302ba8c466a448716a13faeb0906f354bf0753b6
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE          1
66 #define EP_UNUSED_2             2
67 #define EP_UNUSED_3             3
68 #define EP_UNUSED_4             4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_UNUSED_7             7
72 #define EP_UNUSED_8             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_WALKABLE_OVER        11
76 #define EP_WALKABLE_INSIDE      12
77 #define EP_WALKABLE_UNDER       13
78 #define EP_PASSABLE_OVER        14
79 #define EP_PASSABLE_INSIDE      15
80 #define EP_PASSABLE_UNDER       16
81 #define EP_CHANGEABLE           17
82 #define EP_UNUSED_18            18
83 #define EP_UNUSED_19            19
84 #define EP_UNUSED_20            20
85 #define EP_UNUSED_21            21
86 #define EP_UNUSED_22            22
87 #define EP_UNUSED_23            23
88 #define EP_PUSHABLE             24
89
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL     25
92
93 /* values for special graphics properties (no effect on game engine) */
94 #define EP_CAN_BE_CRUMBLED      26
95
96 /* values for pre-defined properties */
97 #define EP_PLAYER               27
98 #define EP_CAN_MOVE             28
99 #define EP_CAN_PASS_MAGIC_WALL  29
100 #define EP_SWITCHABLE           30
101 #define EP_DONT_TOUCH           31
102 #define EP_ENEMY                32
103 #define EP_DONT_GO_TO           33
104 #define EP_CAN_EXPLODE          34
105 #define EP_BD_ELEMENT           35
106 #define EP_SP_ELEMENT           36
107 #define EP_SB_ELEMENT           37
108 #define EP_GEM                  38
109 #define EP_FOOD_DARK_YAMYAM     39
110 #define EP_FOOD_PENGUIN         40
111 #define EP_FOOD_PIG             41
112 #define EP_HISTORIC_WALL        42
113 #define EP_HISTORIC_SOLID       43
114 #define EP_BELT                 44
115 #define EP_BELT_ACTIVE          45
116 #define EP_BELT_SWITCH          46
117 #define EP_TUBE                 47
118 #define EP_KEYGATE              48
119 #define EP_AMOEBOID             49
120 #define EP_AMOEBALIVE           50
121 #define EP_HAS_CONTENT          51
122 #define EP_ACTIVE_BOMB          52
123 #define EP_INACTIVE             53
124
125 /* values for derived properties (determined from properties above) */
126 #define EP_ACCESSIBLE_OVER      54
127 #define EP_ACCESSIBLE_INSIDE    55
128 #define EP_ACCESSIBLE_UNDER     56
129 #define EP_WALKABLE             57
130 #define EP_PASSABLE             58
131 #define EP_ACCESSIBLE           59
132 #define EP_SNAPPABLE            60
133 #define EP_WALL                 61
134 #define EP_SOLID_FOR_PUSHING    62
135 #define EP_DRAGONFIRE_PROOF     63
136 #define EP_EXPLOSION_PROOF      64
137
138 /* values for internal purpose only (level editor) */
139 #define EP_WALK_TO_OBJECT       65
140
141 #define NUM_ELEMENT_PROPERTIES  66
142
143 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
144 #define EP_BITFIELD_BASE        0
145
146 #define EP_BITMASK_DEFAULT      0
147
148 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
149 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
150 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
151 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
152                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
153                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
154
155
156 /* values for change events for custom elements */
157 #define CE_DELAY_FIXED          0
158 #define CE_DELAY_RANDOM         1
159
160 #define NUM_CHANGE_EVENTS       2
161
162 #define CE_BITMASK_DEFAULT      0
163
164 #define CUSTOM_ELEMENT_INFO(e)  (level.custom_element[(e) - EL_CUSTOM_START])
165
166 #define CH_EVENT_BIT(c)         (1 << (c))
167 #define CH_EVENT_VAR(e)         (CUSTOM_ELEMENT_INFO(e).change.events)
168
169 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
170                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
171 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
172                                  ((v) ?                                   \
173                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
174                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
175
176
177 /* macros for configurable properties */
178 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
179 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
180 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
181 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
182 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
183 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
184 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
185 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
186 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
187 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
188 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
189 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
190 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
191 #define IS_CHANGEABLE(e)        HAS_PROPERTY(e, EP_CHANGEABLE)
192
193 /* macros for special configurable properties */
194 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
195
196 /* macros for special graphics properties */
197 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(GFX_ELEMENT(e),EP_CAN_BE_CRUMBLED)
198
199 /* macros for pre-defined properties */
200 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
201 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
202 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
203 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
204 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
205 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
206 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
207 #define IS_CAN_EXPLODE(e)       HAS_PROPERTY(e, EP_CAN_EXPLODE)
208 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
209 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
210 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
211 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
212 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
213 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
214 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
215 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
216 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
217 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
218 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
219 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
220 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
221 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
222 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
223 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
224 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
225 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
226 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
227
228 /* macros for derived properties */
229 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
230 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
231 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
232 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
233 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
234 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
235 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
236 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
237 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
238 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
239 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
240
241 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
242                                  (e) <= EL_CUSTOM_END)
243
244 #define GFX_ELEMENT(e)          (IS_CUSTOM_ELEMENT(e) &&                  \
245                                  CUSTOM_ELEMENT_INFO(e).use_gfx_element ? \
246                                  CUSTOM_ELEMENT_INFO(e).gfx_element : e)
247
248 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
249
250 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
251 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
252
253 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
254 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
255 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
256
257 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
258                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
259                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
260                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
261                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
262                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
263                                  EL_ROCK)
264 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
265                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
266                                  EL_BD_ROCK)
267 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
268 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
269 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
270 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
271
272 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
273 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
274 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
275                                  IS_INDESTRUCTIBLE(Feld[x][y]))
276 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
277                                  PROTECTED_FIELD(x, y))
278
279 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
280
281 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
282 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
283 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
284
285 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
286 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
287 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
288 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
289
290 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
291
292
293 /* boundaries of arrays etc. */
294 #define MAX_LEVEL_NAME_LEN      32
295 #define MAX_LEVEL_AUTHOR_LEN    32
296 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
297 #define MAX_SCORE_ENTRIES       100
298 #define MAX_NUM_AMOEBA          100
299
300 /* values for elements with content */
301 #define MIN_ELEMENT_CONTENTS    1
302 #define STD_ELEMENT_CONTENTS    4
303 #define MAX_ELEMENT_CONTENTS    8
304
305 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
306
307 /* fundamental game speed values */
308 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
309 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
310 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
311 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
312 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
313
314 /* often used screen positions */
315 #define SX                      8
316 #define SY                      8
317 #define REAL_SX                 (SX - 2)
318 #define REAL_SY                 (SY - 2)
319 #define DX                      566
320 #define DY                      60
321 #define VX                      DX
322 #define VY                      400
323 #define EX                      DX
324 #define EY                      (VY - 44)
325 #define TILEX                   32
326 #define TILEY                   32
327 #define MINI_TILEX              (TILEX / 2)
328 #define MINI_TILEY              (TILEY / 2)
329 #define MICRO_TILEX             (TILEX / 8)
330 #define MICRO_TILEY             (TILEY / 8)
331 #define MIDPOSX                 (SCR_FIELDX / 2)
332 #define MIDPOSY                 (SCR_FIELDY / 2)
333 #define SXSIZE                  (SCR_FIELDX * TILEX)
334 #define SYSIZE                  (SCR_FIELDY * TILEY)
335 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
336 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
337 #define DXSIZE                  100
338 #define DYSIZE                  280
339 #define VXSIZE                  DXSIZE
340 #define VYSIZE                  100
341 #define EXSIZE                  DXSIZE
342 #define EYSIZE                  (VYSIZE + 44)
343 #define FULL_SXSIZE             (2 + SXSIZE + 2)
344 #define FULL_SYSIZE             (2 + SYSIZE + 2)
345 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
346 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
347 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
348 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
349 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
350
351
352 /* "real" level file elements */
353 #define EL_UNDEFINED                    -1
354
355 #define EL_EMPTY_SPACE                  0
356 #define EL_EMPTY                        EL_EMPTY_SPACE
357 #define EL_SAND                         1
358 #define EL_WALL                         2
359 #define EL_WALL_CRUMBLED                3
360 #define EL_ROCK                         4
361 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
362 #define EL_EMERALD                      6
363 #define EL_EXIT_CLOSED                  7
364 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
365 #define EL_BUG                          9
366 #define EL_SPACESHIP                    10
367 #define EL_YAMYAM                       11
368 #define EL_ROBOT                        12
369 #define EL_STEELWALL                    13
370 #define EL_DIAMOND                      14
371 #define EL_AMOEBA_DEAD                  15
372 #define EL_QUICKSAND_EMPTY              16
373 #define EL_QUICKSAND_FULL               17
374 #define EL_AMOEBA_DROP                  18
375 #define EL_BOMB                         19
376 #define EL_MAGIC_WALL                   20
377 #define EL_SPEED_PILL                   21
378 #define EL_ACID                         22
379 #define EL_AMOEBA_WET                   23
380 #define EL_AMOEBA_DRY                   24
381 #define EL_NUT                          25
382 #define EL_GAME_OF_LIFE                 26
383 #define EL_BIOMAZE                      27
384 #define EL_DYNAMITE_ACTIVE              28
385 #define EL_STONEBLOCK                   29
386 #define EL_ROBOT_WHEEL                  30
387 #define EL_ROBOT_WHEEL_ACTIVE           31
388 #define EL_KEY_1                        32
389 #define EL_KEY_2                        33
390 #define EL_KEY_3                        34
391 #define EL_KEY_4                        35
392 #define EL_GATE_1                       36
393 #define EL_GATE_2                       37
394 #define EL_GATE_3                       38
395 #define EL_GATE_4                       39
396 #define EL_GATE_1_GRAY                  40
397 #define EL_GATE_2_GRAY                  41
398 #define EL_GATE_3_GRAY                  42
399 #define EL_GATE_4_GRAY                  43
400 #define EL_DYNAMITE                     44
401 #define EL_PACMAN                       45
402 #define EL_INVISIBLE_WALL               46
403 #define EL_LAMP                         47
404 #define EL_LAMP_ACTIVE                  48
405 #define EL_WALL_EMERALD                 49
406 #define EL_WALL_DIAMOND                 50
407 #define EL_AMOEBA_FULL                  51
408 #define EL_BD_AMOEBA                    52
409 #define EL_TIME_ORB_FULL                53
410 #define EL_TIME_ORB_EMPTY               54
411 #define EL_EXPANDABLE_WALL              55
412 #define EL_BD_DIAMOND                   56
413 #define EL_EMERALD_YELLOW               57
414 #define EL_WALL_BD_DIAMOND              58
415 #define EL_WALL_EMERALD_YELLOW          59
416 #define EL_DARK_YAMYAM                  60
417 #define EL_BD_MAGIC_WALL                61
418 #define EL_INVISIBLE_STEELWALL          62
419
420 #define EL_UNUSED_63                    63
421
422 #define EL_DYNABOMB_INCREASE_NUMBER     64
423 #define EL_DYNABOMB_INCREASE_SIZE       65
424 #define EL_DYNABOMB_INCREASE_POWER      66
425 #define EL_SOKOBAN_OBJECT               67
426 #define EL_SOKOBAN_FIELD_EMPTY          68
427 #define EL_SOKOBAN_FIELD_FULL           69
428 #define EL_BD_BUTTERFLY_RIGHT           70
429 #define EL_BD_BUTTERFLY_UP              71
430 #define EL_BD_BUTTERFLY_LEFT            72
431 #define EL_BD_BUTTERFLY_DOWN            73
432 #define EL_BD_FIREFLY_RIGHT             74
433 #define EL_BD_FIREFLY_UP                75
434 #define EL_BD_FIREFLY_LEFT              76
435 #define EL_BD_FIREFLY_DOWN              77
436 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
437 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
438 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
439 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
440 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
441 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
442 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
443 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
444 #define EL_BD_BUTTERFLY                 78
445 #define EL_BD_FIREFLY                   79
446 #define EL_PLAYER_1                     80
447 #define EL_PLAYER_2                     81
448 #define EL_PLAYER_3                     82
449 #define EL_PLAYER_4                     83
450 #define EL_BUG_RIGHT                    84
451 #define EL_BUG_UP                       85
452 #define EL_BUG_LEFT                     86
453 #define EL_BUG_DOWN                     87
454 #define EL_SPACESHIP_RIGHT              88
455 #define EL_SPACESHIP_UP                 89
456 #define EL_SPACESHIP_LEFT               90
457 #define EL_SPACESHIP_DOWN               91
458 #define EL_PACMAN_RIGHT                 92
459 #define EL_PACMAN_UP                    93
460 #define EL_PACMAN_LEFT                  94
461 #define EL_PACMAN_DOWN                  95
462 #define EL_EMERALD_RED                  96
463 #define EL_EMERALD_PURPLE               97
464 #define EL_WALL_EMERALD_RED             98
465 #define EL_WALL_EMERALD_PURPLE          99
466 #define EL_ACID_POOL_TOPLEFT            100
467 #define EL_ACID_POOL_TOPRIGHT           101
468 #define EL_ACID_POOL_BOTTOMLEFT         102
469 #define EL_ACID_POOL_BOTTOM             103
470 #define EL_ACID_POOL_BOTTOMRIGHT        104
471 #define EL_BD_WALL                      105
472 #define EL_BD_ROCK                      106
473 #define EL_EXIT_OPEN                    107
474 #define EL_BLACK_ORB                    108
475 #define EL_AMOEBA_TO_DIAMOND            109
476 #define EL_MOLE                         110
477 #define EL_PENGUIN                      111
478 #define EL_SATELLITE                    112
479 #define EL_ARROW_LEFT                   113
480 #define EL_ARROW_RIGHT                  114
481 #define EL_ARROW_UP                     115
482 #define EL_ARROW_DOWN                   116
483 #define EL_PIG                          117
484 #define EL_DRAGON                       118
485
486 #define EL_EM_KEY_1_FILE                119
487
488 #define EL_CHAR_START                   120
489 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
490 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
491
492 #include "conf_chr.h"   /* include auto-generated data structure definitions */
493
494 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
495 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
496
497 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
498
499 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
500 #define EL_EXPANDABLE_WALL_VERTICAL     201
501 #define EL_EXPANDABLE_WALL_ANY          202
502
503 #define EL_EM_GATE_1                    203
504 #define EL_EM_GATE_2                    204
505 #define EL_EM_GATE_3                    205
506 #define EL_EM_GATE_4                    206
507
508 #define EL_EM_KEY_2_FILE                        207
509 #define EL_EM_KEY_3_FILE                        208
510 #define EL_EM_KEY_4_FILE                        209
511
512 #define EL_SP_START                     210
513 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
514 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
515 #define EL_SP_ZONK                      (EL_SP_START + 1)
516 #define EL_SP_BASE                      (EL_SP_START + 2)
517 #define EL_SP_MURPHY                    (EL_SP_START + 3)
518 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
519 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
520 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
521 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
522 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
523 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
524 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
525 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
526 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
527 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
528 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
529 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
530 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
531 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
532 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
533 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
534 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
535 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
536 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
537 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
538 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
539 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
540 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
541 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
542 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
543 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
544 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
545 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
546 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
547 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
548 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
549 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
550 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
551 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
552 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
553 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
554 #define EL_SP_END                       (EL_SP_START + 39)
555
556 #define EL_EM_GATE_1_GRAY               250
557 #define EL_EM_GATE_2_GRAY               251
558 #define EL_EM_GATE_3_GRAY               252
559 #define EL_EM_GATE_4_GRAY               253
560
561 #define EL_UNUSED_254                   254
562 #define EL_UNUSED_255                   255
563
564 #define EL_PEARL                        256
565 #define EL_CRYSTAL                      257
566 #define EL_WALL_PEARL                   258
567 #define EL_WALL_CRYSTAL                 259
568 #define EL_DOOR_WHITE                   260
569 #define EL_DOOR_WHITE_GRAY              261
570 #define EL_KEY_WHITE                    262
571 #define EL_SHIELD_NORMAL                263
572 #define EL_EXTRA_TIME                   264
573 #define EL_SWITCHGATE_OPEN              265
574 #define EL_SWITCHGATE_CLOSED            266
575 #define EL_SWITCHGATE_SWITCH_UP         267
576 #define EL_SWITCHGATE_SWITCH_DOWN       268
577
578 #define EL_UNUSED_269                   269
579 #define EL_UNUSED_270                   270
580
581 #define EL_CONVEYOR_BELT_1_LEFT          271
582 #define EL_CONVEYOR_BELT_1_MIDDLE        272
583 #define EL_CONVEYOR_BELT_1_RIGHT         273
584 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
585 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
586 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
587 #define EL_CONVEYOR_BELT_2_LEFT          277
588 #define EL_CONVEYOR_BELT_2_MIDDLE        278
589 #define EL_CONVEYOR_BELT_2_RIGHT         279
590 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
591 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
592 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
593 #define EL_CONVEYOR_BELT_3_LEFT          283
594 #define EL_CONVEYOR_BELT_3_MIDDLE        284
595 #define EL_CONVEYOR_BELT_3_RIGHT         285
596 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
597 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
598 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
599 #define EL_CONVEYOR_BELT_4_LEFT          289
600 #define EL_CONVEYOR_BELT_4_MIDDLE        290
601 #define EL_CONVEYOR_BELT_4_RIGHT         291
602 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
603 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
604 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
605 #define EL_LANDMINE                     295
606 #define EL_ENVELOPE                     296
607 #define EL_LIGHT_SWITCH                 297
608 #define EL_LIGHT_SWITCH_ACTIVE          298
609 #define EL_SIGN_EXCLAMATION             299
610 #define EL_SIGN_RADIOACTIVITY           300
611 #define EL_SIGN_STOP                    301
612 #define EL_SIGN_WHEELCHAIR              302
613 #define EL_SIGN_PARKING                 303
614 #define EL_SIGN_ONEWAY                  304
615 #define EL_SIGN_HEART                   305
616 #define EL_SIGN_TRIANGLE                306
617 #define EL_SIGN_ROUND                   307
618 #define EL_SIGN_EXIT                    308
619 #define EL_SIGN_YINYANG                 309
620 #define EL_SIGN_OTHER                   310
621 #define EL_MOLE_LEFT                    311
622 #define EL_MOLE_RIGHT                   312
623 #define EL_MOLE_UP                      313
624 #define EL_MOLE_DOWN                    314
625 #define EL_STEELWALL_SLANTED            315
626 #define EL_INVISIBLE_SAND               316
627 #define EL_DX_UNKNOWN_15                317
628 #define EL_DX_UNKNOWN_42                318
629
630 #define EL_UNUSED_319                   319
631 #define EL_UNUSED_320                   320
632
633 #define EL_SHIELD_DEADLY                321
634 #define EL_TIMEGATE_OPEN                322
635 #define EL_TIMEGATE_CLOSED              323
636 #define EL_TIMEGATE_SWITCH_ACTIVE       324
637 #define EL_TIMEGATE_SWITCH              325
638
639 #define EL_BALLOON                      326
640 #define EL_BALLOON_SWITCH_LEFT          327
641 #define EL_BALLOON_SWITCH_RIGHT         328
642 #define EL_BALLOON_SWITCH_UP            329
643 #define EL_BALLOON_SWITCH_DOWN          330
644 #define EL_BALLOON_SWITCH_ANY           331
645
646 #define EL_EMC_STEELWALL_1              332
647 #define EL_EMC_STEELWALL_2              333
648 #define EL_EMC_STEELWALL_3              334
649 #define EL_EMC_STEELWALL_4              335
650 #define EL_EMC_WALL_1                   336
651 #define EL_EMC_WALL_2                   337
652 #define EL_EMC_WALL_3                   338
653 #define EL_EMC_WALL_4                   339
654 #define EL_EMC_WALL_5                   340
655 #define EL_EMC_WALL_6                   341
656 #define EL_EMC_WALL_7                   342
657 #define EL_EMC_WALL_8                   343
658
659 #define EL_TUBE_ANY                     344
660 #define EL_TUBE_VERTICAL                345
661 #define EL_TUBE_HORIZONTAL              346
662 #define EL_TUBE_VERTICAL_LEFT           347
663 #define EL_TUBE_VERTICAL_RIGHT          348
664 #define EL_TUBE_HORIZONTAL_UP           349
665 #define EL_TUBE_HORIZONTAL_DOWN         350
666 #define EL_TUBE_LEFT_UP                 351
667 #define EL_TUBE_LEFT_DOWN               352
668 #define EL_TUBE_RIGHT_UP                353
669 #define EL_TUBE_RIGHT_DOWN              354
670 #define EL_SPRING                       355
671 #define EL_TRAP                         356
672 #define EL_DX_SUPABOMB                  357
673
674 #define EL_UNUSED_358                   358
675 #define EL_UNUSED_359                   359
676
677 #define EL_CUSTOM_START                 360
678
679 #include "conf_cus.h"   /* include auto-generated data structure definitions */
680
681 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
682
683 #define NUM_CUSTOM_ELEMENTS             128
684 #define NUM_FILE_ELEMENTS               488
685
686
687 /* "real" (and therefore drawable) runtime elements */
688 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
689
690 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
691 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
692 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
693 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
694 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
695 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
696 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
697 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
698 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
699 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
700 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
701 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
702 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
703 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
704 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
705 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
706 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
707 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
708 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
709 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
710 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
711 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
712 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
713 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
714 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
715 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
716 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
717 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
718 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
719 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
720 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
721 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
722 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
723 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
724 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
725 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
726 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
727 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
728 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
729 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
730 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
731 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
732 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
733 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
734 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
735 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
736
737 /* "unreal" (and therefore not drawable) runtime elements */
738 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
739
740 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
741 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
742 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
743 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
744 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
745 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
746 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
747 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
748 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
749 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
750 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
751 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
752 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
753
754 /* dummy elements (never used as game elements, only used as graphics) */
755 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
756
757 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
758 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
759 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
760 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
761 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
762 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
763 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
764 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
765 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
766 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
767 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
768 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
769 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
770 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
771 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
772 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
773
774 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
775
776
777 /* values for graphics/sounds action types */
778 #define ACTION_DEFAULT                          0
779 #define ACTION_WAITING                          1
780 #define ACTION_FALLING                          2
781 #define ACTION_MOVING                           3
782 #define ACTION_DIGGING                          4
783 #define ACTION_SNAPPING                         5
784 #define ACTION_COLLECTING                       6
785 #define ACTION_DROPPING                         7
786 #define ACTION_PUSHING                          8
787 #define ACTION_PASSING                          9
788 #define ACTION_IMPACT                           10
789 #define ACTION_BREAKING                         11
790 #define ACTION_ACTIVATING                       12
791 #define ACTION_DEACTIVATING                     13
792 #define ACTION_OPENING                          14
793 #define ACTION_CLOSING                          15
794 #define ACTION_ATTACKING                        16
795 #define ACTION_GROWING                          17
796 #define ACTION_SHRINKING                        18
797 #define ACTION_ACTIVE                           19
798 #define ACTION_FILLING                          20
799 #define ACTION_EMPTYING                         21
800 #define ACTION_CHANGING                         22
801 #define ACTION_EXPLODING                        23
802 #define ACTION_DYING                            24
803 #define ACTION_OTHER                            25
804
805 #define NUM_ACTIONS                             26
806
807 /* values for special image configuration suffixes (must match game mode) */
808 #define GFX_SPECIAL_ARG_MAIN                    0
809 #define GFX_SPECIAL_ARG_LEVELS                  1
810 #define GFX_SPECIAL_ARG_SCORES                  2
811 #define GFX_SPECIAL_ARG_EDITOR                  3
812 #define GFX_SPECIAL_ARG_INFO                    4
813 #define GFX_SPECIAL_ARG_SETUP                   5
814 #define GFX_SPECIAL_ARG_DOOR                    6
815 #define GFX_SPECIAL_ARG_PREVIEW                 7
816
817 #define NUM_SPECIAL_GFX_ARGS                    8
818
819
820 /* values for image configuration suffixes */
821 #define GFX_ARG_X                               0
822 #define GFX_ARG_Y                               1
823 #define GFX_ARG_XPOS                            2
824 #define GFX_ARG_YPOS                            3
825 #define GFX_ARG_WIDTH                           4
826 #define GFX_ARG_HEIGHT                          5
827 #define GFX_ARG_OFFSET                          6
828 #define GFX_ARG_VERTICAL                        7
829 #define GFX_ARG_XOFFSET                         8
830 #define GFX_ARG_YOFFSET                         9
831 #define GFX_ARG_FRAMES                          10
832 #define GFX_ARG_FRAMES_PER_LINE                 11
833 #define GFX_ARG_START_FRAME                     12
834 #define GFX_ARG_DELAY                           13
835 #define GFX_ARG_ANIM_MODE                       14
836 #define GFX_ARG_GLOBAL_SYNC                     15
837 #define GFX_ARG_STEP_OFFSET                     16
838 #define GFX_ARG_STEP_DELAY                      17
839 #define GFX_ARG_DIRECTION                       18
840 #define GFX_ARG_POSITION                        19
841 #define GFX_ARG_DRAW_XOFFSET                    20
842 #define GFX_ARG_DRAW_YOFFSET                    21
843 #define GFX_ARG_NAME                            22
844
845 #define NUM_GFX_ARGS                            23
846
847
848 /* values for sound configuration suffixes */
849 #define SND_ARG_MODE_LOOP                       0
850
851 #define NUM_SND_ARGS                            1
852
853
854 /* values for font configuration */
855
856 #define FONT_INITIAL_1                          0
857 #define FONT_INITIAL_2                          1
858 #define FONT_INITIAL_3                          2
859 #define FONT_INITIAL_4                          3
860 #define FONT_TITLE_1                            4
861 #define FONT_TITLE_2                            5
862 #define FONT_MENU_1                             6
863 #define FONT_MENU_2                             7
864 #define FONT_TEXT_1_ACTIVE                      8
865 #define FONT_TEXT_2_ACTIVE                      9
866 #define FONT_TEXT_3_ACTIVE                      10
867 #define FONT_TEXT_4_ACTIVE                      11
868 #define FONT_TEXT_1                             12
869 #define FONT_TEXT_2                             13
870 #define FONT_TEXT_3                             14
871 #define FONT_TEXT_4                             15
872 #define FONT_INPUT_1_ACTIVE                     16
873 #define FONT_INPUT_2_ACTIVE                     17
874 #define FONT_INPUT_1                            18
875 #define FONT_INPUT_2                            19
876 #define FONT_OPTION_OFF                         20
877 #define FONT_OPTION_ON                          21
878 #define FONT_VALUE_1                            22
879 #define FONT_VALUE_2                            23
880 #define FONT_VALUE_OLD                          24
881 #define FONT_LEVEL_NUMBER                       25
882 #define FONT_TAPE_RECORDER                      26
883 #define FONT_GAME_INFO                          27
884
885 #define NUM_FONTS                               28
886 #define NUM_INITIAL_FONTS                       4
887
888 /* values for game_status (must match special image configuration suffixes) */
889 #define GAME_MODE_MAIN                          0
890 #define GAME_MODE_LEVELS                        1
891 #define GAME_MODE_SCORES                        2
892 #define GAME_MODE_EDITOR                        3
893 #define GAME_MODE_INFO                          4
894 #define GAME_MODE_SETUP                         5
895 #define GAME_MODE_PSEUDO_DOOR                   6
896 #define GAME_MODE_PSEUDO_PREVIEW                7
897
898 /* there are no special config file suffixes for these modes */
899 #define GAME_MODE_PLAYING                       8
900 #define GAME_MODE_PSEUDO_TYPENAME               9
901 #define GAME_MODE_QUIT                          10
902
903 #define PROGRAM_VERSION_MAJOR   2
904 #define PROGRAM_VERSION_MINOR   2
905 #define PROGRAM_VERSION_PATCH   0
906 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
907
908 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
909 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
910 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
911 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
912 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
913 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
914 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
915 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
916 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
917 #define FILENAME_PREFIX         "Rocks"
918
919 #if defined(PLATFORM_UNIX)
920 #define USERDATA_DIRECTORY      ".rocksndiamonds"
921 #elif defined(PLATFORM_WIN32)
922 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
923 #else
924 #define USERDATA_DIRECTORY      "userdata"
925 #endif
926
927 #define X11_ICON_FILENAME       "rocks_icon.xbm"
928 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
929 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
930
931 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
932 ** currently supported/known file version numbers:
933 **      1.0 (old)
934 **      1.2 (still in use)
935 **      1.4 (still in use)
936 **      2.0 (actual)
937 */
938 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
939 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
940 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
941 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
942
943 /* file version does not change for every program version, but is changed
944    when new features are introduced that are incompatible with older file
945    versions, so that they can be treated accordingly */
946 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
947
948 #define GAME_VERSION_1_0        FILE_VERSION_1_0
949 #define GAME_VERSION_1_2        FILE_VERSION_1_2
950 #define GAME_VERSION_1_4        FILE_VERSION_1_4
951 #define GAME_VERSION_2_0        FILE_VERSION_2_0
952
953 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
954                                               PROGRAM_VERSION_MINOR, \
955                                               PROGRAM_VERSION_PATCH)
956
957 /* values for game_emulation */
958 #define EMU_NONE                0
959 #define EMU_BOULDERDASH         1
960 #define EMU_SOKOBAN             2
961 #define EMU_SUPAPLEX            3
962
963 struct HiScore
964 {
965   char Name[MAX_PLAYER_NAME_LEN + 1];
966   int Score;
967 };
968
969 struct PlayerInfo
970 {
971   boolean present;              /* player present in level playfield */
972   boolean connected;            /* player connected (locally or via network) */
973   boolean active;               /* player (present && connected) */
974
975   int index_nr, client_nr, element_nr;
976
977   byte action;                  /* action from local input device */
978   byte effective_action;        /* action acknowledged from network server
979                                    or summarized over all configured input
980                                    devices when in single player mode */
981   byte programmed_action;       /* action forced by game itself (like moving
982                                    through doors); overrides other actions */
983
984   int jx,jy, last_jx,last_jy;
985   int MovDir, MovPos, GfxDir, GfxPos;
986   int Frame, StepFrame;
987
988   int GfxAction;
989
990   boolean use_murphy_graphic;
991   boolean use_disk_red_graphic;
992
993   boolean Pushing;
994   boolean Switching;
995   boolean LevelSolved, GameOver;
996   boolean snapped;
997
998   int last_move_dir;
999   boolean is_moving;
1000   boolean is_waiting;
1001   boolean is_digging;
1002   boolean is_collecting;
1003
1004   unsigned long move_delay;
1005   int move_delay_value;
1006
1007   unsigned long push_delay;
1008   unsigned long push_delay_value;
1009
1010   unsigned long actual_frame_counter;
1011
1012   int score;
1013   int gems_still_needed;
1014   int sokobanfields_still_needed;
1015   int lights_still_needed;
1016   int friends_still_needed;
1017   int key[4];
1018   int dynamite;
1019   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1020   int shield_normal_time_left;
1021   int shield_deadly_time_left;
1022 };
1023
1024 struct CustomElementChangeInfo
1025 {
1026   unsigned long events;         /* bitfield for change events */
1027
1028   int delay_fixed;              /* added frame delay before changed (fixed) */
1029   int delay_random;             /* added frame delay before changed (random) */
1030   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1031
1032   short successor;              /* new custom element after change */
1033 };
1034
1035 struct CustomElementInfo
1036 {
1037   boolean use_gfx_element;
1038   short gfx_element;            /* optional custom graphic element */
1039
1040   int walk_to_action;           /* only for level editor; not stored */
1041   int walkable_layer;           /* only for level editor; not stored */
1042
1043   struct CustomElementChangeInfo change;
1044 };
1045
1046 struct LevelInfo
1047 {
1048   int file_version;     /* file format version the level is stored with    */
1049   int game_version;     /* game release version the level was created with */
1050
1051   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1052   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1053   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1054
1055   int fieldx;
1056   int fieldy;
1057   int time;
1058   int gems_needed;
1059   char name[MAX_LEVEL_NAME_LEN + 1];
1060   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1061   int score[LEVEL_SCORE_ELEMENTS];
1062   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1063   int num_yam_contents;
1064   int amoeba_speed;
1065   int amoeba_content;
1066   int time_magic_wall;
1067   int time_wheel;
1068   int time_light;
1069   int time_timegate;
1070   boolean double_speed;
1071   boolean gravity;
1072   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1073
1074   struct CustomElementInfo custom_element[NUM_CUSTOM_ELEMENTS];
1075
1076   boolean no_level_file;
1077 };
1078
1079 struct TapeInfo
1080 {
1081   int file_version;     /* file format version the tape is stored with    */
1082   int game_version;     /* game release version the tape was created with */
1083   int engine_version;   /* game engine version the tape was recorded with */
1084
1085   char *level_identifier;
1086   int level_nr;
1087   unsigned long random_seed;
1088   unsigned long date;
1089   unsigned long counter;
1090   unsigned long length;
1091   unsigned long length_seconds;
1092   unsigned int delay_played;
1093   boolean pause_before_death;
1094   boolean recording, playing, pausing;
1095   boolean fast_forward;
1096   boolean index_search;
1097   boolean auto_play;
1098   boolean auto_play_level_solved;
1099   boolean quick_resume;
1100   boolean single_step;
1101   boolean changed;
1102   boolean player_participates[MAX_PLAYERS];
1103   int num_participating_players;
1104
1105   struct
1106   {
1107     byte action[MAX_PLAYERS];
1108     byte delay;
1109   } pos[MAX_TAPELEN];
1110 };
1111
1112 struct GameInfo
1113 {
1114   /* constant within running game */
1115   int engine_version;
1116   int emulation;
1117   int initial_move_delay;
1118   int initial_move_delay_value;
1119
1120   /* variable within running game */
1121   int yam_content_nr;
1122   boolean magic_wall_active;
1123   int magic_wall_time_left;
1124   int light_time_left;
1125   int timegate_time_left;
1126   int belt_dir[4];
1127   int belt_dir_nr[4];
1128   int switchgate_pos;
1129   int balloon_dir;
1130   boolean explosions_delayed;
1131 };
1132
1133 struct GlobalInfo
1134 {
1135   char *autoplay_leveldir;
1136   int autoplay_level_nr;
1137
1138   int num_toons;
1139
1140   float frames_per_second;
1141   boolean fps_slowdown;
1142   int fps_slowdown_factor;
1143 };
1144
1145 struct MenuInfo
1146 {
1147   int draw_xoffset_default;
1148   int draw_yoffset_default;
1149   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1150   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1151 };
1152
1153 struct DoorInfo
1154 {
1155   int step_offset;
1156   int step_delay;
1157 };
1158
1159 struct ElementInfo
1160 {
1161   char *token_name;             /* element token used in config files */
1162   char *class_name;             /* element class used in config files */
1163   char *editor_description;     /* short description for level editor */
1164   char *custom_description;     /* custom description for level editor */
1165
1166   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1167   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1168                                 /* special graphics for left/right/up/down */
1169   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1170                                 /* special graphics for certain screens */
1171
1172   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1173 };
1174
1175 struct FontInfo
1176 {
1177   char *token_name;             /* font token used in config files */
1178
1179   int graphic;                  /* default graphic for this font */
1180   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1181                                 /* special graphics for certain screens */
1182   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1183                                 /* internal bitmap ID for special graphics */
1184 };
1185
1186 struct GraphicInfo
1187 {
1188   Bitmap *bitmap;
1189   int src_x, src_y;             /* start position of animation frames */
1190   int width, height;            /* width/height of each animation frame */
1191   int offset_x, offset_y;       /* x/y offset to next animation frame */
1192   int anim_frames;
1193   int anim_frames_per_line;
1194   int anim_start_frame;
1195   int anim_delay;               /* important: delay of 1 means "no delay"! */
1196   int anim_mode;
1197   boolean anim_global_sync;
1198
1199   int step_offset;              /* optional step offset of toon animations */
1200   int step_delay;               /* optional step delay of toon animations */
1201
1202   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1203
1204 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1205   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1206   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1207 #endif
1208 };
1209
1210 struct SoundInfo
1211 {
1212   boolean loop;
1213 };
1214
1215 struct ElementActionInfo
1216 {
1217   char *suffix;
1218   int value;
1219   boolean is_loop_sound;
1220 };
1221
1222 struct ElementDirectionInfo
1223 {
1224   char *suffix;
1225   int value;
1226 };
1227
1228 struct SpecialSuffixInfo
1229 {
1230   char *suffix;
1231   int value;
1232 };
1233
1234
1235 #if 0
1236 extern GC                       tile_clip_gc;
1237 extern Bitmap                  *pix[];
1238 #endif
1239 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1240 extern Pixmap                   tile_clipmask[];
1241 extern DrawBuffer             *fieldbuffer;
1242 extern DrawBuffer             *drawto_field;
1243
1244 extern int                      game_status;
1245 extern boolean                  level_editor_test_game;
1246 extern boolean                  network_playing;
1247
1248 extern int                      key_joystick_mapping;
1249
1250 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1251 extern int                      redraw_x1, redraw_y1;
1252
1253 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1254 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1255 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1256 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1257 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1258 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1259 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1260 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1261 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1262 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1263 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1264 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1265 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1266 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1267 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1268 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1269
1270 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1271
1272 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1273 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1274 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1275 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1276
1277 extern int                      lev_fieldx, lev_fieldy;
1278 extern int                      scroll_x, scroll_y;
1279
1280 extern int                      FX, FY;
1281 extern int                      ScrollStepSize;
1282 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1283 extern int                      BorderElement;
1284 extern int                      GameFrameDelay;
1285 extern int                      FfwdFrameDelay;
1286 extern int                      BX1, BY1;
1287 extern int                      BX2, BY2;
1288 extern int                      SBX_Left, SBX_Right;
1289 extern int                      SBY_Upper, SBY_Lower;
1290 extern int                      ZX, ZY;
1291 extern int                      ExitX, ExitY;
1292 extern int                      AllPlayersGone;
1293
1294 extern int                      TimeFrames, TimePlayed, TimeLeft;
1295 extern boolean                  SiebAktiv;
1296 extern int                      SiebCount;
1297
1298 extern boolean                  network_player_action_received;
1299
1300 extern int                      graphics_action_mapping[];
1301
1302 extern struct LevelInfo         level;
1303 extern struct PlayerInfo        stored_player[], *local_player;
1304 extern struct HiScore           highscore[];
1305 extern struct TapeInfo          tape;
1306 extern struct GameInfo          game;
1307 extern struct GlobalInfo        global;
1308 extern struct MenuInfo          menu;
1309 extern struct DoorInfo          door;
1310 extern struct ElementInfo       element_info[];
1311 extern struct ElementActionInfo element_action_info[];
1312 extern struct ElementDirectionInfo element_direction_info[];
1313 extern struct SpecialSuffixInfo special_suffix_info[];
1314 extern struct TokenIntPtrInfo   image_config_vars[];
1315 extern struct FontInfo          font_info[];
1316 extern struct GraphicInfo      *graphic_info;
1317 extern struct SoundInfo        *sound_info;
1318 extern struct ConfigInfo        image_config[], sound_config[];
1319 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1320
1321 #endif  /* MAIN_H */