1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
443 int base_graphic = el2baseimg(element);
445 if (graphic_info[graphic].bitmap == NULL)
448 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
451 boolean base_redefined = getImageListEntry(base_graphic)->redefined;
452 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
454 /* if the base graphic ("emerald", for example) has been redefined,
455 but not the action graphic ("emerald.falling", for example), do not
456 use an existing (in this case considered obsolete) action graphic
457 anymore, but use the automatically determined default graphic */
458 if (base_redefined && !act_dir_redefined)
463 action = ACTION_DEFAULT;
468 element_info[element].direction_crumbled[action][direction] = graphic;
470 element_info[element].crumbled[action] = graphic;
475 element_info[element].direction_graphic[action][direction] = graphic;
477 element_info[element].graphic[action] = graphic;
481 /* initialize normal element/graphic mapping from dynamic configuration */
482 for (i = 0; i < num_property_mappings; i++)
484 int element = property_mapping[i].base_index;
485 int action = property_mapping[i].ext1_index;
486 int direction = property_mapping[i].ext2_index;
487 int special = property_mapping[i].ext3_index;
488 int graphic = property_mapping[i].artwork_index;
489 boolean crumbled = FALSE;
491 if (special == GFX_SPECIAL_ARG_CRUMBLED)
497 if (graphic_info[graphic].bitmap == NULL)
500 if (element >= MAX_NUM_ELEMENTS || special != -1)
504 action = ACTION_DEFAULT;
509 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
510 element_info[element].direction_crumbled[action][dir] = -1;
513 element_info[element].direction_crumbled[action][direction] = graphic;
515 element_info[element].crumbled[action] = graphic;
520 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
521 element_info[element].direction_graphic[action][dir] = -1;
524 element_info[element].direction_graphic[action][direction] = graphic;
526 element_info[element].graphic[action] = graphic;
530 /* now copy all graphics that are defined to be cloned from other graphics */
531 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
533 int graphic = element_info[i].graphic[ACTION_DEFAULT];
534 int crumbled_like, diggable_like;
539 crumbled_like = graphic_info[graphic].crumbled_like;
540 diggable_like = graphic_info[graphic].diggable_like;
542 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
544 for (act = 0; act < NUM_ACTIONS; act++)
545 element_info[i].crumbled[act] =
546 element_info[crumbled_like].crumbled[act];
547 for (act = 0; act < NUM_ACTIONS; act++)
548 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
549 element_info[i].direction_crumbled[act][dir] =
550 element_info[crumbled_like].direction_crumbled[act][dir];
553 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
555 element_info[i].graphic[ACTION_DIGGING] =
556 element_info[diggable_like].graphic[ACTION_DIGGING];
557 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
558 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
559 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
564 /* now set all undefined/invalid graphics to -1 to set to default after it */
565 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
567 for (act = 0; act < NUM_ACTIONS; act++)
571 graphic = element_info[i].graphic[act];
572 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
573 element_info[i].graphic[act] = -1;
575 graphic = element_info[i].crumbled[act];
576 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
577 element_info[i].crumbled[act] = -1;
579 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
581 graphic = element_info[i].direction_graphic[act][dir];
582 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
583 element_info[i].direction_graphic[act][dir] = -1;
585 graphic = element_info[i].direction_crumbled[act][dir];
586 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
587 element_info[i].direction_crumbled[act][dir] = -1;
593 /* now set all '-1' values to element specific default values */
594 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
596 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
597 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
598 int default_direction_graphic[NUM_DIRECTIONS];
599 int default_direction_crumbled[NUM_DIRECTIONS];
601 if (default_graphic == -1)
602 default_graphic = IMG_UNKNOWN;
603 if (default_crumbled == -1)
604 default_crumbled = IMG_EMPTY;
606 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
608 default_direction_graphic[dir] =
609 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
610 default_direction_crumbled[dir] =
611 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
613 if (default_direction_graphic[dir] == -1)
614 default_direction_graphic[dir] = default_graphic;
615 if (default_direction_crumbled[dir] == -1)
616 default_direction_crumbled[dir] = default_crumbled;
619 for (act = 0; act < NUM_ACTIONS; act++)
621 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
622 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
623 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
624 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
625 act == ACTION_TURNING_FROM_RIGHT ||
626 act == ACTION_TURNING_FROM_UP ||
627 act == ACTION_TURNING_FROM_DOWN);
629 /* generic default action graphic (defined by "[default]" directive) */
630 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
631 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
633 /* look for special default action graphic (classic game specific) */
634 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
635 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
636 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
637 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
638 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
639 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
641 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
642 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
643 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
644 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
645 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
646 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
649 /* !!! make this better !!! */
650 if (i == EL_EMPTY_SPACE)
652 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
653 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
657 if (default_action_graphic == -1)
658 default_action_graphic = default_graphic;
659 if (default_action_crumbled == -1)
660 default_action_crumbled = default_crumbled;
662 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
664 int default_action_direction_graphic = element_info[i].graphic[act];
665 int default_action_direction_crumbled = element_info[i].crumbled[act];
667 /* no graphic for current action -- use default direction graphic */
668 if (default_action_direction_graphic == -1)
669 default_action_direction_graphic =
670 (act_remove ? IMG_EMPTY :
672 element_info[i].direction_graphic[ACTION_TURNING][dir] :
673 default_direction_graphic[dir]);
674 if (default_action_direction_crumbled == -1)
675 default_action_direction_crumbled =
676 (act_remove ? IMG_EMPTY :
678 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
679 default_direction_crumbled[dir]);
681 if (element_info[i].direction_graphic[act][dir] == -1)
682 element_info[i].direction_graphic[act][dir] =
683 default_action_direction_graphic;
684 if (element_info[i].direction_crumbled[act][dir] == -1)
685 element_info[i].direction_crumbled[act][dir] =
686 default_action_direction_crumbled;
689 /* no graphic for this specific action -- use default action graphic */
690 if (element_info[i].graphic[act] == -1)
691 element_info[i].graphic[act] =
692 (act_remove ? IMG_EMPTY :
693 act_turning ? element_info[i].graphic[ACTION_TURNING] :
694 default_action_graphic);
695 if (element_info[i].crumbled[act] == -1)
696 element_info[i].crumbled[act] =
697 (act_remove ? IMG_EMPTY :
698 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
699 default_action_crumbled);
704 /* set animation mode to "none" for each graphic with only 1 frame */
705 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
707 for (act = 0; act < NUM_ACTIONS; act++)
709 int graphic = element_info[i].graphic[act];
710 int crumbled = element_info[i].crumbled[act];
712 if (graphic_info[graphic].anim_frames == 1)
713 graphic_info[graphic].anim_mode = ANIM_NONE;
714 if (graphic_info[crumbled].anim_frames == 1)
715 graphic_info[crumbled].anim_mode = ANIM_NONE;
717 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
719 graphic = element_info[i].direction_graphic[act][dir];
720 crumbled = element_info[i].direction_crumbled[act][dir];
722 if (graphic_info[graphic].anim_frames == 1)
723 graphic_info[graphic].anim_mode = ANIM_NONE;
724 if (graphic_info[crumbled].anim_frames == 1)
725 graphic_info[crumbled].anim_mode = ANIM_NONE;
735 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
736 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
738 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
739 element_info[i].token_name, i);
745 void InitElementSpecialGraphicInfo()
747 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
748 int num_property_mappings = getImageListPropertyMappingSize();
751 /* always start with reliable default values */
752 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
753 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
754 element_info[i].special_graphic[j] =
755 element_info[i].graphic[ACTION_DEFAULT];
757 /* initialize special element/graphic mapping from static configuration */
758 for (i = 0; element_to_special_graphic[i].element > -1; i++)
760 int element = element_to_special_graphic[i].element;
761 int special = element_to_special_graphic[i].special;
762 int graphic = element_to_special_graphic[i].graphic;
763 int base_graphic = el2baseimg(element);
764 boolean base_redefined = getImageListEntry(base_graphic)->redefined;
765 boolean special_redefined = getImageListEntry(graphic)->redefined;
767 /* if the base graphic ("emerald", for example) has been redefined,
768 but not the special graphic ("emerald.EDITOR", for example), do not
769 use an existing (in this case considered obsolete) special graphic
770 anymore, but use the automatically created (down-scaled) graphic */
771 if (base_redefined && !special_redefined)
774 element_info[element].special_graphic[special] = graphic;
777 /* initialize special element/graphic mapping from dynamic configuration */
778 for (i = 0; i < num_property_mappings; i++)
780 int element = property_mapping[i].base_index;
781 int special = property_mapping[i].ext3_index;
782 int graphic = property_mapping[i].artwork_index;
784 if (element >= MAX_NUM_ELEMENTS)
787 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
788 element_info[element].special_graphic[special] = graphic;
792 /* now set all undefined/invalid graphics to default */
793 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
794 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
795 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
796 element_info[i].special_graphic[j] =
797 element_info[i].graphic[ACTION_DEFAULT];
801 static int get_element_from_token(char *token)
805 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
806 if (strcmp(element_info[i].token_name, token) == 0)
812 static void set_graphic_parameters(int graphic, char **parameter_raw)
814 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
815 int parameter[NUM_GFX_ARGS];
816 int anim_frames_per_row = 1, anim_frames_per_col = 1;
817 int anim_frames_per_line = 1;
820 /* get integer values from string parameters */
821 for (i = 0; i < NUM_GFX_ARGS; i++)
824 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
825 image_config_suffix[i].type);
827 if (image_config_suffix[i].type == TYPE_TOKEN)
828 parameter[i] = get_element_from_token(parameter_raw[i]);
831 graphic_info[graphic].bitmap = src_bitmap;
833 /* start with reliable default values */
834 graphic_info[graphic].src_x = 0;
835 graphic_info[graphic].src_y = 0;
836 graphic_info[graphic].width = TILEX;
837 graphic_info[graphic].height = TILEY;
838 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
839 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
840 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
841 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
842 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
843 graphic_info[graphic].anim_delay_fixed = 0;
844 graphic_info[graphic].anim_delay_random = 0;
845 graphic_info[graphic].post_delay_fixed = 0;
846 graphic_info[graphic].post_delay_random = 0;
848 /* optional x and y tile position of animation frame sequence */
849 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
851 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
852 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
854 /* optional x and y pixel position of animation frame sequence */
855 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
857 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
858 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
860 /* optional width and height of each animation frame */
861 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
863 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
864 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
868 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
869 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
872 /* correct x or y offset dependent of vertical or horizontal frame order */
873 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
875 graphic_info[graphic].offset_y =
876 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
877 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
878 anim_frames_per_line = anim_frames_per_col;
880 else /* frames are ordered horizontally */
882 graphic_info[graphic].offset_x =
883 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
884 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
885 anim_frames_per_line = anim_frames_per_row;
888 /* optionally, the x and y offset of frames can be specified directly */
889 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
891 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
892 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
894 /* automatically determine correct number of frames, if not defined */
895 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
896 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
897 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_row;
899 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
900 graphic_info[graphic].anim_frames = anim_frames_per_col;
902 graphic_info[graphic].anim_frames = 1;
904 graphic_info[graphic].anim_frames_per_line =
905 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
906 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
908 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
909 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
910 graphic_info[graphic].anim_delay = 1;
912 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
914 if (graphic_info[graphic].anim_frames == 1)
915 graphic_info[graphic].anim_mode = ANIM_NONE;
918 /* automatically determine correct start frame, if not defined */
919 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
920 graphic_info[graphic].anim_start_frame = 0;
921 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
922 graphic_info[graphic].anim_start_frame =
923 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
925 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
927 /* animation synchronized with global frame counter, not move position */
928 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
930 /* optional element for cloning crumble graphics */
931 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
932 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
934 /* optional element for cloning digging graphics */
935 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
936 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
938 /* optional border size for "crumbling" diggable graphics */
939 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
940 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
942 /* this is only used for player "boring" and "sleeping" actions */
943 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
944 graphic_info[graphic].anim_delay_fixed =
945 parameter[GFX_ARG_ANIM_DELAY_FIXED];
946 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
947 graphic_info[graphic].anim_delay_random =
948 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
949 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
950 graphic_info[graphic].post_delay_fixed =
951 parameter[GFX_ARG_POST_DELAY_FIXED];
952 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
953 graphic_info[graphic].post_delay_random =
954 parameter[GFX_ARG_POST_DELAY_RANDOM];
956 /* this is only used for toon animations */
957 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
958 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
960 /* this is only used for drawing font characters */
961 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
962 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
964 /* this is only used for drawing envelope graphics */
965 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
968 static void InitGraphicInfo()
970 int fallback_graphic = IMG_CHAR_EXCLAM;
971 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
972 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
973 int num_images = getImageListSize();
976 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
977 static boolean clipmasks_initialized = FALSE;
979 XGCValues clip_gc_values;
980 unsigned long clip_gc_valuemask;
981 GC copy_clipmask_gc = None;
984 checked_free(graphic_info);
986 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
989 printf("::: graphic_info: %d entries\n", num_images);
992 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
993 if (clipmasks_initialized)
995 for (i = 0; i < num_images; i++)
997 if (graphic_info[i].clip_mask)
998 XFreePixmap(display, graphic_info[i].clip_mask);
999 if (graphic_info[i].clip_gc)
1000 XFreeGC(display, graphic_info[i].clip_gc);
1002 graphic_info[i].clip_mask = None;
1003 graphic_info[i].clip_gc = None;
1008 for (i = 0; i < num_images; i++)
1010 struct FileInfo *image = getImageListEntry(i);
1013 int first_frame, last_frame;
1016 printf("::: image: '%s' [%d]\n", image->token, i);
1020 printf("::: image # %d: '%s' ['%s']\n",
1022 getTokenFromImageID(i));
1025 set_graphic_parameters(i, image->parameter);
1027 /* now check if no animation frames are outside of the loaded image */
1029 if (graphic_info[i].bitmap == NULL)
1030 continue; /* skip check for optional images that are undefined */
1033 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1034 if (src_x < 0 || src_y < 0 ||
1035 src_x + TILEX > src_bitmap->width ||
1036 src_y + TILEY > src_bitmap->height)
1038 Error(ERR_RETURN_LINE, "-");
1039 Error(ERR_RETURN, "warning: error found in config file:");
1040 Error(ERR_RETURN, "- config file: '%s'",
1041 getImageConfigFilename());
1042 Error(ERR_RETURN, "- config token: '%s'",
1043 getTokenFromImageID(i));
1044 Error(ERR_RETURN, "- image file: '%s'",
1045 src_bitmap->source_filename);
1047 "error: first animation frame out of bounds (%d, %d)",
1049 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1051 if (i == fallback_graphic)
1052 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1054 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1055 Error(ERR_RETURN_LINE, "-");
1057 set_graphic_parameters(i, fallback_image->default_parameter);
1058 graphic_info[i].bitmap = fallback_bitmap;
1061 last_frame = graphic_info[i].anim_frames - 1;
1062 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1063 if (src_x < 0 || src_y < 0 ||
1064 src_x + TILEX > src_bitmap->width ||
1065 src_y + TILEY > src_bitmap->height)
1067 Error(ERR_RETURN_LINE, "-");
1068 Error(ERR_RETURN, "warning: error found in config file:");
1069 Error(ERR_RETURN, "- config file: '%s'",
1070 getImageConfigFilename());
1071 Error(ERR_RETURN, "- config token: '%s'",
1072 getTokenFromImageID(i));
1073 Error(ERR_RETURN, "- image file: '%s'",
1074 src_bitmap->source_filename);
1076 "error: last animation frame (%d) out of bounds (%d, %d)",
1077 last_frame, src_x, src_y);
1078 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1080 if (i == fallback_graphic)
1081 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1083 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1084 Error(ERR_RETURN_LINE, "-");
1086 set_graphic_parameters(i, fallback_image->default_parameter);
1087 graphic_info[i].bitmap = fallback_bitmap;
1090 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1091 /* currently we need only a tile clip mask from the first frame */
1092 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1094 if (copy_clipmask_gc == None)
1096 clip_gc_values.graphics_exposures = False;
1097 clip_gc_valuemask = GCGraphicsExposures;
1098 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1099 clip_gc_valuemask, &clip_gc_values);
1102 graphic_info[i].clip_mask =
1103 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1105 src_pixmap = src_bitmap->clip_mask;
1106 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1107 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1109 clip_gc_values.graphics_exposures = False;
1110 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1111 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1113 graphic_info[i].clip_gc =
1114 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1118 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1119 if (copy_clipmask_gc)
1120 XFreeGC(display, copy_clipmask_gc);
1122 clipmasks_initialized = TRUE;
1126 static void InitElementSoundInfo()
1128 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1129 int num_property_mappings = getSoundListPropertyMappingSize();
1132 /* set values to -1 to identify later as "uninitialized" values */
1133 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1134 for (act = 0; act < NUM_ACTIONS; act++)
1135 element_info[i].sound[act] = -1;
1137 /* initialize element/sound mapping from static configuration */
1138 for (i = 0; element_to_sound[i].element > -1; i++)
1140 int element = element_to_sound[i].element;
1141 int action = element_to_sound[i].action;
1142 int sound = element_to_sound[i].sound;
1143 boolean is_class = element_to_sound[i].is_class;
1146 action = ACTION_DEFAULT;
1149 element_info[element].sound[action] = sound;
1151 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1152 if (strcmp(element_info[j].class_name,
1153 element_info[element].class_name) == 0)
1154 element_info[j].sound[action] = sound;
1157 /* initialize element class/sound mapping from dynamic configuration */
1158 for (i = 0; i < num_property_mappings; i++)
1160 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1161 int action = property_mapping[i].ext1_index;
1162 int sound = property_mapping[i].artwork_index;
1164 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1168 action = ACTION_DEFAULT;
1170 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1171 if (strcmp(element_info[j].class_name,
1172 element_info[element_class].class_name) == 0)
1173 element_info[j].sound[action] = sound;
1176 /* initialize element/sound mapping from dynamic configuration */
1177 for (i = 0; i < num_property_mappings; i++)
1179 int element = property_mapping[i].base_index;
1180 int action = property_mapping[i].ext1_index;
1181 int sound = property_mapping[i].artwork_index;
1183 if (element >= MAX_NUM_ELEMENTS)
1187 action = ACTION_DEFAULT;
1189 element_info[element].sound[action] = sound;
1192 /* now set all '-1' values to element specific default values */
1193 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1195 for (act = 0; act < NUM_ACTIONS; act++)
1197 /* generic default action sound (defined by "[default]" directive) */
1198 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1200 /* look for special default action sound (classic game specific) */
1201 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1203 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1205 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1206 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1208 /* !!! there's no such thing as a "default action sound" !!! */
1210 /* look for element specific default sound (independent from action) */
1211 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1212 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1215 /* no sound for this specific action -- use default action sound */
1216 if (element_info[i].sound[act] == -1)
1217 element_info[i].sound[act] = default_action_sound;
1222 static void InitGameModeSoundInfo()
1226 /* set values to -1 to identify later as "uninitialized" values */
1227 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1230 /* initialize gamemode/sound mapping from static configuration */
1231 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1233 int gamemode = gamemode_to_sound[i].gamemode;
1234 int sound = gamemode_to_sound[i].sound;
1237 gamemode = GAME_MODE_DEFAULT;
1239 menu.sound[gamemode] = sound;
1242 /* now set all '-1' values to levelset specific default values */
1243 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1244 if (menu.sound[i] == -1)
1245 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1249 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1250 if (menu.sound[i] != -1)
1251 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1255 static void set_sound_parameters(int sound, char **parameter_raw)
1257 int parameter[NUM_SND_ARGS];
1260 /* get integer values from string parameters */
1261 for (i = 0; i < NUM_SND_ARGS; i++)
1263 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1264 sound_config_suffix[i].type);
1266 /* explicit loop mode setting in configuration overrides default value */
1267 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1268 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1271 static void InitSoundInfo()
1274 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1275 int num_property_mappings = getSoundListPropertyMappingSize();
1277 int *sound_effect_properties;
1278 int num_sounds = getSoundListSize();
1281 checked_free(sound_info);
1283 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1284 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1286 /* initialize sound effect for all elements to "no sound" */
1287 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1288 for (j = 0; j < NUM_ACTIONS; j++)
1289 element_info[i].sound[j] = SND_UNDEFINED;
1291 for (i = 0; i < num_sounds; i++)
1293 struct FileInfo *sound = getSoundListEntry(i);
1294 int len_effect_text = strlen(sound->token);
1296 sound_effect_properties[i] = ACTION_OTHER;
1297 sound_info[i].loop = FALSE; /* default: play sound only once */
1300 printf("::: sound %d: '%s'\n", i, sound->token);
1303 /* determine all loop sounds and identify certain sound classes */
1305 for (j = 0; element_action_info[j].suffix; j++)
1307 int len_action_text = strlen(element_action_info[j].suffix);
1309 if (len_action_text < len_effect_text &&
1310 strcmp(&sound->token[len_effect_text - len_action_text],
1311 element_action_info[j].suffix) == 0)
1313 sound_effect_properties[i] = element_action_info[j].value;
1314 sound_info[i].loop = element_action_info[j].is_loop_sound;
1321 if (strcmp(sound->token, "custom_42") == 0)
1322 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1325 /* associate elements and some selected sound actions */
1327 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1329 if (element_info[j].class_name)
1331 int len_class_text = strlen(element_info[j].class_name);
1333 if (len_class_text + 1 < len_effect_text &&
1334 strncmp(sound->token,
1335 element_info[j].class_name, len_class_text) == 0 &&
1336 sound->token[len_class_text] == '.')
1338 int sound_action_value = sound_effect_properties[i];
1340 element_info[j].sound[sound_action_value] = i;
1345 set_sound_parameters(i, sound->parameter);
1348 free(sound_effect_properties);
1351 /* !!! now handled in InitElementSoundInfo() !!! */
1352 /* initialize element/sound mapping from dynamic configuration */
1353 for (i = 0; i < num_property_mappings; i++)
1355 int element = property_mapping[i].base_index;
1356 int action = property_mapping[i].ext1_index;
1357 int sound = property_mapping[i].artwork_index;
1360 action = ACTION_DEFAULT;
1362 printf("::: %d: %d, %d, %d ['%s']\n",
1363 i, element, action, sound, element_info[element].token_name);
1365 element_info[element].sound[action] = sound;
1372 int element = EL_CUSTOM_11;
1375 while (element_action_info[j].suffix)
1377 printf("element %d, sound action '%s' == %d\n",
1378 element, element_action_info[j].suffix,
1379 element_info[element].sound[j]);
1384 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1390 int element = EL_SAND;
1391 int sound_action = ACTION_DIGGING;
1394 while (element_action_info[j].suffix)
1396 if (element_action_info[j].value == sound_action)
1397 printf("element %d, sound action '%s' == %d\n",
1398 element, element_action_info[j].suffix,
1399 element_info[element].sound[sound_action]);
1406 static void InitGameModeMusicInfo()
1408 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1409 int num_property_mappings = getMusicListPropertyMappingSize();
1410 int default_levelset_music = -1;
1413 /* set values to -1 to identify later as "uninitialized" values */
1414 for (i = 0; i < MAX_LEVELS; i++)
1415 levelset.music[i] = -1;
1416 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1419 /* initialize gamemode/music mapping from static configuration */
1420 for (i = 0; gamemode_to_music[i].music > -1; i++)
1422 int gamemode = gamemode_to_music[i].gamemode;
1423 int music = gamemode_to_music[i].music;
1426 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1430 gamemode = GAME_MODE_DEFAULT;
1432 menu.music[gamemode] = music;
1435 /* initialize gamemode/music mapping from dynamic configuration */
1436 for (i = 0; i < num_property_mappings; i++)
1438 int prefix = property_mapping[i].base_index;
1439 int gamemode = property_mapping[i].ext1_index;
1440 int level = property_mapping[i].ext2_index;
1441 int music = property_mapping[i].artwork_index;
1444 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1445 prefix, gamemode, level, music);
1448 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1452 gamemode = GAME_MODE_DEFAULT;
1454 /* level specific music only allowed for in-game music */
1455 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1456 gamemode = GAME_MODE_PLAYING;
1461 default_levelset_music = music;
1464 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1465 levelset.music[level] = music;
1466 if (gamemode != GAME_MODE_PLAYING)
1467 menu.music[gamemode] = music;
1470 /* now set all '-1' values to menu specific default values */
1471 /* (undefined values of "levelset.music[]" might stay at "-1" to
1472 allow dynamic selection of music files from music directory!) */
1473 for (i = 0; i < MAX_LEVELS; i++)
1474 if (levelset.music[i] == -1)
1475 levelset.music[i] = default_levelset_music;
1476 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1477 if (menu.music[i] == -1)
1478 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1482 for (i = 0; i < MAX_LEVELS; i++)
1483 if (levelset.music[i] != -1)
1484 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1485 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1486 if (menu.music[i] != -1)
1487 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1491 static void set_music_parameters(int music, char **parameter_raw)
1493 int parameter[NUM_MUS_ARGS];
1496 /* get integer values from string parameters */
1497 for (i = 0; i < NUM_MUS_ARGS; i++)
1499 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1500 music_config_suffix[i].type);
1502 /* explicit loop mode setting in configuration overrides default value */
1503 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1504 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1507 static void InitMusicInfo()
1509 int num_music = getMusicListSize();
1512 checked_free(music_info);
1514 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1516 for (i = 0; i < num_music; i++)
1518 struct FileInfo *music = getMusicListEntry(i);
1519 int len_music_text = strlen(music->token);
1521 music_info[i].loop = TRUE; /* default: play music in loop mode */
1523 /* determine all loop music */
1525 for (j = 0; music_prefix_info[j].prefix; j++)
1527 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1529 if (len_prefix_text < len_music_text &&
1530 strncmp(music->token,
1531 music_prefix_info[j].prefix, len_prefix_text) == 0)
1533 music_info[i].loop = music_prefix_info[j].is_loop_music;
1539 set_music_parameters(i, music->parameter);
1543 static void ReinitializeGraphics()
1545 InitGraphicInfo(); /* graphic properties mapping */
1546 InitElementGraphicInfo(); /* element game graphic mapping */
1547 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1549 InitElementSmallImages(); /* create editor and preview images */
1550 InitFontGraphicInfo(); /* initialize text drawing functions */
1552 SetMainBackgroundImage(IMG_BACKGROUND);
1553 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1559 static void ReinitializeSounds()
1561 InitSoundInfo(); /* sound properties mapping */
1562 InitElementSoundInfo(); /* element game sound mapping */
1563 InitGameModeSoundInfo(); /* game mode sound mapping */
1565 InitPlayLevelSound(); /* internal game sound settings */
1568 static void ReinitializeMusic()
1570 InitMusicInfo(); /* music properties mapping */
1571 InitGameModeMusicInfo(); /* game mode music mapping */
1574 static int get_special_property_bit(int element, int property_bit_nr)
1576 struct PropertyBitInfo
1582 static struct PropertyBitInfo pb_can_move_into_acid[] =
1584 /* the player may be able fall into acid when gravity is activated */
1589 { EL_SP_MURPHY, 0 },
1590 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1592 /* all element that can move may be able to also move into acid */
1595 { EL_BUG_RIGHT, 1 },
1598 { EL_SPACESHIP, 2 },
1599 { EL_SPACESHIP_LEFT, 2 },
1600 { EL_SPACESHIP_RIGHT, 2 },
1601 { EL_SPACESHIP_UP, 2 },
1602 { EL_SPACESHIP_DOWN, 2 },
1603 { EL_BD_BUTTERFLY, 3 },
1604 { EL_BD_BUTTERFLY_LEFT, 3 },
1605 { EL_BD_BUTTERFLY_RIGHT, 3 },
1606 { EL_BD_BUTTERFLY_UP, 3 },
1607 { EL_BD_BUTTERFLY_DOWN, 3 },
1608 { EL_BD_FIREFLY, 4 },
1609 { EL_BD_FIREFLY_LEFT, 4 },
1610 { EL_BD_FIREFLY_RIGHT, 4 },
1611 { EL_BD_FIREFLY_UP, 4 },
1612 { EL_BD_FIREFLY_DOWN, 4 },
1614 { EL_DARK_YAMYAM, 6 },
1617 { EL_PACMAN_LEFT, 8 },
1618 { EL_PACMAN_RIGHT, 8 },
1619 { EL_PACMAN_UP, 8 },
1620 { EL_PACMAN_DOWN, 8 },
1622 { EL_MOLE_LEFT, 9 },
1623 { EL_MOLE_RIGHT, 9 },
1625 { EL_MOLE_DOWN, 9 },
1629 { EL_SATELLITE, 13 },
1630 { EL_SP_SNIKSNAK, 14 },
1631 { EL_SP_ELECTRON, 15 },
1638 static struct PropertyBitInfo pb_dont_collide_with[] =
1640 { EL_SP_SNIKSNAK, 0 },
1641 { EL_SP_ELECTRON, 1 },
1649 struct PropertyBitInfo *pb_info;
1652 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1653 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1658 struct PropertyBitInfo *pb_info = NULL;
1661 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1662 if (pb_definition[i].bit_nr == property_bit_nr)
1663 pb_info = pb_definition[i].pb_info;
1665 if (pb_info == NULL)
1668 for (i = 0; pb_info[i].element != -1; i++)
1669 if (pb_info[i].element == element)
1670 return pb_info[i].bit_nr;
1676 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1677 boolean property_value)
1679 int bit_nr = get_special_property_bit(element, property_bit_nr);
1684 *bitfield |= (1 << bit_nr);
1686 *bitfield &= ~(1 << bit_nr);
1690 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1692 int bit_nr = get_special_property_bit(element, property_bit_nr);
1695 return ((*bitfield & (1 << bit_nr)) != 0);
1702 void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
1704 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1708 level->can_move_into_acid_bits &= ~(1 << bit_nr);
1711 level->can_move_into_acid_bits |= (1 << bit_nr);
1715 boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
1717 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1720 return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0);
1726 void InitElementPropertiesStatic()
1728 static int ep_diggable[] =
1733 EL_SP_BUGGY_BASE_ACTIVATING,
1736 EL_INVISIBLE_SAND_ACTIVE,
1738 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1739 /* (if amoeba can grow into anything diggable, maybe keep these out) */
1743 EL_SP_BUGGY_BASE_ACTIVE,
1748 static int ep_collectible_only[] =
1765 EL_DYNABOMB_INCREASE_NUMBER,
1766 EL_DYNABOMB_INCREASE_SIZE,
1767 EL_DYNABOMB_INCREASE_POWER,
1784 static int ep_dont_run_into[] =
1786 /* same elements as in 'ep_dont_touch' */
1792 /* same elements as in 'ep_dont_collide_with' */
1804 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1808 EL_SP_BUGGY_BASE_ACTIVE,
1813 static int ep_dont_collide_with[] =
1815 /* same elements as in 'ep_dont_touch' */
1831 static int ep_dont_touch[] =
1840 static int ep_indestructible[] =
1844 EL_ACID_POOL_TOPLEFT,
1845 EL_ACID_POOL_TOPRIGHT,
1846 EL_ACID_POOL_BOTTOMLEFT,
1847 EL_ACID_POOL_BOTTOM,
1848 EL_ACID_POOL_BOTTOMRIGHT,
1849 EL_SP_HARDWARE_GRAY,
1850 EL_SP_HARDWARE_GREEN,
1851 EL_SP_HARDWARE_BLUE,
1853 EL_SP_HARDWARE_YELLOW,
1854 EL_SP_HARDWARE_BASE_1,
1855 EL_SP_HARDWARE_BASE_2,
1856 EL_SP_HARDWARE_BASE_3,
1857 EL_SP_HARDWARE_BASE_4,
1858 EL_SP_HARDWARE_BASE_5,
1859 EL_SP_HARDWARE_BASE_6,
1860 EL_INVISIBLE_STEELWALL,
1861 EL_INVISIBLE_STEELWALL_ACTIVE,
1862 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1863 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1864 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1865 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1866 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1867 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1868 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1869 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1870 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1871 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1872 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1873 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1875 EL_LIGHT_SWITCH_ACTIVE,
1876 EL_SIGN_EXCLAMATION,
1877 EL_SIGN_RADIOACTIVITY,
1888 EL_STEELWALL_SLIPPERY,
1911 EL_SWITCHGATE_OPENING,
1912 EL_SWITCHGATE_CLOSED,
1913 EL_SWITCHGATE_CLOSING,
1915 EL_SWITCHGATE_SWITCH_UP,
1916 EL_SWITCHGATE_SWITCH_DOWN,
1919 EL_TIMEGATE_OPENING,
1921 EL_TIMEGATE_CLOSING,
1924 EL_TIMEGATE_SWITCH_ACTIVE,
1929 EL_TUBE_VERTICAL_LEFT,
1930 EL_TUBE_VERTICAL_RIGHT,
1931 EL_TUBE_HORIZONTAL_UP,
1932 EL_TUBE_HORIZONTAL_DOWN,
1940 static int ep_slippery[] =
1954 EL_ROBOT_WHEEL_ACTIVE,
1960 EL_ACID_POOL_TOPLEFT,
1961 EL_ACID_POOL_TOPRIGHT,
1971 EL_STEELWALL_SLIPPERY,
1977 static int ep_can_change[] =
1982 static int ep_can_move[] =
1984 /* same elements as in 'pb_can_move_into_acid' */
2005 static int ep_can_fall[] =
2020 EL_BD_MAGIC_WALL_FULL,
2033 static int ep_can_smash_player[] =
2058 static int ep_can_smash_enemies[] =
2066 static int ep_can_smash_everything[] =
2074 static int ep_can_explode_by_fire[] =
2076 /* same elements as in 'ep_can_explode_impact' */
2081 /* same elements as in 'ep_can_explode_smashed' */
2090 EL_DYNABOMB_PLAYER_1_ACTIVE,
2091 EL_DYNABOMB_PLAYER_2_ACTIVE,
2092 EL_DYNABOMB_PLAYER_3_ACTIVE,
2093 EL_DYNABOMB_PLAYER_4_ACTIVE,
2094 EL_DYNABOMB_INCREASE_NUMBER,
2095 EL_DYNABOMB_INCREASE_SIZE,
2096 EL_DYNABOMB_INCREASE_POWER,
2097 EL_SP_DISK_RED_ACTIVE,
2110 static int ep_can_explode_smashed[] =
2112 /* same elements as in 'ep_can_explode_impact' */
2125 static int ep_can_explode_impact[] =
2133 static int ep_walkable_over[] =
2137 EL_SOKOBAN_FIELD_EMPTY,
2155 static int ep_walkable_inside[] =
2160 EL_TUBE_VERTICAL_LEFT,
2161 EL_TUBE_VERTICAL_RIGHT,
2162 EL_TUBE_HORIZONTAL_UP,
2163 EL_TUBE_HORIZONTAL_DOWN,
2171 static int ep_walkable_under[] =
2176 static int ep_passable_over[] =
2191 static int ep_passable_inside[] =
2197 EL_SP_PORT_HORIZONTAL,
2198 EL_SP_PORT_VERTICAL,
2200 EL_SP_GRAVITY_PORT_LEFT,
2201 EL_SP_GRAVITY_PORT_RIGHT,
2202 EL_SP_GRAVITY_PORT_UP,
2203 EL_SP_GRAVITY_PORT_DOWN,
2207 static int ep_passable_under[] =
2212 static int ep_droppable[] =
2217 static int ep_can_explode_1x1[] =
2222 static int ep_pushable[] =
2234 EL_SOKOBAN_FIELD_FULL,
2241 static int ep_can_explode_cross[] =
2246 static int ep_protected[] =
2261 static int ep_throwable[] =
2266 static int ep_player[] =
2273 EL_SOKOBAN_FIELD_PLAYER,
2278 static int ep_can_pass_magic_wall[] =
2291 static int ep_switchable[] =
2295 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2296 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2297 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2298 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2299 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2300 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2301 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2302 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2303 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2304 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2305 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2306 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2307 EL_SWITCHGATE_SWITCH_UP,
2308 EL_SWITCHGATE_SWITCH_DOWN,
2310 EL_LIGHT_SWITCH_ACTIVE,
2312 EL_BALLOON_SWITCH_LEFT,
2313 EL_BALLOON_SWITCH_RIGHT,
2314 EL_BALLOON_SWITCH_UP,
2315 EL_BALLOON_SWITCH_DOWN,
2316 EL_BALLOON_SWITCH_ANY,
2322 static int ep_bd_element[] =
2355 static int ep_sp_element[] =
2357 /* should always be valid */
2366 EL_SP_HARDWARE_GRAY,
2374 EL_SP_GRAVITY_PORT_RIGHT,
2375 EL_SP_GRAVITY_PORT_DOWN,
2376 EL_SP_GRAVITY_PORT_LEFT,
2377 EL_SP_GRAVITY_PORT_UP,
2382 EL_SP_PORT_VERTICAL,
2383 EL_SP_PORT_HORIZONTAL,
2389 EL_SP_HARDWARE_BASE_1,
2390 EL_SP_HARDWARE_GREEN,
2391 EL_SP_HARDWARE_BLUE,
2393 EL_SP_HARDWARE_YELLOW,
2394 EL_SP_HARDWARE_BASE_2,
2395 EL_SP_HARDWARE_BASE_3,
2396 EL_SP_HARDWARE_BASE_4,
2397 EL_SP_HARDWARE_BASE_5,
2398 EL_SP_HARDWARE_BASE_6,
2401 /* additional elements that appeared in newer Supaplex levels */
2403 /* more than one murphy in a level results in an inactive clone */
2405 /* runtime elements*/
2406 EL_SP_DISK_RED_ACTIVE,
2407 EL_SP_TERMINAL_ACTIVE,
2408 EL_SP_BUGGY_BASE_ACTIVATING,
2409 EL_SP_BUGGY_BASE_ACTIVE,
2415 static int ep_sb_element[] =
2420 EL_SOKOBAN_FIELD_EMPTY,
2421 EL_SOKOBAN_FIELD_FULL,
2422 EL_SOKOBAN_FIELD_PLAYER,
2427 EL_INVISIBLE_STEELWALL,
2431 static int ep_gem[] =
2442 static int ep_food_dark_yamyam[] =
2469 static int ep_food_penguin[] =
2482 static int ep_food_pig[] =
2493 static int ep_historic_wall[] =
2518 EL_EXPANDABLE_WALL_HORIZONTAL,
2519 EL_EXPANDABLE_WALL_VERTICAL,
2520 EL_EXPANDABLE_WALL_ANY,
2521 EL_EXPANDABLE_WALL_GROWING,
2528 EL_SP_HARDWARE_GRAY,
2529 EL_SP_HARDWARE_GREEN,
2530 EL_SP_HARDWARE_BLUE,
2532 EL_SP_HARDWARE_YELLOW,
2533 EL_SP_HARDWARE_BASE_1,
2534 EL_SP_HARDWARE_BASE_2,
2535 EL_SP_HARDWARE_BASE_3,
2536 EL_SP_HARDWARE_BASE_4,
2537 EL_SP_HARDWARE_BASE_5,
2538 EL_SP_HARDWARE_BASE_6,
2540 EL_SP_TERMINAL_ACTIVE,
2543 EL_INVISIBLE_STEELWALL,
2544 EL_INVISIBLE_STEELWALL_ACTIVE,
2546 EL_INVISIBLE_WALL_ACTIVE,
2547 EL_STEELWALL_SLIPPERY,
2563 static int ep_historic_solid[] =
2567 EL_EXPANDABLE_WALL_HORIZONTAL,
2568 EL_EXPANDABLE_WALL_VERTICAL,
2569 EL_EXPANDABLE_WALL_ANY,
2582 EL_QUICKSAND_FILLING,
2583 EL_QUICKSAND_EMPTYING,
2585 EL_MAGIC_WALL_ACTIVE,
2586 EL_MAGIC_WALL_EMPTYING,
2587 EL_MAGIC_WALL_FILLING,
2591 EL_BD_MAGIC_WALL_ACTIVE,
2592 EL_BD_MAGIC_WALL_EMPTYING,
2593 EL_BD_MAGIC_WALL_FULL,
2594 EL_BD_MAGIC_WALL_FILLING,
2595 EL_BD_MAGIC_WALL_DEAD,
2604 EL_SP_TERMINAL_ACTIVE,
2608 EL_INVISIBLE_WALL_ACTIVE,
2609 EL_SWITCHGATE_SWITCH_UP,
2610 EL_SWITCHGATE_SWITCH_DOWN,
2612 EL_TIMEGATE_SWITCH_ACTIVE,
2624 /* the following elements are a direct copy of "indestructible" elements,
2625 except "EL_ACID", which is "indestructible", but not "solid"! */
2630 EL_ACID_POOL_TOPLEFT,
2631 EL_ACID_POOL_TOPRIGHT,
2632 EL_ACID_POOL_BOTTOMLEFT,
2633 EL_ACID_POOL_BOTTOM,
2634 EL_ACID_POOL_BOTTOMRIGHT,
2635 EL_SP_HARDWARE_GRAY,
2636 EL_SP_HARDWARE_GREEN,
2637 EL_SP_HARDWARE_BLUE,
2639 EL_SP_HARDWARE_YELLOW,
2640 EL_SP_HARDWARE_BASE_1,
2641 EL_SP_HARDWARE_BASE_2,
2642 EL_SP_HARDWARE_BASE_3,
2643 EL_SP_HARDWARE_BASE_4,
2644 EL_SP_HARDWARE_BASE_5,
2645 EL_SP_HARDWARE_BASE_6,
2646 EL_INVISIBLE_STEELWALL,
2647 EL_INVISIBLE_STEELWALL_ACTIVE,
2648 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2649 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2650 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2651 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2652 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2653 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2654 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2655 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2656 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2657 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2658 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2659 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2661 EL_LIGHT_SWITCH_ACTIVE,
2662 EL_SIGN_EXCLAMATION,
2663 EL_SIGN_RADIOACTIVITY,
2674 EL_STEELWALL_SLIPPERY,
2697 EL_SWITCHGATE_OPENING,
2698 EL_SWITCHGATE_CLOSED,
2699 EL_SWITCHGATE_CLOSING,
2701 EL_TIMEGATE_OPENING,
2703 EL_TIMEGATE_CLOSING,
2707 EL_TUBE_VERTICAL_LEFT,
2708 EL_TUBE_VERTICAL_RIGHT,
2709 EL_TUBE_HORIZONTAL_UP,
2710 EL_TUBE_HORIZONTAL_DOWN,
2718 static int ep_classic_enemy[] =
2734 static int ep_belt[] =
2736 EL_CONVEYOR_BELT_1_LEFT,
2737 EL_CONVEYOR_BELT_1_MIDDLE,
2738 EL_CONVEYOR_BELT_1_RIGHT,
2739 EL_CONVEYOR_BELT_2_LEFT,
2740 EL_CONVEYOR_BELT_2_MIDDLE,
2741 EL_CONVEYOR_BELT_2_RIGHT,
2742 EL_CONVEYOR_BELT_3_LEFT,
2743 EL_CONVEYOR_BELT_3_MIDDLE,
2744 EL_CONVEYOR_BELT_3_RIGHT,
2745 EL_CONVEYOR_BELT_4_LEFT,
2746 EL_CONVEYOR_BELT_4_MIDDLE,
2747 EL_CONVEYOR_BELT_4_RIGHT,
2751 static int ep_belt_active[] =
2753 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2754 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2755 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2756 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2757 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2758 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2759 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2760 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2761 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2762 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2763 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2764 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2768 static int ep_belt_switch[] =
2770 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2771 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2772 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2773 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2774 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2775 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2776 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2777 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2778 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2779 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2780 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2781 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2785 static int ep_tube[] =
2792 EL_TUBE_HORIZONTAL_UP,
2793 EL_TUBE_HORIZONTAL_DOWN,
2795 EL_TUBE_VERTICAL_LEFT,
2796 EL_TUBE_VERTICAL_RIGHT,
2801 static int ep_keygate[] =
2822 static int ep_amoeboid[] =
2832 static int ep_amoebalive[] =
2841 static int ep_has_content[] =
2851 static int ep_can_turn_each_move[] =
2853 /* !!! do something with this one !!! */
2857 static int ep_can_grow[] =
2869 static int ep_active_bomb[] =
2872 EL_DYNABOMB_PLAYER_1_ACTIVE,
2873 EL_DYNABOMB_PLAYER_2_ACTIVE,
2874 EL_DYNABOMB_PLAYER_3_ACTIVE,
2875 EL_DYNABOMB_PLAYER_4_ACTIVE,
2876 EL_SP_DISK_RED_ACTIVE,
2880 static int ep_inactive[] =
2917 EL_INVISIBLE_STEELWALL,
2925 EL_WALL_EMERALD_YELLOW,
2926 EL_DYNABOMB_INCREASE_NUMBER,
2927 EL_DYNABOMB_INCREASE_SIZE,
2928 EL_DYNABOMB_INCREASE_POWER,
2932 EL_SOKOBAN_FIELD_EMPTY,
2933 EL_SOKOBAN_FIELD_FULL,
2934 EL_WALL_EMERALD_RED,
2935 EL_WALL_EMERALD_PURPLE,
2936 EL_ACID_POOL_TOPLEFT,
2937 EL_ACID_POOL_TOPRIGHT,
2938 EL_ACID_POOL_BOTTOMLEFT,
2939 EL_ACID_POOL_BOTTOM,
2940 EL_ACID_POOL_BOTTOMRIGHT,
2944 EL_BD_MAGIC_WALL_DEAD,
2945 EL_AMOEBA_TO_DIAMOND,
2953 EL_SP_GRAVITY_PORT_RIGHT,
2954 EL_SP_GRAVITY_PORT_DOWN,
2955 EL_SP_GRAVITY_PORT_LEFT,
2956 EL_SP_GRAVITY_PORT_UP,
2957 EL_SP_PORT_HORIZONTAL,
2958 EL_SP_PORT_VERTICAL,
2969 EL_SP_HARDWARE_GRAY,
2970 EL_SP_HARDWARE_GREEN,
2971 EL_SP_HARDWARE_BLUE,
2973 EL_SP_HARDWARE_YELLOW,
2974 EL_SP_HARDWARE_BASE_1,
2975 EL_SP_HARDWARE_BASE_2,
2976 EL_SP_HARDWARE_BASE_3,
2977 EL_SP_HARDWARE_BASE_4,
2978 EL_SP_HARDWARE_BASE_5,
2979 EL_SP_HARDWARE_BASE_6,
2980 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2981 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2982 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2983 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2984 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2985 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2986 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2987 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2988 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2989 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2990 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2991 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2992 EL_SIGN_EXCLAMATION,
2993 EL_SIGN_RADIOACTIVITY,
3004 EL_STEELWALL_SLIPPERY,
3020 static int ep_em_slippery_wall[] =
3025 static int ep_gfx_crumbled[] =
3038 } element_properties[] =
3040 { ep_diggable, EP_DIGGABLE },
3041 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3042 { ep_dont_run_into, EP_DONT_RUN_INTO },
3043 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3044 { ep_dont_touch, EP_DONT_TOUCH },
3045 { ep_indestructible, EP_INDESTRUCTIBLE },
3046 { ep_slippery, EP_SLIPPERY },
3047 { ep_can_change, EP_CAN_CHANGE },
3048 { ep_can_move, EP_CAN_MOVE },
3049 { ep_can_fall, EP_CAN_FALL },
3050 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3051 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3052 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3053 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
3054 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
3055 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
3056 { ep_walkable_over, EP_WALKABLE_OVER },
3057 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3058 { ep_walkable_under, EP_WALKABLE_UNDER },
3059 { ep_passable_over, EP_PASSABLE_OVER },
3060 { ep_passable_inside, EP_PASSABLE_INSIDE },
3061 { ep_passable_under, EP_PASSABLE_UNDER },
3062 { ep_droppable, EP_DROPPABLE },
3063 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
3064 { ep_pushable, EP_PUSHABLE },
3065 { ep_can_explode_cross, EP_CAN_EXPLODE_CROSS },
3066 { ep_protected, EP_PROTECTED },
3067 { ep_throwable, EP_THROWABLE },
3069 { ep_player, EP_PLAYER },
3070 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3071 { ep_switchable, EP_SWITCHABLE },
3072 { ep_bd_element, EP_BD_ELEMENT },
3073 { ep_sp_element, EP_SP_ELEMENT },
3074 { ep_sb_element, EP_SB_ELEMENT },
3076 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3077 { ep_food_penguin, EP_FOOD_PENGUIN },
3078 { ep_food_pig, EP_FOOD_PIG },
3079 { ep_historic_wall, EP_HISTORIC_WALL },
3080 { ep_historic_solid, EP_HISTORIC_SOLID },
3081 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3082 { ep_belt, EP_BELT },
3083 { ep_belt_active, EP_BELT_ACTIVE },
3084 { ep_belt_switch, EP_BELT_SWITCH },
3085 { ep_tube, EP_TUBE },
3086 { ep_keygate, EP_KEYGATE },
3087 { ep_amoeboid, EP_AMOEBOID },
3088 { ep_amoebalive, EP_AMOEBALIVE },
3089 { ep_has_content, EP_HAS_CONTENT },
3090 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3091 { ep_can_grow, EP_CAN_GROW },
3092 { ep_active_bomb, EP_ACTIVE_BOMB },
3093 { ep_inactive, EP_INACTIVE },
3095 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3097 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3102 static int copy_properties[][5] =
3106 EL_BUG_LEFT, EL_BUG_RIGHT,
3107 EL_BUG_UP, EL_BUG_DOWN
3111 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
3112 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
3116 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
3117 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
3121 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
3122 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
3126 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
3127 EL_PACMAN_UP, EL_PACMAN_DOWN
3131 EL_MOLE_LEFT, EL_MOLE_RIGHT,
3132 EL_MOLE_UP, EL_MOLE_DOWN
3142 /* always start with reliable default values (element has no properties) */
3143 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3144 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3145 SET_PROPERTY(i, j, FALSE);
3147 /* set all base element properties from above array definitions */
3148 for (i = 0; element_properties[i].elements != NULL; i++)
3149 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3150 SET_PROPERTY((element_properties[i].elements)[j],
3151 element_properties[i].property, TRUE);
3153 /* copy properties to some elements that are only stored in level file */
3154 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3155 for (j = 0; copy_properties[j][0] != -1; j++)
3156 if (HAS_PROPERTY(copy_properties[j][0], i))
3157 for (k = 1; k <= 4; k++)
3158 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3161 void InitElementPropertiesEngine(int engine_version)
3164 static int active_properties[] =
3169 EP_DONT_COLLIDE_WITH,
3173 EP_CAN_PASS_MAGIC_WALL,
3178 EP_CAN_EXPLODE_BY_FIRE,
3191 EP_EM_SLIPPERY_WALL,
3195 static int no_wall_properties[] =
3198 EP_COLLECTIBLE_ONLY,
3200 EP_DONT_COLLIDE_WITH,
3203 EP_CAN_SMASH_PLAYER,
3204 EP_CAN_SMASH_ENEMIES,
3205 EP_CAN_SMASH_EVERYTHING,
3210 EP_FOOD_DARK_YAMYAM,
3227 InitElementPropertiesStatic();
3230 /* important: after initialization in InitElementPropertiesStatic(), the
3231 elements are not again initialized to a default value; therefore all
3232 changes have to make sure that they leave the element with a defined
3233 property (which means that conditional property changes must be set to
3234 a reliable default value before) */
3236 /* set all special, combined or engine dependent element properties */
3237 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3240 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3241 SET_PROPERTY(i, j, FALSE);
3244 /* ---------- INACTIVE ------------------------------------------------- */
3245 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3247 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3248 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3249 IS_WALKABLE_INSIDE(i) ||
3250 IS_WALKABLE_UNDER(i)));
3252 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3253 IS_PASSABLE_INSIDE(i) ||
3254 IS_PASSABLE_UNDER(i)));
3256 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3257 IS_PASSABLE_OVER(i)));
3259 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3260 IS_PASSABLE_INSIDE(i)));
3262 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3263 IS_PASSABLE_UNDER(i)));
3265 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3268 /* ---------- COLLECTIBLE ---------------------------------------------- */
3269 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3273 /* ---------- SNAPPABLE ------------------------------------------------ */
3274 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3275 IS_COLLECTIBLE(i) ||
3279 /* ---------- WALL ----------------------------------------------------- */
3280 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3282 for (j = 0; no_wall_properties[j] != -1; j++)
3283 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3284 i >= EL_FIRST_RUNTIME_UNREAL)
3285 SET_PROPERTY(i, EP_WALL, FALSE);
3287 if (IS_HISTORIC_WALL(i))
3288 SET_PROPERTY(i, EP_WALL, TRUE);
3290 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3291 if (engine_version < VERSION_IDENT(2,2,0,0))
3292 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3294 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3296 !IS_COLLECTIBLE(i)));
3299 /* ---------- PROTECTED ------------------------------------------------ */
3300 if (IS_ACCESSIBLE_INSIDE(i))
3301 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3304 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3306 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3307 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3309 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3310 IS_INDESTRUCTIBLE(i)));
3312 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3314 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3315 else if (engine_version < VERSION_IDENT(2,2,0,0))
3316 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3319 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3324 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3325 !IS_WALKABLE_OVER(i) &&
3326 !IS_WALKABLE_UNDER(i)));
3328 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3333 if (IS_CUSTOM_ELEMENT(i))
3335 /* these are additional properties which are initially false when set */
3337 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3339 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3340 if (DONT_COLLIDE_WITH(i))
3341 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3343 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3344 if (CAN_SMASH_EVERYTHING(i))
3345 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3346 if (CAN_SMASH_ENEMIES(i))
3347 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3350 /* ---------- CAN_SMASH ------------------------------------------------ */
3351 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3352 CAN_SMASH_ENEMIES(i) ||
3353 CAN_SMASH_EVERYTHING(i)));
3355 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3356 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3357 CAN_EXPLODE_SMASHED(i) ||
3358 CAN_EXPLODE_IMPACT(i)));
3360 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3361 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3362 !CAN_EXPLODE_1X1(i) &&
3363 !CAN_EXPLODE_CROSS(i)));
3365 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3366 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3368 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3369 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3370 i == EL_BLACK_ORB));
3372 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3373 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3375 IS_CUSTOM_ELEMENT(i)));
3377 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3378 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3379 i == EL_SP_ELECTRON));
3381 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3382 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3383 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3384 getMoveIntoAcidProperty(&level, i));
3386 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3387 if (MAYBE_DONT_COLLIDE_WITH(i))
3388 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3389 getDontCollideWithProperty(&level, i));
3391 /* ---------- SP_PORT -------------------------------------------------- */
3392 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3393 IS_PASSABLE_INSIDE(i)));
3396 if (i == EL_CUSTOM_START + 253)
3397 printf("::: %d, %d, %d -> %d\n",
3400 CAN_EXPLODE_CROSS(i),
3404 /* ---------- CAN_CHANGE ----------------------------------------------- */
3405 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3406 for (j = 0; j < element_info[i].num_change_pages; j++)
3407 if (element_info[i].change_page[j].can_change)
3408 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3410 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3411 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3412 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3416 /* determine inactive elements (used for engine main loop optimization) */
3417 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3419 boolean active = FALSE;
3421 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3423 if (HAS_PROPERTY(i, j))
3429 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3434 /* dynamically adjust element properties according to game engine version */
3436 static int ep_em_slippery_wall[] =
3441 EL_EXPANDABLE_WALL_HORIZONTAL,
3442 EL_EXPANDABLE_WALL_VERTICAL,
3443 EL_EXPANDABLE_WALL_ANY,
3447 /* special EM style gems behaviour */
3448 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3449 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3450 level.em_slippery_gems);
3452 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3453 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3454 (level.em_slippery_gems &&
3455 engine_version > VERSION_IDENT(2,0,1,0)));
3459 /* set default push delay values (corrected since version 3.0.7-1) */
3460 if (engine_version < VERSION_IDENT(3,0,7,1))
3462 game.default_push_delay_fixed = 2;
3463 game.default_push_delay_random = 8;
3467 game.default_push_delay_fixed = 8;
3468 game.default_push_delay_random = 8;
3471 /* set uninitialized push delay values of custom elements in older levels */
3472 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3474 int element = EL_CUSTOM_START + i;
3476 if (element_info[element].push_delay_fixed == -1)
3477 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3478 if (element_info[element].push_delay_random == -1)
3479 element_info[element].push_delay_random = game.default_push_delay_random;
3482 /* set some other uninitialized values of custom elements in older levels */
3483 if (engine_version < VERSION_IDENT(3,1,0,0))
3485 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3487 int element = EL_CUSTOM_START + i;
3489 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3491 element_info[element].explosion_delay = 17;
3492 element_info[element].ignition_delay = 8;
3497 /* set element properties that were handled incorrectly in older levels */
3498 if (engine_version < VERSION_IDENT(3,1,0,0))
3500 SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3501 SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3507 /* this is needed because some graphics depend on element properties */
3508 if (game_status == GAME_MODE_PLAYING)
3509 InitElementGraphicInfo();
3512 static void InitGlobal()
3514 global.autoplay_leveldir = NULL;
3516 global.frames_per_second = 0;
3517 global.fps_slowdown = FALSE;
3518 global.fps_slowdown_factor = 1;
3521 void Execute_Command(char *command)
3525 if (strcmp(command, "print graphicsinfo.conf") == 0)
3527 printf("# You can configure additional/alternative image files here.\n");
3528 printf("# (The entries below are default and therefore commented out.)\n");
3530 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3532 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3535 for (i = 0; image_config[i].token != NULL; i++)
3536 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3537 image_config[i].value));
3541 else if (strcmp(command, "print soundsinfo.conf") == 0)
3543 printf("# You can configure additional/alternative sound files here.\n");
3544 printf("# (The entries below are default and therefore commented out.)\n");
3546 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3548 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3551 for (i = 0; sound_config[i].token != NULL; i++)
3552 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3553 sound_config[i].value));
3557 else if (strcmp(command, "print musicinfo.conf") == 0)
3559 printf("# You can configure additional/alternative music files here.\n");
3560 printf("# (The entries below are default and therefore commented out.)\n");
3562 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3564 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3567 for (i = 0; music_config[i].token != NULL; i++)
3568 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3569 music_config[i].value));
3573 else if (strcmp(command, "print editorsetup.conf") == 0)
3575 printf("# You can configure your personal editor element list here.\n");
3576 printf("# (The entries below are default and therefore commented out.)\n");
3579 PrintEditorElementList();
3583 else if (strcmp(command, "print helpanim.conf") == 0)
3585 printf("# You can configure different element help animations here.\n");
3586 printf("# (The entries below are default and therefore commented out.)\n");
3589 for (i = 0; helpanim_config[i].token != NULL; i++)
3591 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3592 helpanim_config[i].value));
3594 if (strcmp(helpanim_config[i].token, "end") == 0)
3600 else if (strcmp(command, "print helptext.conf") == 0)
3602 printf("# You can configure different element help text here.\n");
3603 printf("# (The entries below are default and therefore commented out.)\n");
3606 for (i = 0; helptext_config[i].token != NULL; i++)
3607 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3608 helptext_config[i].value));
3612 else if (strncmp(command, "dump level ", 11) == 0)
3614 char *filename = &command[11];
3616 if (access(filename, F_OK) != 0)
3617 Error(ERR_EXIT, "cannot open file '%s'", filename);
3619 LoadLevelFromFilename(&level, filename);
3624 else if (strncmp(command, "dump tape ", 10) == 0)
3626 char *filename = &command[10];
3628 if (access(filename, F_OK) != 0)
3629 Error(ERR_EXIT, "cannot open file '%s'", filename);
3631 LoadTapeFromFilename(filename);
3636 else if (strncmp(command, "autoplay ", 9) == 0)
3638 char *str_copy = getStringCopy(&command[9]);
3639 char *str_ptr = strchr(str_copy, ' ');
3641 global.autoplay_leveldir = str_copy;
3642 global.autoplay_level_nr = -1;
3644 if (str_ptr != NULL)
3646 *str_ptr++ = '\0'; /* terminate leveldir string */
3647 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3652 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3656 static void InitSetup()
3658 LoadSetup(); /* global setup info */
3660 /* set some options from setup file */
3662 if (setup.options.verbose)
3663 options.verbose = TRUE;
3666 static void InitPlayerInfo()
3670 /* choose default local player */
3671 local_player = &stored_player[0];
3673 for (i = 0; i < MAX_PLAYERS; i++)
3674 stored_player[i].connected = FALSE;
3676 local_player->connected = TRUE;
3679 static void InitArtworkInfo()
3684 static char *get_string_in_brackets(char *string)
3686 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3688 sprintf(string_in_brackets, "[%s]", string);
3690 return string_in_brackets;
3693 static char *get_level_id_suffix(int id_nr)
3695 char *id_suffix = checked_malloc(1 + 3 + 1);
3697 if (id_nr < 0 || id_nr > 999)
3700 sprintf(id_suffix, ".%03d", id_nr);
3706 static char *get_element_class_token(int element)
3708 char *element_class_name = element_info[element].class_name;
3709 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3711 sprintf(element_class_token, "[%s]", element_class_name);
3713 return element_class_token;
3716 static char *get_action_class_token(int action)
3718 char *action_class_name = &element_action_info[action].suffix[1];
3719 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3721 sprintf(action_class_token, "[%s]", action_class_name);
3723 return action_class_token;
3727 static void InitArtworkConfig()
3729 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3730 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3731 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3732 static char *action_id_suffix[NUM_ACTIONS + 1];
3733 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3734 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3735 static char *level_id_suffix[MAX_LEVELS + 1];
3736 static char *dummy[1] = { NULL };
3737 static char *ignore_generic_tokens[] =
3743 static char **ignore_image_tokens;
3744 static char **ignore_sound_tokens;
3745 static char **ignore_music_tokens;
3746 int num_ignore_generic_tokens;
3747 int num_ignore_image_tokens;
3748 int num_ignore_sound_tokens;
3749 int num_ignore_music_tokens;
3752 /* dynamically determine list of generic tokens to be ignored */
3753 num_ignore_generic_tokens = 0;
3754 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3755 num_ignore_generic_tokens++;
3757 /* dynamically determine list of image tokens to be ignored */
3758 num_ignore_image_tokens = num_ignore_generic_tokens;
3759 for (i = 0; image_config_vars[i].token != NULL; i++)
3760 num_ignore_image_tokens++;
3761 ignore_image_tokens =
3762 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3763 for (i = 0; i < num_ignore_generic_tokens; i++)
3764 ignore_image_tokens[i] = ignore_generic_tokens[i];
3765 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3766 ignore_image_tokens[num_ignore_generic_tokens + i] =
3767 image_config_vars[i].token;
3768 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3770 /* dynamically determine list of sound tokens to be ignored */
3771 num_ignore_sound_tokens = num_ignore_generic_tokens;
3772 ignore_sound_tokens =
3773 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3774 for (i = 0; i < num_ignore_generic_tokens; i++)
3775 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3776 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3778 /* dynamically determine list of music tokens to be ignored */
3779 num_ignore_music_tokens = num_ignore_generic_tokens;
3780 ignore_music_tokens =
3781 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3782 for (i = 0; i < num_ignore_generic_tokens; i++)
3783 ignore_music_tokens[i] = ignore_generic_tokens[i];
3784 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3786 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3787 image_id_prefix[i] = element_info[i].token_name;
3788 for (i = 0; i < NUM_FONTS; i++)
3789 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3790 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3792 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3793 sound_id_prefix[i] = element_info[i].token_name;
3794 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3795 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3796 get_string_in_brackets(element_info[i].class_name);
3797 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3799 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3800 music_id_prefix[i] = music_prefix_info[i].prefix;
3801 music_id_prefix[MAX_LEVELS] = NULL;
3803 for (i = 0; i < NUM_ACTIONS; i++)
3804 action_id_suffix[i] = element_action_info[i].suffix;
3805 action_id_suffix[NUM_ACTIONS] = NULL;
3807 for (i = 0; i < NUM_DIRECTIONS; i++)
3808 direction_id_suffix[i] = element_direction_info[i].suffix;
3809 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3811 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3812 special_id_suffix[i] = special_suffix_info[i].suffix;
3813 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3815 for (i = 0; i < MAX_LEVELS; i++)
3816 level_id_suffix[i] = get_level_id_suffix(i);
3817 level_id_suffix[MAX_LEVELS] = NULL;
3819 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3820 image_id_prefix, action_id_suffix, direction_id_suffix,
3821 special_id_suffix, ignore_image_tokens);
3822 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3823 sound_id_prefix, action_id_suffix, dummy,
3824 special_id_suffix, ignore_sound_tokens);
3825 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3826 music_id_prefix, special_id_suffix, level_id_suffix,
3827 dummy, ignore_music_tokens);
3830 static void InitMixer()
3838 char *filename_font_initial = NULL;
3839 Bitmap *bitmap_font_initial = NULL;
3842 /* determine settings for initial font (for displaying startup messages) */
3843 for (i = 0; image_config[i].token != NULL; i++)
3845 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3847 char font_token[128];
3850 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3851 len_font_token = strlen(font_token);
3853 if (strcmp(image_config[i].token, font_token) == 0)
3854 filename_font_initial = image_config[i].value;
3855 else if (strlen(image_config[i].token) > len_font_token &&
3856 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3858 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3859 font_initial[j].src_x = atoi(image_config[i].value);
3860 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3861 font_initial[j].src_y = atoi(image_config[i].value);
3862 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3863 font_initial[j].width = atoi(image_config[i].value);
3864 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3865 font_initial[j].height = atoi(image_config[i].value);
3870 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3872 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3873 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3876 if (filename_font_initial == NULL) /* should not happen */
3877 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3879 /* create additional image buffers for double-buffering */
3880 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3881 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3883 /* initialize screen properties */
3884 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3885 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3887 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3888 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3889 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3891 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3893 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3894 font_initial[j].bitmap = bitmap_font_initial;
3896 InitFontGraphicInfo();
3898 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3899 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3901 DrawInitText("Loading graphics:", 120, FC_GREEN);
3903 InitTileClipmasks();
3906 void InitGfxBackground()
3910 drawto = backbuffer;
3911 fieldbuffer = bitmap_db_field;
3912 SetDrawtoField(DRAW_BACKBUFFER);
3914 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3915 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3916 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3917 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3919 for (x = 0; x < MAX_BUF_XSIZE; x++)
3920 for (y = 0; y < MAX_BUF_YSIZE; y++)
3923 redraw_mask = REDRAW_ALL;
3926 static void InitLevelInfo()
3928 LoadLevelInfo(); /* global level info */
3929 LoadLevelSetup_LastSeries(); /* last played series info */
3930 LoadLevelSetup_SeriesInfo(); /* last played level info */
3933 void InitLevelArtworkInfo()
3935 LoadLevelArtworkInfo();
3938 static void InitImages()
3941 setLevelArtworkDir(artwork.gfx_first);
3945 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3946 leveldir_current->identifier,
3947 artwork.gfx_current_identifier,
3948 artwork.gfx_current->identifier,
3949 leveldir_current->graphics_set,
3950 leveldir_current->graphics_path);
3953 ReloadCustomImages();
3955 LoadCustomElementDescriptions();
3956 LoadSpecialMenuDesignSettings();
3958 ReinitializeGraphics();
3961 static void InitSound(char *identifier)
3963 if (identifier == NULL)
3964 identifier = artwork.snd_current->identifier;
3967 /* set artwork path to send it to the sound server process */
3968 setLevelArtworkDir(artwork.snd_first);
3971 InitReloadCustomSounds(identifier);
3972 ReinitializeSounds();
3975 static void InitMusic(char *identifier)
3977 if (identifier == NULL)
3978 identifier = artwork.mus_current->identifier;
3981 /* set artwork path to send it to the sound server process */
3982 setLevelArtworkDir(artwork.mus_first);
3985 InitReloadCustomMusic(identifier);
3986 ReinitializeMusic();
3989 void InitNetworkServer()
3991 #if defined(PLATFORM_UNIX)
3995 if (!options.network)
3998 #if defined(PLATFORM_UNIX)
3999 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4001 if (!ConnectToServer(options.server_host, options.server_port))
4002 Error(ERR_EXIT, "cannot connect to network game server");
4004 SendToServer_PlayerName(setup.player_name);
4005 SendToServer_ProtocolVersion();
4008 SendToServer_NrWanted(nr_wanted);
4012 static char *getNewArtworkIdentifier(int type)
4014 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4015 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4016 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4017 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4018 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4019 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4020 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4021 char *leveldir_identifier = leveldir_current->identifier;
4023 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4024 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4026 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4028 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4029 char *artwork_current_identifier;
4030 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4032 /* leveldir_current may be invalid (level group, parent link) */
4033 if (!validLevelSeries(leveldir_current))
4036 /* 1st step: determine artwork set to be activated in descending order:
4037 --------------------------------------------------------------------
4038 1. setup artwork (when configured to override everything else)
4039 2. artwork set configured in "levelinfo.conf" of current level set
4040 (artwork in level directory will have priority when loading later)
4041 3. artwork in level directory (stored in artwork sub-directory)
4042 4. setup artwork (currently configured in setup menu) */
4044 if (setup_override_artwork)
4045 artwork_current_identifier = setup_artwork_set;
4046 else if (leveldir_artwork_set != NULL)
4047 artwork_current_identifier = leveldir_artwork_set;
4048 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4049 artwork_current_identifier = leveldir_identifier;
4051 artwork_current_identifier = setup_artwork_set;
4054 /* 2nd step: check if it is really needed to reload artwork set
4055 ------------------------------------------------------------ */
4058 if (type == ARTWORK_TYPE_GRAPHICS)
4059 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4060 artwork_new_identifier,
4061 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4062 artwork_current_identifier,
4063 leveldir_current->graphics_set,
4064 leveldir_current->identifier);
4067 /* ---------- reload if level set and also artwork set has changed ------- */
4068 if (leveldir_current_identifier[type] != leveldir_identifier &&
4069 (last_has_level_artwork_set[type] || has_level_artwork_set))
4070 artwork_new_identifier = artwork_current_identifier;
4072 leveldir_current_identifier[type] = leveldir_identifier;
4073 last_has_level_artwork_set[type] = has_level_artwork_set;
4076 if (type == ARTWORK_TYPE_GRAPHICS)
4077 printf("::: 1: '%s'\n", artwork_new_identifier);
4080 /* ---------- reload if "override artwork" setting has changed ----------- */
4081 if (last_override_level_artwork[type] != setup_override_artwork)
4082 artwork_new_identifier = artwork_current_identifier;
4084 last_override_level_artwork[type] = setup_override_artwork;
4087 if (type == ARTWORK_TYPE_GRAPHICS)
4088 printf("::: 2: '%s'\n", artwork_new_identifier);
4091 /* ---------- reload if current artwork identifier has changed ----------- */
4092 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4093 artwork_current_identifier) != 0)
4094 artwork_new_identifier = artwork_current_identifier;
4096 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
4099 if (type == ARTWORK_TYPE_GRAPHICS)
4100 printf("::: 3: '%s'\n", artwork_new_identifier);
4103 /* ---------- do not reload directly after starting ---------------------- */
4104 if (!initialized[type])
4105 artwork_new_identifier = NULL;
4107 initialized[type] = TRUE;
4110 if (type == ARTWORK_TYPE_GRAPHICS)
4111 printf("::: 4: '%s'\n", artwork_new_identifier);
4115 if (type == ARTWORK_TYPE_GRAPHICS)
4116 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4117 artwork.gfx_current_identifier, artwork_current_identifier,
4118 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4119 artwork_new_identifier);
4122 return artwork_new_identifier;
4125 void ReloadCustomArtwork(int force_reload)
4127 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4128 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4129 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4130 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4131 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4132 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4133 boolean redraw_screen = FALSE;
4135 if (gfx_new_identifier != NULL || force_reload_gfx)
4138 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4139 artwork.gfx_current_identifier,
4141 artwork.gfx_current->identifier,
4142 leveldir_current->graphics_set);
4145 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4150 printf("... '%s'\n",
4151 leveldir_current->graphics_set);
4154 FreeTileClipmasks();
4155 InitTileClipmasks();
4157 redraw_screen = TRUE;
4160 if (snd_new_identifier != NULL || force_reload_snd)
4162 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4164 InitSound(snd_new_identifier);
4166 redraw_screen = TRUE;
4169 if (mus_new_identifier != NULL || force_reload_mus)
4171 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4173 InitMusic(mus_new_identifier);
4175 redraw_screen = TRUE;
4180 InitGfxBackground();
4182 /* force redraw of (open or closed) door graphics */
4183 SetDoorState(DOOR_OPEN_ALL);
4184 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4188 void KeyboardAutoRepeatOffUnlessAutoplay()
4190 if (global.autoplay_leveldir == NULL)
4191 KeyboardAutoRepeatOff();
4195 /* ========================================================================= */
4197 /* ========================================================================= */
4201 InitGlobal(); /* initialize some global variables */
4203 if (options.execute_command)
4204 Execute_Command(options.execute_command);
4206 if (options.serveronly)
4208 #if defined(PLATFORM_UNIX)
4209 NetworkServer(options.server_port, options.serveronly);
4211 Error(ERR_WARN, "networking only supported in Unix version");
4213 exit(0); /* never reached */
4219 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4220 InitArtworkConfig(); /* needed before forking sound child process */
4225 InitRND(NEW_RANDOMIZE);
4226 InitSimpleRND(NEW_RANDOMIZE);
4231 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4234 InitEventFilter(FilterMouseMotionEvents);
4236 InitElementPropertiesStatic();
4237 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4242 InitLevelArtworkInfo();
4244 InitImages(); /* needs to know current level directory */
4245 InitSound(NULL); /* needs to know current level directory */
4246 InitMusic(NULL); /* needs to know current level directory */
4248 InitGfxBackground();
4250 if (global.autoplay_leveldir)
4256 game_status = GAME_MODE_MAIN;
4260 InitNetworkServer();
4263 void CloseAllAndExit(int exit_value)
4268 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4271 FreeTileClipmasks();
4273 CloseVideoDisplay();
4274 ClosePlatformDependentStuff();