rnd-20030107-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitImages(void);
68 static void InitMixer(void);
69 static void InitSound(void);
70 static void InitGfx(void);
71 static void InitGfxBackground(void);
72 static void InitGadgets(void);
73 static void InitElementProperties(void);
74 static void InitElementInfo(void);
75 static void InitGraphicInfo(void);
76 static void InitSoundInfo();
77 static void Execute_Command(char *);
78
79 void OpenAll(void)
80 {
81   InitGlobal();         /* initialize some global variables */
82
83   if (options.execute_command)
84     Execute_Command(options.execute_command);
85
86   if (options.serveronly)
87   {
88 #if defined(PLATFORM_UNIX)
89     NetworkServer(options.server_port, options.serveronly);
90 #else
91     Error(ERR_WARN, "networking only supported in Unix version");
92 #endif
93     exit(0);    /* never reached */
94   }
95
96   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
97                   PROGRAM_TITLE_STRING, getWindowTitleString(),
98                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
99                   MSDOS_POINTER_FILENAME,
100                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
101
102   InitSetup();
103   InitPlayerInfo();
104   InitArtworkInfo();            /* needed before loading gfx, sound & music */
105
106   InitCounter();
107   InitMixer();
108   InitJoysticks();
109   InitRND(NEW_RANDOMIZE);
110
111   InitVideoDisplay();
112   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
113                   setup.fullscreen);
114
115   InitEventFilter(FilterMouseMotionEvents);
116
117   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
118   InitElementInfo();
119
120   InitGfx();
121
122   InitLevelInfo();
123   InitLevelArtworkInfo();
124
125   InitImages();                 /* needs to know current level directory */
126   InitSound();                  /* needs to know current level directory */
127 #if 0
128   InitGadgets();                /* needs images + number of level series */
129 #endif
130
131   InitGfxBackground();
132
133   if (global.autoplay_leveldir)
134   {
135     AutoPlayTape();
136     return;
137   }
138
139   DrawMainMenu();
140
141   InitNetworkServer();
142 }
143
144 void InitGlobal()
145 {
146   global.autoplay_leveldir = NULL;
147
148   global.frames_per_second = 0;
149   global.fps_slowdown = FALSE;
150   global.fps_slowdown_factor = 1;
151 }
152
153 void InitSetup()
154 {
155   LoadSetup();                                  /* global setup info */
156 }
157
158 void InitPlayerInfo()
159 {
160   int i;
161
162   /* choose default local player */
163   local_player = &stored_player[0];
164
165   for (i=0; i<MAX_PLAYERS; i++)
166     stored_player[i].connected = FALSE;
167
168   local_player->connected = TRUE;
169 }
170
171 void InitLevelInfo()
172 {
173   LoadLevelInfo();                              /* global level info */
174   LoadLevelSetup_LastSeries();                  /* last played series info */
175   LoadLevelSetup_SeriesInfo();                  /* last played level info */
176 }
177
178 void InitArtworkInfo()
179 {
180   LoadArtworkInfo();
181 }
182
183 void InitLevelArtworkInfo()
184 {
185   LoadLevelArtworkInfo();
186 }
187
188 void InitNetworkServer()
189 {
190 #if defined(PLATFORM_UNIX)
191   int nr_wanted;
192 #endif
193
194   if (!options.network)
195     return;
196
197 #if defined(PLATFORM_UNIX)
198   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
199
200   if (!ConnectToServer(options.server_host, options.server_port))
201     Error(ERR_EXIT, "cannot connect to network game server");
202
203   SendToServer_PlayerName(setup.player_name);
204   SendToServer_ProtocolVersion();
205
206   if (nr_wanted)
207     SendToServer_NrWanted(nr_wanted);
208 #endif
209 }
210
211 static void ReinitializeGraphics()
212 {
213   ReloadCustomImages();         /* load custom image files */
214
215   InitGraphicInfo();            /* initialize graphic info from config file */
216
217   InitFontInfo(bitmap_font_initial,
218                new_graphic_info[IMG_FONT_BIG].bitmap,
219                new_graphic_info[IMG_FONT_MEDIUM].bitmap,
220                new_graphic_info[IMG_FONT_SMALL].bitmap,
221                new_graphic_info[IMG_FONT_EM].bitmap);
222
223   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
224   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
225
226   InitGadgets();
227   InitToons();
228 }
229
230 static void InitImages()
231 {
232   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
233
234   ReinitializeGraphics();
235 }
236
237 static void InitMixer()
238 {
239   OpenAudio();
240
241   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
242
243   StartMixer();
244 }
245
246 static void InitSound()
247 {
248   /* load custom sounds and music */
249   InitReloadSounds(artwork.snd_current->identifier);
250   InitReloadMusic(artwork.mus_current->identifier);
251
252   InitSoundInfo();
253 }
254
255 static void InitTileClipmasks()
256 {
257 #if defined(TARGET_X11)
258   XGCValues clip_gc_values;
259   unsigned long clip_gc_valuemask;
260
261 #if defined(TARGET_X11_NATIVE)
262
263 #if 0
264   GC copy_clipmask_gc;
265
266   static struct
267   {
268     int start;
269     int count;
270   }
271   tile_needs_clipping[] =
272   {
273     { GFX_SPIELER1_UP, 4 },
274     { GFX_SPIELER1_DOWN, 4 },
275     { GFX_SPIELER1_LEFT, 4 },
276     { GFX_SPIELER1_RIGHT, 4 },
277     { GFX_SPIELER1_PUSH_LEFT, 4 },
278     { GFX_SPIELER1_PUSH_RIGHT, 4 },
279     { GFX_SPIELER2_UP, 4 },
280     { GFX_SPIELER2_DOWN, 4 },
281     { GFX_SPIELER2_LEFT, 4 },
282     { GFX_SPIELER2_RIGHT, 4 },
283     { GFX_SPIELER2_PUSH_LEFT, 4 },
284     { GFX_SPIELER2_PUSH_RIGHT, 4 },
285     { GFX_SPIELER3_UP, 4 },
286     { GFX_SPIELER3_DOWN, 4 },
287     { GFX_SPIELER3_LEFT, 4 },
288     { GFX_SPIELER3_RIGHT, 4 },
289     { GFX_SPIELER3_PUSH_LEFT, 4 },
290     { GFX_SPIELER3_PUSH_RIGHT, 4 },
291     { GFX_SPIELER4_UP, 4 },
292     { GFX_SPIELER4_DOWN, 4 },
293     { GFX_SPIELER4_LEFT, 4 },
294     { GFX_SPIELER4_RIGHT, 4 },
295     { GFX_SPIELER4_PUSH_LEFT, 4 },
296     { GFX_SPIELER4_PUSH_RIGHT, 4 },
297     { GFX_SP_MURPHY, 1 },
298     { GFX_MURPHY_GO_LEFT, 3 },
299     { GFX_MURPHY_GO_RIGHT, 3 },
300     { GFX_MURPHY_SNAP_UP, 1 },
301     { GFX_MURPHY_SNAP_DOWN, 1 },
302     { GFX_MURPHY_SNAP_RIGHT, 1 },
303     { GFX_MURPHY_SNAP_LEFT, 1 },
304     { GFX_MURPHY_PUSH_RIGHT, 1 },
305     { GFX_MURPHY_PUSH_LEFT, 1 },
306     { GFX_GEBLUBBER, 4 },
307     { GFX_DYNAMIT, 7 },
308     { GFX_DYNABOMB, 4 },
309     { GFX_EXPLOSION, 8 },
310     { GFX_SOKOBAN_OBJEKT, 1 },
311     { GFX_FUNKELN_BLAU, 3 },
312     { GFX_FUNKELN_WEISS, 3 },
313     { GFX2_SHIELD_PASSIVE, 3 },
314     { GFX2_SHIELD_ACTIVE, 3 },
315     { -1, 0 }
316   };
317 #endif
318
319 #endif /* TARGET_X11_NATIVE */
320 #endif /* TARGET_X11 */
321
322   int i;
323
324   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
325   for (i=0; i<NUM_TILES; i++)
326     tile_clipmask[i] = None;
327
328 #if defined(TARGET_X11)
329   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
330      often very slow when preparing a masked XCopyArea() for big Pixmaps.
331      To prevent this, create small (tile-sized) mask Pixmaps which will then
332      be set much faster with XSetClipOrigin() and speed things up a lot. */
333
334   clip_gc_values.graphics_exposures = False;
335   clip_gc_valuemask = GCGraphicsExposures;
336   tile_clip_gc = XCreateGC(display, window->drawable,
337                            clip_gc_valuemask, &clip_gc_values);
338
339 #if 0
340   for (i=0; i<NUM_BITMAPS; i++)
341   {
342     if (pix[i]->clip_mask)
343     {
344       clip_gc_values.graphics_exposures = False;
345       clip_gc_values.clip_mask = pix[i]->clip_mask;
346       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
347       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
348                                          clip_gc_valuemask, &clip_gc_values);
349     }
350   }
351 #endif
352
353 #if defined(TARGET_X11_NATIVE)
354
355 #if 0
356   /* create graphic context structures needed for clipping */
357   clip_gc_values.graphics_exposures = False;
358   clip_gc_valuemask = GCGraphicsExposures;
359   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
360                                clip_gc_valuemask, &clip_gc_values);
361
362   /* create only those clipping Pixmaps we really need */
363   for (i=0; tile_needs_clipping[i].start>=0; i++)
364   {
365     int j;
366
367     for (j=0; j<tile_needs_clipping[i].count; j++)
368     {
369       int tile = tile_needs_clipping[i].start + j;
370       int graphic = tile;
371       int src_x, src_y;
372       Bitmap *src_bitmap;
373       Pixmap src_pixmap;
374
375       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
376       src_pixmap = src_bitmap->clip_mask;
377
378       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
379                                           TILEX, TILEY, 1);
380
381       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
382                 src_x, src_y, TILEX, TILEY, 0, 0);
383     }
384   }
385
386   XFreeGC(display, copy_clipmask_gc);
387 #endif
388
389 #endif /* TARGET_X11_NATIVE */
390 #endif /* TARGET_X11 */
391 }
392
393 void FreeTileClipmasks()
394 {
395 #if defined(TARGET_X11)
396   int i;
397
398   for (i=0; i<NUM_TILES; i++)
399   {
400     if (tile_clipmask[i] != None)
401     {
402       XFreePixmap(display, tile_clipmask[i]);
403       tile_clipmask[i] = None;
404     }
405   }
406
407   if (tile_clip_gc)
408     XFreeGC(display, tile_clip_gc);
409   tile_clip_gc = None;
410
411 #if 0
412   for (i=0; i<NUM_BITMAPS; i++)
413   {
414     if (pix[i] != NULL && pix[i]->stored_clip_gc)
415     {
416       XFreeGC(display, pix[i]->stored_clip_gc);
417       pix[i]->stored_clip_gc = None;
418     }
419   }
420 #endif
421
422 #endif /* TARGET_X11 */
423 }
424
425 void InitGfx()
426 {
427 #if 0
428   int i;
429 #endif
430
431   /* initialize screen properties */
432   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
433                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
434   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
435   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
436   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
437
438   /* create additional image buffers for double-buffering */
439   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
440   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
441
442 #if 0
443   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
444
445   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
446 #else
447   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
448
449   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
450 #endif
451
452   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
453   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
454
455   DrawInitText("Loading graphics:", 120, FC_GREEN);
456
457 #if 0
458   for (i=0; i<NUM_PICTURES; i++)
459   {
460 #if 0
461     if (i != PIX_FONT_SMALL)
462 #endif
463     {
464       DrawInitText(image_filename[i], 150, FC_YELLOW);
465
466       pix[i] = LoadCustomImage(image_filename[i]);
467     }
468   }
469 #endif
470
471 #if 0
472   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
473                pix[PIX_FONT_EM]);
474 #endif
475
476   InitTileClipmasks();
477 }
478
479 void InitGfxBackground()
480 {
481   int x, y;
482
483   drawto = backbuffer;
484   fieldbuffer = bitmap_db_field;
485   SetDrawtoField(DRAW_BACKBUFFER);
486
487   BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
488              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
489   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
490   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
491
492   for (x=0; x<MAX_BUF_XSIZE; x++)
493     for (y=0; y<MAX_BUF_YSIZE; y++)
494       redraw[x][y] = 0;
495   redraw_tiles = 0;
496   redraw_mask = REDRAW_ALL;
497 }
498
499 void ReloadCustomArtwork()
500 {
501   static char *leveldir_current_identifier = NULL;
502   static boolean last_override_level_graphics = FALSE;
503   static boolean last_override_level_sounds = FALSE;
504   static boolean last_override_level_music = FALSE;
505   /* identifier for new artwork; default: artwork configured in setup */
506   char *gfx_new_identifier = artwork.gfx_current->identifier;
507   char *snd_new_identifier = artwork.snd_current->identifier;
508   char *mus_new_identifier = artwork.mus_current->identifier;
509   boolean redraw_screen = FALSE;
510
511   if (leveldir_current_identifier == NULL)
512     leveldir_current_identifier = leveldir_current->identifier;
513
514 #if 0
515   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
516          leveldir_current->graphics_set);
517   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
518          leveldir_current->identifier);
519 #endif
520
521 #if 0
522   printf("graphics --> '%s' ('%s')\n",
523          artwork.gfx_current_identifier, artwork.gfx_current->filename);
524   printf("sounds   --> '%s' ('%s')\n",
525          artwork.snd_current_identifier, artwork.snd_current->filename);
526   printf("music    --> '%s' ('%s')\n",
527          artwork.mus_current_identifier, artwork.mus_current->filename);
528 #endif
529
530   /* leveldir_current may be invalid (level group, parent link) */
531   if (!validLevelSeries(leveldir_current))
532     return;
533
534 #if 0
535   printf("--> '%s'\n", artwork.gfx_current_identifier);
536 #endif
537
538   /* when a new level series was selected, check if there was a change
539      in custom artwork stored in level series directory */
540   if (leveldir_current_identifier != leveldir_current->identifier)
541   {
542     char *identifier_old = leveldir_current_identifier;
543     char *identifier_new = leveldir_current->identifier;
544
545     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
546         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
547       gfx_new_identifier = identifier_new;
548     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
549         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
550       snd_new_identifier = identifier_new;
551     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
552         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
553       mus_new_identifier = identifier_new;
554
555     leveldir_current_identifier = leveldir_current->identifier;
556   }
557
558   /* custom level artwork configured in level series configuration file
559      always overrides custom level artwork stored in level series directory
560      and (level independant) custom artwork configured in setup menue */
561   if (leveldir_current->graphics_set != NULL)
562     gfx_new_identifier = leveldir_current->graphics_set;
563   if (leveldir_current->sounds_set != NULL)
564     snd_new_identifier = leveldir_current->sounds_set;
565   if (leveldir_current->music_set != NULL)
566     mus_new_identifier = leveldir_current->music_set;
567
568   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
569       last_override_level_graphics != setup.override_level_graphics)
570   {
571 #if 0
572     printf("CHANGED GFX: '%s' -> '%s'\n",
573            artwork.gfx_current_identifier, gfx_new_identifier);
574 #endif
575
576 #if 0
577     int i;
578 #endif
579
580     setLevelArtworkDir(artwork.gfx_first);
581
582     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
583
584 #if 0
585     for (i=0; i<NUM_PICTURES; i++)
586     {
587       DrawInitText(image_filename[i], 150, FC_YELLOW);
588       ReloadCustomImage(pix[i], image_filename[i]);
589     }
590 #endif
591
592 #if 0
593     SyncDisplay();
594 #endif
595
596     ReinitializeGraphics();
597
598     FreeTileClipmasks();
599     InitTileClipmasks();
600
601 #if 0
602     InitGfxBackground();
603
604     /* force redraw of (open or closed) door graphics */
605     SetDoorState(DOOR_OPEN_ALL);
606     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
607 #endif
608
609 #if 0
610     artwork.gfx_current_identifier = gfx_new_identifier;
611 #else
612     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
613 #endif
614     last_override_level_graphics = setup.override_level_graphics;
615
616     redraw_screen = TRUE;
617   }
618
619   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
620       last_override_level_sounds != setup.override_level_sounds)
621   {
622     /* set artwork path to send it to the sound server process */
623     setLevelArtworkDir(artwork.snd_first);
624
625     InitReloadSounds(snd_new_identifier);
626
627     artwork.snd_current_identifier = snd_new_identifier;
628     last_override_level_sounds = setup.override_level_sounds;
629
630     redraw_screen = TRUE;
631   }
632
633   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
634       last_override_level_music != setup.override_level_music)
635   {
636     /* set artwork path to send it to the sound server process */
637     setLevelArtworkDir(artwork.mus_first);
638
639     InitReloadMusic(mus_new_identifier);
640
641     artwork.mus_current_identifier = mus_new_identifier;
642     last_override_level_music = setup.override_level_music;
643
644     redraw_screen = TRUE;
645   }
646
647   if (redraw_screen)
648   {
649     InitGfxBackground();
650
651     /* force redraw of (open or closed) door graphics */
652     SetDoorState(DOOR_OPEN_ALL);
653     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
654   }
655
656 #if 0
657   printf("<-- '%s'\n", artwork.gfx_current_identifier);
658 #endif
659 }
660
661 void FreeGadgets()
662 {
663   FreeLevelEditorGadgets();
664   FreeGameButtons();
665   FreeTapeButtons();
666   FreeToolButtons();
667   FreeScreenGadgets();
668 }
669
670 void InitGadgets()
671 {
672   static boolean gadgets_initialized = FALSE;
673
674   if (gadgets_initialized)
675     FreeGadgets();
676
677   CreateLevelEditorGadgets();
678   CreateGameButtons();
679   CreateTapeButtons();
680   CreateToolButtons();
681   CreateScreenGadgets();
682
683   gadgets_initialized = TRUE;
684 }
685
686 void InitElementInfo()
687 {
688
689   int i, act, dir;
690
691   /* set values to -1 to identify later as "uninitialized" values */
692   for (i=0; i<MAX_ELEMENTS; i++)
693   {
694     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
695     {
696       element_info[i].graphic[act] = -1;
697
698       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
699         element_info[i].direction_graphic[act][dir] = -1;
700     }
701   }
702
703   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
704     element_info[i].graphic[GFX_ACTION_DEFAULT] =
705       IMG_CHAR_START + (i - EL_CHAR_START);
706
707   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
708     element_info[i].graphic[GFX_ACTION_DEFAULT] =
709       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
710
711   i = 0;
712   while (element_to_graphic[i].element > -1)
713   {
714     int element   = element_to_graphic[i].element;
715     int direction = element_to_graphic[i].direction;
716     int action    = element_to_graphic[i].action;
717     int graphic   = element_to_graphic[i].graphic;
718
719     if (action > -1)
720       action = graphics_action_mapping[action];
721     else
722       action = GFX_ACTION_DEFAULT;
723
724     if (direction > -1)
725     {
726       direction = MV_DIR_BIT(direction);
727
728       element_info[element].direction_graphic[action][direction] = graphic;
729     }
730     else
731       element_info[element].graphic[action] = graphic;
732
733     i++;
734   }
735
736   /* now set all '-1' values to element specific default values */
737   for (i=0; i<MAX_ELEMENTS; i++)
738   {
739     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
740     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
741
742     if (default_action_graphic == -1)
743       default_action_graphic = IMG_CHAR_QUESTION;
744
745     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
746     {
747       default_action_direction_graphic[dir] =
748         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
749
750       if (default_action_direction_graphic[dir] == -1)
751         default_action_direction_graphic[dir] = default_action_graphic;
752     }
753
754     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
755     {
756       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
757       {
758         int default_direction_graphic = element_info[i].graphic[act];
759
760         /* no graphic for current action -- use default direction graphic */
761         if (default_direction_graphic == -1)
762           default_direction_graphic = default_action_direction_graphic[dir];
763
764         if (element_info[i].direction_graphic[act][dir] == -1)
765           element_info[i].direction_graphic[act][dir] =
766             default_direction_graphic;
767       }
768
769       /* no graphic for this specific action -- use default action graphic */
770       if (element_info[i].graphic[act] == -1)
771         element_info[i].graphic[act] = default_action_graphic;
772     }
773   }
774 }
775
776 static void InitGraphicInfo()
777 {
778   static boolean clipmasks_initialized = FALSE;
779   static int gfx_action[NUM_IMAGE_FILES];
780   Bitmap *src_bitmap;
781   int src_x, src_y;
782   int first_frame, last_frame;
783   int i;
784 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
785   Pixmap src_pixmap;
786   XGCValues clip_gc_values;
787   unsigned long clip_gc_valuemask;
788   GC copy_clipmask_gc = None;
789 #endif
790
791   image_files = getCurrentImageList();
792
793   /* set temporary graphics action field to default value */
794   for (i=0; i<NUM_IMAGE_FILES; i++)
795     gfx_action[i] = GFX_ACTION_DEFAULT;
796
797   /* set temporary graphics action field from element_to_graphic list */
798   i = 0;
799   while (element_to_graphic[i].element > -1)
800   {
801     int action    = element_to_graphic[i].action;
802     int graphic   = element_to_graphic[i].graphic;
803
804     if (action == -1)
805       action = GFX_ACTION_DEFAULT;
806
807     gfx_action[graphic] = action;
808
809     i++;
810   }
811
812 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
813   if (clipmasks_initialized)
814   {
815     for (i=0; i<NUM_IMAGE_FILES; i++)
816     {
817       if (new_graphic_info[i].clip_mask)
818         XFreePixmap(display, new_graphic_info[i].clip_mask);
819       if (new_graphic_info[i].clip_gc)
820         XFreeGC(display, new_graphic_info[i].clip_gc);
821
822       new_graphic_info[i].clip_mask = None;
823       new_graphic_info[i].clip_gc = None;
824     }
825   }
826 #endif
827
828   for (i=0; i<NUM_IMAGE_FILES; i++)
829   {
830     int *parameter = image_files[i].parameter;
831
832     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
833
834     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
835     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
836     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
837     new_graphic_info[i].offset_y = 0;
838
839     /* animation frames are ordered vertically instead of horizontally */
840     if (parameter[GFX_ARG_VERTICAL])
841     {
842       new_graphic_info[i].offset_x = 0;
843       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
844     }
845
846     /* optionally, the x and y offset of frames can be specified directly */
847     if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
848       new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
849     if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
850       new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
851
852     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
853
854     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
855     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
856       new_graphic_info[i].anim_delay = 1;
857
858     /* set mode for animation frame order */
859     if (parameter[GFX_ARG_MODE_LOOP])
860       new_graphic_info[i].anim_mode = ANIM_LOOP;
861     else if (parameter[GFX_ARG_MODE_LINEAR])
862       new_graphic_info[i].anim_mode = ANIM_LINEAR;
863     else if (parameter[GFX_ARG_MODE_PINGPONG])
864       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
865     else if (parameter[GFX_ARG_MODE_PINGPONG2])
866       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
867     else if (parameter[GFX_ARG_FRAMES] > 1)
868       new_graphic_info[i].anim_mode = ANIM_LOOP;
869     else
870       new_graphic_info[i].anim_mode = ANIM_NONE;
871
872     /* set additional flag to play animation frames in reverse order */
873     if (parameter[GFX_ARG_MODE_REVERSE])
874       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
875
876     /* set first frame of animation after determining animation mode */
877     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
878
879     /* automatically determine correct start frame, if not defined */
880     if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
881       new_graphic_info[i].anim_start_frame = 0;
882     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
883       new_graphic_info[i].anim_start_frame =
884         new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
885
886     /* animation synchronized with global frame counter, not move position */
887     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
888
889     /* set global_sync for all animations with undefined "animation action" */
890     if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
891       new_graphic_info[i].anim_global_sync =
892         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
893
894     /* "linear" animations are never globally synchronized */
895     if (parameter[GFX_ARG_MODE_LINEAR])
896       new_graphic_info[i].anim_global_sync = FALSE;
897
898     /* now check if no animation frames are outside of the loaded image */
899
900     if (new_graphic_info[i].bitmap == NULL)
901       continue;         /* skip check for optional images that are undefined */
902
903     first_frame = 0;
904     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
905     if (src_x < 0 || src_y < 0 ||
906         src_x + TILEX > src_bitmap->width ||
907         src_y + TILEY > src_bitmap->height)
908     {
909       Error(ERR_RETURN, "custom artwork configuration error:");
910       Error(ERR_RETURN, "- config file: '%s'",
911             getImageConfigFilename());
912       Error(ERR_RETURN, "- config token: '%s'",
913             getTokenFromImageID(i));
914       Error(ERR_RETURN, "- image file: '%s'",
915             src_bitmap->source_filename);
916       Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
917             src_x, src_y);
918     }
919
920     last_frame = new_graphic_info[i].anim_frames - 1;
921     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
922     if (src_x < 0 || src_y < 0 ||
923         src_x + TILEX > src_bitmap->width ||
924         src_y + TILEY > src_bitmap->height)
925     {
926       Error(ERR_RETURN, "custom artwork configuration error:");
927       Error(ERR_RETURN, "- config file: '%s'",
928             getImageConfigFilename());
929       Error(ERR_RETURN, "- config token: '%s'",
930             getTokenFromImageID(i));
931       Error(ERR_RETURN, "- image file: '%s'",
932             src_bitmap->source_filename);
933       Error(ERR_EXIT, "error: last animation frame out of bounds (%d,%d)",
934             src_x, src_y);
935     }
936
937 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
938     /* currently we need only a tile clip mask from the first frame */
939     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
940
941     if (copy_clipmask_gc == None)
942     {
943       clip_gc_values.graphics_exposures = False;
944       clip_gc_valuemask = GCGraphicsExposures;
945       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
946                                    clip_gc_valuemask, &clip_gc_values);
947     }
948
949     new_graphic_info[i].clip_mask =
950       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
951
952     src_pixmap = src_bitmap->clip_mask;
953     XCopyArea(display, src_pixmap, new_graphic_info[i].clip_mask,
954               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
955
956     clip_gc_values.graphics_exposures = False;
957     clip_gc_values.clip_mask = new_graphic_info[i].clip_mask;
958     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
959     new_graphic_info[i].clip_gc =
960       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
961 #endif
962   }
963
964 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
965   if (copy_clipmask_gc)
966     XFreeGC(display, copy_clipmask_gc);
967 #endif
968
969   clipmasks_initialized = TRUE;
970 }
971
972 static void InitSoundInfo()
973 {
974   sound_files = getCurrentSoundList();
975
976   /* initialize sound effect lookup table for element actions */
977   InitGameSound();
978 }
979
980 void InitElementProperties()
981 {
982   int i, j;
983
984   static int ep_amoebalive[] =
985   {
986     EL_AMOEBA_WET,
987     EL_AMOEBA_DRY,
988     EL_AMOEBA_FULL,
989     EL_BD_AMOEBA
990   };
991   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
992
993   static int ep_amoeboid[] =
994   {
995     EL_AMOEBA_DEAD,
996     EL_AMOEBA_WET,
997     EL_AMOEBA_DRY,
998     EL_AMOEBA_FULL,
999     EL_BD_AMOEBA
1000   };
1001   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1002
1003   static int ep_schluessel[] =
1004   {
1005     EL_KEY1,
1006     EL_KEY2,
1007     EL_KEY3,
1008     EL_KEY4,
1009     EL_EM_KEY1,
1010     EL_EM_KEY2,
1011     EL_EM_KEY3,
1012     EL_EM_KEY4
1013   };
1014   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1015
1016   static int ep_pforte[] =
1017   {
1018     EL_GATE1,
1019     EL_GATE2,
1020     EL_GATE3,
1021     EL_GATE4,
1022     EL_GATE1_GRAY,
1023     EL_GATE2_GRAY,
1024     EL_GATE3_GRAY,
1025     EL_GATE4_GRAY,
1026     EL_EM_GATE1,
1027     EL_EM_GATE2,
1028     EL_EM_GATE3,
1029     EL_EM_GATE4,
1030     EL_EM_GATE1_GRAY,
1031     EL_EM_GATE2_GRAY,
1032     EL_EM_GATE3_GRAY,
1033     EL_EM_GATE4_GRAY,
1034     EL_SWITCHGATE_OPEN,
1035     EL_SWITCHGATE_OPENING,
1036     EL_SWITCHGATE_CLOSED,
1037     EL_SWITCHGATE_CLOSING,
1038     EL_TIMEGATE_OPEN,
1039     EL_TIMEGATE_OPENING,
1040     EL_TIMEGATE_CLOSED,
1041     EL_TIMEGATE_CLOSING,
1042     EL_TUBE_ALL,
1043     EL_TUBE_VERTICAL,
1044     EL_TUBE_HORIZONTAL,
1045     EL_TUBE_VERTICAL_LEFT,
1046     EL_TUBE_VERTICAL_RIGHT,
1047     EL_TUBE_HORIZONTAL_UP,
1048     EL_TUBE_HORIZONTAL_DOWN,
1049     EL_TUBE_LEFT_UP,
1050     EL_TUBE_LEFT_DOWN,
1051     EL_TUBE_RIGHT_UP,
1052     EL_TUBE_RIGHT_DOWN
1053   };
1054   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1055
1056   static int ep_solid[] =
1057   {
1058     EL_STEELWALL,
1059     EL_WALL,
1060     EL_WALL_GROWING,
1061     EL_WALL_GROWING_X,
1062     EL_WALL_GROWING_Y,
1063     EL_WALL_GROWING_XY,
1064     EL_BD_WALL,
1065     EL_WALL_CRUMBLED,
1066     EL_EXIT_CLOSED,
1067     EL_EXIT_OPENING,
1068     EL_EXIT_OPEN,
1069     EL_AMOEBA_DEAD,
1070     EL_AMOEBA_WET,
1071     EL_AMOEBA_DRY,
1072     EL_AMOEBA_FULL,
1073     EL_BD_AMOEBA,
1074     EL_QUICKSAND_FULL,
1075     EL_QUICKSAND_EMPTY,
1076     EL_QUICKSAND_FILLING,
1077     EL_QUICKSAND_EMPTYING,
1078     EL_MAGIC_WALL,
1079     EL_MAGIC_WALL_ACTIVE,
1080     EL_MAGIC_WALL_EMPTYING,
1081     EL_MAGIC_WALL_FILLING,
1082     EL_MAGIC_WALL_FULL,
1083     EL_MAGIC_WALL_DEAD,
1084     EL_BD_MAGIC_WALL,
1085     EL_BD_MAGIC_WALL_ACTIVE,
1086     EL_BD_MAGIC_WALL_EMPTYING,
1087     EL_BD_MAGIC_WALL_FULL,
1088     EL_BD_MAGIC_WALL_FILLING,
1089     EL_BD_MAGIC_WALL_DEAD,
1090     EL_GAMEOFLIFE,
1091     EL_BIOMAZE,
1092     EL_ACIDPOOL_TOPLEFT,
1093     EL_ACIDPOOL_TOPRIGHT,
1094     EL_ACIDPOOL_BOTTOMLEFT,
1095     EL_ACIDPOOL_BOTTOM,
1096     EL_ACIDPOOL_BOTTOMRIGHT,
1097     EL_SP_CHIP_SINGLE,
1098     EL_SP_CHIP_LEFT,
1099     EL_SP_CHIP_RIGHT,
1100     EL_SP_CHIP_UPPER,
1101     EL_SP_CHIP_LOWER,
1102     EL_SP_HARD_GRAY,
1103     EL_SP_HARD_GREEN,
1104     EL_SP_HARD_BLUE,
1105     EL_SP_HARD_RED,
1106     EL_SP_HARD_YELLOW,
1107     EL_SP_HARD_BASE1,
1108     EL_SP_HARD_BASE2,
1109     EL_SP_HARD_BASE3,
1110     EL_SP_HARD_BASE4,
1111     EL_SP_HARD_BASE5,
1112     EL_SP_HARD_BASE6,
1113     EL_SP_TERMINAL,
1114     EL_SP_TERMINAL_ACTIVE,
1115     EL_SP_EXIT_CLOSED,
1116     EL_SP_EXIT_OPEN,
1117     EL_INVISIBLE_STEELWALL,
1118     EL_INVISIBLE_STEELWALL_ACTIVE,
1119     EL_INVISIBLE_WALL,
1120     EL_INVISIBLE_WALL_ACTIVE,
1121     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1122     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1123     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1124     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1125     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1126     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1127     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1128     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1129     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1130     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1131     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1132     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1133     EL_SWITCHGATE_SWITCH_UP,
1134     EL_SWITCHGATE_SWITCH_DOWN,
1135     EL_LIGHT_SWITCH,
1136     EL_LIGHT_SWITCH_ACTIVE,
1137     EL_TIMEGATE_SWITCH,
1138     EL_TIMEGATE_SWITCH_ACTIVE,
1139     EL_SIGN_EXCLAMATION,
1140     EL_SIGN_RADIOACTIVITY,
1141     EL_SIGN_STOP,
1142     EL_SIGN_WHEELCHAIR,
1143     EL_SIGN_PARKING,
1144     EL_SIGN_ONEWAY,
1145     EL_SIGN_HEART,
1146     EL_SIGN_TRIANGLE,
1147     EL_SIGN_ROUND,
1148     EL_SIGN_EXIT,
1149     EL_SIGN_YINYANG,
1150     EL_SIGN_OTHER,
1151     EL_STEELWALL_SLANTED,
1152     EL_EMC_STEELWALL1,
1153     EL_EMC_STEELWALL2,
1154     EL_EMC_STEELWALL3,
1155     EL_EMC_STEELWALL4,
1156     EL_EMC_WALL_PILLAR_UPPER,
1157     EL_EMC_WALL_PILLAR_MIDDLE,
1158     EL_EMC_WALL_PILLAR_LOWER,
1159     EL_EMC_WALL4,
1160     EL_EMC_WALL5,
1161     EL_EMC_WALL6,
1162     EL_EMC_WALL7,
1163     EL_EMC_WALL8,
1164     EL_CRYSTAL,
1165     EL_WALL_PEARL,
1166     EL_WALL_CRYSTAL,
1167     EL_GATE1,
1168     EL_GATE2,
1169     EL_GATE3,
1170     EL_GATE4,
1171     EL_GATE1_GRAY,
1172     EL_GATE2_GRAY,
1173     EL_GATE3_GRAY,
1174     EL_GATE4_GRAY,
1175     EL_EM_GATE1,
1176     EL_EM_GATE2,
1177     EL_EM_GATE3,
1178     EL_EM_GATE4,
1179     EL_EM_GATE1_GRAY,
1180     EL_EM_GATE2_GRAY,
1181     EL_EM_GATE3_GRAY,
1182     EL_EM_GATE4_GRAY,
1183     EL_SWITCHGATE_OPEN,
1184     EL_SWITCHGATE_OPENING,
1185     EL_SWITCHGATE_CLOSED,
1186     EL_SWITCHGATE_CLOSING,
1187     EL_TIMEGATE_OPEN,
1188     EL_TIMEGATE_OPENING,
1189     EL_TIMEGATE_CLOSED,
1190     EL_TIMEGATE_CLOSING,
1191     EL_TUBE_ALL,
1192     EL_TUBE_VERTICAL,
1193     EL_TUBE_HORIZONTAL,
1194     EL_TUBE_VERTICAL_LEFT,
1195     EL_TUBE_VERTICAL_RIGHT,
1196     EL_TUBE_HORIZONTAL_UP,
1197     EL_TUBE_HORIZONTAL_DOWN,
1198     EL_TUBE_LEFT_UP,
1199     EL_TUBE_LEFT_DOWN,
1200     EL_TUBE_RIGHT_UP,
1201     EL_TUBE_RIGHT_DOWN
1202   };
1203   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1204
1205   static int ep_massive[] =
1206   {
1207     EL_STEELWALL,
1208     EL_ACID,
1209     EL_ACIDPOOL_TOPLEFT,
1210     EL_ACIDPOOL_TOPRIGHT,
1211     EL_ACIDPOOL_BOTTOMLEFT,
1212     EL_ACIDPOOL_BOTTOM,
1213     EL_ACIDPOOL_BOTTOMRIGHT,
1214     EL_SP_HARD_GRAY,
1215     EL_SP_HARD_GREEN,
1216     EL_SP_HARD_BLUE,
1217     EL_SP_HARD_RED,
1218     EL_SP_HARD_YELLOW,
1219     EL_SP_HARD_BASE1,
1220     EL_SP_HARD_BASE2,
1221     EL_SP_HARD_BASE3,
1222     EL_SP_HARD_BASE4,
1223     EL_SP_HARD_BASE5,
1224     EL_SP_HARD_BASE6,
1225     EL_INVISIBLE_STEELWALL,
1226     EL_INVISIBLE_STEELWALL_ACTIVE,
1227     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1228     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1229     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1230     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1231     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1232     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1233     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1234     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1235     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1236     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1237     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1238     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1239     EL_LIGHT_SWITCH,
1240     EL_LIGHT_SWITCH_ACTIVE,
1241     EL_SIGN_EXCLAMATION,
1242     EL_SIGN_RADIOACTIVITY,
1243     EL_SIGN_STOP,
1244     EL_SIGN_WHEELCHAIR,
1245     EL_SIGN_PARKING,
1246     EL_SIGN_ONEWAY,
1247     EL_SIGN_HEART,
1248     EL_SIGN_TRIANGLE,
1249     EL_SIGN_ROUND,
1250     EL_SIGN_EXIT,
1251     EL_SIGN_YINYANG,
1252     EL_SIGN_OTHER,
1253     EL_STEELWALL_SLANTED,
1254     EL_EMC_STEELWALL1,
1255     EL_EMC_STEELWALL2,
1256     EL_EMC_STEELWALL3,
1257     EL_EMC_STEELWALL4,
1258     EL_CRYSTAL,
1259     EL_GATE1,
1260     EL_GATE2,
1261     EL_GATE3,
1262     EL_GATE4,
1263     EL_GATE1_GRAY,
1264     EL_GATE2_GRAY,
1265     EL_GATE3_GRAY,
1266     EL_GATE4_GRAY,
1267     EL_EM_GATE1,
1268     EL_EM_GATE2,
1269     EL_EM_GATE3,
1270     EL_EM_GATE4,
1271     EL_EM_GATE1_GRAY,
1272     EL_EM_GATE2_GRAY,
1273     EL_EM_GATE3_GRAY,
1274     EL_EM_GATE4_GRAY,
1275     EL_SWITCHGATE_OPEN,
1276     EL_SWITCHGATE_OPENING,
1277     EL_SWITCHGATE_CLOSED,
1278     EL_SWITCHGATE_CLOSING,
1279     EL_TIMEGATE_OPEN,
1280     EL_TIMEGATE_OPENING,
1281     EL_TIMEGATE_CLOSED,
1282     EL_TIMEGATE_CLOSING,
1283     EL_TUBE_ALL,
1284     EL_TUBE_VERTICAL,
1285     EL_TUBE_HORIZONTAL,
1286     EL_TUBE_VERTICAL_LEFT,
1287     EL_TUBE_VERTICAL_RIGHT,
1288     EL_TUBE_HORIZONTAL_UP,
1289     EL_TUBE_HORIZONTAL_DOWN,
1290     EL_TUBE_LEFT_UP,
1291     EL_TUBE_LEFT_DOWN,
1292     EL_TUBE_RIGHT_UP,
1293     EL_TUBE_RIGHT_DOWN
1294   };
1295   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1296
1297   static int ep_slippery[] =
1298   {
1299     EL_WALL_CRUMBLED,
1300     EL_BD_WALL,
1301     EL_ROCK,
1302     EL_BD_ROCK,
1303     EL_EMERALD,
1304     EL_BD_DIAMOND,
1305     EL_EMERALD_YELLOW,
1306     EL_EMERALD_RED,
1307     EL_EMERALD_PURPLE,
1308     EL_DIAMOND,
1309     EL_BOMB,
1310     EL_NUT,
1311     EL_ROBOT_WHEEL_ACTIVE,
1312     EL_ROBOT_WHEEL,
1313     EL_TIME_ORB_FULL,
1314     EL_TIME_ORB_EMPTY,
1315     EL_LAMP_ACTIVE,
1316     EL_LAMP,
1317     EL_ACIDPOOL_TOPLEFT,
1318     EL_ACIDPOOL_TOPRIGHT,
1319     EL_SATELLITE,
1320     EL_SP_ZONK,
1321     EL_SP_INFOTRON,
1322     EL_SP_CHIP_SINGLE,
1323     EL_SP_CHIP_LEFT,
1324     EL_SP_CHIP_RIGHT,
1325     EL_SP_CHIP_UPPER,
1326     EL_SP_CHIP_LOWER,
1327     EL_SPEED_PILL,
1328     EL_STEELWALL_SLANTED,
1329     EL_PEARL,
1330     EL_CRYSTAL
1331   };
1332   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1333
1334   static int ep_enemy[] =
1335   {
1336     EL_BUG,
1337     EL_SPACESHIP,
1338     EL_BD_BUTTERFLY,
1339     EL_BD_FIREFLY,
1340     EL_YAMYAM,
1341     EL_DARK_YAMYAM,
1342     EL_ROBOT,
1343     EL_PACMAN,
1344     EL_SP_SNIKSNAK,
1345     EL_SP_ELECTRON
1346   };
1347   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1348
1349   static int ep_mauer[] =
1350   {
1351     EL_STEELWALL,
1352     EL_GATE1,
1353     EL_GATE2,
1354     EL_GATE3,
1355     EL_GATE4,
1356     EL_GATE1_GRAY,
1357     EL_GATE2_GRAY,
1358     EL_GATE3_GRAY,
1359     EL_GATE4_GRAY,
1360     EL_EM_GATE1,
1361     EL_EM_GATE2,
1362     EL_EM_GATE3,
1363     EL_EM_GATE4,
1364     EL_EM_GATE1_GRAY,
1365     EL_EM_GATE2_GRAY,
1366     EL_EM_GATE3_GRAY,
1367     EL_EM_GATE4_GRAY,
1368     EL_EXIT_CLOSED,
1369     EL_EXIT_OPENING,
1370     EL_EXIT_OPEN,
1371     EL_WALL,
1372     EL_WALL_CRUMBLED,
1373     EL_WALL_GROWING,
1374     EL_WALL_GROWING_X,
1375     EL_WALL_GROWING_Y,
1376     EL_WALL_GROWING_XY,
1377     EL_WALL_GROWING_ACTIVE,
1378     EL_BD_WALL,
1379     EL_SP_CHIP_SINGLE,
1380     EL_SP_CHIP_LEFT,
1381     EL_SP_CHIP_RIGHT,
1382     EL_SP_CHIP_UPPER,
1383     EL_SP_CHIP_LOWER,
1384     EL_SP_HARD_GRAY,
1385     EL_SP_HARD_GREEN,
1386     EL_SP_HARD_BLUE,
1387     EL_SP_HARD_RED,
1388     EL_SP_HARD_YELLOW,
1389     EL_SP_HARD_BASE1,
1390     EL_SP_HARD_BASE2,
1391     EL_SP_HARD_BASE3,
1392     EL_SP_HARD_BASE4,
1393     EL_SP_HARD_BASE5,
1394     EL_SP_HARD_BASE6,
1395     EL_SP_TERMINAL,
1396     EL_SP_TERMINAL_ACTIVE,
1397     EL_SP_EXIT_CLOSED,
1398     EL_SP_EXIT_OPEN,
1399     EL_INVISIBLE_STEELWALL,
1400     EL_INVISIBLE_STEELWALL_ACTIVE,
1401     EL_INVISIBLE_WALL,
1402     EL_INVISIBLE_WALL_ACTIVE,
1403     EL_STEELWALL_SLANTED,
1404     EL_EMC_STEELWALL1,
1405     EL_EMC_STEELWALL2,
1406     EL_EMC_STEELWALL3,
1407     EL_EMC_STEELWALL4,
1408     EL_EMC_WALL_PILLAR_UPPER,
1409     EL_EMC_WALL_PILLAR_MIDDLE,
1410     EL_EMC_WALL_PILLAR_LOWER,
1411     EL_EMC_WALL4,
1412     EL_EMC_WALL5,
1413     EL_EMC_WALL6,
1414     EL_EMC_WALL7,
1415     EL_EMC_WALL8
1416   };
1417   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1418
1419   static int ep_can_fall[] =
1420   {
1421     EL_ROCK,
1422     EL_BD_ROCK,
1423     EL_EMERALD,
1424     EL_BD_DIAMOND,
1425     EL_EMERALD_YELLOW,
1426     EL_EMERALD_RED,
1427     EL_EMERALD_PURPLE,
1428     EL_DIAMOND,
1429     EL_BOMB,
1430     EL_NUT,
1431     EL_AMOEBA_DROP,
1432     EL_QUICKSAND_FULL,
1433     EL_MAGIC_WALL_FULL,
1434     EL_BD_MAGIC_WALL_FULL,
1435     EL_TIME_ORB_FULL,
1436     EL_TIME_ORB_EMPTY,
1437     EL_SP_ZONK,
1438     EL_SP_INFOTRON,
1439     EL_SP_DISK_ORANGE,
1440     EL_PEARL,
1441     EL_CRYSTAL,
1442     EL_SPRING,
1443     EL_DX_SUPABOMB
1444   };
1445   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1446
1447   static int ep_can_smash[] =
1448   {
1449     EL_ROCK,
1450     EL_BD_ROCK,
1451     EL_EMERALD,
1452     EL_BD_DIAMOND,
1453     EL_EMERALD_YELLOW,
1454     EL_EMERALD_RED,
1455     EL_EMERALD_PURPLE,
1456     EL_DIAMOND,
1457     EL_KEY1,
1458     EL_KEY2,
1459     EL_KEY3,
1460     EL_KEY4,
1461     EL_EM_KEY1,
1462     EL_EM_KEY2,
1463     EL_EM_KEY3,
1464     EL_EM_KEY4,
1465     EL_BOMB,
1466     EL_NUT,
1467     EL_AMOEBA_DROP,
1468     EL_TIME_ORB_FULL,
1469     EL_TIME_ORB_EMPTY,
1470     EL_SP_ZONK,
1471     EL_SP_INFOTRON,
1472     EL_SP_DISK_ORANGE,
1473     EL_PEARL,
1474     EL_CRYSTAL,
1475     EL_SPRING,
1476     EL_DX_SUPABOMB
1477   };
1478   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1479
1480   static int ep_can_change[] =
1481   {
1482     EL_ROCK,
1483     EL_BD_ROCK,
1484     EL_EMERALD,
1485     EL_BD_DIAMOND,
1486     EL_EMERALD_YELLOW,
1487     EL_EMERALD_RED,
1488     EL_EMERALD_PURPLE,
1489     EL_DIAMOND
1490   };
1491   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1492
1493   static int ep_can_move[] =
1494   {
1495     EL_BUG,
1496     EL_SPACESHIP,
1497     EL_BD_BUTTERFLY,
1498     EL_BD_FIREFLY,
1499     EL_YAMYAM,
1500     EL_DARK_YAMYAM,
1501     EL_ROBOT,
1502     EL_PACMAN,
1503     EL_MOLE,
1504     EL_PENGUIN,
1505     EL_PIG,
1506     EL_DRAGON,
1507     EL_SATELLITE,
1508     EL_SP_SNIKSNAK,
1509     EL_SP_ELECTRON,
1510     EL_BALLOON,
1511     EL_SPRING
1512   };
1513   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1514
1515   static int ep_could_move[] =
1516   {
1517     EL_BUG_RIGHT,
1518     EL_BUG_UP,
1519     EL_BUG_LEFT,
1520     EL_BUG_DOWN,
1521     EL_SPACESHIP_RIGHT,
1522     EL_SPACESHIP_UP,
1523     EL_SPACESHIP_LEFT,
1524     EL_SPACESHIP_DOWN,
1525     EL_BD_BUTTERFLY_RIGHT,
1526     EL_BD_BUTTERFLY_UP,
1527     EL_BD_BUTTERFLY_LEFT,
1528     EL_BD_BUTTERFLY_DOWN,
1529     EL_BD_FIREFLY_RIGHT,
1530     EL_BD_FIREFLY_UP,
1531     EL_BD_FIREFLY_LEFT,
1532     EL_BD_FIREFLY_DOWN,
1533     EL_PACMAN_RIGHT,
1534     EL_PACMAN_UP,
1535     EL_PACMAN_LEFT,
1536     EL_PACMAN_DOWN
1537   };
1538   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1539
1540   static int ep_dont_touch[] =
1541   {
1542     EL_BUG,
1543     EL_SPACESHIP,
1544     EL_BD_BUTTERFLY,
1545     EL_BD_FIREFLY
1546   };
1547   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1548
1549   static int ep_dont_go_to[] =
1550   {
1551     EL_BUG,
1552     EL_SPACESHIP,
1553     EL_BD_BUTTERFLY,
1554     EL_BD_FIREFLY,
1555     EL_YAMYAM,
1556     EL_DARK_YAMYAM,
1557     EL_ROBOT,
1558     EL_PACMAN,
1559     EL_AMOEBA_DROP,
1560     EL_ACID,
1561     EL_SP_SNIKSNAK,
1562     EL_SP_ELECTRON,
1563     EL_SP_BUGGY_BASE_ACTIVE,
1564     EL_TRAP_ACTIVE,
1565     EL_LANDMINE
1566   };
1567   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1568
1569   static int ep_mampf2[] =
1570   {
1571     EL_SAND,
1572     EL_BUG,
1573     EL_SPACESHIP,
1574     EL_BD_BUTTERFLY,
1575     EL_BD_FIREFLY,
1576     EL_YAMYAM,
1577     EL_ROBOT,
1578     EL_PACMAN,
1579     EL_AMOEBA_DROP,
1580     EL_AMOEBA_DEAD,
1581     EL_AMOEBA_WET,
1582     EL_AMOEBA_DRY,
1583     EL_AMOEBA_FULL,
1584     EL_BD_AMOEBA,
1585     EL_EMERALD,
1586     EL_BD_DIAMOND,
1587     EL_EMERALD_YELLOW,
1588     EL_EMERALD_RED,
1589     EL_EMERALD_PURPLE,
1590     EL_DIAMOND,
1591     EL_PEARL,
1592     EL_CRYSTAL
1593   };
1594   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1595
1596   static int ep_bd_element[] =
1597   {
1598     EL_EMPTY,
1599     EL_SAND,
1600     EL_WALL_CRUMBLED,
1601     EL_BD_WALL,
1602     EL_ROCK,
1603     EL_BD_ROCK,
1604     EL_BD_DIAMOND,
1605     EL_BD_MAGIC_WALL,
1606     EL_EXIT_CLOSED,
1607     EL_EXIT_OPEN,
1608     EL_STEELWALL,
1609     EL_PLAYER1,
1610     EL_BD_FIREFLY,
1611     EL_BD_FIREFLY_1,
1612     EL_BD_FIREFLY_2,
1613     EL_BD_FIREFLY_3,
1614     EL_BD_FIREFLY_4,
1615     EL_BD_BUTTERFLY,
1616     EL_BD_BUTTERFLY_1,
1617     EL_BD_BUTTERFLY_2,
1618     EL_BD_BUTTERFLY_3,
1619     EL_BD_BUTTERFLY_4,
1620     EL_BD_AMOEBA,
1621     EL_CHAR_QUESTION
1622   };
1623   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1624
1625   static int ep_sb_element[] =
1626   {
1627     EL_EMPTY,
1628     EL_STEELWALL,
1629     EL_SOKOBAN_OBJECT,
1630     EL_SOKOBAN_FIELD_EMPTY,
1631     EL_SOKOBAN_FIELD_FULL,
1632     EL_PLAYER1,
1633     EL_INVISIBLE_STEELWALL
1634   };
1635   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1636
1637   static int ep_gem[] =
1638   {
1639     EL_EMERALD,
1640     EL_BD_DIAMOND,
1641     EL_EMERALD_YELLOW,
1642     EL_EMERALD_RED,
1643     EL_EMERALD_PURPLE,
1644     EL_DIAMOND
1645   };
1646   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1647
1648   static int ep_inactive[] =
1649   {
1650     EL_EMPTY,
1651     EL_SAND,
1652     EL_WALL,
1653     EL_BD_WALL,
1654     EL_WALL_CRUMBLED,
1655     EL_STEELWALL,
1656     EL_AMOEBA_DEAD,
1657     EL_QUICKSAND_EMPTY,
1658     EL_STONEBLOCK,
1659     EL_ROBOT_WHEEL,
1660     EL_KEY1,
1661     EL_KEY2,
1662     EL_KEY3,
1663     EL_KEY4,
1664     EL_EM_KEY1,
1665     EL_EM_KEY2,
1666     EL_EM_KEY3,
1667     EL_EM_KEY4,
1668     EL_GATE1,
1669     EL_GATE2,
1670     EL_GATE3,
1671     EL_GATE4,
1672     EL_GATE1_GRAY,
1673     EL_GATE2_GRAY,
1674     EL_GATE3_GRAY,
1675     EL_GATE4_GRAY,
1676     EL_EM_GATE1,
1677     EL_EM_GATE2,
1678     EL_EM_GATE3,
1679     EL_EM_GATE4,
1680     EL_EM_GATE1_GRAY,
1681     EL_EM_GATE2_GRAY,
1682     EL_EM_GATE3_GRAY,
1683     EL_EM_GATE4_GRAY,
1684     EL_DYNAMITE,
1685     EL_INVISIBLE_STEELWALL,
1686     EL_INVISIBLE_WALL,
1687     EL_INVISIBLE_SAND,
1688     EL_LAMP,
1689     EL_LAMP_ACTIVE,
1690     EL_WALL_EMERALD,
1691     EL_WALL_DIAMOND,
1692     EL_WALL_BD_DIAMOND,
1693     EL_WALL_EMERALD_YELLOW,
1694     EL_DYNABOMB_NR,
1695     EL_DYNABOMB_SZ,
1696     EL_DYNABOMB_XL,
1697     EL_SOKOBAN_OBJECT,
1698     EL_SOKOBAN_FIELD_EMPTY,
1699     EL_SOKOBAN_FIELD_FULL,
1700     EL_WALL_EMERALD_RED,
1701     EL_WALL_EMERALD_PURPLE,
1702     EL_ACIDPOOL_TOPLEFT,
1703     EL_ACIDPOOL_TOPRIGHT,
1704     EL_ACIDPOOL_BOTTOMLEFT,
1705     EL_ACIDPOOL_BOTTOM,
1706     EL_ACIDPOOL_BOTTOMRIGHT,
1707     EL_MAGIC_WALL,
1708     EL_MAGIC_WALL_DEAD,
1709     EL_BD_MAGIC_WALL,
1710     EL_BD_MAGIC_WALL_DEAD,
1711     EL_AMOEBA_TO_DIAMOND,
1712     EL_BLOCKED,
1713     EL_SP_EMPTY,
1714     EL_SP_BASE,
1715     EL_SP_PORT1_RIGHT,
1716     EL_SP_PORT1_DOWN,
1717     EL_SP_PORT1_LEFT,
1718     EL_SP_PORT1_UP,
1719     EL_SP_PORT2_RIGHT,
1720     EL_SP_PORT2_DOWN,
1721     EL_SP_PORT2_LEFT,
1722     EL_SP_PORT2_UP,
1723     EL_SP_PORT_X,
1724     EL_SP_PORT_Y,
1725     EL_SP_PORT_XY,
1726     EL_SP_DISK_RED,
1727     EL_SP_DISK_YELLOW,
1728     EL_SP_CHIP_SINGLE,
1729     EL_SP_CHIP_LEFT,
1730     EL_SP_CHIP_RIGHT,
1731     EL_SP_CHIP_UPPER,
1732     EL_SP_CHIP_LOWER,
1733     EL_SP_HARD_GRAY,
1734     EL_SP_HARD_GREEN,
1735     EL_SP_HARD_BLUE,
1736     EL_SP_HARD_RED,
1737     EL_SP_HARD_YELLOW,
1738     EL_SP_HARD_BASE1,
1739     EL_SP_HARD_BASE2,
1740     EL_SP_HARD_BASE3,
1741     EL_SP_HARD_BASE4,
1742     EL_SP_HARD_BASE5,
1743     EL_SP_HARD_BASE6,
1744     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1745     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1746     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1747     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1748     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1749     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1750     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1751     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1752     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1753     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1754     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1755     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1756     EL_SIGN_EXCLAMATION,
1757     EL_SIGN_RADIOACTIVITY,
1758     EL_SIGN_STOP,
1759     EL_SIGN_WHEELCHAIR,
1760     EL_SIGN_PARKING,
1761     EL_SIGN_ONEWAY,
1762     EL_SIGN_HEART,
1763     EL_SIGN_TRIANGLE,
1764     EL_SIGN_ROUND,
1765     EL_SIGN_EXIT,
1766     EL_SIGN_YINYANG,
1767     EL_SIGN_OTHER,
1768     EL_STEELWALL_SLANTED,
1769     EL_EMC_STEELWALL1,
1770     EL_EMC_STEELWALL2,
1771     EL_EMC_STEELWALL3,
1772     EL_EMC_STEELWALL4,
1773     EL_EMC_WALL_PILLAR_UPPER,
1774     EL_EMC_WALL_PILLAR_MIDDLE,
1775     EL_EMC_WALL_PILLAR_LOWER,
1776     EL_EMC_WALL4,
1777     EL_EMC_WALL5,
1778     EL_EMC_WALL6,
1779     EL_EMC_WALL7,
1780     EL_EMC_WALL8
1781   };
1782   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1783
1784   static int ep_explosive[] =
1785   {
1786     EL_BOMB,
1787     EL_DYNAMITE_ACTIVE,
1788     EL_DYNAMITE,
1789     EL_DYNABOMB_PLAYER1_ACTIVE,
1790     EL_DYNABOMB_PLAYER2_ACTIVE,
1791     EL_DYNABOMB_PLAYER3_ACTIVE,
1792     EL_DYNABOMB_PLAYER4_ACTIVE,
1793     EL_DYNABOMB_NR,
1794     EL_DYNABOMB_SZ,
1795     EL_DYNABOMB_XL,
1796     EL_BUG,
1797     EL_MOLE,
1798     EL_PENGUIN,
1799     EL_PIG,
1800     EL_DRAGON,
1801     EL_SATELLITE,
1802     EL_SP_DISK_RED,
1803     EL_SP_DISK_ORANGE,
1804     EL_SP_DISK_YELLOW,
1805     EL_SP_SNIKSNAK,
1806     EL_SP_ELECTRON,
1807     EL_DX_SUPABOMB
1808   };
1809   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1810
1811   static int ep_mampf3[] =
1812   {
1813     EL_EMERALD,
1814     EL_BD_DIAMOND,
1815     EL_EMERALD_YELLOW,
1816     EL_EMERALD_RED,
1817     EL_EMERALD_PURPLE,
1818     EL_DIAMOND,
1819     EL_PEARL,
1820     EL_CRYSTAL
1821   };
1822   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1823
1824   static int ep_pushable[] =
1825   {
1826     EL_ROCK,
1827     EL_BD_ROCK,
1828     EL_BOMB,
1829     EL_NUT,
1830     EL_TIME_ORB_EMPTY,
1831     EL_SOKOBAN_FIELD_FULL,
1832     EL_SOKOBAN_OBJECT,
1833     EL_SATELLITE,
1834     EL_SP_ZONK,
1835     EL_SP_DISK_ORANGE,
1836     EL_SP_DISK_YELLOW,
1837     EL_BALLOON,
1838     EL_SPRING,
1839     EL_DX_SUPABOMB
1840   };
1841   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1842
1843   static int ep_player[] =
1844   {
1845     EL_PLAYER1,
1846     EL_PLAYER2,
1847     EL_PLAYER3,
1848     EL_PLAYER4
1849   };
1850   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1851
1852   static int ep_has_content[] =
1853   {
1854     EL_YAMYAM,
1855     EL_AMOEBA_WET,
1856     EL_AMOEBA_DRY,
1857     EL_AMOEBA_FULL,
1858     EL_BD_AMOEBA
1859   };
1860   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1861
1862   static int ep_eatable[] =
1863   {
1864     EL_SAND,
1865     EL_SP_BASE,
1866     EL_SP_BUGGY_BASE,
1867     EL_TRAP,
1868     EL_INVISIBLE_SAND,
1869     EL_INVISIBLE_SAND_ACTIVE
1870   };
1871   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1872
1873   static int ep_sp_element[] =
1874   {
1875     EL_SP_EMPTY,
1876     EL_SP_ZONK,
1877     EL_SP_BASE,
1878     EL_SP_MURPHY,
1879     EL_SP_INFOTRON,
1880     EL_SP_CHIP_SINGLE,
1881     EL_SP_HARD_GRAY,
1882     EL_SP_EXIT_CLOSED,
1883     EL_SP_EXIT_OPEN,
1884     EL_SP_DISK_ORANGE,
1885     EL_SP_PORT1_RIGHT,
1886     EL_SP_PORT1_DOWN,
1887     EL_SP_PORT1_LEFT,
1888     EL_SP_PORT1_UP,
1889     EL_SP_PORT2_RIGHT,
1890     EL_SP_PORT2_DOWN,
1891     EL_SP_PORT2_LEFT,
1892     EL_SP_PORT2_UP,
1893     EL_SP_SNIKSNAK,
1894     EL_SP_DISK_YELLOW,
1895     EL_SP_TERMINAL,
1896     EL_SP_DISK_RED,
1897     EL_SP_PORT_Y,
1898     EL_SP_PORT_X,
1899     EL_SP_PORT_XY,
1900     EL_SP_ELECTRON,
1901     EL_SP_BUGGY_BASE,
1902     EL_SP_CHIP_LEFT,
1903     EL_SP_CHIP_RIGHT,
1904     EL_SP_HARD_BASE1,
1905     EL_SP_HARD_GREEN,
1906     EL_SP_HARD_BLUE,
1907     EL_SP_HARD_RED,
1908     EL_SP_HARD_YELLOW,
1909     EL_SP_HARD_BASE2,
1910     EL_SP_HARD_BASE3,
1911     EL_SP_HARD_BASE4,
1912     EL_SP_HARD_BASE5,
1913     EL_SP_HARD_BASE6,
1914     EL_SP_CHIP_UPPER,
1915     EL_SP_CHIP_LOWER,
1916     /* additional elements that appeared in newer Supaplex levels */
1917     EL_INVISIBLE_WALL,
1918     /* more than one murphy in a level results in an inactive clone */
1919     EL_SP_MURPHY_CLONE
1920   };
1921   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1922
1923   static int ep_quick_gate[] =
1924   {
1925     EL_EM_GATE1,
1926     EL_EM_GATE2,
1927     EL_EM_GATE3,
1928     EL_EM_GATE4,
1929     EL_EM_GATE1_GRAY,
1930     EL_EM_GATE2_GRAY,
1931     EL_EM_GATE3_GRAY,
1932     EL_EM_GATE4_GRAY,
1933     EL_SP_PORT1_LEFT,
1934     EL_SP_PORT2_LEFT,
1935     EL_SP_PORT1_RIGHT,
1936     EL_SP_PORT2_RIGHT,
1937     EL_SP_PORT1_UP,
1938     EL_SP_PORT2_UP,
1939     EL_SP_PORT1_DOWN,
1940     EL_SP_PORT2_DOWN,
1941     EL_SP_PORT_X,
1942     EL_SP_PORT_Y,
1943     EL_SP_PORT_XY,
1944     EL_SWITCHGATE_OPEN,
1945     EL_TIMEGATE_OPEN
1946   };
1947   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1948
1949   static int ep_over_player[] =
1950   {
1951     EL_SP_PORT1_LEFT,
1952     EL_SP_PORT2_LEFT,
1953     EL_SP_PORT1_RIGHT,
1954     EL_SP_PORT2_RIGHT,
1955     EL_SP_PORT1_UP,
1956     EL_SP_PORT2_UP,
1957     EL_SP_PORT1_DOWN,
1958     EL_SP_PORT2_DOWN,
1959     EL_SP_PORT_X,
1960     EL_SP_PORT_Y,
1961     EL_SP_PORT_XY,
1962     EL_TUBE_ALL,
1963     EL_TUBE_VERTICAL,
1964     EL_TUBE_HORIZONTAL,
1965     EL_TUBE_VERTICAL_LEFT,
1966     EL_TUBE_VERTICAL_RIGHT,
1967     EL_TUBE_HORIZONTAL_UP,
1968     EL_TUBE_HORIZONTAL_DOWN,
1969     EL_TUBE_LEFT_UP,
1970     EL_TUBE_LEFT_DOWN,
1971     EL_TUBE_RIGHT_UP,
1972     EL_TUBE_RIGHT_DOWN
1973   };
1974   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1975
1976   static int ep_active_bomb[] =
1977   {
1978     EL_DYNAMITE_ACTIVE,
1979     EL_DYNABOMB_PLAYER1_ACTIVE,
1980     EL_DYNABOMB_PLAYER2_ACTIVE,
1981     EL_DYNABOMB_PLAYER3_ACTIVE,
1982     EL_DYNABOMB_PLAYER4_ACTIVE
1983   };
1984   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1985
1986   static int ep_belt[] =
1987   {
1988     EL_CONVEYOR_BELT1_LEFT,
1989     EL_CONVEYOR_BELT1_MIDDLE,
1990     EL_CONVEYOR_BELT1_RIGHT,
1991     EL_CONVEYOR_BELT2_LEFT,
1992     EL_CONVEYOR_BELT2_MIDDLE,
1993     EL_CONVEYOR_BELT2_RIGHT,
1994     EL_CONVEYOR_BELT3_LEFT,
1995     EL_CONVEYOR_BELT3_MIDDLE,
1996     EL_CONVEYOR_BELT3_RIGHT,
1997     EL_CONVEYOR_BELT4_LEFT,
1998     EL_CONVEYOR_BELT4_MIDDLE,
1999     EL_CONVEYOR_BELT4_RIGHT,
2000   };
2001   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2002
2003   static int ep_belt_active[] =
2004   {
2005     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2006     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2007     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2008     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2009     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2010     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2011     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2012     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2013     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2014     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2015     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2016     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2017   };
2018   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2019
2020   static int ep_belt_switch[] =
2021   {
2022     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2023     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2024     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2025     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2026     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2027     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2028     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2029     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2030     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2031     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2032     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2033     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2034   };
2035   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2036
2037   static int ep_tube[] =
2038   {
2039     EL_TUBE_ALL,
2040     EL_TUBE_VERTICAL,
2041     EL_TUBE_HORIZONTAL,
2042     EL_TUBE_VERTICAL_LEFT,
2043     EL_TUBE_VERTICAL_RIGHT,
2044     EL_TUBE_HORIZONTAL_UP,
2045     EL_TUBE_HORIZONTAL_DOWN,
2046     EL_TUBE_LEFT_UP,
2047     EL_TUBE_LEFT_DOWN,
2048     EL_TUBE_RIGHT_UP,
2049     EL_TUBE_RIGHT_DOWN
2050   };
2051   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2052
2053   static long ep1_bit[] =
2054   {
2055     EP_BIT_AMOEBALIVE,
2056     EP_BIT_AMOEBOID,
2057     EP_BIT_SCHLUESSEL,
2058     EP_BIT_PFORTE,
2059     EP_BIT_SOLID,
2060     EP_BIT_MASSIVE,
2061     EP_BIT_SLIPPERY,
2062     EP_BIT_ENEMY,
2063     EP_BIT_MAUER,
2064     EP_BIT_CAN_FALL,
2065     EP_BIT_CAN_SMASH,
2066     EP_BIT_CAN_CHANGE,
2067     EP_BIT_CAN_MOVE,
2068     EP_BIT_COULD_MOVE,
2069     EP_BIT_DONT_TOUCH,
2070     EP_BIT_DONT_GO_TO,
2071     EP_BIT_MAMPF2,
2072     EP_BIT_BD_ELEMENT,
2073     EP_BIT_SB_ELEMENT,
2074     EP_BIT_GEM,
2075     EP_BIT_INACTIVE,
2076     EP_BIT_EXPLOSIVE,
2077     EP_BIT_MAMPF3,
2078     EP_BIT_PUSHABLE,
2079     EP_BIT_PLAYER,
2080     EP_BIT_HAS_CONTENT,
2081     EP_BIT_EATABLE,
2082     EP_BIT_SP_ELEMENT,
2083     EP_BIT_QUICK_GATE,
2084     EP_BIT_OVER_PLAYER,
2085     EP_BIT_ACTIVE_BOMB
2086   };
2087   static long ep2_bit[] =
2088   {
2089     EP_BIT_BELT,
2090     EP_BIT_BELT_ACTIVE,
2091     EP_BIT_BELT_SWITCH,
2092     EP_BIT_TUBE
2093   };
2094   static int *ep1_array[] =
2095   {
2096     ep_amoebalive,
2097     ep_amoeboid,
2098     ep_schluessel,
2099     ep_pforte,
2100     ep_solid,
2101     ep_massive,
2102     ep_slippery,
2103     ep_enemy,
2104     ep_mauer,
2105     ep_can_fall,
2106     ep_can_smash,
2107     ep_can_change,
2108     ep_can_move,
2109     ep_could_move,
2110     ep_dont_touch,
2111     ep_dont_go_to,
2112     ep_mampf2,
2113     ep_bd_element,
2114     ep_sb_element,
2115     ep_gem,
2116     ep_inactive,
2117     ep_explosive,
2118     ep_mampf3,
2119     ep_pushable,
2120     ep_player,
2121     ep_has_content,
2122     ep_eatable,
2123     ep_sp_element,
2124     ep_quick_gate,
2125     ep_over_player,
2126     ep_active_bomb
2127   };
2128   static int *ep2_array[] =
2129   {
2130     ep_belt,
2131     ep_belt_active,
2132     ep_belt_switch,
2133     ep_tube
2134   };
2135   static int *ep1_num[] =
2136   {
2137     &ep_amoebalive_num,
2138     &ep_amoeboid_num,
2139     &ep_schluessel_num,
2140     &ep_pforte_num,
2141     &ep_solid_num,
2142     &ep_massive_num,
2143     &ep_slippery_num,
2144     &ep_enemy_num,
2145     &ep_mauer_num,
2146     &ep_can_fall_num,
2147     &ep_can_smash_num,
2148     &ep_can_change_num,
2149     &ep_can_move_num,
2150     &ep_could_move_num,
2151     &ep_dont_touch_num,
2152     &ep_dont_go_to_num,
2153     &ep_mampf2_num,
2154     &ep_bd_element_num,
2155     &ep_sb_element_num,
2156     &ep_gem_num,
2157     &ep_inactive_num,
2158     &ep_explosive_num,
2159     &ep_mampf3_num,
2160     &ep_pushable_num,
2161     &ep_player_num,
2162     &ep_has_content_num,
2163     &ep_eatable_num,
2164     &ep_sp_element_num,
2165     &ep_quick_gate_num,
2166     &ep_over_player_num,
2167     &ep_active_bomb_num
2168   };
2169   static int *ep2_num[] =
2170   {
2171     &ep_belt_num,
2172     &ep_belt_active_num,
2173     &ep_belt_switch_num,
2174     &ep_tube_num
2175   };
2176   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2177   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2178
2179   for (i=0; i<MAX_ELEMENTS; i++)
2180   {
2181     Elementeigenschaften1[i] = 0;
2182     Elementeigenschaften2[i] = 0;
2183   }
2184
2185   for (i=0; i<num_properties1; i++)
2186     for (j=0; j<*(ep1_num[i]); j++)
2187       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2188   for (i=0; i<num_properties2; i++)
2189     for (j=0; j<*(ep2_num[i]); j++)
2190       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2191
2192   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2193     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2194 }
2195
2196 void Execute_Command(char *command)
2197 {
2198   if (strcmp(command, "print graphicsinfo.conf") == 0)
2199   {
2200     int i;
2201
2202     printf("# You can configure additional/alternative image files here.\n");
2203     printf("# (The images below are default and therefore commented out.)\n");
2204     printf("\n");
2205     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2206     printf("\n");
2207     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2208     printf("\n");
2209
2210     for (i=0; image_config[i].token != NULL; i++)
2211       printf("# %s\n",
2212              getFormattedSetupEntry(image_config[i].token,
2213                                     image_config[i].value));
2214
2215     exit(0);
2216   }
2217   else if (strcmp(command, "print soundsinfo.conf") == 0)
2218   {
2219     int i;
2220
2221     printf("# You can configure additional/alternative sound files here.\n");
2222     printf("# (The sounds below are default and therefore commented out.)\n");
2223     printf("\n");
2224     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2225     printf("\n");
2226     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2227     printf("\n");
2228
2229     for (i=0; sound_config[i].token != NULL; i++)
2230       printf("# %s\n",
2231              getFormattedSetupEntry(sound_config[i].token,
2232                                     sound_config[i].value));
2233
2234     exit(0);
2235   }
2236   else if (strcmp(command, "print musicinfo.conf") == 0)
2237   {
2238     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2239     printf("\n");
2240     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2241     printf("\n");
2242     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2243
2244     exit(0);
2245   }
2246   else if (strncmp(command, "dump tape ", 10) == 0)
2247   {
2248     char *filename = &command[10];
2249
2250     if (access(filename, F_OK) != 0)
2251       Error(ERR_EXIT, "cannot open file '%s'", filename);
2252
2253     LoadTapeFromFilename(filename);
2254     DumpTape(&tape);
2255
2256     exit(0);
2257   }
2258   else if (strncmp(command, "autoplay ", 9) == 0)
2259   {
2260     char *str_copy = getStringCopy(&command[9]);
2261     char *str_ptr = strchr(str_copy, ' ');
2262
2263     global.autoplay_leveldir = str_copy;
2264     global.autoplay_level_nr = -1;
2265
2266     if (str_ptr != NULL)
2267     {
2268       *str_ptr++ = '\0';                        /* terminate leveldir string */
2269       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2270     }
2271   }
2272   else
2273   {
2274     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2275   }
2276 }
2277
2278 void CloseAllAndExit(int exit_value)
2279 {
2280   StopSounds();
2281   FreeAllSounds();
2282   FreeAllMusic();
2283   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2284
2285   FreeAllImages();
2286   FreeTileClipmasks();
2287
2288   if (bitmap_font_initial)
2289     FreeBitmap(bitmap_font_initial);
2290
2291   CloseVideoDisplay();
2292   ClosePlatformDependantStuff();
2293
2294   exit(exit_value);
2295 }