2b8c630388a62abc6a60c4961af9af6da4ec9357
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31 #define IMG_UNDEFINED           (-1)
32 #define IMG_EMPTY               IMG_EMPTY_SPACE
33 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
34 #define IMG_EXPLOSION           IMG_DEFAULT_EXPLODING
35 #define IMG_CHAR_START          IMG_CHAR_SPACE
36 #define IMG_CUSTOM_START        IMG_CUSTOM_1
37
38 #define SND_UNDEFINED           (-1)
39 #define MUS_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for configurable properties (custom elem's only, else pre-defined) */
64 #define EP_DIGGABLE             0
65 #define EP_COLLECTIBLE_ONLY     1
66 #define EP_DONT_RUN_INTO        2
67 #define EP_DONT_COLLIDE_WITH    3
68 #define EP_DONT_TOUCH           4
69 #define EP_INDESTRUCTIBLE       5
70 #define EP_SLIPPERY             6
71 #define EP_CAN_CHANGE           7
72 #define EP_CAN_MOVE             8
73 #define EP_CAN_FALL             9
74 #define EP_CAN_SMASH_PLAYER     10
75 #define EP_CAN_SMASH_ENEMIES    11
76 #define EP_CAN_SMASH_EVERYTHING 12
77 #define EP_CAN_EXPLODE_BY_FIRE  13
78 #define EP_CAN_EXPLODE_SMASHED  14
79 #define EP_CAN_EXPLODE_IMPACT   15
80 #define EP_WALKABLE_OVER        16
81 #define EP_WALKABLE_INSIDE      17
82 #define EP_WALKABLE_UNDER       18
83 #define EP_PASSABLE_OVER        19
84 #define EP_PASSABLE_INSIDE      20
85 #define EP_PASSABLE_UNDER       21
86 #define EP_DROPPABLE            22
87 #define EP_CAN_EXPLODE_1X1      23
88 #define EP_PUSHABLE             24
89 #define EP_CAN_EXPLODE_DYNA     25
90
91 /* values for pre-defined properties */
92 #define EP_PLAYER               32
93 #define EP_CAN_PASS_MAGIC_WALL  33
94 #define EP_SWITCHABLE           34
95 #define EP_BD_ELEMENT           35
96 #define EP_SP_ELEMENT           36
97 #define EP_SB_ELEMENT           37
98 #define EP_GEM                  38
99 #define EP_FOOD_DARK_YAMYAM     39
100 #define EP_FOOD_PENGUIN         40
101 #define EP_FOOD_PIG             41
102 #define EP_HISTORIC_WALL        42
103 #define EP_HISTORIC_SOLID       43
104 #define EP_CLASSIC_ENEMY        44
105 #define EP_BELT                 45
106 #define EP_BELT_ACTIVE          46
107 #define EP_BELT_SWITCH          47
108 #define EP_TUBE                 48
109 #define EP_KEYGATE              49
110 #define EP_AMOEBOID             50
111 #define EP_AMOEBALIVE           51
112 #define EP_HAS_CONTENT          52
113 #define EP_ACTIVE_BOMB          53
114 #define EP_INACTIVE             54
115
116 /* values for special configurable properties (depending on level settings) */
117 #define EP_EM_SLIPPERY_WALL     55
118
119 /* values for special graphics properties (no effect on game engine) */
120 #define EP_GFX_CRUMBLED         56
121
122 /* values for derived properties (determined from properties above) */
123 #define EP_ACCESSIBLE_OVER      57
124 #define EP_ACCESSIBLE_INSIDE    58
125 #define EP_ACCESSIBLE_UNDER     59
126 #define EP_WALKABLE             60
127 #define EP_PASSABLE             61
128 #define EP_ACCESSIBLE           62
129 #define EP_COLLECTIBLE          63
130 #define EP_SNAPPABLE            64
131 #define EP_WALL                 65
132 #define EP_SOLID_FOR_PUSHING    66
133 #define EP_DRAGONFIRE_PROOF     67
134 #define EP_EXPLOSION_PROOF      68
135 #define EP_CAN_SMASH            69
136 #define EP_CAN_EXPLODE          70
137 #define EP_CAN_EXPLODE_3X3      71
138
139 /* values for internal purpose only (level editor) */
140 #define EP_EXPLODE_RESULT       72
141 #define EP_WALK_TO_OBJECT       73
142 #define EP_DEADLY               74
143
144 #define NUM_ELEMENT_PROPERTIES  75
145
146 #define NUM_EP_BITFIELDS        ((NUM_ELEMENT_PROPERTIES + 31) / 32)
147 #define EP_BITFIELD_BASE        0
148
149 #define EP_BITMASK_DEFAULT      0
150
151 #define PROPERTY_BIT(p)         (1 << ((p) % 32))
152 #define PROPERTY_VAR(e,p)       (Properties[e][(p) / 32])
153 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
154 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
155                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
156                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
157
158
159 /* values for change events for custom elements (stored in level file) */
160 #define CE_DELAY                0
161 #define CE_TOUCHED_BY_PLAYER    1
162 #define CE_PRESSED_BY_PLAYER    2
163 #define CE_PUSHED_BY_PLAYER     3
164 #define CE_DROPPED_BY_PLAYER    4
165 #define CE_HITTING_SOMETHING    5
166 #define CE_IMPACT               6
167 #define CE_SMASHED              7
168 #define CE_OTHER_IS_TOUCHING    8
169 #define CE_OTHER_IS_CHANGING    9
170 #define CE_OTHER_IS_EXPLODING   10
171 #define CE_OTHER_GETS_TOUCHED   11
172 #define CE_OTHER_GETS_PRESSED   12
173 #define CE_OTHER_GETS_PUSHED    13
174 #define CE_OTHER_GETS_COLLECTED 14
175 #define CE_OTHER_GETS_DROPPED   15
176 #define CE_BY_PLAYER_OBSOLETE   16      /* obsolete; now CE_BY_DIRECT_ACTION */
177 #define CE_BY_COLLISION_OBSOLETE 17     /* obsolete; now CE_BY_DIRECT_ACTION */
178 #define CE_BY_OTHER_ACTION      18      /* activates other element events */
179 #define CE_BY_DIRECT_ACTION     19      /* activates direct element events */
180 #define CE_OTHER_GETS_DIGGED    20
181 #define CE_ENTERED_BY_PLAYER    21
182 #define CE_LEFT_BY_PLAYER       22
183 #define CE_OTHER_GETS_ENTERED   23
184 #define CE_OTHER_GETS_LEFT      24
185 #define CE_SWITCHED             25
186 #define CE_OTHER_IS_SWITCHING   26
187 #define CE_HIT_BY_SOMETHING     27
188 #define CE_OTHER_IS_HITTING     28
189 #define CE_OTHER_GETS_HIT       29
190
191 #define NUM_CHANGE_EVENTS       30
192
193 #define CE_BITMASK_DEFAULT      0
194
195 #define CH_EVENT_BIT(c)         (1 << (c))
196 #define CH_EVENT_VAR(e)         (element_info[e].change->events)
197 #define CH_ANY_EVENT_VAR(e)     (element_info[e].change_events)
198
199 #define HAS_CHANGE_EVENT(e,c)   (IS_CUSTOM_ELEMENT(e) &&                  \
200                                  (CH_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
201 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) &&                \
202                                  (CH_ANY_EVENT_VAR(e) & CH_EVENT_BIT(c)) != 0)
203 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ?                   \
204                                  ((v) ?                                   \
205                                   (CH_EVENT_VAR(e) |=  CH_EVENT_BIT(c)) : \
206                                   (CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
207
208 /* values for change sides for custom elements */
209 #define CH_SIDE_NONE            MV_NO_MOVING
210 #define CH_SIDE_LEFT            MV_LEFT
211 #define CH_SIDE_RIGHT           MV_RIGHT
212 #define CH_SIDE_TOP             MV_UP
213 #define CH_SIDE_BOTTOM          MV_DOWN
214 #define CH_SIDE_LEFT_RIGHT      MV_HORIZONTAL
215 #define CH_SIDE_TOP_BOTTOM      MV_VERTICAL
216 #define CH_SIDE_ANY             MV_ANY_DIRECTION
217
218 /* values for change power for custom elements */
219 #define CP_NON_DESTRUCTIVE      0
220 #define CP_HALF_DESTRUCTIVE     1
221 #define CP_FULL_DESTRUCTIVE     2
222
223 /* values for special move patterns (bits 0-3: basic move directions) */
224 #define MV_BIT_TOWARDS_PLAYER   4
225 #define MV_BIT_AWAY_FROM_PLAYER 5
226 #define MV_BIT_ALONG_LEFT_SIDE  6
227 #define MV_BIT_ALONG_RIGHT_SIDE 7
228 #define MV_BIT_TURNING_LEFT     8
229 #define MV_BIT_TURNING_RIGHT    9
230 #define MV_BIT_WHEN_PUSHED      10
231 #define MV_BIT_MAZE_RUNNER      11
232 #define MV_BIT_MAZE_HUNTER      12
233 #define MV_BIT_WHEN_DROPPED     13
234 #define MV_BIT_TURNING_LEFT_RIGHT 14
235 #define MV_BIT_TURNING_RIGHT_LEFT 15
236 #define MV_BIT_TURNING_RANDOM   16
237
238 /* values for special move patterns for custom elements */
239 #define MV_HORIZONTAL           (MV_LEFT | MV_RIGHT)
240 #define MV_VERTICAL             (MV_UP | MV_DOWN)
241 #define MV_ALL_DIRECTIONS       (MV_HORIZONTAL | MV_VERTICAL)
242 #define MV_ANY_DIRECTION        (MV_ALL_DIRECTIONS)
243 #define MV_TOWARDS_PLAYER       (1 << MV_BIT_TOWARDS_PLAYER)
244 #define MV_AWAY_FROM_PLAYER     (1 << MV_BIT_AWAY_FROM_PLAYER)
245 #define MV_ALONG_LEFT_SIDE      (1 << MV_BIT_ALONG_LEFT_SIDE)
246 #define MV_ALONG_RIGHT_SIDE     (1 << MV_BIT_ALONG_RIGHT_SIDE)
247 #define MV_TURNING_LEFT         (1 << MV_BIT_TURNING_LEFT)
248 #define MV_TURNING_RIGHT        (1 << MV_BIT_TURNING_RIGHT)
249 #define MV_WHEN_PUSHED          (1 << MV_BIT_WHEN_PUSHED)
250 #define MV_MAZE_RUNNER          (1 << MV_BIT_MAZE_RUNNER)
251 #define MV_MAZE_HUNTER          (1 << MV_BIT_MAZE_HUNTER)
252 #define MV_MAZE_RUNNER_STYLE    (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
253 #define MV_WHEN_DROPPED         (1 << MV_BIT_WHEN_DROPPED)
254 #define MV_TURNING_LEFT_RIGHT   (1 << MV_BIT_TURNING_LEFT_RIGHT)
255 #define MV_TURNING_RIGHT_LEFT   (1 << MV_BIT_TURNING_RIGHT_LEFT)
256 #define MV_TURNING_RANDOM       (1 << MV_BIT_TURNING_RANDOM)
257
258 /* values for slippery property for custom elements */
259 #define SLIPPERY_ANY_RANDOM     0
260 #define SLIPPERY_ANY_LEFT_RIGHT 1
261 #define SLIPPERY_ANY_RIGHT_LEFT 2
262 #define SLIPPERY_ONLY_LEFT      3
263 #define SLIPPERY_ONLY_RIGHT     4
264
265 /* macros for configurable properties */
266 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
267 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
268 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
269 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
270 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
271 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
272 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
273 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
274 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
275 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
276 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
277 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
278 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
279 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
280 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
281 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
282 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
283 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
284 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
285 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
286 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
287 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
288 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
289 #define CAN_EXPLODE_1X1(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_1X1)
290 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
291 #define CAN_EXPLODE_DYNA(e)     HAS_PROPERTY(e, EP_CAN_EXPLODE_DYNA)
292
293 /* macros for special configurable properties */
294 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
295
296 /* macros for special graphics properties */
297 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
298
299 /* macros for pre-defined properties */
300 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
301 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
302 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
303 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
304 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
305 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
306 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
307 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
308 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
309 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
310 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
311 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
312 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
313 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
314 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
315 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
316 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
317 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
318 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
319 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
320 #define HAS_CONTENT(e)          HAS_PROPERTY(e, EP_HAS_CONTENT)
321 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
322 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
323
324 /* macros for derived properties */
325 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
326 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
327 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
328 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
329 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
330 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
331 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
332 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
333 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
334 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
335 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
336 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
337 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
338 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
339 #define CAN_EXPLODE_3X3(e)      HAS_PROPERTY(e, EP_CAN_EXPLODE_3X3)
340
341 /* special macros used in game engine */
342 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
343                                  (e) <= EL_CUSTOM_END)
344
345 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
346                                  (e) <= EL_GROUP_END)
347
348 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
349                                  (e) <= EL_ENVELOPE_4)
350
351 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
352                                  element_info[e].gfx_element : e)
353
354 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
355
356 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
357 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
358
359 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
360 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
361 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
362
363 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
364                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
365                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
366                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
367                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
368                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
369                                  EL_ROCK)
370 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
371                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
372                                  EL_BD_ROCK)
373 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
374 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
375 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
376 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
377
378 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
379 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
380 #define PROTECTED_FIELD(x,y)    (IS_ACCESSIBLE_INSIDE(Feld[x][y]) &&    \
381                                  IS_INDESTRUCTIBLE(Feld[x][y]))
382 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
383                                  PROTECTED_FIELD(x, y))
384
385 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
386                                  (p)->switch_x == (x) && (p)->switch_y == (y))
387
388 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
389
390 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
391 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
392 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
393
394 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
395 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
396 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
397 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
398
399 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
400
401
402 /* fundamental game speed values */
403 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
404 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
405 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
406 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
407 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
408
409 /* boundaries of arrays etc. */
410 #define MAX_LEVEL_NAME_LEN      32
411 #define MAX_LEVEL_AUTHOR_LEN    32
412 #define MAX_ELEMENT_NAME_LEN    32
413 #define MAX_TAPELEN             (1000 * FRAMES_PER_SECOND) /* max.time x fps */
414 #define MAX_SCORE_ENTRIES       100
415 #define MAX_NUM_AMOEBA          100
416 #define MAX_INVENTORY_SIZE      1000
417 #define MIN_ENVELOPE_XSIZE      1
418 #define MIN_ENVELOPE_YSIZE      1
419 #define MAX_ENVELOPE_XSIZE      30
420 #define MAX_ENVELOPE_YSIZE      20
421 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
422 #define MIN_CHANGE_PAGES        1
423 #define MAX_CHANGE_PAGES        16
424
425 /* values for elements with content */
426 #define MIN_ELEMENT_CONTENTS    1
427 #define STD_ELEMENT_CONTENTS    4
428 #define MAX_ELEMENT_CONTENTS    8
429
430 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
431
432 /* often used screen positions */
433 #define SX                      8
434 #define SY                      8
435 #define REAL_SX                 (SX - 2)
436 #define REAL_SY                 (SY - 2)
437 #define DX                      566
438 #define DY                      60
439 #define VX                      DX
440 #define VY                      400
441 #define EX                      DX
442 #define EY                      (VY - 44)
443 #define TILEX                   32
444 #define TILEY                   32
445 #define MINI_TILEX              (TILEX / 2)
446 #define MINI_TILEY              (TILEY / 2)
447 #define MICRO_TILEX             (TILEX / 8)
448 #define MICRO_TILEY             (TILEY / 8)
449 #define MIDPOSX                 (SCR_FIELDX / 2)
450 #define MIDPOSY                 (SCR_FIELDY / 2)
451 #define SXSIZE                  (SCR_FIELDX * TILEX)
452 #define SYSIZE                  (SCR_FIELDY * TILEY)
453 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
454 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
455 #define DXSIZE                  100
456 #define DYSIZE                  280
457 #define VXSIZE                  DXSIZE
458 #define VYSIZE                  100
459 #define EXSIZE                  DXSIZE
460 #define EYSIZE                  (VYSIZE + 44)
461 #define FULL_SXSIZE             (2 + SXSIZE + 2)
462 #define FULL_SYSIZE             (2 + SYSIZE + 2)
463 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
464 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
465 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
466 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
467 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
468
469
470 /* score for elements */
471 #define SC_EMERALD              0
472 #define SC_DIAMOND              1
473 #define SC_BUG                  2
474 #define SC_SPACESHIP            3
475 #define SC_YAMYAM               4
476 #define SC_ROBOT                5
477 #define SC_PACMAN               6
478 #define SC_NUT                  7
479 #define SC_DYNAMITE             8
480 #define SC_KEY                  9
481 #define SC_TIME_BONUS           10
482 #define SC_CRYSTAL              11
483 #define SC_PEARL                12
484 #define SC_SHIELD               13
485
486
487 /* "real" level file elements */
488 #define EL_UNDEFINED                    -1
489
490 #define EL_EMPTY_SPACE                  0
491 #define EL_EMPTY                        EL_EMPTY_SPACE
492 #define EL_SAND                         1
493 #define EL_WALL                         2
494 #define EL_WALL_SLIPPERY                3
495 #define EL_ROCK                         4
496 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
497 #define EL_EMERALD                      6
498 #define EL_EXIT_CLOSED                  7
499 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
500 #define EL_BUG                          9
501 #define EL_SPACESHIP                    10
502 #define EL_YAMYAM                       11
503 #define EL_ROBOT                        12
504 #define EL_STEELWALL                    13
505 #define EL_DIAMOND                      14
506 #define EL_AMOEBA_DEAD                  15
507 #define EL_QUICKSAND_EMPTY              16
508 #define EL_QUICKSAND_FULL               17
509 #define EL_AMOEBA_DROP                  18
510 #define EL_BOMB                         19
511 #define EL_MAGIC_WALL                   20
512 #define EL_SPEED_PILL                   21
513 #define EL_ACID                         22
514 #define EL_AMOEBA_WET                   23
515 #define EL_AMOEBA_DRY                   24
516 #define EL_NUT                          25
517 #define EL_GAME_OF_LIFE                 26
518 #define EL_BIOMAZE                      27
519 #define EL_DYNAMITE_ACTIVE              28
520 #define EL_STONEBLOCK                   29
521 #define EL_ROBOT_WHEEL                  30
522 #define EL_ROBOT_WHEEL_ACTIVE           31
523 #define EL_KEY_1                        32
524 #define EL_KEY_2                        33
525 #define EL_KEY_3                        34
526 #define EL_KEY_4                        35
527 #define EL_GATE_1                       36
528 #define EL_GATE_2                       37
529 #define EL_GATE_3                       38
530 #define EL_GATE_4                       39
531 #define EL_GATE_1_GRAY                  40
532 #define EL_GATE_2_GRAY                  41
533 #define EL_GATE_3_GRAY                  42
534 #define EL_GATE_4_GRAY                  43
535 #define EL_DYNAMITE                     44
536 #define EL_PACMAN                       45
537 #define EL_INVISIBLE_WALL               46
538 #define EL_LAMP                         47
539 #define EL_LAMP_ACTIVE                  48
540 #define EL_WALL_EMERALD                 49
541 #define EL_WALL_DIAMOND                 50
542 #define EL_AMOEBA_FULL                  51
543 #define EL_BD_AMOEBA                    52
544 #define EL_TIME_ORB_FULL                53
545 #define EL_TIME_ORB_EMPTY               54
546 #define EL_EXPANDABLE_WALL              55
547 #define EL_BD_DIAMOND                   56
548 #define EL_EMERALD_YELLOW               57
549 #define EL_WALL_BD_DIAMOND              58
550 #define EL_WALL_EMERALD_YELLOW          59
551 #define EL_DARK_YAMYAM                  60
552 #define EL_BD_MAGIC_WALL                61
553 #define EL_INVISIBLE_STEELWALL          62
554
555 #define EL_MAZE_RUNNER                  63
556
557 #define EL_DYNABOMB_INCREASE_NUMBER     64
558 #define EL_DYNABOMB_INCREASE_SIZE       65
559 #define EL_DYNABOMB_INCREASE_POWER      66
560 #define EL_SOKOBAN_OBJECT               67
561 #define EL_SOKOBAN_FIELD_EMPTY          68
562 #define EL_SOKOBAN_FIELD_FULL           69
563 #define EL_BD_BUTTERFLY_RIGHT           70
564 #define EL_BD_BUTTERFLY_UP              71
565 #define EL_BD_BUTTERFLY_LEFT            72
566 #define EL_BD_BUTTERFLY_DOWN            73
567 #define EL_BD_FIREFLY_RIGHT             74
568 #define EL_BD_FIREFLY_UP                75
569 #define EL_BD_FIREFLY_LEFT              76
570 #define EL_BD_FIREFLY_DOWN              77
571 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
572 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
573 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
574 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
575 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
576 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
577 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
578 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
579 #define EL_BD_BUTTERFLY                 78
580 #define EL_BD_FIREFLY                   79
581 #define EL_PLAYER_1                     80
582 #define EL_PLAYER_2                     81
583 #define EL_PLAYER_3                     82
584 #define EL_PLAYER_4                     83
585 #define EL_BUG_RIGHT                    84
586 #define EL_BUG_UP                       85
587 #define EL_BUG_LEFT                     86
588 #define EL_BUG_DOWN                     87
589 #define EL_SPACESHIP_RIGHT              88
590 #define EL_SPACESHIP_UP                 89
591 #define EL_SPACESHIP_LEFT               90
592 #define EL_SPACESHIP_DOWN               91
593 #define EL_PACMAN_RIGHT                 92
594 #define EL_PACMAN_UP                    93
595 #define EL_PACMAN_LEFT                  94
596 #define EL_PACMAN_DOWN                  95
597 #define EL_EMERALD_RED                  96
598 #define EL_EMERALD_PURPLE               97
599 #define EL_WALL_EMERALD_RED             98
600 #define EL_WALL_EMERALD_PURPLE          99
601 #define EL_ACID_POOL_TOPLEFT            100
602 #define EL_ACID_POOL_TOPRIGHT           101
603 #define EL_ACID_POOL_BOTTOMLEFT         102
604 #define EL_ACID_POOL_BOTTOM             103
605 #define EL_ACID_POOL_BOTTOMRIGHT        104
606 #define EL_BD_WALL                      105
607 #define EL_BD_ROCK                      106
608 #define EL_EXIT_OPEN                    107
609 #define EL_BLACK_ORB                    108
610 #define EL_AMOEBA_TO_DIAMOND            109
611 #define EL_MOLE                         110
612 #define EL_PENGUIN                      111
613 #define EL_SATELLITE                    112
614 #define EL_ARROW_LEFT                   113
615 #define EL_ARROW_RIGHT                  114
616 #define EL_ARROW_UP                     115
617 #define EL_ARROW_DOWN                   116
618 #define EL_PIG                          117
619 #define EL_DRAGON                       118
620
621 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
622
623 #define EL_CHAR_START                   120
624 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
625 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
626
627 #include "conf_chr.h"   /* include auto-generated data structure definitions */
628
629 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
630 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
631
632 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
633
634 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
635 #define EL_EXPANDABLE_WALL_VERTICAL     201
636 #define EL_EXPANDABLE_WALL_ANY          202
637
638 #define EL_EM_GATE_1                    203
639 #define EL_EM_GATE_2                    204
640 #define EL_EM_GATE_3                    205
641 #define EL_EM_GATE_4                    206
642
643 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
644 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
645 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
646
647 #define EL_SP_START                     210
648 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
649 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
650 #define EL_SP_ZONK                      (EL_SP_START + 1)
651 #define EL_SP_BASE                      (EL_SP_START + 2)
652 #define EL_SP_MURPHY                    (EL_SP_START + 3)
653 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
654 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
655 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
656 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
657 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
658 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
659 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
660 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
661 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
662 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
663 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
664 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
665 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
666 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
667 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
668 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
669 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
670 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
671 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
672 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
673 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
674 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
675 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
676 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
677 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
678 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
679 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
680 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
681 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
682 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
683 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
684 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
685 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
686 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
687 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
688 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
689 #define EL_SP_END                       (EL_SP_START + 39)
690
691 #define EL_EM_GATE_1_GRAY               250
692 #define EL_EM_GATE_2_GRAY               251
693 #define EL_EM_GATE_3_GRAY               252
694 #define EL_EM_GATE_4_GRAY               253
695
696 #define EL_UNUSED_254                   254
697 #define EL_UNUSED_255                   255
698
699 #define EL_PEARL                        256
700 #define EL_CRYSTAL                      257
701 #define EL_WALL_PEARL                   258
702 #define EL_WALL_CRYSTAL                 259
703 #define EL_DOOR_WHITE                   260
704 #define EL_DOOR_WHITE_GRAY              261
705 #define EL_KEY_WHITE                    262
706 #define EL_SHIELD_NORMAL                263
707 #define EL_EXTRA_TIME                   264
708 #define EL_SWITCHGATE_OPEN              265
709 #define EL_SWITCHGATE_CLOSED            266
710 #define EL_SWITCHGATE_SWITCH_UP         267
711 #define EL_SWITCHGATE_SWITCH_DOWN       268
712
713 #define EL_UNUSED_269                   269
714 #define EL_UNUSED_270                   270
715
716 #define EL_CONVEYOR_BELT_1_LEFT          271
717 #define EL_CONVEYOR_BELT_1_MIDDLE        272
718 #define EL_CONVEYOR_BELT_1_RIGHT         273
719 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
720 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
721 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
722 #define EL_CONVEYOR_BELT_2_LEFT          277
723 #define EL_CONVEYOR_BELT_2_MIDDLE        278
724 #define EL_CONVEYOR_BELT_2_RIGHT         279
725 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
726 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
727 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
728 #define EL_CONVEYOR_BELT_3_LEFT          283
729 #define EL_CONVEYOR_BELT_3_MIDDLE        284
730 #define EL_CONVEYOR_BELT_3_RIGHT         285
731 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
732 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
733 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
734 #define EL_CONVEYOR_BELT_4_LEFT          289
735 #define EL_CONVEYOR_BELT_4_MIDDLE        290
736 #define EL_CONVEYOR_BELT_4_RIGHT         291
737 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
738 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
739 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
740 #define EL_LANDMINE                     295
741 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
742 #define EL_LIGHT_SWITCH                 297
743 #define EL_LIGHT_SWITCH_ACTIVE          298
744 #define EL_SIGN_EXCLAMATION             299
745 #define EL_SIGN_RADIOACTIVITY           300
746 #define EL_SIGN_STOP                    301
747 #define EL_SIGN_WHEELCHAIR              302
748 #define EL_SIGN_PARKING                 303
749 #define EL_SIGN_ONEWAY                  304
750 #define EL_SIGN_HEART                   305
751 #define EL_SIGN_TRIANGLE                306
752 #define EL_SIGN_ROUND                   307
753 #define EL_SIGN_EXIT                    308
754 #define EL_SIGN_YINYANG                 309
755 #define EL_SIGN_OTHER                   310
756 #define EL_MOLE_LEFT                    311
757 #define EL_MOLE_RIGHT                   312
758 #define EL_MOLE_UP                      313
759 #define EL_MOLE_DOWN                    314
760 #define EL_STEELWALL_SLIPPERY           315
761 #define EL_INVISIBLE_SAND               316
762 #define EL_DX_UNKNOWN_15                317
763 #define EL_DX_UNKNOWN_42                318
764
765 #define EL_UNUSED_319                   319
766 #define EL_UNUSED_320                   320
767
768 #define EL_SHIELD_DEADLY                321
769 #define EL_TIMEGATE_OPEN                322
770 #define EL_TIMEGATE_CLOSED              323
771 #define EL_TIMEGATE_SWITCH_ACTIVE       324
772 #define EL_TIMEGATE_SWITCH              325
773
774 #define EL_BALLOON                      326
775 #define EL_BALLOON_SWITCH_LEFT          327
776 #define EL_BALLOON_SWITCH_RIGHT         328
777 #define EL_BALLOON_SWITCH_UP            329
778 #define EL_BALLOON_SWITCH_DOWN          330
779 #define EL_BALLOON_SWITCH_ANY           331
780
781 #define EL_EMC_STEELWALL_1              332
782 #define EL_EMC_STEELWALL_2              333
783 #define EL_EMC_STEELWALL_3              334
784 #define EL_EMC_STEELWALL_4              335
785 #define EL_EMC_WALL_1                   336
786 #define EL_EMC_WALL_2                   337
787 #define EL_EMC_WALL_3                   338
788 #define EL_EMC_WALL_4                   339
789 #define EL_EMC_WALL_5                   340
790 #define EL_EMC_WALL_6                   341
791 #define EL_EMC_WALL_7                   342
792 #define EL_EMC_WALL_8                   343
793
794 #define EL_TUBE_ANY                     344
795 #define EL_TUBE_VERTICAL                345
796 #define EL_TUBE_HORIZONTAL              346
797 #define EL_TUBE_VERTICAL_LEFT           347
798 #define EL_TUBE_VERTICAL_RIGHT          348
799 #define EL_TUBE_HORIZONTAL_UP           349
800 #define EL_TUBE_HORIZONTAL_DOWN         350
801 #define EL_TUBE_LEFT_UP                 351
802 #define EL_TUBE_LEFT_DOWN               352
803 #define EL_TUBE_RIGHT_UP                353
804 #define EL_TUBE_RIGHT_DOWN              354
805 #define EL_SPRING                       355
806 #define EL_TRAP                         356
807 #define EL_DX_SUPABOMB                  357
808
809 #define EL_UNUSED_358                   358
810 #define EL_UNUSED_359                   359
811
812 /* ---------- begin of custom elements section ----------------------------- */
813 #define EL_CUSTOM_START                 360
814
815 #include "conf_cus.h"   /* include auto-generated data structure definitions */
816
817 #define NUM_CUSTOM_ELEMENTS             256
818 #define EL_CUSTOM_END                   615
819 /* ---------- end of custom elements section ------------------------------- */
820
821 #define EL_EM_KEY_1                     616
822 #define EL_EM_KEY_2                     617
823 #define EL_EM_KEY_3                     618
824 #define EL_EM_KEY_4                     619
825 #define EL_ENVELOPE_1                   620
826 #define EL_ENVELOPE_2                   621
827 #define EL_ENVELOPE_3                   622
828 #define EL_ENVELOPE_4                   623
829
830 /* ---------- begin of group elements section ------------------------------ */
831 #define EL_GROUP_START                  624
832
833 #include "conf_grp.h"   /* include auto-generated data structure definitions */
834
835 #define NUM_GROUP_ELEMENTS              32
836 #define EL_GROUP_END                    655
837 /* ---------- end of custom elements section ------------------------------- */
838
839 #define NUM_FILE_ELEMENTS               656
840
841
842 /* "real" (and therefore drawable) runtime elements */
843 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
844
845 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
846 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
847 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
848 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
849 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
850 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
851 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
852 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
853 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
854 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
855 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
856 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
857 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
858 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
859 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
860 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
861 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
862 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
863 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
864 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
865 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
866 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
867 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
868 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
869 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
870 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
871 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
872 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
873 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
874 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
875 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
876 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
877 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
878 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
879 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
880 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
881 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
882 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
883 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
884 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
885 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
886 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
887 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
888 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
889 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
890
891 /* "unreal" (and therefore not drawable) runtime elements */
892 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
893
894 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
895 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
896 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
897 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
898 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
899 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
900 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
901 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
902 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
903 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
904 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
905 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 11)
906 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 12)
907 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 13)
908
909 /* dummy elements (never used as game elements, only used as graphics) */
910 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 14)
911
912 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
913 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
914 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
915 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
916 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
917 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
918 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
919 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
920 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
921 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
922 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
923 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
924 #define EL_DYNABOMB                             (EL_FIRST_DUMMY + 12)
925 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 13)
926 #define EL_DYNABOMB_PLAYER_1                    (EL_FIRST_DUMMY + 14)
927 #define EL_DYNABOMB_PLAYER_2                    (EL_FIRST_DUMMY + 15)
928 #define EL_DYNABOMB_PLAYER_3                    (EL_FIRST_DUMMY + 16)
929 #define EL_DYNABOMB_PLAYER_4                    (EL_FIRST_DUMMY + 17)
930 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 18)
931 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 19)
932 #define EL_AMOEBA                               (EL_FIRST_DUMMY + 20)
933 #define EL_DEFAULT                              (EL_FIRST_DUMMY + 21)
934 #define EL_BD_DEFAULT                           (EL_FIRST_DUMMY + 22)
935 #define EL_SP_DEFAULT                           (EL_FIRST_DUMMY + 23)
936 #define EL_SB_DEFAULT                           (EL_FIRST_DUMMY + 24)
937 #define EL_DUMMY                                (EL_FIRST_DUMMY + 25)
938
939 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 26)
940
941
942 /* values for graphics/sounds action types */
943 #define ACTION_DEFAULT                          0
944 #define ACTION_WAITING                          1
945 #define ACTION_FALLING                          2
946 #define ACTION_MOVING                           3
947 #define ACTION_DIGGING                          4
948 #define ACTION_SNAPPING                         5
949 #define ACTION_COLLECTING                       6
950 #define ACTION_DROPPING                         7
951 #define ACTION_PUSHING                          8
952 #define ACTION_WALKING                          9
953 #define ACTION_PASSING                          10
954 #define ACTION_IMPACT                           11
955 #define ACTION_BREAKING                         12
956 #define ACTION_ACTIVATING                       13
957 #define ACTION_DEACTIVATING                     14
958 #define ACTION_OPENING                          15
959 #define ACTION_CLOSING                          16
960 #define ACTION_ATTACKING                        17
961 #define ACTION_GROWING                          18
962 #define ACTION_SHRINKING                        19
963 #define ACTION_ACTIVE                           20
964 #define ACTION_FILLING                          21
965 #define ACTION_EMPTYING                         22
966 #define ACTION_CHANGING                         23
967 #define ACTION_EXPLODING                        24
968 #define ACTION_BORING                           25
969 #define ACTION_BORING_1                         26
970 #define ACTION_BORING_2                         27
971 #define ACTION_BORING_3                         28
972 #define ACTION_BORING_4                         29
973 #define ACTION_BORING_5                         30
974 #define ACTION_BORING_6                         31
975 #define ACTION_BORING_7                         32
976 #define ACTION_BORING_8                         33
977 #define ACTION_BORING_9                         34
978 #define ACTION_BORING_10                        35
979 #define ACTION_SLEEPING                         36
980 #define ACTION_SLEEPING_1                       37
981 #define ACTION_SLEEPING_2                       38
982 #define ACTION_SLEEPING_3                       39
983 #define ACTION_AWAKENING                        40
984 #define ACTION_DYING                            41
985 #define ACTION_TURNING                          42
986 #define ACTION_TURNING_FROM_LEFT                43
987 #define ACTION_TURNING_FROM_RIGHT               44
988 #define ACTION_TURNING_FROM_UP                  45
989 #define ACTION_TURNING_FROM_DOWN                46
990 #define ACTION_OTHER                            47
991
992 #define NUM_ACTIONS                             48
993
994 #define ACTION_BORING_LAST                      ACTION_BORING_10
995 #define ACTION_SLEEPING_LAST                    ACTION_SLEEPING_3
996
997
998 /* values for special image configuration suffixes (must match game mode) */
999 #define GFX_SPECIAL_ARG_DEFAULT                 0
1000 #define GFX_SPECIAL_ARG_MAIN                    1
1001 #define GFX_SPECIAL_ARG_LEVELS                  2
1002 #define GFX_SPECIAL_ARG_SCORES                  3
1003 #define GFX_SPECIAL_ARG_EDITOR                  4
1004 #define GFX_SPECIAL_ARG_INFO                    5
1005 #define GFX_SPECIAL_ARG_SETUP                   6
1006 #define GFX_SPECIAL_ARG_PLAYING                 7
1007 #define GFX_SPECIAL_ARG_DOOR                    8
1008 #define GFX_SPECIAL_ARG_PREVIEW                 9
1009 #define GFX_SPECIAL_ARG_CRUMBLED                10
1010
1011 #define NUM_SPECIAL_GFX_ARGS                    11
1012
1013
1014 /* values for image configuration suffixes */
1015 #define GFX_ARG_X                               0
1016 #define GFX_ARG_Y                               1
1017 #define GFX_ARG_XPOS                            2
1018 #define GFX_ARG_YPOS                            3
1019 #define GFX_ARG_WIDTH                           4
1020 #define GFX_ARG_HEIGHT                          5
1021 #define GFX_ARG_OFFSET                          6
1022 #define GFX_ARG_VERTICAL                        7
1023 #define GFX_ARG_XOFFSET                         8
1024 #define GFX_ARG_YOFFSET                         9
1025 #define GFX_ARG_FRAMES                          10
1026 #define GFX_ARG_FRAMES_PER_LINE                 11
1027 #define GFX_ARG_START_FRAME                     12
1028 #define GFX_ARG_DELAY                           13
1029 #define GFX_ARG_ANIM_MODE                       14
1030 #define GFX_ARG_GLOBAL_SYNC                     15
1031 #define GFX_ARG_CRUMBLED_LIKE                   16
1032 #define GFX_ARG_DIGGABLE_LIKE                   17
1033 #define GFX_ARG_BORDER_SIZE                     18
1034 #define GFX_ARG_STEP_OFFSET                     19
1035 #define GFX_ARG_STEP_DELAY                      20
1036 #define GFX_ARG_DIRECTION                       21
1037 #define GFX_ARG_POSITION                        22
1038 #define GFX_ARG_DRAW_XOFFSET                    23
1039 #define GFX_ARG_DRAW_YOFFSET                    24
1040 #define GFX_ARG_DRAW_MASKED                     25
1041 #define GFX_ARG_ANIM_DELAY_FIXED                26
1042 #define GFX_ARG_ANIM_DELAY_RANDOM               27
1043 #define GFX_ARG_POST_DELAY_FIXED                28
1044 #define GFX_ARG_POST_DELAY_RANDOM               29
1045 #define GFX_ARG_NAME                            30
1046
1047 #define NUM_GFX_ARGS                            31
1048
1049
1050 /* values for sound configuration suffixes */
1051 #define SND_ARG_MODE_LOOP                       0
1052
1053 #define NUM_SND_ARGS                            1
1054
1055
1056 /* values for music configuration suffixes */
1057 #define MUS_ARG_MODE_LOOP                       0
1058
1059 #define NUM_MUS_ARGS                            1
1060
1061
1062 /* values for font configuration */
1063 #define FONT_INITIAL_1                          0
1064 #define FONT_INITIAL_2                          1
1065 #define FONT_INITIAL_3                          2
1066 #define FONT_INITIAL_4                          3
1067 #define FONT_TITLE_1                            4
1068 #define FONT_TITLE_2                            5
1069 #define FONT_MENU_1                             6
1070 #define FONT_MENU_2                             7
1071 #define FONT_TEXT_1_ACTIVE                      8
1072 #define FONT_TEXT_2_ACTIVE                      9
1073 #define FONT_TEXT_3_ACTIVE                      10
1074 #define FONT_TEXT_4_ACTIVE                      11
1075 #define FONT_TEXT_1                             12
1076 #define FONT_TEXT_2                             13
1077 #define FONT_TEXT_3                             14
1078 #define FONT_TEXT_4                             15
1079 #define FONT_ENVELOPE_1                         16
1080 #define FONT_ENVELOPE_2                         17
1081 #define FONT_ENVELOPE_3                         18
1082 #define FONT_ENVELOPE_4                         19
1083 #define FONT_INPUT_1_ACTIVE                     20
1084 #define FONT_INPUT_2_ACTIVE                     21
1085 #define FONT_INPUT_1                            22
1086 #define FONT_INPUT_2                            23
1087 #define FONT_OPTION_OFF                         24
1088 #define FONT_OPTION_ON                          25
1089 #define FONT_VALUE_1                            26
1090 #define FONT_VALUE_2                            27
1091 #define FONT_VALUE_OLD                          28
1092 #define FONT_LEVEL_NUMBER                       29
1093 #define FONT_TAPE_RECORDER                      30
1094 #define FONT_GAME_INFO                          31
1095
1096 #define NUM_FONTS                               32
1097 #define NUM_INITIAL_FONTS                       4
1098
1099 /* values for game_status (must match special image configuration suffixes) */
1100 #define GAME_MODE_DEFAULT                       0
1101 #define GAME_MODE_MAIN                          1
1102 #define GAME_MODE_LEVELS                        2
1103 #define GAME_MODE_SCORES                        3
1104 #define GAME_MODE_EDITOR                        4
1105 #define GAME_MODE_INFO                          5
1106 #define GAME_MODE_SETUP                         6
1107 #define GAME_MODE_PLAYING                       7
1108 #define GAME_MODE_PSEUDO_DOOR                   8
1109 #define GAME_MODE_PSEUDO_PREVIEW                9
1110 #define GAME_MODE_PSEUDO_CRUMBLED               10
1111
1112 /* there are no special config file suffixes for these modes */
1113 #define GAME_MODE_PSEUDO_TYPENAME               11
1114 #define GAME_MODE_QUIT                          12
1115
1116 /* special definitions currently only used for custom artwork configuration */
1117 #define MUSIC_PREFIX_BACKGROUND                 0
1118 #define NUM_MUSIC_PREFIXES                      1
1119 #define MAX_LEVELS                              1000
1120
1121 /* definitions for demo animation lists */
1122 #define HELPANIM_LIST_NEXT                      -1
1123 #define HELPANIM_LIST_END                       -999
1124
1125
1126 /* program information and versioning definitions */
1127
1128 #define PROGRAM_VERSION_MAJOR   3
1129 #define PROGRAM_VERSION_MINOR   0
1130 #define PROGRAM_VERSION_PATCH   9
1131 #define PROGRAM_VERSION_BUILD   0
1132
1133 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
1134 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1135 #define PROGRAM_COPYRIGHT_STRING "Copyright Â©1995-2003 by Holger Schemel"
1136
1137 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1138 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
1139 #define FILENAME_PREFIX         "Rocks"
1140
1141 #if defined(PLATFORM_UNIX)
1142 #define USERDATA_DIRECTORY      ".rocksndiamonds"
1143 #elif defined(PLATFORM_WIN32)
1144 #define USERDATA_DIRECTORY      PROGRAM_TITLE_STRING
1145 #else
1146 #define USERDATA_DIRECTORY      "userdata"
1147 #endif
1148
1149 #define X11_ICON_FILENAME       "rocks_icon.xbm"
1150 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
1151 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1152
1153 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1154 ** currently supported/known file version numbers:
1155 **      1.0 (old)
1156 **      1.2 (still in use)
1157 **      1.4 (still in use)
1158 **      2.0 (actual)
1159 */
1160 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0,0)
1161 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0,0)
1162 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0,0)
1163 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0,0)
1164
1165 /* file version does not change for every program version, but is changed
1166    when new features are introduced that are incompatible with older file
1167    versions, so that they can be treated accordingly */
1168 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
1169
1170 #define GAME_VERSION_1_0        FILE_VERSION_1_0
1171 #define GAME_VERSION_1_2        FILE_VERSION_1_2
1172 #define GAME_VERSION_1_4        FILE_VERSION_1_4
1173 #define GAME_VERSION_2_0        FILE_VERSION_2_0
1174
1175 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1176                                               PROGRAM_VERSION_MINOR, \
1177                                               PROGRAM_VERSION_PATCH, \
1178                                               PROGRAM_VERSION_BUILD)
1179
1180 /* values for game_emulation */
1181 #define EMU_NONE                0
1182 #define EMU_BOULDERDASH         1
1183 #define EMU_SOKOBAN             2
1184 #define EMU_SUPAPLEX            3
1185
1186 struct MenuInfo
1187 {
1188   int draw_xoffset_default;
1189   int draw_yoffset_default;
1190   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1191   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1192
1193   int scrollbar_xoffset;
1194
1195   int list_size_default;
1196   int list_size[NUM_SPECIAL_GFX_ARGS];
1197
1198   int sound[NUM_SPECIAL_GFX_ARGS];
1199   int music[NUM_SPECIAL_GFX_ARGS];
1200 };
1201
1202 struct DoorInfo
1203 {
1204   int step_offset;
1205   int step_delay;
1206   int anim_mode;
1207 };
1208
1209 struct HiScore
1210 {
1211   char Name[MAX_PLAYER_NAME_LEN + 1];
1212   int Score;
1213 };
1214
1215 struct PlayerInfo
1216 {
1217   boolean present;              /* player present in level playfield */
1218   boolean connected;            /* player connected (locally or via network) */
1219   boolean active;               /* player present and connected */
1220
1221   int index_nr, client_nr, element_nr;
1222
1223   byte action;                  /* action from local input device */
1224   byte effective_action;        /* action acknowledged from network server
1225                                    or summarized over all configured input
1226                                    devices when in single player mode */
1227   byte programmed_action;       /* action forced by game itself (like moving
1228                                    through doors); overrides other actions */
1229
1230   int jx, jy, last_jx, last_jy;
1231   int MovDir, MovPos, GfxDir, GfxPos;
1232   int Frame, StepFrame;
1233
1234   int GfxAction;
1235
1236   boolean use_murphy_graphic;
1237
1238   boolean LevelSolved, GameOver;
1239
1240   int last_move_dir;
1241
1242   boolean is_waiting;
1243   boolean is_moving;
1244   boolean is_digging;
1245   boolean is_snapping;
1246   boolean is_collecting;
1247   boolean is_pushing;
1248   boolean is_switching;
1249   boolean is_dropping;
1250
1251   boolean is_bored;
1252   boolean is_sleeping;
1253
1254   int frame_counter_bored;
1255   int frame_counter_sleeping;
1256
1257   int anim_delay_counter;
1258   int post_delay_counter;
1259
1260   int action_waiting, last_action_waiting;
1261   int special_action_bored;
1262   int special_action_sleeping;
1263
1264   int num_special_action_bored;
1265   int num_special_action_sleeping;
1266
1267   int switch_x, switch_y;
1268
1269   int show_envelope;
1270
1271   unsigned long move_delay;
1272   int move_delay_value;
1273
1274   int move_delay_reset_counter;
1275
1276   unsigned long push_delay;
1277   unsigned long push_delay_value;
1278
1279   unsigned long actual_frame_counter;
1280
1281   int drop_delay;
1282
1283   int step_counter;
1284
1285   int score;
1286   int gems_still_needed;
1287   int sokobanfields_still_needed;
1288   int lights_still_needed;
1289   int friends_still_needed;
1290   int key[4];
1291   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1292   int shield_normal_time_left;
1293   int shield_deadly_time_left;
1294
1295   int inventory_element[MAX_INVENTORY_SIZE];
1296   int inventory_size;
1297 };
1298
1299 struct LevelSetInfo
1300 {
1301   int music[MAX_LEVELS];
1302 };
1303
1304 struct LevelFileInfo
1305 {
1306   int nr;
1307   int type;
1308   char *filename;
1309 };
1310
1311 struct LevelInfo
1312 {
1313   int file_version;     /* file format version the level is stored with    */
1314   int game_version;     /* game release version the level was created with */
1315
1316   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1317   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1318   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1319
1320   int fieldx, fieldy;
1321   int time;
1322   int gems_needed;
1323   char name[MAX_LEVEL_NAME_LEN + 1];
1324   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1325   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1326   int envelope_xsize[4], envelope_ysize[4];
1327   int score[LEVEL_SCORE_ELEMENTS];
1328   int yamyam_content[MAX_ELEMENT_CONTENTS][3][3];
1329   int num_yamyam_contents;
1330   int amoeba_speed;
1331   int amoeba_content;
1332   int time_magic_wall;
1333   int time_wheel;
1334   int time_light;
1335   int time_timegate;
1336   boolean double_speed;
1337   boolean initial_gravity;
1338   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1339
1340   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1341
1342   boolean use_custom_template;  /* use custom properties from template file */
1343
1344   boolean no_level_file;        /* set for currently undefined levels */
1345 };
1346
1347 struct TapeInfo
1348 {
1349   int file_version;     /* file format version the tape is stored with    */
1350   int game_version;     /* game release version the tape was created with */
1351   int engine_version;   /* game engine version the tape was recorded with */
1352
1353   char *level_identifier;
1354   int level_nr;
1355   unsigned long random_seed;
1356   unsigned long date;
1357   unsigned long counter;
1358   unsigned long length;
1359   unsigned long length_seconds;
1360   unsigned int delay_played;
1361   boolean pause_before_death;
1362   boolean recording, playing, pausing;
1363   boolean fast_forward;
1364   boolean index_search;
1365   boolean auto_play;
1366   boolean auto_play_level_solved;
1367   boolean quick_resume;
1368   boolean single_step;
1369   boolean changed;
1370   boolean player_participates[MAX_PLAYERS];
1371   int num_participating_players;
1372
1373   struct
1374   {
1375     byte action[MAX_PLAYERS];
1376     byte delay;
1377   } pos[MAX_TAPELEN];
1378 };
1379
1380 struct GameInfo
1381 {
1382   /* values for engine initialization */
1383   int default_push_delay_fixed;
1384   int default_push_delay_random;
1385
1386   /* constant within running game */
1387   int engine_version;
1388   int emulation;
1389   int initial_move_delay;
1390   int initial_move_delay_value;
1391   int initial_push_delay_value;
1392
1393   /* variable within running game */
1394   int yamyam_content_nr;
1395   boolean magic_wall_active;
1396   int magic_wall_time_left;
1397   int light_time_left;
1398   int timegate_time_left;
1399   int belt_dir[4];
1400   int belt_dir_nr[4];
1401   int switchgate_pos;
1402   int balloon_dir;
1403   boolean gravity;
1404   boolean explosions_delayed;
1405   boolean envelope_active;
1406
1407   /* values for player idle animation (no effect on engine) */
1408   int player_boring_delay_fixed;
1409   int player_boring_delay_random;
1410   int player_sleeping_delay_fixed;
1411   int player_sleeping_delay_random;
1412 };
1413
1414 struct GlobalInfo
1415 {
1416   char *autoplay_leveldir;
1417   int autoplay_level_nr;
1418
1419   int num_toons;
1420
1421   float frames_per_second;
1422   boolean fps_slowdown;
1423   int fps_slowdown_factor;
1424 };
1425
1426 struct ElementChangeInfo
1427 {
1428   boolean can_change;           /* use or ignore this change info */
1429
1430   unsigned long events;         /* change events */
1431   int sides;                    /* change sides */
1432
1433   short target_element;         /* target element after change */
1434
1435   int delay_fixed;              /* added frame delay before changed (fixed) */
1436   int delay_random;             /* added frame delay before changed (random) */
1437   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
1438
1439   short trigger_element;        /* custom element triggering change */
1440
1441   int content[3][3];            /* new elements after extended change */
1442   boolean use_content;          /* use extended change content */
1443   boolean only_complete;        /* only use complete content */
1444   boolean use_random_change;    /* use random value for setting content */
1445   int random;                   /* random value for setting content */
1446   int power;                    /* power of extended change */
1447
1448   boolean explode;              /* explode instead of change */
1449
1450   /* functions that are called before, while and after the change of an
1451      element -- currently only used for non-custom elements */
1452   void (*pre_change_function)(int x, int y);
1453   void (*change_function)(int x, int y);
1454   void (*post_change_function)(int x, int y);
1455
1456   /* ---------- internal values used in level editor ---------- */
1457
1458   int direct_action;            /* change triggered by actions on element */
1459   int other_action;             /* change triggered by other element actions */
1460 };
1461
1462 struct ElementInfo
1463 {
1464   /* ---------- token and description strings ---------- */
1465
1466   char *token_name;             /* element token used in config files */
1467   char *class_name;             /* element class used in config files */
1468   char *editor_description;     /* pre-defined description for level editor */
1469   char *custom_description;     /* alternative description from config file */
1470   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom elements */
1471
1472   /* ---------- graphic and sound definitions ---------- */
1473
1474   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1475   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1476                                 /* special graphics for left/right/up/down */
1477
1478   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
1479   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
1480                                 /* crumbled graphics for left/right/up/down */
1481
1482   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1483                                 /* special graphics for certain screens */
1484
1485   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1486
1487   /* ---------- special element property values ---------- */
1488
1489   boolean use_gfx_element;      /* use custom graphic element */
1490   short gfx_element;            /* optional custom graphic element */
1491
1492   int collect_score;            /* score value for collecting */
1493   int collect_count;            /* count value for collecting */
1494
1495   int push_delay_fixed;         /* constant frame delay for pushing */
1496   int push_delay_random;        /* additional random frame delay for pushing */
1497   int move_delay_fixed;         /* constant frame delay for moving */
1498   int move_delay_random;        /* additional random frame delay for moving */
1499
1500   int move_pattern;             /* direction movable element moves to */
1501   int move_direction_initial;   /* initial direction element moves to */
1502   int move_stepsize;            /* step size element moves with */
1503
1504   int slippery_type;            /* how/where other elements slip away */
1505
1506   int content[3][3];            /* new elements after explosion */
1507
1508   struct ElementChangeInfo *change_page; /* actual list of change pages */
1509   struct ElementChangeInfo *change;      /* pointer to current change page */
1510
1511   int num_change_pages;         /* actual number of change pages */
1512   int current_change_page;      /* currently edited change page */
1513
1514   /* ---------- internal values used at runtime when playing ---------- */
1515
1516   unsigned long change_events;  /* bitfield for combined change events */
1517
1518   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
1519   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
1520
1521   /* ---------- internal values used in level editor ---------- */
1522
1523   int access_type;              /* walkable or passable */
1524   int access_layer;             /* accessible over/inside/under */
1525   int walk_to_action;           /* diggable/collectible/pushable */
1526   int smash_targets;            /* can smash player/enemies/everything */
1527   int deadliness;               /* deadly when running/colliding/touching */
1528   int consistency;              /* indestructible/can explode */
1529
1530   boolean can_explode_by_fire;  /* element explodes by fire */
1531   boolean can_explode_smashed;  /* element explodes when smashed */
1532   boolean can_explode_impact;   /* element explodes on impact */
1533
1534   boolean modified_settings;    /* set for all modified custom elements */
1535 };
1536
1537 struct FontInfo
1538 {
1539   char *token_name;             /* font token used in config files */
1540
1541   int graphic;                  /* default graphic for this font */
1542   int special_graphic[NUM_SPECIAL_GFX_ARGS];
1543                                 /* special graphics for certain screens */
1544   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
1545                                 /* internal bitmap ID for special graphics */
1546 };
1547
1548 struct GraphicInfo
1549 {
1550   Bitmap *bitmap;
1551   int src_x, src_y;             /* start position of animation frames */
1552   int width, height;            /* width/height of each animation frame */
1553   int offset_x, offset_y;       /* x/y offset to next animation frame */
1554   int anim_frames;
1555   int anim_frames_per_line;
1556   int anim_start_frame;
1557   int anim_delay;               /* important: delay of 1 means "no delay"! */
1558   int anim_mode;
1559   boolean anim_global_sync;
1560   int crumbled_like;            /* element for cloning crumble graphics */
1561   int diggable_like;            /* element for cloning digging graphics */
1562   int border_size;              /* border size for "crumbled" graphics */
1563
1564   int anim_delay_fixed;         /* optional delay values for bored and   */
1565   int anim_delay_random;        /* sleeping player animations (animation */
1566   int post_delay_fixed;         /* intervall and following pause before  */
1567   int post_delay_random;        /* next intervall (bored animation only) */
1568
1569   int step_offset;              /* optional step offset of toon animations */
1570   int step_delay;               /* optional step delay of toon animations */
1571
1572   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
1573
1574   int draw_masked;              /* optional setting for drawing envelope gfx */
1575
1576 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1577   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1578   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1579 #endif
1580 };
1581
1582 struct SoundInfo
1583 {
1584   boolean loop;
1585 };
1586
1587 struct MusicInfo
1588 {
1589   boolean loop;
1590 };
1591
1592 struct MusicPrefixInfo
1593 {
1594   char *prefix;
1595   boolean is_loop_music;
1596 };
1597
1598 struct MusicFileInfo
1599 {
1600   char *basename;
1601
1602   char *title_header;
1603   char *artist_header;
1604   char *album_header;
1605   char *year_header;
1606
1607   char *title;
1608   char *artist;
1609   char *album;
1610   char *year;
1611
1612   int music;
1613
1614   boolean is_sound;
1615
1616   struct MusicFileInfo *next;
1617 };
1618
1619 struct ElementActionInfo
1620 {
1621   char *suffix;
1622   int value;
1623   boolean is_loop_sound;
1624 };
1625
1626 struct ElementDirectionInfo
1627 {
1628   char *suffix;
1629   int value;
1630 };
1631
1632 struct SpecialSuffixInfo
1633 {
1634   char *suffix;
1635   int value;
1636 };
1637
1638 struct HelpAnimInfo
1639 {
1640   int element;
1641   int action;
1642   int direction;
1643
1644   int delay;
1645 };
1646
1647
1648 #if 0
1649 extern GC                       tile_clip_gc;
1650 extern Bitmap                  *pix[];
1651 #endif
1652 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1653 extern Pixmap                   tile_clipmask[];
1654 extern DrawBuffer             *fieldbuffer;
1655 extern DrawBuffer             *drawto_field;
1656
1657 extern int                      game_status;
1658 extern boolean                  level_editor_test_game;
1659 extern boolean                  network_playing;
1660
1661 extern int                      key_joystick_mapping;
1662
1663 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1664 extern int                      redraw_x1, redraw_y1;
1665
1666 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1667 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1668 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1669 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1670 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1671 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1672 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1673 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1674 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1675 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1676 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1677 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1678 extern unsigned long            Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1679 extern unsigned long            ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1680 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1681 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1682 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1683 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1684 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1685 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1686 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1687 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1688 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1689
1690 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
1691
1692 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1693 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1694 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1695 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1696 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1697
1698 extern int                      lev_fieldx, lev_fieldy;
1699 extern int                      scroll_x, scroll_y;
1700
1701 extern int                      FX, FY;
1702 extern int                      ScrollStepSize;
1703 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1704 extern int                      BorderElement;
1705 extern int                      GameFrameDelay;
1706 extern int                      FfwdFrameDelay;
1707 extern int                      BX1, BY1;
1708 extern int                      BX2, BY2;
1709 extern int                      SBX_Left, SBX_Right;
1710 extern int                      SBY_Upper, SBY_Lower;
1711 extern int                      ZX, ZY;
1712 extern int                      ExitX, ExitY;
1713 extern int                      AllPlayersGone;
1714
1715 extern int                      TimeFrames, TimePlayed, TimeLeft;
1716 extern boolean                  SiebAktiv;
1717 extern int                      SiebCount;
1718
1719 extern boolean                  network_player_action_received;
1720
1721 extern int                      graphics_action_mapping[];
1722
1723 extern struct LevelSetInfo      levelset;
1724 extern struct LevelInfo         level, level_template;
1725 extern struct PlayerInfo        stored_player[], *local_player;
1726 extern struct HiScore           highscore[];
1727 extern struct TapeInfo          tape;
1728 extern struct GameInfo          game;
1729 extern struct GlobalInfo        global;
1730 extern struct MenuInfo          menu;
1731 extern struct DoorInfo          door_1, door_2;
1732 extern struct ElementInfo       element_info[];
1733 extern struct ElementActionInfo element_action_info[];
1734 extern struct ElementDirectionInfo element_direction_info[];
1735 extern struct SpecialSuffixInfo special_suffix_info[];
1736 extern struct TokenIntPtrInfo   image_config_vars[];
1737 extern struct FontInfo          font_info[];
1738 extern struct MusicPrefixInfo   music_prefix_info[];
1739 extern struct GraphicInfo      *graphic_info;
1740 extern struct SoundInfo        *sound_info;
1741 extern struct MusicInfo        *music_info;
1742 extern struct MusicFileInfo    *music_file_info;
1743 extern struct HelpAnimInfo     *helpanim_info;
1744 extern SetupFileHash           *helptext_info;
1745 extern struct ConfigInfo        image_config[];
1746 extern struct ConfigInfo        sound_config[];
1747 extern struct ConfigInfo        music_config[];
1748 extern struct ConfigInfo        image_config_suffix[];
1749 extern struct ConfigInfo        sound_config_suffix[];
1750 extern struct ConfigInfo        music_config_suffix[];
1751 extern struct ConfigInfo        helpanim_config[];
1752 extern struct ConfigInfo        helptext_config[];
1753
1754 #endif  /* MAIN_H */