rnd-20020919-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksElements.pcx",
33   "RocksDoor.pcx",
34   "RocksHeroes.pcx",
35   "RocksToons.pcx",
36   "RocksSP.pcx",
37   "RocksDC.pcx",
38   "RocksMore.pcx",
39   "RocksFontBig.pcx",
40   "RocksFontSmall.pcx",
41   "RocksFontMedium.pcx",
42   "RocksFontEM.pcx"
43 }; 
44
45 static void InitSetup(void);
46 static void InitPlayerInfo(void);
47 static void InitLevelInfo(void);
48 static void InitArtworkInfo(void);
49 static void InitLevelArtworkInfo(void);
50 static void InitNetworkServer(void);
51 static void InitImages(void);
52 static void InitMixer(void);
53 static void InitSound(void);
54 static void InitGfx(void);
55 static void InitGfxBackground(void);
56 static void InitGadgets(void);
57 static void InitElementProperties(void);
58 static void InitElementInfo(void);
59 static void InitGraphicInfo(void);
60 static void InitSoundInfo();
61 static void Execute_Debug_Command(char *);
62
63 void OpenAll(void)
64 {
65   if (options.debug_command)
66   {
67     Execute_Debug_Command(options.debug_command);
68
69     exit(0);
70   }
71
72   if (options.serveronly)
73   {
74 #if defined(PLATFORM_UNIX)
75     NetworkServer(options.server_port, options.serveronly);
76 #else
77     Error(ERR_WARN, "networking only supported in Unix version");
78 #endif
79     exit(0);    /* never reached */
80   }
81
82   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
83                   PROGRAM_TITLE_STRING, getWindowTitleString(),
84                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
85                   MSDOS_POINTER_FILENAME,
86                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
87
88   InitSetup();
89   InitPlayerInfo();
90   InitArtworkInfo();            /* needed before loading gfx, sound & music */
91
92   InitCounter();
93   InitMixer();
94   InitJoysticks();
95   InitRND(NEW_RANDOMIZE);
96
97   InitVideoDisplay();
98   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
99                   setup.fullscreen);
100
101   InitEventFilter(FilterMouseMotionEvents);
102
103   InitGfx();
104   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
105   InitElementInfo();
106
107   InitLevelInfo();
108   InitLevelArtworkInfo();
109   InitGadgets();                /* needs to know number of level series */
110   InitImages();                 /* needs to know current level directory */
111   InitSound();                  /* needs to know current level directory */
112
113   InitGfxBackground();
114   InitToons();
115
116   DrawMainMenu();
117
118   InitNetworkServer();
119 }
120
121 void InitSetup()
122 {
123   LoadSetup();                                  /* global setup info */
124 }
125
126 void InitPlayerInfo()
127 {
128   int i;
129
130   /* choose default local player */
131   local_player = &stored_player[0];
132
133   for (i=0; i<MAX_PLAYERS; i++)
134     stored_player[i].connected = FALSE;
135
136   local_player->connected = TRUE;
137 }
138
139 void InitLevelInfo()
140 {
141   LoadLevelInfo();                              /* global level info */
142   LoadLevelSetup_LastSeries();                  /* last played series info */
143   LoadLevelSetup_SeriesInfo();                  /* last played level info */
144 }
145
146 void InitArtworkInfo()
147 {
148   LoadArtworkInfo();
149 }
150
151 void InitLevelArtworkInfo()
152 {
153   LoadLevelArtworkInfo();
154 }
155
156 void InitNetworkServer()
157 {
158 #if defined(PLATFORM_UNIX)
159   int nr_wanted;
160 #endif
161
162   if (!options.network)
163     return;
164
165 #if defined(PLATFORM_UNIX)
166   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
167
168   if (!ConnectToServer(options.server_host, options.server_port))
169     Error(ERR_EXIT, "cannot connect to network game server");
170
171   SendToServer_PlayerName(setup.player_name);
172   SendToServer_ProtocolVersion();
173
174   if (nr_wanted)
175     SendToServer_NrWanted(nr_wanted);
176 #endif
177 }
178
179 static void InitImages()
180 {
181   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
182
183   /* load custom images */
184   ReloadCustomImages();
185
186   InitGraphicInfo();
187 }
188
189 static void InitMixer()
190 {
191   OpenAudio();
192
193   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
194
195   StartMixer();
196 }
197
198 static void InitSound()
199 {
200   /* load custom sounds and music */
201   InitReloadSounds(artwork.snd_current->identifier);
202   InitReloadMusic(artwork.mus_current->identifier);
203
204   InitSoundInfo();
205 }
206
207 static void InitTileClipmasks()
208 {
209 #if defined(TARGET_X11)
210   XGCValues clip_gc_values;
211   unsigned long clip_gc_valuemask;
212
213 #if defined(TARGET_X11_NATIVE)
214   GC copy_clipmask_gc;
215
216   static struct
217   {
218     int start;
219     int count;
220   }
221   tile_needs_clipping[] =
222   {
223     { GFX_SPIELER1_UP, 4 },
224     { GFX_SPIELER1_DOWN, 4 },
225     { GFX_SPIELER1_LEFT, 4 },
226     { GFX_SPIELER1_RIGHT, 4 },
227     { GFX_SPIELER1_PUSH_LEFT, 4 },
228     { GFX_SPIELER1_PUSH_RIGHT, 4 },
229     { GFX_SPIELER2_UP, 4 },
230     { GFX_SPIELER2_DOWN, 4 },
231     { GFX_SPIELER2_LEFT, 4 },
232     { GFX_SPIELER2_RIGHT, 4 },
233     { GFX_SPIELER2_PUSH_LEFT, 4 },
234     { GFX_SPIELER2_PUSH_RIGHT, 4 },
235     { GFX_SPIELER3_UP, 4 },
236     { GFX_SPIELER3_DOWN, 4 },
237     { GFX_SPIELER3_LEFT, 4 },
238     { GFX_SPIELER3_RIGHT, 4 },
239     { GFX_SPIELER3_PUSH_LEFT, 4 },
240     { GFX_SPIELER3_PUSH_RIGHT, 4 },
241     { GFX_SPIELER4_UP, 4 },
242     { GFX_SPIELER4_DOWN, 4 },
243     { GFX_SPIELER4_LEFT, 4 },
244     { GFX_SPIELER4_RIGHT, 4 },
245     { GFX_SPIELER4_PUSH_LEFT, 4 },
246     { GFX_SPIELER4_PUSH_RIGHT, 4 },
247     { GFX_SP_MURPHY, 1 },
248     { GFX_MURPHY_GO_LEFT, 3 },
249     { GFX_MURPHY_GO_RIGHT, 3 },
250     { GFX_MURPHY_SNAP_UP, 1 },
251     { GFX_MURPHY_SNAP_DOWN, 1 },
252     { GFX_MURPHY_SNAP_RIGHT, 1 },
253     { GFX_MURPHY_SNAP_LEFT, 1 },
254     { GFX_MURPHY_PUSH_RIGHT, 1 },
255     { GFX_MURPHY_PUSH_LEFT, 1 },
256     { GFX_GEBLUBBER, 4 },
257     { GFX_DYNAMIT, 7 },
258     { GFX_DYNABOMB, 4 },
259     { GFX_EXPLOSION, 8 },
260     { GFX_SOKOBAN_OBJEKT, 1 },
261     { GFX_FUNKELN_BLAU, 3 },
262     { GFX_FUNKELN_WEISS, 3 },
263     { GFX2_SHIELD_PASSIVE, 3 },
264     { GFX2_SHIELD_ACTIVE, 3 },
265     { -1, 0 }
266   };
267 #endif /* TARGET_X11_NATIVE */
268 #endif /* TARGET_X11 */
269
270   int i;
271
272   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
273   for(i=0; i<NUM_TILES; i++)
274     tile_clipmask[i] = None;
275
276 #if defined(TARGET_X11)
277   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
278      often very slow when preparing a masked XCopyArea() for big Pixmaps.
279      To prevent this, create small (tile-sized) mask Pixmaps which will then
280      be set much faster with XSetClipOrigin() and speed things up a lot. */
281
282   clip_gc_values.graphics_exposures = False;
283   clip_gc_valuemask = GCGraphicsExposures;
284   tile_clip_gc = XCreateGC(display, window->drawable,
285                            clip_gc_valuemask, &clip_gc_values);
286
287   for(i=0; i<NUM_BITMAPS; i++)
288   {
289     if (pix[i]->clip_mask)
290     {
291       clip_gc_values.graphics_exposures = False;
292       clip_gc_values.clip_mask = pix[i]->clip_mask;
293       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
294       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
295                                          clip_gc_valuemask, &clip_gc_values);
296     }
297   }
298
299 #if defined(TARGET_X11_NATIVE)
300
301   /* create graphic context structures needed for clipping */
302   clip_gc_values.graphics_exposures = False;
303   clip_gc_valuemask = GCGraphicsExposures;
304   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
305                                clip_gc_valuemask, &clip_gc_values);
306
307   /* create only those clipping Pixmaps we really need */
308   for(i=0; tile_needs_clipping[i].start>=0; i++)
309   {
310     int j;
311
312     for(j=0; j<tile_needs_clipping[i].count; j++)
313     {
314       int tile = tile_needs_clipping[i].start + j;
315       int graphic = tile;
316       int src_x, src_y;
317       Bitmap *src_bitmap;
318       Pixmap src_pixmap;
319
320       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
321       src_pixmap = src_bitmap->clip_mask;
322
323       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
324                                           TILEX, TILEY, 1);
325
326       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
327                 src_x, src_y, TILEX, TILEY, 0, 0);
328     }
329   }
330
331   XFreeGC(display, copy_clipmask_gc);
332
333 #endif /* TARGET_X11_NATIVE */
334 #endif /* TARGET_X11 */
335 }
336
337 void FreeTileClipmasks()
338 {
339 #if defined(TARGET_X11)
340   int i;
341
342   for(i=0; i<NUM_TILES; i++)
343   {
344     if (tile_clipmask[i] != None)
345     {
346       XFreePixmap(display, tile_clipmask[i]);
347       tile_clipmask[i] = None;
348     }
349   }
350
351   if (tile_clip_gc)
352     XFreeGC(display, tile_clip_gc);
353   tile_clip_gc = None;
354
355   for(i=0; i<NUM_BITMAPS; i++)
356   {
357     if (pix[i] != NULL && pix[i]->stored_clip_gc)
358     {
359       XFreeGC(display, pix[i]->stored_clip_gc);
360       pix[i]->stored_clip_gc = None;
361     }
362   }
363 #endif /* TARGET_X11 */
364 }
365
366 void InitGfx()
367 {
368   int i;
369
370   /* initialize some global variables */
371   global.frames_per_second = 0;
372   global.fps_slowdown = FALSE;
373   global.fps_slowdown_factor = 1;
374
375   /* initialize screen properties */
376   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
377                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
378   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
379   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
380   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
381
382   /* create additional image buffers for double-buffering */
383   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
384   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
385
386   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
387
388   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
389
390   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
391   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
392
393   DrawInitText("Loading graphics:", 120, FC_GREEN);
394
395   for(i=0; i<NUM_PICTURES; i++)
396   {
397     if (i != PIX_FONT_SMALL)
398     {
399       DrawInitText(image_filename[i], 150, FC_YELLOW);
400
401       pix[i] = LoadCustomImage(image_filename[i]);
402     }
403   }
404
405   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
406                pix[PIX_FONT_EM]);
407
408   InitTileClipmasks();
409 }
410
411 void InitGfxBackground()
412 {
413   int x, y;
414
415   drawto = backbuffer;
416   fieldbuffer = pix[PIX_DB_FIELD];
417   SetDrawtoField(DRAW_BACKBUFFER);
418
419   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
420   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
421   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
422
423   for(x=0; x<MAX_BUF_XSIZE; x++)
424     for(y=0; y<MAX_BUF_YSIZE; y++)
425       redraw[x][y] = 0;
426   redraw_tiles = 0;
427   redraw_mask = REDRAW_ALL;
428 }
429
430 void ReloadCustomArtwork()
431 {
432   static char *leveldir_current_identifier = NULL;
433   static boolean last_override_level_graphics = FALSE;
434   static boolean last_override_level_sounds = FALSE;
435   static boolean last_override_level_music = FALSE;
436
437   /* identifier for new artwork; default: artwork configured in setup */
438   char *gfx_new_identifier = artwork.gfx_current->identifier;
439   char *snd_new_identifier = artwork.snd_current->identifier;
440   char *mus_new_identifier = artwork.mus_current->identifier;
441
442 #if 0
443   printf("graphics --> '%s' ('%s')\n",
444          artwork.gfx_current_identifier, artwork.gfx_current->filename);
445   printf("sounds   --> '%s' ('%s')\n",
446          artwork.snd_current_identifier, artwork.snd_current->filename);
447   printf("music    --> '%s' ('%s')\n",
448          artwork.mus_current_identifier, artwork.mus_current->filename);
449 #endif
450
451   /* leveldir_current may be invalid (level group, parent link) */
452   if (!validLevelSeries(leveldir_current))
453     return;
454
455 #if 0
456   printf("--> '%s'\n", artwork.gfx_current_identifier);
457 #endif
458
459   /* when a new level series was selected, check if there was a change
460      in custom artwork stored in level series directory */
461   if (leveldir_current_identifier != leveldir_current->identifier)
462   {
463     char *identifier_old = leveldir_current_identifier;
464     char *identifier_new = leveldir_current->identifier;
465
466     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
467         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
468       gfx_new_identifier = identifier_new;
469     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
470         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
471       snd_new_identifier = identifier_new;
472     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
473         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
474       mus_new_identifier = identifier_new;
475
476     leveldir_current_identifier = leveldir_current->identifier;
477   }
478
479   /* custom level artwork configured in level series configuration file
480      always overrides custom level artwork stored in level series directory
481      and (level independant) custom artwork configured in setup menue */
482   if (leveldir_current->graphics_set != NULL)
483     gfx_new_identifier = leveldir_current->graphics_set;
484   if (leveldir_current->sounds_set != NULL)
485     snd_new_identifier = leveldir_current->sounds_set;
486   if (leveldir_current->music_set != NULL)
487     mus_new_identifier = leveldir_current->music_set;
488
489   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
490       last_override_level_graphics != setup.override_level_graphics)
491   {
492     int i;
493
494     setLevelArtworkDir(artwork.gfx_first);
495
496     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
497
498     for(i=0; i<NUM_PICTURES; i++)
499     {
500       DrawInitText(image_filename[i], 150, FC_YELLOW);
501       ReloadCustomImage(pix[i], image_filename[i]);
502     }
503
504     ReloadCustomImages();
505     InitGraphicInfo();
506
507     FreeTileClipmasks();
508     InitTileClipmasks();
509     InitGfxBackground();
510
511     /* force redraw of (open or closed) door graphics */
512     SetDoorState(DOOR_OPEN_ALL);
513     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
514
515     artwork.gfx_current_identifier = gfx_new_identifier;
516     last_override_level_graphics = setup.override_level_graphics;
517   }
518
519   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
520       last_override_level_sounds != setup.override_level_sounds)
521   {
522     /* set artwork path to send it to the sound server process */
523     setLevelArtworkDir(artwork.snd_first);
524
525     InitReloadSounds(snd_new_identifier);
526
527     artwork.snd_current_identifier = snd_new_identifier;
528     last_override_level_sounds = setup.override_level_sounds;
529   }
530
531   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
532       last_override_level_music != setup.override_level_music)
533   {
534     /* set artwork path to send it to the sound server process */
535     setLevelArtworkDir(artwork.mus_first);
536
537     InitReloadMusic(mus_new_identifier);
538
539     artwork.mus_current_identifier = mus_new_identifier;
540     last_override_level_music = setup.override_level_music;
541   }
542
543 #if 0
544   printf("<-- '%s'\n", artwork.gfx_current_identifier);
545 #endif
546 }
547
548 void InitGadgets()
549 {
550   CreateLevelEditorGadgets();
551   CreateGameButtons();
552   CreateTapeButtons();
553   CreateToolButtons();
554   CreateScreenGadgets();
555 }
556
557 void InitElementInfo()
558 {
559   int i;
560
561   static struct
562   {
563     int element;
564     int graphic;
565   }
566   element_to_graphic[] =
567   {
568     { EL_LEERRAUM,                      GFX_LEERRAUM            },
569     { EL_ERDREICH,                      GFX_ERDREICH            },
570     { EL_MAUERWERK,                     GFX_MAUERWERK           },
571     { EL_FELSBODEN,                     GFX_FELSBODEN           },
572     { EL_FELSBROCKEN,                   GFX_FELSBROCKEN         },
573     { EL_SCHLUESSEL,                    GFX_SCHLUESSEL          },
574     { EL_EDELSTEIN,                     GFX_EDELSTEIN           },
575     { EL_AUSGANG_ZU,                    GFX_AUSGANG_ZU          },
576     { EL_AUSGANG_ACT,                   GFX_AUSGANG_ACT         },
577     { EL_AUSGANG_AUF,                   GFX_AUSGANG_AUF         },
578     { EL_SPIELFIGUR,                    GFX_SPIELFIGUR          },
579     { EL_SPIELER1,                      GFX_SPIELER1            },
580     { EL_SPIELER2,                      GFX_SPIELER2            },
581     { EL_SPIELER3,                      GFX_SPIELER3            },
582     { EL_SPIELER4,                      GFX_SPIELER4            },
583     { EL_KAEFER,                        GFX_KAEFER              },
584     { EL_KAEFER_RIGHT,                  GFX_KAEFER_RIGHT        },
585     { EL_KAEFER_UP,                     GFX_KAEFER_UP           },
586     { EL_KAEFER_LEFT,                   GFX_KAEFER_LEFT         },
587     { EL_KAEFER_DOWN,                   GFX_KAEFER_DOWN         },
588     { EL_FLIEGER,                       GFX_FLIEGER             },
589     { EL_FLIEGER_RIGHT,                 GFX_FLIEGER_RIGHT       },
590     { EL_FLIEGER_UP,                    GFX_FLIEGER_UP          },
591     { EL_FLIEGER_LEFT,                  GFX_FLIEGER_LEFT        },
592     { EL_FLIEGER_DOWN,                  GFX_FLIEGER_DOWN        },
593     { EL_BUTTERFLY,                     GFX_BUTTERFLY           },
594     { EL_BUTTERFLY_RIGHT,               GFX_BUTTERFLY_RIGHT     },
595     { EL_BUTTERFLY_UP,                  GFX_BUTTERFLY_UP        },
596     { EL_BUTTERFLY_LEFT,                GFX_BUTTERFLY_LEFT      },
597     { EL_BUTTERFLY_DOWN,                GFX_BUTTERFLY_DOWN      },
598     { EL_FIREFLY,                       GFX_FIREFLY             },
599     { EL_FIREFLY_RIGHT,                 GFX_FIREFLY_RIGHT       },
600     { EL_FIREFLY_UP,                    GFX_FIREFLY_UP          },
601     { EL_FIREFLY_LEFT,                  GFX_FIREFLY_LEFT        },
602     { EL_FIREFLY_DOWN,                  GFX_FIREFLY_DOWN        },
603     { EL_MAMPFER,                       GFX_MAMPFER             },
604     { EL_ROBOT,                         GFX_ROBOT               },
605     { EL_BETON,                         GFX_BETON               },
606     { EL_DIAMANT,                       GFX_DIAMANT             },
607     { EL_MORAST_LEER,                   GFX_MORAST_LEER         },
608     { EL_MORAST_VOLL,                   GFX_MORAST_VOLL         },
609     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
610     { EL_TROPFEN,                       GFX_TROPFEN             },
611     { EL_BOMBE,                         GFX_BOMBE               },
612     { EL_MAGIC_WALL_OFF,                GFX_MAGIC_WALL_OFF      },
613     { EL_MAGIC_WALL_EMPTY,              GFX_MAGIC_WALL_EMPTY    },
614     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
615     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
616     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
617     { EL_SALZSAEURE,                    GFX_SALZSAEURE          },
618     { EL_AMOEBE_TOT,                    GFX_AMOEBE_TOT          },
619     { EL_AMOEBE_NASS,                   GFX_AMOEBE_NASS         },
620     { EL_AMOEBE_NORM,                   GFX_AMOEBE_NORM         },
621     { EL_AMOEBE_VOLL,                   GFX_AMOEBE_VOLL         },
622     { EL_AMOEBE_BD,                     GFX_AMOEBE_BD           },
623     { EL_AMOEBA2DIAM,                   GFX_AMOEBA2DIAM         },
624     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
625     { EL_KOKOSNUSS,                     GFX_KOKOSNUSS           },
626     { EL_LIFE,                          GFX_LIFE                },
627     { EL_LIFE_ASYNC,                    GFX_LIFE_ASYNC          },
628     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
629     { EL_BADEWANNE,                     GFX_BADEWANNE           },
630     { EL_BADEWANNE1,                    GFX_BADEWANNE1          },
631     { EL_BADEWANNE2,                    GFX_BADEWANNE2          },
632     { EL_BADEWANNE3,                    GFX_BADEWANNE3          },
633     { EL_BADEWANNE4,                    GFX_BADEWANNE4          },
634     { EL_BADEWANNE5,                    GFX_BADEWANNE5          },
635     { EL_ABLENK_AUS,                    GFX_ABLENK_AUS          },
636     { EL_ABLENK_EIN,                    GFX_ABLENK_EIN          },
637     { EL_SCHLUESSEL1,                   GFX_SCHLUESSEL1         },
638     { EL_SCHLUESSEL2,                   GFX_SCHLUESSEL2         },
639     { EL_SCHLUESSEL3,                   GFX_SCHLUESSEL3         },
640     { EL_SCHLUESSEL4,                   GFX_SCHLUESSEL4         },
641     { EL_PFORTE1,                       GFX_PFORTE1             },
642     { EL_PFORTE2,                       GFX_PFORTE2             },
643     { EL_PFORTE3,                       GFX_PFORTE3             },
644     { EL_PFORTE4,                       GFX_PFORTE4             },
645     { EL_PFORTE1X,                      GFX_PFORTE1X            },
646     { EL_PFORTE2X,                      GFX_PFORTE2X            },
647     { EL_PFORTE3X,                      GFX_PFORTE3X            },
648     { EL_PFORTE4X,                      GFX_PFORTE4X            },
649     { EL_DYNAMITE_INACTIVE,             GFX_DYNAMIT_AUS         },
650     { EL_PACMAN,                        GFX_PACMAN              },
651     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
652     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
653     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
654     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
655     { EL_UNSICHTBAR,                    GFX_UNSICHTBAR          },
656     { EL_ERZ_EDEL,                      GFX_ERZ_EDEL            },
657     { EL_ERZ_DIAM,                      GFX_ERZ_DIAM            },
658     { EL_BIRNE_AUS,                     GFX_BIRNE_AUS           },
659     { EL_BIRNE_EIN,                     GFX_BIRNE_EIN           },
660     { EL_ZEIT_VOLL,                     GFX_ZEIT_VOLL           },
661     { EL_ZEIT_LEER,                     GFX_ZEIT_LEER           },
662     { EL_MAUER_LEBT,                    GFX_MAUER_LEBT          },
663     { EL_MAUER_X,                       GFX_MAUER_X             },
664     { EL_MAUER_Y,                       GFX_MAUER_Y             },
665     { EL_MAUER_XY,                      GFX_MAUER_XY            },
666     { EL_EDELSTEIN_BD,                  GFX_EDELSTEIN_BD        },
667     { EL_EDELSTEIN_GELB,                GFX_EDELSTEIN_GELB      },
668     { EL_EDELSTEIN_ROT,                 GFX_EDELSTEIN_ROT       },
669     { EL_EDELSTEIN_LILA,                GFX_EDELSTEIN_LILA      },
670     { EL_ERZ_EDEL_BD,                   GFX_ERZ_EDEL_BD         },
671     { EL_ERZ_EDEL_GELB,                 GFX_ERZ_EDEL_GELB       },
672     { EL_ERZ_EDEL_ROT,                  GFX_ERZ_EDEL_ROT        },
673     { EL_ERZ_EDEL_LILA,                 GFX_ERZ_EDEL_LILA       },
674     { EL_MAMPFER2,                      GFX_MAMPFER2            },
675     { EL_MAGIC_WALL_BD_OFF,             GFX_MAGIC_WALL_BD_OFF   },
676     { EL_MAGIC_WALL_BD_EMPTY,           GFX_MAGIC_WALL_BD_EMPTY },
677     { EL_MAGIC_WALL_BD_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
678     { EL_MAGIC_WALL_BD_FULL,            GFX_MAGIC_WALL_BD_FULL  },
679     { EL_MAGIC_WALL_BD_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
680     { EL_DYNABOMB_ACTIVE_1,             GFX_DYNABOMB            },
681     { EL_DYNABOMB_ACTIVE_2,             GFX_DYNABOMB            },
682     { EL_DYNABOMB_ACTIVE_3,             GFX_DYNABOMB            },
683     { EL_DYNABOMB_ACTIVE_4,             GFX_DYNABOMB            },
684     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
685     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
686     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
687     { EL_SOKOBAN_OBJEKT,                GFX_SOKOBAN_OBJEKT      },
688     { EL_SOKOBAN_FELD_LEER,             GFX_SOKOBAN_FELD_LEER   },
689     { EL_SOKOBAN_FELD_VOLL,             GFX_SOKOBAN_FELD_VOLL   },
690     { EL_MOLE,                          GFX_MOLE                },
691     { EL_PINGUIN,                       GFX_PINGUIN             },
692     { EL_SCHWEIN,                       GFX_SCHWEIN             },
693     { EL_DRACHE,                        GFX_DRACHE              },
694     { EL_SONDE,                         GFX_SONDE               },
695     { EL_PFEIL_LEFT,                    GFX_PFEIL_LEFT          },
696     { EL_PFEIL_RIGHT,                   GFX_PFEIL_RIGHT         },
697     { EL_PFEIL_UP,                      GFX_PFEIL_UP            },
698     { EL_PFEIL_DOWN,                    GFX_PFEIL_DOWN          },
699     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
700     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
701     { EL_SP_BUG_ACTIVE,                 GFX_SP_BUG_ACTIVE       },
702     { EL_SP_ZONK,                       GFX_SP_ZONK             },
703     { EL_INVISIBLE_STEEL,               GFX_INVISIBLE_STEEL     },
704     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
705     { EL_EM_GATE_1,                     GFX_EM_GATE_1           },
706     { EL_EM_GATE_2,                     GFX_EM_GATE_2           },
707     { EL_EM_GATE_3,                     GFX_EM_GATE_3           },
708     { EL_EM_GATE_4,                     GFX_EM_GATE_4           },
709     { EL_EM_GATE_1X,                    GFX_EM_GATE_1X          },
710     { EL_EM_GATE_2X,                    GFX_EM_GATE_2X          },
711     { EL_EM_GATE_3X,                    GFX_EM_GATE_3X          },
712     { EL_EM_GATE_4X,                    GFX_EM_GATE_4X          },
713     { EL_EM_KEY_1_FILE,                 GFX_EM_KEY_1            },
714     { EL_EM_KEY_2_FILE,                 GFX_EM_KEY_2            },
715     { EL_EM_KEY_3_FILE,                 GFX_EM_KEY_3            },
716     { EL_EM_KEY_4_FILE,                 GFX_EM_KEY_4            },
717     { EL_EM_KEY_1,                      GFX_EM_KEY_1            },
718     { EL_EM_KEY_2,                      GFX_EM_KEY_2            },
719     { EL_EM_KEY_3,                      GFX_EM_KEY_3            },
720     { EL_EM_KEY_4,                      GFX_EM_KEY_4            },
721     { EL_PEARL,                         GFX_PEARL               },
722     { EL_CRYSTAL,                       GFX_CRYSTAL             },
723     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
724     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
725     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
726     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
727     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
728     { EL_SHIELD_PASSIVE,                GFX_SHIELD_PASSIVE      },
729     { EL_SHIELD_ACTIVE,                 GFX_SHIELD_ACTIVE       },
730     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
731     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
732     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
733     { EL_SWITCHGATE_SWITCH_1,           GFX_SWITCHGATE_SWITCH_1 },
734     { EL_SWITCHGATE_SWITCH_2,           GFX_SWITCHGATE_SWITCH_2 },
735     { EL_BELT1_LEFT,                    GFX_BELT1_LEFT          },
736     { EL_BELT1_MIDDLE,                  GFX_BELT1_MIDDLE        },
737     { EL_BELT1_RIGHT,                   GFX_BELT1_RIGHT         },
738     { EL_BELT1_SWITCH_LEFT,             GFX_BELT1_SWITCH_LEFT   },
739     { EL_BELT1_SWITCH_MIDDLE,           GFX_BELT1_SWITCH_MIDDLE },
740     { EL_BELT1_SWITCH_RIGHT,            GFX_BELT1_SWITCH_RIGHT  },
741     { EL_BELT2_LEFT,                    GFX_BELT2_LEFT          },
742     { EL_BELT2_MIDDLE,                  GFX_BELT2_MIDDLE        },
743     { EL_BELT2_RIGHT,                   GFX_BELT2_RIGHT         },
744     { EL_BELT2_SWITCH_LEFT,             GFX_BELT2_SWITCH_LEFT   },
745     { EL_BELT2_SWITCH_MIDDLE,           GFX_BELT2_SWITCH_MIDDLE },
746     { EL_BELT2_SWITCH_RIGHT,            GFX_BELT2_SWITCH_RIGHT  },
747     { EL_BELT3_LEFT,                    GFX_BELT3_LEFT          },
748     { EL_BELT3_MIDDLE,                  GFX_BELT3_MIDDLE        },
749     { EL_BELT3_RIGHT,                   GFX_BELT3_RIGHT         },
750     { EL_BELT3_SWITCH_LEFT,             GFX_BELT3_SWITCH_LEFT   },
751     { EL_BELT3_SWITCH_MIDDLE,           GFX_BELT3_SWITCH_MIDDLE },
752     { EL_BELT3_SWITCH_RIGHT,            GFX_BELT3_SWITCH_RIGHT  },
753     { EL_BELT4_LEFT,                    GFX_BELT4_LEFT          },
754     { EL_BELT4_MIDDLE,                  GFX_BELT4_MIDDLE        },
755     { EL_BELT4_RIGHT,                   GFX_BELT4_RIGHT         },
756     { EL_BELT4_SWITCH_LEFT,             GFX_BELT4_SWITCH_LEFT   },
757     { EL_BELT4_SWITCH_MIDDLE,           GFX_BELT4_SWITCH_MIDDLE },
758     { EL_BELT4_SWITCH_RIGHT,            GFX_BELT4_SWITCH_RIGHT  },
759     { EL_LANDMINE,                      GFX_LANDMINE            },
760     { EL_ENVELOPE,                      GFX_ENVELOPE            },
761     { EL_LIGHT_SWITCH_OFF,              GFX_LIGHT_SWITCH_OFF    },
762     { EL_LIGHT_SWITCH_ON,               GFX_LIGHT_SWITCH_ON     },
763     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
764     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
765     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
766     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
767     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
768     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
769     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
770     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
771     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
772     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
773     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
774     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
775     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
776     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
777     { EL_MOLE_UP,                       GFX_MOLE_UP             },
778     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
779     { EL_STEEL_SLANTED,                 GFX_STEEL_SLANTED       },
780     { EL_SAND_INVISIBLE,                GFX_SAND_INVISIBLE      },
781     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
782     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
783     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
784     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
785     { EL_TIMEGATE_SWITCH_ON,            GFX_TIMEGATE_SWITCH     },
786     { EL_TIMEGATE_SWITCH_OFF,           GFX_TIMEGATE_SWITCH     },
787     { EL_BALLOON,                       GFX_BALLOON             },
788     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
789     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
790     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
791     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
792     { EL_BALLOON_SEND_ANY,              GFX_BALLOON_SEND_ANY    },
793     { EL_EMC_STEEL_WALL_1,              GFX_EMC_STEEL_WALL_1    },
794     { EL_EMC_STEEL_WALL_2,              GFX_EMC_STEEL_WALL_2    },
795     { EL_EMC_STEEL_WALL_3,              GFX_EMC_STEEL_WALL_3    },
796     { EL_EMC_STEEL_WALL_4,              GFX_EMC_STEEL_WALL_4    },
797     { EL_EMC_WALL_1,                    GFX_EMC_WALL_1          },
798     { EL_EMC_WALL_2,                    GFX_EMC_WALL_2          },
799     { EL_EMC_WALL_3,                    GFX_EMC_WALL_3          },
800     { EL_EMC_WALL_4,                    GFX_EMC_WALL_4          },
801     { EL_EMC_WALL_5,                    GFX_EMC_WALL_5          },
802     { EL_EMC_WALL_6,                    GFX_EMC_WALL_6          },
803     { EL_EMC_WALL_7,                    GFX_EMC_WALL_7          },
804     { EL_EMC_WALL_8,                    GFX_EMC_WALL_8          },
805     { EL_TUBE_CROSS,                    GFX_TUBE_CROSS          },
806     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
807     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
808     { EL_TUBE_VERT_LEFT,                GFX_TUBE_VERT_LEFT      },
809     { EL_TUBE_VERT_RIGHT,               GFX_TUBE_VERT_RIGHT     },
810     { EL_TUBE_HORIZ_UP,                 GFX_TUBE_HORIZ_UP       },
811     { EL_TUBE_HORIZ_DOWN,               GFX_TUBE_HORIZ_DOWN     },
812     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
813     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
814     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
815     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
816     { EL_SPRING,                        GFX_SPRING              },
817     { EL_SPRING_MOVING,                 GFX_SPRING              },
818     { EL_TRAP_INACTIVE,                 GFX_TRAP_INACTIVE       },
819     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
820     { EL_BD_WALL,                       GFX_BD_WALL             },
821     { EL_BD_ROCK,                       GFX_BD_ROCK             },
822     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
823     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
824     { -1,                               -1                      }
825   };
826
827   static struct
828   {
829     int element;
830     int graphic_left;
831     int graphic_right;
832     int graphic_up;
833     int graphic_down;
834   }
835   element_to_direction_graphic[] =
836   {
837     {
838       EL_FLIEGER,
839       IMG_SPACESHIP_LEFT,       IMG_SPACESHIP_RIGHT,
840       IMG_SPACESHIP_UP,         IMG_SPACESHIP_DOWN
841     },
842     {
843       EL_KAEFER,
844       IMG_BUG_LEFT,             IMG_BUG_RIGHT,
845       IMG_BUG_UP,               IMG_BUG_DOWN
846     },
847     {
848       EL_PACMAN,
849       IMG_PACMAN_LEFT,          IMG_PACMAN_RIGHT,
850       IMG_PACMAN_UP,            IMG_PACMAN_DOWN
851     },
852     {
853       EL_SPIELER1,
854       IMG_PLAYER1_LEFT,         IMG_PLAYER1_RIGHT,
855       IMG_PLAYER1_UP,           IMG_PLAYER1_DOWN
856     },
857     {
858       EL_SPIELER2,
859       IMG_PLAYER2_LEFT,         IMG_PLAYER2_RIGHT,
860       IMG_PLAYER2_UP,           IMG_PLAYER2_DOWN
861     },
862     {
863       EL_SPIELER3,
864       IMG_PLAYER3_LEFT,         IMG_PLAYER3_RIGHT,
865       IMG_PLAYER3_UP,           IMG_PLAYER3_DOWN
866     },
867     {
868       EL_SPIELER4,
869       IMG_PLAYER4_LEFT,         IMG_PLAYER4_RIGHT,
870       IMG_PLAYER4_UP,           IMG_PLAYER4_DOWN
871     },
872     {
873       EL_SCHWEIN,
874       IMG_PIG_LEFT,             IMG_PIG_RIGHT,
875       IMG_PIG_UP,               IMG_PIG_DOWN
876     },
877     {
878       EL_DRACHE,
879       IMG_DRAGON_LEFT,          IMG_DRAGON_RIGHT,
880       IMG_DRAGON_UP,            IMG_DRAGON_DOWN
881     },
882     {
883       EL_MOLE,
884       IMG_MOLE_LEFT,            IMG_MOLE_RIGHT,
885       IMG_MOLE_UP,              IMG_MOLE_DOWN
886     },
887     {
888       EL_PINGUIN,
889       IMG_PENGUIN_LEFT,         IMG_PENGUIN_RIGHT,
890       IMG_PENGUIN_UP,           IMG_PENGUIN_DOWN
891     },
892     {
893       EL_SP_MURPHY,
894       IMG_SP_MURPHY_LEFT,       IMG_SP_MURPHY_RIGHT,
895       IMG_SP_MURPHY_UP,         IMG_SP_MURPHY_DOWN
896     },
897     {
898       EL_SP_SNIKSNAK,
899       IMG_SP_SNIKSNAK_LEFT,     IMG_SP_SNIKSNAK_RIGHT,
900       IMG_SP_SNIKSNAK_UP,       IMG_SP_SNIKSNAK_DOWN
901     },
902     {
903       -1,
904       -1,                       -1,
905       -1,                       -1
906     }
907   };
908
909   /* always start with reliable default values */
910   for(i=0; i<MAX_ELEMENTS; i++)
911   {
912     element_info[i].graphic = GFX_LEERRAUM;
913     element_info[i].has_direction_graphic = FALSE;
914   }
915
916   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
917     element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
918
919   for (i=EL_SP_START; i<=EL_SP_END; i++)
920   {
921     int nr_element = i - EL_SP_START;
922     int gfx_per_line = 8;
923     int nr_graphic =
924       (nr_element / gfx_per_line) * SP_PER_LINE +
925       (nr_element % gfx_per_line);
926
927     element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
928   }
929
930   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
931   i = 0;
932   while (element_to_graphic[i].element > -1)
933   {
934     int element = element_to_graphic[i].element;
935     int graphic = element_to_graphic[i].graphic;
936
937     element_info[element].graphic = graphic;
938     i++;
939   }
940
941   /* this initializes special graphics for left/right/up/down directions */
942   i = 0;
943   while (element_to_direction_graphic[i].element > -1)
944   {
945     int element = element_to_direction_graphic[i].element;
946     int graphic_left  = element_to_direction_graphic[i].graphic_left;
947     int graphic_right = element_to_direction_graphic[i].graphic_right;
948     int graphic_up    = element_to_direction_graphic[i].graphic_up;
949     int graphic_down  = element_to_direction_graphic[i].graphic_down;
950
951     element_info[element].direction_graphic[MV_BIT_LEFT]  = graphic_left;
952     element_info[element].direction_graphic[MV_BIT_RIGHT] = graphic_right;
953     element_info[element].direction_graphic[MV_BIT_UP]    = graphic_up;
954     element_info[element].direction_graphic[MV_BIT_DOWN]  = graphic_down;
955
956     element_info[element].has_direction_graphic = TRUE;
957     i++;
958   }
959 }
960
961 static void InitGraphicInfo()
962 {
963   int i;
964
965   image_files = getCurrentImageList();
966
967   for(i=0; i<MAX_GRAPHICS; i++)
968   {
969     /* always start with reliable default values */
970     graphic_info[i].bitmap = NULL;
971     graphic_info[i].src_x = 0;
972     graphic_info[i].src_y = 0;
973
974     getGraphicSource(i, &graphic_info[i].bitmap,
975                      &graphic_info[i].src_x, &graphic_info[i].src_y);
976   }
977
978   for(i=0; i<NUM_IMAGE_FILES; i++)
979   {
980     int *parameter = image_files[i].parameter;
981
982     /* always start with reliable default values */
983     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
984     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
985     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
986
987     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
988
989     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
990     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
991       new_graphic_info[i].anim_delay = 1;
992
993     /* basically, animation can be either normal or reverse direction */
994     if (parameter[GFX_ARG_REVERSE])
995       new_graphic_info[i].anim_mode = ANIM_REVERSE;
996     else
997       new_graphic_info[i].anim_mode = ANIM_NORMAL;
998
999     /* additionally, animation can be either pingpong or pingpong2 layout */
1000     if (parameter[GFX_ARG_PINGPONG])
1001       new_graphic_info[i].anim_mode |= ANIM_PINGPONG;
1002     else if (parameter[GFX_ARG_PINGPONG2])
1003       new_graphic_info[i].anim_mode |= ANIM_PINGPONG2;
1004
1005     /* animation synchronized with global frame counter, not move position */
1006     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1007
1008     new_graphic_info[i].anim_vertical = parameter[GFX_ARG_VERTICAL];
1009   }
1010
1011 #if 0
1012   printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1013   printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1014
1015   graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1016   graphic_info[GFX_ABLENK].src_x = 0;
1017   graphic_info[GFX_ABLENK].src_y = 0;
1018
1019   graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1020   graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1021   graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1022   graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1023   graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1024   graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1025   graphic_info[GFX_ABLENK + 1].src_y = 0;
1026   graphic_info[GFX_ABLENK + 2].src_y = 0;
1027   graphic_info[GFX_ABLENK + 3].src_y = 0;
1028 #endif
1029 }
1030
1031 static void InitSoundInfo()
1032 {
1033   sound_files = getCurrentSoundList();
1034
1035   /* initialize sound effect lookup table for element actions */
1036   InitGameSound();
1037 }
1038
1039 void InitElementProperties()
1040 {
1041   int i, j;
1042
1043   static int ep_amoebalive[] =
1044   {
1045     EL_AMOEBE_NASS,
1046     EL_AMOEBE_NORM,
1047     EL_AMOEBE_VOLL,
1048     EL_AMOEBE_BD
1049   };
1050   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1051
1052   static int ep_amoeboid[] =
1053   {
1054     EL_AMOEBE_TOT,
1055     EL_AMOEBE_NASS,
1056     EL_AMOEBE_NORM,
1057     EL_AMOEBE_VOLL,
1058     EL_AMOEBE_BD
1059   };
1060   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1061
1062   static int ep_schluessel[] =
1063   {
1064     EL_SCHLUESSEL1,
1065     EL_SCHLUESSEL2,
1066     EL_SCHLUESSEL3,
1067     EL_SCHLUESSEL4,
1068     EL_EM_KEY_1,
1069     EL_EM_KEY_2,
1070     EL_EM_KEY_3,
1071     EL_EM_KEY_4
1072   };
1073   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1074
1075   static int ep_pforte[] =
1076   {
1077     EL_PFORTE1,
1078     EL_PFORTE2,
1079     EL_PFORTE3,
1080     EL_PFORTE4,
1081     EL_PFORTE1X,
1082     EL_PFORTE2X,
1083     EL_PFORTE3X,
1084     EL_PFORTE4X,
1085     EL_EM_GATE_1,
1086     EL_EM_GATE_2,
1087     EL_EM_GATE_3,
1088     EL_EM_GATE_4,
1089     EL_EM_GATE_1X,
1090     EL_EM_GATE_2X,
1091     EL_EM_GATE_3X,
1092     EL_EM_GATE_4X,
1093     EL_SWITCHGATE_OPEN,
1094     EL_SWITCHGATE_OPENING,
1095     EL_SWITCHGATE_CLOSED,
1096     EL_SWITCHGATE_CLOSING,
1097     EL_TIMEGATE_OPEN,
1098     EL_TIMEGATE_OPENING,
1099     EL_TIMEGATE_CLOSED,
1100     EL_TIMEGATE_CLOSING,
1101     EL_TUBE_CROSS,
1102     EL_TUBE_VERTICAL,
1103     EL_TUBE_HORIZONTAL,
1104     EL_TUBE_VERT_LEFT,
1105     EL_TUBE_VERT_RIGHT,
1106     EL_TUBE_HORIZ_UP,
1107     EL_TUBE_HORIZ_DOWN,
1108     EL_TUBE_LEFT_UP,
1109     EL_TUBE_LEFT_DOWN,
1110     EL_TUBE_RIGHT_UP,
1111     EL_TUBE_RIGHT_DOWN
1112   };
1113   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1114
1115   static int ep_solid[] =
1116   {
1117     EL_BETON,
1118     EL_MAUERWERK,
1119     EL_MAUER_LEBT,
1120     EL_MAUER_X,
1121     EL_MAUER_Y,
1122     EL_MAUER_XY,
1123     EL_BD_WALL,
1124     EL_FELSBODEN,
1125     EL_AUSGANG_ZU,
1126     EL_AUSGANG_ACT,
1127     EL_AUSGANG_AUF,
1128     EL_AMOEBE_TOT,
1129     EL_AMOEBE_NASS,
1130     EL_AMOEBE_NORM,
1131     EL_AMOEBE_VOLL,
1132     EL_AMOEBE_BD,
1133     EL_MORAST_VOLL,
1134     EL_MORAST_LEER,
1135     EL_QUICKSAND_FILLING,
1136     EL_QUICKSAND_EMPTYING,
1137     EL_MAGIC_WALL_OFF,
1138     EL_MAGIC_WALL_EMPTY,
1139     EL_MAGIC_WALL_EMPTYING,
1140     EL_MAGIC_WALL_FILLING,
1141     EL_MAGIC_WALL_FULL,
1142     EL_MAGIC_WALL_DEAD,
1143     EL_MAGIC_WALL_BD_OFF,
1144     EL_MAGIC_WALL_BD_EMPTY,
1145     EL_MAGIC_WALL_BD_EMPTYING,
1146     EL_MAGIC_WALL_BD_FULL,
1147     EL_MAGIC_WALL_BD_FILLING,
1148     EL_MAGIC_WALL_BD_DEAD,
1149     EL_LIFE,
1150     EL_LIFE_ASYNC,
1151     EL_BADEWANNE1,
1152     EL_BADEWANNE2,
1153     EL_BADEWANNE3,
1154     EL_BADEWANNE4,
1155     EL_BADEWANNE5,
1156     EL_SP_CHIP_SINGLE,
1157     EL_SP_CHIP_LEFT,
1158     EL_SP_CHIP_RIGHT,
1159     EL_SP_CHIP_UPPER,
1160     EL_SP_CHIP_LOWER,
1161     EL_SP_HARD_GRAY,
1162     EL_SP_HARD_GREEN,
1163     EL_SP_HARD_BLUE,
1164     EL_SP_HARD_RED,
1165     EL_SP_HARD_YELLOW,
1166     EL_SP_HARD_BASE1,
1167     EL_SP_HARD_BASE2,
1168     EL_SP_HARD_BASE3,
1169     EL_SP_HARD_BASE4,
1170     EL_SP_HARD_BASE5,
1171     EL_SP_HARD_BASE6,
1172     EL_SP_TERMINAL,
1173     EL_SP_TERMINAL_ACTIVE,
1174     EL_SP_EXIT,
1175     EL_INVISIBLE_STEEL,
1176     EL_BELT1_SWITCH_LEFT,
1177     EL_BELT1_SWITCH_MIDDLE,
1178     EL_BELT1_SWITCH_RIGHT,
1179     EL_BELT2_SWITCH_LEFT,
1180     EL_BELT2_SWITCH_MIDDLE,
1181     EL_BELT2_SWITCH_RIGHT,
1182     EL_BELT3_SWITCH_LEFT,
1183     EL_BELT3_SWITCH_MIDDLE,
1184     EL_BELT3_SWITCH_RIGHT,
1185     EL_BELT4_SWITCH_LEFT,
1186     EL_BELT4_SWITCH_MIDDLE,
1187     EL_BELT4_SWITCH_RIGHT,
1188     EL_SWITCHGATE_SWITCH_1,
1189     EL_SWITCHGATE_SWITCH_2,
1190     EL_LIGHT_SWITCH_OFF,
1191     EL_LIGHT_SWITCH_ON,
1192     EL_TIMEGATE_SWITCH_OFF,
1193     EL_TIMEGATE_SWITCH_ON,
1194     EL_SIGN_EXCLAMATION,
1195     EL_SIGN_RADIOACTIVITY,
1196     EL_SIGN_STOP,
1197     EL_SIGN_WHEELCHAIR,
1198     EL_SIGN_PARKING,
1199     EL_SIGN_ONEWAY,
1200     EL_SIGN_HEART,
1201     EL_SIGN_TRIANGLE,
1202     EL_SIGN_ROUND,
1203     EL_SIGN_EXIT,
1204     EL_SIGN_YINYANG,
1205     EL_SIGN_OTHER,
1206     EL_STEEL_SLANTED,
1207     EL_EMC_STEEL_WALL_1,
1208     EL_EMC_STEEL_WALL_2,
1209     EL_EMC_STEEL_WALL_3,
1210     EL_EMC_STEEL_WALL_4,
1211     EL_EMC_WALL_1,
1212     EL_EMC_WALL_2,
1213     EL_EMC_WALL_3,
1214     EL_EMC_WALL_4,
1215     EL_EMC_WALL_5,
1216     EL_EMC_WALL_6,
1217     EL_EMC_WALL_7,
1218     EL_EMC_WALL_8,
1219     EL_CRYSTAL,
1220     EL_WALL_PEARL,
1221     EL_WALL_CRYSTAL,
1222     EL_PFORTE1,
1223     EL_PFORTE2,
1224     EL_PFORTE3,
1225     EL_PFORTE4,
1226     EL_PFORTE1X,
1227     EL_PFORTE2X,
1228     EL_PFORTE3X,
1229     EL_PFORTE4X,
1230     EL_EM_GATE_1,
1231     EL_EM_GATE_2,
1232     EL_EM_GATE_3,
1233     EL_EM_GATE_4,
1234     EL_EM_GATE_1X,
1235     EL_EM_GATE_2X,
1236     EL_EM_GATE_3X,
1237     EL_EM_GATE_4X,
1238     EL_SWITCHGATE_OPEN,
1239     EL_SWITCHGATE_OPENING,
1240     EL_SWITCHGATE_CLOSED,
1241     EL_SWITCHGATE_CLOSING,
1242     EL_TIMEGATE_OPEN,
1243     EL_TIMEGATE_OPENING,
1244     EL_TIMEGATE_CLOSED,
1245     EL_TIMEGATE_CLOSING,
1246     EL_TUBE_CROSS,
1247     EL_TUBE_VERTICAL,
1248     EL_TUBE_HORIZONTAL,
1249     EL_TUBE_VERT_LEFT,
1250     EL_TUBE_VERT_RIGHT,
1251     EL_TUBE_HORIZ_UP,
1252     EL_TUBE_HORIZ_DOWN,
1253     EL_TUBE_LEFT_UP,
1254     EL_TUBE_LEFT_DOWN,
1255     EL_TUBE_RIGHT_UP,
1256     EL_TUBE_RIGHT_DOWN
1257   };
1258   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1259
1260   static int ep_massive[] =
1261   {
1262     EL_BETON,
1263     EL_SALZSAEURE,
1264     EL_BADEWANNE1,
1265     EL_BADEWANNE2,
1266     EL_BADEWANNE3,
1267     EL_BADEWANNE4,
1268     EL_BADEWANNE5,
1269     EL_SP_HARD_GRAY,
1270     EL_SP_HARD_GREEN,
1271     EL_SP_HARD_BLUE,
1272     EL_SP_HARD_RED,
1273     EL_SP_HARD_YELLOW,
1274     EL_SP_HARD_BASE1,
1275     EL_SP_HARD_BASE2,
1276     EL_SP_HARD_BASE3,
1277     EL_SP_HARD_BASE4,
1278     EL_SP_HARD_BASE5,
1279     EL_SP_HARD_BASE6,
1280     EL_INVISIBLE_STEEL,
1281     EL_BELT1_SWITCH_LEFT,
1282     EL_BELT1_SWITCH_MIDDLE,
1283     EL_BELT1_SWITCH_RIGHT,
1284     EL_BELT2_SWITCH_LEFT,
1285     EL_BELT2_SWITCH_MIDDLE,
1286     EL_BELT2_SWITCH_RIGHT,
1287     EL_BELT3_SWITCH_LEFT,
1288     EL_BELT3_SWITCH_MIDDLE,
1289     EL_BELT3_SWITCH_RIGHT,
1290     EL_BELT4_SWITCH_LEFT,
1291     EL_BELT4_SWITCH_MIDDLE,
1292     EL_BELT4_SWITCH_RIGHT,
1293     EL_LIGHT_SWITCH_OFF,
1294     EL_LIGHT_SWITCH_ON,
1295     EL_SIGN_EXCLAMATION,
1296     EL_SIGN_RADIOACTIVITY,
1297     EL_SIGN_STOP,
1298     EL_SIGN_WHEELCHAIR,
1299     EL_SIGN_PARKING,
1300     EL_SIGN_ONEWAY,
1301     EL_SIGN_HEART,
1302     EL_SIGN_TRIANGLE,
1303     EL_SIGN_ROUND,
1304     EL_SIGN_EXIT,
1305     EL_SIGN_YINYANG,
1306     EL_SIGN_OTHER,
1307     EL_STEEL_SLANTED,
1308     EL_EMC_STEEL_WALL_1,
1309     EL_EMC_STEEL_WALL_2,
1310     EL_EMC_STEEL_WALL_3,
1311     EL_EMC_STEEL_WALL_4,
1312     EL_CRYSTAL,
1313     EL_PFORTE1,
1314     EL_PFORTE2,
1315     EL_PFORTE3,
1316     EL_PFORTE4,
1317     EL_PFORTE1X,
1318     EL_PFORTE2X,
1319     EL_PFORTE3X,
1320     EL_PFORTE4X,
1321     EL_EM_GATE_1,
1322     EL_EM_GATE_2,
1323     EL_EM_GATE_3,
1324     EL_EM_GATE_4,
1325     EL_EM_GATE_1X,
1326     EL_EM_GATE_2X,
1327     EL_EM_GATE_3X,
1328     EL_EM_GATE_4X,
1329     EL_SWITCHGATE_OPEN,
1330     EL_SWITCHGATE_OPENING,
1331     EL_SWITCHGATE_CLOSED,
1332     EL_SWITCHGATE_CLOSING,
1333     EL_TIMEGATE_OPEN,
1334     EL_TIMEGATE_OPENING,
1335     EL_TIMEGATE_CLOSED,
1336     EL_TIMEGATE_CLOSING,
1337     EL_TUBE_CROSS,
1338     EL_TUBE_VERTICAL,
1339     EL_TUBE_HORIZONTAL,
1340     EL_TUBE_VERT_LEFT,
1341     EL_TUBE_VERT_RIGHT,
1342     EL_TUBE_HORIZ_UP,
1343     EL_TUBE_HORIZ_DOWN,
1344     EL_TUBE_LEFT_UP,
1345     EL_TUBE_LEFT_DOWN,
1346     EL_TUBE_RIGHT_UP,
1347     EL_TUBE_RIGHT_DOWN
1348   };
1349   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1350
1351   static int ep_slippery[] =
1352   {
1353     EL_FELSBODEN,
1354     EL_BD_WALL,
1355     EL_FELSBROCKEN,
1356     EL_BD_ROCK,
1357     EL_EDELSTEIN,
1358     EL_EDELSTEIN_BD,
1359     EL_EDELSTEIN_GELB,
1360     EL_EDELSTEIN_ROT,
1361     EL_EDELSTEIN_LILA,
1362     EL_DIAMANT,
1363     EL_BOMBE,
1364     EL_KOKOSNUSS,
1365     EL_ABLENK_EIN,
1366     EL_ABLENK_AUS,
1367     EL_ZEIT_VOLL,
1368     EL_ZEIT_LEER,
1369     EL_BIRNE_EIN,
1370     EL_BIRNE_AUS,
1371     EL_BADEWANNE1,
1372     EL_BADEWANNE2,
1373     EL_SONDE,
1374     EL_SP_ZONK,
1375     EL_SP_INFOTRON,
1376     EL_SP_CHIP_SINGLE,
1377     EL_SP_CHIP_LEFT,
1378     EL_SP_CHIP_RIGHT,
1379     EL_SP_CHIP_UPPER,
1380     EL_SP_CHIP_LOWER,
1381     EL_SPEED_PILL,
1382     EL_STEEL_SLANTED,
1383     EL_PEARL,
1384     EL_CRYSTAL
1385   };
1386   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1387
1388   static int ep_enemy[] =
1389   {
1390     EL_KAEFER,
1391     EL_FLIEGER,
1392     EL_BUTTERFLY,
1393     EL_FIREFLY,
1394     EL_MAMPFER,
1395     EL_MAMPFER2,
1396     EL_ROBOT,
1397     EL_PACMAN,
1398     EL_SP_SNIKSNAK,
1399     EL_SP_ELECTRON
1400   };
1401   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1402
1403   static int ep_mauer[] =
1404   {
1405     EL_BETON,
1406     EL_PFORTE1,
1407     EL_PFORTE2,
1408     EL_PFORTE3,
1409     EL_PFORTE4,
1410     EL_PFORTE1X,
1411     EL_PFORTE2X,
1412     EL_PFORTE3X,
1413     EL_PFORTE4X,
1414     EL_EM_GATE_1,
1415     EL_EM_GATE_2,
1416     EL_EM_GATE_3,
1417     EL_EM_GATE_4,
1418     EL_EM_GATE_1X,
1419     EL_EM_GATE_2X,
1420     EL_EM_GATE_3X,
1421     EL_EM_GATE_4X,
1422     EL_AUSGANG_ZU,
1423     EL_AUSGANG_ACT,
1424     EL_AUSGANG_AUF,
1425     EL_MAUERWERK,
1426     EL_FELSBODEN,
1427     EL_MAUER_LEBT,
1428     EL_MAUER_X,
1429     EL_MAUER_Y,
1430     EL_MAUER_XY,
1431     EL_MAUERND,
1432     EL_BD_WALL,
1433     EL_SP_CHIP_SINGLE,
1434     EL_SP_CHIP_LEFT,
1435     EL_SP_CHIP_RIGHT,
1436     EL_SP_CHIP_UPPER,
1437     EL_SP_CHIP_LOWER,
1438     EL_SP_HARD_GRAY,
1439     EL_SP_HARD_GREEN,
1440     EL_SP_HARD_BLUE,
1441     EL_SP_HARD_RED,
1442     EL_SP_HARD_YELLOW,
1443     EL_SP_HARD_BASE1,
1444     EL_SP_HARD_BASE2,
1445     EL_SP_HARD_BASE3,
1446     EL_SP_HARD_BASE4,
1447     EL_SP_HARD_BASE5,
1448     EL_SP_HARD_BASE6,
1449     EL_SP_TERMINAL,
1450     EL_SP_TERMINAL_ACTIVE,
1451     EL_SP_EXIT,
1452     EL_INVISIBLE_STEEL,
1453     EL_STEEL_SLANTED,
1454     EL_EMC_STEEL_WALL_1,
1455     EL_EMC_STEEL_WALL_2,
1456     EL_EMC_STEEL_WALL_3,
1457     EL_EMC_STEEL_WALL_4,
1458     EL_EMC_WALL_1,
1459     EL_EMC_WALL_2,
1460     EL_EMC_WALL_3,
1461     EL_EMC_WALL_4,
1462     EL_EMC_WALL_5,
1463     EL_EMC_WALL_6,
1464     EL_EMC_WALL_7,
1465     EL_EMC_WALL_8
1466   };
1467   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1468
1469   static int ep_can_fall[] =
1470   {
1471     EL_FELSBROCKEN,
1472     EL_BD_ROCK,
1473     EL_EDELSTEIN,
1474     EL_EDELSTEIN_BD,
1475     EL_EDELSTEIN_GELB,
1476     EL_EDELSTEIN_ROT,
1477     EL_EDELSTEIN_LILA,
1478     EL_DIAMANT,
1479     EL_BOMBE,
1480     EL_KOKOSNUSS,
1481     EL_TROPFEN,
1482     EL_MORAST_VOLL,
1483     EL_MAGIC_WALL_FULL,
1484     EL_MAGIC_WALL_BD_FULL,
1485     EL_ZEIT_VOLL,
1486     EL_ZEIT_LEER,
1487     EL_SP_ZONK,
1488     EL_SP_INFOTRON,
1489     EL_SP_DISK_ORANGE,
1490     EL_PEARL,
1491     EL_CRYSTAL,
1492     EL_SPRING,
1493     EL_DX_SUPABOMB
1494   };
1495   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1496
1497   static int ep_can_smash[] =
1498   {
1499     EL_FELSBROCKEN,
1500     EL_BD_ROCK,
1501     EL_EDELSTEIN,
1502     EL_EDELSTEIN_BD,
1503     EL_EDELSTEIN_GELB,
1504     EL_EDELSTEIN_ROT,
1505     EL_EDELSTEIN_LILA,
1506     EL_DIAMANT,
1507     EL_SCHLUESSEL1,
1508     EL_SCHLUESSEL2,
1509     EL_SCHLUESSEL3,
1510     EL_SCHLUESSEL4,
1511     EL_EM_KEY_1,
1512     EL_EM_KEY_2,
1513     EL_EM_KEY_3,
1514     EL_EM_KEY_4,
1515     EL_BOMBE,
1516     EL_KOKOSNUSS,
1517     EL_TROPFEN,
1518     EL_ZEIT_VOLL,
1519     EL_ZEIT_LEER,
1520     EL_SP_ZONK,
1521     EL_SP_INFOTRON,
1522     EL_SP_DISK_ORANGE,
1523     EL_PEARL,
1524     EL_CRYSTAL,
1525     EL_SPRING,
1526     EL_DX_SUPABOMB
1527   };
1528   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1529
1530   static int ep_can_change[] =
1531   {
1532     EL_FELSBROCKEN,
1533     EL_BD_ROCK,
1534     EL_EDELSTEIN,
1535     EL_EDELSTEIN_BD,
1536     EL_EDELSTEIN_GELB,
1537     EL_EDELSTEIN_ROT,
1538     EL_EDELSTEIN_LILA,
1539     EL_DIAMANT
1540   };
1541   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1542
1543   static int ep_can_move[] =
1544   {
1545     EL_KAEFER,
1546     EL_FLIEGER,
1547     EL_BUTTERFLY,
1548     EL_FIREFLY,
1549     EL_MAMPFER,
1550     EL_MAMPFER2,
1551     EL_ROBOT,
1552     EL_PACMAN,
1553     EL_MOLE,
1554     EL_PINGUIN,
1555     EL_SCHWEIN,
1556     EL_DRACHE,
1557     EL_SONDE,
1558     EL_SP_SNIKSNAK,
1559     EL_SP_ELECTRON,
1560     EL_BALLOON,
1561     EL_SPRING_MOVING
1562   };
1563   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1564
1565   static int ep_could_move[] =
1566   {
1567     EL_KAEFER_RIGHT,
1568     EL_KAEFER_UP,
1569     EL_KAEFER_LEFT,
1570     EL_KAEFER_DOWN,
1571     EL_FLIEGER_RIGHT,
1572     EL_FLIEGER_UP,
1573     EL_FLIEGER_LEFT,
1574     EL_FLIEGER_DOWN,
1575     EL_BUTTERFLY_RIGHT,
1576     EL_BUTTERFLY_UP,
1577     EL_BUTTERFLY_LEFT,
1578     EL_BUTTERFLY_DOWN,
1579     EL_FIREFLY_RIGHT,
1580     EL_FIREFLY_UP,
1581     EL_FIREFLY_LEFT,
1582     EL_FIREFLY_DOWN,
1583     EL_PACMAN_RIGHT,
1584     EL_PACMAN_UP,
1585     EL_PACMAN_LEFT,
1586     EL_PACMAN_DOWN
1587   };
1588   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1589
1590   static int ep_dont_touch[] =
1591   {
1592     EL_KAEFER,
1593     EL_FLIEGER,
1594     EL_BUTTERFLY,
1595     EL_FIREFLY
1596   };
1597   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1598
1599   static int ep_dont_go_to[] =
1600   {
1601     EL_KAEFER,
1602     EL_FLIEGER,
1603     EL_BUTTERFLY,
1604     EL_FIREFLY,
1605     EL_MAMPFER,
1606     EL_MAMPFER2,
1607     EL_ROBOT,
1608     EL_PACMAN,
1609     EL_TROPFEN,
1610     EL_SALZSAEURE,
1611     EL_SP_SNIKSNAK,
1612     EL_SP_ELECTRON,
1613     EL_SP_BUG_ACTIVE,
1614     EL_TRAP_ACTIVE,
1615     EL_LANDMINE
1616   };
1617   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1618
1619   static int ep_mampf2[] =
1620   {
1621     EL_ERDREICH,
1622     EL_KAEFER,
1623     EL_FLIEGER,
1624     EL_BUTTERFLY,
1625     EL_FIREFLY,
1626     EL_MAMPFER,
1627     EL_ROBOT,
1628     EL_PACMAN,
1629     EL_TROPFEN,
1630     EL_AMOEBE_TOT,
1631     EL_AMOEBE_NASS,
1632     EL_AMOEBE_NORM,
1633     EL_AMOEBE_VOLL,
1634     EL_AMOEBE_BD,
1635     EL_EDELSTEIN,
1636     EL_EDELSTEIN_BD,
1637     EL_EDELSTEIN_GELB,
1638     EL_EDELSTEIN_ROT,
1639     EL_EDELSTEIN_LILA,
1640     EL_DIAMANT,
1641     EL_PEARL,
1642     EL_CRYSTAL
1643   };
1644   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1645
1646   static int ep_bd_element[] =
1647   {
1648     EL_LEERRAUM,
1649     EL_ERDREICH,
1650     EL_FELSBODEN,
1651     EL_BD_WALL,
1652     EL_FELSBROCKEN,
1653     EL_BD_ROCK,
1654     EL_EDELSTEIN_BD,
1655     EL_MAGIC_WALL_BD_OFF,
1656     EL_AUSGANG_ZU,
1657     EL_AUSGANG_AUF,
1658     EL_BETON,
1659     EL_SPIELFIGUR,
1660     EL_FIREFLY,
1661     EL_FIREFLY_1,
1662     EL_FIREFLY_2,
1663     EL_FIREFLY_3,
1664     EL_FIREFLY_4,
1665     EL_BUTTERFLY,
1666     EL_BUTTERFLY_1,
1667     EL_BUTTERFLY_2,
1668     EL_BUTTERFLY_3,
1669     EL_BUTTERFLY_4,
1670     EL_AMOEBE_BD,
1671     EL_CHAR_FRAGE
1672   };
1673   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1674
1675   static int ep_sb_element[] =
1676   {
1677     EL_LEERRAUM,
1678     EL_BETON,
1679     EL_SOKOBAN_OBJEKT,
1680     EL_SOKOBAN_FELD_LEER,
1681     EL_SOKOBAN_FELD_VOLL,
1682     EL_SPIELFIGUR,
1683     EL_INVISIBLE_STEEL
1684   };
1685   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1686
1687   static int ep_gem[] =
1688   {
1689     EL_EDELSTEIN,
1690     EL_EDELSTEIN_BD,
1691     EL_EDELSTEIN_GELB,
1692     EL_EDELSTEIN_ROT,
1693     EL_EDELSTEIN_LILA,
1694     EL_DIAMANT
1695   };
1696   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1697
1698   static int ep_inactive[] =
1699   {
1700     EL_LEERRAUM,
1701     EL_ERDREICH,
1702     EL_MAUERWERK,
1703     EL_BD_WALL,
1704     EL_FELSBODEN,
1705     EL_SCHLUESSEL,
1706     EL_BETON,
1707     EL_AMOEBE_TOT,
1708     EL_MORAST_LEER,
1709     EL_BADEWANNE,
1710     EL_ABLENK_AUS,
1711     EL_SCHLUESSEL1,
1712     EL_SCHLUESSEL2,
1713     EL_SCHLUESSEL3,
1714     EL_SCHLUESSEL4,
1715     EL_EM_KEY_1,
1716     EL_EM_KEY_2,
1717     EL_EM_KEY_3,
1718     EL_EM_KEY_4,
1719     EL_PFORTE1,
1720     EL_PFORTE2,
1721     EL_PFORTE3,
1722     EL_PFORTE4,
1723     EL_PFORTE1X,
1724     EL_PFORTE2X,
1725     EL_PFORTE3X,
1726     EL_PFORTE4X,
1727     EL_EM_GATE_1,
1728     EL_EM_GATE_2,
1729     EL_EM_GATE_3,
1730     EL_EM_GATE_4,
1731     EL_EM_GATE_1X,
1732     EL_EM_GATE_2X,
1733     EL_EM_GATE_3X,
1734     EL_EM_GATE_4X,
1735     EL_DYNAMITE_INACTIVE,
1736     EL_UNSICHTBAR,
1737     EL_BIRNE_AUS,
1738     EL_BIRNE_EIN,
1739     EL_ERZ_EDEL,
1740     EL_ERZ_DIAM,
1741     EL_ERZ_EDEL_BD,
1742     EL_ERZ_EDEL_GELB,
1743     EL_DYNABOMB_NR,
1744     EL_DYNABOMB_SZ,
1745     EL_DYNABOMB_XL,
1746     EL_SOKOBAN_OBJEKT,
1747     EL_SOKOBAN_FELD_LEER,
1748     EL_SOKOBAN_FELD_VOLL,
1749     EL_ERZ_EDEL_ROT,
1750     EL_ERZ_EDEL_LILA,
1751     EL_BADEWANNE1,
1752     EL_BADEWANNE2,
1753     EL_BADEWANNE3,
1754     EL_BADEWANNE4,
1755     EL_BADEWANNE5,
1756     EL_MAGIC_WALL_OFF,
1757     EL_MAGIC_WALL_DEAD,
1758     EL_MAGIC_WALL_BD_OFF,
1759     EL_MAGIC_WALL_BD_DEAD,
1760     EL_AMOEBA2DIAM,
1761     EL_BLOCKED,
1762     EL_SP_EMPTY,
1763     EL_SP_BASE,
1764     EL_SP_PORT1_RIGHT,
1765     EL_SP_PORT1_DOWN,
1766     EL_SP_PORT1_LEFT,
1767     EL_SP_PORT1_UP,
1768     EL_SP_PORT2_RIGHT,
1769     EL_SP_PORT2_DOWN,
1770     EL_SP_PORT2_LEFT,
1771     EL_SP_PORT2_UP,
1772     EL_SP_PORT_X,
1773     EL_SP_PORT_Y,
1774     EL_SP_PORT_XY,
1775     EL_SP_DISK_RED,
1776     EL_SP_DISK_YELLOW,
1777     EL_SP_CHIP_SINGLE,
1778     EL_SP_CHIP_LEFT,
1779     EL_SP_CHIP_RIGHT,
1780     EL_SP_CHIP_UPPER,
1781     EL_SP_CHIP_LOWER,
1782     EL_SP_HARD_GRAY,
1783     EL_SP_HARD_GREEN,
1784     EL_SP_HARD_BLUE,
1785     EL_SP_HARD_RED,
1786     EL_SP_HARD_YELLOW,
1787     EL_SP_HARD_BASE1,
1788     EL_SP_HARD_BASE2,
1789     EL_SP_HARD_BASE3,
1790     EL_SP_HARD_BASE4,
1791     EL_SP_HARD_BASE5,
1792     EL_SP_HARD_BASE6,
1793     EL_SP_EXIT,
1794     EL_INVISIBLE_STEEL,
1795     EL_BELT1_SWITCH_LEFT,
1796     EL_BELT1_SWITCH_MIDDLE,
1797     EL_BELT1_SWITCH_RIGHT,
1798     EL_BELT2_SWITCH_LEFT,
1799     EL_BELT2_SWITCH_MIDDLE,
1800     EL_BELT2_SWITCH_RIGHT,
1801     EL_BELT3_SWITCH_LEFT,
1802     EL_BELT3_SWITCH_MIDDLE,
1803     EL_BELT3_SWITCH_RIGHT,
1804     EL_BELT4_SWITCH_LEFT,
1805     EL_BELT4_SWITCH_MIDDLE,
1806     EL_BELT4_SWITCH_RIGHT,
1807     EL_SIGN_EXCLAMATION,
1808     EL_SIGN_RADIOACTIVITY,
1809     EL_SIGN_STOP,
1810     EL_SIGN_WHEELCHAIR,
1811     EL_SIGN_PARKING,
1812     EL_SIGN_ONEWAY,
1813     EL_SIGN_HEART,
1814     EL_SIGN_TRIANGLE,
1815     EL_SIGN_ROUND,
1816     EL_SIGN_EXIT,
1817     EL_SIGN_YINYANG,
1818     EL_SIGN_OTHER,
1819     EL_STEEL_SLANTED,
1820     EL_EMC_STEEL_WALL_1,
1821     EL_EMC_STEEL_WALL_2,
1822     EL_EMC_STEEL_WALL_3,
1823     EL_EMC_STEEL_WALL_4,
1824     EL_EMC_WALL_1,
1825     EL_EMC_WALL_2,
1826     EL_EMC_WALL_3,
1827     EL_EMC_WALL_4,
1828     EL_EMC_WALL_5,
1829     EL_EMC_WALL_6,
1830     EL_EMC_WALL_7,
1831     EL_EMC_WALL_8
1832   };
1833   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1834
1835   static int ep_explosive[] =
1836   {
1837     EL_BOMBE,
1838     EL_DYNAMITE_ACTIVE,
1839     EL_DYNAMITE_INACTIVE,
1840     EL_DYNABOMB_ACTIVE_1,
1841     EL_DYNABOMB_ACTIVE_2,
1842     EL_DYNABOMB_ACTIVE_3,
1843     EL_DYNABOMB_ACTIVE_4,
1844     EL_DYNABOMB_NR,
1845     EL_DYNABOMB_SZ,
1846     EL_DYNABOMB_XL,
1847     EL_KAEFER,
1848     EL_MOLE,
1849     EL_PINGUIN,
1850     EL_SCHWEIN,
1851     EL_DRACHE,
1852     EL_SONDE,
1853     EL_SP_DISK_RED,
1854     EL_SP_DISK_ORANGE,
1855     EL_SP_DISK_YELLOW,
1856     EL_SP_SNIKSNAK,
1857     EL_SP_ELECTRON,
1858     EL_DX_SUPABOMB
1859   };
1860   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1861
1862   static int ep_mampf3[] =
1863   {
1864     EL_EDELSTEIN,
1865     EL_EDELSTEIN_BD,
1866     EL_EDELSTEIN_GELB,
1867     EL_EDELSTEIN_ROT,
1868     EL_EDELSTEIN_LILA,
1869     EL_DIAMANT,
1870     EL_PEARL,
1871     EL_CRYSTAL
1872   };
1873   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1874
1875   static int ep_pushable[] =
1876   {
1877     EL_FELSBROCKEN,
1878     EL_BD_ROCK,
1879     EL_BOMBE,
1880     EL_KOKOSNUSS,
1881     EL_ZEIT_LEER,
1882     EL_SOKOBAN_FELD_VOLL,
1883     EL_SOKOBAN_OBJEKT,
1884     EL_SONDE,
1885     EL_SP_ZONK,
1886     EL_SP_DISK_ORANGE,
1887     EL_SP_DISK_YELLOW,
1888     EL_BALLOON,
1889     EL_SPRING,
1890     EL_DX_SUPABOMB
1891   };
1892   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1893
1894   static int ep_player[] =
1895   {
1896     EL_SPIELFIGUR,
1897     EL_SPIELER1,
1898     EL_SPIELER2,
1899     EL_SPIELER3,
1900     EL_SPIELER4
1901   };
1902   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1903
1904   static int ep_has_content[] =
1905   {
1906     EL_MAMPFER,
1907     EL_AMOEBE_NASS,
1908     EL_AMOEBE_NORM,
1909     EL_AMOEBE_VOLL,
1910     EL_AMOEBE_BD
1911   };
1912   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1913
1914   static int ep_eatable[] =
1915   {
1916     EL_ERDREICH,
1917     EL_SP_BASE,
1918     EL_SP_BUG,
1919     EL_TRAP_INACTIVE,
1920     EL_SAND_INVISIBLE
1921   };
1922   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1923
1924   static int ep_sp_element[] =
1925   {
1926     EL_SP_EMPTY,
1927     EL_SP_ZONK,
1928     EL_SP_BASE,
1929     EL_SP_MURPHY,
1930     EL_SP_INFOTRON,
1931     EL_SP_CHIP_SINGLE,
1932     EL_SP_HARD_GRAY,
1933     EL_SP_EXIT,
1934     EL_SP_DISK_ORANGE,
1935     EL_SP_PORT1_RIGHT,
1936     EL_SP_PORT1_DOWN,
1937     EL_SP_PORT1_LEFT,
1938     EL_SP_PORT1_UP,
1939     EL_SP_PORT2_RIGHT,
1940     EL_SP_PORT2_DOWN,
1941     EL_SP_PORT2_LEFT,
1942     EL_SP_PORT2_UP,
1943     EL_SP_SNIKSNAK,
1944     EL_SP_DISK_YELLOW,
1945     EL_SP_TERMINAL,
1946     EL_SP_DISK_RED,
1947     EL_SP_PORT_Y,
1948     EL_SP_PORT_X,
1949     EL_SP_PORT_XY,
1950     EL_SP_ELECTRON,
1951     EL_SP_BUG,
1952     EL_SP_CHIP_LEFT,
1953     EL_SP_CHIP_RIGHT,
1954     EL_SP_HARD_BASE1,
1955     EL_SP_HARD_GREEN,
1956     EL_SP_HARD_BLUE,
1957     EL_SP_HARD_RED,
1958     EL_SP_HARD_YELLOW,
1959     EL_SP_HARD_BASE2,
1960     EL_SP_HARD_BASE3,
1961     EL_SP_HARD_BASE4,
1962     EL_SP_HARD_BASE5,
1963     EL_SP_HARD_BASE6,
1964     EL_SP_CHIP_UPPER,
1965     EL_SP_CHIP_LOWER,
1966     /* additional elements that appeared in newer Supaplex levels */
1967     EL_UNSICHTBAR,
1968     /* more than one murphy in a level results in an inactive clone */
1969     EL_SP_MURPHY_CLONE
1970   };
1971   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1972
1973   static int ep_quick_gate[] =
1974   {
1975     EL_EM_GATE_1,
1976     EL_EM_GATE_2,
1977     EL_EM_GATE_3,
1978     EL_EM_GATE_4,
1979     EL_EM_GATE_1X,
1980     EL_EM_GATE_2X,
1981     EL_EM_GATE_3X,
1982     EL_EM_GATE_4X,
1983     EL_SP_PORT1_LEFT,
1984     EL_SP_PORT2_LEFT,
1985     EL_SP_PORT1_RIGHT,
1986     EL_SP_PORT2_RIGHT,
1987     EL_SP_PORT1_UP,
1988     EL_SP_PORT2_UP,
1989     EL_SP_PORT1_DOWN,
1990     EL_SP_PORT2_DOWN,
1991     EL_SP_PORT_X,
1992     EL_SP_PORT_Y,
1993     EL_SP_PORT_XY,
1994     EL_SWITCHGATE_OPEN,
1995     EL_TIMEGATE_OPEN
1996   };
1997   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1998
1999   static int ep_over_player[] =
2000   {
2001     EL_SP_PORT1_LEFT,
2002     EL_SP_PORT2_LEFT,
2003     EL_SP_PORT1_RIGHT,
2004     EL_SP_PORT2_RIGHT,
2005     EL_SP_PORT1_UP,
2006     EL_SP_PORT2_UP,
2007     EL_SP_PORT1_DOWN,
2008     EL_SP_PORT2_DOWN,
2009     EL_SP_PORT_X,
2010     EL_SP_PORT_Y,
2011     EL_SP_PORT_XY,
2012     EL_TUBE_CROSS,
2013     EL_TUBE_VERTICAL,
2014     EL_TUBE_HORIZONTAL,
2015     EL_TUBE_VERT_LEFT,
2016     EL_TUBE_VERT_RIGHT,
2017     EL_TUBE_HORIZ_UP,
2018     EL_TUBE_HORIZ_DOWN,
2019     EL_TUBE_LEFT_UP,
2020     EL_TUBE_LEFT_DOWN,
2021     EL_TUBE_RIGHT_UP,
2022     EL_TUBE_RIGHT_DOWN
2023   };
2024   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2025
2026   static int ep_active_bomb[] =
2027   {
2028     EL_DYNAMITE_ACTIVE,
2029     EL_DYNABOMB_ACTIVE_1,
2030     EL_DYNABOMB_ACTIVE_2,
2031     EL_DYNABOMB_ACTIVE_3,
2032     EL_DYNABOMB_ACTIVE_4
2033   };
2034   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2035
2036   static int ep_belt[] =
2037   {
2038     EL_BELT1_LEFT,
2039     EL_BELT1_MIDDLE,
2040     EL_BELT1_RIGHT,
2041     EL_BELT2_LEFT,
2042     EL_BELT2_MIDDLE,
2043     EL_BELT2_RIGHT,
2044     EL_BELT3_LEFT,
2045     EL_BELT3_MIDDLE,
2046     EL_BELT3_RIGHT,
2047     EL_BELT4_LEFT,
2048     EL_BELT4_MIDDLE,
2049     EL_BELT4_RIGHT,
2050   };
2051   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2052
2053   static int ep_belt_switch[] =
2054   {
2055     EL_BELT1_SWITCH_LEFT,
2056     EL_BELT1_SWITCH_MIDDLE,
2057     EL_BELT1_SWITCH_RIGHT,
2058     EL_BELT2_SWITCH_LEFT,
2059     EL_BELT2_SWITCH_MIDDLE,
2060     EL_BELT2_SWITCH_RIGHT,
2061     EL_BELT3_SWITCH_LEFT,
2062     EL_BELT3_SWITCH_MIDDLE,
2063     EL_BELT3_SWITCH_RIGHT,
2064     EL_BELT4_SWITCH_LEFT,
2065     EL_BELT4_SWITCH_MIDDLE,
2066     EL_BELT4_SWITCH_RIGHT,
2067   };
2068   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2069
2070   static int ep_tube[] =
2071   {
2072     EL_TUBE_CROSS,
2073     EL_TUBE_VERTICAL,
2074     EL_TUBE_HORIZONTAL,
2075     EL_TUBE_VERT_LEFT,
2076     EL_TUBE_VERT_RIGHT,
2077     EL_TUBE_HORIZ_UP,
2078     EL_TUBE_HORIZ_DOWN,
2079     EL_TUBE_LEFT_UP,
2080     EL_TUBE_LEFT_DOWN,
2081     EL_TUBE_RIGHT_UP,
2082     EL_TUBE_RIGHT_DOWN
2083   };
2084   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2085
2086   static long ep1_bit[] =
2087   {
2088     EP_BIT_AMOEBALIVE,
2089     EP_BIT_AMOEBOID,
2090     EP_BIT_SCHLUESSEL,
2091     EP_BIT_PFORTE,
2092     EP_BIT_SOLID,
2093     EP_BIT_MASSIVE,
2094     EP_BIT_SLIPPERY,
2095     EP_BIT_ENEMY,
2096     EP_BIT_MAUER,
2097     EP_BIT_CAN_FALL,
2098     EP_BIT_CAN_SMASH,
2099     EP_BIT_CAN_CHANGE,
2100     EP_BIT_CAN_MOVE,
2101     EP_BIT_COULD_MOVE,
2102     EP_BIT_DONT_TOUCH,
2103     EP_BIT_DONT_GO_TO,
2104     EP_BIT_MAMPF2,
2105     EP_BIT_BD_ELEMENT,
2106     EP_BIT_SB_ELEMENT,
2107     EP_BIT_GEM,
2108     EP_BIT_INACTIVE,
2109     EP_BIT_EXPLOSIVE,
2110     EP_BIT_MAMPF3,
2111     EP_BIT_PUSHABLE,
2112     EP_BIT_PLAYER,
2113     EP_BIT_HAS_CONTENT,
2114     EP_BIT_EATABLE,
2115     EP_BIT_SP_ELEMENT,
2116     EP_BIT_QUICK_GATE,
2117     EP_BIT_OVER_PLAYER,
2118     EP_BIT_ACTIVE_BOMB
2119   };
2120   static long ep2_bit[] =
2121   {
2122     EP_BIT_BELT,
2123     EP_BIT_BELT_SWITCH,
2124     EP_BIT_TUBE
2125   };
2126   static int *ep1_array[] =
2127   {
2128     ep_amoebalive,
2129     ep_amoeboid,
2130     ep_schluessel,
2131     ep_pforte,
2132     ep_solid,
2133     ep_massive,
2134     ep_slippery,
2135     ep_enemy,
2136     ep_mauer,
2137     ep_can_fall,
2138     ep_can_smash,
2139     ep_can_change,
2140     ep_can_move,
2141     ep_could_move,
2142     ep_dont_touch,
2143     ep_dont_go_to,
2144     ep_mampf2,
2145     ep_bd_element,
2146     ep_sb_element,
2147     ep_gem,
2148     ep_inactive,
2149     ep_explosive,
2150     ep_mampf3,
2151     ep_pushable,
2152     ep_player,
2153     ep_has_content,
2154     ep_eatable,
2155     ep_sp_element,
2156     ep_quick_gate,
2157     ep_over_player,
2158     ep_active_bomb
2159   };
2160   static int *ep2_array[] =
2161   {
2162     ep_belt,
2163     ep_belt_switch,
2164     ep_tube
2165   };
2166   static int *ep1_num[] =
2167   {
2168     &ep_amoebalive_num,
2169     &ep_amoeboid_num,
2170     &ep_schluessel_num,
2171     &ep_pforte_num,
2172     &ep_solid_num,
2173     &ep_massive_num,
2174     &ep_slippery_num,
2175     &ep_enemy_num,
2176     &ep_mauer_num,
2177     &ep_can_fall_num,
2178     &ep_can_smash_num,
2179     &ep_can_change_num,
2180     &ep_can_move_num,
2181     &ep_could_move_num,
2182     &ep_dont_touch_num,
2183     &ep_dont_go_to_num,
2184     &ep_mampf2_num,
2185     &ep_bd_element_num,
2186     &ep_sb_element_num,
2187     &ep_gem_num,
2188     &ep_inactive_num,
2189     &ep_explosive_num,
2190     &ep_mampf3_num,
2191     &ep_pushable_num,
2192     &ep_player_num,
2193     &ep_has_content_num,
2194     &ep_eatable_num,
2195     &ep_sp_element_num,
2196     &ep_quick_gate_num,
2197     &ep_over_player_num,
2198     &ep_active_bomb_num
2199   };
2200   static int *ep2_num[] =
2201   {
2202     &ep_belt_num,
2203     &ep_belt_switch_num,
2204     &ep_tube_num
2205   };
2206   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2207   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2208
2209   for(i=0; i<MAX_ELEMENTS; i++)
2210   {
2211     Elementeigenschaften1[i] = 0;
2212     Elementeigenschaften2[i] = 0;
2213   }
2214
2215   for(i=0; i<num_properties1; i++)
2216     for(j=0; j<*(ep1_num[i]); j++)
2217       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2218   for(i=0; i<num_properties2; i++)
2219     for(j=0; j<*(ep2_num[i]); j++)
2220       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2221
2222   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2223     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2224 }
2225
2226 void Execute_Debug_Command(char *command)
2227 {
2228   if (strcmp(command, "create graphicsinfo.conf") == 0)
2229   {
2230     int i;
2231
2232     printf("# You can configure additional/alternative image files here.\n");
2233     printf("# (The images below are default and therefore commented out.)\n");
2234     printf("\n");
2235     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2236     printf("\n");
2237     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2238     printf("\n");
2239
2240     for (i=0; image_config[i].token != NULL; i++)
2241       printf("# %s\n",
2242              getFormattedSetupEntry(image_config[i].token,
2243                                     image_config[i].value));
2244   }
2245   else if (strcmp(command, "create soundsinfo.conf") == 0)
2246   {
2247     int i;
2248
2249     printf("# You can configure additional/alternative sound files here.\n");
2250     printf("# (The sounds below are default and therefore commented out.)\n");
2251     printf("\n");
2252     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2253     printf("\n");
2254     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2255     printf("\n");
2256
2257     for (i=0; sound_config[i].token != NULL; i++)
2258       printf("# %s\n",
2259              getFormattedSetupEntry(sound_config[i].token,
2260                                     sound_config[i].value));
2261   }
2262   else if (strcmp(command, "create musicinfo.conf") == 0)
2263   {
2264     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2265     printf("\n");
2266     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2267     printf("\n");
2268     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2269   }
2270   else if (strcmp(command, "help") == 0)
2271   {
2272     printf("The following commands are recognized:\n");
2273     printf("   \"create graphicsinfo.conf\"\n");
2274     printf("   \"create soundsinfo.conf\"\n");
2275     printf("   \"create musicinfo.conf\"\n");
2276   }
2277 }
2278
2279 void CloseAllAndExit(int exit_value)
2280 {
2281   int i;
2282
2283   StopSounds();
2284   FreeAllSounds();
2285   FreeAllMusic();
2286   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2287
2288   FreeAllImages();
2289
2290   FreeTileClipmasks();
2291   for(i=0; i<NUM_BITMAPS; i++)
2292     FreeBitmap(pix[i]);
2293
2294   CloseVideoDisplay();
2295   ClosePlatformDependantStuff();
2296
2297   exit(exit_value);
2298 }