2c7b84c3f40ff2610736974e80c192bb72c9d639
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
31 #include "conf_snd.h"   /* include auto-generated data structure definitions */
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE          1
66 #define EP_UNUSED_2             2
67 #define EP_UNUSED_3             3
68 #define EP_UNUSED_4             4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_UNUSED_7             7
72 #define EP_UNUSED_8             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH            10
75 #define EP_WALKABLE_OVER        11
76 #define EP_WALKABLE_INSIDE      12
77 #define EP_WALKABLE_UNDER       13
78 #define EP_PASSABLE_OVER        14
79 #define EP_PASSABLE_INSIDE      15
80 #define EP_PASSABLE_UNDER       16
81 #define EP_UNUSED_17            17
82 #define EP_UNUSED_18            18
83 #define EP_UNUSED_19            19
84 #define EP_UNUSED_20            20
85 #define EP_UNUSED_21            21
86 #define EP_UNUSED_22            22
87 #define EP_UNUSED_23            23
88 #define EP_PUSHABLE             24
89
90 /* values for special configurable properties (depending on level settings) */
91 #define EP_EM_SLIPPERY_WALL     25
92
93 /* values for pre-defined properties */
94 #define EP_PLAYER               26
95 #define EP_CAN_BE_CRUMBLED      27
96 #define EP_CAN_MOVE             28
97 #define EP_CAN_CHANGE           29
98 #define EP_DONT_TOUCH           30
99 #define EP_ENEMY                31
100 #define EP_DONT_GO_TO           32
101 #define EP_EXPLOSIVE            33
102 #define EP_BD_ELEMENT           34
103 #define EP_SP_ELEMENT           35
104 #define EP_SB_ELEMENT           36
105 #define EP_GEM                  37
106 #define EP_FOOD_DARK_YAMYAM     38
107 #define EP_FOOD_PENGUIN         39
108 #define EP_HISTORIC_WALL        40
109 #define EP_HISTORIC_SOLID       41
110 #define EP_BELT                 42
111 #define EP_BELT_ACTIVE          43
112 #define EP_BELT_SWITCH          44
113 #define EP_TUBE                 45
114 #define EP_KEYGATE              46
115 #define EP_AMOEBOID             47
116 #define EP_AMOEBALIVE           48
117 #define EP_HAS_CONTENT          49
118 #define EP_ACTIVE_BOMB          50
119 #define EP_INACTIVE             51
120
121 /* values for derived properties (determined from properties above) */
122 #define EP_ACCESSIBLE_OVER      52
123 #define EP_ACCESSIBLE_INSIDE    53
124 #define EP_ACCESSIBLE_UNDER     54
125 #define EP_WALKABLE             55
126 #define EP_PASSABLE             56
127 #define EP_ACCESSIBLE           57
128 #define EP_WALL                 58
129 #define EP_SOLID_FOR_PUSHING    59
130 #define EP_DRAGONFIRE_PROOF     60
131 #define EP_EXPLOSION_PROOF      61
132 #define NUM_ELEMENT_PROPERTIES  63
133
134 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
135 #define EP_BITFIELD_BASE        0
136
137 #define EP_BITMASK_DEFAULT      0
138
139 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
140 #define PROPERTY_VAR(e, p)      (Properties[e][(p) / 32])
141 #define HAS_PROPERTY(e, p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
142 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
143                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
144                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
145
146 /* macros for configurable properties */
147 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
148 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
149 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
150 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
151 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
152 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
153 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
154 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
155 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
156 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
157 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
158 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
159 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
160
161 /* macros for special configurable properties */
162 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
163
164 /* macros for pre-defined properties */
165 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
166 #define CAN_BE_CRUMBLED(e)      HAS_PROPERTY(e, EP_CAN_BE_CRUMBLED)
167 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
168 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
169 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
170 #define IS_ENEMY(e)             HAS_PROPERTY(e, EP_ENEMY)
171 #define DONT_GO_TO(e)           HAS_PROPERTY(e, EP_DONT_GO_TO)
172 #define IS_EXPLOSIVE(e)         HAS_PROPERTY(e, EP_EXPLOSIVE)
173 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
174 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
175 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
176 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
177 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
178 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
179 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
180 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
181 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
182 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
183 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
184 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
185 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
186 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
187 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
188 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
189 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
190 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
191
192 /* macros for derived properties */
193 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
194 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
195 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
196 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
197 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
198 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
199 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
200 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
201 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
202 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
203
204 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&      \
205                                  (e) <= EL_CUSTOM_END)
206
207 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
208
209 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
210 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
211
212 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
213 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
214 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
215
216 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
217                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
218                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
219                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
220                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
221                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
222                                  EL_ROCK)
223 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
224                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
225                                  EL_BD_ROCK)
226 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
227 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
228 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
229 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
230
231 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
232 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
233 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
234                                  IS_INDESTRUCTIBLE(Feld[x][y]))
235 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
236                                  PROTECTED_FIELD(x, y))
237
238 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
239
240 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
241 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
242 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
243
244 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
245 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
246 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
247 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
248
249 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
250
251
252 #if 0
253
254 /* Bitmaps with graphic file */
255 #define PIX_BACK                0
256 #define PIX_DOOR                1
257 #define PIX_TOONS               2
258 #define PIX_FONT_BIG            3
259 #define PIX_FONT_SMALL          4
260 #define PIX_FONT_MEDIUM         5
261 #define PIX_FONT_EM             6
262 /* Bitmaps without graphic file */
263 #define PIX_DB_DOOR             7
264 #define PIX_DB_FIELD            8
265
266 #define NUM_PICTURES            7
267 #define NUM_BITMAPS             9
268
269 #else
270
271 /* Bitmaps with graphic file */
272 #define PIX_BACK                0
273 #define PIX_ELEMENTS            1
274 #define PIX_DOOR                2
275 #define PIX_HEROES              3
276 #define PIX_TOONS               4
277 #define PIX_SP                  5
278 #define PIX_DC                  6
279 #define PIX_MORE                7
280 #define PIX_FONT_BIG            8
281 #define PIX_FONT_SMALL          9
282 #define PIX_FONT_MEDIUM         10
283 #define PIX_FONT_EM             11
284 /* Bitmaps without graphic file */
285 #define PIX_DB_DOOR             12
286 #define PIX_DB_FIELD            13
287
288 #define NUM_PICTURES            12
289 #define NUM_BITMAPS             14
290
291 #endif
292
293 /* boundaries of arrays etc. */
294 #define MAX_LEVEL_NAME_LEN      32
295 #define MAX_LEVEL_AUTHOR_LEN    32
296 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
297 #define MAX_SCORE_ENTRIES       100
298 #if 0
299 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
300 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
301 #endif
302 #define MAX_NUM_AMOEBA          100
303
304 /* values for elements with content */
305 #define MIN_ELEMENT_CONTENTS    1
306 #define STD_ELEMENT_CONTENTS    4
307 #define MAX_ELEMENT_CONTENTS    8
308
309 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
310
311 /* fundamental game speed values */
312 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
313 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
314 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
315 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
316 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
317
318 /* often used screen positions */
319 #define SX                      8
320 #define SY                      8
321 #define REAL_SX                 (SX - 2)
322 #define REAL_SY                 (SY - 2)
323 #define DX                      566
324 #define DY                      60
325 #define VX                      DX
326 #define VY                      400
327 #define EX                      DX
328 #define EY                      (VY - 44)
329 #define TILEX                   32
330 #define TILEY                   32
331 #define MINI_TILEX              (TILEX / 2)
332 #define MINI_TILEY              (TILEY / 2)
333 #define MICRO_TILEX             (TILEX / 8)
334 #define MICRO_TILEY             (TILEY / 8)
335 #define MIDPOSX                 (SCR_FIELDX / 2)
336 #define MIDPOSY                 (SCR_FIELDY / 2)
337 #define SXSIZE                  (SCR_FIELDX * TILEX)
338 #define SYSIZE                  (SCR_FIELDY * TILEY)
339 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
340 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
341 #define DXSIZE                  100
342 #define DYSIZE                  280
343 #define VXSIZE                  DXSIZE
344 #define VYSIZE                  100
345 #define EXSIZE                  DXSIZE
346 #define EYSIZE                  (VYSIZE + 44)
347 #define FULL_SXSIZE             (2 + SXSIZE + 2)
348 #define FULL_SYSIZE             (2 + SYSIZE + 2)
349 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
350 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
351 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
352 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
353 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
354
355
356 /* "real" level file elements */
357 #define EL_UNDEFINED                    -1
358
359 #define EL_EMPTY_SPACE                  0
360 #define EL_EMPTY                        EL_EMPTY_SPACE
361 #define EL_SAND                         1
362 #define EL_WALL                         2
363 #define EL_WALL_CRUMBLED                3
364 #define EL_ROCK                         4
365 #define EL_KEY_OBSOLETE                 5 /* obsolete; mapped to EL_KEY_1 */
366 #define EL_EMERALD                      6
367 #define EL_EXIT_CLOSED                  7
368 #define EL_PLAYER_OBSOLETE              8 /* obsolete; mapped to EL_PLAYER_1 */
369 #define EL_BUG                          9
370 #define EL_SPACESHIP                    10
371 #define EL_YAMYAM                       11
372 #define EL_ROBOT                        12
373 #define EL_STEELWALL                    13
374 #define EL_DIAMOND                      14
375 #define EL_AMOEBA_DEAD                  15
376 #define EL_QUICKSAND_EMPTY              16
377 #define EL_QUICKSAND_FULL               17
378 #define EL_AMOEBA_DROP                  18
379 #define EL_BOMB                         19
380 #define EL_MAGIC_WALL                   20
381 #define EL_SPEED_PILL                   21
382 #define EL_ACID                         22
383 #define EL_AMOEBA_WET                   23
384 #define EL_AMOEBA_DRY                   24
385 #define EL_NUT                          25
386 #define EL_GAME_OF_LIFE                 26
387 #define EL_BIOMAZE                      27
388 #define EL_DYNAMITE_ACTIVE              28
389 #define EL_STONEBLOCK                   29
390 #define EL_ROBOT_WHEEL                  30
391 #define EL_ROBOT_WHEEL_ACTIVE           31
392 #define EL_KEY_1                        32
393 #define EL_KEY_2                        33
394 #define EL_KEY_3                        34
395 #define EL_KEY_4                        35
396 #define EL_GATE_1                       36
397 #define EL_GATE_2                       37
398 #define EL_GATE_3                       38
399 #define EL_GATE_4                       39
400 #define EL_GATE_1_GRAY                  40
401 #define EL_GATE_2_GRAY                  41
402 #define EL_GATE_3_GRAY                  42
403 #define EL_GATE_4_GRAY                  43
404 #define EL_DYNAMITE                     44
405 #define EL_PACMAN                       45
406 #define EL_INVISIBLE_WALL               46
407 #define EL_LAMP                         47
408 #define EL_LAMP_ACTIVE                  48
409 #define EL_WALL_EMERALD                 49
410 #define EL_WALL_DIAMOND                 50
411 #define EL_AMOEBA_FULL                  51
412 #define EL_BD_AMOEBA                    52
413 #define EL_TIME_ORB_FULL                53
414 #define EL_TIME_ORB_EMPTY               54
415 #define EL_EXPANDABLE_WALL              55
416 #define EL_BD_DIAMOND                   56
417 #define EL_EMERALD_YELLOW               57
418 #define EL_WALL_BD_DIAMOND              58
419 #define EL_WALL_EMERALD_YELLOW          59
420 #define EL_DARK_YAMYAM                  60
421 #define EL_BD_MAGIC_WALL                61
422 #define EL_INVISIBLE_STEELWALL          62
423
424 #define EL_UNUSED_63                    63
425
426 #define EL_DYNABOMB_INCREASE_NUMBER     64
427 #define EL_DYNABOMB_INCREASE_SIZE       65
428 #define EL_DYNABOMB_INCREASE_POWER      66
429 #define EL_SOKOBAN_OBJECT               67
430 #define EL_SOKOBAN_FIELD_EMPTY          68
431 #define EL_SOKOBAN_FIELD_FULL           69
432 #define EL_BD_BUTTERFLY_RIGHT           70
433 #define EL_BD_BUTTERFLY_UP              71
434 #define EL_BD_BUTTERFLY_LEFT            72
435 #define EL_BD_BUTTERFLY_DOWN            73
436 #define EL_BD_FIREFLY_RIGHT             74
437 #define EL_BD_FIREFLY_UP                75
438 #define EL_BD_FIREFLY_LEFT              76
439 #define EL_BD_FIREFLY_DOWN              77
440 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
441 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
442 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
443 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
444 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
445 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
446 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
447 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
448 #define EL_BD_BUTTERFLY                 78
449 #define EL_BD_FIREFLY                   79
450 #define EL_PLAYER_1                     80
451 #define EL_PLAYER_2                     81
452 #define EL_PLAYER_3                     82
453 #define EL_PLAYER_4                     83
454 #define EL_BUG_RIGHT                    84
455 #define EL_BUG_UP                       85
456 #define EL_BUG_LEFT                     86
457 #define EL_BUG_DOWN                     87
458 #define EL_SPACESHIP_RIGHT              88
459 #define EL_SPACESHIP_UP                 89
460 #define EL_SPACESHIP_LEFT               90
461 #define EL_SPACESHIP_DOWN               91
462 #define EL_PACMAN_RIGHT                 92
463 #define EL_PACMAN_UP                    93
464 #define EL_PACMAN_LEFT                  94
465 #define EL_PACMAN_DOWN                  95
466 #define EL_EMERALD_RED                  96
467 #define EL_EMERALD_PURPLE               97
468 #define EL_WALL_EMERALD_RED             98
469 #define EL_WALL_EMERALD_PURPLE          99
470 #define EL_ACID_POOL_TOPLEFT            100
471 #define EL_ACID_POOL_TOPRIGHT           101
472 #define EL_ACID_POOL_BOTTOMLEFT         102
473 #define EL_ACID_POOL_BOTTOM             103
474 #define EL_ACID_POOL_BOTTOMRIGHT        104
475 #define EL_BD_WALL                      105
476 #define EL_BD_ROCK                      106
477 #define EL_EXIT_OPEN                    107
478 #define EL_BLACK_ORB                    108
479 #define EL_AMOEBA_TO_DIAMOND            109
480 #define EL_MOLE                         110
481 #define EL_PENGUIN                      111
482 #define EL_SATELLITE                    112
483 #define EL_ARROW_LEFT                   113
484 #define EL_ARROW_RIGHT                  114
485 #define EL_ARROW_UP                     115
486 #define EL_ARROW_DOWN                   116
487 #define EL_PIG                          117
488 #define EL_DRAGON                       118
489
490 #define EL_EM_KEY_1_FILE                119
491
492 #define EL_CHAR_START                   120
493 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
494 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
495
496 #include "conf_chr.h"   /* include auto-generated data structure definitions */
497
498 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
499 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
500
501 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
502
503 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
504 #define EL_EXPANDABLE_WALL_VERTICAL     201
505 #define EL_EXPANDABLE_WALL_ANY          202
506
507 #define EL_EM_GATE_1                    203
508 #define EL_EM_GATE_2                    204
509 #define EL_EM_GATE_3                    205
510 #define EL_EM_GATE_4                    206
511
512 #define EL_EM_KEY_2_FILE                        207
513 #define EL_EM_KEY_3_FILE                        208
514 #define EL_EM_KEY_4_FILE                        209
515
516 #define EL_SP_START                     210
517 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
518 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
519 #define EL_SP_ZONK                      (EL_SP_START + 1)
520 #define EL_SP_BASE                      (EL_SP_START + 2)
521 #define EL_SP_MURPHY                    (EL_SP_START + 3)
522 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
523 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
524 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
525 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
526 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
527 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
528 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
529 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
530 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
531 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
532 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
533 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
534 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
535 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
536 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
537 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
538 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
539 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
540 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
541 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
542 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
543 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
544 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
545 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
546 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
547 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
548 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
549 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
550 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
551 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
552 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
553 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
554 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
555 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
556 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
557 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
558 #define EL_SP_END                       (EL_SP_START + 39)
559
560 #define EL_EM_GATE_1_GRAY               250
561 #define EL_EM_GATE_2_GRAY               251
562 #define EL_EM_GATE_3_GRAY               252
563 #define EL_EM_GATE_4_GRAY               253
564
565 #define EL_UNUSED_254                   254
566 #define EL_UNUSED_255                   255
567
568 #define EL_PEARL                        256
569 #define EL_CRYSTAL                      257
570 #define EL_WALL_PEARL                   258
571 #define EL_WALL_CRYSTAL                 259
572 #define EL_DOOR_WHITE                   260
573 #define EL_DOOR_WHITE_GRAY              261
574 #define EL_KEY_WHITE                    262
575 #define EL_SHIELD_NORMAL                263
576 #define EL_EXTRA_TIME                   264
577 #define EL_SWITCHGATE_OPEN              265
578 #define EL_SWITCHGATE_CLOSED            266
579 #define EL_SWITCHGATE_SWITCH_UP         267
580 #define EL_SWITCHGATE_SWITCH_DOWN       268
581
582 #define EL_UNUSED_269                   269
583 #define EL_UNUSED_270                   270
584
585 #define EL_CONVEYOR_BELT_1_LEFT          271
586 #define EL_CONVEYOR_BELT_1_MIDDLE        272
587 #define EL_CONVEYOR_BELT_1_RIGHT         273
588 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
589 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
590 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
591 #define EL_CONVEYOR_BELT_2_LEFT          277
592 #define EL_CONVEYOR_BELT_2_MIDDLE        278
593 #define EL_CONVEYOR_BELT_2_RIGHT         279
594 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
595 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
596 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
597 #define EL_CONVEYOR_BELT_3_LEFT          283
598 #define EL_CONVEYOR_BELT_3_MIDDLE        284
599 #define EL_CONVEYOR_BELT_3_RIGHT         285
600 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
601 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
602 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
603 #define EL_CONVEYOR_BELT_4_LEFT          289
604 #define EL_CONVEYOR_BELT_4_MIDDLE        290
605 #define EL_CONVEYOR_BELT_4_RIGHT         291
606 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
607 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
608 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
609 #define EL_LANDMINE                     295
610 #define EL_ENVELOPE                     296
611 #define EL_LIGHT_SWITCH                 297
612 #define EL_LIGHT_SWITCH_ACTIVE          298
613 #define EL_SIGN_EXCLAMATION             299
614 #define EL_SIGN_RADIOACTIVITY           300
615 #define EL_SIGN_STOP                    301
616 #define EL_SIGN_WHEELCHAIR              302
617 #define EL_SIGN_PARKING                 303
618 #define EL_SIGN_ONEWAY                  304
619 #define EL_SIGN_HEART                   305
620 #define EL_SIGN_TRIANGLE                306
621 #define EL_SIGN_ROUND                   307
622 #define EL_SIGN_EXIT                    308
623 #define EL_SIGN_YINYANG                 309
624 #define EL_SIGN_OTHER                   310
625 #define EL_MOLE_LEFT                    311
626 #define EL_MOLE_RIGHT                   312
627 #define EL_MOLE_UP                      313
628 #define EL_MOLE_DOWN                    314
629 #define EL_STEELWALL_SLANTED            315
630 #define EL_INVISIBLE_SAND               316
631 #define EL_DX_UNKNOWN_15                317
632 #define EL_DX_UNKNOWN_42                318
633
634 #define EL_UNUSED_319                   319
635 #define EL_UNUSED_320                   320
636
637 #define EL_SHIELD_DEADLY                321
638 #define EL_TIMEGATE_OPEN                322
639 #define EL_TIMEGATE_CLOSED              323
640 #define EL_TIMEGATE_SWITCH_ACTIVE       324
641 #define EL_TIMEGATE_SWITCH              325
642
643 #define EL_BALLOON                      326
644 #define EL_BALLOON_SWITCH_LEFT          327
645 #define EL_BALLOON_SWITCH_RIGHT         328
646 #define EL_BALLOON_SWITCH_UP            329
647 #define EL_BALLOON_SWITCH_DOWN          330
648 #define EL_BALLOON_SWITCH_ANY           331
649
650 #define EL_EMC_STEELWALL_1              332
651 #define EL_EMC_STEELWALL_2              333
652 #define EL_EMC_STEELWALL_3              334
653 #define EL_EMC_STEELWALL_4              335
654 #define EL_EMC_WALL_1                   336
655 #define EL_EMC_WALL_2                   337
656 #define EL_EMC_WALL_3                   338
657 #define EL_EMC_WALL_4                   339
658 #define EL_EMC_WALL_5                   340
659 #define EL_EMC_WALL_6                   341
660 #define EL_EMC_WALL_7                   342
661 #define EL_EMC_WALL_8                   343
662
663 #define EL_TUBE_ANY                     344
664 #define EL_TUBE_VERTICAL                345
665 #define EL_TUBE_HORIZONTAL              346
666 #define EL_TUBE_VERTICAL_LEFT           347
667 #define EL_TUBE_VERTICAL_RIGHT          348
668 #define EL_TUBE_HORIZONTAL_UP           349
669 #define EL_TUBE_HORIZONTAL_DOWN         350
670 #define EL_TUBE_LEFT_UP                 351
671 #define EL_TUBE_LEFT_DOWN               352
672 #define EL_TUBE_RIGHT_UP                353
673 #define EL_TUBE_RIGHT_DOWN              354
674 #define EL_SPRING                       355
675 #define EL_TRAP                         356
676 #define EL_DX_SUPABOMB                  357
677
678 #define EL_UNUSED_358                   358
679 #define EL_UNUSED_359                   359
680
681 #define EL_CUSTOM_START                 360
682
683 #include "conf_cus.h"   /* include auto-generated data structure definitions */
684
685 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
686
687 #define NUM_CUSTOM_ELEMENTS             128
688 #define NUM_FILE_ELEMENTS               488
689
690
691 /* "real" (and therefore drawable) runtime elements */
692 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
693
694 #define EL_EM_KEY_1                     (EL_FIRST_RUNTIME_REAL + 0)
695 #define EL_EM_KEY_2                     (EL_FIRST_RUNTIME_REAL + 1)
696 #define EL_EM_KEY_3                     (EL_FIRST_RUNTIME_REAL + 2)
697 #define EL_EM_KEY_4                     (EL_FIRST_RUNTIME_REAL + 3)
698 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 4)
699 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
700 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
701 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
702 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 8)
703 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 9)
704 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 10)
705 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 11)
706 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 12)
707 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 13)
708 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 14)
709 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 15)
710 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
711 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 17)
712 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 18)
713 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
714 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
715 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 21)
716 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
717 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
718 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 24)
719 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
720 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
721 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 27)
722 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
723 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 29)
724 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 30)
725 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 31)
726 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 32)
727 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 33)
728 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 34)
729 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 35)
730 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 36)
731 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 37)
732 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 38)
733 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
734 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 40)
735 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 41)
736 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 42)
737 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 43)
738 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 44)
739 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 45)
740
741 /* "unreal" (and therefore not drawable) runtime elements */
742 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 46)
743
744 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
745 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
746 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
747 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
748 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
749 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 5)
750 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
751 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 7)
752 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
753 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
754 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
755 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
756 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
757
758 /* dummy elements (never used as game elements, only used as graphics) */
759 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
760
761 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
762 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
763 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
764 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
765 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
766 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
767 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
768 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
769 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
770 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
771 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
772 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
773 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
774 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
775 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 14)
776 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 15)
777
778 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 16)
779
780
781 /* values for graphics/sounds action types */
782 #define ACTION_DEFAULT                          0
783 #define ACTION_WAITING                          1
784 #define ACTION_FALLING                          2
785 #define ACTION_MOVING                           3
786 #define ACTION_DIGGING                          4
787 #define ACTION_SNAPPING                         5
788 #define ACTION_COLLECTING                       6
789 #define ACTION_DROPPING                         7
790 #define ACTION_PUSHING                          8
791 #define ACTION_PASSING                          9
792 #define ACTION_IMPACT                           10
793 #define ACTION_BREAKING                         11
794 #define ACTION_ACTIVATING                       12
795 #define ACTION_DEACTIVATING                     13
796 #define ACTION_OPENING                          14
797 #define ACTION_CLOSING                          15
798 #define ACTION_ATTACKING                        16
799 #define ACTION_GROWING                          17
800 #define ACTION_SHRINKING                        18
801 #define ACTION_ACTIVE                           19
802 #define ACTION_FILLING                          20
803 #define ACTION_EMPTYING                         21
804 #define ACTION_CHANGING                         22
805 #define ACTION_EXPLODING                        23
806 #define ACTION_DYING                            24
807 #define ACTION_OTHER                            25
808
809 #define NUM_ACTIONS                             26
810
811 /* values for special image configuration suffixes (must match game mode) */
812 #define GFX_SPECIAL_ARG_MAIN                    0
813 #define GFX_SPECIAL_ARG_LEVELS                  1
814 #define GFX_SPECIAL_ARG_SCORES                  2
815 #define GFX_SPECIAL_ARG_EDITOR                  3
816 #define GFX_SPECIAL_ARG_INFO                    4
817 #define GFX_SPECIAL_ARG_SETUP                   5
818 #define GFX_SPECIAL_ARG_DOOR                    6
819 #define GFX_SPECIAL_ARG_PREVIEW                 7
820
821 #define NUM_SPECIAL_GFX_ARGS                    8
822
823
824 /* values for image configuration suffixes */
825 #define GFX_ARG_X                               0
826 #define GFX_ARG_Y                               1
827 #define GFX_ARG_XPOS                            2
828 #define GFX_ARG_YPOS                            3
829 #define GFX_ARG_WIDTH                           4
830 #define GFX_ARG_HEIGHT                          5
831 #define GFX_ARG_OFFSET                          6
832 #define GFX_ARG_VERTICAL                        7
833 #define GFX_ARG_XOFFSET                         8
834 #define GFX_ARG_YOFFSET                         9
835 #define GFX_ARG_FRAMES                          10
836 #define GFX_ARG_FRAMES_PER_LINE                 11
837 #define GFX_ARG_START_FRAME                     12
838 #define GFX_ARG_DELAY                           13
839 #define GFX_ARG_ANIM_MODE                       14
840 #define GFX_ARG_GLOBAL_SYNC                     15
841 #define GFX_ARG_STEP_OFFSET                     16
842 #define GFX_ARG_STEP_DELAY                      17
843 #define GFX_ARG_DIRECTION                       18
844 #define GFX_ARG_POSITION                        19
845 #define GFX_ARG_DRAW_XOFFSET                    20
846 #define GFX_ARG_DRAW_YOFFSET                    21
847 #define GFX_ARG_NAME                            22
848
849 #define NUM_GFX_ARGS                            23
850
851
852 /* values for sound configuration suffixes */
853 #define SND_ARG_MODE_LOOP                       0
854
855 #define NUM_SND_ARGS                            1
856
857
858 /* values for font configuration */
859
860 #define FONT_INITIAL_1                          0
861 #define FONT_INITIAL_2                          1
862 #define FONT_INITIAL_3                          2
863 #define FONT_INITIAL_4                          3
864 #define FONT_TITLE_1                            4
865 #define FONT_TITLE_2                            5
866 #define FONT_MENU_1                             6
867 #define FONT_MENU_2                             7
868 #define FONT_TEXT_1_ACTIVE                      8
869 #define FONT_TEXT_2_ACTIVE                      9
870 #define FONT_TEXT_3_ACTIVE                      10
871 #define FONT_TEXT_4_ACTIVE                      11
872 #define FONT_TEXT_1                             12
873 #define FONT_TEXT_2                             13
874 #define FONT_TEXT_3                             14
875 #define FONT_TEXT_4                             15
876 #define FONT_INPUT_1_ACTIVE                     16
877 #define FONT_INPUT_2_ACTIVE                     17
878 #define FONT_INPUT_1                            18
879 #define FONT_INPUT_2                            19
880 #define FONT_OPTION_OFF                         20
881 #define FONT_OPTION_ON                          21
882 #define FONT_VALUE_1                            22
883 #define FONT_VALUE_2                            23
884 #define FONT_VALUE_OLD                          24
885 #define FONT_LEVEL_NUMBER                       25
886 #define FONT_TAPE_RECORDER                      26
887 #define FONT_GAME_INFO                          27
888
889 #define NUM_FONTS                               28
890 #define NUM_INITIAL_FONTS                       4
891
892 /* values for game_status (must match special image configuration suffixes) */
893 #define GAME_MODE_MAIN                          0
894 #define GAME_MODE_LEVELS                        1
895 #define GAME_MODE_SCORES                        2
896 #define GAME_MODE_EDITOR                        3
897 #define GAME_MODE_INFO                          4
898 #define GAME_MODE_SETUP                         5
899 #define GAME_MODE_PSEUDO_DOOR                   6
900 #define GAME_MODE_PSEUDO_PREVIEW                7
901
902 /* there are no special config file suffixes for these modes */
903 #define GAME_MODE_PLAYING                       8
904 #define GAME_MODE_PSEUDO_TYPENAME               9
905 #define GAME_MODE_QUIT                          10
906
907 #define PROGRAM_VERSION_MAJOR   2
908 #define PROGRAM_VERSION_MINOR   2
909 #define PROGRAM_VERSION_PATCH   0
910 #define PROGRAM_VERSION_STRING  "2.2.0rc7"
911
912 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
913 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
914 #define PROGRAM_RIGHTS_STRING   "Copyright Â©1995-2003 by"
915 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
916 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
917 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
918 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
919 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
920 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
921 #define FILENAME_PREFIX         "Rocks"
922
923 #if defined(PLATFORM_UNIX)
924 #define USERDATA_DIRECTORY      ".rocksndiamonds"
925 #elif defined(PLATFORM_WIN32)
926 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
927 #else
928 #define USERDATA_DIRECTORY      "userdata"
929 #endif
930
931 #define X11_ICON_FILENAME       "rocks_icon.xbm"
932 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
933 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
934
935 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
936 ** currently supported/known file version numbers:
937 **      1.0 (old)
938 **      1.2 (still in use)
939 **      1.4 (still in use)
940 **      2.0 (actual)
941 */
942 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
943 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
944 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
945 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
946
947 /* file version does not change for every program version, but is changed
948    when new features are introduced that are incompatible with older file
949    versions, so that they can be treated accordingly */
950 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
951
952 #define GAME_VERSION_1_0        FILE_VERSION_1_0
953 #define GAME_VERSION_1_2        FILE_VERSION_1_2
954 #define GAME_VERSION_1_4        FILE_VERSION_1_4
955 #define GAME_VERSION_2_0        FILE_VERSION_2_0
956
957 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
958                                               PROGRAM_VERSION_MINOR, \
959                                               PROGRAM_VERSION_PATCH)
960
961 /* values for game_emulation */
962 #define EMU_NONE                0
963 #define EMU_BOULDERDASH         1
964 #define EMU_SOKOBAN             2
965 #define EMU_SUPAPLEX            3
966
967 struct HiScore
968 {
969   char Name[MAX_PLAYER_NAME_LEN + 1];
970   int Score;
971 };
972
973 struct PlayerInfo
974 {
975   boolean present;              /* player present in level playfield */
976   boolean connected;            /* player connected (locally or via network) */
977   boolean active;               /* player (present && connected) */
978
979   int index_nr, client_nr, element_nr;
980
981   byte action;                  /* action from local input device */
982   byte effective_action;        /* action acknowledged from network server
983                                    or summarized over all configured input
984                                    devices when in single player mode */
985   byte programmed_action;       /* action forced by game itself (like moving
986                                    through doors); overrides other actions */
987
988   int jx,jy, last_jx,last_jy;
989   int MovDir, MovPos, GfxDir, GfxPos;
990   int Frame, StepFrame;
991
992   int GfxAction;
993
994   boolean use_murphy_graphic;
995   boolean use_disk_red_graphic;
996
997   boolean Pushing;
998   boolean Switching;
999   boolean LevelSolved, GameOver;
1000   boolean snapped;
1001
1002   int last_move_dir;
1003   boolean is_moving;
1004   boolean is_waiting;
1005   boolean is_digging;
1006   boolean is_collecting;
1007
1008   unsigned long move_delay;
1009   int move_delay_value;
1010
1011   unsigned long push_delay;
1012   unsigned long push_delay_value;
1013
1014   unsigned long actual_frame_counter;
1015
1016   int score;
1017   int gems_still_needed;
1018   int sokobanfields_still_needed;
1019   int lights_still_needed;
1020   int friends_still_needed;
1021   int key[4];
1022   int dynamite;
1023   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1024   int shield_normal_time_left;
1025   int shield_deadly_time_left;
1026 };
1027
1028 struct LevelInfo
1029 {
1030   int file_version;     /* file format version the level is stored with    */
1031   int game_version;     /* game release version the level was created with */
1032
1033   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1034   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1035   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1036
1037   int fieldx;
1038   int fieldy;
1039   int time;
1040   int gems_needed;
1041   char name[MAX_LEVEL_NAME_LEN + 1];
1042   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1043   int score[LEVEL_SCORE_ELEMENTS];
1044   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
1045   int num_yam_contents;
1046   int amoeba_speed;
1047   int amoeba_content;
1048   int time_magic_wall;
1049   int time_wheel;
1050   int time_light;
1051   int time_timegate;
1052   boolean double_speed;
1053   boolean gravity;
1054   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1055
1056   short custom_element_successor[NUM_CUSTOM_ELEMENTS];
1057
1058   boolean no_level_file;
1059 };
1060
1061 struct TapeInfo
1062 {
1063   int file_version;     /* file format version the tape is stored with    */
1064   int game_version;     /* game release version the tape was created with */
1065   int engine_version;   /* game engine version the tape was recorded with */
1066
1067   char *level_identifier;
1068   int level_nr;
1069   unsigned long random_seed;
1070   unsigned long date;
1071   unsigned long counter;
1072   unsigned long length;
1073   unsigned long length_seconds;
1074   unsigned int delay_played;
1075   boolean pause_before_death;
1076   boolean recording, playing, pausing;
1077   boolean fast_forward;
1078   boolean index_search;
1079   boolean auto_play;
1080   boolean auto_play_level_solved;
1081   boolean quick_resume;
1082   boolean single_step;
1083   boolean changed;
1084   boolean player_participates[MAX_PLAYERS];
1085   int num_participating_players;
1086
1087   struct
1088   {
1089     byte action[MAX_PLAYERS];
1090     byte delay;
1091   } pos[MAX_TAPELEN];
1092 };
1093
1094 struct GameInfo
1095 {
1096   /* constant within running game */
1097   int engine_version;
1098   int emulation;
1099   int initial_move_delay;
1100   int initial_move_delay_value;
1101
1102   /* variable within running game */
1103   int yam_content_nr;
1104   boolean magic_wall_active;
1105   int magic_wall_time_left;
1106   int light_time_left;
1107   int timegate_time_left;
1108   int belt_dir[4];
1109   int belt_dir_nr[4];
1110   int switchgate_pos;
1111   int balloon_dir;
1112   boolean explosions_delayed;
1113 };
1114
1115 struct GlobalInfo
1116 {
1117   char *autoplay_leveldir;
1118   int autoplay_level_nr;
1119
1120   int num_toons;
1121
1122   float frames_per_second;
1123   boolean fps_slowdown;
1124   int fps_slowdown_factor;
1125 };
1126
1127 struct MenuInfo
1128 {
1129   int draw_xoffset_default;
1130   int draw_yoffset_default;
1131   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1132   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1133 };
1134
1135 struct DoorInfo
1136 {
1137   int step_offset;
1138   int step_delay;
1139 };
1140
1141 struct ElementInfo
1142 {
1143   char *token_name;             /* element token used in config files */
1144   char *class_name;             /* element class used in config files */
1145   char *editor_description;     /* short description for level editor */
1146   char *custom_description;     /* custom description for level editor */
1147
1148   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1149   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1150                                 /* special graphics for left/right/up/down */
1151   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1152                                 /* special graphics for certain screens */
1153
1154   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1155 };
1156
1157 struct FontInfo
1158 {
1159   char *token_name;             /* font token used in config files */
1160
1161   int graphic;                  /* default graphic for this font */
1162   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1163                                 /* special graphics for certain screens */
1164   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1165                                 /* internal bitmap ID for special graphics */
1166 };
1167
1168 struct GraphicInfo
1169 {
1170   Bitmap *bitmap;
1171   int src_x, src_y;             /* start position of animation frames */
1172   int width, height;            /* width/height of each animation frame */
1173   int offset_x, offset_y;       /* x/y offset to next animation frame */
1174   int anim_frames;
1175   int anim_frames_per_line;
1176   int anim_start_frame;
1177   int anim_delay;               /* important: delay of 1 means "no delay"! */
1178   int anim_mode;
1179   boolean anim_global_sync;
1180
1181   int step_offset;              /* optional step offset of toon animations */
1182   int step_delay;               /* optional step delay of toon animations */
1183
1184   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1185
1186 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1187   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1188   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1189 #endif
1190 };
1191
1192 struct SoundInfo
1193 {
1194   boolean loop;
1195 };
1196
1197 struct ElementActionInfo
1198 {
1199   char *suffix;
1200   int value;
1201   boolean is_loop_sound;
1202 };
1203
1204 struct ElementDirectionInfo
1205 {
1206   char *suffix;
1207   int value;
1208 };
1209
1210 struct SpecialSuffixInfo
1211 {
1212   char *suffix;
1213   int value;
1214 };
1215
1216
1217 #if 0
1218 extern GC                       tile_clip_gc;
1219 extern Bitmap                  *pix[];
1220 #endif
1221 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1222 extern Pixmap                   tile_clipmask[];
1223 extern DrawBuffer             *fieldbuffer;
1224 extern DrawBuffer             *drawto_field;
1225
1226 extern int                      game_status;
1227 extern boolean                  level_editor_test_game;
1228 extern boolean                  network_playing;
1229
1230 extern int                      key_joystick_mapping;
1231
1232 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1233 extern int                      redraw_x1, redraw_y1;
1234
1235 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1236 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1237 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1238 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1239 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1240 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1241 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1242 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1243 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1244 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1245 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1246 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1247 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1248 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1249 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1250 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1251
1252 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1253
1254 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1255 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1256 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1257 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1258
1259 extern int                      lev_fieldx, lev_fieldy;
1260 extern int                      scroll_x, scroll_y;
1261
1262 extern int                      FX, FY;
1263 extern int                      ScrollStepSize;
1264 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1265 extern int                      BorderElement;
1266 extern int                      GameFrameDelay;
1267 extern int                      FfwdFrameDelay;
1268 extern int                      BX1, BY1;
1269 extern int                      BX2, BY2;
1270 extern int                      SBX_Left, SBX_Right;
1271 extern int                      SBY_Upper, SBY_Lower;
1272 extern int                      ZX, ZY;
1273 extern int                      ExitX, ExitY;
1274 extern int                      AllPlayersGone;
1275
1276 extern int                      TimeFrames, TimePlayed, TimeLeft;
1277 extern boolean                  SiebAktiv;
1278 extern int                      SiebCount;
1279
1280 extern boolean                  network_player_action_received;
1281
1282 extern int                      graphics_action_mapping[];
1283
1284 extern struct LevelInfo         level;
1285 extern struct PlayerInfo        stored_player[], *local_player;
1286 extern struct HiScore           highscore[];
1287 extern struct TapeInfo          tape;
1288 extern struct GameInfo          game;
1289 extern struct GlobalInfo        global;
1290 extern struct MenuInfo          menu;
1291 extern struct DoorInfo          door;
1292 extern struct ElementInfo       element_info[];
1293 extern struct ElementActionInfo element_action_info[];
1294 extern struct ElementDirectionInfo element_direction_info[];
1295 extern struct SpecialSuffixInfo special_suffix_info[];
1296 extern struct TokenIntPtrInfo   image_config_vars[];
1297 extern struct FontInfo          font_info[];
1298 extern struct GraphicInfo      *graphic_info;
1299 extern struct SoundInfo        *sound_info;
1300 extern struct ConfigInfo        image_config[], sound_config[];
1301 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1302
1303 #endif  /* MAIN_H */