1254d9f2ba8116f6e763f37d3bd3d63924963110
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START                IMG_CUSTOM_1
38
39 #define SND_UNDEFINED                   (-1)
40 #define MUS_UNDEFINED                   (-1)
41
42 #define WIN_XSIZE                       672
43 #define WIN_YSIZE                       560
44
45 #define DEFAULT_FULLSCREEN_MODE         "800x600"
46
47 #define SCR_FIELDX                      17
48 #define SCR_FIELDY                      17
49 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
50 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
51 #define MIN_LEV_FIELDX                  3
52 #define MIN_LEV_FIELDY                  3
53 #define STD_LEV_FIELDX                  64
54 #define STD_LEV_FIELDY                  32
55 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
56 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
57
58 #define SCREENX(a)                      ((a) - scroll_x)
59 #define SCREENY(a)                      ((a) - scroll_y)
60 #define LEVELX(a)                       ((a) + scroll_x)
61 #define LEVELY(a)                       ((a) + scroll_y)
62 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
63 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
64 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
65
66 /* values for configurable properties (custom elem's only, else pre-defined) */
67 #define EP_DIGGABLE                     0
68 #define EP_COLLECTIBLE_ONLY             1
69 #define EP_DONT_RUN_INTO                2
70 #define EP_DONT_COLLIDE_WITH            3
71 #define EP_DONT_TOUCH                   4
72 #define EP_INDESTRUCTIBLE               5
73 #define EP_SLIPPERY                     6
74 #define EP_CAN_CHANGE                   7
75 #define EP_CAN_MOVE                     8
76 #define EP_CAN_FALL                     9
77 #define EP_CAN_SMASH_PLAYER             10
78 #define EP_CAN_SMASH_ENEMIES            11
79 #define EP_CAN_SMASH_EVERYTHING         12
80 #define EP_EXPLODES_BY_FIRE             13
81 #define EP_EXPLODES_SMASHED             14
82 #define EP_EXPLODES_IMPACT              15
83 #define EP_WALKABLE_OVER                16
84 #define EP_WALKABLE_INSIDE              17
85 #define EP_WALKABLE_UNDER               18
86 #define EP_PASSABLE_OVER                19
87 #define EP_PASSABLE_INSIDE              20
88 #define EP_PASSABLE_UNDER               21
89 #define EP_DROPPABLE                    22
90 #define EP_EXPLODES_1X1_OLD             23
91 #define EP_PUSHABLE                     24
92 #define EP_EXPLODES_CROSS_OLD           25
93 #define EP_PROTECTED                    26
94 #define EP_CAN_MOVE_INTO_ACID           27
95 #define EP_THROWABLE                    28
96 #define EP_CAN_EXPLODE                  29
97 #define EP_GRAVITY_REACHABLE            30
98
99 /* values for pre-defined properties */
100 #define EP_PLAYER                       32
101 #define EP_CAN_PASS_MAGIC_WALL          33
102 #define EP_SWITCHABLE                   34
103 #define EP_BD_ELEMENT                   35
104 #define EP_SP_ELEMENT                   36
105 #define EP_SB_ELEMENT                   37
106 #define EP_GEM                          38
107 #define EP_FOOD_DARK_YAMYAM             39
108 #define EP_FOOD_PENGUIN                 40
109 #define EP_FOOD_PIG                     41
110 #define EP_HISTORIC_WALL                42
111 #define EP_HISTORIC_SOLID               43
112 #define EP_CLASSIC_ENEMY                44
113 #define EP_BELT                         45
114 #define EP_BELT_ACTIVE                  46
115 #define EP_BELT_SWITCH                  47
116 #define EP_TUBE                         48
117 #define EP_KEYGATE                      49
118 #define EP_AMOEBOID                     50
119 #define EP_AMOEBALIVE                   51
120 #define EP_HAS_EDITOR_CONTENT           52
121 #define EP_CAN_TURN_EACH_MOVE           53
122 #define EP_CAN_GROW                     54
123 #define EP_ACTIVE_BOMB                  55
124 #define EP_INACTIVE                     56
125
126 /* values for special configurable properties (depending on level settings) */
127 #define EP_EM_SLIPPERY_WALL             57
128
129 /* values for special graphics properties (no effect on game engine) */
130 #define EP_GFX_CRUMBLED                 58
131
132 /* values for derived properties (determined from properties above) */
133 #define EP_ACCESSIBLE_OVER              59
134 #define EP_ACCESSIBLE_INSIDE            60
135 #define EP_ACCESSIBLE_UNDER             61
136 #define EP_WALKABLE                     62
137 #define EP_PASSABLE                     63
138 #define EP_ACCESSIBLE                   64
139 #define EP_COLLECTIBLE                  65
140 #define EP_SNAPPABLE                    66
141 #define EP_WALL                         67
142 #define EP_SOLID_FOR_PUSHING            68
143 #define EP_DRAGONFIRE_PROOF             69
144 #define EP_EXPLOSION_PROOF              70
145 #define EP_CAN_SMASH                    71
146 #define EP_EXPLODES_3X3_OLD             72
147 #define EP_CAN_EXPLODE_BY_FIRE          73
148 #define EP_CAN_EXPLODE_SMASHED          74
149 #define EP_CAN_EXPLODE_IMPACT           75
150 #define EP_SP_PORT                      76
151 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    77
152 #define EP_CAN_EXPLODE_BY_EXPLOSION     78
153 #define EP_COULD_MOVE_INTO_ACID         79
154 #define EP_MAYBE_DONT_COLLIDE_WITH      80
155 #define EP_CAN_BE_CLONED_BY_ANDROID     81
156
157 /* values for internal purpose only (level editor) */
158 #define EP_WALK_TO_OBJECT               82
159 #define EP_DEADLY                       83
160 #define EP_EDITOR_CASCADE               84
161 #define EP_EDITOR_CASCADE_ACTIVE        85
162 #define EP_EDITOR_CASCADE_INACTIVE      86
163
164 /* values for internal purpose only (game engine) */
165 #define EP_HAS_ACTION                   87
166 #define EP_CAN_CHANGE_OR_HAS_ACTION     88
167
168 /* values for internal purpose only (other) */
169 #define EP_OBSOLETE                     89
170
171 #define NUM_ELEMENT_PROPERTIES          90
172
173 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
174 #define EP_BITFIELD_BASE_NR             0
175
176 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
177 #define EP_BITMASK_DEFAULT              0
178
179 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
180 #if 1
181 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
182 #else
183 #define PROPERTY_VAR(e,p)               (Properties[e][(p) / 32])
184 #endif
185 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
186 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
187                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
188                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
189
190
191 /* values for change events for custom elements (stored in level file) */
192 #define CE_DELAY                        0
193 #define CE_TOUCHED_BY_PLAYER            1
194 #define CE_PRESSED_BY_PLAYER            2
195 #define CE_PUSHED_BY_PLAYER             3
196 #define CE_DROPPED_BY_PLAYER            4
197 #define CE_HITTING_SOMETHING            5
198 #define CE_IMPACT                       6
199 #define CE_SMASHED                      7
200 #define CE_TOUCHING_X                   8
201 #define CE_CHANGE_OF_X                  9
202 #define CE_EXPLOSION_OF_X               10
203 #define CE_PLAYER_TOUCHES_X             11
204 #define CE_PLAYER_PRESSES_X             12
205 #define CE_PLAYER_PUSHES_X              13
206 #define CE_PLAYER_COLLECTS_X            14
207 #define CE_PLAYER_DROPS_X               15
208 #define CE_VALUE_GETS_ZERO              16
209 #define CE_VALUE_GETS_ZERO_OF_X         17
210 #define CE_BY_OTHER_ACTION              18
211 #define CE_BY_DIRECT_ACTION             19
212 #define CE_PLAYER_DIGS_X                20
213 #define CE_ENTERED_BY_PLAYER            21
214 #define CE_LEFT_BY_PLAYER               22
215 #define CE_PLAYER_ENTERS_X              23
216 #define CE_PLAYER_LEAVES_X              24
217 #define CE_SWITCHED                     25
218 #define CE_SWITCH_OF_X                  26
219 #define CE_HIT_BY_SOMETHING             27
220 #define CE_HITTING_X                    28
221 #define CE_HIT_BY_X                     29
222 #define CE_BLOCKED                      30
223 #define CE_SWITCHED_BY_PLAYER           31
224 #define CE_PLAYER_SWITCHES_X            32
225 #define CE_SNAPPED_BY_PLAYER            33
226 #define CE_PLAYER_SNAPS_X               34
227 #define CE_MOVE_OF_X                    35
228 #define CE_DIGGING_X                    36
229 #define CE_CREATION_OF_X                37
230 #define CE_SCORE_GETS_ZERO              38
231 #define CE_SCORE_GETS_ZERO_OF_X         39
232 #define CE_VALUE_CHANGES                40
233 #define CE_VALUE_CHANGES_OF_X           41
234 #define CE_SCORE_CHANGES                42
235 #define CE_SCORE_CHANGES_OF_X           43
236
237 #define NUM_CHANGE_EVENTS               44
238
239 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
240
241 #define CE_BITMASK_DEFAULT              0
242
243 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
244 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
245
246 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
247 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
248
249 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
250 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
251                                          CH_EVENT_VAR(e,c))
252 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
253                                          CH_ANY_EVENT_VAR(e,c))
254
255 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
256                                          CH_EVENT_VAR(e,c) = (v) : 0)
257 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
258                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
259
260 /* values for player bitmasks */
261 #define PLAYER_BITS_NONE                0
262 #define PLAYER_BITS_1                   (1 << 0)
263 #define PLAYER_BITS_2                   (1 << 1)
264 #define PLAYER_BITS_3                   (1 << 2)
265 #define PLAYER_BITS_4                   (1 << 3)
266 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
267                                          PLAYER_BITS_2 | \
268                                          PLAYER_BITS_3 | \
269                                          PLAYER_BITS_4)
270 #define PLAYER_BITS_TRIGGER             (1 << 4)
271
272 /* values for move directions (bits 0 - 3: basic move directions) */
273 #define MV_BIT_PREVIOUS                 4
274 #define MV_BIT_TRIGGER                  5
275 #define MV_BIT_TRIGGER_BACK             6
276 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
277 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
278
279 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
280 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
281 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
282 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
283 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
284
285 /* values for move stepsize */
286 #define STEPSIZE_NOT_MOVING             0
287 #define STEPSIZE_VERY_SLOW              1
288 #define STEPSIZE_SLOW                   2
289 #define STEPSIZE_NORMAL                 4
290 #define STEPSIZE_FAST                   8
291 #define STEPSIZE_VERY_FAST              16
292 #define STEPSIZE_EVEN_FASTER            32
293 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
294 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
295 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
296
297 /* values for change side for custom elements */
298 #define CH_SIDE_NONE                    MV_NONE
299 #define CH_SIDE_LEFT                    MV_LEFT
300 #define CH_SIDE_RIGHT                   MV_RIGHT
301 #define CH_SIDE_TOP                     MV_UP
302 #define CH_SIDE_BOTTOM                  MV_DOWN
303 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
304 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
305 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
306
307 /* values for change player for custom elements */
308 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
309 #define CH_PLAYER_1                     PLAYER_BITS_1
310 #define CH_PLAYER_2                     PLAYER_BITS_2
311 #define CH_PLAYER_3                     PLAYER_BITS_3
312 #define CH_PLAYER_4                     PLAYER_BITS_4
313 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
314
315 /* values for change page for custom elements */
316 #define CH_PAGE_ANY_FILE                (0xff)
317 #define CH_PAGE_ANY                     (0xffffffff)
318
319 /* values for change power for custom elements */
320 #define CP_WHEN_EMPTY                   0
321 #define CP_WHEN_DIGGABLE                1
322 #define CP_WHEN_DESTRUCTIBLE            2
323 #define CP_WHEN_COLLECTIBLE             3
324 #define CP_WHEN_REMOVABLE               4
325 #define CP_WHEN_WALKABLE                5
326
327 /* values for change actions for custom elements */
328 #define CA_NO_ACTION                    0
329 #define CA_EXIT_PLAYER                  1
330 #define CA_KILL_PLAYER                  2
331 #define CA_MOVE_PLAYER                  3
332 #define CA_RESTART_LEVEL                4
333 #define CA_SHOW_ENVELOPE                5
334 #define CA_SET_LEVEL_TIME               6
335 #define CA_SET_LEVEL_GEMS               7
336 #define CA_SET_LEVEL_SCORE              8
337 #define CA_SET_LEVEL_WIND               9
338 #define CA_SET_PLAYER_GRAVITY           10
339 #define CA_SET_PLAYER_KEYS              11
340 #define CA_SET_PLAYER_SPEED             12
341 #define CA_SET_PLAYER_SHIELD            13
342 #define CA_SET_PLAYER_ARTWORK           14
343 #define CA_SET_CE_SCORE                 15
344 #define CA_SET_CE_VALUE                 16
345 #define CA_SET_ENGINE_SCAN_MODE         17
346
347 #define CA_HEADLINE_LEVEL_ACTIONS       250
348 #define CA_HEADLINE_PLAYER_ACTIONS      251
349 #define CA_HEADLINE_CE_ACTIONS          252
350 #define CA_HEADLINE_ENGINE_ACTIONS      253
351 #define CA_UNDEFINED                    255
352
353 /* values for change action mode for custom elements */
354 #define CA_MODE_UNDEFINED               0
355 #define CA_MODE_SET                     1
356 #define CA_MODE_ADD                     2
357 #define CA_MODE_SUBTRACT                3
358 #define CA_MODE_MULTIPLY                4
359 #define CA_MODE_DIVIDE                  5
360 #define CA_MODE_MODULO                  6
361
362 /* values for change action parameters for custom elements */
363 #define CA_ARG_MIN                      0
364 #define CA_ARG_0                        0
365 #define CA_ARG_1                        1
366 #define CA_ARG_2                        2
367 #define CA_ARG_3                        3
368 #define CA_ARG_4                        4
369 #define CA_ARG_5                        5
370 #define CA_ARG_6                        6
371 #define CA_ARG_7                        7
372 #define CA_ARG_8                        8
373 #define CA_ARG_9                        9
374 #define CA_ARG_10                       10
375 #define CA_ARG_100                      100
376 #define CA_ARG_1000                     1000
377 #define CA_ARG_MAX                      9999
378 #define CA_ARG_PLAYER                   10000
379 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
380 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
381 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
382 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
383 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
384 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
385 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
386 #define CA_ARG_NUMBER                   11000
387 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
388 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
389 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
390 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
391 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
392 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
393 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
394 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
395 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
396 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
397 #define CA_ARG_ELEMENT                  12000
398 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
399 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
400 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
401 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
402 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
403 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
404 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
405 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
406 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
407 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
408 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
409 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
410 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
411 #define CA_ARG_SPEED                    13000
412 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
413 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
414 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
415 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
416 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
417 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
418 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
419 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
420 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
421 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
422 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
423 #define CA_ARG_GRAVITY                  14000
424 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
425 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
426 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
427 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
428 #define CA_ARG_DIRECTION                15000
429 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
430 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
431 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
432 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
433 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
434 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
435 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
436 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
437 #define CA_ARG_SHIELD                   16000
438 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
439 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
440 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
441 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
442 #define CA_ARG_SCAN_MODE                17000
443 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
444 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
445 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
446 #define CA_ARG_UNDEFINED                65535
447
448 /* values for custom move patterns (bits 0 - 3: basic move directions) */
449 #define MV_BIT_TOWARDS_PLAYER           4
450 #define MV_BIT_AWAY_FROM_PLAYER         5
451 #define MV_BIT_ALONG_LEFT_SIDE          6
452 #define MV_BIT_ALONG_RIGHT_SIDE         7
453 #define MV_BIT_TURNING_LEFT             8
454 #define MV_BIT_TURNING_RIGHT            9
455 #define MV_BIT_WHEN_PUSHED              10
456 #define MV_BIT_MAZE_RUNNER              11
457 #define MV_BIT_MAZE_HUNTER              12
458 #define MV_BIT_WHEN_DROPPED             13
459 #define MV_BIT_TURNING_LEFT_RIGHT       14
460 #define MV_BIT_TURNING_RIGHT_LEFT       15
461 #define MV_BIT_TURNING_RANDOM           16
462 #define MV_BIT_WIND_DIRECTION           17
463
464 /* values for custom move patterns */
465 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
466 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
467 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
468 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
469 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
470 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
471 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
472 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
473 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
474 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
475 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
476 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
477 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
478 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
479 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
480
481 /* values for initial move direction */
482 #define MV_START_NONE                   (MV_NONE)
483 #define MV_START_AUTOMATIC              (MV_NONE)
484 #define MV_START_LEFT                   (MV_LEFT)
485 #define MV_START_RIGHT                  (MV_RIGHT)
486 #define MV_START_UP                     (MV_UP)
487 #define MV_START_DOWN                   (MV_DOWN)
488 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
489 #define MV_START_PREVIOUS               (MV_PREVIOUS)
490
491 /* values for elements left behind by custom elements */
492 #define LEAVE_TYPE_UNLIMITED            0
493 #define LEAVE_TYPE_LIMITED              1
494
495 /* values for slippery property for custom elements */
496 #define SLIPPERY_ANY_RANDOM             0
497 #define SLIPPERY_ANY_LEFT_RIGHT         1
498 #define SLIPPERY_ANY_RIGHT_LEFT         2
499 #define SLIPPERY_ONLY_LEFT              3
500 #define SLIPPERY_ONLY_RIGHT             4
501
502 /* values for explosion type for custom elements */
503 #define EXPLODES_3X3                    0
504 #define EXPLODES_1X1                    1
505 #define EXPLODES_CROSS                  2
506
507 /* macros for configurable properties */
508 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
509 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
510 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
511 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
512 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
513 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
514 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
515 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
516 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
517 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
518 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
519 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
520 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
521 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
522 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
523 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
524 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
525 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
526 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
527 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
528 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
529 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
530 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
531 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
532 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
533 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
534 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
535 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
536 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
537 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
538 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
539
540 /* macros for special configurable properties */
541 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
542
543 /* macros for special graphics properties */
544 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
545
546 /* macros for pre-defined properties */
547 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
548 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
549 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
550 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
551 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
552 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
553 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
554 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
555 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
556 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
557 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
558 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
559 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
560 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
561 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
562 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
563 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
564 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
565 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
566 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
567 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
568 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
569 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
570 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
571 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
572
573 /* macros for derived properties */
574 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
575 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
576 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
577 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
578 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
579 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
580 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
581 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
582 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
583 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
584 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
585 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
586 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
587 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
588 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
589 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
590 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
591 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
592 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
593                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
594 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
595                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
596 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
597 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
598 #define CAN_BE_CLONED_BY_ANDROID(e)     \
599                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
600
601 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
602 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
603                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
604 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
605                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
606
607 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
608 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
609                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
610
611 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
612
613 /* special macros used in game engine */
614 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
615                                  (e) <= EL_CUSTOM_END)
616
617 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
618                                  (e) <= EL_GROUP_END)
619
620 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
621                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
622
623 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
624                                  (e) <= EL_INTERNAL_END)
625
626 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
627                                  (e) <= EL_ENVELOPE_4)
628
629 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
630                                  (e) <= EL_KEY_4)
631 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
632                                  (e) <= EL_EM_KEY_4)
633 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
634                                  (e) <= EL_EMC_KEY_8)
635 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
636                                  IS_EM_KEY(e) ||                        \
637                                  IS_EMC_KEY(e))
638 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
639 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
640 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
641 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
642                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
643                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
644
645 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
646                                  (e) <= EL_GATE_4)
647 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
648                                  (e) <= EL_EM_GATE_4)
649 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
650                                  (e) <= EL_EMC_GATE_8)
651 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
652                                  IS_EM_GATE(e) ||                       \
653                                  IS_EMC_GATE(e))
654 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
655 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
656 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
657 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
658                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
659                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
660
661 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
662                                  (e) <= EL_GATE_4_GRAY)
663 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
664                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
665 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
666                                  (e) <= EL_EM_GATE_4_GRAY)
667 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
668                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
669 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
670                                  (e) <= EL_EMC_GATE_8_GRAY)
671 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
672                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
673 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
674                                  IS_EM_GATE_GRAY(e) ||                  \
675                                  IS_EMC_GATE_GRAY(e))
676 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
677                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
678                                  IS_EMC_GATE_GRAY_ACTIVE(e))
679 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
680 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
681 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
682 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
683 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
684 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
685 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
686                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
687                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
688
689 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
690                                  element_info[e].gfx_element : e)
691
692 /* !!! CHECK THIS !!! */
693 #if 1
694 #define TILE_GFX_ELEMENT(x, y)                                          \
695                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
696                     Feld[x][y] != EL_EXPLOSION ?                        \
697                     GfxElement[x][y] : Feld[x][y])
698 #else
699 #define TILE_GFX_ELEMENT(x, y)                                          \
700         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
701                     Feld[x][y] != EL_EXPLOSION ?                        \
702                     GfxElement[x][y] : Feld[x][y])
703 #endif
704
705 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
706 /* (solution: add separate "use sound of element" to level file and editor) */
707 #if 0
708 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
709 #else
710 #define SND_ELEMENT(e)          (e)
711 #endif
712
713 #if 1
714 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
715 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
716 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
717
718 #if 1
719 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
720         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
721          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
722 #else
723 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
724         (IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
725 #endif
726
727 #endif
728
729 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
730
731 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
732 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
733
734 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
735 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
736 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
737
738 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
739
740 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
741                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
742                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
743                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
744                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
745                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
746                                  EL_ROCK)
747 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
748                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
749                                  EL_BD_ROCK)
750 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
751 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
752 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
753 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
754
755 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
756 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
757
758 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
759                                          IS_PROTECTED(Back[x][y]))
760 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
761 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
762                                          ENEMY_PROTECTED_FIELD(x, y))
763 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
764                                          EXPLOSION_PROTECTED_FIELD(x, y))
765
766 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
767                                  (p)->switch_x == (x) && (p)->switch_y == (y))
768
769 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
770                                  (p)->drop_x == (x) && (p)->drop_y == (y))
771
772 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
773
774 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
775                                  (e) : EL_PLAYER_1)
776
777 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
778
779 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
780 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
781 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
782
783 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
784                                                               ANIM_CE_SCORE |  \
785                                                               ANIM_CE_DELAY))
786 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
787 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
788 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
789 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
790
791 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
792
793 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
794 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
795 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
796                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
797
798 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
799 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
800                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
801                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
802                                  (d) == MV_UP    ? "MV_UP"    :         \
803                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
804
805 /* fundamental game speed values */
806 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
807 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
808
809 /* values for fading in and out */
810 #define TITLE_SCREEN_FADE_DELAY         250
811 #define TITLE_SCREEN_POST_DELAY         (TITLE_SCREEN_FADE_DELAY / 2)
812
813 /* boundaries of arrays etc. */
814 #define MAX_LEVEL_NAME_LEN      32
815 #define MAX_LEVEL_AUTHOR_LEN    32
816 #define MAX_ELEMENT_NAME_LEN    32
817 #define MAX_TAPES_PER_SET       1024
818 #define MAX_SCORE_ENTRIES       100
819 #define MAX_NUM_TITLE_SCREENS   5
820
821 #define MAX_NUM_AMOEBA          100
822
823 #if 0   /* game.h */
824 #define MAX_INVENTORY_SIZE      1000
825 #define STD_NUM_KEYS            4
826 #define MAX_NUM_KEYS            8
827 #endif
828
829 #define NUM_BELTS               4
830 #define NUM_BELT_PARTS          3
831 #define NUM_ENVELOPES           4
832 #define MIN_ENVELOPE_XSIZE      1
833 #define MIN_ENVELOPE_YSIZE      1
834 #define MAX_ENVELOPE_XSIZE      30
835 #define MAX_ENVELOPE_YSIZE      20
836 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
837 #define MIN_CHANGE_PAGES        1
838 #define MAX_CHANGE_PAGES        32
839 #define MIN_ELEMENTS_IN_GROUP   1
840 #define MAX_ELEMENTS_IN_GROUP   16
841 #define MIN_ANDROID_ELEMENTS    1
842 #define MAX_ANDROID_ELEMENTS    16
843
844 /* values for elements with content */
845 #define MIN_ELEMENT_CONTENTS    1
846 #define STD_ELEMENT_CONTENTS    4
847 #define MAX_ELEMENT_CONTENTS    8
848
849 /* often used screen positions */
850 #define SX                      8
851 #define SY                      8
852 #define REAL_SX                 (SX - 2)
853 #define REAL_SY                 (SY - 2)
854 #define DX                      566
855 #define DY                      60
856 #define VX                      DX
857 #define VY                      400
858 #define EX                      DX
859 #define EY                      (VY - 44)
860 #define TILESIZE                32
861 #define TILEX                   TILESIZE
862 #define TILEY                   TILESIZE
863 #define MINI_TILESIZE           (TILESIZE / 2)
864 #define MINI_TILEX              MINI_TILESIZE
865 #define MINI_TILEY              MINI_TILESIZE
866 #define MICRO_TILESIZE          (TILESIZE / 8)
867 #define MICRO_TILEX             MICRO_TILESIZE
868 #define MICRO_TILEY             MICRO_TILESIZE
869 #define MIDPOSX                 (SCR_FIELDX / 2)
870 #define MIDPOSY                 (SCR_FIELDY / 2)
871 #define SXSIZE                  (SCR_FIELDX * TILEX)
872 #define SYSIZE                  (SCR_FIELDY * TILEY)
873 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
874 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
875 #define DXSIZE                  100
876 #define DYSIZE                  280
877 #define VXSIZE                  DXSIZE
878 #define VYSIZE                  100
879 #define EXSIZE                  DXSIZE
880 #define EYSIZE                  (VYSIZE + 44)
881 #define FULL_SXSIZE             (2 + SXSIZE + 2)
882 #define FULL_SYSIZE             (2 + SYSIZE + 2)
883 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
884 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
885 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
886 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
887 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
888 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
889
890
891 /* score for elements */
892 #define SC_EMERALD              0
893 #define SC_DIAMOND              1
894 #define SC_BUG                  2
895 #define SC_SPACESHIP            3
896 #define SC_YAMYAM               4
897 #define SC_ROBOT                5
898 #define SC_PACMAN               6
899 #define SC_NUT                  7
900 #define SC_DYNAMITE             8
901 #define SC_KEY                  9
902 #define SC_TIME_BONUS           10
903 #define SC_CRYSTAL              11
904 #define SC_PEARL                12
905 #define SC_SHIELD               13
906 #define SC_UNKNOWN_14           14
907 #define SC_UNKNOWN_15           15
908
909 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
910
911
912 /* "real" level file elements */
913 #define EL_UNDEFINED                    -1
914
915 #define EL_EMPTY_SPACE                  0
916 #define EL_EMPTY                        EL_EMPTY_SPACE
917 #define EL_SAND                         1
918 #define EL_WALL                         2
919 #define EL_WALL_SLIPPERY                3
920 #define EL_ROCK                         4
921 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
922 #define EL_EMERALD                      6
923 #define EL_EXIT_CLOSED                  7
924 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
925 #define EL_BUG                          9
926 #define EL_SPACESHIP                    10
927 #define EL_YAMYAM                       11
928 #define EL_ROBOT                        12
929 #define EL_STEELWALL                    13
930 #define EL_DIAMOND                      14
931 #define EL_AMOEBA_DEAD                  15
932 #define EL_QUICKSAND_EMPTY              16
933 #define EL_QUICKSAND_FULL               17
934 #define EL_AMOEBA_DROP                  18
935 #define EL_BOMB                         19
936 #define EL_MAGIC_WALL                   20
937 #define EL_SPEED_PILL                   21
938 #define EL_ACID                         22
939 #define EL_AMOEBA_WET                   23
940 #define EL_AMOEBA_DRY                   24
941 #define EL_NUT                          25
942 #define EL_GAME_OF_LIFE                 26
943 #define EL_BIOMAZE                      27
944 #define EL_DYNAMITE_ACTIVE              28
945 #define EL_STONEBLOCK                   29
946 #define EL_ROBOT_WHEEL                  30
947 #define EL_ROBOT_WHEEL_ACTIVE           31
948 #define EL_KEY_1                        32
949 #define EL_KEY_2                        33
950 #define EL_KEY_3                        34
951 #define EL_KEY_4                        35
952 #define EL_GATE_1                       36
953 #define EL_GATE_2                       37
954 #define EL_GATE_3                       38
955 #define EL_GATE_4                       39
956 #define EL_GATE_1_GRAY                  40
957 #define EL_GATE_2_GRAY                  41
958 #define EL_GATE_3_GRAY                  42
959 #define EL_GATE_4_GRAY                  43
960 #define EL_DYNAMITE                     44
961 #define EL_PACMAN                       45
962 #define EL_INVISIBLE_WALL               46
963 #define EL_LAMP                         47
964 #define EL_LAMP_ACTIVE                  48
965 #define EL_WALL_EMERALD                 49
966 #define EL_WALL_DIAMOND                 50
967 #define EL_AMOEBA_FULL                  51
968 #define EL_BD_AMOEBA                    52
969 #define EL_TIME_ORB_FULL                53
970 #define EL_TIME_ORB_EMPTY               54
971 #define EL_EXPANDABLE_WALL              55
972 #define EL_BD_DIAMOND                   56
973 #define EL_EMERALD_YELLOW               57
974 #define EL_WALL_BD_DIAMOND              58
975 #define EL_WALL_EMERALD_YELLOW          59
976 #define EL_DARK_YAMYAM                  60
977 #define EL_BD_MAGIC_WALL                61
978 #define EL_INVISIBLE_STEELWALL          62
979 #define EL_SOKOBAN_FIELD_PLAYER         63
980 #define EL_DYNABOMB_INCREASE_NUMBER     64
981 #define EL_DYNABOMB_INCREASE_SIZE       65
982 #define EL_DYNABOMB_INCREASE_POWER      66
983 #define EL_SOKOBAN_OBJECT               67
984 #define EL_SOKOBAN_FIELD_EMPTY          68
985 #define EL_SOKOBAN_FIELD_FULL           69
986 #define EL_BD_BUTTERFLY_RIGHT           70
987 #define EL_BD_BUTTERFLY_UP              71
988 #define EL_BD_BUTTERFLY_LEFT            72
989 #define EL_BD_BUTTERFLY_DOWN            73
990 #define EL_BD_FIREFLY_RIGHT             74
991 #define EL_BD_FIREFLY_UP                75
992 #define EL_BD_FIREFLY_LEFT              76
993 #define EL_BD_FIREFLY_DOWN              77
994 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
995 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
996 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
997 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
998 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
999 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1000 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1001 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1002 #define EL_BD_BUTTERFLY                 78
1003 #define EL_BD_FIREFLY                   79
1004 #define EL_PLAYER_1                     80
1005 #define EL_PLAYER_2                     81
1006 #define EL_PLAYER_3                     82
1007 #define EL_PLAYER_4                     83
1008 #define EL_BUG_RIGHT                    84
1009 #define EL_BUG_UP                       85
1010 #define EL_BUG_LEFT                     86
1011 #define EL_BUG_DOWN                     87
1012 #define EL_SPACESHIP_RIGHT              88
1013 #define EL_SPACESHIP_UP                 89
1014 #define EL_SPACESHIP_LEFT               90
1015 #define EL_SPACESHIP_DOWN               91
1016 #define EL_PACMAN_RIGHT                 92
1017 #define EL_PACMAN_UP                    93
1018 #define EL_PACMAN_LEFT                  94
1019 #define EL_PACMAN_DOWN                  95
1020 #define EL_EMERALD_RED                  96
1021 #define EL_EMERALD_PURPLE               97
1022 #define EL_WALL_EMERALD_RED             98
1023 #define EL_WALL_EMERALD_PURPLE          99
1024 #define EL_ACID_POOL_TOPLEFT            100
1025 #define EL_ACID_POOL_TOPRIGHT           101
1026 #define EL_ACID_POOL_BOTTOMLEFT         102
1027 #define EL_ACID_POOL_BOTTOM             103
1028 #define EL_ACID_POOL_BOTTOMRIGHT        104
1029 #define EL_BD_WALL                      105
1030 #define EL_BD_ROCK                      106
1031 #define EL_EXIT_OPEN                    107
1032 #define EL_BLACK_ORB                    108
1033 #define EL_AMOEBA_TO_DIAMOND            109
1034 #define EL_MOLE                         110
1035 #define EL_PENGUIN                      111
1036 #define EL_SATELLITE                    112
1037 #define EL_ARROW_LEFT                   113
1038 #define EL_ARROW_RIGHT                  114
1039 #define EL_ARROW_UP                     115
1040 #define EL_ARROW_DOWN                   116
1041 #define EL_PIG                          117
1042 #define EL_DRAGON                       118
1043
1044 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1045
1046 #define EL_CHAR_START                   120
1047 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1048 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1049
1050 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1051
1052 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1053 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1054
1055 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1056
1057 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1058 #define EL_EXPANDABLE_WALL_VERTICAL     201
1059 #define EL_EXPANDABLE_WALL_ANY          202
1060
1061 #define EL_EM_GATE_1                    203
1062 #define EL_EM_GATE_2                    204
1063 #define EL_EM_GATE_3                    205
1064 #define EL_EM_GATE_4                    206
1065
1066 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1067 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1068 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1069
1070 #define EL_SP_START                     210
1071 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1072 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1073 #define EL_SP_ZONK                      (EL_SP_START + 1)
1074 #define EL_SP_BASE                      (EL_SP_START + 2)
1075 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1076 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1077 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1078 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1079 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1080 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1081 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1082 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1083 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1084 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1085 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1086 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1087 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1088 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1089 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1090 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1091 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1092 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1093 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1094 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1095 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1096 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1097 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1098 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1099 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1100 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1101 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1102 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1103 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1104 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1105 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1106 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1107 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1108 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1109 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1110 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1111 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1112 #define EL_SP_END                       (EL_SP_START + 39)
1113
1114 #define EL_EM_GATE_1_GRAY               250
1115 #define EL_EM_GATE_2_GRAY               251
1116 #define EL_EM_GATE_3_GRAY               252
1117 #define EL_EM_GATE_4_GRAY               253
1118
1119 #define EL_EM_DYNAMITE                  254
1120 #define EL_EM_DYNAMITE_ACTIVE           255
1121
1122 #define EL_PEARL                        256
1123 #define EL_CRYSTAL                      257
1124 #define EL_WALL_PEARL                   258
1125 #define EL_WALL_CRYSTAL                 259
1126 #define EL_DOOR_WHITE                   260
1127 #define EL_DOOR_WHITE_GRAY              261
1128 #define EL_KEY_WHITE                    262
1129 #define EL_SHIELD_NORMAL                263
1130 #define EL_EXTRA_TIME                   264
1131 #define EL_SWITCHGATE_OPEN              265
1132 #define EL_SWITCHGATE_CLOSED            266
1133 #define EL_SWITCHGATE_SWITCH_UP         267
1134 #define EL_SWITCHGATE_SWITCH_DOWN       268
1135
1136 #define EL_UNUSED_269                   269
1137 #define EL_UNUSED_270                   270
1138
1139 #define EL_CONVEYOR_BELT_1_LEFT          271
1140 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1141 #define EL_CONVEYOR_BELT_1_RIGHT         273
1142 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1143 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1144 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1145 #define EL_CONVEYOR_BELT_2_LEFT          277
1146 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1147 #define EL_CONVEYOR_BELT_2_RIGHT         279
1148 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1149 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1150 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1151 #define EL_CONVEYOR_BELT_3_LEFT          283
1152 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1153 #define EL_CONVEYOR_BELT_3_RIGHT         285
1154 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1155 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1156 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1157 #define EL_CONVEYOR_BELT_4_LEFT          289
1158 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1159 #define EL_CONVEYOR_BELT_4_RIGHT         291
1160 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1161 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1162 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1163 #define EL_LANDMINE                     295
1164 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1165 #define EL_LIGHT_SWITCH                 297
1166 #define EL_LIGHT_SWITCH_ACTIVE          298
1167 #define EL_SIGN_EXCLAMATION             299
1168 #define EL_SIGN_RADIOACTIVITY           300
1169 #define EL_SIGN_STOP                    301
1170 #define EL_SIGN_WHEELCHAIR              302
1171 #define EL_SIGN_PARKING                 303
1172 #define EL_SIGN_ONEWAY                  304
1173 #define EL_SIGN_HEART                   305
1174 #define EL_SIGN_TRIANGLE                306
1175 #define EL_SIGN_ROUND                   307
1176 #define EL_SIGN_EXIT                    308
1177 #define EL_SIGN_YINYANG                 309
1178 #define EL_SIGN_OTHER                   310
1179 #define EL_MOLE_LEFT                    311
1180 #define EL_MOLE_RIGHT                   312
1181 #define EL_MOLE_UP                      313
1182 #define EL_MOLE_DOWN                    314
1183 #define EL_STEELWALL_SLIPPERY           315
1184 #define EL_INVISIBLE_SAND               316
1185 #define EL_DX_UNKNOWN_15                317
1186 #define EL_DX_UNKNOWN_42                318
1187
1188 #define EL_UNUSED_319                   319
1189 #define EL_UNUSED_320                   320
1190
1191 #define EL_SHIELD_DEADLY                321
1192 #define EL_TIMEGATE_OPEN                322
1193 #define EL_TIMEGATE_CLOSED              323
1194 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1195 #define EL_TIMEGATE_SWITCH              325
1196
1197 #define EL_BALLOON                      326
1198 #define EL_BALLOON_SWITCH_LEFT          327
1199 #define EL_BALLOON_SWITCH_RIGHT         328
1200 #define EL_BALLOON_SWITCH_UP            329
1201 #define EL_BALLOON_SWITCH_DOWN          330
1202 #define EL_BALLOON_SWITCH_ANY           331
1203
1204 #define EL_EMC_STEELWALL_1              332
1205 #define EL_EMC_STEELWALL_2              333
1206 #define EL_EMC_STEELWALL_3              334
1207 #define EL_EMC_STEELWALL_4              335
1208 #define EL_EMC_WALL_1                   336
1209 #define EL_EMC_WALL_2                   337
1210 #define EL_EMC_WALL_3                   338
1211 #define EL_EMC_WALL_4                   339
1212 #define EL_EMC_WALL_5                   340
1213 #define EL_EMC_WALL_6                   341
1214 #define EL_EMC_WALL_7                   342
1215 #define EL_EMC_WALL_8                   343
1216
1217 #define EL_TUBE_ANY                     344
1218 #define EL_TUBE_VERTICAL                345
1219 #define EL_TUBE_HORIZONTAL              346
1220 #define EL_TUBE_VERTICAL_LEFT           347
1221 #define EL_TUBE_VERTICAL_RIGHT          348
1222 #define EL_TUBE_HORIZONTAL_UP           349
1223 #define EL_TUBE_HORIZONTAL_DOWN         350
1224 #define EL_TUBE_LEFT_UP                 351
1225 #define EL_TUBE_LEFT_DOWN               352
1226 #define EL_TUBE_RIGHT_UP                353
1227 #define EL_TUBE_RIGHT_DOWN              354
1228 #define EL_SPRING                       355
1229 #define EL_TRAP                         356
1230 #define EL_DX_SUPABOMB                  357
1231
1232 #define EL_UNUSED_358                   358
1233 #define EL_UNUSED_359                   359
1234
1235 /* ---------- begin of custom elements section ----------------------------- */
1236 #define EL_CUSTOM_START                 360
1237
1238 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1239
1240 #define NUM_CUSTOM_ELEMENTS             256
1241 #define EL_CUSTOM_END                   615
1242 /* ---------- end of custom elements section ------------------------------- */
1243
1244 #define EL_EM_KEY_1                     616
1245 #define EL_EM_KEY_2                     617
1246 #define EL_EM_KEY_3                     618
1247 #define EL_EM_KEY_4                     619
1248 #define EL_ENVELOPE_1                   620
1249 #define EL_ENVELOPE_2                   621
1250 #define EL_ENVELOPE_3                   622
1251 #define EL_ENVELOPE_4                   623
1252
1253 /* ---------- begin of group elements section ------------------------------ */
1254 #define EL_GROUP_START                  624
1255
1256 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1257
1258 #define NUM_GROUP_ELEMENTS              32
1259 #define EL_GROUP_END                    655
1260 /* ---------- end of custom elements section ------------------------------- */
1261
1262 #define EL_UNKNOWN                      656
1263 #define EL_TRIGGER_ELEMENT              657
1264 #define EL_TRIGGER_PLAYER               658
1265
1266 /* SP style elements */
1267 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1268 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1269 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1270 #define EL_SP_GRAVITY_ON_PORT_UP        662
1271 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1272 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1273 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1274 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1275
1276 /* EMC style elements */
1277 #define EL_BALLOON_SWITCH_NONE          667
1278 #define EL_EMC_GATE_5                   668
1279 #define EL_EMC_GATE_6                   669
1280 #define EL_EMC_GATE_7                   670
1281 #define EL_EMC_GATE_8                   671
1282 #define EL_EMC_GATE_5_GRAY              672
1283 #define EL_EMC_GATE_6_GRAY              673
1284 #define EL_EMC_GATE_7_GRAY              674
1285 #define EL_EMC_GATE_8_GRAY              675
1286 #define EL_EMC_KEY_5                    676
1287 #define EL_EMC_KEY_6                    677
1288 #define EL_EMC_KEY_7                    678
1289 #define EL_EMC_KEY_8                    679
1290 #define EL_EMC_ANDROID                  680
1291 #define EL_EMC_GRASS                    681
1292 #define EL_EMC_MAGIC_BALL               682
1293 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1294 #define EL_EMC_MAGIC_BALL_SWITCH        684
1295 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1296 #define EL_EMC_SPRING_BUMPER            686
1297 #define EL_EMC_PLANT                    687
1298 #define EL_EMC_LENSES                   688
1299 #define EL_EMC_MAGNIFIER                689
1300 #define EL_EMC_WALL_9                   690
1301 #define EL_EMC_WALL_10                  691
1302 #define EL_EMC_WALL_11                  692
1303 #define EL_EMC_WALL_12                  693
1304 #define EL_EMC_WALL_13                  694
1305 #define EL_EMC_WALL_14                  695
1306 #define EL_EMC_WALL_15                  696
1307 #define EL_EMC_WALL_16                  697
1308 #define EL_EMC_WALL_SLIPPERY_1          698
1309 #define EL_EMC_WALL_SLIPPERY_2          699
1310 #define EL_EMC_WALL_SLIPPERY_3          700
1311 #define EL_EMC_WALL_SLIPPERY_4          701
1312 #define EL_EMC_FAKE_GRASS               702
1313 #define EL_EMC_FAKE_ACID                703
1314 #define EL_EMC_DRIPPER                  704
1315
1316 #define EL_TRIGGER_CE_VALUE             705
1317 #define EL_TRIGGER_CE_SCORE             706
1318 #define EL_CURRENT_CE_VALUE             707
1319 #define EL_CURRENT_CE_SCORE             708
1320
1321 #define EL_YAMYAM_LEFT                  709
1322 #define EL_YAMYAM_RIGHT                 710
1323 #define EL_YAMYAM_UP                    711
1324 #define EL_YAMYAM_DOWN                  712
1325
1326 #define EL_BD_EXPANDABLE_WALL           713
1327
1328 #define EL_LAST_CE_8                    714
1329 #define EL_LAST_CE_7                    715
1330 #define EL_LAST_CE_6                    716
1331 #define EL_LAST_CE_5                    717
1332 #define EL_LAST_CE_4                    718
1333 #define EL_LAST_CE_3                    719
1334 #define EL_LAST_CE_2                    720
1335 #define EL_LAST_CE_1                    721
1336 #define EL_SELF                         722
1337 #define EL_NEXT_CE_1                    723
1338 #define EL_NEXT_CE_2                    724
1339 #define EL_NEXT_CE_3                    725
1340 #define EL_NEXT_CE_4                    726
1341 #define EL_NEXT_CE_5                    727
1342 #define EL_NEXT_CE_6                    728
1343 #define EL_NEXT_CE_7                    729
1344 #define EL_NEXT_CE_8                    730
1345 #define EL_ANY_ELEMENT                  731
1346
1347 #define NUM_FILE_ELEMENTS               732
1348
1349
1350 /* "real" (and therefore drawable) runtime elements */
1351 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1352
1353 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1354 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1355 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1356 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1357 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1358 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1359 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1360 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1361 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1362 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1363 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1364 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1365 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1366 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1367 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1368 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1369 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1370 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1371 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1372 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1373 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1374 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1375 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1376 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1377 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1378 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1379 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1380 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1381 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 28)
1382 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 29)
1383 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
1384 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
1385 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
1386 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
1387 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
1388 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 35)
1389 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
1390 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
1391 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
1392 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
1393 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
1394 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
1395 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
1396 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
1397 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
1398 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 45)
1399 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 46)
1400 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 47)
1401 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 48)
1402 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 49)
1403 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 50)
1404 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 51)
1405 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 52)
1406 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 53)
1407 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 54)
1408 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 55)
1409 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 56)
1410 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 57)
1411 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1412 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 59)
1413
1414 /* "unreal" (and therefore not drawable) runtime elements */
1415 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 60)
1416
1417 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1418 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1419 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1420 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1421 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1422 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1423 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1424 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1425 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1426 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 9)
1427 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 10)
1428 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 11)
1429 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 12)
1430 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 13)
1431 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 14)
1432 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 15)
1433 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 16)
1434 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 17)
1435 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 18)
1436 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 19)
1437 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 20)
1438
1439 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 21)
1440
1441 /* dummy elements (never used as game elements, only used as graphics) */
1442 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1443
1444 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1445 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1446 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1447 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1448 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1449 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1450 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1451 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1452 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1453 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1454 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1455 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1456 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1457 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1458 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1459 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1460 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1461 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1462 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1463 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1464 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1465 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1466 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1467 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1468 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1469
1470 /* internal elements (only used for internal purposes like copying) */
1471 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1472
1473 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1474 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1475 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1476 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1477
1478 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1479 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1480 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1481 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1482 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1483 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1484 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1485 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1486 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1487 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1488 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1489 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1490 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1491 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1492 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1493 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1494 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1495 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1496 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 22)
1497 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 23)
1498 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 24)
1499 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1500 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 26)
1501 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 27)
1502 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 28)
1503 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 29)
1504 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 30)
1505 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 31)
1506
1507 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1508 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1509 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1510 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 31)
1511
1512 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 32)
1513
1514
1515 /* values for graphics/sounds action types */
1516 #define ACTION_DEFAULT                  0
1517 #define ACTION_WAITING                  1
1518 #define ACTION_FALLING                  2
1519 #define ACTION_MOVING                   3
1520 #define ACTION_DIGGING                  4
1521 #define ACTION_SNAPPING                 5
1522 #define ACTION_COLLECTING               6
1523 #define ACTION_DROPPING                 7
1524 #define ACTION_PUSHING                  8
1525 #define ACTION_WALKING                  9
1526 #define ACTION_PASSING                  10
1527 #define ACTION_IMPACT                   11
1528 #define ACTION_BREAKING                 12
1529 #define ACTION_ACTIVATING               13
1530 #define ACTION_DEACTIVATING             14
1531 #define ACTION_OPENING                  15
1532 #define ACTION_CLOSING                  16
1533 #define ACTION_ATTACKING                17
1534 #define ACTION_GROWING                  18
1535 #define ACTION_SHRINKING                19
1536 #define ACTION_ACTIVE                   20
1537 #define ACTION_FILLING                  21
1538 #define ACTION_EMPTYING                 22
1539 #define ACTION_CHANGING                 23
1540 #define ACTION_EXPLODING                24
1541 #define ACTION_BORING                   25
1542 #define ACTION_BORING_1                 26
1543 #define ACTION_BORING_2                 27
1544 #define ACTION_BORING_3                 28
1545 #define ACTION_BORING_4                 29
1546 #define ACTION_BORING_5                 30
1547 #define ACTION_BORING_6                 31
1548 #define ACTION_BORING_7                 32
1549 #define ACTION_BORING_8                 33
1550 #define ACTION_BORING_9                 34
1551 #define ACTION_BORING_10                35
1552 #define ACTION_SLEEPING                 36
1553 #define ACTION_SLEEPING_1               37
1554 #define ACTION_SLEEPING_2               38
1555 #define ACTION_SLEEPING_3               39
1556 #define ACTION_AWAKENING                40
1557 #define ACTION_DYING                    41
1558 #define ACTION_TURNING                  42
1559 #define ACTION_TURNING_FROM_LEFT        43
1560 #define ACTION_TURNING_FROM_RIGHT       44
1561 #define ACTION_TURNING_FROM_UP          45
1562 #define ACTION_TURNING_FROM_DOWN        46
1563 #define ACTION_SMASHED_BY_ROCK          47
1564 #define ACTION_SMASHED_BY_SPRING        48
1565 #define ACTION_EATING                   49
1566 #define ACTION_TWINKLING                50
1567 #define ACTION_SPLASHING                51
1568 #define ACTION_PAGE_1                   52
1569 #define ACTION_PAGE_2                   53
1570 #define ACTION_PAGE_3                   54
1571 #define ACTION_PAGE_4                   55
1572 #define ACTION_PAGE_5                   56
1573 #define ACTION_PAGE_6                   57
1574 #define ACTION_PAGE_7                   58
1575 #define ACTION_PAGE_8                   59
1576 #define ACTION_PAGE_9                   60
1577 #define ACTION_PAGE_10                  61
1578 #define ACTION_PAGE_11                  62
1579 #define ACTION_PAGE_12                  63
1580 #define ACTION_PAGE_13                  64
1581 #define ACTION_PAGE_14                  65
1582 #define ACTION_PAGE_15                  66
1583 #define ACTION_PAGE_16                  67
1584 #define ACTION_PAGE_17                  68
1585 #define ACTION_PAGE_18                  69
1586 #define ACTION_PAGE_19                  70
1587 #define ACTION_PAGE_20                  71
1588 #define ACTION_PAGE_21                  72
1589 #define ACTION_PAGE_22                  73
1590 #define ACTION_PAGE_23                  74
1591 #define ACTION_PAGE_24                  75
1592 #define ACTION_PAGE_25                  76
1593 #define ACTION_PAGE_26                  77
1594 #define ACTION_PAGE_27                  78
1595 #define ACTION_PAGE_28                  79
1596 #define ACTION_PAGE_29                  80
1597 #define ACTION_PAGE_30                  81
1598 #define ACTION_PAGE_31                  82
1599 #define ACTION_PAGE_32                  83
1600 #define ACTION_OTHER                    84
1601
1602 #define NUM_ACTIONS                     85
1603
1604 #define ACTION_BORING_LAST              ACTION_BORING_10
1605 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1606
1607
1608 /* values for special image configuration suffixes (must match game mode) */
1609 #define GFX_SPECIAL_ARG_DEFAULT         0
1610 #define GFX_SPECIAL_ARG_TITLE           1
1611 #define GFX_SPECIAL_ARG_MAIN            2
1612 #define GFX_SPECIAL_ARG_LEVELS          3
1613 #define GFX_SPECIAL_ARG_SCORES          4
1614 #define GFX_SPECIAL_ARG_EDITOR          5
1615 #define GFX_SPECIAL_ARG_INFO            6
1616 #define GFX_SPECIAL_ARG_SETUP           7
1617 #define GFX_SPECIAL_ARG_PLAYING         8
1618 #define GFX_SPECIAL_ARG_DOOR            9
1619 #define GFX_SPECIAL_ARG_PREVIEW         10
1620 #define GFX_SPECIAL_ARG_CRUMBLED        11
1621
1622 #define NUM_SPECIAL_GFX_ARGS            12
1623
1624
1625 /* values for image configuration suffixes */
1626 #define GFX_ARG_X                       0
1627 #define GFX_ARG_Y                       1
1628 #define GFX_ARG_XPOS                    2
1629 #define GFX_ARG_YPOS                    3
1630 #define GFX_ARG_WIDTH                   4
1631 #define GFX_ARG_HEIGHT                  5
1632 #define GFX_ARG_VERTICAL                6
1633 #define GFX_ARG_OFFSET                  7
1634 #define GFX_ARG_XOFFSET                 8
1635 #define GFX_ARG_YOFFSET                 9
1636 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1637 #define GFX_ARG_2ND_VERTICAL            11
1638 #define GFX_ARG_2ND_OFFSET              12
1639 #define GFX_ARG_2ND_XOFFSET             13
1640 #define GFX_ARG_2ND_YOFFSET             14
1641 #define GFX_ARG_2ND_SWAP_TILES          15      
1642 #define GFX_ARG_FRAMES                  16
1643 #define GFX_ARG_FRAMES_PER_LINE         17
1644 #define GFX_ARG_START_FRAME             18
1645 #define GFX_ARG_DELAY                   19
1646 #define GFX_ARG_ANIM_MODE               20
1647 #define GFX_ARG_GLOBAL_SYNC             21
1648 #define GFX_ARG_CRUMBLED_LIKE           22
1649 #define GFX_ARG_DIGGABLE_LIKE           23
1650 #define GFX_ARG_BORDER_SIZE             24
1651 #define GFX_ARG_STEP_OFFSET             25
1652 #define GFX_ARG_STEP_DELAY              26
1653 #define GFX_ARG_DIRECTION               27
1654 #define GFX_ARG_POSITION                28
1655 #define GFX_ARG_DRAW_XOFFSET            29
1656 #define GFX_ARG_DRAW_YOFFSET            30
1657 #define GFX_ARG_DRAW_MASKED             31
1658 #define GFX_ARG_ANIM_DELAY_FIXED        32
1659 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1660 #define GFX_ARG_POST_DELAY_FIXED        34
1661 #define GFX_ARG_POST_DELAY_RANDOM       35
1662 #define GFX_ARG_NAME                    36
1663 #define GFX_ARG_SCALE_UP_FACTOR         37
1664 #define GFX_ARG_CLONE_FROM              38
1665
1666 #define NUM_GFX_ARGS                    39
1667
1668
1669 /* values for sound configuration suffixes */
1670 #define SND_ARG_MODE_LOOP               0
1671 #define SND_ARG_VOLUME                  1
1672 #define SND_ARG_PRIORITY                2
1673
1674 #define NUM_SND_ARGS                    3
1675
1676
1677 /* values for music configuration suffixes */
1678 #define MUS_ARG_MODE_LOOP               0
1679
1680 #define NUM_MUS_ARGS                    1
1681
1682
1683 /* values for font configuration */
1684 #define FONT_INITIAL_1                  0
1685 #define FONT_INITIAL_2                  1
1686 #define FONT_INITIAL_3                  2
1687 #define FONT_INITIAL_4                  3
1688 #define FONT_TITLE_1                    4
1689 #define FONT_TITLE_2                    5
1690 #define FONT_MENU_1                     6
1691 #define FONT_MENU_2                     7
1692 #define FONT_TEXT_1_ACTIVE              8
1693 #define FONT_TEXT_2_ACTIVE              9
1694 #define FONT_TEXT_3_ACTIVE              10
1695 #define FONT_TEXT_4_ACTIVE              11
1696 #define FONT_TEXT_1                     12
1697 #define FONT_TEXT_2                     13
1698 #define FONT_TEXT_3                     14
1699 #define FONT_TEXT_4                     15
1700 #define FONT_ENVELOPE_1                 16
1701 #define FONT_ENVELOPE_2                 17
1702 #define FONT_ENVELOPE_3                 18
1703 #define FONT_ENVELOPE_4                 19
1704 #define FONT_INPUT_1_ACTIVE             20
1705 #define FONT_INPUT_2_ACTIVE             21
1706 #define FONT_INPUT_1                    22
1707 #define FONT_INPUT_2                    23
1708 #define FONT_OPTION_OFF                 24
1709 #define FONT_OPTION_ON                  25
1710 #define FONT_VALUE_1                    26
1711 #define FONT_VALUE_2                    27
1712 #define FONT_VALUE_OLD                  28
1713 #define FONT_LEVEL_NUMBER_ACTIVE        29
1714 #define FONT_LEVEL_NUMBER               30
1715 #define FONT_TAPE_RECORDER              31
1716 #define FONT_GAME_INFO                  32
1717
1718 #define NUM_FONTS                       33
1719 #define NUM_INITIAL_FONTS               4
1720
1721 /* values for game_status (must match special image configuration suffixes) */
1722 #define GAME_MODE_DEFAULT               0
1723 #define GAME_MODE_TITLE                 1
1724 #define GAME_MODE_MAIN                  2
1725 #define GAME_MODE_LEVELS                3
1726 #define GAME_MODE_SCORES                4
1727 #define GAME_MODE_EDITOR                5
1728 #define GAME_MODE_INFO                  6
1729 #define GAME_MODE_SETUP                 7
1730 #define GAME_MODE_PLAYING               8
1731 #define GAME_MODE_PSEUDO_DOOR           9
1732 #define GAME_MODE_PSEUDO_PREVIEW        10
1733 #define GAME_MODE_PSEUDO_CRUMBLED       11
1734
1735 /* there are no special config file suffixes for these modes */
1736 #define GAME_MODE_PSEUDO_TYPENAME       12
1737 #define GAME_MODE_QUIT                  13
1738
1739 /* special definitions currently only used for custom artwork configuration */
1740 #define MUSIC_PREFIX_BACKGROUND         0
1741 #define NUM_MUSIC_PREFIXES              1
1742 #define MAX_LEVELS                      1000
1743
1744 /* definitions for demo animation lists */
1745 #define HELPANIM_LIST_NEXT              -1
1746 #define HELPANIM_LIST_END               -999
1747
1748
1749 /* program information and versioning definitions */
1750 #define PROGRAM_VERSION_MAJOR           3
1751 #define PROGRAM_VERSION_MINOR           2
1752 #define PROGRAM_VERSION_PATCH           1
1753 #define PROGRAM_VERSION_BUILD           0
1754
1755 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1756 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1757 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2006 by Holger Schemel"
1758 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1759 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1760
1761 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1762 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1763 #define FILENAME_PREFIX                 "Rocks"
1764
1765 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1766 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1767 #define USERDATA_DIRECTORY_UNIX         ".rocksndiamonds"
1768 #define USERDATA_DIRECTORY_DOS          "userdata"
1769
1770 #if defined(PLATFORM_WIN32)
1771 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1772 #elif defined(PLATFORM_MACOSX)
1773 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1774 #elif defined(PLATFORM_UNIX)
1775 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1776 #else
1777 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1778 #endif
1779
1780 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1781 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1782 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1783 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1784
1785 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1786 ** currently supported/known file version numbers:
1787 **      1.0 (old)
1788 **      1.2 (still in use)
1789 **      1.4 (still in use)
1790 **      2.0 (actual)
1791 */
1792 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1793 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1794 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1795 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1796 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
1797
1798 /* file version does not change for every program version, but is changed
1799    when new features are introduced that are incompatible with older file
1800    versions, so that they can be treated accordingly */
1801 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
1802
1803 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1804 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1805 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1806 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1807 #define GAME_VERSION_3_0                FILE_VERSION_3_0
1808
1809 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1810                                                       PROGRAM_VERSION_MINOR, \
1811                                                       PROGRAM_VERSION_PATCH, \
1812                                                       PROGRAM_VERSION_BUILD)
1813
1814 /* values for game_emulation */
1815 #define EMU_NONE                        0
1816 #define EMU_BOULDERDASH                 1
1817 #define EMU_SOKOBAN                     2
1818 #define EMU_SUPAPLEX                    3
1819
1820 /* values for level file type identifier */
1821 #define LEVEL_FILE_TYPE_UNKNOWN         0
1822 #define LEVEL_FILE_TYPE_RND             1
1823 #define LEVEL_FILE_TYPE_BD              2
1824 #define LEVEL_FILE_TYPE_EM              3
1825 #define LEVEL_FILE_TYPE_SP              4
1826 #define LEVEL_FILE_TYPE_DX              5
1827 #define LEVEL_FILE_TYPE_SB              6
1828 #define LEVEL_FILE_TYPE_DC              7
1829
1830 #define NUM_LEVEL_FILE_TYPES            8
1831
1832 /* values for game engine type identifier */
1833 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1834 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1835 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1836
1837 #define NUM_ENGINE_TYPES                3
1838
1839
1840 struct MenuInfo
1841 {
1842   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
1843   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
1844
1845   int scrollbar_xoffset;
1846
1847   int list_size[NUM_SPECIAL_GFX_ARGS];
1848
1849   int sound[NUM_SPECIAL_GFX_ARGS];
1850   int music[NUM_SPECIAL_GFX_ARGS];
1851 };
1852
1853 struct DoorInfo
1854 {
1855   int width;
1856   int height;
1857   int step_offset;
1858   int step_delay;
1859   int anim_mode;
1860 };
1861
1862 struct PreviewInfo
1863 {
1864   int x, y;
1865   int xsize, ysize;
1866   int tile_size;
1867   int step_offset;
1868   int step_delay;
1869 };
1870
1871 struct HiScore
1872 {
1873   char Name[MAX_PLAYER_NAME_LEN + 1];
1874   int Score;
1875 };
1876
1877 struct Content
1878 {
1879   int e[3][3];
1880 };
1881
1882 struct EnvelopeInfo
1883 {
1884   int xsize;
1885   int ysize;
1886
1887   char text[MAX_ENVELOPE_TEXT_LEN + 1];
1888 };
1889
1890 struct LevelSetInfo
1891 {
1892   int music[MAX_LEVELS];
1893 };
1894
1895 struct LevelFileInfo
1896 {
1897   int nr;
1898   int type;
1899   boolean packed;
1900   char *basename;
1901   char *filename;
1902 };
1903
1904 struct DateInfo
1905 {
1906   int year;
1907   int month;
1908   int day;
1909 };
1910
1911 struct LevelInfo
1912 {
1913   struct LevelFileInfo file_info;
1914
1915   int game_engine_type;
1916
1917   /* level stored in native format for the alternative native game engines */
1918   struct LevelInfo_EM *native_em_level;
1919
1920   int file_version;     /* file format version the level is stored with    */
1921   int game_version;     /* game release version the level was created with */
1922
1923   struct DateInfo creation_date;
1924
1925   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
1926   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
1927   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
1928
1929   int fieldx, fieldy;
1930
1931   int time;                             /* available time (seconds) */
1932   int gems_needed;
1933
1934   char name[MAX_LEVEL_NAME_LEN + 1];
1935   char author[MAX_LEVEL_AUTHOR_LEN + 1];
1936
1937   struct EnvelopeInfo envelope[NUM_ENVELOPES];
1938
1939   int score[LEVEL_SCORE_ELEMENTS];
1940
1941   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
1942   int num_yamyam_contents;
1943
1944   int amoeba_speed;
1945   int amoeba_content;
1946
1947   int game_of_life[4];
1948   int biomaze[4];
1949
1950   int time_magic_wall;
1951   int time_wheel;
1952   int time_light;
1953   int time_timegate;
1954
1955   int shield_normal_time;
1956   int shield_deadly_time;
1957
1958   int extra_time;
1959   int time_orb_time;
1960
1961   int extra_time_score;
1962
1963   int start_element[MAX_PLAYERS];
1964   boolean use_start_element[MAX_PLAYERS];
1965
1966   int artwork_element[MAX_PLAYERS];
1967   boolean use_artwork_element[MAX_PLAYERS];
1968
1969   int explosion_element[MAX_PLAYERS];
1970   boolean use_explosion_element[MAX_PLAYERS];
1971
1972 #if 1
1973   /* values for the new EMC elements */
1974   int android_move_time;
1975   int android_clone_time;
1976   boolean ball_random;
1977   boolean ball_state_initial;
1978   int ball_time;
1979   int lenses_score;
1980   int magnify_score;
1981   int slurp_score;
1982   int lenses_time;
1983   int magnify_time;
1984   int wind_direction_initial;
1985
1986   struct Content ball_content[MAX_ELEMENT_CONTENTS];
1987   int num_ball_contents;
1988
1989 #if 0
1990   boolean android_array[16];
1991 #endif
1992   int num_android_clone_elements;
1993   int android_clone_element[MAX_ANDROID_ELEMENTS];
1994 #endif
1995
1996   int can_move_into_acid_bits;  /* bitfield to store property for elements */
1997   int dont_collide_with_bits;   /* bitfield to store property for elements */
1998
1999   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2000   boolean initial_player_gravity[MAX_PLAYERS];
2001
2002   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2003   boolean use_spring_bug;       /* for compatibility with old levels */
2004   boolean use_time_orb_bug;     /* for compatibility with old levels */
2005   boolean instant_relocation;   /* no visual delay when relocating player */
2006   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2007   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2008
2009   boolean continuous_snapping;  /* repeated snapping without releasing key */
2010   boolean block_snap_field;     /* snapping blocks field to show animation */
2011   boolean block_last_field;     /* player blocks previous field while moving */
2012   boolean sp_block_last_field;  /* player blocks previous field while moving */
2013
2014   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2015   int use_step_counter;         /* count steps instead of seconds for level */
2016
2017   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2018
2019   boolean use_custom_template;  /* use custom properties from template file */
2020
2021   boolean no_valid_file;        /* set when level file missing or invalid */
2022
2023   boolean changed;              /* set when level was changed in the editor */
2024 };
2025
2026 struct GlobalInfo
2027 {
2028   char *autoplay_leveldir;
2029   int autoplay_level[MAX_TAPES_PER_SET];
2030   boolean autoplay_all;
2031
2032   char *convert_leveldir;
2033   int convert_level_nr;
2034
2035   int num_toons;
2036
2037   float frames_per_second;
2038   boolean fps_slowdown;
2039   int fps_slowdown_factor;
2040 };
2041
2042 struct ElementChangeInfo
2043 {
2044   boolean can_change;           /* use or ignore this change info */
2045
2046   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2047
2048   int trigger_player;           /* player triggering change */
2049   int trigger_side;             /* side triggering change */
2050   int trigger_page;             /* page triggering change */
2051
2052   int target_element;           /* target element after change */
2053
2054   int delay_fixed;              /* added frame delay before changed (fixed) */
2055   int delay_random;             /* added frame delay before changed (random) */
2056   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2057
2058   int trigger_element;          /* element triggering change */
2059
2060   struct Content target_content;/* elements for extended change target */
2061   boolean use_target_content;   /* use extended change target */
2062   boolean only_if_complete;     /* only use complete target content */
2063   boolean use_random_replace;   /* use random value for replacing elements */
2064   int random_percentage;        /* random value for replacing elements */
2065   int replace_when;             /* type of elements that can be replaced */
2066
2067   boolean explode;              /* explode instead of change */
2068
2069   boolean has_action;           /* execute action on specified condition */
2070   int action_type;              /* type of action */
2071   int action_mode;              /* mode of action */
2072   int action_arg;               /* parameter of action */
2073
2074   /* ---------- internal values used at runtime when playing ---------- */
2075
2076   /* functions that are called before, while and after the change of an
2077      element -- currently only used for non-custom elements */
2078   void (*pre_change_function)(int x, int y);
2079   void (*change_function)(int x, int y);
2080   void (*post_change_function)(int x, int y);
2081
2082   short actual_trigger_element; /* element that actually triggered change */
2083   int actual_trigger_side;      /* element side that triggered the change */
2084   int actual_trigger_player;    /* player which actually triggered change */
2085   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2086   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2087
2088   boolean can_change_or_has_action;     /* can_change | has_action */
2089
2090   /* ---------- internal values used in level editor ---------- */
2091
2092   int direct_action;            /* change triggered by actions on element */
2093   int other_action;             /* change triggered by other element actions */
2094 };
2095
2096 struct ElementGroupInfo
2097 {
2098   int num_elements;                     /* number of elements in this group */
2099   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2100
2101   int choice_mode;              /* how to choose element from group */
2102
2103   /* ---------- internal values used at runtime when playing ---------- */
2104
2105   /* the following is the same as above, but with recursively resolved group
2106      elements (group elements may also contain further group elements!) */
2107   int num_elements_resolved;
2108   short element_resolved[NUM_FILE_ELEMENTS];
2109
2110   int choice_pos;               /* current element choice position */
2111 };
2112
2113 struct ElementNameInfo
2114 {
2115   /* ---------- token and description strings ---------- */
2116
2117   char *token_name;             /* element token used in config files */
2118   char *class_name;             /* element class used in config files */
2119   char *editor_description;     /* pre-defined description for level editor */
2120 };
2121
2122 struct ElementInfo
2123 {
2124   /* ---------- token and description strings ---------- */
2125
2126   char *token_name;             /* element token used in config files */
2127   char *class_name;             /* element class used in config files */
2128   char *editor_description;     /* pre-defined description for level editor */
2129   char *custom_description;     /* alternative description from config file */
2130   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2131
2132   /* ---------- graphic and sound definitions ---------- */
2133
2134   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2135   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2136                                 /* special graphics for left/right/up/down */
2137
2138   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2139   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2140                                 /* crumbled graphics for left/right/up/down */
2141
2142   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2143                                 /* special graphics for certain screens */
2144
2145   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2146
2147   /* ---------- special element property values ---------- */
2148
2149   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2150
2151   boolean use_gfx_element;      /* use custom graphic element */
2152   int gfx_element;              /* optional custom graphic element */
2153
2154   int access_direction;         /* accessible from which direction */
2155
2156   int collect_score_initial;    /* initial score value for collecting */
2157   int collect_count_initial;    /* initial count value for collecting */
2158
2159   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2160   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2161   boolean use_last_ce_value;    /* use value from element before change */
2162
2163   int push_delay_fixed;         /* constant delay before pushing */
2164   int push_delay_random;        /* additional random delay before pushing */
2165   int drop_delay_fixed;         /* constant delay after dropping */
2166   int drop_delay_random;        /* additional random delay after dropping */
2167   int move_delay_fixed;         /* constant delay after moving */
2168   int move_delay_random;        /* additional random delay after moving */
2169
2170   int move_pattern;             /* direction movable element moves to */
2171   int move_direction_initial;   /* initial direction element moves to */
2172   int move_stepsize;            /* step size element moves with */
2173
2174   int move_enter_element;       /* element that can be entered (and removed) */
2175   int move_leave_element;       /* element that can be left behind */
2176   int move_leave_type;          /* change (limited) or leave (unlimited) */
2177
2178   int slippery_type;            /* how/where other elements slip away */
2179
2180   struct Content content;       /* new elements after explosion */
2181
2182   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2183   int explosion_delay;          /* duration of explosion of this element */
2184   int ignition_delay;           /* delay for explosion by other explosion */
2185
2186   struct ElementChangeInfo *change_page; /* actual list of change pages */
2187   struct ElementChangeInfo *change;      /* pointer to current change page */
2188
2189   int num_change_pages;         /* actual number of change pages */
2190   int current_change_page;      /* currently edited change page */
2191
2192   struct ElementGroupInfo *group;       /* pointer to element group info */
2193
2194   /* ---------- internal values used at runtime when playing ---------- */
2195
2196   boolean has_change_event[NUM_CHANGE_EVENTS];
2197
2198   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2199   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2200
2201   boolean in_group[NUM_GROUP_ELEMENTS];
2202
2203   int collect_score;            /* runtime score value for collecting */
2204
2205   /* ---------- internal values used in level editor ---------- */
2206
2207   int access_type;              /* walkable or passable */
2208   int access_layer;             /* accessible over/inside/under */
2209   int access_protected;         /* protection against deadly elements */
2210   int walk_to_action;           /* diggable/collectible/pushable */
2211   int smash_targets;            /* can smash player/enemies/everything */
2212   int deadliness;               /* deadly when running/colliding/touching */
2213
2214   boolean can_explode_by_fire;  /* element explodes by fire */
2215   boolean can_explode_smashed;  /* element explodes when smashed */
2216   boolean can_explode_impact;   /* element explodes on impact */
2217
2218   boolean modified_settings;    /* set for all modified custom elements */
2219 };
2220
2221 struct FontInfo
2222 {
2223   char *token_name;             /* font token used in config files */
2224
2225   int graphic;                  /* default graphic for this font */
2226   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2227                                 /* special graphics for certain screens */
2228   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2229                                 /* internal bitmap ID for special graphics */
2230 };
2231
2232 struct GraphicInfo
2233 {
2234   Bitmap *bitmap;
2235   int src_image_width;          /* scaled bitmap size, but w/o small images */
2236   int src_image_height;         /* scaled bitmap size, but w/o small images */
2237
2238   int src_x, src_y;             /* start position of animation frames */
2239   int width, height;            /* width/height of each animation frame */
2240
2241   int offset_x, offset_y;       /* x/y offset to next animation frame */
2242   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2243
2244   boolean double_movement;      /* animation has second movement tile */
2245   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2246
2247   int anim_frames;
2248   int anim_frames_per_line;
2249   int anim_start_frame;
2250   int anim_delay;               /* important: delay of 1 means "no delay"! */
2251   int anim_mode;
2252
2253   boolean anim_global_sync;
2254
2255   int crumbled_like;            /* element for cloning crumble graphics */
2256   int diggable_like;            /* element for cloning digging graphics */
2257
2258   int border_size;              /* border size for "crumbled" graphics */
2259
2260   int scale_up_factor;          /* optional factor for scaling image up */
2261
2262   int clone_from;               /* graphic for cloning *all* settings */
2263
2264   int anim_delay_fixed;         /* optional delay values for bored and   */
2265   int anim_delay_random;        /* sleeping player animations (animation */
2266   int post_delay_fixed;         /* intervall and following pause before  */
2267   int post_delay_random;        /* next intervall (bored animation only) */
2268
2269   int step_offset;              /* optional step offset of toon animations */
2270   int step_delay;               /* optional step delay of toon animations */
2271
2272   int draw_xoffset;             /* optional offset for drawing font chars */
2273   int draw_yoffset;             /* optional offset for drawing font chars */
2274
2275   int draw_masked;              /* optional setting for drawing envelope gfx */
2276
2277 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2278   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2279   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2280 #endif
2281 };
2282
2283 struct SoundInfo
2284 {
2285   boolean loop;
2286   int volume;
2287   int priority;
2288 };
2289
2290 struct MusicInfo
2291 {
2292   boolean loop;
2293 };
2294
2295 struct MusicPrefixInfo
2296 {
2297   char *prefix;
2298   boolean is_loop_music;
2299 };
2300
2301 struct MusicFileInfo
2302 {
2303   char *basename;
2304
2305   char *title_header;
2306   char *artist_header;
2307   char *album_header;
2308   char *year_header;
2309
2310   char *title;
2311   char *artist;
2312   char *album;
2313   char *year;
2314
2315   int music;
2316
2317   boolean is_sound;
2318
2319   struct MusicFileInfo *next;
2320 };
2321
2322 struct ElementActionInfo
2323 {
2324   char *suffix;
2325   int value;
2326   boolean is_loop_sound;
2327 };
2328
2329 struct ElementDirectionInfo
2330 {
2331   char *suffix;
2332   int value;
2333 };
2334
2335 struct SpecialSuffixInfo
2336 {
2337   char *suffix;
2338   int value;
2339 };
2340
2341 struct HelpAnimInfo
2342 {
2343   int element;
2344   int action;
2345   int direction;
2346
2347   int delay;
2348 };
2349
2350
2351 extern Bitmap                  *bitmap_db_title;
2352 extern Bitmap                  *bitmap_db_field;
2353 extern Bitmap                  *bitmap_db_panel;
2354 extern Bitmap                  *bitmap_db_door;
2355 extern Pixmap                   tile_clipmask[];
2356 extern DrawBuffer              *fieldbuffer;
2357 extern DrawBuffer              *drawto_field;
2358
2359 extern int                      game_status;
2360 extern boolean                  level_editor_test_game;
2361 extern boolean                  network_playing;
2362
2363 #if defined(TARGET_SDL)
2364 extern boolean                  network_server;
2365 extern SDL_Thread              *server_thread;
2366 #endif
2367
2368 extern int                      key_joystick_mapping;
2369
2370 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2371 extern int                      redraw_x1, redraw_y1;
2372
2373 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2374 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2375 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2376 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2377 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2378 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2379 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2380 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2381 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2382 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2383 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2384 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2385 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2386 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2387 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2388 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2389 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2390 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2391 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2392 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2393 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2394 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2395 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2396 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2397 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2398 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2399
2400 #if 0
2401 extern unsigned long            Properties[MAX_NUM_ELEMENTS][NUM_EP_BITFIELDS];
2402 #endif
2403
2404 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2405 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2406 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2407 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2408 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2409
2410 extern int                      lev_fieldx, lev_fieldy;
2411 extern int                      scroll_x, scroll_y;
2412
2413 extern int                      FX, FY;
2414 extern int                      ScrollStepSize;
2415 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2416 extern int                      BorderElement;
2417 extern int                      GameFrameDelay;
2418 extern int                      FfwdFrameDelay;
2419 extern int                      BX1, BY1;
2420 extern int                      BX2, BY2;
2421 extern int                      SBX_Left, SBX_Right;
2422 extern int                      SBY_Upper, SBY_Lower;
2423 extern int                      ZX, ZY;
2424 extern int                      ExitX, ExitY;
2425 extern int                      AllPlayersGone;
2426
2427 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2428 extern boolean                  SiebAktiv;
2429 extern int                      SiebCount;
2430
2431 extern boolean                  network_player_action_received;
2432
2433 extern int                      graphics_action_mapping[];
2434
2435 extern struct LevelSetInfo      levelset;
2436 extern struct LevelInfo         level, level_template;
2437 extern struct HiScore           highscore[];
2438 extern struct TapeInfo          tape;
2439 extern struct GlobalInfo        global;
2440 extern struct MenuInfo          menu;
2441 extern struct DoorInfo          door_1, door_2;
2442 extern struct PreviewInfo       preview;
2443 extern struct ElementInfo       element_info[];
2444 extern struct ElementNameInfo   element_name_info[];
2445 extern struct ElementActionInfo element_action_info[];
2446 extern struct ElementDirectionInfo element_direction_info[];
2447 extern struct SpecialSuffixInfo special_suffix_info[];
2448 extern struct TokenIntPtrInfo   image_config_vars[];
2449 extern struct FontInfo          font_info[];
2450 extern struct MusicPrefixInfo   music_prefix_info[];
2451 extern struct GraphicInfo      *graphic_info;
2452 extern struct SoundInfo        *sound_info;
2453 extern struct MusicInfo        *music_info;
2454 extern struct MusicFileInfo    *music_file_info;
2455 extern struct HelpAnimInfo     *helpanim_info;
2456 extern SetupFileHash           *helptext_info;
2457 extern struct ConfigTypeInfo    image_config_suffix[];
2458 extern struct ConfigTypeInfo    sound_config_suffix[];
2459 extern struct ConfigTypeInfo    music_config_suffix[];
2460 extern struct ConfigInfo        image_config[];
2461 extern struct ConfigInfo        sound_config[];
2462 extern struct ConfigInfo        music_config[];
2463 extern struct ConfigInfo        helpanim_config[];
2464 extern struct ConfigInfo        helptext_config[];
2465
2466 #endif  /* MAIN_H */