90fb933af54d225dfc670d131af85d5fe7595bf7
[rocksndiamonds.git] / src / libgame / setup.c
1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // setup.c
10 // ============================================================================
11
12 #include <sys/types.h>
13 #include <sys/stat.h>
14 #include <dirent.h>
15 #include <string.h>
16 #include <unistd.h>
17 #include <errno.h>
18
19 #include "platform.h"
20
21 #include "setup.h"
22 #include "joystick.h"
23 #include "text.h"
24 #include "misc.h"
25 #include "hash.h"
26 #include "zip/miniunz.h"
27
28
29 #define ENABLE_UNUSED_CODE      FALSE   // for currently unused functions
30 #define DEBUG_NO_CONFIG_FILE    FALSE   // for extra-verbose debug output
31
32 #define NUM_LEVELCLASS_DESC     8
33
34 static char *levelclass_desc[NUM_LEVELCLASS_DESC] =
35 {
36   "Tutorial Levels",
37   "Classic Originals",
38   "Contributions",
39   "Private Levels",
40   "Boulderdash",
41   "Emerald Mine",
42   "Supaplex",
43   "DX Boulderdash"
44 };
45
46 #define LEVELCOLOR(n)   (IS_LEVELCLASS_TUTORIAL(n) ?            FC_BLUE :    \
47                          IS_LEVELCLASS_CLASSICS(n) ?            FC_RED :     \
48                          IS_LEVELCLASS_BD(n) ?                  FC_GREEN :   \
49                          IS_LEVELCLASS_EM(n) ?                  FC_GREEN :   \
50                          IS_LEVELCLASS_SP(n) ?                  FC_GREEN :   \
51                          IS_LEVELCLASS_DX(n) ?                  FC_GREEN :   \
52                          IS_LEVELCLASS_SB(n) ?                  FC_GREEN :   \
53                          IS_LEVELCLASS_CONTRIB(n) ?             FC_GREEN :   \
54                          IS_LEVELCLASS_PRIVATE(n) ?             FC_RED :     \
55                          FC_BLUE)
56
57 #define LEVELSORTING(n) (IS_LEVELCLASS_TUTORIAL(n) ?            0 :     \
58                          IS_LEVELCLASS_CLASSICS(n) ?            1 :     \
59                          IS_LEVELCLASS_BD(n) ?                  2 :     \
60                          IS_LEVELCLASS_EM(n) ?                  3 :     \
61                          IS_LEVELCLASS_SP(n) ?                  4 :     \
62                          IS_LEVELCLASS_DX(n) ?                  5 :     \
63                          IS_LEVELCLASS_SB(n) ?                  6 :     \
64                          IS_LEVELCLASS_CONTRIB(n) ?             7 :     \
65                          IS_LEVELCLASS_PRIVATE(n) ?             8 :     \
66                          9)
67
68 #define ARTWORKCOLOR(n) (IS_ARTWORKCLASS_CLASSICS(n) ?          FC_RED :     \
69                          IS_ARTWORKCLASS_CONTRIB(n) ?           FC_GREEN :   \
70                          IS_ARTWORKCLASS_PRIVATE(n) ?           FC_RED :     \
71                          IS_ARTWORKCLASS_LEVEL(n) ?             FC_GREEN :   \
72                          FC_BLUE)
73
74 #define ARTWORKSORTING(n) (IS_ARTWORKCLASS_CLASSICS(n) ?        0 :     \
75                            IS_ARTWORKCLASS_LEVEL(n) ?           1 :     \
76                            IS_ARTWORKCLASS_CONTRIB(n) ?         2 :     \
77                            IS_ARTWORKCLASS_PRIVATE(n) ?         3 :     \
78                            9)
79
80 #define TOKEN_VALUE_POSITION_SHORT              32
81 #define TOKEN_VALUE_POSITION_DEFAULT            40
82 #define TOKEN_COMMENT_POSITION_DEFAULT          60
83
84 #define MAX_COOKIE_LEN                          256
85
86
87 static void setTreeInfoToDefaults(TreeInfo *, int);
88 static TreeInfo *getTreeInfoCopy(TreeInfo *ti);
89 static int compareTreeInfoEntries(const void *, const void *);
90
91 static int token_value_position   = TOKEN_VALUE_POSITION_DEFAULT;
92 static int token_comment_position = TOKEN_COMMENT_POSITION_DEFAULT;
93
94 static SetupFileHash *artworkinfo_cache_old = NULL;
95 static SetupFileHash *artworkinfo_cache_new = NULL;
96 static SetupFileHash *optional_tokens_hash = NULL;
97 static boolean use_artworkinfo_cache = TRUE;
98 static boolean update_artworkinfo_cache = FALSE;
99
100
101 // ----------------------------------------------------------------------------
102 // file functions
103 // ----------------------------------------------------------------------------
104
105 static char *getLevelClassDescription(TreeInfo *ti)
106 {
107   int position = ti->sort_priority / 100;
108
109   if (position >= 0 && position < NUM_LEVELCLASS_DESC)
110     return levelclass_desc[position];
111   else
112     return "Unknown Level Class";
113 }
114
115 static char *getScoreDir(char *level_subdir)
116 {
117   static char *score_dir = NULL;
118   static char *score_level_dir = NULL;
119   char *score_subdir = SCORES_DIRECTORY;
120
121   if (score_dir == NULL)
122   {
123     if (program.global_scores)
124       score_dir = getPath2(getCommonDataDir(),       score_subdir);
125     else
126       score_dir = getPath2(getMainUserGameDataDir(), score_subdir);
127   }
128
129   if (level_subdir != NULL)
130   {
131     checked_free(score_level_dir);
132
133     score_level_dir = getPath2(score_dir, level_subdir);
134
135     return score_level_dir;
136   }
137
138   return score_dir;
139 }
140
141 static char *getUserSubdir(int nr)
142 {
143   static char user_subdir[16] = { 0 };
144
145   sprintf(user_subdir, "%03d", nr);
146
147   return user_subdir;
148 }
149
150 static char *getUserDir(int nr)
151 {
152   static char *user_dir = NULL;
153   char *main_data_dir = getMainUserGameDataDir();
154   char *users_subdir = USERS_DIRECTORY;
155   char *user_subdir = getUserSubdir(nr);
156
157   checked_free(user_dir);
158
159   if (nr != -1)
160     user_dir = getPath3(main_data_dir, users_subdir, user_subdir);
161   else
162     user_dir = getPath2(main_data_dir, users_subdir);
163
164   return user_dir;
165 }
166
167 static char *getLevelSetupDir(char *level_subdir)
168 {
169   static char *levelsetup_dir = NULL;
170   char *data_dir = getUserGameDataDir();
171   char *levelsetup_subdir = LEVELSETUP_DIRECTORY;
172
173   checked_free(levelsetup_dir);
174
175   if (level_subdir != NULL)
176     levelsetup_dir = getPath3(data_dir, levelsetup_subdir, level_subdir);
177   else
178     levelsetup_dir = getPath2(data_dir, levelsetup_subdir);
179
180   return levelsetup_dir;
181 }
182
183 static char *getCacheDir(void)
184 {
185   static char *cache_dir = NULL;
186
187   if (cache_dir == NULL)
188     cache_dir = getPath2(getMainUserGameDataDir(), CACHE_DIRECTORY);
189
190   return cache_dir;
191 }
192
193 static char *getNetworkDir(void)
194 {
195   static char *network_dir = NULL;
196
197   if (network_dir == NULL)
198     network_dir = getPath2(getMainUserGameDataDir(), NETWORK_DIRECTORY);
199
200   return network_dir;
201 }
202
203 char *getLevelDirFromTreeInfo(TreeInfo *node)
204 {
205   static char *level_dir = NULL;
206
207   if (node == NULL)
208     return options.level_directory;
209
210   checked_free(level_dir);
211
212   level_dir = getPath2((node->in_user_dir ? getUserLevelDir(NULL) :
213                         options.level_directory), node->fullpath);
214
215   return level_dir;
216 }
217
218 char *getUserLevelDir(char *level_subdir)
219 {
220   static char *userlevel_dir = NULL;
221   char *data_dir = getMainUserGameDataDir();
222   char *userlevel_subdir = LEVELS_DIRECTORY;
223
224   checked_free(userlevel_dir);
225
226   if (level_subdir != NULL)
227     userlevel_dir = getPath3(data_dir, userlevel_subdir, level_subdir);
228   else
229     userlevel_dir = getPath2(data_dir, userlevel_subdir);
230
231   return userlevel_dir;
232 }
233
234 char *getNetworkLevelDir(char *level_subdir)
235 {
236   static char *network_level_dir = NULL;
237   char *data_dir = getNetworkDir();
238   char *networklevel_subdir = LEVELS_DIRECTORY;
239
240   checked_free(network_level_dir);
241
242   if (level_subdir != NULL)
243     network_level_dir = getPath3(data_dir, networklevel_subdir, level_subdir);
244   else
245     network_level_dir = getPath2(data_dir, networklevel_subdir);
246
247   return network_level_dir;
248 }
249
250 char *getCurrentLevelDir(void)
251 {
252   return getLevelDirFromTreeInfo(leveldir_current);
253 }
254
255 char *getNewUserLevelSubdir(void)
256 {
257   static char *new_level_subdir = NULL;
258   char *subdir_prefix = getLoginName();
259   char subdir_suffix[10];
260   int max_suffix_number = 1000;
261   int i = 0;
262
263   while (++i < max_suffix_number)
264   {
265     sprintf(subdir_suffix, "_%d", i);
266
267     checked_free(new_level_subdir);
268     new_level_subdir = getStringCat2(subdir_prefix, subdir_suffix);
269
270     if (!directoryExists(getUserLevelDir(new_level_subdir)))
271       break;
272   }
273
274   return new_level_subdir;
275 }
276
277 static char *getTapeDir(char *level_subdir)
278 {
279   static char *tape_dir = NULL;
280   char *data_dir = getUserGameDataDir();
281   char *tape_subdir = TAPES_DIRECTORY;
282
283   checked_free(tape_dir);
284
285   if (level_subdir != NULL)
286     tape_dir = getPath3(data_dir, tape_subdir, level_subdir);
287   else
288     tape_dir = getPath2(data_dir, tape_subdir);
289
290   return tape_dir;
291 }
292
293 static char *getSolutionTapeDir(void)
294 {
295   static char *tape_dir = NULL;
296   char *data_dir = getCurrentLevelDir();
297   char *tape_subdir = TAPES_DIRECTORY;
298
299   checked_free(tape_dir);
300
301   tape_dir = getPath2(data_dir, tape_subdir);
302
303   return tape_dir;
304 }
305
306 static char *getDefaultGraphicsDir(char *graphics_subdir)
307 {
308   static char *graphics_dir = NULL;
309
310   if (graphics_subdir == NULL)
311     return options.graphics_directory;
312
313   checked_free(graphics_dir);
314
315   graphics_dir = getPath2(options.graphics_directory, graphics_subdir);
316
317   return graphics_dir;
318 }
319
320 static char *getDefaultSoundsDir(char *sounds_subdir)
321 {
322   static char *sounds_dir = NULL;
323
324   if (sounds_subdir == NULL)
325     return options.sounds_directory;
326
327   checked_free(sounds_dir);
328
329   sounds_dir = getPath2(options.sounds_directory, sounds_subdir);
330
331   return sounds_dir;
332 }
333
334 static char *getDefaultMusicDir(char *music_subdir)
335 {
336   static char *music_dir = NULL;
337
338   if (music_subdir == NULL)
339     return options.music_directory;
340
341   checked_free(music_dir);
342
343   music_dir = getPath2(options.music_directory, music_subdir);
344
345   return music_dir;
346 }
347
348 static char *getClassicArtworkSet(int type)
349 {
350   return (type == TREE_TYPE_GRAPHICS_DIR ? GFX_CLASSIC_SUBDIR :
351           type == TREE_TYPE_SOUNDS_DIR   ? SND_CLASSIC_SUBDIR :
352           type == TREE_TYPE_MUSIC_DIR    ? MUS_CLASSIC_SUBDIR : "");
353 }
354
355 static char *getClassicArtworkDir(int type)
356 {
357   return (type == TREE_TYPE_GRAPHICS_DIR ?
358           getDefaultGraphicsDir(GFX_CLASSIC_SUBDIR) :
359           type == TREE_TYPE_SOUNDS_DIR ?
360           getDefaultSoundsDir(SND_CLASSIC_SUBDIR) :
361           type == TREE_TYPE_MUSIC_DIR ?
362           getDefaultMusicDir(MUS_CLASSIC_SUBDIR) : "");
363 }
364
365 char *getUserGraphicsDir(void)
366 {
367   static char *usergraphics_dir = NULL;
368
369   if (usergraphics_dir == NULL)
370     usergraphics_dir = getPath2(getMainUserGameDataDir(), GRAPHICS_DIRECTORY);
371
372   return usergraphics_dir;
373 }
374
375 char *getUserSoundsDir(void)
376 {
377   static char *usersounds_dir = NULL;
378
379   if (usersounds_dir == NULL)
380     usersounds_dir = getPath2(getMainUserGameDataDir(), SOUNDS_DIRECTORY);
381
382   return usersounds_dir;
383 }
384
385 char *getUserMusicDir(void)
386 {
387   static char *usermusic_dir = NULL;
388
389   if (usermusic_dir == NULL)
390     usermusic_dir = getPath2(getMainUserGameDataDir(), MUSIC_DIRECTORY);
391
392   return usermusic_dir;
393 }
394
395 static char *getSetupArtworkDir(TreeInfo *ti)
396 {
397   static char *artwork_dir = NULL;
398
399   if (ti == NULL)
400     return NULL;
401
402   checked_free(artwork_dir);
403
404   artwork_dir = getPath2(ti->basepath, ti->fullpath);
405
406   return artwork_dir;
407 }
408
409 char *setLevelArtworkDir(TreeInfo *ti)
410 {
411   char **artwork_path_ptr, **artwork_set_ptr;
412   TreeInfo *level_artwork;
413
414   if (ti == NULL || leveldir_current == NULL)
415     return NULL;
416
417   artwork_path_ptr = LEVELDIR_ARTWORK_PATH_PTR(leveldir_current, ti->type);
418   artwork_set_ptr  = LEVELDIR_ARTWORK_SET_PTR( leveldir_current, ti->type);
419
420   checked_free(*artwork_path_ptr);
421
422   if ((level_artwork = getTreeInfoFromIdentifier(ti, *artwork_set_ptr)))
423   {
424     *artwork_path_ptr = getStringCopy(getSetupArtworkDir(level_artwork));
425   }
426   else
427   {
428     /*
429       No (or non-existing) artwork configured in "levelinfo.conf". This would
430       normally result in using the artwork configured in the setup menu. But
431       if an artwork subdirectory exists (which might contain custom artwork
432       or an artwork configuration file), this level artwork must be treated
433       as relative to the default "classic" artwork, not to the artwork that
434       is currently configured in the setup menu.
435
436       Update: For "special" versions of R'n'D (like "R'n'D jue"), do not use
437       the "default" artwork (which would be "jue0" for "R'n'D jue"), but use
438       the real "classic" artwork from the original R'n'D (like "gfx_classic").
439     */
440
441     char *dir = getPath2(getCurrentLevelDir(), ARTWORK_DIRECTORY(ti->type));
442
443     checked_free(*artwork_set_ptr);
444
445     if (directoryExists(dir))
446     {
447       *artwork_path_ptr = getStringCopy(getClassicArtworkDir(ti->type));
448       *artwork_set_ptr = getStringCopy(getClassicArtworkSet(ti->type));
449     }
450     else
451     {
452       *artwork_path_ptr = getStringCopy(UNDEFINED_FILENAME);
453       *artwork_set_ptr = NULL;
454     }
455
456     free(dir);
457   }
458
459   return *artwork_set_ptr;
460 }
461
462 static char *getLevelArtworkSet(int type)
463 {
464   if (leveldir_current == NULL)
465     return NULL;
466
467   return LEVELDIR_ARTWORK_SET(leveldir_current, type);
468 }
469
470 static char *getLevelArtworkDir(int type)
471 {
472   if (leveldir_current == NULL)
473     return UNDEFINED_FILENAME;
474
475   return LEVELDIR_ARTWORK_PATH(leveldir_current, type);
476 }
477
478 char *getProgramMainDataPath(char *command_filename, char *base_path)
479 {
480   // check if the program's main data base directory is configured
481   if (!strEqual(base_path, "."))
482     return getStringCopy(base_path);
483
484   /* if the program is configured to start from current directory (default),
485      determine program package directory from program binary (some versions
486      of KDE/Konqueror and Mac OS X (especially "Mavericks") apparently do not
487      set the current working directory to the program package directory) */
488   char *main_data_path = getBasePath(command_filename);
489
490 #if defined(PLATFORM_MACOSX)
491   if (strSuffix(main_data_path, MAC_APP_BINARY_SUBDIR))
492   {
493     char *main_data_path_old = main_data_path;
494
495     // cut relative path to Mac OS X application binary directory from path
496     main_data_path[strlen(main_data_path) -
497                    strlen(MAC_APP_BINARY_SUBDIR)] = '\0';
498
499     // cut trailing path separator from path (but not if path is root directory)
500     if (strSuffix(main_data_path, "/") && !strEqual(main_data_path, "/"))
501       main_data_path[strlen(main_data_path) - 1] = '\0';
502
503     // replace empty path with current directory
504     if (strEqual(main_data_path, ""))
505       main_data_path = ".";
506
507     // add relative path to Mac OS X application resources directory to path
508     main_data_path = getPath2(main_data_path, MAC_APP_FILES_SUBDIR);
509
510     free(main_data_path_old);
511   }
512 #endif
513
514   return main_data_path;
515 }
516
517 char *getProgramConfigFilename(char *command_filename)
518 {
519   static char *config_filename_1 = NULL;
520   static char *config_filename_2 = NULL;
521   static char *config_filename_3 = NULL;
522   static boolean initialized = FALSE;
523
524   if (!initialized)
525   {
526     char *command_filename_1 = getStringCopy(command_filename);
527
528     // strip trailing executable suffix from command filename
529     if (strSuffix(command_filename_1, ".exe"))
530       command_filename_1[strlen(command_filename_1) - 4] = '\0';
531
532     char *ro_base_path = getProgramMainDataPath(command_filename, RO_BASE_PATH);
533     char *conf_directory = getPath2(ro_base_path, CONF_DIRECTORY);
534
535     char *command_basepath = getBasePath(command_filename);
536     char *command_basename = getBaseNameNoSuffix(command_filename);
537     char *command_filename_2 = getPath2(command_basepath, command_basename);
538
539     config_filename_1 = getStringCat2(command_filename_1, ".conf");
540     config_filename_2 = getStringCat2(command_filename_2, ".conf");
541     config_filename_3 = getPath2(conf_directory, SETUP_FILENAME);
542
543     checked_free(ro_base_path);
544     checked_free(conf_directory);
545
546     checked_free(command_basepath);
547     checked_free(command_basename);
548
549     checked_free(command_filename_1);
550     checked_free(command_filename_2);
551
552     initialized = TRUE;
553   }
554
555   // 1st try: look for config file that exactly matches the binary filename
556   if (fileExists(config_filename_1))
557     return config_filename_1;
558
559   // 2nd try: look for config file that matches binary filename without suffix
560   if (fileExists(config_filename_2))
561     return config_filename_2;
562
563   // 3rd try: return setup config filename in global program config directory
564   return config_filename_3;
565 }
566
567 char *getTapeFilename(int nr)
568 {
569   static char *filename = NULL;
570   char basename[MAX_FILENAME_LEN];
571
572   checked_free(filename);
573
574   sprintf(basename, "%03d.%s", nr, TAPEFILE_EXTENSION);
575   filename = getPath2(getTapeDir(leveldir_current->subdir), basename);
576
577   return filename;
578 }
579
580 char *getSolutionTapeFilename(int nr)
581 {
582   static char *filename = NULL;
583   char basename[MAX_FILENAME_LEN];
584
585   checked_free(filename);
586
587   sprintf(basename, "%03d.%s", nr, TAPEFILE_EXTENSION);
588   filename = getPath2(getSolutionTapeDir(), basename);
589
590   if (!fileExists(filename))
591   {
592     static char *filename_sln = NULL;
593
594     checked_free(filename_sln);
595
596     sprintf(basename, "%03d.sln", nr);
597     filename_sln = getPath2(getSolutionTapeDir(), basename);
598
599     if (fileExists(filename_sln))
600       return filename_sln;
601   }
602
603   return filename;
604 }
605
606 char *getScoreFilename(int nr)
607 {
608   static char *filename = NULL;
609   char basename[MAX_FILENAME_LEN];
610
611   checked_free(filename);
612
613   sprintf(basename, "%03d.%s", nr, SCOREFILE_EXTENSION);
614
615   // used instead of "leveldir_current->subdir" (for network games)
616   filename = getPath2(getScoreDir(levelset.identifier), basename);
617
618   return filename;
619 }
620
621 char *getSetupFilename(void)
622 {
623   static char *filename = NULL;
624
625   checked_free(filename);
626
627   filename = getPath2(getSetupDir(), SETUP_FILENAME);
628
629   return filename;
630 }
631
632 char *getDefaultSetupFilename(void)
633 {
634   return program.config_filename;
635 }
636
637 char *getEditorSetupFilename(void)
638 {
639   static char *filename = NULL;
640
641   checked_free(filename);
642   filename = getPath2(getCurrentLevelDir(), EDITORSETUP_FILENAME);
643
644   if (fileExists(filename))
645     return filename;
646
647   checked_free(filename);
648   filename = getPath2(getSetupDir(), EDITORSETUP_FILENAME);
649
650   return filename;
651 }
652
653 char *getHelpAnimFilename(void)
654 {
655   static char *filename = NULL;
656
657   checked_free(filename);
658
659   filename = getPath2(getCurrentLevelDir(), HELPANIM_FILENAME);
660
661   return filename;
662 }
663
664 char *getHelpTextFilename(void)
665 {
666   static char *filename = NULL;
667
668   checked_free(filename);
669
670   filename = getPath2(getCurrentLevelDir(), HELPTEXT_FILENAME);
671
672   return filename;
673 }
674
675 char *getLevelSetInfoFilename(void)
676 {
677   static char *filename = NULL;
678   char *basenames[] =
679   {
680     "README",
681     "README.TXT",
682     "README.txt",
683     "Readme",
684     "Readme.txt",
685     "readme",
686     "readme.txt",
687
688     NULL
689   };
690   int i;
691
692   for (i = 0; basenames[i] != NULL; i++)
693   {
694     checked_free(filename);
695     filename = getPath2(getCurrentLevelDir(), basenames[i]);
696
697     if (fileExists(filename))
698       return filename;
699   }
700
701   return NULL;
702 }
703
704 static char *getLevelSetTitleMessageBasename(int nr, boolean initial)
705 {
706   static char basename[32];
707
708   sprintf(basename, "%s_%d.txt",
709           (initial ? "titlemessage_initial" : "titlemessage"), nr + 1);
710
711   return basename;
712 }
713
714 char *getLevelSetTitleMessageFilename(int nr, boolean initial)
715 {
716   static char *filename = NULL;
717   char *basename;
718   boolean skip_setup_artwork = FALSE;
719
720   checked_free(filename);
721
722   basename = getLevelSetTitleMessageBasename(nr, initial);
723
724   if (!gfx.override_level_graphics)
725   {
726     // 1st try: look for special artwork in current level series directory
727     filename = getPath3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
728     if (fileExists(filename))
729       return filename;
730
731     free(filename);
732
733     // 2nd try: look for message file in current level set directory
734     filename = getPath2(getCurrentLevelDir(), basename);
735     if (fileExists(filename))
736       return filename;
737
738     free(filename);
739
740     // check if there is special artwork configured in level series config
741     if (getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) != NULL)
742     {
743       // 3rd try: look for special artwork configured in level series config
744       filename = getPath2(getLevelArtworkDir(ARTWORK_TYPE_GRAPHICS), basename);
745       if (fileExists(filename))
746         return filename;
747
748       free(filename);
749
750       // take missing artwork configured in level set config from default
751       skip_setup_artwork = TRUE;
752     }
753   }
754
755   if (!skip_setup_artwork)
756   {
757     // 4th try: look for special artwork in configured artwork directory
758     filename = getPath2(getSetupArtworkDir(artwork.gfx_current), basename);
759     if (fileExists(filename))
760       return filename;
761
762     free(filename);
763   }
764
765   // 5th try: look for default artwork in new default artwork directory
766   filename = getPath2(getDefaultGraphicsDir(GFX_DEFAULT_SUBDIR), basename);
767   if (fileExists(filename))
768     return filename;
769
770   free(filename);
771
772   // 6th try: look for default artwork in old default artwork directory
773   filename = getPath2(options.graphics_directory, basename);
774   if (fileExists(filename))
775     return filename;
776
777   return NULL;          // cannot find specified artwork file anywhere
778 }
779
780 static char *getCorrectedArtworkBasename(char *basename)
781 {
782   return basename;
783 }
784
785 char *getCustomImageFilename(char *basename)
786 {
787   static char *filename = NULL;
788   boolean skip_setup_artwork = FALSE;
789
790   checked_free(filename);
791
792   basename = getCorrectedArtworkBasename(basename);
793
794   if (!gfx.override_level_graphics)
795   {
796     // 1st try: look for special artwork in current level series directory
797     filename = getImg3(getCurrentLevelDir(), GRAPHICS_DIRECTORY, basename);
798     if (fileExists(filename))
799       return filename;
800
801     free(filename);
802
803     // check if there is special artwork configured in level series config
804     if (getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) != NULL)
805     {
806       // 2nd try: look for special artwork configured in level series config
807       filename = getImg2(getLevelArtworkDir(ARTWORK_TYPE_GRAPHICS), basename);
808       if (fileExists(filename))
809         return filename;
810
811       free(filename);
812
813       // take missing artwork configured in level set config from default
814       skip_setup_artwork = TRUE;
815     }
816   }
817
818   if (!skip_setup_artwork)
819   {
820     // 3rd try: look for special artwork in configured artwork directory
821     filename = getImg2(getSetupArtworkDir(artwork.gfx_current), basename);
822     if (fileExists(filename))
823       return filename;
824
825     free(filename);
826   }
827
828   // 4th try: look for default artwork in new default artwork directory
829   filename = getImg2(getDefaultGraphicsDir(GFX_DEFAULT_SUBDIR), basename);
830   if (fileExists(filename))
831     return filename;
832
833   free(filename);
834
835   // 5th try: look for default artwork in old default artwork directory
836   filename = getImg2(options.graphics_directory, basename);
837   if (fileExists(filename))
838     return filename;
839
840   if (!strEqual(GFX_FALLBACK_FILENAME, UNDEFINED_FILENAME))
841   {
842     free(filename);
843
844     Warn("cannot find artwork file '%s' (using fallback)", basename);
845
846     // 6th try: look for fallback artwork in old default artwork directory
847     // (needed to prevent errors when trying to access unused artwork files)
848     filename = getImg2(options.graphics_directory, GFX_FALLBACK_FILENAME);
849     if (fileExists(filename))
850       return filename;
851   }
852
853   return NULL;          // cannot find specified artwork file anywhere
854 }
855
856 char *getCustomSoundFilename(char *basename)
857 {
858   static char *filename = NULL;
859   boolean skip_setup_artwork = FALSE;
860
861   checked_free(filename);
862
863   basename = getCorrectedArtworkBasename(basename);
864
865   if (!gfx.override_level_sounds)
866   {
867     // 1st try: look for special artwork in current level series directory
868     filename = getPath3(getCurrentLevelDir(), SOUNDS_DIRECTORY, basename);
869     if (fileExists(filename))
870       return filename;
871
872     free(filename);
873
874     // check if there is special artwork configured in level series config
875     if (getLevelArtworkSet(ARTWORK_TYPE_SOUNDS) != NULL)
876     {
877       // 2nd try: look for special artwork configured in level series config
878       filename = getPath2(getLevelArtworkDir(TREE_TYPE_SOUNDS_DIR), basename);
879       if (fileExists(filename))
880         return filename;
881
882       free(filename);
883
884       // take missing artwork configured in level set config from default
885       skip_setup_artwork = TRUE;
886     }
887   }
888
889   if (!skip_setup_artwork)
890   {
891     // 3rd try: look for special artwork in configured artwork directory
892     filename = getPath2(getSetupArtworkDir(artwork.snd_current), basename);
893     if (fileExists(filename))
894       return filename;
895
896     free(filename);
897   }
898
899   // 4th try: look for default artwork in new default artwork directory
900   filename = getPath2(getDefaultSoundsDir(SND_DEFAULT_SUBDIR), basename);
901   if (fileExists(filename))
902     return filename;
903
904   free(filename);
905
906   // 5th try: look for default artwork in old default artwork directory
907   filename = getPath2(options.sounds_directory, basename);
908   if (fileExists(filename))
909     return filename;
910
911   if (!strEqual(SND_FALLBACK_FILENAME, UNDEFINED_FILENAME))
912   {
913     free(filename);
914
915     Warn("cannot find artwork file '%s' (using fallback)", basename);
916
917     // 6th try: look for fallback artwork in old default artwork directory
918     // (needed to prevent errors when trying to access unused artwork files)
919     filename = getPath2(options.sounds_directory, SND_FALLBACK_FILENAME);
920     if (fileExists(filename))
921       return filename;
922   }
923
924   return NULL;          // cannot find specified artwork file anywhere
925 }
926
927 char *getCustomMusicFilename(char *basename)
928 {
929   static char *filename = NULL;
930   boolean skip_setup_artwork = FALSE;
931
932   checked_free(filename);
933
934   basename = getCorrectedArtworkBasename(basename);
935
936   if (!gfx.override_level_music)
937   {
938     // 1st try: look for special artwork in current level series directory
939     filename = getPath3(getCurrentLevelDir(), MUSIC_DIRECTORY, basename);
940     if (fileExists(filename))
941       return filename;
942
943     free(filename);
944
945     // check if there is special artwork configured in level series config
946     if (getLevelArtworkSet(ARTWORK_TYPE_MUSIC) != NULL)
947     {
948       // 2nd try: look for special artwork configured in level series config
949       filename = getPath2(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR), basename);
950       if (fileExists(filename))
951         return filename;
952
953       free(filename);
954
955       // take missing artwork configured in level set config from default
956       skip_setup_artwork = TRUE;
957     }
958   }
959
960   if (!skip_setup_artwork)
961   {
962     // 3rd try: look for special artwork in configured artwork directory
963     filename = getPath2(getSetupArtworkDir(artwork.mus_current), basename);
964     if (fileExists(filename))
965       return filename;
966
967     free(filename);
968   }
969
970   // 4th try: look for default artwork in new default artwork directory
971   filename = getPath2(getDefaultMusicDir(MUS_DEFAULT_SUBDIR), basename);
972   if (fileExists(filename))
973     return filename;
974
975   free(filename);
976
977   // 5th try: look for default artwork in old default artwork directory
978   filename = getPath2(options.music_directory, basename);
979   if (fileExists(filename))
980     return filename;
981
982   if (!strEqual(MUS_FALLBACK_FILENAME, UNDEFINED_FILENAME))
983   {
984     free(filename);
985
986     Warn("cannot find artwork file '%s' (using fallback)", basename);
987
988     // 6th try: look for fallback artwork in old default artwork directory
989     // (needed to prevent errors when trying to access unused artwork files)
990     filename = getPath2(options.music_directory, MUS_FALLBACK_FILENAME);
991     if (fileExists(filename))
992       return filename;
993   }
994
995   return NULL;          // cannot find specified artwork file anywhere
996 }
997
998 char *getCustomArtworkFilename(char *basename, int type)
999 {
1000   if (type == ARTWORK_TYPE_GRAPHICS)
1001     return getCustomImageFilename(basename);
1002   else if (type == ARTWORK_TYPE_SOUNDS)
1003     return getCustomSoundFilename(basename);
1004   else if (type == ARTWORK_TYPE_MUSIC)
1005     return getCustomMusicFilename(basename);
1006   else
1007     return UNDEFINED_FILENAME;
1008 }
1009
1010 char *getCustomArtworkConfigFilename(int type)
1011 {
1012   return getCustomArtworkFilename(ARTWORKINFO_FILENAME(type), type);
1013 }
1014
1015 char *getCustomArtworkLevelConfigFilename(int type)
1016 {
1017   static char *filename = NULL;
1018
1019   checked_free(filename);
1020
1021   filename = getPath2(getLevelArtworkDir(type), ARTWORKINFO_FILENAME(type));
1022
1023   return filename;
1024 }
1025
1026 char *getCustomMusicDirectory(void)
1027 {
1028   static char *directory = NULL;
1029   boolean skip_setup_artwork = FALSE;
1030
1031   checked_free(directory);
1032
1033   if (!gfx.override_level_music)
1034   {
1035     // 1st try: look for special artwork in current level series directory
1036     directory = getPath2(getCurrentLevelDir(), MUSIC_DIRECTORY);
1037     if (directoryExists(directory))
1038       return directory;
1039
1040     free(directory);
1041
1042     // check if there is special artwork configured in level series config
1043     if (getLevelArtworkSet(ARTWORK_TYPE_MUSIC) != NULL)
1044     {
1045       // 2nd try: look for special artwork configured in level series config
1046       directory = getStringCopy(getLevelArtworkDir(TREE_TYPE_MUSIC_DIR));
1047       if (directoryExists(directory))
1048         return directory;
1049
1050       free(directory);
1051
1052       // take missing artwork configured in level set config from default
1053       skip_setup_artwork = TRUE;
1054     }
1055   }
1056
1057   if (!skip_setup_artwork)
1058   {
1059     // 3rd try: look for special artwork in configured artwork directory
1060     directory = getStringCopy(getSetupArtworkDir(artwork.mus_current));
1061     if (directoryExists(directory))
1062       return directory;
1063
1064     free(directory);
1065   }
1066
1067   // 4th try: look for default artwork in new default artwork directory
1068   directory = getStringCopy(getDefaultMusicDir(MUS_DEFAULT_SUBDIR));
1069   if (directoryExists(directory))
1070     return directory;
1071
1072   free(directory);
1073
1074   // 5th try: look for default artwork in old default artwork directory
1075   directory = getStringCopy(options.music_directory);
1076   if (directoryExists(directory))
1077     return directory;
1078
1079   return NULL;          // cannot find specified artwork file anywhere
1080 }
1081
1082 void InitTapeDirectory(char *level_subdir)
1083 {
1084   createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
1085   createDirectory(getTapeDir(NULL), "main tape", PERMS_PRIVATE);
1086   createDirectory(getTapeDir(level_subdir), "level tape", PERMS_PRIVATE);
1087 }
1088
1089 void InitScoreDirectory(char *level_subdir)
1090 {
1091   int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
1092
1093   if (program.global_scores)
1094     createDirectory(getCommonDataDir(), "common data", permissions);
1095   else
1096     createDirectory(getMainUserGameDataDir(), "main user data", permissions);
1097
1098   createDirectory(getScoreDir(NULL), "main score", permissions);
1099   createDirectory(getScoreDir(level_subdir), "level score", permissions);
1100 }
1101
1102 static void SaveUserLevelInfo(void);
1103
1104 void InitUserLevelDirectory(char *level_subdir)
1105 {
1106   if (!directoryExists(getUserLevelDir(level_subdir)))
1107   {
1108     createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
1109     createDirectory(getUserLevelDir(NULL), "main user level", PERMS_PRIVATE);
1110     createDirectory(getUserLevelDir(level_subdir), "user level", PERMS_PRIVATE);
1111
1112     if (setup.internal.create_user_levelset)
1113       SaveUserLevelInfo();
1114   }
1115 }
1116
1117 void InitNetworkLevelDirectory(char *level_subdir)
1118 {
1119   if (!directoryExists(getNetworkLevelDir(level_subdir)))
1120   {
1121     createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
1122     createDirectory(getNetworkDir(), "network data", PERMS_PRIVATE);
1123     createDirectory(getNetworkLevelDir(NULL), "main network level", PERMS_PRIVATE);
1124     createDirectory(getNetworkLevelDir(level_subdir), "network level", PERMS_PRIVATE);
1125   }
1126 }
1127
1128 void InitLevelSetupDirectory(char *level_subdir)
1129 {
1130   createDirectory(getUserGameDataDir(), "user data", PERMS_PRIVATE);
1131   createDirectory(getLevelSetupDir(NULL), "main level setup", PERMS_PRIVATE);
1132   createDirectory(getLevelSetupDir(level_subdir), "level setup", PERMS_PRIVATE);
1133 }
1134
1135 static void InitCacheDirectory(void)
1136 {
1137   createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
1138   createDirectory(getCacheDir(), "cache data", PERMS_PRIVATE);
1139 }
1140
1141
1142 // ----------------------------------------------------------------------------
1143 // some functions to handle lists of level and artwork directories
1144 // ----------------------------------------------------------------------------
1145
1146 TreeInfo *newTreeInfo(void)
1147 {
1148   return checked_calloc(sizeof(TreeInfo));
1149 }
1150
1151 TreeInfo *newTreeInfo_setDefaults(int type)
1152 {
1153   TreeInfo *ti = newTreeInfo();
1154
1155   setTreeInfoToDefaults(ti, type);
1156
1157   return ti;
1158 }
1159
1160 void pushTreeInfo(TreeInfo **node_first, TreeInfo *node_new)
1161 {
1162   node_new->next = *node_first;
1163   *node_first = node_new;
1164 }
1165
1166 void removeTreeInfo(TreeInfo **node_first)
1167 {
1168   TreeInfo *node_old = *node_first;
1169
1170   *node_first = node_old->next;
1171   node_old->next = NULL;
1172
1173   freeTreeInfo(node_old);
1174 }
1175
1176 int numTreeInfo(TreeInfo *node)
1177 {
1178   int num = 0;
1179
1180   while (node)
1181   {
1182     num++;
1183     node = node->next;
1184   }
1185
1186   return num;
1187 }
1188
1189 boolean validLevelSeries(TreeInfo *node)
1190 {
1191   return (node != NULL && !node->node_group && !node->parent_link);
1192 }
1193
1194 TreeInfo *getFirstValidTreeInfoEntry(TreeInfo *node)
1195 {
1196   if (node == NULL)
1197     return NULL;
1198
1199   if (node->node_group)         // enter level group (step down into tree)
1200     return getFirstValidTreeInfoEntry(node->node_group);
1201   else if (node->parent_link)   // skip start entry of level group
1202   {
1203     if (node->next)             // get first real level series entry
1204       return getFirstValidTreeInfoEntry(node->next);
1205     else                        // leave empty level group and go on
1206       return getFirstValidTreeInfoEntry(node->node_parent->next);
1207   }
1208   else                          // this seems to be a regular level series
1209     return node;
1210 }
1211
1212 TreeInfo *getTreeInfoFirstGroupEntry(TreeInfo *node)
1213 {
1214   if (node == NULL)
1215     return NULL;
1216
1217   if (node->node_parent == NULL)                // top level group
1218     return *node->node_top;
1219   else                                          // sub level group
1220     return node->node_parent->node_group;
1221 }
1222
1223 int numTreeInfoInGroup(TreeInfo *node)
1224 {
1225   return numTreeInfo(getTreeInfoFirstGroupEntry(node));
1226 }
1227
1228 int getPosFromTreeInfo(TreeInfo *node)
1229 {
1230   TreeInfo *node_cmp = getTreeInfoFirstGroupEntry(node);
1231   int pos = 0;
1232
1233   while (node_cmp)
1234   {
1235     if (node_cmp == node)
1236       return pos;
1237
1238     pos++;
1239     node_cmp = node_cmp->next;
1240   }
1241
1242   return 0;
1243 }
1244
1245 TreeInfo *getTreeInfoFromPos(TreeInfo *node, int pos)
1246 {
1247   TreeInfo *node_default = node;
1248   int pos_cmp = 0;
1249
1250   while (node)
1251   {
1252     if (pos_cmp == pos)
1253       return node;
1254
1255     pos_cmp++;
1256     node = node->next;
1257   }
1258
1259   return node_default;
1260 }
1261
1262 static TreeInfo *getTreeInfoFromIdentifierExt(TreeInfo *node, char *identifier,
1263                                               boolean include_node_groups)
1264 {
1265   if (identifier == NULL)
1266     return NULL;
1267
1268   while (node)
1269   {
1270     if (node->node_group)
1271     {
1272       if (include_node_groups && strEqual(identifier, node->identifier))
1273         return node;
1274
1275       TreeInfo *node_group = getTreeInfoFromIdentifierExt(node->node_group,
1276                                                           identifier,
1277                                                           include_node_groups);
1278       if (node_group)
1279         return node_group;
1280     }
1281     else if (!node->parent_link)
1282     {
1283       if (strEqual(identifier, node->identifier))
1284         return node;
1285     }
1286
1287     node = node->next;
1288   }
1289
1290   return NULL;
1291 }
1292
1293 TreeInfo *getTreeInfoFromIdentifier(TreeInfo *node, char *identifier)
1294 {
1295   return getTreeInfoFromIdentifierExt(node, identifier, FALSE);
1296 }
1297
1298 static TreeInfo *cloneTreeNode(TreeInfo **node_top, TreeInfo *node_parent,
1299                                TreeInfo *node, boolean skip_sets_without_levels)
1300 {
1301   TreeInfo *node_new;
1302
1303   if (node == NULL)
1304     return NULL;
1305
1306   if (!node->parent_link && !node->level_group &&
1307       skip_sets_without_levels && node->levels == 0)
1308     return cloneTreeNode(node_top, node_parent, node->next,
1309                          skip_sets_without_levels);
1310
1311   node_new = getTreeInfoCopy(node);             // copy complete node
1312
1313   node_new->node_top = node_top;                // correct top node link
1314   node_new->node_parent = node_parent;          // correct parent node link
1315
1316   if (node->level_group)
1317     node_new->node_group = cloneTreeNode(node_top, node_new, node->node_group,
1318                                          skip_sets_without_levels);
1319
1320   node_new->next = cloneTreeNode(node_top, node_parent, node->next,
1321                                  skip_sets_without_levels);
1322   
1323   return node_new;
1324 }
1325
1326 static void cloneTree(TreeInfo **ti_new, TreeInfo *ti, boolean skip_empty_sets)
1327 {
1328   TreeInfo *ti_cloned = cloneTreeNode(ti_new, NULL, ti, skip_empty_sets);
1329
1330   *ti_new = ti_cloned;
1331 }
1332
1333 static boolean adjustTreeGraphicsForEMC(TreeInfo *node)
1334 {
1335   boolean settings_changed = FALSE;
1336
1337   while (node)
1338   {
1339     boolean want_ecs = (setup.prefer_aga_graphics == FALSE);
1340     boolean want_aga = (setup.prefer_aga_graphics == TRUE);
1341     boolean has_only_ecs = (!node->graphics_set && !node->graphics_set_aga);
1342     boolean has_only_aga = (!node->graphics_set && !node->graphics_set_ecs);
1343     char *graphics_set = NULL;
1344
1345     if (node->graphics_set_ecs && (want_ecs || has_only_ecs))
1346       graphics_set = node->graphics_set_ecs;
1347
1348     if (node->graphics_set_aga && (want_aga || has_only_aga))
1349       graphics_set = node->graphics_set_aga;
1350
1351     if (graphics_set && !strEqual(node->graphics_set, graphics_set))
1352     {
1353       setString(&node->graphics_set, graphics_set);
1354       settings_changed = TRUE;
1355     }
1356
1357     if (node->node_group != NULL)
1358       settings_changed |= adjustTreeGraphicsForEMC(node->node_group);
1359
1360     node = node->next;
1361   }
1362
1363   return settings_changed;
1364 }
1365
1366 static boolean adjustTreeSoundsForEMC(TreeInfo *node)
1367 {
1368   boolean settings_changed = FALSE;
1369
1370   while (node)
1371   {
1372     boolean want_default = (setup.prefer_lowpass_sounds == FALSE);
1373     boolean want_lowpass = (setup.prefer_lowpass_sounds == TRUE);
1374     boolean has_only_default = (!node->sounds_set && !node->sounds_set_lowpass);
1375     boolean has_only_lowpass = (!node->sounds_set && !node->sounds_set_default);
1376     char *sounds_set = NULL;
1377
1378     if (node->sounds_set_default && (want_default || has_only_default))
1379       sounds_set = node->sounds_set_default;
1380
1381     if (node->sounds_set_lowpass && (want_lowpass || has_only_lowpass))
1382       sounds_set = node->sounds_set_lowpass;
1383
1384     if (sounds_set && !strEqual(node->sounds_set, sounds_set))
1385     {
1386       setString(&node->sounds_set, sounds_set);
1387       settings_changed = TRUE;
1388     }
1389
1390     if (node->node_group != NULL)
1391       settings_changed |= adjustTreeSoundsForEMC(node->node_group);
1392
1393     node = node->next;
1394   }
1395
1396   return settings_changed;
1397 }
1398
1399 void dumpTreeInfo(TreeInfo *node, int depth)
1400 {
1401   char bullet_list[] = { '-', '*', 'o' };
1402   int i;
1403
1404   if (depth == 0)
1405     Debug("tree", "Dumping TreeInfo:");
1406
1407   while (node)
1408   {
1409     char bullet = bullet_list[depth % ARRAY_SIZE(bullet_list)];
1410
1411     for (i = 0; i < depth * 2; i++)
1412       DebugContinued("", " ");
1413
1414     DebugContinued("tree", "%c '%s' ['%s] [PARENT: '%s'] %s\n",
1415                    bullet, node->name, node->identifier,
1416                    (node->node_parent ? node->node_parent->identifier : "-"),
1417                    (node->node_group ? "[GROUP]" : ""));
1418
1419     /*
1420     // use for dumping artwork info tree
1421     Debug("tree", "subdir == '%s' ['%s', '%s'] [%d])",
1422           node->subdir, node->fullpath, node->basepath, node->in_user_dir);
1423     */
1424
1425     if (node->node_group != NULL)
1426       dumpTreeInfo(node->node_group, depth + 1);
1427
1428     node = node->next;
1429   }
1430 }
1431
1432 void sortTreeInfoBySortFunction(TreeInfo **node_first,
1433                                 int (*compare_function)(const void *,
1434                                                         const void *))
1435 {
1436   int num_nodes = numTreeInfo(*node_first);
1437   TreeInfo **sort_array;
1438   TreeInfo *node = *node_first;
1439   int i = 0;
1440
1441   if (num_nodes == 0)
1442     return;
1443
1444   // allocate array for sorting structure pointers
1445   sort_array = checked_calloc(num_nodes * sizeof(TreeInfo *));
1446
1447   // writing structure pointers to sorting array
1448   while (i < num_nodes && node)         // double boundary check...
1449   {
1450     sort_array[i] = node;
1451
1452     i++;
1453     node = node->next;
1454   }
1455
1456   // sorting the structure pointers in the sorting array
1457   qsort(sort_array, num_nodes, sizeof(TreeInfo *),
1458         compare_function);
1459
1460   // update the linkage of list elements with the sorted node array
1461   for (i = 0; i < num_nodes - 1; i++)
1462     sort_array[i]->next = sort_array[i + 1];
1463   sort_array[num_nodes - 1]->next = NULL;
1464
1465   // update the linkage of the main list anchor pointer
1466   *node_first = sort_array[0];
1467
1468   free(sort_array);
1469
1470   // now recursively sort the level group structures
1471   node = *node_first;
1472   while (node)
1473   {
1474     if (node->node_group != NULL)
1475       sortTreeInfoBySortFunction(&node->node_group, compare_function);
1476
1477     node = node->next;
1478   }
1479 }
1480
1481 void sortTreeInfo(TreeInfo **node_first)
1482 {
1483   sortTreeInfoBySortFunction(node_first, compareTreeInfoEntries);
1484 }
1485
1486
1487 // ============================================================================
1488 // some stuff from "files.c"
1489 // ============================================================================
1490
1491 #if defined(PLATFORM_WIN32)
1492 #ifndef S_IRGRP
1493 #define S_IRGRP S_IRUSR
1494 #endif
1495 #ifndef S_IROTH
1496 #define S_IROTH S_IRUSR
1497 #endif
1498 #ifndef S_IWGRP
1499 #define S_IWGRP S_IWUSR
1500 #endif
1501 #ifndef S_IWOTH
1502 #define S_IWOTH S_IWUSR
1503 #endif
1504 #ifndef S_IXGRP
1505 #define S_IXGRP S_IXUSR
1506 #endif
1507 #ifndef S_IXOTH
1508 #define S_IXOTH S_IXUSR
1509 #endif
1510 #ifndef S_IRWXG
1511 #define S_IRWXG (S_IRGRP | S_IWGRP | S_IXGRP)
1512 #endif
1513 #ifndef S_ISGID
1514 #define S_ISGID 0
1515 #endif
1516 #endif  // PLATFORM_WIN32
1517
1518 // file permissions for newly written files
1519 #define MODE_R_ALL              (S_IRUSR | S_IRGRP | S_IROTH)
1520 #define MODE_W_ALL              (S_IWUSR | S_IWGRP | S_IWOTH)
1521 #define MODE_X_ALL              (S_IXUSR | S_IXGRP | S_IXOTH)
1522
1523 #define MODE_W_PRIVATE          (S_IWUSR)
1524 #define MODE_W_PUBLIC_FILE      (S_IWUSR | S_IWGRP)
1525 #define MODE_W_PUBLIC_DIR       (S_IWUSR | S_IWGRP | S_ISGID)
1526
1527 #define DIR_PERMS_PRIVATE       (MODE_R_ALL | MODE_X_ALL | MODE_W_PRIVATE)
1528 #define DIR_PERMS_PUBLIC        (MODE_R_ALL | MODE_X_ALL | MODE_W_PUBLIC_DIR)
1529 #define DIR_PERMS_PUBLIC_ALL    (MODE_R_ALL | MODE_X_ALL | MODE_W_ALL)
1530
1531 #define FILE_PERMS_PRIVATE      (MODE_R_ALL | MODE_W_PRIVATE)
1532 #define FILE_PERMS_PUBLIC       (MODE_R_ALL | MODE_W_PUBLIC_FILE)
1533 #define FILE_PERMS_PUBLIC_ALL   (MODE_R_ALL | MODE_W_ALL)
1534
1535
1536 char *getHomeDir(void)
1537 {
1538   static char *dir = NULL;
1539
1540 #if defined(PLATFORM_WIN32)
1541   if (dir == NULL)
1542   {
1543     dir = checked_malloc(MAX_PATH + 1);
1544
1545     if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, dir)))
1546       strcpy(dir, ".");
1547   }
1548 #elif defined(PLATFORM_UNIX)
1549   if (dir == NULL)
1550   {
1551     if ((dir = getenv("HOME")) == NULL)
1552     {
1553       dir = getUnixHomeDir();
1554
1555       if (dir != NULL)
1556         dir = getStringCopy(dir);
1557       else
1558         dir = ".";
1559     }
1560   }
1561 #else
1562   dir = ".";
1563 #endif
1564
1565   return dir;
1566 }
1567
1568 char *getCommonDataDir(void)
1569 {
1570   static char *common_data_dir = NULL;
1571
1572 #if defined(PLATFORM_WIN32)
1573   if (common_data_dir == NULL)
1574   {
1575     char *dir = checked_malloc(MAX_PATH + 1);
1576
1577     if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_COMMON_DOCUMENTS, NULL, 0, dir))
1578         && !strEqual(dir, ""))          // empty for Windows 95/98
1579       common_data_dir = getPath2(dir, program.userdata_subdir);
1580     else
1581       common_data_dir = options.rw_base_directory;
1582   }
1583 #else
1584   if (common_data_dir == NULL)
1585     common_data_dir = options.rw_base_directory;
1586 #endif
1587
1588   return common_data_dir;
1589 }
1590
1591 char *getPersonalDataDir(void)
1592 {
1593   static char *personal_data_dir = NULL;
1594
1595 #if defined(PLATFORM_MACOSX)
1596   if (personal_data_dir == NULL)
1597     personal_data_dir = getPath2(getHomeDir(), "Documents");
1598 #else
1599   if (personal_data_dir == NULL)
1600     personal_data_dir = getHomeDir();
1601 #endif
1602
1603   return personal_data_dir;
1604 }
1605
1606 char *getMainUserGameDataDir(void)
1607 {
1608   static char *main_user_data_dir = NULL;
1609
1610 #if defined(PLATFORM_ANDROID)
1611   if (main_user_data_dir == NULL)
1612     main_user_data_dir = (char *)(SDL_AndroidGetExternalStorageState() &
1613                                   SDL_ANDROID_EXTERNAL_STORAGE_WRITE ?
1614                                   SDL_AndroidGetExternalStoragePath() :
1615                                   SDL_AndroidGetInternalStoragePath());
1616 #else
1617   if (main_user_data_dir == NULL)
1618     main_user_data_dir = getPath2(getPersonalDataDir(),
1619                                   program.userdata_subdir);
1620 #endif
1621
1622   return main_user_data_dir;
1623 }
1624
1625 char *getUserGameDataDir(void)
1626 {
1627   if (user.nr == 0)
1628     return getMainUserGameDataDir();
1629   else
1630     return getUserDir(user.nr);
1631 }
1632
1633 char *getSetupDir(void)
1634 {
1635   return getUserGameDataDir();
1636 }
1637
1638 static mode_t posix_umask(mode_t mask)
1639 {
1640 #if defined(PLATFORM_UNIX)
1641   return umask(mask);
1642 #else
1643   return 0;
1644 #endif
1645 }
1646
1647 static int posix_mkdir(const char *pathname, mode_t mode)
1648 {
1649 #if defined(PLATFORM_WIN32)
1650   return mkdir(pathname);
1651 #else
1652   return mkdir(pathname, mode);
1653 #endif
1654 }
1655
1656 static boolean posix_process_running_setgid(void)
1657 {
1658 #if defined(PLATFORM_UNIX)
1659   return (getgid() != getegid());
1660 #else
1661   return FALSE;
1662 #endif
1663 }
1664
1665 void createDirectory(char *dir, char *text, int permission_class)
1666 {
1667   if (directoryExists(dir))
1668     return;
1669
1670   // leave "other" permissions in umask untouched, but ensure group parts
1671   // of USERDATA_DIR_MODE are not masked
1672   mode_t dir_mode = (permission_class == PERMS_PRIVATE ?
1673                      DIR_PERMS_PRIVATE : DIR_PERMS_PUBLIC);
1674   mode_t last_umask = posix_umask(0);
1675   mode_t group_umask = ~(dir_mode & S_IRWXG);
1676   int running_setgid = posix_process_running_setgid();
1677
1678   if (permission_class == PERMS_PUBLIC)
1679   {
1680     // if we're setgid, protect files against "other"
1681     // else keep umask(0) to make the dir world-writable
1682
1683     if (running_setgid)
1684       posix_umask(last_umask & group_umask);
1685     else
1686       dir_mode = DIR_PERMS_PUBLIC_ALL;
1687   }
1688
1689   if (posix_mkdir(dir, dir_mode) != 0)
1690     Warn("cannot create %s directory '%s': %s", text, dir, strerror(errno));
1691
1692   if (permission_class == PERMS_PUBLIC && !running_setgid)
1693     chmod(dir, dir_mode);
1694
1695   posix_umask(last_umask);              // restore previous umask
1696 }
1697
1698 void InitMainUserDataDirectory(void)
1699 {
1700   createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
1701 }
1702
1703 void InitUserDataDirectory(void)
1704 {
1705   createDirectory(getMainUserGameDataDir(), "main user data", PERMS_PRIVATE);
1706
1707   if (user.nr != 0)
1708   {
1709     createDirectory(getUserDir(-1), "users", PERMS_PRIVATE);
1710     createDirectory(getUserDir(user.nr), "user data", PERMS_PRIVATE);
1711   }
1712 }
1713
1714 void SetFilePermissions(char *filename, int permission_class)
1715 {
1716   int running_setgid = posix_process_running_setgid();
1717   int perms = (permission_class == PERMS_PRIVATE ?
1718                FILE_PERMS_PRIVATE : FILE_PERMS_PUBLIC);
1719
1720   if (permission_class == PERMS_PUBLIC && !running_setgid)
1721     perms = FILE_PERMS_PUBLIC_ALL;
1722
1723   chmod(filename, perms);
1724 }
1725
1726 char *getCookie(char *file_type)
1727 {
1728   static char cookie[MAX_COOKIE_LEN + 1];
1729
1730   if (strlen(program.cookie_prefix) + 1 +
1731       strlen(file_type) + strlen("_FILE_VERSION_x.x") > MAX_COOKIE_LEN)
1732     return "[COOKIE ERROR]";    // should never happen
1733
1734   sprintf(cookie, "%s_%s_FILE_VERSION_%d.%d",
1735           program.cookie_prefix, file_type,
1736           program.version_super, program.version_major);
1737
1738   return cookie;
1739 }
1740
1741 void fprintFileHeader(FILE *file, char *basename)
1742 {
1743   char *prefix = "# ";
1744   char *sep1 = "=";
1745
1746   fprintf_line_with_prefix(file, prefix, sep1, 77);
1747   fprintf(file, "%s%s\n", prefix, basename);
1748   fprintf_line_with_prefix(file, prefix, sep1, 77);
1749   fprintf(file, "\n");
1750 }
1751
1752 int getFileVersionFromCookieString(const char *cookie)
1753 {
1754   const char *ptr_cookie1, *ptr_cookie2;
1755   const char *pattern1 = "_FILE_VERSION_";
1756   const char *pattern2 = "?.?";
1757   const int len_cookie = strlen(cookie);
1758   const int len_pattern1 = strlen(pattern1);
1759   const int len_pattern2 = strlen(pattern2);
1760   const int len_pattern = len_pattern1 + len_pattern2;
1761   int version_super, version_major;
1762
1763   if (len_cookie <= len_pattern)
1764     return -1;
1765
1766   ptr_cookie1 = &cookie[len_cookie - len_pattern];
1767   ptr_cookie2 = &cookie[len_cookie - len_pattern2];
1768
1769   if (strncmp(ptr_cookie1, pattern1, len_pattern1) != 0)
1770     return -1;
1771
1772   if (ptr_cookie2[0] < '0' || ptr_cookie2[0] > '9' ||
1773       ptr_cookie2[1] != '.' ||
1774       ptr_cookie2[2] < '0' || ptr_cookie2[2] > '9')
1775     return -1;
1776
1777   version_super = ptr_cookie2[0] - '0';
1778   version_major = ptr_cookie2[2] - '0';
1779
1780   return VERSION_IDENT(version_super, version_major, 0, 0);
1781 }
1782
1783 boolean checkCookieString(const char *cookie, const char *template)
1784 {
1785   const char *pattern = "_FILE_VERSION_?.?";
1786   const int len_cookie = strlen(cookie);
1787   const int len_template = strlen(template);
1788   const int len_pattern = strlen(pattern);
1789
1790   if (len_cookie != len_template)
1791     return FALSE;
1792
1793   if (strncmp(cookie, template, len_cookie - len_pattern) != 0)
1794     return FALSE;
1795
1796   return TRUE;
1797 }
1798
1799
1800 // ----------------------------------------------------------------------------
1801 // setup file list and hash handling functions
1802 // ----------------------------------------------------------------------------
1803
1804 char *getFormattedSetupEntry(char *token, char *value)
1805 {
1806   int i;
1807   static char entry[MAX_LINE_LEN];
1808
1809   // if value is an empty string, just return token without value
1810   if (*value == '\0')
1811     return token;
1812
1813   // start with the token and some spaces to format output line
1814   sprintf(entry, "%s:", token);
1815   for (i = strlen(entry); i < token_value_position; i++)
1816     strcat(entry, " ");
1817
1818   // continue with the token's value
1819   strcat(entry, value);
1820
1821   return entry;
1822 }
1823
1824 SetupFileList *newSetupFileList(char *token, char *value)
1825 {
1826   SetupFileList *new = checked_malloc(sizeof(SetupFileList));
1827
1828   new->token = getStringCopy(token);
1829   new->value = getStringCopy(value);
1830
1831   new->next = NULL;
1832
1833   return new;
1834 }
1835
1836 void freeSetupFileList(SetupFileList *list)
1837 {
1838   if (list == NULL)
1839     return;
1840
1841   checked_free(list->token);
1842   checked_free(list->value);
1843
1844   if (list->next)
1845     freeSetupFileList(list->next);
1846
1847   free(list);
1848 }
1849
1850 char *getListEntry(SetupFileList *list, char *token)
1851 {
1852   if (list == NULL)
1853     return NULL;
1854
1855   if (strEqual(list->token, token))
1856     return list->value;
1857   else
1858     return getListEntry(list->next, token);
1859 }
1860
1861 SetupFileList *setListEntry(SetupFileList *list, char *token, char *value)
1862 {
1863   if (list == NULL)
1864     return NULL;
1865
1866   if (strEqual(list->token, token))
1867   {
1868     checked_free(list->value);
1869
1870     list->value = getStringCopy(value);
1871
1872     return list;
1873   }
1874   else if (list->next == NULL)
1875     return (list->next = newSetupFileList(token, value));
1876   else
1877     return setListEntry(list->next, token, value);
1878 }
1879
1880 SetupFileList *addListEntry(SetupFileList *list, char *token, char *value)
1881 {
1882   if (list == NULL)
1883     return NULL;
1884
1885   if (list->next == NULL)
1886     return (list->next = newSetupFileList(token, value));
1887   else
1888     return addListEntry(list->next, token, value);
1889 }
1890
1891 #if ENABLE_UNUSED_CODE
1892 #ifdef DEBUG
1893 static void printSetupFileList(SetupFileList *list)
1894 {
1895   if (!list)
1896     return;
1897
1898   Debug("setup:printSetupFileList", "token: '%s'", list->token);
1899   Debug("setup:printSetupFileList", "value: '%s'", list->value);
1900
1901   printSetupFileList(list->next);
1902 }
1903 #endif
1904 #endif
1905
1906 #ifdef DEBUG
1907 DEFINE_HASHTABLE_INSERT(insert_hash_entry, char, char);
1908 DEFINE_HASHTABLE_SEARCH(search_hash_entry, char, char);
1909 DEFINE_HASHTABLE_CHANGE(change_hash_entry, char, char);
1910 DEFINE_HASHTABLE_REMOVE(remove_hash_entry, char, char);
1911 #else
1912 #define insert_hash_entry hashtable_insert
1913 #define search_hash_entry hashtable_search
1914 #define change_hash_entry hashtable_change
1915 #define remove_hash_entry hashtable_remove
1916 #endif
1917
1918 unsigned int get_hash_from_key(void *key)
1919 {
1920   /*
1921     djb2
1922
1923     This algorithm (k=33) was first reported by Dan Bernstein many years ago in
1924     'comp.lang.c'. Another version of this algorithm (now favored by Bernstein)
1925     uses XOR: hash(i) = hash(i - 1) * 33 ^ str[i]; the magic of number 33 (why
1926     it works better than many other constants, prime or not) has never been
1927     adequately explained.
1928
1929     If you just want to have a good hash function, and cannot wait, djb2
1930     is one of the best string hash functions i know. It has excellent
1931     distribution and speed on many different sets of keys and table sizes.
1932     You are not likely to do better with one of the "well known" functions
1933     such as PJW, K&R, etc.
1934
1935     Ozan (oz) Yigit [http://www.cs.yorku.ca/~oz/hash.html]
1936   */
1937
1938   char *str = (char *)key;
1939   unsigned int hash = 5381;
1940   int c;
1941
1942   while ((c = *str++))
1943     hash = ((hash << 5) + hash) + c;    // hash * 33 + c
1944
1945   return hash;
1946 }
1947
1948 static int keys_are_equal(void *key1, void *key2)
1949 {
1950   return (strEqual((char *)key1, (char *)key2));
1951 }
1952
1953 SetupFileHash *newSetupFileHash(void)
1954 {
1955   SetupFileHash *new_hash =
1956     create_hashtable(16, 0.75, get_hash_from_key, keys_are_equal);
1957
1958   if (new_hash == NULL)
1959     Fail("create_hashtable() failed -- out of memory");
1960
1961   return new_hash;
1962 }
1963
1964 void freeSetupFileHash(SetupFileHash *hash)
1965 {
1966   if (hash == NULL)
1967     return;
1968
1969   hashtable_destroy(hash, 1);   // 1 == also free values stored in hash
1970 }
1971
1972 char *getHashEntry(SetupFileHash *hash, char *token)
1973 {
1974   if (hash == NULL)
1975     return NULL;
1976
1977   return search_hash_entry(hash, token);
1978 }
1979
1980 void setHashEntry(SetupFileHash *hash, char *token, char *value)
1981 {
1982   char *value_copy;
1983
1984   if (hash == NULL)
1985     return;
1986
1987   value_copy = getStringCopy(value);
1988
1989   // change value; if it does not exist, insert it as new
1990   if (!change_hash_entry(hash, token, value_copy))
1991     if (!insert_hash_entry(hash, getStringCopy(token), value_copy))
1992       Fail("cannot insert into hash -- aborting");
1993 }
1994
1995 char *removeHashEntry(SetupFileHash *hash, char *token)
1996 {
1997   if (hash == NULL)
1998     return NULL;
1999
2000   return remove_hash_entry(hash, token);
2001 }
2002
2003 #if ENABLE_UNUSED_CODE
2004 #if DEBUG
2005 static void printSetupFileHash(SetupFileHash *hash)
2006 {
2007   BEGIN_HASH_ITERATION(hash, itr)
2008   {
2009     Debug("setup:printSetupFileHash", "token: '%s'", HASH_ITERATION_TOKEN(itr));
2010     Debug("setup:printSetupFileHash", "value: '%s'", HASH_ITERATION_VALUE(itr));
2011   }
2012   END_HASH_ITERATION(hash, itr)
2013 }
2014 #endif
2015 #endif
2016
2017 #define ALLOW_TOKEN_VALUE_SEPARATOR_BEING_WHITESPACE            1
2018 #define CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING            0
2019 #define CHECK_TOKEN__WARN_IF_ALREADY_EXISTS_IN_HASH             0
2020
2021 static boolean token_value_separator_found = FALSE;
2022 #if CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING
2023 static boolean token_value_separator_warning = FALSE;
2024 #endif
2025 #if CHECK_TOKEN__WARN_IF_ALREADY_EXISTS_IN_HASH
2026 static boolean token_already_exists_warning = FALSE;
2027 #endif
2028
2029 static boolean getTokenValueFromSetupLineExt(char *line,
2030                                              char **token_ptr, char **value_ptr,
2031                                              char *filename, char *line_raw,
2032                                              int line_nr,
2033                                              boolean separator_required)
2034 {
2035   static char line_copy[MAX_LINE_LEN + 1], line_raw_copy[MAX_LINE_LEN + 1];
2036   char *token, *value, *line_ptr;
2037
2038   // when externally invoked via ReadTokenValueFromLine(), copy line buffers
2039   if (line_raw == NULL)
2040   {
2041     strncpy(line_copy, line, MAX_LINE_LEN);
2042     line_copy[MAX_LINE_LEN] = '\0';
2043     line = line_copy;
2044
2045     strcpy(line_raw_copy, line_copy);
2046     line_raw = line_raw_copy;
2047   }
2048
2049   // cut trailing comment from input line
2050   for (line_ptr = line; *line_ptr; line_ptr++)
2051   {
2052     if (*line_ptr == '#')
2053     {
2054       *line_ptr = '\0';
2055       break;
2056     }
2057   }
2058
2059   // cut trailing whitespaces from input line
2060   for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
2061     if ((*line_ptr == ' ' || *line_ptr == '\t') && *(line_ptr + 1) == '\0')
2062       *line_ptr = '\0';
2063
2064   // ignore empty lines
2065   if (*line == '\0')
2066     return FALSE;
2067
2068   // cut leading whitespaces from token
2069   for (token = line; *token; token++)
2070     if (*token != ' ' && *token != '\t')
2071       break;
2072
2073   // start with empty value as reliable default
2074   value = "";
2075
2076   token_value_separator_found = FALSE;
2077
2078   // find end of token to determine start of value
2079   for (line_ptr = token; *line_ptr; line_ptr++)
2080   {
2081     // first look for an explicit token/value separator, like ':' or '='
2082     if (*line_ptr == ':' || *line_ptr == '=')
2083     {
2084       *line_ptr = '\0';                 // terminate token string
2085       value = line_ptr + 1;             // set beginning of value
2086
2087       token_value_separator_found = TRUE;
2088
2089       break;
2090     }
2091   }
2092
2093 #if ALLOW_TOKEN_VALUE_SEPARATOR_BEING_WHITESPACE
2094   // fallback: if no token/value separator found, also allow whitespaces
2095   if (!token_value_separator_found && !separator_required)
2096   {
2097     for (line_ptr = token; *line_ptr; line_ptr++)
2098     {
2099       if (*line_ptr == ' ' || *line_ptr == '\t')
2100       {
2101         *line_ptr = '\0';               // terminate token string
2102         value = line_ptr + 1;           // set beginning of value
2103
2104         token_value_separator_found = TRUE;
2105
2106         break;
2107       }
2108     }
2109
2110 #if CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING
2111     if (token_value_separator_found)
2112     {
2113       if (!token_value_separator_warning)
2114       {
2115         Debug("setup", "---");
2116
2117         if (filename != NULL)
2118         {
2119           Debug("setup", "missing token/value separator(s) in config file:");
2120           Debug("setup", "- config file: '%s'", filename);
2121         }
2122         else
2123         {
2124           Debug("setup", "missing token/value separator(s):");
2125         }
2126
2127         token_value_separator_warning = TRUE;
2128       }
2129
2130       if (filename != NULL)
2131         Debug("setup", "- line %d: '%s'", line_nr, line_raw);
2132       else
2133         Debug("setup", "- line: '%s'", line_raw);
2134     }
2135 #endif
2136   }
2137 #endif
2138
2139   // cut trailing whitespaces from token
2140   for (line_ptr = &token[strlen(token)]; line_ptr >= token; line_ptr--)
2141     if ((*line_ptr == ' ' || *line_ptr == '\t') && *(line_ptr + 1) == '\0')
2142       *line_ptr = '\0';
2143
2144   // cut leading whitespaces from value
2145   for (; *value; value++)
2146     if (*value != ' ' && *value != '\t')
2147       break;
2148
2149   *token_ptr = token;
2150   *value_ptr = value;
2151
2152   return TRUE;
2153 }
2154
2155 boolean getTokenValueFromSetupLine(char *line, char **token, char **value)
2156 {
2157   // while the internal (old) interface does not require a token/value
2158   // separator (for downwards compatibility with existing files which
2159   // don't use them), it is mandatory for the external (new) interface
2160
2161   return getTokenValueFromSetupLineExt(line, token, value, NULL, NULL, 0, TRUE);
2162 }
2163
2164 static boolean loadSetupFileData(void *setup_file_data, char *filename,
2165                                  boolean top_recursion_level, boolean is_hash)
2166 {
2167   static SetupFileHash *include_filename_hash = NULL;
2168   char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
2169   char *token, *value, *line_ptr;
2170   void *insert_ptr = NULL;
2171   boolean read_continued_line = FALSE;
2172   File *file;
2173   int line_nr = 0, token_count = 0, include_count = 0;
2174
2175 #if CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING
2176   token_value_separator_warning = FALSE;
2177 #endif
2178
2179 #if CHECK_TOKEN__WARN_IF_ALREADY_EXISTS_IN_HASH
2180   token_already_exists_warning = FALSE;
2181 #endif
2182
2183   if (!(file = openFile(filename, MODE_READ)))
2184   {
2185 #if DEBUG_NO_CONFIG_FILE
2186     Debug("setup", "cannot open configuration file '%s'", filename);
2187 #endif
2188
2189     return FALSE;
2190   }
2191
2192   // use "insert pointer" to store list end for constant insertion complexity
2193   if (!is_hash)
2194     insert_ptr = setup_file_data;
2195
2196   // on top invocation, create hash to mark included files (to prevent loops)
2197   if (top_recursion_level)
2198     include_filename_hash = newSetupFileHash();
2199
2200   // mark this file as already included (to prevent including it again)
2201   setHashEntry(include_filename_hash, getBaseNamePtr(filename), "true");
2202
2203   while (!checkEndOfFile(file))
2204   {
2205     // read next line of input file
2206     if (!getStringFromFile(file, line, MAX_LINE_LEN))
2207       break;
2208
2209     // check if line was completely read and is terminated by line break
2210     if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
2211       line_nr++;
2212
2213     // cut trailing line break (this can be newline and/or carriage return)
2214     for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
2215       if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
2216         *line_ptr = '\0';
2217
2218     // copy raw input line for later use (mainly debugging output)
2219     strcpy(line_raw, line);
2220
2221     if (read_continued_line)
2222     {
2223       // append new line to existing line, if there is enough space
2224       if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
2225         strcat(previous_line, line_ptr);
2226
2227       strcpy(line, previous_line);      // copy storage buffer to line
2228
2229       read_continued_line = FALSE;
2230     }
2231
2232     // if the last character is '\', continue at next line
2233     if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
2234     {
2235       line[strlen(line) - 1] = '\0';    // cut off trailing backslash
2236       strcpy(previous_line, line);      // copy line to storage buffer
2237
2238       read_continued_line = TRUE;
2239
2240       continue;
2241     }
2242
2243     if (!getTokenValueFromSetupLineExt(line, &token, &value, filename,
2244                                        line_raw, line_nr, FALSE))
2245       continue;
2246
2247     if (*token)
2248     {
2249       if (strEqual(token, "include"))
2250       {
2251         if (getHashEntry(include_filename_hash, value) == NULL)
2252         {
2253           char *basepath = getBasePath(filename);
2254           char *basename = getBaseName(value);
2255           char *filename_include = getPath2(basepath, basename);
2256
2257           loadSetupFileData(setup_file_data, filename_include, FALSE, is_hash);
2258
2259           free(basepath);
2260           free(basename);
2261           free(filename_include);
2262
2263           include_count++;
2264         }
2265         else
2266         {
2267           Warn("ignoring already processed file '%s'", value);
2268         }
2269       }
2270       else
2271       {
2272         if (is_hash)
2273         {
2274 #if CHECK_TOKEN__WARN_IF_ALREADY_EXISTS_IN_HASH
2275           char *old_value =
2276             getHashEntry((SetupFileHash *)setup_file_data, token);
2277
2278           if (old_value != NULL)
2279           {
2280             if (!token_already_exists_warning)
2281             {
2282               Debug("setup", "---");
2283               Debug("setup", "duplicate token(s) found in config file:");
2284               Debug("setup", "- config file: '%s'", filename);
2285
2286               token_already_exists_warning = TRUE;
2287             }
2288
2289             Debug("setup", "- token: '%s' (in line %d)", token, line_nr);
2290             Debug("setup", "  old value: '%s'", old_value);
2291             Debug("setup", "  new value: '%s'", value);
2292           }
2293 #endif
2294
2295           setHashEntry((SetupFileHash *)setup_file_data, token, value);
2296         }
2297         else
2298         {
2299           insert_ptr = addListEntry((SetupFileList *)insert_ptr, token, value);
2300         }
2301
2302         token_count++;
2303       }
2304     }
2305   }
2306
2307   closeFile(file);
2308
2309 #if CHECK_TOKEN_VALUE_SEPARATOR__WARN_IF_MISSING
2310   if (token_value_separator_warning)
2311     Debug("setup", "---");
2312 #endif
2313
2314 #if CHECK_TOKEN__WARN_IF_ALREADY_EXISTS_IN_HASH
2315   if (token_already_exists_warning)
2316     Debug("setup", "---");
2317 #endif
2318
2319   if (token_count == 0 && include_count == 0)
2320     Warn("configuration file '%s' is empty", filename);
2321
2322   if (top_recursion_level)
2323     freeSetupFileHash(include_filename_hash);
2324
2325   return TRUE;
2326 }
2327
2328 static int compareSetupFileData(const void *object1, const void *object2)
2329 {
2330   const struct ConfigInfo *entry1 = (struct ConfigInfo *)object1;
2331   const struct ConfigInfo *entry2 = (struct ConfigInfo *)object2;
2332
2333   return strcmp(entry1->token, entry2->token);
2334 }
2335
2336 static void saveSetupFileHash(SetupFileHash *hash, char *filename)
2337 {
2338   int item_count = hashtable_count(hash);
2339   int item_size = sizeof(struct ConfigInfo);
2340   struct ConfigInfo *sort_array = checked_malloc(item_count * item_size);
2341   FILE *file;
2342   int i = 0;
2343
2344   // copy string pointers from hash to array
2345   BEGIN_HASH_ITERATION(hash, itr)
2346   {
2347     sort_array[i].token = HASH_ITERATION_TOKEN(itr);
2348     sort_array[i].value = HASH_ITERATION_VALUE(itr);
2349
2350     i++;
2351
2352     if (i > item_count)         // should never happen
2353       break;
2354   }
2355   END_HASH_ITERATION(hash, itr)
2356
2357   // sort string pointers from hash in array
2358   qsort(sort_array, item_count, item_size, compareSetupFileData);
2359
2360   if (!(file = fopen(filename, MODE_WRITE)))
2361   {
2362     Warn("cannot write configuration file '%s'", filename);
2363
2364     return;
2365   }
2366
2367   for (i = 0; i < item_count; i++)
2368     fprintf(file, "%s\n", getFormattedSetupEntry(sort_array[i].token,
2369                                                  sort_array[i].value));
2370   fclose(file);
2371
2372   checked_free(sort_array);
2373 }
2374
2375 SetupFileList *loadSetupFileList(char *filename)
2376 {
2377   SetupFileList *setup_file_list = newSetupFileList("", "");
2378   SetupFileList *first_valid_list_entry;
2379
2380   if (!loadSetupFileData(setup_file_list, filename, TRUE, FALSE))
2381   {
2382     freeSetupFileList(setup_file_list);
2383
2384     return NULL;
2385   }
2386
2387   first_valid_list_entry = setup_file_list->next;
2388
2389   // free empty list header
2390   setup_file_list->next = NULL;
2391   freeSetupFileList(setup_file_list);
2392
2393   return first_valid_list_entry;
2394 }
2395
2396 SetupFileHash *loadSetupFileHash(char *filename)
2397 {
2398   SetupFileHash *setup_file_hash = newSetupFileHash();
2399
2400   if (!loadSetupFileData(setup_file_hash, filename, TRUE, TRUE))
2401   {
2402     freeSetupFileHash(setup_file_hash);
2403
2404     return NULL;
2405   }
2406
2407   return setup_file_hash;
2408 }
2409
2410
2411 // ============================================================================
2412 // setup file stuff
2413 // ============================================================================
2414
2415 #define TOKEN_STR_LAST_LEVEL_SERIES             "last_level_series"
2416 #define TOKEN_STR_LAST_PLAYED_LEVEL             "last_played_level"
2417 #define TOKEN_STR_HANDICAP_LEVEL                "handicap_level"
2418 #define TOKEN_STR_LAST_USER                     "last_user"
2419
2420 // level directory info
2421 #define LEVELINFO_TOKEN_IDENTIFIER              0
2422 #define LEVELINFO_TOKEN_NAME                    1
2423 #define LEVELINFO_TOKEN_NAME_SORTING            2
2424 #define LEVELINFO_TOKEN_AUTHOR                  3
2425 #define LEVELINFO_TOKEN_YEAR                    4
2426 #define LEVELINFO_TOKEN_PROGRAM_TITLE           5
2427 #define LEVELINFO_TOKEN_PROGRAM_COPYRIGHT       6
2428 #define LEVELINFO_TOKEN_PROGRAM_COMPANY         7
2429 #define LEVELINFO_TOKEN_IMPORTED_FROM           8
2430 #define LEVELINFO_TOKEN_IMPORTED_BY             9
2431 #define LEVELINFO_TOKEN_TESTED_BY               10
2432 #define LEVELINFO_TOKEN_LEVELS                  11
2433 #define LEVELINFO_TOKEN_FIRST_LEVEL             12
2434 #define LEVELINFO_TOKEN_SORT_PRIORITY           13
2435 #define LEVELINFO_TOKEN_LATEST_ENGINE           14
2436 #define LEVELINFO_TOKEN_LEVEL_GROUP             15
2437 #define LEVELINFO_TOKEN_READONLY                16
2438 #define LEVELINFO_TOKEN_GRAPHICS_SET_ECS        17
2439 #define LEVELINFO_TOKEN_GRAPHICS_SET_AGA        18
2440 #define LEVELINFO_TOKEN_GRAPHICS_SET            19
2441 #define LEVELINFO_TOKEN_SOUNDS_SET_DEFAULT      20
2442 #define LEVELINFO_TOKEN_SOUNDS_SET_LOWPASS      21
2443 #define LEVELINFO_TOKEN_SOUNDS_SET              22
2444 #define LEVELINFO_TOKEN_MUSIC_SET               23
2445 #define LEVELINFO_TOKEN_FILENAME                24
2446 #define LEVELINFO_TOKEN_FILETYPE                25
2447 #define LEVELINFO_TOKEN_SPECIAL_FLAGS           26
2448 #define LEVELINFO_TOKEN_HANDICAP                27
2449 #define LEVELINFO_TOKEN_SKIP_LEVELS             28
2450 #define LEVELINFO_TOKEN_USE_EMC_TILES           29
2451
2452 #define NUM_LEVELINFO_TOKENS                    30
2453
2454 static LevelDirTree ldi;
2455
2456 static struct TokenInfo levelinfo_tokens[] =
2457 {
2458   // level directory info
2459   { TYPE_STRING,        &ldi.identifier,        "identifier"            },
2460   { TYPE_STRING,        &ldi.name,              "name"                  },
2461   { TYPE_STRING,        &ldi.name_sorting,      "name_sorting"          },
2462   { TYPE_STRING,        &ldi.author,            "author"                },
2463   { TYPE_STRING,        &ldi.year,              "year"                  },
2464   { TYPE_STRING,        &ldi.program_title,     "program_title"         },
2465   { TYPE_STRING,        &ldi.program_copyright, "program_copyright"     },
2466   { TYPE_STRING,        &ldi.program_company,   "program_company"       },
2467   { TYPE_STRING,        &ldi.imported_from,     "imported_from"         },
2468   { TYPE_STRING,        &ldi.imported_by,       "imported_by"           },
2469   { TYPE_STRING,        &ldi.tested_by,         "tested_by"             },
2470   { TYPE_INTEGER,       &ldi.levels,            "levels"                },
2471   { TYPE_INTEGER,       &ldi.first_level,       "first_level"           },
2472   { TYPE_INTEGER,       &ldi.sort_priority,     "sort_priority"         },
2473   { TYPE_BOOLEAN,       &ldi.latest_engine,     "latest_engine"         },
2474   { TYPE_BOOLEAN,       &ldi.level_group,       "level_group"           },
2475   { TYPE_BOOLEAN,       &ldi.readonly,          "readonly"              },
2476   { TYPE_STRING,        &ldi.graphics_set_ecs,  "graphics_set.ecs"      },
2477   { TYPE_STRING,        &ldi.graphics_set_aga,  "graphics_set.aga"      },
2478   { TYPE_STRING,        &ldi.graphics_set,      "graphics_set"          },
2479   { TYPE_STRING,        &ldi.sounds_set_default,"sounds_set.default"    },
2480   { TYPE_STRING,        &ldi.sounds_set_lowpass,"sounds_set.lowpass"    },
2481   { TYPE_STRING,        &ldi.sounds_set,        "sounds_set"            },
2482   { TYPE_STRING,        &ldi.music_set,         "music_set"             },
2483   { TYPE_STRING,        &ldi.level_filename,    "filename"              },
2484   { TYPE_STRING,        &ldi.level_filetype,    "filetype"              },
2485   { TYPE_STRING,        &ldi.special_flags,     "special_flags"         },
2486   { TYPE_BOOLEAN,       &ldi.handicap,          "handicap"              },
2487   { TYPE_BOOLEAN,       &ldi.skip_levels,       "skip_levels"           },
2488   { TYPE_BOOLEAN,       &ldi.use_emc_tiles,     "use_emc_tiles"         }
2489 };
2490
2491 static struct TokenInfo artworkinfo_tokens[] =
2492 {
2493   // artwork directory info
2494   { TYPE_STRING,        &ldi.identifier,        "identifier"            },
2495   { TYPE_STRING,        &ldi.subdir,            "subdir"                },
2496   { TYPE_STRING,        &ldi.name,              "name"                  },
2497   { TYPE_STRING,        &ldi.name_sorting,      "name_sorting"          },
2498   { TYPE_STRING,        &ldi.author,            "author"                },
2499   { TYPE_STRING,        &ldi.program_title,     "program_title"         },
2500   { TYPE_STRING,        &ldi.program_copyright, "program_copyright"     },
2501   { TYPE_STRING,        &ldi.program_company,   "program_company"       },
2502   { TYPE_INTEGER,       &ldi.sort_priority,     "sort_priority"         },
2503   { TYPE_STRING,        &ldi.basepath,          "basepath"              },
2504   { TYPE_STRING,        &ldi.fullpath,          "fullpath"              },
2505   { TYPE_BOOLEAN,       &ldi.in_user_dir,       "in_user_dir"           },
2506   { TYPE_INTEGER,       &ldi.color,             "color"                 },
2507   { TYPE_STRING,        &ldi.class_desc,        "class_desc"            },
2508
2509   { -1,                 NULL,                   NULL                    },
2510 };
2511
2512 static char *optional_tokens[] =
2513 {
2514   "program_title",
2515   "program_copyright",
2516   "program_company",
2517
2518   NULL
2519 };
2520
2521 static void setTreeInfoToDefaults(TreeInfo *ti, int type)
2522 {
2523   ti->type = type;
2524
2525   ti->node_top = (ti->type == TREE_TYPE_LEVEL_DIR    ? &leveldir_first :
2526                   ti->type == TREE_TYPE_GRAPHICS_DIR ? &artwork.gfx_first :
2527                   ti->type == TREE_TYPE_SOUNDS_DIR   ? &artwork.snd_first :
2528                   ti->type == TREE_TYPE_MUSIC_DIR    ? &artwork.mus_first :
2529                   NULL);
2530
2531   ti->node_parent = NULL;
2532   ti->node_group = NULL;
2533   ti->next = NULL;
2534
2535   ti->cl_first = -1;
2536   ti->cl_cursor = -1;
2537
2538   ti->subdir = NULL;
2539   ti->fullpath = NULL;
2540   ti->basepath = NULL;
2541   ti->identifier = NULL;
2542   ti->name = getStringCopy(ANONYMOUS_NAME);
2543   ti->name_sorting = NULL;
2544   ti->author = getStringCopy(ANONYMOUS_NAME);
2545   ti->year = NULL;
2546
2547   ti->program_title = NULL;
2548   ti->program_copyright = NULL;
2549   ti->program_company = NULL;
2550
2551   ti->sort_priority = LEVELCLASS_UNDEFINED;     // default: least priority
2552   ti->latest_engine = FALSE;                    // default: get from level
2553   ti->parent_link = FALSE;
2554   ti->in_user_dir = FALSE;
2555   ti->user_defined = FALSE;
2556   ti->color = 0;
2557   ti->class_desc = NULL;
2558
2559   ti->infotext = getStringCopy(TREE_INFOTEXT(ti->type));
2560
2561   if (ti->type == TREE_TYPE_LEVEL_DIR)
2562   {
2563     ti->imported_from = NULL;
2564     ti->imported_by = NULL;
2565     ti->tested_by = NULL;
2566
2567     ti->graphics_set_ecs = NULL;
2568     ti->graphics_set_aga = NULL;
2569     ti->graphics_set = NULL;
2570     ti->sounds_set_default = NULL;
2571     ti->sounds_set_lowpass = NULL;
2572     ti->sounds_set = NULL;
2573     ti->music_set = NULL;
2574     ti->graphics_path = getStringCopy(UNDEFINED_FILENAME);
2575     ti->sounds_path = getStringCopy(UNDEFINED_FILENAME);
2576     ti->music_path = getStringCopy(UNDEFINED_FILENAME);
2577
2578     ti->level_filename = NULL;
2579     ti->level_filetype = NULL;
2580
2581     ti->special_flags = NULL;
2582
2583     ti->levels = 0;
2584     ti->first_level = 0;
2585     ti->last_level = 0;
2586     ti->level_group = FALSE;
2587     ti->handicap_level = 0;
2588     ti->readonly = TRUE;
2589     ti->handicap = TRUE;
2590     ti->skip_levels = FALSE;
2591
2592     ti->use_emc_tiles = FALSE;
2593   }
2594 }
2595
2596 static void setTreeInfoToDefaultsFromParent(TreeInfo *ti, TreeInfo *parent)
2597 {
2598   if (parent == NULL)
2599   {
2600     Warn("setTreeInfoToDefaultsFromParent(): parent == NULL");
2601
2602     setTreeInfoToDefaults(ti, TREE_TYPE_UNDEFINED);
2603
2604     return;
2605   }
2606
2607   // copy all values from the parent structure
2608
2609   ti->type = parent->type;
2610
2611   ti->node_top = parent->node_top;
2612   ti->node_parent = parent;
2613   ti->node_group = NULL;
2614   ti->next = NULL;
2615
2616   ti->cl_first = -1;
2617   ti->cl_cursor = -1;
2618
2619   ti->subdir = NULL;
2620   ti->fullpath = NULL;
2621   ti->basepath = NULL;
2622   ti->identifier = NULL;
2623   ti->name = getStringCopy(ANONYMOUS_NAME);
2624   ti->name_sorting = NULL;
2625   ti->author = getStringCopy(parent->author);
2626   ti->year = getStringCopy(parent->year);
2627
2628   ti->program_title = getStringCopy(parent->program_title);
2629   ti->program_copyright = getStringCopy(parent->program_copyright);
2630   ti->program_company = getStringCopy(parent->program_company);
2631
2632   ti->sort_priority = parent->sort_priority;
2633   ti->latest_engine = parent->latest_engine;
2634   ti->parent_link = FALSE;
2635   ti->in_user_dir = parent->in_user_dir;
2636   ti->user_defined = parent->user_defined;
2637   ti->color = parent->color;
2638   ti->class_desc = getStringCopy(parent->class_desc);
2639
2640   ti->infotext = getStringCopy(parent->infotext);
2641
2642   if (ti->type == TREE_TYPE_LEVEL_DIR)
2643   {
2644     ti->imported_from = getStringCopy(parent->imported_from);
2645     ti->imported_by = getStringCopy(parent->imported_by);
2646     ti->tested_by = getStringCopy(parent->tested_by);
2647
2648     ti->graphics_set_ecs = getStringCopy(parent->graphics_set_ecs);
2649     ti->graphics_set_aga = getStringCopy(parent->graphics_set_aga);
2650     ti->graphics_set = getStringCopy(parent->graphics_set);
2651     ti->sounds_set_default = getStringCopy(parent->sounds_set_default);
2652     ti->sounds_set_lowpass = getStringCopy(parent->sounds_set_lowpass);
2653     ti->sounds_set = getStringCopy(parent->sounds_set);
2654     ti->music_set = getStringCopy(parent->music_set);
2655     ti->graphics_path = getStringCopy(UNDEFINED_FILENAME);
2656     ti->sounds_path = getStringCopy(UNDEFINED_FILENAME);
2657     ti->music_path = getStringCopy(UNDEFINED_FILENAME);
2658
2659     ti->level_filename = getStringCopy(parent->level_filename);
2660     ti->level_filetype = getStringCopy(parent->level_filetype);
2661
2662     ti->special_flags = getStringCopy(parent->special_flags);
2663
2664     ti->levels = parent->levels;
2665     ti->first_level = parent->first_level;
2666     ti->last_level = parent->last_level;
2667     ti->level_group = FALSE;
2668     ti->handicap_level = parent->handicap_level;
2669     ti->readonly = parent->readonly;
2670     ti->handicap = parent->handicap;
2671     ti->skip_levels = parent->skip_levels;
2672
2673     ti->use_emc_tiles = parent->use_emc_tiles;
2674   }
2675 }
2676
2677 static TreeInfo *getTreeInfoCopy(TreeInfo *ti)
2678 {
2679   TreeInfo *ti_copy = newTreeInfo();
2680
2681   // copy all values from the original structure
2682
2683   ti_copy->type                 = ti->type;
2684
2685   ti_copy->node_top             = ti->node_top;
2686   ti_copy->node_parent          = ti->node_parent;
2687   ti_copy->node_group           = ti->node_group;
2688   ti_copy->next                 = ti->next;
2689
2690   ti_copy->cl_first             = ti->cl_first;
2691   ti_copy->cl_cursor            = ti->cl_cursor;
2692
2693   ti_copy->subdir               = getStringCopy(ti->subdir);
2694   ti_copy->fullpath             = getStringCopy(ti->fullpath);
2695   ti_copy->basepath             = getStringCopy(ti->basepath);
2696   ti_copy->identifier           = getStringCopy(ti->identifier);
2697   ti_copy->name                 = getStringCopy(ti->name);
2698   ti_copy->name_sorting         = getStringCopy(ti->name_sorting);
2699   ti_copy->author               = getStringCopy(ti->author);
2700   ti_copy->year                 = getStringCopy(ti->year);
2701
2702   ti_copy->program_title        = getStringCopy(ti->program_title);
2703   ti_copy->program_copyright    = getStringCopy(ti->program_copyright);
2704   ti_copy->program_company      = getStringCopy(ti->program_company);
2705
2706   ti_copy->imported_from        = getStringCopy(ti->imported_from);
2707   ti_copy->imported_by          = getStringCopy(ti->imported_by);
2708   ti_copy->tested_by            = getStringCopy(ti->tested_by);
2709
2710   ti_copy->graphics_set_ecs     = getStringCopy(ti->graphics_set_ecs);
2711   ti_copy->graphics_set_aga     = getStringCopy(ti->graphics_set_aga);
2712   ti_copy->graphics_set         = getStringCopy(ti->graphics_set);
2713   ti_copy->sounds_set_default   = getStringCopy(ti->sounds_set_default);
2714   ti_copy->sounds_set_lowpass   = getStringCopy(ti->sounds_set_lowpass);
2715   ti_copy->sounds_set           = getStringCopy(ti->sounds_set);
2716   ti_copy->music_set            = getStringCopy(ti->music_set);
2717   ti_copy->graphics_path        = getStringCopy(ti->graphics_path);
2718   ti_copy->sounds_path          = getStringCopy(ti->sounds_path);
2719   ti_copy->music_path           = getStringCopy(ti->music_path);
2720
2721   ti_copy->level_filename       = getStringCopy(ti->level_filename);
2722   ti_copy->level_filetype       = getStringCopy(ti->level_filetype);
2723
2724   ti_copy->special_flags        = getStringCopy(ti->special_flags);
2725
2726   ti_copy->levels               = ti->levels;
2727   ti_copy->first_level          = ti->first_level;
2728   ti_copy->last_level           = ti->last_level;
2729   ti_copy->sort_priority        = ti->sort_priority;
2730
2731   ti_copy->latest_engine        = ti->latest_engine;
2732
2733   ti_copy->level_group          = ti->level_group;
2734   ti_copy->parent_link          = ti->parent_link;
2735   ti_copy->in_user_dir          = ti->in_user_dir;
2736   ti_copy->user_defined         = ti->user_defined;
2737   ti_copy->readonly             = ti->readonly;
2738   ti_copy->handicap             = ti->handicap;
2739   ti_copy->skip_levels          = ti->skip_levels;
2740
2741   ti_copy->use_emc_tiles        = ti->use_emc_tiles;
2742
2743   ti_copy->color                = ti->color;
2744   ti_copy->class_desc           = getStringCopy(ti->class_desc);
2745   ti_copy->handicap_level       = ti->handicap_level;
2746
2747   ti_copy->infotext             = getStringCopy(ti->infotext);
2748
2749   return ti_copy;
2750 }
2751
2752 void freeTreeInfo(TreeInfo *ti)
2753 {
2754   if (ti == NULL)
2755     return;
2756
2757   checked_free(ti->subdir);
2758   checked_free(ti->fullpath);
2759   checked_free(ti->basepath);
2760   checked_free(ti->identifier);
2761
2762   checked_free(ti->name);
2763   checked_free(ti->name_sorting);
2764   checked_free(ti->author);
2765   checked_free(ti->year);
2766
2767   checked_free(ti->program_title);
2768   checked_free(ti->program_copyright);
2769   checked_free(ti->program_company);
2770
2771   checked_free(ti->class_desc);
2772
2773   checked_free(ti->infotext);
2774
2775   if (ti->type == TREE_TYPE_LEVEL_DIR)
2776   {
2777     checked_free(ti->imported_from);
2778     checked_free(ti->imported_by);
2779     checked_free(ti->tested_by);
2780
2781     checked_free(ti->graphics_set_ecs);
2782     checked_free(ti->graphics_set_aga);
2783     checked_free(ti->graphics_set);
2784     checked_free(ti->sounds_set_default);
2785     checked_free(ti->sounds_set_lowpass);
2786     checked_free(ti->sounds_set);
2787     checked_free(ti->music_set);
2788
2789     checked_free(ti->graphics_path);
2790     checked_free(ti->sounds_path);
2791     checked_free(ti->music_path);
2792
2793     checked_free(ti->level_filename);
2794     checked_free(ti->level_filetype);
2795
2796     checked_free(ti->special_flags);
2797   }
2798
2799   // recursively free child node
2800   if (ti->node_group)
2801     freeTreeInfo(ti->node_group);
2802
2803   // recursively free next node
2804   if (ti->next)
2805     freeTreeInfo(ti->next);
2806
2807   checked_free(ti);
2808 }
2809
2810 void setSetupInfo(struct TokenInfo *token_info,
2811                   int token_nr, char *token_value)
2812 {
2813   int token_type = token_info[token_nr].type;
2814   void *setup_value = token_info[token_nr].value;
2815
2816   if (token_value == NULL)
2817     return;
2818
2819   // set setup field to corresponding token value
2820   switch (token_type)
2821   {
2822     case TYPE_BOOLEAN:
2823     case TYPE_SWITCH:
2824       *(boolean *)setup_value = get_boolean_from_string(token_value);
2825       break;
2826
2827     case TYPE_SWITCH3:
2828       *(int *)setup_value = get_switch3_from_string(token_value);
2829       break;
2830
2831     case TYPE_KEY:
2832       *(Key *)setup_value = getKeyFromKeyName(token_value);
2833       break;
2834
2835     case TYPE_KEY_X11:
2836       *(Key *)setup_value = getKeyFromX11KeyName(token_value);
2837       break;
2838
2839     case TYPE_INTEGER:
2840       *(int *)setup_value = get_integer_from_string(token_value);
2841       break;
2842
2843     case TYPE_STRING:
2844       checked_free(*(char **)setup_value);
2845       *(char **)setup_value = getStringCopy(token_value);
2846       break;
2847
2848     case TYPE_PLAYER:
2849       *(int *)setup_value = get_player_nr_from_string(token_value);
2850       break;
2851
2852     default:
2853       break;
2854   }
2855 }
2856
2857 static int compareTreeInfoEntries(const void *object1, const void *object2)
2858 {
2859   const TreeInfo *entry1 = *((TreeInfo **)object1);
2860   const TreeInfo *entry2 = *((TreeInfo **)object2);
2861   int tree_sorting1 = TREE_SORTING(entry1);
2862   int tree_sorting2 = TREE_SORTING(entry2);
2863
2864   if (tree_sorting1 != tree_sorting2)
2865     return (tree_sorting1 - tree_sorting2);
2866   else
2867     return strcasecmp(entry1->name_sorting, entry2->name_sorting);
2868 }
2869
2870 static TreeInfo *createParentTreeInfoNode(TreeInfo *node_parent)
2871 {
2872   TreeInfo *ti_new;
2873
2874   if (node_parent == NULL)
2875     return NULL;
2876
2877   ti_new = newTreeInfo();
2878   setTreeInfoToDefaults(ti_new, node_parent->type);
2879
2880   ti_new->node_parent = node_parent;
2881   ti_new->parent_link = TRUE;
2882
2883   setString(&ti_new->identifier, node_parent->identifier);
2884   setString(&ti_new->name, BACKLINK_TEXT_PARENT);
2885   setString(&ti_new->name_sorting, ti_new->name);
2886
2887   setString(&ti_new->subdir, STRING_PARENT_DIRECTORY);
2888   setString(&ti_new->fullpath, node_parent->fullpath);
2889
2890   ti_new->sort_priority = node_parent->sort_priority;
2891   ti_new->latest_engine = node_parent->latest_engine;
2892
2893   setString(&ti_new->class_desc, getLevelClassDescription(ti_new));
2894
2895   pushTreeInfo(&node_parent->node_group, ti_new);
2896
2897   return ti_new;
2898 }
2899
2900 static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first)
2901 {
2902   if (node_first == NULL)
2903     return NULL;
2904
2905   TreeInfo *ti_new = newTreeInfo();
2906   int type = node_first->type;
2907
2908   setTreeInfoToDefaults(ti_new, type);
2909
2910   ti_new->node_parent = NULL;
2911   ti_new->parent_link = FALSE;
2912
2913   setString(&ti_new->identifier, node_first->identifier);
2914   setString(&ti_new->name, TREE_INFOTEXT(type));
2915   setString(&ti_new->name_sorting, ti_new->name);
2916
2917   setString(&ti_new->subdir, STRING_TOP_DIRECTORY);
2918   setString(&ti_new->fullpath, ".");
2919
2920   ti_new->sort_priority = node_first->sort_priority;;
2921   ti_new->latest_engine = node_first->latest_engine;
2922
2923   setString(&ti_new->class_desc, TREE_INFOTEXT(type));
2924
2925   ti_new->node_group = node_first;
2926   ti_new->level_group = TRUE;
2927
2928   TreeInfo *ti_new2 = createParentTreeInfoNode(ti_new);
2929
2930   setString(&ti_new2->name, TREE_BACKLINK_TEXT(type));
2931   setString(&ti_new2->name_sorting, ti_new2->name);
2932
2933   return ti_new;
2934 }
2935
2936 static void setTreeInfoParentNodes(TreeInfo *node, TreeInfo *node_parent)
2937 {
2938   while (node)
2939   {
2940     if (node->node_group)
2941       setTreeInfoParentNodes(node->node_group, node);
2942
2943     node->node_parent = node_parent;
2944
2945     node = node->next;
2946   }
2947 }
2948
2949
2950 // ----------------------------------------------------------------------------
2951 // functions for handling level and custom artwork info cache
2952 // ----------------------------------------------------------------------------
2953
2954 static void LoadArtworkInfoCache(void)
2955 {
2956   InitCacheDirectory();
2957
2958   if (artworkinfo_cache_old == NULL)
2959   {
2960     char *filename = getPath2(getCacheDir(), ARTWORKINFO_CACHE_FILE);
2961
2962     // try to load artwork info hash from already existing cache file
2963     artworkinfo_cache_old = loadSetupFileHash(filename);
2964
2965     // if no artwork info cache file was found, start with empty hash
2966     if (artworkinfo_cache_old == NULL)
2967       artworkinfo_cache_old = newSetupFileHash();
2968
2969     free(filename);
2970   }
2971
2972   if (artworkinfo_cache_new == NULL)
2973     artworkinfo_cache_new = newSetupFileHash();
2974
2975   update_artworkinfo_cache = FALSE;
2976 }
2977
2978 static void SaveArtworkInfoCache(void)
2979 {
2980   if (!update_artworkinfo_cache)
2981     return;
2982
2983   char *filename = getPath2(getCacheDir(), ARTWORKINFO_CACHE_FILE);
2984
2985   InitCacheDirectory();
2986
2987   saveSetupFileHash(artworkinfo_cache_new, filename);
2988
2989   free(filename);
2990 }
2991
2992 static char *getCacheTokenPrefix(char *prefix1, char *prefix2)
2993 {
2994   static char *prefix = NULL;
2995
2996   checked_free(prefix);
2997
2998   prefix = getStringCat2WithSeparator(prefix1, prefix2, ".");
2999
3000   return prefix;
3001 }
3002
3003 // (identical to above function, but separate string buffer needed -- nasty)
3004 static char *getCacheToken(char *prefix, char *suffix)
3005 {
3006   static char *token = NULL;
3007
3008   checked_free(token);
3009
3010   token = getStringCat2WithSeparator(prefix, suffix, ".");
3011
3012   return token;
3013 }
3014
3015 static char *getFileTimestampString(char *filename)
3016 {
3017   return getStringCopy(i_to_a(getFileTimestampEpochSeconds(filename)));
3018 }
3019
3020 static boolean modifiedFileTimestamp(char *filename, char *timestamp_string)
3021 {
3022   struct stat file_status;
3023
3024   if (timestamp_string == NULL)
3025     return TRUE;
3026
3027   if (!fileExists(filename))                    // file does not exist
3028     return (atoi(timestamp_string) != 0);
3029
3030   if (stat(filename, &file_status) != 0)        // cannot stat file
3031     return TRUE;
3032
3033   return (file_status.st_mtime != atoi(timestamp_string));
3034 }
3035
3036 static TreeInfo *getArtworkInfoCacheEntry(LevelDirTree *level_node, int type)
3037 {
3038   char *identifier = level_node->subdir;
3039   char *type_string = ARTWORK_DIRECTORY(type);
3040   char *token_prefix = getCacheTokenPrefix(type_string, identifier);
3041   char *token_main = getCacheToken(token_prefix, "CACHED");
3042   char *cache_entry = getHashEntry(artworkinfo_cache_old, token_main);
3043   boolean cached = (cache_entry != NULL && strEqual(cache_entry, "true"));
3044   TreeInfo *artwork_info = NULL;
3045
3046   if (!use_artworkinfo_cache)
3047     return NULL;
3048
3049   if (optional_tokens_hash == NULL)
3050   {
3051     int i;
3052
3053     // create hash from list of optional tokens (for quick access)
3054     optional_tokens_hash = newSetupFileHash();
3055     for (i = 0; optional_tokens[i] != NULL; i++)
3056       setHashEntry(optional_tokens_hash, optional_tokens[i], "");
3057   }
3058
3059   if (cached)
3060   {
3061     int i;
3062
3063     artwork_info = newTreeInfo();
3064     setTreeInfoToDefaults(artwork_info, type);
3065
3066     // set all structure fields according to the token/value pairs
3067     ldi = *artwork_info;
3068     for (i = 0; artworkinfo_tokens[i].type != -1; i++)
3069     {
3070       char *token_suffix = artworkinfo_tokens[i].text;
3071       char *token = getCacheToken(token_prefix, token_suffix);
3072       char *value = getHashEntry(artworkinfo_cache_old, token);
3073       boolean optional =
3074         (getHashEntry(optional_tokens_hash, token_suffix) != NULL);
3075
3076       setSetupInfo(artworkinfo_tokens, i, value);
3077
3078       // check if cache entry for this item is mandatory, but missing
3079       if (value == NULL && !optional)
3080       {
3081         Warn("missing cache entry '%s'", token);
3082
3083         cached = FALSE;
3084       }
3085     }
3086
3087     *artwork_info = ldi;
3088   }
3089
3090   if (cached)
3091   {
3092     char *filename_levelinfo = getPath2(getLevelDirFromTreeInfo(level_node),
3093                                         LEVELINFO_FILENAME);
3094     char *filename_artworkinfo = getPath2(getSetupArtworkDir(artwork_info),
3095                                           ARTWORKINFO_FILENAME(type));
3096
3097     // check if corresponding "levelinfo.conf" file has changed
3098     token_main = getCacheToken(token_prefix, "TIMESTAMP_LEVELINFO");
3099     cache_entry = getHashEntry(artworkinfo_cache_old, token_main);
3100
3101     if (modifiedFileTimestamp(filename_levelinfo, cache_entry))
3102       cached = FALSE;
3103
3104     // check if corresponding "<artworkinfo>.conf" file has changed
3105     token_main = getCacheToken(token_prefix, "TIMESTAMP_ARTWORKINFO");
3106     cache_entry = getHashEntry(artworkinfo_cache_old, token_main);
3107
3108     if (modifiedFileTimestamp(filename_artworkinfo, cache_entry))
3109       cached = FALSE;
3110
3111     checked_free(filename_levelinfo);
3112     checked_free(filename_artworkinfo);
3113   }
3114
3115   if (!cached && artwork_info != NULL)
3116   {
3117     freeTreeInfo(artwork_info);
3118
3119     return NULL;
3120   }
3121
3122   return artwork_info;
3123 }
3124
3125 static void setArtworkInfoCacheEntry(TreeInfo *artwork_info,
3126                                      LevelDirTree *level_node, int type)
3127 {
3128   char *identifier = level_node->subdir;
3129   char *type_string = ARTWORK_DIRECTORY(type);
3130   char *token_prefix = getCacheTokenPrefix(type_string, identifier);
3131   char *token_main = getCacheToken(token_prefix, "CACHED");
3132   boolean set_cache_timestamps = TRUE;
3133   int i;
3134
3135   setHashEntry(artworkinfo_cache_new, token_main, "true");
3136
3137   if (set_cache_timestamps)
3138   {
3139     char *filename_levelinfo = getPath2(getLevelDirFromTreeInfo(level_node),
3140                                         LEVELINFO_FILENAME);
3141     char *filename_artworkinfo = getPath2(getSetupArtworkDir(artwork_info),
3142                                           ARTWORKINFO_FILENAME(type));
3143     char *timestamp_levelinfo = getFileTimestampString(filename_levelinfo);
3144     char *timestamp_artworkinfo = getFileTimestampString(filename_artworkinfo);
3145
3146     token_main = getCacheToken(token_prefix, "TIMESTAMP_LEVELINFO");
3147     setHashEntry(artworkinfo_cache_new, token_main, timestamp_levelinfo);
3148
3149     token_main = getCacheToken(token_prefix, "TIMESTAMP_ARTWORKINFO");
3150     setHashEntry(artworkinfo_cache_new, token_main, timestamp_artworkinfo);
3151
3152     checked_free(filename_levelinfo);
3153     checked_free(filename_artworkinfo);
3154     checked_free(timestamp_levelinfo);
3155     checked_free(timestamp_artworkinfo);
3156   }
3157
3158   ldi = *artwork_info;
3159   for (i = 0; artworkinfo_tokens[i].type != -1; i++)
3160   {
3161     char *token = getCacheToken(token_prefix, artworkinfo_tokens[i].text);
3162     char *value = getSetupValue(artworkinfo_tokens[i].type,
3163                                 artworkinfo_tokens[i].value);
3164     if (value != NULL)
3165       setHashEntry(artworkinfo_cache_new, token, value);
3166   }
3167 }
3168
3169
3170 // ----------------------------------------------------------------------------
3171 // functions for loading level info and custom artwork info
3172 // ----------------------------------------------------------------------------
3173
3174 int GetZipFileTreeType(char *zip_filename)
3175 {
3176   static char *top_dir_path = NULL;
3177   static char *top_dir_conf_filename[NUM_BASE_TREE_TYPES] = { NULL };
3178   static char *conf_basename[NUM_BASE_TREE_TYPES] =
3179   {
3180     GRAPHICSINFO_FILENAME,
3181     SOUNDSINFO_FILENAME,
3182     MUSICINFO_FILENAME,
3183     LEVELINFO_FILENAME
3184   };
3185   int j;
3186
3187   checked_free(top_dir_path);
3188   top_dir_path = NULL;
3189
3190   for (j = 0; j < NUM_BASE_TREE_TYPES; j++)
3191   {
3192     checked_free(top_dir_conf_filename[j]);
3193     top_dir_conf_filename[j] = NULL;
3194   }
3195
3196   char **zip_entries = zip_list(zip_filename);
3197
3198   // check if zip file successfully opened
3199   if (zip_entries == NULL || zip_entries[0] == NULL)
3200     return TREE_TYPE_UNDEFINED;
3201
3202   // first zip file entry is expected to be top level directory
3203   char *top_dir = zip_entries[0];
3204
3205   // check if valid top level directory found in zip file
3206   if (!strSuffix(top_dir, "/"))
3207     return TREE_TYPE_UNDEFINED;
3208
3209   // get filenames of valid configuration files in top level directory
3210   for (j = 0; j < NUM_BASE_TREE_TYPES; j++)
3211     top_dir_conf_filename[j] = getStringCat2(top_dir, conf_basename[j]);
3212
3213   int tree_type = TREE_TYPE_UNDEFINED;
3214   int e = 0;
3215
3216   while (zip_entries[e] != NULL)
3217   {
3218     // check if every zip file entry is below top level directory
3219     if (!strPrefix(zip_entries[e], top_dir))
3220       return TREE_TYPE_UNDEFINED;
3221
3222     // check if this zip file entry is a valid configuration filename
3223     for (j = 0; j < NUM_BASE_TREE_TYPES; j++)
3224     {
3225       if (strEqual(zip_entries[e], top_dir_conf_filename[j]))
3226       {
3227         // only exactly one valid configuration file allowed
3228         if (tree_type != TREE_TYPE_UNDEFINED)
3229           return TREE_TYPE_UNDEFINED;
3230
3231         tree_type = j;
3232       }
3233     }
3234
3235     e++;
3236   }
3237
3238   return tree_type;
3239 }
3240
3241 static boolean CheckZipFileForDirectory(char *zip_filename, char *directory,
3242                                         int tree_type)
3243 {
3244   static char *top_dir_path = NULL;
3245   static char *top_dir_conf_filename = NULL;
3246
3247   checked_free(top_dir_path);
3248   checked_free(top_dir_conf_filename);
3249
3250   top_dir_path = NULL;
3251   top_dir_conf_filename = NULL;
3252
3253   char *conf_basename = (tree_type == TREE_TYPE_LEVEL_DIR ? LEVELINFO_FILENAME :
3254                          ARTWORKINFO_FILENAME(tree_type));
3255
3256   // check if valid configuration filename determined
3257   if (conf_basename == NULL || strEqual(conf_basename, ""))
3258     return FALSE;
3259
3260   char **zip_entries = zip_list(zip_filename);
3261
3262   // check if zip file successfully opened
3263   if (zip_entries == NULL || zip_entries[0] == NULL)
3264     return FALSE;
3265
3266   // first zip file entry is expected to be top level directory
3267   char *top_dir = zip_entries[0];
3268
3269   // check if valid top level directory found in zip file
3270   if (!strSuffix(top_dir, "/"))
3271     return FALSE;
3272
3273   // get path of extracted top level directory
3274   top_dir_path = getPath2(directory, top_dir);
3275
3276   // remove trailing directory separator from top level directory path
3277   // (required to be able to check for file and directory in next step)
3278   top_dir_path[strlen(top_dir_path) - 1] = '\0';
3279
3280   // check if zip file's top level directory already exists in target directory
3281   if (fileExists(top_dir_path))         // (checks for file and directory)
3282     return FALSE;
3283
3284   // get filename of configuration file in top level directory
3285   top_dir_conf_filename = getStringCat2(top_dir, conf_basename);
3286
3287   boolean found_top_dir_conf_filename = FALSE;
3288   int i = 0;
3289
3290   while (zip_entries[i] != NULL)
3291   {
3292     // check if every zip file entry is below top level directory
3293     if (!strPrefix(zip_entries[i], top_dir))
3294       return FALSE;
3295
3296     // check if this zip file entry is the configuration filename
3297     if (strEqual(zip_entries[i], top_dir_conf_filename))
3298       found_top_dir_conf_filename = TRUE;
3299
3300     i++;
3301   }
3302
3303   // check if valid configuration filename was found in zip file
3304   if (!found_top_dir_conf_filename)
3305     return FALSE;
3306
3307   return TRUE;
3308 }
3309
3310 char *ExtractZipFileIntoDirectory(char *zip_filename, char *directory,
3311                                   int tree_type)
3312 {
3313   boolean zip_file_valid = CheckZipFileForDirectory(zip_filename, directory,
3314                                                     tree_type);
3315
3316   if (!zip_file_valid)
3317   {
3318     Warn("zip file '%s' rejected!", zip_filename);
3319
3320     return NULL;
3321   }
3322
3323   char **zip_entries = zip_extract(zip_filename, directory);
3324
3325   if (zip_entries == NULL)
3326   {
3327     Warn("zip file '%s' could not be extracted!", zip_filename);
3328
3329     return NULL;
3330   }
3331
3332   Info("zip file '%s' successfully extracted!", zip_filename);
3333
3334   // first zip file entry contains top level directory
3335   char *top_dir = zip_entries[0];
3336
3337   // remove trailing directory separator from top level directory
3338   top_dir[strlen(top_dir) - 1] = '\0';
3339
3340   return top_dir;
3341 }
3342
3343 static void ProcessZipFilesInDirectory(char *directory, int tree_type)
3344 {
3345   Directory *dir;
3346   DirectoryEntry *dir_entry;
3347
3348   if ((dir = openDirectory(directory)) == NULL)
3349   {
3350     // display error if directory is main "options.graphics_directory" etc.
3351     if (tree_type == TREE_TYPE_LEVEL_DIR ||
3352         directory == OPTIONS_ARTWORK_DIRECTORY(tree_type))
3353       Warn("cannot read directory '%s'", directory);
3354
3355     return;
3356   }
3357
3358   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
3359   {
3360     // skip non-zip files (and also directories with zip extension)
3361     if (!strSuffixLower(dir_entry->basename, ".zip") || dir_entry->is_directory)
3362       continue;
3363
3364     char *zip_filename = getPath2(directory, dir_entry->basename);
3365     char *zip_filename_extracted = getStringCat2(zip_filename, ".extracted");
3366     char *zip_filename_rejected  = getStringCat2(zip_filename, ".rejected");
3367
3368     // check if zip file hasn't already been extracted or rejected
3369     if (!fileExists(zip_filename_extracted) &&
3370         !fileExists(zip_filename_rejected))
3371     {
3372       char *top_dir = ExtractZipFileIntoDirectory(zip_filename, directory,
3373                                                   tree_type);
3374       char *marker_filename = (top_dir != NULL ? zip_filename_extracted :
3375                                zip_filename_rejected);
3376       FILE *marker_file;
3377
3378       // create empty file to mark zip file as extracted or rejected
3379       if ((marker_file = fopen(marker_filename, MODE_WRITE)))
3380         fclose(marker_file);
3381
3382       free(zip_filename);
3383       free(zip_filename_extracted);
3384       free(zip_filename_rejected);
3385     }
3386   }
3387
3388   closeDirectory(dir);
3389 }
3390
3391 // forward declaration for recursive call by "LoadLevelInfoFromLevelDir()"
3392 static void LoadLevelInfoFromLevelDir(TreeInfo **, TreeInfo *, char *);
3393
3394 static boolean LoadLevelInfoFromLevelConf(TreeInfo **node_first,
3395                                           TreeInfo *node_parent,
3396                                           char *level_directory,
3397                                           char *directory_name)
3398 {
3399   char *directory_path = getPath2(level_directory, directory_name);
3400   char *filename = getPath2(directory_path, LEVELINFO_FILENAME);
3401   SetupFileHash *setup_file_hash;
3402   LevelDirTree *leveldir_new = NULL;
3403   int i;
3404
3405   // unless debugging, silently ignore directories without "levelinfo.conf"
3406   if (!options.debug && !fileExists(filename))
3407   {
3408     free(directory_path);
3409     free(filename);
3410
3411     return FALSE;
3412   }
3413
3414   setup_file_hash = loadSetupFileHash(filename);
3415
3416   if (setup_file_hash == NULL)
3417   {
3418 #if DEBUG_NO_CONFIG_FILE
3419     Debug("setup", "ignoring level directory '%s'", directory_path);
3420 #endif
3421
3422     free(directory_path);
3423     free(filename);
3424
3425     return FALSE;
3426   }
3427
3428   leveldir_new = newTreeInfo();
3429
3430   if (node_parent)
3431     setTreeInfoToDefaultsFromParent(leveldir_new, node_parent);
3432   else
3433     setTreeInfoToDefaults(leveldir_new, TREE_TYPE_LEVEL_DIR);
3434
3435   leveldir_new->subdir = getStringCopy(directory_name);
3436
3437   // set all structure fields according to the token/value pairs
3438   ldi = *leveldir_new;
3439   for (i = 0; i < NUM_LEVELINFO_TOKENS; i++)
3440     setSetupInfo(levelinfo_tokens, i,
3441                  getHashEntry(setup_file_hash, levelinfo_tokens[i].text));
3442   *leveldir_new = ldi;
3443
3444   if (strEqual(leveldir_new->name, ANONYMOUS_NAME))
3445     setString(&leveldir_new->name, leveldir_new->subdir);
3446
3447   if (leveldir_new->identifier == NULL)
3448     leveldir_new->identifier = getStringCopy(leveldir_new->subdir);
3449
3450   if (leveldir_new->name_sorting == NULL)
3451     leveldir_new->name_sorting = getStringCopy(leveldir_new->name);
3452
3453   if (node_parent == NULL)              // top level group
3454   {
3455     leveldir_new->basepath = getStringCopy(level_directory);
3456     leveldir_new->fullpath = getStringCopy(leveldir_new->subdir);
3457   }
3458   else                                  // sub level group
3459   {
3460     leveldir_new->basepath = getStringCopy(node_parent->basepath);
3461     leveldir_new->fullpath = getPath2(node_parent->fullpath, directory_name);
3462   }
3463
3464   leveldir_new->last_level =
3465     leveldir_new->first_level + leveldir_new->levels - 1;
3466
3467   leveldir_new->in_user_dir =
3468     (!strEqual(leveldir_new->basepath, options.level_directory));
3469
3470   // adjust some settings if user's private level directory was detected
3471   if (leveldir_new->sort_priority == LEVELCLASS_UNDEFINED &&
3472       leveldir_new->in_user_dir &&
3473       (strEqual(leveldir_new->subdir, getLoginName()) ||
3474        strEqual(leveldir_new->name,   getLoginName()) ||
3475        strEqual(leveldir_new->author, getRealName())))
3476   {
3477     leveldir_new->sort_priority = LEVELCLASS_PRIVATE_START;
3478     leveldir_new->readonly = FALSE;
3479   }
3480
3481   leveldir_new->user_defined =
3482     (leveldir_new->in_user_dir && IS_LEVELCLASS_PRIVATE(leveldir_new));
3483
3484   leveldir_new->color = LEVELCOLOR(leveldir_new);
3485
3486   setString(&leveldir_new->class_desc, getLevelClassDescription(leveldir_new));
3487
3488   leveldir_new->handicap_level =        // set handicap to default value
3489     (leveldir_new->user_defined || !leveldir_new->handicap ?
3490      leveldir_new->last_level : leveldir_new->first_level);
3491
3492   DrawInitText(leveldir_new->name, 150, FC_YELLOW);
3493
3494   pushTreeInfo(node_first, leveldir_new);
3495
3496   freeSetupFileHash(setup_file_hash);
3497
3498   if (leveldir_new->level_group)
3499   {
3500     // create node to link back to current level directory
3501     createParentTreeInfoNode(leveldir_new);
3502
3503     // recursively step into sub-directory and look for more level series
3504     LoadLevelInfoFromLevelDir(&leveldir_new->node_group,
3505                               leveldir_new, directory_path);
3506   }
3507
3508   free(directory_path);
3509   free(filename);
3510
3511   return TRUE;
3512 }
3513
3514 static void LoadLevelInfoFromLevelDir(TreeInfo **node_first,
3515                                       TreeInfo *node_parent,
3516                                       char *level_directory)
3517 {
3518   // ---------- 1st stage: process any level set zip files ----------
3519
3520   ProcessZipFilesInDirectory(level_directory, TREE_TYPE_LEVEL_DIR);
3521
3522   // ---------- 2nd stage: check for level set directories ----------
3523
3524   Directory *dir;
3525   DirectoryEntry *dir_entry;
3526   boolean valid_entry_found = FALSE;
3527
3528   if ((dir = openDirectory(level_directory)) == NULL)
3529   {
3530     Warn("cannot read level directory '%s'", level_directory);
3531
3532     return;
3533   }
3534
3535   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
3536   {
3537     char *directory_name = dir_entry->basename;
3538     char *directory_path = getPath2(level_directory, directory_name);
3539
3540     // skip entries for current and parent directory
3541     if (strEqual(directory_name, ".") ||
3542         strEqual(directory_name, ".."))
3543     {
3544       free(directory_path);
3545
3546       continue;
3547     }
3548
3549     // find out if directory entry is itself a directory
3550     if (!dir_entry->is_directory)                       // not a directory
3551     {
3552       free(directory_path);
3553
3554       continue;
3555     }
3556
3557     free(directory_path);
3558
3559     if (strEqual(directory_name, GRAPHICS_DIRECTORY) ||
3560         strEqual(directory_name, SOUNDS_DIRECTORY) ||
3561         strEqual(directory_name, MUSIC_DIRECTORY))
3562       continue;
3563
3564     valid_entry_found |= LoadLevelInfoFromLevelConf(node_first, node_parent,
3565                                                     level_directory,
3566                                                     directory_name);
3567   }
3568
3569   closeDirectory(dir);
3570
3571   // special case: top level directory may directly contain "levelinfo.conf"
3572   if (node_parent == NULL && !valid_entry_found)
3573   {
3574     // check if this directory directly contains a file "levelinfo.conf"
3575     valid_entry_found |= LoadLevelInfoFromLevelConf(node_first, node_parent,
3576                                                     level_directory, ".");
3577   }
3578
3579   if (!valid_entry_found)
3580     Warn("cannot find any valid level series in directory '%s'",
3581           level_directory);
3582 }
3583
3584 boolean AdjustGraphicsForEMC(void)
3585 {
3586   boolean settings_changed = FALSE;
3587
3588   settings_changed |= adjustTreeGraphicsForEMC(leveldir_first_all);
3589   settings_changed |= adjustTreeGraphicsForEMC(leveldir_first);
3590
3591   return settings_changed;
3592 }
3593
3594 boolean AdjustSoundsForEMC(void)
3595 {
3596   boolean settings_changed = FALSE;
3597
3598   settings_changed |= adjustTreeSoundsForEMC(leveldir_first_all);
3599   settings_changed |= adjustTreeSoundsForEMC(leveldir_first);
3600
3601   return settings_changed;
3602 }
3603
3604 void LoadLevelInfo(void)
3605 {
3606   InitUserLevelDirectory(getLoginName());
3607
3608   DrawInitText("Loading level series", 120, FC_GREEN);
3609
3610   LoadLevelInfoFromLevelDir(&leveldir_first, NULL, options.level_directory);
3611   LoadLevelInfoFromLevelDir(&leveldir_first, NULL, getUserLevelDir(NULL));
3612
3613   leveldir_first = createTopTreeInfoNode(leveldir_first);
3614
3615   /* after loading all level set information, clone the level directory tree
3616      and remove all level sets without levels (these may still contain artwork
3617      to be offered in the setup menu as "custom artwork", and are therefore
3618      checked for existing artwork in the function "LoadLevelArtworkInfo()") */
3619   leveldir_first_all = leveldir_first;
3620   cloneTree(&leveldir_first, leveldir_first_all, TRUE);
3621
3622   AdjustGraphicsForEMC();
3623   AdjustSoundsForEMC();
3624
3625   // before sorting, the first entries will be from the user directory
3626   leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
3627
3628   if (leveldir_first == NULL)
3629     Fail("cannot find any valid level series in any directory");
3630
3631   sortTreeInfo(&leveldir_first);
3632
3633 #if ENABLE_UNUSED_CODE
3634   dumpTreeInfo(leveldir_first, 0);
3635 #endif
3636 }
3637
3638 static boolean LoadArtworkInfoFromArtworkConf(TreeInfo **node_first,
3639                                               TreeInfo *node_parent,
3640                                               char *base_directory,
3641                                               char *directory_name, int type)
3642 {
3643   char *directory_path = getPath2(base_directory, directory_name);
3644   char *filename = getPath2(directory_path, ARTWORKINFO_FILENAME(type));
3645   SetupFileHash *setup_file_hash = NULL;
3646   TreeInfo *artwork_new = NULL;
3647   int i;
3648
3649   if (fileExists(filename))
3650     setup_file_hash = loadSetupFileHash(filename);
3651
3652   if (setup_file_hash == NULL)  // no config file -- look for artwork files
3653   {
3654     Directory *dir;
3655     DirectoryEntry *dir_entry;
3656     boolean valid_file_found = FALSE;
3657
3658     if ((dir = openDirectory(directory_path)) != NULL)
3659     {
3660       while ((dir_entry = readDirectory(dir)) != NULL)
3661       {
3662         if (FileIsArtworkType(dir_entry->filename, type))
3663         {
3664           valid_file_found = TRUE;
3665
3666           break;
3667         }
3668       }
3669
3670       closeDirectory(dir);
3671     }
3672
3673     if (!valid_file_found)
3674     {
3675 #if DEBUG_NO_CONFIG_FILE
3676       if (!strEqual(directory_name, "."))
3677         Debug("setup", "ignoring artwork directory '%s'", directory_path);
3678 #endif
3679
3680       free(directory_path);
3681       free(filename);
3682
3683       return FALSE;
3684     }
3685   }
3686
3687   artwork_new = newTreeInfo();
3688
3689   if (node_parent)
3690     setTreeInfoToDefaultsFromParent(artwork_new, node_parent);
3691   else
3692     setTreeInfoToDefaults(artwork_new, type);
3693
3694   artwork_new->subdir = getStringCopy(directory_name);
3695
3696   if (setup_file_hash)  // (before defining ".color" and ".class_desc")
3697   {
3698     // set all structure fields according to the token/value pairs
3699     ldi = *artwork_new;
3700     for (i = 0; i < NUM_LEVELINFO_TOKENS; i++)
3701       setSetupInfo(levelinfo_tokens, i,
3702                    getHashEntry(setup_file_hash, levelinfo_tokens[i].text));
3703     *artwork_new = ldi;
3704
3705     if (strEqual(artwork_new->name, ANONYMOUS_NAME))
3706       setString(&artwork_new->name, artwork_new->subdir);
3707
3708     if (artwork_new->identifier == NULL)
3709       artwork_new->identifier = getStringCopy(artwork_new->subdir);
3710
3711     if (artwork_new->name_sorting == NULL)
3712       artwork_new->name_sorting = getStringCopy(artwork_new->name);
3713   }
3714
3715   if (node_parent == NULL)              // top level group
3716   {
3717     artwork_new->basepath = getStringCopy(base_directory);
3718     artwork_new->fullpath = getStringCopy(artwork_new->subdir);
3719   }
3720   else                                  // sub level group
3721   {
3722     artwork_new->basepath = getStringCopy(node_parent->basepath);
3723     artwork_new->fullpath = getPath2(node_parent->fullpath, directory_name);
3724   }
3725
3726   artwork_new->in_user_dir =
3727     (!strEqual(artwork_new->basepath, OPTIONS_ARTWORK_DIRECTORY(type)));
3728
3729   // (may use ".sort_priority" from "setup_file_hash" above)
3730   artwork_new->color = ARTWORKCOLOR(artwork_new);
3731
3732   setString(&artwork_new->class_desc, getLevelClassDescription(artwork_new));
3733
3734   if (setup_file_hash == NULL)  // (after determining ".user_defined")
3735   {
3736     if (strEqual(artwork_new->subdir, "."))
3737     {
3738       if (artwork_new->user_defined)
3739       {
3740         setString(&artwork_new->identifier, "private");
3741         artwork_new->sort_priority = ARTWORKCLASS_PRIVATE;
3742       }
3743       else
3744       {
3745         setString(&artwork_new->identifier, "classic");
3746         artwork_new->sort_priority = ARTWORKCLASS_CLASSICS;
3747       }
3748
3749       // set to new values after changing ".sort_priority"
3750       artwork_new->color = ARTWORKCOLOR(artwork_new);
3751
3752       setString(&artwork_new->class_desc,
3753                 getLevelClassDescription(artwork_new));
3754     }
3755     else
3756     {
3757       setString(&artwork_new->identifier, artwork_new->subdir);
3758     }
3759
3760     setString(&artwork_new->name, artwork_new->identifier);
3761     setString(&artwork_new->name_sorting, artwork_new->name);
3762   }
3763
3764   pushTreeInfo(node_first, artwork_new);
3765
3766   freeSetupFileHash(setup_file_hash);
3767
3768   free(directory_path);
3769   free(filename);
3770
3771   return TRUE;
3772 }
3773
3774 static void LoadArtworkInfoFromArtworkDir(TreeInfo **node_first,
3775                                           TreeInfo *node_parent,
3776                                           char *base_directory, int type)
3777 {
3778   // ---------- 1st stage: process any artwork set zip files ----------
3779
3780   ProcessZipFilesInDirectory(base_directory, type);
3781
3782   // ---------- 2nd stage: check for artwork set directories ----------
3783
3784   Directory *dir;
3785   DirectoryEntry *dir_entry;
3786   boolean valid_entry_found = FALSE;
3787
3788   if ((dir = openDirectory(base_directory)) == NULL)
3789   {
3790     // display error if directory is main "options.graphics_directory" etc.
3791     if (base_directory == OPTIONS_ARTWORK_DIRECTORY(type))
3792       Warn("cannot read directory '%s'", base_directory);
3793
3794     return;
3795   }
3796
3797   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
3798   {
3799     char *directory_name = dir_entry->basename;
3800     char *directory_path = getPath2(base_directory, directory_name);
3801
3802     // skip directory entries for current and parent directory
3803     if (strEqual(directory_name, ".") ||
3804         strEqual(directory_name, ".."))
3805     {
3806       free(directory_path);
3807
3808       continue;
3809     }
3810
3811     // skip directory entries which are not a directory
3812     if (!dir_entry->is_directory)                       // not a directory
3813     {
3814       free(directory_path);
3815
3816       continue;
3817     }
3818
3819     free(directory_path);
3820
3821     // check if this directory contains artwork with or without config file
3822     valid_entry_found |= LoadArtworkInfoFromArtworkConf(node_first, node_parent,
3823                                                         base_directory,
3824                                                         directory_name, type);
3825   }
3826
3827   closeDirectory(dir);
3828
3829   // check if this directory directly contains artwork itself
3830   valid_entry_found |= LoadArtworkInfoFromArtworkConf(node_first, node_parent,
3831                                                       base_directory, ".",
3832                                                       type);
3833   if (!valid_entry_found)
3834     Warn("cannot find any valid artwork in directory '%s'", base_directory);
3835 }
3836
3837 static TreeInfo *getDummyArtworkInfo(int type)
3838 {
3839   // this is only needed when there is completely no artwork available
3840   TreeInfo *artwork_new = newTreeInfo();
3841
3842   setTreeInfoToDefaults(artwork_new, type);
3843
3844   setString(&artwork_new->subdir,   UNDEFINED_FILENAME);
3845   setString(&artwork_new->fullpath, UNDEFINED_FILENAME);
3846   setString(&artwork_new->basepath, UNDEFINED_FILENAME);
3847
3848   setString(&artwork_new->identifier,   UNDEFINED_FILENAME);
3849   setString(&artwork_new->name,         UNDEFINED_FILENAME);
3850   setString(&artwork_new->name_sorting, UNDEFINED_FILENAME);
3851
3852   return artwork_new;
3853 }
3854
3855 void SetCurrentArtwork(int type)
3856 {
3857   ArtworkDirTree **current_ptr = ARTWORK_CURRENT_PTR(artwork, type);
3858   ArtworkDirTree *first_node = ARTWORK_FIRST_NODE(artwork, type);
3859   char *setup_set = SETUP_ARTWORK_SET(setup, type);
3860   char *default_subdir = ARTWORK_DEFAULT_SUBDIR(type);
3861
3862   // set current artwork to artwork configured in setup menu
3863   *current_ptr = getTreeInfoFromIdentifier(first_node, setup_set);
3864
3865   // if not found, set current artwork to default artwork
3866   if (*current_ptr == NULL)
3867     *current_ptr = getTreeInfoFromIdentifier(first_node, default_subdir);
3868
3869   // if not found, set current artwork to first artwork in tree
3870   if (*current_ptr == NULL)
3871     *current_ptr = getFirstValidTreeInfoEntry(first_node);
3872 }
3873
3874 void ChangeCurrentArtworkIfNeeded(int type)
3875 {
3876   char *current_identifier = ARTWORK_CURRENT_IDENTIFIER(artwork, type);
3877   char *setup_set = SETUP_ARTWORK_SET(setup, type);
3878
3879   if (!strEqual(current_identifier, setup_set))
3880     SetCurrentArtwork(type);
3881 }
3882
3883 void LoadArtworkInfo(void)
3884 {
3885   LoadArtworkInfoCache();
3886
3887   DrawInitText("Looking for custom artwork", 120, FC_GREEN);
3888
3889   LoadArtworkInfoFromArtworkDir(&artwork.gfx_first, NULL,
3890                                 options.graphics_directory,
3891                                 TREE_TYPE_GRAPHICS_DIR);
3892   LoadArtworkInfoFromArtworkDir(&artwork.gfx_first, NULL,
3893                                 getUserGraphicsDir(),
3894                                 TREE_TYPE_GRAPHICS_DIR);
3895
3896   LoadArtworkInfoFromArtworkDir(&artwork.snd_first, NULL,
3897                                 options.sounds_directory,
3898                                 TREE_TYPE_SOUNDS_DIR);
3899   LoadArtworkInfoFromArtworkDir(&artwork.snd_first, NULL,
3900                                 getUserSoundsDir(),
3901                                 TREE_TYPE_SOUNDS_DIR);
3902
3903   LoadArtworkInfoFromArtworkDir(&artwork.mus_first, NULL,
3904                                 options.music_directory,
3905                                 TREE_TYPE_MUSIC_DIR);
3906   LoadArtworkInfoFromArtworkDir(&artwork.mus_first, NULL,
3907                                 getUserMusicDir(),
3908                                 TREE_TYPE_MUSIC_DIR);
3909
3910   if (artwork.gfx_first == NULL)
3911     artwork.gfx_first = getDummyArtworkInfo(TREE_TYPE_GRAPHICS_DIR);
3912   if (artwork.snd_first == NULL)
3913     artwork.snd_first = getDummyArtworkInfo(TREE_TYPE_SOUNDS_DIR);
3914   if (artwork.mus_first == NULL)
3915     artwork.mus_first = getDummyArtworkInfo(TREE_TYPE_MUSIC_DIR);
3916
3917   // before sorting, the first entries will be from the user directory
3918   SetCurrentArtwork(ARTWORK_TYPE_GRAPHICS);
3919   SetCurrentArtwork(ARTWORK_TYPE_SOUNDS);
3920   SetCurrentArtwork(ARTWORK_TYPE_MUSIC);
3921
3922   artwork.gfx_current_identifier = artwork.gfx_current->identifier;
3923   artwork.snd_current_identifier = artwork.snd_current->identifier;
3924   artwork.mus_current_identifier = artwork.mus_current->identifier;
3925
3926 #if ENABLE_UNUSED_CODE
3927   Debug("setup:LoadArtworkInfo", "graphics set == %s",
3928         artwork.gfx_current_identifier);
3929   Debug("setup:LoadArtworkInfo", "sounds set == %s",
3930         artwork.snd_current_identifier);
3931   Debug("setup:LoadArtworkInfo", "music set == %s",
3932         artwork.mus_current_identifier);
3933 #endif
3934
3935   sortTreeInfo(&artwork.gfx_first);
3936   sortTreeInfo(&artwork.snd_first);
3937   sortTreeInfo(&artwork.mus_first);
3938
3939 #if ENABLE_UNUSED_CODE
3940   dumpTreeInfo(artwork.gfx_first, 0);
3941   dumpTreeInfo(artwork.snd_first, 0);
3942   dumpTreeInfo(artwork.mus_first, 0);
3943 #endif
3944 }
3945
3946 static void MoveArtworkInfoIntoSubTree(ArtworkDirTree **artwork_node)
3947 {
3948   ArtworkDirTree *artwork_new = newTreeInfo();
3949   char *top_node_name = "standalone artwork";
3950
3951   setTreeInfoToDefaults(artwork_new, (*artwork_node)->type);
3952
3953   artwork_new->level_group = TRUE;
3954
3955   setString(&artwork_new->identifier,   top_node_name);
3956   setString(&artwork_new->name,         top_node_name);
3957   setString(&artwork_new->name_sorting, top_node_name);
3958
3959   // create node to link back to current custom artwork directory
3960   createParentTreeInfoNode(artwork_new);
3961
3962   // move existing custom artwork tree into newly created sub-tree
3963   artwork_new->node_group->next = *artwork_node;
3964
3965   // change custom artwork tree to contain only newly created node
3966   *artwork_node = artwork_new;
3967 }
3968
3969 static void LoadArtworkInfoFromLevelInfoExt(ArtworkDirTree **artwork_node,
3970                                             ArtworkDirTree *node_parent,
3971                                             LevelDirTree *level_node,
3972                                             boolean empty_level_set_mode)
3973 {
3974   int type = (*artwork_node)->type;
3975
3976   // recursively check all level directories for artwork sub-directories
3977
3978   while (level_node)
3979   {
3980     boolean empty_level_set = (level_node->levels == 0);
3981
3982     // check all tree entries for artwork, but skip parent link entries
3983     if (!level_node->parent_link && empty_level_set == empty_level_set_mode)
3984     {
3985       TreeInfo *artwork_new = getArtworkInfoCacheEntry(level_node, type);
3986       boolean cached = (artwork_new != NULL);
3987
3988       if (cached)
3989       {
3990         pushTreeInfo(artwork_node, artwork_new);
3991       }
3992       else
3993       {
3994         TreeInfo *topnode_last = *artwork_node;
3995         char *path = getPath2(getLevelDirFromTreeInfo(level_node),
3996                               ARTWORK_DIRECTORY(type));
3997
3998         LoadArtworkInfoFromArtworkDir(artwork_node, NULL, path, type);
3999
4000         if (topnode_last != *artwork_node)      // check for newly added node
4001         {
4002           artwork_new = *artwork_node;
4003
4004           setString(&artwork_new->identifier,   level_node->subdir);
4005           setString(&artwork_new->name,         level_node->name);
4006           setString(&artwork_new->name_sorting, level_node->name_sorting);
4007
4008           artwork_new->sort_priority = level_node->sort_priority;
4009           artwork_new->in_user_dir = level_node->in_user_dir;
4010           artwork_new->color = LEVELCOLOR(artwork_new);
4011
4012           update_artworkinfo_cache = TRUE;
4013         }
4014
4015         free(path);
4016       }
4017
4018       // insert artwork info (from old cache or filesystem) into new cache
4019       if (artwork_new != NULL)
4020         setArtworkInfoCacheEntry(artwork_new, level_node, type);
4021     }
4022
4023     DrawInitText(level_node->name, 150, FC_YELLOW);
4024
4025     if (level_node->node_group != NULL)
4026     {
4027       TreeInfo *artwork_new = newTreeInfo();
4028
4029       if (node_parent)
4030         setTreeInfoToDefaultsFromParent(artwork_new, node_parent);
4031       else
4032         setTreeInfoToDefaults(artwork_new, type);
4033
4034       artwork_new->level_group = TRUE;
4035
4036       setString(&artwork_new->identifier,   level_node->subdir);
4037
4038       if (node_parent == NULL)          // check for top tree node
4039       {
4040         char *top_node_name = (empty_level_set_mode ?
4041                                "artwork for certain level sets" :
4042                                "artwork included in level sets");
4043
4044         setString(&artwork_new->name,         top_node_name);
4045         setString(&artwork_new->name_sorting, top_node_name);
4046       }
4047       else
4048       {
4049         setString(&artwork_new->name,         level_node->name);
4050         setString(&artwork_new->name_sorting, level_node->name_sorting);
4051       }
4052
4053       pushTreeInfo(artwork_node, artwork_new);
4054
4055       // create node to link back to current custom artwork directory
4056       createParentTreeInfoNode(artwork_new);
4057
4058       // recursively step into sub-directory and look for more custom artwork
4059       LoadArtworkInfoFromLevelInfoExt(&artwork_new->node_group, artwork_new,
4060                                       level_node->node_group,
4061                                       empty_level_set_mode);
4062
4063       // if sub-tree has no custom artwork at all, remove it
4064       if (artwork_new->node_group->next == NULL)
4065         removeTreeInfo(artwork_node);
4066     }
4067
4068     level_node = level_node->next;
4069   }
4070 }
4071
4072 static void LoadArtworkInfoFromLevelInfo(ArtworkDirTree **artwork_node)
4073 {
4074   // move peviously loaded artwork tree into separate sub-tree
4075   MoveArtworkInfoIntoSubTree(artwork_node);
4076
4077   // load artwork from level sets into separate sub-trees
4078   LoadArtworkInfoFromLevelInfoExt(artwork_node, NULL, leveldir_first_all, TRUE);
4079   LoadArtworkInfoFromLevelInfoExt(artwork_node, NULL, leveldir_first_all, FALSE);
4080
4081   // add top tree node over all three separate sub-trees
4082   *artwork_node = createTopTreeInfoNode(*artwork_node);
4083
4084   // set all parent links (back links) in complete artwork tree
4085   setTreeInfoParentNodes(*artwork_node, NULL);
4086 }
4087
4088 void LoadLevelArtworkInfo(void)
4089 {
4090   print_timestamp_init("LoadLevelArtworkInfo");
4091
4092   DrawInitText("Looking for custom level artwork", 120, FC_GREEN);
4093
4094   print_timestamp_time("DrawTimeText");
4095
4096   LoadArtworkInfoFromLevelInfo(&artwork.gfx_first);
4097   print_timestamp_time("LoadArtworkInfoFromLevelInfo (gfx)");
4098   LoadArtworkInfoFromLevelInfo(&artwork.snd_first);
4099   print_timestamp_time("LoadArtworkInfoFromLevelInfo (snd)");
4100   LoadArtworkInfoFromLevelInfo(&artwork.mus_first);
4101   print_timestamp_time("LoadArtworkInfoFromLevelInfo (mus)");
4102
4103   SaveArtworkInfoCache();
4104
4105   print_timestamp_time("SaveArtworkInfoCache");
4106
4107   // needed for reloading level artwork not known at ealier stage
4108   ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
4109   ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
4110   ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
4111
4112   print_timestamp_time("getTreeInfoFromIdentifier");
4113
4114   sortTreeInfo(&artwork.gfx_first);
4115   sortTreeInfo(&artwork.snd_first);
4116   sortTreeInfo(&artwork.mus_first);
4117
4118   print_timestamp_time("sortTreeInfo");
4119
4120 #if ENABLE_UNUSED_CODE
4121   dumpTreeInfo(artwork.gfx_first, 0);
4122   dumpTreeInfo(artwork.snd_first, 0);
4123   dumpTreeInfo(artwork.mus_first, 0);
4124 #endif
4125
4126   print_timestamp_done("LoadLevelArtworkInfo");
4127 }
4128
4129 static boolean AddTreeSetToTreeInfoExt(TreeInfo *tree_node_old, char *tree_dir,
4130                                        char *tree_subdir_new, int type)
4131 {
4132   if (tree_node_old == NULL)
4133   {
4134     if (type == TREE_TYPE_LEVEL_DIR)
4135     {
4136       // get level info tree node of personal user level set
4137       tree_node_old = getTreeInfoFromIdentifier(leveldir_first, getLoginName());
4138
4139       // this may happen if "setup.internal.create_user_levelset" is FALSE
4140       // or if file "levelinfo.conf" is missing in personal user level set
4141       if (tree_node_old == NULL)
4142         tree_node_old = leveldir_first->node_group;
4143     }
4144     else
4145     {
4146       // get artwork info tree node of first artwork set
4147       tree_node_old = ARTWORK_FIRST_NODE(artwork, type);
4148     }
4149   }
4150
4151   if (tree_dir == NULL)
4152     tree_dir = TREE_USERDIR(type);
4153
4154   if (tree_node_old   == NULL ||
4155       tree_dir        == NULL ||
4156       tree_subdir_new == NULL)          // should not happen
4157     return FALSE;
4158
4159   int draw_deactivation_mask = GetDrawDeactivationMask();
4160
4161   // override draw deactivation mask (temporarily disable drawing)
4162   SetDrawDeactivationMask(REDRAW_ALL);
4163
4164   if (type == TREE_TYPE_LEVEL_DIR)
4165   {
4166     // load new level set config and add it next to first user level set
4167     LoadLevelInfoFromLevelConf(&tree_node_old->next,
4168                                tree_node_old->node_parent,
4169                                tree_dir, tree_subdir_new);
4170   }
4171   else
4172   {
4173     // load new artwork set config and add it next to first artwork set
4174     LoadArtworkInfoFromArtworkConf(&tree_node_old->next,
4175                                    tree_node_old->node_parent,
4176                                    tree_dir, tree_subdir_new, type);
4177   }
4178
4179   // set draw deactivation mask to previous value
4180   SetDrawDeactivationMask(draw_deactivation_mask);
4181
4182   // get first node of level or artwork info tree
4183   TreeInfo **tree_node_first = TREE_FIRST_NODE_PTR(type);
4184
4185   // get tree info node of newly added level or artwork set
4186   TreeInfo *tree_node_new = getTreeInfoFromIdentifier(*tree_node_first,
4187                                                       tree_subdir_new);
4188
4189   if (tree_node_new == NULL)            // should not happen
4190     return FALSE;
4191
4192   // correct top link and parent node link of newly created tree node
4193   tree_node_new->node_top    = tree_node_old->node_top;
4194   tree_node_new->node_parent = tree_node_old->node_parent;
4195
4196   // sort tree info to adjust position of newly added tree set
4197   sortTreeInfo(tree_node_first);
4198
4199   return TRUE;
4200 }
4201
4202 void AddTreeSetToTreeInfo(TreeInfo *tree_node, char *tree_dir,
4203                           char *tree_subdir_new, int type)
4204 {
4205   if (!AddTreeSetToTreeInfoExt(tree_node, tree_dir, tree_subdir_new, type))
4206     Fail("internal tree info structure corrupted -- aborting");
4207 }
4208
4209 void AddUserLevelSetToLevelInfo(char *level_subdir_new)
4210 {
4211   AddTreeSetToTreeInfo(NULL, NULL, level_subdir_new, TREE_TYPE_LEVEL_DIR);
4212 }
4213
4214 char *getArtworkIdentifierForUserLevelSet(int type)
4215 {
4216   char *classic_artwork_set = getClassicArtworkSet(type);
4217
4218   // check for custom artwork configured in "levelinfo.conf"
4219   char *leveldir_artwork_set =
4220     *LEVELDIR_ARTWORK_SET_PTR(leveldir_current, type);
4221   boolean has_leveldir_artwork_set =
4222     (leveldir_artwork_set != NULL && !strEqual(leveldir_artwork_set,
4223                                                classic_artwork_set));
4224
4225   // check for custom artwork in sub-directory "graphics" etc.
4226   TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4227   char *leveldir_identifier = leveldir_current->identifier;
4228   boolean has_artwork_subdir =
4229     (getTreeInfoFromIdentifier(artwork_first_node,
4230                                leveldir_identifier) != NULL);
4231
4232   return (has_leveldir_artwork_set ? leveldir_artwork_set :
4233           has_artwork_subdir       ? leveldir_identifier :
4234           classic_artwork_set);
4235 }
4236
4237 TreeInfo *getArtworkTreeInfoForUserLevelSet(int type)
4238 {
4239   char *artwork_set = getArtworkIdentifierForUserLevelSet(type);
4240   TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4241   TreeInfo *ti = getTreeInfoFromIdentifier(artwork_first_node, artwork_set);
4242
4243   if (ti == NULL)
4244   {
4245     ti = getTreeInfoFromIdentifier(artwork_first_node,
4246                                    ARTWORK_DEFAULT_SUBDIR(type));
4247     if (ti == NULL)
4248       Fail("cannot find default graphics -- should not happen");
4249   }
4250
4251   return ti;
4252 }
4253
4254 boolean checkIfCustomArtworkExistsForCurrentLevelSet(void)
4255 {
4256   char *graphics_set =
4257     getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_GRAPHICS);
4258   char *sounds_set =
4259     getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_SOUNDS);
4260   char *music_set =
4261     getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_MUSIC);
4262
4263   return (!strEqual(graphics_set, GFX_CLASSIC_SUBDIR) ||
4264           !strEqual(sounds_set,   SND_CLASSIC_SUBDIR) ||
4265           !strEqual(music_set,    MUS_CLASSIC_SUBDIR));
4266 }
4267
4268 boolean UpdateUserLevelSet(char *level_subdir, char *level_name,
4269                            char *level_author, int num_levels)
4270 {
4271   char *filename = getPath2(getUserLevelDir(level_subdir), LEVELINFO_FILENAME);
4272   char *filename_tmp = getStringCat2(filename, ".tmp");
4273   FILE *file = NULL;
4274   FILE *file_tmp = NULL;
4275   char line[MAX_LINE_LEN];
4276   boolean success = FALSE;
4277   LevelDirTree *leveldir = getTreeInfoFromIdentifier(leveldir_first,
4278                                                      level_subdir);
4279   // update values in level directory tree
4280
4281   if (level_name != NULL)
4282     setString(&leveldir->name, level_name);
4283
4284   if (level_author != NULL)
4285     setString(&leveldir->author, level_author);
4286
4287   if (num_levels != -1)
4288     leveldir->levels = num_levels;
4289
4290   // update values that depend on other values
4291
4292   setString(&leveldir->name_sorting, leveldir->name);
4293
4294   leveldir->last_level = leveldir->first_level + leveldir->levels - 1;
4295
4296   // sort order of level sets may have changed
4297   sortTreeInfo(&leveldir_first);
4298
4299   if ((file     = fopen(filename,     MODE_READ)) &&
4300       (file_tmp = fopen(filename_tmp, MODE_WRITE)))
4301   {
4302     while (fgets(line, MAX_LINE_LEN, file))
4303     {
4304       if (strPrefix(line, "name:") && level_name != NULL)
4305         fprintf(file_tmp, "%-32s%s\n", "name:", level_name);
4306       else if (strPrefix(line, "author:") && level_author != NULL)
4307         fprintf(file_tmp, "%-32s%s\n", "author:", level_author);
4308       else if (strPrefix(line, "levels:") && num_levels != -1)
4309         fprintf(file_tmp, "%-32s%d\n", "levels:", num_levels);
4310       else
4311         fputs(line, file_tmp);
4312     }
4313
4314     success = TRUE;
4315   }
4316
4317   if (file)
4318     fclose(file);
4319
4320   if (file_tmp)
4321     fclose(file_tmp);
4322
4323   if (success)
4324     success = (rename(filename_tmp, filename) == 0);
4325
4326   free(filename);
4327   free(filename_tmp);
4328
4329   return success;
4330 }
4331
4332 boolean CreateUserLevelSet(char *level_subdir, char *level_name,
4333                            char *level_author, int num_levels,
4334                            boolean use_artwork_set)
4335 {
4336   LevelDirTree *level_info;
4337   char *filename;
4338   FILE *file;
4339   int i;
4340
4341   // create user level sub-directory, if needed
4342   createDirectory(getUserLevelDir(level_subdir), "user level", PERMS_PRIVATE);
4343
4344   filename = getPath2(getUserLevelDir(level_subdir), LEVELINFO_FILENAME);
4345
4346   if (!(file = fopen(filename, MODE_WRITE)))
4347   {
4348     Warn("cannot write level info file '%s'", filename);
4349
4350     free(filename);
4351
4352     return FALSE;
4353   }
4354
4355   level_info = newTreeInfo();
4356
4357   // always start with reliable default values
4358   setTreeInfoToDefaults(level_info, TREE_TYPE_LEVEL_DIR);
4359
4360   setString(&level_info->name, level_name);
4361   setString(&level_info->author, level_author);
4362   level_info->levels = num_levels;
4363   level_info->first_level = 1;
4364   level_info->sort_priority = LEVELCLASS_PRIVATE_START;
4365   level_info->readonly = FALSE;
4366
4367   if (use_artwork_set)
4368   {
4369     level_info->graphics_set =
4370       getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_GRAPHICS));
4371     level_info->sounds_set =
4372       getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_SOUNDS));
4373     level_info->music_set =
4374       getStringCopy(getArtworkIdentifierForUserLevelSet(ARTWORK_TYPE_MUSIC));
4375   }
4376
4377   token_value_position = TOKEN_VALUE_POSITION_SHORT;
4378
4379   fprintFileHeader(file, LEVELINFO_FILENAME);
4380
4381   ldi = *level_info;
4382   for (i = 0; i < NUM_LEVELINFO_TOKENS; i++)
4383   {
4384     if (i == LEVELINFO_TOKEN_NAME ||
4385         i == LEVELINFO_TOKEN_AUTHOR ||
4386         i == LEVELINFO_TOKEN_LEVELS ||
4387         i == LEVELINFO_TOKEN_FIRST_LEVEL ||
4388         i == LEVELINFO_TOKEN_SORT_PRIORITY ||
4389         i == LEVELINFO_TOKEN_READONLY ||
4390         (use_artwork_set && (i == LEVELINFO_TOKEN_GRAPHICS_SET ||
4391                              i == LEVELINFO_TOKEN_SOUNDS_SET ||
4392                              i == LEVELINFO_TOKEN_MUSIC_SET)))
4393       fprintf(file, "%s\n", getSetupLine(levelinfo_tokens, "", i));
4394
4395     // just to make things nicer :)
4396     if (i == LEVELINFO_TOKEN_AUTHOR ||
4397         i == LEVELINFO_TOKEN_FIRST_LEVEL ||
4398         (use_artwork_set && i == LEVELINFO_TOKEN_READONLY))
4399       fprintf(file, "\n");      
4400   }
4401
4402   token_value_position = TOKEN_VALUE_POSITION_DEFAULT;
4403
4404   fclose(file);
4405
4406   SetFilePermissions(filename, PERMS_PRIVATE);
4407
4408   freeTreeInfo(level_info);
4409   free(filename);
4410
4411   return TRUE;
4412 }
4413
4414 static void SaveUserLevelInfo(void)
4415 {
4416   CreateUserLevelSet(getLoginName(), getLoginName(), getRealName(), 100, FALSE);
4417 }
4418
4419 char *getSetupValue(int type, void *value)
4420 {
4421   static char value_string[MAX_LINE_LEN];
4422
4423   if (value == NULL)
4424     return NULL;
4425
4426   switch (type)
4427   {
4428     case TYPE_BOOLEAN:
4429       strcpy(value_string, (*(boolean *)value ? "true" : "false"));
4430       break;
4431
4432     case TYPE_SWITCH:
4433       strcpy(value_string, (*(boolean *)value ? "on" : "off"));
4434       break;
4435
4436     case TYPE_SWITCH3:
4437       strcpy(value_string, (*(int *)value == AUTO  ? "auto" :
4438                             *(int *)value == FALSE ? "off" : "on"));
4439       break;
4440
4441     case TYPE_YES_NO:
4442       strcpy(value_string, (*(boolean *)value ? "yes" : "no"));
4443       break;
4444
4445     case TYPE_YES_NO_AUTO:
4446       strcpy(value_string, (*(int *)value == AUTO  ? "auto" :
4447                             *(int *)value == FALSE ? "no" : "yes"));
4448       break;
4449
4450     case TYPE_ECS_AGA:
4451       strcpy(value_string, (*(boolean *)value ? "AGA" : "ECS"));
4452       break;
4453
4454     case TYPE_KEY:
4455       strcpy(value_string, getKeyNameFromKey(*(Key *)value));
4456       break;
4457
4458     case TYPE_KEY_X11:
4459       strcpy(value_string, getX11KeyNameFromKey(*(Key *)value));
4460       break;
4461
4462     case TYPE_INTEGER:
4463       sprintf(value_string, "%d", *(int *)value);
4464       break;
4465
4466     case TYPE_STRING:
4467       if (*(char **)value == NULL)
4468         return NULL;
4469
4470       strcpy(value_string, *(char **)value);
4471       break;
4472
4473     case TYPE_PLAYER:
4474       sprintf(value_string, "player_%d", *(int *)value + 1);
4475       break;
4476
4477     default:
4478       value_string[0] = '\0';
4479       break;
4480   }
4481
4482   if (type & TYPE_GHOSTED)
4483     strcpy(value_string, "n/a");
4484
4485   return value_string;
4486 }
4487
4488 char *getSetupLine(struct TokenInfo *token_info, char *prefix, int token_nr)
4489 {
4490   int i;
4491   char *line;
4492   static char token_string[MAX_LINE_LEN];
4493   int token_type = token_info[token_nr].type;
4494   void *setup_value = token_info[token_nr].value;
4495   char *token_text = token_info[token_nr].text;
4496   char *value_string = getSetupValue(token_type, setup_value);
4497
4498   // build complete token string
4499   sprintf(token_string, "%s%s", prefix, token_text);
4500
4501   // build setup entry line
4502   line = getFormattedSetupEntry(token_string, value_string);
4503
4504   if (token_type == TYPE_KEY_X11)
4505   {
4506     Key key = *(Key *)setup_value;
4507     char *keyname = getKeyNameFromKey(key);
4508
4509     // add comment, if useful
4510     if (!strEqual(keyname, "(undefined)") &&
4511         !strEqual(keyname, "(unknown)"))
4512     {
4513       // add at least one whitespace
4514       strcat(line, " ");
4515       for (i = strlen(line); i < token_comment_position; i++)
4516         strcat(line, " ");
4517
4518       strcat(line, "# ");
4519       strcat(line, keyname);
4520     }
4521   }
4522
4523   return line;
4524 }
4525
4526 static void InitLastPlayedLevels_ParentNode(void)
4527 {
4528   LevelDirTree **leveldir_top = &leveldir_first->node_group->next;
4529   LevelDirTree *leveldir_new = NULL;
4530
4531   // check if parent node for last played levels already exists
4532   if (strEqual((*leveldir_top)->identifier, TOKEN_STR_LAST_LEVEL_SERIES))
4533     return;
4534
4535   leveldir_new = newTreeInfo();
4536
4537   setTreeInfoToDefaultsFromParent(leveldir_new, leveldir_first);
4538
4539   leveldir_new->level_group = TRUE;
4540
4541   setString(&leveldir_new->identifier, TOKEN_STR_LAST_LEVEL_SERIES);
4542   setString(&leveldir_new->name, "<< (last played level sets)");
4543
4544   pushTreeInfo(leveldir_top, leveldir_new);
4545
4546   // create node to link back to current level directory
4547   createParentTreeInfoNode(leveldir_new);
4548 }
4549
4550 void UpdateLastPlayedLevels_TreeInfo(void)
4551 {
4552   char **last_level_series = setup.level_setup.last_level_series;
4553   boolean reset_leveldir_current = FALSE;
4554   LevelDirTree *leveldir_last;
4555   TreeInfo **node_new = NULL;
4556   int i;
4557
4558   if (last_level_series[0] == NULL)
4559     return;
4560
4561   InitLastPlayedLevels_ParentNode();
4562
4563   // check if current level set is from "last played" sub-tree to be rebuilt
4564   reset_leveldir_current = strEqual(leveldir_current->node_parent->identifier,
4565                                     TOKEN_STR_LAST_LEVEL_SERIES);
4566
4567   leveldir_last = getTreeInfoFromIdentifierExt(leveldir_first,
4568                                                TOKEN_STR_LAST_LEVEL_SERIES,
4569                                                TRUE);
4570   if (leveldir_last == NULL)
4571     return;
4572
4573   node_new = &leveldir_last->node_group->next;
4574
4575   freeTreeInfo(*node_new);
4576
4577   for (i = 0; last_level_series[i] != NULL; i++)
4578   {
4579     LevelDirTree *node_last = getTreeInfoFromIdentifier(leveldir_first,
4580                                                         last_level_series[i]);
4581
4582     *node_new = getTreeInfoCopy(node_last);     // copy complete node
4583
4584     (*node_new)->node_top = &leveldir_first;    // correct top node link
4585     (*node_new)->node_parent = leveldir_last;   // correct parent node link
4586
4587     (*node_new)->node_group = NULL;
4588     (*node_new)->next = NULL;
4589
4590     (*node_new)->cl_first = -1;                 // force setting tree cursor
4591
4592     node_new = &((*node_new)->next);
4593   }
4594
4595   if (reset_leveldir_current)
4596     leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4597                                                  last_level_series[0]);
4598 }
4599
4600 static void UpdateLastPlayedLevels_List(void)
4601 {
4602   char **last_level_series = setup.level_setup.last_level_series;
4603   int pos = MAX_LEVELDIR_HISTORY - 1;
4604   int i;
4605
4606   // search for potentially already existing entry in list of level sets
4607   for (i = 0; last_level_series[i] != NULL; i++)
4608     if (strEqual(last_level_series[i], leveldir_current->identifier))
4609       pos = i;
4610
4611   // move list of level sets one entry down (using potentially free entry)
4612   for (i = pos; i > 0; i--)
4613     setString(&last_level_series[i], last_level_series[i - 1]);
4614
4615   // put last played level set at top position
4616   setString(&last_level_series[0], leveldir_current->identifier);
4617 }
4618
4619 void LoadLevelSetup_LastSeries(void)
4620 {
4621   // --------------------------------------------------------------------------
4622   // ~/.<program>/levelsetup.conf
4623   // --------------------------------------------------------------------------
4624
4625   char *filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME);
4626   SetupFileHash *level_setup_hash = NULL;
4627   int pos = 0;
4628   int i;
4629
4630   // always start with reliable default values
4631   leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
4632
4633   // start with empty history of last played level sets
4634   setString(&setup.level_setup.last_level_series[0], NULL);
4635
4636   if (!strEqual(DEFAULT_LEVELSET, UNDEFINED_LEVELSET))
4637   {
4638     leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4639                                                  DEFAULT_LEVELSET);
4640     if (leveldir_current == NULL)
4641       leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
4642   }
4643
4644   if ((level_setup_hash = loadSetupFileHash(filename)))
4645   {
4646     char *last_level_series =
4647       getHashEntry(level_setup_hash, TOKEN_STR_LAST_LEVEL_SERIES);
4648
4649     leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4650                                                  last_level_series);
4651     if (leveldir_current == NULL)
4652       leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
4653
4654     for (i = 0; i < MAX_LEVELDIR_HISTORY; i++)
4655     {
4656       char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
4657       LevelDirTree *leveldir_last;
4658
4659       sprintf(token, "%s.%03d", TOKEN_STR_LAST_LEVEL_SERIES, i);
4660
4661       last_level_series = getHashEntry(level_setup_hash, token);
4662
4663       leveldir_last = getTreeInfoFromIdentifier(leveldir_first,
4664                                                 last_level_series);
4665       if (leveldir_last != NULL)
4666         setString(&setup.level_setup.last_level_series[pos++],
4667                   last_level_series);
4668     }
4669
4670     setString(&setup.level_setup.last_level_series[pos], NULL);
4671
4672     freeSetupFileHash(level_setup_hash);
4673   }
4674   else
4675   {
4676     Debug("setup", "using default setup values");
4677   }
4678
4679   free(filename);
4680 }
4681
4682 static void SaveLevelSetup_LastSeries_Ext(boolean deactivate_last_level_series)
4683 {
4684   // --------------------------------------------------------------------------
4685   // ~/.<program>/levelsetup.conf
4686   // --------------------------------------------------------------------------
4687
4688   // check if the current level directory structure is available at this point
4689   if (leveldir_current == NULL)
4690     return;
4691
4692   char **last_level_series = setup.level_setup.last_level_series;
4693   char *filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME);
4694   FILE *file;
4695   int i;
4696
4697   InitUserDataDirectory();
4698
4699   UpdateLastPlayedLevels_List();
4700
4701   if (!(file = fopen(filename, MODE_WRITE)))
4702   {
4703     Warn("cannot write setup file '%s'", filename);
4704
4705     free(filename);
4706
4707     return;
4708   }
4709
4710   fprintFileHeader(file, LEVELSETUP_FILENAME);
4711
4712   if (deactivate_last_level_series)
4713     fprintf(file, "# %s\n# ", "the following level set may have caused a problem and was deactivated");
4714
4715   fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_LAST_LEVEL_SERIES,
4716                                                leveldir_current->identifier));
4717
4718   for (i = 0; last_level_series[i] != NULL; i++)
4719   {
4720     char token[strlen(TOKEN_STR_LAST_LEVEL_SERIES) + 10];
4721
4722     sprintf(token, "%s.%03d", TOKEN_STR_LAST_LEVEL_SERIES, i);
4723
4724     fprintf(file, "%s\n", getFormattedSetupEntry(token, last_level_series[i]));
4725   }
4726
4727   fclose(file);
4728
4729   SetFilePermissions(filename, PERMS_PRIVATE);
4730
4731   free(filename);
4732 }
4733
4734 void SaveLevelSetup_LastSeries(void)
4735 {
4736   SaveLevelSetup_LastSeries_Ext(FALSE);
4737 }
4738
4739 void SaveLevelSetup_LastSeries_Deactivate(void)
4740 {
4741   SaveLevelSetup_LastSeries_Ext(TRUE);
4742 }
4743
4744 static void checkSeriesInfo(void)
4745 {
4746   static char *level_directory = NULL;
4747   Directory *dir;
4748 #if 0
4749   DirectoryEntry *dir_entry;
4750 #endif
4751
4752   checked_free(level_directory);
4753
4754   // check for more levels besides the 'levels' field of 'levelinfo.conf'
4755
4756   level_directory = getPath2((leveldir_current->in_user_dir ?
4757                               getUserLevelDir(NULL) :
4758                               options.level_directory),
4759                              leveldir_current->fullpath);
4760
4761   if ((dir = openDirectory(level_directory)) == NULL)
4762   {
4763     Warn("cannot read level directory '%s'", level_directory);
4764
4765     return;
4766   }
4767
4768 #if 0
4769   while ((dir_entry = readDirectory(dir)) != NULL)      // loop all entries
4770   {
4771     if (strlen(dir_entry->basename) > 4 &&
4772         dir_entry->basename[3] == '.' &&
4773         strEqual(&dir_entry->basename[4], LEVELFILE_EXTENSION))
4774     {
4775       char levelnum_str[4];
4776       int levelnum_value;
4777
4778       strncpy(levelnum_str, dir_entry->basename, 3);
4779       levelnum_str[3] = '\0';
4780
4781       levelnum_value = atoi(levelnum_str);
4782
4783       if (levelnum_value < leveldir_current->first_level)
4784       {
4785         Warn("additional level %d found", levelnum_value);
4786
4787         leveldir_current->first_level = levelnum_value;
4788       }
4789       else if (levelnum_value > leveldir_current->last_level)
4790       {
4791         Warn("additional level %d found", levelnum_value);
4792
4793         leveldir_current->last_level = levelnum_value;
4794       }
4795     }
4796   }
4797 #endif
4798
4799   closeDirectory(dir);
4800 }
4801
4802 void LoadLevelSetup_SeriesInfo(void)
4803 {
4804   char *filename;
4805   SetupFileHash *level_setup_hash = NULL;
4806   char *level_subdir = leveldir_current->subdir;
4807   int i;
4808
4809   // always start with reliable default values
4810   level_nr = leveldir_current->first_level;
4811
4812   for (i = 0; i < MAX_LEVELS; i++)
4813   {
4814     LevelStats_setPlayed(i, 0);
4815     LevelStats_setSolved(i, 0);
4816   }
4817
4818   checkSeriesInfo();
4819
4820   // --------------------------------------------------------------------------
4821   // ~/.<program>/levelsetup/<level series>/levelsetup.conf
4822   // --------------------------------------------------------------------------
4823
4824   level_subdir = leveldir_current->subdir;
4825
4826   filename = getPath2(getLevelSetupDir(level_subdir), LEVELSETUP_FILENAME);
4827
4828   if ((level_setup_hash = loadSetupFileHash(filename)))
4829   {
4830     char *token_value;
4831
4832     // get last played level in this level set
4833
4834     token_value = getHashEntry(level_setup_hash, TOKEN_STR_LAST_PLAYED_LEVEL);
4835
4836     if (token_value)
4837     {
4838       level_nr = atoi(token_value);
4839
4840       if (level_nr < leveldir_current->first_level)
4841         level_nr = leveldir_current->first_level;
4842       if (level_nr > leveldir_current->last_level)
4843         level_nr = leveldir_current->last_level;
4844     }
4845
4846     // get handicap level in this level set
4847
4848     token_value = getHashEntry(level_setup_hash, TOKEN_STR_HANDICAP_LEVEL);
4849
4850     if (token_value)
4851     {
4852       int level_nr = atoi(token_value);
4853
4854       if (level_nr < leveldir_current->first_level)
4855         level_nr = leveldir_current->first_level;
4856       if (level_nr > leveldir_current->last_level + 1)
4857         level_nr = leveldir_current->last_level;
4858
4859       if (leveldir_current->user_defined || !leveldir_current->handicap)
4860         level_nr = leveldir_current->last_level;
4861
4862       leveldir_current->handicap_level = level_nr;
4863     }
4864
4865     // get number of played and solved levels in this level set
4866
4867     BEGIN_HASH_ITERATION(level_setup_hash, itr)
4868     {
4869       char *token = HASH_ITERATION_TOKEN(itr);
4870       char *value = HASH_ITERATION_VALUE(itr);
4871
4872       if (strlen(token) == 3 &&
4873           token[0] >= '0' && token[0] <= '9' &&
4874           token[1] >= '0' && token[1] <= '9' &&
4875           token[2] >= '0' && token[2] <= '9')
4876       {
4877         int level_nr = atoi(token);
4878
4879         if (value != NULL)
4880           LevelStats_setPlayed(level_nr, atoi(value));  // read 1st column
4881
4882         value = strchr(value, ' ');
4883
4884         if (value != NULL)
4885           LevelStats_setSolved(level_nr, atoi(value));  // read 2nd column
4886       }
4887     }
4888     END_HASH_ITERATION(hash, itr)
4889
4890     freeSetupFileHash(level_setup_hash);
4891   }
4892   else
4893   {
4894     Debug("setup", "using default setup values");
4895   }
4896
4897   free(filename);
4898 }
4899
4900 void SaveLevelSetup_SeriesInfo(void)
4901 {
4902   char *filename;
4903   char *level_subdir = leveldir_current->subdir;
4904   char *level_nr_str = int2str(level_nr, 0);
4905   char *handicap_level_str = int2str(leveldir_current->handicap_level, 0);
4906   FILE *file;
4907   int i;
4908
4909   // --------------------------------------------------------------------------
4910   // ~/.<program>/levelsetup/<level series>/levelsetup.conf
4911   // --------------------------------------------------------------------------
4912
4913   InitLevelSetupDirectory(level_subdir);
4914
4915   filename = getPath2(getLevelSetupDir(level_subdir), LEVELSETUP_FILENAME);
4916
4917   if (!(file = fopen(filename, MODE_WRITE)))
4918   {
4919     Warn("cannot write setup file '%s'", filename);
4920
4921     free(filename);
4922
4923     return;
4924   }
4925
4926   fprintFileHeader(file, LEVELSETUP_FILENAME);
4927
4928   fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_PLAYED_LEVEL,
4929                                                level_nr_str));
4930   fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_HANDICAP_LEVEL,
4931                                                  handicap_level_str));
4932
4933   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;
4934        i++)
4935   {
4936     if (LevelStats_getPlayed(i) > 0 ||
4937         LevelStats_getSolved(i) > 0)
4938     {
4939       char token[16];
4940       char value[16];
4941
4942       sprintf(token, "%03d", i);
4943       sprintf(value, "%d %d", LevelStats_getPlayed(i), LevelStats_getSolved(i));
4944
4945       fprintf(file, "%s\n", getFormattedSetupEntry(token, value));
4946     }
4947   }
4948
4949   fclose(file);
4950
4951   SetFilePermissions(filename, PERMS_PRIVATE);
4952
4953   free(filename);
4954 }
4955
4956 int LevelStats_getPlayed(int nr)
4957 {
4958   return (nr >= 0 && nr < MAX_LEVELS ? level_stats[nr].played : 0);
4959 }
4960
4961 int LevelStats_getSolved(int nr)
4962 {
4963   return (nr >= 0 && nr < MAX_LEVELS ? level_stats[nr].solved : 0);
4964 }
4965
4966 void LevelStats_setPlayed(int nr, int value)
4967 {
4968   if (nr >= 0 && nr < MAX_LEVELS)
4969     level_stats[nr].played = value;
4970 }
4971
4972 void LevelStats_setSolved(int nr, int value)
4973 {
4974   if (nr >= 0 && nr < MAX_LEVELS)
4975     level_stats[nr].solved = value;
4976 }
4977
4978 void LevelStats_incPlayed(int nr)
4979 {
4980   if (nr >= 0 && nr < MAX_LEVELS)
4981     level_stats[nr].played++;
4982 }
4983
4984 void LevelStats_incSolved(int nr)
4985 {
4986   if (nr >= 0 && nr < MAX_LEVELS)
4987     level_stats[nr].solved++;
4988 }
4989
4990 void LoadUserSetup(void)
4991 {
4992   // --------------------------------------------------------------------------
4993   // ~/.<program>/usersetup.conf
4994   // --------------------------------------------------------------------------
4995
4996   char *filename = getPath2(getMainUserGameDataDir(), USERSETUP_FILENAME);
4997   SetupFileHash *user_setup_hash = NULL;
4998
4999   // always start with reliable default values
5000   user.nr = 0;
5001
5002   if ((user_setup_hash = loadSetupFileHash(filename)))
5003   {
5004     char *token_value;
5005
5006     // get last selected user number
5007     token_value = getHashEntry(user_setup_hash, TOKEN_STR_LAST_USER);
5008
5009     if (token_value)
5010       user.nr = MIN(MAX(0, atoi(token_value)), MAX_PLAYER_NAMES - 1);
5011
5012     freeSetupFileHash(user_setup_hash);
5013   }
5014   else
5015   {
5016     Debug("setup", "using default setup values");
5017   }
5018
5019   free(filename);
5020 }
5021
5022 void SaveUserSetup(void)
5023 {
5024   // --------------------------------------------------------------------------
5025   // ~/.<program>/usersetup.conf
5026   // --------------------------------------------------------------------------
5027
5028   char *filename = getPath2(getMainUserGameDataDir(), USERSETUP_FILENAME);
5029   FILE *file;
5030
5031   InitMainUserDataDirectory();
5032
5033   if (!(file = fopen(filename, MODE_WRITE)))
5034   {
5035     Warn("cannot write setup file '%s'", filename);
5036
5037     free(filename);
5038
5039     return;
5040   }
5041
5042   fprintFileHeader(file, USERSETUP_FILENAME);
5043
5044   fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_USER,
5045                                                i_to_a(user.nr)));
5046   fclose(file);
5047
5048   SetFilePermissions(filename, PERMS_PRIVATE);
5049
5050   free(filename);
5051 }