1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitImages(void);
50 static void InitMixer(void);
51 static void InitSound(void);
52 static void InitGfx(void);
53 static void InitGfxBackground(void);
54 static void InitGadgets(void);
55 static void InitElementProperties(void);
56 static void InitElementInfo(void);
57 static void InitGraphicInfo(void);
58 static void Execute_Debug_Command(char *);
62 if (options.debug_command)
64 Execute_Debug_Command(options.debug_command);
69 if (options.serveronly)
71 #if defined(PLATFORM_UNIX)
72 NetworkServer(options.server_port, options.serveronly);
74 Error(ERR_WARN, "networking only supported in Unix version");
76 exit(0); /* never reached */
79 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
80 PROGRAM_TITLE_STRING, getWindowTitleString(),
81 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
82 MSDOS_POINTER_FILENAME,
83 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
87 InitArtworkInfo(); /* needed before loading gfx, sound & music */
92 InitRND(NEW_RANDOMIZE);
95 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
98 InitEventFilter(FilterMouseMotionEvents);
101 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
105 InitLevelArtworkInfo();
106 InitGadgets(); /* needs to know number of level series */
107 InitImages(); /* needs to know current level directory */
108 InitSound(); /* needs to know current level directory */
120 LoadSetup(); /* global setup info */
123 void InitPlayerInfo()
127 /* choose default local player */
128 local_player = &stored_player[0];
130 for (i=0; i<MAX_PLAYERS; i++)
131 stored_player[i].connected = FALSE;
133 local_player->connected = TRUE;
138 LoadLevelInfo(); /* global level info */
139 LoadLevelSetup_LastSeries(); /* last played series info */
140 LoadLevelSetup_SeriesInfo(); /* last played level info */
143 void InitArtworkInfo()
148 void InitLevelArtworkInfo()
150 LoadLevelArtworkInfo();
153 void InitNetworkServer()
155 #if defined(PLATFORM_UNIX)
159 if (!options.network)
162 #if defined(PLATFORM_UNIX)
163 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
165 if (!ConnectToServer(options.server_host, options.server_port))
166 Error(ERR_EXIT, "cannot connect to network game server");
168 SendToServer_PlayerName(setup.player_name);
169 SendToServer_ProtocolVersion();
172 SendToServer_NrWanted(nr_wanted);
176 static void InitImages()
178 static char *suffix_list[] =
187 getFileListFromConfigList(image_config, suffix_list, NUM_IMAGE_FILES);
189 InitImageList(image_files, NUM_IMAGE_FILES);
191 /* load custom images */
192 ReloadCustomImages();
196 static void InitMixer()
198 static char *suffix_list[] =
206 getFileListFromConfigList(sound_config, suffix_list, NUM_SOUND_FILES);
208 InitSoundList(sound_files, NUM_SOUND_FILES);
213 static void InitSound()
215 /* load custom sounds and music */
216 InitReloadSounds(artwork.snd_current->identifier);
217 InitReloadMusic(artwork.mus_current->identifier);
219 /* initialize sound effect lookup table for element actions */
223 static void InitTileClipmasks()
225 #if defined(TARGET_X11)
226 XGCValues clip_gc_values;
227 unsigned long clip_gc_valuemask;
229 #if defined(TARGET_X11_NATIVE)
237 tile_needs_clipping[] =
239 { GFX_SPIELER1_UP, 4 },
240 { GFX_SPIELER1_DOWN, 4 },
241 { GFX_SPIELER1_LEFT, 4 },
242 { GFX_SPIELER1_RIGHT, 4 },
243 { GFX_SPIELER1_PUSH_LEFT, 4 },
244 { GFX_SPIELER1_PUSH_RIGHT, 4 },
245 { GFX_SPIELER2_UP, 4 },
246 { GFX_SPIELER2_DOWN, 4 },
247 { GFX_SPIELER2_LEFT, 4 },
248 { GFX_SPIELER2_RIGHT, 4 },
249 { GFX_SPIELER2_PUSH_LEFT, 4 },
250 { GFX_SPIELER2_PUSH_RIGHT, 4 },
251 { GFX_SPIELER3_UP, 4 },
252 { GFX_SPIELER3_DOWN, 4 },
253 { GFX_SPIELER3_LEFT, 4 },
254 { GFX_SPIELER3_RIGHT, 4 },
255 { GFX_SPIELER3_PUSH_LEFT, 4 },
256 { GFX_SPIELER3_PUSH_RIGHT, 4 },
257 { GFX_SPIELER4_UP, 4 },
258 { GFX_SPIELER4_DOWN, 4 },
259 { GFX_SPIELER4_LEFT, 4 },
260 { GFX_SPIELER4_RIGHT, 4 },
261 { GFX_SPIELER4_PUSH_LEFT, 4 },
262 { GFX_SPIELER4_PUSH_RIGHT, 4 },
263 { GFX_SP_MURPHY, 1 },
264 { GFX_MURPHY_GO_LEFT, 3 },
265 { GFX_MURPHY_GO_RIGHT, 3 },
266 { GFX_MURPHY_SNAP_UP, 1 },
267 { GFX_MURPHY_SNAP_DOWN, 1 },
268 { GFX_MURPHY_SNAP_RIGHT, 1 },
269 { GFX_MURPHY_SNAP_LEFT, 1 },
270 { GFX_MURPHY_PUSH_RIGHT, 1 },
271 { GFX_MURPHY_PUSH_LEFT, 1 },
272 { GFX_GEBLUBBER, 4 },
275 { GFX_EXPLOSION, 8 },
276 { GFX_SOKOBAN_OBJEKT, 1 },
277 { GFX_FUNKELN_BLAU, 3 },
278 { GFX_FUNKELN_WEISS, 3 },
279 { GFX2_SHIELD_PASSIVE, 3 },
280 { GFX2_SHIELD_ACTIVE, 3 },
283 #endif /* TARGET_X11_NATIVE */
284 #endif /* TARGET_X11 */
288 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
289 for(i=0; i<NUM_TILES; i++)
290 tile_clipmask[i] = None;
292 #if defined(TARGET_X11)
293 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
294 often very slow when preparing a masked XCopyArea() for big Pixmaps.
295 To prevent this, create small (tile-sized) mask Pixmaps which will then
296 be set much faster with XSetClipOrigin() and speed things up a lot. */
298 clip_gc_values.graphics_exposures = False;
299 clip_gc_valuemask = GCGraphicsExposures;
300 tile_clip_gc = XCreateGC(display, window->drawable,
301 clip_gc_valuemask, &clip_gc_values);
303 for(i=0; i<NUM_BITMAPS; i++)
305 if (pix[i]->clip_mask)
307 clip_gc_values.graphics_exposures = False;
308 clip_gc_values.clip_mask = pix[i]->clip_mask;
309 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
310 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
311 clip_gc_valuemask, &clip_gc_values);
315 #if defined(TARGET_X11_NATIVE)
317 /* create graphic context structures needed for clipping */
318 clip_gc_values.graphics_exposures = False;
319 clip_gc_valuemask = GCGraphicsExposures;
320 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
321 clip_gc_valuemask, &clip_gc_values);
323 /* create only those clipping Pixmaps we really need */
324 for(i=0; tile_needs_clipping[i].start>=0; i++)
328 for(j=0; j<tile_needs_clipping[i].count; j++)
330 int tile = tile_needs_clipping[i].start + j;
336 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
337 src_pixmap = src_bitmap->clip_mask;
339 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
342 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
343 src_x, src_y, TILEX, TILEY, 0, 0);
347 XFreeGC(display, copy_clipmask_gc);
349 #endif /* TARGET_X11_NATIVE */
350 #endif /* TARGET_X11 */
353 void FreeTileClipmasks()
355 #if defined(TARGET_X11)
358 for(i=0; i<NUM_TILES; i++)
360 if (tile_clipmask[i] != None)
362 XFreePixmap(display, tile_clipmask[i]);
363 tile_clipmask[i] = None;
368 XFreeGC(display, tile_clip_gc);
371 for(i=0; i<NUM_BITMAPS; i++)
373 if (pix[i] != NULL && pix[i]->stored_clip_gc)
375 XFreeGC(display, pix[i]->stored_clip_gc);
376 pix[i]->stored_clip_gc = None;
379 #endif /* TARGET_X11 */
386 /* initialize some global variables */
387 global.frames_per_second = 0;
388 global.fps_slowdown = FALSE;
389 global.fps_slowdown_factor = 1;
391 /* initialize screen properties */
392 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
393 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
394 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
395 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
396 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
398 /* create additional image buffers for double-buffering */
399 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
400 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
402 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
404 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
406 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
407 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
409 DrawInitText("Loading graphics:", 120, FC_GREEN);
411 for(i=0; i<NUM_PICTURES; i++)
413 if (i != PIX_SMALLFONT)
415 DrawInitText(image_filename[i], 150, FC_YELLOW);
417 pix[i] = LoadCustomImage(image_filename[i]);
421 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
426 void InitGfxBackground()
431 fieldbuffer = pix[PIX_DB_FIELD];
432 SetDrawtoField(DRAW_BACKBUFFER);
434 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
435 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
436 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
438 for(x=0; x<MAX_BUF_XSIZE; x++)
439 for(y=0; y<MAX_BUF_YSIZE; y++)
442 redraw_mask = REDRAW_ALL;
445 void ReloadCustomArtwork()
447 static char *leveldir_current_identifier = NULL;
448 static boolean last_override_level_graphics = FALSE;
449 static boolean last_override_level_sounds = FALSE;
450 static boolean last_override_level_music = FALSE;
452 /* identifier for new artwork; default: artwork configured in setup */
453 char *gfx_new_identifier = artwork.gfx_current->identifier;
454 char *snd_new_identifier = artwork.snd_current->identifier;
455 char *mus_new_identifier = artwork.mus_current->identifier;
458 printf("graphics --> '%s' ('%s')\n",
459 artwork.gfx_current_identifier, artwork.gfx_current->filename);
460 printf("sounds --> '%s' ('%s')\n",
461 artwork.snd_current_identifier, artwork.snd_current->filename);
462 printf("music --> '%s' ('%s')\n",
463 artwork.mus_current_identifier, artwork.mus_current->filename);
466 /* leveldir_current may be invalid (level group, parent link) */
467 if (!validLevelSeries(leveldir_current))
471 printf("--> '%s'\n", artwork.gfx_current_identifier);
474 /* when a new level series was selected, check if there was a change
475 in custom artwork stored in level series directory */
476 if (leveldir_current_identifier != leveldir_current->identifier)
478 char *identifier_old = leveldir_current_identifier;
479 char *identifier_new = leveldir_current->identifier;
481 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
482 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
483 gfx_new_identifier = identifier_new;
484 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
485 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
486 snd_new_identifier = identifier_new;
487 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
488 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
489 mus_new_identifier = identifier_new;
491 leveldir_current_identifier = leveldir_current->identifier;
494 /* custom level artwork configured in level series configuration file
495 always overrides custom level artwork stored in level series directory
496 and (level independant) custom artwork configured in setup menue */
497 if (leveldir_current->graphics_set != NULL)
498 gfx_new_identifier = leveldir_current->graphics_set;
499 if (leveldir_current->sounds_set != NULL)
500 snd_new_identifier = leveldir_current->sounds_set;
501 if (leveldir_current->music_set != NULL)
502 mus_new_identifier = leveldir_current->music_set;
504 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
505 last_override_level_graphics != setup.override_level_graphics)
509 setLevelArtworkDir(artwork.gfx_first);
511 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
513 for(i=0; i<NUM_PICTURES; i++)
515 DrawInitText(image_filename[i], 150, FC_YELLOW);
516 ReloadCustomImage(pix[i], image_filename[i]);
519 ReloadCustomImages();
526 /* force redraw of (open or closed) door graphics */
527 SetDoorState(DOOR_OPEN_ALL);
528 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
530 artwork.gfx_current_identifier = gfx_new_identifier;
531 last_override_level_graphics = setup.override_level_graphics;
534 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
535 last_override_level_sounds != setup.override_level_sounds)
537 /* set artwork path to send it to the sound server process */
538 setLevelArtworkDir(artwork.snd_first);
540 InitReloadSounds(snd_new_identifier);
542 artwork.snd_current_identifier = snd_new_identifier;
543 last_override_level_sounds = setup.override_level_sounds;
546 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
547 last_override_level_music != setup.override_level_music)
549 /* set artwork path to send it to the sound server process */
550 setLevelArtworkDir(artwork.mus_first);
552 InitReloadMusic(mus_new_identifier);
554 artwork.mus_current_identifier = mus_new_identifier;
555 last_override_level_music = setup.override_level_music;
559 printf("<-- '%s'\n", artwork.gfx_current_identifier);
565 CreateLevelEditorGadgets();
569 CreateScreenGadgets();
572 void InitElementInfo()
581 element_to_graphic[] =
583 { EL_LEERRAUM, GFX_LEERRAUM },
584 { EL_ERDREICH, GFX_ERDREICH },
585 { EL_MAUERWERK, GFX_MAUERWERK },
586 { EL_FELSBODEN, GFX_FELSBODEN },
587 { EL_FELSBROCKEN, GFX_FELSBROCKEN },
588 { EL_SCHLUESSEL, GFX_SCHLUESSEL },
589 { EL_EDELSTEIN, GFX_EDELSTEIN },
590 { EL_AUSGANG_ZU, GFX_AUSGANG_ZU },
591 { EL_AUSGANG_ACT, GFX_AUSGANG_ACT },
592 { EL_AUSGANG_AUF, GFX_AUSGANG_AUF },
593 { EL_SPIELFIGUR, GFX_SPIELFIGUR },
594 { EL_SPIELER1, GFX_SPIELER1 },
595 { EL_SPIELER2, GFX_SPIELER2 },
596 { EL_SPIELER3, GFX_SPIELER3 },
597 { EL_SPIELER4, GFX_SPIELER4 },
598 { EL_KAEFER, GFX_KAEFER },
599 { EL_KAEFER_RIGHT, GFX_KAEFER_RIGHT },
600 { EL_KAEFER_UP, GFX_KAEFER_UP },
601 { EL_KAEFER_LEFT, GFX_KAEFER_LEFT },
602 { EL_KAEFER_DOWN, GFX_KAEFER_DOWN },
603 { EL_FLIEGER, GFX_FLIEGER },
604 { EL_FLIEGER_RIGHT, GFX_FLIEGER_RIGHT },
605 { EL_FLIEGER_UP, GFX_FLIEGER_UP },
606 { EL_FLIEGER_LEFT, GFX_FLIEGER_LEFT },
607 { EL_FLIEGER_DOWN, GFX_FLIEGER_DOWN },
608 { EL_BUTTERFLY, GFX_BUTTERFLY },
609 { EL_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
610 { EL_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
611 { EL_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
612 { EL_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
613 { EL_FIREFLY, GFX_FIREFLY },
614 { EL_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
615 { EL_FIREFLY_UP, GFX_FIREFLY_UP },
616 { EL_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
617 { EL_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
618 { EL_MAMPFER, GFX_MAMPFER },
619 { EL_ROBOT, GFX_ROBOT },
620 { EL_BETON, GFX_BETON },
621 { EL_DIAMANT, GFX_DIAMANT },
622 { EL_MORAST_LEER, GFX_MORAST_LEER },
623 { EL_MORAST_VOLL, GFX_MORAST_VOLL },
624 { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
625 { EL_TROPFEN, GFX_TROPFEN },
626 { EL_BOMBE, GFX_BOMBE },
627 { EL_MAGIC_WALL_OFF, GFX_MAGIC_WALL_OFF },
628 { EL_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_EMPTY },
629 { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
630 { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
631 { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
632 { EL_SALZSAEURE, GFX_SALZSAEURE },
633 { EL_AMOEBE_TOT, GFX_AMOEBE_TOT },
634 { EL_AMOEBE_NASS, GFX_AMOEBE_NASS },
635 { EL_AMOEBE_NORM, GFX_AMOEBE_NORM },
636 { EL_AMOEBE_VOLL, GFX_AMOEBE_VOLL },
637 { EL_AMOEBE_BD, GFX_AMOEBE_BD },
638 { EL_AMOEBA2DIAM, GFX_AMOEBA2DIAM },
639 { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
640 { EL_KOKOSNUSS, GFX_KOKOSNUSS },
641 { EL_LIFE, GFX_LIFE },
642 { EL_LIFE_ASYNC, GFX_LIFE_ASYNC },
643 { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
644 { EL_BADEWANNE, GFX_BADEWANNE },
645 { EL_BADEWANNE1, GFX_BADEWANNE1 },
646 { EL_BADEWANNE2, GFX_BADEWANNE2 },
647 { EL_BADEWANNE3, GFX_BADEWANNE3 },
648 { EL_BADEWANNE4, GFX_BADEWANNE4 },
649 { EL_BADEWANNE5, GFX_BADEWANNE5 },
650 { EL_ABLENK_AUS, GFX_ABLENK_AUS },
651 { EL_ABLENK_EIN, GFX_ABLENK_EIN },
652 { EL_SCHLUESSEL1, GFX_SCHLUESSEL1 },
653 { EL_SCHLUESSEL2, GFX_SCHLUESSEL2 },
654 { EL_SCHLUESSEL3, GFX_SCHLUESSEL3 },
655 { EL_SCHLUESSEL4, GFX_SCHLUESSEL4 },
656 { EL_PFORTE1, GFX_PFORTE1 },
657 { EL_PFORTE2, GFX_PFORTE2 },
658 { EL_PFORTE3, GFX_PFORTE3 },
659 { EL_PFORTE4, GFX_PFORTE4 },
660 { EL_PFORTE1X, GFX_PFORTE1X },
661 { EL_PFORTE2X, GFX_PFORTE2X },
662 { EL_PFORTE3X, GFX_PFORTE3X },
663 { EL_PFORTE4X, GFX_PFORTE4X },
664 { EL_DYNAMITE_INACTIVE, GFX_DYNAMIT_AUS },
665 { EL_PACMAN, GFX_PACMAN },
666 { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
667 { EL_PACMAN_UP, GFX_PACMAN_UP },
668 { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
669 { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
670 { EL_UNSICHTBAR, GFX_UNSICHTBAR },
671 { EL_ERZ_EDEL, GFX_ERZ_EDEL },
672 { EL_ERZ_DIAM, GFX_ERZ_DIAM },
673 { EL_BIRNE_AUS, GFX_BIRNE_AUS },
674 { EL_BIRNE_EIN, GFX_BIRNE_EIN },
675 { EL_ZEIT_VOLL, GFX_ZEIT_VOLL },
676 { EL_ZEIT_LEER, GFX_ZEIT_LEER },
677 { EL_MAUER_LEBT, GFX_MAUER_LEBT },
678 { EL_MAUER_X, GFX_MAUER_X },
679 { EL_MAUER_Y, GFX_MAUER_Y },
680 { EL_MAUER_XY, GFX_MAUER_XY },
681 { EL_EDELSTEIN_BD, GFX_EDELSTEIN_BD },
682 { EL_EDELSTEIN_GELB, GFX_EDELSTEIN_GELB },
683 { EL_EDELSTEIN_ROT, GFX_EDELSTEIN_ROT },
684 { EL_EDELSTEIN_LILA, GFX_EDELSTEIN_LILA },
685 { EL_ERZ_EDEL_BD, GFX_ERZ_EDEL_BD },
686 { EL_ERZ_EDEL_GELB, GFX_ERZ_EDEL_GELB },
687 { EL_ERZ_EDEL_ROT, GFX_ERZ_EDEL_ROT },
688 { EL_ERZ_EDEL_LILA, GFX_ERZ_EDEL_LILA },
689 { EL_MAMPFER2, GFX_MAMPFER2 },
690 { EL_MAGIC_WALL_BD_OFF, GFX_MAGIC_WALL_BD_OFF },
691 { EL_MAGIC_WALL_BD_EMPTY, GFX_MAGIC_WALL_BD_EMPTY },
692 { EL_MAGIC_WALL_BD_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
693 { EL_MAGIC_WALL_BD_FULL, GFX_MAGIC_WALL_BD_FULL },
694 { EL_MAGIC_WALL_BD_DEAD, GFX_MAGIC_WALL_BD_DEAD },
695 { EL_DYNABOMB_ACTIVE_1, GFX_DYNABOMB },
696 { EL_DYNABOMB_ACTIVE_2, GFX_DYNABOMB },
697 { EL_DYNABOMB_ACTIVE_3, GFX_DYNABOMB },
698 { EL_DYNABOMB_ACTIVE_4, GFX_DYNABOMB },
699 { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
700 { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
701 { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
702 { EL_SOKOBAN_OBJEKT, GFX_SOKOBAN_OBJEKT },
703 { EL_SOKOBAN_FELD_LEER, GFX_SOKOBAN_FELD_LEER },
704 { EL_SOKOBAN_FELD_VOLL, GFX_SOKOBAN_FELD_VOLL },
705 { EL_MOLE, GFX_MOLE },
706 { EL_PINGUIN, GFX_PINGUIN },
707 { EL_SCHWEIN, GFX_SCHWEIN },
708 { EL_DRACHE, GFX_DRACHE },
709 { EL_SONDE, GFX_SONDE },
710 { EL_PFEIL_LEFT, GFX_PFEIL_LEFT },
711 { EL_PFEIL_RIGHT, GFX_PFEIL_RIGHT },
712 { EL_PFEIL_UP, GFX_PFEIL_UP },
713 { EL_PFEIL_DOWN, GFX_PFEIL_DOWN },
714 { EL_SPEED_PILL, GFX_SPEED_PILL },
715 { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
716 { EL_SP_BUG_ACTIVE, GFX_SP_BUG_ACTIVE },
717 { EL_SP_ZONK, GFX_SP_ZONK },
718 { EL_INVISIBLE_STEEL, GFX_INVISIBLE_STEEL },
719 { EL_BLACK_ORB, GFX_BLACK_ORB },
720 { EL_EM_GATE_1, GFX_EM_GATE_1 },
721 { EL_EM_GATE_2, GFX_EM_GATE_2 },
722 { EL_EM_GATE_3, GFX_EM_GATE_3 },
723 { EL_EM_GATE_4, GFX_EM_GATE_4 },
724 { EL_EM_GATE_1X, GFX_EM_GATE_1X },
725 { EL_EM_GATE_2X, GFX_EM_GATE_2X },
726 { EL_EM_GATE_3X, GFX_EM_GATE_3X },
727 { EL_EM_GATE_4X, GFX_EM_GATE_4X },
728 { EL_EM_KEY_1_FILE, GFX_EM_KEY_1 },
729 { EL_EM_KEY_2_FILE, GFX_EM_KEY_2 },
730 { EL_EM_KEY_3_FILE, GFX_EM_KEY_3 },
731 { EL_EM_KEY_4_FILE, GFX_EM_KEY_4 },
732 { EL_EM_KEY_1, GFX_EM_KEY_1 },
733 { EL_EM_KEY_2, GFX_EM_KEY_2 },
734 { EL_EM_KEY_3, GFX_EM_KEY_3 },
735 { EL_EM_KEY_4, GFX_EM_KEY_4 },
736 { EL_PEARL, GFX_PEARL },
737 { EL_CRYSTAL, GFX_CRYSTAL },
738 { EL_WALL_PEARL, GFX_WALL_PEARL },
739 { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
740 { EL_DOOR_WHITE, GFX_DOOR_WHITE },
741 { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
742 { EL_KEY_WHITE, GFX_KEY_WHITE },
743 { EL_SHIELD_PASSIVE, GFX_SHIELD_PASSIVE },
744 { EL_SHIELD_ACTIVE, GFX_SHIELD_ACTIVE },
745 { EL_EXTRA_TIME, GFX_EXTRA_TIME },
746 { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
747 { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
748 { EL_SWITCHGATE_SWITCH_1, GFX_SWITCHGATE_SWITCH_1 },
749 { EL_SWITCHGATE_SWITCH_2, GFX_SWITCHGATE_SWITCH_2 },
750 { EL_BELT1_LEFT, GFX_BELT1_LEFT },
751 { EL_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
752 { EL_BELT1_RIGHT, GFX_BELT1_RIGHT },
753 { EL_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
754 { EL_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
755 { EL_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
756 { EL_BELT2_LEFT, GFX_BELT2_LEFT },
757 { EL_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
758 { EL_BELT2_RIGHT, GFX_BELT2_RIGHT },
759 { EL_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
760 { EL_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
761 { EL_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
762 { EL_BELT3_LEFT, GFX_BELT3_LEFT },
763 { EL_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
764 { EL_BELT3_RIGHT, GFX_BELT3_RIGHT },
765 { EL_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
766 { EL_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
767 { EL_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
768 { EL_BELT4_LEFT, GFX_BELT4_LEFT },
769 { EL_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
770 { EL_BELT4_RIGHT, GFX_BELT4_RIGHT },
771 { EL_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
772 { EL_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
773 { EL_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
774 { EL_LANDMINE, GFX_LANDMINE },
775 { EL_ENVELOPE, GFX_ENVELOPE },
776 { EL_LIGHT_SWITCH_OFF, GFX_LIGHT_SWITCH_OFF },
777 { EL_LIGHT_SWITCH_ON, GFX_LIGHT_SWITCH_ON },
778 { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
779 { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
780 { EL_SIGN_STOP, GFX_SIGN_STOP },
781 { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
782 { EL_SIGN_PARKING, GFX_SIGN_PARKING },
783 { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
784 { EL_SIGN_HEART, GFX_SIGN_HEART },
785 { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
786 { EL_SIGN_ROUND, GFX_SIGN_ROUND },
787 { EL_SIGN_EXIT, GFX_SIGN_EXIT },
788 { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
789 { EL_SIGN_OTHER, GFX_SIGN_OTHER },
790 { EL_MOLE_LEFT, GFX_MOLE_LEFT },
791 { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
792 { EL_MOLE_UP, GFX_MOLE_UP },
793 { EL_MOLE_DOWN, GFX_MOLE_DOWN },
794 { EL_STEEL_SLANTED, GFX_STEEL_SLANTED },
795 { EL_SAND_INVISIBLE, GFX_SAND_INVISIBLE },
796 { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
797 { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
798 { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
799 { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
800 { EL_TIMEGATE_SWITCH_ON, GFX_TIMEGATE_SWITCH },
801 { EL_TIMEGATE_SWITCH_OFF, GFX_TIMEGATE_SWITCH },
802 { EL_BALLOON, GFX_BALLOON },
803 { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
804 { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
805 { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
806 { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
807 { EL_BALLOON_SEND_ANY, GFX_BALLOON_SEND_ANY },
808 { EL_EMC_STEEL_WALL_1, GFX_EMC_STEEL_WALL_1 },
809 { EL_EMC_STEEL_WALL_2, GFX_EMC_STEEL_WALL_2 },
810 { EL_EMC_STEEL_WALL_3, GFX_EMC_STEEL_WALL_3 },
811 { EL_EMC_STEEL_WALL_4, GFX_EMC_STEEL_WALL_4 },
812 { EL_EMC_WALL_1, GFX_EMC_WALL_1 },
813 { EL_EMC_WALL_2, GFX_EMC_WALL_2 },
814 { EL_EMC_WALL_3, GFX_EMC_WALL_3 },
815 { EL_EMC_WALL_4, GFX_EMC_WALL_4 },
816 { EL_EMC_WALL_5, GFX_EMC_WALL_5 },
817 { EL_EMC_WALL_6, GFX_EMC_WALL_6 },
818 { EL_EMC_WALL_7, GFX_EMC_WALL_7 },
819 { EL_EMC_WALL_8, GFX_EMC_WALL_8 },
820 { EL_TUBE_CROSS, GFX_TUBE_CROSS },
821 { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
822 { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
823 { EL_TUBE_VERT_LEFT, GFX_TUBE_VERT_LEFT },
824 { EL_TUBE_VERT_RIGHT, GFX_TUBE_VERT_RIGHT },
825 { EL_TUBE_HORIZ_UP, GFX_TUBE_HORIZ_UP },
826 { EL_TUBE_HORIZ_DOWN, GFX_TUBE_HORIZ_DOWN },
827 { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
828 { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
829 { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
830 { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
831 { EL_SPRING, GFX_SPRING },
832 { EL_SPRING_MOVING, GFX_SPRING },
833 { EL_TRAP_INACTIVE, GFX_TRAP_INACTIVE },
834 { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
835 { EL_BD_WALL, GFX_BD_WALL },
836 { EL_BD_ROCK, GFX_BD_ROCK },
837 { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
838 { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
842 /* always start with reliable default values */
843 for(i=0; i<MAX_ELEMENTS; i++)
844 element_info[i].graphic = GFX_LEERRAUM;
846 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
847 element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
849 for (i=EL_SP_START; i<=EL_SP_END; i++)
851 int nr_element = i - EL_SP_START;
852 int gfx_per_line = 8;
854 (nr_element / gfx_per_line) * SP_PER_LINE +
855 (nr_element % gfx_per_line);
857 element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
860 /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
862 while (element_to_graphic[i].element > -1)
864 int element = element_to_graphic[i].element;
865 int graphic = element_to_graphic[i].graphic;
867 element_info[element].graphic = graphic;
872 void InitGraphicInfo()
876 /* always start with reliable default values */
877 for(i=0; i<MAX_GRAPHICS; i++)
879 graphic_info[i].bitmap = NULL;
880 graphic_info[i].src_x = 0;
881 graphic_info[i].src_y = 0;
882 graphic_info[i].anim_frames = 1;
883 graphic_info[i].anim_delay = 0;
884 graphic_info[i].anim_mode = ANIM_NORMAL;
886 getGraphicSource(i, &graphic_info[i].bitmap,
887 &graphic_info[i].src_x, &graphic_info[i].src_y);
891 void InitElementProperties()
895 static int ep_amoebalive[] =
902 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
904 static int ep_amoeboid[] =
912 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
914 static int ep_schluessel[] =
925 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
927 static int ep_pforte[] =
946 EL_SWITCHGATE_OPENING,
947 EL_SWITCHGATE_CLOSED,
948 EL_SWITCHGATE_CLOSING,
965 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
967 static int ep_solid[] =
987 EL_QUICKSAND_FILLING,
988 EL_QUICKSAND_EMPTYING,
991 EL_MAGIC_WALL_EMPTYING,
992 EL_MAGIC_WALL_FILLING,
995 EL_MAGIC_WALL_BD_OFF,
996 EL_MAGIC_WALL_BD_EMPTY,
997 EL_MAGIC_WALL_BD_EMPTYING,
998 EL_MAGIC_WALL_BD_FULL,
999 EL_MAGIC_WALL_BD_FILLING,
1000 EL_MAGIC_WALL_BD_DEAD,
1025 EL_SP_TERMINAL_ACTIVE,
1028 EL_BELT1_SWITCH_LEFT,
1029 EL_BELT1_SWITCH_MIDDLE,
1030 EL_BELT1_SWITCH_RIGHT,
1031 EL_BELT2_SWITCH_LEFT,
1032 EL_BELT2_SWITCH_MIDDLE,
1033 EL_BELT2_SWITCH_RIGHT,
1034 EL_BELT3_SWITCH_LEFT,
1035 EL_BELT3_SWITCH_MIDDLE,
1036 EL_BELT3_SWITCH_RIGHT,
1037 EL_BELT4_SWITCH_LEFT,
1038 EL_BELT4_SWITCH_MIDDLE,
1039 EL_BELT4_SWITCH_RIGHT,
1040 EL_SWITCHGATE_SWITCH_1,
1041 EL_SWITCHGATE_SWITCH_2,
1042 EL_LIGHT_SWITCH_OFF,
1044 EL_TIMEGATE_SWITCH_OFF,
1045 EL_TIMEGATE_SWITCH_ON,
1046 EL_SIGN_EXCLAMATION,
1047 EL_SIGN_RADIOACTIVITY,
1059 EL_EMC_STEEL_WALL_1,
1060 EL_EMC_STEEL_WALL_2,
1061 EL_EMC_STEEL_WALL_3,
1062 EL_EMC_STEEL_WALL_4,
1091 EL_SWITCHGATE_OPENING,
1092 EL_SWITCHGATE_CLOSED,
1093 EL_SWITCHGATE_CLOSING,
1095 EL_TIMEGATE_OPENING,
1097 EL_TIMEGATE_CLOSING,
1110 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1112 static int ep_massive[] =
1133 EL_BELT1_SWITCH_LEFT,
1134 EL_BELT1_SWITCH_MIDDLE,
1135 EL_BELT1_SWITCH_RIGHT,
1136 EL_BELT2_SWITCH_LEFT,
1137 EL_BELT2_SWITCH_MIDDLE,
1138 EL_BELT2_SWITCH_RIGHT,
1139 EL_BELT3_SWITCH_LEFT,
1140 EL_BELT3_SWITCH_MIDDLE,
1141 EL_BELT3_SWITCH_RIGHT,
1142 EL_BELT4_SWITCH_LEFT,
1143 EL_BELT4_SWITCH_MIDDLE,
1144 EL_BELT4_SWITCH_RIGHT,
1145 EL_LIGHT_SWITCH_OFF,
1147 EL_SIGN_EXCLAMATION,
1148 EL_SIGN_RADIOACTIVITY,
1160 EL_EMC_STEEL_WALL_1,
1161 EL_EMC_STEEL_WALL_2,
1162 EL_EMC_STEEL_WALL_3,
1163 EL_EMC_STEEL_WALL_4,
1182 EL_SWITCHGATE_OPENING,
1183 EL_SWITCHGATE_CLOSED,
1184 EL_SWITCHGATE_CLOSING,
1186 EL_TIMEGATE_OPENING,
1188 EL_TIMEGATE_CLOSING,
1201 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1203 static int ep_slippery[] =
1238 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1240 static int ep_enemy[] =
1253 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1255 static int ep_mauer[] =
1302 EL_SP_TERMINAL_ACTIVE,
1306 EL_EMC_STEEL_WALL_1,
1307 EL_EMC_STEEL_WALL_2,
1308 EL_EMC_STEEL_WALL_3,
1309 EL_EMC_STEEL_WALL_4,
1319 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1321 static int ep_can_fall[] =
1336 EL_MAGIC_WALL_BD_FULL,
1347 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1349 static int ep_can_smash[] =
1380 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1382 static int ep_can_change[] =
1393 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1395 static int ep_can_move[] =
1415 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1417 static int ep_could_move[] =
1440 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1442 static int ep_dont_touch[] =
1449 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1451 static int ep_dont_go_to[] =
1469 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1471 static int ep_mampf2[] =
1496 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1498 static int ep_bd_element[] =
1507 EL_MAGIC_WALL_BD_OFF,
1525 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1527 static int ep_sb_element[] =
1532 EL_SOKOBAN_FELD_LEER,
1533 EL_SOKOBAN_FELD_VOLL,
1537 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1539 static int ep_gem[] =
1548 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1550 static int ep_inactive[] =
1587 EL_DYNAMITE_INACTIVE,
1599 EL_SOKOBAN_FELD_LEER,
1600 EL_SOKOBAN_FELD_VOLL,
1610 EL_MAGIC_WALL_BD_OFF,
1611 EL_MAGIC_WALL_BD_DEAD,
1647 EL_BELT1_SWITCH_LEFT,
1648 EL_BELT1_SWITCH_MIDDLE,
1649 EL_BELT1_SWITCH_RIGHT,
1650 EL_BELT2_SWITCH_LEFT,
1651 EL_BELT2_SWITCH_MIDDLE,
1652 EL_BELT2_SWITCH_RIGHT,
1653 EL_BELT3_SWITCH_LEFT,
1654 EL_BELT3_SWITCH_MIDDLE,
1655 EL_BELT3_SWITCH_RIGHT,
1656 EL_BELT4_SWITCH_LEFT,
1657 EL_BELT4_SWITCH_MIDDLE,
1658 EL_BELT4_SWITCH_RIGHT,
1659 EL_SIGN_EXCLAMATION,
1660 EL_SIGN_RADIOACTIVITY,
1672 EL_EMC_STEEL_WALL_1,
1673 EL_EMC_STEEL_WALL_2,
1674 EL_EMC_STEEL_WALL_3,
1675 EL_EMC_STEEL_WALL_4,
1685 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1687 static int ep_explosive[] =
1691 EL_DYNAMITE_INACTIVE,
1692 EL_DYNABOMB_ACTIVE_1,
1693 EL_DYNABOMB_ACTIVE_2,
1694 EL_DYNABOMB_ACTIVE_3,
1695 EL_DYNABOMB_ACTIVE_4,
1712 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1714 static int ep_mampf3[] =
1725 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1727 static int ep_pushable[] =
1734 EL_SOKOBAN_FELD_VOLL,
1744 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1746 static int ep_player[] =
1754 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1756 static int ep_has_content[] =
1764 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1766 static int ep_eatable[] =
1774 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1776 static int ep_sp_element[] =
1818 /* additional elements that appeared in newer Supaplex levels */
1820 /* more than one murphy in a level results in an inactive clone */
1823 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1825 static int ep_quick_gate[] =
1849 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1851 static int ep_over_player[] =
1876 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1878 static int ep_active_bomb[] =
1881 EL_DYNABOMB_ACTIVE_1,
1882 EL_DYNABOMB_ACTIVE_2,
1883 EL_DYNABOMB_ACTIVE_3,
1884 EL_DYNABOMB_ACTIVE_4
1886 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1888 static int ep_belt[] =
1903 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1905 static int ep_belt_switch[] =
1907 EL_BELT1_SWITCH_LEFT,
1908 EL_BELT1_SWITCH_MIDDLE,
1909 EL_BELT1_SWITCH_RIGHT,
1910 EL_BELT2_SWITCH_LEFT,
1911 EL_BELT2_SWITCH_MIDDLE,
1912 EL_BELT2_SWITCH_RIGHT,
1913 EL_BELT3_SWITCH_LEFT,
1914 EL_BELT3_SWITCH_MIDDLE,
1915 EL_BELT3_SWITCH_RIGHT,
1916 EL_BELT4_SWITCH_LEFT,
1917 EL_BELT4_SWITCH_MIDDLE,
1918 EL_BELT4_SWITCH_RIGHT,
1920 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1922 static int ep_tube[] =
1936 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1938 static long ep1_bit[] =
1972 static long ep2_bit[] =
1978 static int *ep1_array[] =
2012 static int *ep2_array[] =
2018 static int *ep1_num[] =
2045 &ep_has_content_num,
2049 &ep_over_player_num,
2052 static int *ep2_num[] =
2055 &ep_belt_switch_num,
2058 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2059 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2061 for(i=0; i<MAX_ELEMENTS; i++)
2063 Elementeigenschaften1[i] = 0;
2064 Elementeigenschaften2[i] = 0;
2067 for(i=0; i<num_properties1; i++)
2068 for(j=0; j<*(ep1_num[i]); j++)
2069 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2070 for(i=0; i<num_properties2; i++)
2071 for(j=0; j<*(ep2_num[i]); j++)
2072 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2074 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2075 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2078 void Execute_Debug_Command(char *command)
2080 if (strcmp(command, "create graphicsinfo.conf") == 0)
2084 printf("# You can configure additional/alternative image files here.\n");
2085 printf("# (The images below are default and therefore commented out.)\n");
2087 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2089 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2092 for (i=0; image_config[i].token != NULL; i++)
2094 getFormattedSetupEntry(image_config[i].token,
2095 image_config[i].value));
2097 else if (strcmp(command, "create soundsinfo.conf") == 0)
2101 printf("# You can configure additional/alternative sound files here.\n");
2102 printf("# (The sounds below are default and therefore commented out.)\n");
2104 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2106 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2109 for (i=0; sound_config[i].token != NULL; i++)
2111 getFormattedSetupEntry(sound_config[i].token,
2112 sound_config[i].value));
2114 else if (strcmp(command, "create musicinfo.conf") == 0)
2116 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2118 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2120 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2122 else if (strcmp(command, "help") == 0)
2124 printf("The following commands are recognized:\n");
2125 printf(" \"create graphicsinfo.conf\"\n");
2126 printf(" \"create soundsinfo.conf\"\n");
2127 printf(" \"create musicinfo.conf\"\n");
2131 void CloseAllAndExit(int exit_value)
2138 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2142 FreeTileClipmasks();
2143 for(i=0; i<NUM_BITMAPS; i++)
2146 CloseVideoDisplay();
2147 ClosePlatformDependantStuff();