rnd-20021129-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static void InitSetup(void);
59 static void InitPlayerInfo(void);
60 static void InitLevelInfo(void);
61 static void InitArtworkInfo(void);
62 static void InitLevelArtworkInfo(void);
63 static void InitNetworkServer(void);
64 static void InitImages(void);
65 static void InitMixer(void);
66 static void InitSound(void);
67 static void InitGfx(void);
68 static void InitGfxBackground(void);
69 static void InitGadgets(void);
70 static void InitElementProperties(void);
71 static void InitElementInfo(void);
72 static void InitGraphicInfo(void);
73 static void InitSoundInfo();
74 static void Execute_Debug_Command(char *);
75
76 void OpenAll(void)
77 {
78   if (options.debug_command)
79   {
80     Execute_Debug_Command(options.debug_command);
81
82     exit(0);
83   }
84
85   if (options.serveronly)
86   {
87 #if defined(PLATFORM_UNIX)
88     NetworkServer(options.server_port, options.serveronly);
89 #else
90     Error(ERR_WARN, "networking only supported in Unix version");
91 #endif
92     exit(0);    /* never reached */
93   }
94
95   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
96                   PROGRAM_TITLE_STRING, getWindowTitleString(),
97                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
98                   MSDOS_POINTER_FILENAME,
99                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
100
101   InitSetup();
102   InitPlayerInfo();
103   InitArtworkInfo();            /* needed before loading gfx, sound & music */
104
105   InitCounter();
106   InitMixer();
107   InitJoysticks();
108   InitRND(NEW_RANDOMIZE);
109
110   InitVideoDisplay();
111   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
112                   setup.fullscreen);
113
114   InitEventFilter(FilterMouseMotionEvents);
115
116   InitGfx();
117   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
118   InitElementInfo();
119
120   InitLevelInfo();
121   InitLevelArtworkInfo();
122   InitImages();                 /* needs to know current level directory */
123   InitSound();                  /* needs to know current level directory */
124   InitGadgets();                /* needs images + number of level series */
125
126   InitGfxBackground();
127   InitToons();
128
129   DrawMainMenu();
130
131   InitNetworkServer();
132 }
133
134 void InitSetup()
135 {
136   LoadSetup();                                  /* global setup info */
137 }
138
139 void InitPlayerInfo()
140 {
141   int i;
142
143   /* choose default local player */
144   local_player = &stored_player[0];
145
146   for (i=0; i<MAX_PLAYERS; i++)
147     stored_player[i].connected = FALSE;
148
149   local_player->connected = TRUE;
150 }
151
152 void InitLevelInfo()
153 {
154   LoadLevelInfo();                              /* global level info */
155   LoadLevelSetup_LastSeries();                  /* last played series info */
156   LoadLevelSetup_SeriesInfo();                  /* last played level info */
157 }
158
159 void InitArtworkInfo()
160 {
161   LoadArtworkInfo();
162 }
163
164 void InitLevelArtworkInfo()
165 {
166   LoadLevelArtworkInfo();
167 }
168
169 void InitNetworkServer()
170 {
171 #if defined(PLATFORM_UNIX)
172   int nr_wanted;
173 #endif
174
175   if (!options.network)
176     return;
177
178 #if defined(PLATFORM_UNIX)
179   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
180
181   if (!ConnectToServer(options.server_host, options.server_port))
182     Error(ERR_EXIT, "cannot connect to network game server");
183
184   SendToServer_PlayerName(setup.player_name);
185   SendToServer_ProtocolVersion();
186
187   if (nr_wanted)
188     SendToServer_NrWanted(nr_wanted);
189 #endif
190 }
191
192 static void InitImages()
193 {
194   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
195
196   /* load custom images */
197   ReloadCustomImages();
198
199   InitGraphicInfo();
200 }
201
202 static void InitMixer()
203 {
204   OpenAudio();
205
206   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
207
208   StartMixer();
209 }
210
211 static void InitSound()
212 {
213   /* load custom sounds and music */
214   InitReloadSounds(artwork.snd_current->identifier);
215   InitReloadMusic(artwork.mus_current->identifier);
216
217   InitSoundInfo();
218 }
219
220 static void InitTileClipmasks()
221 {
222 #if defined(TARGET_X11)
223   XGCValues clip_gc_values;
224   unsigned long clip_gc_valuemask;
225
226 #if defined(TARGET_X11_NATIVE)
227
228 #if 0
229   GC copy_clipmask_gc;
230
231   static struct
232   {
233     int start;
234     int count;
235   }
236   tile_needs_clipping[] =
237   {
238     { GFX_SPIELER1_UP, 4 },
239     { GFX_SPIELER1_DOWN, 4 },
240     { GFX_SPIELER1_LEFT, 4 },
241     { GFX_SPIELER1_RIGHT, 4 },
242     { GFX_SPIELER1_PUSH_LEFT, 4 },
243     { GFX_SPIELER1_PUSH_RIGHT, 4 },
244     { GFX_SPIELER2_UP, 4 },
245     { GFX_SPIELER2_DOWN, 4 },
246     { GFX_SPIELER2_LEFT, 4 },
247     { GFX_SPIELER2_RIGHT, 4 },
248     { GFX_SPIELER2_PUSH_LEFT, 4 },
249     { GFX_SPIELER2_PUSH_RIGHT, 4 },
250     { GFX_SPIELER3_UP, 4 },
251     { GFX_SPIELER3_DOWN, 4 },
252     { GFX_SPIELER3_LEFT, 4 },
253     { GFX_SPIELER3_RIGHT, 4 },
254     { GFX_SPIELER3_PUSH_LEFT, 4 },
255     { GFX_SPIELER3_PUSH_RIGHT, 4 },
256     { GFX_SPIELER4_UP, 4 },
257     { GFX_SPIELER4_DOWN, 4 },
258     { GFX_SPIELER4_LEFT, 4 },
259     { GFX_SPIELER4_RIGHT, 4 },
260     { GFX_SPIELER4_PUSH_LEFT, 4 },
261     { GFX_SPIELER4_PUSH_RIGHT, 4 },
262     { GFX_SP_MURPHY, 1 },
263     { GFX_MURPHY_GO_LEFT, 3 },
264     { GFX_MURPHY_GO_RIGHT, 3 },
265     { GFX_MURPHY_SNAP_UP, 1 },
266     { GFX_MURPHY_SNAP_DOWN, 1 },
267     { GFX_MURPHY_SNAP_RIGHT, 1 },
268     { GFX_MURPHY_SNAP_LEFT, 1 },
269     { GFX_MURPHY_PUSH_RIGHT, 1 },
270     { GFX_MURPHY_PUSH_LEFT, 1 },
271     { GFX_GEBLUBBER, 4 },
272     { GFX_DYNAMIT, 7 },
273     { GFX_DYNABOMB, 4 },
274     { GFX_EXPLOSION, 8 },
275     { GFX_SOKOBAN_OBJEKT, 1 },
276     { GFX_FUNKELN_BLAU, 3 },
277     { GFX_FUNKELN_WEISS, 3 },
278     { GFX2_SHIELD_PASSIVE, 3 },
279     { GFX2_SHIELD_ACTIVE, 3 },
280     { -1, 0 }
281   };
282 #endif
283
284 #endif /* TARGET_X11_NATIVE */
285 #endif /* TARGET_X11 */
286
287   int i;
288
289   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
290   for (i=0; i<NUM_TILES; i++)
291     tile_clipmask[i] = None;
292
293 #if defined(TARGET_X11)
294   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
295      often very slow when preparing a masked XCopyArea() for big Pixmaps.
296      To prevent this, create small (tile-sized) mask Pixmaps which will then
297      be set much faster with XSetClipOrigin() and speed things up a lot. */
298
299   clip_gc_values.graphics_exposures = False;
300   clip_gc_valuemask = GCGraphicsExposures;
301   tile_clip_gc = XCreateGC(display, window->drawable,
302                            clip_gc_valuemask, &clip_gc_values);
303
304   for (i=0; i<NUM_BITMAPS; i++)
305   {
306     if (pix[i]->clip_mask)
307     {
308       clip_gc_values.graphics_exposures = False;
309       clip_gc_values.clip_mask = pix[i]->clip_mask;
310       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
311       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
312                                          clip_gc_valuemask, &clip_gc_values);
313     }
314   }
315
316 #if defined(TARGET_X11_NATIVE)
317
318 #if 0
319   /* create graphic context structures needed for clipping */
320   clip_gc_values.graphics_exposures = False;
321   clip_gc_valuemask = GCGraphicsExposures;
322   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
323                                clip_gc_valuemask, &clip_gc_values);
324
325   /* create only those clipping Pixmaps we really need */
326   for (i=0; tile_needs_clipping[i].start>=0; i++)
327   {
328     int j;
329
330     for (j=0; j<tile_needs_clipping[i].count; j++)
331     {
332       int tile = tile_needs_clipping[i].start + j;
333       int graphic = tile;
334       int src_x, src_y;
335       Bitmap *src_bitmap;
336       Pixmap src_pixmap;
337
338       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
339       src_pixmap = src_bitmap->clip_mask;
340
341       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
342                                           TILEX, TILEY, 1);
343
344       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
345                 src_x, src_y, TILEX, TILEY, 0, 0);
346     }
347   }
348
349   XFreeGC(display, copy_clipmask_gc);
350 #endif
351
352 #endif /* TARGET_X11_NATIVE */
353 #endif /* TARGET_X11 */
354 }
355
356 void FreeTileClipmasks()
357 {
358 #if defined(TARGET_X11)
359   int i;
360
361   for (i=0; i<NUM_TILES; i++)
362   {
363     if (tile_clipmask[i] != None)
364     {
365       XFreePixmap(display, tile_clipmask[i]);
366       tile_clipmask[i] = None;
367     }
368   }
369
370   if (tile_clip_gc)
371     XFreeGC(display, tile_clip_gc);
372   tile_clip_gc = None;
373
374   for (i=0; i<NUM_BITMAPS; i++)
375   {
376     if (pix[i] != NULL && pix[i]->stored_clip_gc)
377     {
378       XFreeGC(display, pix[i]->stored_clip_gc);
379       pix[i]->stored_clip_gc = None;
380     }
381   }
382 #endif /* TARGET_X11 */
383 }
384
385 void InitGfx()
386 {
387   int i;
388
389   /* initialize some global variables */
390   global.frames_per_second = 0;
391   global.fps_slowdown = FALSE;
392   global.fps_slowdown_factor = 1;
393
394   /* initialize screen properties */
395   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
396                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
397   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
398   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
399   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
400
401   /* create additional image buffers for double-buffering */
402   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
403   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
404 #if 1
405   pix[PIX_DB_FIELD] = bitmap_db_field;
406   pix[PIX_DB_DOOR]  = bitmap_db_door;
407 #endif
408
409   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
410
411   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
412
413   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
414   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
415
416   DrawInitText("Loading graphics:", 120, FC_GREEN);
417
418   for (i=0; i<NUM_PICTURES; i++)
419   {
420     if (i != PIX_FONT_SMALL)
421     {
422       DrawInitText(image_filename[i], 150, FC_YELLOW);
423
424       pix[i] = LoadCustomImage(image_filename[i]);
425     }
426   }
427
428   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
429                pix[PIX_FONT_EM]);
430
431   InitTileClipmasks();
432 }
433
434 void InitGfxBackground()
435 {
436   int x, y;
437
438   drawto = backbuffer;
439   fieldbuffer = bitmap_db_field;
440   SetDrawtoField(DRAW_BACKBUFFER);
441
442   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
443   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
444   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
445
446   for (x=0; x<MAX_BUF_XSIZE; x++)
447     for (y=0; y<MAX_BUF_YSIZE; y++)
448       redraw[x][y] = 0;
449   redraw_tiles = 0;
450   redraw_mask = REDRAW_ALL;
451 }
452
453 void ReloadCustomArtwork()
454 {
455   static char *leveldir_current_identifier = NULL;
456   static boolean last_override_level_graphics = FALSE;
457   static boolean last_override_level_sounds = FALSE;
458   static boolean last_override_level_music = FALSE;
459
460   /* identifier for new artwork; default: artwork configured in setup */
461   char *gfx_new_identifier = artwork.gfx_current->identifier;
462   char *snd_new_identifier = artwork.snd_current->identifier;
463   char *mus_new_identifier = artwork.mus_current->identifier;
464
465 #if 0
466   printf("graphics --> '%s' ('%s')\n",
467          artwork.gfx_current_identifier, artwork.gfx_current->filename);
468   printf("sounds   --> '%s' ('%s')\n",
469          artwork.snd_current_identifier, artwork.snd_current->filename);
470   printf("music    --> '%s' ('%s')\n",
471          artwork.mus_current_identifier, artwork.mus_current->filename);
472 #endif
473
474   /* leveldir_current may be invalid (level group, parent link) */
475   if (!validLevelSeries(leveldir_current))
476     return;
477
478 #if 0
479   printf("--> '%s'\n", artwork.gfx_current_identifier);
480 #endif
481
482   /* when a new level series was selected, check if there was a change
483      in custom artwork stored in level series directory */
484   if (leveldir_current_identifier != leveldir_current->identifier)
485   {
486     char *identifier_old = leveldir_current_identifier;
487     char *identifier_new = leveldir_current->identifier;
488
489     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
490         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
491       gfx_new_identifier = identifier_new;
492     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
493         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
494       snd_new_identifier = identifier_new;
495     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
496         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
497       mus_new_identifier = identifier_new;
498
499     leveldir_current_identifier = leveldir_current->identifier;
500   }
501
502   /* custom level artwork configured in level series configuration file
503      always overrides custom level artwork stored in level series directory
504      and (level independant) custom artwork configured in setup menue */
505   if (leveldir_current->graphics_set != NULL)
506     gfx_new_identifier = leveldir_current->graphics_set;
507   if (leveldir_current->sounds_set != NULL)
508     snd_new_identifier = leveldir_current->sounds_set;
509   if (leveldir_current->music_set != NULL)
510     mus_new_identifier = leveldir_current->music_set;
511
512   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
513       last_override_level_graphics != setup.override_level_graphics)
514   {
515     int i;
516
517     setLevelArtworkDir(artwork.gfx_first);
518
519     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
520
521     for (i=0; i<NUM_PICTURES; i++)
522     {
523       DrawInitText(image_filename[i], 150, FC_YELLOW);
524       ReloadCustomImage(pix[i], image_filename[i]);
525     }
526
527     ReloadCustomImages();
528     InitGraphicInfo();
529
530     FreeTileClipmasks();
531     InitTileClipmasks();
532     InitGfxBackground();
533
534     /* force redraw of (open or closed) door graphics */
535     SetDoorState(DOOR_OPEN_ALL);
536     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
537
538     artwork.gfx_current_identifier = gfx_new_identifier;
539     last_override_level_graphics = setup.override_level_graphics;
540   }
541
542   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
543       last_override_level_sounds != setup.override_level_sounds)
544   {
545     /* set artwork path to send it to the sound server process */
546     setLevelArtworkDir(artwork.snd_first);
547
548     InitReloadSounds(snd_new_identifier);
549
550     artwork.snd_current_identifier = snd_new_identifier;
551     last_override_level_sounds = setup.override_level_sounds;
552   }
553
554   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
555       last_override_level_music != setup.override_level_music)
556   {
557     /* set artwork path to send it to the sound server process */
558     setLevelArtworkDir(artwork.mus_first);
559
560     InitReloadMusic(mus_new_identifier);
561
562     artwork.mus_current_identifier = mus_new_identifier;
563     last_override_level_music = setup.override_level_music;
564   }
565
566 #if 0
567   printf("<-- '%s'\n", artwork.gfx_current_identifier);
568 #endif
569 }
570
571 void InitGadgets()
572 {
573   CreateLevelEditorGadgets();
574   CreateGameButtons();
575   CreateTapeButtons();
576   CreateToolButtons();
577   CreateScreenGadgets();
578 }
579
580 void InitElementInfo()
581 {
582 #if 0
583   static struct
584   {
585     int element;
586     int graphic;
587   }
588   element_to_graphic[] =
589   {
590     { EL_EMPTY,                         GFX_LEERRAUM            },
591     { EL_SAND,                          GFX_ERDREICH            },
592     { EL_WALL,                          GFX_MAUERWERK           },
593     { EL_WALL_CRUMBLED,                 GFX_FELSBODEN           },
594     { EL_ROCK,                          GFX_FELSBROCKEN         },
595     { EL_EMERALD,                       GFX_EDELSTEIN           },
596     { EL_EXIT_CLOSED,                   GFX_AUSGANG_ZU          },
597     { EL_EXIT_OPENING,                  GFX_AUSGANG_ACT         },
598     { EL_EXIT_OPEN,                     GFX_AUSGANG_AUF         },
599     { EL_SP_EXIT_OPEN,                  GFX_SP_EXIT             },
600     { EL_PLAYER1,                       GFX_SPIELER1            },
601     { EL_PLAYER2,                       GFX_SPIELER2            },
602     { EL_PLAYER3,                       GFX_SPIELER3            },
603     { EL_PLAYER4,                       GFX_SPIELER4            },
604     { EL_BUG,                           GFX_KAEFER              },
605     { EL_BUG_RIGHT,                     GFX_KAEFER_RIGHT        },
606     { EL_BUG_UP,                        GFX_KAEFER_UP           },
607     { EL_BUG_LEFT,                      GFX_KAEFER_LEFT         },
608     { EL_BUG_DOWN,                      GFX_KAEFER_DOWN         },
609     { EL_SPACESHIP,                     GFX_FLIEGER             },
610     { EL_SPACESHIP_RIGHT,               GFX_FLIEGER_RIGHT       },
611     { EL_SPACESHIP_UP,                  GFX_FLIEGER_UP          },
612     { EL_SPACESHIP_LEFT,                GFX_FLIEGER_LEFT        },
613     { EL_SPACESHIP_DOWN,                GFX_FLIEGER_DOWN        },
614     { EL_BD_BUTTERFLY,                  GFX_BUTTERFLY           },
615     { EL_BD_BUTTERFLY_RIGHT,            GFX_BUTTERFLY_RIGHT     },
616     { EL_BD_BUTTERFLY_UP,               GFX_BUTTERFLY_UP        },
617     { EL_BD_BUTTERFLY_LEFT,             GFX_BUTTERFLY_LEFT      },
618     { EL_BD_BUTTERFLY_DOWN,             GFX_BUTTERFLY_DOWN      },
619     { EL_BD_FIREFLY,                    GFX_FIREFLY             },
620     { EL_BD_FIREFLY_RIGHT,              GFX_FIREFLY_RIGHT       },
621     { EL_BD_FIREFLY_UP,                 GFX_FIREFLY_UP          },
622     { EL_BD_FIREFLY_LEFT,               GFX_FIREFLY_LEFT        },
623     { EL_BD_FIREFLY_DOWN,               GFX_FIREFLY_DOWN        },
624     { EL_YAMYAM,                        GFX_MAMPFER             },
625     { EL_ROBOT,                         GFX_ROBOT               },
626     { EL_STEELWALL,                     GFX_BETON               },
627     { EL_DIAMOND,                       GFX_DIAMANT             },
628     { EL_QUICKSAND_EMPTY,               GFX_MORAST_LEER         },
629     { EL_QUICKSAND_FULL,                GFX_MORAST_VOLL         },
630     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
631     { EL_AMOEBA_DROP,                   GFX_TROPFEN             },
632     { EL_BOMB,                          GFX_BOMBE               },
633     { EL_MAGIC_WALL,                    GFX_MAGIC_WALL_OFF      },
634     { EL_MAGIC_WALL_ACTIVE,             GFX_MAGIC_WALL_EMPTY    },
635     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
636     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
637     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
638     { EL_ACID,                          GFX_SALZSAEURE          },
639     { EL_AMOEBA_DEAD,                   GFX_AMOEBE_TOT          },
640     { EL_AMOEBA_WET,                    GFX_AMOEBE_NASS         },
641     { EL_AMOEBA_DRY,                    GFX_AMOEBE_NORM         },
642     { EL_AMOEBA_FULL,                   GFX_AMOEBE_VOLL         },
643     { EL_BD_AMOEBA,                     GFX_AMOEBE_BD           },
644     { EL_AMOEBA_TO_DIAMOND,             GFX_AMOEBA2DIAM         },
645     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
646     { EL_NUT,                           GFX_KOKOSNUSS           },
647     { EL_GAMEOFLIFE,                    GFX_LIFE                },
648     { EL_BIOMAZE,                       GFX_LIFE_ASYNC          },
649     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
650     { EL_STONEBLOCK,                    GFX_BADEWANNE           },
651     { EL_ACIDPOOL_TOPLEFT,              GFX_BADEWANNE1          },
652     { EL_ACIDPOOL_TOPRIGHT,             GFX_BADEWANNE2          },
653     { EL_ACIDPOOL_BOTTOMLEFT,           GFX_BADEWANNE3          },
654     { EL_ACIDPOOL_BOTTOM,               GFX_BADEWANNE4          },
655     { EL_ACIDPOOL_BOTTOMRIGHT,          GFX_BADEWANNE5          },
656     { EL_ROBOT_WHEEL,                   GFX_ABLENK_AUS          },
657     { EL_ROBOT_WHEEL_ACTIVE,            GFX_ABLENK_EIN          },
658     { EL_KEY1,                          GFX_SCHLUESSEL1         },
659     { EL_KEY2,                          GFX_SCHLUESSEL2         },
660     { EL_KEY3,                          GFX_SCHLUESSEL3         },
661     { EL_KEY4,                          GFX_SCHLUESSEL4         },
662     { EL_GATE1,                         GFX_PFORTE1             },
663     { EL_GATE2,                         GFX_PFORTE2             },
664     { EL_GATE3,                         GFX_PFORTE3             },
665     { EL_GATE4,                         GFX_PFORTE4             },
666     { EL_GATE1_GRAY,                    GFX_PFORTE1X            },
667     { EL_GATE2_GRAY,                    GFX_PFORTE2X            },
668     { EL_GATE3_GRAY,                    GFX_PFORTE3X            },
669     { EL_GATE4_GRAY,                    GFX_PFORTE4X            },
670     { EL_DYNAMITE,                      GFX_DYNAMIT_AUS         },
671     { EL_PACMAN,                        GFX_PACMAN              },
672     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
673     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
674     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
675     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
676     { EL_INVISIBLE_WALL,                GFX_UNSICHTBAR          },
677     { EL_INVISIBLE_WALL_ACTIVE,         GFX_UNSICHTBAR_ON       },
678     { EL_WALL_EMERALD,                  GFX_ERZ_EDEL            },
679     { EL_WALL_DIAMOND,                  GFX_ERZ_DIAM            },
680     { EL_LAMP,                          GFX_BIRNE_AUS           },
681     { EL_LAMP_ACTIVE,                   GFX_BIRNE_EIN           },
682     { EL_TIME_ORB_FULL,                 GFX_ZEIT_VOLL           },
683     { EL_TIME_ORB_EMPTY,                GFX_ZEIT_LEER           },
684     { EL_WALL_GROWING,                  GFX_MAUER_LEBT          },
685     { EL_WALL_GROWING_X,                GFX_MAUER_X             },
686     { EL_WALL_GROWING_Y,                GFX_MAUER_Y             },
687     { EL_WALL_GROWING_XY,               GFX_MAUER_XY            },
688     { EL_BD_DIAMOND,                    GFX_EDELSTEIN_BD        },
689     { EL_EMERALD_YELLOW,                GFX_EDELSTEIN_GELB      },
690     { EL_EMERALD_RED,                   GFX_EDELSTEIN_ROT       },
691     { EL_EMERALD_PURPLE,                GFX_EDELSTEIN_LILA      },
692     { EL_WALL_BD_DIAMOND,               GFX_ERZ_EDEL_BD         },
693     { EL_WALL_EMERALD_YELLOW,           GFX_ERZ_EDEL_GELB       },
694     { EL_WALL_EMERALD_RED,              GFX_ERZ_EDEL_ROT        },
695     { EL_WALL_EMERALD_PURPLE,           GFX_ERZ_EDEL_LILA       },
696     { EL_DARK_YAMYAM,                   GFX_MAMPFER2            },
697     { EL_BD_MAGIC_WALL,                 GFX_MAGIC_WALL_BD_OFF   },
698     { EL_BD_MAGIC_WALL_ACTIVE,          GFX_MAGIC_WALL_BD_EMPTY },
699     { EL_BD_MAGIC_WALL_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
700     { EL_BD_MAGIC_WALL_FULL,            GFX_MAGIC_WALL_BD_FULL  },
701     { EL_BD_MAGIC_WALL_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
702     { EL_DYNABOMB_PLAYER1_ACTIVE,       GFX_DYNABOMB            },
703     { EL_DYNABOMB_PLAYER2_ACTIVE,       GFX_DYNABOMB            },
704     { EL_DYNABOMB_PLAYER3_ACTIVE,       GFX_DYNABOMB            },
705     { EL_DYNABOMB_PLAYER4_ACTIVE,       GFX_DYNABOMB            },
706     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
707     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
708     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
709     { EL_SOKOBAN_OBJECT,                GFX_SOKOBAN_OBJEKT      },
710     { EL_SOKOBAN_FIELD_EMPTY,           GFX_SOKOBAN_FELD_LEER   },
711     { EL_SOKOBAN_FIELD_FULL,            GFX_SOKOBAN_FELD_VOLL   },
712     { EL_MOLE,                          GFX_MOLE                },
713     { EL_PENGUIN,                       GFX_PINGUIN             },
714     { EL_PIG,                           GFX_SCHWEIN             },
715     { EL_DRAGON,                        GFX_DRACHE              },
716     { EL_SATELLITE,                     GFX_SONDE               },
717     { EL_ARROW_BLUE_LEFT,               GFX_PFEIL_LEFT          },
718     { EL_ARROW_BLUE_RIGHT,              GFX_PFEIL_RIGHT         },
719     { EL_ARROW_BLUE_UP,                 GFX_PFEIL_UP            },
720     { EL_ARROW_BLUE_DOWN,               GFX_PFEIL_DOWN          },
721     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
722     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
723     { EL_SP_BUGGY_BASE_ACTIVE,          GFX_SP_BUG_ACTIVE       },
724     { EL_SP_ZONK,                       GFX_SP_ZONK             },
725     { EL_INVISIBLE_STEELWALL,           GFX_INVISIBLE_STEEL     },
726     { EL_INVISIBLE_STEELWALL_ACTIVE,    GFX_INVISIBLE_STEEL_ON  },
727     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
728     { EL_EM_GATE1,                      GFX_EM_GATE_1           },
729     { EL_EM_GATE2,                      GFX_EM_GATE_2           },
730     { EL_EM_GATE3,                      GFX_EM_GATE_3           },
731     { EL_EM_GATE4,                      GFX_EM_GATE_4           },
732     { EL_EM_GATE1_GRAY,                 GFX_EM_GATE_1X          },
733     { EL_EM_GATE2_GRAY,                 GFX_EM_GATE_2X          },
734     { EL_EM_GATE3_GRAY,                 GFX_EM_GATE_3X          },
735     { EL_EM_GATE4_GRAY,                 GFX_EM_GATE_4X          },
736     { EL_EM_KEY1_FILE,                  GFX_EM_KEY_1            },
737     { EL_EM_KEY2_FILE,                  GFX_EM_KEY_2            },
738     { EL_EM_KEY3_FILE,                  GFX_EM_KEY_3            },
739     { EL_EM_KEY4_FILE,                  GFX_EM_KEY_4            },
740     { EL_EM_KEY1,                       GFX_EM_KEY_1            },
741     { EL_EM_KEY2,                       GFX_EM_KEY_2            },
742     { EL_EM_KEY3,                       GFX_EM_KEY_3            },
743     { EL_EM_KEY4,                       GFX_EM_KEY_4            },
744     { EL_PEARL,                         GFX_PEARL               },
745     { EL_CRYSTAL,                       GFX_CRYSTAL             },
746     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
747     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
748     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
749     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
750     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
751     { EL_SHIELD_NORMAL,                 GFX_SHIELD_PASSIVE      },
752     { EL_SHIELD_DEADLY,                 GFX_SHIELD_ACTIVE       },
753     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
754     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
755     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
756     { EL_SWITCHGATE_SWITCH_UP,          GFX_SWITCHGATE_SWITCH_1 },
757     { EL_SWITCHGATE_SWITCH_DOWN,        GFX_SWITCHGATE_SWITCH_2 },
758     { EL_CONVEYOR_BELT1_LEFT,           GFX_BELT1_LEFT          },
759     { EL_CONVEYOR_BELT1_MIDDLE,         GFX_BELT1_MIDDLE        },
760     { EL_CONVEYOR_BELT1_RIGHT,          GFX_BELT1_RIGHT         },
761     { EL_CONVEYOR_BELT1_LEFT_ACTIVE,    GFX_BELT1_LEFT          },
762     { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,  GFX_BELT1_MIDDLE        },
763     { EL_CONVEYOR_BELT1_RIGHT_ACTIVE,   GFX_BELT1_RIGHT         },
764     { EL_CONVEYOR_BELT1_SWITCH_LEFT,    GFX_BELT1_SWITCH_LEFT   },
765     { EL_CONVEYOR_BELT1_SWITCH_MIDDLE,  GFX_BELT1_SWITCH_MIDDLE },
766     { EL_CONVEYOR_BELT1_SWITCH_RIGHT,   GFX_BELT1_SWITCH_RIGHT  },
767     { EL_CONVEYOR_BELT2_LEFT,           GFX_BELT2_LEFT          },
768     { EL_CONVEYOR_BELT2_MIDDLE,         GFX_BELT2_MIDDLE        },
769     { EL_CONVEYOR_BELT2_RIGHT,          GFX_BELT2_RIGHT         },
770     { EL_CONVEYOR_BELT2_LEFT_ACTIVE,    GFX_BELT2_LEFT          },
771     { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,  GFX_BELT2_MIDDLE        },
772     { EL_CONVEYOR_BELT2_RIGHT_ACTIVE,   GFX_BELT2_RIGHT         },
773     { EL_CONVEYOR_BELT2_SWITCH_LEFT,    GFX_BELT2_SWITCH_LEFT   },
774     { EL_CONVEYOR_BELT2_SWITCH_MIDDLE,  GFX_BELT2_SWITCH_MIDDLE },
775     { EL_CONVEYOR_BELT2_SWITCH_RIGHT,   GFX_BELT2_SWITCH_RIGHT  },
776     { EL_CONVEYOR_BELT3_LEFT,           GFX_BELT3_LEFT          },
777     { EL_CONVEYOR_BELT3_MIDDLE,         GFX_BELT3_MIDDLE        },
778     { EL_CONVEYOR_BELT3_RIGHT,          GFX_BELT3_RIGHT         },
779     { EL_CONVEYOR_BELT3_LEFT_ACTIVE,    GFX_BELT3_LEFT          },
780     { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,  GFX_BELT3_MIDDLE        },
781     { EL_CONVEYOR_BELT3_RIGHT_ACTIVE,   GFX_BELT3_RIGHT         },
782     { EL_CONVEYOR_BELT3_SWITCH_LEFT,    GFX_BELT3_SWITCH_LEFT   },
783     { EL_CONVEYOR_BELT3_SWITCH_MIDDLE,  GFX_BELT3_SWITCH_MIDDLE },
784     { EL_CONVEYOR_BELT3_SWITCH_RIGHT,   GFX_BELT3_SWITCH_RIGHT  },
785     { EL_CONVEYOR_BELT4_LEFT,           GFX_BELT4_LEFT          },
786     { EL_CONVEYOR_BELT4_MIDDLE,         GFX_BELT4_MIDDLE        },
787     { EL_CONVEYOR_BELT4_RIGHT,          GFX_BELT4_RIGHT         },
788     { EL_CONVEYOR_BELT4_LEFT_ACTIVE,    GFX_BELT4_LEFT          },
789     { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,  GFX_BELT4_MIDDLE        },
790     { EL_CONVEYOR_BELT4_RIGHT_ACTIVE,   GFX_BELT4_RIGHT         },
791     { EL_CONVEYOR_BELT4_SWITCH_LEFT,    GFX_BELT4_SWITCH_LEFT   },
792     { EL_CONVEYOR_BELT4_SWITCH_MIDDLE,  GFX_BELT4_SWITCH_MIDDLE },
793     { EL_CONVEYOR_BELT4_SWITCH_RIGHT,   GFX_BELT4_SWITCH_RIGHT  },
794     { EL_LANDMINE,                      GFX_LANDMINE            },
795     { EL_ENVELOPE,                      GFX_ENVELOPE            },
796     { EL_LIGHT_SWITCH,                  GFX_LIGHT_SWITCH_OFF    },
797     { EL_LIGHT_SWITCH_ACTIVE,           GFX_LIGHT_SWITCH_ON     },
798     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
799     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
800     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
801     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
802     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
803     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
804     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
805     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
806     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
807     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
808     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
809     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
810     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
811     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
812     { EL_MOLE_UP,                       GFX_MOLE_UP             },
813     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
814     { EL_STEELWALL_SLANTED,             GFX_STEEL_SLANTED       },
815     { EL_INVISIBLE_SAND,                GFX_SAND_INVISIBLE      },
816     { EL_INVISIBLE_SAND_ACTIVE,         GFX_SAND_INVISIBLE_ON   },
817     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
818     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
819     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
820     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
821     { EL_TIMEGATE_SWITCH_ACTIVE,        GFX_TIMEGATE_SWITCH     },
822     { EL_TIMEGATE_SWITCH,               GFX_TIMEGATE_SWITCH     },
823     { EL_BALLOON,                       GFX_BALLOON             },
824     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
825     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
826     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
827     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
828     { EL_BALLOON_SEND_ANY_DIRECTION,    GFX_BALLOON_SEND_ANY    },
829     { EL_EMC_STEELWALL1,                GFX_EMC_STEEL_WALL_1    },
830     { EL_EMC_STEELWALL2,                GFX_EMC_STEEL_WALL_2    },
831     { EL_EMC_STEELWALL3,                GFX_EMC_STEEL_WALL_3    },
832     { EL_EMC_STEELWALL4,                GFX_EMC_STEEL_WALL_4    },
833     { EL_EMC_WALL_PILLAR_UPPER,         GFX_EMC_WALL_1          },
834     { EL_EMC_WALL_PILLAR_MIDDLE,        GFX_EMC_WALL_2          },
835     { EL_EMC_WALL_PILLAR_LOWER,         GFX_EMC_WALL_3          },
836     { EL_EMC_WALL4,                     GFX_EMC_WALL_4          },
837     { EL_EMC_WALL5,                     GFX_EMC_WALL_5          },
838     { EL_EMC_WALL6,                     GFX_EMC_WALL_6          },
839     { EL_EMC_WALL7,                     GFX_EMC_WALL_7          },
840     { EL_EMC_WALL8,                     GFX_EMC_WALL_8          },
841     { EL_TUBE_ALL,                      GFX_TUBE_CROSS          },
842     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
843     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
844     { EL_TUBE_VERTICAL_LEFT,            GFX_TUBE_VERT_LEFT      },
845     { EL_TUBE_VERTICAL_RIGHT,           GFX_TUBE_VERT_RIGHT     },
846     { EL_TUBE_HORIZONTAL_UP,            GFX_TUBE_HORIZ_UP       },
847     { EL_TUBE_HORIZONTAL_DOWN,          GFX_TUBE_HORIZ_DOWN     },
848     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
849     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
850     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
851     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
852     { EL_SPRING,                        GFX_SPRING              },
853     { EL_SPRING_MOVING,                 GFX_SPRING              },
854     { EL_TRAP,                          GFX_TRAP_INACTIVE       },
855     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
856     { EL_BD_WALL,                       GFX_BD_WALL             },
857     { EL_BD_ROCK,                       GFX_BD_ROCK             },
858     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
859     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
860     { -1,                               -1                      }
861   };
862
863   static struct
864   {
865     int element;
866     int graphic_left;
867     int graphic_right;
868     int graphic_up;
869     int graphic_down;
870   }
871   element_to_direction_graphic[] =
872   {
873     {
874       EL_PLAYER1,
875       IMG_PLAYER1_LEFT,         IMG_PLAYER1_RIGHT,
876       IMG_PLAYER1_UP,           IMG_PLAYER1_DOWN
877     },
878     {
879       EL_PLAYER2,
880       IMG_PLAYER2_LEFT,         IMG_PLAYER2_RIGHT,
881       IMG_PLAYER2_UP,           IMG_PLAYER2_DOWN
882     },
883     {
884       EL_PLAYER3,
885       IMG_PLAYER3_LEFT,         IMG_PLAYER3_RIGHT,
886       IMG_PLAYER3_UP,           IMG_PLAYER3_DOWN
887     },
888     {
889       EL_PLAYER4,
890       IMG_PLAYER4_LEFT,         IMG_PLAYER4_RIGHT,
891       IMG_PLAYER4_UP,           IMG_PLAYER4_DOWN
892     },
893     {
894       EL_SP_MURPHY,
895       IMG_SP_MURPHY_LEFT,       IMG_SP_MURPHY_RIGHT,
896       IMG_SP_MURPHY_UP,         IMG_SP_MURPHY_DOWN
897     },
898     {
899       EL_SP_SNIKSNAK,
900       IMG_SP_SNIKSNAK_LEFT,     IMG_SP_SNIKSNAK_RIGHT,
901       IMG_SP_SNIKSNAK_UP,       IMG_SP_SNIKSNAK_DOWN
902     },
903     {
904       EL_BUG,
905       IMG_BUG_LEFT,             IMG_BUG_RIGHT,
906       IMG_BUG_UP,               IMG_BUG_DOWN
907     },
908     {
909       EL_SPACESHIP,
910       IMG_SPACESHIP_LEFT,       IMG_SPACESHIP_RIGHT,
911       IMG_SPACESHIP_UP,         IMG_SPACESHIP_DOWN
912     },
913     {
914       EL_PACMAN,
915       IMG_PACMAN_LEFT,          IMG_PACMAN_RIGHT,
916       IMG_PACMAN_UP,            IMG_PACMAN_DOWN
917     },
918     {
919       EL_MOLE,
920       IMG_MOLE_LEFT,            IMG_MOLE_RIGHT,
921       IMG_MOLE_UP,              IMG_MOLE_DOWN
922     },
923     {
924       EL_PENGUIN,
925       IMG_PENGUIN_LEFT,         IMG_PENGUIN_RIGHT,
926       IMG_PENGUIN_UP,           IMG_PENGUIN_DOWN
927     },
928     {
929       EL_PIG,
930       IMG_PIG_LEFT,             IMG_PIG_RIGHT,
931       IMG_PIG_UP,               IMG_PIG_DOWN
932     },
933     {
934       EL_DRAGON,
935       IMG_DRAGON_LEFT,          IMG_DRAGON_RIGHT,
936       IMG_DRAGON_UP,            IMG_DRAGON_DOWN
937     },
938     {
939       -1,
940       -1,                       -1,
941       -1,                       -1
942     }
943   };
944 #endif
945
946   int i, act, dir;
947
948   /* set values to -1 to identify later as "uninitialized" values */
949   for (i=0; i<MAX_ELEMENTS; i++)
950   {
951     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
952     {
953       element_info[i].graphic[act] = -1;
954
955       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
956         element_info[i].direction_graphic[act][dir] = -1;
957     }
958   }
959
960 #if 0
961   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
962     element_info[i].graphic[GFX_ACTION_DEFAULT] =
963       GFX_CHAR_START + (i - EL_CHAR_START);
964 #else
965   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
966     element_info[i].graphic[GFX_ACTION_DEFAULT] =
967       IMG_CHAR_START + (i - EL_CHAR_START);
968 #endif
969
970 #if 0
971   for (i=EL_SP_START; i<=EL_SP_END; i++)
972   {
973     int nr_element = i - EL_SP_START;
974     int gfx_per_line = 8;
975     int nr_graphic =
976       (nr_element / gfx_per_line) * SP_PER_LINE +
977       (nr_element % gfx_per_line);
978
979     element_info[i].graphic[GFX_ACTION_DEFAULT] =
980       GFX_START_ROCKSSP + nr_graphic;
981   }
982 #endif
983
984 #if 0
985   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
986   i = 0;
987   while (element_to_graphic[i].element > -1)
988   {
989     int element = element_to_graphic[i].element;
990     int graphic = element_to_graphic[i].graphic;
991
992     element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
993     i++;
994   }
995
996   /* this initializes special graphics for left/right/up/down directions */
997   i = 0;
998   while (element_to_direction_graphic[i].element > -1)
999   {
1000     int element = element_to_direction_graphic[i].element;
1001
1002     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
1003       element_to_direction_graphic[i].graphic_left;
1004     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
1005       element_to_direction_graphic[i].graphic_right;
1006     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
1007       element_to_direction_graphic[i].graphic_up;
1008     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
1009       element_to_direction_graphic[i].graphic_down;
1010
1011     element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
1012     i++;
1013   }
1014 #else
1015
1016   i = 0;
1017   while (element_to_graphic[i].element > -1)
1018   {
1019     int element   = element_to_graphic[i].element;
1020     int direction = element_to_graphic[i].direction;
1021     int action    = element_to_graphic[i].action;
1022     int graphic   = element_to_graphic[i].graphic;
1023
1024     if (action > -1)
1025       action = graphics_action_mapping[action];
1026     else
1027       action = GFX_ACTION_DEFAULT;
1028
1029     if (direction > -1)
1030     {
1031       direction = MV_DIR_BIT(direction);
1032
1033       element_info[element].direction_graphic[action][direction] = graphic;
1034     }
1035     else
1036       element_info[element].graphic[action] = graphic;
1037
1038     i++;
1039   }
1040
1041   /* now set all '-1' values to element specific default values */
1042   for (i=0; i<MAX_ELEMENTS; i++)
1043   {
1044     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1045     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1046
1047     if (default_action_graphic == -1)
1048       default_action_graphic = IMG_CHAR_QUESTION;
1049
1050     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1051     {
1052       default_action_direction_graphic[dir] =
1053         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1054
1055       if (default_action_direction_graphic[dir] == -1)
1056         default_action_direction_graphic[dir] = default_action_graphic;
1057     }
1058
1059     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1060     {
1061       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1062       {
1063         int default_direction_graphic = element_info[i].graphic[act];
1064
1065         /* no graphic for current action -- use default direction graphic */
1066         if (default_direction_graphic == -1)
1067           default_direction_graphic = default_action_direction_graphic[dir];
1068
1069         if (element_info[i].direction_graphic[act][dir] == -1)
1070           element_info[i].direction_graphic[act][dir] =
1071             default_direction_graphic;
1072       }
1073
1074       /* no graphic for this specific action -- use default action graphic */
1075       if (element_info[i].graphic[act] == -1)
1076         element_info[i].graphic[act] = default_action_graphic;
1077     }
1078   }
1079
1080 #endif
1081 }
1082
1083 static void InitGraphicInfo()
1084 {
1085   static int gfx_action[NUM_IMAGE_FILES];
1086   Bitmap *src_bitmap;
1087   int src_x, src_y;
1088   int last_frame;
1089   int i;
1090
1091   image_files = getCurrentImageList();
1092
1093 #if 0
1094   for (i=0; i<MAX_GRAPHICS; i++)
1095   {
1096     /* always start with reliable default values */
1097     graphic_info[i].bitmap = NULL;
1098     graphic_info[i].src_x = 0;
1099     graphic_info[i].src_y = 0;
1100
1101     getGraphicSource(i, &graphic_info[i].bitmap,
1102                      &graphic_info[i].src_x, &graphic_info[i].src_y);
1103   }
1104 #endif
1105
1106   /* set temporary graphics action field to default value */
1107   for (i=0; i<NUM_IMAGE_FILES; i++)
1108     gfx_action[i] = GFX_ACTION_DEFAULT;
1109
1110   /* set temporary graphics action field from element_to_graphic list */
1111   i = 0;
1112   while (element_to_graphic[i].element > -1)
1113   {
1114     int action    = element_to_graphic[i].action;
1115     int graphic   = element_to_graphic[i].graphic;
1116
1117     if (action == -1)
1118       action = GFX_ACTION_DEFAULT;
1119
1120     gfx_action[graphic] = action;
1121
1122     i++;
1123   }
1124
1125   for (i=0; i<NUM_IMAGE_FILES; i++)
1126   {
1127     int *parameter = image_files[i].parameter;
1128
1129     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1130
1131     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1132     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1133     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1134     new_graphic_info[i].offset_y = 0;
1135
1136     /* animation frames are ordered vertically instead of horizontally */
1137     if (parameter[GFX_ARG_VERTICAL])
1138     {
1139       new_graphic_info[i].offset_x = 0;
1140       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1141     }
1142
1143     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1144
1145     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1146     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
1147       new_graphic_info[i].anim_delay = 1;
1148
1149     /* set mode for animation frame order */
1150     if (parameter[GFX_ARG_MODE_LOOP])
1151       new_graphic_info[i].anim_mode = ANIM_LOOP;
1152     else if (parameter[GFX_ARG_MODE_LINEAR])
1153       new_graphic_info[i].anim_mode = ANIM_LINEAR;
1154     else if (parameter[GFX_ARG_MODE_PINGPONG])
1155       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1156     else if (parameter[GFX_ARG_MODE_PINGPONG2])
1157       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1158     else if (parameter[GFX_ARG_FRAMES] > 1)
1159       new_graphic_info[i].anim_mode = ANIM_LOOP;
1160     else
1161       new_graphic_info[i].anim_mode = ANIM_NONE;
1162
1163     /* set additional flag to play animation frames in reverse order */
1164     if (parameter[GFX_ARG_MODE_REVERSE])
1165       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1166
1167 #if 1
1168     /* set first frame of animation after determining animation mode */
1169     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1170     if (new_graphic_info[i].anim_start_frame == -1)
1171       new_graphic_info[i].anim_start_frame = 0;
1172     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
1173       new_graphic_info[i].anim_start_frame =
1174         new_graphic_info[i].anim_frames
1175         - new_graphic_info[i].anim_start_frame - 1;
1176 #else
1177     /* set first frame of animation after determining animation mode */
1178     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1179     if (parameter[GFX_ARG_START_FRAME] == -1)   /* default: start with ... */
1180     {
1181       if (parameter[GFX_ARG_MODE_REVERSE])
1182         new_graphic_info[i].anim_start_frame =
1183           new_graphic_info[i].anim_frames - 1;          /* ... last frame */
1184       else
1185         new_graphic_info[i].anim_start_frame = 0;       /* ... first frame */
1186     }
1187 #endif
1188
1189 #if 1
1190     /* animation synchronized with global frame counter, not move position */
1191     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1192     if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
1193       new_graphic_info[i].anim_global_sync =
1194         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
1195 #else
1196     /* animation synchronized with global frame counter, not move position */
1197     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1198 #endif
1199
1200     /* now check if the loaded image is large enough for the animation */
1201     last_frame = new_graphic_info[i].anim_frames - 1;
1202
1203     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1204     if (src_x + TILEX > src_bitmap->width ||
1205         src_y + TILEY > src_bitmap->height)
1206       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
1207
1208     getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
1209     if (src_x + MINI_TILEX > src_bitmap->width ||
1210         src_y + MINI_TILEY > src_bitmap->height)
1211       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
1212
1213     getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
1214     if (src_x + MICRO_TILEX > src_bitmap->width ||
1215         src_y + MICRO_TILEY > src_bitmap->height)
1216       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
1217
1218
1219 #if 0
1220     {
1221       int j;
1222
1223       if (i == IMG_EMERALD)
1224       {
1225         for (j=0; j<NUM_GFX_ARGS; j++)
1226           printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
1227         printf("-> %d\n", new_graphic_info[i].anim_frames);
1228         printf("\n");
1229       }
1230     }
1231 #endif
1232
1233   }
1234
1235
1236 #if 0
1237   printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1238   printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1239
1240   graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1241   graphic_info[GFX_ABLENK].src_x = 0;
1242   graphic_info[GFX_ABLENK].src_y = 0;
1243
1244   graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1245   graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1246   graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1247   graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1248   graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1249   graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1250   graphic_info[GFX_ABLENK + 1].src_y = 0;
1251   graphic_info[GFX_ABLENK + 2].src_y = 0;
1252   graphic_info[GFX_ABLENK + 3].src_y = 0;
1253 #endif
1254 }
1255
1256 static void InitSoundInfo()
1257 {
1258   sound_files = getCurrentSoundList();
1259
1260   /* initialize sound effect lookup table for element actions */
1261   InitGameSound();
1262 }
1263
1264 void InitElementProperties()
1265 {
1266   int i, j;
1267
1268   static int ep_amoebalive[] =
1269   {
1270     EL_AMOEBA_WET,
1271     EL_AMOEBA_DRY,
1272     EL_AMOEBA_FULL,
1273     EL_BD_AMOEBA
1274   };
1275   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1276
1277   static int ep_amoeboid[] =
1278   {
1279     EL_AMOEBA_DEAD,
1280     EL_AMOEBA_WET,
1281     EL_AMOEBA_DRY,
1282     EL_AMOEBA_FULL,
1283     EL_BD_AMOEBA
1284   };
1285   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1286
1287   static int ep_schluessel[] =
1288   {
1289     EL_KEY1,
1290     EL_KEY2,
1291     EL_KEY3,
1292     EL_KEY4,
1293     EL_EM_KEY1,
1294     EL_EM_KEY2,
1295     EL_EM_KEY3,
1296     EL_EM_KEY4
1297   };
1298   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1299
1300   static int ep_pforte[] =
1301   {
1302     EL_GATE1,
1303     EL_GATE2,
1304     EL_GATE3,
1305     EL_GATE4,
1306     EL_GATE1_GRAY,
1307     EL_GATE2_GRAY,
1308     EL_GATE3_GRAY,
1309     EL_GATE4_GRAY,
1310     EL_EM_GATE1,
1311     EL_EM_GATE2,
1312     EL_EM_GATE3,
1313     EL_EM_GATE4,
1314     EL_EM_GATE1_GRAY,
1315     EL_EM_GATE2_GRAY,
1316     EL_EM_GATE3_GRAY,
1317     EL_EM_GATE4_GRAY,
1318     EL_SWITCHGATE_OPEN,
1319     EL_SWITCHGATE_OPENING,
1320     EL_SWITCHGATE_CLOSED,
1321     EL_SWITCHGATE_CLOSING,
1322     EL_TIMEGATE_OPEN,
1323     EL_TIMEGATE_OPENING,
1324     EL_TIMEGATE_CLOSED,
1325     EL_TIMEGATE_CLOSING,
1326     EL_TUBE_ALL,
1327     EL_TUBE_VERTICAL,
1328     EL_TUBE_HORIZONTAL,
1329     EL_TUBE_VERTICAL_LEFT,
1330     EL_TUBE_VERTICAL_RIGHT,
1331     EL_TUBE_HORIZONTAL_UP,
1332     EL_TUBE_HORIZONTAL_DOWN,
1333     EL_TUBE_LEFT_UP,
1334     EL_TUBE_LEFT_DOWN,
1335     EL_TUBE_RIGHT_UP,
1336     EL_TUBE_RIGHT_DOWN
1337   };
1338   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1339
1340   static int ep_solid[] =
1341   {
1342     EL_STEELWALL,
1343     EL_WALL,
1344     EL_WALL_GROWING,
1345     EL_WALL_GROWING_X,
1346     EL_WALL_GROWING_Y,
1347     EL_WALL_GROWING_XY,
1348     EL_BD_WALL,
1349     EL_WALL_CRUMBLED,
1350     EL_EXIT_CLOSED,
1351     EL_EXIT_OPENING,
1352     EL_EXIT_OPEN,
1353     EL_AMOEBA_DEAD,
1354     EL_AMOEBA_WET,
1355     EL_AMOEBA_DRY,
1356     EL_AMOEBA_FULL,
1357     EL_BD_AMOEBA,
1358     EL_QUICKSAND_FULL,
1359     EL_QUICKSAND_EMPTY,
1360     EL_QUICKSAND_FILLING,
1361     EL_QUICKSAND_EMPTYING,
1362     EL_MAGIC_WALL,
1363     EL_MAGIC_WALL_ACTIVE,
1364     EL_MAGIC_WALL_EMPTYING,
1365     EL_MAGIC_WALL_FILLING,
1366     EL_MAGIC_WALL_FULL,
1367     EL_MAGIC_WALL_DEAD,
1368     EL_BD_MAGIC_WALL,
1369     EL_BD_MAGIC_WALL_ACTIVE,
1370     EL_BD_MAGIC_WALL_EMPTYING,
1371     EL_BD_MAGIC_WALL_FULL,
1372     EL_BD_MAGIC_WALL_FILLING,
1373     EL_BD_MAGIC_WALL_DEAD,
1374     EL_GAMEOFLIFE,
1375     EL_BIOMAZE,
1376     EL_ACIDPOOL_TOPLEFT,
1377     EL_ACIDPOOL_TOPRIGHT,
1378     EL_ACIDPOOL_BOTTOMLEFT,
1379     EL_ACIDPOOL_BOTTOM,
1380     EL_ACIDPOOL_BOTTOMRIGHT,
1381     EL_SP_CHIP_SINGLE,
1382     EL_SP_CHIP_LEFT,
1383     EL_SP_CHIP_RIGHT,
1384     EL_SP_CHIP_UPPER,
1385     EL_SP_CHIP_LOWER,
1386     EL_SP_HARD_GRAY,
1387     EL_SP_HARD_GREEN,
1388     EL_SP_HARD_BLUE,
1389     EL_SP_HARD_RED,
1390     EL_SP_HARD_YELLOW,
1391     EL_SP_HARD_BASE1,
1392     EL_SP_HARD_BASE2,
1393     EL_SP_HARD_BASE3,
1394     EL_SP_HARD_BASE4,
1395     EL_SP_HARD_BASE5,
1396     EL_SP_HARD_BASE6,
1397     EL_SP_TERMINAL,
1398     EL_SP_TERMINAL_ACTIVE,
1399     EL_SP_EXIT_CLOSED,
1400     EL_SP_EXIT_OPEN,
1401     EL_INVISIBLE_STEELWALL,
1402     EL_INVISIBLE_STEELWALL_ACTIVE,
1403     EL_INVISIBLE_WALL,
1404     EL_INVISIBLE_WALL_ACTIVE,
1405     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1406     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1407     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1408     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1409     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1410     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1411     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1412     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1413     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1414     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1415     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1416     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1417     EL_SWITCHGATE_SWITCH_UP,
1418     EL_SWITCHGATE_SWITCH_DOWN,
1419     EL_LIGHT_SWITCH,
1420     EL_LIGHT_SWITCH_ACTIVE,
1421     EL_TIMEGATE_SWITCH,
1422     EL_TIMEGATE_SWITCH_ACTIVE,
1423     EL_SIGN_EXCLAMATION,
1424     EL_SIGN_RADIOACTIVITY,
1425     EL_SIGN_STOP,
1426     EL_SIGN_WHEELCHAIR,
1427     EL_SIGN_PARKING,
1428     EL_SIGN_ONEWAY,
1429     EL_SIGN_HEART,
1430     EL_SIGN_TRIANGLE,
1431     EL_SIGN_ROUND,
1432     EL_SIGN_EXIT,
1433     EL_SIGN_YINYANG,
1434     EL_SIGN_OTHER,
1435     EL_STEELWALL_SLANTED,
1436     EL_EMC_STEELWALL1,
1437     EL_EMC_STEELWALL2,
1438     EL_EMC_STEELWALL3,
1439     EL_EMC_STEELWALL4,
1440     EL_EMC_WALL_PILLAR_UPPER,
1441     EL_EMC_WALL_PILLAR_MIDDLE,
1442     EL_EMC_WALL_PILLAR_LOWER,
1443     EL_EMC_WALL4,
1444     EL_EMC_WALL5,
1445     EL_EMC_WALL6,
1446     EL_EMC_WALL7,
1447     EL_EMC_WALL8,
1448     EL_CRYSTAL,
1449     EL_WALL_PEARL,
1450     EL_WALL_CRYSTAL,
1451     EL_GATE1,
1452     EL_GATE2,
1453     EL_GATE3,
1454     EL_GATE4,
1455     EL_GATE1_GRAY,
1456     EL_GATE2_GRAY,
1457     EL_GATE3_GRAY,
1458     EL_GATE4_GRAY,
1459     EL_EM_GATE1,
1460     EL_EM_GATE2,
1461     EL_EM_GATE3,
1462     EL_EM_GATE4,
1463     EL_EM_GATE1_GRAY,
1464     EL_EM_GATE2_GRAY,
1465     EL_EM_GATE3_GRAY,
1466     EL_EM_GATE4_GRAY,
1467     EL_SWITCHGATE_OPEN,
1468     EL_SWITCHGATE_OPENING,
1469     EL_SWITCHGATE_CLOSED,
1470     EL_SWITCHGATE_CLOSING,
1471     EL_TIMEGATE_OPEN,
1472     EL_TIMEGATE_OPENING,
1473     EL_TIMEGATE_CLOSED,
1474     EL_TIMEGATE_CLOSING,
1475     EL_TUBE_ALL,
1476     EL_TUBE_VERTICAL,
1477     EL_TUBE_HORIZONTAL,
1478     EL_TUBE_VERTICAL_LEFT,
1479     EL_TUBE_VERTICAL_RIGHT,
1480     EL_TUBE_HORIZONTAL_UP,
1481     EL_TUBE_HORIZONTAL_DOWN,
1482     EL_TUBE_LEFT_UP,
1483     EL_TUBE_LEFT_DOWN,
1484     EL_TUBE_RIGHT_UP,
1485     EL_TUBE_RIGHT_DOWN
1486   };
1487   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1488
1489   static int ep_massive[] =
1490   {
1491     EL_STEELWALL,
1492     EL_ACID,
1493     EL_ACIDPOOL_TOPLEFT,
1494     EL_ACIDPOOL_TOPRIGHT,
1495     EL_ACIDPOOL_BOTTOMLEFT,
1496     EL_ACIDPOOL_BOTTOM,
1497     EL_ACIDPOOL_BOTTOMRIGHT,
1498     EL_SP_HARD_GRAY,
1499     EL_SP_HARD_GREEN,
1500     EL_SP_HARD_BLUE,
1501     EL_SP_HARD_RED,
1502     EL_SP_HARD_YELLOW,
1503     EL_SP_HARD_BASE1,
1504     EL_SP_HARD_BASE2,
1505     EL_SP_HARD_BASE3,
1506     EL_SP_HARD_BASE4,
1507     EL_SP_HARD_BASE5,
1508     EL_SP_HARD_BASE6,
1509     EL_INVISIBLE_STEELWALL,
1510     EL_INVISIBLE_STEELWALL_ACTIVE,
1511     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1512     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1513     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1514     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1515     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1516     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1517     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1518     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1519     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1520     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1521     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1522     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1523     EL_LIGHT_SWITCH,
1524     EL_LIGHT_SWITCH_ACTIVE,
1525     EL_SIGN_EXCLAMATION,
1526     EL_SIGN_RADIOACTIVITY,
1527     EL_SIGN_STOP,
1528     EL_SIGN_WHEELCHAIR,
1529     EL_SIGN_PARKING,
1530     EL_SIGN_ONEWAY,
1531     EL_SIGN_HEART,
1532     EL_SIGN_TRIANGLE,
1533     EL_SIGN_ROUND,
1534     EL_SIGN_EXIT,
1535     EL_SIGN_YINYANG,
1536     EL_SIGN_OTHER,
1537     EL_STEELWALL_SLANTED,
1538     EL_EMC_STEELWALL1,
1539     EL_EMC_STEELWALL2,
1540     EL_EMC_STEELWALL3,
1541     EL_EMC_STEELWALL4,
1542     EL_CRYSTAL,
1543     EL_GATE1,
1544     EL_GATE2,
1545     EL_GATE3,
1546     EL_GATE4,
1547     EL_GATE1_GRAY,
1548     EL_GATE2_GRAY,
1549     EL_GATE3_GRAY,
1550     EL_GATE4_GRAY,
1551     EL_EM_GATE1,
1552     EL_EM_GATE2,
1553     EL_EM_GATE3,
1554     EL_EM_GATE4,
1555     EL_EM_GATE1_GRAY,
1556     EL_EM_GATE2_GRAY,
1557     EL_EM_GATE3_GRAY,
1558     EL_EM_GATE4_GRAY,
1559     EL_SWITCHGATE_OPEN,
1560     EL_SWITCHGATE_OPENING,
1561     EL_SWITCHGATE_CLOSED,
1562     EL_SWITCHGATE_CLOSING,
1563     EL_TIMEGATE_OPEN,
1564     EL_TIMEGATE_OPENING,
1565     EL_TIMEGATE_CLOSED,
1566     EL_TIMEGATE_CLOSING,
1567     EL_TUBE_ALL,
1568     EL_TUBE_VERTICAL,
1569     EL_TUBE_HORIZONTAL,
1570     EL_TUBE_VERTICAL_LEFT,
1571     EL_TUBE_VERTICAL_RIGHT,
1572     EL_TUBE_HORIZONTAL_UP,
1573     EL_TUBE_HORIZONTAL_DOWN,
1574     EL_TUBE_LEFT_UP,
1575     EL_TUBE_LEFT_DOWN,
1576     EL_TUBE_RIGHT_UP,
1577     EL_TUBE_RIGHT_DOWN
1578   };
1579   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1580
1581   static int ep_slippery[] =
1582   {
1583     EL_WALL_CRUMBLED,
1584     EL_BD_WALL,
1585     EL_ROCK,
1586     EL_BD_ROCK,
1587     EL_EMERALD,
1588     EL_BD_DIAMOND,
1589     EL_EMERALD_YELLOW,
1590     EL_EMERALD_RED,
1591     EL_EMERALD_PURPLE,
1592     EL_DIAMOND,
1593     EL_BOMB,
1594     EL_NUT,
1595     EL_ROBOT_WHEEL_ACTIVE,
1596     EL_ROBOT_WHEEL,
1597     EL_TIME_ORB_FULL,
1598     EL_TIME_ORB_EMPTY,
1599     EL_LAMP_ACTIVE,
1600     EL_LAMP,
1601     EL_ACIDPOOL_TOPLEFT,
1602     EL_ACIDPOOL_TOPRIGHT,
1603     EL_SATELLITE,
1604     EL_SP_ZONK,
1605     EL_SP_INFOTRON,
1606     EL_SP_CHIP_SINGLE,
1607     EL_SP_CHIP_LEFT,
1608     EL_SP_CHIP_RIGHT,
1609     EL_SP_CHIP_UPPER,
1610     EL_SP_CHIP_LOWER,
1611     EL_SPEED_PILL,
1612     EL_STEELWALL_SLANTED,
1613     EL_PEARL,
1614     EL_CRYSTAL
1615   };
1616   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1617
1618   static int ep_enemy[] =
1619   {
1620     EL_BUG,
1621     EL_SPACESHIP,
1622     EL_BD_BUTTERFLY,
1623     EL_BD_FIREFLY,
1624     EL_YAMYAM,
1625     EL_DARK_YAMYAM,
1626     EL_ROBOT,
1627     EL_PACMAN,
1628     EL_SP_SNIKSNAK,
1629     EL_SP_ELECTRON
1630   };
1631   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1632
1633   static int ep_mauer[] =
1634   {
1635     EL_STEELWALL,
1636     EL_GATE1,
1637     EL_GATE2,
1638     EL_GATE3,
1639     EL_GATE4,
1640     EL_GATE1_GRAY,
1641     EL_GATE2_GRAY,
1642     EL_GATE3_GRAY,
1643     EL_GATE4_GRAY,
1644     EL_EM_GATE1,
1645     EL_EM_GATE2,
1646     EL_EM_GATE3,
1647     EL_EM_GATE4,
1648     EL_EM_GATE1_GRAY,
1649     EL_EM_GATE2_GRAY,
1650     EL_EM_GATE3_GRAY,
1651     EL_EM_GATE4_GRAY,
1652     EL_EXIT_CLOSED,
1653     EL_EXIT_OPENING,
1654     EL_EXIT_OPEN,
1655     EL_WALL,
1656     EL_WALL_CRUMBLED,
1657     EL_WALL_GROWING,
1658     EL_WALL_GROWING_X,
1659     EL_WALL_GROWING_Y,
1660     EL_WALL_GROWING_XY,
1661     EL_WALL_GROWING_ACTIVE,
1662     EL_BD_WALL,
1663     EL_SP_CHIP_SINGLE,
1664     EL_SP_CHIP_LEFT,
1665     EL_SP_CHIP_RIGHT,
1666     EL_SP_CHIP_UPPER,
1667     EL_SP_CHIP_LOWER,
1668     EL_SP_HARD_GRAY,
1669     EL_SP_HARD_GREEN,
1670     EL_SP_HARD_BLUE,
1671     EL_SP_HARD_RED,
1672     EL_SP_HARD_YELLOW,
1673     EL_SP_HARD_BASE1,
1674     EL_SP_HARD_BASE2,
1675     EL_SP_HARD_BASE3,
1676     EL_SP_HARD_BASE4,
1677     EL_SP_HARD_BASE5,
1678     EL_SP_HARD_BASE6,
1679     EL_SP_TERMINAL,
1680     EL_SP_TERMINAL_ACTIVE,
1681     EL_SP_EXIT_CLOSED,
1682     EL_SP_EXIT_OPEN,
1683     EL_INVISIBLE_STEELWALL,
1684     EL_INVISIBLE_STEELWALL_ACTIVE,
1685     EL_INVISIBLE_WALL,
1686     EL_INVISIBLE_WALL_ACTIVE,
1687     EL_STEELWALL_SLANTED,
1688     EL_EMC_STEELWALL1,
1689     EL_EMC_STEELWALL2,
1690     EL_EMC_STEELWALL3,
1691     EL_EMC_STEELWALL4,
1692     EL_EMC_WALL_PILLAR_UPPER,
1693     EL_EMC_WALL_PILLAR_MIDDLE,
1694     EL_EMC_WALL_PILLAR_LOWER,
1695     EL_EMC_WALL4,
1696     EL_EMC_WALL5,
1697     EL_EMC_WALL6,
1698     EL_EMC_WALL7,
1699     EL_EMC_WALL8
1700   };
1701   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1702
1703   static int ep_can_fall[] =
1704   {
1705     EL_ROCK,
1706     EL_BD_ROCK,
1707     EL_EMERALD,
1708     EL_BD_DIAMOND,
1709     EL_EMERALD_YELLOW,
1710     EL_EMERALD_RED,
1711     EL_EMERALD_PURPLE,
1712     EL_DIAMOND,
1713     EL_BOMB,
1714     EL_NUT,
1715     EL_AMOEBA_DROP,
1716     EL_QUICKSAND_FULL,
1717     EL_MAGIC_WALL_FULL,
1718     EL_BD_MAGIC_WALL_FULL,
1719     EL_TIME_ORB_FULL,
1720     EL_TIME_ORB_EMPTY,
1721     EL_SP_ZONK,
1722     EL_SP_INFOTRON,
1723     EL_SP_DISK_ORANGE,
1724     EL_PEARL,
1725     EL_CRYSTAL,
1726     EL_SPRING,
1727     EL_DX_SUPABOMB
1728   };
1729   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1730
1731   static int ep_can_smash[] =
1732   {
1733     EL_ROCK,
1734     EL_BD_ROCK,
1735     EL_EMERALD,
1736     EL_BD_DIAMOND,
1737     EL_EMERALD_YELLOW,
1738     EL_EMERALD_RED,
1739     EL_EMERALD_PURPLE,
1740     EL_DIAMOND,
1741     EL_KEY1,
1742     EL_KEY2,
1743     EL_KEY3,
1744     EL_KEY4,
1745     EL_EM_KEY1,
1746     EL_EM_KEY2,
1747     EL_EM_KEY3,
1748     EL_EM_KEY4,
1749     EL_BOMB,
1750     EL_NUT,
1751     EL_AMOEBA_DROP,
1752     EL_TIME_ORB_FULL,
1753     EL_TIME_ORB_EMPTY,
1754     EL_SP_ZONK,
1755     EL_SP_INFOTRON,
1756     EL_SP_DISK_ORANGE,
1757     EL_PEARL,
1758     EL_CRYSTAL,
1759     EL_SPRING,
1760     EL_DX_SUPABOMB
1761   };
1762   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1763
1764   static int ep_can_change[] =
1765   {
1766     EL_ROCK,
1767     EL_BD_ROCK,
1768     EL_EMERALD,
1769     EL_BD_DIAMOND,
1770     EL_EMERALD_YELLOW,
1771     EL_EMERALD_RED,
1772     EL_EMERALD_PURPLE,
1773     EL_DIAMOND
1774   };
1775   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1776
1777   static int ep_can_move[] =
1778   {
1779     EL_BUG,
1780     EL_SPACESHIP,
1781     EL_BD_BUTTERFLY,
1782     EL_BD_FIREFLY,
1783     EL_YAMYAM,
1784     EL_DARK_YAMYAM,
1785     EL_ROBOT,
1786     EL_PACMAN,
1787     EL_MOLE,
1788     EL_PENGUIN,
1789     EL_PIG,
1790     EL_DRAGON,
1791     EL_SATELLITE,
1792     EL_SP_SNIKSNAK,
1793     EL_SP_ELECTRON,
1794     EL_BALLOON,
1795     EL_SPRING
1796   };
1797   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1798
1799   static int ep_could_move[] =
1800   {
1801     EL_BUG_RIGHT,
1802     EL_BUG_UP,
1803     EL_BUG_LEFT,
1804     EL_BUG_DOWN,
1805     EL_SPACESHIP_RIGHT,
1806     EL_SPACESHIP_UP,
1807     EL_SPACESHIP_LEFT,
1808     EL_SPACESHIP_DOWN,
1809     EL_BD_BUTTERFLY_RIGHT,
1810     EL_BD_BUTTERFLY_UP,
1811     EL_BD_BUTTERFLY_LEFT,
1812     EL_BD_BUTTERFLY_DOWN,
1813     EL_BD_FIREFLY_RIGHT,
1814     EL_BD_FIREFLY_UP,
1815     EL_BD_FIREFLY_LEFT,
1816     EL_BD_FIREFLY_DOWN,
1817     EL_PACMAN_RIGHT,
1818     EL_PACMAN_UP,
1819     EL_PACMAN_LEFT,
1820     EL_PACMAN_DOWN
1821   };
1822   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1823
1824   static int ep_dont_touch[] =
1825   {
1826     EL_BUG,
1827     EL_SPACESHIP,
1828     EL_BD_BUTTERFLY,
1829     EL_BD_FIREFLY
1830   };
1831   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1832
1833   static int ep_dont_go_to[] =
1834   {
1835     EL_BUG,
1836     EL_SPACESHIP,
1837     EL_BD_BUTTERFLY,
1838     EL_BD_FIREFLY,
1839     EL_YAMYAM,
1840     EL_DARK_YAMYAM,
1841     EL_ROBOT,
1842     EL_PACMAN,
1843     EL_AMOEBA_DROP,
1844     EL_ACID,
1845     EL_SP_SNIKSNAK,
1846     EL_SP_ELECTRON,
1847     EL_SP_BUGGY_BASE_ACTIVE,
1848     EL_TRAP_ACTIVE,
1849     EL_LANDMINE
1850   };
1851   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1852
1853   static int ep_mampf2[] =
1854   {
1855     EL_SAND,
1856     EL_BUG,
1857     EL_SPACESHIP,
1858     EL_BD_BUTTERFLY,
1859     EL_BD_FIREFLY,
1860     EL_YAMYAM,
1861     EL_ROBOT,
1862     EL_PACMAN,
1863     EL_AMOEBA_DROP,
1864     EL_AMOEBA_DEAD,
1865     EL_AMOEBA_WET,
1866     EL_AMOEBA_DRY,
1867     EL_AMOEBA_FULL,
1868     EL_BD_AMOEBA,
1869     EL_EMERALD,
1870     EL_BD_DIAMOND,
1871     EL_EMERALD_YELLOW,
1872     EL_EMERALD_RED,
1873     EL_EMERALD_PURPLE,
1874     EL_DIAMOND,
1875     EL_PEARL,
1876     EL_CRYSTAL
1877   };
1878   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1879
1880   static int ep_bd_element[] =
1881   {
1882     EL_EMPTY,
1883     EL_SAND,
1884     EL_WALL_CRUMBLED,
1885     EL_BD_WALL,
1886     EL_ROCK,
1887     EL_BD_ROCK,
1888     EL_BD_DIAMOND,
1889     EL_BD_MAGIC_WALL,
1890     EL_EXIT_CLOSED,
1891     EL_EXIT_OPEN,
1892     EL_STEELWALL,
1893     EL_PLAYER1,
1894     EL_BD_FIREFLY,
1895     EL_BD_FIREFLY_1,
1896     EL_BD_FIREFLY_2,
1897     EL_BD_FIREFLY_3,
1898     EL_BD_FIREFLY_4,
1899     EL_BD_BUTTERFLY,
1900     EL_BD_BUTTERFLY_1,
1901     EL_BD_BUTTERFLY_2,
1902     EL_BD_BUTTERFLY_3,
1903     EL_BD_BUTTERFLY_4,
1904     EL_BD_AMOEBA,
1905     EL_CHAR_QUESTION
1906   };
1907   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1908
1909   static int ep_sb_element[] =
1910   {
1911     EL_EMPTY,
1912     EL_STEELWALL,
1913     EL_SOKOBAN_OBJECT,
1914     EL_SOKOBAN_FIELD_EMPTY,
1915     EL_SOKOBAN_FIELD_FULL,
1916     EL_PLAYER1,
1917     EL_INVISIBLE_STEELWALL
1918   };
1919   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1920
1921   static int ep_gem[] =
1922   {
1923     EL_EMERALD,
1924     EL_BD_DIAMOND,
1925     EL_EMERALD_YELLOW,
1926     EL_EMERALD_RED,
1927     EL_EMERALD_PURPLE,
1928     EL_DIAMOND
1929   };
1930   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1931
1932   static int ep_inactive[] =
1933   {
1934     EL_EMPTY,
1935     EL_SAND,
1936     EL_WALL,
1937     EL_BD_WALL,
1938     EL_WALL_CRUMBLED,
1939     EL_STEELWALL,
1940     EL_AMOEBA_DEAD,
1941     EL_QUICKSAND_EMPTY,
1942     EL_STONEBLOCK,
1943     EL_ROBOT_WHEEL,
1944     EL_KEY1,
1945     EL_KEY2,
1946     EL_KEY3,
1947     EL_KEY4,
1948     EL_EM_KEY1,
1949     EL_EM_KEY2,
1950     EL_EM_KEY3,
1951     EL_EM_KEY4,
1952     EL_GATE1,
1953     EL_GATE2,
1954     EL_GATE3,
1955     EL_GATE4,
1956     EL_GATE1_GRAY,
1957     EL_GATE2_GRAY,
1958     EL_GATE3_GRAY,
1959     EL_GATE4_GRAY,
1960     EL_EM_GATE1,
1961     EL_EM_GATE2,
1962     EL_EM_GATE3,
1963     EL_EM_GATE4,
1964     EL_EM_GATE1_GRAY,
1965     EL_EM_GATE2_GRAY,
1966     EL_EM_GATE3_GRAY,
1967     EL_EM_GATE4_GRAY,
1968     EL_DYNAMITE,
1969     EL_INVISIBLE_STEELWALL,
1970     EL_INVISIBLE_WALL,
1971     EL_INVISIBLE_SAND,
1972     EL_LAMP,
1973     EL_LAMP_ACTIVE,
1974     EL_WALL_EMERALD,
1975     EL_WALL_DIAMOND,
1976     EL_WALL_BD_DIAMOND,
1977     EL_WALL_EMERALD_YELLOW,
1978     EL_DYNABOMB_NR,
1979     EL_DYNABOMB_SZ,
1980     EL_DYNABOMB_XL,
1981     EL_SOKOBAN_OBJECT,
1982     EL_SOKOBAN_FIELD_EMPTY,
1983     EL_SOKOBAN_FIELD_FULL,
1984     EL_WALL_EMERALD_RED,
1985     EL_WALL_EMERALD_PURPLE,
1986     EL_ACIDPOOL_TOPLEFT,
1987     EL_ACIDPOOL_TOPRIGHT,
1988     EL_ACIDPOOL_BOTTOMLEFT,
1989     EL_ACIDPOOL_BOTTOM,
1990     EL_ACIDPOOL_BOTTOMRIGHT,
1991     EL_MAGIC_WALL,
1992     EL_MAGIC_WALL_DEAD,
1993     EL_BD_MAGIC_WALL,
1994     EL_BD_MAGIC_WALL_DEAD,
1995     EL_AMOEBA_TO_DIAMOND,
1996     EL_BLOCKED,
1997     EL_SP_EMPTY,
1998     EL_SP_BASE,
1999     EL_SP_PORT1_RIGHT,
2000     EL_SP_PORT1_DOWN,
2001     EL_SP_PORT1_LEFT,
2002     EL_SP_PORT1_UP,
2003     EL_SP_PORT2_RIGHT,
2004     EL_SP_PORT2_DOWN,
2005     EL_SP_PORT2_LEFT,
2006     EL_SP_PORT2_UP,
2007     EL_SP_PORT_X,
2008     EL_SP_PORT_Y,
2009     EL_SP_PORT_XY,
2010     EL_SP_DISK_RED,
2011     EL_SP_DISK_YELLOW,
2012     EL_SP_CHIP_SINGLE,
2013     EL_SP_CHIP_LEFT,
2014     EL_SP_CHIP_RIGHT,
2015     EL_SP_CHIP_UPPER,
2016     EL_SP_CHIP_LOWER,
2017     EL_SP_HARD_GRAY,
2018     EL_SP_HARD_GREEN,
2019     EL_SP_HARD_BLUE,
2020     EL_SP_HARD_RED,
2021     EL_SP_HARD_YELLOW,
2022     EL_SP_HARD_BASE1,
2023     EL_SP_HARD_BASE2,
2024     EL_SP_HARD_BASE3,
2025     EL_SP_HARD_BASE4,
2026     EL_SP_HARD_BASE5,
2027     EL_SP_HARD_BASE6,
2028     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2029     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2030     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2031     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2032     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2033     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2034     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2035     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2036     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2037     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2038     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2039     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2040     EL_SIGN_EXCLAMATION,
2041     EL_SIGN_RADIOACTIVITY,
2042     EL_SIGN_STOP,
2043     EL_SIGN_WHEELCHAIR,
2044     EL_SIGN_PARKING,
2045     EL_SIGN_ONEWAY,
2046     EL_SIGN_HEART,
2047     EL_SIGN_TRIANGLE,
2048     EL_SIGN_ROUND,
2049     EL_SIGN_EXIT,
2050     EL_SIGN_YINYANG,
2051     EL_SIGN_OTHER,
2052     EL_STEELWALL_SLANTED,
2053     EL_EMC_STEELWALL1,
2054     EL_EMC_STEELWALL2,
2055     EL_EMC_STEELWALL3,
2056     EL_EMC_STEELWALL4,
2057     EL_EMC_WALL_PILLAR_UPPER,
2058     EL_EMC_WALL_PILLAR_MIDDLE,
2059     EL_EMC_WALL_PILLAR_LOWER,
2060     EL_EMC_WALL4,
2061     EL_EMC_WALL5,
2062     EL_EMC_WALL6,
2063     EL_EMC_WALL7,
2064     EL_EMC_WALL8
2065   };
2066   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2067
2068   static int ep_explosive[] =
2069   {
2070     EL_BOMB,
2071     EL_DYNAMITE_ACTIVE,
2072     EL_DYNAMITE,
2073     EL_DYNABOMB_PLAYER1_ACTIVE,
2074     EL_DYNABOMB_PLAYER2_ACTIVE,
2075     EL_DYNABOMB_PLAYER3_ACTIVE,
2076     EL_DYNABOMB_PLAYER4_ACTIVE,
2077     EL_DYNABOMB_NR,
2078     EL_DYNABOMB_SZ,
2079     EL_DYNABOMB_XL,
2080     EL_BUG,
2081     EL_MOLE,
2082     EL_PENGUIN,
2083     EL_PIG,
2084     EL_DRAGON,
2085     EL_SATELLITE,
2086     EL_SP_DISK_RED,
2087     EL_SP_DISK_ORANGE,
2088     EL_SP_DISK_YELLOW,
2089     EL_SP_SNIKSNAK,
2090     EL_SP_ELECTRON,
2091     EL_DX_SUPABOMB
2092   };
2093   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2094
2095   static int ep_mampf3[] =
2096   {
2097     EL_EMERALD,
2098     EL_BD_DIAMOND,
2099     EL_EMERALD_YELLOW,
2100     EL_EMERALD_RED,
2101     EL_EMERALD_PURPLE,
2102     EL_DIAMOND,
2103     EL_PEARL,
2104     EL_CRYSTAL
2105   };
2106   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2107
2108   static int ep_pushable[] =
2109   {
2110     EL_ROCK,
2111     EL_BD_ROCK,
2112     EL_BOMB,
2113     EL_NUT,
2114     EL_TIME_ORB_EMPTY,
2115     EL_SOKOBAN_FIELD_FULL,
2116     EL_SOKOBAN_OBJECT,
2117     EL_SATELLITE,
2118     EL_SP_ZONK,
2119     EL_SP_DISK_ORANGE,
2120     EL_SP_DISK_YELLOW,
2121     EL_BALLOON,
2122     EL_SPRING,
2123     EL_DX_SUPABOMB
2124   };
2125   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2126
2127   static int ep_player[] =
2128   {
2129     EL_PLAYER1,
2130     EL_PLAYER2,
2131     EL_PLAYER3,
2132     EL_PLAYER4
2133   };
2134   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2135
2136   static int ep_has_content[] =
2137   {
2138     EL_YAMYAM,
2139     EL_AMOEBA_WET,
2140     EL_AMOEBA_DRY,
2141     EL_AMOEBA_FULL,
2142     EL_BD_AMOEBA
2143   };
2144   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2145
2146   static int ep_eatable[] =
2147   {
2148     EL_SAND,
2149     EL_SP_BASE,
2150     EL_SP_BUGGY_BASE,
2151     EL_TRAP,
2152     EL_INVISIBLE_SAND,
2153     EL_INVISIBLE_SAND_ACTIVE
2154   };
2155   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2156
2157   static int ep_sp_element[] =
2158   {
2159     EL_SP_EMPTY,
2160     EL_SP_ZONK,
2161     EL_SP_BASE,
2162     EL_SP_MURPHY,
2163     EL_SP_INFOTRON,
2164     EL_SP_CHIP_SINGLE,
2165     EL_SP_HARD_GRAY,
2166     EL_SP_EXIT_CLOSED,
2167     EL_SP_EXIT_OPEN,
2168     EL_SP_DISK_ORANGE,
2169     EL_SP_PORT1_RIGHT,
2170     EL_SP_PORT1_DOWN,
2171     EL_SP_PORT1_LEFT,
2172     EL_SP_PORT1_UP,
2173     EL_SP_PORT2_RIGHT,
2174     EL_SP_PORT2_DOWN,
2175     EL_SP_PORT2_LEFT,
2176     EL_SP_PORT2_UP,
2177     EL_SP_SNIKSNAK,
2178     EL_SP_DISK_YELLOW,
2179     EL_SP_TERMINAL,
2180     EL_SP_DISK_RED,
2181     EL_SP_PORT_Y,
2182     EL_SP_PORT_X,
2183     EL_SP_PORT_XY,
2184     EL_SP_ELECTRON,
2185     EL_SP_BUGGY_BASE,
2186     EL_SP_CHIP_LEFT,
2187     EL_SP_CHIP_RIGHT,
2188     EL_SP_HARD_BASE1,
2189     EL_SP_HARD_GREEN,
2190     EL_SP_HARD_BLUE,
2191     EL_SP_HARD_RED,
2192     EL_SP_HARD_YELLOW,
2193     EL_SP_HARD_BASE2,
2194     EL_SP_HARD_BASE3,
2195     EL_SP_HARD_BASE4,
2196     EL_SP_HARD_BASE5,
2197     EL_SP_HARD_BASE6,
2198     EL_SP_CHIP_UPPER,
2199     EL_SP_CHIP_LOWER,
2200     /* additional elements that appeared in newer Supaplex levels */
2201     EL_INVISIBLE_WALL,
2202     /* more than one murphy in a level results in an inactive clone */
2203     EL_SP_MURPHY_CLONE
2204   };
2205   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2206
2207   static int ep_quick_gate[] =
2208   {
2209     EL_EM_GATE1,
2210     EL_EM_GATE2,
2211     EL_EM_GATE3,
2212     EL_EM_GATE4,
2213     EL_EM_GATE1_GRAY,
2214     EL_EM_GATE2_GRAY,
2215     EL_EM_GATE3_GRAY,
2216     EL_EM_GATE4_GRAY,
2217     EL_SP_PORT1_LEFT,
2218     EL_SP_PORT2_LEFT,
2219     EL_SP_PORT1_RIGHT,
2220     EL_SP_PORT2_RIGHT,
2221     EL_SP_PORT1_UP,
2222     EL_SP_PORT2_UP,
2223     EL_SP_PORT1_DOWN,
2224     EL_SP_PORT2_DOWN,
2225     EL_SP_PORT_X,
2226     EL_SP_PORT_Y,
2227     EL_SP_PORT_XY,
2228     EL_SWITCHGATE_OPEN,
2229     EL_TIMEGATE_OPEN
2230   };
2231   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2232
2233   static int ep_over_player[] =
2234   {
2235     EL_SP_PORT1_LEFT,
2236     EL_SP_PORT2_LEFT,
2237     EL_SP_PORT1_RIGHT,
2238     EL_SP_PORT2_RIGHT,
2239     EL_SP_PORT1_UP,
2240     EL_SP_PORT2_UP,
2241     EL_SP_PORT1_DOWN,
2242     EL_SP_PORT2_DOWN,
2243     EL_SP_PORT_X,
2244     EL_SP_PORT_Y,
2245     EL_SP_PORT_XY,
2246     EL_TUBE_ALL,
2247     EL_TUBE_VERTICAL,
2248     EL_TUBE_HORIZONTAL,
2249     EL_TUBE_VERTICAL_LEFT,
2250     EL_TUBE_VERTICAL_RIGHT,
2251     EL_TUBE_HORIZONTAL_UP,
2252     EL_TUBE_HORIZONTAL_DOWN,
2253     EL_TUBE_LEFT_UP,
2254     EL_TUBE_LEFT_DOWN,
2255     EL_TUBE_RIGHT_UP,
2256     EL_TUBE_RIGHT_DOWN
2257   };
2258   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2259
2260   static int ep_active_bomb[] =
2261   {
2262     EL_DYNAMITE_ACTIVE,
2263     EL_DYNABOMB_PLAYER1_ACTIVE,
2264     EL_DYNABOMB_PLAYER2_ACTIVE,
2265     EL_DYNABOMB_PLAYER3_ACTIVE,
2266     EL_DYNABOMB_PLAYER4_ACTIVE
2267   };
2268   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2269
2270   static int ep_belt[] =
2271   {
2272     EL_CONVEYOR_BELT1_LEFT,
2273     EL_CONVEYOR_BELT1_MIDDLE,
2274     EL_CONVEYOR_BELT1_RIGHT,
2275     EL_CONVEYOR_BELT2_LEFT,
2276     EL_CONVEYOR_BELT2_MIDDLE,
2277     EL_CONVEYOR_BELT2_RIGHT,
2278     EL_CONVEYOR_BELT3_LEFT,
2279     EL_CONVEYOR_BELT3_MIDDLE,
2280     EL_CONVEYOR_BELT3_RIGHT,
2281     EL_CONVEYOR_BELT4_LEFT,
2282     EL_CONVEYOR_BELT4_MIDDLE,
2283     EL_CONVEYOR_BELT4_RIGHT,
2284   };
2285   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2286
2287   static int ep_belt_active[] =
2288   {
2289     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2290     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2291     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2292     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2293     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2294     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2295     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2296     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2297     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2298     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2299     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2300     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2301   };
2302   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2303
2304   static int ep_belt_switch[] =
2305   {
2306     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2307     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2308     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2309     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2310     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2311     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2312     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2313     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2314     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2315     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2316     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2317     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2318   };
2319   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2320
2321   static int ep_tube[] =
2322   {
2323     EL_TUBE_ALL,
2324     EL_TUBE_VERTICAL,
2325     EL_TUBE_HORIZONTAL,
2326     EL_TUBE_VERTICAL_LEFT,
2327     EL_TUBE_VERTICAL_RIGHT,
2328     EL_TUBE_HORIZONTAL_UP,
2329     EL_TUBE_HORIZONTAL_DOWN,
2330     EL_TUBE_LEFT_UP,
2331     EL_TUBE_LEFT_DOWN,
2332     EL_TUBE_RIGHT_UP,
2333     EL_TUBE_RIGHT_DOWN
2334   };
2335   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2336
2337   static long ep1_bit[] =
2338   {
2339     EP_BIT_AMOEBALIVE,
2340     EP_BIT_AMOEBOID,
2341     EP_BIT_SCHLUESSEL,
2342     EP_BIT_PFORTE,
2343     EP_BIT_SOLID,
2344     EP_BIT_MASSIVE,
2345     EP_BIT_SLIPPERY,
2346     EP_BIT_ENEMY,
2347     EP_BIT_MAUER,
2348     EP_BIT_CAN_FALL,
2349     EP_BIT_CAN_SMASH,
2350     EP_BIT_CAN_CHANGE,
2351     EP_BIT_CAN_MOVE,
2352     EP_BIT_COULD_MOVE,
2353     EP_BIT_DONT_TOUCH,
2354     EP_BIT_DONT_GO_TO,
2355     EP_BIT_MAMPF2,
2356     EP_BIT_BD_ELEMENT,
2357     EP_BIT_SB_ELEMENT,
2358     EP_BIT_GEM,
2359     EP_BIT_INACTIVE,
2360     EP_BIT_EXPLOSIVE,
2361     EP_BIT_MAMPF3,
2362     EP_BIT_PUSHABLE,
2363     EP_BIT_PLAYER,
2364     EP_BIT_HAS_CONTENT,
2365     EP_BIT_EATABLE,
2366     EP_BIT_SP_ELEMENT,
2367     EP_BIT_QUICK_GATE,
2368     EP_BIT_OVER_PLAYER,
2369     EP_BIT_ACTIVE_BOMB
2370   };
2371   static long ep2_bit[] =
2372   {
2373     EP_BIT_BELT,
2374     EP_BIT_BELT_ACTIVE,
2375     EP_BIT_BELT_SWITCH,
2376     EP_BIT_TUBE
2377   };
2378   static int *ep1_array[] =
2379   {
2380     ep_amoebalive,
2381     ep_amoeboid,
2382     ep_schluessel,
2383     ep_pforte,
2384     ep_solid,
2385     ep_massive,
2386     ep_slippery,
2387     ep_enemy,
2388     ep_mauer,
2389     ep_can_fall,
2390     ep_can_smash,
2391     ep_can_change,
2392     ep_can_move,
2393     ep_could_move,
2394     ep_dont_touch,
2395     ep_dont_go_to,
2396     ep_mampf2,
2397     ep_bd_element,
2398     ep_sb_element,
2399     ep_gem,
2400     ep_inactive,
2401     ep_explosive,
2402     ep_mampf3,
2403     ep_pushable,
2404     ep_player,
2405     ep_has_content,
2406     ep_eatable,
2407     ep_sp_element,
2408     ep_quick_gate,
2409     ep_over_player,
2410     ep_active_bomb
2411   };
2412   static int *ep2_array[] =
2413   {
2414     ep_belt,
2415     ep_belt_active,
2416     ep_belt_switch,
2417     ep_tube
2418   };
2419   static int *ep1_num[] =
2420   {
2421     &ep_amoebalive_num,
2422     &ep_amoeboid_num,
2423     &ep_schluessel_num,
2424     &ep_pforte_num,
2425     &ep_solid_num,
2426     &ep_massive_num,
2427     &ep_slippery_num,
2428     &ep_enemy_num,
2429     &ep_mauer_num,
2430     &ep_can_fall_num,
2431     &ep_can_smash_num,
2432     &ep_can_change_num,
2433     &ep_can_move_num,
2434     &ep_could_move_num,
2435     &ep_dont_touch_num,
2436     &ep_dont_go_to_num,
2437     &ep_mampf2_num,
2438     &ep_bd_element_num,
2439     &ep_sb_element_num,
2440     &ep_gem_num,
2441     &ep_inactive_num,
2442     &ep_explosive_num,
2443     &ep_mampf3_num,
2444     &ep_pushable_num,
2445     &ep_player_num,
2446     &ep_has_content_num,
2447     &ep_eatable_num,
2448     &ep_sp_element_num,
2449     &ep_quick_gate_num,
2450     &ep_over_player_num,
2451     &ep_active_bomb_num
2452   };
2453   static int *ep2_num[] =
2454   {
2455     &ep_belt_num,
2456     &ep_belt_active_num,
2457     &ep_belt_switch_num,
2458     &ep_tube_num
2459   };
2460   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2461   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2462
2463   for (i=0; i<MAX_ELEMENTS; i++)
2464   {
2465     Elementeigenschaften1[i] = 0;
2466     Elementeigenschaften2[i] = 0;
2467   }
2468
2469   for (i=0; i<num_properties1; i++)
2470     for (j=0; j<*(ep1_num[i]); j++)
2471       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2472   for (i=0; i<num_properties2; i++)
2473     for (j=0; j<*(ep2_num[i]); j++)
2474       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2475
2476   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2477     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2478 }
2479
2480 void Execute_Debug_Command(char *command)
2481 {
2482   if (strcmp(command, "create graphicsinfo.conf") == 0)
2483   {
2484     int i;
2485
2486     printf("# You can configure additional/alternative image files here.\n");
2487     printf("# (The images below are default and therefore commented out.)\n");
2488     printf("\n");
2489     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2490     printf("\n");
2491     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2492     printf("\n");
2493
2494     for (i=0; image_config[i].token != NULL; i++)
2495       printf("# %s\n",
2496              getFormattedSetupEntry(image_config[i].token,
2497                                     image_config[i].value));
2498   }
2499   else if (strcmp(command, "create soundsinfo.conf") == 0)
2500   {
2501     int i;
2502
2503     printf("# You can configure additional/alternative sound files here.\n");
2504     printf("# (The sounds below are default and therefore commented out.)\n");
2505     printf("\n");
2506     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2507     printf("\n");
2508     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2509     printf("\n");
2510
2511     for (i=0; sound_config[i].token != NULL; i++)
2512       printf("# %s\n",
2513              getFormattedSetupEntry(sound_config[i].token,
2514                                     sound_config[i].value));
2515   }
2516   else if (strcmp(command, "create musicinfo.conf") == 0)
2517   {
2518     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2519     printf("\n");
2520     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2521     printf("\n");
2522     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2523   }
2524   else if (strcmp(command, "help") == 0)
2525   {
2526     printf("The following commands are recognized:\n");
2527     printf("   \"create graphicsinfo.conf\"\n");
2528     printf("   \"create soundsinfo.conf\"\n");
2529     printf("   \"create musicinfo.conf\"\n");
2530   }
2531 }
2532
2533 void CloseAllAndExit(int exit_value)
2534 {
2535   int i;
2536
2537   StopSounds();
2538   FreeAllSounds();
2539   FreeAllMusic();
2540   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2541
2542   FreeAllImages();
2543
2544   FreeTileClipmasks();
2545   for (i=0; i<NUM_BITMAPS; i++)
2546     FreeBitmap(pix[i]);
2547
2548   CloseVideoDisplay();
2549   ClosePlatformDependantStuff();
2550
2551   exit(exit_value);
2552 }