13481c98f09281b592a79a86fa02030c394a2116
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START                IMG_CUSTOM_1
38
39 #define SND_UNDEFINED                   (-1)
40 #define MUS_UNDEFINED                   (-1)
41
42 #define WIN_XSIZE                       672
43 #define WIN_YSIZE                       560
44
45 #define SCR_FIELDX                      17
46 #define SCR_FIELDY                      17
47 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
48 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
49 #define MIN_LEV_FIELDX                  3
50 #define MIN_LEV_FIELDY                  3
51 #define STD_LEV_FIELDX                  64
52 #define STD_LEV_FIELDY                  32
53 #define MAX_LEV_FIELDX                  128
54 #define MAX_LEV_FIELDY                  128
55
56 #define SCREENX(a)                      ((a) - scroll_x)
57 #define SCREENY(a)                      ((a) - scroll_y)
58 #define LEVELX(a)                       ((a) + scroll_x)
59 #define LEVELY(a)                       ((a) + scroll_y)
60 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
61 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
62 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63
64 /* values for configurable properties (custom elem's only, else pre-defined) */
65 #define EP_DIGGABLE                     0
66 #define EP_COLLECTIBLE_ONLY             1
67 #define EP_DONT_RUN_INTO                2
68 #define EP_DONT_COLLIDE_WITH            3
69 #define EP_DONT_TOUCH                   4
70 #define EP_INDESTRUCTIBLE               5
71 #define EP_SLIPPERY                     6
72 #define EP_CAN_CHANGE                   7
73 #define EP_CAN_MOVE                     8
74 #define EP_CAN_FALL                     9
75 #define EP_CAN_SMASH_PLAYER             10
76 #define EP_CAN_SMASH_ENEMIES            11
77 #define EP_CAN_SMASH_EVERYTHING         12
78 #define EP_EXPLODES_BY_FIRE             13
79 #define EP_EXPLODES_SMASHED             14
80 #define EP_EXPLODES_IMPACT              15
81 #define EP_WALKABLE_OVER                16
82 #define EP_WALKABLE_INSIDE              17
83 #define EP_WALKABLE_UNDER               18
84 #define EP_PASSABLE_OVER                19
85 #define EP_PASSABLE_INSIDE              20
86 #define EP_PASSABLE_UNDER               21
87 #define EP_DROPPABLE                    22
88 #define EP_EXPLODES_1X1_OLD             23
89 #define EP_PUSHABLE                     24
90 #define EP_EXPLODES_CROSS_OLD           25
91 #define EP_PROTECTED                    26
92 #define EP_CAN_MOVE_INTO_ACID           27
93 #define EP_THROWABLE                    28
94 #define EP_CAN_EXPLODE                  29
95 #define EP_GRAVITY_REACHABLE            30
96
97 /* values for pre-defined properties */
98 #define EP_PLAYER                       32
99 #define EP_CAN_PASS_MAGIC_WALL          33
100 #define EP_SWITCHABLE                   34
101 #define EP_BD_ELEMENT                   35
102 #define EP_SP_ELEMENT                   36
103 #define EP_SB_ELEMENT                   37
104 #define EP_GEM                          38
105 #define EP_FOOD_DARK_YAMYAM             39
106 #define EP_FOOD_PENGUIN                 40
107 #define EP_FOOD_PIG                     41
108 #define EP_HISTORIC_WALL                42
109 #define EP_HISTORIC_SOLID               43
110 #define EP_CLASSIC_ENEMY                44
111 #define EP_BELT                         45
112 #define EP_BELT_ACTIVE                  46
113 #define EP_BELT_SWITCH                  47
114 #define EP_TUBE                         48
115 #define EP_KEYGATE                      49
116 #define EP_AMOEBOID                     50
117 #define EP_AMOEBALIVE                   51
118 #define EP_HAS_EDITOR_CONTENT           52
119 #define EP_CAN_TURN_EACH_MOVE           53
120 #define EP_CAN_GROW                     54
121 #define EP_ACTIVE_BOMB                  55
122 #define EP_INACTIVE                     56
123
124 /* values for special configurable properties (depending on level settings) */
125 #define EP_EM_SLIPPERY_WALL             57
126
127 /* values for special graphics properties (no effect on game engine) */
128 #define EP_GFX_CRUMBLED                 58
129
130 /* values for derived properties (determined from properties above) */
131 #define EP_ACCESSIBLE_OVER              59
132 #define EP_ACCESSIBLE_INSIDE            60
133 #define EP_ACCESSIBLE_UNDER             61
134 #define EP_WALKABLE                     62
135 #define EP_PASSABLE                     63
136 #define EP_ACCESSIBLE                   64
137 #define EP_COLLECTIBLE                  65
138 #define EP_SNAPPABLE                    66
139 #define EP_WALL                         67
140 #define EP_SOLID_FOR_PUSHING            68
141 #define EP_DRAGONFIRE_PROOF             69
142 #define EP_EXPLOSION_PROOF              70
143 #define EP_CAN_SMASH                    71
144 #define EP_EXPLODES_3X3_OLD             72
145 #define EP_CAN_EXPLODE_BY_FIRE          73
146 #define EP_CAN_EXPLODE_SMASHED          74
147 #define EP_CAN_EXPLODE_IMPACT           75
148 #define EP_SP_PORT                      76
149 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
150 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
151 #define EP_COULD_MOVE_INTO_ACID         79
152 #define EP_MAYBE_DONT_COLLIDE_WITH      80
153 #define EP_CAN_BE_CLONED_BY_ANDROID     81
154
155 /* values for internal purpose only (level editor) */
156 #define EP_WALK_TO_OBJECT               82
157 #define EP_DEADLY                       83
158 #define EP_EDITOR_CASCADE               84
159 #define EP_EDITOR_CASCADE_ACTIVE        85
160 #define EP_EDITOR_CASCADE_INACTIVE      86
161
162 /* values for internal purpose only (game engine) */
163 #define EP_HAS_ACTION                   87
164 #define EP_CAN_CHANGE_OR_HAS_ACTION     88
165
166 #define NUM_ELEMENT_PROPERTIES          89
167
168 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
169 #define EP_BITFIELD_BASE                0
170
171 #define EP_BITMASK_DEFAULT              0
172
173 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
174 #define PROPERTY_VAR(e,p)               (Properties[e][(p) / 32])
175 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
176 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
177                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
178                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
179
180
181 /* values for change events for custom elements (stored in level file) */
182 #define CE_DELAY                        0
183 #define CE_TOUCHED_BY_PLAYER            1
184 #define CE_PRESSED_BY_PLAYER            2
185 #define CE_PUSHED_BY_PLAYER             3
186 #define CE_DROPPED_BY_PLAYER            4
187 #define CE_HITTING_SOMETHING            5
188 #define CE_IMPACT                       6
189 #define CE_SMASHED                      7
190 #define CE_TOUCHING_X                   8
191 #define CE_CHANGE_OF_X                  9
192 #define CE_EXPLOSION_OF_X               10
193 #define CE_PLAYER_TOUCHES_X             11
194 #define CE_PLAYER_PRESSES_X             12
195 #define CE_PLAYER_PUSHES_X              13
196 #define CE_PLAYER_COLLECTS_X            14
197 #define CE_PLAYER_DROPS_X               15
198 #define CE_VALUE_GETS_ZERO              16
199 #define CE_VALUE_GETS_ZERO_OF_X         17
200 #define CE_BY_OTHER_ACTION              18
201 #define CE_BY_DIRECT_ACTION             19
202 #define CE_PLAYER_DIGS_X                20
203 #define CE_ENTERED_BY_PLAYER            21
204 #define CE_LEFT_BY_PLAYER               22
205 #define CE_PLAYER_ENTERS_X              23
206 #define CE_PLAYER_LEAVES_X              24
207 #define CE_SWITCHED                     25
208 #define CE_SWITCH_OF_X                  26
209 #define CE_HIT_BY_SOMETHING             27
210 #define CE_HITTING_X                    28
211 #define CE_HIT_BY_X                     29
212 #define CE_BLOCKED                      30
213 #define CE_SWITCHED_BY_PLAYER           31
214 #define CE_PLAYER_SWITCHES_X            32
215 #define CE_SNAPPED_BY_PLAYER            33
216 #define CE_PLAYER_SNAPS_X               34
217 #define CE_MOVE_OF_X                    35
218 #define CE_DIGGING_X                    36
219 #define CE_CREATION_OF_X                37
220
221 #define NUM_CHANGE_EVENTS               38
222
223 #define CE_BITMASK_DEFAULT              0
224
225 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
226 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
227
228 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
229 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
230                                          CH_EVENT_VAR(e,c))
231 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
232                                          CH_ANY_EVENT_VAR(e,c))
233
234 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
235                                          CH_EVENT_VAR(e,c) = (v) : 0)
236 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
237                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
238
239 /* values for player bitmasks */
240 #define PLAYER_BITS_NONE                0
241 #define PLAYER_BITS_1                   (1 << 0)
242 #define PLAYER_BITS_2                   (1 << 1)
243 #define PLAYER_BITS_3                   (1 << 2)
244 #define PLAYER_BITS_4                   (1 << 3)
245 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
246                                          PLAYER_BITS_2 | \
247                                          PLAYER_BITS_3 | \
248                                          PLAYER_BITS_4)
249 #define PLAYER_BITS_TRIGGER             (1 << 4)
250
251 /* values for move directions (bits 0 - 3: basic move directions) */
252 #define MV_BIT_PREVIOUS                 4
253 #define MV_BIT_TRIGGER                  5
254 #define MV_BIT_TRIGGER_BACK             6
255 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
256 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
257
258 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
259 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
260 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
261 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
262 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
263
264 /* values for move stepsize */
265 #define STEPSIZE_NOT_MOVING             0
266 #define STEPSIZE_VERY_SLOW              1
267 #define STEPSIZE_SLOW                   2
268 #define STEPSIZE_NORMAL                 4
269 #define STEPSIZE_FAST                   8
270 #define STEPSIZE_VERY_FAST              16
271 #define STEPSIZE_EVEN_FASTER            32
272 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
273 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
274 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
275
276 /* values for change side for custom elements */
277 #define CH_SIDE_NONE                    MV_NONE
278 #define CH_SIDE_LEFT                    MV_LEFT
279 #define CH_SIDE_RIGHT                   MV_RIGHT
280 #define CH_SIDE_TOP                     MV_UP
281 #define CH_SIDE_BOTTOM                  MV_DOWN
282 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
283 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
284 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
285
286 /* values for change player for custom elements */
287 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
288 #define CH_PLAYER_1                     PLAYER_BITS_1
289 #define CH_PLAYER_2                     PLAYER_BITS_2
290 #define CH_PLAYER_3                     PLAYER_BITS_3
291 #define CH_PLAYER_4                     PLAYER_BITS_4
292 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
293
294 /* values for change page for custom elements */
295 #define CH_PAGE_ANY_FILE                (0xff)
296 #define CH_PAGE_ANY                     (0xffffffff)
297
298 /* values for change power for custom elements */
299 #define CP_WHEN_EMPTY                   0
300 #define CP_WHEN_DIGGABLE                1
301 #define CP_WHEN_DESTRUCTIBLE            2
302 #define CP_WHEN_COLLECTIBLE             3
303 #define CP_WHEN_REMOVABLE               4
304 #define CP_WHEN_WALKABLE                5
305
306 /* values for change actions for custom elements */
307 #define CA_NO_ACTION                    0
308 #define CA_EXIT_PLAYER                  1
309 #define CA_KILL_PLAYER                  2
310 #define CA_MOVE_PLAYER                  3
311 #define CA_RESTART_LEVEL                4
312 #define CA_SHOW_ENVELOPE                5
313 #define CA_SET_LEVEL_TIME               6
314 #define CA_SET_LEVEL_GEMS               7
315 #define CA_SET_LEVEL_SCORE              8
316 #define CA_SET_LEVEL_WIND               9
317 #define CA_SET_LEVEL_GRAVITY            10
318 #define CA_SET_PLAYER_KEYS              11
319 #define CA_SET_PLAYER_SPEED             12
320 #define CA_SET_PLAYER_SHIELD            13
321 #define CA_SET_PLAYER_ARTWORK           14
322 #define CA_SET_CE_SCORE                 15
323 #define CA_SET_CE_VALUE                 16
324 #define CA_SET_ENGINE_SCAN_MODE         17
325
326 #define CA_HEADLINE_LEVEL_ACTIONS       250
327 #define CA_HEADLINE_PLAYER_ACTIONS      251
328 #define CA_HEADLINE_CE_ACTIONS          252
329 #define CA_HEADLINE_ENGINE_ACTIONS      253
330 #define CA_UNDEFINED                    255
331
332 /* values for change action mode for custom elements */
333 #define CA_MODE_UNDEFINED               0
334 #define CA_MODE_SET                     1
335 #define CA_MODE_ADD                     2
336 #define CA_MODE_SUBTRACT                3
337 #define CA_MODE_MULTIPLY                4
338 #define CA_MODE_DIVIDE                  5
339 #define CA_MODE_MODULO                  6
340
341 /* values for change action parameters for custom elements */
342 #define CA_ARG_MIN                      0
343 #define CA_ARG_0                        0
344 #define CA_ARG_1                        1
345 #define CA_ARG_2                        2
346 #define CA_ARG_3                        3
347 #define CA_ARG_4                        4
348 #define CA_ARG_5                        5
349 #define CA_ARG_6                        6
350 #define CA_ARG_7                        7
351 #define CA_ARG_8                        8
352 #define CA_ARG_9                        9
353 #define CA_ARG_10                       10
354 #define CA_ARG_100                      100
355 #define CA_ARG_1000                     1000
356 #define CA_ARG_MAX                      9999
357 #define CA_ARG_PLAYER                   10000
358 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
359 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
360 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
361 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
362 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
363 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
364 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
365 #define CA_ARG_NUMBER                   11000
366 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
367 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
368 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
369 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
370 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
371 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
372 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
373 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
374 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
375 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
376 #define CA_ARG_ELEMENT                  12000
377 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
378 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
379 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
380 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 999)
381 #define CA_ARG_SPEED                    13000
382 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
383 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
384 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
385 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
386 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
387 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
388 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
389 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
390 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
391 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
392 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
393 #define CA_ARG_GRAVITY                  14000
394 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
395 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
396 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
397 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
398 #define CA_ARG_DIRECTION                15000
399 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
400 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
401 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
402 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
403 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
404 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
405 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
406 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
407 #define CA_ARG_SHIELD                   16000
408 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
409 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
410 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
411 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
412 #define CA_ARG_SCAN_MODE                17000
413 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
414 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
415 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
416 #define CA_ARG_UNDEFINED                65535
417
418 /* values for custom move patterns (bits 0 - 3: basic move directions) */
419 #define MV_BIT_TOWARDS_PLAYER           4
420 #define MV_BIT_AWAY_FROM_PLAYER         5
421 #define MV_BIT_ALONG_LEFT_SIDE          6
422 #define MV_BIT_ALONG_RIGHT_SIDE         7
423 #define MV_BIT_TURNING_LEFT             8
424 #define MV_BIT_TURNING_RIGHT            9
425 #define MV_BIT_WHEN_PUSHED              10
426 #define MV_BIT_MAZE_RUNNER              11
427 #define MV_BIT_MAZE_HUNTER              12
428 #define MV_BIT_WHEN_DROPPED             13
429 #define MV_BIT_TURNING_LEFT_RIGHT       14
430 #define MV_BIT_TURNING_RIGHT_LEFT       15
431 #define MV_BIT_TURNING_RANDOM           16
432 #define MV_BIT_WIND_DIRECTION           17
433
434 /* values for custom move patterns */
435 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
436 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
437 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
438 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
439 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
440 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
441 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
442 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
443 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
444 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
445 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
446 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
447 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
448 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
449 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
450
451 /* values for initial move direction */
452 #define MV_START_NONE                   (MV_NONE)
453 #define MV_START_AUTOMATIC              (MV_NONE)
454 #define MV_START_LEFT                   (MV_LEFT)
455 #define MV_START_RIGHT                  (MV_RIGHT)
456 #define MV_START_UP                     (MV_UP)
457 #define MV_START_DOWN                   (MV_DOWN)
458 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
459 #define MV_START_PREVIOUS               (MV_PREVIOUS)
460
461 /* values for elements left behind by custom elements */
462 #define LEAVE_TYPE_UNLIMITED            0
463 #define LEAVE_TYPE_LIMITED              1
464
465 /* values for slippery property for custom elements */
466 #define SLIPPERY_ANY_RANDOM             0
467 #define SLIPPERY_ANY_LEFT_RIGHT         1
468 #define SLIPPERY_ANY_RIGHT_LEFT         2
469 #define SLIPPERY_ONLY_LEFT              3
470 #define SLIPPERY_ONLY_RIGHT             4
471
472 /* values for explosion type for custom elements */
473 #define EXPLODES_3X3                    0
474 #define EXPLODES_1X1                    1
475 #define EXPLODES_CROSS                  2
476
477 /* macros for configurable properties */
478 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
479 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
480 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
481 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
482 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
483 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
484 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
485 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
486 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
487 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
488 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
489 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
490 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
491 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
492 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
493 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
494 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
495 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
496 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
497 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
498 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
499 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
500 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
501 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
502 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
503 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
504 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
505 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
506 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
507 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
508 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
509
510 /* macros for special configurable properties */
511 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
512
513 /* macros for special graphics properties */
514 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
515
516 /* macros for pre-defined properties */
517 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
518 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
519 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
520 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
521 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
522 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
523 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
524 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
525 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
526 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
527 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
528 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
529 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
530 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
531 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
532 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
533 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
534 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
535 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
536 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
537 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
538 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
539 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
540 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
541 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
542
543 /* macros for derived properties */
544 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
545 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
546 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
547 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
548 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
549 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
550 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
551 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
552 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
553 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
554 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
555 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
556 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
557 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
558 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
559 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
560 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
561 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
562 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
563                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
564 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
565                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
566 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
567 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
568 #define CAN_BE_CLONED_BY_ANDROID(e)     \
569                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
570
571 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
572 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
573                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
574 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
575                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
576
577 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
578 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
579                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
580
581 /* special macros used in game engine */
582 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
583                                  (e) <= EL_CUSTOM_END)
584
585 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
586                                  (e) <= EL_GROUP_END)
587
588 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
589                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
590
591 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
592                                  (e) <= EL_INTERNAL_END)
593
594 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
595                                  (e) <= EL_ENVELOPE_4)
596
597 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
598                                  (e) <= EL_KEY_4)
599 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
600                                  (e) <= EL_EM_KEY_4)
601 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
602                                  (e) <= EL_EMC_KEY_8)
603 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
604                                  IS_EM_KEY(e) ||                        \
605                                  IS_EMC_KEY(e))
606 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
607 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
608 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
609 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
610                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
611                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
612
613 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
614                                  (e) <= EL_GATE_4)
615 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
616                                  (e) <= EL_EM_GATE_4)
617 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
618                                  (e) <= EL_EMC_GATE_8)
619 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
620                                  IS_EM_GATE(e) ||                       \
621                                  IS_EMC_GATE(e))
622 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
623 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
624 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
625 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
626                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
627                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
628
629 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
630                                  (e) <= EL_GATE_4_GRAY)
631 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
632                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
633 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
634                                  (e) <= EL_EM_GATE_4_GRAY)
635 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
636                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
637 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
638                                  (e) <= EL_EMC_GATE_8_GRAY)
639 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
640                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
641 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
642                                  IS_EM_GATE_GRAY(e) ||                  \
643                                  IS_EMC_GATE_GRAY(e))
644 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
645                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
646                                  IS_EMC_GATE_GRAY_ACTIVE(e))
647 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
648 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
649 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
650 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
651 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
652 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
653 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
654                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
655                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
656
657 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
658                                  element_info[e].gfx_element : e)
659
660 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
661 /* (solution: add separate "use sound of element" to level file and editor) */
662 #if 0
663 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
664 #else
665 #define SND_ELEMENT(e)          (e)
666 #endif
667
668 #if 1
669 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
670 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
671 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
672
673 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
674         (IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
675 #endif
676
677 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
678
679 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
680 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
681
682 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
683 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
684 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
685
686 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
687
688 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
689                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
690                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
691                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
692                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
693                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
694                                  EL_ROCK)
695 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
696                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
697                                  EL_BD_ROCK)
698 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
699 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
700 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
701 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
702
703 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
704 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
705
706 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
707                                          IS_PROTECTED(Back[x][y]))
708 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
709 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
710                                          ENEMY_PROTECTED_FIELD(x, y))
711 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
712                                          EXPLOSION_PROTECTED_FIELD(x, y))
713
714 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
715                                  (p)->switch_x == (x) && (p)->switch_y == (y))
716
717 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
718                                  (p)->drop_x == (x) && (p)->drop_y == (y))
719
720 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
721
722 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
723                                  (e) : EL_PLAYER_1)
724
725 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
726
727 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
728 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
729 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
730
731 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
732 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
733 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
734 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
735
736 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
737
738 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
739 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
740 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
741                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
742
743 #define EL_NAME(e)              (element_info[e].token_name)
744
745 /* fundamental game speed values */
746 #define ONE_SECOND_DELAY        1000    /* delay value for one second */
747 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
748 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
749 #define FRAMES_PER_SECOND       (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
750 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
751 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
752
753 /* boundaries of arrays etc. */
754 #define MAX_LEVEL_NAME_LEN      32
755 #define MAX_LEVEL_AUTHOR_LEN    32
756 #define MAX_ELEMENT_NAME_LEN    32
757 #define MAX_TAPE_LEN            (1000 * FRAMES_PER_SECOND) /* max.time x fps */
758 #define MAX_TAPES_PER_SET       1024
759 #define MAX_SCORE_ENTRIES       100
760 #define MAX_NUM_AMOEBA          100
761 #define MAX_INVENTORY_SIZE      1000
762 #define STD_NUM_KEYS            4
763 #define MAX_NUM_KEYS            8
764 #define NUM_BELTS               4
765 #define NUM_BELT_PARTS          3
766 #define MIN_ENVELOPE_XSIZE      1
767 #define MIN_ENVELOPE_YSIZE      1
768 #define MAX_ENVELOPE_XSIZE      30
769 #define MAX_ENVELOPE_YSIZE      20
770 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
771 #define MIN_CHANGE_PAGES        1
772 #define MAX_CHANGE_PAGES        32
773 #define MIN_ELEMENTS_IN_GROUP   1
774 #define MAX_ELEMENTS_IN_GROUP   16
775 #define MIN_ANDROID_ELEMENTS    1
776 #define MAX_ANDROID_ELEMENTS    16
777
778 /* values for elements with content */
779 #define MIN_ELEMENT_CONTENTS    1
780 #define STD_ELEMENT_CONTENTS    4
781 #define MAX_ELEMENT_CONTENTS    8
782
783 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
784
785 /* often used screen positions */
786 #define SX                      8
787 #define SY                      8
788 #define REAL_SX                 (SX - 2)
789 #define REAL_SY                 (SY - 2)
790 #define DX                      566
791 #define DY                      60
792 #define VX                      DX
793 #define VY                      400
794 #define EX                      DX
795 #define EY                      (VY - 44)
796 #define TILESIZE                32
797 #define TILEX                   TILESIZE
798 #define TILEY                   TILESIZE
799 #define MINI_TILESIZE           (TILESIZE / 2)
800 #define MINI_TILEX              MINI_TILESIZE
801 #define MINI_TILEY              MINI_TILESIZE
802 #define MICRO_TILESIZE          (TILESIZE / 8)
803 #define MICRO_TILEX             MICRO_TILESIZE
804 #define MICRO_TILEY             MICRO_TILESIZE
805 #define MIDPOSX                 (SCR_FIELDX / 2)
806 #define MIDPOSY                 (SCR_FIELDY / 2)
807 #define SXSIZE                  (SCR_FIELDX * TILEX)
808 #define SYSIZE                  (SCR_FIELDY * TILEY)
809 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
810 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
811 #define DXSIZE                  100
812 #define DYSIZE                  280
813 #define VXSIZE                  DXSIZE
814 #define VYSIZE                  100
815 #define EXSIZE                  DXSIZE
816 #define EYSIZE                  (VYSIZE + 44)
817 #define FULL_SXSIZE             (2 + SXSIZE + 2)
818 #define FULL_SYSIZE             (2 + SYSIZE + 2)
819 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
820 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
821 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
822 #define MICROLEVEL_YPOS         (SX + 12 * TILEY - MICRO_TILEY)
823 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
824 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
825
826
827 /* score for elements */
828 #define SC_EMERALD              0
829 #define SC_DIAMOND              1
830 #define SC_BUG                  2
831 #define SC_SPACESHIP            3
832 #define SC_YAMYAM               4
833 #define SC_ROBOT                5
834 #define SC_PACMAN               6
835 #define SC_NUT                  7
836 #define SC_DYNAMITE             8
837 #define SC_KEY                  9
838 #define SC_TIME_BONUS           10
839 #define SC_CRYSTAL              11
840 #define SC_PEARL                12
841 #define SC_SHIELD               13
842
843
844 /* "real" level file elements */
845 #define EL_UNDEFINED                    -1
846
847 #define EL_EMPTY_SPACE                  0
848 #define EL_EMPTY                        EL_EMPTY_SPACE
849 #define EL_SAND                         1
850 #define EL_WALL                         2
851 #define EL_WALL_SLIPPERY                3
852 #define EL_ROCK                         4
853 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
854 #define EL_EMERALD                      6
855 #define EL_EXIT_CLOSED                  7
856 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
857 #define EL_BUG                          9
858 #define EL_SPACESHIP                    10
859 #define EL_YAMYAM                       11
860 #define EL_ROBOT                        12
861 #define EL_STEELWALL                    13
862 #define EL_DIAMOND                      14
863 #define EL_AMOEBA_DEAD                  15
864 #define EL_QUICKSAND_EMPTY              16
865 #define EL_QUICKSAND_FULL               17
866 #define EL_AMOEBA_DROP                  18
867 #define EL_BOMB                         19
868 #define EL_MAGIC_WALL                   20
869 #define EL_SPEED_PILL                   21
870 #define EL_ACID                         22
871 #define EL_AMOEBA_WET                   23
872 #define EL_AMOEBA_DRY                   24
873 #define EL_NUT                          25
874 #define EL_GAME_OF_LIFE                 26
875 #define EL_BIOMAZE                      27
876 #define EL_DYNAMITE_ACTIVE              28
877 #define EL_STONEBLOCK                   29
878 #define EL_ROBOT_WHEEL                  30
879 #define EL_ROBOT_WHEEL_ACTIVE           31
880 #define EL_KEY_1                        32
881 #define EL_KEY_2                        33
882 #define EL_KEY_3                        34
883 #define EL_KEY_4                        35
884 #define EL_GATE_1                       36
885 #define EL_GATE_2                       37
886 #define EL_GATE_3                       38
887 #define EL_GATE_4                       39
888 #define EL_GATE_1_GRAY                  40
889 #define EL_GATE_2_GRAY                  41
890 #define EL_GATE_3_GRAY                  42
891 #define EL_GATE_4_GRAY                  43
892 #define EL_DYNAMITE                     44
893 #define EL_PACMAN                       45
894 #define EL_INVISIBLE_WALL               46
895 #define EL_LAMP                         47
896 #define EL_LAMP_ACTIVE                  48
897 #define EL_WALL_EMERALD                 49
898 #define EL_WALL_DIAMOND                 50
899 #define EL_AMOEBA_FULL                  51
900 #define EL_BD_AMOEBA                    52
901 #define EL_TIME_ORB_FULL                53
902 #define EL_TIME_ORB_EMPTY               54
903 #define EL_EXPANDABLE_WALL              55
904 #define EL_BD_DIAMOND                   56
905 #define EL_EMERALD_YELLOW               57
906 #define EL_WALL_BD_DIAMOND              58
907 #define EL_WALL_EMERALD_YELLOW          59
908 #define EL_DARK_YAMYAM                  60
909 #define EL_BD_MAGIC_WALL                61
910 #define EL_INVISIBLE_STEELWALL          62
911 #define EL_SOKOBAN_FIELD_PLAYER         63
912 #define EL_DYNABOMB_INCREASE_NUMBER     64
913 #define EL_DYNABOMB_INCREASE_SIZE       65
914 #define EL_DYNABOMB_INCREASE_POWER      66
915 #define EL_SOKOBAN_OBJECT               67
916 #define EL_SOKOBAN_FIELD_EMPTY          68
917 #define EL_SOKOBAN_FIELD_FULL           69
918 #define EL_BD_BUTTERFLY_RIGHT           70
919 #define EL_BD_BUTTERFLY_UP              71
920 #define EL_BD_BUTTERFLY_LEFT            72
921 #define EL_BD_BUTTERFLY_DOWN            73
922 #define EL_BD_FIREFLY_RIGHT             74
923 #define EL_BD_FIREFLY_UP                75
924 #define EL_BD_FIREFLY_LEFT              76
925 #define EL_BD_FIREFLY_DOWN              77
926 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
927 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
928 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
929 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
930 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
931 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
932 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
933 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
934 #define EL_BD_BUTTERFLY                 78
935 #define EL_BD_FIREFLY                   79
936 #define EL_PLAYER_1                     80
937 #define EL_PLAYER_2                     81
938 #define EL_PLAYER_3                     82
939 #define EL_PLAYER_4                     83
940 #define EL_BUG_RIGHT                    84
941 #define EL_BUG_UP                       85
942 #define EL_BUG_LEFT                     86
943 #define EL_BUG_DOWN                     87
944 #define EL_SPACESHIP_RIGHT              88
945 #define EL_SPACESHIP_UP                 89
946 #define EL_SPACESHIP_LEFT               90
947 #define EL_SPACESHIP_DOWN               91
948 #define EL_PACMAN_RIGHT                 92
949 #define EL_PACMAN_UP                    93
950 #define EL_PACMAN_LEFT                  94
951 #define EL_PACMAN_DOWN                  95
952 #define EL_EMERALD_RED                  96
953 #define EL_EMERALD_PURPLE               97
954 #define EL_WALL_EMERALD_RED             98
955 #define EL_WALL_EMERALD_PURPLE          99
956 #define EL_ACID_POOL_TOPLEFT            100
957 #define EL_ACID_POOL_TOPRIGHT           101
958 #define EL_ACID_POOL_BOTTOMLEFT         102
959 #define EL_ACID_POOL_BOTTOM             103
960 #define EL_ACID_POOL_BOTTOMRIGHT        104
961 #define EL_BD_WALL                      105
962 #define EL_BD_ROCK                      106
963 #define EL_EXIT_OPEN                    107
964 #define EL_BLACK_ORB                    108
965 #define EL_AMOEBA_TO_DIAMOND            109
966 #define EL_MOLE                         110
967 #define EL_PENGUIN                      111
968 #define EL_SATELLITE                    112
969 #define EL_ARROW_LEFT                   113
970 #define EL_ARROW_RIGHT                  114
971 #define EL_ARROW_UP                     115
972 #define EL_ARROW_DOWN                   116
973 #define EL_PIG                          117
974 #define EL_DRAGON                       118
975
976 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
977
978 #define EL_CHAR_START                   120
979 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
980 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
981
982 #include "conf_chr.h"   /* include auto-generated data structure definitions */
983
984 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
985 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
986
987 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
988
989 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
990 #define EL_EXPANDABLE_WALL_VERTICAL     201
991 #define EL_EXPANDABLE_WALL_ANY          202
992
993 #define EL_EM_GATE_1                    203
994 #define EL_EM_GATE_2                    204
995 #define EL_EM_GATE_3                    205
996 #define EL_EM_GATE_4                    206
997
998 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
999 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1000 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1001
1002 #define EL_SP_START                     210
1003 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1004 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1005 #define EL_SP_ZONK                      (EL_SP_START + 1)
1006 #define EL_SP_BASE                      (EL_SP_START + 2)
1007 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1008 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1009 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1010 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1011 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1012 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1013 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1014 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1015 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1016 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1017 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1018 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1019 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1020 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1021 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1022 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1023 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1024 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1025 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1026 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1027 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1028 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1029 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1030 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1031 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1032 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1033 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1034 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1035 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1036 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1037 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1038 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1039 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1040 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1041 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1042 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1043 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1044 #define EL_SP_END                       (EL_SP_START + 39)
1045
1046 #define EL_EM_GATE_1_GRAY               250
1047 #define EL_EM_GATE_2_GRAY               251
1048 #define EL_EM_GATE_3_GRAY               252
1049 #define EL_EM_GATE_4_GRAY               253
1050
1051 #define EL_UNUSED_254                   254
1052 #define EL_UNUSED_255                   255
1053
1054 #define EL_PEARL                        256
1055 #define EL_CRYSTAL                      257
1056 #define EL_WALL_PEARL                   258
1057 #define EL_WALL_CRYSTAL                 259
1058 #define EL_DOOR_WHITE                   260
1059 #define EL_DOOR_WHITE_GRAY              261
1060 #define EL_KEY_WHITE                    262
1061 #define EL_SHIELD_NORMAL                263
1062 #define EL_EXTRA_TIME                   264
1063 #define EL_SWITCHGATE_OPEN              265
1064 #define EL_SWITCHGATE_CLOSED            266
1065 #define EL_SWITCHGATE_SWITCH_UP         267
1066 #define EL_SWITCHGATE_SWITCH_DOWN       268
1067
1068 #define EL_UNUSED_269                   269
1069 #define EL_UNUSED_270                   270
1070
1071 #define EL_CONVEYOR_BELT_1_LEFT          271
1072 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1073 #define EL_CONVEYOR_BELT_1_RIGHT         273
1074 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1075 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1076 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1077 #define EL_CONVEYOR_BELT_2_LEFT          277
1078 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1079 #define EL_CONVEYOR_BELT_2_RIGHT         279
1080 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1081 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1082 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1083 #define EL_CONVEYOR_BELT_3_LEFT          283
1084 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1085 #define EL_CONVEYOR_BELT_3_RIGHT         285
1086 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1087 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1088 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1089 #define EL_CONVEYOR_BELT_4_LEFT          289
1090 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1091 #define EL_CONVEYOR_BELT_4_RIGHT         291
1092 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1093 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1094 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1095 #define EL_LANDMINE                     295
1096 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1097 #define EL_LIGHT_SWITCH                 297
1098 #define EL_LIGHT_SWITCH_ACTIVE          298
1099 #define EL_SIGN_EXCLAMATION             299
1100 #define EL_SIGN_RADIOACTIVITY           300
1101 #define EL_SIGN_STOP                    301
1102 #define EL_SIGN_WHEELCHAIR              302
1103 #define EL_SIGN_PARKING                 303
1104 #define EL_SIGN_ONEWAY                  304
1105 #define EL_SIGN_HEART                   305
1106 #define EL_SIGN_TRIANGLE                306
1107 #define EL_SIGN_ROUND                   307
1108 #define EL_SIGN_EXIT                    308
1109 #define EL_SIGN_YINYANG                 309
1110 #define EL_SIGN_OTHER                   310
1111 #define EL_MOLE_LEFT                    311
1112 #define EL_MOLE_RIGHT                   312
1113 #define EL_MOLE_UP                      313
1114 #define EL_MOLE_DOWN                    314
1115 #define EL_STEELWALL_SLIPPERY           315
1116 #define EL_INVISIBLE_SAND               316
1117 #define EL_DX_UNKNOWN_15                317
1118 #define EL_DX_UNKNOWN_42                318
1119
1120 #define EL_UNUSED_319                   319
1121 #define EL_UNUSED_320                   320
1122
1123 #define EL_SHIELD_DEADLY                321
1124 #define EL_TIMEGATE_OPEN                322
1125 #define EL_TIMEGATE_CLOSED              323
1126 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1127 #define EL_TIMEGATE_SWITCH              325
1128
1129 #define EL_BALLOON                      326
1130 #define EL_BALLOON_SWITCH_LEFT          327
1131 #define EL_BALLOON_SWITCH_RIGHT         328
1132 #define EL_BALLOON_SWITCH_UP            329
1133 #define EL_BALLOON_SWITCH_DOWN          330
1134 #define EL_BALLOON_SWITCH_ANY           331
1135
1136 #define EL_EMC_STEELWALL_1              332
1137 #define EL_EMC_STEELWALL_2              333
1138 #define EL_EMC_STEELWALL_3              334
1139 #define EL_EMC_STEELWALL_4              335
1140 #define EL_EMC_WALL_1                   336
1141 #define EL_EMC_WALL_2                   337
1142 #define EL_EMC_WALL_3                   338
1143 #define EL_EMC_WALL_4                   339
1144 #define EL_EMC_WALL_5                   340
1145 #define EL_EMC_WALL_6                   341
1146 #define EL_EMC_WALL_7                   342
1147 #define EL_EMC_WALL_8                   343
1148
1149 #define EL_TUBE_ANY                     344
1150 #define EL_TUBE_VERTICAL                345
1151 #define EL_TUBE_HORIZONTAL              346
1152 #define EL_TUBE_VERTICAL_LEFT           347
1153 #define EL_TUBE_VERTICAL_RIGHT          348
1154 #define EL_TUBE_HORIZONTAL_UP           349
1155 #define EL_TUBE_HORIZONTAL_DOWN         350
1156 #define EL_TUBE_LEFT_UP                 351
1157 #define EL_TUBE_LEFT_DOWN               352
1158 #define EL_TUBE_RIGHT_UP                353
1159 #define EL_TUBE_RIGHT_DOWN              354
1160 #define EL_SPRING                       355
1161 #define EL_TRAP                         356
1162 #define EL_DX_SUPABOMB                  357
1163
1164 #define EL_UNUSED_358                   358
1165 #define EL_UNUSED_359                   359
1166
1167 /* ---------- begin of custom elements section ----------------------------- */
1168 #define EL_CUSTOM_START                 360
1169
1170 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1171
1172 #define NUM_CUSTOM_ELEMENTS             256
1173 #define EL_CUSTOM_END                   615
1174 /* ---------- end of custom elements section ------------------------------- */
1175
1176 #define EL_EM_KEY_1                     616
1177 #define EL_EM_KEY_2                     617
1178 #define EL_EM_KEY_3                     618
1179 #define EL_EM_KEY_4                     619
1180 #define EL_ENVELOPE_1                   620
1181 #define EL_ENVELOPE_2                   621
1182 #define EL_ENVELOPE_3                   622
1183 #define EL_ENVELOPE_4                   623
1184
1185 /* ---------- begin of group elements section ------------------------------ */
1186 #define EL_GROUP_START                  624
1187
1188 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1189
1190 #define NUM_GROUP_ELEMENTS              32
1191 #define EL_GROUP_END                    655
1192 /* ---------- end of custom elements section ------------------------------- */
1193
1194 #define EL_UNKNOWN                      656
1195 #define EL_TRIGGER_ELEMENT              657
1196 #define EL_TRIGGER_PLAYER               658
1197
1198 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1199 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1200 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1201 #define EL_SP_GRAVITY_ON_PORT_UP        662
1202 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1203 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1204 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1205 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1206
1207
1208 /* the following EMC style elements are currently not implemented in R'n'D */
1209 #define EL_BALLOON_SWITCH_NONE          667
1210 #define EL_EMC_GATE_5                   668
1211 #define EL_EMC_GATE_6                   669
1212 #define EL_EMC_GATE_7                   670
1213 #define EL_EMC_GATE_8                   671
1214 #define EL_EMC_GATE_5_GRAY              672
1215 #define EL_EMC_GATE_6_GRAY              673
1216 #define EL_EMC_GATE_7_GRAY              674
1217 #define EL_EMC_GATE_8_GRAY              675
1218 #define EL_EMC_KEY_5                    676
1219 #define EL_EMC_KEY_6                    677
1220 #define EL_EMC_KEY_7                    678
1221 #define EL_EMC_KEY_8                    679
1222 #define EL_EMC_ANDROID                  680
1223 #define EL_EMC_GRASS                    681
1224 #define EL_EMC_MAGIC_BALL               682
1225 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1226 #define EL_EMC_MAGIC_BALL_SWITCH        684
1227 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1228 #define EL_EMC_SPRING_BUMPER            686
1229 #define EL_EMC_PLANT                    687
1230 #define EL_EMC_LENSES                   688
1231 #define EL_EMC_MAGNIFIER                689
1232 #define EL_EMC_WALL_9                   690
1233 #define EL_EMC_WALL_10                  691
1234 #define EL_EMC_WALL_11                  692
1235 #define EL_EMC_WALL_12                  693
1236 #define EL_EMC_WALL_13                  694
1237 #define EL_EMC_WALL_14                  695
1238 #define EL_EMC_WALL_15                  696
1239 #define EL_EMC_WALL_16                  697
1240 #define EL_EMC_WALL_SLIPPERY_1          698
1241 #define EL_EMC_WALL_SLIPPERY_2          699
1242 #define EL_EMC_WALL_SLIPPERY_3          700
1243 #define EL_EMC_WALL_SLIPPERY_4          701
1244 #define EL_EMC_FAKE_GRASS               702
1245 #define EL_EMC_FAKE_ACID                703
1246 #define EL_EMC_DRIPPER                  704
1247
1248 #define NUM_FILE_ELEMENTS               705
1249
1250
1251 /* "real" (and therefore drawable) runtime elements */
1252 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1253
1254 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1255 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1256 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1257 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1258 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1259 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1260 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1261 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1262 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1263 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1264 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1265 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1266 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1267 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1268 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1269 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1270 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1271 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1272 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1273 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1274 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1275 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1276 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1277 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1278 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1279 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1280 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1281 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1282 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1283 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1284 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1285 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1286 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1287 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1288 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1289 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1290 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1291 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1292 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1293 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1294 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1295 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1296 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1297 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1298 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1299 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 45)
1300 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 46)
1301 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 47)
1302 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 48)
1303 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 49)
1304 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 50)
1305 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 51)
1306 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 52)
1307 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 53)
1308 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 54)
1309 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 55)
1310 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 56)
1311 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 57)
1312 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1313 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 59)
1314
1315 /* "unreal" (and therefore not drawable) runtime elements */
1316 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 60)
1317
1318 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1319 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1320 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1321 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1322 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1323 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1324 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1325 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1326 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1327 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1328 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1329 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1330 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1331 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1332 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1333 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1334 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1335 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1336 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 18)
1337 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 19)
1338 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 20)
1339
1340 /* dummy elements (never used as game elements, only used as graphics) */
1341 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 21)
1342
1343 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1344 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1345 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1346 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1347 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1348 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1349 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1350 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1351 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1352 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1353 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1354 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1355 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1356 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1357 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1358 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1359 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1360 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1361 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1362 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1363 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1364 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1365 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1366 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1367 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1368
1369 /* internal elements (only used for internal purposes like copying) */
1370 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1371
1372 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1373 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1374 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1375 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1376
1377 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1378 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1379 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1380 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1381 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1382 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1383 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1384 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1385 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1386 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1387 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1388 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1389 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1390 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1391 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1392 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1393 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1394 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1395 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 22)
1396 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 23)
1397 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 24)
1398 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1399 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 26)
1400 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 27)
1401 #define EL_INTERNAL_CASCADE_GENERIC             (EL_FIRST_INTERNAL + 28)
1402 #define EL_INTERNAL_CASCADE_GENERIC_ACTIVE      (EL_FIRST_INTERNAL + 29)
1403 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 30)
1404 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 31)
1405
1406 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1407 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1408 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1409 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 31)
1410
1411 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 32)
1412
1413
1414 /* values for graphics/sounds action types */
1415 #define ACTION_DEFAULT                  0
1416 #define ACTION_WAITING                  1
1417 #define ACTION_FALLING                  2
1418 #define ACTION_MOVING                   3
1419 #define ACTION_DIGGING                  4
1420 #define ACTION_SNAPPING                 5
1421 #define ACTION_COLLECTING               6
1422 #define ACTION_DROPPING                 7
1423 #define ACTION_PUSHING                  8
1424 #define ACTION_WALKING                  9
1425 #define ACTION_PASSING                  10
1426 #define ACTION_IMPACT                   11
1427 #define ACTION_BREAKING                 12
1428 #define ACTION_ACTIVATING               13
1429 #define ACTION_DEACTIVATING             14
1430 #define ACTION_OPENING                  15
1431 #define ACTION_CLOSING                  16
1432 #define ACTION_ATTACKING                17
1433 #define ACTION_GROWING                  18
1434 #define ACTION_SHRINKING                19
1435 #define ACTION_ACTIVE                   20
1436 #define ACTION_FILLING                  21
1437 #define ACTION_EMPTYING                 22
1438 #define ACTION_CHANGING                 23
1439 #define ACTION_EXPLODING                24
1440 #define ACTION_BORING                   25
1441 #define ACTION_BORING_1                 26
1442 #define ACTION_BORING_2                 27
1443 #define ACTION_BORING_3                 28
1444 #define ACTION_BORING_4                 29
1445 #define ACTION_BORING_5                 30
1446 #define ACTION_BORING_6                 31
1447 #define ACTION_BORING_7                 32
1448 #define ACTION_BORING_8                 33
1449 #define ACTION_BORING_9                 34
1450 #define ACTION_BORING_10                35
1451 #define ACTION_SLEEPING                 36
1452 #define ACTION_SLEEPING_1               37
1453 #define ACTION_SLEEPING_2               38
1454 #define ACTION_SLEEPING_3               39
1455 #define ACTION_AWAKENING                40
1456 #define ACTION_DYING                    41
1457 #define ACTION_TURNING                  42
1458 #define ACTION_TURNING_FROM_LEFT        43
1459 #define ACTION_TURNING_FROM_RIGHT       44
1460 #define ACTION_TURNING_FROM_UP          45
1461 #define ACTION_TURNING_FROM_DOWN        46
1462 #define ACTION_SMASHED_BY_ROCK          47
1463 #define ACTION_SMASHED_BY_SPRING        48
1464 #define ACTION_SLURPED_BY_SPRING        49
1465 #define ACTION_TWINKLING                50
1466 #define ACTION_SPLASHING                51
1467 #define ACTION_PAGE_1                   52
1468 #define ACTION_PAGE_2                   53
1469 #define ACTION_PAGE_3                   54
1470 #define ACTION_PAGE_4                   55
1471 #define ACTION_PAGE_5                   56
1472 #define ACTION_PAGE_6                   57
1473 #define ACTION_PAGE_7                   58
1474 #define ACTION_PAGE_8                   59
1475 #define ACTION_PAGE_9                   60
1476 #define ACTION_PAGE_10                  61
1477 #define ACTION_PAGE_11                  62
1478 #define ACTION_PAGE_12                  63
1479 #define ACTION_PAGE_13                  64
1480 #define ACTION_PAGE_14                  65
1481 #define ACTION_PAGE_15                  66
1482 #define ACTION_PAGE_16                  67
1483 #define ACTION_PAGE_17                  68
1484 #define ACTION_PAGE_18                  69
1485 #define ACTION_PAGE_19                  70
1486 #define ACTION_PAGE_20                  71
1487 #define ACTION_PAGE_21                  72
1488 #define ACTION_PAGE_22                  73
1489 #define ACTION_PAGE_23                  74
1490 #define ACTION_PAGE_24                  75
1491 #define ACTION_PAGE_25                  76
1492 #define ACTION_PAGE_26                  77
1493 #define ACTION_PAGE_27                  78
1494 #define ACTION_PAGE_28                  79
1495 #define ACTION_PAGE_29                  80
1496 #define ACTION_PAGE_30                  81
1497 #define ACTION_PAGE_31                  82
1498 #define ACTION_PAGE_32                  83
1499 #define ACTION_OTHER                    84
1500
1501 #define NUM_ACTIONS                     85
1502
1503 #define ACTION_BORING_LAST              ACTION_BORING_10
1504 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1505
1506
1507 /* values for special image configuration suffixes (must match game mode) */
1508 #define GFX_SPECIAL_ARG_DEFAULT         0
1509 #define GFX_SPECIAL_ARG_MAIN            1
1510 #define GFX_SPECIAL_ARG_LEVELS          2
1511 #define GFX_SPECIAL_ARG_SCORES          3
1512 #define GFX_SPECIAL_ARG_EDITOR          4
1513 #define GFX_SPECIAL_ARG_INFO            5
1514 #define GFX_SPECIAL_ARG_SETUP           6
1515 #define GFX_SPECIAL_ARG_PLAYING         7
1516 #define GFX_SPECIAL_ARG_DOOR            8
1517 #define GFX_SPECIAL_ARG_PREVIEW         9
1518 #define GFX_SPECIAL_ARG_CRUMBLED        10
1519
1520 #define NUM_SPECIAL_GFX_ARGS            11
1521
1522
1523 /* values for image configuration suffixes */
1524 #define GFX_ARG_X                       0
1525 #define GFX_ARG_Y                       1
1526 #define GFX_ARG_XPOS                    2
1527 #define GFX_ARG_YPOS                    3
1528 #define GFX_ARG_WIDTH                   4
1529 #define GFX_ARG_HEIGHT                  5
1530 #define GFX_ARG_VERTICAL                6
1531 #define GFX_ARG_OFFSET                  7
1532 #define GFX_ARG_XOFFSET                 8
1533 #define GFX_ARG_YOFFSET                 9
1534 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1535 #define GFX_ARG_2ND_VERTICAL            11
1536 #define GFX_ARG_2ND_OFFSET              12
1537 #define GFX_ARG_2ND_XOFFSET             13
1538 #define GFX_ARG_2ND_YOFFSET             14
1539 #define GFX_ARG_2ND_SWAP_TILES          15      
1540 #define GFX_ARG_FRAMES                  16
1541 #define GFX_ARG_FRAMES_PER_LINE         17
1542 #define GFX_ARG_START_FRAME             18
1543 #define GFX_ARG_DELAY                   19
1544 #define GFX_ARG_ANIM_MODE               20
1545 #define GFX_ARG_GLOBAL_SYNC             21
1546 #define GFX_ARG_CRUMBLED_LIKE           22
1547 #define GFX_ARG_DIGGABLE_LIKE           23
1548 #define GFX_ARG_BORDER_SIZE             24
1549 #define GFX_ARG_STEP_OFFSET             25
1550 #define GFX_ARG_STEP_DELAY              26
1551 #define GFX_ARG_DIRECTION               27
1552 #define GFX_ARG_POSITION                28
1553 #define GFX_ARG_DRAW_XOFFSET            29
1554 #define GFX_ARG_DRAW_YOFFSET            30
1555 #define GFX_ARG_DRAW_MASKED             31
1556 #define GFX_ARG_ANIM_DELAY_FIXED        32
1557 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1558 #define GFX_ARG_POST_DELAY_FIXED        34
1559 #define GFX_ARG_POST_DELAY_RANDOM       35
1560 #define GFX_ARG_NAME                    36
1561 #define GFX_ARG_SCALE_UP_FACTOR         37
1562 #define GFX_ARG_CLONE_FROM              38
1563
1564 #define NUM_GFX_ARGS                    39
1565
1566
1567 /* values for sound configuration suffixes */
1568 #define SND_ARG_MODE_LOOP               0
1569 #define SND_ARG_VOLUME                  1
1570 #define SND_ARG_PRIORITY                2
1571
1572 #define NUM_SND_ARGS                    3
1573
1574
1575 /* values for music configuration suffixes */
1576 #define MUS_ARG_MODE_LOOP               0
1577
1578 #define NUM_MUS_ARGS                    1
1579
1580
1581 /* values for font configuration */
1582 #define FONT_INITIAL_1                  0
1583 #define FONT_INITIAL_2                  1
1584 #define FONT_INITIAL_3                  2
1585 #define FONT_INITIAL_4                  3
1586 #define FONT_TITLE_1                    4
1587 #define FONT_TITLE_2                    5
1588 #define FONT_MENU_1                     6
1589 #define FONT_MENU_2                     7
1590 #define FONT_TEXT_1_ACTIVE              8
1591 #define FONT_TEXT_2_ACTIVE              9
1592 #define FONT_TEXT_3_ACTIVE              10
1593 #define FONT_TEXT_4_ACTIVE              11
1594 #define FONT_TEXT_1                     12
1595 #define FONT_TEXT_2                     13
1596 #define FONT_TEXT_3                     14
1597 #define FONT_TEXT_4                     15
1598 #define FONT_ENVELOPE_1                 16
1599 #define FONT_ENVELOPE_2                 17
1600 #define FONT_ENVELOPE_3                 18
1601 #define FONT_ENVELOPE_4                 19
1602 #define FONT_INPUT_1_ACTIVE             20
1603 #define FONT_INPUT_2_ACTIVE             21
1604 #define FONT_INPUT_1                    22
1605 #define FONT_INPUT_2                    23
1606 #define FONT_OPTION_OFF                 24
1607 #define FONT_OPTION_ON                  25
1608 #define FONT_VALUE_1                    26
1609 #define FONT_VALUE_2                    27
1610 #define FONT_VALUE_OLD                  28
1611 #define FONT_LEVEL_NUMBER               29
1612 #define FONT_TAPE_RECORDER              30
1613 #define FONT_GAME_INFO                  31
1614
1615 #define NUM_FONTS                       32
1616 #define NUM_INITIAL_FONTS               4
1617
1618 /* values for game_status (must match special image configuration suffixes) */
1619 #define GAME_MODE_DEFAULT               0
1620 #define GAME_MODE_MAIN                  1
1621 #define GAME_MODE_LEVELS                2
1622 #define GAME_MODE_SCORES                3
1623 #define GAME_MODE_EDITOR                4
1624 #define GAME_MODE_INFO                  5
1625 #define GAME_MODE_SETUP                 6
1626 #define GAME_MODE_PLAYING               7
1627 #define GAME_MODE_PSEUDO_DOOR           8
1628 #define GAME_MODE_PSEUDO_PREVIEW        9
1629 #define GAME_MODE_PSEUDO_CRUMBLED       10
1630
1631 /* there are no special config file suffixes for these modes */
1632 #define GAME_MODE_PSEUDO_TYPENAME       11
1633 #define GAME_MODE_QUIT                  12
1634
1635 /* special definitions currently only used for custom artwork configuration */
1636 #define MUSIC_PREFIX_BACKGROUND         0
1637 #define NUM_MUSIC_PREFIXES              1
1638 #define MAX_LEVELS                      1000
1639
1640 /* definitions for demo animation lists */
1641 #define HELPANIM_LIST_NEXT              -1
1642 #define HELPANIM_LIST_END               -999
1643
1644
1645 /* program information and versioning definitions */
1646 #define PROGRAM_VERSION_MAJOR           3
1647 #define PROGRAM_VERSION_MINOR           2
1648 #define PROGRAM_VERSION_PATCH           0
1649 #define PROGRAM_VERSION_BUILD           7
1650
1651 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1652 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1653 #define PROGRAM_COPYRIGHT_STRING       "Copyright Â©1995-2005 by Holger Schemel"
1654
1655 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1656 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1657 #define FILENAME_PREFIX                 "Rocks"
1658
1659 #if defined(PLATFORM_UNIX)
1660 #define USERDATA_DIRECTORY              ".rocksndiamonds"
1661 #elif defined(PLATFORM_WIN32)
1662 #define USERDATA_DIRECTORY              PROGRAM_TITLE_STRING
1663 #else
1664 #define USERDATA_DIRECTORY              "userdata"
1665 #endif
1666
1667 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1668 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1669 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1670
1671 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1672 ** currently supported/known file version numbers:
1673 **      1.0 (old)
1674 **      1.2 (still in use)
1675 **      1.4 (still in use)
1676 **      2.0 (actual)
1677 */
1678 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1679 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1680 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1681 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1682
1683 /* file version does not change for every program version, but is changed
1684    when new features are introduced that are incompatible with older file
1685    versions, so that they can be treated accordingly */
1686 #define FILE_VERSION_ACTUAL             FILE_VERSION_2_0
1687
1688 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1689 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1690 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1691 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1692
1693 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1694                                                       PROGRAM_VERSION_MINOR, \
1695                                                       PROGRAM_VERSION_PATCH, \
1696                                                       PROGRAM_VERSION_BUILD)
1697
1698 /* values for game_emulation */
1699 #define EMU_NONE                        0
1700 #define EMU_BOULDERDASH                 1
1701 #define EMU_SOKOBAN                     2
1702 #define EMU_SUPAPLEX                    3
1703
1704 /* values for level file type identifier */
1705 #define LEVEL_FILE_TYPE_UNKNOWN         0
1706 #define LEVEL_FILE_TYPE_RND             1
1707 #define LEVEL_FILE_TYPE_BD              2
1708 #define LEVEL_FILE_TYPE_EM              3
1709 #define LEVEL_FILE_TYPE_SP              4
1710 #define LEVEL_FILE_TYPE_DX              5
1711 #define LEVEL_FILE_TYPE_SB              6
1712 #define LEVEL_FILE_TYPE_DC              7
1713
1714 #define NUM_LEVEL_FILE_TYPES            8
1715
1716 /* values for game engine type identifier */
1717 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1718 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1719 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1720
1721 #define NUM_ENGINE_TYPES                3
1722
1723
1724 struct MenuInfo
1725 {
1726   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1727   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1728
1729   int scrollbar_xoffset;
1730
1731   int list_size[NUM_SPECIAL_GFX_ARGS];
1732
1733   int sound[NUM_SPECIAL_GFX_ARGS];
1734   int music[NUM_SPECIAL_GFX_ARGS];
1735 };
1736
1737 struct DoorInfo
1738 {
1739   int width;
1740   int height;
1741   int step_offset;
1742   int step_delay;
1743   int anim_mode;
1744 };
1745
1746 struct HiScore
1747 {
1748   char Name[MAX_PLAYER_NAME_LEN + 1];
1749   int Score;
1750 };
1751
1752 struct Content
1753 {
1754   int e[3][3];
1755 };
1756
1757 struct PlayerInfo
1758 {
1759   boolean present;              /* player present in level playfield */
1760   boolean connected;            /* player connected (locally or via network) */
1761   boolean active;               /* player present and connected */
1762
1763   int index_nr;                 /* player number (0 to 3) */
1764   int index_bit;                /* player number bit (1 << 0 to 1 << 3) */
1765   int element_nr;               /* element (EL_PLAYER_1 to EL_PLAYER_4) */
1766   int client_nr;                /* network client identifier */
1767
1768   byte action;                  /* action from local input device */
1769   byte effective_action;        /* action acknowledged from network server
1770                                    or summarized over all configured input
1771                                    devices when in single player mode */
1772   byte programmed_action;       /* action forced by game itself (like moving
1773                                    through doors); overrides other actions */
1774
1775   int jx, jy, last_jx, last_jy;
1776   int MovDir, MovPos, GfxDir, GfxPos;
1777   int Frame, StepFrame;
1778
1779   int GfxAction;
1780
1781   boolean use_murphy;
1782   int artwork_element;
1783
1784   boolean block_last_field;
1785   int block_delay_adjustment;   /* needed for different engine versions */
1786
1787   boolean can_fall_into_acid;
1788
1789   boolean LevelSolved, GameOver;
1790
1791   int last_move_dir;
1792
1793   boolean is_waiting;
1794   boolean is_moving;
1795   boolean is_auto_moving;
1796   boolean is_digging;
1797   boolean is_snapping;
1798   boolean is_collecting;
1799   boolean is_pushing;
1800   boolean is_switching;
1801   boolean is_dropping;
1802
1803   boolean is_bored;
1804   boolean is_sleeping;
1805
1806   boolean cannot_move;
1807
1808   int frame_counter_bored;
1809   int frame_counter_sleeping;
1810
1811   int anim_delay_counter;
1812   int post_delay_counter;
1813
1814   int action_waiting, last_action_waiting;
1815   int special_action_bored;
1816   int special_action_sleeping;
1817
1818   int num_special_action_bored;
1819   int num_special_action_sleeping;
1820
1821   int switch_x, switch_y;
1822   int drop_x, drop_y;
1823
1824   int show_envelope;
1825
1826   int move_delay;
1827   int move_delay_value;
1828   int move_delay_value_next;
1829   int move_delay_reset_counter;
1830
1831   int push_delay;
1832   int push_delay_value;
1833
1834   unsigned long actual_frame_counter;
1835
1836   int drop_delay;
1837
1838   int step_counter;
1839
1840   int score;
1841   int gems_still_needed;
1842   int sokobanfields_still_needed;
1843   int lights_still_needed;
1844   int friends_still_needed;
1845   int key[MAX_NUM_KEYS];
1846   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
1847   int shield_normal_time_left;
1848   int shield_deadly_time_left;
1849
1850   int inventory_element[MAX_INVENTORY_SIZE];
1851   int inventory_infinite_element;
1852   int inventory_size;
1853 };
1854
1855 struct LevelSetInfo
1856 {
1857   int music[MAX_LEVELS];
1858 };
1859
1860 struct LevelFileInfo
1861 {
1862   int nr;
1863   int type;
1864   boolean packed;
1865   char *basename;
1866   char *filename;
1867 };
1868
1869 struct LevelInfo
1870 {
1871   struct LevelFileInfo file_info;
1872
1873   int game_engine_type;
1874
1875   /* level stored in native format for the alternative native game engines */
1876   struct LevelInfo_EM *native_em_level;
1877
1878   int file_version;     /* file format version the level is stored with    */
1879   int game_version;     /* game release version the level was created with */
1880
1881   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1882   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1883   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1884
1885   int fieldx, fieldy;
1886
1887   int time;                             /* available time (seconds) */
1888   int gems_needed;
1889
1890   char name[MAX_LEVEL_NAME_LEN + 1];
1891   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1892
1893   char envelope_text[4][MAX_ENVELOPE_TEXT_LEN + 1];
1894   int envelope_xsize[4], envelope_ysize[4];
1895
1896   int score[LEVEL_SCORE_ELEMENTS];
1897
1898   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
1899   int num_yamyam_contents;
1900
1901   int amoeba_speed;
1902   int amoeba_content;
1903
1904   int game_of_life[4];
1905   int biomaze[4];
1906
1907   int time_magic_wall;
1908   int time_wheel;
1909   int time_light;
1910   int time_timegate;
1911
1912   int shield_normal_time;
1913   int shield_deadly_time;
1914
1915   int extra_time;
1916   int time_orb_time;
1917
1918   int extra_time_score;
1919
1920   int start_element[MAX_PLAYERS];
1921   boolean use_start_element[MAX_PLAYERS];
1922
1923   int artwork_element[MAX_PLAYERS];
1924   boolean use_artwork_element[MAX_PLAYERS];
1925
1926   int explosion_element[MAX_PLAYERS];
1927   boolean use_explosion_element[MAX_PLAYERS];
1928
1929 #if 1
1930   /* values for the new EMC elements */
1931   int android_move_time;
1932   int android_clone_time;
1933   boolean ball_random;
1934   boolean ball_state_initial;
1935   int ball_time;
1936   int lenses_score;
1937   int magnify_score;
1938   int slurp_score;
1939   int lenses_time;
1940   int magnify_time;
1941   int wind_direction_initial;
1942
1943   struct Content ball_content[MAX_ELEMENT_CONTENTS];
1944   int num_ball_contents;
1945
1946 #if 0
1947   boolean android_array[16];
1948 #endif
1949   int num_android_clone_elements;
1950   int android_clone_element[MAX_ANDROID_ELEMENTS];
1951 #endif
1952
1953   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1954   int dont_collide_with_bits;   /* bitfield to store property for elements */
1955
1956   int initial_player_stepsize;  /* initial player speed */
1957
1958   boolean initial_gravity;
1959   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
1960   boolean use_spring_bug;       /* for compatibility with old levels */
1961   boolean use_time_orb_bug;     /* for compatibility with old levels */
1962   boolean instant_relocation;   /* no visual delay when relocating player */
1963   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
1964   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
1965
1966   boolean block_snap_field;     /* snapping blocks field to show animation */
1967   boolean block_last_field;     /* player blocks previous field while moving */
1968   boolean sp_block_last_field;  /* player blocks previous field while moving */
1969
1970   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
1971   int use_step_counter;         /* count steps instead of seconds for level */
1972
1973   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1974
1975   boolean use_custom_template;  /* use custom properties from template file */
1976
1977   boolean no_valid_file;        /* set when level file missing or invalid */
1978
1979   boolean changed;              /* set when level was changed in the editor */
1980 };
1981
1982 struct TapeInfo
1983 {
1984   int file_version;     /* file format version the tape is stored with    */
1985   int game_version;     /* game release version the tape was created with */
1986   int engine_version;   /* game engine version the tape was recorded with */
1987
1988   char *level_identifier;
1989   int level_nr;
1990   unsigned long random_seed;
1991   unsigned long date;
1992   unsigned long counter;
1993   unsigned long length;
1994   unsigned long length_seconds;
1995   unsigned int delay_played;
1996   boolean pause_before_death;
1997   boolean recording, playing, pausing;
1998   boolean fast_forward;
1999   boolean warp_forward;
2000   boolean deactivate_display;
2001   boolean auto_play;
2002   boolean auto_play_level_solved;
2003   boolean quick_resume;
2004   boolean single_step;
2005   boolean changed;
2006   boolean player_participates[MAX_PLAYERS];
2007   int num_participating_players;
2008
2009   struct
2010   {
2011     byte action[MAX_PLAYERS];
2012     byte delay;
2013   } pos[MAX_TAPE_LEN];
2014
2015   boolean no_valid_file;        /* set when tape file missing or invalid */
2016 };
2017
2018 struct GameInfo
2019 {
2020   /* values for engine initialization */
2021   int default_push_delay_fixed;
2022   int default_push_delay_random;
2023
2024   /* constant within running game */
2025   int engine_version;
2026   int emulation;
2027   int initial_move_delay;
2028   int initial_move_delay_value;
2029   int initial_push_delay_value;
2030
2031   /* flags to handle bugs in and changes between different engine versions */
2032   /* (for the latest engine version, these flags should always be "FALSE") */
2033   boolean use_change_when_pushing_bug;
2034   boolean use_block_last_field_bug;
2035   boolean max_num_changes_per_frame;
2036   boolean use_reverse_scan_direction;
2037
2038   /* variable within running game */
2039   int yamyam_content_nr;
2040   boolean magic_wall_active;
2041   int magic_wall_time_left;
2042   int light_time_left;
2043   int timegate_time_left;
2044   int belt_dir[4];
2045   int belt_dir_nr[4];
2046   int switchgate_pos;
2047   int wind_direction;
2048   boolean gravity;
2049   boolean explosions_delayed;
2050   boolean envelope_active;
2051
2052 #if 1
2053   /* values for the new EMC elements */
2054   int lenses_time_left;
2055   int magnify_time_left;
2056   boolean ball_state;
2057   int ball_content_nr;
2058 #endif
2059
2060   /* values for player idle animation (no effect on engine) */
2061   int player_boring_delay_fixed;
2062   int player_boring_delay_random;
2063   int player_sleeping_delay_fixed;
2064   int player_sleeping_delay_random;
2065
2066   /* values for special game initialization control */
2067   boolean restart_level;
2068 };
2069
2070 struct GlobalInfo
2071 {
2072   char *autoplay_leveldir;
2073   int autoplay_level[MAX_TAPES_PER_SET];
2074   boolean autoplay_all;
2075
2076   char *convert_leveldir;
2077   int convert_level_nr;
2078
2079   int num_toons;
2080
2081   float frames_per_second;
2082   boolean fps_slowdown;
2083   int fps_slowdown_factor;
2084 };
2085
2086 struct ElementChangeInfo
2087 {
2088   boolean can_change;           /* use or ignore this change info */
2089
2090   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2091
2092   int trigger_player;           /* player triggering change */
2093   int trigger_side;             /* side triggering change */
2094   int trigger_page;             /* page triggering change */
2095
2096   int target_element;           /* target element after change */
2097
2098   int delay_fixed;              /* added frame delay before changed (fixed) */
2099   int delay_random;             /* added frame delay before changed (random) */
2100   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2101
2102   int trigger_element;          /* element triggering change */
2103
2104   struct Content target_content;/* elements for extended change target */
2105   boolean use_target_content;   /* use extended change target */
2106   boolean only_if_complete;     /* only use complete target content */
2107   boolean use_random_replace;   /* use random value for replacing elements */
2108   int random_percentage;        /* random value for replacing elements */
2109   int replace_when;             /* type of elements that can be replaced */
2110
2111   boolean explode;              /* explode instead of change */
2112
2113   boolean has_action;           /* execute action on specified condition */
2114   int action_type;              /* type of action */
2115   int action_mode;              /* mode of action */
2116   int action_arg;               /* parameter of action */
2117
2118   /* ---------- internal values used at runtime when playing ---------- */
2119
2120   /* functions that are called before, while and after the change of an
2121      element -- currently only used for non-custom elements */
2122   void (*pre_change_function)(int x, int y);
2123   void (*change_function)(int x, int y);
2124   void (*post_change_function)(int x, int y);
2125
2126   short actual_trigger_element; /* element that actually triggered change */
2127   int actual_trigger_side;      /* element side that triggered the change */
2128   int actual_trigger_player;    /* player which actually triggered change */
2129   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2130
2131   boolean can_change_or_has_action;     /* can_change | has_action */
2132
2133   /* ---------- internal values used in level editor ---------- */
2134
2135   int direct_action;            /* change triggered by actions on element */
2136   int other_action;             /* change triggered by other element actions */
2137 };
2138
2139 struct ElementGroupInfo
2140 {
2141   int num_elements;                     /* number of elements in this group */
2142   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2143
2144   int choice_mode;              /* how to choose element from group */
2145
2146   /* ---------- internal values used at runtime when playing ---------- */
2147
2148   /* the following is the same as above, but with recursively resolved group
2149      elements (group elements may also contain further group elements!) */
2150   int num_elements_resolved;
2151   short element_resolved[NUM_FILE_ELEMENTS];
2152
2153   int choice_pos;               /* current element choice position */
2154 };
2155
2156 struct ElementNameInfo
2157 {
2158   /* ---------- token and description strings ---------- */
2159
2160   char *token_name;             /* element token used in config files */
2161   char *class_name;             /* element class used in config files */
2162   char *editor_description;     /* pre-defined description for level editor */
2163 };
2164
2165 struct ElementInfo
2166 {
2167   /* ---------- token and description strings ---------- */
2168
2169   char *token_name;             /* element token used in config files */
2170   char *class_name;             /* element class used in config files */
2171   char *editor_description;     /* pre-defined description for level editor */
2172   char *custom_description;     /* alternative description from config file */
2173   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2174
2175   /* ---------- graphic and sound definitions ---------- */
2176
2177   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2178   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2179                                 /* special graphics for left/right/up/down */
2180
2181   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2182   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2183                                 /* crumbled graphics for left/right/up/down */
2184
2185   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2186                                 /* special graphics for certain screens */
2187
2188   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2189
2190   /* ---------- special element property values ---------- */
2191
2192   boolean use_gfx_element;      /* use custom graphic element */
2193   int gfx_element;              /* optional custom graphic element */
2194
2195   int access_direction;         /* accessible from which direction */
2196
2197   int collect_score_initial;    /* initial score value for collecting */
2198   int collect_count_initial;    /* initial count value for collecting */
2199
2200   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2201   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2202   boolean use_last_ce_value;    /* use value from element before change */
2203
2204   int push_delay_fixed;         /* constant delay before pushing */
2205   int push_delay_random;        /* additional random delay before pushing */
2206   int drop_delay_fixed;         /* constant delay after dropping */
2207   int drop_delay_random;        /* additional random delay after dropping */
2208   int move_delay_fixed;         /* constant delay after moving */
2209   int move_delay_random;        /* additional random delay after moving */
2210
2211   int move_pattern;             /* direction movable element moves to */
2212   int move_direction_initial;   /* initial direction element moves to */
2213   int move_stepsize;            /* step size element moves with */
2214
2215   int move_enter_element;       /* element that can be entered (and removed) */
2216   int move_leave_element;       /* element that can be left behind */
2217   int move_leave_type;          /* change (limited) or leave (unlimited) */
2218
2219   int slippery_type;            /* how/where other elements slip away */
2220
2221   struct Content content;       /* new elements after explosion */
2222
2223   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2224   int explosion_delay;          /* duration of explosion of this element */
2225   int ignition_delay;           /* delay for explosion by other explosion */
2226
2227   struct ElementChangeInfo *change_page; /* actual list of change pages */
2228   struct ElementChangeInfo *change;      /* pointer to current change page */
2229
2230   int num_change_pages;         /* actual number of change pages */
2231   int current_change_page;      /* currently edited change page */
2232
2233   struct ElementGroupInfo *group;       /* pointer to element group info */
2234
2235   /* ---------- internal values used at runtime when playing ---------- */
2236
2237   boolean has_change_event[NUM_CHANGE_EVENTS];
2238
2239   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2240   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2241
2242   boolean in_group[NUM_GROUP_ELEMENTS];
2243
2244   int collect_score;            /* runtime score value for collecting */
2245
2246   /* ---------- internal values used in level editor ---------- */
2247
2248   int access_type;              /* walkable or passable */
2249   int access_layer;             /* accessible over/inside/under */
2250   int access_protected;         /* protection against deadly elements */
2251   int walk_to_action;           /* diggable/collectible/pushable */
2252   int smash_targets;            /* can smash player/enemies/everything */
2253   int deadliness;               /* deadly when running/colliding/touching */
2254
2255   boolean can_explode_by_fire;  /* element explodes by fire */
2256   boolean can_explode_smashed;  /* element explodes when smashed */
2257   boolean can_explode_impact;   /* element explodes on impact */
2258
2259   boolean modified_settings;    /* set for all modified custom elements */
2260 };
2261
2262 struct FontInfo
2263 {
2264   char *token_name;             /* font token used in config files */
2265
2266   int graphic;                  /* default graphic for this font */
2267   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2268                                 /* special graphics for certain screens */
2269   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2270                                 /* internal bitmap ID for special graphics */
2271 };
2272
2273 struct GraphicInfo
2274 {
2275   Bitmap *bitmap;
2276   int src_image_width;          /* scaled bitmap size, but w/o small images */
2277   int src_image_height;         /* scaled bitmap size, but w/o small images */
2278
2279   int src_x, src_y;             /* start position of animation frames */
2280   int width, height;            /* width/height of each animation frame */
2281   int offset_x, offset_y;       /* x/y offset to next animation frame */
2282   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2283   boolean double_movement;      /* animation has second movement tile */
2284   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2285   int anim_frames;
2286   int anim_frames_per_line;
2287   int anim_start_frame;
2288   int anim_delay;               /* important: delay of 1 means "no delay"! */
2289   int anim_mode;
2290   boolean anim_global_sync;
2291   int crumbled_like;            /* element for cloning crumble graphics */
2292   int diggable_like;            /* element for cloning digging graphics */
2293   int border_size;              /* border size for "crumbled" graphics */
2294   int scale_up_factor;          /* optional factor for scaling image up */
2295   int clone_from;               /* graphic for cloning *all* settings */
2296
2297   int anim_delay_fixed;         /* optional delay values for bored and   */
2298   int anim_delay_random;        /* sleeping player animations (animation */
2299   int post_delay_fixed;         /* intervall and following pause before  */
2300   int post_delay_random;        /* next intervall (bored animation only) */
2301
2302   int step_offset;              /* optional step offset of toon animations */
2303   int step_delay;               /* optional step delay of toon animations */
2304
2305   int draw_x, draw_y;           /* optional offset for drawing fonts chars */
2306
2307   int draw_masked;              /* optional setting for drawing envelope gfx */
2308
2309 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2310   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2311   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2312 #endif
2313 };
2314
2315 struct SoundInfo
2316 {
2317   boolean loop;
2318   int volume;
2319   int priority;
2320 };
2321
2322 struct MusicInfo
2323 {
2324   boolean loop;
2325 };
2326
2327 struct MusicPrefixInfo
2328 {
2329   char *prefix;
2330   boolean is_loop_music;
2331 };
2332
2333 struct MusicFileInfo
2334 {
2335   char *basename;
2336
2337   char *title_header;
2338   char *artist_header;
2339   char *album_header;
2340   char *year_header;
2341
2342   char *title;
2343   char *artist;
2344   char *album;
2345   char *year;
2346
2347   int music;
2348
2349   boolean is_sound;
2350
2351   struct MusicFileInfo *next;
2352 };
2353
2354 struct ElementActionInfo
2355 {
2356   char *suffix;
2357   int value;
2358   boolean is_loop_sound;
2359 };
2360
2361 struct ElementDirectionInfo
2362 {
2363   char *suffix;
2364   int value;
2365 };
2366
2367 struct SpecialSuffixInfo
2368 {
2369   char *suffix;
2370   int value;
2371 };
2372
2373 struct HelpAnimInfo
2374 {
2375   int element;
2376   int action;
2377   int direction;
2378
2379   int delay;
2380 };
2381
2382
2383 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
2384 extern Pixmap                   tile_clipmask[];
2385 extern DrawBuffer             *fieldbuffer;
2386 extern DrawBuffer             *drawto_field;
2387
2388 extern int                      game_status;
2389 extern boolean                  level_editor_test_game;
2390 extern boolean                  network_playing;
2391
2392 #if defined(TARGET_SDL)
2393 extern boolean                  network_server;
2394 extern SDL_Thread              *server_thread;
2395 #endif
2396
2397 extern int                      key_joystick_mapping;
2398
2399 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2400 extern int                      redraw_x1, redraw_y1;
2401
2402 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2403 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2404 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2405 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2406 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2407 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2408 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2409 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2410 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2411 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2412 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2413 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2414 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2415 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2416 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2417 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2418 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2419 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2420 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2421 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2422 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2423 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2424 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2425 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2426 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2427 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2428
2429 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2430
2431 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2432 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2433 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2434 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2435 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2436
2437 extern int                      lev_fieldx, lev_fieldy;
2438 extern int                      scroll_x, scroll_y;
2439
2440 extern int                      FX, FY;
2441 extern int                      ScrollStepSize;
2442 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2443 extern int                      BorderElement;
2444 extern int                      GameFrameDelay;
2445 extern int                      FfwdFrameDelay;
2446 extern int                      BX1, BY1;
2447 extern int                      BX2, BY2;
2448 extern int                      SBX_Left, SBX_Right;
2449 extern int                      SBY_Upper, SBY_Lower;
2450 extern int                      ZX, ZY;
2451 extern int                      ExitX, ExitY;
2452 extern int                      AllPlayersGone;
2453
2454 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2455 extern boolean                  SiebAktiv;
2456 extern int                      SiebCount;
2457
2458 extern boolean                  network_player_action_received;
2459
2460 extern int                      graphics_action_mapping[];
2461
2462 extern struct LevelSetInfo      levelset;
2463 extern struct LevelInfo         level, level_template;
2464 extern struct PlayerInfo        stored_player[], *local_player;
2465 extern struct HiScore           highscore[];
2466 extern struct TapeInfo          tape;
2467 extern struct GameInfo          game;
2468 extern struct GlobalInfo        global;
2469 extern struct MenuInfo          menu;
2470 extern struct DoorInfo          door_1, door_2;
2471 extern struct ElementInfo       element_info[];
2472 extern struct ElementNameInfo   element_name_info[];
2473 extern struct ElementActionInfo element_action_info[];
2474 extern struct ElementDirectionInfo element_direction_info[];
2475 extern struct SpecialSuffixInfo special_suffix_info[];
2476 extern struct TokenIntPtrInfo   image_config_vars[];
2477 extern struct FontInfo          font_info[];
2478 extern struct MusicPrefixInfo   music_prefix_info[];
2479 extern struct GraphicInfo      *graphic_info;
2480 extern struct SoundInfo        *sound_info;
2481 extern struct MusicInfo        *music_info;
2482 extern struct MusicFileInfo    *music_file_info;
2483 extern struct HelpAnimInfo     *helpanim_info;
2484 extern SetupFileHash           *helptext_info;
2485 extern struct ConfigTypeInfo    image_config_suffix[];
2486 extern struct ConfigTypeInfo    sound_config_suffix[];
2487 extern struct ConfigTypeInfo    music_config_suffix[];
2488 extern struct ConfigInfo        image_config[];
2489 extern struct ConfigInfo        sound_config[];
2490 extern struct ConfigInfo        music_config[];
2491 extern struct ConfigInfo        helpanim_config[];
2492 extern struct ConfigInfo        helptext_config[];
2493
2494 #endif  /* MAIN_H */