3036ea425a5c3278d8e8a90970b3c943e3a943fa
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90 #define EP_PROTECTED            26
91 #define EP_CAN_MOVE_INTO_ACID   27
92
93 /* values for pre-defined properties */
94 #define EP_PLAYER               32
95 #define EP_CAN_PASS_MAGIC_WALL  33
96 #define EP_SWITCHABLE           34
97 #define EP_BD_ELEMENT           35
98 #define EP_SP_ELEMENT           36
99 #define EP_SB_ELEMENT           37
100 #define EP_GEM                  38
101 #define EP_FOOD_DARK_YAMYAM     39
102 #define EP_FOOD_PENGUIN         40
103 #define EP_FOOD_PIG             41
104 #define EP_HISTORIC_WALL        42
105 #define EP_HISTORIC_SOLID       43
106 #define EP_CLASSIC_ENEMY        44
107 #define EP_BELT                 45
108 #define EP_BELT_ACTIVE          46
109 #define EP_BELT_SWITCH          47
110 #define EP_TUBE                 48
111 #define EP_KEYGATE              49
112 #define EP_AMOEBOID             50
113 #define EP_AMOEBALIVE           51
114 #define EP_HAS_CONTENT          52
115 #define EP_ACTIVE_BOMB          53
116 #define EP_INACTIVE             54
117
118 /* values for special configurable properties (depending on level settings) */
119 #define EP_EM_SLIPPERY_WALL     55
120
121 /* values for special graphics properties (no effect on game engine) */
122 #define EP_GFX_CRUMBLED         56
123
124 /* values for derived properties (determined from properties above) */
125 #define EP_ACCESSIBLE_OVER      57
126 #define EP_ACCESSIBLE_INSIDE    58
127 #define EP_ACCESSIBLE_UNDER     59
128 #define EP_WALKABLE             60
129 #define EP_PASSABLE             61
130 #define EP_ACCESSIBLE           62
131 #define EP_COLLECTIBLE          63
132 #define EP_SNAPPABLE            64
133 #define EP_WALL                 65
134 #define EP_SOLID_FOR_PUSHING    66
135 #define EP_DRAGONFIRE_PROOF     67
136 #define EP_EXPLOSION_PROOF      68
137 #define EP_CAN_SMASH            69
138 #define EP_CAN_EXPLODE          70
139 #define EP_CAN_EXPLODE_3X3      71
140 #define EP_SP_PORT              72
141 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 73
142 #define EP_CAN_EXPLODE_BY_EXPLOSION  74
143 #define EP_COULD_MOVE_INTO_ACID 75
144
145 /* values for internal purpose only (level editor) */
146 #define EP_EXPLODE_RESULT       76
147 #define EP_WALK_TO_OBJECT       77
148 #define EP_DEADLY               78
149
150 #define NUM_ELEMENT_PROPERTIES  79
151
152 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
153 #define EP_BITFIELD_BASE        0
154
155 #define EP_BITMASK_DEFAULT      0
156
157 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
158 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
159 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
160 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
161                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
162                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
163
164
165 /* values for change events for custom elements (stored in level file) */
166 #define CE_DELAY                0
167 #define CE_TOUCHED_BY_PLAYER    1
168 #define CE_PRESSED_BY_PLAYER    2
169 #define CE_PUSHED_BY_PLAYER     3
170 #define CE_DROPPED_BY_PLAYER    4
171 #define CE_HITTING_SOMETHING    5
172 #define CE_IMPACT               6
173 #define CE_SMASHED              7
174 #define CE_OTHER_IS_TOUCHING    8
175 #define CE_OTHER_IS_CHANGING    9
176 #define CE_OTHER_IS_EXPLODING   10
177 #define CE_OTHER_GETS_TOUCHED   11
178 #define CE_OTHER_GETS_PRESSED   12
179 #define CE_OTHER_GETS_PUSHED    13
180 #define CE_OTHER_GETS_COLLECTED 14
181 #define CE_OTHER_GETS_DROPPED   15
182 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
183 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
184 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
185 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
186 #define CE_OTHER_GETS_DIGGED    20
187 #define CE_ENTERED_BY_PLAYER    21
188 #define CE_LEFT_BY_PLAYER       22
189 #define CE_OTHER_GETS_ENTERED   23
190 #define CE_OTHER_GETS_LEFT      24
191 #define CE_SWITCHED             25
192 #define CE_OTHER_IS_SWITCHING   26
193 #define CE_HIT_BY_SOMETHING     27
194 #define CE_OTHER_IS_HITTING     28
195 #define CE_OTHER_GETS_HIT       29
196
197 #define NUM_CHANGE_EVENTS       30
198
199 #define CE_BITMASK_DEFAULT      0
200
201 #define CH_EVENT_BIT(c)         (1 << (c))
202 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
203 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
204
205 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
206                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
207 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
208                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
209 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
210                                  ((v) ?                                   \
211                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
212                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
213
214 /* values for change sides for custom elements */
215 #define CH_SIDE_NONE            MV_NO_MOVING
216 #define CH_SIDE_LEFT            MV_LEFT
217 #define CH_SIDE_RIGHT           MV_RIGHT
218 #define CH_SIDE_TOP             MV_UP
219 #define CH_SIDE_BOTTOM          MV_DOWN
220 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
221 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
222 #define CH_SIDE_ANY             MV_ANY_DIRECTION
223
224 /* values for change power for custom elements */
225 #define CP_NON_DESTRUCTIVE      0
226 #define CP_HALF_DESTRUCTIVE     1
227 #define CP_FULL_DESTRUCTIVE     2
228
229 /* values for custom move patterns (bits 0 - 3: basic move directions) */
230 #define MV_BIT_TOWARDS_PLAYER   4
231 #define MV_BIT_AWAY_FROM_PLAYER 5
232 #define MV_BIT_ALONG_LEFT_SIDE  6
233 #define MV_BIT_ALONG_RIGHT_SIDE 7
234 #define MV_BIT_TURNING_LEFT     8
235 #define MV_BIT_TURNING_RIGHT    9
236 #define MV_BIT_WHEN_PUSHED      10
237 #define MV_BIT_MAZE_RUNNER      11
238 #define MV_BIT_MAZE_HUNTER      12
239 #define MV_BIT_WHEN_DROPPED     13
240 #define MV_BIT_TURNING_LEFT_RIGHT 14
241 #define MV_BIT_TURNING_RIGHT_LEFT 15
242 #define MV_BIT_TURNING_RANDOM   16
243
244 /* values for custom move patterns */
245 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
246 #define MV_VERTICAL             (MV_UP | MV_DOWN)
247 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
248 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
249 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
250 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
251 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
252 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
253 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
254 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
255 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
256 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
257 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
258 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
259 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
260 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
261 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
262 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
263
264 /* values for initial move direction (bits 0 - 3: basic move directions) */
265 #define MV_START_BIT_PREVIOUS   4
266
267 /* values for initial move direction */
268 #define MV_START_AUTOMATIC      (MV_NO_MOVING)
269 #define MV_START_LEFT           (MV_LEFT)
270 #define MV_START_RIGHT          (MV_RIGHT)
271 #define MV_START_UP             (MV_UP)
272 #define MV_START_DOWN           (MV_DOWN)
273 #define MV_START_RANDOM         (MV_ALL_DIRECTIONS)
274 #define MV_START_PREVIOUS       (1 << MV_START_BIT_PREVIOUS)
275
276 /* values for elements left behind by custom elements */
277 #define LEAVE_TYPE_UNLIMITED    0
278 #define LEAVE_TYPE_LIMITED      1
279
280 /* values for slippery property for custom elements */
281 #define SLIPPERY_ANY_RANDOM     0
282 #define SLIPPERY_ANY_LEFT_RIGHT 1
283 #define SLIPPERY_ANY_RIGHT_LEFT 2
284 #define SLIPPERY_ONLY_LEFT      3
285 #define SLIPPERY_ONLY_RIGHT     4
286
287 /* macros for configurable properties */
288 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
289 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
290 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
291 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
292 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
293 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
294 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
295 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
296 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
297 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
298 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
299 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
300 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
301 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
302 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
303 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
304 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
305 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
306 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
307 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
308 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
309 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
310 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
311 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
312 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
313 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
314 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
315 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
316
317 /* macros for special configurable properties */
318 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
319
320 /* macros for special graphics properties */
321 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
322
323 /* macros for pre-defined properties */
324 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
325 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
326 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
327 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
328 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
329 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
330 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
331 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
332 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
333 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
334 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
335 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
336 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
337 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
338 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
339 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
340 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
341 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
342 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
343 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
344 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
345 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
346 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
347
348 /* macros for derived properties */
349 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
350 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
351 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
352 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
353 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
354 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
355 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
356 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
357 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
358 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
359 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
360 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
361 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
362 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
363 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
364 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
365 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
366                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
367 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
368                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
369 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
370
371 /* special macros used in game engine */
372 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
373                                  (e) <= EL_CUSTOM_END)
374
375 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
376                                  (e) <= EL_GROUP_END)
377
378 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
379                                  (e) <= EL_ENVELOPE_4)
380
381 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
382                                  element_info[e].gfx_element : e)
383
384 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
385
386 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
387 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
388
389 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
390 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
391 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
392
393 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
394                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
395                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
396                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
397                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
398                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
399                                  EL_ROCK)
400 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
401                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
402                                  EL_BD_ROCK)
403 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
404 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
405 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
406 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
407
408 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
409 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
410
411 #if 1
412
413 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
414                                          IS_PROTECTED(Back[x][y]))
415 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
416 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
417                                          ENEMY_PROTECTED_FIELD(x, y))
418 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
419                                          EXPLOSION_PROTECTED_FIELD(x, y))
420
421 #else
422
423 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
424                                  IS_INDESTRUCTIBLE(Feld[x][y]))
425 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) || \
426                                  PROTECTED_FIELD(x, y))
427 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
428                                  PROTECTED_FIELD(x, y))
429 #endif
430
431 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
432                                  (p)->switch_x == (x) && (p)->switch_y == (y))
433
434 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
435
436 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
437 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
438 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
439
440 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
441 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
442 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
443 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
444
445 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
446
447
448 /* fundamental game speed values */
449 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
450 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
451 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
452 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
453 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
454 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
455
456 /* boundaries of arrays etc. */
457 #define MAX_LEVEL_NAME_LEN      32
458 #define MAX_LEVEL_AUTHOR_LEN    32
459 #define MAX_ELEMENT_NAME_LEN    32
460 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
461 #define MAX_SCORE_ENTRIES       100
462 #define MAX_NUM_AMOEBA          100
463 #define MAX_INVENTORY_SIZE      1000
464 #define MIN_ENVELOPE_XSIZE      1
465 #define MIN_ENVELOPE_YSIZE      1
466 #define MAX_ENVELOPE_XSIZE      30
467 #define MAX_ENVELOPE_YSIZE      20
468 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
469 #define MIN_CHANGE_PAGES        1
470 #define MAX_CHANGE_PAGES        32
471 #define MIN_ELEMENTS_IN_GROUP   1
472 #define MAX_ELEMENTS_IN_GROUP   16
473
474 /* values for elements with content */
475 #define MIN_ELEMENT_CONTENTS    1
476 #define STD_ELEMENT_CONTENTS    4
477 #define MAX_ELEMENT_CONTENTS    8
478
479 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
480
481 /* often used screen positions */
482 #define SX                      8
483 #define SY                      8
484 #define REAL_SX                 (SX - 2)
485 #define REAL_SY                 (SY - 2)
486 #define DX                      566
487 #define DY                      60
488 #define VX                      DX
489 #define VY                      400
490 #define EX                      DX
491 #define EY                      (VY - 44)
492 #define TILEX                   32
493 #define TILEY                   32
494 #define MINI_TILEX              (TILEX / 2)
495 #define MINI_TILEY              (TILEY / 2)
496 #define MICRO_TILEX             (TILEX / 8)
497 #define MICRO_TILEY             (TILEY / 8)
498 #define MIDPOSX                 (SCR_FIELDX / 2)
499 #define MIDPOSY                 (SCR_FIELDY / 2)
500 #define SXSIZE                  (SCR_FIELDX * TILEX)
501 #define SYSIZE                  (SCR_FIELDY * TILEY)
502 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
503 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
504 #define DXSIZE                  100
505 #define DYSIZE                  280
506 #define VXSIZE                  DXSIZE
507 #define VYSIZE                  100
508 #define EXSIZE                  DXSIZE
509 #define EYSIZE                  (VYSIZE + 44)
510 #define FULL_SXSIZE             (2 + SXSIZE + 2)
511 #define FULL_SYSIZE             (2 + SYSIZE + 2)
512 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
513 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
514 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
515 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
516 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
517
518
519 /* score for elements */
520 #define SC_EMERALD              0
521 #define SC_DIAMOND              1
522 #define SC_BUG                  2
523 #define SC_SPACESHIP            3
524 #define SC_YAMYAM               4
525 #define SC_ROBOT                5
526 #define SC_PACMAN               6
527 #define SC_NUT                  7
528 #define SC_DYNAMITE             8
529 #define SC_KEY                  9
530 #define SC_TIME_BONUS           10
531 #define SC_CRYSTAL              11
532 #define SC_PEARL                12
533 #define SC_SHIELD               13
534
535
536 /* "real" level file elements */
537 #define EL_UNDEFINED                    -1
538
539 #define EL_EMPTY_SPACE                  0
540 #define EL_EMPTY                        EL_EMPTY_SPACE
541 #define EL_SAND                         1
542 #define EL_WALL                         2
543 #define EL_WALL_SLIPPERY                3
544 #define EL_ROCK                         4
545 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
546 #define EL_EMERALD                      6
547 #define EL_EXIT_CLOSED                  7
548 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
549 #define EL_BUG                          9
550 #define EL_SPACESHIP                    10
551 #define EL_YAMYAM                       11
552 #define EL_ROBOT                        12
553 #define EL_STEELWALL                    13
554 #define EL_DIAMOND                      14
555 #define EL_AMOEBA_DEAD                  15
556 #define EL_QUICKSAND_EMPTY              16
557 #define EL_QUICKSAND_FULL               17
558 #define EL_AMOEBA_DROP                  18
559 #define EL_BOMB                         19
560 #define EL_MAGIC_WALL                   20
561 #define EL_SPEED_PILL                   21
562 #define EL_ACID                         22
563 #define EL_AMOEBA_WET                   23
564 #define EL_AMOEBA_DRY                   24
565 #define EL_NUT                          25
566 #define EL_GAME_OF_LIFE                 26
567 #define EL_BIOMAZE                      27
568 #define EL_DYNAMITE_ACTIVE              28
569 #define EL_STONEBLOCK                   29
570 #define EL_ROBOT_WHEEL                  30
571 #define EL_ROBOT_WHEEL_ACTIVE           31
572 #define EL_KEY_1                        32
573 #define EL_KEY_2                        33
574 #define EL_KEY_3                        34
575 #define EL_KEY_4                        35
576 #define EL_GATE_1                       36
577 #define EL_GATE_2                       37
578 #define EL_GATE_3                       38
579 #define EL_GATE_4                       39
580 #define EL_GATE_1_GRAY                  40
581 #define EL_GATE_2_GRAY                  41
582 #define EL_GATE_3_GRAY                  42
583 #define EL_GATE_4_GRAY                  43
584 #define EL_DYNAMITE                     44
585 #define EL_PACMAN                       45
586 #define EL_INVISIBLE_WALL               46
587 #define EL_LAMP                         47
588 #define EL_LAMP_ACTIVE                  48
589 #define EL_WALL_EMERALD                 49
590 #define EL_WALL_DIAMOND                 50
591 #define EL_AMOEBA_FULL                  51
592 #define EL_BD_AMOEBA                    52
593 #define EL_TIME_ORB_FULL                53
594 #define EL_TIME_ORB_EMPTY               54
595 #define EL_EXPANDABLE_WALL              55
596 #define EL_BD_DIAMOND                   56
597 #define EL_EMERALD_YELLOW               57
598 #define EL_WALL_BD_DIAMOND              58
599 #define EL_WALL_EMERALD_YELLOW          59
600 #define EL_DARK_YAMYAM                  60
601 #define EL_BD_MAGIC_WALL                61
602 #define EL_INVISIBLE_STEELWALL          62
603 #define EL_SOKOBAN_FIELD_PLAYER         63
604 #define EL_DYNABOMB_INCREASE_NUMBER     64
605 #define EL_DYNABOMB_INCREASE_SIZE       65
606 #define EL_DYNABOMB_INCREASE_POWER      66
607 #define EL_SOKOBAN_OBJECT               67
608 #define EL_SOKOBAN_FIELD_EMPTY          68
609 #define EL_SOKOBAN_FIELD_FULL           69
610 #define EL_BD_BUTTERFLY_RIGHT           70
611 #define EL_BD_BUTTERFLY_UP              71
612 #define EL_BD_BUTTERFLY_LEFT            72
613 #define EL_BD_BUTTERFLY_DOWN            73
614 #define EL_BD_FIREFLY_RIGHT             74
615 #define EL_BD_FIREFLY_UP                75
616 #define EL_BD_FIREFLY_LEFT              76
617 #define EL_BD_FIREFLY_DOWN              77
618 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
619 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
620 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
621 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
622 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
623 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
624 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
625 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
626 #define EL_BD_BUTTERFLY                 78
627 #define EL_BD_FIREFLY                   79
628 #define EL_PLAYER_1                     80
629 #define EL_PLAYER_2                     81
630 #define EL_PLAYER_3                     82
631 #define EL_PLAYER_4                     83
632 #define EL_BUG_RIGHT                    84
633 #define EL_BUG_UP                       85
634 #define EL_BUG_LEFT                     86
635 #define EL_BUG_DOWN                     87
636 #define EL_SPACESHIP_RIGHT              88
637 #define EL_SPACESHIP_UP                 89
638 #define EL_SPACESHIP_LEFT               90
639 #define EL_SPACESHIP_DOWN               91
640 #define EL_PACMAN_RIGHT                 92
641 #define EL_PACMAN_UP                    93
642 #define EL_PACMAN_LEFT                  94
643 #define EL_PACMAN_DOWN                  95
644 #define EL_EMERALD_RED                  96
645 #define EL_EMERALD_PURPLE               97
646 #define EL_WALL_EMERALD_RED             98
647 #define EL_WALL_EMERALD_PURPLE          99
648 #define EL_ACID_POOL_TOPLEFT            100
649 #define EL_ACID_POOL_TOPRIGHT           101
650 #define EL_ACID_POOL_BOTTOMLEFT         102
651 #define EL_ACID_POOL_BOTTOM             103
652 #define EL_ACID_POOL_BOTTOMRIGHT        104
653 #define EL_BD_WALL                      105
654 #define EL_BD_ROCK                      106
655 #define EL_EXIT_OPEN                    107
656 #define EL_BLACK_ORB                    108
657 #define EL_AMOEBA_TO_DIAMOND            109
658 #define EL_MOLE                         110
659 #define EL_PENGUIN                      111
660 #define EL_SATELLITE                    112
661 #define EL_ARROW_LEFT                   113
662 #define EL_ARROW_RIGHT                  114
663 #define EL_ARROW_UP                     115
664 #define EL_ARROW_DOWN                   116
665 #define EL_PIG                          117
666 #define EL_DRAGON                       118
667
668 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
669
670 #define EL_CHAR_START                   120
671 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
672 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
673
674 #include "conf_chr.h"   /* include auto-generated data structure definitions */
675
676 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
677 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
678
679 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
680
681 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
682 #define EL_EXPANDABLE_WALL_VERTICAL     201
683 #define EL_EXPANDABLE_WALL_ANY          202
684
685 #define EL_EM_GATE_1                    203
686 #define EL_EM_GATE_2                    204
687 #define EL_EM_GATE_3                    205
688 #define EL_EM_GATE_4                    206
689
690 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
691 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
692 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
693
694 #define EL_SP_START                     210
695 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
696 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
697 #define EL_SP_ZONK                      (EL_SP_START + 1)
698 #define EL_SP_BASE                      (EL_SP_START + 2)
699 #define EL_SP_MURPHY                    (EL_SP_START + 3)
700 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
701 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
702 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
703 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
704 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
705 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
706 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
707 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
708 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
709 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
710 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
711 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
712 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
713 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
714 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
715 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
716 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
717 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
718 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
719 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
720 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
721 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
722 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
723 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
724 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
725 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
726 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
727 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
728 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
729 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
730 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
731 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
732 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
733 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
734 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
735 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
736 #define EL_SP_END                       (EL_SP_START + 39)
737
738 #define EL_EM_GATE_1_GRAY               250
739 #define EL_EM_GATE_2_GRAY               251
740 #define EL_EM_GATE_3_GRAY               252
741 #define EL_EM_GATE_4_GRAY               253
742
743 #define EL_UNUSED_254                   254
744 #define EL_UNUSED_255                   255
745
746 #define EL_PEARL                        256
747 #define EL_CRYSTAL                      257
748 #define EL_WALL_PEARL                   258
749 #define EL_WALL_CRYSTAL                 259
750 #define EL_DOOR_WHITE                   260
751 #define EL_DOOR_WHITE_GRAY              261
752 #define EL_KEY_WHITE                    262
753 #define EL_SHIELD_NORMAL                263
754 #define EL_EXTRA_TIME                   264
755 #define EL_SWITCHGATE_OPEN              265
756 #define EL_SWITCHGATE_CLOSED            266
757 #define EL_SWITCHGATE_SWITCH_UP         267
758 #define EL_SWITCHGATE_SWITCH_DOWN       268
759
760 #define EL_UNUSED_269                   269
761 #define EL_UNUSED_270                   270
762
763 #define EL_CONVEYOR_BELT_1_LEFT          271
764 #define EL_CONVEYOR_BELT_1_MIDDLE        272
765 #define EL_CONVEYOR_BELT_1_RIGHT         273
766 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
767 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
768 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
769 #define EL_CONVEYOR_BELT_2_LEFT          277
770 #define EL_CONVEYOR_BELT_2_MIDDLE        278
771 #define EL_CONVEYOR_BELT_2_RIGHT         279
772 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
773 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
774 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
775 #define EL_CONVEYOR_BELT_3_LEFT          283
776 #define EL_CONVEYOR_BELT_3_MIDDLE        284
777 #define EL_CONVEYOR_BELT_3_RIGHT         285
778 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
779 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
780 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
781 #define EL_CONVEYOR_BELT_4_LEFT          289
782 #define EL_CONVEYOR_BELT_4_MIDDLE        290
783 #define EL_CONVEYOR_BELT_4_RIGHT         291
784 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
785 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
786 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
787 #define EL_LANDMINE                     295
788 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
789 #define EL_LIGHT_SWITCH                 297
790 #define EL_LIGHT_SWITCH_ACTIVE          298
791 #define EL_SIGN_EXCLAMATION             299
792 #define EL_SIGN_RADIOACTIVITY           300
793 #define EL_SIGN_STOP                    301
794 #define EL_SIGN_WHEELCHAIR              302
795 #define EL_SIGN_PARKING                 303
796 #define EL_SIGN_ONEWAY                  304
797 #define EL_SIGN_HEART                   305
798 #define EL_SIGN_TRIANGLE                306
799 #define EL_SIGN_ROUND                   307
800 #define EL_SIGN_EXIT                    308
801 #define EL_SIGN_YINYANG                 309
802 #define EL_SIGN_OTHER                   310
803 #define EL_MOLE_LEFT                    311
804 #define EL_MOLE_RIGHT                   312
805 #define EL_MOLE_UP                      313
806 #define EL_MOLE_DOWN                    314
807 #define EL_STEELWALL_SLIPPERY           315
808 #define EL_INVISIBLE_SAND               316
809 #define EL_DX_UNKNOWN_15                317
810 #define EL_DX_UNKNOWN_42                318
811
812 #define EL_UNUSED_319                   319
813 #define EL_UNUSED_320                   320
814
815 #define EL_SHIELD_DEADLY                321
816 #define EL_TIMEGATE_OPEN                322
817 #define EL_TIMEGATE_CLOSED              323
818 #define EL_TIMEGATE_SWITCH_ACTIVE       324
819 #define EL_TIMEGATE_SWITCH              325
820
821 #define EL_BALLOON                      326
822 #define EL_BALLOON_SWITCH_LEFT          327
823 #define EL_BALLOON_SWITCH_RIGHT         328
824 #define EL_BALLOON_SWITCH_UP            329
825 #define EL_BALLOON_SWITCH_DOWN          330
826 #define EL_BALLOON_SWITCH_ANY           331
827
828 #define EL_EMC_STEELWALL_1              332
829 #define EL_EMC_STEELWALL_2              333
830 #define EL_EMC_STEELWALL_3              334
831 #define EL_EMC_STEELWALL_4              335
832 #define EL_EMC_WALL_1                   336
833 #define EL_EMC_WALL_2                   337
834 #define EL_EMC_WALL_3                   338
835 #define EL_EMC_WALL_4                   339
836 #define EL_EMC_WALL_5                   340
837 #define EL_EMC_WALL_6                   341
838 #define EL_EMC_WALL_7                   342
839 #define EL_EMC_WALL_8                   343
840
841 #define EL_TUBE_ANY                     344
842 #define EL_TUBE_VERTICAL                345
843 #define EL_TUBE_HORIZONTAL              346
844 #define EL_TUBE_VERTICAL_LEFT           347
845 #define EL_TUBE_VERTICAL_RIGHT          348
846 #define EL_TUBE_HORIZONTAL_UP           349
847 #define EL_TUBE_HORIZONTAL_DOWN         350
848 #define EL_TUBE_LEFT_UP                 351
849 #define EL_TUBE_LEFT_DOWN               352
850 #define EL_TUBE_RIGHT_UP                353
851 #define EL_TUBE_RIGHT_DOWN              354
852 #define EL_SPRING                       355
853 #define EL_TRAP                         356
854 #define EL_DX_SUPABOMB                  357
855
856 #define EL_UNUSED_358                   358
857 #define EL_UNUSED_359                   359
858
859 /* ---------- begin of custom elements section ----------------------------- */
860 #define EL_CUSTOM_START                 360
861
862 #include "conf_cus.h"   /* include auto-generated data structure definitions */
863
864 #define NUM_CUSTOM_ELEMENTS             256
865 #define EL_CUSTOM_END                   615
866 /* ---------- end of custom elements section ------------------------------- */
867
868 #define EL_EM_KEY_1                     616
869 #define EL_EM_KEY_2                     617
870 #define EL_EM_KEY_3                     618
871 #define EL_EM_KEY_4                     619
872 #define EL_ENVELOPE_1                   620
873 #define EL_ENVELOPE_2                   621
874 #define EL_ENVELOPE_3                   622
875 #define EL_ENVELOPE_4                   623
876
877 /* ---------- begin of group elements section ------------------------------ */
878 #define EL_GROUP_START                  624
879
880 #include "conf_grp.h"   /* include auto-generated data structure definitions */
881
882 #define NUM_GROUP_ELEMENTS              32
883 #define EL_GROUP_END                    655
884 /* ---------- end of custom elements section ------------------------------- */
885
886 #define EL_UNKNOWN                      656
887
888 #define NUM_FILE_ELEMENTS               657
889
890
891 /* "real" (and therefore drawable) runtime elements */
892 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
893
894 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
895 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
896 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
897 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
898 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
899 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
900 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
901 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
902 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
903 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
904 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
905 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
906 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
907 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
908 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
909 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
910 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
911 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
912 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
913 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
914 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
915 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
916 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
917 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
918 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
919 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
920 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
921 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
922 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
923 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
924 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
925 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
926 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
927 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
928 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
929 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
930 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
931 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
932 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
933 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
934 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
935 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
936 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
937 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
938 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
939
940 /* "unreal" (and therefore not drawable) runtime elements */
941 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
942
943 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
944 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
945 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
946 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
947 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
948 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
949 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
950 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
951 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
952 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
953 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
954 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
955 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
956 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
957 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
958 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
959 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
960 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
961
962 /* dummy elements (never used as game elements, only used as graphics) */
963 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 18)
964
965 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
966 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
967 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
968 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
969 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
970 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
971 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
972 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
973 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
974 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
975 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
976 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
977 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
978 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
979 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
980 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
981 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
982 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
983 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
984 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
985 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
986 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
987 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
988 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
989 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
990
991 /* internal elements (only used for internal purposes like copying) */
992 #define EL_FIRST_INTERNAL                       (EL_FIRST_DUMMY + 25)
993
994 #define EL_INTERNAL_EDITOR                      (EL_FIRST_INTERNAL + 0)
995 #define EL_INTERNAL_DUMMY                       (EL_FIRST_INTERNAL + 1)
996
997 #define MAX_NUM_ELEMENTS                        (EL_FIRST_INTERNAL + 2)
998
999
1000 /* values for graphics/sounds action types */
1001 #define ACTION_DEFAULT                          0
1002 #define ACTION_WAITING                          1
1003 #define ACTION_FALLING                          2
1004 #define ACTION_MOVING                           3
1005 #define ACTION_DIGGING                          4
1006 #define ACTION_SNAPPING                         5
1007 #define ACTION_COLLECTING                       6
1008 #define ACTION_DROPPING                         7
1009 #define ACTION_PUSHING                          8
1010 #define ACTION_WALKING                          9
1011 #define ACTION_PASSING                          10
1012 #define ACTION_IMPACT                           11
1013 #define ACTION_BREAKING                         12
1014 #define ACTION_ACTIVATING                       13
1015 #define ACTION_DEACTIVATING                     14
1016 #define ACTION_OPENING                          15
1017 #define ACTION_CLOSING                          16
1018 #define ACTION_ATTACKING                        17
1019 #define ACTION_GROWING                          18
1020 #define ACTION_SHRINKING                        19
1021 #define ACTION_ACTIVE                           20
1022 #define ACTION_FILLING                          21
1023 #define ACTION_EMPTYING                         22
1024 #define ACTION_CHANGING                         23
1025 #define ACTION_EXPLODING                        24
1026 #define ACTION_BORING                           25
1027 #define ACTION_BORING_1                         26
1028 #define ACTION_BORING_2                         27
1029 #define ACTION_BORING_3                         28
1030 #define ACTION_BORING_4                         29
1031 #define ACTION_BORING_5                         30
1032 #define ACTION_BORING_6                         31
1033 #define ACTION_BORING_7                         32
1034 #define ACTION_BORING_8                         33
1035 #define ACTION_BORING_9                         34
1036 #define ACTION_BORING_10                        35
1037 #define ACTION_SLEEPING                         36
1038 #define ACTION_SLEEPING_1                       37
1039 #define ACTION_SLEEPING_2                       38
1040 #define ACTION_SLEEPING_3                       39
1041 #define ACTION_AWAKENING                        40
1042 #define ACTION_DYING                            41
1043 #define ACTION_TURNING                          42
1044 #define ACTION_TURNING_FROM_LEFT                43
1045 #define ACTION_TURNING_FROM_RIGHT               44
1046 #define ACTION_TURNING_FROM_UP                  45
1047 #define ACTION_TURNING_FROM_DOWN                46
1048 #define ACTION_OTHER                            47
1049
1050 #define NUM_ACTIONS                             48
1051
1052 #define ACTION_BORING_LAST                      ACTION_BORING_10
1053 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
1054
1055
1056 /* values for special image configuration suffixes (must match game mode) */
1057 #define GFX_SPECIAL_ARG_DEFAULT                 0
1058 #define GFX_SPECIAL_ARG_MAIN                    1
1059 #define GFX_SPECIAL_ARG_LEVELS                  2
1060 #define GFX_SPECIAL_ARG_SCORES                  3
1061 #define GFX_SPECIAL_ARG_EDITOR                  4
1062 #define GFX_SPECIAL_ARG_INFO                    5
1063 #define GFX_SPECIAL_ARG_SETUP                   6
1064 #define GFX_SPECIAL_ARG_PLAYING                 7
1065 #define GFX_SPECIAL_ARG_DOOR                    8
1066 #define GFX_SPECIAL_ARG_PREVIEW                 9
1067 #define GFX_SPECIAL_ARG_CRUMBLED                10
1068
1069 #define NUM_SPECIAL_GFX_ARGS                    11
1070
1071
1072 /* values for image configuration suffixes */
1073 #define GFX_ARG_X                               0
1074 #define GFX_ARG_Y                               1
1075 #define GFX_ARG_XPOS                            2
1076 #define GFX_ARG_YPOS                            3
1077 #define GFX_ARG_WIDTH                           4
1078 #define GFX_ARG_HEIGHT                          5
1079 #define GFX_ARG_OFFSET                          6
1080 #define GFX_ARG_VERTICAL                        7
1081 #define GFX_ARG_XOFFSET                         8
1082 #define GFX_ARG_YOFFSET                         9
1083 #define GFX_ARG_FRAMES                          10
1084 #define GFX_ARG_FRAMES_PER_LINE                 11
1085 #define GFX_ARG_START_FRAME                     12
1086 #define GFX_ARG_DELAY                           13
1087 #define GFX_ARG_ANIM_MODE                       14
1088 #define GFX_ARG_GLOBAL_SYNC                     15
1089 #define GFX_ARG_CRUMBLED_LIKE                   16
1090 #define GFX_ARG_DIGGABLE_LIKE                   17
1091 #define GFX_ARG_BORDER_SIZE                     18
1092 #define GFX_ARG_STEP_OFFSET                     19
1093 #define GFX_ARG_STEP_DELAY                      20
1094 #define GFX_ARG_DIRECTION                       21
1095 #define GFX_ARG_POSITION                        22
1096 #define GFX_ARG_DRAW_XOFFSET                    23
1097 #define GFX_ARG_DRAW_YOFFSET                    24
1098 #define GFX_ARG_DRAW_MASKED                     25
1099 #define GFX_ARG_ANIM_DELAY_FIXED                26
1100 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1101 #define GFX_ARG_POST_DELAY_FIXED                28
1102 #define GFX_ARG_POST_DELAY_RANDOM               29
1103 #define GFX_ARG_NAME                            30
1104
1105 #define NUM_GFX_ARGS                            31
1106
1107
1108 /* values for sound configuration suffixes */
1109 #define SND_ARG_MODE_LOOP                       0
1110
1111 #define NUM_SND_ARGS                            1
1112
1113
1114 /* values for music configuration suffixes */
1115 #define MUS_ARG_MODE_LOOP                       0
1116
1117 #define NUM_MUS_ARGS                            1
1118
1119
1120 /* values for font configuration */
1121 #define FONT_INITIAL_1                          0
1122 #define FONT_INITIAL_2                          1
1123 #define FONT_INITIAL_3                          2
1124 #define FONT_INITIAL_4                          3
1125 #define FONT_TITLE_1                            4
1126 #define FONT_TITLE_2                            5
1127 #define FONT_MENU_1                             6
1128 #define FONT_MENU_2                             7
1129 #define FONT_TEXT_1_ACTIVE                      8
1130 #define FONT_TEXT_2_ACTIVE                      9
1131 #define FONT_TEXT_3_ACTIVE                      10
1132 #define FONT_TEXT_4_ACTIVE                      11
1133 #define FONT_TEXT_1                             12
1134 #define FONT_TEXT_2                             13
1135 #define FONT_TEXT_3                             14
1136 #define FONT_TEXT_4                             15
1137 #define FONT_ENVELOPE_1                         16
1138 #define FONT_ENVELOPE_2                         17
1139 #define FONT_ENVELOPE_3                         18
1140 #define FONT_ENVELOPE_4                         19
1141 #define FONT_INPUT_1_ACTIVE                     20
1142 #define FONT_INPUT_2_ACTIVE                     21
1143 #define FONT_INPUT_1                            22
1144 #define FONT_INPUT_2                            23
1145 #define FONT_OPTION_OFF                         24
1146 #define FONT_OPTION_ON                          25
1147 #define FONT_VALUE_1                            26
1148 #define FONT_VALUE_2                            27
1149 #define FONT_VALUE_OLD                          28
1150 #define FONT_LEVEL_NUMBER                       29
1151 #define FONT_TAPE_RECORDER                      30
1152 #define FONT_GAME_INFO                          31
1153
1154 #define NUM_FONTS                               32
1155 #define NUM_INITIAL_FONTS                       4
1156
1157 /* values for game_status (must match special image configuration suffixes) */
1158 #define GAME_MODE_DEFAULT                       0
1159 #define GAME_MODE_MAIN                          1
1160 #define GAME_MODE_LEVELS                        2
1161 #define GAME_MODE_SCORES                        3
1162 #define GAME_MODE_EDITOR                        4
1163 #define GAME_MODE_INFO                          5
1164 #define GAME_MODE_SETUP                         6
1165 #define GAME_MODE_PLAYING                       7
1166 #define GAME_MODE_PSEUDO_DOOR                   8
1167 #define GAME_MODE_PSEUDO_PREVIEW                9
1168 #define GAME_MODE_PSEUDO_CRUMBLED               10
1169
1170 /* there are no special config file suffixes for these modes */
1171 #define GAME_MODE_PSEUDO_TYPENAME               11
1172 #define GAME_MODE_QUIT                          12
1173
1174 /* special definitions currently only used for custom artwork configuration */
1175 #define MUSIC_PREFIX_BACKGROUND                 0
1176 #define NUM_MUSIC_PREFIXES                      1
1177 #define MAX_LEVELS                              1000
1178
1179 /* definitions for demo animation lists */
1180 #define HELPANIM_LIST_NEXT                      -1
1181 #define HELPANIM_LIST_END                       -999
1182
1183
1184 /* program information and versioning definitions */
1185
1186 #define PROGRAM_VERSION_MAJOR   3
1187 #define PROGRAM_VERSION_MINOR   0
1188 #define PROGRAM_VERSION_PATCH   9
1189 #define PROGRAM_VERSION_BUILD   0
1190
1191 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1192 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1193 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1194
1195 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1196 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1197 #define FILENAME_PREFIX         "Rocks"
1198
1199 #if defined(PLATFORM_UNIX)
1200 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1201 #elif defined(PLATFORM_WIN32)
1202 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1203 #else
1204 #define USERDATA_DIRECTORY      "userdata"
1205 #endif
1206
1207 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1208 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1209 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1210
1211 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1212 ** currently supported/known file version numbers:
1213 **      1.0 (old)
1214 **      1.2 (still in use)
1215 **      1.4 (still in use)
1216 **      2.0 (actual)
1217 */
1218 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1219 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1220 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1221 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1222
1223 /* file version does not change for every program version, but is changed
1224    when new features are introduced that are incompatible with older file
1225    versions, so that they can be treated accordingly */
1226 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1227
1228 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1229 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1230 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1231 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1232
1233 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1234                                               PROGRAM_VERSION_MINOR, \
1235                                               PROGRAM_VERSION_PATCH, \
1236                                               PROGRAM_VERSION_BUILD)
1237
1238 /* values for game_emulation */
1239 #define EMU_NONE                0
1240 #define EMU_BOULDERDASH         1
1241 #define EMU_SOKOBAN             2
1242 #define EMU_SUPAPLEX            3
1243
1244 struct MenuInfo
1245 {
1246   int draw_xoffset_default;
1247   int draw_yoffset_default;
1248   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1249   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1250
1251   int scrollbar_xoffset;
1252
1253   int list_size_default;
1254   int list_size[NUM_SPECIAL_GFX_ARGS];
1255
1256   int sound[NUM_SPECIAL_GFX_ARGS];
1257   int music[NUM_SPECIAL_GFX_ARGS];
1258 };
1259
1260 struct DoorInfo
1261 {
1262   int step_offset;
1263   int step_delay;
1264   int anim_mode;
1265 };
1266
1267 struct HiScore
1268 {
1269   char Name[MAX_PLAYER_NAME_LEN + 1];
1270   int Score;
1271 };
1272
1273 struct PlayerInfo
1274 {
1275   boolean present;              /* player present in level playfield */
1276   boolean connected;            /* player connected (locally or via network) */
1277   boolean active;               /* player present and connected */
1278
1279   int index_nr, client_nr, element_nr;
1280
1281   byte action;                  /* action from local input device */
1282   byte effective_action;        /* action acknowledged from network server
1283                                    or summarized over all configured input
1284                                    devices when in single player mode */
1285   byte programmed_action;       /* action forced by game itself (like moving
1286                                    through doors); overrides other actions */
1287
1288   int jx, jy, last_jx, last_jy;
1289   int MovDir, MovPos, GfxDir, GfxPos;
1290   int Frame, StepFrame;
1291
1292   int GfxAction;
1293
1294   boolean use_murphy_graphic;
1295
1296   boolean block_last_field;
1297
1298   boolean LevelSolved, GameOver;
1299
1300   int last_move_dir;
1301
1302   boolean is_waiting;
1303   boolean is_moving;
1304   boolean is_digging;
1305   boolean is_snapping;
1306   boolean is_collecting;
1307   boolean is_pushing;
1308   boolean is_switching;
1309   boolean is_dropping;
1310
1311   boolean is_bored;
1312   boolean is_sleeping;
1313
1314   int frame_counter_bored;
1315   int frame_counter_sleeping;
1316
1317   int anim_delay_counter;
1318   int post_delay_counter;
1319
1320   int action_waiting, last_action_waiting;
1321   int special_action_bored;
1322   int special_action_sleeping;
1323
1324   int num_special_action_bored;
1325   int num_special_action_sleeping;
1326
1327   int switch_x, switch_y;
1328
1329   int show_envelope;
1330
1331   unsigned long move_delay;
1332   int move_delay_value;
1333
1334   int move_delay_reset_counter;
1335
1336   unsigned long push_delay;
1337   unsigned long push_delay_value;
1338
1339   unsigned long actual_frame_counter;
1340
1341   int drop_delay;
1342
1343   int step_counter;
1344
1345   int score;
1346   int gems_still_needed;
1347   int sokobanfields_still_needed;
1348   int lights_still_needed;
1349   int friends_still_needed;
1350   int key[4];
1351   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1352   int shield_normal_time_left;
1353   int shield_deadly_time_left;
1354
1355   int inventory_element[MAX_INVENTORY_SIZE];
1356   int inventory_size;
1357 };
1358
1359 struct LevelSetInfo
1360 {
1361   int music[MAX_LEVELS];
1362 };
1363
1364 struct LevelFileInfo
1365 {
1366   int nr;
1367   int type;
1368   boolean packed;
1369   char *basename;
1370   char *filename;
1371 };
1372
1373 struct LevelInfo
1374 {
1375   int file_version;     /* file format version the level is stored with    */
1376   int game_version;     /* game release version the level was created with */
1377
1378   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1379   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1380   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1381
1382   int fieldx, fieldy;
1383
1384   int time;
1385   int gems_needed;
1386
1387   char name[MAX_LEVEL_NAME_LEN + 1];
1388   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1389
1390   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1391   int envelope_xsize[4], envelope_ysize[4];
1392
1393   int score[LEVEL_SCORE_ELEMENTS];
1394
1395   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1396   int num_yamyam_contents;
1397
1398   int amoeba_speed;
1399   int amoeba_content;
1400
1401   int time_magic_wall;
1402   int time_wheel;
1403   int time_light;
1404   int time_timegate;
1405
1406   int can_move_into_acid;       /* bits indicate property for element groups */
1407
1408   boolean double_speed;
1409   boolean initial_gravity;
1410   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1411   boolean block_last_field;     /* player blocks previous field while moving */
1412   boolean sp_block_last_field;  /* player blocks previous field while moving */
1413   boolean use_spring_bug;       /* for compatibility with old levels */
1414
1415   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1416
1417   boolean use_custom_template;  /* use custom properties from template file */
1418
1419   boolean no_level_file;        /* set for currently undefined levels */
1420 };
1421
1422 struct TapeInfo
1423 {
1424   int file_version;     /* file format version the tape is stored with    */
1425   int game_version;     /* game release version the tape was created with */
1426   int engine_version;   /* game engine version the tape was recorded with */
1427
1428   char *level_identifier;
1429   int level_nr;
1430   unsigned long random_seed;
1431   unsigned long date;
1432   unsigned long counter;
1433   unsigned long length;
1434   unsigned long length_seconds;
1435   unsigned int delay_played;
1436   boolean pause_before_death;
1437   boolean recording, playing, pausing;
1438   boolean fast_forward;
1439   boolean index_search;
1440   boolean auto_play;
1441   boolean auto_play_level_solved;
1442   boolean quick_resume;
1443   boolean single_step;
1444   boolean changed;
1445   boolean player_participates[MAX_PLAYERS];
1446   int num_participating_players;
1447
1448   struct
1449   {
1450     byte action[MAX_PLAYERS];
1451     byte delay;
1452   } pos[MAX_TAPELEN];
1453 };
1454
1455 struct GameInfo
1456 {
1457   /* values for engine initialization */
1458   int default_push_delay_fixed;
1459   int default_push_delay_random;
1460
1461   /* constant within running game */
1462   int engine_version;
1463   int emulation;
1464   int initial_move_delay;
1465   int initial_move_delay_value;
1466   int initial_push_delay_value;
1467
1468   /* variable within running game */
1469   int yamyam_content_nr;
1470   boolean magic_wall_active;
1471   int magic_wall_time_left;
1472   int light_time_left;
1473   int timegate_time_left;
1474   int belt_dir[4];
1475   int belt_dir_nr[4];
1476   int switchgate_pos;
1477   int balloon_dir;
1478   boolean gravity;
1479   boolean explosions_delayed;
1480   boolean envelope_active;
1481
1482   /* values for player idle animation (no effect on engine) */
1483   int player_boring_delay_fixed;
1484   int player_boring_delay_random;
1485   int player_sleeping_delay_fixed;
1486   int player_sleeping_delay_random;
1487 };
1488
1489 struct GlobalInfo
1490 {
1491   char *autoplay_leveldir;
1492   int autoplay_level_nr;
1493
1494   int num_toons;
1495
1496   float frames_per_second;
1497   boolean fps_slowdown;
1498   int fps_slowdown_factor;
1499 };
1500
1501 struct ElementChangeInfo
1502 {
1503   boolean can_change;           /* use or ignore this change info */
1504
1505   unsigned long events;         /* change events */
1506   int sides;                    /* change sides */
1507
1508   short target_element;         /* target element after change */
1509
1510   int delay_fixed;              /* added frame delay before changed (fixed) */
1511   int delay_random;             /* added frame delay before changed (random) */
1512   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1513
1514   short trigger_element;        /* custom element triggering change */
1515
1516   int content[3][3];            /* new elements after extended change */
1517   boolean use_content;          /* use extended change content */
1518   boolean only_complete;        /* only use complete content */
1519   boolean use_random_change;    /* use random value for setting content */
1520   int random;                   /* random value for setting content */
1521   int power;                    /* power of extended change */
1522
1523   boolean explode;              /* explode instead of change */
1524
1525   /* functions that are called before, while and after the change of an
1526      element -- currently only used for non-custom elements */
1527   void (*pre_change_function)(int x, int y);
1528   void (*change_function)(int x, int y);
1529   void (*post_change_function)(int x, int y);
1530
1531   /* ---------- internal values used in level editor ---------- */
1532
1533   int direct_action;            /* change triggered by actions on element */
1534   int other_action;             /* change triggered by other element actions */
1535 };
1536
1537 struct ElementGroupInfo
1538 {
1539   int num_elements;                     /* number of elements in this group */
1540   short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
1541
1542   int choice_mode;              /* how to choose element from group */
1543
1544   /* ---------- internal values used at runtime when playing ---------- */
1545
1546   /* the following is the same as above, but with recursively resolved group
1547      elements (group elements may also contain further group elements!) */
1548   int num_elements_resolved;
1549   short element_resolved[NUM_FILE_ELEMENTS];
1550
1551   int choice_pos;               /* current element choice position */
1552 };
1553
1554 struct ElementInfo
1555 {
1556   /* ---------- token and description strings ---------- */
1557
1558   char *token_name;             /* element token used in config files */
1559   char *class_name;             /* element class used in config files */
1560   char *editor_description;     /* pre-defined description for level editor */
1561   char *custom_description;     /* alternative description from config file */
1562   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
1563
1564   /* ---------- graphic and sound definitions ---------- */
1565
1566   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1567   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1568                                 /* special graphics for left/right/up/down */
1569
1570   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1571   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1572                                 /* crumbled graphics for left/right/up/down */
1573
1574   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1575                                 /* special graphics for certain screens */
1576
1577   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1578
1579   /* ---------- special element property values ---------- */
1580
1581   boolean use_gfx_element;      /* use custom graphic element */
1582   short gfx_element;            /* optional custom graphic element */
1583
1584   int access_direction;         /* accessible from which direction */
1585
1586   int collect_score;            /* score value for collecting */
1587   int collect_count;            /* count value for collecting */
1588
1589   int push_delay_fixed;         /* constant frame delay for pushing */
1590   int push_delay_random;        /* additional random frame delay for pushing */
1591   int move_delay_fixed;         /* constant frame delay for moving */
1592   int move_delay_random;        /* additional random frame delay for moving */
1593
1594   int move_pattern;             /* direction movable element moves to */
1595   int move_direction_initial;   /* initial direction element moves to */
1596   int move_stepsize;            /* step size element moves with */
1597   int move_enter_element;       /* element that can be entered (and removed) */
1598   int move_leave_element;       /* element that can be left behind */
1599   int move_leave_type;          /* change (limited) or leave (unlimited) */
1600
1601   int slippery_type;            /* how/where other elements slip away */
1602
1603   int content[3][3];            /* new elements after explosion */
1604
1605   int explosion_delay;          /* duration of explosion of this element */
1606   int ignition_delay;           /* delay for explosion by other explosion */
1607
1608   struct ElementChangeInfo *change_page; /* actual list of change pages */
1609   struct ElementChangeInfo *change;      /* pointer to current change page */
1610
1611   int num_change_pages;         /* actual number of change pages */
1612   int current_change_page;      /* currently edited change page */
1613
1614   struct ElementGroupInfo *group;       /* pointer to element group info */
1615
1616   /* ---------- internal values used at runtime when playing ---------- */
1617
1618   unsigned long change_events;  /* bitfield for combined change events */
1619
1620   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1621   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1622
1623   boolean in_group[NUM_GROUP_ELEMENTS];
1624
1625   boolean can_leave_element;    /* element can leave other element behind */
1626   boolean can_leave_element_last;
1627
1628   /* ---------- internal values used in level editor ---------- */
1629
1630   int access_type;              /* walkable or passable */
1631   int access_layer;             /* accessible over/inside/under */
1632   int access_protected;         /* protection against deadly elements */
1633   int walk_to_action;           /* diggable/collectible/pushable */
1634   int smash_targets;            /* can smash player/enemies/everything */
1635   int deadliness;               /* deadly when running/colliding/touching */
1636   int consistency;              /* indestructible/can explode */
1637
1638   boolean can_explode_by_fire;  /* element explodes by fire */
1639   boolean can_explode_smashed;  /* element explodes when smashed */
1640   boolean can_explode_impact;   /* element explodes on impact */
1641
1642   boolean modified_settings;    /* set for all modified custom elements */
1643 };
1644
1645 struct FontInfo
1646 {
1647   char *token_name;             /* font token used in config files */
1648
1649   int graphic;                  /* default graphic for this font */
1650   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1651                                 /* special graphics for certain screens */
1652   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1653                                 /* internal bitmap ID for special graphics */
1654 };
1655
1656 struct GraphicInfo
1657 {
1658   Bitmap *bitmap;
1659   int src_x, src_y;             /* start position of animation frames */
1660   int width, height;            /* width/height of each animation frame */
1661   int offset_x, offset_y;       /* x/y offset to next animation frame */
1662   int anim_frames;
1663   int anim_frames_per_line;
1664   int anim_start_frame;
1665   int anim_delay;               /* important: delay of 1 means "no delay"! */
1666   int anim_mode;
1667   boolean anim_global_sync;
1668   int crumbled_like;            /* element for cloning crumble graphics */
1669   int diggable_like;            /* element for cloning digging graphics */
1670   int border_size;              /* border size for "crumbled" graphics */
1671
1672   int anim_delay_fixed;         /* optional delay values for bored and   */
1673   int anim_delay_random;        /* sleeping player animations (animation */
1674   int post_delay_fixed;         /* intervall and following pause before  */
1675   int post_delay_random;        /* next intervall (bored animation only) */
1676
1677   int step_offset;              /* optional step offset of toon animations */
1678   int step_delay;               /* optional step delay of toon animations */
1679
1680   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1681
1682   int draw_masked;              /* optional setting for drawing envelope gfx */
1683
1684 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1685   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1686   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1687 #endif
1688 };
1689
1690 struct SoundInfo
1691 {
1692   boolean loop;
1693 };
1694
1695 struct MusicInfo
1696 {
1697   boolean loop;
1698 };
1699
1700 struct MusicPrefixInfo
1701 {
1702   char *prefix;
1703   boolean is_loop_music;
1704 };
1705
1706 struct MusicFileInfo
1707 {
1708   char *basename;
1709
1710   char *title_header;
1711   char *artist_header;
1712   char *album_header;
1713   char *year_header;
1714
1715   char *title;
1716   char *artist;
1717   char *album;
1718   char *year;
1719
1720   int music;
1721
1722   boolean is_sound;
1723
1724   struct MusicFileInfo *next;
1725 };
1726
1727 struct ElementActionInfo
1728 {
1729   char *suffix;
1730   int value;
1731   boolean is_loop_sound;
1732 };
1733
1734 struct ElementDirectionInfo
1735 {
1736   char *suffix;
1737   int value;
1738 };
1739
1740 struct SpecialSuffixInfo
1741 {
1742   char *suffix;
1743   int value;
1744 };
1745
1746 struct HelpAnimInfo
1747 {
1748   int element;
1749   int action;
1750   int direction;
1751
1752   int delay;
1753 };
1754
1755
1756 #if 0
1757 extern GC                       tile_clip_gc;
1758 extern Bitmap                  *pix[];
1759 #endif
1760 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1761 extern Pixmap                   tile_clipmask[];
1762 extern DrawBuffer             *fieldbuffer;
1763 extern DrawBuffer             *drawto_field;
1764
1765 extern int                      game_status;
1766 extern boolean                  level_editor_test_game;
1767 extern boolean                  network_playing;
1768
1769 extern int                      key_joystick_mapping;
1770
1771 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1772 extern int                      redraw_x1, redraw_y1;
1773
1774 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1775 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1776 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1777 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1778 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1779 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1780 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1781 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1782 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1783 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1784 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1785 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1786 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1787 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1788 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1789 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1790 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1791 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1792 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1793 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1794 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1795 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1796 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1797 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1798
1799 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1800
1801 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1802 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1803 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1804 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1805 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1806
1807 extern int                      lev_fieldx, lev_fieldy;
1808 extern int                      scroll_x, scroll_y;
1809
1810 extern int                      FX, FY;
1811 extern int                      ScrollStepSize;
1812 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1813 extern int                      BorderElement;
1814 extern int                      GameFrameDelay;
1815 extern int                      FfwdFrameDelay;
1816 extern int                      BX1, BY1;
1817 extern int                      BX2, BY2;
1818 extern int                      SBX_Left, SBX_Right;
1819 extern int                      SBY_Upper, SBY_Lower;
1820 extern int                      ZX, ZY;
1821 extern int                      ExitX, ExitY;
1822 extern int                      AllPlayersGone;
1823
1824 extern int                      TimeFrames, TimePlayed, TimeLeft;
1825 extern boolean                  SiebAktiv;
1826 extern int                      SiebCount;
1827
1828 extern boolean                  network_player_action_received;
1829
1830 extern int                      graphics_action_mapping[];
1831
1832 extern struct LevelSetInfo      levelset;
1833 extern struct LevelInfo         level, level_template;
1834 extern struct PlayerInfo        stored_player[], *local_player;
1835 extern struct HiScore           highscore[];
1836 extern struct TapeInfo          tape;
1837 extern struct GameInfo          game;
1838 extern struct GlobalInfo        global;
1839 extern struct MenuInfo          menu;
1840 extern struct DoorInfo          door_1, door_2;
1841 extern struct ElementInfo       element_info[];
1842 extern struct ElementActionInfo element_action_info[];
1843 extern struct ElementDirectionInfo element_direction_info[];
1844 extern struct SpecialSuffixInfo special_suffix_info[];
1845 extern struct TokenIntPtrInfo   image_config_vars[];
1846 extern struct FontInfo          font_info[];
1847 extern struct MusicPrefixInfo   music_prefix_info[];
1848 extern struct GraphicInfo      *graphic_info;
1849 extern struct SoundInfo        *sound_info;
1850 extern struct MusicInfo        *music_info;
1851 extern struct MusicFileInfo    *music_file_info;
1852 extern struct HelpAnimInfo     *helpanim_info;
1853 extern SetupFileHash           *helptext_info;
1854 extern struct ConfigInfo        image_config[];
1855 extern struct ConfigInfo        sound_config[];
1856 extern struct ConfigInfo        music_config[];
1857 extern struct ConfigInfo        image_config_suffix[];
1858 extern struct ConfigInfo        sound_config_suffix[];
1859 extern struct ConfigInfo        music_config_suffix[];
1860 extern struct ConfigInfo        helpanim_config[];
1861 extern struct ConfigInfo        helptext_config[];
1862
1863 #endif  /* MAIN_H */