EMC_DRIPPER                  704
1336
1337 #define EL_TRIGGER_CE_VALUE             705
1338 #define EL_TRIGGER_CE_SCORE             706
1339 #define EL_CURRENT_CE_VALUE             707
1340 #define EL_CURRENT_CE_SCORE             708
1341
1342 #define EL_YAMYAM_LEFT                  709
1343 #define EL_YAMYAM_RIGHT                 710
1344 #define EL_YAMYAM_UP                    711
1345 #define EL_YAMYAM_DOWN                  712
1346
1347 #define EL_BD_EXPANDABLE_WALL           713
1348
1349 #define EL_PREV_CE_8                    714
1350 #define EL_PREV_CE_7                    715
1351 #define EL_PREV_CE_6                    716
1352 #define EL_PREV_CE_5                    717
1353 #define EL_PREV_CE_4                    718
1354 #define EL_PREV_CE_3                    719
1355 #define EL_PREV_CE_2                    720
1356 #define EL_PREV_CE_1                    721
1357 #define EL_SELF                         722
1358 #define EL_NEXT_CE_1                    723
1359 #define EL_NEXT_CE_2                    724
1360 #define EL_NEXT_CE_3                    725
1361 #define EL_NEXT_CE_4                    726
1362 #define EL_NEXT_CE_5                    727
1363 #define EL_NEXT_CE_6                    728
1364 #define EL_NEXT_CE_7                    729
1365 #define EL_NEXT_CE_8                    730
1366 #define EL_ANY_ELEMENT                  731
1367
1368 #define EL_STEEL_CHAR_START             732
1369 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1370 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1371
1372 /* (auto-generated data structure definitions included with normal chars) */
1373
1374 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1375 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1376
1377 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1378
1379 #define EL_SPERMS                       812
1380 #define EL_BULLET                       813
1381 #define EL_HEART                        814
1382 #define EL_CROSS                        815
1383 #define EL_FRANKIE                      816
1384 #define EL_SIGN_SPERMS                  817
1385 #define EL_SIGN_BULLET                  818
1386 #define EL_SIGN_HEART                   819
1387 #define EL_SIGN_CROSS                   820
1388 #define EL_SIGN_FRANKIE                 821
1389
1390 #define EL_STEEL_EXIT_CLOSED            822
1391 #define EL_STEEL_EXIT_OPEN              823
1392
1393 #define EL_DC_STEELWALL_1_LEFT          824
1394 #define EL_DC_STEELWALL_1_RIGHT         825
1395 #define EL_DC_STEELWALL_1_TOP           826
1396 #define EL_DC_STEELWALL_1_BOTTOM        827
1397 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1398 #define EL_DC_STEELWALL_1_VERTICAL      829
1399 #define EL_DC_STEELWALL_1_TOPLEFT       830
1400 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1401 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1402 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1403 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1404 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1405 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1406 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1407
1408 #define EL_DC_STEELWALL_2_LEFT          838
1409 #define EL_DC_STEELWALL_2_RIGHT         839
1410 #define EL_DC_STEELWALL_2_TOP           840
1411 #define EL_DC_STEELWALL_2_BOTTOM        841
1412 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1413 #define EL_DC_STEELWALL_2_VERTICAL      843
1414 #define EL_DC_STEELWALL_2_MIDDLE        844
1415 #define EL_DC_STEELWALL_2_SINGLE        845
1416
1417 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1418 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1419 #define EL_DC_TIMEGATE_SWITCH           848
1420 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1421
1422 #define EL_DC_LANDMINE                  850
1423
1424 #define EL_EXPANDABLE_STEELWALL            851
1425 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1426 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1427 #define EL_EXPANDABLE_STEELWALL_ANY        854
1428
1429 #define EL_EM_EXIT_CLOSED               855
1430 #define EL_EM_EXIT_OPEN                 856
1431 #define EL_EM_STEEL_EXIT_CLOSED         857
1432 #define EL_EM_STEEL_EXIT_OPEN           858
1433
1434 #define EL_DC_GATE_FAKE_GRAY            859
1435
1436 #define EL_DC_MAGIC_WALL                860
1437
1438 #define EL_QUICKSAND_FAST_EMPTY         861
1439 #define EL_QUICKSAND_FAST_FULL          862
1440
1441 #define NUM_FILE_ELEMENTS               863
1442
1443
1444 /* "real" (and therefore drawable) runtime elements */
1445 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1446
1447 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1448 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1449 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1450 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1451 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1452 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1453 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1454 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1455 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1456 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1457 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1458 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1459 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1460 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1461 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1462 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1463 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1464 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1465 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1466 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1467 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1468 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1469 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1470 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1471 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1472 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1473 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1474 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1475 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1476 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1477 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1478 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1479 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1480 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1481 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1482 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1483 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1484 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1485 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1486 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1487 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1488 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1489 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1490 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1491 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1492 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1493 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1494 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1495 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1496 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1497 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1498 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1499 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1500 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1501 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1502 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1503 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1504 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1505 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1506 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1507 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1508 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1509 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1510 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1511 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1512 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1513 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1514 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1515 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1516 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1517 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1518 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1519
1520 /* "unreal" (and therefore not drawable) runtime elements */
1521 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 72)
1522
1523 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1524 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1525 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1526 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1527 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1528 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1529 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1530 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1531 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1532 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1533 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1534 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1535 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1536 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1537 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1538 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1539 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1540 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1541 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1542 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1543 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1544 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1545 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1546 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1547
1548 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1549
1550 /* dummy elements (never used as game elements, only used as graphics) */
1551 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1552
1553 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1554 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1555 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1556 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1557 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1558 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1559 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1560 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1561 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1562 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1563 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1564 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1565 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1566 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1567 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1568 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1569 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1570 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1571 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1572 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1573 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1574 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1575 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1576 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1577 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1578
1579 /* internal elements (only used for internal purposes like copying) */
1580 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1581
1582 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1583 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1584 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1585 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1586
1587 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1588 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1589 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1590 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1591 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1592 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1593 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1594 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1595 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1596 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1597 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1598 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1599 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1600 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1601 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1602 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1603 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1604 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1605 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1606 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1607 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1608 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1609 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1610 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1611 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1612 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1613 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1614 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1615 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1616 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1617
1618 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1619 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1620 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1621 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1622
1623 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1624
1625
1626 /* values for graphics/sounds action types */
1627 #define ACTION_DEFAULT                  0
1628 #define ACTION_WAITING                  1
1629 #define ACTION_FALLING                  2
1630 #define ACTION_MOVING                   3
1631 #define ACTION_DIGGING                  4
1632 #define ACTION_SNAPPING                 5
1633 #define ACTION_COLLECTING               6
1634 #define ACTION_DROPPING                 7
1635 #define ACTION_PUSHING                  8
1636 #define ACTION_WALKING                  9
1637 #define ACTION_PASSING                  10
1638 #define ACTION_IMPACT                   11
1639 #define ACTION_BREAKING                 12
1640 #define ACTION_ACTIVATING               13
1641 #define ACTION_DEACTIVATING             14
1642 #define ACTION_OPENING                  15
1643 #define ACTION_CLOSING                  16
1644 #define ACTION_ATTACKING                17
1645 #define ACTION_GROWING                  18
1646 #define ACTION_SHRINKING                19
1647 #define ACTION_ACTIVE                   20
1648 #define ACTION_FILLING                  21
1649 #define ACTION_EMPTYING                 22
1650 #define ACTION_CHANGING                 23
1651 #define ACTION_EXPLODING                24
1652 #define ACTION_BORING                   25
1653 #define ACTION_BORING_1                 26
1654 #define ACTION_BORING_2                 27
1655 #define ACTION_BORING_3                 28
1656 #define ACTION_BORING_4                 29
1657 #define ACTION_BORING_5                 30
1658 #define ACTION_BORING_6                 31
1659 #define ACTION_BORING_7                 32
1660 #define ACTION_BORING_8                 33
1661 #define ACTION_BORING_9                 34
1662 #define ACTION_BORING_10                35
1663 #define ACTION_SLEEPING                 36
1664 #define ACTION_SLEEPING_1               37
1665 #define ACTION_SLEEPING_2               38
1666 #define ACTION_SLEEPING_3               39
1667 #define ACTION_AWAKENING                40
1668 #define ACTION_DYING                    41
1669 #define ACTION_TURNING                  42
1670 #define ACTION_TURNING_FROM_LEFT        43
1671 #define ACTION_TURNING_FROM_RIGHT       44
1672 #define ACTION_TURNING_FROM_UP          45
1673 #define ACTION_TURNING_FROM_DOWN        46
1674 #define ACTION_SMASHED_BY_ROCK          47
1675 #define ACTION_SMASHED_BY_SPRING        48
1676 #define ACTION_EATING                   49
1677 #define ACTION_TWINKLING                50
1678 #define ACTION_SPLASHING                51
1679 #define ACTION_PAGE_1                   52
1680 #define ACTION_PAGE_2                   53
1681 #define ACTION_PAGE_3                   54
1682 #define ACTION_PAGE_4                   55
1683 #define ACTION_PAGE_5                   56
1684 #define ACTION_PAGE_6                   57
1685 #define ACTION_PAGE_7                   58
1686 #define ACTION_PAGE_8                   59
1687 #define ACTION_PAGE_9                   60
1688 #define ACTION_PAGE_10                  61
1689 #define ACTION_PAGE_11                  62
1690 #define ACTION_PAGE_12                  63
1691 #define ACTION_PAGE_13                  64
1692 #define ACTION_PAGE_14                  65
1693 #define ACTION_PAGE_15                  66
1694 #define ACTION_PAGE_16                  67
1695 #define ACTION_PAGE_17                  68
1696 #define ACTION_PAGE_18                  69
1697 #define ACTION_PAGE_19                  70
1698 #define ACTION_PAGE_20                  71
1699 #define ACTION_PAGE_21                  72
1700 #define ACTION_PAGE_22                  73
1701 #define ACTION_PAGE_23                  74
1702 #define ACTION_PAGE_24                  75
1703 #define ACTION_PAGE_25                  76
1704 #define ACTION_PAGE_26                  77
1705 #define ACTION_PAGE_27                  78
1706 #define ACTION_PAGE_28                  79
1707 #define ACTION_PAGE_29                  80
1708 #define ACTION_PAGE_30                  81
1709 #define ACTION_PAGE_31                  82
1710 #define ACTION_PAGE_32                  83
1711 #define ACTION_OTHER                    84
1712
1713 #define NUM_ACTIONS                     85
1714
1715 #define ACTION_BORING_LAST              ACTION_BORING_10
1716 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1717
1718
1719 /* values for special image configuration suffixes (must match game mode) */
1720 #define GFX_SPECIAL_ARG_DEFAULT         0
1721 #define GFX_SPECIAL_ARG_TITLE           1
1722 #define GFX_SPECIAL_ARG_MESSAGE         2
1723 #define GFX_SPECIAL_ARG_MAIN            3
1724 #define GFX_SPECIAL_ARG_LEVELS          4
1725 #define GFX_SPECIAL_ARG_SCORES          5
1726 #define GFX_SPECIAL_ARG_EDITOR          6
1727 #define GFX_SPECIAL_ARG_INFO            7
1728 #define GFX_SPECIAL_ARG_SETUP           8
1729 #define GFX_SPECIAL_ARG_PLAYING         9
1730 #define GFX_SPECIAL_ARG_DOOR            10
1731 #define GFX_SPECIAL_ARG_PREVIEW         11
1732 #define GFX_SPECIAL_ARG_CRUMBLED        12
1733
1734 #define NUM_SPECIAL_GFX_ARGS            13
1735
1736 /* these additional definitions are currently only used for draw offsets */
1737 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1738 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1739 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1740 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1741 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1742 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1743 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1744 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1745
1746 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1747
1748
1749 /* values for image configuration suffixes */
1750 #define GFX_ARG_X                       0
1751 #define GFX_ARG_Y                       1
1752 #define GFX_ARG_XPOS                    2
1753 #define GFX_ARG_YPOS                    3
1754 #define GFX_ARG_WIDTH                   4
1755 #define GFX_ARG_HEIGHT                  5
1756 #define GFX_ARG_VERTICAL                6
1757 #define GFX_ARG_OFFSET                  7
1758 #define GFX_ARG_XOFFSET                 8
1759 #define GFX_ARG_YOFFSET                 9
1760 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1761 #define GFX_ARG_2ND_VERTICAL            11
1762 #define GFX_ARG_2ND_OFFSET              12
1763 #define GFX_ARG_2ND_XOFFSET             13
1764 #define GFX_ARG_2ND_YOFFSET             14
1765 #define GFX_ARG_2ND_SWAP_TILES          15      
1766 #define GFX_ARG_FRAMES                  16
1767 #define GFX_ARG_FRAMES_PER_LINE         17
1768 #define GFX_ARG_START_FRAME             18
1769 #define GFX_ARG_DELAY                   19
1770 #define GFX_ARG_ANIM_MODE               20
1771 #define GFX_ARG_GLOBAL_SYNC             21
1772 #define GFX_ARG_CRUMBLED_LIKE           22
1773 #define GFX_ARG_DIGGABLE_LIKE           23
1774 #define GFX_ARG_BORDER_SIZE             24
1775 #define GFX_ARG_STEP_OFFSET             25
1776 #define GFX_ARG_STEP_DELAY              26
1777 #define GFX_ARG_DIRECTION               27
1778 #define GFX_ARG_POSITION                28
1779 #define GFX_ARG_DRAW_XOFFSET            29
1780 #define GFX_ARG_DRAW_YOFFSET            30
1781 #define GFX_ARG_DRAW_MASKED             31
1782 #define GFX_ARG_ANIM_DELAY_FIXED        32
1783 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1784 #define GFX_ARG_POST_DELAY_FIXED        34
1785 #define GFX_ARG_POST_DELAY_RANDOM       35
1786 #define GFX_ARG_NAME                    36
1787 #define GFX_ARG_SCALE_UP_FACTOR         37
1788 #define GFX_ARG_CLONE_FROM              38
1789 #define GFX_ARG_FADE_DELAY              39
1790 #define GFX_ARG_POST_DELAY              40
1791 #define GFX_ARG_AUTO_DELAY              41
1792 #define GFX_ARG_ALIGN                   42
1793 #define GFX_ARG_SORT_PRIORITY           43
1794
1795 #define NUM_GFX_ARGS                    44
1796
1797
1798 /* values for sound configuration suffixes */
1799 #define SND_ARG_MODE_LOOP               0
1800 #define SND_ARG_VOLUME                  1
1801 #define SND_ARG_PRIORITY                2
1802
1803 #define NUM_SND_ARGS                    3
1804
1805
1806 /* values for music configuration suffixes */
1807 #define MUS_ARG_MODE_LOOP               0
1808
1809 #define NUM_MUS_ARGS                    1
1810
1811
1812 /* values for font configuration (definitions must match those from main.c) */
1813 #define FONT_INITIAL_1                  0
1814 #define FONT_INITIAL_2                  1
1815 #define FONT_INITIAL_3                  2
1816 #define FONT_INITIAL_4                  3
1817 #define FONT_TITLE_1                    4
1818 #define FONT_TITLE_2                    5
1819 #define FONT_MENU_1_ACTIVE              6
1820 #define FONT_MENU_2_ACTIVE              7
1821 #define FONT_MENU_1                     8
1822 #define FONT_MENU_2                     9
1823 #define FONT_TEXT_1_ACTIVE              10
1824 #define FONT_TEXT_2_ACTIVE              11
1825 #define FONT_TEXT_3_ACTIVE              12
1826 #define FONT_TEXT_4_ACTIVE              13
1827 #define FONT_TEXT_1                     14
1828 #define FONT_TEXT_2                     15
1829 #define FONT_TEXT_3                     16
1830 #define FONT_TEXT_4                     17
1831 #define FONT_ENVELOPE_1                 18
1832 #define FONT_ENVELOPE_2                 19
1833 #define FONT_ENVELOPE_3                 20
1834 #define FONT_ENVELOPE_4                 21
1835 #define FONT_INPUT_1_ACTIVE             22
1836 #define FONT_INPUT_2_ACTIVE             23
1837 #define FONT_INPUT_1                    24
1838 #define FONT_INPUT_2                    25
1839 #define FONT_OPTION_OFF                 26
1840 #define FONT_OPTION_ON                  27
1841 #define FONT_VALUE_1                    28
1842 #define FONT_VALUE_2                    29
1843 #define FONT_VALUE_OLD                  30
1844 #define FONT_LEVEL_NUMBER_ACTIVE        31
1845 #define FONT_LEVEL_NUMBER               32
1846 #define FONT_TAPE_RECORDER              33
1847 #define FONT_GAME_INFO                  34
1848 #define FONT_INFO_ELEMENTS              35
1849 #define FONT_INFO_LEVELSET              36
1850
1851 #define NUM_FONTS                       37
1852 #define NUM_INITIAL_FONTS               4
1853
1854 #define FONT_ACTIVE(f)                                                    \
1855         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1856          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1857          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1858          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1859          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1860          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1861          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1862          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1863          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1864          (f))
1865
1866
1867 /* values for game_status (must match special image configuration suffixes) */
1868 #define GAME_MODE_DEFAULT               0
1869 #define GAME_MODE_TITLE                 1
1870 #define GAME_MODE_MESSAGE               2
1871 #define GAME_MODE_MAIN                  3
1872 #define GAME_MODE_LEVELS                4
1873 #define GAME_MODE_SCORES                5
1874 #define GAME_MODE_EDITOR                6
1875 #define GAME_MODE_INFO                  7
1876 #define GAME_MODE_SETUP                 8
1877 #define GAME_MODE_PLAYING               9
1878 #define GAME_MODE_PSEUDO_DOOR           10
1879 #define GAME_MODE_PSEUDO_PREVIEW        11
1880 #define GAME_MODE_PSEUDO_CRUMBLED       12
1881
1882 /* there are no special config file suffixes for these modes */
1883 #define GAME_MODE_PSEUDO_TYPENAME       13
1884 #define GAME_MODE_QUIT                  14
1885
1886 /* special definitions currently only used for custom artwork configuration */
1887 #define MUSIC_PREFIX_BACKGROUND         0
1888 #define NUM_MUSIC_PREFIXES              1
1889 #define MAX_LEVELS                      1000
1890
1891 /* definitions for demo animation lists */
1892 #define HELPANIM_LIST_NEXT              -1
1893 #define HELPANIM_LIST_END               -999
1894
1895
1896 /* program information and versioning definitions */
1897 #define PROGRAM_VERSION_MAJOR           3
1898 #define PROGRAM_VERSION_MINOR           2
1899 #define PROGRAM_VERSION_PATCH           4
1900 #define PROGRAM_VERSION_BUILD           0
1901
1902 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1903 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1904 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2006 by Holger Schemel"
1905 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1906 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1907 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1908
1909 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1910 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1911 #define FILENAME_PREFIX                 "Rocks"
1912
1913 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1914 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1915 #define USERDATA_DIRECTORY_UNIX         ".rocksndiamonds"
1916 #define USERDATA_DIRECTORY_DOS          "userdata"
1917
1918 #if defined(PLATFORM_WIN32)
1919 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1920 #elif defined(PLATFORM_MACOSX)
1921 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1922 #elif defined(PLATFORM_UNIX)
1923 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1924 #else
1925 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1926 #endif
1927
1928 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1929 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1930 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1931 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1932
1933 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1934 ** currently supported/known file version numbers:
1935 **      1.0 (old)
1936 **      1.2 (still in use)
1937 **      1.4 (still in use)
1938 **      2.0 (actual)
1939 */
1940 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1941 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1942 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1943 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1944 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
1945
1946 /* file version does not change for every program version, but is changed
1947    when new features are introduced that are incompatible with older file
1948    versions, so that they can be treated accordingly */
1949 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
1950
1951 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1952 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1953 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1954 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1955 #define GAME_VERSION_3_0                FILE_VERSION_3_0
1956
1957 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1958                                                       PROGRAM_VERSION_MINOR, \
1959                                                       PROGRAM_VERSION_PATCH, \
1960                                                       PROGRAM_VERSION_BUILD)
1961
1962 /* values for game_emulation */
1963 #define EMU_NONE                        0
1964 #define EMU_BOULDERDASH                 1
1965 #define EMU_SOKOBAN                     2
1966 #define EMU_SUPAPLEX                    3
1967
1968 /* values for level file type identifier */
1969 #define LEVEL_FILE_TYPE_UNKNOWN         0
1970 #define LEVEL_FILE_TYPE_RND             1
1971 #define LEVEL_FILE_TYPE_BD              2
1972 #define LEVEL_FILE_TYPE_EM              3
1973 #define LEVEL_FILE_TYPE_SP              4
1974 #define LEVEL_FILE_TYPE_DX              5
1975 #define LEVEL_FILE_TYPE_SB              6
1976 #define LEVEL_FILE_TYPE_DC              7
1977
1978 #define NUM_LEVEL_FILE_TYPES            8
1979
1980 /* values for game engine type identifier */
1981 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1982 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1983 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1984
1985 #define NUM_ENGINE_TYPES                3
1986
1987
1988 struct BorderInfo
1989 {
1990   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
1991 };
1992
1993 #if 0
1994 struct MenuPosInfo
1995 {
1996   int x, y;
1997   int width, height;
1998   int align;
1999 };
2000 #endif
2001
2002 struct MenuMainButtonInfo
2003 {
2004   struct MenuPosInfo name;
2005   struct MenuPosInfo levels;
2006   struct MenuPosInfo scores;
2007   struct MenuPosInfo editor;
2008   struct MenuPosInfo info;
2009   struct MenuPosInfo game;
2010   struct MenuPosInfo setup;
2011   struct MenuPosInfo quit;
2012
2013   struct MenuPosInfo prev_level;
2014   struct MenuPosInfo next_level;
2015 };
2016
2017 struct MenuMainTextInfo
2018 {
2019   struct TextPosInfo name;
2020   struct TextPosInfo levels;
2021   struct TextPosInfo scores;
2022   struct TextPosInfo editor;
2023   struct TextPosInfo info;
2024   struct TextPosInfo game;
2025   struct TextPosInfo setup;
2026   struct TextPosInfo quit;
2027
2028   struct TextPosInfo current_level;
2029   struct TextPosInfo first_level;
2030   struct TextPosInfo last_level;
2031   struct TextPosInfo level_info_1;
2032   struct TextPosInfo level_info_2;
2033   struct TextPosInfo title_1;
2034   struct TextPosInfo title_2;
2035   struct TextPosInfo title_3;
2036 };
2037
2038 struct MenuMainInputInfo
2039 {
2040   struct MenuPosInfo name;
2041 };
2042
2043 struct MenuMainInfo
2044 {
2045   struct MenuMainButtonInfo button;
2046   struct MenuMainTextInfo text;
2047   struct MenuMainInputInfo input;
2048 };
2049
2050 struct TitleInfo
2051 {
2052   int fade_delay;
2053   int post_delay;
2054   int auto_delay;
2055
2056   int fade_delay_final;
2057   int post_delay_final;
2058   int auto_delay_final;
2059 };
2060
2061 struct TitleMessageInfo
2062 {
2063   int x;
2064   int y;
2065   int width;
2066   int height;
2067   int chars;
2068   int lines;
2069   int align;
2070   boolean autowrap;
2071   boolean centered;
2072   boolean skip_comments;
2073   int sort_priority;
2074 };
2075
2076 struct MenuInfo
2077 {
2078   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2079   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2080   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2081   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2082
2083   int scrollbar_xoffset;
2084
2085   int list_size[NUM_SPECIAL_GFX_ARGS];
2086
2087   int fade_delay;
2088   int post_delay;
2089   int auto_delay;
2090
2091   int sound[NUM_SPECIAL_GFX_ARGS];
2092   int music[NUM_SPECIAL_GFX_ARGS];
2093
2094   struct MenuMainInfo main;
2095 };
2096
2097 struct DoorInfo
2098 {
2099   int width;
2100   int height;
2101   int step_offset;
2102   int step_delay;
2103   int anim_mode;
2104 };
2105
2106 struct PreviewInfo
2107 {
2108   int x, y;
2109   int align;
2110   int xsize, ysize;
2111   int xoffset, yoffset;
2112   int tile_size;
2113   int step_offset;
2114   int step_delay;
2115   int anim_mode;
2116 };
2117
2118 struct HiScore
2119 {
2120   char Name[MAX_PLAYER_NAME_LEN + 1];
2121   int Score;
2122 };
2123
2124 struct Content
2125 {
2126   int e[3][3];
2127 };
2128
2129 struct EnvelopeInfo
2130 {
2131   int xsize;
2132   int ysize;
2133
2134   boolean autowrap;
2135   boolean centered;
2136
2137   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2138 };
2139
2140 struct LevelSetInfo
2141 {
2142   int music[MAX_LEVELS];
2143 };
2144
2145 struct LevelFileInfo
2146 {
2147   int nr;
2148   int type;
2149   boolean packed;
2150   char *basename;
2151   char *filename;
2152 };
2153
2154 struct DateInfo
2155 {
2156   int year;
2157   int month;
2158   int day;
2159 };
2160
2161 struct LevelInfo
2162 {
2163   struct LevelFileInfo file_info;
2164
2165   int game_engine_type;
2166
2167   /* level stored in native format for the alternative native game engines */
2168   struct LevelInfo_EM *native_em_level;
2169
2170   int file_version;     /* file format version the level is stored with    */
2171   int game_version;     /* game release version the level was created with */
2172
2173   struct DateInfo creation_date;
2174
2175   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2176   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2177   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2178
2179   int fieldx, fieldy;
2180
2181   int time;                             /* available time (seconds) */
2182   int gems_needed;
2183
2184   char name[MAX_LEVEL_NAME_LEN + 1];
2185   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2186
2187   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2188
2189   int score[LEVEL_SCORE_ELEMENTS];
2190
2191   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2192   int num_yamyam_contents;
2193
2194   int amoeba_speed;
2195   int amoeba_content;
2196
2197   int game_of_life[4];
2198   int biomaze[4];
2199
2200   int time_magic_wall;
2201   int time_wheel;
2202   int time_light;
2203   int time_timegate;
2204
2205   int shield_normal_time;
2206   int shield_deadly_time;
2207
2208   int extra_time;
2209   int time_orb_time;
2210
2211   int extra_time_score;
2212
2213   int start_element[MAX_PLAYERS];
2214   boolean use_start_element[MAX_PLAYERS];
2215
2216   int artwork_element[MAX_PLAYERS];
2217   boolean use_artwork_element[MAX_PLAYERS];
2218
2219   int explosion_element[MAX_PLAYERS];
2220   boolean use_explosion_element[MAX_PLAYERS];
2221
2222   /* values for the new EMC elements */
2223   int android_move_time;
2224   int android_clone_time;
2225   boolean ball_random;
2226   boolean ball_state_initial;
2227   int ball_time;
2228   int lenses_score;
2229   int magnify_score;
2230   int slurp_score;
2231   int lenses_time;
2232   int magnify_time;
2233   int wind_direction_initial;
2234
2235   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2236   int num_ball_contents;
2237
2238   int num_android_clone_elements;
2239   int android_clone_element[MAX_ANDROID_ELEMENTS];
2240
2241   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2242   int dont_collide_with_bits;   /* bitfield to store property for elements */
2243
2244   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2245   boolean initial_player_gravity[MAX_PLAYERS];
2246
2247   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2248   boolean use_spring_bug;       /* for compatibility with old levels */
2249   boolean use_time_orb_bug;     /* for compatibility with old levels */
2250   boolean instant_relocation;   /* no visual delay when relocating player */
2251   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2252   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2253
2254   boolean continuous_snapping;  /* repeated snapping without releasing key */
2255   boolean block_snap_field;     /* snapping blocks field to show animation */
2256   boolean block_last_field;     /* player blocks previous field while moving */
2257   boolean sp_block_last_field;  /* player blocks previous field while moving */
2258
2259   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2260   int use_step_counter;         /* count steps instead of seconds for level */
2261
2262   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2263
2264   boolean use_custom_template;  /* use custom properties from template file */
2265
2266   boolean no_valid_file;        /* set when level file missing or invalid */
2267
2268   boolean changed;              /* set when level was changed in the editor */
2269 };
2270
2271 struct GlobalInfo
2272 {
2273   char *autoplay_leveldir;
2274   int autoplay_level[MAX_TAPES_PER_SET];
2275   boolean autoplay_all;
2276
2277   char *convert_leveldir;
2278   int convert_level_nr;
2279
2280   int num_toons;
2281
2282   float frames_per_second;
2283   boolean fps_slowdown;
2284   int fps_slowdown_factor;
2285 };
2286
2287 struct ElementChangeInfo
2288 {
2289   boolean can_change;           /* use or ignore this change info */
2290
2291   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2292
2293   int trigger_player;           /* player triggering change */
2294   int trigger_side;             /* side triggering change */
2295   int trigger_page;             /* page triggering change */
2296
2297   int target_element;           /* target element after change */
2298
2299   int delay_fixed;              /* added frame delay before changed (fixed) */
2300   int delay_random;             /* added frame delay before changed (random) */
2301   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2302
2303   int trigger_element;          /* element triggering change */
2304
2305   struct Content target_content;/* elements for extended change target */
2306   boolean use_target_content;   /* use extended change target */
2307   boolean only_if_complete;     /* only use complete target content */
2308   boolean use_random_replace;   /* use random value for replacing elements */
2309   int random_percentage;        /* random value for replacing elements */
2310   int replace_when;             /* type of elements that can be replaced */
2311
2312   boolean explode;              /* explode instead of change */
2313
2314   boolean has_action;           /* execute action on specified condition */
2315   int action_type;              /* type of action */
2316   int action_mode;              /* mode of action */
2317   int action_arg;               /* parameter of action */
2318
2319   /* ---------- internal values used at runtime when playing ---------- */
2320
2321   /* functions that are called before, while and after the change of an
2322      element -- currently only used for non-custom elements */
2323   void (*pre_change_function)(int x, int y);
2324   void (*change_function)(int x, int y);
2325   void (*post_change_function)(int x, int y);
2326
2327   short actual_trigger_element; /* element that actually triggered change */
2328   int actual_trigger_side;      /* element side that triggered the change */
2329   int actual_trigger_player;    /* player which actually triggered change */
2330   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2331   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2332
2333   boolean can_change_or_has_action;     /* can_change | has_action */
2334
2335   /* ---------- internal values used in level editor ---------- */
2336
2337   int direct_action;            /* change triggered by actions on element */
2338   int other_action;             /* change triggered by other element actions */
2339 };
2340
2341 struct ElementGroupInfo
2342 {
2343   int num_elements;                     /* number of elements in this group */
2344   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2345
2346   int choice_mode;              /* how to choose element from group */
2347
2348   /* ---------- internal values used at runtime when playing ---------- */
2349
2350   /* the following is the same as above, but with recursively resolved group
2351      elements (group elements may also contain further group elements!) */
2352   int num_elements_resolved;
2353   short element_resolved[NUM_FILE_ELEMENTS];
2354
2355   int choice_pos;               /* current element choice position */
2356 };
2357
2358 struct ElementNameInfo
2359 {
2360   /* ---------- token and description strings ---------- */
2361
2362   char *token_name;             /* element token used in config files */
2363   char *class_name;             /* element class used in config files */
2364   char *editor_description;     /* pre-defined description for level editor */
2365 };
2366
2367 struct ElementInfo
2368 {
2369   /* ---------- token and description strings ---------- */
2370
2371   char *token_name;             /* element token used in config files */
2372   char *class_name;             /* element class used in config files */
2373   char *editor_description;     /* pre-defined description for level editor */
2374   char *custom_description;     /* alternative description from config file */
2375   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2376
2377   /* ---------- graphic and sound definitions ---------- */
2378
2379   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2380   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2381                                 /* special graphics for left/right/up/down */
2382
2383   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2384   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2385                                 /* crumbled graphics for left/right/up/down */
2386
2387   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2388                                 /* special graphics for certain screens */
2389
2390   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2391
2392   /* ---------- special element property values ---------- */
2393
2394   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2395
2396   boolean use_gfx_element;      /* use custom graphic element */
2397   int gfx_element;              /* optional custom graphic element */
2398
2399   int access_direction;         /* accessible from which direction */
2400
2401   int collect_score_initial;    /* initial score value for collecting */
2402   int collect_count_initial;    /* initial count value for collecting */
2403
2404   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2405   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2406   boolean use_last_ce_value;    /* use value from element before change */
2407
2408   int push_delay_fixed;         /* constant delay before pushing */
2409   int push_delay_random;        /* additional random delay before pushing */
2410   int drop_delay_fixed;         /* constant delay after dropping */
2411   int drop_delay_random;        /* additional random delay after dropping */
2412   int move_delay_fixed;         /* constant delay after moving */
2413   int move_delay_random;        /* additional random delay after moving */
2414
2415   int move_pattern;             /* direction movable element moves to */
2416   int move_direction_initial;   /* initial direction element moves to */
2417   int move_stepsize;            /* step size element moves with */
2418
2419   int move_enter_element;       /* element that can be entered (and removed) */
2420   int move_leave_element;       /* element that can be left behind */
2421   int move_leave_type;          /* change (limited) or leave (unlimited) */
2422
2423   int slippery_type;            /* how/where other elements slip away */
2424
2425   struct Content content;       /* new elements after explosion */
2426
2427   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2428   int explosion_delay;          /* duration of explosion of this element */
2429   int ignition_delay;           /* delay for explosion by other explosion */
2430
2431   struct ElementChangeInfo *change_page; /* actual list of change pages */
2432   struct ElementChangeInfo *change;      /* pointer to current change page */
2433
2434   int num_change_pages;         /* actual number of change pages */
2435   int current_change_page;      /* currently edited change page */
2436
2437   struct ElementGroupInfo *group;       /* pointer to element group info */
2438
2439   /* ---------- internal values used at runtime when playing ---------- */
2440
2441   boolean has_change_event[NUM_CHANGE_EVENTS];
2442
2443   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2444   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2445
2446   boolean in_group[NUM_GROUP_ELEMENTS];
2447
2448   int collect_score;            /* runtime score value for collecting */
2449
2450   /* ---------- internal values used in level editor ---------- */
2451
2452   int access_type;              /* walkable or passable */
2453   int access_layer;             /* accessible over/inside/under */
2454   int access_protected;         /* protection against deadly elements */
2455   int walk_to_action;           /* diggable/collectible/pushable */
2456   int smash_targets;            /* can smash player/enemies/everything */
2457   int deadliness;               /* deadly when running/colliding/touching */
2458
2459   boolean can_explode_by_fire;  /* element explodes by fire */
2460   boolean can_explode_smashed;  /* element explodes when smashed */
2461   boolean can_explode_impact;   /* element explodes on impact */
2462
2463   boolean modified_settings;    /* set for all modified custom elements */
2464 };
2465
2466 struct FontInfo
2467 {
2468   char *token_name;             /* font token used in config files */
2469
2470   int graphic;                  /* default graphic for this font */
2471   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2472                                 /* special graphics for certain screens */
2473   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2474                                 /* internal bitmap ID for special graphics */
2475 };
2476
2477 struct GraphicInfo
2478 {
2479   Bitmap *bitmap;
2480   int src_image_width;          /* scaled bitmap size, but w/o small images */
2481   int src_image_height;         /* scaled bitmap size, but w/o small images */
2482
2483   int src_x, src_y;             /* start position of animation frames */
2484   int width, height;            /* width/height of each animation frame */
2485
2486   int offset_x, offset_y;       /* x/y offset to next animation frame */
2487   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2488
2489   boolean double_movement;      /* animation has second movement tile */
2490   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2491
2492   int anim_frames;
2493   int anim_frames_per_line;
2494   int anim_start_frame;
2495   int anim_delay;               /* important: delay of 1 means "no delay"! */
2496   int anim_mode;
2497
2498   boolean anim_global_sync;
2499
2500   int crumbled_like;            /* element for cloning crumble graphics */
2501   int diggable_like;            /* element for cloning digging graphics */
2502
2503   int border_size;              /* border size for "crumbled" graphics */
2504
2505   int scale_up_factor;          /* optional factor for scaling image up */
2506
2507   int clone_from;               /* graphic for cloning *all* settings */
2508
2509   int anim_delay_fixed;         /* optional delay values for bored and   */
2510   int anim_delay_random;        /* sleeping player animations (animation */
2511   int post_delay_fixed;         /* intervall and following pause before  */
2512   int post_delay_random;        /* next intervall (bored animation only) */
2513
2514   int step_offset;              /* optional step offset of toon animations */
2515   int step_delay;               /* optional step delay of toon animations */
2516
2517   int draw_xoffset;             /* optional offset for drawing font chars */
2518   int draw_yoffset;             /* optional offset for drawing font chars */
2519
2520   int draw_masked;              /* optional setting for drawing envelope gfx */
2521
2522   int fade_delay;               /* optional setting for drawing title screens */
2523   int post_delay;               /* optional setting for drawing title screens */
2524   int auto_delay;               /* optional setting for drawing title screens */
2525   int align;                    /* optional setting for drawing title screens */
2526   int sort_priority;            /* optional setting for drawing title screens */
2527
2528   boolean use_image_size;       /* use image size as default width and height */
2529
2530 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2531   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2532   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2533 #endif
2534 };
2535
2536 struct SoundInfo
2537 {
2538   boolean loop;
2539   int volume;
2540   int priority;
2541 };
2542
2543 struct MusicInfo
2544 {
2545   boolean loop;
2546 };
2547
2548 struct MusicPrefixInfo
2549 {
2550   char *prefix;
2551   boolean is_loop_music;
2552 };
2553
2554 struct MusicFileInfo
2555 {
2556   char *basename;
2557
2558   char *title_header;
2559   char *artist_header;
2560   char *album_header;
2561   char *year_header;
2562
2563   char *title;
2564   char *artist;
2565   char *album;
2566   char *year;
2567
2568   int music;
2569
2570   boolean is_sound;
2571
2572   struct MusicFileInfo *next;
2573 };
2574
2575 struct ElementActionInfo
2576 {
2577   char *suffix;
2578   int value;
2579   boolean is_loop_sound;
2580 };
2581
2582 struct ElementDirectionInfo
2583 {
2584   char *suffix;
2585   int value;
2586 };
2587
2588 struct SpecialSuffixInfo
2589 {
2590   char *suffix;
2591   int value;
2592 };
2593
2594 struct HelpAnimInfo
2595 {
2596   int element;
2597   int action;
2598   int direction;
2599
2600   int delay;
2601 };
2602
2603
2604 extern Bitmap                  *bitmap_db_cross;
2605 extern Bitmap                  *bitmap_db_field;
2606 extern Bitmap                  *bitmap_db_panel;
2607 extern Bitmap                  *bitmap_db_door;
2608 extern Pixmap                   tile_clipmask[];
2609 extern DrawBuffer              *fieldbuffer;
2610 extern DrawBuffer              *drawto_field;
2611
2612 extern int                      game_status;
2613 extern boolean                  level_editor_test_game;
2614 extern boolean                  network_playing;
2615
2616 #if defined(TARGET_SDL)
2617 extern boolean                  network_server;
2618 extern SDL_Thread              *server_thread;
2619 #endif
2620
2621 extern int                      key_joystick_mapping;
2622
2623 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2624 extern int                      redraw_x1, redraw_y1;
2625
2626 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2627 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2628 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2629 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2630 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2631 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2632 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2633 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2634 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2635 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2636 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2637 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2638 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2639 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2640 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2641 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2642 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2643 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2644 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2645 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2646 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2647 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2648 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2649 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2650 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2651 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2652 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2653
2654 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2655 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2656 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2657 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2658 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2659
2660 extern int                      lev_fieldx, lev_fieldy;
2661 extern int                      scroll_x, scroll_y;
2662
2663 extern int                      FX, FY;
2664 extern int                      ScrollStepSize;
2665 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2666 extern int                      BorderElement;
2667 extern int                      GameFrameDelay;
2668 extern int                      FfwdFrameDelay;
2669 extern int                      BX1, BY1;
2670 extern int                      BX2, BY2;
2671 extern int                      SBX_Left, SBX_Right;
2672 extern int                      SBY_Upper, SBY_Lower;
2673 extern int                      ZX, ZY;
2674 extern int                      ExitX, ExitY;
2675 extern int                      AllPlayersGone;
2676
2677 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2678
2679 extern boolean                  network_player_action_received;
2680
2681 extern int                      graphics_action_mapping[];
2682
2683 extern struct LevelSetInfo      levelset;
2684 extern struct LevelInfo         level, level_template;
2685 extern struct HiScore           highscore[];
2686 extern struct TapeInfo          tape;
2687 extern struct GlobalInfo        global;
2688 extern struct BorderInfo        border;
2689 extern struct TitleInfo         title;
2690 extern struct TitleMessageInfo  titlemessage_initial[];
2691 extern struct TitleMessageInfo  titlemessage[];
2692 extern struct TitleMessageInfo  readme;
2693 extern struct MenuInfo          menu;
2694 extern struct DoorInfo          door_1, door_2;
2695 extern struct PreviewInfo       preview;
2696 extern struct ElementInfo       element_info[];
2697 extern struct ElementNameInfo   element_name_info[];
2698 extern struct ElementActionInfo element_action_info[];
2699 extern struct ElementDirectionInfo element_direction_info[];
2700 extern struct SpecialSuffixInfo special_suffix_info[];
2701 extern struct TokenIntPtrInfo   image_config_vars[];
2702 extern struct FontInfo          font_info[];
2703 extern struct MusicPrefixInfo   music_prefix_info[];
2704 extern struct GraphicInfo      *graphic_info;
2705 extern struct SoundInfo        *sound_info;
2706 extern struct MusicInfo        *music_info;
2707 extern struct MusicFileInfo    *music_file_info;
2708 extern struct HelpAnimInfo     *helpanim_info;
2709 extern SetupFileHash           *helptext_info;
2710 extern struct ConfigTypeInfo    image_config_suffix[];
2711 extern struct ConfigTypeInfo    sound_config_suffix[];
2712 extern struct ConfigTypeInfo    music_config_suffix[];
2713 extern struct ConfigInfo        image_config[];
2714 extern struct ConfigInfo        sound_config[];
2715 extern struct ConfigInfo        music_config[];
2716 extern struct ConfigInfo        helpanim_config[];
2717 extern struct ConfigInfo        helptext_config[];
2718
2719 #endif  /* MAIN_H */