rnd-20030901-B-src
[rocksndiamonds.git] / src / libgame / toons.c
1 /***********************************************************
2 * Artsoft Retro-Game Library                               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * toons.c                                                  *
12 ***********************************************************/
13
14 #include "toons.h"
15 #include "misc.h"
16
17
18 /* values for toon animation */
19 #define ANIM_START      0
20 #define ANIM_CONTINUE   1
21 #define ANIM_STOP       2
22
23
24 static struct ToonScreenInfo screen_info;
25
26
27 /* ========================================================================= */
28 /* generic animation frame calculation                                       */
29 /* ========================================================================= */
30
31 int getAnimationFrame(int num_frames, int delay, int mode, int start_frame,
32                       int sync_frame)
33 {
34   int frame = 0;
35
36   sync_frame += start_frame * delay;
37
38   if (mode & ANIM_LOOP)                 /* looping animation */
39   {
40     frame = (sync_frame % (delay * num_frames)) / delay;
41   }
42   else if (mode & ANIM_LINEAR)          /* linear (non-looping) animation */
43   {
44     frame = sync_frame / delay;
45
46     if (frame > num_frames - 1)
47       frame = num_frames - 1;
48   }
49   else if (mode & ANIM_PINGPONG)        /* oscillate (border frames once) */
50   {
51     int max_anim_frames = 2 * num_frames - 2;
52
53     frame = (sync_frame % (delay * max_anim_frames)) / delay;
54     frame = (frame < num_frames ? frame : max_anim_frames - frame);
55   }
56   else if (mode & ANIM_PINGPONG2)       /* oscillate (border frames twice) */
57   {
58     int max_anim_frames = 2 * num_frames;
59
60     frame = (sync_frame % (delay * max_anim_frames)) / delay;
61     frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
62   }
63   else if (mode & ANIM_RANDOM)          /* play frames in random order */
64   {
65     /* note: expect different frames for the same delay cycle! */
66
67     if (gfx.anim_random_frame < 0)
68       frame = SimpleRND(num_frames);
69     else
70       frame = gfx.anim_random_frame % num_frames;
71   }
72
73   if (mode & ANIM_REVERSE)              /* use reverse animation direction */
74     frame = num_frames - frame - 1;
75
76   return frame;
77 }
78
79
80 /* ========================================================================= */
81 /* toon animation functions                                                  */
82 /* ========================================================================= */
83
84 static int get_toon_direction(char *direction_string_raw)
85 {
86   char *direction_string = getStringToLower(direction_string_raw);
87   int direction = (strcmp(direction_string, "left")  == 0 ? MV_LEFT :
88                    strcmp(direction_string, "right") == 0 ? MV_RIGHT :
89                    strcmp(direction_string, "up")    == 0 ? MV_UP :
90                    strcmp(direction_string, "down")  == 0 ? MV_DOWN :
91                    MV_NO_MOVING);
92
93   free(direction_string);
94
95   return direction;
96 }
97
98 void InitToonScreen(Bitmap *save_buffer,
99                     void (*update_function)(void),
100                     void (*prepare_backbuffer_function)(void),
101                     boolean (*redraw_needed_function)(void),
102                     struct ToonInfo *toons, int num_toons,
103                     int startx, int starty,
104                     int width, int height,
105                     int frame_delay_value)
106 {
107   screen_info.save_buffer = save_buffer;
108   screen_info.update_function = update_function;
109   screen_info.prepare_backbuffer_function = prepare_backbuffer_function;
110   screen_info.redraw_needed_function = redraw_needed_function;
111   screen_info.toons = toons;
112   screen_info.num_toons = num_toons;
113   screen_info.startx = startx;
114   screen_info.starty = starty;
115   screen_info.width = width;
116   screen_info.height = height;
117   screen_info.frame_delay_value = frame_delay_value;
118 }
119
120 void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc,
121               int src_x, int src_y, int width, int height,
122               int dest_x, int dest_y, int pad_x, int pad_y)
123 {
124   int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1;
125
126 #if 1
127   /* special method to avoid flickering interference with BackToFront() */
128   BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y,
129              width+2*pad_x, height+2*pad_y, buf_x, buf_y);
130   SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y);
131   BlitBitmapMasked(toon_bitmap, backbuffer,
132                    src_x, src_y, width, height, dest_x, dest_y);
133   BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y,
134              width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
135
136   screen_info.update_function();
137
138   BlitBitmap(screen_info.save_buffer, backbuffer, buf_x, buf_y,
139             width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
140 #else
141   /* normal method, causing flickering interference with BackToFront() */
142   BlitBitmap(backbuffer, screen_info.save_buffer, dest_x-pad_x, dest_y-pad_y,
143              width+2*pad_x, height+2*pad_y, buf_x, buf_y);
144   SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y);
145   BlitBitmapMasked(toon_bitmap, screen_info.save_buffer,
146                    src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y);
147   BlitBitmap(screen_info.save_buffer, window, buf_x, buf_y,
148              width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y);
149 #endif
150
151   FlushDisplay();
152 }
153
154 boolean AnimateToon(int toon_nr, boolean restart)
155 {
156   static unsigned long animation_frame_counter = 0;
157   static int pos_x = 0, pos_y = 0;
158   static int delta_x = 0, delta_y = 0;
159   static int frame = 0;
160   static boolean horiz_move, vert_move;
161   static unsigned long anim_delay = 0;
162   static unsigned long anim_delay_value = 0;
163   static int width,height;
164   static int pad_x,pad_y;
165   static int cut_x,cut_y;
166   static int src_x, src_y;
167   static int dest_x, dest_y;
168   struct ToonInfo *anim = &screen_info.toons[toon_nr];
169   Bitmap *anim_bitmap = screen_info.toons[toon_nr].bitmap;
170   GC anim_clip_gc = anim_bitmap->stored_clip_gc;
171   int direction = get_toon_direction(anim->direction);
172
173   if (restart)
174   {
175     horiz_move = (direction & (MV_LEFT | MV_RIGHT));
176     vert_move = (direction & (MV_UP | MV_DOWN));
177     anim_delay_value = anim->step_delay * screen_info.frame_delay_value;
178
179     frame = getAnimationFrame(anim->anim_frames, anim->anim_delay,
180                               anim->anim_mode, anim->anim_start_frame,
181                               animation_frame_counter++);
182
183     if (horiz_move)
184     {
185       int pos_bottom = screen_info.height - anim->height;
186
187       if (strcmp(anim->position, "top") == 0)
188         pos_y = 0;
189       else if (strcmp(anim->position, "bottom") == 0)
190         pos_y = pos_bottom;
191       else if (strcmp(anim->position, "upper")  == 0)
192         pos_y = SimpleRND(pos_bottom / 2);
193       else if (strcmp(anim->position, "lower")  == 0)
194         pos_y = pos_bottom / 2 + SimpleRND(pos_bottom / 2);
195       else
196         pos_y = SimpleRND(pos_bottom);
197
198       if (direction == MV_RIGHT)
199       {
200         delta_x = anim->step_offset;
201         pos_x = -anim->width + delta_x;
202       }
203       else
204       {
205         delta_x = -anim->step_offset;
206         pos_x = screen_info.width + delta_x;
207       }
208
209       delta_y = 0;
210     }
211     else
212     {
213       int pos_right = screen_info.width - anim->width;
214
215       if (strcmp(anim->position, "left") == 0)
216         pos_x = 0;
217       else if (strcmp(anim->position, "right")  == 0)
218         pos_x = pos_right;
219       else
220         pos_x = SimpleRND(pos_right);
221
222       if (direction == MV_DOWN)
223       {
224         delta_y = anim->step_offset;
225         pos_y = -anim->height + delta_y;
226       }
227       else
228       {
229         delta_y = -anim->step_offset;
230         pos_y = screen_info.width + delta_y;
231       }
232
233       delta_x = 0;
234     }
235   }
236
237   if (pos_x <= -anim->width        - anim->step_offset ||
238       pos_x >=  screen_info.width  + anim->step_offset ||
239       pos_y <= -anim->height       - anim->step_offset ||
240       pos_y >=  screen_info.height + anim->step_offset)
241     return TRUE;
242
243   if (!DelayReached(&anim_delay, anim_delay_value))
244   {
245     if (screen_info.redraw_needed_function() && !restart)
246       DrawAnim(anim_bitmap, anim_clip_gc,
247                src_x + cut_x, src_y + cut_y,
248                width, height,
249                screen_info.startx + dest_x,
250                screen_info.starty + dest_y,
251                pad_x, pad_y);
252
253     return FALSE;
254   }
255
256   if (pos_x < -anim->width)
257     pos_x = -anim->width;
258   else if (pos_x > screen_info.width)
259     pos_x = screen_info.width;
260   if (pos_y < -anim->height)
261     pos_y = -anim->height;
262   else if (pos_y > screen_info.height)
263     pos_y = screen_info.height;
264
265   pad_x = (horiz_move ? anim->step_offset : 0);
266   pad_y = (vert_move  ? anim->step_offset : 0);
267   src_x = anim->src_x + frame * anim->width;
268   src_y = anim->src_y;
269   dest_x = pos_x;
270   dest_y = pos_y;
271   cut_x = cut_y = 0;
272   width  = anim->width;
273   height = anim->height;
274
275   if (pos_x < 0)
276   {
277     dest_x = 0;
278     width += pos_x;
279     cut_x = -pos_x;
280   }
281   else if (pos_x > screen_info.width - anim->width)
282     width -= (pos_x - (screen_info.width - anim->width));
283
284   if (pos_y < 0)
285   {
286     dest_y = 0;
287     height += pos_y;
288     cut_y = -pos_y;
289   }
290   else if (pos_y > screen_info.height - anim->height)
291     height -= (pos_y - (screen_info.height - anim->height));
292
293   DrawAnim(anim_bitmap, anim_clip_gc,
294            src_x + cut_x, src_y + cut_y,
295            width, height,
296            screen_info.startx + dest_x,
297            screen_info.starty + dest_y,
298            pad_x, pad_y);
299
300   pos_x += delta_x;
301   pos_y += delta_y;
302
303   frame = getAnimationFrame(anim->anim_frames, anim->anim_delay,
304                             anim->anim_mode, anim->anim_start_frame,
305                             animation_frame_counter++);
306
307   return FALSE;
308 }
309
310 void HandleAnimation(int mode)
311 {
312   static unsigned long animstart_delay = -1;
313   static unsigned long animstart_delay_value = 0;
314   static boolean anim_running = FALSE;
315   static boolean anim_restart = TRUE;
316   static boolean reset_delay = TRUE;
317   static int toon_nr = 0;
318   int draw_mode;
319
320   if (!setup.toons)
321     return;
322
323   /* this may happen after reloading graphics and redefining "num_toons" */
324   if (toon_nr >= screen_info.num_toons)
325     anim_restart = TRUE;
326
327   switch(mode)
328   {
329     case ANIM_START:
330       screen_info.prepare_backbuffer_function();
331
332       anim_running = TRUE;
333       anim_restart = TRUE;
334       reset_delay = TRUE;
335
336       return;
337
338     case ANIM_CONTINUE:
339       if (!anim_running)
340         return;
341
342       break;
343
344     case ANIM_STOP:
345       redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
346
347       /* Redraw background even when in direct drawing mode */
348       draw_mode = setup.direct_draw;
349       setup.direct_draw = FALSE;
350       screen_info.update_function();
351       setup.direct_draw = draw_mode;
352
353       anim_running = FALSE;
354
355       return;
356
357     default:
358       break;
359   }
360
361   if (reset_delay)
362   {
363     animstart_delay = Counter();
364     animstart_delay_value = SimpleRND(3000);
365     reset_delay = FALSE;
366   }
367
368   if (anim_restart)
369   {
370     if (!DelayReached(&animstart_delay, animstart_delay_value))
371       return;
372
373     toon_nr = SimpleRND(screen_info.num_toons);
374   }
375
376   anim_restart = reset_delay = AnimateToon(toon_nr, anim_restart);
377 }
378
379 void InitAnimation()
380 {
381   HandleAnimation(ANIM_START);
382 }
383
384 void StopAnimation()
385 {
386   HandleAnimation(ANIM_STOP);
387 }
388
389 void DoAnimation()
390 {
391   HandleAnimation(ANIM_CONTINUE);
392 }