rnd-20000815-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "init.h"
17 #include "events.h"
18 #include "misc.h"
19 #include "sound.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "image.h"
28 #include "pcx.h"
29 #include "network.h"
30 #include "netserv.h"
31
32 struct PictureFileInfo
33 {
34   char *picture_filename;
35   boolean picture_with_mask;
36 };
37
38 struct IconFileInfo
39 {
40   char *picture_filename;
41   char *picturemask_filename;
42 };
43
44 #ifndef USE_SDL_LIBRARY
45 static int sound_process_id = 0;
46 #endif
47
48 static void InitLevelAndPlayerInfo(void);
49 static void InitNetworkServer(void);
50 static void InitDisplay(void);
51 static void InitSound(void);
52 static void InitSoundServer(void);
53 static void InitWindow(int, char **);
54 static void InitGfx(void);
55 static void LoadGfx(int, struct PictureFileInfo *);
56 static void InitGadgets(void);
57 static void InitElementProperties(void);
58
59 void OpenAll(int argc, char *argv[])
60 {
61 #if defined(MSDOS) || defined(WIN32)
62   initErrorFile();
63 #endif
64
65   if (options.serveronly)
66   {
67 #ifdef WIN32
68     Error(ERR_WARN, "networking not supported in Windows version");
69 #else
70     NetworkServer(options.server_port, options.serveronly);
71 #endif
72
73     /* never reached */
74     exit(0);
75   }
76
77   InitCounter();
78   InitSound();
79   InitSoundServer();
80   InitJoysticks();
81   InitRND(NEW_RANDOMIZE);
82
83   signal(SIGINT, CloseAllAndExit);
84   signal(SIGTERM, CloseAllAndExit);
85
86   InitDisplay();
87   InitWindow(argc, argv);
88
89 #ifndef USE_SDL_LIBRARY
90   XMapWindow(display, window);
91   FlushDisplay();
92 #endif
93
94   InitGfx();
95   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
96
97   InitLevelAndPlayerInfo();
98   InitGadgets();                /* needs to know number of level series */
99
100   DrawMainMenu();
101
102   InitNetworkServer();
103 }
104
105 void InitLevelAndPlayerInfo()
106 {
107   int i;
108
109   /* choose default local player */
110   local_player = &stored_player[0];
111
112   for (i=0; i<MAX_PLAYERS; i++)
113   {
114     stored_player[i].joystick_fd = -1;  /* joystick device closed */
115     stored_player[i].connected = FALSE;
116   }
117
118   local_player->connected = TRUE;
119
120   LoadLevelInfo();                              /* global level info */
121   LoadSetup();                                  /* global setup info */
122   LoadLevelSetup_LastSeries();                  /* last played series info */
123   LoadLevelSetup_SeriesInfo();                  /* last played level info */
124 }
125
126 void InitNetworkServer()
127 {
128 #if !defined(MSDOS) && !defined(WIN32)
129   int nr_wanted;
130 #endif
131
132   if (!options.network)
133     return;
134
135 #if !defined(MSDOS) && !defined(WIN32)
136   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
137
138   if (!ConnectToServer(options.server_host, options.server_port))
139     Error(ERR_EXIT, "cannot connect to network game server");
140
141   SendToServer_PlayerName(setup.player_name);
142   SendToServer_ProtocolVersion();
143
144   if (nr_wanted)
145     SendToServer_NrWanted(nr_wanted);
146 #endif
147 }
148
149 void InitSound()
150 {
151   int i;
152
153   if (sound_status == SOUND_OFF)
154     return;
155
156 #ifdef USE_SDL_LIBRARY
157   /* initialize SDL audio */
158
159   if (SDL_Init(SDL_INIT_AUDIO) < 0)
160   {
161     Error(ERR_WARN, "SDL_Init() failed: %s\n", SDL_GetError());
162     sound_status = SOUND_OFF;
163     return;
164   }
165
166   if (Mix_OpenAudio(22050, AUDIO_S16, 2, 256) < 0)
167   {
168     Error(ERR_WARN, "Mix_OpenAudio() failed: %s\n", SDL_GetError());
169     sound_status = SOUND_OFF;
170     return;
171   }
172
173   Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4);
174   Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4);
175
176   sound_status = SOUND_AVAILABLE;
177   sound_loops_allowed = TRUE;
178
179 #else /* !USE_SDL_LIBRARY */
180
181 #if !defined(MSDOS) && !defined(WIN32)
182   if (access(sound_device_name, W_OK) != 0)
183   {
184     Error(ERR_WARN, "cannot access sound device - no sounds");
185     sound_status = SOUND_OFF;
186     return;
187   }
188
189   if ((sound_device = open(sound_device_name,O_WRONLY))<0)
190   {
191     Error(ERR_WARN, "cannot open sound device - no sounds");
192     sound_status = SOUND_OFF;
193     return;
194   }
195
196   close(sound_device);
197   sound_status = SOUND_AVAILABLE;
198
199 #ifdef VOXWARE
200   sound_loops_allowed = TRUE;
201
202   /*
203   setup.sound_loops_on = TRUE;
204   */
205
206 #endif
207 #else /* MSDOS || WIN32 */
208   sound_loops_allowed = TRUE;
209
210   /*
211   setup.sound_loops_on = TRUE;
212   */
213
214 #endif /* MSDOS || WIN32 */
215 #endif /* !USE_SDL_LIBRARY */
216
217   for(i=0; i<NUM_SOUNDS; i++)
218   {
219     Sound[i].name = sound_name[i];
220
221     if (!LoadSound(&Sound[i]))
222     {
223       sound_status = SOUND_OFF;
224       return;
225     }
226   }
227
228 #if 0
229   sound_status = SOUND_OFF;
230 #endif
231
232 }
233
234 void InitSoundServer()
235 {
236   if (sound_status == SOUND_OFF)
237     return;
238
239 #ifndef USE_SDL_LIBRARY
240
241 #if !defined(MSDOS) && !defined(WIN32)
242
243   if (pipe(sound_pipe)<0)
244   {
245     Error(ERR_WARN, "cannot create pipe - no sounds");
246     sound_status = SOUND_OFF;
247     return;
248   }
249
250   if ((sound_process_id = fork()) < 0)
251   {       
252     Error(ERR_WARN, "cannot create sound server process - no sounds");
253     sound_status = SOUND_OFF;
254     return;
255   }
256
257   if (!sound_process_id)        /* we are child */
258   {
259     SoundServer();
260
261     /* never reached */
262     exit(0);
263   }
264   else                          /* we are parent */
265     close(sound_pipe[0]);       /* no reading from pipe needed */
266
267 #else /* MSDOS || WIN32 */
268
269   SoundServer();
270
271 #endif /* MSDOS */
272
273 #endif /* !USE_SDL_LIBRARY */
274 }
275
276 void InitJoysticks()
277 {
278 #ifdef USE_SDL_LIBRARY
279   static boolean sdl_joystick_subsystem_initialized = FALSE;
280 #endif
281
282   int i;
283
284   if (global_joystick_status == JOYSTICK_OFF)
285     return;
286
287   joystick_status = JOYSTICK_OFF;
288
289 #ifdef USE_SDL_LIBRARY
290
291   if (!sdl_joystick_subsystem_initialized)
292   {
293     sdl_joystick_subsystem_initialized = TRUE;
294
295     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
296     {
297       Error(ERR_EXIT, "SDL_Init() failed: %s\n", SDL_GetError());
298       return;
299     }
300   }
301
302   for (i=0; i<MAX_PLAYERS; i++)
303   {
304     char *device_name = setup.input[i].joy.device_name;
305     int joystick_nr = getJoystickNrFromDeviceName(device_name);
306
307     if (joystick_nr >= SDL_NumJoysticks())
308       joystick_nr = -1;
309
310     /* misuse joystick file descriptor variable to store joystick number */
311     stored_player[i].joystick_fd = joystick_nr;
312
313     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
314     if (Check_SDL_JoystickOpened(joystick_nr))
315       Close_SDL_Joystick(joystick_nr);
316
317     if (!setup.input[i].use_joystick)
318       continue;
319
320     if (!Open_SDL_Joystick(joystick_nr))
321     {
322       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
323       continue;
324     }
325
326     joystick_status = JOYSTICK_AVAILABLE;
327   }
328
329 #else /* !USE_SDL_LIBRARY */
330
331 #ifndef MSDOS
332   for (i=0; i<MAX_PLAYERS; i++)
333   {
334     char *device_name = setup.input[i].joy.device_name;
335
336     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
337     if (stored_player[i].joystick_fd != -1)
338     {
339       close(stored_player[i].joystick_fd);
340       stored_player[i].joystick_fd = -1;
341     }
342
343     if (!setup.input[i].use_joystick)
344       continue;
345
346     if (access(device_name, R_OK) != 0)
347     {
348       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
349       continue;
350     }
351
352     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
353     {
354       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
355       continue;
356     }
357
358     joystick_status = JOYSTICK_AVAILABLE;
359   }
360
361 #else /* MSDOS */
362
363   /* try to access two joysticks; if that fails, try to access just one */
364   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
365       install_joystick(JOY_TYPE_AUTODETECT) == 0)
366     joystick_status = JOYSTICK_AVAILABLE;
367
368   /*
369   load_joystick_data(JOYSTICK_FILENAME);
370   */
371
372   for (i=0; i<MAX_PLAYERS; i++)
373   {
374     char *device_name = setup.input[i].joy.device_name;
375     int joystick_nr = getJoystickNrFromDeviceName(device_name);
376
377     if (joystick_nr >= num_joysticks)
378       joystick_nr = -1;
379
380     /* misuse joystick file descriptor variable to store joystick number */
381     stored_player[i].joystick_fd = joystick_nr;
382   }
383 #endif
384
385 #endif /* !USE_SDL_LIBRARY */
386 }
387
388 void InitDisplay()
389 {
390 #ifdef USE_SDL_LIBRARY
391   /* initialize SDL video */
392   if (SDL_Init(SDL_INIT_VIDEO) < 0)
393     Error(ERR_EXIT, "SDL_Init() failed: %s\n", SDL_GetError());
394
395   /* automatically cleanup SDL stuff after exit() */
396   atexit(SDL_Quit);
397
398 #else /* !USE_SDL_LIBRARY */
399
400 #ifndef MSDOS
401   XVisualInfo vinfo_template, *vinfo;
402   int num_visuals;
403 #endif
404   unsigned int depth;
405
406   /* connect to X server */
407   if (!(display = XOpenDisplay(options.display_name)))
408     Error(ERR_EXIT, "cannot connect to X server %s",
409           XDisplayName(options.display_name));
410
411   screen = DefaultScreen(display);
412   visual = DefaultVisual(display, screen);
413   depth  = DefaultDepth(display, screen);
414   cmap   = DefaultColormap(display, screen);
415
416 #ifndef MSDOS
417   /* look for good enough visual */
418   vinfo_template.screen = screen;
419   vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor);
420   vinfo_template.depth = depth;
421   if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask |
422                               VisualDepthMask, &vinfo_template, &num_visuals)))
423   {
424     visual = vinfo->visual;
425     XFree((void *)vinfo);
426   }
427
428   /* got appropriate visual? */
429   if (depth < 8)
430   {
431     printf("Sorry, displays with less than 8 bits per pixel not supported.\n");
432     exit(-1);
433   }
434   else if ((depth ==8 && visual->class != PseudoColor) ||
435            (depth > 8 && visual->class != TrueColor &&
436             visual->class != DirectColor))
437   {
438     printf("Sorry, cannot get appropriate visual.\n");
439     exit(-1);
440   }
441 #endif /* !MSDOS */
442 #endif /* !USE_SDL_LIBRARY */
443 }
444
445 void InitWindow(int argc, char *argv[])
446 {
447 #ifdef USE_SDL_LIBRARY
448   /* open SDL video output device (window or fullscreen mode) */
449   if ((window = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, WIN_SDL_DEPTH,
450                                  SDL_HWSURFACE))
451       == NULL)
452     Error(ERR_EXIT, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
453
454   /* set window and icon title */
455   SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
456
457   /* set event filter to filter out certain mouse motion events */
458   SDL_SetEventFilter(EventFilter);
459
460 #else /* !USE_SDL_LIBRARY */
461
462   unsigned int border_width = 4;
463   XGCValues gc_values;
464   unsigned long gc_valuemask;
465 #ifndef MSDOS
466   XTextProperty windowName, iconName;
467   Pixmap icon_pixmap, iconmask_pixmap;
468   unsigned int icon_width, icon_height;
469   int icon_hot_x, icon_hot_y;
470   char icon_filename[256];
471   XSizeHints size_hints;
472   XWMHints wm_hints;
473   XClassHint class_hints;
474   char *window_name = WINDOW_TITLE_STRING;
475   char *icon_name = WINDOW_TITLE_STRING;
476   long window_event_mask;
477   Atom proto_atom = None, delete_atom = None;
478 #endif
479   int screen_width, screen_height;
480   int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS;
481   unsigned long pen_fg = WhitePixel(display,screen);
482   unsigned long pen_bg = BlackPixel(display,screen);
483   const int width = WIN_XSIZE, height = WIN_YSIZE;
484
485 #ifndef MSDOS
486   static struct IconFileInfo icon_pic =
487   {
488     "rocks_icon.xbm",
489     "rocks_iconmask.xbm"
490   };
491 #endif
492
493   screen_width = XDisplayWidth(display, screen);
494   screen_height = XDisplayHeight(display, screen);
495
496   win_xpos = (screen_width - width) / 2;
497   win_ypos = (screen_height - height) / 2;
498
499   window = XCreateSimpleWindow(display, RootWindow(display, screen),
500                                win_xpos, win_ypos, width, height, border_width,
501                                pen_fg, pen_bg);
502
503 #ifndef MSDOS
504   proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE);
505   delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE);
506   if ((proto_atom != None) && (delete_atom != None))
507     XChangeProperty(display, window, proto_atom, XA_ATOM, 32,
508                     PropModePrepend, (unsigned char *) &delete_atom, 1);
509
510   sprintf(icon_filename, "%s/%s/%s",
511           options.ro_base_directory, GRAPHICS_DIRECTORY,
512           icon_pic.picture_filename);
513   XReadBitmapFile(display,window,icon_filename,
514                   &icon_width,&icon_height,
515                   &icon_pixmap,&icon_hot_x,&icon_hot_y);
516   if (!icon_pixmap)
517     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
518
519   sprintf(icon_filename, "%s/%s/%s",
520           options.ro_base_directory, GRAPHICS_DIRECTORY,
521           icon_pic.picturemask_filename);
522   XReadBitmapFile(display,window,icon_filename,
523                   &icon_width,&icon_height,
524                   &iconmask_pixmap,&icon_hot_x,&icon_hot_y);
525   if (!iconmask_pixmap)
526     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
527
528   size_hints.width  = size_hints.min_width  = size_hints.max_width  = width;
529   size_hints.height = size_hints.min_height = size_hints.max_height = height;
530   size_hints.flags = PSize | PMinSize | PMaxSize;
531
532   if (win_xpos || win_ypos)
533   {
534     size_hints.x = win_xpos;
535     size_hints.y = win_ypos;
536     size_hints.flags |= PPosition;
537   }
538
539   if (!XStringListToTextProperty(&window_name, 1, &windowName))
540     Error(ERR_EXIT, "structure allocation for windowName failed");
541
542   if (!XStringListToTextProperty(&icon_name, 1, &iconName))
543     Error(ERR_EXIT, "structure allocation for iconName failed");
544
545   wm_hints.initial_state = NormalState;
546   wm_hints.input = True;
547   wm_hints.icon_pixmap = icon_pixmap;
548   wm_hints.icon_mask = iconmask_pixmap;
549   wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint;
550
551   class_hints.res_name = program_name;
552   class_hints.res_class = "Rocks'n'Diamonds";
553
554   XSetWMProperties(display, window, &windowName, &iconName, 
555                    argv, argc, &size_hints, &wm_hints, 
556                    &class_hints);
557
558   XFree(windowName.value);
559   XFree(iconName.value);
560
561   /* Select event types wanted */
562   window_event_mask =
563     ExposureMask | StructureNotifyMask | FocusChangeMask |
564     ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
565     PointerMotionHintMask | KeyPressMask | KeyReleaseMask;
566
567   XSelectInput(display, window, window_event_mask);
568 #endif
569
570   /* create GC for drawing with window depth and background color (black) */
571   gc_values.graphics_exposures = False;
572   gc_values.foreground = pen_bg;
573   gc_values.background = pen_bg;
574   gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground;
575   gc = XCreateGC(display, window, gc_valuemask, &gc_values);
576 #endif /* !USE_SDL_LIBRARY */
577 }
578
579 void InitGfx()
580 {
581   int i,j;
582
583 #ifdef USE_SDL_LIBRARY
584   SDL_Surface *sdl_image_tmp;
585 #else
586   GC copy_clipmask_gc;
587   XGCValues clip_gc_values;
588   unsigned long clip_gc_valuemask;
589 #endif
590
591 #ifdef MSDOS
592   static struct PictureFileInfo pic[NUM_PICTURES] =
593   {
594     { "Screen", TRUE },
595     { "Door",   TRUE },
596     { "Heroes", TRUE },
597     { "Toons",  TRUE },
598     { "SP",     TRUE },
599     { "DC",     TRUE },
600     { "More",   TRUE },
601     { "Font",   FALSE },
602     { "Font2",  FALSE },
603     { "Font3",  FALSE }
604   }; 
605 #else
606   static struct PictureFileInfo pic[NUM_PICTURES] =
607   {
608     { "RocksScreen",    TRUE },
609     { "RocksDoor",      TRUE },
610     { "RocksHeroes",    TRUE },
611     { "RocksToons",     TRUE },
612     { "RocksSP",        TRUE },
613     { "RocksDC",        TRUE },
614     { "RocksMore",      TRUE },
615     { "RocksFont",      FALSE },
616     { "RocksFont2",     FALSE },
617     { "RocksFont3",     FALSE }
618   }; 
619 #endif
620
621 #ifdef DEBUG
622 #if 0
623   static struct PictureFileInfo test_pic1 =
624   {
625     "RocksFont2",
626     FALSE
627   };
628   static struct PictureFileInfo test_pic2 =
629   {
630     "mouse",
631     FALSE
632   };
633 #endif
634 #endif
635
636   static struct
637   {
638     int start;
639     int count;
640   }
641   tile_needs_clipping[] =
642   {
643     { GFX_SPIELER1_UP, 4 },
644     { GFX_SPIELER1_DOWN, 4 },
645     { GFX_SPIELER1_LEFT, 4 },
646     { GFX_SPIELER1_RIGHT, 4 },
647     { GFX_SPIELER1_PUSH_LEFT, 4 },
648     { GFX_SPIELER1_PUSH_RIGHT, 4 },
649     { GFX_SPIELER2_UP, 4 },
650     { GFX_SPIELER2_DOWN, 4 },
651     { GFX_SPIELER2_LEFT, 4 },
652     { GFX_SPIELER2_RIGHT, 4 },
653     { GFX_SPIELER2_PUSH_LEFT, 4 },
654     { GFX_SPIELER2_PUSH_RIGHT, 4 },
655     { GFX_SPIELER3_UP, 4 },
656     { GFX_SPIELER3_DOWN, 4 },
657     { GFX_SPIELER3_LEFT, 4 },
658     { GFX_SPIELER3_RIGHT, 4 },
659     { GFX_SPIELER3_PUSH_LEFT, 4 },
660     { GFX_SPIELER3_PUSH_RIGHT, 4 },
661     { GFX_SPIELER4_UP, 4 },
662     { GFX_SPIELER4_DOWN, 4 },
663     { GFX_SPIELER4_LEFT, 4 },
664     { GFX_SPIELER4_RIGHT, 4 },
665     { GFX_SPIELER4_PUSH_LEFT, 4 },
666     { GFX_SPIELER4_PUSH_RIGHT, 4 },
667     { GFX_SP_MURPHY, 1 },
668     { GFX_MURPHY_GO_LEFT, 3 },
669     { GFX_MURPHY_GO_RIGHT, 3 },
670     { GFX_MURPHY_SNAP_UP, 1 },
671     { GFX_MURPHY_SNAP_DOWN, 1 },
672     { GFX_MURPHY_SNAP_RIGHT, 1 },
673     { GFX_MURPHY_SNAP_LEFT, 1 },
674     { GFX_MURPHY_PUSH_RIGHT, 1 },
675     { GFX_MURPHY_PUSH_LEFT, 1 },
676     { GFX_GEBLUBBER, 4 },
677     { GFX_DYNAMIT, 7 },
678     { GFX_DYNABOMB, 4 },
679     { GFX_EXPLOSION, 8 },
680     { GFX_SOKOBAN_OBJEKT, 1 },
681     { GFX_FUNKELN_BLAU, 3 },
682     { GFX_FUNKELN_WEISS, 3 },
683     { GFX2_SHIELD_PASSIVE, 3 },
684     { GFX2_SHIELD_ACTIVE, 3 },
685     { -1, 0 }
686   };
687
688 #if DEBUG_TIMING
689   debug_print_timestamp(0, NULL);       /* initialize timestamp function */
690 #endif
691
692 #ifdef DEBUG
693 #if 0
694   printf("Test: Loading RocksFont2.pcx ...\n");
695   LoadGfx(PIX_SMALLFONT,&test_pic1);
696   printf("Test: Done.\n");
697   printf("Test: Loading mouse.pcx ...\n");
698   LoadGfx(PIX_SMALLFONT,&test_pic2);
699   printf("Test: Done.\n");
700 #endif
701 #endif
702
703   LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]);
704   DrawInitText(WINDOW_TITLE_STRING,20,FC_YELLOW);
705   DrawInitText(COPYRIGHT_STRING,50,FC_RED);
706 #ifdef MSDOS
707   DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE);
708   rest(200);
709 #endif /* MSDOS */
710   DrawInitText("Loading graphics:",120,FC_GREEN);
711
712   for(i=0; i<NUM_PICTURES; i++)
713     if (i != PIX_SMALLFONT)
714       LoadGfx(i,&pic[i]);
715
716 #if DEBUG_TIMING
717   debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:");
718 #endif
719
720 #ifdef USE_SDL_LIBRARY
721   /* create some native image surfaces for double-buffer purposes */
722
723   /* create double-buffer surface for background image */
724   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
725                                             WIN_XSIZE, WIN_YSIZE,
726                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
727       == NULL)
728     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
729
730   if ((pix[PIX_DB_BACK] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
731     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
732
733   SDL_FreeSurface(sdl_image_tmp);
734
735   /* create double-buffer surface for door image */
736   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
737                                             3 * DXSIZE, DYSIZE + VYSIZE,
738                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
739       == NULL)
740     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
741
742   if ((pix[PIX_DB_DOOR] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
743     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
744
745   SDL_FreeSurface(sdl_image_tmp);
746
747   /* create double-buffer surface for field image */
748   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
749                                             FXSIZE, FYSIZE,
750                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
751       == NULL)
752     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
753
754   if ((pix[PIX_DB_FIELD] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
755     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
756
757   SDL_FreeSurface(sdl_image_tmp);
758
759   /* initialize surface array to 'NULL' */
760   for(i=0; i<NUM_TILES; i++)
761     tile_masked[i] = NULL;
762
763   /* create only those masked surfaces we really need */
764   for(i=0; tile_needs_clipping[i].start>=0; i++)
765   {
766     for(j=0; j<tile_needs_clipping[i].count; j++)
767     {
768       int tile = tile_needs_clipping[i].start + j;
769       int graphic = tile;
770       int src_x, src_y;
771       int bitmap_nr;
772       Bitmap src_bitmap;
773
774       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
775       src_bitmap = pix_masked[bitmap_nr];
776
777       /* create surface for masked tile graphic */
778       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
779                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
780           == NULL)
781         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
782
783       /* create native transparent surface for current image */
784       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
785                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
786       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
787         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
788
789       SDL_FreeSurface(sdl_image_tmp);
790
791       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
792     }
793   }
794
795 #else /* !USE_SDL_LIBRARY */
796
797   pix[PIX_DB_BACK] = XCreatePixmap(display, window,
798                                    WIN_XSIZE,WIN_YSIZE,
799                                    XDefaultDepth(display,screen));
800   pix[PIX_DB_DOOR] = XCreatePixmap(display, window,
801                                    3*DXSIZE,DYSIZE+VYSIZE,
802                                    XDefaultDepth(display,screen));
803   pix[PIX_DB_FIELD] = XCreatePixmap(display, window,
804                                     FXSIZE,FYSIZE,
805                                     XDefaultDepth(display,screen));
806
807   clip_gc_values.graphics_exposures = False;
808   clip_gc_valuemask = GCGraphicsExposures;
809   copy_clipmask_gc =
810     XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values);
811
812   clip_gc_values.graphics_exposures = False;
813   clip_gc_valuemask = GCGraphicsExposures;
814   tile_clip_gc =
815     XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
816
817   /* initialize pixmap array to Pixmap 'None' */
818   for(i=0; i<NUM_TILES; i++)
819     tile_clipmask[i] = None;
820
821   /* create only those clipping Pixmaps we really need */
822   for(i=0; tile_needs_clipping[i].start>=0; i++)
823   {
824     for(j=0; j<tile_needs_clipping[i].count; j++)
825     {
826       int tile = tile_needs_clipping[i].start + j;
827       int graphic = tile;
828       int src_x, src_y;
829       int pixmap_nr;
830       Pixmap src_pixmap;
831
832       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
833       src_pixmap = clipmask[pixmap_nr];
834
835       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
836
837       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
838                 src_x,src_y, TILEX,TILEY, 0,0);
839     }
840   }
841
842   if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
843     Error(ERR_EXIT, "cannot create additional pixmaps");
844
845   for(i=0; i<NUM_BITMAPS; i++)
846   {
847     if (clipmask[i])
848     {
849       clip_gc_values.graphics_exposures = False;
850       clip_gc_values.clip_mask = clipmask[i];
851       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
852       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
853     }
854   }
855
856 #endif /* !USE_SDL_LIBRARY */
857
858   drawto = backbuffer = pix[PIX_DB_BACK];
859   fieldbuffer = pix[PIX_DB_FIELD];
860   SetDrawtoField(DRAW_BACKBUFFER);
861
862   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
863   ClearRectangle(pix[PIX_DB_BACK], REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
864   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
865
866   for(i=0; i<MAX_BUF_XSIZE; i++)
867     for(j=0; j<MAX_BUF_YSIZE; j++)
868       redraw[i][j] = 0;
869   redraw_tiles = 0;
870   redraw_mask = REDRAW_ALL;
871 }
872
873 void LoadGfx(int pos, struct PictureFileInfo *pic)
874 {
875   char basefilename[256];
876   char filename[256];
877
878 #ifdef USE_XPM_LIBRARY
879   int xpm_err, xbm_err;
880   unsigned int width,height;
881   int hot_x,hot_y;
882   Pixmap shapemask;
883   char *picture_ext = ".xpm";
884   char *picturemask_ext = "Mask.xbm";
885 #else
886
887 #ifdef USE_SDL_LIBRARY
888   SDL_Surface *sdl_image_tmp;
889 #else /* !USE_SDL_LIBRARY */
890   int pcx_err;
891 #endif /* !USE_SDL_LIBRARY */
892   char *picture_ext = ".pcx";
893
894 #endif /* !USE_XPM_LIBRARY */
895
896   /* Grafik laden */
897   if (pic->picture_filename)
898   {
899     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
900     DrawInitText(basefilename, 150, FC_YELLOW);
901     sprintf(filename, "%s/%s/%s",
902             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
903
904 #ifdef MSDOS
905     rest(100);
906 #endif /* MSDOS */
907
908 #if DEBUG_TIMING
909     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
910 #endif
911
912 #ifdef USE_SDL_LIBRARY
913     /* load image to temporary surface */
914     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
915       Error(ERR_EXIT, "IMG_Load() failed: %s\n", SDL_GetError());
916
917     /* create native non-transparent surface for current image */
918     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
919       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
920
921     /* create native transparent surface for current image */
922     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
923                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
924     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
925       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
926
927     /* free temporary surface */
928     SDL_FreeSurface(sdl_image_tmp);
929
930 #else /* !USE_SDL_LIBRARY */
931
932 #ifdef USE_XPM_LIBRARY
933
934     xpm_att[pos].valuemask = XpmCloseness;
935     xpm_att[pos].closeness = 20000;
936     xpm_err = XpmReadFileToPixmap(display,window,filename,
937                                   &pix[pos],&shapemask,&xpm_att[pos]);
938     switch(xpm_err)
939     {
940       case XpmOpenFailed:
941         Error(ERR_EXIT, "cannot open XPM file '%s'", filename);
942       case XpmFileInvalid:
943         Error(ERR_EXIT, "invalid XPM file '%s'", filename);
944       case XpmNoMemory:
945         Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename);
946       case XpmColorFailed:
947         Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename);
948       default:
949         break;
950     }
951
952 #if DEBUG_TIMING
953     printf("LOADING XPM FILE %s:", filename);
954     debug_print_timestamp(1, "");
955 #endif
956
957 #else /* !USE_XPM_LIBRARY */
958
959     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
960                                  &pix[pos], &clipmask[pos]);
961     switch(pcx_err)
962     {
963       case PCX_Success:
964         break;
965       case PCX_OpenFailed:
966         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
967       case PCX_ReadFailed:
968         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
969       case PCX_FileInvalid:
970         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
971       case PCX_NoMemory:
972         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
973       case PCX_ColorFailed:
974         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
975       default:
976         break;
977     }
978
979 #if DEBUG_TIMING
980     printf("SUMMARY LOADING PCX FILE %s:", filename);
981     debug_print_timestamp(1, "");
982 #endif
983
984 #endif /* !USE_XPM_LIBRARY */
985
986     if (!pix[pos])
987       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
988
989     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
990        use pix_masked[], although they are the same when not using SDL */
991     pix_masked[pos] = pix[pos];
992
993 #endif /* !USE_SDL_LIBRARY */
994   }
995
996 #ifndef USE_SDL_LIBRARY
997   /* zugehörige Maske laden (wenn vorhanden) */
998   if (pic->picture_with_mask)
999   {
1000 #ifdef USE_XPM_LIBRARY
1001
1002     sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext);
1003     DrawInitText(basefilename, 150, FC_YELLOW);
1004     sprintf(filename, "%s/%s/%s",
1005             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
1006
1007 #if DEBUG_TIMING
1008     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
1009 #endif
1010
1011     xbm_err = XReadBitmapFile(display,window,filename,
1012                               &width,&height,&clipmask[pos],&hot_x,&hot_y);
1013     switch(xbm_err)
1014     {
1015       case BitmapSuccess:
1016         break;
1017       case BitmapOpenFailed:
1018         Error(ERR_EXIT, "cannot open XBM file '%s'", filename);
1019       case BitmapFileInvalid:
1020         Error(ERR_EXIT, "invalid XBM file '%s'", filename);
1021       case BitmapNoMemory:
1022         Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename);
1023         break;
1024       default:
1025         break;
1026     }
1027
1028 #if DEBUG_TIMING
1029     printf("LOADING XBM FILE %s:", filename);
1030     debug_print_timestamp(1, "");
1031 #endif
1032
1033 #endif /* USE_XPM_LIBRARY */
1034
1035     if (!clipmask[pos])
1036       Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
1037   }
1038 #endif /* !USE_SDL_LIBRARY */
1039 }
1040
1041 void InitGadgets()
1042 {
1043   CreateLevelEditorGadgets();
1044   CreateGameButtons();
1045   CreateTapeButtons();
1046   CreateToolButtons();
1047   CreateScreenGadgets();
1048 }
1049
1050 void InitElementProperties()
1051 {
1052   int i,j;
1053
1054   static int ep_amoebalive[] =
1055   {
1056     EL_AMOEBE_NASS,
1057     EL_AMOEBE_NORM,
1058     EL_AMOEBE_VOLL,
1059     EL_AMOEBE_BD
1060   };
1061   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
1062
1063   static int ep_amoeboid[] =
1064   {
1065     EL_AMOEBE_TOT,
1066     EL_AMOEBE_NASS,
1067     EL_AMOEBE_NORM,
1068     EL_AMOEBE_VOLL,
1069     EL_AMOEBE_BD
1070   };
1071   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
1072
1073   static int ep_schluessel[] =
1074   {
1075     EL_SCHLUESSEL1,
1076     EL_SCHLUESSEL2,
1077     EL_SCHLUESSEL3,
1078     EL_SCHLUESSEL4,
1079     EL_EM_KEY_1,
1080     EL_EM_KEY_2,
1081     EL_EM_KEY_3,
1082     EL_EM_KEY_4
1083   };
1084   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
1085
1086   static int ep_pforte[] =
1087   {
1088     EL_PFORTE1,
1089     EL_PFORTE2,
1090     EL_PFORTE3,
1091     EL_PFORTE4,
1092     EL_PFORTE1X,
1093     EL_PFORTE2X,
1094     EL_PFORTE3X,
1095     EL_PFORTE4X,
1096     EL_EM_GATE_1,
1097     EL_EM_GATE_2,
1098     EL_EM_GATE_3,
1099     EL_EM_GATE_4,
1100     EL_EM_GATE_1X,
1101     EL_EM_GATE_2X,
1102     EL_EM_GATE_3X,
1103     EL_EM_GATE_4X,
1104     EL_SWITCHGATE_OPEN,
1105     EL_SWITCHGATE_CLOSED,
1106     EL_TIMEGATE_OPEN,
1107     EL_TIMEGATE_CLOSED,
1108     EL_TUBE_CROSS,
1109     EL_TUBE_VERTICAL,
1110     EL_TUBE_HORIZONTAL,
1111     EL_TUBE_VERT_LEFT,
1112     EL_TUBE_VERT_RIGHT,
1113     EL_TUBE_HORIZ_UP,
1114     EL_TUBE_HORIZ_DOWN,
1115     EL_TUBE_LEFT_UP,
1116     EL_TUBE_LEFT_DOWN,
1117     EL_TUBE_RIGHT_UP,
1118     EL_TUBE_RIGHT_DOWN
1119   };
1120   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
1121
1122   static int ep_solid[] =
1123   {
1124     EL_BETON,
1125     EL_MAUERWERK,
1126     EL_MAUER_LEBT,
1127     EL_MAUER_X,
1128     EL_MAUER_Y,
1129     EL_MAUER_XY,
1130     EL_BD_WALL,
1131     EL_FELSBODEN,
1132     EL_AUSGANG_ZU,
1133     EL_AUSGANG_ACT,
1134     EL_AUSGANG_AUF,
1135     EL_AMOEBE_TOT,
1136     EL_AMOEBE_NASS,
1137     EL_AMOEBE_NORM,
1138     EL_AMOEBE_VOLL,
1139     EL_AMOEBE_BD,
1140     EL_MORAST_VOLL,
1141     EL_MORAST_LEER,
1142     EL_MAGIC_WALL_OFF,
1143     EL_MAGIC_WALL_EMPTY,
1144     EL_MAGIC_WALL_FULL,
1145     EL_MAGIC_WALL_DEAD,
1146     EL_MAGIC_WALL_BD_OFF,
1147     EL_MAGIC_WALL_BD_EMPTY,
1148     EL_MAGIC_WALL_BD_FULL,
1149     EL_MAGIC_WALL_BD_DEAD,
1150     EL_LIFE,
1151     EL_LIFE_ASYNC,
1152     EL_BADEWANNE1,
1153     EL_BADEWANNE2,
1154     EL_BADEWANNE3,
1155     EL_BADEWANNE4,
1156     EL_BADEWANNE5,
1157     EL_SP_CHIP_SINGLE,
1158     EL_SP_CHIP_LEFT,
1159     EL_SP_CHIP_RIGHT,
1160     EL_SP_CHIP_UPPER,
1161     EL_SP_CHIP_LOWER,
1162     EL_SP_HARD_GRAY,
1163     EL_SP_HARD_GREEN,
1164     EL_SP_HARD_BLUE,
1165     EL_SP_HARD_RED,
1166     EL_SP_HARD_YELLOW,
1167     EL_SP_HARD_BASE1,
1168     EL_SP_HARD_BASE2,
1169     EL_SP_HARD_BASE3,
1170     EL_SP_HARD_BASE4,
1171     EL_SP_HARD_BASE5,
1172     EL_SP_HARD_BASE6,
1173     EL_SP_TERMINAL,
1174     EL_SP_EXIT,
1175     EL_INVISIBLE_STEEL,
1176     EL_BELT1_SWITCH_LEFT,
1177     EL_BELT1_SWITCH_MIDDLE,
1178     EL_BELT1_SWITCH_RIGHT,
1179     EL_BELT2_SWITCH_LEFT,
1180     EL_BELT2_SWITCH_MIDDLE,
1181     EL_BELT2_SWITCH_RIGHT,
1182     EL_BELT3_SWITCH_LEFT,
1183     EL_BELT3_SWITCH_MIDDLE,
1184     EL_BELT3_SWITCH_RIGHT,
1185     EL_BELT4_SWITCH_LEFT,
1186     EL_BELT4_SWITCH_MIDDLE,
1187     EL_BELT4_SWITCH_RIGHT,
1188     EL_SWITCHGATE_SWITCH_1,
1189     EL_SWITCHGATE_SWITCH_2,
1190     EL_LIGHT_SWITCH_OFF,
1191     EL_LIGHT_SWITCH_ON,
1192     EL_TIMEGATE_SWITCH_OFF,
1193     EL_TIMEGATE_SWITCH_ON,
1194     EL_SIGN_EXCLAMATION,
1195     EL_SIGN_RADIOACTIVITY,
1196     EL_SIGN_STOP,
1197     EL_SIGN_WHEELCHAIR,
1198     EL_SIGN_PARKING,
1199     EL_SIGN_ONEWAY,
1200     EL_SIGN_HEART,
1201     EL_SIGN_TRIANGLE,
1202     EL_SIGN_ROUND,
1203     EL_SIGN_EXIT,
1204     EL_SIGN_YINYANG,
1205     EL_SIGN_OTHER,
1206     EL_STEEL_SLANTED,
1207     EL_EMC_STEEL_WALL_1,
1208     EL_EMC_STEEL_WALL_2,
1209     EL_EMC_STEEL_WALL_3,
1210     EL_EMC_STEEL_WALL_4,
1211     EL_EMC_WALL_1,
1212     EL_EMC_WALL_2,
1213     EL_EMC_WALL_3,
1214     EL_EMC_WALL_4,
1215     EL_EMC_WALL_5,
1216     EL_EMC_WALL_6,
1217     EL_EMC_WALL_7,
1218     EL_EMC_WALL_8,
1219     EL_CRYSTAL,
1220     EL_WALL_PEARL,
1221     EL_WALL_CRYSTAL,
1222     EL_TUBE_CROSS,
1223     EL_TUBE_VERTICAL,
1224     EL_TUBE_HORIZONTAL,
1225     EL_TUBE_VERT_LEFT,
1226     EL_TUBE_VERT_RIGHT,
1227     EL_TUBE_HORIZ_UP,
1228     EL_TUBE_HORIZ_DOWN,
1229     EL_TUBE_LEFT_UP,
1230     EL_TUBE_LEFT_DOWN,
1231     EL_TUBE_RIGHT_UP,
1232     EL_TUBE_RIGHT_DOWN
1233   };
1234   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
1235
1236   static int ep_massive[] =
1237   {
1238     EL_BETON,
1239     EL_SALZSAEURE,
1240     EL_BADEWANNE1,
1241     EL_BADEWANNE2,
1242     EL_BADEWANNE3,
1243     EL_BADEWANNE4,
1244     EL_BADEWANNE5,
1245     EL_PFORTE1,
1246     EL_PFORTE2,
1247     EL_PFORTE3,
1248     EL_PFORTE4,
1249     EL_PFORTE1X,
1250     EL_PFORTE2X,
1251     EL_PFORTE3X,
1252     EL_PFORTE4X,
1253     EL_EM_GATE_1,
1254     EL_EM_GATE_2,
1255     EL_EM_GATE_3,
1256     EL_EM_GATE_4,
1257     EL_EM_GATE_1X,
1258     EL_EM_GATE_2X,
1259     EL_EM_GATE_3X,
1260     EL_EM_GATE_4X,
1261     EL_SWITCHGATE_OPEN,
1262     EL_SWITCHGATE_CLOSED,
1263     EL_TIMEGATE_OPEN,
1264     EL_TIMEGATE_CLOSED,
1265     EL_SP_HARD_GRAY,
1266     EL_SP_HARD_GREEN,
1267     EL_SP_HARD_BLUE,
1268     EL_SP_HARD_RED,
1269     EL_SP_HARD_YELLOW,
1270     EL_SP_HARD_BASE1,
1271     EL_SP_HARD_BASE2,
1272     EL_SP_HARD_BASE3,
1273     EL_SP_HARD_BASE4,
1274     EL_SP_HARD_BASE5,
1275     EL_SP_HARD_BASE6,
1276     EL_INVISIBLE_STEEL,
1277     EL_BELT1_SWITCH_LEFT,
1278     EL_BELT1_SWITCH_MIDDLE,
1279     EL_BELT1_SWITCH_RIGHT,
1280     EL_BELT2_SWITCH_LEFT,
1281     EL_BELT2_SWITCH_MIDDLE,
1282     EL_BELT2_SWITCH_RIGHT,
1283     EL_BELT3_SWITCH_LEFT,
1284     EL_BELT3_SWITCH_MIDDLE,
1285     EL_BELT3_SWITCH_RIGHT,
1286     EL_BELT4_SWITCH_LEFT,
1287     EL_BELT4_SWITCH_MIDDLE,
1288     EL_BELT4_SWITCH_RIGHT,
1289     EL_LIGHT_SWITCH_OFF,
1290     EL_LIGHT_SWITCH_ON,
1291     EL_SIGN_EXCLAMATION,
1292     EL_SIGN_RADIOACTIVITY,
1293     EL_SIGN_STOP,
1294     EL_SIGN_WHEELCHAIR,
1295     EL_SIGN_PARKING,
1296     EL_SIGN_ONEWAY,
1297     EL_SIGN_HEART,
1298     EL_SIGN_TRIANGLE,
1299     EL_SIGN_ROUND,
1300     EL_SIGN_EXIT,
1301     EL_SIGN_YINYANG,
1302     EL_SIGN_OTHER,
1303     EL_STEEL_SLANTED,
1304     EL_EMC_STEEL_WALL_1,
1305     EL_EMC_STEEL_WALL_2,
1306     EL_EMC_STEEL_WALL_3,
1307     EL_EMC_STEEL_WALL_4,
1308     EL_CRYSTAL,
1309     EL_TUBE_CROSS,
1310     EL_TUBE_VERTICAL,
1311     EL_TUBE_HORIZONTAL,
1312     EL_TUBE_VERT_LEFT,
1313     EL_TUBE_VERT_RIGHT,
1314     EL_TUBE_HORIZ_UP,
1315     EL_TUBE_HORIZ_DOWN,
1316     EL_TUBE_LEFT_UP,
1317     EL_TUBE_LEFT_DOWN,
1318     EL_TUBE_RIGHT_UP,
1319     EL_TUBE_RIGHT_DOWN
1320   };
1321   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
1322
1323   static int ep_slippery[] =
1324   {
1325     EL_FELSBODEN,
1326     EL_BD_WALL,
1327     EL_FELSBROCKEN,
1328     EL_BD_ROCK,
1329     EL_EDELSTEIN,
1330     EL_EDELSTEIN_BD,
1331     EL_EDELSTEIN_GELB,
1332     EL_EDELSTEIN_ROT,
1333     EL_EDELSTEIN_LILA,
1334     EL_DIAMANT,
1335     EL_BOMBE,
1336     EL_KOKOSNUSS,
1337     EL_ABLENK_EIN,
1338     EL_ABLENK_AUS,
1339     EL_ZEIT_VOLL,
1340     EL_ZEIT_LEER,
1341     EL_BIRNE_EIN,
1342     EL_BIRNE_AUS,
1343     EL_BADEWANNE1,
1344     EL_BADEWANNE2,
1345     EL_SONDE,
1346     EL_SP_ZONK,
1347     EL_SP_INFOTRON,
1348     EL_SP_CHIP_SINGLE,
1349     EL_SP_CHIP_LEFT,
1350     EL_SP_CHIP_RIGHT,
1351     EL_SP_CHIP_UPPER,
1352     EL_SP_CHIP_LOWER,
1353     EL_SPEED_PILL,
1354     EL_STEEL_SLANTED,
1355     EL_PEARL,
1356     EL_CRYSTAL
1357   };
1358   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
1359
1360   static int ep_enemy[] =
1361   {
1362     EL_KAEFER,
1363     EL_FLIEGER,
1364     EL_BUTTERFLY,
1365     EL_FIREFLY,
1366     EL_MAMPFER,
1367     EL_MAMPFER2,
1368     EL_ROBOT,
1369     EL_PACMAN,
1370     EL_SP_SNIKSNAK,
1371     EL_SP_ELECTRON
1372   };
1373   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
1374
1375   static int ep_mauer[] =
1376   {
1377     EL_BETON,
1378     EL_PFORTE1,
1379     EL_PFORTE2,
1380     EL_PFORTE3,
1381     EL_PFORTE4,
1382     EL_PFORTE1X,
1383     EL_PFORTE2X,
1384     EL_PFORTE3X,
1385     EL_PFORTE4X,
1386     EL_EM_GATE_1,
1387     EL_EM_GATE_2,
1388     EL_EM_GATE_3,
1389     EL_EM_GATE_4,
1390     EL_EM_GATE_1X,
1391     EL_EM_GATE_2X,
1392     EL_EM_GATE_3X,
1393     EL_EM_GATE_4X,
1394     EL_AUSGANG_ZU,
1395     EL_AUSGANG_ACT,
1396     EL_AUSGANG_AUF,
1397     EL_MAUERWERK,
1398     EL_FELSBODEN,
1399     EL_MAUER_LEBT,
1400     EL_MAUER_X,
1401     EL_MAUER_Y,
1402     EL_MAUER_XY,
1403     EL_MAUERND,
1404     EL_BD_WALL,
1405     EL_SP_CHIP_SINGLE,
1406     EL_SP_CHIP_LEFT,
1407     EL_SP_CHIP_RIGHT,
1408     EL_SP_CHIP_UPPER,
1409     EL_SP_CHIP_LOWER,
1410     EL_SP_HARD_GRAY,
1411     EL_SP_HARD_GREEN,
1412     EL_SP_HARD_BLUE,
1413     EL_SP_HARD_RED,
1414     EL_SP_HARD_YELLOW,
1415     EL_SP_HARD_BASE1,
1416     EL_SP_HARD_BASE2,
1417     EL_SP_HARD_BASE3,
1418     EL_SP_HARD_BASE4,
1419     EL_SP_HARD_BASE5,
1420     EL_SP_HARD_BASE6,
1421     EL_SP_TERMINAL,
1422     EL_SP_EXIT,
1423     EL_INVISIBLE_STEEL,
1424     EL_STEEL_SLANTED,
1425     EL_EMC_STEEL_WALL_1,
1426     EL_EMC_STEEL_WALL_2,
1427     EL_EMC_STEEL_WALL_3,
1428     EL_EMC_STEEL_WALL_4,
1429     EL_EMC_WALL_1,
1430     EL_EMC_WALL_2,
1431     EL_EMC_WALL_3,
1432     EL_EMC_WALL_4,
1433     EL_EMC_WALL_5,
1434     EL_EMC_WALL_6,
1435     EL_EMC_WALL_7,
1436     EL_EMC_WALL_8
1437   };
1438   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1439
1440   static int ep_can_fall[] =
1441   {
1442     EL_FELSBROCKEN,
1443     EL_BD_ROCK,
1444     EL_EDELSTEIN,
1445     EL_EDELSTEIN_BD,
1446     EL_EDELSTEIN_GELB,
1447     EL_EDELSTEIN_ROT,
1448     EL_EDELSTEIN_LILA,
1449     EL_DIAMANT,
1450     EL_BOMBE,
1451     EL_KOKOSNUSS,
1452     EL_TROPFEN,
1453     EL_MORAST_VOLL,
1454     EL_MAGIC_WALL_FULL,
1455     EL_MAGIC_WALL_BD_FULL,
1456     EL_ZEIT_VOLL,
1457     EL_ZEIT_LEER,
1458     EL_SP_ZONK,
1459     EL_SP_INFOTRON,
1460     EL_SP_DISK_ORANGE,
1461     EL_PEARL,
1462     EL_CRYSTAL,
1463     EL_SPRING,
1464     EL_DX_SUPABOMB
1465   };
1466   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1467
1468   static int ep_can_smash[] =
1469   {
1470     EL_FELSBROCKEN,
1471     EL_BD_ROCK,
1472     EL_EDELSTEIN,
1473     EL_EDELSTEIN_BD,
1474     EL_EDELSTEIN_GELB,
1475     EL_EDELSTEIN_ROT,
1476     EL_EDELSTEIN_LILA,
1477     EL_DIAMANT,
1478     EL_SCHLUESSEL1,
1479     EL_SCHLUESSEL2,
1480     EL_SCHLUESSEL3,
1481     EL_SCHLUESSEL4,
1482     EL_EM_KEY_1,
1483     EL_EM_KEY_2,
1484     EL_EM_KEY_3,
1485     EL_EM_KEY_4,
1486     EL_BOMBE,
1487     EL_KOKOSNUSS,
1488     EL_TROPFEN,
1489     EL_ZEIT_VOLL,
1490     EL_ZEIT_LEER,
1491     EL_SP_ZONK,
1492     EL_SP_INFOTRON,
1493     EL_SP_DISK_ORANGE,
1494     EL_PEARL,
1495     EL_CRYSTAL,
1496     EL_SPRING,
1497     EL_DX_SUPABOMB
1498   };
1499   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1500
1501   static int ep_can_change[] =
1502   {
1503     EL_FELSBROCKEN,
1504     EL_BD_ROCK,
1505     EL_EDELSTEIN,
1506     EL_EDELSTEIN_BD,
1507     EL_EDELSTEIN_GELB,
1508     EL_EDELSTEIN_ROT,
1509     EL_EDELSTEIN_LILA,
1510     EL_DIAMANT
1511   };
1512   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1513
1514   static int ep_can_move[] =
1515   {
1516     EL_KAEFER,
1517     EL_FLIEGER,
1518     EL_BUTTERFLY,
1519     EL_FIREFLY,
1520     EL_MAMPFER,
1521     EL_MAMPFER2,
1522     EL_ROBOT,
1523     EL_PACMAN,
1524     EL_MOLE,
1525     EL_PINGUIN,
1526     EL_SCHWEIN,
1527     EL_DRACHE,
1528     EL_SONDE,
1529     EL_SP_SNIKSNAK,
1530     EL_SP_ELECTRON,
1531     EL_BALLOON,
1532     EL_SPRING_MOVING
1533   };
1534   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1535
1536   static int ep_could_move[] =
1537   {
1538     EL_KAEFER_RIGHT,
1539     EL_KAEFER_UP,
1540     EL_KAEFER_LEFT,
1541     EL_KAEFER_DOWN,
1542     EL_FLIEGER_RIGHT,
1543     EL_FLIEGER_UP,
1544     EL_FLIEGER_LEFT,
1545     EL_FLIEGER_DOWN,
1546     EL_BUTTERFLY_RIGHT,
1547     EL_BUTTERFLY_UP,
1548     EL_BUTTERFLY_LEFT,
1549     EL_BUTTERFLY_DOWN,
1550     EL_FIREFLY_RIGHT,
1551     EL_FIREFLY_UP,
1552     EL_FIREFLY_LEFT,
1553     EL_FIREFLY_DOWN,
1554     EL_PACMAN_RIGHT,
1555     EL_PACMAN_UP,
1556     EL_PACMAN_LEFT,
1557     EL_PACMAN_DOWN
1558   };
1559   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1560
1561   static int ep_dont_touch[] =
1562   {
1563     EL_KAEFER,
1564     EL_FLIEGER,
1565     EL_BUTTERFLY,
1566     EL_FIREFLY
1567   };
1568   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1569
1570   static int ep_dont_go_to[] =
1571   {
1572     EL_KAEFER,
1573     EL_FLIEGER,
1574     EL_BUTTERFLY,
1575     EL_FIREFLY,
1576     EL_MAMPFER,
1577     EL_MAMPFER2,
1578     EL_ROBOT,
1579     EL_PACMAN,
1580     EL_TROPFEN,
1581     EL_SALZSAEURE,
1582     EL_SP_SNIKSNAK,
1583     EL_SP_ELECTRON,
1584     EL_SP_BUG_ACTIVE,
1585     EL_TRAP_ACTIVE,
1586     EL_LANDMINE
1587   };
1588   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1589
1590   static int ep_mampf2[] =
1591   {
1592     EL_ERDREICH,
1593     EL_KAEFER,
1594     EL_FLIEGER,
1595     EL_BUTTERFLY,
1596     EL_FIREFLY,
1597     EL_MAMPFER,
1598     EL_ROBOT,
1599     EL_PACMAN,
1600     EL_TROPFEN,
1601     EL_AMOEBE_TOT,
1602     EL_AMOEBE_NASS,
1603     EL_AMOEBE_NORM,
1604     EL_AMOEBE_VOLL,
1605     EL_AMOEBE_BD,
1606     EL_EDELSTEIN,
1607     EL_EDELSTEIN_BD,
1608     EL_EDELSTEIN_GELB,
1609     EL_EDELSTEIN_ROT,
1610     EL_EDELSTEIN_LILA,
1611     EL_DIAMANT,
1612     EL_PEARL,
1613     EL_CRYSTAL
1614   };
1615   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1616
1617   static int ep_bd_element[] =
1618   {
1619     EL_LEERRAUM,
1620     EL_ERDREICH,
1621     EL_FELSBODEN,
1622     EL_BD_WALL,
1623     EL_FELSBROCKEN,
1624     EL_BD_ROCK,
1625     EL_EDELSTEIN_BD,
1626     EL_MAGIC_WALL_BD_OFF,
1627     EL_AUSGANG_ZU,
1628     EL_AUSGANG_AUF,
1629     EL_BETON,
1630     EL_SPIELFIGUR,
1631     EL_FIREFLY,
1632     EL_FIREFLY_1,
1633     EL_FIREFLY_2,
1634     EL_FIREFLY_3,
1635     EL_FIREFLY_4,
1636     EL_BUTTERFLY,
1637     EL_BUTTERFLY_1,
1638     EL_BUTTERFLY_2,
1639     EL_BUTTERFLY_3,
1640     EL_BUTTERFLY_4,
1641     EL_AMOEBE_BD,
1642     EL_CHAR_FRAGE
1643   };
1644   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1645
1646   static int ep_sb_element[] =
1647   {
1648     EL_LEERRAUM,
1649     EL_BETON,
1650     EL_SOKOBAN_OBJEKT,
1651     EL_SOKOBAN_FELD_LEER,
1652     EL_SOKOBAN_FELD_VOLL,
1653     EL_SPIELFIGUR,
1654     EL_INVISIBLE_STEEL
1655   };
1656   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1657
1658   static int ep_gem[] =
1659   {
1660     EL_EDELSTEIN,
1661     EL_EDELSTEIN_BD,
1662     EL_EDELSTEIN_GELB,
1663     EL_EDELSTEIN_ROT,
1664     EL_EDELSTEIN_LILA,
1665     EL_DIAMANT,
1666     EL_SP_INFOTRON
1667   };
1668   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1669
1670   static int ep_inactive[] =
1671   {
1672     EL_LEERRAUM,
1673     EL_ERDREICH,
1674     EL_MAUERWERK,
1675     EL_BD_WALL,
1676     EL_FELSBODEN,
1677     EL_SCHLUESSEL,
1678     EL_BETON,
1679     EL_AMOEBE_TOT,
1680     EL_MORAST_LEER,
1681     EL_BADEWANNE,
1682     EL_ABLENK_AUS,
1683     EL_SCHLUESSEL1,
1684     EL_SCHLUESSEL2,
1685     EL_SCHLUESSEL3,
1686     EL_SCHLUESSEL4,
1687     EL_EM_KEY_1,
1688     EL_EM_KEY_2,
1689     EL_EM_KEY_3,
1690     EL_EM_KEY_4,
1691     EL_PFORTE1,
1692     EL_PFORTE2,
1693     EL_PFORTE3,
1694     EL_PFORTE4,
1695     EL_PFORTE1X,
1696     EL_PFORTE2X,
1697     EL_PFORTE3X,
1698     EL_PFORTE4X,
1699     EL_EM_GATE_1,
1700     EL_EM_GATE_2,
1701     EL_EM_GATE_3,
1702     EL_EM_GATE_4,
1703     EL_EM_GATE_1X,
1704     EL_EM_GATE_2X,
1705     EL_EM_GATE_3X,
1706     EL_EM_GATE_4X,
1707     EL_DYNAMITE_INACTIVE,
1708     EL_UNSICHTBAR,
1709     EL_BIRNE_AUS,
1710     EL_BIRNE_EIN,
1711     EL_ERZ_EDEL,
1712     EL_ERZ_DIAM,
1713     EL_ERZ_EDEL_BD,
1714     EL_ERZ_EDEL_GELB,
1715     EL_DYNABOMB_NR,
1716     EL_DYNABOMB_SZ,
1717     EL_DYNABOMB_XL,
1718     EL_SOKOBAN_OBJEKT,
1719     EL_SOKOBAN_FELD_LEER,
1720     EL_SOKOBAN_FELD_VOLL,
1721     EL_ERZ_EDEL_ROT,
1722     EL_ERZ_EDEL_LILA,
1723     EL_BADEWANNE1,
1724     EL_BADEWANNE2,
1725     EL_BADEWANNE3,
1726     EL_BADEWANNE4,
1727     EL_BADEWANNE5,
1728     EL_MAGIC_WALL_OFF,
1729     EL_MAGIC_WALL_DEAD,
1730     EL_MAGIC_WALL_BD_OFF,
1731     EL_MAGIC_WALL_BD_DEAD,
1732     EL_AMOEBA2DIAM,
1733     EL_BLOCKED,
1734     EL_SP_EMPTY,
1735     EL_SP_BASE,
1736     EL_SP_PORT1_RIGHT,
1737     EL_SP_PORT1_DOWN,
1738     EL_SP_PORT1_LEFT,
1739     EL_SP_PORT1_UP,
1740     EL_SP_PORT2_RIGHT,
1741     EL_SP_PORT2_DOWN,
1742     EL_SP_PORT2_LEFT,
1743     EL_SP_PORT2_UP,
1744     EL_SP_PORT_X,
1745     EL_SP_PORT_Y,
1746     EL_SP_PORT_XY,
1747     EL_SP_DISK_RED,
1748     EL_SP_DISK_YELLOW,
1749     EL_SP_CHIP_SINGLE,
1750     EL_SP_CHIP_LEFT,
1751     EL_SP_CHIP_RIGHT,
1752     EL_SP_CHIP_UPPER,
1753     EL_SP_CHIP_LOWER,
1754     EL_SP_HARD_GRAY,
1755     EL_SP_HARD_GREEN,
1756     EL_SP_HARD_BLUE,
1757     EL_SP_HARD_RED,
1758     EL_SP_HARD_YELLOW,
1759     EL_SP_HARD_BASE1,
1760     EL_SP_HARD_BASE2,
1761     EL_SP_HARD_BASE3,
1762     EL_SP_HARD_BASE4,
1763     EL_SP_HARD_BASE5,
1764     EL_SP_HARD_BASE6,
1765     EL_SP_EXIT,
1766     EL_INVISIBLE_STEEL,
1767     EL_BELT1_SWITCH_LEFT,
1768     EL_BELT1_SWITCH_MIDDLE,
1769     EL_BELT1_SWITCH_RIGHT,
1770     EL_BELT2_SWITCH_LEFT,
1771     EL_BELT2_SWITCH_MIDDLE,
1772     EL_BELT2_SWITCH_RIGHT,
1773     EL_BELT3_SWITCH_LEFT,
1774     EL_BELT3_SWITCH_MIDDLE,
1775     EL_BELT3_SWITCH_RIGHT,
1776     EL_BELT4_SWITCH_LEFT,
1777     EL_BELT4_SWITCH_MIDDLE,
1778     EL_BELT4_SWITCH_RIGHT,
1779     EL_SIGN_EXCLAMATION,
1780     EL_SIGN_RADIOACTIVITY,
1781     EL_SIGN_STOP,
1782     EL_SIGN_WHEELCHAIR,
1783     EL_SIGN_PARKING,
1784     EL_SIGN_ONEWAY,
1785     EL_SIGN_HEART,
1786     EL_SIGN_TRIANGLE,
1787     EL_SIGN_ROUND,
1788     EL_SIGN_EXIT,
1789     EL_SIGN_YINYANG,
1790     EL_SIGN_OTHER,
1791     EL_STEEL_SLANTED,
1792     EL_EMC_STEEL_WALL_1,
1793     EL_EMC_STEEL_WALL_2,
1794     EL_EMC_STEEL_WALL_3,
1795     EL_EMC_STEEL_WALL_4,
1796     EL_EMC_WALL_1,
1797     EL_EMC_WALL_2,
1798     EL_EMC_WALL_3,
1799     EL_EMC_WALL_4,
1800     EL_EMC_WALL_5,
1801     EL_EMC_WALL_6,
1802     EL_EMC_WALL_7,
1803     EL_EMC_WALL_8
1804   };
1805   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1806
1807   static int ep_explosive[] =
1808   {
1809     EL_BOMBE,
1810     EL_DYNAMITE_ACTIVE,
1811     EL_DYNAMITE_INACTIVE,
1812     EL_DYNABOMB_ACTIVE_1,
1813     EL_DYNABOMB_ACTIVE_2,
1814     EL_DYNABOMB_ACTIVE_3,
1815     EL_DYNABOMB_ACTIVE_4,
1816     EL_DYNABOMB_NR,
1817     EL_DYNABOMB_SZ,
1818     EL_DYNABOMB_XL,
1819     EL_KAEFER,
1820     EL_MOLE,
1821     EL_PINGUIN,
1822     EL_SCHWEIN,
1823     EL_DRACHE,
1824     EL_SONDE,
1825     EL_SP_DISK_RED,
1826     EL_SP_DISK_ORANGE,
1827     EL_SP_DISK_YELLOW,
1828     EL_SP_SNIKSNAK,
1829     EL_SP_ELECTRON,
1830     EL_DX_SUPABOMB
1831   };
1832   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1833
1834   static int ep_mampf3[] =
1835   {
1836     EL_EDELSTEIN,
1837     EL_EDELSTEIN_BD,
1838     EL_EDELSTEIN_GELB,
1839     EL_EDELSTEIN_ROT,
1840     EL_EDELSTEIN_LILA,
1841     EL_DIAMANT,
1842     EL_PEARL,
1843     EL_CRYSTAL
1844   };
1845   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1846
1847   static int ep_pushable[] =
1848   {
1849     EL_FELSBROCKEN,
1850     EL_BD_ROCK,
1851     EL_BOMBE,
1852     EL_KOKOSNUSS,
1853     EL_ZEIT_LEER,
1854     EL_SOKOBAN_FELD_VOLL,
1855     EL_SOKOBAN_OBJEKT,
1856     EL_SONDE,
1857     EL_SP_ZONK,
1858     EL_SP_DISK_ORANGE,
1859     EL_SP_DISK_YELLOW,
1860     EL_BALLOON,
1861     EL_SPRING,
1862     EL_DX_SUPABOMB
1863   };
1864   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1865
1866   static int ep_player[] =
1867   {
1868     EL_SPIELFIGUR,
1869     EL_SPIELER1,
1870     EL_SPIELER2,
1871     EL_SPIELER3,
1872     EL_SPIELER4
1873   };
1874   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1875
1876   static int ep_has_content[] =
1877   {
1878     EL_MAMPFER,
1879     EL_AMOEBE_NASS,
1880     EL_AMOEBE_NORM,
1881     EL_AMOEBE_VOLL,
1882     EL_AMOEBE_BD
1883   };
1884   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1885
1886   static int ep_eatable[] =
1887   {
1888     EL_ERDREICH,
1889     EL_SP_BASE,
1890     EL_SP_BUG,
1891     EL_TRAP_INACTIVE,
1892     EL_SAND_INVISIBLE
1893   };
1894   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1895
1896   static int ep_sp_element[] =
1897   {
1898     EL_SP_EMPTY,
1899     EL_SP_ZONK,
1900     EL_SP_BASE,
1901     EL_SP_MURPHY,
1902     EL_SP_INFOTRON,
1903     EL_SP_CHIP_SINGLE,
1904     EL_SP_HARD_GRAY,
1905     EL_SP_EXIT,
1906     EL_SP_DISK_ORANGE,
1907     EL_SP_PORT1_RIGHT,
1908     EL_SP_PORT1_DOWN,
1909     EL_SP_PORT1_LEFT,
1910     EL_SP_PORT1_UP,
1911     EL_SP_PORT2_RIGHT,
1912     EL_SP_PORT2_DOWN,
1913     EL_SP_PORT2_LEFT,
1914     EL_SP_PORT2_UP,
1915     EL_SP_SNIKSNAK,
1916     EL_SP_DISK_YELLOW,
1917     EL_SP_TERMINAL,
1918     EL_SP_DISK_RED,
1919     EL_SP_PORT_Y,
1920     EL_SP_PORT_X,
1921     EL_SP_PORT_XY,
1922     EL_SP_ELECTRON,
1923     EL_SP_BUG,
1924     EL_SP_CHIP_LEFT,
1925     EL_SP_CHIP_RIGHT,
1926     EL_SP_HARD_BASE1,
1927     EL_SP_HARD_GREEN,
1928     EL_SP_HARD_BLUE,
1929     EL_SP_HARD_RED,
1930     EL_SP_HARD_YELLOW,
1931     EL_SP_HARD_BASE2,
1932     EL_SP_HARD_BASE3,
1933     EL_SP_HARD_BASE4,
1934     EL_SP_HARD_BASE5,
1935     EL_SP_HARD_BASE6,
1936     EL_SP_CHIP_UPPER,
1937     EL_SP_CHIP_LOWER,
1938     /* additional elements that appeared in newer Supaplex levels */
1939     EL_UNSICHTBAR,
1940     /* more than one murphy in a level results in an inactive clone */
1941     EL_SP_MURPHY_CLONE
1942   };
1943   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1944
1945   static int ep_quick_gate[] =
1946   {
1947     EL_EM_GATE_1,
1948     EL_EM_GATE_2,
1949     EL_EM_GATE_3,
1950     EL_EM_GATE_4,
1951     EL_EM_GATE_1X,
1952     EL_EM_GATE_2X,
1953     EL_EM_GATE_3X,
1954     EL_EM_GATE_4X,
1955     EL_SP_PORT1_LEFT,
1956     EL_SP_PORT2_LEFT,
1957     EL_SP_PORT1_RIGHT,
1958     EL_SP_PORT2_RIGHT,
1959     EL_SP_PORT1_UP,
1960     EL_SP_PORT2_UP,
1961     EL_SP_PORT1_DOWN,
1962     EL_SP_PORT2_DOWN,
1963     EL_SP_PORT_X,
1964     EL_SP_PORT_Y,
1965     EL_SP_PORT_XY,
1966     EL_SWITCHGATE_OPEN,
1967     EL_TIMEGATE_OPEN
1968   };
1969   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1970
1971   static int ep_over_player[] =
1972   {
1973     EL_SP_PORT1_LEFT,
1974     EL_SP_PORT2_LEFT,
1975     EL_SP_PORT1_RIGHT,
1976     EL_SP_PORT2_RIGHT,
1977     EL_SP_PORT1_UP,
1978     EL_SP_PORT2_UP,
1979     EL_SP_PORT1_DOWN,
1980     EL_SP_PORT2_DOWN,
1981     EL_SP_PORT_X,
1982     EL_SP_PORT_Y,
1983     EL_SP_PORT_XY,
1984     EL_TUBE_CROSS,
1985     EL_TUBE_VERTICAL,
1986     EL_TUBE_HORIZONTAL,
1987     EL_TUBE_VERT_LEFT,
1988     EL_TUBE_VERT_RIGHT,
1989     EL_TUBE_HORIZ_UP,
1990     EL_TUBE_HORIZ_DOWN,
1991     EL_TUBE_LEFT_UP,
1992     EL_TUBE_LEFT_DOWN,
1993     EL_TUBE_RIGHT_UP,
1994     EL_TUBE_RIGHT_DOWN
1995   };
1996   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1997
1998   static int ep_active_bomb[] =
1999   {
2000     EL_DYNAMITE_ACTIVE,
2001     EL_DYNABOMB_ACTIVE_1,
2002     EL_DYNABOMB_ACTIVE_2,
2003     EL_DYNABOMB_ACTIVE_3,
2004     EL_DYNABOMB_ACTIVE_4
2005   };
2006   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
2007
2008   static int ep_belt[] =
2009   {
2010     EL_BELT1_LEFT,
2011     EL_BELT1_MIDDLE,
2012     EL_BELT1_RIGHT,
2013     EL_BELT2_LEFT,
2014     EL_BELT2_MIDDLE,
2015     EL_BELT2_RIGHT,
2016     EL_BELT3_LEFT,
2017     EL_BELT3_MIDDLE,
2018     EL_BELT3_RIGHT,
2019     EL_BELT4_LEFT,
2020     EL_BELT4_MIDDLE,
2021     EL_BELT4_RIGHT,
2022   };
2023   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
2024
2025   static int ep_belt_switch[] =
2026   {
2027     EL_BELT1_SWITCH_LEFT,
2028     EL_BELT1_SWITCH_MIDDLE,
2029     EL_BELT1_SWITCH_RIGHT,
2030     EL_BELT2_SWITCH_LEFT,
2031     EL_BELT2_SWITCH_MIDDLE,
2032     EL_BELT2_SWITCH_RIGHT,
2033     EL_BELT3_SWITCH_LEFT,
2034     EL_BELT3_SWITCH_MIDDLE,
2035     EL_BELT3_SWITCH_RIGHT,
2036     EL_BELT4_SWITCH_LEFT,
2037     EL_BELT4_SWITCH_MIDDLE,
2038     EL_BELT4_SWITCH_RIGHT,
2039   };
2040   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
2041
2042   static int ep_tube[] =
2043   {
2044     EL_TUBE_CROSS,
2045     EL_TUBE_VERTICAL,
2046     EL_TUBE_HORIZONTAL,
2047     EL_TUBE_VERT_LEFT,
2048     EL_TUBE_VERT_RIGHT,
2049     EL_TUBE_HORIZ_UP,
2050     EL_TUBE_HORIZ_DOWN,
2051     EL_TUBE_LEFT_UP,
2052     EL_TUBE_LEFT_DOWN,
2053     EL_TUBE_RIGHT_UP,
2054     EL_TUBE_RIGHT_DOWN
2055   };
2056   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
2057
2058   static long ep1_bit[] =
2059   {
2060     EP_BIT_AMOEBALIVE,
2061     EP_BIT_AMOEBOID,
2062     EP_BIT_SCHLUESSEL,
2063     EP_BIT_PFORTE,
2064     EP_BIT_SOLID,
2065     EP_BIT_MASSIVE,
2066     EP_BIT_SLIPPERY,
2067     EP_BIT_ENEMY,
2068     EP_BIT_MAUER,
2069     EP_BIT_CAN_FALL,
2070     EP_BIT_CAN_SMASH,
2071     EP_BIT_CAN_CHANGE,
2072     EP_BIT_CAN_MOVE,
2073     EP_BIT_COULD_MOVE,
2074     EP_BIT_DONT_TOUCH,
2075     EP_BIT_DONT_GO_TO,
2076     EP_BIT_MAMPF2,
2077     EP_BIT_BD_ELEMENT,
2078     EP_BIT_SB_ELEMENT,
2079     EP_BIT_GEM,
2080     EP_BIT_INACTIVE,
2081     EP_BIT_EXPLOSIVE,
2082     EP_BIT_MAMPF3,
2083     EP_BIT_PUSHABLE,
2084     EP_BIT_PLAYER,
2085     EP_BIT_HAS_CONTENT,
2086     EP_BIT_EATABLE,
2087     EP_BIT_SP_ELEMENT,
2088     EP_BIT_QUICK_GATE,
2089     EP_BIT_OVER_PLAYER,
2090     EP_BIT_ACTIVE_BOMB
2091   };
2092   static long ep2_bit[] =
2093   {
2094     EP_BIT_BELT,
2095     EP_BIT_BELT_SWITCH,
2096     EP_BIT_TUBE
2097   };
2098   static int *ep1_array[] =
2099   {
2100     ep_amoebalive,
2101     ep_amoeboid,
2102     ep_schluessel,
2103     ep_pforte,
2104     ep_solid,
2105     ep_massive,
2106     ep_slippery,
2107     ep_enemy,
2108     ep_mauer,
2109     ep_can_fall,
2110     ep_can_smash,
2111     ep_can_change,
2112     ep_can_move,
2113     ep_could_move,
2114     ep_dont_touch,
2115     ep_dont_go_to,
2116     ep_mampf2,
2117     ep_bd_element,
2118     ep_sb_element,
2119     ep_gem,
2120     ep_inactive,
2121     ep_explosive,
2122     ep_mampf3,
2123     ep_pushable,
2124     ep_player,
2125     ep_has_content,
2126     ep_eatable,
2127     ep_sp_element,
2128     ep_quick_gate,
2129     ep_over_player,
2130     ep_active_bomb
2131   };
2132   static int *ep2_array[] =
2133   {
2134     ep_belt,
2135     ep_belt_switch,
2136     ep_tube
2137   };
2138   static int *ep1_num[] =
2139   {
2140     &ep_amoebalive_num,
2141     &ep_amoeboid_num,
2142     &ep_schluessel_num,
2143     &ep_pforte_num,
2144     &ep_solid_num,
2145     &ep_massive_num,
2146     &ep_slippery_num,
2147     &ep_enemy_num,
2148     &ep_mauer_num,
2149     &ep_can_fall_num,
2150     &ep_can_smash_num,
2151     &ep_can_change_num,
2152     &ep_can_move_num,
2153     &ep_could_move_num,
2154     &ep_dont_touch_num,
2155     &ep_dont_go_to_num,
2156     &ep_mampf2_num,
2157     &ep_bd_element_num,
2158     &ep_sb_element_num,
2159     &ep_gem_num,
2160     &ep_inactive_num,
2161     &ep_explosive_num,
2162     &ep_mampf3_num,
2163     &ep_pushable_num,
2164     &ep_player_num,
2165     &ep_has_content_num,
2166     &ep_eatable_num,
2167     &ep_sp_element_num,
2168     &ep_quick_gate_num,
2169     &ep_over_player_num,
2170     &ep_active_bomb_num
2171   };
2172   static int *ep2_num[] =
2173   {
2174     &ep_belt_num,
2175     &ep_belt_switch_num,
2176     &ep_tube_num
2177   };
2178   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
2179   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
2180
2181   for(i=0; i<MAX_ELEMENTS; i++)
2182   {
2183     Elementeigenschaften1[i] = 0;
2184     Elementeigenschaften2[i] = 0;
2185   }
2186
2187   for(i=0; i<num_properties1; i++)
2188     for(j=0; j<*(ep1_num[i]); j++)
2189       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2190   for(i=0; i<num_properties2; i++)
2191     for(j=0; j<*(ep2_num[i]); j++)
2192       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2193
2194   for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
2195     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2196 }
2197
2198 void CloseAllAndExit(int exit_value)
2199 {
2200   int i;
2201
2202 #ifdef USE_SDL_LIBRARY
2203   StopSounds();
2204   FreeSounds(NUM_SOUNDS);
2205 #else
2206   if (sound_process_id)
2207   {
2208     StopSounds();
2209     kill(sound_process_id, SIGTERM);
2210     FreeSounds(NUM_SOUNDS);
2211   }
2212 #endif
2213
2214   for(i=0; i<NUM_BITMAPS; i++)
2215   {
2216     if (pix[i])
2217     {
2218 #ifdef USE_XPM_LIBRARY
2219       if (i < NUM_PICTURES)     /* XPM pictures */
2220       {
2221         XFreeColors(display,DefaultColormap(display,screen),
2222                     xpm_att[i].pixels,xpm_att[i].npixels,0);
2223         XpmFreeAttributes(&xpm_att[i]);
2224       }
2225 #endif
2226
2227 #ifdef USE_SDL_LIBRARY
2228       SDL_FreeSurface(pix[i]);
2229 #else
2230       XFreePixmap(display,pix[i]);
2231 #endif
2232     }
2233
2234 #ifdef USE_SDL_LIBRARY
2235       SDL_FreeSurface(pix_masked[i]);
2236 #else
2237     if (clipmask[i])
2238       XFreePixmap(display,clipmask[i]);
2239     if (clip_gc[i])
2240       XFreeGC(display, clip_gc[i]);
2241 #endif
2242   }
2243
2244 #ifdef USE_SDL_LIBRARY
2245   KeyboardAutoRepeatOn();
2246 #else
2247   if (gc)
2248     XFreeGC(display, gc);
2249
2250   if (display)
2251   {
2252     KeyboardAutoRepeatOn();
2253     XCloseDisplay(display);
2254   }
2255 #endif
2256
2257 #ifdef MSDOS
2258   dumpErrorFile();
2259 #endif
2260
2261   exit(exit_value);
2262 }