rnd-20030127-3-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal();
61 static void InitSetup();
62 static void InitPlayerInfo();
63 static void InitLevelInfo();
64 static void InitArtworkInfo();
65 static void InitLevelArtworkInfo();
66 static void InitNetworkServer();
67 static void InitArtworkConfig();
68 static void InitImages();
69 static void InitMixer();
70 static void InitSound();
71 static void InitMusic();
72 static void InitGfx();
73 static void InitGfxBackground();
74 static void InitGadgets();
75 static void InitElementImages();
76 static void InitElementGraphicInfo();
77 static void InitElementSoundInfo();
78 static void InitElementProperties();
79 static void InitGraphicInfo();
80 static void InitSoundInfo();
81 static void Execute_Command(char *);
82
83 void OpenAll()
84 {
85   InitGlobal();         /* initialize some global variables */
86
87   if (options.execute_command)
88     Execute_Command(options.execute_command);
89
90   if (options.serveronly)
91   {
92 #if defined(PLATFORM_UNIX)
93     NetworkServer(options.server_port, options.serveronly);
94 #else
95     Error(ERR_WARN, "networking only supported in Unix version");
96 #endif
97     exit(0);    /* never reached */
98   }
99
100   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
101                   PROGRAM_TITLE_STRING, getWindowTitleString(),
102                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
103                   MSDOS_POINTER_FILENAME,
104                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
105
106   InitSetup();
107   InitPlayerInfo();
108   InitArtworkInfo();            /* needed before loading gfx, sound & music */
109   InitArtworkConfig();          /* needed before forking sound child process */
110   InitMixer();
111
112   InitCounter();
113
114   InitJoysticks();
115   InitRND(NEW_RANDOMIZE);
116
117   InitVideoDisplay();
118   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
119                   setup.fullscreen);
120
121   InitEventFilter(FilterMouseMotionEvents);
122
123   InitElementProperties();
124
125   InitGfx();
126
127   InitLevelInfo();
128   InitLevelArtworkInfo();
129
130   InitImages();                 /* needs to know current level directory */
131   InitSound();                  /* needs to know current level directory */
132   InitMusic();                  /* needs to know current level directory */
133
134   InitGfxBackground();
135
136   if (global.autoplay_leveldir)
137   {
138     AutoPlayTape();
139     return;
140   }
141
142   DrawMainMenu();
143
144   InitNetworkServer();
145 }
146
147 static void InitGlobal()
148 {
149   global.autoplay_leveldir = NULL;
150
151   global.frames_per_second = 0;
152   global.fps_slowdown = FALSE;
153   global.fps_slowdown_factor = 1;
154 }
155
156 static void InitSetup()
157 {
158   LoadSetup();                                  /* global setup info */
159 }
160
161 static void InitPlayerInfo()
162 {
163   int i;
164
165   /* choose default local player */
166   local_player = &stored_player[0];
167
168   for (i=0; i<MAX_PLAYERS; i++)
169     stored_player[i].connected = FALSE;
170
171   local_player->connected = TRUE;
172 }
173
174 static void InitLevelInfo()
175 {
176   LoadLevelInfo();                              /* global level info */
177   LoadLevelSetup_LastSeries();                  /* last played series info */
178   LoadLevelSetup_SeriesInfo();                  /* last played level info */
179 }
180
181 static void InitArtworkInfo()
182 {
183   LoadArtworkInfo();
184 }
185
186 static void InitArtworkConfig()
187 {
188   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
189   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
190   static char *action_suffix[NUM_ACTIONS + 1];
191   static char *direction_suffix[NUM_DIRECTIONS + 1];
192   static char *dummy[1] = { NULL };
193   int i;
194
195   for (i=0; i<MAX_NUM_ELEMENTS; i++)
196     element_info[i].custom_description = NULL;
197
198   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
199     element_prefix[i] = element_info[i].token_name;
200   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
201     sound_class_prefix[i] = element_info[i].sound_class_name;
202   for (i=0; i<NUM_ACTIONS + 1; i++)
203     action_suffix[i] = element_action_info[i].suffix;
204   for (i=0; i<NUM_DIRECTIONS + 1; i++)
205     direction_suffix[i] = element_direction_info[i].suffix;
206
207   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
208                 element_prefix, action_suffix, direction_suffix);
209   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
210                 sound_class_prefix, action_suffix, dummy);
211 }
212
213 void InitLevelArtworkInfo()
214 {
215   LoadLevelArtworkInfo();
216 }
217
218 void InitNetworkServer()
219 {
220 #if defined(PLATFORM_UNIX)
221   int nr_wanted;
222 #endif
223
224   if (!options.network)
225     return;
226
227 #if defined(PLATFORM_UNIX)
228   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
229
230   if (!ConnectToServer(options.server_host, options.server_port))
231     Error(ERR_EXIT, "cannot connect to network game server");
232
233   SendToServer_PlayerName(setup.player_name);
234   SendToServer_ProtocolVersion();
235
236   if (nr_wanted)
237     SendToServer_NrWanted(nr_wanted);
238 #endif
239 }
240
241 static void InitMixer()
242 {
243   OpenAudio();
244   StartMixer();
245 }
246
247 static void ReinitializeGraphics()
248 {
249   InitElementGraphicInfo();     /* initialize element/graphic config info */
250   InitGraphicInfo();            /* initialize graphic info from config file */
251
252   InitFontInfo(bitmap_font_initial,
253                graphic_info[IMG_FONT_BIG].bitmap,
254                graphic_info[IMG_FONT_MEDIUM].bitmap,
255                graphic_info[IMG_FONT_SMALL].bitmap,
256                graphic_info[IMG_FONT_EM].bitmap);
257
258   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
259   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
260
261   InitGadgets();
262   InitToons();
263
264
265
266   /* !!! TEST ONLY !!! */
267   if (0)
268   {
269     Bitmap *tst_bitmap = graphic_info[IMG_SAND].bitmap;
270     Bitmap *tmp_bitmap = ZoomBitmap(tst_bitmap,
271                                     tst_bitmap->width / 2,
272                                     tst_bitmap->height / 2);
273
274     BlitBitmap(tmp_bitmap, tst_bitmap, 0, 0, 256, 224, 0, 448);
275
276     FreeBitmap(tmp_bitmap);
277   }
278
279   if (1)
280   {
281     printf("CREATING SMALL IMAGES...\n");
282
283 #if 1
284     InitElementImages();
285 #else
286     CreateImageWithSmallImages(IMG_SAND);
287     CreateImageWithSmallImages(IMG_SAND);
288 #endif
289
290     printf("DONE!\n");
291   }
292 }
293
294 static void ReinitializeSounds()
295 {
296   InitElementSoundInfo();       /* initialize element/sound config info */
297   InitSoundInfo();              /* initialize sounds info from config file */
298
299   InitPlaySoundLevel();         /* initialize internal game sound values */
300 }
301
302 static void ReinitializeMusic()
303 {
304   /* currently nothing to do */
305 }
306
307 static void InitImages()
308 {
309   ReloadCustomImages();
310   ReinitializeGraphics();
311
312   LoadCustomElementDescriptions();
313 }
314
315 static void InitSound()
316 {
317   InitReloadCustomSounds(artwork.snd_current->identifier);
318   ReinitializeSounds();
319 }
320
321 static void InitMusic()
322 {
323   InitReloadCustomMusic(artwork.mus_current->identifier);
324   ReinitializeMusic();
325 }
326
327 static void InitTileClipmasks()
328 {
329 #if 0
330 #if defined(TARGET_X11)
331   XGCValues clip_gc_values;
332   unsigned long clip_gc_valuemask;
333
334 #if defined(TARGET_X11_NATIVE)
335
336 #if 0
337   GC copy_clipmask_gc;
338
339   static struct
340   {
341     int start;
342     int count;
343   }
344   tile_needs_clipping[] =
345   {
346     { GFX_SPIELER1_UP, 4 },
347     { GFX_SPIELER1_DOWN, 4 },
348     { GFX_SPIELER1_LEFT, 4 },
349     { GFX_SPIELER1_RIGHT, 4 },
350     { GFX_SPIELER1_PUSH_LEFT, 4 },
351     { GFX_SPIELER1_PUSH_RIGHT, 4 },
352     { GFX_SPIELER2_UP, 4 },
353     { GFX_SPIELER2_DOWN, 4 },
354     { GFX_SPIELER2_LEFT, 4 },
355     { GFX_SPIELER2_RIGHT, 4 },
356     { GFX_SPIELER2_PUSH_LEFT, 4 },
357     { GFX_SPIELER2_PUSH_RIGHT, 4 },
358     { GFX_SPIELER3_UP, 4 },
359     { GFX_SPIELER3_DOWN, 4 },
360     { GFX_SPIELER3_LEFT, 4 },
361     { GFX_SPIELER3_RIGHT, 4 },
362     { GFX_SPIELER3_PUSH_LEFT, 4 },
363     { GFX_SPIELER3_PUSH_RIGHT, 4 },
364     { GFX_SPIELER4_UP, 4 },
365     { GFX_SPIELER4_DOWN, 4 },
366     { GFX_SPIELER4_LEFT, 4 },
367     { GFX_SPIELER4_RIGHT, 4 },
368     { GFX_SPIELER4_PUSH_LEFT, 4 },
369     { GFX_SPIELER4_PUSH_RIGHT, 4 },
370     { GFX_SP_MURPHY, 1 },
371     { GFX_MURPHY_GO_LEFT, 3 },
372     { GFX_MURPHY_GO_RIGHT, 3 },
373     { GFX_MURPHY_SNAP_UP, 1 },
374     { GFX_MURPHY_SNAP_DOWN, 1 },
375     { GFX_MURPHY_SNAP_RIGHT, 1 },
376     { GFX_MURPHY_SNAP_LEFT, 1 },
377     { GFX_MURPHY_PUSH_RIGHT, 1 },
378     { GFX_MURPHY_PUSH_LEFT, 1 },
379     { GFX_GEBLUBBER, 4 },
380     { GFX_DYNAMIT, 7 },
381     { GFX_DYNABOMB, 4 },
382     { GFX_EXPLOSION, 8 },
383     { GFX_SOKOBAN_OBJEKT, 1 },
384     { GFX_FUNKELN_BLAU, 3 },
385     { GFX_FUNKELN_WEISS, 3 },
386     { GFX2_SHIELD_PASSIVE, 3 },
387     { GFX2_SHIELD_ACTIVE, 3 },
388     { -1, 0 }
389   };
390 #endif
391
392 #endif /* TARGET_X11_NATIVE */
393 #endif /* TARGET_X11 */
394
395   int i;
396
397   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
398   for (i=0; i<NUM_TILES; i++)
399     tile_clipmask[i] = None;
400
401 #if defined(TARGET_X11)
402   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
403      often very slow when preparing a masked XCopyArea() for big Pixmaps.
404      To prevent this, create small (tile-sized) mask Pixmaps which will then
405      be set much faster with XSetClipOrigin() and speed things up a lot. */
406
407   clip_gc_values.graphics_exposures = False;
408   clip_gc_valuemask = GCGraphicsExposures;
409   tile_clip_gc = XCreateGC(display, window->drawable,
410                            clip_gc_valuemask, &clip_gc_values);
411
412 #if 0
413   for (i=0; i<NUM_BITMAPS; i++)
414   {
415     if (pix[i]->clip_mask)
416     {
417       clip_gc_values.graphics_exposures = False;
418       clip_gc_values.clip_mask = pix[i]->clip_mask;
419       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
420       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
421                                          clip_gc_valuemask, &clip_gc_values);
422     }
423   }
424 #endif
425
426 #if defined(TARGET_X11_NATIVE)
427
428 #if 0
429   /* create graphic context structures needed for clipping */
430   clip_gc_values.graphics_exposures = False;
431   clip_gc_valuemask = GCGraphicsExposures;
432   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
433                                clip_gc_valuemask, &clip_gc_values);
434
435   /* create only those clipping Pixmaps we really need */
436   for (i=0; tile_needs_clipping[i].start>=0; i++)
437   {
438     int j;
439
440     for (j=0; j<tile_needs_clipping[i].count; j++)
441     {
442       int tile = tile_needs_clipping[i].start + j;
443       int graphic = tile;
444       int src_x, src_y;
445       Bitmap *src_bitmap;
446       Pixmap src_pixmap;
447
448       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
449       src_pixmap = src_bitmap->clip_mask;
450
451       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
452                                           TILEX, TILEY, 1);
453
454       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
455                 src_x, src_y, TILEX, TILEY, 0, 0);
456     }
457   }
458
459   XFreeGC(display, copy_clipmask_gc);
460 #endif
461
462 #endif /* TARGET_X11_NATIVE */
463 #endif /* TARGET_X11 */
464 #endif
465 }
466
467 void FreeTileClipmasks()
468 {
469 #if 0
470 #if defined(TARGET_X11)
471   int i;
472
473   for (i=0; i<NUM_TILES; i++)
474   {
475     if (tile_clipmask[i] != None)
476     {
477       XFreePixmap(display, tile_clipmask[i]);
478       tile_clipmask[i] = None;
479     }
480   }
481
482   if (tile_clip_gc)
483     XFreeGC(display, tile_clip_gc);
484   tile_clip_gc = None;
485
486 #if 0
487   for (i=0; i<NUM_BITMAPS; i++)
488   {
489     if (pix[i] != NULL && pix[i]->stored_clip_gc)
490     {
491       XFreeGC(display, pix[i]->stored_clip_gc);
492       pix[i]->stored_clip_gc = None;
493     }
494   }
495 #endif
496
497 #endif /* TARGET_X11 */
498 #endif
499 }
500
501 void InitGfx()
502 {
503 #if 0
504   int i;
505 #endif
506
507   /* initialize screen properties */
508   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
509                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
510   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
511   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
512   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
513
514   /* create additional image buffers for double-buffering */
515   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
516   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
517
518 #if 0
519   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
520
521   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
522 #else
523   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
524
525   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
526 #endif
527
528   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
529   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
530
531   DrawInitText("Loading graphics:", 120, FC_GREEN);
532
533 #if 0
534   for (i=0; i<NUM_PICTURES; i++)
535   {
536 #if 0
537     if (i != PIX_FONT_SMALL)
538 #endif
539     {
540       DrawInitText(image_filename[i], 150, FC_YELLOW);
541
542       pix[i] = LoadCustomImage(image_filename[i]);
543     }
544   }
545 #endif
546
547 #if 0
548   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
549                pix[PIX_FONT_EM]);
550 #endif
551
552   InitTileClipmasks();
553 }
554
555 void InitGfxBackground()
556 {
557   int x, y;
558
559   drawto = backbuffer;
560   fieldbuffer = bitmap_db_field;
561   SetDrawtoField(DRAW_BACKBUFFER);
562
563   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
564              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
565   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
566   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
567
568   for (x=0; x<MAX_BUF_XSIZE; x++)
569     for (y=0; y<MAX_BUF_YSIZE; y++)
570       redraw[x][y] = 0;
571   redraw_tiles = 0;
572   redraw_mask = REDRAW_ALL;
573 }
574
575 void ReloadCustomArtwork()
576 {
577   static char *leveldir_current_identifier = NULL;
578   static boolean last_override_level_graphics = FALSE;
579   static boolean last_override_level_sounds = FALSE;
580   static boolean last_override_level_music = FALSE;
581   /* identifier for new artwork; default: artwork configured in setup */
582   char *gfx_new_identifier = artwork.gfx_current->identifier;
583   char *snd_new_identifier = artwork.snd_current->identifier;
584   char *mus_new_identifier = artwork.mus_current->identifier;
585   boolean redraw_screen = FALSE;
586
587   if (leveldir_current_identifier == NULL)
588     leveldir_current_identifier = leveldir_current->identifier;
589
590 #if 0
591   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
592          leveldir_current->graphics_set);
593   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
594          leveldir_current->identifier);
595 #endif
596
597 #if 0
598   printf("graphics --> '%s' ('%s')\n",
599          artwork.gfx_current_identifier, artwork.gfx_current->filename);
600   printf("sounds   --> '%s' ('%s')\n",
601          artwork.snd_current_identifier, artwork.snd_current->filename);
602   printf("music    --> '%s' ('%s')\n",
603          artwork.mus_current_identifier, artwork.mus_current->filename);
604 #endif
605
606   /* leveldir_current may be invalid (level group, parent link) */
607   if (!validLevelSeries(leveldir_current))
608     return;
609
610   /* when a new level series was selected, check if there was a change
611      in custom artwork stored in level series directory */
612   if (leveldir_current_identifier != leveldir_current->identifier)
613   {
614     char *identifier_old = leveldir_current_identifier;
615     char *identifier_new = leveldir_current->identifier;
616
617     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
618         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
619       gfx_new_identifier = identifier_new;
620     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
621         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
622       snd_new_identifier = identifier_new;
623     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
624         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
625       mus_new_identifier = identifier_new;
626
627     leveldir_current_identifier = leveldir_current->identifier;
628   }
629
630   /* custom level artwork configured in level series configuration file
631      always overrides custom level artwork stored in level series directory
632      and (level independant) custom artwork configured in setup menue */
633   if (leveldir_current->graphics_set != NULL)
634     gfx_new_identifier = leveldir_current->graphics_set;
635   if (leveldir_current->sounds_set != NULL)
636     snd_new_identifier = leveldir_current->sounds_set;
637   if (leveldir_current->music_set != NULL)
638     mus_new_identifier = leveldir_current->music_set;
639
640   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
641       last_override_level_graphics != setup.override_level_graphics)
642   {
643 #if 0
644     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
645            artwork.gfx_current_identifier,
646            artwork.gfx_current->identifier,
647            gfx_new_identifier);
648 #endif
649
650     setLevelArtworkDir(artwork.gfx_first);
651
652     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
653
654     ReloadCustomImages();
655     ReinitializeGraphics();
656
657     LoadCustomElementDescriptions();
658
659     FreeTileClipmasks();
660     InitTileClipmasks();
661
662     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
663     last_override_level_graphics = setup.override_level_graphics;
664
665     redraw_screen = TRUE;
666   }
667
668   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
669       last_override_level_sounds != setup.override_level_sounds)
670   {
671 #if 0
672     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
673            artwork.snd_current_identifier,
674            artwork.snd_current->identifier,
675            snd_new_identifier);
676 #endif
677
678     /* set artwork path to send it to the sound server process */
679     setLevelArtworkDir(artwork.snd_first);
680
681     InitReloadCustomSounds(snd_new_identifier);
682     ReinitializeSounds();
683
684     artwork.snd_current_identifier = artwork.snd_current->identifier;
685     last_override_level_sounds = setup.override_level_sounds;
686
687     redraw_screen = TRUE;
688   }
689
690   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
691       last_override_level_music != setup.override_level_music)
692   {
693     /* set artwork path to send it to the sound server process */
694     setLevelArtworkDir(artwork.mus_first);
695
696     InitReloadCustomMusic(mus_new_identifier);
697     ReinitializeMusic();
698
699     artwork.mus_current_identifier = artwork.mus_current->identifier;
700     last_override_level_music = setup.override_level_music;
701
702     redraw_screen = TRUE;
703   }
704
705   if (redraw_screen)
706   {
707     InitGfxBackground();
708
709     /* force redraw of (open or closed) door graphics */
710     SetDoorState(DOOR_OPEN_ALL);
711     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
712   }
713 }
714
715 void FreeGadgets()
716 {
717   FreeLevelEditorGadgets();
718   FreeGameButtons();
719   FreeTapeButtons();
720   FreeToolButtons();
721   FreeScreenGadgets();
722 }
723
724 void InitGadgets()
725 {
726   static boolean gadgets_initialized = FALSE;
727
728   if (gadgets_initialized)
729     FreeGadgets();
730
731   CreateLevelEditorGadgets();
732   CreateGameButtons();
733   CreateTapeButtons();
734   CreateToolButtons();
735   CreateScreenGadgets();
736
737   gadgets_initialized = TRUE;
738 }
739
740 void InitElementImages()
741 {
742   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
743   int num_property_mappings = getImageListPropertyMappingSize();
744   int i;
745
746   /* initialize images from static configuration */
747   for (i=0; element_to_graphic[i].element > -1; i++)
748     CreateImageWithSmallImages(element_to_graphic[i].graphic);
749
750   /* initialize images from dynamic configuration */
751   for (i=0; i < num_property_mappings; i++)
752     CreateImageWithSmallImages(property_mapping[i].artwork_index);
753 }
754
755 void InitElementGraphicInfo()
756 {
757   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
758   int num_property_mappings = getImageListPropertyMappingSize();
759   int i, act, dir;
760
761   /* set values to -1 to identify later as "uninitialized" values */
762   for (i=0; i<MAX_NUM_ELEMENTS; i++)
763   {
764     for (act=0; act<NUM_ACTIONS; act++)
765     {
766       element_info[i].graphic[act] = -1;
767
768       for (dir=0; dir<NUM_DIRECTIONS; dir++)
769         element_info[i].direction_graphic[act][dir] = -1;
770     }
771   }
772
773   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
774     element_info[i].graphic[ACTION_DEFAULT] =
775       IMG_CHAR_START + (i - EL_CHAR_START);
776
777   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
778     element_info[i].graphic[ACTION_DEFAULT] =
779       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
780
781   /* initialize element/graphic mapping from static configuration */
782   for (i=0; element_to_graphic[i].element > -1; i++)
783   {
784     int element   = element_to_graphic[i].element;
785     int action    = element_to_graphic[i].action;
786     int direction = element_to_graphic[i].direction;
787     int graphic   = element_to_graphic[i].graphic;
788
789     if (action < 0)
790       action = ACTION_DEFAULT;
791
792     if (direction > -1)
793       element_info[element].direction_graphic[action][direction] = graphic;
794     else
795       element_info[element].graphic[action] = graphic;
796   }
797
798   /* initialize element/graphic mapping from dynamic configuration */
799   for (i=0; i < num_property_mappings; i++)
800   {
801     int element   = property_mapping[i].base_index;
802     int action    = property_mapping[i].ext1_index;
803     int direction = property_mapping[i].ext2_index;
804     int graphic   = property_mapping[i].artwork_index;
805
806     if (action < 0)
807       action = ACTION_DEFAULT;
808
809     if (direction > -1)
810       element_info[element].direction_graphic[action][direction] = graphic;
811     else
812       element_info[element].graphic[action] = graphic;
813   }
814
815   /* now set all '-1' values to element specific default values */
816   for (i=0; i<MAX_NUM_ELEMENTS; i++)
817   {
818     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
819     int default_action_direction_graphic[NUM_DIRECTIONS];
820
821     if (default_action_graphic == -1)
822       default_action_graphic = IMG_CHAR_QUESTION;
823
824     for (dir=0; dir<NUM_DIRECTIONS; dir++)
825     {
826       default_action_direction_graphic[dir] =
827         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
828
829       if (default_action_direction_graphic[dir] == -1)
830         default_action_direction_graphic[dir] = default_action_graphic;
831     }
832
833     for (act=0; act<NUM_ACTIONS; act++)
834     {
835       for (dir=0; dir<NUM_DIRECTIONS; dir++)
836       {
837         int default_direction_graphic = element_info[i].graphic[act];
838
839         /* no graphic for current action -- use default direction graphic */
840         if (default_direction_graphic == -1)
841           default_direction_graphic = default_action_direction_graphic[dir];
842
843         if (element_info[i].direction_graphic[act][dir] == -1)
844           element_info[i].direction_graphic[act][dir] =
845             default_direction_graphic;
846       }
847
848       /* no graphic for this specific action -- use default action graphic */
849       if (element_info[i].graphic[act] == -1)
850         element_info[i].graphic[act] = default_action_graphic;
851     }
852   }
853 }
854
855 static void InitElementSoundInfo()
856 {
857   /* soon to come */
858 }
859
860 static void set_graphic_parameters(int graphic, int *parameter)
861 {
862   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
863   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
864   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
865
866   graphic_info[graphic].bitmap = src_bitmap;
867
868   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
869   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
870   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
871   graphic_info[graphic].offset_y = 0;
872
873   /* animation frames are ordered vertically instead of horizontally */
874   if (parameter[GFX_ARG_VERTICAL])
875   {
876     graphic_info[graphic].offset_x = 0;
877     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
878   }
879
880   /* optionally, the x and y offset of frames can be specified directly */
881   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
882     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
883   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
884     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
885
886   /* automatically determine correct number of frames, if not defined */
887   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
888     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
889   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
890     graphic_info[graphic].anim_frames = num_xtiles;
891   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
892     graphic_info[graphic].anim_frames = num_ytiles;
893   else
894     graphic_info[graphic].anim_frames = 1;
895
896   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
897   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
898     graphic_info[graphic].anim_delay = 1;
899
900   /* set mode for animation frame order */
901   if (parameter[GFX_ARG_MODE_LOOP])
902     graphic_info[graphic].anim_mode = ANIM_LOOP;
903   else if (parameter[GFX_ARG_MODE_LINEAR])
904     graphic_info[graphic].anim_mode = ANIM_LINEAR;
905   else if (parameter[GFX_ARG_MODE_PINGPONG])
906     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
907   else if (parameter[GFX_ARG_MODE_PINGPONG2])
908     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
909   else if (parameter[GFX_ARG_MODE_RANDOM])
910     graphic_info[graphic].anim_mode = ANIM_RANDOM;
911   else if (graphic_info[graphic].anim_frames > 1)
912     graphic_info[graphic].anim_mode = ANIM_LOOP;
913   else
914     graphic_info[graphic].anim_mode = ANIM_NONE;
915
916   /* set additional flag to play animation frames in reverse order */
917   if (parameter[GFX_ARG_MODE_REVERSE])
918     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
919
920   /* automatically determine correct start frame, if not defined */
921   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
922     graphic_info[graphic].anim_start_frame = 0;
923   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
924     graphic_info[graphic].anim_start_frame =
925       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
926   else
927     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
928
929   /* animation synchronized with global frame counter, not move position */
930   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
931 }
932
933 static void InitGraphicInfo()
934 {
935   static boolean clipmasks_initialized = FALSE;
936   int num_images = getImageListSize();
937   int i;
938 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
939   Pixmap src_pixmap;
940   XGCValues clip_gc_values;
941   unsigned long clip_gc_valuemask;
942   GC copy_clipmask_gc = None;
943 #endif
944
945   if (graphic_info != NULL)
946     free(graphic_info);
947
948   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
949
950 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
951   if (clipmasks_initialized)
952   {
953     for (i=0; i<num_images; i++)
954     {
955       if (graphic_info[i].clip_mask)
956         XFreePixmap(display, graphic_info[i].clip_mask);
957       if (graphic_info[i].clip_gc)
958         XFreeGC(display, graphic_info[i].clip_gc);
959
960       graphic_info[i].clip_mask = None;
961       graphic_info[i].clip_gc = None;
962     }
963   }
964 #endif
965
966   for (i=0; i<num_images; i++)
967   {
968     struct FileInfo *image = getImageListEntry(i);
969     Bitmap *src_bitmap;
970     int src_x, src_y;
971     int first_frame, last_frame;
972
973     set_graphic_parameters(i, image->parameter);
974
975     /* now check if no animation frames are outside of the loaded image */
976
977     if (graphic_info[i].bitmap == NULL)
978       continue;         /* skip check for optional images that are undefined */
979
980     first_frame = 0;
981     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
982     if (src_x < 0 || src_y < 0 ||
983         src_x + TILEX > src_bitmap->width ||
984         src_y + TILEY > src_bitmap->height)
985     {
986       Error(ERR_RETURN_LINE, "-");
987       Error(ERR_RETURN, "warning: error found in config file:");
988       Error(ERR_RETURN, "- config file: '%s'",
989             getImageConfigFilename());
990       Error(ERR_RETURN, "- config token: '%s'",
991             getTokenFromImageID(i));
992       Error(ERR_RETURN, "- image file: '%s'",
993             src_bitmap->source_filename);
994       Error(ERR_RETURN,
995             "error: first animation frame out of bounds (%d, %d)",
996             src_x, src_y);
997       Error(ERR_RETURN, "custom graphic rejected for this element/action");
998       Error(ERR_RETURN_LINE, "-");
999
1000       set_graphic_parameters(i, image->default_parameter);
1001     }
1002
1003     last_frame = graphic_info[i].anim_frames - 1;
1004     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1005     if (src_x < 0 || src_y < 0 ||
1006         src_x + TILEX > src_bitmap->width ||
1007         src_y + TILEY > src_bitmap->height)
1008     {
1009       Error(ERR_RETURN_LINE, "-");
1010       Error(ERR_RETURN, "warning: error found in config file:");
1011       Error(ERR_RETURN, "- config file: '%s'",
1012             getImageConfigFilename());
1013       Error(ERR_RETURN, "- config token: '%s'",
1014             getTokenFromImageID(i));
1015       Error(ERR_RETURN, "- image file: '%s'",
1016             src_bitmap->source_filename);
1017       Error(ERR_RETURN,
1018             "error: last animation frame (%d) out of bounds (%d, %d)",
1019             last_frame, src_x, src_y);
1020       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1021       Error(ERR_RETURN_LINE, "-");
1022
1023       set_graphic_parameters(i, image->default_parameter);
1024     }
1025
1026 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1027     /* currently we need only a tile clip mask from the first frame */
1028     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1029
1030     if (copy_clipmask_gc == None)
1031     {
1032       clip_gc_values.graphics_exposures = False;
1033       clip_gc_valuemask = GCGraphicsExposures;
1034       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1035                                    clip_gc_valuemask, &clip_gc_values);
1036     }
1037
1038     graphic_info[i].clip_mask =
1039       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1040
1041     src_pixmap = src_bitmap->clip_mask;
1042     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1043               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1044
1045     clip_gc_values.graphics_exposures = False;
1046     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1047     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1048     graphic_info[i].clip_gc =
1049       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1050 #endif
1051   }
1052
1053 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1054   if (copy_clipmask_gc)
1055     XFreeGC(display, copy_clipmask_gc);
1056 #endif
1057
1058   clipmasks_initialized = TRUE;
1059 }
1060
1061 static void set_sound_parameters(int sound, int *parameter)
1062 {
1063   /* explicit loop mode setting in configuration overrides default value */
1064   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1065     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1066 }
1067
1068 static void InitSoundInfo()
1069 {
1070   int *sound_effect_properties;
1071   int num_sounds = getSoundListSize();
1072   int i, j;
1073
1074   if (sound_info != NULL)
1075     free(sound_info);
1076
1077   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1078   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1079
1080   /* initialize sound effect for all elements to "no sound" */
1081   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1082     for (j=0; j<NUM_ACTIONS; j++)
1083       element_info[i].sound[j] = SND_UNDEFINED;
1084
1085   for (i=0; i<num_sounds; i++)
1086   {
1087     struct FileInfo *sound = getSoundListEntry(i);
1088     int len_effect_text = strlen(sound->token);
1089
1090     sound_effect_properties[i] = ACTION_OTHER;
1091     sound_info[i].loop = FALSE;
1092
1093     /* determine all loop sounds and identify certain sound classes */
1094
1095     for (j=0; element_action_info[j].suffix; j++)
1096     {
1097       int len_action_text = strlen(element_action_info[j].suffix);
1098
1099       if (len_action_text < len_effect_text &&
1100           strcmp(&sound->token[len_effect_text - len_action_text],
1101                  element_action_info[j].suffix) == 0)
1102       {
1103         sound_effect_properties[i] = element_action_info[j].value;
1104
1105         if (element_action_info[j].is_loop_sound)
1106           sound_info[i].loop = TRUE;
1107       }
1108     }
1109
1110     /* associate elements and some selected sound actions */
1111
1112     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1113     {
1114       if (element_info[j].sound_class_name)
1115       {
1116         int len_class_text = strlen(element_info[j].sound_class_name);
1117
1118         if (len_class_text + 1 < len_effect_text &&
1119             strncmp(sound->token,
1120                     element_info[j].sound_class_name, len_class_text) == 0 &&
1121             sound->token[len_class_text] == '.')
1122         {
1123           int sound_action_value = sound_effect_properties[i];
1124
1125           element_info[j].sound[sound_action_value] = i;
1126         }
1127       }
1128     }
1129
1130     set_sound_parameters(i, sound->parameter);
1131   }
1132
1133   free(sound_effect_properties);
1134
1135 #if 0
1136   /* TEST ONLY */
1137   {
1138     int element = EL_SAND;
1139     int sound_action = ACTION_DIGGING;
1140     int j = 0;
1141
1142     while (element_action_info[j].suffix)
1143     {
1144       if (element_action_info[j].value == sound_action)
1145         printf("element %d, sound action '%s'  == %d\n",
1146                element, element_action_info[j].suffix,
1147                element_info_[element].sound[sound_action]);
1148       j++;
1149     }
1150   }
1151 #endif
1152 }
1153
1154 void InitElementProperties()
1155 {
1156   int i, j;
1157
1158   static int ep_amoebalive[] =
1159   {
1160     EL_AMOEBA_WET,
1161     EL_AMOEBA_DRY,
1162     EL_AMOEBA_FULL,
1163     EL_BD_AMOEBA
1164   };
1165   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1166
1167   static int ep_amoeboid[] =
1168   {
1169     EL_AMOEBA_DEAD,
1170     EL_AMOEBA_WET,
1171     EL_AMOEBA_DRY,
1172     EL_AMOEBA_FULL,
1173     EL_BD_AMOEBA
1174   };
1175   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1176
1177   static int ep_schluessel[] =
1178   {
1179     EL_KEY1,
1180     EL_KEY2,
1181     EL_KEY3,
1182     EL_KEY4,
1183     EL_EM_KEY1,
1184     EL_EM_KEY2,
1185     EL_EM_KEY3,
1186     EL_EM_KEY4
1187   };
1188   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1189
1190   static int ep_pforte[] =
1191   {
1192     EL_GATE1,
1193     EL_GATE2,
1194     EL_GATE3,
1195     EL_GATE4,
1196     EL_GATE1_GRAY,
1197     EL_GATE2_GRAY,
1198     EL_GATE3_GRAY,
1199     EL_GATE4_GRAY,
1200     EL_EM_GATE1,
1201     EL_EM_GATE2,
1202     EL_EM_GATE3,
1203     EL_EM_GATE4,
1204     EL_EM_GATE1_GRAY,
1205     EL_EM_GATE2_GRAY,
1206     EL_EM_GATE3_GRAY,
1207     EL_EM_GATE4_GRAY,
1208     EL_SWITCHGATE_OPEN,
1209     EL_SWITCHGATE_OPENING,
1210     EL_SWITCHGATE_CLOSED,
1211     EL_SWITCHGATE_CLOSING,
1212     EL_TIMEGATE_OPEN,
1213     EL_TIMEGATE_OPENING,
1214     EL_TIMEGATE_CLOSED,
1215     EL_TIMEGATE_CLOSING,
1216     EL_TUBE_ALL,
1217     EL_TUBE_VERTICAL,
1218     EL_TUBE_HORIZONTAL,
1219     EL_TUBE_VERTICAL_LEFT,
1220     EL_TUBE_VERTICAL_RIGHT,
1221     EL_TUBE_HORIZONTAL_UP,
1222     EL_TUBE_HORIZONTAL_DOWN,
1223     EL_TUBE_LEFT_UP,
1224     EL_TUBE_LEFT_DOWN,
1225     EL_TUBE_RIGHT_UP,
1226     EL_TUBE_RIGHT_DOWN
1227   };
1228   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1229
1230   static int ep_solid[] =
1231   {
1232     EL_STEELWALL,
1233     EL_WALL,
1234     EL_WALL_GROWING,
1235     EL_WALL_GROWING_X,
1236     EL_WALL_GROWING_Y,
1237     EL_WALL_GROWING_XY,
1238     EL_BD_WALL,
1239     EL_WALL_CRUMBLED,
1240     EL_EXIT_CLOSED,
1241     EL_EXIT_OPENING,
1242     EL_EXIT_OPEN,
1243     EL_AMOEBA_DEAD,
1244     EL_AMOEBA_WET,
1245     EL_AMOEBA_DRY,
1246     EL_AMOEBA_FULL,
1247     EL_BD_AMOEBA,
1248     EL_QUICKSAND_FULL,
1249     EL_QUICKSAND_EMPTY,
1250     EL_QUICKSAND_FILLING,
1251     EL_QUICKSAND_EMPTYING,
1252     EL_MAGIC_WALL,
1253     EL_MAGIC_WALL_ACTIVE,
1254     EL_MAGIC_WALL_EMPTYING,
1255     EL_MAGIC_WALL_FILLING,
1256     EL_MAGIC_WALL_FULL,
1257     EL_MAGIC_WALL_DEAD,
1258     EL_BD_MAGIC_WALL,
1259     EL_BD_MAGIC_WALL_ACTIVE,
1260     EL_BD_MAGIC_WALL_EMPTYING,
1261     EL_BD_MAGIC_WALL_FULL,
1262     EL_BD_MAGIC_WALL_FILLING,
1263     EL_BD_MAGIC_WALL_DEAD,
1264     EL_GAMEOFLIFE,
1265     EL_BIOMAZE,
1266     EL_ACIDPOOL_TOPLEFT,
1267     EL_ACIDPOOL_TOPRIGHT,
1268     EL_ACIDPOOL_BOTTOMLEFT,
1269     EL_ACIDPOOL_BOTTOM,
1270     EL_ACIDPOOL_BOTTOMRIGHT,
1271     EL_SP_CHIP_SINGLE,
1272     EL_SP_CHIP_LEFT,
1273     EL_SP_CHIP_RIGHT,
1274     EL_SP_CHIP_UPPER,
1275     EL_SP_CHIP_LOWER,
1276     EL_SP_HARD_GRAY,
1277     EL_SP_HARD_GREEN,
1278     EL_SP_HARD_BLUE,
1279     EL_SP_HARD_RED,
1280     EL_SP_HARD_YELLOW,
1281     EL_SP_HARD_BASE1,
1282     EL_SP_HARD_BASE2,
1283     EL_SP_HARD_BASE3,
1284     EL_SP_HARD_BASE4,
1285     EL_SP_HARD_BASE5,
1286     EL_SP_HARD_BASE6,
1287     EL_SP_TERMINAL,
1288     EL_SP_TERMINAL_ACTIVE,
1289     EL_SP_EXIT_CLOSED,
1290     EL_SP_EXIT_OPEN,
1291     EL_INVISIBLE_STEELWALL,
1292     EL_INVISIBLE_STEELWALL_ACTIVE,
1293     EL_INVISIBLE_WALL,
1294     EL_INVISIBLE_WALL_ACTIVE,
1295     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1296     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1297     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1298     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1299     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1300     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1301     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1302     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1303     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1304     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1305     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1306     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1307     EL_SWITCHGATE_SWITCH_UP,
1308     EL_SWITCHGATE_SWITCH_DOWN,
1309     EL_LIGHT_SWITCH,
1310     EL_LIGHT_SWITCH_ACTIVE,
1311     EL_TIMEGATE_SWITCH,
1312     EL_TIMEGATE_SWITCH_ACTIVE,
1313     EL_SIGN_EXCLAMATION,
1314     EL_SIGN_RADIOACTIVITY,
1315     EL_SIGN_STOP,
1316     EL_SIGN_WHEELCHAIR,
1317     EL_SIGN_PARKING,
1318     EL_SIGN_ONEWAY,
1319     EL_SIGN_HEART,
1320     EL_SIGN_TRIANGLE,
1321     EL_SIGN_ROUND,
1322     EL_SIGN_EXIT,
1323     EL_SIGN_YINYANG,
1324     EL_SIGN_OTHER,
1325     EL_STEELWALL_SLANTED,
1326     EL_EMC_STEELWALL1,
1327     EL_EMC_STEELWALL2,
1328     EL_EMC_STEELWALL3,
1329     EL_EMC_STEELWALL4,
1330     EL_EMC_WALL_PILLAR_UPPER,
1331     EL_EMC_WALL_PILLAR_MIDDLE,
1332     EL_EMC_WALL_PILLAR_LOWER,
1333     EL_EMC_WALL4,
1334     EL_EMC_WALL5,
1335     EL_EMC_WALL6,
1336     EL_EMC_WALL7,
1337     EL_EMC_WALL8,
1338     EL_CRYSTAL,
1339     EL_WALL_PEARL,
1340     EL_WALL_CRYSTAL,
1341     EL_GATE1,
1342     EL_GATE2,
1343     EL_GATE3,
1344     EL_GATE4,
1345     EL_GATE1_GRAY,
1346     EL_GATE2_GRAY,
1347     EL_GATE3_GRAY,
1348     EL_GATE4_GRAY,
1349     EL_EM_GATE1,
1350     EL_EM_GATE2,
1351     EL_EM_GATE3,
1352     EL_EM_GATE4,
1353     EL_EM_GATE1_GRAY,
1354     EL_EM_GATE2_GRAY,
1355     EL_EM_GATE3_GRAY,
1356     EL_EM_GATE4_GRAY,
1357     EL_SWITCHGATE_OPEN,
1358     EL_SWITCHGATE_OPENING,
1359     EL_SWITCHGATE_CLOSED,
1360     EL_SWITCHGATE_CLOSING,
1361     EL_TIMEGATE_OPEN,
1362     EL_TIMEGATE_OPENING,
1363     EL_TIMEGATE_CLOSED,
1364     EL_TIMEGATE_CLOSING,
1365     EL_TUBE_ALL,
1366     EL_TUBE_VERTICAL,
1367     EL_TUBE_HORIZONTAL,
1368     EL_TUBE_VERTICAL_LEFT,
1369     EL_TUBE_VERTICAL_RIGHT,
1370     EL_TUBE_HORIZONTAL_UP,
1371     EL_TUBE_HORIZONTAL_DOWN,
1372     EL_TUBE_LEFT_UP,
1373     EL_TUBE_LEFT_DOWN,
1374     EL_TUBE_RIGHT_UP,
1375     EL_TUBE_RIGHT_DOWN
1376   };
1377   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1378
1379   static int ep_massive[] =
1380   {
1381     EL_STEELWALL,
1382     EL_ACID,
1383     EL_ACIDPOOL_TOPLEFT,
1384     EL_ACIDPOOL_TOPRIGHT,
1385     EL_ACIDPOOL_BOTTOMLEFT,
1386     EL_ACIDPOOL_BOTTOM,
1387     EL_ACIDPOOL_BOTTOMRIGHT,
1388     EL_SP_HARD_GRAY,
1389     EL_SP_HARD_GREEN,
1390     EL_SP_HARD_BLUE,
1391     EL_SP_HARD_RED,
1392     EL_SP_HARD_YELLOW,
1393     EL_SP_HARD_BASE1,
1394     EL_SP_HARD_BASE2,
1395     EL_SP_HARD_BASE3,
1396     EL_SP_HARD_BASE4,
1397     EL_SP_HARD_BASE5,
1398     EL_SP_HARD_BASE6,
1399     EL_INVISIBLE_STEELWALL,
1400     EL_INVISIBLE_STEELWALL_ACTIVE,
1401     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1402     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1403     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1404     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1405     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1406     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1407     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1408     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1409     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1410     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1411     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1412     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1413     EL_LIGHT_SWITCH,
1414     EL_LIGHT_SWITCH_ACTIVE,
1415     EL_SIGN_EXCLAMATION,
1416     EL_SIGN_RADIOACTIVITY,
1417     EL_SIGN_STOP,
1418     EL_SIGN_WHEELCHAIR,
1419     EL_SIGN_PARKING,
1420     EL_SIGN_ONEWAY,
1421     EL_SIGN_HEART,
1422     EL_SIGN_TRIANGLE,
1423     EL_SIGN_ROUND,
1424     EL_SIGN_EXIT,
1425     EL_SIGN_YINYANG,
1426     EL_SIGN_OTHER,
1427     EL_STEELWALL_SLANTED,
1428     EL_EMC_STEELWALL1,
1429     EL_EMC_STEELWALL2,
1430     EL_EMC_STEELWALL3,
1431     EL_EMC_STEELWALL4,
1432     EL_CRYSTAL,
1433     EL_GATE1,
1434     EL_GATE2,
1435     EL_GATE3,
1436     EL_GATE4,
1437     EL_GATE1_GRAY,
1438     EL_GATE2_GRAY,
1439     EL_GATE3_GRAY,
1440     EL_GATE4_GRAY,
1441     EL_EM_GATE1,
1442     EL_EM_GATE2,
1443     EL_EM_GATE3,
1444     EL_EM_GATE4,
1445     EL_EM_GATE1_GRAY,
1446     EL_EM_GATE2_GRAY,
1447     EL_EM_GATE3_GRAY,
1448     EL_EM_GATE4_GRAY,
1449     EL_SWITCHGATE_OPEN,
1450     EL_SWITCHGATE_OPENING,
1451     EL_SWITCHGATE_CLOSED,
1452     EL_SWITCHGATE_CLOSING,
1453     EL_TIMEGATE_OPEN,
1454     EL_TIMEGATE_OPENING,
1455     EL_TIMEGATE_CLOSED,
1456     EL_TIMEGATE_CLOSING,
1457     EL_TUBE_ALL,
1458     EL_TUBE_VERTICAL,
1459     EL_TUBE_HORIZONTAL,
1460     EL_TUBE_VERTICAL_LEFT,
1461     EL_TUBE_VERTICAL_RIGHT,
1462     EL_TUBE_HORIZONTAL_UP,
1463     EL_TUBE_HORIZONTAL_DOWN,
1464     EL_TUBE_LEFT_UP,
1465     EL_TUBE_LEFT_DOWN,
1466     EL_TUBE_RIGHT_UP,
1467     EL_TUBE_RIGHT_DOWN
1468   };
1469   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1470
1471   static int ep_slippery[] =
1472   {
1473     EL_WALL_CRUMBLED,
1474     EL_BD_WALL,
1475     EL_ROCK,
1476     EL_BD_ROCK,
1477     EL_EMERALD,
1478     EL_BD_DIAMOND,
1479     EL_EMERALD_YELLOW,
1480     EL_EMERALD_RED,
1481     EL_EMERALD_PURPLE,
1482     EL_DIAMOND,
1483     EL_BOMB,
1484     EL_NUT,
1485     EL_ROBOT_WHEEL_ACTIVE,
1486     EL_ROBOT_WHEEL,
1487     EL_TIME_ORB_FULL,
1488     EL_TIME_ORB_EMPTY,
1489     EL_LAMP_ACTIVE,
1490     EL_LAMP,
1491     EL_ACIDPOOL_TOPLEFT,
1492     EL_ACIDPOOL_TOPRIGHT,
1493     EL_SATELLITE,
1494     EL_SP_ZONK,
1495     EL_SP_INFOTRON,
1496     EL_SP_CHIP_SINGLE,
1497     EL_SP_CHIP_LEFT,
1498     EL_SP_CHIP_RIGHT,
1499     EL_SP_CHIP_UPPER,
1500     EL_SP_CHIP_LOWER,
1501     EL_SPEED_PILL,
1502     EL_STEELWALL_SLANTED,
1503     EL_PEARL,
1504     EL_CRYSTAL
1505   };
1506   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1507
1508   static int ep_enemy[] =
1509   {
1510     EL_BUG,
1511     EL_SPACESHIP,
1512     EL_BD_BUTTERFLY,
1513     EL_BD_FIREFLY,
1514     EL_YAMYAM,
1515     EL_DARK_YAMYAM,
1516     EL_ROBOT,
1517     EL_PACMAN,
1518     EL_SP_SNIKSNAK,
1519     EL_SP_ELECTRON
1520   };
1521   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1522
1523   static int ep_mauer[] =
1524   {
1525     EL_STEELWALL,
1526     EL_GATE1,
1527     EL_GATE2,
1528     EL_GATE3,
1529     EL_GATE4,
1530     EL_GATE1_GRAY,
1531     EL_GATE2_GRAY,
1532     EL_GATE3_GRAY,
1533     EL_GATE4_GRAY,
1534     EL_EM_GATE1,
1535     EL_EM_GATE2,
1536     EL_EM_GATE3,
1537     EL_EM_GATE4,
1538     EL_EM_GATE1_GRAY,
1539     EL_EM_GATE2_GRAY,
1540     EL_EM_GATE3_GRAY,
1541     EL_EM_GATE4_GRAY,
1542     EL_EXIT_CLOSED,
1543     EL_EXIT_OPENING,
1544     EL_EXIT_OPEN,
1545     EL_WALL,
1546     EL_WALL_CRUMBLED,
1547     EL_WALL_GROWING,
1548     EL_WALL_GROWING_X,
1549     EL_WALL_GROWING_Y,
1550     EL_WALL_GROWING_XY,
1551     EL_WALL_GROWING_ACTIVE,
1552     EL_BD_WALL,
1553     EL_SP_CHIP_SINGLE,
1554     EL_SP_CHIP_LEFT,
1555     EL_SP_CHIP_RIGHT,
1556     EL_SP_CHIP_UPPER,
1557     EL_SP_CHIP_LOWER,
1558     EL_SP_HARD_GRAY,
1559     EL_SP_HARD_GREEN,
1560     EL_SP_HARD_BLUE,
1561     EL_SP_HARD_RED,
1562     EL_SP_HARD_YELLOW,
1563     EL_SP_HARD_BASE1,
1564     EL_SP_HARD_BASE2,
1565     EL_SP_HARD_BASE3,
1566     EL_SP_HARD_BASE4,
1567     EL_SP_HARD_BASE5,
1568     EL_SP_HARD_BASE6,
1569     EL_SP_TERMINAL,
1570     EL_SP_TERMINAL_ACTIVE,
1571     EL_SP_EXIT_CLOSED,
1572     EL_SP_EXIT_OPEN,
1573     EL_INVISIBLE_STEELWALL,
1574     EL_INVISIBLE_STEELWALL_ACTIVE,
1575     EL_INVISIBLE_WALL,
1576     EL_INVISIBLE_WALL_ACTIVE,
1577     EL_STEELWALL_SLANTED,
1578     EL_EMC_STEELWALL1,
1579     EL_EMC_STEELWALL2,
1580     EL_EMC_STEELWALL3,
1581     EL_EMC_STEELWALL4,
1582     EL_EMC_WALL_PILLAR_UPPER,
1583     EL_EMC_WALL_PILLAR_MIDDLE,
1584     EL_EMC_WALL_PILLAR_LOWER,
1585     EL_EMC_WALL4,
1586     EL_EMC_WALL5,
1587     EL_EMC_WALL6,
1588     EL_EMC_WALL7,
1589     EL_EMC_WALL8
1590   };
1591   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1592
1593   static int ep_can_fall[] =
1594   {
1595     EL_ROCK,
1596     EL_BD_ROCK,
1597     EL_EMERALD,
1598     EL_BD_DIAMOND,
1599     EL_EMERALD_YELLOW,
1600     EL_EMERALD_RED,
1601     EL_EMERALD_PURPLE,
1602     EL_DIAMOND,
1603     EL_BOMB,
1604     EL_NUT,
1605     EL_AMOEBA_DROP,
1606     EL_QUICKSAND_FULL,
1607     EL_MAGIC_WALL_FULL,
1608     EL_BD_MAGIC_WALL_FULL,
1609     EL_TIME_ORB_FULL,
1610     EL_TIME_ORB_EMPTY,
1611     EL_SP_ZONK,
1612     EL_SP_INFOTRON,
1613     EL_SP_DISK_ORANGE,
1614     EL_PEARL,
1615     EL_CRYSTAL,
1616     EL_SPRING,
1617     EL_DX_SUPABOMB
1618   };
1619   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1620
1621   static int ep_can_smash[] =
1622   {
1623     EL_ROCK,
1624     EL_BD_ROCK,
1625     EL_EMERALD,
1626     EL_BD_DIAMOND,
1627     EL_EMERALD_YELLOW,
1628     EL_EMERALD_RED,
1629     EL_EMERALD_PURPLE,
1630     EL_DIAMOND,
1631     EL_KEY1,
1632     EL_KEY2,
1633     EL_KEY3,
1634     EL_KEY4,
1635     EL_EM_KEY1,
1636     EL_EM_KEY2,
1637     EL_EM_KEY3,
1638     EL_EM_KEY4,
1639     EL_BOMB,
1640     EL_NUT,
1641     EL_AMOEBA_DROP,
1642     EL_TIME_ORB_FULL,
1643     EL_TIME_ORB_EMPTY,
1644     EL_SP_ZONK,
1645     EL_SP_INFOTRON,
1646     EL_SP_DISK_ORANGE,
1647     EL_PEARL,
1648     EL_CRYSTAL,
1649     EL_SPRING,
1650     EL_DX_SUPABOMB
1651   };
1652   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1653
1654   static int ep_can_change[] =
1655   {
1656     EL_ROCK,
1657     EL_BD_ROCK,
1658     EL_EMERALD,
1659     EL_BD_DIAMOND,
1660     EL_EMERALD_YELLOW,
1661     EL_EMERALD_RED,
1662     EL_EMERALD_PURPLE,
1663     EL_DIAMOND
1664   };
1665   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1666
1667   static int ep_can_move[] =
1668   {
1669     EL_BUG,
1670     EL_SPACESHIP,
1671     EL_BD_BUTTERFLY,
1672     EL_BD_FIREFLY,
1673     EL_YAMYAM,
1674     EL_DARK_YAMYAM,
1675     EL_ROBOT,
1676     EL_PACMAN,
1677     EL_MOLE,
1678     EL_PENGUIN,
1679     EL_PIG,
1680     EL_DRAGON,
1681     EL_SATELLITE,
1682     EL_SP_SNIKSNAK,
1683     EL_SP_ELECTRON,
1684     EL_BALLOON,
1685     EL_SPRING
1686   };
1687   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1688
1689   static int ep_could_move[] =
1690   {
1691     EL_BUG_RIGHT,
1692     EL_BUG_UP,
1693     EL_BUG_LEFT,
1694     EL_BUG_DOWN,
1695     EL_SPACESHIP_RIGHT,
1696     EL_SPACESHIP_UP,
1697     EL_SPACESHIP_LEFT,
1698     EL_SPACESHIP_DOWN,
1699     EL_BD_BUTTERFLY_RIGHT,
1700     EL_BD_BUTTERFLY_UP,
1701     EL_BD_BUTTERFLY_LEFT,
1702     EL_BD_BUTTERFLY_DOWN,
1703     EL_BD_FIREFLY_RIGHT,
1704     EL_BD_FIREFLY_UP,
1705     EL_BD_FIREFLY_LEFT,
1706     EL_BD_FIREFLY_DOWN,
1707     EL_PACMAN_RIGHT,
1708     EL_PACMAN_UP,
1709     EL_PACMAN_LEFT,
1710     EL_PACMAN_DOWN
1711   };
1712   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1713
1714   static int ep_dont_touch[] =
1715   {
1716     EL_BUG,
1717     EL_SPACESHIP,
1718     EL_BD_BUTTERFLY,
1719     EL_BD_FIREFLY
1720   };
1721   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1722
1723   static int ep_dont_go_to[] =
1724   {
1725     EL_BUG,
1726     EL_SPACESHIP,
1727     EL_BD_BUTTERFLY,
1728     EL_BD_FIREFLY,
1729     EL_YAMYAM,
1730     EL_DARK_YAMYAM,
1731     EL_ROBOT,
1732     EL_PACMAN,
1733     EL_AMOEBA_DROP,
1734     EL_ACID,
1735     EL_SP_SNIKSNAK,
1736     EL_SP_ELECTRON,
1737     EL_SP_BUGGY_BASE_ACTIVE,
1738     EL_TRAP_ACTIVE,
1739     EL_LANDMINE
1740   };
1741   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1742
1743   static int ep_mampf2[] =
1744   {
1745     EL_SAND,
1746     EL_BUG,
1747     EL_SPACESHIP,
1748     EL_BD_BUTTERFLY,
1749     EL_BD_FIREFLY,
1750     EL_YAMYAM,
1751     EL_ROBOT,
1752     EL_PACMAN,
1753     EL_AMOEBA_DROP,
1754     EL_AMOEBA_DEAD,
1755     EL_AMOEBA_WET,
1756     EL_AMOEBA_DRY,
1757     EL_AMOEBA_FULL,
1758     EL_BD_AMOEBA,
1759     EL_EMERALD,
1760     EL_BD_DIAMOND,
1761     EL_EMERALD_YELLOW,
1762     EL_EMERALD_RED,
1763     EL_EMERALD_PURPLE,
1764     EL_DIAMOND,
1765     EL_PEARL,
1766     EL_CRYSTAL
1767   };
1768   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1769
1770   static int ep_bd_element[] =
1771   {
1772     EL_EMPTY,
1773     EL_SAND,
1774     EL_WALL_CRUMBLED,
1775     EL_BD_WALL,
1776     EL_ROCK,
1777     EL_BD_ROCK,
1778     EL_BD_DIAMOND,
1779     EL_BD_MAGIC_WALL,
1780     EL_EXIT_CLOSED,
1781     EL_EXIT_OPEN,
1782     EL_STEELWALL,
1783     EL_PLAYER1,
1784     EL_BD_FIREFLY,
1785     EL_BD_FIREFLY_1,
1786     EL_BD_FIREFLY_2,
1787     EL_BD_FIREFLY_3,
1788     EL_BD_FIREFLY_4,
1789     EL_BD_BUTTERFLY,
1790     EL_BD_BUTTERFLY_1,
1791     EL_BD_BUTTERFLY_2,
1792     EL_BD_BUTTERFLY_3,
1793     EL_BD_BUTTERFLY_4,
1794     EL_BD_AMOEBA,
1795     EL_CHAR_QUESTION
1796   };
1797   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1798
1799   static int ep_sb_element[] =
1800   {
1801     EL_EMPTY,
1802     EL_STEELWALL,
1803     EL_SOKOBAN_OBJECT,
1804     EL_SOKOBAN_FIELD_EMPTY,
1805     EL_SOKOBAN_FIELD_FULL,
1806     EL_PLAYER1,
1807     EL_INVISIBLE_STEELWALL
1808   };
1809   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1810
1811   static int ep_gem[] =
1812   {
1813     EL_EMERALD,
1814     EL_BD_DIAMOND,
1815     EL_EMERALD_YELLOW,
1816     EL_EMERALD_RED,
1817     EL_EMERALD_PURPLE,
1818     EL_DIAMOND
1819   };
1820   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1821
1822   static int ep_inactive[] =
1823   {
1824     EL_EMPTY,
1825     EL_SAND,
1826     EL_WALL,
1827     EL_BD_WALL,
1828     EL_WALL_CRUMBLED,
1829     EL_STEELWALL,
1830     EL_AMOEBA_DEAD,
1831     EL_QUICKSAND_EMPTY,
1832     EL_STONEBLOCK,
1833     EL_ROBOT_WHEEL,
1834     EL_KEY1,
1835     EL_KEY2,
1836     EL_KEY3,
1837     EL_KEY4,
1838     EL_EM_KEY1,
1839     EL_EM_KEY2,
1840     EL_EM_KEY3,
1841     EL_EM_KEY4,
1842     EL_GATE1,
1843     EL_GATE2,
1844     EL_GATE3,
1845     EL_GATE4,
1846     EL_GATE1_GRAY,
1847     EL_GATE2_GRAY,
1848     EL_GATE3_GRAY,
1849     EL_GATE4_GRAY,
1850     EL_EM_GATE1,
1851     EL_EM_GATE2,
1852     EL_EM_GATE3,
1853     EL_EM_GATE4,
1854     EL_EM_GATE1_GRAY,
1855     EL_EM_GATE2_GRAY,
1856     EL_EM_GATE3_GRAY,
1857     EL_EM_GATE4_GRAY,
1858     EL_DYNAMITE,
1859     EL_INVISIBLE_STEELWALL,
1860     EL_INVISIBLE_WALL,
1861     EL_INVISIBLE_SAND,
1862     EL_LAMP,
1863     EL_LAMP_ACTIVE,
1864     EL_WALL_EMERALD,
1865     EL_WALL_DIAMOND,
1866     EL_WALL_BD_DIAMOND,
1867     EL_WALL_EMERALD_YELLOW,
1868     EL_DYNABOMB_NR,
1869     EL_DYNABOMB_SZ,
1870     EL_DYNABOMB_XL,
1871     EL_SOKOBAN_OBJECT,
1872     EL_SOKOBAN_FIELD_EMPTY,
1873     EL_SOKOBAN_FIELD_FULL,
1874     EL_WALL_EMERALD_RED,
1875     EL_WALL_EMERALD_PURPLE,
1876     EL_ACIDPOOL_TOPLEFT,
1877     EL_ACIDPOOL_TOPRIGHT,
1878     EL_ACIDPOOL_BOTTOMLEFT,
1879     EL_ACIDPOOL_BOTTOM,
1880     EL_ACIDPOOL_BOTTOMRIGHT,
1881     EL_MAGIC_WALL,
1882     EL_MAGIC_WALL_DEAD,
1883     EL_BD_MAGIC_WALL,
1884     EL_BD_MAGIC_WALL_DEAD,
1885     EL_AMOEBA_TO_DIAMOND,
1886     EL_BLOCKED,
1887     EL_SP_EMPTY,
1888     EL_SP_BASE,
1889     EL_SP_PORT1_RIGHT,
1890     EL_SP_PORT1_DOWN,
1891     EL_SP_PORT1_LEFT,
1892     EL_SP_PORT1_UP,
1893     EL_SP_PORT2_RIGHT,
1894     EL_SP_PORT2_DOWN,
1895     EL_SP_PORT2_LEFT,
1896     EL_SP_PORT2_UP,
1897     EL_SP_PORT_X,
1898     EL_SP_PORT_Y,
1899     EL_SP_PORT_XY,
1900     EL_SP_DISK_RED,
1901     EL_SP_DISK_YELLOW,
1902     EL_SP_CHIP_SINGLE,
1903     EL_SP_CHIP_LEFT,
1904     EL_SP_CHIP_RIGHT,
1905     EL_SP_CHIP_UPPER,
1906     EL_SP_CHIP_LOWER,
1907     EL_SP_HARD_GRAY,
1908     EL_SP_HARD_GREEN,
1909     EL_SP_HARD_BLUE,
1910     EL_SP_HARD_RED,
1911     EL_SP_HARD_YELLOW,
1912     EL_SP_HARD_BASE1,
1913     EL_SP_HARD_BASE2,
1914     EL_SP_HARD_BASE3,
1915     EL_SP_HARD_BASE4,
1916     EL_SP_HARD_BASE5,
1917     EL_SP_HARD_BASE6,
1918     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1919     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1920     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1921     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1922     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1923     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1924     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1925     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1926     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1927     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1928     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1929     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1930     EL_SIGN_EXCLAMATION,
1931     EL_SIGN_RADIOACTIVITY,
1932     EL_SIGN_STOP,
1933     EL_SIGN_WHEELCHAIR,
1934     EL_SIGN_PARKING,
1935     EL_SIGN_ONEWAY,
1936     EL_SIGN_HEART,
1937     EL_SIGN_TRIANGLE,
1938     EL_SIGN_ROUND,
1939     EL_SIGN_EXIT,
1940     EL_SIGN_YINYANG,
1941     EL_SIGN_OTHER,
1942     EL_STEELWALL_SLANTED,
1943     EL_EMC_STEELWALL1,
1944     EL_EMC_STEELWALL2,
1945     EL_EMC_STEELWALL3,
1946     EL_EMC_STEELWALL4,
1947     EL_EMC_WALL_PILLAR_UPPER,
1948     EL_EMC_WALL_PILLAR_MIDDLE,
1949     EL_EMC_WALL_PILLAR_LOWER,
1950     EL_EMC_WALL4,
1951     EL_EMC_WALL5,
1952     EL_EMC_WALL6,
1953     EL_EMC_WALL7,
1954     EL_EMC_WALL8
1955   };
1956   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1957
1958   static int ep_explosive[] =
1959   {
1960     EL_BOMB,
1961     EL_DYNAMITE_ACTIVE,
1962     EL_DYNAMITE,
1963     EL_DYNABOMB_PLAYER1_ACTIVE,
1964     EL_DYNABOMB_PLAYER2_ACTIVE,
1965     EL_DYNABOMB_PLAYER3_ACTIVE,
1966     EL_DYNABOMB_PLAYER4_ACTIVE,
1967     EL_DYNABOMB_NR,
1968     EL_DYNABOMB_SZ,
1969     EL_DYNABOMB_XL,
1970     EL_BUG,
1971     EL_MOLE,
1972     EL_PENGUIN,
1973     EL_PIG,
1974     EL_DRAGON,
1975     EL_SATELLITE,
1976     EL_SP_DISK_RED,
1977     EL_SP_DISK_ORANGE,
1978     EL_SP_DISK_YELLOW,
1979     EL_SP_SNIKSNAK,
1980     EL_SP_ELECTRON,
1981     EL_DX_SUPABOMB
1982   };
1983   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1984
1985   static int ep_mampf3[] =
1986   {
1987     EL_EMERALD,
1988     EL_BD_DIAMOND,
1989     EL_EMERALD_YELLOW,
1990     EL_EMERALD_RED,
1991     EL_EMERALD_PURPLE,
1992     EL_DIAMOND,
1993     EL_PEARL,
1994     EL_CRYSTAL
1995   };
1996   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1997
1998   static int ep_pushable[] =
1999   {
2000     EL_ROCK,
2001     EL_BD_ROCK,
2002     EL_BOMB,
2003     EL_NUT,
2004     EL_TIME_ORB_EMPTY,
2005     EL_SOKOBAN_FIELD_FULL,
2006     EL_SOKOBAN_OBJECT,
2007     EL_SATELLITE,
2008     EL_SP_ZONK,
2009     EL_SP_DISK_ORANGE,
2010     EL_SP_DISK_YELLOW,
2011     EL_BALLOON,
2012     EL_SPRING,
2013     EL_DX_SUPABOMB
2014   };
2015   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2016
2017   static int ep_player[] =
2018   {
2019     EL_PLAYER1,
2020     EL_PLAYER2,
2021     EL_PLAYER3,
2022     EL_PLAYER4
2023   };
2024   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2025
2026   static int ep_has_content[] =
2027   {
2028     EL_YAMYAM,
2029     EL_AMOEBA_WET,
2030     EL_AMOEBA_DRY,
2031     EL_AMOEBA_FULL,
2032     EL_BD_AMOEBA
2033   };
2034   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2035
2036   static int ep_eatable[] =
2037   {
2038     EL_SAND,
2039     EL_SP_BASE,
2040     EL_SP_BUGGY_BASE,
2041     EL_SP_BUGGY_BASE_ACTIVATING,
2042     EL_TRAP,
2043     EL_INVISIBLE_SAND,
2044     EL_INVISIBLE_SAND_ACTIVE
2045   };
2046   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2047
2048   static int ep_sp_element[] =
2049   {
2050     EL_SP_EMPTY,
2051     EL_SP_ZONK,
2052     EL_SP_BASE,
2053     EL_SP_MURPHY,
2054     EL_SP_INFOTRON,
2055     EL_SP_CHIP_SINGLE,
2056     EL_SP_HARD_GRAY,
2057     EL_SP_EXIT_CLOSED,
2058     EL_SP_EXIT_OPEN,
2059     EL_SP_DISK_ORANGE,
2060     EL_SP_PORT1_RIGHT,
2061     EL_SP_PORT1_DOWN,
2062     EL_SP_PORT1_LEFT,
2063     EL_SP_PORT1_UP,
2064     EL_SP_PORT2_RIGHT,
2065     EL_SP_PORT2_DOWN,
2066     EL_SP_PORT2_LEFT,
2067     EL_SP_PORT2_UP,
2068     EL_SP_SNIKSNAK,
2069     EL_SP_DISK_YELLOW,
2070     EL_SP_TERMINAL,
2071     EL_SP_DISK_RED,
2072     EL_SP_PORT_Y,
2073     EL_SP_PORT_X,
2074     EL_SP_PORT_XY,
2075     EL_SP_ELECTRON,
2076     EL_SP_BUGGY_BASE,
2077     EL_SP_CHIP_LEFT,
2078     EL_SP_CHIP_RIGHT,
2079     EL_SP_HARD_BASE1,
2080     EL_SP_HARD_GREEN,
2081     EL_SP_HARD_BLUE,
2082     EL_SP_HARD_RED,
2083     EL_SP_HARD_YELLOW,
2084     EL_SP_HARD_BASE2,
2085     EL_SP_HARD_BASE3,
2086     EL_SP_HARD_BASE4,
2087     EL_SP_HARD_BASE5,
2088     EL_SP_HARD_BASE6,
2089     EL_SP_CHIP_UPPER,
2090     EL_SP_CHIP_LOWER,
2091     /* additional elements that appeared in newer Supaplex levels */
2092     EL_INVISIBLE_WALL,
2093     /* more than one murphy in a level results in an inactive clone */
2094     EL_SP_MURPHY_CLONE
2095   };
2096   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2097
2098   static int ep_quick_gate[] =
2099   {
2100     EL_EM_GATE1,
2101     EL_EM_GATE2,
2102     EL_EM_GATE3,
2103     EL_EM_GATE4,
2104     EL_EM_GATE1_GRAY,
2105     EL_EM_GATE2_GRAY,
2106     EL_EM_GATE3_GRAY,
2107     EL_EM_GATE4_GRAY,
2108     EL_SP_PORT1_LEFT,
2109     EL_SP_PORT2_LEFT,
2110     EL_SP_PORT1_RIGHT,
2111     EL_SP_PORT2_RIGHT,
2112     EL_SP_PORT1_UP,
2113     EL_SP_PORT2_UP,
2114     EL_SP_PORT1_DOWN,
2115     EL_SP_PORT2_DOWN,
2116     EL_SP_PORT_X,
2117     EL_SP_PORT_Y,
2118     EL_SP_PORT_XY,
2119     EL_SWITCHGATE_OPEN,
2120     EL_TIMEGATE_OPEN
2121   };
2122   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2123
2124   static int ep_over_player[] =
2125   {
2126     EL_SP_PORT1_LEFT,
2127     EL_SP_PORT2_LEFT,
2128     EL_SP_PORT1_RIGHT,
2129     EL_SP_PORT2_RIGHT,
2130     EL_SP_PORT1_UP,
2131     EL_SP_PORT2_UP,
2132     EL_SP_PORT1_DOWN,
2133     EL_SP_PORT2_DOWN,
2134     EL_SP_PORT_X,
2135     EL_SP_PORT_Y,
2136     EL_SP_PORT_XY,
2137     EL_TUBE_ALL,
2138     EL_TUBE_VERTICAL,
2139     EL_TUBE_HORIZONTAL,
2140     EL_TUBE_VERTICAL_LEFT,
2141     EL_TUBE_VERTICAL_RIGHT,
2142     EL_TUBE_HORIZONTAL_UP,
2143     EL_TUBE_HORIZONTAL_DOWN,
2144     EL_TUBE_LEFT_UP,
2145     EL_TUBE_LEFT_DOWN,
2146     EL_TUBE_RIGHT_UP,
2147     EL_TUBE_RIGHT_DOWN
2148   };
2149   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2150
2151   static int ep_active_bomb[] =
2152   {
2153     EL_DYNAMITE_ACTIVE,
2154     EL_DYNABOMB_PLAYER1_ACTIVE,
2155     EL_DYNABOMB_PLAYER2_ACTIVE,
2156     EL_DYNABOMB_PLAYER3_ACTIVE,
2157     EL_DYNABOMB_PLAYER4_ACTIVE
2158   };
2159   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2160
2161   static int ep_belt[] =
2162   {
2163     EL_CONVEYOR_BELT1_LEFT,
2164     EL_CONVEYOR_BELT1_MIDDLE,
2165     EL_CONVEYOR_BELT1_RIGHT,
2166     EL_CONVEYOR_BELT2_LEFT,
2167     EL_CONVEYOR_BELT2_MIDDLE,
2168     EL_CONVEYOR_BELT2_RIGHT,
2169     EL_CONVEYOR_BELT3_LEFT,
2170     EL_CONVEYOR_BELT3_MIDDLE,
2171     EL_CONVEYOR_BELT3_RIGHT,
2172     EL_CONVEYOR_BELT4_LEFT,
2173     EL_CONVEYOR_BELT4_MIDDLE,
2174     EL_CONVEYOR_BELT4_RIGHT,
2175   };
2176   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2177
2178   static int ep_belt_active[] =
2179   {
2180     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2181     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2182     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2183     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2184     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2185     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2186     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2187     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2188     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2189     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2190     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2191     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2192   };
2193   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2194
2195   static int ep_belt_switch[] =
2196   {
2197     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2198     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2199     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2200     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2201     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2202     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2203     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2204     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2205     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2206     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2207     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2208     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2209   };
2210   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2211
2212   static int ep_tube[] =
2213   {
2214     EL_TUBE_ALL,
2215     EL_TUBE_VERTICAL,
2216     EL_TUBE_HORIZONTAL,
2217     EL_TUBE_VERTICAL_LEFT,
2218     EL_TUBE_VERTICAL_RIGHT,
2219     EL_TUBE_HORIZONTAL_UP,
2220     EL_TUBE_HORIZONTAL_DOWN,
2221     EL_TUBE_LEFT_UP,
2222     EL_TUBE_LEFT_DOWN,
2223     EL_TUBE_RIGHT_UP,
2224     EL_TUBE_RIGHT_DOWN
2225   };
2226   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2227
2228   static long ep1_bit[] =
2229   {
2230     EP_BIT_AMOEBALIVE,
2231     EP_BIT_AMOEBOID,
2232     EP_BIT_SCHLUESSEL,
2233     EP_BIT_PFORTE,
2234     EP_BIT_SOLID,
2235     EP_BIT_MASSIVE,
2236     EP_BIT_SLIPPERY,
2237     EP_BIT_ENEMY,
2238     EP_BIT_MAUER,
2239     EP_BIT_CAN_FALL,
2240     EP_BIT_CAN_SMASH,
2241     EP_BIT_CAN_CHANGE,
2242     EP_BIT_CAN_MOVE,
2243     EP_BIT_COULD_MOVE,
2244     EP_BIT_DONT_TOUCH,
2245     EP_BIT_DONT_GO_TO,
2246     EP_BIT_MAMPF2,
2247     EP_BIT_BD_ELEMENT,
2248     EP_BIT_SB_ELEMENT,
2249     EP_BIT_GEM,
2250     EP_BIT_INACTIVE,
2251     EP_BIT_EXPLOSIVE,
2252     EP_BIT_MAMPF3,
2253     EP_BIT_PUSHABLE,
2254     EP_BIT_PLAYER,
2255     EP_BIT_HAS_CONTENT,
2256     EP_BIT_EATABLE,
2257     EP_BIT_SP_ELEMENT,
2258     EP_BIT_QUICK_GATE,
2259     EP_BIT_OVER_PLAYER,
2260     EP_BIT_ACTIVE_BOMB
2261   };
2262   static long ep2_bit[] =
2263   {
2264     EP_BIT_BELT,
2265     EP_BIT_BELT_ACTIVE,
2266     EP_BIT_BELT_SWITCH,
2267     EP_BIT_TUBE
2268   };
2269   static int *ep1_array[] =
2270   {
2271     ep_amoebalive,
2272     ep_amoeboid,
2273     ep_schluessel,
2274     ep_pforte,
2275     ep_solid,
2276     ep_massive,
2277     ep_slippery,
2278     ep_enemy,
2279     ep_mauer,
2280     ep_can_fall,
2281     ep_can_smash,
2282     ep_can_change,
2283     ep_can_move,
2284     ep_could_move,
2285     ep_dont_touch,
2286     ep_dont_go_to,
2287     ep_mampf2,
2288     ep_bd_element,
2289     ep_sb_element,
2290     ep_gem,
2291     ep_inactive,
2292     ep_explosive,
2293     ep_mampf3,
2294     ep_pushable,
2295     ep_player,
2296     ep_has_content,
2297     ep_eatable,
2298     ep_sp_element,
2299     ep_quick_gate,
2300     ep_over_player,
2301     ep_active_bomb
2302   };
2303   static int *ep2_array[] =
2304   {
2305     ep_belt,
2306     ep_belt_active,
2307     ep_belt_switch,
2308     ep_tube
2309   };
2310   static int *ep1_num[] =
2311   {
2312     &ep_amoebalive_num,
2313     &ep_amoeboid_num,
2314     &ep_schluessel_num,
2315     &ep_pforte_num,
2316     &ep_solid_num,
2317     &ep_massive_num,
2318     &ep_slippery_num,
2319     &ep_enemy_num,
2320     &ep_mauer_num,
2321     &ep_can_fall_num,
2322     &ep_can_smash_num,
2323     &ep_can_change_num,
2324     &ep_can_move_num,
2325     &ep_could_move_num,
2326     &ep_dont_touch_num,
2327     &ep_dont_go_to_num,
2328     &ep_mampf2_num,
2329     &ep_bd_element_num,
2330     &ep_sb_element_num,
2331     &ep_gem_num,
2332     &ep_inactive_num,
2333     &ep_explosive_num,
2334     &ep_mampf3_num,
2335     &ep_pushable_num,
2336     &ep_player_num,
2337     &ep_has_content_num,
2338     &ep_eatable_num,
2339     &ep_sp_element_num,
2340     &ep_quick_gate_num,
2341     &ep_over_player_num,
2342     &ep_active_bomb_num
2343   };
2344   static int *ep2_num[] =
2345   {
2346     &ep_belt_num,
2347     &ep_belt_active_num,
2348     &ep_belt_switch_num,
2349     &ep_tube_num
2350   };
2351   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2352   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2353
2354   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2355   {
2356     Properties1[i] = 0;
2357     Properties2[i] = 0;
2358   }
2359
2360   for (i=0; i<num_properties1; i++)
2361     for (j=0; j<*(ep1_num[i]); j++)
2362       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2363   for (i=0; i<num_properties2; i++)
2364     for (j=0; j<*(ep2_num[i]); j++)
2365       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2366
2367   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2368     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2369 }
2370
2371 void Execute_Command(char *command)
2372 {
2373   if (strcmp(command, "print graphicsinfo.conf") == 0)
2374   {
2375     int i;
2376
2377     printf("# You can configure additional/alternative image files here.\n");
2378     printf("# (The images below are default and therefore commented out.)\n");
2379     printf("\n");
2380     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2381     printf("\n");
2382     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2383     printf("\n");
2384
2385     for (i=0; image_config[i].token != NULL; i++)
2386       printf("# %s\n",
2387              getFormattedSetupEntry(image_config[i].token,
2388                                     image_config[i].value));
2389
2390     exit(0);
2391   }
2392   else if (strcmp(command, "print soundsinfo.conf") == 0)
2393   {
2394     int i;
2395
2396     printf("# You can configure additional/alternative sound files here.\n");
2397     printf("# (The sounds below are default and therefore commented out.)\n");
2398     printf("\n");
2399     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2400     printf("\n");
2401     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2402     printf("\n");
2403
2404     for (i=0; sound_config[i].token != NULL; i++)
2405       printf("# %s\n",
2406              getFormattedSetupEntry(sound_config[i].token,
2407                                     sound_config[i].value));
2408
2409     exit(0);
2410   }
2411   else if (strcmp(command, "print musicinfo.conf") == 0)
2412   {
2413     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2414     printf("\n");
2415     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2416     printf("\n");
2417     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2418
2419     exit(0);
2420   }
2421   else if (strncmp(command, "dump level ", 11) == 0)
2422   {
2423     char *filename = &command[11];
2424
2425     if (access(filename, F_OK) != 0)
2426       Error(ERR_EXIT, "cannot open file '%s'", filename);
2427
2428     LoadLevelFromFilename(filename);
2429     DumpLevel(&level);
2430
2431     exit(0);
2432   }
2433   else if (strncmp(command, "dump tape ", 10) == 0)
2434   {
2435     char *filename = &command[10];
2436
2437     if (access(filename, F_OK) != 0)
2438       Error(ERR_EXIT, "cannot open file '%s'", filename);
2439
2440     LoadTapeFromFilename(filename);
2441     DumpTape(&tape);
2442
2443     exit(0);
2444   }
2445   else if (strncmp(command, "autoplay ", 9) == 0)
2446   {
2447     char *str_copy = getStringCopy(&command[9]);
2448     char *str_ptr = strchr(str_copy, ' ');
2449
2450     global.autoplay_leveldir = str_copy;
2451     global.autoplay_level_nr = -1;
2452
2453     if (str_ptr != NULL)
2454     {
2455       *str_ptr++ = '\0';                        /* terminate leveldir string */
2456       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2457     }
2458   }
2459   else
2460   {
2461     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2462   }
2463 }
2464
2465 void CloseAllAndExit(int exit_value)
2466 {
2467   StopSounds();
2468   FreeAllSounds();
2469   FreeAllMusic();
2470   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2471
2472   FreeAllImages();
2473   FreeTileClipmasks();
2474
2475   if (bitmap_font_initial)
2476     FreeBitmap(bitmap_font_initial);
2477
2478   CloseVideoDisplay();
2479   ClosePlatformDependantStuff();
2480
2481   exit(exit_value);
2482 }