rnd-20020921-8-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34   "RocksScreen.pcx",
35   "RocksElements.pcx",
36   "RocksDoor.pcx",
37   "RocksHeroes.pcx",
38   "RocksToons.pcx",
39   "RocksSP.pcx",
40   "RocksDC.pcx",
41   "RocksMore.pcx",
42   "RocksFontBig.pcx",
43   "RocksFontSmall.pcx",
44   "RocksFontMedium.pcx",
45   "RocksFontEM.pcx"
46 }; 
47
48 static void InitSetup(void);
49 static void InitPlayerInfo(void);
50 static void InitLevelInfo(void);
51 static void InitArtworkInfo(void);
52 static void InitLevelArtworkInfo(void);
53 static void InitNetworkServer(void);
54 static void InitImages(void);
55 static void InitMixer(void);
56 static void InitSound(void);
57 static void InitGfx(void);
58 static void InitGfxBackground(void);
59 static void InitGadgets(void);
60 static void InitElementProperties(void);
61 static void InitElementInfo(void);
62 static void InitGraphicInfo(void);
63 static void InitSoundInfo();
64 static void Execute_Debug_Command(char *);
65
66 void OpenAll(void)
67 {
68   if (options.debug_command)
69   {
70     Execute_Debug_Command(options.debug_command);
71
72     exit(0);
73   }
74
75   if (options.serveronly)
76   {
77 #if defined(PLATFORM_UNIX)
78     NetworkServer(options.server_port, options.serveronly);
79 #else
80     Error(ERR_WARN, "networking only supported in Unix version");
81 #endif
82     exit(0);    /* never reached */
83   }
84
85   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
86                   PROGRAM_TITLE_STRING, getWindowTitleString(),
87                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
88                   MSDOS_POINTER_FILENAME,
89                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
90
91   InitSetup();
92   InitPlayerInfo();
93   InitArtworkInfo();            /* needed before loading gfx, sound & music */
94
95   InitCounter();
96   InitMixer();
97   InitJoysticks();
98   InitRND(NEW_RANDOMIZE);
99
100   InitVideoDisplay();
101   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
102                   setup.fullscreen);
103
104   InitEventFilter(FilterMouseMotionEvents);
105
106   InitGfx();
107   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
108   InitElementInfo();
109
110   InitLevelInfo();
111   InitLevelArtworkInfo();
112   InitGadgets();                /* needs to know number of level series */
113   InitImages();                 /* needs to know current level directory */
114   InitSound();                  /* needs to know current level directory */
115
116   InitGfxBackground();
117   InitToons();
118
119   DrawMainMenu();
120
121   InitNetworkServer();
122 }
123
124 void InitSetup()
125 {
126   LoadSetup();                                  /* global setup info */
127 }
128
129 void InitPlayerInfo()
130 {
131   int i;
132
133   /* choose default local player */
134   local_player = &stored_player[0];
135
136   for (i=0; i<MAX_PLAYERS; i++)
137     stored_player[i].connected = FALSE;
138
139   local_player->connected = TRUE;
140 }
141
142 void InitLevelInfo()
143 {
144   LoadLevelInfo();                              /* global level info */
145   LoadLevelSetup_LastSeries();                  /* last played series info */
146   LoadLevelSetup_SeriesInfo();                  /* last played level info */
147 }
148
149 void InitArtworkInfo()
150 {
151   LoadArtworkInfo();
152 }
153
154 void InitLevelArtworkInfo()
155 {
156   LoadLevelArtworkInfo();
157 }
158
159 void InitNetworkServer()
160 {
161 #if defined(PLATFORM_UNIX)
162   int nr_wanted;
163 #endif
164
165   if (!options.network)
166     return;
167
168 #if defined(PLATFORM_UNIX)
169   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
170
171   if (!ConnectToServer(options.server_host, options.server_port))
172     Error(ERR_EXIT, "cannot connect to network game server");
173
174   SendToServer_PlayerName(setup.player_name);
175   SendToServer_ProtocolVersion();
176
177   if (nr_wanted)
178     SendToServer_NrWanted(nr_wanted);
179 #endif
180 }
181
182 static void InitImages()
183 {
184   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
185
186   /* load custom images */
187   ReloadCustomImages();
188
189   InitGraphicInfo();
190 }
191
192 static void InitMixer()
193 {
194   OpenAudio();
195
196   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
197
198   StartMixer();
199 }
200
201 static void InitSound()
202 {
203   /* load custom sounds and music */
204   InitReloadSounds(artwork.snd_current->identifier);
205   InitReloadMusic(artwork.mus_current->identifier);
206
207   InitSoundInfo();
208 }
209
210 static void InitTileClipmasks()
211 {
212 #if defined(TARGET_X11)
213   XGCValues clip_gc_values;
214   unsigned long clip_gc_valuemask;
215
216 #if defined(TARGET_X11_NATIVE)
217   GC copy_clipmask_gc;
218
219   static struct
220   {
221     int start;
222     int count;
223   }
224   tile_needs_clipping[] =
225   {
226     { GFX_SPIELER1_UP, 4 },
227     { GFX_SPIELER1_DOWN, 4 },
228     { GFX_SPIELER1_LEFT, 4 },
229     { GFX_SPIELER1_RIGHT, 4 },
230     { GFX_SPIELER1_PUSH_LEFT, 4 },
231     { GFX_SPIELER1_PUSH_RIGHT, 4 },
232     { GFX_SPIELER2_UP, 4 },
233     { GFX_SPIELER2_DOWN, 4 },
234     { GFX_SPIELER2_LEFT, 4 },
235     { GFX_SPIELER2_RIGHT, 4 },
236     { GFX_SPIELER2_PUSH_LEFT, 4 },
237     { GFX_SPIELER2_PUSH_RIGHT, 4 },
238     { GFX_SPIELER3_UP, 4 },
239     { GFX_SPIELER3_DOWN, 4 },
240     { GFX_SPIELER3_LEFT, 4 },
241     { GFX_SPIELER3_RIGHT, 4 },
242     { GFX_SPIELER3_PUSH_LEFT, 4 },
243     { GFX_SPIELER3_PUSH_RIGHT, 4 },
244     { GFX_SPIELER4_UP, 4 },
245     { GFX_SPIELER4_DOWN, 4 },
246     { GFX_SPIELER4_LEFT, 4 },
247     { GFX_SPIELER4_RIGHT, 4 },
248     { GFX_SPIELER4_PUSH_LEFT, 4 },
249     { GFX_SPIELER4_PUSH_RIGHT, 4 },
250     { GFX_SP_MURPHY, 1 },
251     { GFX_MURPHY_GO_LEFT, 3 },
252     { GFX_MURPHY_GO_RIGHT, 3 },
253     { GFX_MURPHY_SNAP_UP, 1 },
254     { GFX_MURPHY_SNAP_DOWN, 1 },
255     { GFX_MURPHY_SNAP_RIGHT, 1 },
256     { GFX_MURPHY_SNAP_LEFT, 1 },
257     { GFX_MURPHY_PUSH_RIGHT, 1 },
258     { GFX_MURPHY_PUSH_LEFT, 1 },
259     { GFX_GEBLUBBER, 4 },
260     { GFX_DYNAMIT, 7 },
261     { GFX_DYNABOMB, 4 },
262     { GFX_EXPLOSION, 8 },
263     { GFX_SOKOBAN_OBJEKT, 1 },
264     { GFX_FUNKELN_BLAU, 3 },
265     { GFX_FUNKELN_WEISS, 3 },
266     { GFX2_SHIELD_PASSIVE, 3 },
267     { GFX2_SHIELD_ACTIVE, 3 },
268     { -1, 0 }
269   };
270 #endif /* TARGET_X11_NATIVE */
271 #endif /* TARGET_X11 */
272
273   int i;
274
275   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
276   for(i=0; i<NUM_TILES; i++)
277     tile_clipmask[i] = None;
278
279 #if defined(TARGET_X11)
280   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
281      often very slow when preparing a masked XCopyArea() for big Pixmaps.
282      To prevent this, create small (tile-sized) mask Pixmaps which will then
283      be set much faster with XSetClipOrigin() and speed things up a lot. */
284
285   clip_gc_values.graphics_exposures = False;
286   clip_gc_valuemask = GCGraphicsExposures;
287   tile_clip_gc = XCreateGC(display, window->drawable,
288                            clip_gc_valuemask, &clip_gc_values);
289
290   for(i=0; i<NUM_BITMAPS; i++)
291   {
292     if (pix[i]->clip_mask)
293     {
294       clip_gc_values.graphics_exposures = False;
295       clip_gc_values.clip_mask = pix[i]->clip_mask;
296       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
297       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
298                                          clip_gc_valuemask, &clip_gc_values);
299     }
300   }
301
302 #if defined(TARGET_X11_NATIVE)
303
304   /* create graphic context structures needed for clipping */
305   clip_gc_values.graphics_exposures = False;
306   clip_gc_valuemask = GCGraphicsExposures;
307   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
308                                clip_gc_valuemask, &clip_gc_values);
309
310   /* create only those clipping Pixmaps we really need */
311   for(i=0; tile_needs_clipping[i].start>=0; i++)
312   {
313     int j;
314
315     for(j=0; j<tile_needs_clipping[i].count; j++)
316     {
317       int tile = tile_needs_clipping[i].start + j;
318       int graphic = tile;
319       int src_x, src_y;
320       Bitmap *src_bitmap;
321       Pixmap src_pixmap;
322
323       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
324       src_pixmap = src_bitmap->clip_mask;
325
326       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
327                                           TILEX, TILEY, 1);
328
329       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
330                 src_x, src_y, TILEX, TILEY, 0, 0);
331     }
332   }
333
334   XFreeGC(display, copy_clipmask_gc);
335
336 #endif /* TARGET_X11_NATIVE */
337 #endif /* TARGET_X11 */
338 }
339
340 void FreeTileClipmasks()
341 {
342 #if defined(TARGET_X11)
343   int i;
344
345   for(i=0; i<NUM_TILES; i++)
346   {
347     if (tile_clipmask[i] != None)
348     {
349       XFreePixmap(display, tile_clipmask[i]);
350       tile_clipmask[i] = None;
351     }
352   }
353
354   if (tile_clip_gc)
355     XFreeGC(display, tile_clip_gc);
356   tile_clip_gc = None;
357
358   for(i=0; i<NUM_BITMAPS; i++)
359   {
360     if (pix[i] != NULL && pix[i]->stored_clip_gc)
361     {
362       XFreeGC(display, pix[i]->stored_clip_gc);
363       pix[i]->stored_clip_gc = None;
364     }
365   }
366 #endif /* TARGET_X11 */
367 }
368
369 void InitGfx()
370 {
371   int i;
372
373   /* initialize some global variables */
374   global.frames_per_second = 0;
375   global.fps_slowdown = FALSE;
376   global.fps_slowdown_factor = 1;
377
378   /* initialize screen properties */
379   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
380                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
381   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
382   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
383   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
384
385   /* create additional image buffers for double-buffering */
386   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
387   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
388
389   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
390
391   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
392
393   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
394   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
395
396   DrawInitText("Loading graphics:", 120, FC_GREEN);
397
398   for(i=0; i<NUM_PICTURES; i++)
399   {
400     if (i != PIX_FONT_SMALL)
401     {
402       DrawInitText(image_filename[i], 150, FC_YELLOW);
403
404       pix[i] = LoadCustomImage(image_filename[i]);
405     }
406   }
407
408   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
409                pix[PIX_FONT_EM]);
410
411   InitTileClipmasks();
412 }
413
414 void InitGfxBackground()
415 {
416   int x, y;
417
418   drawto = backbuffer;
419   fieldbuffer = pix[PIX_DB_FIELD];
420   SetDrawtoField(DRAW_BACKBUFFER);
421
422   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
423   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
424   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
425
426   for(x=0; x<MAX_BUF_XSIZE; x++)
427     for(y=0; y<MAX_BUF_YSIZE; y++)
428       redraw[x][y] = 0;
429   redraw_tiles = 0;
430   redraw_mask = REDRAW_ALL;
431 }
432
433 void ReloadCustomArtwork()
434 {
435   static char *leveldir_current_identifier = NULL;
436   static boolean last_override_level_graphics = FALSE;
437   static boolean last_override_level_sounds = FALSE;
438   static boolean last_override_level_music = FALSE;
439
440   /* identifier for new artwork; default: artwork configured in setup */
441   char *gfx_new_identifier = artwork.gfx_current->identifier;
442   char *snd_new_identifier = artwork.snd_current->identifier;
443   char *mus_new_identifier = artwork.mus_current->identifier;
444
445 #if 0
446   printf("graphics --> '%s' ('%s')\n",
447          artwork.gfx_current_identifier, artwork.gfx_current->filename);
448   printf("sounds   --> '%s' ('%s')\n",
449          artwork.snd_current_identifier, artwork.snd_current->filename);
450   printf("music    --> '%s' ('%s')\n",
451          artwork.mus_current_identifier, artwork.mus_current->filename);
452 #endif
453
454   /* leveldir_current may be invalid (level group, parent link) */
455   if (!validLevelSeries(leveldir_current))
456     return;
457
458 #if 0
459   printf("--> '%s'\n", artwork.gfx_current_identifier);
460 #endif
461
462   /* when a new level series was selected, check if there was a change
463      in custom artwork stored in level series directory */
464   if (leveldir_current_identifier != leveldir_current->identifier)
465   {
466     char *identifier_old = leveldir_current_identifier;
467     char *identifier_new = leveldir_current->identifier;
468
469     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
470         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
471       gfx_new_identifier = identifier_new;
472     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
473         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
474       snd_new_identifier = identifier_new;
475     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
476         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
477       mus_new_identifier = identifier_new;
478
479     leveldir_current_identifier = leveldir_current->identifier;
480   }
481
482   /* custom level artwork configured in level series configuration file
483      always overrides custom level artwork stored in level series directory
484      and (level independant) custom artwork configured in setup menue */
485   if (leveldir_current->graphics_set != NULL)
486     gfx_new_identifier = leveldir_current->graphics_set;
487   if (leveldir_current->sounds_set != NULL)
488     snd_new_identifier = leveldir_current->sounds_set;
489   if (leveldir_current->music_set != NULL)
490     mus_new_identifier = leveldir_current->music_set;
491
492   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
493       last_override_level_graphics != setup.override_level_graphics)
494   {
495     int i;
496
497     setLevelArtworkDir(artwork.gfx_first);
498
499     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
500
501     for(i=0; i<NUM_PICTURES; i++)
502     {
503       DrawInitText(image_filename[i], 150, FC_YELLOW);
504       ReloadCustomImage(pix[i], image_filename[i]);
505     }
506
507     ReloadCustomImages();
508     InitGraphicInfo();
509
510     FreeTileClipmasks();
511     InitTileClipmasks();
512     InitGfxBackground();
513
514     /* force redraw of (open or closed) door graphics */
515     SetDoorState(DOOR_OPEN_ALL);
516     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
517
518     artwork.gfx_current_identifier = gfx_new_identifier;
519     last_override_level_graphics = setup.override_level_graphics;
520   }
521
522   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
523       last_override_level_sounds != setup.override_level_sounds)
524   {
525     /* set artwork path to send it to the sound server process */
526     setLevelArtworkDir(artwork.snd_first);
527
528     InitReloadSounds(snd_new_identifier);
529
530     artwork.snd_current_identifier = snd_new_identifier;
531     last_override_level_sounds = setup.override_level_sounds;
532   }
533
534   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
535       last_override_level_music != setup.override_level_music)
536   {
537     /* set artwork path to send it to the sound server process */
538     setLevelArtworkDir(artwork.mus_first);
539
540     InitReloadMusic(mus_new_identifier);
541
542     artwork.mus_current_identifier = mus_new_identifier;
543     last_override_level_music = setup.override_level_music;
544   }
545
546 #if 0
547   printf("<-- '%s'\n", artwork.gfx_current_identifier);
548 #endif
549 }
550
551 void InitGadgets()
552 {
553   CreateLevelEditorGadgets();
554   CreateGameButtons();
555   CreateTapeButtons();
556   CreateToolButtons();
557   CreateScreenGadgets();
558 }
559
560 void InitElementInfo()
561 {
562 #if 0
563   static struct
564   {
565     int element;
566     int graphic;
567   }
568   element_to_graphic[] =
569   {
570     { EL_EMPTY,                         GFX_LEERRAUM            },
571     { EL_SAND,                          GFX_ERDREICH            },
572     { EL_WALL,                          GFX_MAUERWERK           },
573     { EL_WALL_CRUMBLED,                 GFX_FELSBODEN           },
574     { EL_ROCK,                          GFX_FELSBROCKEN         },
575     { EL_EMERALD,                       GFX_EDELSTEIN           },
576     { EL_EXIT_CLOSED,                   GFX_AUSGANG_ZU          },
577     { EL_EXIT_OPENING,                  GFX_AUSGANG_ACT         },
578     { EL_EXIT_OPEN,                     GFX_AUSGANG_AUF         },
579     { EL_SP_EXIT_OPEN,                  GFX_SP_EXIT             },
580     { EL_PLAYER1,                       GFX_SPIELER1            },
581     { EL_PLAYER2,                       GFX_SPIELER2            },
582     { EL_PLAYER3,                       GFX_SPIELER3            },
583     { EL_PLAYER4,                       GFX_SPIELER4            },
584     { EL_BUG,                           GFX_KAEFER              },
585     { EL_BUG_RIGHT,                     GFX_KAEFER_RIGHT        },
586     { EL_BUG_UP,                        GFX_KAEFER_UP           },
587     { EL_BUG_LEFT,                      GFX_KAEFER_LEFT         },
588     { EL_BUG_DOWN,                      GFX_KAEFER_DOWN         },
589     { EL_SPACESHIP,                     GFX_FLIEGER             },
590     { EL_SPACESHIP_RIGHT,               GFX_FLIEGER_RIGHT       },
591     { EL_SPACESHIP_UP,                  GFX_FLIEGER_UP          },
592     { EL_SPACESHIP_LEFT,                GFX_FLIEGER_LEFT        },
593     { EL_SPACESHIP_DOWN,                GFX_FLIEGER_DOWN        },
594     { EL_BD_BUTTERFLY,                  GFX_BUTTERFLY           },
595     { EL_BD_BUTTERFLY_RIGHT,            GFX_BUTTERFLY_RIGHT     },
596     { EL_BD_BUTTERFLY_UP,               GFX_BUTTERFLY_UP        },
597     { EL_BD_BUTTERFLY_LEFT,             GFX_BUTTERFLY_LEFT      },
598     { EL_BD_BUTTERFLY_DOWN,             GFX_BUTTERFLY_DOWN      },
599     { EL_BD_FIREFLY,                    GFX_FIREFLY             },
600     { EL_BD_FIREFLY_RIGHT,              GFX_FIREFLY_RIGHT       },
601     { EL_BD_FIREFLY_UP,                 GFX_FIREFLY_UP          },
602     { EL_BD_FIREFLY_LEFT,               GFX_FIREFLY_LEFT        },
603     { EL_BD_FIREFLY_DOWN,               GFX_FIREFLY_DOWN        },
604     { EL_YAMYAM,                        GFX_MAMPFER             },
605     { EL_ROBOT,                         GFX_ROBOT               },
606     { EL_STEELWALL,                     GFX_BETON               },
607     { EL_DIAMOND,                       GFX_DIAMANT             },
608     { EL_QUICKSAND_EMPTY,               GFX_MORAST_LEER         },
609     { EL_QUICKSAND_FULL,                GFX_MORAST_VOLL         },
610     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
611     { EL_AMOEBA_DROP,                   GFX_TROPFEN             },
612     { EL_BOMB,                          GFX_BOMBE               },
613     { EL_MAGIC_WALL,                    GFX_MAGIC_WALL_OFF      },
614     { EL_MAGIC_WALL_ACTIVE,             GFX_MAGIC_WALL_EMPTY    },
615     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
616     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
617     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
618     { EL_ACID,                          GFX_SALZSAEURE          },
619     { EL_AMOEBA_DEAD,                   GFX_AMOEBE_TOT          },
620     { EL_AMOEBA_WET,                    GFX_AMOEBE_NASS         },
621     { EL_AMOEBA_DRY,                    GFX_AMOEBE_NORM         },
622     { EL_AMOEBA_FULL,                   GFX_AMOEBE_VOLL         },
623     { EL_BD_AMOEBA,                     GFX_AMOEBE_BD           },
624     { EL_AMOEBA_TO_DIAMOND,             GFX_AMOEBA2DIAM         },
625     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
626     { EL_NUT,                           GFX_KOKOSNUSS           },
627     { EL_GAMEOFLIFE,                    GFX_LIFE                },
628     { EL_BIOMAZE,                       GFX_LIFE_ASYNC          },
629     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
630     { EL_STONEBLOCK,                    GFX_BADEWANNE           },
631     { EL_ACIDPOOL_TOPLEFT,              GFX_BADEWANNE1          },
632     { EL_ACIDPOOL_TOPRIGHT,             GFX_BADEWANNE2          },
633     { EL_ACIDPOOL_BOTTOMLEFT,           GFX_BADEWANNE3          },
634     { EL_ACIDPOOL_BOTTOM,               GFX_BADEWANNE4          },
635     { EL_ACIDPOOL_BOTTOMRIGHT,          GFX_BADEWANNE5          },
636     { EL_ROBOT_WHEEL,                   GFX_ABLENK_AUS          },
637     { EL_ROBOT_WHEEL_ACTIVE,            GFX_ABLENK_EIN          },
638     { EL_KEY1,                          GFX_SCHLUESSEL1         },
639     { EL_KEY2,                          GFX_SCHLUESSEL2         },
640     { EL_KEY3,                          GFX_SCHLUESSEL3         },
641     { EL_KEY4,                          GFX_SCHLUESSEL4         },
642     { EL_GATE1,                         GFX_PFORTE1             },
643     { EL_GATE2,                         GFX_PFORTE2             },
644     { EL_GATE3,                         GFX_PFORTE3             },
645     { EL_GATE4,                         GFX_PFORTE4             },
646     { EL_GATE1_GRAY,                    GFX_PFORTE1X            },
647     { EL_GATE2_GRAY,                    GFX_PFORTE2X            },
648     { EL_GATE3_GRAY,                    GFX_PFORTE3X            },
649     { EL_GATE4_GRAY,                    GFX_PFORTE4X            },
650     { EL_DYNAMITE,                      GFX_DYNAMIT_AUS         },
651     { EL_PACMAN,                        GFX_PACMAN              },
652     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
653     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
654     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
655     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
656     { EL_INVISIBLE_WALL,                GFX_UNSICHTBAR          },
657     { EL_INVISIBLE_WALL_ACTIVE,         GFX_UNSICHTBAR_ON       },
658     { EL_WALL_EMERALD,                  GFX_ERZ_EDEL            },
659     { EL_WALL_DIAMOND,                  GFX_ERZ_DIAM            },
660     { EL_LAMP,                          GFX_BIRNE_AUS           },
661     { EL_LAMP_ACTIVE,                   GFX_BIRNE_EIN           },
662     { EL_TIME_ORB_FULL,                 GFX_ZEIT_VOLL           },
663     { EL_TIME_ORB_EMPTY,                GFX_ZEIT_LEER           },
664     { EL_WALL_GROWING,                  GFX_MAUER_LEBT          },
665     { EL_WALL_GROWING_X,                GFX_MAUER_X             },
666     { EL_WALL_GROWING_Y,                GFX_MAUER_Y             },
667     { EL_WALL_GROWING_XY,               GFX_MAUER_XY            },
668     { EL_BD_DIAMOND,                    GFX_EDELSTEIN_BD        },
669     { EL_EMERALD_YELLOW,                GFX_EDELSTEIN_GELB      },
670     { EL_EMERALD_RED,                   GFX_EDELSTEIN_ROT       },
671     { EL_EMERALD_PURPLE,                GFX_EDELSTEIN_LILA      },
672     { EL_WALL_BD_DIAMOND,               GFX_ERZ_EDEL_BD         },
673     { EL_WALL_EMERALD_YELLOW,           GFX_ERZ_EDEL_GELB       },
674     { EL_WALL_EMERALD_RED,              GFX_ERZ_EDEL_ROT        },
675     { EL_WALL_EMERALD_PURPLE,           GFX_ERZ_EDEL_LILA       },
676     { EL_DARK_YAMYAM,                   GFX_MAMPFER2            },
677     { EL_BD_MAGIC_WALL,                 GFX_MAGIC_WALL_BD_OFF   },
678     { EL_BD_MAGIC_WALL_ACTIVE,          GFX_MAGIC_WALL_BD_EMPTY },
679     { EL_BD_MAGIC_WALL_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
680     { EL_BD_MAGIC_WALL_FULL,            GFX_MAGIC_WALL_BD_FULL  },
681     { EL_BD_MAGIC_WALL_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
682     { EL_DYNABOMB_PLAYER1_ACTIVE,       GFX_DYNABOMB            },
683     { EL_DYNABOMB_PLAYER2_ACTIVE,       GFX_DYNABOMB            },
684     { EL_DYNABOMB_PLAYER3_ACTIVE,       GFX_DYNABOMB            },
685     { EL_DYNABOMB_PLAYER4_ACTIVE,       GFX_DYNABOMB            },
686     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
687     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
688     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
689     { EL_SOKOBAN_OBJECT,                GFX_SOKOBAN_OBJEKT      },
690     { EL_SOKOBAN_FIELD_EMPTY,           GFX_SOKOBAN_FELD_LEER   },
691     { EL_SOKOBAN_FIELD_FULL,            GFX_SOKOBAN_FELD_VOLL   },
692     { EL_MOLE,                          GFX_MOLE                },
693     { EL_PENGUIN,                       GFX_PINGUIN             },
694     { EL_PIG,                           GFX_SCHWEIN             },
695     { EL_DRAGON,                        GFX_DRACHE              },
696     { EL_SATELLITE,                     GFX_SONDE               },
697     { EL_ARROW_BLUE_LEFT,               GFX_PFEIL_LEFT          },
698     { EL_ARROW_BLUE_RIGHT,              GFX_PFEIL_RIGHT         },
699     { EL_ARROW_BLUE_UP,                 GFX_PFEIL_UP            },
700     { EL_ARROW_BLUE_DOWN,               GFX_PFEIL_DOWN          },
701     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
702     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
703     { EL_SP_BUGGY_BASE_ACTIVE,          GFX_SP_BUG_ACTIVE       },
704     { EL_SP_ZONK,                       GFX_SP_ZONK             },
705     { EL_INVISIBLE_STEELWALL,           GFX_INVISIBLE_STEEL     },
706     { EL_INVISIBLE_STEELWALL_ACTIVE,    GFX_INVISIBLE_STEEL_ON  },
707     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
708     { EL_EM_GATE1,                      GFX_EM_GATE_1           },
709     { EL_EM_GATE2,                      GFX_EM_GATE_2           },
710     { EL_EM_GATE3,                      GFX_EM_GATE_3           },
711     { EL_EM_GATE4,                      GFX_EM_GATE_4           },
712     { EL_EM_GATE1_GRAY,                 GFX_EM_GATE_1X          },
713     { EL_EM_GATE2_GRAY,                 GFX_EM_GATE_2X          },
714     { EL_EM_GATE3_GRAY,                 GFX_EM_GATE_3X          },
715     { EL_EM_GATE4_GRAY,                 GFX_EM_GATE_4X          },
716     { EL_EM_KEY1_FILE,                  GFX_EM_KEY_1            },
717     { EL_EM_KEY2_FILE,                  GFX_EM_KEY_2            },
718     { EL_EM_KEY3_FILE,                  GFX_EM_KEY_3            },
719     { EL_EM_KEY4_FILE,                  GFX_EM_KEY_4            },
720     { EL_EM_KEY1,                       GFX_EM_KEY_1            },
721     { EL_EM_KEY2,                       GFX_EM_KEY_2            },
722     { EL_EM_KEY3,                       GFX_EM_KEY_3            },
723     { EL_EM_KEY4,                       GFX_EM_KEY_4            },
724     { EL_PEARL,                         GFX_PEARL               },
725     { EL_CRYSTAL,                       GFX_CRYSTAL             },
726     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
727     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
728     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
729     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
730     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
731     { EL_SHIELD_NORMAL,                 GFX_SHIELD_PASSIVE      },
732     { EL_SHIELD_DEADLY,                 GFX_SHIELD_ACTIVE       },
733     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
734     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
735     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
736     { EL_SWITCHGATE_SWITCH_UP,          GFX_SWITCHGATE_SWITCH_1 },
737     { EL_SWITCHGATE_SWITCH_DOWN,        GFX_SWITCHGATE_SWITCH_2 },
738     { EL_CONVEYOR_BELT1_LEFT,           GFX_BELT1_LEFT          },
739     { EL_CONVEYOR_BELT1_MIDDLE,         GFX_BELT1_MIDDLE        },
740     { EL_CONVEYOR_BELT1_RIGHT,          GFX_BELT1_RIGHT         },
741     { EL_CONVEYOR_BELT1_LEFT_ACTIVE,    GFX_BELT1_LEFT          },
742     { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,  GFX_BELT1_MIDDLE        },
743     { EL_CONVEYOR_BELT1_RIGHT_ACTIVE,   GFX_BELT1_RIGHT         },
744     { EL_CONVEYOR_BELT1_SWITCH_LEFT,    GFX_BELT1_SWITCH_LEFT   },
745     { EL_CONVEYOR_BELT1_SWITCH_MIDDLE,  GFX_BELT1_SWITCH_MIDDLE },
746     { EL_CONVEYOR_BELT1_SWITCH_RIGHT,   GFX_BELT1_SWITCH_RIGHT  },
747     { EL_CONVEYOR_BELT2_LEFT,           GFX_BELT2_LEFT          },
748     { EL_CONVEYOR_BELT2_MIDDLE,         GFX_BELT2_MIDDLE        },
749     { EL_CONVEYOR_BELT2_RIGHT,          GFX_BELT2_RIGHT         },
750     { EL_CONVEYOR_BELT2_LEFT_ACTIVE,    GFX_BELT2_LEFT          },
751     { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,  GFX_BELT2_MIDDLE        },
752     { EL_CONVEYOR_BELT2_RIGHT_ACTIVE,   GFX_BELT2_RIGHT         },
753     { EL_CONVEYOR_BELT2_SWITCH_LEFT,    GFX_BELT2_SWITCH_LEFT   },
754     { EL_CONVEYOR_BELT2_SWITCH_MIDDLE,  GFX_BELT2_SWITCH_MIDDLE },
755     { EL_CONVEYOR_BELT2_SWITCH_RIGHT,   GFX_BELT2_SWITCH_RIGHT  },
756     { EL_CONVEYOR_BELT3_LEFT,           GFX_BELT3_LEFT          },
757     { EL_CONVEYOR_BELT3_MIDDLE,         GFX_BELT3_MIDDLE        },
758     { EL_CONVEYOR_BELT3_RIGHT,          GFX_BELT3_RIGHT         },
759     { EL_CONVEYOR_BELT3_LEFT_ACTIVE,    GFX_BELT3_LEFT          },
760     { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,  GFX_BELT3_MIDDLE        },
761     { EL_CONVEYOR_BELT3_RIGHT_ACTIVE,   GFX_BELT3_RIGHT         },
762     { EL_CONVEYOR_BELT3_SWITCH_LEFT,    GFX_BELT3_SWITCH_LEFT   },
763     { EL_CONVEYOR_BELT3_SWITCH_MIDDLE,  GFX_BELT3_SWITCH_MIDDLE },
764     { EL_CONVEYOR_BELT3_SWITCH_RIGHT,   GFX_BELT3_SWITCH_RIGHT  },
765     { EL_CONVEYOR_BELT4_LEFT,           GFX_BELT4_LEFT          },
766     { EL_CONVEYOR_BELT4_MIDDLE,         GFX_BELT4_MIDDLE        },
767     { EL_CONVEYOR_BELT4_RIGHT,          GFX_BELT4_RIGHT         },
768     { EL_CONVEYOR_BELT4_LEFT_ACTIVE,    GFX_BELT4_LEFT          },
769     { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,  GFX_BELT4_MIDDLE        },
770     { EL_CONVEYOR_BELT4_RIGHT_ACTIVE,   GFX_BELT4_RIGHT         },
771     { EL_CONVEYOR_BELT4_SWITCH_LEFT,    GFX_BELT4_SWITCH_LEFT   },
772     { EL_CONVEYOR_BELT4_SWITCH_MIDDLE,  GFX_BELT4_SWITCH_MIDDLE },
773     { EL_CONVEYOR_BELT4_SWITCH_RIGHT,   GFX_BELT4_SWITCH_RIGHT  },
774     { EL_LANDMINE,                      GFX_LANDMINE            },
775     { EL_ENVELOPE,                      GFX_ENVELOPE            },
776     { EL_LIGHT_SWITCH,                  GFX_LIGHT_SWITCH_OFF    },
777     { EL_LIGHT_SWITCH_ACTIVE,           GFX_LIGHT_SWITCH_ON     },
778     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
779     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
780     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
781     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
782     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
783     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
784     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
785     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
786     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
787     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
788     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
789     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
790     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
791     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
792     { EL_MOLE_UP,                       GFX_MOLE_UP             },
793     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
794     { EL_STEELWALL_SLANTED,             GFX_STEEL_SLANTED       },
795     { EL_INVISIBLE_SAND,                GFX_SAND_INVISIBLE      },
796     { EL_INVISIBLE_SAND_ACTIVE,         GFX_SAND_INVISIBLE_ON   },
797     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
798     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
799     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
800     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
801     { EL_TIMEGATE_SWITCH_ACTIVE,        GFX_TIMEGATE_SWITCH     },
802     { EL_TIMEGATE_SWITCH,               GFX_TIMEGATE_SWITCH     },
803     { EL_BALLOON,                       GFX_BALLOON             },
804     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
805     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
806     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
807     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
808     { EL_BALLOON_SEND_ANY_DIRECTION,    GFX_BALLOON_SEND_ANY    },
809     { EL_EMC_STEELWALL1,                GFX_EMC_STEEL_WALL_1    },
810     { EL_EMC_STEELWALL2,                GFX_EMC_STEEL_WALL_2    },
811     { EL_EMC_STEELWALL3,                GFX_EMC_STEEL_WALL_3    },
812     { EL_EMC_STEELWALL4,                GFX_EMC_STEEL_WALL_4    },
813     { EL_EMC_WALL_PILLAR_UPPER,         GFX_EMC_WALL_1          },
814     { EL_EMC_WALL_PILLAR_MIDDLE,        GFX_EMC_WALL_2          },
815     { EL_EMC_WALL_PILLAR_LOWER,         GFX_EMC_WALL_3          },
816     { EL_EMC_WALL4,                     GFX_EMC_WALL_4          },
817     { EL_EMC_WALL5,                     GFX_EMC_WALL_5          },
818     { EL_EMC_WALL6,                     GFX_EMC_WALL_6          },
819     { EL_EMC_WALL7,                     GFX_EMC_WALL_7          },
820     { EL_EMC_WALL8,                     GFX_EMC_WALL_8          },
821     { EL_TUBE_ALL,                      GFX_TUBE_CROSS          },
822     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
823     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
824     { EL_TUBE_VERTICAL_LEFT,            GFX_TUBE_VERT_LEFT      },
825     { EL_TUBE_VERTICAL_RIGHT,           GFX_TUBE_VERT_RIGHT     },
826     { EL_TUBE_HORIZONTAL_UP,            GFX_TUBE_HORIZ_UP       },
827     { EL_TUBE_HORIZONTAL_DOWN,          GFX_TUBE_HORIZ_DOWN     },
828     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
829     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
830     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
831     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
832     { EL_SPRING,                        GFX_SPRING              },
833     { EL_SPRING_MOVING,                 GFX_SPRING              },
834     { EL_TRAP,                          GFX_TRAP_INACTIVE       },
835     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
836     { EL_BD_WALL,                       GFX_BD_WALL             },
837     { EL_BD_ROCK,                       GFX_BD_ROCK             },
838     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
839     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
840     { -1,                               -1                      }
841   };
842
843   static struct
844   {
845     int element;
846     int graphic_left;
847     int graphic_right;
848     int graphic_up;
849     int graphic_down;
850   }
851   element_to_direction_graphic[] =
852   {
853     {
854       EL_PLAYER1,
855       IMG_PLAYER1_LEFT,         IMG_PLAYER1_RIGHT,
856       IMG_PLAYER1_UP,           IMG_PLAYER1_DOWN
857     },
858     {
859       EL_PLAYER2,
860       IMG_PLAYER2_LEFT,         IMG_PLAYER2_RIGHT,
861       IMG_PLAYER2_UP,           IMG_PLAYER2_DOWN
862     },
863     {
864       EL_PLAYER3,
865       IMG_PLAYER3_LEFT,         IMG_PLAYER3_RIGHT,
866       IMG_PLAYER3_UP,           IMG_PLAYER3_DOWN
867     },
868     {
869       EL_PLAYER4,
870       IMG_PLAYER4_LEFT,         IMG_PLAYER4_RIGHT,
871       IMG_PLAYER4_UP,           IMG_PLAYER4_DOWN
872     },
873     {
874       EL_SP_MURPHY,
875       IMG_SP_MURPHY_LEFT,       IMG_SP_MURPHY_RIGHT,
876       IMG_SP_MURPHY_UP,         IMG_SP_MURPHY_DOWN
877     },
878     {
879       EL_SP_SNIKSNAK,
880       IMG_SP_SNIKSNAK_LEFT,     IMG_SP_SNIKSNAK_RIGHT,
881       IMG_SP_SNIKSNAK_UP,       IMG_SP_SNIKSNAK_DOWN
882     },
883     {
884       EL_BUG,
885       IMG_BUG_LEFT,             IMG_BUG_RIGHT,
886       IMG_BUG_UP,               IMG_BUG_DOWN
887     },
888     {
889       EL_SPACESHIP,
890       IMG_SPACESHIP_LEFT,       IMG_SPACESHIP_RIGHT,
891       IMG_SPACESHIP_UP,         IMG_SPACESHIP_DOWN
892     },
893     {
894       EL_PACMAN,
895       IMG_PACMAN_LEFT,          IMG_PACMAN_RIGHT,
896       IMG_PACMAN_UP,            IMG_PACMAN_DOWN
897     },
898     {
899       EL_MOLE,
900       IMG_MOLE_LEFT,            IMG_MOLE_RIGHT,
901       IMG_MOLE_UP,              IMG_MOLE_DOWN
902     },
903     {
904       EL_PENGUIN,
905       IMG_PENGUIN_LEFT,         IMG_PENGUIN_RIGHT,
906       IMG_PENGUIN_UP,           IMG_PENGUIN_DOWN
907     },
908     {
909       EL_PIG,
910       IMG_PIG_LEFT,             IMG_PIG_RIGHT,
911       IMG_PIG_UP,               IMG_PIG_DOWN
912     },
913     {
914       EL_DRAGON,
915       IMG_DRAGON_LEFT,          IMG_DRAGON_RIGHT,
916       IMG_DRAGON_UP,            IMG_DRAGON_DOWN
917     },
918     {
919       -1,
920       -1,                       -1,
921       -1,                       -1
922     }
923   };
924 #endif
925
926   int i, j, k;
927
928   /* always start with reliable default values */
929   for(i=0; i<MAX_ELEMENTS; i++)
930   {
931     for(j=0; j<NUM_GFX_ACTIONS_MAPPED; j++)
932     {
933       element_info[i].graphic[j] = IMG_EMPTY_SPACE;
934
935       for(k=0; k<NUM_MV_DIRECTIONS; k++)
936         element_info[i].direction_graphic[j][k] = IMG_EMPTY_SPACE;
937       element_info[i].has_direction_graphic[j] = FALSE;
938     }
939   }
940
941   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
942     element_info[i].graphic[GFX_ACTION_DEFAULT] =
943       GFX_CHAR_START + (i - EL_CHAR_START);
944
945   for (i=EL_SP_START; i<=EL_SP_END; i++)
946   {
947     int nr_element = i - EL_SP_START;
948     int gfx_per_line = 8;
949     int nr_graphic =
950       (nr_element / gfx_per_line) * SP_PER_LINE +
951       (nr_element % gfx_per_line);
952
953     element_info[i].graphic[GFX_ACTION_DEFAULT] =
954       GFX_START_ROCKSSP + nr_graphic;
955   }
956
957 #if 0
958   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
959   i = 0;
960   while (element_to_graphic[i].element > -1)
961   {
962     int element = element_to_graphic[i].element;
963     int graphic = element_to_graphic[i].graphic;
964
965     element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
966     i++;
967   }
968
969   /* this initializes special graphics for left/right/up/down directions */
970   i = 0;
971   while (element_to_direction_graphic[i].element > -1)
972   {
973     int element = element_to_direction_graphic[i].element;
974
975     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
976       element_to_direction_graphic[i].graphic_left;
977     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
978       element_to_direction_graphic[i].graphic_right;
979     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
980       element_to_direction_graphic[i].graphic_up;
981     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
982       element_to_direction_graphic[i].graphic_down;
983
984     element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
985     i++;
986   }
987 #else
988   i = 0;
989   while (element_to_graphic[i].element > -1)
990   {
991     int element   = element_to_graphic[i].element;
992     int direction = element_to_graphic[i].direction;
993     int action    = element_to_graphic[i].action;
994     int graphic   = element_to_graphic[i].graphic;
995
996     if (action > -1)
997       action = graphics_action_mapping[action];
998     else
999       action = GFX_ACTION_DEFAULT;
1000
1001     if (direction > -1)
1002     {
1003       direction = MV_DIR_BIT(direction);
1004
1005       element_info[element].direction_graphic[action][direction] = graphic;
1006       element_info[element].has_direction_graphic[action] = TRUE;
1007     }
1008     else
1009       element_info[element].graphic[action] = graphic;
1010
1011     i++;
1012   }
1013 #endif
1014 }
1015
1016 static void InitGraphicInfo()
1017 {
1018   int i;
1019
1020   image_files = getCurrentImageList();
1021
1022   for(i=0; i<MAX_GRAPHICS; i++)
1023   {
1024     /* always start with reliable default values */
1025     graphic_info[i].bitmap = NULL;
1026     graphic_info[i].src_x = 0;
1027     graphic_info[i].src_y = 0;
1028
1029     getGraphicSource(i, &graphic_info[i].bitmap,
1030                      &graphic_info[i].src_x, &graphic_info[i].src_y);
1031   }
1032
1033   for(i=0; i<NUM_IMAGE_FILES; i++)
1034   {
1035     int *parameter = image_files[i].parameter;
1036
1037     /* always start with reliable default values */
1038     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1039     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1040     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1041
1042     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1043
1044     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1045     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
1046       new_graphic_info[i].anim_delay = 1;
1047
1048     /* basically, animation can be either normal or reverse direction */
1049     if (parameter[GFX_ARG_REVERSE])
1050       new_graphic_info[i].anim_mode = ANIM_REVERSE;
1051     else
1052       new_graphic_info[i].anim_mode = ANIM_NORMAL;
1053
1054     /* additionally, animation can be either pingpong or pingpong2 layout */
1055     if (parameter[GFX_ARG_PINGPONG])
1056       new_graphic_info[i].anim_mode |= ANIM_PINGPONG;
1057     else if (parameter[GFX_ARG_PINGPONG2])
1058       new_graphic_info[i].anim_mode |= ANIM_PINGPONG2;
1059
1060     /* animation synchronized with global frame counter, not move position */
1061     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1062
1063     new_graphic_info[i].anim_vertical = parameter[GFX_ARG_VERTICAL];
1064   }
1065
1066 #if 0
1067   printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1068   printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1069
1070   graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1071   graphic_info[GFX_ABLENK].src_x = 0;
1072   graphic_info[GFX_ABLENK].src_y = 0;
1073
1074   graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1075   graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1076   graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1077   graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1078   graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1079   graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1080   graphic_info[GFX_ABLENK + 1].src_y = 0;
1081   graphic_info[GFX_ABLENK + 2].src_y = 0;
1082   graphic_info[GFX_ABLENK + 3].src_y = 0;
1083 #endif
1084 }
1085
1086 static void InitSoundInfo()
1087 {
1088   sound_files = getCurrentSoundList();
1089
1090   /* initialize sound effect lookup table for element actions */
1091   InitGameSound();
1092 }
1093
1094 void InitElementProperties()
1095 {
1096   int i, j;
1097
1098   static int ep_amoebalive[] =
1099   {
1100     EL_AMOEBA_WET,
1101     EL_AMOEBA_DRY,
1102     EL_AMOEBA_FULL,
1103     EL_BD_AMOEBA
1104   };
1105   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1106
1107   static int ep_amoeboid[] =
1108   {
1109     EL_AMOEBA_DEAD,
1110     EL_AMOEBA_WET,
1111     EL_AMOEBA_DRY,
1112     EL_AMOEBA_FULL,
1113     EL_BD_AMOEBA
1114   };
1115   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1116
1117   static int ep_schluessel[] =
1118   {
1119     EL_KEY1,
1120     EL_KEY2,
1121     EL_KEY3,
1122     EL_KEY4,
1123     EL_EM_KEY1,
1124     EL_EM_KEY2,
1125     EL_EM_KEY3,
1126     EL_EM_KEY4
1127   };
1128   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1129
1130   static int ep_pforte[] =
1131   {
1132     EL_GATE1,
1133     EL_GATE2,
1134     EL_GATE3,
1135     EL_GATE4,
1136     EL_GATE1_GRAY,
1137     EL_GATE2_GRAY,
1138     EL_GATE3_GRAY,
1139     EL_GATE4_GRAY,
1140     EL_EM_GATE1,
1141     EL_EM_GATE2,
1142     EL_EM_GATE3,
1143     EL_EM_GATE4,
1144     EL_EM_GATE1_GRAY,
1145     EL_EM_GATE2_GRAY,
1146     EL_EM_GATE3_GRAY,
1147     EL_EM_GATE4_GRAY,
1148     EL_SWITCHGATE_OPEN,
1149     EL_SWITCHGATE_OPENING,
1150     EL_SWITCHGATE_CLOSED,
1151     EL_SWITCHGATE_CLOSING,
1152     EL_TIMEGATE_OPEN,
1153     EL_TIMEGATE_OPENING,
1154     EL_TIMEGATE_CLOSED,
1155     EL_TIMEGATE_CLOSING,
1156     EL_TUBE_ALL,
1157     EL_TUBE_VERTICAL,
1158     EL_TUBE_HORIZONTAL,
1159     EL_TUBE_VERTICAL_LEFT,
1160     EL_TUBE_VERTICAL_RIGHT,
1161     EL_TUBE_HORIZONTAL_UP,
1162     EL_TUBE_HORIZONTAL_DOWN,
1163     EL_TUBE_LEFT_UP,
1164     EL_TUBE_LEFT_DOWN,
1165     EL_TUBE_RIGHT_UP,
1166     EL_TUBE_RIGHT_DOWN
1167   };
1168   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1169
1170   static int ep_solid[] =
1171   {
1172     EL_STEELWALL,
1173     EL_WALL,
1174     EL_WALL_GROWING,
1175     EL_WALL_GROWING_X,
1176     EL_WALL_GROWING_Y,
1177     EL_WALL_GROWING_XY,
1178     EL_BD_WALL,
1179     EL_WALL_CRUMBLED,
1180     EL_EXIT_CLOSED,
1181     EL_EXIT_OPENING,
1182     EL_EXIT_OPEN,
1183     EL_AMOEBA_DEAD,
1184     EL_AMOEBA_WET,
1185     EL_AMOEBA_DRY,
1186     EL_AMOEBA_FULL,
1187     EL_BD_AMOEBA,
1188     EL_QUICKSAND_FULL,
1189     EL_QUICKSAND_EMPTY,
1190     EL_QUICKSAND_FILLING,
1191     EL_QUICKSAND_EMPTYING,
1192     EL_MAGIC_WALL,
1193     EL_MAGIC_WALL_ACTIVE,
1194     EL_MAGIC_WALL_EMPTYING,
1195     EL_MAGIC_WALL_FILLING,
1196     EL_MAGIC_WALL_FULL,
1197     EL_MAGIC_WALL_DEAD,
1198     EL_BD_MAGIC_WALL,
1199     EL_BD_MAGIC_WALL_ACTIVE,
1200     EL_BD_MAGIC_WALL_EMPTYING,
1201     EL_BD_MAGIC_WALL_FULL,
1202     EL_BD_MAGIC_WALL_FILLING,
1203     EL_BD_MAGIC_WALL_DEAD,
1204     EL_GAMEOFLIFE,
1205     EL_BIOMAZE,
1206     EL_ACIDPOOL_TOPLEFT,
1207     EL_ACIDPOOL_TOPRIGHT,
1208     EL_ACIDPOOL_BOTTOMLEFT,
1209     EL_ACIDPOOL_BOTTOM,
1210     EL_ACIDPOOL_BOTTOMRIGHT,
1211     EL_SP_CHIP_SINGLE,
1212     EL_SP_CHIP_LEFT,
1213     EL_SP_CHIP_RIGHT,
1214     EL_SP_CHIP_UPPER,
1215     EL_SP_CHIP_LOWER,
1216     EL_SP_HARD_GRAY,
1217     EL_SP_HARD_GREEN,
1218     EL_SP_HARD_BLUE,
1219     EL_SP_HARD_RED,
1220     EL_SP_HARD_YELLOW,
1221     EL_SP_HARD_BASE1,
1222     EL_SP_HARD_BASE2,
1223     EL_SP_HARD_BASE3,
1224     EL_SP_HARD_BASE4,
1225     EL_SP_HARD_BASE5,
1226     EL_SP_HARD_BASE6,
1227     EL_SP_TERMINAL,
1228     EL_SP_TERMINAL_ACTIVE,
1229     EL_SP_EXIT_CLOSED,
1230     EL_SP_EXIT_OPEN,
1231     EL_INVISIBLE_STEELWALL,
1232     EL_INVISIBLE_STEELWALL_ACTIVE,
1233     EL_INVISIBLE_WALL,
1234     EL_INVISIBLE_WALL_ACTIVE,
1235     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1236     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1237     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1238     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1239     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1240     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1241     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1242     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1243     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1244     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1245     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1246     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1247     EL_SWITCHGATE_SWITCH_UP,
1248     EL_SWITCHGATE_SWITCH_DOWN,
1249     EL_LIGHT_SWITCH,
1250     EL_LIGHT_SWITCH_ACTIVE,
1251     EL_TIMEGATE_SWITCH,
1252     EL_TIMEGATE_SWITCH_ACTIVE,
1253     EL_SIGN_EXCLAMATION,
1254     EL_SIGN_RADIOACTIVITY,
1255     EL_SIGN_STOP,
1256     EL_SIGN_WHEELCHAIR,
1257     EL_SIGN_PARKING,
1258     EL_SIGN_ONEWAY,
1259     EL_SIGN_HEART,
1260     EL_SIGN_TRIANGLE,
1261     EL_SIGN_ROUND,
1262     EL_SIGN_EXIT,
1263     EL_SIGN_YINYANG,
1264     EL_SIGN_OTHER,
1265     EL_STEELWALL_SLANTED,
1266     EL_EMC_STEELWALL1,
1267     EL_EMC_STEELWALL2,
1268     EL_EMC_STEELWALL3,
1269     EL_EMC_STEELWALL4,
1270     EL_EMC_WALL_PILLAR_UPPER,
1271     EL_EMC_WALL_PILLAR_MIDDLE,
1272     EL_EMC_WALL_PILLAR_LOWER,
1273     EL_EMC_WALL4,
1274     EL_EMC_WALL5,
1275     EL_EMC_WALL6,
1276     EL_EMC_WALL7,
1277     EL_EMC_WALL8,
1278     EL_CRYSTAL,
1279     EL_WALL_PEARL,
1280     EL_WALL_CRYSTAL,
1281     EL_GATE1,
1282     EL_GATE2,
1283     EL_GATE3,
1284     EL_GATE4,
1285     EL_GATE1_GRAY,
1286     EL_GATE2_GRAY,
1287     EL_GATE3_GRAY,
1288     EL_GATE4_GRAY,
1289     EL_EM_GATE1,
1290     EL_EM_GATE2,
1291     EL_EM_GATE3,
1292     EL_EM_GATE4,
1293     EL_EM_GATE1_GRAY,
1294     EL_EM_GATE2_GRAY,
1295     EL_EM_GATE3_GRAY,
1296     EL_EM_GATE4_GRAY,
1297     EL_SWITCHGATE_OPEN,
1298     EL_SWITCHGATE_OPENING,
1299     EL_SWITCHGATE_CLOSED,
1300     EL_SWITCHGATE_CLOSING,
1301     EL_TIMEGATE_OPEN,
1302     EL_TIMEGATE_OPENING,
1303     EL_TIMEGATE_CLOSED,
1304     EL_TIMEGATE_CLOSING,
1305     EL_TUBE_ALL,
1306     EL_TUBE_VERTICAL,
1307     EL_TUBE_HORIZONTAL,
1308     EL_TUBE_VERTICAL_LEFT,
1309     EL_TUBE_VERTICAL_RIGHT,
1310     EL_TUBE_HORIZONTAL_UP,
1311     EL_TUBE_HORIZONTAL_DOWN,
1312     EL_TUBE_LEFT_UP,
1313     EL_TUBE_LEFT_DOWN,
1314     EL_TUBE_RIGHT_UP,
1315     EL_TUBE_RIGHT_DOWN
1316   };
1317   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1318
1319   static int ep_massive[] =
1320   {
1321     EL_STEELWALL,
1322     EL_ACID,
1323     EL_ACIDPOOL_TOPLEFT,
1324     EL_ACIDPOOL_TOPRIGHT,
1325     EL_ACIDPOOL_BOTTOMLEFT,
1326     EL_ACIDPOOL_BOTTOM,
1327     EL_ACIDPOOL_BOTTOMRIGHT,
1328     EL_SP_HARD_GRAY,
1329     EL_SP_HARD_GREEN,
1330     EL_SP_HARD_BLUE,
1331     EL_SP_HARD_RED,
1332     EL_SP_HARD_YELLOW,
1333     EL_SP_HARD_BASE1,
1334     EL_SP_HARD_BASE2,
1335     EL_SP_HARD_BASE3,
1336     EL_SP_HARD_BASE4,
1337     EL_SP_HARD_BASE5,
1338     EL_SP_HARD_BASE6,
1339     EL_INVISIBLE_STEELWALL,
1340     EL_INVISIBLE_STEELWALL_ACTIVE,
1341     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1342     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1343     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1344     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1345     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1346     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1347     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1348     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1349     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1350     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1351     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1352     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1353     EL_LIGHT_SWITCH,
1354     EL_LIGHT_SWITCH_ACTIVE,
1355     EL_SIGN_EXCLAMATION,
1356     EL_SIGN_RADIOACTIVITY,
1357     EL_SIGN_STOP,
1358     EL_SIGN_WHEELCHAIR,
1359     EL_SIGN_PARKING,
1360     EL_SIGN_ONEWAY,
1361     EL_SIGN_HEART,
1362     EL_SIGN_TRIANGLE,
1363     EL_SIGN_ROUND,
1364     EL_SIGN_EXIT,
1365     EL_SIGN_YINYANG,
1366     EL_SIGN_OTHER,
1367     EL_STEELWALL_SLANTED,
1368     EL_EMC_STEELWALL1,
1369     EL_EMC_STEELWALL2,
1370     EL_EMC_STEELWALL3,
1371     EL_EMC_STEELWALL4,
1372     EL_CRYSTAL,
1373     EL_GATE1,
1374     EL_GATE2,
1375     EL_GATE3,
1376     EL_GATE4,
1377     EL_GATE1_GRAY,
1378     EL_GATE2_GRAY,
1379     EL_GATE3_GRAY,
1380     EL_GATE4_GRAY,
1381     EL_EM_GATE1,
1382     EL_EM_GATE2,
1383     EL_EM_GATE3,
1384     EL_EM_GATE4,
1385     EL_EM_GATE1_GRAY,
1386     EL_EM_GATE2_GRAY,
1387     EL_EM_GATE3_GRAY,
1388     EL_EM_GATE4_GRAY,
1389     EL_SWITCHGATE_OPEN,
1390     EL_SWITCHGATE_OPENING,
1391     EL_SWITCHGATE_CLOSED,
1392     EL_SWITCHGATE_CLOSING,
1393     EL_TIMEGATE_OPEN,
1394     EL_TIMEGATE_OPENING,
1395     EL_TIMEGATE_CLOSED,
1396     EL_TIMEGATE_CLOSING,
1397     EL_TUBE_ALL,
1398     EL_TUBE_VERTICAL,
1399     EL_TUBE_HORIZONTAL,
1400     EL_TUBE_VERTICAL_LEFT,
1401     EL_TUBE_VERTICAL_RIGHT,
1402     EL_TUBE_HORIZONTAL_UP,
1403     EL_TUBE_HORIZONTAL_DOWN,
1404     EL_TUBE_LEFT_UP,
1405     EL_TUBE_LEFT_DOWN,
1406     EL_TUBE_RIGHT_UP,
1407     EL_TUBE_RIGHT_DOWN
1408   };
1409   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1410
1411   static int ep_slippery[] =
1412   {
1413     EL_WALL_CRUMBLED,
1414     EL_BD_WALL,
1415     EL_ROCK,
1416     EL_BD_ROCK,
1417     EL_EMERALD,
1418     EL_BD_DIAMOND,
1419     EL_EMERALD_YELLOW,
1420     EL_EMERALD_RED,
1421     EL_EMERALD_PURPLE,
1422     EL_DIAMOND,
1423     EL_BOMB,
1424     EL_NUT,
1425     EL_ROBOT_WHEEL_ACTIVE,
1426     EL_ROBOT_WHEEL,
1427     EL_TIME_ORB_FULL,
1428     EL_TIME_ORB_EMPTY,
1429     EL_LAMP_ACTIVE,
1430     EL_LAMP,
1431     EL_ACIDPOOL_TOPLEFT,
1432     EL_ACIDPOOL_TOPRIGHT,
1433     EL_SATELLITE,
1434     EL_SP_ZONK,
1435     EL_SP_INFOTRON,
1436     EL_SP_CHIP_SINGLE,
1437     EL_SP_CHIP_LEFT,
1438     EL_SP_CHIP_RIGHT,
1439     EL_SP_CHIP_UPPER,
1440     EL_SP_CHIP_LOWER,
1441     EL_SPEED_PILL,
1442     EL_STEELWALL_SLANTED,
1443     EL_PEARL,
1444     EL_CRYSTAL
1445   };
1446   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1447
1448   static int ep_enemy[] =
1449   {
1450     EL_BUG,
1451     EL_SPACESHIP,
1452     EL_BD_BUTTERFLY,
1453     EL_BD_FIREFLY,
1454     EL_YAMYAM,
1455     EL_DARK_YAMYAM,
1456     EL_ROBOT,
1457     EL_PACMAN,
1458     EL_SP_SNIKSNAK,
1459     EL_SP_ELECTRON
1460   };
1461   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1462
1463   static int ep_mauer[] =
1464   {
1465     EL_STEELWALL,
1466     EL_GATE1,
1467     EL_GATE2,
1468     EL_GATE3,
1469     EL_GATE4,
1470     EL_GATE1_GRAY,
1471     EL_GATE2_GRAY,
1472     EL_GATE3_GRAY,
1473     EL_GATE4_GRAY,
1474     EL_EM_GATE1,
1475     EL_EM_GATE2,
1476     EL_EM_GATE3,
1477     EL_EM_GATE4,
1478     EL_EM_GATE1_GRAY,
1479     EL_EM_GATE2_GRAY,
1480     EL_EM_GATE3_GRAY,
1481     EL_EM_GATE4_GRAY,
1482     EL_EXIT_CLOSED,
1483     EL_EXIT_OPENING,
1484     EL_EXIT_OPEN,
1485     EL_WALL,
1486     EL_WALL_CRUMBLED,
1487     EL_WALL_GROWING,
1488     EL_WALL_GROWING_X,
1489     EL_WALL_GROWING_Y,
1490     EL_WALL_GROWING_XY,
1491     EL_WALL_GROWING_ACTIVE,
1492     EL_BD_WALL,
1493     EL_SP_CHIP_SINGLE,
1494     EL_SP_CHIP_LEFT,
1495     EL_SP_CHIP_RIGHT,
1496     EL_SP_CHIP_UPPER,
1497     EL_SP_CHIP_LOWER,
1498     EL_SP_HARD_GRAY,
1499     EL_SP_HARD_GREEN,
1500     EL_SP_HARD_BLUE,
1501     EL_SP_HARD_RED,
1502     EL_SP_HARD_YELLOW,
1503     EL_SP_HARD_BASE1,
1504     EL_SP_HARD_BASE2,
1505     EL_SP_HARD_BASE3,
1506     EL_SP_HARD_BASE4,
1507     EL_SP_HARD_BASE5,
1508     EL_SP_HARD_BASE6,
1509     EL_SP_TERMINAL,
1510     EL_SP_TERMINAL_ACTIVE,
1511     EL_SP_EXIT_CLOSED,
1512     EL_SP_EXIT_OPEN,
1513     EL_INVISIBLE_STEELWALL,
1514     EL_INVISIBLE_STEELWALL_ACTIVE,
1515     EL_INVISIBLE_WALL,
1516     EL_INVISIBLE_WALL_ACTIVE,
1517     EL_STEELWALL_SLANTED,
1518     EL_EMC_STEELWALL1,
1519     EL_EMC_STEELWALL2,
1520     EL_EMC_STEELWALL3,
1521     EL_EMC_STEELWALL4,
1522     EL_EMC_WALL_PILLAR_UPPER,
1523     EL_EMC_WALL_PILLAR_MIDDLE,
1524     EL_EMC_WALL_PILLAR_LOWER,
1525     EL_EMC_WALL4,
1526     EL_EMC_WALL5,
1527     EL_EMC_WALL6,
1528     EL_EMC_WALL7,
1529     EL_EMC_WALL8
1530   };
1531   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1532
1533   static int ep_can_fall[] =
1534   {
1535     EL_ROCK,
1536     EL_BD_ROCK,
1537     EL_EMERALD,
1538     EL_BD_DIAMOND,
1539     EL_EMERALD_YELLOW,
1540     EL_EMERALD_RED,
1541     EL_EMERALD_PURPLE,
1542     EL_DIAMOND,
1543     EL_BOMB,
1544     EL_NUT,
1545     EL_AMOEBA_DROP,
1546     EL_QUICKSAND_FULL,
1547     EL_MAGIC_WALL_FULL,
1548     EL_BD_MAGIC_WALL_FULL,
1549     EL_TIME_ORB_FULL,
1550     EL_TIME_ORB_EMPTY,
1551     EL_SP_ZONK,
1552     EL_SP_INFOTRON,
1553     EL_SP_DISK_ORANGE,
1554     EL_PEARL,
1555     EL_CRYSTAL,
1556     EL_SPRING,
1557     EL_DX_SUPABOMB
1558   };
1559   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1560
1561   static int ep_can_smash[] =
1562   {
1563     EL_ROCK,
1564     EL_BD_ROCK,
1565     EL_EMERALD,
1566     EL_BD_DIAMOND,
1567     EL_EMERALD_YELLOW,
1568     EL_EMERALD_RED,
1569     EL_EMERALD_PURPLE,
1570     EL_DIAMOND,
1571     EL_KEY1,
1572     EL_KEY2,
1573     EL_KEY3,
1574     EL_KEY4,
1575     EL_EM_KEY1,
1576     EL_EM_KEY2,
1577     EL_EM_KEY3,
1578     EL_EM_KEY4,
1579     EL_BOMB,
1580     EL_NUT,
1581     EL_AMOEBA_DROP,
1582     EL_TIME_ORB_FULL,
1583     EL_TIME_ORB_EMPTY,
1584     EL_SP_ZONK,
1585     EL_SP_INFOTRON,
1586     EL_SP_DISK_ORANGE,
1587     EL_PEARL,
1588     EL_CRYSTAL,
1589     EL_SPRING,
1590     EL_DX_SUPABOMB
1591   };
1592   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1593
1594   static int ep_can_change[] =
1595   {
1596     EL_ROCK,
1597     EL_BD_ROCK,
1598     EL_EMERALD,
1599     EL_BD_DIAMOND,
1600     EL_EMERALD_YELLOW,
1601     EL_EMERALD_RED,
1602     EL_EMERALD_PURPLE,
1603     EL_DIAMOND
1604   };
1605   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1606
1607   static int ep_can_move[] =
1608   {
1609     EL_BUG,
1610     EL_SPACESHIP,
1611     EL_BD_BUTTERFLY,
1612     EL_BD_FIREFLY,
1613     EL_YAMYAM,
1614     EL_DARK_YAMYAM,
1615     EL_ROBOT,
1616     EL_PACMAN,
1617     EL_MOLE,
1618     EL_PENGUIN,
1619     EL_PIG,
1620     EL_DRAGON,
1621     EL_SATELLITE,
1622     EL_SP_SNIKSNAK,
1623     EL_SP_ELECTRON,
1624     EL_BALLOON,
1625     EL_SPRING_MOVING
1626   };
1627   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1628
1629   static int ep_could_move[] =
1630   {
1631     EL_BUG_RIGHT,
1632     EL_BUG_UP,
1633     EL_BUG_LEFT,
1634     EL_BUG_DOWN,
1635     EL_SPACESHIP_RIGHT,
1636     EL_SPACESHIP_UP,
1637     EL_SPACESHIP_LEFT,
1638     EL_SPACESHIP_DOWN,
1639     EL_BD_BUTTERFLY_RIGHT,
1640     EL_BD_BUTTERFLY_UP,
1641     EL_BD_BUTTERFLY_LEFT,
1642     EL_BD_BUTTERFLY_DOWN,
1643     EL_BD_FIREFLY_RIGHT,
1644     EL_BD_FIREFLY_UP,
1645     EL_BD_FIREFLY_LEFT,
1646     EL_BD_FIREFLY_DOWN,
1647     EL_PACMAN_RIGHT,
1648     EL_PACMAN_UP,
1649     EL_PACMAN_LEFT,
1650     EL_PACMAN_DOWN
1651   };
1652   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1653
1654   static int ep_dont_touch[] =
1655   {
1656     EL_BUG,
1657     EL_SPACESHIP,
1658     EL_BD_BUTTERFLY,
1659     EL_BD_FIREFLY
1660   };
1661   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1662
1663   static int ep_dont_go_to[] =
1664   {
1665     EL_BUG,
1666     EL_SPACESHIP,
1667     EL_BD_BUTTERFLY,
1668     EL_BD_FIREFLY,
1669     EL_YAMYAM,
1670     EL_DARK_YAMYAM,
1671     EL_ROBOT,
1672     EL_PACMAN,
1673     EL_AMOEBA_DROP,
1674     EL_ACID,
1675     EL_SP_SNIKSNAK,
1676     EL_SP_ELECTRON,
1677     EL_SP_BUGGY_BASE_ACTIVE,
1678     EL_TRAP_ACTIVE,
1679     EL_LANDMINE
1680   };
1681   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1682
1683   static int ep_mampf2[] =
1684   {
1685     EL_SAND,
1686     EL_BUG,
1687     EL_SPACESHIP,
1688     EL_BD_BUTTERFLY,
1689     EL_BD_FIREFLY,
1690     EL_YAMYAM,
1691     EL_ROBOT,
1692     EL_PACMAN,
1693     EL_AMOEBA_DROP,
1694     EL_AMOEBA_DEAD,
1695     EL_AMOEBA_WET,
1696     EL_AMOEBA_DRY,
1697     EL_AMOEBA_FULL,
1698     EL_BD_AMOEBA,
1699     EL_EMERALD,
1700     EL_BD_DIAMOND,
1701     EL_EMERALD_YELLOW,
1702     EL_EMERALD_RED,
1703     EL_EMERALD_PURPLE,
1704     EL_DIAMOND,
1705     EL_PEARL,
1706     EL_CRYSTAL
1707   };
1708   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1709
1710   static int ep_bd_element[] =
1711   {
1712     EL_EMPTY,
1713     EL_SAND,
1714     EL_WALL_CRUMBLED,
1715     EL_BD_WALL,
1716     EL_ROCK,
1717     EL_BD_ROCK,
1718     EL_BD_DIAMOND,
1719     EL_BD_MAGIC_WALL,
1720     EL_EXIT_CLOSED,
1721     EL_EXIT_OPEN,
1722     EL_STEELWALL,
1723     EL_PLAYER1,
1724     EL_BD_FIREFLY,
1725     EL_BD_FIREFLY_1,
1726     EL_BD_FIREFLY_2,
1727     EL_BD_FIREFLY_3,
1728     EL_BD_FIREFLY_4,
1729     EL_BD_BUTTERFLY,
1730     EL_BD_BUTTERFLY_1,
1731     EL_BD_BUTTERFLY_2,
1732     EL_BD_BUTTERFLY_3,
1733     EL_BD_BUTTERFLY_4,
1734     EL_BD_AMOEBA,
1735     EL_CHAR_QUESTION
1736   };
1737   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1738
1739   static int ep_sb_element[] =
1740   {
1741     EL_EMPTY,
1742     EL_STEELWALL,
1743     EL_SOKOBAN_OBJECT,
1744     EL_SOKOBAN_FIELD_EMPTY,
1745     EL_SOKOBAN_FIELD_FULL,
1746     EL_PLAYER1,
1747     EL_INVISIBLE_STEELWALL
1748   };
1749   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1750
1751   static int ep_gem[] =
1752   {
1753     EL_EMERALD,
1754     EL_BD_DIAMOND,
1755     EL_EMERALD_YELLOW,
1756     EL_EMERALD_RED,
1757     EL_EMERALD_PURPLE,
1758     EL_DIAMOND
1759   };
1760   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1761
1762   static int ep_inactive[] =
1763   {
1764     EL_EMPTY,
1765     EL_SAND,
1766     EL_WALL,
1767     EL_BD_WALL,
1768     EL_WALL_CRUMBLED,
1769     EL_STEELWALL,
1770     EL_AMOEBA_DEAD,
1771     EL_QUICKSAND_EMPTY,
1772     EL_STONEBLOCK,
1773     EL_ROBOT_WHEEL,
1774     EL_KEY1,
1775     EL_KEY2,
1776     EL_KEY3,
1777     EL_KEY4,
1778     EL_EM_KEY1,
1779     EL_EM_KEY2,
1780     EL_EM_KEY3,
1781     EL_EM_KEY4,
1782     EL_GATE1,
1783     EL_GATE2,
1784     EL_GATE3,
1785     EL_GATE4,
1786     EL_GATE1_GRAY,
1787     EL_GATE2_GRAY,
1788     EL_GATE3_GRAY,
1789     EL_GATE4_GRAY,
1790     EL_EM_GATE1,
1791     EL_EM_GATE2,
1792     EL_EM_GATE3,
1793     EL_EM_GATE4,
1794     EL_EM_GATE1_GRAY,
1795     EL_EM_GATE2_GRAY,
1796     EL_EM_GATE3_GRAY,
1797     EL_EM_GATE4_GRAY,
1798     EL_DYNAMITE,
1799     EL_INVISIBLE_STEELWALL,
1800     EL_INVISIBLE_WALL,
1801     EL_INVISIBLE_SAND,
1802     EL_LAMP,
1803     EL_LAMP_ACTIVE,
1804     EL_WALL_EMERALD,
1805     EL_WALL_DIAMOND,
1806     EL_WALL_BD_DIAMOND,
1807     EL_WALL_EMERALD_YELLOW,
1808     EL_DYNABOMB_NR,
1809     EL_DYNABOMB_SZ,
1810     EL_DYNABOMB_XL,
1811     EL_SOKOBAN_OBJECT,
1812     EL_SOKOBAN_FIELD_EMPTY,
1813     EL_SOKOBAN_FIELD_FULL,
1814     EL_WALL_EMERALD_RED,
1815     EL_WALL_EMERALD_PURPLE,
1816     EL_ACIDPOOL_TOPLEFT,
1817     EL_ACIDPOOL_TOPRIGHT,
1818     EL_ACIDPOOL_BOTTOMLEFT,
1819     EL_ACIDPOOL_BOTTOM,
1820     EL_ACIDPOOL_BOTTOMRIGHT,
1821     EL_MAGIC_WALL,
1822     EL_MAGIC_WALL_DEAD,
1823     EL_BD_MAGIC_WALL,
1824     EL_BD_MAGIC_WALL_DEAD,
1825     EL_AMOEBA_TO_DIAMOND,
1826     EL_BLOCKED,
1827     EL_SP_EMPTY,
1828     EL_SP_BASE,
1829     EL_SP_PORT1_RIGHT,
1830     EL_SP_PORT1_DOWN,
1831     EL_SP_PORT1_LEFT,
1832     EL_SP_PORT1_UP,
1833     EL_SP_PORT2_RIGHT,
1834     EL_SP_PORT2_DOWN,
1835     EL_SP_PORT2_LEFT,
1836     EL_SP_PORT2_UP,
1837     EL_SP_PORT_X,
1838     EL_SP_PORT_Y,
1839     EL_SP_PORT_XY,
1840     EL_SP_DISK_RED,
1841     EL_SP_DISK_YELLOW,
1842     EL_SP_CHIP_SINGLE,
1843     EL_SP_CHIP_LEFT,
1844     EL_SP_CHIP_RIGHT,
1845     EL_SP_CHIP_UPPER,
1846     EL_SP_CHIP_LOWER,
1847     EL_SP_HARD_GRAY,
1848     EL_SP_HARD_GREEN,
1849     EL_SP_HARD_BLUE,
1850     EL_SP_HARD_RED,
1851     EL_SP_HARD_YELLOW,
1852     EL_SP_HARD_BASE1,
1853     EL_SP_HARD_BASE2,
1854     EL_SP_HARD_BASE3,
1855     EL_SP_HARD_BASE4,
1856     EL_SP_HARD_BASE5,
1857     EL_SP_HARD_BASE6,
1858     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1859     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1860     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1861     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1862     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1863     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1864     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1865     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1866     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1867     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1868     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1869     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1870     EL_SIGN_EXCLAMATION,
1871     EL_SIGN_RADIOACTIVITY,
1872     EL_SIGN_STOP,
1873     EL_SIGN_WHEELCHAIR,
1874     EL_SIGN_PARKING,
1875     EL_SIGN_ONEWAY,
1876     EL_SIGN_HEART,
1877     EL_SIGN_TRIANGLE,
1878     EL_SIGN_ROUND,
1879     EL_SIGN_EXIT,
1880     EL_SIGN_YINYANG,
1881     EL_SIGN_OTHER,
1882     EL_STEELWALL_SLANTED,
1883     EL_EMC_STEELWALL1,
1884     EL_EMC_STEELWALL2,
1885     EL_EMC_STEELWALL3,
1886     EL_EMC_STEELWALL4,
1887     EL_EMC_WALL_PILLAR_UPPER,
1888     EL_EMC_WALL_PILLAR_MIDDLE,
1889     EL_EMC_WALL_PILLAR_LOWER,
1890     EL_EMC_WALL4,
1891     EL_EMC_WALL5,
1892     EL_EMC_WALL6,
1893     EL_EMC_WALL7,
1894     EL_EMC_WALL8
1895   };
1896   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1897
1898   static int ep_explosive[] =
1899   {
1900     EL_BOMB,
1901     EL_DYNAMITE_ACTIVE,
1902     EL_DYNAMITE,
1903     EL_DYNABOMB_PLAYER1_ACTIVE,
1904     EL_DYNABOMB_PLAYER2_ACTIVE,
1905     EL_DYNABOMB_PLAYER3_ACTIVE,
1906     EL_DYNABOMB_PLAYER4_ACTIVE,
1907     EL_DYNABOMB_NR,
1908     EL_DYNABOMB_SZ,
1909     EL_DYNABOMB_XL,
1910     EL_BUG,
1911     EL_MOLE,
1912     EL_PENGUIN,
1913     EL_PIG,
1914     EL_DRAGON,
1915     EL_SATELLITE,
1916     EL_SP_DISK_RED,
1917     EL_SP_DISK_ORANGE,
1918     EL_SP_DISK_YELLOW,
1919     EL_SP_SNIKSNAK,
1920     EL_SP_ELECTRON,
1921     EL_DX_SUPABOMB
1922   };
1923   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1924
1925   static int ep_mampf3[] =
1926   {
1927     EL_EMERALD,
1928     EL_BD_DIAMOND,
1929     EL_EMERALD_YELLOW,
1930     EL_EMERALD_RED,
1931     EL_EMERALD_PURPLE,
1932     EL_DIAMOND,
1933     EL_PEARL,
1934     EL_CRYSTAL
1935   };
1936   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1937
1938   static int ep_pushable[] =
1939   {
1940     EL_ROCK,
1941     EL_BD_ROCK,
1942     EL_BOMB,
1943     EL_NUT,
1944     EL_TIME_ORB_EMPTY,
1945     EL_SOKOBAN_FIELD_FULL,
1946     EL_SOKOBAN_OBJECT,
1947     EL_SATELLITE,
1948     EL_SP_ZONK,
1949     EL_SP_DISK_ORANGE,
1950     EL_SP_DISK_YELLOW,
1951     EL_BALLOON,
1952     EL_SPRING,
1953     EL_DX_SUPABOMB
1954   };
1955   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1956
1957   static int ep_player[] =
1958   {
1959     EL_PLAYER1,
1960     EL_PLAYER2,
1961     EL_PLAYER3,
1962     EL_PLAYER4
1963   };
1964   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1965
1966   static int ep_has_content[] =
1967   {
1968     EL_YAMYAM,
1969     EL_AMOEBA_WET,
1970     EL_AMOEBA_DRY,
1971     EL_AMOEBA_FULL,
1972     EL_BD_AMOEBA
1973   };
1974   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1975
1976   static int ep_eatable[] =
1977   {
1978     EL_SAND,
1979     EL_SP_BASE,
1980     EL_SP_BUGGY_BASE,
1981     EL_TRAP,
1982     EL_INVISIBLE_SAND,
1983     EL_INVISIBLE_SAND_ACTIVE
1984   };
1985   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1986
1987   static int ep_sp_element[] =
1988   {
1989     EL_SP_EMPTY,
1990     EL_SP_ZONK,
1991     EL_SP_BASE,
1992     EL_SP_MURPHY,
1993     EL_SP_INFOTRON,
1994     EL_SP_CHIP_SINGLE,
1995     EL_SP_HARD_GRAY,
1996     EL_SP_EXIT_CLOSED,
1997     EL_SP_EXIT_OPEN,
1998     EL_SP_DISK_ORANGE,
1999     EL_SP_PORT1_RIGHT,
2000     EL_SP_PORT1_DOWN,
2001     EL_SP_PORT1_LEFT,
2002     EL_SP_PORT1_UP,
2003     EL_SP_PORT2_RIGHT,
2004     EL_SP_PORT2_DOWN,
2005     EL_SP_PORT2_LEFT,
2006     EL_SP_PORT2_UP,
2007     EL_SP_SNIKSNAK,
2008     EL_SP_DISK_YELLOW,
2009     EL_SP_TERMINAL,
2010     EL_SP_DISK_RED,
2011     EL_SP_PORT_Y,
2012     EL_SP_PORT_X,
2013     EL_SP_PORT_XY,
2014     EL_SP_ELECTRON,
2015     EL_SP_BUGGY_BASE,
2016     EL_SP_CHIP_LEFT,
2017     EL_SP_CHIP_RIGHT,
2018     EL_SP_HARD_BASE1,
2019     EL_SP_HARD_GREEN,
2020     EL_SP_HARD_BLUE,
2021     EL_SP_HARD_RED,
2022     EL_SP_HARD_YELLOW,
2023     EL_SP_HARD_BASE2,
2024     EL_SP_HARD_BASE3,
2025     EL_SP_HARD_BASE4,
2026     EL_SP_HARD_BASE5,
2027     EL_SP_HARD_BASE6,
2028     EL_SP_CHIP_UPPER,
2029     EL_SP_CHIP_LOWER,
2030     /* additional elements that appeared in newer Supaplex levels */
2031     EL_INVISIBLE_WALL,
2032     /* more than one murphy in a level results in an inactive clone */
2033     EL_SP_MURPHY_CLONE
2034   };
2035   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2036
2037   static int ep_quick_gate[] =
2038   {
2039     EL_EM_GATE1,
2040     EL_EM_GATE2,
2041     EL_EM_GATE3,
2042     EL_EM_GATE4,
2043     EL_EM_GATE1_GRAY,
2044     EL_EM_GATE2_GRAY,
2045     EL_EM_GATE3_GRAY,
2046     EL_EM_GATE4_GRAY,
2047     EL_SP_PORT1_LEFT,
2048     EL_SP_PORT2_LEFT,
2049     EL_SP_PORT1_RIGHT,
2050     EL_SP_PORT2_RIGHT,
2051     EL_SP_PORT1_UP,
2052     EL_SP_PORT2_UP,
2053     EL_SP_PORT1_DOWN,
2054     EL_SP_PORT2_DOWN,
2055     EL_SP_PORT_X,
2056     EL_SP_PORT_Y,
2057     EL_SP_PORT_XY,
2058     EL_SWITCHGATE_OPEN,
2059     EL_TIMEGATE_OPEN
2060   };
2061   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2062
2063   static int ep_over_player[] =
2064   {
2065     EL_SP_PORT1_LEFT,
2066     EL_SP_PORT2_LEFT,
2067     EL_SP_PORT1_RIGHT,
2068     EL_SP_PORT2_RIGHT,
2069     EL_SP_PORT1_UP,
2070     EL_SP_PORT2_UP,
2071     EL_SP_PORT1_DOWN,
2072     EL_SP_PORT2_DOWN,
2073     EL_SP_PORT_X,
2074     EL_SP_PORT_Y,
2075     EL_SP_PORT_XY,
2076     EL_TUBE_ALL,
2077     EL_TUBE_VERTICAL,
2078     EL_TUBE_HORIZONTAL,
2079     EL_TUBE_VERTICAL_LEFT,
2080     EL_TUBE_VERTICAL_RIGHT,
2081     EL_TUBE_HORIZONTAL_UP,
2082     EL_TUBE_HORIZONTAL_DOWN,
2083     EL_TUBE_LEFT_UP,
2084     EL_TUBE_LEFT_DOWN,
2085     EL_TUBE_RIGHT_UP,
2086     EL_TUBE_RIGHT_DOWN
2087   };
2088   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2089
2090   static int ep_active_bomb[] =
2091   {
2092     EL_DYNAMITE_ACTIVE,
2093     EL_DYNABOMB_PLAYER1_ACTIVE,
2094     EL_DYNABOMB_PLAYER2_ACTIVE,
2095     EL_DYNABOMB_PLAYER3_ACTIVE,
2096     EL_DYNABOMB_PLAYER4_ACTIVE
2097   };
2098   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2099
2100   static int ep_belt[] =
2101   {
2102     EL_CONVEYOR_BELT1_LEFT,
2103     EL_CONVEYOR_BELT1_MIDDLE,
2104     EL_CONVEYOR_BELT1_RIGHT,
2105     EL_CONVEYOR_BELT2_LEFT,
2106     EL_CONVEYOR_BELT2_MIDDLE,
2107     EL_CONVEYOR_BELT2_RIGHT,
2108     EL_CONVEYOR_BELT3_LEFT,
2109     EL_CONVEYOR_BELT3_MIDDLE,
2110     EL_CONVEYOR_BELT3_RIGHT,
2111     EL_CONVEYOR_BELT4_LEFT,
2112     EL_CONVEYOR_BELT4_MIDDLE,
2113     EL_CONVEYOR_BELT4_RIGHT,
2114   };
2115   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2116
2117   static int ep_belt_active[] =
2118   {
2119     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2120     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2121     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2122     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2123     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2124     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2125     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2126     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2127     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2128     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2129     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2130     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2131   };
2132   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2133
2134   static int ep_belt_switch[] =
2135   {
2136     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2137     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2138     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2139     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2140     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2141     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2142     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2143     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2144     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2145     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2146     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2147     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2148   };
2149   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2150
2151   static int ep_tube[] =
2152   {
2153     EL_TUBE_ALL,
2154     EL_TUBE_VERTICAL,
2155     EL_TUBE_HORIZONTAL,
2156     EL_TUBE_VERTICAL_LEFT,
2157     EL_TUBE_VERTICAL_RIGHT,
2158     EL_TUBE_HORIZONTAL_UP,
2159     EL_TUBE_HORIZONTAL_DOWN,
2160     EL_TUBE_LEFT_UP,
2161     EL_TUBE_LEFT_DOWN,
2162     EL_TUBE_RIGHT_UP,
2163     EL_TUBE_RIGHT_DOWN
2164   };
2165   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2166
2167   static long ep1_bit[] =
2168   {
2169     EP_BIT_AMOEBALIVE,
2170     EP_BIT_AMOEBOID,
2171     EP_BIT_SCHLUESSEL,
2172     EP_BIT_PFORTE,
2173     EP_BIT_SOLID,
2174     EP_BIT_MASSIVE,
2175     EP_BIT_SLIPPERY,
2176     EP_BIT_ENEMY,
2177     EP_BIT_MAUER,
2178     EP_BIT_CAN_FALL,
2179     EP_BIT_CAN_SMASH,
2180     EP_BIT_CAN_CHANGE,
2181     EP_BIT_CAN_MOVE,
2182     EP_BIT_COULD_MOVE,
2183     EP_BIT_DONT_TOUCH,
2184     EP_BIT_DONT_GO_TO,
2185     EP_BIT_MAMPF2,
2186     EP_BIT_BD_ELEMENT,
2187     EP_BIT_SB_ELEMENT,
2188     EP_BIT_GEM,
2189     EP_BIT_INACTIVE,
2190     EP_BIT_EXPLOSIVE,
2191     EP_BIT_MAMPF3,
2192     EP_BIT_PUSHABLE,
2193     EP_BIT_PLAYER,
2194     EP_BIT_HAS_CONTENT,
2195     EP_BIT_EATABLE,
2196     EP_BIT_SP_ELEMENT,
2197     EP_BIT_QUICK_GATE,
2198     EP_BIT_OVER_PLAYER,
2199     EP_BIT_ACTIVE_BOMB
2200   };
2201   static long ep2_bit[] =
2202   {
2203     EP_BIT_BELT,
2204     EP_BIT_BELT_ACTIVE,
2205     EP_BIT_BELT_SWITCH,
2206     EP_BIT_TUBE
2207   };
2208   static int *ep1_array[] =
2209   {
2210     ep_amoebalive,
2211     ep_amoeboid,
2212     ep_schluessel,
2213     ep_pforte,
2214     ep_solid,
2215     ep_massive,
2216     ep_slippery,
2217     ep_enemy,
2218     ep_mauer,
2219     ep_can_fall,
2220     ep_can_smash,
2221     ep_can_change,
2222     ep_can_move,
2223     ep_could_move,
2224     ep_dont_touch,
2225     ep_dont_go_to,
2226     ep_mampf2,
2227     ep_bd_element,
2228     ep_sb_element,
2229     ep_gem,
2230     ep_inactive,
2231     ep_explosive,
2232     ep_mampf3,
2233     ep_pushable,
2234     ep_player,
2235     ep_has_content,
2236     ep_eatable,
2237     ep_sp_element,
2238     ep_quick_gate,
2239     ep_over_player,
2240     ep_active_bomb
2241   };
2242   static int *ep2_array[] =
2243   {
2244     ep_belt,
2245     ep_belt_active,
2246     ep_belt_switch,
2247     ep_tube
2248   };
2249   static int *ep1_num[] =
2250   {
2251     &ep_amoebalive_num,
2252     &ep_amoeboid_num,
2253     &ep_schluessel_num,
2254     &ep_pforte_num,
2255     &ep_solid_num,
2256     &ep_massive_num,
2257     &ep_slippery_num,
2258     &ep_enemy_num,
2259     &ep_mauer_num,
2260     &ep_can_fall_num,
2261     &ep_can_smash_num,
2262     &ep_can_change_num,
2263     &ep_can_move_num,
2264     &ep_could_move_num,
2265     &ep_dont_touch_num,
2266     &ep_dont_go_to_num,
2267     &ep_mampf2_num,
2268     &ep_bd_element_num,
2269     &ep_sb_element_num,
2270     &ep_gem_num,
2271     &ep_inactive_num,
2272     &ep_explosive_num,
2273     &ep_mampf3_num,
2274     &ep_pushable_num,
2275     &ep_player_num,
2276     &ep_has_content_num,
2277     &ep_eatable_num,
2278     &ep_sp_element_num,
2279     &ep_quick_gate_num,
2280     &ep_over_player_num,
2281     &ep_active_bomb_num
2282   };
2283   static int *ep2_num[] =
2284   {
2285     &ep_belt_num,
2286     &ep_belt_active_num,
2287     &ep_belt_switch_num,
2288     &ep_tube_num
2289   };
2290   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2291   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2292
2293   for(i=0; i<MAX_ELEMENTS; i++)
2294   {
2295     Elementeigenschaften1[i] = 0;
2296     Elementeigenschaften2[i] = 0;
2297   }
2298
2299   for(i=0; i<num_properties1; i++)
2300     for(j=0; j<*(ep1_num[i]); j++)
2301       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2302   for(i=0; i<num_properties2; i++)
2303     for(j=0; j<*(ep2_num[i]); j++)
2304       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2305
2306   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2307     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2308 }
2309
2310 void Execute_Debug_Command(char *command)
2311 {
2312   if (strcmp(command, "create graphicsinfo.conf") == 0)
2313   {
2314     int i;
2315
2316     printf("# You can configure additional/alternative image files here.\n");
2317     printf("# (The images below are default and therefore commented out.)\n");
2318     printf("\n");
2319     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2320     printf("\n");
2321     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2322     printf("\n");
2323
2324     for (i=0; image_config[i].token != NULL; i++)
2325       printf("# %s\n",
2326              getFormattedSetupEntry(image_config[i].token,
2327                                     image_config[i].value));
2328   }
2329   else if (strcmp(command, "create soundsinfo.conf") == 0)
2330   {
2331     int i;
2332
2333     printf("# You can configure additional/alternative sound files here.\n");
2334     printf("# (The sounds below are default and therefore commented out.)\n");
2335     printf("\n");
2336     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2337     printf("\n");
2338     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2339     printf("\n");
2340
2341     for (i=0; sound_config[i].token != NULL; i++)
2342       printf("# %s\n",
2343              getFormattedSetupEntry(sound_config[i].token,
2344                                     sound_config[i].value));
2345   }
2346   else if (strcmp(command, "create musicinfo.conf") == 0)
2347   {
2348     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2349     printf("\n");
2350     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2351     printf("\n");
2352     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2353   }
2354   else if (strcmp(command, "help") == 0)
2355   {
2356     printf("The following commands are recognized:\n");
2357     printf("   \"create graphicsinfo.conf\"\n");
2358     printf("   \"create soundsinfo.conf\"\n");
2359     printf("   \"create musicinfo.conf\"\n");
2360   }
2361 }
2362
2363 void CloseAllAndExit(int exit_value)
2364 {
2365   int i;
2366
2367   StopSounds();
2368   FreeAllSounds();
2369   FreeAllMusic();
2370   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2371
2372   FreeAllImages();
2373
2374   FreeTileClipmasks();
2375   for(i=0; i<NUM_BITMAPS; i++)
2376     FreeBitmap(pix[i]);
2377
2378   CloseVideoDisplay();
2379   ClosePlatformDependantStuff();
2380
2381   exit(exit_value);
2382 }