11ee9c0fb79ee6465a938610c3e75778abaeffe9
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define SCREENX(a)                      ((a) - scroll_x)
60 #define SCREENY(a)                      ((a) - scroll_y)
61 #define LEVELX(a)                       ((a) + scroll_x)
62 #define LEVELY(a)                       ((a) + scroll_y)
63
64 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
65                                          (y) >= 0 && (y) < (ysize))
66 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
67                                         ((x) >= (xmin) && (x) <= (xmax) && \
68                                          (y) >= (ymin) && (y) <= (ymax))
69
70 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
71 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
72 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
73
74 /* values for configurable properties (custom elem's only, else pre-defined) */
75 /* (never change these values, as they are stored in level files!) */
76 #define EP_DIGGABLE                     0
77 #define EP_COLLECTIBLE_ONLY             1
78 #define EP_DONT_RUN_INTO                2
79 #define EP_DONT_COLLIDE_WITH            3
80 #define EP_DONT_TOUCH                   4
81 #define EP_INDESTRUCTIBLE               5
82 #define EP_SLIPPERY                     6
83 #define EP_CAN_CHANGE                   7
84 #define EP_CAN_MOVE                     8
85 #define EP_CAN_FALL                     9
86 #define EP_CAN_SMASH_PLAYER             10
87 #define EP_CAN_SMASH_ENEMIES            11
88 #define EP_CAN_SMASH_EVERYTHING         12
89 #define EP_EXPLODES_BY_FIRE             13
90 #define EP_EXPLODES_SMASHED             14
91 #define EP_EXPLODES_IMPACT              15
92 #define EP_WALKABLE_OVER                16
93 #define EP_WALKABLE_INSIDE              17
94 #define EP_WALKABLE_UNDER               18
95 #define EP_PASSABLE_OVER                19
96 #define EP_PASSABLE_INSIDE              20
97 #define EP_PASSABLE_UNDER               21
98 #define EP_DROPPABLE                    22
99 #define EP_EXPLODES_1X1_OLD             23
100 #define EP_PUSHABLE                     24
101 #define EP_EXPLODES_CROSS_OLD           25
102 #define EP_PROTECTED                    26
103 #define EP_CAN_MOVE_INTO_ACID           27
104 #define EP_THROWABLE                    28
105 #define EP_CAN_EXPLODE                  29
106 #define EP_GRAVITY_REACHABLE            30
107
108 /* values for pre-defined properties */
109 /* (from here on, values can be changed by inserting new values) */
110 #define EP_PLAYER                       32
111 #define EP_CAN_PASS_MAGIC_WALL          33
112 #define EP_CAN_PASS_DC_MAGIC_WALL       34
113 #define EP_SWITCHABLE                   35
114 #define EP_BD_ELEMENT                   36
115 #define EP_SP_ELEMENT                   37
116 #define EP_SB_ELEMENT                   38
117 #define EP_GEM                          39
118 #define EP_FOOD_DARK_YAMYAM             40
119 #define EP_FOOD_PENGUIN                 41
120 #define EP_FOOD_PIG                     42
121 #define EP_HISTORIC_WALL                43
122 #define EP_HISTORIC_SOLID               44
123 #define EP_CLASSIC_ENEMY                45
124 #define EP_BELT                         46
125 #define EP_BELT_ACTIVE                  47
126 #define EP_BELT_SWITCH                  48
127 #define EP_TUBE                         49
128 #define EP_ACID_POOL                    50
129 #define EP_KEYGATE                      51
130 #define EP_AMOEBOID                     52
131 #define EP_AMOEBALIVE                   53
132 #define EP_HAS_EDITOR_CONTENT           54
133 #define EP_CAN_TURN_EACH_MOVE           55
134 #define EP_CAN_GROW                     56
135 #define EP_ACTIVE_BOMB                  57
136 #define EP_INACTIVE                     58
137
138 /* values for special configurable properties (depending on level settings) */
139 #define EP_EM_SLIPPERY_WALL             59
140
141 /* values for special graphics properties (no effect on game engine) */
142 #define EP_GFX_CRUMBLED                 60
143
144 /* values for derived properties (determined from properties above) */
145 #define EP_ACCESSIBLE_OVER              61
146 #define EP_ACCESSIBLE_INSIDE            62
147 #define EP_ACCESSIBLE_UNDER             63
148 #define EP_WALKABLE                     64
149 #define EP_PASSABLE                     65
150 #define EP_ACCESSIBLE                   66
151 #define EP_COLLECTIBLE                  67
152 #define EP_SNAPPABLE                    68
153 #define EP_WALL                         69
154 #define EP_SOLID_FOR_PUSHING            70
155 #define EP_DRAGONFIRE_PROOF             71
156 #define EP_EXPLOSION_PROOF              72
157 #define EP_CAN_SMASH                    73
158 #define EP_EXPLODES_3X3_OLD             74
159 #define EP_CAN_EXPLODE_BY_FIRE          75
160 #define EP_CAN_EXPLODE_SMASHED          76
161 #define EP_CAN_EXPLODE_IMPACT           77
162 #define EP_SP_PORT                      78
163 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
164 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
165 #define EP_COULD_MOVE_INTO_ACID         81
166 #define EP_MAYBE_DONT_COLLIDE_WITH      82
167 #define EP_CAN_BE_CLONED_BY_ANDROID     83
168
169 /* values for internal purpose only (level editor) */
170 #define EP_WALK_TO_OBJECT               84
171 #define EP_DEADLY                       85
172 #define EP_EDITOR_CASCADE               86
173 #define EP_EDITOR_CASCADE_ACTIVE        87
174 #define EP_EDITOR_CASCADE_INACTIVE      88
175
176 /* values for internal purpose only (game engine) */
177 #define EP_HAS_ACTION                   89
178 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
179
180 /* values for internal purpose only (other) */
181 #define EP_OBSOLETE                     91
182
183 #define NUM_ELEMENT_PROPERTIES          92
184
185 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
186 #define EP_BITFIELD_BASE_NR             0
187
188 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
189 #define EP_BITMASK_DEFAULT              0
190
191 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
192 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
193 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
194 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
195                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
196                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
197
198
199 /* values for change events for custom elements (stored in level file) */
200 #define CE_DELAY                        0
201 #define CE_TOUCHED_BY_PLAYER            1
202 #define CE_PRESSED_BY_PLAYER            2
203 #define CE_PUSHED_BY_PLAYER             3
204 #define CE_DROPPED_BY_PLAYER            4
205 #define CE_HITTING_SOMETHING            5
206 #define CE_IMPACT                       6
207 #define CE_SMASHED                      7
208 #define CE_TOUCHING_X                   8
209 #define CE_CHANGE_OF_X                  9
210 #define CE_EXPLOSION_OF_X               10
211 #define CE_PLAYER_TOUCHES_X             11
212 #define CE_PLAYER_PRESSES_X             12
213 #define CE_PLAYER_PUSHES_X              13
214 #define CE_PLAYER_COLLECTS_X            14
215 #define CE_PLAYER_DROPS_X               15
216 #define CE_VALUE_GETS_ZERO              16
217 #define CE_VALUE_GETS_ZERO_OF_X         17
218 #define CE_BY_OTHER_ACTION              18
219 #define CE_BY_DIRECT_ACTION             19
220 #define CE_PLAYER_DIGS_X                20
221 #define CE_ENTERED_BY_PLAYER            21
222 #define CE_LEFT_BY_PLAYER               22
223 #define CE_PLAYER_ENTERS_X              23
224 #define CE_PLAYER_LEAVES_X              24
225 #define CE_SWITCHED                     25
226 #define CE_SWITCH_OF_X                  26
227 #define CE_HIT_BY_SOMETHING             27
228 #define CE_HITTING_X                    28
229 #define CE_HIT_BY_X                     29
230 #define CE_BLOCKED                      30
231 #define CE_SWITCHED_BY_PLAYER           31
232 #define CE_PLAYER_SWITCHES_X            32
233 #define CE_SNAPPED_BY_PLAYER            33
234 #define CE_PLAYER_SNAPS_X               34
235 #define CE_MOVE_OF_X                    35
236 #define CE_DIGGING_X                    36
237 #define CE_CREATION_OF_X                37
238 #define CE_SCORE_GETS_ZERO              38
239 #define CE_SCORE_GETS_ZERO_OF_X         39
240 #define CE_VALUE_CHANGES                40
241 #define CE_VALUE_CHANGES_OF_X           41
242 #define CE_SCORE_CHANGES                42
243 #define CE_SCORE_CHANGES_OF_X           43
244
245 #define NUM_CHANGE_EVENTS               44
246
247 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
248
249 #define CE_BITMASK_DEFAULT              0
250
251 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
252 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
253
254 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
255 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
256
257 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
258 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
259                                          CH_EVENT_VAR(e,c))
260 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
261                                          CH_ANY_EVENT_VAR(e,c))
262
263 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
264                                          CH_EVENT_VAR(e,c) = (v) : 0)
265 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
266                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
267
268 /* values for player bitmasks */
269 #define PLAYER_BITS_NONE                0
270 #define PLAYER_BITS_1                   (1 << 0)
271 #define PLAYER_BITS_2                   (1 << 1)
272 #define PLAYER_BITS_3                   (1 << 2)
273 #define PLAYER_BITS_4                   (1 << 3)
274 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
275                                          PLAYER_BITS_2 | \
276                                          PLAYER_BITS_3 | \
277                                          PLAYER_BITS_4)
278 #define PLAYER_BITS_TRIGGER             (1 << 4)
279
280 /* values for move directions (bits 0 - 3: basic move directions) */
281 #define MV_BIT_PREVIOUS                 4
282 #define MV_BIT_TRIGGER                  5
283 #define MV_BIT_TRIGGER_BACK             6
284 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
285 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
286
287 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
288 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
289 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
290 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
291 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
292
293 /* values for move stepsize */
294 #define STEPSIZE_NOT_MOVING             0
295 #define STEPSIZE_VERY_SLOW              1
296 #define STEPSIZE_SLOW                   2
297 #define STEPSIZE_NORMAL                 4
298 #define STEPSIZE_FAST                   8
299 #define STEPSIZE_VERY_FAST              16
300 #define STEPSIZE_EVEN_FASTER            32
301 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
302 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
303 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
304
305 /* values for change side for custom elements */
306 #define CH_SIDE_NONE                    MV_NONE
307 #define CH_SIDE_LEFT                    MV_LEFT
308 #define CH_SIDE_RIGHT                   MV_RIGHT
309 #define CH_SIDE_TOP                     MV_UP
310 #define CH_SIDE_BOTTOM                  MV_DOWN
311 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
312 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
313 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
314
315 /* values for change player for custom elements */
316 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
317 #define CH_PLAYER_1                     PLAYER_BITS_1
318 #define CH_PLAYER_2                     PLAYER_BITS_2
319 #define CH_PLAYER_3                     PLAYER_BITS_3
320 #define CH_PLAYER_4                     PLAYER_BITS_4
321 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
322
323 /* values for change page for custom elements */
324 #define CH_PAGE_ANY_FILE                (0xff)
325 #define CH_PAGE_ANY                     (0xffffffff)
326
327 /* values for change power for custom elements */
328 #define CP_WHEN_EMPTY                   0
329 #define CP_WHEN_DIGGABLE                1
330 #define CP_WHEN_DESTRUCTIBLE            2
331 #define CP_WHEN_COLLECTIBLE             3
332 #define CP_WHEN_REMOVABLE               4
333 #define CP_WHEN_WALKABLE                5
334
335 /* values for change actions for custom elements */
336 #define CA_NO_ACTION                    0
337 #define CA_EXIT_PLAYER                  1
338 #define CA_KILL_PLAYER                  2
339 #define CA_MOVE_PLAYER                  3
340 #define CA_RESTART_LEVEL                4
341 #define CA_SHOW_ENVELOPE                5
342 #define CA_SET_LEVEL_TIME               6
343 #define CA_SET_LEVEL_GEMS               7
344 #define CA_SET_LEVEL_SCORE              8
345 #define CA_SET_LEVEL_WIND               9
346 #define CA_SET_PLAYER_GRAVITY           10
347 #define CA_SET_PLAYER_KEYS              11
348 #define CA_SET_PLAYER_SPEED             12
349 #define CA_SET_PLAYER_SHIELD            13
350 #define CA_SET_PLAYER_ARTWORK           14
351 #define CA_SET_CE_SCORE                 15
352 #define CA_SET_CE_VALUE                 16
353 #define CA_SET_ENGINE_SCAN_MODE         17
354
355 #define CA_HEADLINE_LEVEL_ACTIONS       250
356 #define CA_HEADLINE_PLAYER_ACTIONS      251
357 #define CA_HEADLINE_CE_ACTIONS          252
358 #define CA_HEADLINE_ENGINE_ACTIONS      253
359 #define CA_UNDEFINED                    255
360
361 /* values for change action mode for custom elements */
362 #define CA_MODE_UNDEFINED               0
363 #define CA_MODE_SET                     1
364 #define CA_MODE_ADD                     2
365 #define CA_MODE_SUBTRACT                3
366 #define CA_MODE_MULTIPLY                4
367 #define CA_MODE_DIVIDE                  5
368 #define CA_MODE_MODULO                  6
369
370 /* values for change action parameters for custom elements */
371 #define CA_ARG_MIN                      0
372 #define CA_ARG_0                        0
373 #define CA_ARG_1                        1
374 #define CA_ARG_2                        2
375 #define CA_ARG_3                        3
376 #define CA_ARG_4                        4
377 #define CA_ARG_5                        5
378 #define CA_ARG_6                        6
379 #define CA_ARG_7                        7
380 #define CA_ARG_8                        8
381 #define CA_ARG_9                        9
382 #define CA_ARG_10                       10
383 #define CA_ARG_100                      100
384 #define CA_ARG_1000                     1000
385 #define CA_ARG_MAX                      9999
386 #define CA_ARG_PLAYER                   10000
387 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
388 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
389 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
390 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
391 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
392 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
393 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
394 #define CA_ARG_NUMBER                   11000
395 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
396 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
397 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
398 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
399 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
400 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
401 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
402 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
403 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
404 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
405 #define CA_ARG_ELEMENT                  12000
406 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
407 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
408 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
409 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
410 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
411 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
412 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
413 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
414 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
415 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
416 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
417 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
418 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
419 #define CA_ARG_SPEED                    13000
420 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
421 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
422 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
423 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
424 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
425 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
426 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
427 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
428 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
429 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
430 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
431 #define CA_ARG_GRAVITY                  14000
432 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
433 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
434 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
435 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
436 #define CA_ARG_DIRECTION                15000
437 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
438 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
439 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
440 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
441 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
442 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
443 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
444 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
445 #define CA_ARG_SHIELD                   16000
446 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
447 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
448 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
449 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
450 #define CA_ARG_SCAN_MODE                17000
451 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
452 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
453 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
454 #define CA_ARG_UNDEFINED                65535
455
456 /* values for custom move patterns (bits 0 - 3: basic move directions) */
457 #define MV_BIT_TOWARDS_PLAYER           4
458 #define MV_BIT_AWAY_FROM_PLAYER         5
459 #define MV_BIT_ALONG_LEFT_SIDE          6
460 #define MV_BIT_ALONG_RIGHT_SIDE         7
461 #define MV_BIT_TURNING_LEFT             8
462 #define MV_BIT_TURNING_RIGHT            9
463 #define MV_BIT_WHEN_PUSHED              10
464 #define MV_BIT_MAZE_RUNNER              11
465 #define MV_BIT_MAZE_HUNTER              12
466 #define MV_BIT_WHEN_DROPPED             13
467 #define MV_BIT_TURNING_LEFT_RIGHT       14
468 #define MV_BIT_TURNING_RIGHT_LEFT       15
469 #define MV_BIT_TURNING_RANDOM           16
470 #define MV_BIT_WIND_DIRECTION           17
471
472 /* values for custom move patterns */
473 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
474 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
475 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
476 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
477 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
478 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
479 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
480 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
481 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
482 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
483 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
484 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
485 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
486 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
487 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
488
489 /* values for initial move direction */
490 #define MV_START_NONE                   (MV_NONE)
491 #define MV_START_AUTOMATIC              (MV_NONE)
492 #define MV_START_LEFT                   (MV_LEFT)
493 #define MV_START_RIGHT                  (MV_RIGHT)
494 #define MV_START_UP                     (MV_UP)
495 #define MV_START_DOWN                   (MV_DOWN)
496 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
497 #define MV_START_PREVIOUS               (MV_PREVIOUS)
498
499 /* values for elements left behind by custom elements */
500 #define LEAVE_TYPE_UNLIMITED            0
501 #define LEAVE_TYPE_LIMITED              1
502
503 /* values for slippery property for custom elements */
504 #define SLIPPERY_ANY_RANDOM             0
505 #define SLIPPERY_ANY_LEFT_RIGHT         1
506 #define SLIPPERY_ANY_RIGHT_LEFT         2
507 #define SLIPPERY_ONLY_LEFT              3
508 #define SLIPPERY_ONLY_RIGHT             4
509
510 /* values for explosion type for custom elements */
511 #define EXPLODES_3X3                    0
512 #define EXPLODES_1X1                    1
513 #define EXPLODES_CROSS                  2
514
515 /* macros for configurable properties */
516 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
517 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
518 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
519 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
520 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
521 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
522 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
523 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
524 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
525 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
526 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
527 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
528 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
529 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
530 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
531 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
532 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
533 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
534 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
535 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
536 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
537 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
538 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
539 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
540 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
541 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
542 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
543 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
544 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
545 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
546 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
547
548 /* macros for special configurable properties */
549 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
550
551 /* macros for special graphics properties */
552 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
553
554 /* macros for pre-defined properties */
555 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
556 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
557 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
558 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
559 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
560 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
561 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
562 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
563 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
564 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
565 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
566 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
567 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
568 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
569 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
570 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
571 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
572 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
573 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
574 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
575 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
576 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
577 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
578 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
579 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
580 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
581 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
582
583 /* macros for derived properties */
584 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
585 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
586 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
587 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
588 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
589 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
590 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
591 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
592 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
593 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
594 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
595 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
596 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
597 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
598 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
599 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
600 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
601 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
602 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
603                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
604 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
605                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
606 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
607 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
608 #define CAN_BE_CLONED_BY_ANDROID(e)     \
609                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
610
611 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
612 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
613                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
614 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
615                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
616
617 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
618 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
619                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
620
621 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
622
623 /* special macros used in game engine */
624 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
625                                  (e) <= EL_CUSTOM_END)
626
627 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
628                                  (e) <= EL_GROUP_END)
629
630 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
631                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
632
633 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
634                                  (e) <= EL_INTERNAL_END)
635
636 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
637                                  (e) <= EL_ENVELOPE_4)
638
639 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
640                                  (e) <= EL_KEY_4)
641 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
642                                  (e) <= EL_EM_KEY_4)
643 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
644                                  (e) <= EL_EMC_KEY_8)
645 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
646                                  IS_EM_KEY(e) ||                        \
647                                  IS_EMC_KEY(e))
648 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
649 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
650 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
651 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
652                                  IS_EM_KEY(e) ?  EM_KEY_NR(e) :         \
653                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
654
655 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
656                                  (e) <= EL_GATE_4)
657 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
658                                  (e) <= EL_EM_GATE_4)
659 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
660                                  (e) <= EL_EMC_GATE_8)
661 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
662                                  IS_EM_GATE(e) ||                       \
663                                  IS_EMC_GATE(e))
664 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
665 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
666 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
667 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
668                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
669                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
670
671 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
672                                  (e) <= EL_GATE_4_GRAY)
673 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
674                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
675 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
676                                  (e) <= EL_EM_GATE_4_GRAY)
677 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
678                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
679 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
680                                  (e) <= EL_EMC_GATE_8_GRAY)
681 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
682                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
683 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
684                                  IS_EM_GATE_GRAY(e) ||                  \
685                                  IS_EMC_GATE_GRAY(e))
686 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
687                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
688                                  IS_EMC_GATE_GRAY_ACTIVE(e))
689 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
690 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
691 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
692 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
693 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
694 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
695 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
696                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
697                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
698
699 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
700
701 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
702                                  (e) <= EL_EMC_WALL_3)
703 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
704                                  (e) == EL_SP_CHIP_LEFT ||              \
705                                  (e) == EL_SP_CHIP_RIGHT ||             \
706                                  (e) == EL_SP_CHIP_TOP ||               \
707                                  (e) == EL_SP_CHIP_BOTTOM)
708 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
709                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
710                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
711                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
712                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
713                                  (e) == EL_SP_HARDWARE_BASE_6)
714
715 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
716                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
717
718 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
719                                  element_info[e].gfx_element : e)
720
721 /* !!! CHECK THIS !!! */
722 #if 1
723 #define TILE_GFX_ELEMENT(x, y)                                          \
724                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
725                     Feld[x][y] != EL_EXPLOSION ?                        \
726                     GfxElement[x][y] : Feld[x][y])
727 #else
728 #define TILE_GFX_ELEMENT(x, y)                                          \
729         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
730                     Feld[x][y] != EL_EXPLOSION ?                        \
731                     GfxElement[x][y] : Feld[x][y])
732 #endif
733
734 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
735 /* (solution: add separate "use sound of element" to level file and editor) */
736 #if 0
737 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
738 #else
739 #define SND_ELEMENT(e)          (e)
740 #endif
741
742 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
743 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
744 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
745
746 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
747         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
748          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
749
750 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
751
752 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
753 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
754
755 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
756 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
757 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
758
759 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
760
761 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
762                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
763                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
764                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
765                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
766                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
767                                  EL_ROCK)
768 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
769                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
770                                  EL_BD_ROCK)
771 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
772                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
773                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
774                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
775                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
776                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
777                                  (e) == EL_PEARL          ? EL_BOMB    :    \
778                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
779                                  EL_ROCK)
780 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
781 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
782 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
783 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
784
785 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
786 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
787
788 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
789                                          IS_PROTECTED(Back[x][y]))
790 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
791 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
792                                          ENEMY_PROTECTED_FIELD(x, y))
793 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
794                                          EXPLOSION_PROTECTED_FIELD(x, y))
795
796 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
797                                  (p)->switch_x == (x) && (p)->switch_y == (y))
798
799 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
800                                  (p)->drop_x == (x) && (p)->drop_y == (y))
801
802 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
803
804 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
805                                  (e) : EL_PLAYER_1)
806
807 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
808
809 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
810 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
811 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
812
813 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
814                                                               ANIM_CE_SCORE |  \
815                                                               ANIM_CE_DELAY))
816 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
817 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
818 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
819 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
820
821 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
822
823 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
824
825 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
826 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
827 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
828                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
829
830 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
831 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
832                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
833                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
834                                  (d) == MV_UP    ? "MV_UP"    :         \
835                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
836
837 /* fundamental game speed values */
838 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
839 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
840
841 /* boundaries of arrays etc. */
842 #define MAX_LEVEL_NAME_LEN      32
843 #define MAX_LEVEL_AUTHOR_LEN    32
844 #define MAX_ELEMENT_NAME_LEN    32
845 #define MAX_TAPES_PER_SET       1024
846 #define MAX_SCORE_ENTRIES       100
847 #define MAX_NUM_TITLE_IMAGES    5
848 #define MAX_NUM_TITLE_MESSAGES  5
849
850 #define MAX_NUM_AMOEBA          100
851
852 #define NUM_BELTS               4
853 #define NUM_BELT_PARTS          3
854 #define NUM_ENVELOPES           4
855 #define MIN_ENVELOPE_XSIZE      1
856 #define MIN_ENVELOPE_YSIZE      1
857 #define MAX_ENVELOPE_XSIZE      30
858 #define MAX_ENVELOPE_YSIZE      20
859 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
860 #define MIN_CHANGE_PAGES        1
861 #define MAX_CHANGE_PAGES        32
862 #define MIN_ELEMENTS_IN_GROUP   1
863 #define MAX_ELEMENTS_IN_GROUP   16
864 #define MIN_ANDROID_ELEMENTS    1
865 #define MAX_ANDROID_ELEMENTS    16
866
867 /* values for elements with content */
868 #define MIN_ELEMENT_CONTENTS    1
869 #define STD_ELEMENT_CONTENTS    4
870 #define MAX_ELEMENT_CONTENTS    8
871
872 /* often used screen positions */
873 #define SX                      8
874 #define SY                      8
875 #define REAL_SX                 (SX - 2)
876 #define REAL_SY                 (SY - 2)
877 #define DX                      566
878 #define DY                      60
879 #define VX                      DX
880 #define VY                      400
881 #define EX                      DX
882 #define EY                      (VY - 44)
883 #define TILESIZE                32
884 #define TILEX                   TILESIZE
885 #define TILEY                   TILESIZE
886 #define MINI_TILESIZE           (TILESIZE / 2)
887 #define MINI_TILEX              MINI_TILESIZE
888 #define MINI_TILEY              MINI_TILESIZE
889 #define MICRO_TILESIZE          (TILESIZE / 8)
890 #define MICRO_TILEX             MICRO_TILESIZE
891 #define MICRO_TILEY             MICRO_TILESIZE
892 #define MIDPOSX                 (SCR_FIELDX / 2)
893 #define MIDPOSY                 (SCR_FIELDY / 2)
894 #define SXSIZE                  (SCR_FIELDX * TILEX)
895 #define SYSIZE                  (SCR_FIELDY * TILEY)
896 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
897 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
898 #define DXSIZE                  100
899 #define DYSIZE                  280
900 #define VXSIZE                  DXSIZE
901 #define VYSIZE                  100
902 #define EXSIZE                  DXSIZE
903 #define EYSIZE                  (VYSIZE + 44)
904 #define FULL_SXSIZE             (2 + SXSIZE + 2)
905 #define FULL_SYSIZE             (2 + SYSIZE + 2)
906 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
907 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
908 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
909 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
910 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
911 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
912
913
914 /* score for elements */
915 #define SC_EMERALD              0
916 #define SC_DIAMOND              1
917 #define SC_BUG                  2
918 #define SC_SPACESHIP            3
919 #define SC_YAMYAM               4
920 #define SC_ROBOT                5
921 #define SC_PACMAN               6
922 #define SC_NUT                  7
923 #define SC_DYNAMITE             8
924 #define SC_KEY                  9
925 #define SC_TIME_BONUS           10
926 #define SC_CRYSTAL              11
927 #define SC_PEARL                12
928 #define SC_SHIELD               13
929 #define SC_UNKNOWN_14           14
930 #define SC_UNKNOWN_15           15
931
932 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
933
934
935 /* "real" level file elements */
936 #define EL_UNDEFINED                    -1
937
938 #define EL_EMPTY_SPACE                  0
939 #define EL_EMPTY                        EL_EMPTY_SPACE
940 #define EL_SAND                         1
941 #define EL_WALL                         2
942 #define EL_WALL_SLIPPERY                3
943 #define EL_ROCK                         4
944 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
945 #define EL_EMERALD                      6
946 #define EL_EXIT_CLOSED                  7
947 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
948 #define EL_BUG                          9
949 #define EL_SPACESHIP                    10
950 #define EL_YAMYAM                       11
951 #define EL_ROBOT                        12
952 #define EL_STEELWALL                    13
953 #define EL_DIAMOND                      14
954 #define EL_AMOEBA_DEAD                  15
955 #define EL_QUICKSAND_EMPTY              16
956 #define EL_QUICKSAND_FULL               17
957 #define EL_AMOEBA_DROP                  18
958 #define EL_BOMB                         19
959 #define EL_MAGIC_WALL                   20
960 #define EL_SPEED_PILL                   21
961 #define EL_ACID                         22
962 #define EL_AMOEBA_WET                   23
963 #define EL_AMOEBA_DRY                   24
964 #define EL_NUT                          25
965 #define EL_GAME_OF_LIFE                 26
966 #define EL_BIOMAZE                      27
967 #define EL_DYNAMITE_ACTIVE              28
968 #define EL_STONEBLOCK                   29
969 #define EL_ROBOT_WHEEL                  30
970 #define EL_ROBOT_WHEEL_ACTIVE           31
971 #define EL_KEY_1                        32
972 #define EL_KEY_2                        33
973 #define EL_KEY_3                        34
974 #define EL_KEY_4                        35
975 #define EL_GATE_1                       36
976 #define EL_GATE_2                       37
977 #define EL_GATE_3                       38
978 #define EL_GATE_4                       39
979 #define EL_GATE_1_GRAY                  40
980 #define EL_GATE_2_GRAY                  41
981 #define EL_GATE_3_GRAY                  42
982 #define EL_GATE_4_GRAY                  43
983 #define EL_DYNAMITE                     44
984 #define EL_PACMAN                       45
985 #define EL_INVISIBLE_WALL               46
986 #define EL_LAMP                         47
987 #define EL_LAMP_ACTIVE                  48
988 #define EL_WALL_EMERALD                 49
989 #define EL_WALL_DIAMOND                 50
990 #define EL_AMOEBA_FULL                  51
991 #define EL_BD_AMOEBA                    52
992 #define EL_TIME_ORB_FULL                53
993 #define EL_TIME_ORB_EMPTY               54
994 #define EL_EXPANDABLE_WALL              55
995 #define EL_BD_DIAMOND                   56
996 #define EL_EMERALD_YELLOW               57
997 #define EL_WALL_BD_DIAMOND              58
998 #define EL_WALL_EMERALD_YELLOW          59
999 #define EL_DARK_YAMYAM                  60
1000 #define EL_BD_MAGIC_WALL                61
1001 #define EL_INVISIBLE_STEELWALL          62
1002 #define EL_SOKOBAN_FIELD_PLAYER         63
1003 #define EL_DYNABOMB_INCREASE_NUMBER     64
1004 #define EL_DYNABOMB_INCREASE_SIZE       65
1005 #define EL_DYNABOMB_INCREASE_POWER      66
1006 #define EL_SOKOBAN_OBJECT               67
1007 #define EL_SOKOBAN_FIELD_EMPTY          68
1008 #define EL_SOKOBAN_FIELD_FULL           69
1009 #define EL_BD_BUTTERFLY_RIGHT           70
1010 #define EL_BD_BUTTERFLY_UP              71
1011 #define EL_BD_BUTTERFLY_LEFT            72
1012 #define EL_BD_BUTTERFLY_DOWN            73
1013 #define EL_BD_FIREFLY_RIGHT             74
1014 #define EL_BD_FIREFLY_UP                75
1015 #define EL_BD_FIREFLY_LEFT              76
1016 #define EL_BD_FIREFLY_DOWN              77
1017 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1018 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1019 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1020 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1021 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1022 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1023 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1024 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1025 #define EL_BD_BUTTERFLY                 78
1026 #define EL_BD_FIREFLY                   79
1027 #define EL_PLAYER_1                     80
1028 #define EL_PLAYER_2                     81
1029 #define EL_PLAYER_3                     82
1030 #define EL_PLAYER_4                     83
1031 #define EL_BUG_RIGHT                    84
1032 #define EL_BUG_UP                       85
1033 #define EL_BUG_LEFT                     86
1034 #define EL_BUG_DOWN                     87
1035 #define EL_SPACESHIP_RIGHT              88
1036 #define EL_SPACESHIP_UP                 89
1037 #define EL_SPACESHIP_LEFT               90
1038 #define EL_SPACESHIP_DOWN               91
1039 #define EL_PACMAN_RIGHT                 92
1040 #define EL_PACMAN_UP                    93
1041 #define EL_PACMAN_LEFT                  94
1042 #define EL_PACMAN_DOWN                  95
1043 #define EL_EMERALD_RED                  96
1044 #define EL_EMERALD_PURPLE               97
1045 #define EL_WALL_EMERALD_RED             98
1046 #define EL_WALL_EMERALD_PURPLE          99
1047 #define EL_ACID_POOL_TOPLEFT            100
1048 #define EL_ACID_POOL_TOPRIGHT           101
1049 #define EL_ACID_POOL_BOTTOMLEFT         102
1050 #define EL_ACID_POOL_BOTTOM             103
1051 #define EL_ACID_POOL_BOTTOMRIGHT        104
1052 #define EL_BD_WALL                      105
1053 #define EL_BD_ROCK                      106
1054 #define EL_EXIT_OPEN                    107
1055 #define EL_BLACK_ORB                    108
1056 #define EL_AMOEBA_TO_DIAMOND            109
1057 #define EL_MOLE                         110
1058 #define EL_PENGUIN                      111
1059 #define EL_SATELLITE                    112
1060 #define EL_ARROW_LEFT                   113
1061 #define EL_ARROW_RIGHT                  114
1062 #define EL_ARROW_UP                     115
1063 #define EL_ARROW_DOWN                   116
1064 #define EL_PIG                          117
1065 #define EL_DRAGON                       118
1066
1067 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1068
1069 #define EL_CHAR_START                   120
1070 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1071 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1072
1073 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1074
1075 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1076 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1077
1078 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1079
1080 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1081 #define EL_EXPANDABLE_WALL_VERTICAL     201
1082 #define EL_EXPANDABLE_WALL_ANY          202
1083
1084 #define EL_EM_GATE_1                    203
1085 #define EL_EM_GATE_2                    204
1086 #define EL_EM_GATE_3                    205
1087 #define EL_EM_GATE_4                    206
1088
1089 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1090 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1091 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1092
1093 #define EL_SP_START                     210
1094 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1095 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1096 #define EL_SP_ZONK                      (EL_SP_START + 1)
1097 #define EL_SP_BASE                      (EL_SP_START + 2)
1098 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1099 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1100 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1101 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1102 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1103 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1104 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1105 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1106 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1107 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1108 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1109 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1110 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1111 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1112 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1113 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1114 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1115 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1116 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1117 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1118 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1119 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1120 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1121 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1122 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1123 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1124 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1125 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1126 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1127 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1128 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1129 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1130 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1131 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1132 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1133 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1134 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1135 #define EL_SP_END                       (EL_SP_START + 39)
1136
1137 #define EL_EM_GATE_1_GRAY               250
1138 #define EL_EM_GATE_2_GRAY               251
1139 #define EL_EM_GATE_3_GRAY               252
1140 #define EL_EM_GATE_4_GRAY               253
1141
1142 #define EL_EM_DYNAMITE                  254
1143 #define EL_EM_DYNAMITE_ACTIVE           255
1144
1145 #define EL_PEARL                        256
1146 #define EL_CRYSTAL                      257
1147 #define EL_WALL_PEARL                   258
1148 #define EL_WALL_CRYSTAL                 259
1149 #define EL_DC_GATE_WHITE                260
1150 #define EL_DC_GATE_WHITE_GRAY           261
1151 #define EL_DC_KEY_WHITE                 262
1152 #define EL_SHIELD_NORMAL                263
1153 #define EL_EXTRA_TIME                   264
1154 #define EL_SWITCHGATE_OPEN              265
1155 #define EL_SWITCHGATE_CLOSED            266
1156 #define EL_SWITCHGATE_SWITCH_UP         267
1157 #define EL_SWITCHGATE_SWITCH_DOWN       268
1158
1159 #define EL_UNUSED_269                   269
1160 #define EL_UNUSED_270                   270
1161
1162 #define EL_CONVEYOR_BELT_1_LEFT          271
1163 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1164 #define EL_CONVEYOR_BELT_1_RIGHT         273
1165 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1166 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1167 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1168 #define EL_CONVEYOR_BELT_2_LEFT          277
1169 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1170 #define EL_CONVEYOR_BELT_2_RIGHT         279
1171 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1172 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1173 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1174 #define EL_CONVEYOR_BELT_3_LEFT          283
1175 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1176 #define EL_CONVEYOR_BELT_3_RIGHT         285
1177 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1178 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1179 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1180 #define EL_CONVEYOR_BELT_4_LEFT          289
1181 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1182 #define EL_CONVEYOR_BELT_4_RIGHT         291
1183 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1184 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1185 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1186 #define EL_LANDMINE                     295
1187 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1188 #define EL_LIGHT_SWITCH                 297
1189 #define EL_LIGHT_SWITCH_ACTIVE          298
1190 #define EL_SIGN_EXCLAMATION             299
1191 #define EL_SIGN_RADIOACTIVITY           300
1192 #define EL_SIGN_STOP                    301
1193 #define EL_SIGN_WHEELCHAIR              302
1194 #define EL_SIGN_PARKING                 303
1195 #define EL_SIGN_NO_ENTRY                304
1196 #define EL_SIGN_UNUSED_1                305
1197 #define EL_SIGN_GIVE_WAY                306
1198 #define EL_SIGN_ENTRY_FORBIDDEN         307
1199 #define EL_SIGN_EMERGENCY_EXIT          308
1200 #define EL_SIGN_YIN_YANG                309
1201 #define EL_SIGN_UNUSED_2                310
1202 #define EL_MOLE_LEFT                    311
1203 #define EL_MOLE_RIGHT                   312
1204 #define EL_MOLE_UP                      313
1205 #define EL_MOLE_DOWN                    314
1206 #define EL_STEELWALL_SLIPPERY           315
1207 #define EL_INVISIBLE_SAND               316
1208 #define EL_DX_UNKNOWN_15                317
1209 #define EL_DX_UNKNOWN_42                318
1210
1211 #define EL_UNUSED_319                   319
1212 #define EL_UNUSED_320                   320
1213
1214 #define EL_SHIELD_DEADLY                321
1215 #define EL_TIMEGATE_OPEN                322
1216 #define EL_TIMEGATE_CLOSED              323
1217 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1218 #define EL_TIMEGATE_SWITCH              325
1219
1220 #define EL_BALLOON                      326
1221 #define EL_BALLOON_SWITCH_LEFT          327
1222 #define EL_BALLOON_SWITCH_RIGHT         328
1223 #define EL_BALLOON_SWITCH_UP            329
1224 #define EL_BALLOON_SWITCH_DOWN          330
1225 #define EL_BALLOON_SWITCH_ANY           331
1226
1227 #define EL_EMC_STEELWALL_1              332
1228 #define EL_EMC_STEELWALL_2              333
1229 #define EL_EMC_STEELWALL_3              334
1230 #define EL_EMC_STEELWALL_4              335
1231 #define EL_EMC_WALL_1                   336
1232 #define EL_EMC_WALL_2                   337
1233 #define EL_EMC_WALL_3                   338
1234 #define EL_EMC_WALL_4                   339
1235 #define EL_EMC_WALL_5                   340
1236 #define EL_EMC_WALL_6                   341
1237 #define EL_EMC_WALL_7                   342
1238 #define EL_EMC_WALL_8                   343
1239
1240 #define EL_TUBE_ANY                     344
1241 #define EL_TUBE_VERTICAL                345
1242 #define EL_TUBE_HORIZONTAL              346
1243 #define EL_TUBE_VERTICAL_LEFT           347
1244 #define EL_TUBE_VERTICAL_RIGHT          348
1245 #define EL_TUBE_HORIZONTAL_UP           349
1246 #define EL_TUBE_HORIZONTAL_DOWN         350
1247 #define EL_TUBE_LEFT_UP                 351
1248 #define EL_TUBE_LEFT_DOWN               352
1249 #define EL_TUBE_RIGHT_UP                353
1250 #define EL_TUBE_RIGHT_DOWN              354
1251 #define EL_SPRING                       355
1252 #define EL_TRAP                         356
1253 #define EL_DX_SUPABOMB                  357
1254
1255 #define EL_UNUSED_358                   358
1256 #define EL_UNUSED_359                   359
1257
1258 /* ---------- begin of custom elements section ----------------------------- */
1259 #define EL_CUSTOM_START                 360
1260
1261 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1262
1263 #define NUM_CUSTOM_ELEMENTS             256
1264 #define EL_CUSTOM_END                   615
1265 /* ---------- end of custom elements section ------------------------------- */
1266
1267 #define EL_EM_KEY_1                     616
1268 #define EL_EM_KEY_2                     617
1269 #define EL_EM_KEY_3                     618
1270 #define EL_EM_KEY_4                     619
1271 #define EL_ENVELOPE_1                   620
1272 #define EL_ENVELOPE_2                   621
1273 #define EL_ENVELOPE_3                   622
1274 #define EL_ENVELOPE_4                   623
1275
1276 /* ---------- begin of group elements section ------------------------------ */
1277 #define EL_GROUP_START                  624
1278
1279 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1280
1281 #define NUM_GROUP_ELEMENTS              32
1282 #define EL_GROUP_END                    655
1283 /* ---------- end of custom elements section ------------------------------- */
1284
1285 #define EL_UNKNOWN                      656
1286 #define EL_TRIGGER_ELEMENT              657
1287 #define EL_TRIGGER_PLAYER               658
1288
1289 /* SP style elements */
1290 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1291 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1292 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1293 #define EL_SP_GRAVITY_ON_PORT_UP        662
1294 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1295 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1296 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1297 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1298
1299 /* EMC style elements */
1300 #define EL_BALLOON_SWITCH_NONE          667
1301 #define EL_EMC_GATE_5                   668
1302 #define EL_EMC_GATE_6                   669
1303 #define EL_EMC_GATE_7                   670
1304 #define EL_EMC_GATE_8                   671
1305 #define EL_EMC_GATE_5_GRAY              672
1306 #define EL_EMC_GATE_6_GRAY              673
1307 #define EL_EMC_GATE_7_GRAY              674
1308 #define EL_EMC_GATE_8_GRAY              675
1309 #define EL_EMC_KEY_5                    676
1310 #define EL_EMC_KEY_6                    677
1311 #define EL_EMC_KEY_7                    678
1312 #define EL_EMC_KEY_8                    679
1313 #define EL_EMC_ANDROID                  680
1314 #define EL_EMC_GRASS                    681
1315 #define EL_EMC_MAGIC_BALL               682
1316 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1317 #define EL_EMC_MAGIC_BALL_SWITCH        684
1318 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1319 #define EL_EMC_SPRING_BUMPER            686
1320 #define EL_EMC_PLANT                    687
1321 #define EL_EMC_LENSES                   688
1322 #define EL_EMC_MAGNIFIER                689
1323 #define EL_EMC_WALL_9                   690
1324 #define EL_EMC_WALL_10                  691
1325 #define EL_EMC_WALL_11                  692
1326 #define EL_EMC_WALL_12                  693
1327 #define EL_EMC_WALL_13                  694
1328 #define EL_EMC_WALL_14                  695
1329 #define EL_EMC_WALL_15                  696
1330 #define EL_EMC_WALL_16                  697
1331 #define EL_EMC_WALL_SLIPPERY_1          698
1332 #define EL_EMC_WALL_SLIPPERY_2          699
1333 #define EL_EMC_WALL_SLIPPERY_3          700
1334 #define EL_EMC_WALL_SLIPPERY_4          701
1335 #define EL_EMC_FAKE_GRASS               702
1336 #define EL_EMC_FAKE_ACID                703
1337 #define EL_EMC_DRIPPER                  704
1338
1339 #define EL_TRIGGER_CE_VALUE             705
1340 #define EL_TRIGGER_CE_SCORE             706
1341 #define EL_CURRENT_CE_VALUE             707
1342 #define EL_CURRENT_CE_SCORE             708
1343
1344 #define EL_YAMYAM_LEFT                  709
1345 #define EL_YAMYAM_RIGHT                 710
1346 #define EL_YAMYAM_UP                    711
1347 #define EL_YAMYAM_DOWN                  712
1348
1349 #define EL_BD_EXPANDABLE_WALL           713
1350
1351 #define EL_PREV_CE_8                    714
1352 #define EL_PREV_CE_7                    715
1353 #define EL_PREV_CE_6                    716
1354 #define EL_PREV_CE_5                    717
1355 #define EL_PREV_CE_4                    718
1356 #define EL_PREV_CE_3                    719
1357 #define EL_PREV_CE_2                    720
1358 #define EL_PREV_CE_1                    721
1359 #define EL_SELF                         722
1360 #define EL_NEXT_CE_1                    723
1361 #define EL_NEXT_CE_2                    724
1362 #define EL_NEXT_CE_3                    725
1363 #define EL_NEXT_CE_4                    726
1364 #define EL_NEXT_CE_5                    727
1365 #define EL_NEXT_CE_6                    728
1366 #define EL_NEXT_CE_7                    729
1367 #define EL_NEXT_CE_8                    730
1368 #define EL_ANY_ELEMENT                  731
1369
1370 #define EL_STEEL_CHAR_START             732
1371 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1372 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1373
1374 /* (auto-generated data structure definitions included with normal chars) */
1375
1376 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1377 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1378
1379 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1380
1381 #define EL_SPERMS                       812
1382 #define EL_BULLET                       813
1383 #define EL_HEART                        814
1384 #define EL_CROSS                        815
1385 #define EL_FRANKIE                      816
1386 #define EL_SIGN_SPERMS                  817
1387 #define EL_SIGN_BULLET                  818
1388 #define EL_SIGN_HEART                   819
1389 #define EL_SIGN_CROSS                   820
1390 #define EL_SIGN_FRANKIE                 821
1391
1392 #define EL_STEEL_EXIT_CLOSED            822
1393 #define EL_STEEL_EXIT_OPEN              823
1394
1395 #define EL_DC_STEELWALL_1_LEFT          824
1396 #define EL_DC_STEELWALL_1_RIGHT         825
1397 #define EL_DC_STEELWALL_1_TOP           826
1398 #define EL_DC_STEELWALL_1_BOTTOM        827
1399 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1400 #define EL_DC_STEELWALL_1_VERTICAL      829
1401 #define EL_DC_STEELWALL_1_TOPLEFT       830
1402 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1403 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1404 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1405 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1406 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1407 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1408 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1409
1410 #define EL_DC_STEELWALL_2_LEFT          838
1411 #define EL_DC_STEELWALL_2_RIGHT         839
1412 #define EL_DC_STEELWALL_2_TOP           840
1413 #define EL_DC_STEELWALL_2_BOTTOM        841
1414 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1415 #define EL_DC_STEELWALL_2_VERTICAL      843
1416 #define EL_DC_STEELWALL_2_MIDDLE        844
1417 #define EL_DC_STEELWALL_2_SINGLE        845
1418
1419 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1420 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1421 #define EL_DC_TIMEGATE_SWITCH           848
1422 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1423
1424 #define EL_DC_LANDMINE                  850
1425
1426 #define EL_EXPANDABLE_STEELWALL            851
1427 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1428 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1429 #define EL_EXPANDABLE_STEELWALL_ANY        854
1430
1431 #define EL_EM_EXIT_CLOSED               855
1432 #define EL_EM_EXIT_OPEN                 856
1433 #define EL_EM_STEEL_EXIT_CLOSED         857
1434 #define EL_EM_STEEL_EXIT_OPEN           858
1435
1436 #define EL_DC_GATE_FAKE_GRAY            859
1437
1438 #define EL_DC_MAGIC_WALL                860
1439
1440 #define EL_QUICKSAND_FAST_EMPTY         861
1441 #define EL_QUICKSAND_FAST_FULL          862
1442
1443 #define NUM_FILE_ELEMENTS               863
1444
1445
1446 /* "real" (and therefore drawable) runtime elements */
1447 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1448
1449 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1450 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1451 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1452 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1453 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1454 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1455 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1456 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1457 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1458 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1459 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1460 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1461 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1462 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1463 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1464 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1465 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1466 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1467 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1468 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1469 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1470 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1471 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1472 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1473 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1474 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1475 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1476 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1477 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1478 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1479 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1480 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1481 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1482 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1483 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1484 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1485 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1486 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1487 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1488 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1489 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1490 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1491 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1492 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1493 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1494 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1495 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1496 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1497 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1498 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1499 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1500 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1501 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1502 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1503 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1504 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1505 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1506 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1507 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1508 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1509 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1510 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1511 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1512 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1513 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1514 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1515 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1516 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1517 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1518 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1519 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1520 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1521
1522 /* "unreal" (and therefore not drawable) runtime elements */
1523 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 72)
1524
1525 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1526 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1527 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1528 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1529 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1530 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1531 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1532 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1533 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1534 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1535 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1536 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1537 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1538 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1539 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1540 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1541 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1542 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1543 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1544 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1545 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1546 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1547 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1548 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1549
1550 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1551
1552 /* dummy elements (never used as game elements, only used as graphics) */
1553 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1554
1555 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1556 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1557 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1558 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1559 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1560 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1561 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1562 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1563 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1564 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1565 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1566 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1567 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1568 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1569 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1570 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1571 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1572 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1573 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1574 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1575 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1576 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1577 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1578 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1579 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1580
1581 /* internal elements (only used for internal purposes like copying) */
1582 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 25)
1583
1584 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1585 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1586 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1587 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1588
1589 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1590 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1591 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1592 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1593 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1594 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1595 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1596 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1597 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1598 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1599 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1600 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1601 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1602 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1603 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1604 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1605 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1606 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1607 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1608 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1609 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1610 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1611 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1612 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1613 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1614 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1615 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1616 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1617 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1618 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1619
1620 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1621 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1622 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1623 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1624
1625 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1626
1627
1628 /* values for graphics/sounds action types */
1629 #define ACTION_DEFAULT                  0
1630 #define ACTION_WAITING                  1
1631 #define ACTION_FALLING                  2
1632 #define ACTION_MOVING                   3
1633 #define ACTION_DIGGING                  4
1634 #define ACTION_SNAPPING                 5
1635 #define ACTION_COLLECTING               6
1636 #define ACTION_DROPPING                 7
1637 #define ACTION_PUSHING                  8
1638 #define ACTION_WALKING                  9
1639 #define ACTION_PASSING                  10
1640 #define ACTION_IMPACT                   11
1641 #define ACTION_BREAKING                 12
1642 #define ACTION_ACTIVATING               13
1643 #define ACTION_DEACTIVATING             14
1644 #define ACTION_OPENING                  15
1645 #define ACTION_CLOSING                  16
1646 #define ACTION_ATTACKING                17
1647 #define ACTION_GROWING                  18
1648 #define ACTION_SHRINKING                19
1649 #define ACTION_ACTIVE                   20
1650 #define ACTION_FILLING                  21
1651 #define ACTION_EMPTYING                 22
1652 #define ACTION_CHANGING                 23
1653 #define ACTION_EXPLODING                24
1654 #define ACTION_BORING                   25
1655 #define ACTION_BORING_1                 26
1656 #define ACTION_BORING_2                 27
1657 #define ACTION_BORING_3                 28
1658 #define ACTION_BORING_4                 29
1659 #define ACTION_BORING_5                 30
1660 #define ACTION_BORING_6                 31
1661 #define ACTION_BORING_7                 32
1662 #define ACTION_BORING_8                 33
1663 #define ACTION_BORING_9                 34
1664 #define ACTION_BORING_10                35
1665 #define ACTION_SLEEPING                 36
1666 #define ACTION_SLEEPING_1               37
1667 #define ACTION_SLEEPING_2               38
1668 #define ACTION_SLEEPING_3               39
1669 #define ACTION_AWAKENING                40
1670 #define ACTION_DYING                    41
1671 #define ACTION_TURNING                  42
1672 #define ACTION_TURNING_FROM_LEFT        43
1673 #define ACTION_TURNING_FROM_RIGHT       44
1674 #define ACTION_TURNING_FROM_UP          45
1675 #define ACTION_TURNING_FROM_DOWN        46
1676 #define ACTION_SMASHED_BY_ROCK          47
1677 #define ACTION_SMASHED_BY_SPRING        48
1678 #define ACTION_EATING                   49
1679 #define ACTION_TWINKLING                50
1680 #define ACTION_SPLASHING                51
1681 #define ACTION_PAGE_1                   52
1682 #define ACTION_PAGE_2                   53
1683 #define ACTION_PAGE_3                   54
1684 #define ACTION_PAGE_4                   55
1685 #define ACTION_PAGE_5                   56
1686 #define ACTION_PAGE_6                   57
1687 #define ACTION_PAGE_7                   58
1688 #define ACTION_PAGE_8                   59
1689 #define ACTION_PAGE_9                   60
1690 #define ACTION_PAGE_10                  61
1691 #define ACTION_PAGE_11                  62
1692 #define ACTION_PAGE_12                  63
1693 #define ACTION_PAGE_13                  64
1694 #define ACTION_PAGE_14                  65
1695 #define ACTION_PAGE_15                  66
1696 #define ACTION_PAGE_16                  67
1697 #define ACTION_PAGE_17                  68
1698 #define ACTION_PAGE_18                  69
1699 #define ACTION_PAGE_19                  70
1700 #define ACTION_PAGE_20                  71
1701 #define ACTION_PAGE_21                  72
1702 #define ACTION_PAGE_22                  73
1703 #define ACTION_PAGE_23                  74
1704 #define ACTION_PAGE_24                  75
1705 #define ACTION_PAGE_25                  76
1706 #define ACTION_PAGE_26                  77
1707 #define ACTION_PAGE_27                  78
1708 #define ACTION_PAGE_28                  79
1709 #define ACTION_PAGE_29                  80
1710 #define ACTION_PAGE_30                  81
1711 #define ACTION_PAGE_31                  82
1712 #define ACTION_PAGE_32                  83
1713 #define ACTION_OTHER                    84
1714
1715 #define NUM_ACTIONS                     85
1716
1717 #define ACTION_BORING_LAST              ACTION_BORING_10
1718 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1719
1720
1721 /* values for special image configuration suffixes (must match game mode) */
1722 #define GFX_SPECIAL_ARG_DEFAULT         0
1723 #define GFX_SPECIAL_ARG_TITLE_INITIAL   1
1724 #define GFX_SPECIAL_ARG_TITLE           2
1725 #define GFX_SPECIAL_ARG_MAIN            3
1726 #define GFX_SPECIAL_ARG_LEVELS          4
1727 #define GFX_SPECIAL_ARG_SCORES          5
1728 #define GFX_SPECIAL_ARG_EDITOR          6
1729 #define GFX_SPECIAL_ARG_INFO            7
1730 #define GFX_SPECIAL_ARG_SETUP           8
1731 #define GFX_SPECIAL_ARG_PLAYING         9
1732 #define GFX_SPECIAL_ARG_DOOR            10
1733 #define GFX_SPECIAL_ARG_PREVIEW         11
1734 #define GFX_SPECIAL_ARG_CRUMBLED        12
1735
1736 #define NUM_SPECIAL_GFX_ARGS            13
1737
1738 /* these additional definitions are currently only used for draw offsets */
1739 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1740 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1741 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1742 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1743 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1744 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1745 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1746 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1747
1748 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1749
1750
1751 /* values for image configuration suffixes */
1752 #define GFX_ARG_X                       0
1753 #define GFX_ARG_Y                       1
1754 #define GFX_ARG_XPOS                    2
1755 #define GFX_ARG_YPOS                    3
1756 #define GFX_ARG_WIDTH                   4
1757 #define GFX_ARG_HEIGHT                  5
1758 #define GFX_ARG_VERTICAL                6
1759 #define GFX_ARG_OFFSET                  7
1760 #define GFX_ARG_XOFFSET                 8
1761 #define GFX_ARG_YOFFSET                 9
1762 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1763 #define GFX_ARG_2ND_VERTICAL            11
1764 #define GFX_ARG_2ND_OFFSET              12
1765 #define GFX_ARG_2ND_XOFFSET             13
1766 #define GFX_ARG_2ND_YOFFSET             14
1767 #define GFX_ARG_2ND_SWAP_TILES          15      
1768 #define GFX_ARG_FRAMES                  16
1769 #define GFX_ARG_FRAMES_PER_LINE         17
1770 #define GFX_ARG_START_FRAME             18
1771 #define GFX_ARG_DELAY                   19
1772 #define GFX_ARG_ANIM_MODE               20
1773 #define GFX_ARG_GLOBAL_SYNC             21
1774 #define GFX_ARG_CRUMBLED_LIKE           22
1775 #define GFX_ARG_DIGGABLE_LIKE           23
1776 #define GFX_ARG_BORDER_SIZE             24
1777 #define GFX_ARG_STEP_OFFSET             25
1778 #define GFX_ARG_STEP_DELAY              26
1779 #define GFX_ARG_DIRECTION               27
1780 #define GFX_ARG_POSITION                28
1781 #define GFX_ARG_DRAW_XOFFSET            29
1782 #define GFX_ARG_DRAW_YOFFSET            30
1783 #define GFX_ARG_DRAW_MASKED             31
1784 #define GFX_ARG_ANIM_DELAY_FIXED        32
1785 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1786 #define GFX_ARG_POST_DELAY_FIXED        34
1787 #define GFX_ARG_POST_DELAY_RANDOM       35
1788 #define GFX_ARG_NAME                    36
1789 #define GFX_ARG_SCALE_UP_FACTOR         37
1790 #define GFX_ARG_CLONE_FROM              38
1791 #define GFX_ARG_FADE_DELAY              39
1792 #define GFX_ARG_POST_DELAY              40
1793 #define GFX_ARG_AUTO_DELAY              41
1794 #define GFX_ARG_ALIGN                   42
1795 #define GFX_ARG_VALIGN                  43
1796 #define GFX_ARG_SORT_PRIORITY           44
1797
1798 #define NUM_GFX_ARGS                    45
1799
1800
1801 /* values for sound configuration suffixes */
1802 #define SND_ARG_MODE_LOOP               0
1803 #define SND_ARG_VOLUME                  1
1804 #define SND_ARG_PRIORITY                2
1805
1806 #define NUM_SND_ARGS                    3
1807
1808
1809 /* values for music configuration suffixes */
1810 #define MUS_ARG_MODE_LOOP               0
1811
1812 #define NUM_MUS_ARGS                    1
1813
1814
1815 /* values for font configuration (definitions must match those from main.c) */
1816 #define FONT_INITIAL_1                  0
1817 #define FONT_INITIAL_2                  1
1818 #define FONT_INITIAL_3                  2
1819 #define FONT_INITIAL_4                  3
1820 #define FONT_TITLE_1                    4
1821 #define FONT_TITLE_2                    5
1822 #define FONT_MENU_1_ACTIVE              6
1823 #define FONT_MENU_2_ACTIVE              7
1824 #define FONT_MENU_1                     8
1825 #define FONT_MENU_2                     9
1826 #define FONT_TEXT_1_ACTIVE              10
1827 #define FONT_TEXT_2_ACTIVE              11
1828 #define FONT_TEXT_3_ACTIVE              12
1829 #define FONT_TEXT_4_ACTIVE              13
1830 #define FONT_TEXT_1                     14
1831 #define FONT_TEXT_2                     15
1832 #define FONT_TEXT_3                     16
1833 #define FONT_TEXT_4                     17
1834 #define FONT_ENVELOPE_1                 18
1835 #define FONT_ENVELOPE_2                 19
1836 #define FONT_ENVELOPE_3                 20
1837 #define FONT_ENVELOPE_4                 21
1838 #define FONT_INPUT_1_ACTIVE             22
1839 #define FONT_INPUT_2_ACTIVE             23
1840 #define FONT_INPUT_1                    24
1841 #define FONT_INPUT_2                    25
1842 #define FONT_OPTION_OFF                 26
1843 #define FONT_OPTION_ON                  27
1844 #define FONT_VALUE_1                    28
1845 #define FONT_VALUE_2                    29
1846 #define FONT_VALUE_OLD                  30
1847 #define FONT_LEVEL_NUMBER_ACTIVE        31
1848 #define FONT_LEVEL_NUMBER               32
1849 #define FONT_TAPE_RECORDER              33
1850 #define FONT_GAME_INFO                  34
1851 #define FONT_INFO_ELEMENTS              35
1852 #define FONT_INFO_LEVELSET              36
1853
1854 #define NUM_FONTS                       37
1855 #define NUM_INITIAL_FONTS               4
1856
1857 #define FONT_ACTIVE(f)                                                    \
1858         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1859          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1860          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1861          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1862          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1863          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1864          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1865          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1866          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1867          (f))
1868
1869
1870 /* values for game_status (must match special image configuration suffixes) */
1871 #define GAME_MODE_DEFAULT               0
1872 #define GAME_MODE_TITLE_INITIAL         1
1873 #define GAME_MODE_TITLE                 2
1874 #define GAME_MODE_MAIN                  3
1875 #define GAME_MODE_LEVELS                4
1876 #define GAME_MODE_SCORES                5
1877 #define GAME_MODE_EDITOR                6
1878 #define GAME_MODE_INFO                  7
1879 #define GAME_MODE_SETUP                 8
1880 #define GAME_MODE_PLAYING               9
1881 #define GAME_MODE_PSEUDO_DOOR           10
1882 #define GAME_MODE_PSEUDO_PREVIEW        11
1883 #define GAME_MODE_PSEUDO_CRUMBLED       12
1884
1885 /* there are no special config file suffixes for these modes */
1886 #define GAME_MODE_PSEUDO_TYPENAME       13
1887 #define GAME_MODE_QUIT                  14
1888
1889 /* special definitions currently only used for custom artwork configuration */
1890 #define MUSIC_PREFIX_BACKGROUND         0
1891 #define NUM_MUSIC_PREFIXES              1
1892 #define MAX_LEVELS                      1000
1893
1894 /* definitions for demo animation lists */
1895 #define HELPANIM_LIST_NEXT              -1
1896 #define HELPANIM_LIST_END               -999
1897
1898
1899 /* program information and versioning definitions */
1900 #define PROGRAM_VERSION_MAJOR           3
1901 #define PROGRAM_VERSION_MINOR           2
1902 #define PROGRAM_VERSION_PATCH           4
1903 #define PROGRAM_VERSION_BUILD           0
1904
1905 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1906 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1907 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2006 by Holger Schemel"
1908 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1909 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1910 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1911
1912 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1913 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1914 #define FILENAME_PREFIX                 "Rocks"
1915
1916 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1917 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1918 #define USERDATA_DIRECTORY_UNIX         ".rocksndiamonds"
1919 #define USERDATA_DIRECTORY_DOS          "userdata"
1920
1921 #if defined(PLATFORM_WIN32)
1922 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1923 #elif defined(PLATFORM_MACOSX)
1924 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1925 #elif defined(PLATFORM_UNIX)
1926 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1927 #else
1928 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1929 #endif
1930
1931 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1932 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1933 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1934 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1935
1936 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1937 ** currently supported/known file version numbers:
1938 **      1.0 (old)
1939 **      1.2 (still in use)
1940 **      1.4 (still in use)
1941 **      2.0 (actual)
1942 */
1943 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
1944 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
1945 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
1946 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
1947 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
1948
1949 /* file version does not change for every program version, but is changed
1950    when new features are introduced that are incompatible with older file
1951    versions, so that they can be treated accordingly */
1952 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
1953
1954 #define GAME_VERSION_1_0                FILE_VERSION_1_0
1955 #define GAME_VERSION_1_2                FILE_VERSION_1_2
1956 #define GAME_VERSION_1_4                FILE_VERSION_1_4
1957 #define GAME_VERSION_2_0                FILE_VERSION_2_0
1958 #define GAME_VERSION_3_0                FILE_VERSION_3_0
1959
1960 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1961                                                       PROGRAM_VERSION_MINOR, \
1962                                                       PROGRAM_VERSION_PATCH, \
1963                                                       PROGRAM_VERSION_BUILD)
1964
1965 /* values for game_emulation */
1966 #define EMU_NONE                        0
1967 #define EMU_BOULDERDASH                 1
1968 #define EMU_SOKOBAN                     2
1969 #define EMU_SUPAPLEX                    3
1970
1971 /* values for level file type identifier */
1972 #define LEVEL_FILE_TYPE_UNKNOWN         0
1973 #define LEVEL_FILE_TYPE_RND             1
1974 #define LEVEL_FILE_TYPE_BD              2
1975 #define LEVEL_FILE_TYPE_EM              3
1976 #define LEVEL_FILE_TYPE_SP              4
1977 #define LEVEL_FILE_TYPE_DX              5
1978 #define LEVEL_FILE_TYPE_SB              6
1979 #define LEVEL_FILE_TYPE_DC              7
1980
1981 #define NUM_LEVEL_FILE_TYPES            8
1982
1983 /* values for game engine type identifier */
1984 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
1985 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
1986 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
1987
1988 #define NUM_ENGINE_TYPES                3
1989
1990
1991 struct BorderInfo
1992 {
1993   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
1994 };
1995
1996 struct MenuMainButtonInfo
1997 {
1998   struct MenuPosInfo name;
1999   struct MenuPosInfo levels;
2000   struct MenuPosInfo scores;
2001   struct MenuPosInfo editor;
2002   struct MenuPosInfo info;
2003   struct MenuPosInfo game;
2004   struct MenuPosInfo setup;
2005   struct MenuPosInfo quit;
2006
2007   struct MenuPosInfo prev_level;
2008   struct MenuPosInfo next_level;
2009 };
2010
2011 struct MenuMainTextInfo
2012 {
2013   struct TextPosInfo name;
2014   struct TextPosInfo levels;
2015   struct TextPosInfo scores;
2016   struct TextPosInfo editor;
2017   struct TextPosInfo info;
2018   struct TextPosInfo game;
2019   struct TextPosInfo setup;
2020   struct TextPosInfo quit;
2021
2022   struct TextPosInfo first_level;
2023   struct TextPosInfo last_level;
2024   struct TextPosInfo level_number;
2025   struct TextPosInfo level_info_1;
2026   struct TextPosInfo level_info_2;
2027   struct TextPosInfo level_name;
2028   struct TextPosInfo level_author;
2029   struct TextPosInfo level_year;
2030   struct TextPosInfo level_imported_from;
2031   struct TextPosInfo level_imported_by;
2032   struct TextPosInfo level_tested_by;
2033   struct TextPosInfo title_1;
2034   struct TextPosInfo title_2;
2035   struct TextPosInfo title_3;
2036 };
2037
2038 struct MenuMainInputInfo
2039 {
2040   struct TextPosInfo name;
2041 };
2042
2043 struct MenuMainInfo
2044 {
2045   struct MenuMainButtonInfo button;
2046   struct MenuMainTextInfo text;
2047   struct MenuMainInputInfo input;
2048 };
2049
2050 struct TitleFadingInfo
2051 {
2052   int anim_mode;
2053   int fade_delay;
2054   int post_delay;
2055   int auto_delay;
2056 };
2057
2058 struct TitleMessageInfo
2059 {
2060   int x, y;
2061   int width, height;
2062   int chars, lines;
2063   int align, valign;
2064   int font;
2065   boolean autowrap;
2066   boolean centered;
2067   boolean parse_comments;
2068   int sort_priority;
2069
2070   int anim_mode;
2071   int fade_delay;
2072   int post_delay;
2073   int auto_delay;
2074 };
2075
2076 struct MenuInfo
2077 {
2078   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2079   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2080   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2081   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2082
2083   int scrollbar_xoffset;
2084
2085   int list_size[NUM_SPECIAL_GFX_ARGS];
2086
2087   struct TitleFadingInfo navigation;
2088   struct TitleFadingInfo destination;
2089
2090   int sound[NUM_SPECIAL_GFX_ARGS];
2091   int music[NUM_SPECIAL_GFX_ARGS];
2092
2093   struct MenuMainInfo main;
2094 };
2095
2096 struct DoorInfo
2097 {
2098   int width;
2099   int height;
2100   int step_offset;
2101   int step_delay;
2102   int anim_mode;
2103 };
2104
2105 struct PreviewInfo
2106 {
2107   int x, y;
2108   int align, valign;
2109   int xsize, ysize;
2110   int xoffset, yoffset;
2111   int tile_size;
2112   int step_offset;
2113   int step_delay;
2114   int anim_mode;
2115 };
2116
2117 struct HiScore
2118 {
2119   char Name[MAX_PLAYER_NAME_LEN + 1];
2120   int Score;
2121 };
2122
2123 struct Content
2124 {
2125   int e[3][3];
2126 };
2127
2128 struct EnvelopeInfo
2129 {
2130   int xsize;
2131   int ysize;
2132
2133   boolean autowrap;
2134   boolean centered;
2135
2136   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2137 };
2138
2139 struct LevelSetInfo
2140 {
2141   int music[MAX_LEVELS];
2142 };
2143
2144 struct LevelFileInfo
2145 {
2146   int nr;
2147   int type;
2148   boolean packed;
2149   char *basename;
2150   char *filename;
2151 };
2152
2153 struct DateInfo
2154 {
2155   int year;
2156   int month;
2157   int day;
2158 };
2159
2160 struct LevelInfo
2161 {
2162   struct LevelFileInfo file_info;
2163
2164   int game_engine_type;
2165
2166   /* level stored in native format for the alternative native game engines */
2167   struct LevelInfo_EM *native_em_level;
2168
2169   int file_version;     /* file format version the level is stored with    */
2170   int game_version;     /* game release version the level was created with */
2171
2172   struct DateInfo creation_date;
2173
2174   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2175   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2176   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2177
2178   int fieldx, fieldy;
2179
2180   int time;                             /* available time (seconds) */
2181   int gems_needed;
2182
2183   char name[MAX_LEVEL_NAME_LEN + 1];
2184   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2185
2186   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2187
2188   int score[LEVEL_SCORE_ELEMENTS];
2189
2190   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2191   int num_yamyam_contents;
2192
2193   int amoeba_speed;
2194   int amoeba_content;
2195
2196   int game_of_life[4];
2197   int biomaze[4];
2198
2199   int time_magic_wall;
2200   int time_wheel;
2201   int time_light;
2202   int time_timegate;
2203
2204   int shield_normal_time;
2205   int shield_deadly_time;
2206
2207   int extra_time;
2208   int time_orb_time;
2209
2210   int extra_time_score;
2211
2212   int start_element[MAX_PLAYERS];
2213   boolean use_start_element[MAX_PLAYERS];
2214
2215   int artwork_element[MAX_PLAYERS];
2216   boolean use_artwork_element[MAX_PLAYERS];
2217
2218   int explosion_element[MAX_PLAYERS];
2219   boolean use_explosion_element[MAX_PLAYERS];
2220
2221   /* values for the new EMC elements */
2222   int android_move_time;
2223   int android_clone_time;
2224   boolean ball_random;
2225   boolean ball_state_initial;
2226   int ball_time;
2227   int lenses_score;
2228   int magnify_score;
2229   int slurp_score;
2230   int lenses_time;
2231   int magnify_time;
2232   int wind_direction_initial;
2233
2234   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2235   int num_ball_contents;
2236
2237   int num_android_clone_elements;
2238   int android_clone_element[MAX_ANDROID_ELEMENTS];
2239
2240   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2241   int dont_collide_with_bits;   /* bitfield to store property for elements */
2242
2243   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2244   boolean initial_player_gravity[MAX_PLAYERS];
2245
2246   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2247   boolean use_spring_bug;       /* for compatibility with old levels */
2248   boolean use_time_orb_bug;     /* for compatibility with old levels */
2249   boolean instant_relocation;   /* no visual delay when relocating player */
2250   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2251   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2252
2253   boolean continuous_snapping;  /* repeated snapping without releasing key */
2254   boolean block_snap_field;     /* snapping blocks field to show animation */
2255   boolean block_last_field;     /* player blocks previous field while moving */
2256   boolean sp_block_last_field;  /* player blocks previous field while moving */
2257
2258   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2259   int use_step_counter;         /* count steps instead of seconds for level */
2260
2261   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2262
2263   boolean use_custom_template;  /* use custom properties from template file */
2264
2265   boolean no_valid_file;        /* set when level file missing or invalid */
2266
2267   boolean changed;              /* set when level was changed in the editor */
2268 };
2269
2270 struct GlobalInfo
2271 {
2272   char *autoplay_leveldir;
2273   int autoplay_level[MAX_TAPES_PER_SET];
2274   boolean autoplay_all;
2275
2276   char *convert_leveldir;
2277   int convert_level_nr;
2278
2279   int num_toons;
2280
2281   float frames_per_second;
2282   boolean fps_slowdown;
2283   int fps_slowdown_factor;
2284 };
2285
2286 struct ElementChangeInfo
2287 {
2288   boolean can_change;           /* use or ignore this change info */
2289
2290   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2291
2292   int trigger_player;           /* player triggering change */
2293   int trigger_side;             /* side triggering change */
2294   int trigger_page;             /* page triggering change */
2295
2296   int target_element;           /* target element after change */
2297
2298   int delay_fixed;              /* added frame delay before changed (fixed) */
2299   int delay_random;             /* added frame delay before changed (random) */
2300   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2301
2302   int trigger_element;          /* element triggering change */
2303
2304   struct Content target_content;/* elements for extended change target */
2305   boolean use_target_content;   /* use extended change target */
2306   boolean only_if_complete;     /* only use complete target content */
2307   boolean use_random_replace;   /* use random value for replacing elements */
2308   int random_percentage;        /* random value for replacing elements */
2309   int replace_when;             /* type of elements that can be replaced */
2310
2311   boolean explode;              /* explode instead of change */
2312
2313   boolean has_action;           /* execute action on specified condition */
2314   int action_type;              /* type of action */
2315   int action_mode;              /* mode of action */
2316   int action_arg;               /* parameter of action */
2317
2318   /* ---------- internal values used at runtime when playing ---------- */
2319
2320   /* functions that are called before, while and after the change of an
2321      element -- currently only used for non-custom elements */
2322   void (*pre_change_function)(int x, int y);
2323   void (*change_function)(int x, int y);
2324   void (*post_change_function)(int x, int y);
2325
2326   short actual_trigger_element; /* element that actually triggered change */
2327   int actual_trigger_side;      /* element side that triggered the change */
2328   int actual_trigger_player;    /* player which actually triggered change */
2329   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2330   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2331
2332   boolean can_change_or_has_action;     /* can_change | has_action */
2333
2334   /* ---------- internal values used in level editor ---------- */
2335
2336   int direct_action;            /* change triggered by actions on element */
2337   int other_action;             /* change triggered by other element actions */
2338 };
2339
2340 struct ElementGroupInfo
2341 {
2342   int num_elements;                     /* number of elements in this group */
2343   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2344
2345   int choice_mode;              /* how to choose element from group */
2346
2347   /* ---------- internal values used at runtime when playing ---------- */
2348
2349   /* the following is the same as above, but with recursively resolved group
2350      elements (group elements may also contain further group elements!) */
2351   int num_elements_resolved;
2352   short element_resolved[NUM_FILE_ELEMENTS];
2353
2354   int choice_pos;               /* current element choice position */
2355 };
2356
2357 struct ElementNameInfo
2358 {
2359   /* ---------- token and description strings ---------- */
2360
2361   char *token_name;             /* element token used in config files */
2362   char *class_name;             /* element class used in config files */
2363   char *editor_description;     /* pre-defined description for level editor */
2364 };
2365
2366 struct ElementInfo
2367 {
2368   /* ---------- token and description strings ---------- */
2369
2370   char *token_name;             /* element token used in config files */
2371   char *class_name;             /* element class used in config files */
2372   char *editor_description;     /* pre-defined description for level editor */
2373   char *custom_description;     /* alternative description from config file */
2374   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2375
2376   /* ---------- graphic and sound definitions ---------- */
2377
2378   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2379   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2380                                 /* special graphics for left/right/up/down */
2381
2382   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2383   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2384                                 /* crumbled graphics for left/right/up/down */
2385
2386   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2387                                 /* special graphics for certain screens */
2388
2389   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2390
2391   /* ---------- special element property values ---------- */
2392
2393   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2394
2395   boolean use_gfx_element;      /* use custom graphic element */
2396   int gfx_element;              /* optional custom graphic element */
2397
2398   int access_direction;         /* accessible from which direction */
2399
2400   int collect_score_initial;    /* initial score value for collecting */
2401   int collect_count_initial;    /* initial count value for collecting */
2402
2403   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2404   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2405   boolean use_last_ce_value;    /* use value from element before change */
2406
2407   int push_delay_fixed;         /* constant delay before pushing */
2408   int push_delay_random;        /* additional random delay before pushing */
2409   int drop_delay_fixed;         /* constant delay after dropping */
2410   int drop_delay_random;        /* additional random delay after dropping */
2411   int move_delay_fixed;         /* constant delay after moving */
2412   int move_delay_random;        /* additional random delay after moving */
2413
2414   int move_pattern;             /* direction movable element moves to */
2415   int move_direction_initial;   /* initial direction element moves to */
2416   int move_stepsize;            /* step size element moves with */
2417
2418   int move_enter_element;       /* element that can be entered (and removed) */
2419   int move_leave_element;       /* element that can be left behind */
2420   int move_leave_type;          /* change (limited) or leave (unlimited) */
2421
2422   int slippery_type;            /* how/where other elements slip away */
2423
2424   struct Content content;       /* new elements after explosion */
2425
2426   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2427   int explosion_delay;          /* duration of explosion of this element */
2428   int ignition_delay;           /* delay for explosion by other explosion */
2429
2430   struct ElementChangeInfo *change_page; /* actual list of change pages */
2431   struct ElementChangeInfo *change;      /* pointer to current change page */
2432
2433   int num_change_pages;         /* actual number of change pages */
2434   int current_change_page;      /* currently edited change page */
2435
2436   struct ElementGroupInfo *group;       /* pointer to element group info */
2437
2438   /* ---------- internal values used at runtime when playing ---------- */
2439
2440   boolean has_change_event[NUM_CHANGE_EVENTS];
2441
2442   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2443   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2444
2445   boolean in_group[NUM_GROUP_ELEMENTS];
2446
2447   int collect_score;            /* runtime score value for collecting */
2448
2449   /* ---------- internal values used in level editor ---------- */
2450
2451   int access_type;              /* walkable or passable */
2452   int access_layer;             /* accessible over/inside/under */
2453   int access_protected;         /* protection against deadly elements */
2454   int walk_to_action;           /* diggable/collectible/pushable */
2455   int smash_targets;            /* can smash player/enemies/everything */
2456   int deadliness;               /* deadly when running/colliding/touching */
2457
2458   boolean can_explode_by_fire;  /* element explodes by fire */
2459   boolean can_explode_smashed;  /* element explodes when smashed */
2460   boolean can_explode_impact;   /* element explodes on impact */
2461
2462   boolean modified_settings;    /* set for all modified custom elements */
2463 };
2464
2465 struct FontInfo
2466 {
2467   char *token_name;             /* font token used in config files */
2468
2469   int graphic;                  /* default graphic for this font */
2470   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2471                                 /* special graphics for certain screens */
2472   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2473                                 /* internal bitmap ID for special graphics */
2474 };
2475
2476 struct GraphicInfo
2477 {
2478   Bitmap *bitmap;
2479   int src_image_width;          /* scaled bitmap size, but w/o small images */
2480   int src_image_height;         /* scaled bitmap size, but w/o small images */
2481
2482   int src_x, src_y;             /* start position of animation frames */
2483   int width, height;            /* width/height of each animation frame */
2484
2485   int offset_x, offset_y;       /* x/y offset to next animation frame */
2486   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2487
2488   boolean double_movement;      /* animation has second movement tile */
2489   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2490
2491   int anim_frames;
2492   int anim_frames_per_line;
2493   int anim_start_frame;
2494   int anim_delay;               /* important: delay of 1 means "no delay"! */
2495   int anim_mode;
2496
2497   boolean anim_global_sync;
2498
2499   int crumbled_like;            /* element for cloning crumble graphics */
2500   int diggable_like;            /* element for cloning digging graphics */
2501
2502   int border_size;              /* border size for "crumbled" graphics */
2503
2504   int scale_up_factor;          /* optional factor for scaling image up */
2505
2506   int clone_from;               /* graphic for cloning *all* settings */
2507
2508   int anim_delay_fixed;         /* optional delay values for bored and   */
2509   int anim_delay_random;        /* sleeping player animations (animation */
2510   int post_delay_fixed;         /* intervall and following pause before  */
2511   int post_delay_random;        /* next intervall (bored animation only) */
2512
2513   int step_offset;              /* optional step offset of toon animations */
2514   int step_delay;               /* optional step delay of toon animations */
2515
2516   int draw_xoffset;             /* optional offset for drawing font chars */
2517   int draw_yoffset;             /* optional offset for drawing font chars */
2518
2519   int draw_masked;              /* optional setting for drawing envelope gfx */
2520
2521   int fade_delay;               /* optional setting for drawing title screens */
2522   int post_delay;               /* optional setting for drawing title screens */
2523   int auto_delay;               /* optional setting for drawing title screens */
2524   int align, valign;            /* optional setting for drawing title screens */
2525   int sort_priority;            /* optional setting for drawing title screens */
2526
2527   boolean use_image_size;       /* use image size as default width and height */
2528
2529 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2530   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2531   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2532 #endif
2533 };
2534
2535 struct SoundInfo
2536 {
2537   boolean loop;
2538   int volume;
2539   int priority;
2540 };
2541
2542 struct MusicInfo
2543 {
2544   boolean loop;
2545 };
2546
2547 struct MusicPrefixInfo
2548 {
2549   char *prefix;
2550   boolean is_loop_music;
2551 };
2552
2553 struct MusicFileInfo
2554 {
2555   char *basename;
2556
2557   char *title_header;
2558   char *artist_header;
2559   char *album_header;
2560   char *year_header;
2561
2562   char *title;
2563   char *artist;
2564   char *album;
2565   char *year;
2566
2567   int music;
2568
2569   boolean is_sound;
2570
2571   struct MusicFileInfo *next;
2572 };
2573
2574 struct ElementActionInfo
2575 {
2576   char *suffix;
2577   int value;
2578   boolean is_loop_sound;
2579 };
2580
2581 struct ElementDirectionInfo
2582 {
2583   char *suffix;
2584   int value;
2585 };
2586
2587 struct SpecialSuffixInfo
2588 {
2589   char *suffix;
2590   int value;
2591 };
2592
2593 struct HelpAnimInfo
2594 {
2595   int element;
2596   int action;
2597   int direction;
2598
2599   int delay;
2600 };
2601
2602
2603 extern Bitmap                  *bitmap_db_cross;
2604 extern Bitmap                  *bitmap_db_field;
2605 extern Bitmap                  *bitmap_db_panel;
2606 extern Bitmap                  *bitmap_db_door;
2607 extern Pixmap                   tile_clipmask[];
2608 extern DrawBuffer              *fieldbuffer;
2609 extern DrawBuffer              *drawto_field;
2610
2611 extern int                      game_status;
2612 extern boolean                  level_editor_test_game;
2613 extern boolean                  network_playing;
2614
2615 #if defined(TARGET_SDL)
2616 extern boolean                  network_server;
2617 extern SDL_Thread              *server_thread;
2618 #endif
2619
2620 extern int                      key_joystick_mapping;
2621
2622 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2623 extern int                      redraw_x1, redraw_y1;
2624
2625 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2626 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2627 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2628 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2629 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2630 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2631 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2632 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2633 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2634 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2635 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2636 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2637 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2638 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2639 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2640 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2641 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2642 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2643 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2644 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2645 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2646 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2647 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2648 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2649 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2650 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2651 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2652
2653 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2654 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2655 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2656 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2657 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2658
2659 extern int                      lev_fieldx, lev_fieldy;
2660 extern int                      scroll_x, scroll_y;
2661
2662 extern int                      FX, FY;
2663 extern int                      ScrollStepSize;
2664 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2665 extern int                      BorderElement;
2666 extern int                      GameFrameDelay;
2667 extern int                      FfwdFrameDelay;
2668 extern int                      BX1, BY1;
2669 extern int                      BX2, BY2;
2670 extern int                      SBX_Left, SBX_Right;
2671 extern int                      SBY_Upper, SBY_Lower;
2672 extern int                      ZX, ZY;
2673 extern int                      ExitX, ExitY;
2674 extern int                      AllPlayersGone;
2675
2676 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2677
2678 extern boolean                  network_player_action_received;
2679
2680 extern int                      graphics_action_mapping[];
2681
2682 extern struct LevelSetInfo      levelset;
2683 extern struct LevelInfo         level, level_template;
2684 extern struct HiScore           highscore[];
2685 extern struct TapeInfo          tape;
2686 extern struct GlobalInfo        global;
2687 extern struct BorderInfo        border;
2688 extern struct TitleFadingInfo   fading;
2689 extern struct TitleFadingInfo   title_initial_default;
2690 extern struct TitleFadingInfo   title_default;
2691 extern struct TitleMessageInfo  titlemessage_initial_default;
2692 extern struct TitleMessageInfo  titlemessage_initial[];
2693 extern struct TitleMessageInfo  titlemessage_default;
2694 extern struct TitleMessageInfo  titlemessage[];
2695 extern struct TitleMessageInfo  readme;
2696 extern struct MenuInfo          menu;
2697 extern struct DoorInfo          door_1, door_2;
2698 extern struct PreviewInfo       preview;
2699 extern struct ElementInfo       element_info[];
2700 extern struct ElementNameInfo   element_name_info[];
2701 extern struct ElementActionInfo element_action_info[];
2702 extern struct ElementDirectionInfo element_direction_info[];
2703 extern struct SpecialSuffixInfo special_suffix_info[];
2704 extern struct TokenIntPtrInfo   image_config_vars[];
2705 extern struct FontInfo          font_info[];
2706 extern struct MusicPrefixInfo   music_prefix_info[];
2707 extern struct GraphicInfo      *graphic_info;
2708 extern struct SoundInfo        *sound_info;
2709 extern struct MusicInfo        *music_info;
2710 extern struct MusicFileInfo    *music_file_info;
2711 extern struct HelpAnimInfo     *helpanim_info;
2712 extern SetupFileHash           *helptext_info;
2713 extern struct ConfigTypeInfo    image_config_suffix[];
2714 extern struct ConfigTypeInfo    sound_config_suffix[];
2715 extern struct ConfigTypeInfo    music_config_suffix[];
2716 extern struct ConfigInfo        image_config[];
2717 extern struct ConfigInfo        sound_config[];
2718 extern struct ConfigInfo        music_config[];
2719 extern struct ConfigInfo        helpanim_config[];
2720 extern struct ConfigInfo        helptext_config[];
2721
2722 #endif  /* MAIN_H */