1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #include XPM_INCLUDE_FILE
40 #endif /* #ifndef MSDOS */
43 typedef unsigned char byte;
56 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
57 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
61 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
62 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
64 #define MIN_LEV_FIELDX (SCR_FIELDX - 2)
65 #define MIN_LEV_FIELDY (SCR_FIELDY - 2)
66 #define STD_LEV_FIELDX 64
67 #define STD_LEV_FIELDY 32
68 #define MAX_LEV_FIELDX 128
69 #define MAX_LEV_FIELDY 128
74 #define MIN(a,b) ((a) < (b) ? (a) : (b))
77 #define MAX(a,b) ((a) > (b) ? (a) : (b))
80 #define ABS(a) ((a) < 0 ? -(a) : (a))
83 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
85 #define SCREENX(a) ((a) - scroll_x)
86 #define SCREENY(a) ((a) - scroll_y)
87 #define LEVELX(a) ((a) + scroll_x)
88 #define LEVELY(a) ((a) + scroll_y)
89 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
90 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
91 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
93 #define EP_BIT_AMOEBALIVE (1<<0)
94 #define EP_BIT_AMOEBOID (1<<1)
95 #define EP_BIT_SCHLUESSEL (1<<2)
96 #define EP_BIT_PFORTE (1<<3)
97 #define EP_BIT_SOLID (1<<4)
98 #define EP_BIT_MASSIV (1<<5)
99 #define EP_BIT_SLIPPERY (1<<6)
100 #define EP_BIT_ENEMY (1<<7)
101 #define EP_BIT_MAUER (1<<8)
102 #define EP_BIT_CAN_FALL (1<<9)
103 #define EP_BIT_CAN_SMASH (1<<10)
104 #define EP_BIT_CAN_CHANGE (1<<11)
105 #define EP_BIT_CAN_MOVE (1<<12)
106 #define EP_BIT_COULD_MOVE (1<<13)
107 #define EP_BIT_DONT_TOUCH (1<<14)
108 #define EP_BIT_DONT_GO_TO (1<<15)
109 #define EP_BIT_MAMPF2 (1<<16)
110 #define EP_BIT_CHAR (1<<17)
111 #define EP_BIT_BD_ELEMENT (1<<18)
112 #define EP_BIT_SB_ELEMENT (1<<19)
113 #define EP_BIT_GEM (1<<20)
114 #define EP_BIT_INACTIVE (1<<21)
115 #define EP_BIT_EXPLOSIVE (1<<22)
116 #define EP_BIT_MAMPF3 (1<<23)
117 #define EP_BIT_PUSHABLE (1<<24)
118 #define EP_BIT_PLAYER (1<<25)
120 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
121 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
122 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
123 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
124 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
125 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
126 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
127 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
128 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
129 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
130 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
131 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
132 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
133 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
134 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
135 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
136 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
137 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
138 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
139 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
140 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
141 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
142 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
143 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
144 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
145 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
147 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
149 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
150 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
152 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
153 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
155 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
156 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
157 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
158 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
159 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
161 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
163 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
164 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
165 #define TIMESIZE (TimeLeft * 100 / level.time)
166 #define TAPE_IS_EMPTY(x) ((x).length == 0)
167 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
169 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
171 /* Pixmaps with Xpm or X11 Bitmap files */
176 #define PIX_BIGFONT 4
177 #define PIX_SMALLFONT 5
178 /* Pixmaps without them */
179 #define PIX_DB_BACK 6
180 #define PIX_DB_DOOR 7
181 #define PIX_DB_FIELD 8
183 #define NUM_PICTURES 6
184 #define NUM_PIXMAPS 9
186 /* boundaries of arrays etc. */
187 #define MAX_NAMELEN (10+1)
189 #define MAX_LEVNAMLEN 32
190 #define MAX_LEVSCORE_ENTRIES 16
191 #define NUM_FREE_LVHD_BYTES 18
192 #define MAX_TAPELEN 10000
194 #define MAX_LEVDIR_FILENAME (64+1)
195 #define MAX_LEVDIR_NAME (16+1)
196 #define MAX_LEVDIR_ENTRIES 15
197 #define MAX_SCORE_ENTRIES 15
199 #define MAX_OPTION_LEN 256
200 #define MAX_FILENAME_LEN 256
201 #define MAX_NUM_AMOEBA 100
202 #define MAX_ELEMENTS 512
206 char Name[MAX_NAMELEN];
212 BOOL present; /* player present in level playfield */
213 BOOL connected; /* player connected locally or via network */
214 BOOL local; /* player connected locally */
215 BOOL active; /* player (present && connected) */
217 int index_nr, client_nr, element_nr;
219 char login_name[MAX_NAMELEN];
220 char alias_name[MAX_NAMELEN];
226 int jx,jy, last_jx,last_jy;
227 int MovDir, MovPos, GfxPos;
231 BOOL gone, LevelSolved, GameOver;
238 int push_delay_value;
240 int frame_reset_delay;
242 long actual_frame_counter;
245 int gems_still_needed;
246 int sokobanfields_still_needed;
247 int lights_still_needed;
248 int friends_still_needed;
251 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
260 char name[MAX_LEVNAMLEN];
261 int score[MAX_LEVSCORE_ENTRIES];
262 int mampfer_inhalt[4][3][3];
271 char filename[MAX_LEVDIR_FILENAME];
272 char name[MAX_LEVDIR_NAME];
280 unsigned long random_seed;
282 unsigned long counter;
283 unsigned long length;
284 unsigned long length_seconds;
285 unsigned int delay_played;
286 BOOL pause_before_death;
287 BOOL recording, playing, pausing;
292 byte action[MAX_PLAYERS];
299 int xleft, xright, xmiddle;
300 int yupper, ylower, ymiddle;
303 extern Display *display;
304 extern Visual *visual;
306 extern Window window;
307 extern GC gc, clip_gc[], tile_clip_gc;
309 extern Pixmap clipmask[], tile_clipmask[];
311 #ifdef XPM_INCLUDE_FILE
312 extern XpmAttributes xpm_att[];
315 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
316 extern Colormap cmap;
318 extern int sound_pipe[2];
319 extern int sound_device;
320 extern char *sound_device_name;
321 extern int joystick_device;
322 extern char *joystick_device_name[2];
323 extern char *level_directory;
324 extern int width, height;
326 extern char *program_name;
327 extern char *display_name;
328 extern char *server_host;
329 extern int server_port;
330 extern int serveronly;
334 extern int game_status;
335 extern int game_emulation;
336 extern int network_playing;
337 extern int button_status, motion_status;
338 extern int key_joystick_mapping;
339 extern int global_joystick_status, joystick_status;
340 extern int sound_status, sound_on;
341 extern int sound_loops_allowed, sound_loops_on;
342 extern int sound_music_on;
343 extern int sound_simple_on;
345 extern int direct_draw_on;
346 extern int scroll_delay_on;
347 extern int soft_scrolling_on;
348 extern int fading_on;
349 extern int autorecord_on;
350 extern int joystick_nr;
351 extern int quick_doors;
353 extern BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
354 extern int redraw_x1, redraw_y1;
355 extern int redraw_mask;
356 extern int redraw_tiles;
358 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
359 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
360 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
361 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
362 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
363 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
364 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
365 extern int StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
366 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
367 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
368 extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
369 extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
370 extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
371 extern long Elementeigenschaften[MAX_ELEMENTS];
373 extern int level_nr, leveldir_nr, num_leveldirs;
374 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
376 extern int FX,FY, ScrollStepSize;
377 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
378 extern int GameFrameDelay, MoveSpeed;
379 extern int BX1,BY1, BX2,BY2;
380 extern int ZX,ZY, ExitX,ExitY;
381 extern int AllPlayersGone;
382 extern int FrameCounter, TimeFrames, TimeLeft;
383 extern int MampferNr, SiebAktiv;
385 extern byte network_player_action[];
386 extern BOOL network_player_action_received;
387 extern int TestPlayer;
389 extern struct LevelDirInfo leveldir[];
390 extern struct LevelInfo level;
391 extern struct PlayerInfo stored_player[];
392 extern struct PlayerInfo *local_player;
393 extern struct HiScore highscore[];
394 extern struct RecordingInfo tape;
395 extern struct SoundInfo Sound[];
396 extern struct JoystickInfo joystick[];
398 extern char *sound_name[];
399 extern int background_loop[];
400 extern int num_bg_loops;
403 /* often used screen positions */
406 #define REAL_SX (SX-2)
407 #define REAL_SY (SY-2)
414 #define MINI_TILEX (TILEX/2)
415 #define MINI_TILEY (TILEY/2)
416 #define MICRO_TILEX (TILEX/8)
417 #define MICRO_TILEY (TILEY/8)
418 #define MIDPOSX (SCR_FIELDX/2)
419 #define MIDPOSY (SCR_FIELDY/2)
420 #define SXSIZE (SCR_FIELDX*TILEX)
421 #define SYSIZE (SCR_FIELDY*TILEY)
422 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
423 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
426 #define VXSIZE DXSIZE
428 #define FULL_SXSIZE (2+SXSIZE+2)
429 #define FULL_SYSIZE (2+SYSIZE+2)
430 #define MICROLEV_XPOS (SX+4*32+16)
431 #define MICROLEV_YPOS (SX+12*32)
432 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
433 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
434 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
435 #define FONT1_XSIZE 32
436 #define FONT1_YSIZE 32
437 #define FONT2_XSIZE 14
438 #define FONT2_YSIZE 14
439 #define FONT3_XSIZE 11
440 #define FONT3_YSIZE 14
441 #define FONT4_XSIZE 16
442 #define FONT4_YSIZE 16
444 #define GFX_STARTX SX
445 #define GFX_STARTY SY
446 #define MINI_GFX_STARTX SX
447 #define MINI_GFX_STARTY 424
448 #define MICRO_GFX_STARTX SX
449 #define MICRO_GFX_STARTY 536
450 #define GFX_PER_LINE 16
451 #define MINI_GFX_PER_LINE 32
452 #define MICRO_GFX_PER_LINE 128
453 #define HEROES_PER_LINE 16
454 #define FONT_CHARS_PER_LINE 16
455 #define FONT_LINES_PER_FONT 4
458 ** 0 - 255: real elements, stored in level file
459 ** 256 - 511: flag elements, only used at runtime
461 /* "real" level elements */
462 #define EL_LEERRAUM 0
463 #define EL_ERDREICH 1
464 #define EL_MAUERWERK 2
465 #define EL_FELSBODEN 3
466 #define EL_FELSBROCKEN 4
467 #define EL_SCHLUESSEL 5
468 #define EL_EDELSTEIN 6
469 #define EL_AUSGANG_ZU 7
470 #define EL_SPIELFIGUR 8
472 #define EL_FLIEGER 10
473 #define EL_MAMPFER 11
476 #define EL_DIAMANT 14
477 #define EL_AMOEBE_TOT 15
478 #define EL_MORAST_LEER 16
479 #define EL_MORAST_VOLL 17
480 #define EL_TROPFEN 18
482 #define EL_SIEB_LEER 20
483 #define EL_SIEB_VOLL 21
484 #define EL_SALZSAEURE 22
485 #define EL_AMOEBE_NASS 23
486 #define EL_AMOEBE_NORM 24
487 #define EL_KOKOSNUSS 25
489 #define EL_LIFE_ASYNC 27
490 #define EL_DYNAMIT 28
491 #define EL_BADEWANNE 29
492 #define EL_ABLENK_AUS 30
493 #define EL_ABLENK_EIN 31
494 #define EL_SCHLUESSEL1 32
495 #define EL_SCHLUESSEL2 33
496 #define EL_SCHLUESSEL3 34
497 #define EL_SCHLUESSEL4 35
498 #define EL_PFORTE1 36
499 #define EL_PFORTE2 37
500 #define EL_PFORTE3 38
501 #define EL_PFORTE4 39
502 #define EL_PFORTE1X 40
503 #define EL_PFORTE2X 41
504 #define EL_PFORTE3X 42
505 #define EL_PFORTE4X 43
506 #define EL_DYNAMIT_AUS 44
508 #define EL_UNSICHTBAR 46
509 #define EL_BIRNE_AUS 47
510 #define EL_BIRNE_EIN 48
511 #define EL_ERZ_EDEL 49
512 #define EL_ERZ_DIAM 50
513 #define EL_AMOEBE_VOLL 51
514 #define EL_AMOEBE_BD 52
515 #define EL_ZEIT_VOLL 53
516 #define EL_ZEIT_LEER 54
517 #define EL_MAUER_LEBT 55
518 #define EL_EDELSTEIN_BD 56
519 #define EL_EDELSTEIN_GELB 57
520 #define EL_ERZ_EDEL_BD 58
521 #define EL_ERZ_EDEL_GELB 59
522 #define EL_MAMPFER2 60
523 #define EL_SIEB2_LEER 61
524 #define EL_SIEB2_VOLL 62
525 #define EL_DYNABOMB 63
526 #define EL_DYNABOMB_NR 64
527 #define EL_DYNABOMB_SZ 65
528 #define EL_DYNABOMB_XL 66
529 #define EL_SOKOBAN_OBJEKT 67
530 #define EL_SOKOBAN_FELD_LEER 68
531 #define EL_SOKOBAN_FELD_VOLL 69
532 #define EL_BUTTERFLY_R 70
533 #define EL_BUTTERFLY_O 71
534 #define EL_BUTTERFLY_L 72
535 #define EL_BUTTERFLY_U 73
536 #define EL_FIREFLY_R 74
537 #define EL_FIREFLY_O 75
538 #define EL_FIREFLY_L 76
539 #define EL_FIREFLY_U 77
540 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
541 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
542 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
543 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
544 #define EL_FIREFLY_1 EL_FIREFLY_L
545 #define EL_FIREFLY_2 EL_FIREFLY_U
546 #define EL_FIREFLY_3 EL_FIREFLY_R
547 #define EL_FIREFLY_4 EL_FIREFLY_O
548 #define EL_BUTTERFLY 78
549 #define EL_FIREFLY 79
550 #define EL_SPIELER1 80
551 #define EL_SPIELER2 81
552 #define EL_SPIELER3 82
553 #define EL_SPIELER4 83
554 #define EL_KAEFER_R 84
555 #define EL_KAEFER_O 85
556 #define EL_KAEFER_L 86
557 #define EL_KAEFER_U 87
558 #define EL_FLIEGER_R 88
559 #define EL_FLIEGER_O 89
560 #define EL_FLIEGER_L 90
561 #define EL_FLIEGER_U 91
562 #define EL_PACMAN_R 92
563 #define EL_PACMAN_O 93
564 #define EL_PACMAN_L 94
565 #define EL_PACMAN_U 95
566 #define EL_EDELSTEIN_ROT 96
567 #define EL_EDELSTEIN_LILA 97
568 #define EL_ERZ_EDEL_ROT 98
569 #define EL_ERZ_EDEL_LILA 99
570 #define EL_BADEWANNE1 100
571 #define EL_BADEWANNE2 101
572 #define EL_BADEWANNE3 102
573 #define EL_BADEWANNE4 103
574 #define EL_BADEWANNE5 104
575 #define EL_SIEB_TOT 105
576 #define EL_AUSGANG_ACT 106
577 #define EL_AUSGANG_AUF 107
578 #define EL_SIEB2_TOT 108
579 #define EL_AMOEBA2DIAM 109
580 #define EL_MAULWURF 110
581 #define EL_PINGUIN 111
583 #define EL_PFEIL_L 113
584 #define EL_PFEIL_R 114
585 #define EL_PFEIL_O 115
586 #define EL_PFEIL_U 116
587 #define EL_SCHWEIN 117
588 #define EL_DRACHE 118
590 #define EL_UNUSED_119 119
592 #define EL_CHAR_START 120
593 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
594 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
595 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
596 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
597 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
598 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
599 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
600 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
601 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
602 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
603 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
604 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
605 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
606 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
607 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
608 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
609 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
610 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
611 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
612 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
613 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
614 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
615 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
616 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
617 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
618 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
619 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
620 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
621 #define EL_CHAR_END (EL_CHAR_START+79)
623 #define EL_MAUER_X 200
624 #define EL_MAUER_Y 201
625 #define EL_MAUER_XY 202
627 #define EL_UNUSED_200 203
629 #define EL_UNUSED_255 255
631 /* "unreal" runtime elements */
632 #define EL_BLOCKED 300
633 #define EL_EXPLODING 301
634 #define EL_CRACKINGNUT 302
635 #define EL_BLURB_LEFT 303
636 #define EL_BLURB_RIGHT 304
637 #define EL_AMOEBING 305
638 #define EL_MAUERND 306
639 #define EL_BURNING 307
640 #define EL_PLAYER_IS_LEAVING 308
643 ** 0 - 255: graphics from "RocksScreen"
644 ** 256 - 511: graphics from "RocksFont"
645 ** 512 - 767: graphics from "RocksHeroes"
648 #define GFX_START_ROCKSSCREEN 0
649 #define GFX_END_ROCKSSCREEN 255
650 #define GFX_START_ROCKSFONT 256
651 #define GFX_END_ROCKSFONT 511
652 #define GFX_START_ROCKSHEROES 512
653 #define GFX_END_ROCKSHEROES 767
655 #define NUM_TILES 768
657 /* graphics from "RocksScreen" */
659 #define GFX_LEERRAUM (-1)
660 #define GFX_ERDREICH 0
661 #define GFX_ERDENRAND 1
662 #define GFX_MORAST_LEER 2
663 #define GFX_MORAST_VOLL 3
665 #define GFX_MAUERWERK 5
666 #define GFX_FELSBODEN 6
667 #define GFX_EDELSTEIN 8
668 #define GFX_DIAMANT 10
669 #define GFX_FELSBROCKEN 12
671 #define GFX_BADEWANNE1 16
672 #define GFX_SALZSAEURE 17
673 #define GFX_BADEWANNE2 18
674 #define GFX_UNSICHTBAR 19
675 #define GFX_SCHLUESSEL1 20
676 #define GFX_SCHLUESSEL2 21
677 #define GFX_SCHLUESSEL3 22
678 #define GFX_SCHLUESSEL4 23
680 #define GFX_LIFE_ASYNC 25
681 #define GFX_BADEWANNE 26
683 #define GFX_KOKOSNUSS 28
684 #define GFX_CRACKINGNUT 29
686 #define GFX_BADEWANNE3 32
687 #define GFX_BADEWANNE4 33
688 #define GFX_BADEWANNE5 34
689 #define GFX_SMILEY 35
690 #define GFX_PFORTE1 36
691 #define GFX_PFORTE2 37
692 #define GFX_PFORTE3 38
693 #define GFX_PFORTE4 39
694 #define GFX_PFORTE1X 40
695 #define GFX_PFORTE2X 41
696 #define GFX_PFORTE3X 42
697 #define GFX_PFORTE4X 43
699 #define GFX_DYNAMIT_AUS 48
700 #define GFX_DYNAMIT 49
701 #define GFX_FLIEGER 56
702 #define GFX_FLIEGER_R 56
703 #define GFX_FLIEGER_O 57
704 #define GFX_FLIEGER_L 58
705 #define GFX_FLIEGER_U 59
707 #define GFX_EXPLOSION 64
708 #define GFX_KAEFER 72
709 #define GFX_KAEFER_R 72
710 #define GFX_KAEFER_O 73
711 #define GFX_KAEFER_L 74
712 #define GFX_KAEFER_U 75
714 #define GFX_MAMPFER 80
716 #define GFX_PACMAN 88
717 #define GFX_PACMAN_R 88
718 #define GFX_PACMAN_O 89
719 #define GFX_PACMAN_L 90
720 #define GFX_PACMAN_U 91
722 #define GFX_ABLENK 96
723 #define GFX_ABLENK_EIN GFX_ABLENK
724 #define GFX_ABLENK_AUS GFX_ABLENK
725 #define GFX_AMOEBE_NASS 100
726 #define GFX_TROPFEN 101
727 #define GFX_AMOEBING GFX_TROPFEN
728 #define GFX_AMOEBE_LEBT 104
729 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
730 #define GFX_AMOEBE_TOT 108
731 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
733 #define GFX_BIRNE_AUS 112
734 #define GFX_BIRNE_EIN 113
735 #define GFX_ZEIT_VOLL 114
736 #define GFX_ZEIT_LEER 115
737 #define GFX_SPIELER1 116
738 #define GFX_SPIELER2 117
739 #define GFX_SPIELER3 118
740 #define GFX_SPIELER4 119
741 #define GFX_AMOEBE_VOLL 120
742 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
743 #define GFX_SOKOBAN_OBJEKT 121
744 #define GFX_SOKOBAN_FELD_LEER 122
745 #define GFX_SOKOBAN_FELD_VOLL 123
746 #define GFX_GEBLUBBER 124
748 #define GFX_SIEB_LEER 128
749 #define GFX_SIEB_VOLL GFX_SIEB_LEER
750 #define GFX_SIEB_TOT GFX_SIEB_LEER
751 #define GFX_ERZ_EDEL 132
752 #define GFX_ERZ_DIAM 133
753 #define GFX_ERZ_EDEL_ROT 134
754 #define GFX_ERZ_EDEL_LILA 135
755 #define GFX_ERZ_EDEL_GELB 136
756 #define GFX_ERZ_EDEL_BD 137
757 #define GFX_EDELSTEIN_GELB 138
758 #define GFX_KUGEL_ROT 140
759 #define GFX_KUGEL_BLAU 141
760 #define GFX_KUGEL_GELB 142
761 #define GFX_KUGEL_GRAU 143
763 #define GFX_PINGUIN 144
764 #define GFX_MAULWURF 145
765 #define GFX_SCHWEIN 146
766 #define GFX_DRACHE 147
767 #define GFX_MAUER_XY 148
768 #define GFX_MAUER_X 149
769 #define GFX_MAUER_Y 150
770 #define GFX_EDELSTEIN_ROT 152
771 #define GFX_EDELSTEIN_LILA 154
772 #define GFX_DYNABOMB_XL 156
773 #define GFX_SONDE 159
775 #define GFX_EDELSTEIN_BD 163
776 #define GFX_MAUER_RIGHT 165
777 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
778 #define GFX_MAUER_R 167
779 #define GFX_MAUER_LEFT 168
780 #define GFX_MAUER_L1 GFX_MAUER_LEFT
781 #define GFX_MAUER_L 170
782 #define GFX_MAUER_LEBT 171
783 #define GFX_SIEB2_LEER 172
784 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
785 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
787 #define GFX_AUSGANG_ZU 176
788 #define GFX_AUSGANG_ACT 177
789 #define GFX_AUSGANG_AUF 180
790 #define GFX_MAMPFER2 184
791 #define GFX_DYNABOMB 188
792 #define GFX_DYNABOMB_NR 188
793 #define GFX_DYNABOMB_SZ 191
795 #define GFX_PFEIL_L 192
796 #define GFX_PFEIL_R 193
797 #define GFX_PFEIL_O 194
798 #define GFX_PFEIL_U 195
799 #define GFX_BUTTERFLY 196
800 #define GFX_FIREFLY 198
801 #define GFX_BUTTERFLY_R 200
802 #define GFX_BUTTERFLY_O 201
803 #define GFX_BUTTERFLY_L 202
804 #define GFX_BUTTERFLY_U 203
805 #define GFX_FIREFLY_R 204
806 #define GFX_FIREFLY_O 205
807 #define GFX_FIREFLY_L 206
808 #define GFX_FIREFLY_U 207
810 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
811 #define GFX_SPIELFIGUR GFX_SPIELER1
814 /* graphics from "RocksHeroes" */
816 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
817 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
818 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
819 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
820 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
821 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
822 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
823 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
824 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
825 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
826 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
827 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
828 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
829 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
830 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
831 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
832 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
833 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
834 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
835 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
836 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
837 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
838 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
839 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
840 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
841 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
843 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
844 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
845 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
846 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
847 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
848 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
849 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
850 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
851 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
852 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
853 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
854 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
855 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
856 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
857 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
858 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
859 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
860 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
861 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
862 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
863 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
864 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
865 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
866 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
867 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
869 /* graphics from "RocksFont" */
870 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
871 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
872 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
873 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
874 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
875 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
876 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
877 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
878 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
879 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
880 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
881 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
882 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
883 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
884 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
885 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
886 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
887 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
888 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
889 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
890 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
891 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
892 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
893 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
894 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
895 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
896 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
897 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
898 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
899 #define GFX_CHAR_END (GFX_CHAR_START+79)
901 /* score for elements */
902 #define SC_EDELSTEIN 0
909 #define SC_KOKOSNUSS 7
911 #define SC_SCHLUESSEL 9
912 #define SC_ZEITBONUS 10
914 /* the names of the sounds */
915 #define SND_ALCHEMY 0
917 #define SND_ANTIGRAV 2
923 #define SND_CZARDASZ 8
927 #define SND_HALLOFFAME 12
930 #define SND_KABUMM 15
932 #define SND_KLAPPER 17
935 #define SND_KLUMPF 20
939 #define SND_LACHEN 24
942 #define SND_NETWORK 27
944 #define SND_OEFFNEN 29
950 #define SND_RHYTHMLOOP 35
951 #define SND_ROAAAR 36
954 #define SND_SCHLOPP 39
955 #define SND_SCHLURF 40
956 #define SND_SCHRFF 41
957 #define SND_SCHWIRR 42
960 #define SND_SPROING 45
961 #define SND_TWILIGHT 46
963 #define SND_VOYAGER 48
964 #define SND_WARNTON 49
965 #define SND_WHOOSH 50
968 #define NUM_SOUNDS 52
970 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
971 (s)==SND_NJAM || (s)==SND_MIEP)
972 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
973 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
974 (s)==SND_TYGER || (s)==SND_VOYAGER || \
978 /* directions for moving */
979 #define MV_NO_MOVING 0
980 #define MV_LEFT (1<<0)
981 #define MV_RIGHT (1<<1)
983 #define MV_DOWN (1<<3)
993 #define FC_SPECIAL1 4
994 #define FC_SPECIAL2 5
996 /* values for game_status */
1000 #define HELPSCREEN 3
1001 #define CHOOSELEVEL 4
1003 #define HALLOFFAME 6
1007 /* values for game_emulation */
1009 #define EMU_BOULDERDASH 1
1010 #define EMU_SOKOBAN 2
1014 #define GAME_DIR "."
1018 #define GFX_PATH GAME_DIR "/graphics"
1021 #define SND_PATH GAME_DIR "/sounds"
1024 #define LEVEL_PATH GAME_DIR "/levels"
1027 #define SCORE_PATH LEVEL_PATH
1030 #define NAMES_PATH LEVEL_PATH
1033 #define CONFIG_PATH GAME_DIR
1036 #define JOYDAT_PATH GAME_DIR
1040 #define SCORE_FILENAME "ROCKS.score"
1041 #define NAMES_FILENAME "ROCKS.names"
1042 #define LEVDIR_FILENAME "ROCKS.levelinfo"
1043 #define JOYDAT_FILENAME "ROCKS.joystick"
1045 #define SCORE_FILENAME "ROCKS.sco"
1046 #define NAMES_FILENAME "ROCKS.nam"
1047 #define LEVDIR_FILENAME "ROCKS.lev"
1048 #define JOYDAT_FILENAME "ROCKS.joy"
1051 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
1053 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
1054 #define SCORE_PERMS LEVEL_PERMS
1055 #define NAMES_PERMS LEVEL_PERMS
1056 #define LEVDIR_PERMS LEVEL_PERMS
1057 #define LEVREC_PERMS LEVEL_PERMS
1058 #define JOYDAT_PERMS LEVEL_PERMS
1061 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
1062 #define LEVELREC_COOKIE_10 "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
1064 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
1065 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
1066 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
1067 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
1068 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2"
1069 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
1070 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
1071 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
1072 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
1073 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
1074 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
1075 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
1077 #define VERSION_STRING "1.2"
1078 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1079 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1080 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1082 /* Leerer Login- und Alias-Name */
1083 #define EMPTY_LOGIN "NO_LOGIN"
1084 #define EMPTY_ALIAS "NO_NAME"
1086 /* values for button_status */
1087 #define MB_NOT_PRESSED FALSE
1088 #define MB_RELEASED FALSE
1089 #define MB_PRESSED TRUE
1090 #define MB_MENU_CHOICE FALSE
1091 #define MB_MENU_MARK TRUE
1092 #define MB_MENU_INITIALIZE (-1)
1102 /* values for key_status */
1103 #define KEY_NOT_PRESSED FALSE
1104 #define KEY_RELEASED FALSE
1105 #define KEY_PRESSED TRUE
1107 /* values for redraw_mask */
1108 #define REDRAW_ALL (1L<<0)
1109 #define REDRAW_FIELD (1L<<1)
1110 #define REDRAW_TILES (1L<<2)
1111 #define REDRAW_DOOR_1 (1L<<3)
1112 #define REDRAW_VIDEO_1 (1L<<4)
1113 #define REDRAW_VIDEO_2 (1L<<5)
1114 #define REDRAW_VIDEO_3 (1L<<6)
1115 #define REDRAW_MICROLEV (1L<<7)
1116 #define REDRAW_FROM_BACKBUFFER (1L<<8)
1117 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1118 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1119 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1120 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1122 /* positions in the game control window */
1125 #define XX_EMERALDS 29
1126 #define YY_EMERALDS 54
1127 #define XX_DYNAMITE 29
1128 #define YY_DYNAMITE 89
1132 #define YY_SCORE 159
1136 #define DX_LEVEL (DX+XX_LEVEL)
1137 #define DY_LEVEL (DY+YY_LEVEL)
1138 #define DX_EMERALDS (DX+XX_EMERALDS)
1139 #define DY_EMERALDS (DY+YY_EMERALDS)
1140 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1141 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1142 #define DX_KEYS (DX+XX_KEYS)
1143 #define DY_KEYS (DY+YY_KEYS)
1144 #define DX_SCORE (DX+XX_SCORE)
1145 #define DY_SCORE (DY+YY_SCORE)
1146 #define DX_TIME (DX+XX_TIME)
1147 #define DY_TIME (DY+YY_TIME)
1149 /* Felder in PIX_DOOR */
1150 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1151 PAGEX1: 1. Zwischenspeicher für DOOR_1
1152 PAGEX2: 2. Zwischenspeicher für DOOR_1
1153 PAGEX3: Pufferspeicher für Animationen
1156 #define DOOR_GFX_PAGESIZE DXSIZE
1157 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1158 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1159 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1160 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1161 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1162 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1163 #define DOOR_GFX_PAGEY1 0
1164 #define DOOR_GFX_PAGEY2 DYSIZE
1166 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1167 #define ANIM_NORMAL 0
1168 #define ANIM_OSCILLATE 1
1169 #define ANIM_REVERSE 2