1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
443 int base_graphic = el2baseimg(element);
445 if (graphic_info[graphic].bitmap == NULL)
448 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
451 boolean base_redefined = getImageListEntry(base_graphic)->redefined;
452 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
454 /* if the base graphic ("emerald", for example) has been redefined,
455 but not the action graphic ("emerald.falling", for example), do not
456 use an existing (in this case considered obsolete) action graphic
457 anymore, but use the automatically determined default graphic */
458 if (base_redefined && !act_dir_redefined)
463 action = ACTION_DEFAULT;
468 element_info[element].direction_crumbled[action][direction] = graphic;
470 element_info[element].crumbled[action] = graphic;
475 element_info[element].direction_graphic[action][direction] = graphic;
477 element_info[element].graphic[action] = graphic;
481 /* initialize normal element/graphic mapping from dynamic configuration */
482 for (i = 0; i < num_property_mappings; i++)
484 int element = property_mapping[i].base_index;
485 int action = property_mapping[i].ext1_index;
486 int direction = property_mapping[i].ext2_index;
487 int special = property_mapping[i].ext3_index;
488 int graphic = property_mapping[i].artwork_index;
489 boolean crumbled = FALSE;
491 if (special == GFX_SPECIAL_ARG_CRUMBLED)
497 if (graphic_info[graphic].bitmap == NULL)
500 if (element >= MAX_NUM_ELEMENTS || special != -1)
504 action = ACTION_DEFAULT;
509 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
510 element_info[element].direction_crumbled[action][dir] = -1;
513 element_info[element].direction_crumbled[action][direction] = graphic;
515 element_info[element].crumbled[action] = graphic;
520 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
521 element_info[element].direction_graphic[action][dir] = -1;
524 element_info[element].direction_graphic[action][direction] = graphic;
526 element_info[element].graphic[action] = graphic;
530 /* now copy all graphics that are defined to be cloned from other graphics */
531 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
533 int graphic = element_info[i].graphic[ACTION_DEFAULT];
534 int crumbled_like, diggable_like;
539 crumbled_like = graphic_info[graphic].crumbled_like;
540 diggable_like = graphic_info[graphic].diggable_like;
542 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
544 for (act = 0; act < NUM_ACTIONS; act++)
545 element_info[i].crumbled[act] =
546 element_info[crumbled_like].crumbled[act];
547 for (act = 0; act < NUM_ACTIONS; act++)
548 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
549 element_info[i].direction_crumbled[act][dir] =
550 element_info[crumbled_like].direction_crumbled[act][dir];
553 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
555 element_info[i].graphic[ACTION_DIGGING] =
556 element_info[diggable_like].graphic[ACTION_DIGGING];
557 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
558 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
559 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
564 /* now set all undefined/invalid graphics to -1 to set to default after it */
565 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
567 for (act = 0; act < NUM_ACTIONS; act++)
571 graphic = element_info[i].graphic[act];
572 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
573 element_info[i].graphic[act] = -1;
575 graphic = element_info[i].crumbled[act];
576 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
577 element_info[i].crumbled[act] = -1;
579 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
581 graphic = element_info[i].direction_graphic[act][dir];
582 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
583 element_info[i].direction_graphic[act][dir] = -1;
585 graphic = element_info[i].direction_crumbled[act][dir];
586 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
587 element_info[i].direction_crumbled[act][dir] = -1;
593 /* now set all '-1' values to element specific default values */
594 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
596 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
597 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
598 int default_direction_graphic[NUM_DIRECTIONS];
599 int default_direction_crumbled[NUM_DIRECTIONS];
601 if (default_graphic == -1)
602 default_graphic = IMG_UNKNOWN;
603 if (default_crumbled == -1)
604 default_crumbled = IMG_EMPTY;
606 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
608 default_direction_graphic[dir] =
609 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
610 default_direction_crumbled[dir] =
611 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
613 if (default_direction_graphic[dir] == -1)
614 default_direction_graphic[dir] = default_graphic;
615 if (default_direction_crumbled[dir] == -1)
616 default_direction_crumbled[dir] = default_crumbled;
619 for (act = 0; act < NUM_ACTIONS; act++)
621 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
622 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
623 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
624 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
625 act == ACTION_TURNING_FROM_RIGHT ||
626 act == ACTION_TURNING_FROM_UP ||
627 act == ACTION_TURNING_FROM_DOWN);
629 /* generic default action graphic (defined by "[default]" directive) */
630 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
631 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
633 /* look for special default action graphic (classic game specific) */
634 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
635 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
636 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
637 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
638 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
639 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
641 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
642 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
643 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
644 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
645 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
646 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
649 /* !!! make this better !!! */
650 if (i == EL_EMPTY_SPACE)
652 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
653 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
657 if (default_action_graphic == -1)
658 default_action_graphic = default_graphic;
659 if (default_action_crumbled == -1)
660 default_action_crumbled = default_crumbled;
662 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
664 int default_action_direction_graphic = element_info[i].graphic[act];
665 int default_action_direction_crumbled = element_info[i].crumbled[act];
667 /* no graphic for current action -- use default direction graphic */
668 if (default_action_direction_graphic == -1)
669 default_action_direction_graphic =
670 (act_remove ? IMG_EMPTY :
672 element_info[i].direction_graphic[ACTION_TURNING][dir] :
673 default_direction_graphic[dir]);
674 if (default_action_direction_crumbled == -1)
675 default_action_direction_crumbled =
676 (act_remove ? IMG_EMPTY :
678 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
679 default_direction_crumbled[dir]);
681 if (element_info[i].direction_graphic[act][dir] == -1)
682 element_info[i].direction_graphic[act][dir] =
683 default_action_direction_graphic;
684 if (element_info[i].direction_crumbled[act][dir] == -1)
685 element_info[i].direction_crumbled[act][dir] =
686 default_action_direction_crumbled;
689 /* no graphic for this specific action -- use default action graphic */
690 if (element_info[i].graphic[act] == -1)
691 element_info[i].graphic[act] =
692 (act_remove ? IMG_EMPTY :
693 act_turning ? element_info[i].graphic[ACTION_TURNING] :
694 default_action_graphic);
695 if (element_info[i].crumbled[act] == -1)
696 element_info[i].crumbled[act] =
697 (act_remove ? IMG_EMPTY :
698 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
699 default_action_crumbled);
704 /* set animation mode to "none" for each graphic with only 1 frame */
705 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
707 for (act = 0; act < NUM_ACTIONS; act++)
709 int graphic = element_info[i].graphic[act];
710 int crumbled = element_info[i].crumbled[act];
712 if (graphic_info[graphic].anim_frames == 1)
713 graphic_info[graphic].anim_mode = ANIM_NONE;
714 if (graphic_info[crumbled].anim_frames == 1)
715 graphic_info[crumbled].anim_mode = ANIM_NONE;
717 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
719 graphic = element_info[i].direction_graphic[act][dir];
720 crumbled = element_info[i].direction_crumbled[act][dir];
722 if (graphic_info[graphic].anim_frames == 1)
723 graphic_info[graphic].anim_mode = ANIM_NONE;
724 if (graphic_info[crumbled].anim_frames == 1)
725 graphic_info[crumbled].anim_mode = ANIM_NONE;
735 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
736 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
738 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
739 element_info[i].token_name, i);
745 void InitElementSpecialGraphicInfo()
747 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
748 int num_property_mappings = getImageListPropertyMappingSize();
751 /* always start with reliable default values */
752 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
753 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
754 element_info[i].special_graphic[j] =
755 element_info[i].graphic[ACTION_DEFAULT];
757 /* initialize special element/graphic mapping from static configuration */
758 for (i = 0; element_to_special_graphic[i].element > -1; i++)
760 int element = element_to_special_graphic[i].element;
761 int special = element_to_special_graphic[i].special;
762 int graphic = element_to_special_graphic[i].graphic;
763 int base_graphic = el2baseimg(element);
764 boolean base_redefined = getImageListEntry(base_graphic)->redefined;
765 boolean special_redefined = getImageListEntry(graphic)->redefined;
767 /* if the base graphic ("emerald", for example) has been redefined,
768 but not the special graphic ("emerald.EDITOR", for example), do not
769 use an existing (in this case considered obsolete) special graphic
770 anymore, but use the automatically created (down-scaled) graphic */
771 if (base_redefined && !special_redefined)
774 element_info[element].special_graphic[special] = graphic;
777 /* initialize special element/graphic mapping from dynamic configuration */
778 for (i = 0; i < num_property_mappings; i++)
780 int element = property_mapping[i].base_index;
781 int special = property_mapping[i].ext3_index;
782 int graphic = property_mapping[i].artwork_index;
784 if (element >= MAX_NUM_ELEMENTS)
787 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
788 element_info[element].special_graphic[special] = graphic;
792 /* now set all undefined/invalid graphics to default */
793 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
794 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
795 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
796 element_info[i].special_graphic[j] =
797 element_info[i].graphic[ACTION_DEFAULT];
801 static int get_element_from_token(char *token)
805 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
806 if (strcmp(element_info[i].token_name, token) == 0)
812 static void set_graphic_parameters(int graphic, char **parameter_raw)
814 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
815 int parameter[NUM_GFX_ARGS];
816 int anim_frames_per_row = 1, anim_frames_per_col = 1;
817 int anim_frames_per_line = 1;
820 /* get integer values from string parameters */
821 for (i = 0; i < NUM_GFX_ARGS; i++)
824 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
825 image_config_suffix[i].type);
827 if (image_config_suffix[i].type == TYPE_TOKEN)
828 parameter[i] = get_element_from_token(parameter_raw[i]);
831 graphic_info[graphic].bitmap = src_bitmap;
833 /* start with reliable default values */
834 graphic_info[graphic].src_x = 0;
835 graphic_info[graphic].src_y = 0;
836 graphic_info[graphic].width = TILEX;
837 graphic_info[graphic].height = TILEY;
838 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
839 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
840 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
841 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
842 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
843 graphic_info[graphic].anim_delay_fixed = 0;
844 graphic_info[graphic].anim_delay_random = 0;
845 graphic_info[graphic].post_delay_fixed = 0;
846 graphic_info[graphic].post_delay_random = 0;
848 /* optional x and y tile position of animation frame sequence */
849 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
851 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
852 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
854 /* optional x and y pixel position of animation frame sequence */
855 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
857 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
858 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
860 /* optional width and height of each animation frame */
861 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
863 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
864 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
868 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
869 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
872 /* correct x or y offset dependent of vertical or horizontal frame order */
873 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
875 graphic_info[graphic].offset_y =
876 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
877 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
878 anim_frames_per_line = anim_frames_per_col;
880 else /* frames are ordered horizontally */
882 graphic_info[graphic].offset_x =
883 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
884 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
885 anim_frames_per_line = anim_frames_per_row;
888 /* optionally, the x and y offset of frames can be specified directly */
889 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
891 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
892 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
894 /* automatically determine correct number of frames, if not defined */
895 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
896 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
897 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_row;
899 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
900 graphic_info[graphic].anim_frames = anim_frames_per_col;
902 graphic_info[graphic].anim_frames = 1;
904 graphic_info[graphic].anim_frames_per_line =
905 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
906 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
908 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
909 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
910 graphic_info[graphic].anim_delay = 1;
912 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
914 if (graphic_info[graphic].anim_frames == 1)
915 graphic_info[graphic].anim_mode = ANIM_NONE;
918 /* automatically determine correct start frame, if not defined */
919 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
920 graphic_info[graphic].anim_start_frame = 0;
921 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
922 graphic_info[graphic].anim_start_frame =
923 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
925 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
927 /* animation synchronized with global frame counter, not move position */
928 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
930 /* optional element for cloning crumble graphics */
931 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
932 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
934 /* optional element for cloning digging graphics */
935 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
936 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
938 /* optional border size for "crumbling" diggable graphics */
939 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
940 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
942 /* this is only used for player "boring" and "sleeping" actions */
943 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
944 graphic_info[graphic].anim_delay_fixed =
945 parameter[GFX_ARG_ANIM_DELAY_FIXED];
946 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
947 graphic_info[graphic].anim_delay_random =
948 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
949 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
950 graphic_info[graphic].post_delay_fixed =
951 parameter[GFX_ARG_POST_DELAY_FIXED];
952 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
953 graphic_info[graphic].post_delay_random =
954 parameter[GFX_ARG_POST_DELAY_RANDOM];
956 /* this is only used for toon animations */
957 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
958 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
960 /* this is only used for drawing font characters */
961 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
962 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
964 /* this is only used for drawing envelope graphics */
965 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
968 static void InitGraphicInfo()
970 int fallback_graphic = IMG_CHAR_EXCLAM;
971 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
972 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
973 int num_images = getImageListSize();
976 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
977 static boolean clipmasks_initialized = FALSE;
979 XGCValues clip_gc_values;
980 unsigned long clip_gc_valuemask;
981 GC copy_clipmask_gc = None;
984 checked_free(graphic_info);
986 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
989 printf("::: graphic_info: %d entries\n", num_images);
992 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
993 if (clipmasks_initialized)
995 for (i = 0; i < num_images; i++)
997 if (graphic_info[i].clip_mask)
998 XFreePixmap(display, graphic_info[i].clip_mask);
999 if (graphic_info[i].clip_gc)
1000 XFreeGC(display, graphic_info[i].clip_gc);
1002 graphic_info[i].clip_mask = None;
1003 graphic_info[i].clip_gc = None;
1008 for (i = 0; i < num_images; i++)
1010 struct FileInfo *image = getImageListEntry(i);
1013 int first_frame, last_frame;
1016 printf("::: image: '%s' [%d]\n", image->token, i);
1020 printf("::: image # %d: '%s' ['%s']\n",
1022 getTokenFromImageID(i));
1025 set_graphic_parameters(i, image->parameter);
1027 /* now check if no animation frames are outside of the loaded image */
1029 if (graphic_info[i].bitmap == NULL)
1030 continue; /* skip check for optional images that are undefined */
1033 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1034 if (src_x < 0 || src_y < 0 ||
1035 src_x + TILEX > src_bitmap->width ||
1036 src_y + TILEY > src_bitmap->height)
1038 Error(ERR_RETURN_LINE, "-");
1039 Error(ERR_RETURN, "warning: error found in config file:");
1040 Error(ERR_RETURN, "- config file: '%s'",
1041 getImageConfigFilename());
1042 Error(ERR_RETURN, "- config token: '%s'",
1043 getTokenFromImageID(i));
1044 Error(ERR_RETURN, "- image file: '%s'",
1045 src_bitmap->source_filename);
1047 "error: first animation frame out of bounds (%d, %d)",
1049 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1051 if (i == fallback_graphic)
1052 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1054 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1055 Error(ERR_RETURN_LINE, "-");
1057 set_graphic_parameters(i, fallback_image->default_parameter);
1058 graphic_info[i].bitmap = fallback_bitmap;
1061 last_frame = graphic_info[i].anim_frames - 1;
1062 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1063 if (src_x < 0 || src_y < 0 ||
1064 src_x + TILEX > src_bitmap->width ||
1065 src_y + TILEY > src_bitmap->height)
1067 Error(ERR_RETURN_LINE, "-");
1068 Error(ERR_RETURN, "warning: error found in config file:");
1069 Error(ERR_RETURN, "- config file: '%s'",
1070 getImageConfigFilename());
1071 Error(ERR_RETURN, "- config token: '%s'",
1072 getTokenFromImageID(i));
1073 Error(ERR_RETURN, "- image file: '%s'",
1074 src_bitmap->source_filename);
1076 "error: last animation frame (%d) out of bounds (%d, %d)",
1077 last_frame, src_x, src_y);
1078 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1080 if (i == fallback_graphic)
1081 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1083 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1084 Error(ERR_RETURN_LINE, "-");
1086 set_graphic_parameters(i, fallback_image->default_parameter);
1087 graphic_info[i].bitmap = fallback_bitmap;
1090 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1091 /* currently we need only a tile clip mask from the first frame */
1092 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1094 if (copy_clipmask_gc == None)
1096 clip_gc_values.graphics_exposures = False;
1097 clip_gc_valuemask = GCGraphicsExposures;
1098 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1099 clip_gc_valuemask, &clip_gc_values);
1102 graphic_info[i].clip_mask =
1103 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1105 src_pixmap = src_bitmap->clip_mask;
1106 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1107 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1109 clip_gc_values.graphics_exposures = False;
1110 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1111 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1113 graphic_info[i].clip_gc =
1114 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1118 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1119 if (copy_clipmask_gc)
1120 XFreeGC(display, copy_clipmask_gc);
1122 clipmasks_initialized = TRUE;
1126 static void InitElementSoundInfo()
1128 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1129 int num_property_mappings = getSoundListPropertyMappingSize();
1132 /* set values to -1 to identify later as "uninitialized" values */
1133 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1134 for (act = 0; act < NUM_ACTIONS; act++)
1135 element_info[i].sound[act] = -1;
1137 /* initialize element/sound mapping from static configuration */
1138 for (i = 0; element_to_sound[i].element > -1; i++)
1140 int element = element_to_sound[i].element;
1141 int action = element_to_sound[i].action;
1142 int sound = element_to_sound[i].sound;
1143 boolean is_class = element_to_sound[i].is_class;
1146 action = ACTION_DEFAULT;
1149 element_info[element].sound[action] = sound;
1151 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1152 if (strcmp(element_info[j].class_name,
1153 element_info[element].class_name) == 0)
1154 element_info[j].sound[action] = sound;
1157 /* initialize element class/sound mapping from dynamic configuration */
1158 for (i = 0; i < num_property_mappings; i++)
1160 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1161 int action = property_mapping[i].ext1_index;
1162 int sound = property_mapping[i].artwork_index;
1164 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1168 action = ACTION_DEFAULT;
1170 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1171 if (strcmp(element_info[j].class_name,
1172 element_info[element_class].class_name) == 0)
1173 element_info[j].sound[action] = sound;
1176 /* initialize element/sound mapping from dynamic configuration */
1177 for (i = 0; i < num_property_mappings; i++)
1179 int element = property_mapping[i].base_index;
1180 int action = property_mapping[i].ext1_index;
1181 int sound = property_mapping[i].artwork_index;
1183 if (element >= MAX_NUM_ELEMENTS)
1187 action = ACTION_DEFAULT;
1189 element_info[element].sound[action] = sound;
1192 /* now set all '-1' values to element specific default values */
1193 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1195 for (act = 0; act < NUM_ACTIONS; act++)
1197 /* generic default action sound (defined by "[default]" directive) */
1198 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1200 /* look for special default action sound (classic game specific) */
1201 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1203 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1205 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1206 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1208 /* !!! there's no such thing as a "default action sound" !!! */
1210 /* look for element specific default sound (independent from action) */
1211 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1212 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1215 /* no sound for this specific action -- use default action sound */
1216 if (element_info[i].sound[act] == -1)
1217 element_info[i].sound[act] = default_action_sound;
1222 static void InitGameModeSoundInfo()
1226 /* set values to -1 to identify later as "uninitialized" values */
1227 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1230 /* initialize gamemode/sound mapping from static configuration */
1231 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1233 int gamemode = gamemode_to_sound[i].gamemode;
1234 int sound = gamemode_to_sound[i].sound;
1237 gamemode = GAME_MODE_DEFAULT;
1239 menu.sound[gamemode] = sound;
1242 /* now set all '-1' values to levelset specific default values */
1243 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1244 if (menu.sound[i] == -1)
1245 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1249 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1250 if (menu.sound[i] != -1)
1251 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1255 static void set_sound_parameters(int sound, char **parameter_raw)
1257 int parameter[NUM_SND_ARGS];
1260 /* get integer values from string parameters */
1261 for (i = 0; i < NUM_SND_ARGS; i++)
1263 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1264 sound_config_suffix[i].type);
1266 /* explicit loop mode setting in configuration overrides default value */
1267 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1268 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1271 static void InitSoundInfo()
1274 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1275 int num_property_mappings = getSoundListPropertyMappingSize();
1277 int *sound_effect_properties;
1278 int num_sounds = getSoundListSize();
1281 checked_free(sound_info);
1283 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1284 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1286 /* initialize sound effect for all elements to "no sound" */
1287 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1288 for (j = 0; j < NUM_ACTIONS; j++)
1289 element_info[i].sound[j] = SND_UNDEFINED;
1291 for (i = 0; i < num_sounds; i++)
1293 struct FileInfo *sound = getSoundListEntry(i);
1294 int len_effect_text = strlen(sound->token);
1296 sound_effect_properties[i] = ACTION_OTHER;
1297 sound_info[i].loop = FALSE; /* default: play sound only once */
1300 printf("::: sound %d: '%s'\n", i, sound->token);
1303 /* determine all loop sounds and identify certain sound classes */
1305 for (j = 0; element_action_info[j].suffix; j++)
1307 int len_action_text = strlen(element_action_info[j].suffix);
1309 if (len_action_text < len_effect_text &&
1310 strcmp(&sound->token[len_effect_text - len_action_text],
1311 element_action_info[j].suffix) == 0)
1313 sound_effect_properties[i] = element_action_info[j].value;
1314 sound_info[i].loop = element_action_info[j].is_loop_sound;
1321 if (strcmp(sound->token, "custom_42") == 0)
1322 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1325 /* associate elements and some selected sound actions */
1327 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1329 if (element_info[j].class_name)
1331 int len_class_text = strlen(element_info[j].class_name);
1333 if (len_class_text + 1 < len_effect_text &&
1334 strncmp(sound->token,
1335 element_info[j].class_name, len_class_text) == 0 &&
1336 sound->token[len_class_text] == '.')
1338 int sound_action_value = sound_effect_properties[i];
1340 element_info[j].sound[sound_action_value] = i;
1345 set_sound_parameters(i, sound->parameter);
1348 free(sound_effect_properties);
1351 /* !!! now handled in InitElementSoundInfo() !!! */
1352 /* initialize element/sound mapping from dynamic configuration */
1353 for (i = 0; i < num_property_mappings; i++)
1355 int element = property_mapping[i].base_index;
1356 int action = property_mapping[i].ext1_index;
1357 int sound = property_mapping[i].artwork_index;
1360 action = ACTION_DEFAULT;
1362 printf("::: %d: %d, %d, %d ['%s']\n",
1363 i, element, action, sound, element_info[element].token_name);
1365 element_info[element].sound[action] = sound;
1372 int element = EL_CUSTOM_11;
1375 while (element_action_info[j].suffix)
1377 printf("element %d, sound action '%s' == %d\n",
1378 element, element_action_info[j].suffix,
1379 element_info[element].sound[j]);
1384 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1390 int element = EL_SAND;
1391 int sound_action = ACTION_DIGGING;
1394 while (element_action_info[j].suffix)
1396 if (element_action_info[j].value == sound_action)
1397 printf("element %d, sound action '%s' == %d\n",
1398 element, element_action_info[j].suffix,
1399 element_info[element].sound[sound_action]);
1406 static void InitGameModeMusicInfo()
1408 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1409 int num_property_mappings = getMusicListPropertyMappingSize();
1410 int default_levelset_music = -1;
1413 /* set values to -1 to identify later as "uninitialized" values */
1414 for (i = 0; i < MAX_LEVELS; i++)
1415 levelset.music[i] = -1;
1416 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1419 /* initialize gamemode/music mapping from static configuration */
1420 for (i = 0; gamemode_to_music[i].music > -1; i++)
1422 int gamemode = gamemode_to_music[i].gamemode;
1423 int music = gamemode_to_music[i].music;
1426 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1430 gamemode = GAME_MODE_DEFAULT;
1432 menu.music[gamemode] = music;
1435 /* initialize gamemode/music mapping from dynamic configuration */
1436 for (i = 0; i < num_property_mappings; i++)
1438 int prefix = property_mapping[i].base_index;
1439 int gamemode = property_mapping[i].ext1_index;
1440 int level = property_mapping[i].ext2_index;
1441 int music = property_mapping[i].artwork_index;
1444 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1445 prefix, gamemode, level, music);
1448 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1452 gamemode = GAME_MODE_DEFAULT;
1454 /* level specific music only allowed for in-game music */
1455 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1456 gamemode = GAME_MODE_PLAYING;
1461 default_levelset_music = music;
1464 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1465 levelset.music[level] = music;
1466 if (gamemode != GAME_MODE_PLAYING)
1467 menu.music[gamemode] = music;
1470 /* now set all '-1' values to menu specific default values */
1471 /* (undefined values of "levelset.music[]" might stay at "-1" to
1472 allow dynamic selection of music files from music directory!) */
1473 for (i = 0; i < MAX_LEVELS; i++)
1474 if (levelset.music[i] == -1)
1475 levelset.music[i] = default_levelset_music;
1476 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1477 if (menu.music[i] == -1)
1478 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1482 for (i = 0; i < MAX_LEVELS; i++)
1483 if (levelset.music[i] != -1)
1484 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1485 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1486 if (menu.music[i] != -1)
1487 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1491 static void set_music_parameters(int music, char **parameter_raw)
1493 int parameter[NUM_MUS_ARGS];
1496 /* get integer values from string parameters */
1497 for (i = 0; i < NUM_MUS_ARGS; i++)
1499 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1500 music_config_suffix[i].type);
1502 /* explicit loop mode setting in configuration overrides default value */
1503 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1504 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1507 static void InitMusicInfo()
1509 int num_music = getMusicListSize();
1512 checked_free(music_info);
1514 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1516 for (i = 0; i < num_music; i++)
1518 struct FileInfo *music = getMusicListEntry(i);
1519 int len_music_text = strlen(music->token);
1521 music_info[i].loop = TRUE; /* default: play music in loop mode */
1523 /* determine all loop music */
1525 for (j = 0; music_prefix_info[j].prefix; j++)
1527 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1529 if (len_prefix_text < len_music_text &&
1530 strncmp(music->token,
1531 music_prefix_info[j].prefix, len_prefix_text) == 0)
1533 music_info[i].loop = music_prefix_info[j].is_loop_music;
1539 set_music_parameters(i, music->parameter);
1543 static void ReinitializeGraphics()
1545 InitGraphicInfo(); /* graphic properties mapping */
1546 InitElementGraphicInfo(); /* element game graphic mapping */
1547 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1549 InitElementSmallImages(); /* create editor and preview images */
1550 InitFontGraphicInfo(); /* initialize text drawing functions */
1552 SetMainBackgroundImage(IMG_BACKGROUND);
1553 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1559 static void ReinitializeSounds()
1561 InitSoundInfo(); /* sound properties mapping */
1562 InitElementSoundInfo(); /* element game sound mapping */
1563 InitGameModeSoundInfo(); /* game mode sound mapping */
1565 InitPlayLevelSound(); /* internal game sound settings */
1568 static void ReinitializeMusic()
1570 InitMusicInfo(); /* music properties mapping */
1571 InitGameModeMusicInfo(); /* game mode music mapping */
1574 static int get_special_property_bit(int element, int property_bit_nr)
1576 struct PropertyBitInfo
1582 static struct PropertyBitInfo pb_can_move_into_acid[] =
1584 /* the player may be able fall into acid when gravity is activated */
1589 { EL_SP_MURPHY, 0 },
1590 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1592 /* all element that can move may be able to also move into acid */
1595 { EL_BUG_RIGHT, 1 },
1598 { EL_SPACESHIP, 2 },
1599 { EL_SPACESHIP_LEFT, 2 },
1600 { EL_SPACESHIP_RIGHT, 2 },
1601 { EL_SPACESHIP_UP, 2 },
1602 { EL_SPACESHIP_DOWN, 2 },
1603 { EL_BD_BUTTERFLY, 3 },
1604 { EL_BD_BUTTERFLY_LEFT, 3 },
1605 { EL_BD_BUTTERFLY_RIGHT, 3 },
1606 { EL_BD_BUTTERFLY_UP, 3 },
1607 { EL_BD_BUTTERFLY_DOWN, 3 },
1608 { EL_BD_FIREFLY, 4 },
1609 { EL_BD_FIREFLY_LEFT, 4 },
1610 { EL_BD_FIREFLY_RIGHT, 4 },
1611 { EL_BD_FIREFLY_UP, 4 },
1612 { EL_BD_FIREFLY_DOWN, 4 },
1614 { EL_DARK_YAMYAM, 6 },
1617 { EL_PACMAN_LEFT, 8 },
1618 { EL_PACMAN_RIGHT, 8 },
1619 { EL_PACMAN_UP, 8 },
1620 { EL_PACMAN_DOWN, 8 },
1622 { EL_MOLE_LEFT, 9 },
1623 { EL_MOLE_RIGHT, 9 },
1625 { EL_MOLE_DOWN, 9 },
1629 { EL_SATELLITE, 13 },
1630 { EL_SP_SNIKSNAK, 14 },
1631 { EL_SP_ELECTRON, 15 },
1638 static struct PropertyBitInfo pb_dont_collide_with[] =
1640 { EL_SP_SNIKSNAK, 0 },
1641 { EL_SP_ELECTRON, 1 },
1649 struct PropertyBitInfo *pb_info;
1652 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1653 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1658 struct PropertyBitInfo *pb_info = NULL;
1661 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1662 if (pb_definition[i].bit_nr == property_bit_nr)
1663 pb_info = pb_definition[i].pb_info;
1665 if (pb_info == NULL)
1668 for (i = 0; pb_info[i].element != -1; i++)
1669 if (pb_info[i].element == element)
1670 return pb_info[i].bit_nr;
1676 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1677 boolean property_value)
1679 int bit_nr = get_special_property_bit(element, property_bit_nr);
1684 *bitfield |= (1 << bit_nr);
1686 *bitfield &= ~(1 << bit_nr);
1690 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1692 int bit_nr = get_special_property_bit(element, property_bit_nr);
1695 return ((*bitfield & (1 << bit_nr)) != 0);
1702 void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
1704 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1708 level->can_move_into_acid_bits &= ~(1 << bit_nr);
1711 level->can_move_into_acid_bits |= (1 << bit_nr);
1715 boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
1717 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1720 return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0);
1726 void InitElementPropertiesStatic()
1728 static int ep_diggable[] =
1733 EL_SP_BUGGY_BASE_ACTIVATING,
1736 EL_INVISIBLE_SAND_ACTIVE,
1738 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1739 /* (if amoeba can grow into anything diggable, maybe keep these out) */
1743 EL_SP_BUGGY_BASE_ACTIVE,
1748 static int ep_collectible_only[] =
1765 EL_DYNABOMB_INCREASE_NUMBER,
1766 EL_DYNABOMB_INCREASE_SIZE,
1767 EL_DYNABOMB_INCREASE_POWER,
1784 static int ep_dont_run_into[] =
1786 /* same elements as in 'ep_dont_touch' */
1792 /* same elements as in 'ep_dont_collide_with' */
1804 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1808 EL_SP_BUGGY_BASE_ACTIVE,
1813 static int ep_dont_collide_with[] =
1815 /* same elements as in 'ep_dont_touch' */
1831 static int ep_dont_touch[] =
1840 static int ep_indestructible[] =
1844 EL_ACID_POOL_TOPLEFT,
1845 EL_ACID_POOL_TOPRIGHT,
1846 EL_ACID_POOL_BOTTOMLEFT,
1847 EL_ACID_POOL_BOTTOM,
1848 EL_ACID_POOL_BOTTOMRIGHT,
1849 EL_SP_HARDWARE_GRAY,
1850 EL_SP_HARDWARE_GREEN,
1851 EL_SP_HARDWARE_BLUE,
1853 EL_SP_HARDWARE_YELLOW,
1854 EL_SP_HARDWARE_BASE_1,
1855 EL_SP_HARDWARE_BASE_2,
1856 EL_SP_HARDWARE_BASE_3,
1857 EL_SP_HARDWARE_BASE_4,
1858 EL_SP_HARDWARE_BASE_5,
1859 EL_SP_HARDWARE_BASE_6,
1860 EL_INVISIBLE_STEELWALL,
1861 EL_INVISIBLE_STEELWALL_ACTIVE,
1862 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1863 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1864 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1865 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1866 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1867 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1868 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1869 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1870 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1871 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1872 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1873 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1875 EL_LIGHT_SWITCH_ACTIVE,
1876 EL_SIGN_EXCLAMATION,
1877 EL_SIGN_RADIOACTIVITY,
1888 EL_STEELWALL_SLIPPERY,
1911 EL_SWITCHGATE_OPENING,
1912 EL_SWITCHGATE_CLOSED,
1913 EL_SWITCHGATE_CLOSING,
1915 EL_SWITCHGATE_SWITCH_UP,
1916 EL_SWITCHGATE_SWITCH_DOWN,
1919 EL_TIMEGATE_OPENING,
1921 EL_TIMEGATE_CLOSING,
1924 EL_TIMEGATE_SWITCH_ACTIVE,
1929 EL_TUBE_VERTICAL_LEFT,
1930 EL_TUBE_VERTICAL_RIGHT,
1931 EL_TUBE_HORIZONTAL_UP,
1932 EL_TUBE_HORIZONTAL_DOWN,
1940 static int ep_slippery[] =
1954 EL_ROBOT_WHEEL_ACTIVE,
1960 EL_ACID_POOL_TOPLEFT,
1961 EL_ACID_POOL_TOPRIGHT,
1971 EL_STEELWALL_SLIPPERY,
1977 static int ep_can_change[] =
1982 static int ep_can_move[] =
1984 /* same elements as in 'pb_can_move_into_acid' */
2005 static int ep_can_fall[] =
2020 EL_BD_MAGIC_WALL_FULL,
2033 static int ep_can_smash_player[] =
2058 static int ep_can_smash_enemies[] =
2066 static int ep_can_smash_everything[] =
2074 static int ep_explodes_by_fire[] =
2076 /* same elements as in 'ep_explodes_impact' */
2081 /* same elements as in 'ep_explodes_smashed' */
2090 EL_DYNABOMB_PLAYER_1_ACTIVE,
2091 EL_DYNABOMB_PLAYER_2_ACTIVE,
2092 EL_DYNABOMB_PLAYER_3_ACTIVE,
2093 EL_DYNABOMB_PLAYER_4_ACTIVE,
2094 EL_DYNABOMB_INCREASE_NUMBER,
2095 EL_DYNABOMB_INCREASE_SIZE,
2096 EL_DYNABOMB_INCREASE_POWER,
2097 EL_SP_DISK_RED_ACTIVE,
2110 static int ep_explodes_smashed[] =
2112 /* same elements as in 'ep_explodes_impact' */
2125 static int ep_explodes_impact[] =
2133 static int ep_walkable_over[] =
2137 EL_SOKOBAN_FIELD_EMPTY,
2155 static int ep_walkable_inside[] =
2160 EL_TUBE_VERTICAL_LEFT,
2161 EL_TUBE_VERTICAL_RIGHT,
2162 EL_TUBE_HORIZONTAL_UP,
2163 EL_TUBE_HORIZONTAL_DOWN,
2171 static int ep_walkable_under[] =
2176 static int ep_passable_over[] =
2191 static int ep_passable_inside[] =
2197 EL_SP_PORT_HORIZONTAL,
2198 EL_SP_PORT_VERTICAL,
2200 EL_SP_GRAVITY_PORT_LEFT,
2201 EL_SP_GRAVITY_PORT_RIGHT,
2202 EL_SP_GRAVITY_PORT_UP,
2203 EL_SP_GRAVITY_PORT_DOWN,
2207 static int ep_passable_under[] =
2212 static int ep_droppable[] =
2217 static int ep_explodes_1x1_old[] =
2222 static int ep_pushable[] =
2234 EL_SOKOBAN_FIELD_FULL,
2241 static int ep_explodes_cross_old[] =
2246 static int ep_protected[] =
2248 /* same elements as in 'ep_walkable_inside' */
2252 EL_TUBE_VERTICAL_LEFT,
2253 EL_TUBE_VERTICAL_RIGHT,
2254 EL_TUBE_HORIZONTAL_UP,
2255 EL_TUBE_HORIZONTAL_DOWN,
2261 /* same elements as in 'ep_passable_over' */
2273 /* same elements as in 'ep_passable_inside' */
2278 EL_SP_PORT_HORIZONTAL,
2279 EL_SP_PORT_VERTICAL,
2281 EL_SP_GRAVITY_PORT_LEFT,
2282 EL_SP_GRAVITY_PORT_RIGHT,
2283 EL_SP_GRAVITY_PORT_UP,
2284 EL_SP_GRAVITY_PORT_DOWN,
2288 static int ep_throwable[] =
2293 static int ep_can_explode[] =
2295 /* same elements as in 'ep_explodes_impact' */
2300 /* same elements as in 'ep_explodes_smashed' */
2306 /* elements that can explode by explosion or by dragonfire */
2309 EL_DYNABOMB_PLAYER_1_ACTIVE,
2310 EL_DYNABOMB_PLAYER_2_ACTIVE,
2311 EL_DYNABOMB_PLAYER_3_ACTIVE,
2312 EL_DYNABOMB_PLAYER_4_ACTIVE,
2313 EL_DYNABOMB_INCREASE_NUMBER,
2314 EL_DYNABOMB_INCREASE_SIZE,
2315 EL_DYNABOMB_INCREASE_POWER,
2316 EL_SP_DISK_RED_ACTIVE,
2324 /* elements that can explode only by explosion */
2329 static int ep_player[] =
2336 EL_SOKOBAN_FIELD_PLAYER,
2341 static int ep_can_pass_magic_wall[] =
2354 static int ep_switchable[] =
2358 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2359 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2360 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2361 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2362 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2363 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2364 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2365 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2366 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2367 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2368 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2369 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2370 EL_SWITCHGATE_SWITCH_UP,
2371 EL_SWITCHGATE_SWITCH_DOWN,
2373 EL_LIGHT_SWITCH_ACTIVE,
2375 EL_BALLOON_SWITCH_LEFT,
2376 EL_BALLOON_SWITCH_RIGHT,
2377 EL_BALLOON_SWITCH_UP,
2378 EL_BALLOON_SWITCH_DOWN,
2379 EL_BALLOON_SWITCH_ANY,
2385 static int ep_bd_element[] =
2418 static int ep_sp_element[] =
2420 /* should always be valid */
2429 EL_SP_HARDWARE_GRAY,
2437 EL_SP_GRAVITY_PORT_RIGHT,
2438 EL_SP_GRAVITY_PORT_DOWN,
2439 EL_SP_GRAVITY_PORT_LEFT,
2440 EL_SP_GRAVITY_PORT_UP,
2445 EL_SP_PORT_VERTICAL,
2446 EL_SP_PORT_HORIZONTAL,
2452 EL_SP_HARDWARE_BASE_1,
2453 EL_SP_HARDWARE_GREEN,
2454 EL_SP_HARDWARE_BLUE,
2456 EL_SP_HARDWARE_YELLOW,
2457 EL_SP_HARDWARE_BASE_2,
2458 EL_SP_HARDWARE_BASE_3,
2459 EL_SP_HARDWARE_BASE_4,
2460 EL_SP_HARDWARE_BASE_5,
2461 EL_SP_HARDWARE_BASE_6,
2464 /* additional elements that appeared in newer Supaplex levels */
2466 /* more than one murphy in a level results in an inactive clone */
2468 /* runtime elements*/
2469 EL_SP_DISK_RED_ACTIVE,
2470 EL_SP_TERMINAL_ACTIVE,
2471 EL_SP_BUGGY_BASE_ACTIVATING,
2472 EL_SP_BUGGY_BASE_ACTIVE,
2478 static int ep_sb_element[] =
2483 EL_SOKOBAN_FIELD_EMPTY,
2484 EL_SOKOBAN_FIELD_FULL,
2485 EL_SOKOBAN_FIELD_PLAYER,
2490 EL_INVISIBLE_STEELWALL,
2494 static int ep_sp_buggy_base[] =
2497 EL_SP_BUGGY_BASE_ACTIVATING,
2498 EL_SP_BUGGY_BASE_ACTIVE,
2502 static int ep_gem[] =
2513 static int ep_food_dark_yamyam[] =
2540 static int ep_food_penguin[] =
2553 static int ep_food_pig[] =
2564 static int ep_historic_wall[] =
2589 EL_EXPANDABLE_WALL_HORIZONTAL,
2590 EL_EXPANDABLE_WALL_VERTICAL,
2591 EL_EXPANDABLE_WALL_ANY,
2592 EL_EXPANDABLE_WALL_GROWING,
2599 EL_SP_HARDWARE_GRAY,
2600 EL_SP_HARDWARE_GREEN,
2601 EL_SP_HARDWARE_BLUE,
2603 EL_SP_HARDWARE_YELLOW,
2604 EL_SP_HARDWARE_BASE_1,
2605 EL_SP_HARDWARE_BASE_2,
2606 EL_SP_HARDWARE_BASE_3,
2607 EL_SP_HARDWARE_BASE_4,
2608 EL_SP_HARDWARE_BASE_5,
2609 EL_SP_HARDWARE_BASE_6,
2611 EL_SP_TERMINAL_ACTIVE,
2614 EL_INVISIBLE_STEELWALL,
2615 EL_INVISIBLE_STEELWALL_ACTIVE,
2617 EL_INVISIBLE_WALL_ACTIVE,
2618 EL_STEELWALL_SLIPPERY,
2634 static int ep_historic_solid[] =
2638 EL_EXPANDABLE_WALL_HORIZONTAL,
2639 EL_EXPANDABLE_WALL_VERTICAL,
2640 EL_EXPANDABLE_WALL_ANY,
2653 EL_QUICKSAND_FILLING,
2654 EL_QUICKSAND_EMPTYING,
2656 EL_MAGIC_WALL_ACTIVE,
2657 EL_MAGIC_WALL_EMPTYING,
2658 EL_MAGIC_WALL_FILLING,
2662 EL_BD_MAGIC_WALL_ACTIVE,
2663 EL_BD_MAGIC_WALL_EMPTYING,
2664 EL_BD_MAGIC_WALL_FULL,
2665 EL_BD_MAGIC_WALL_FILLING,
2666 EL_BD_MAGIC_WALL_DEAD,
2675 EL_SP_TERMINAL_ACTIVE,
2679 EL_INVISIBLE_WALL_ACTIVE,
2680 EL_SWITCHGATE_SWITCH_UP,
2681 EL_SWITCHGATE_SWITCH_DOWN,
2683 EL_TIMEGATE_SWITCH_ACTIVE,
2695 /* the following elements are a direct copy of "indestructible" elements,
2696 except "EL_ACID", which is "indestructible", but not "solid"! */
2701 EL_ACID_POOL_TOPLEFT,
2702 EL_ACID_POOL_TOPRIGHT,
2703 EL_ACID_POOL_BOTTOMLEFT,
2704 EL_ACID_POOL_BOTTOM,
2705 EL_ACID_POOL_BOTTOMRIGHT,
2706 EL_SP_HARDWARE_GRAY,
2707 EL_SP_HARDWARE_GREEN,
2708 EL_SP_HARDWARE_BLUE,
2710 EL_SP_HARDWARE_YELLOW,
2711 EL_SP_HARDWARE_BASE_1,
2712 EL_SP_HARDWARE_BASE_2,
2713 EL_SP_HARDWARE_BASE_3,
2714 EL_SP_HARDWARE_BASE_4,
2715 EL_SP_HARDWARE_BASE_5,
2716 EL_SP_HARDWARE_BASE_6,
2717 EL_INVISIBLE_STEELWALL,
2718 EL_INVISIBLE_STEELWALL_ACTIVE,
2719 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2720 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2721 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2722 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2723 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2724 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2725 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2726 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2727 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2728 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2729 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2730 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2732 EL_LIGHT_SWITCH_ACTIVE,
2733 EL_SIGN_EXCLAMATION,
2734 EL_SIGN_RADIOACTIVITY,
2745 EL_STEELWALL_SLIPPERY,
2768 EL_SWITCHGATE_OPENING,
2769 EL_SWITCHGATE_CLOSED,
2770 EL_SWITCHGATE_CLOSING,
2772 EL_TIMEGATE_OPENING,
2774 EL_TIMEGATE_CLOSING,
2778 EL_TUBE_VERTICAL_LEFT,
2779 EL_TUBE_VERTICAL_RIGHT,
2780 EL_TUBE_HORIZONTAL_UP,
2781 EL_TUBE_HORIZONTAL_DOWN,
2789 static int ep_classic_enemy[] =
2805 static int ep_belt[] =
2807 EL_CONVEYOR_BELT_1_LEFT,
2808 EL_CONVEYOR_BELT_1_MIDDLE,
2809 EL_CONVEYOR_BELT_1_RIGHT,
2810 EL_CONVEYOR_BELT_2_LEFT,
2811 EL_CONVEYOR_BELT_2_MIDDLE,
2812 EL_CONVEYOR_BELT_2_RIGHT,
2813 EL_CONVEYOR_BELT_3_LEFT,
2814 EL_CONVEYOR_BELT_3_MIDDLE,
2815 EL_CONVEYOR_BELT_3_RIGHT,
2816 EL_CONVEYOR_BELT_4_LEFT,
2817 EL_CONVEYOR_BELT_4_MIDDLE,
2818 EL_CONVEYOR_BELT_4_RIGHT,
2822 static int ep_belt_active[] =
2824 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2825 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2826 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2827 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2828 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2829 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2830 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2831 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2832 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2833 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2834 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2835 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2839 static int ep_belt_switch[] =
2841 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2842 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2843 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2844 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2845 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2846 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2847 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2848 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2849 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2850 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2851 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2852 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2856 static int ep_tube[] =
2863 EL_TUBE_HORIZONTAL_UP,
2864 EL_TUBE_HORIZONTAL_DOWN,
2866 EL_TUBE_VERTICAL_LEFT,
2867 EL_TUBE_VERTICAL_RIGHT,
2872 static int ep_keygate[] =
2893 static int ep_amoeboid[] =
2903 static int ep_amoebalive[] =
2912 static int ep_has_content[] =
2922 static int ep_can_turn_each_move[] =
2924 /* !!! do something with this one !!! */
2928 static int ep_can_grow[] =
2940 static int ep_active_bomb[] =
2943 EL_DYNABOMB_PLAYER_1_ACTIVE,
2944 EL_DYNABOMB_PLAYER_2_ACTIVE,
2945 EL_DYNABOMB_PLAYER_3_ACTIVE,
2946 EL_DYNABOMB_PLAYER_4_ACTIVE,
2947 EL_SP_DISK_RED_ACTIVE,
2951 static int ep_inactive[] =
2988 EL_INVISIBLE_STEELWALL,
2996 EL_WALL_EMERALD_YELLOW,
2997 EL_DYNABOMB_INCREASE_NUMBER,
2998 EL_DYNABOMB_INCREASE_SIZE,
2999 EL_DYNABOMB_INCREASE_POWER,
3003 EL_SOKOBAN_FIELD_EMPTY,
3004 EL_SOKOBAN_FIELD_FULL,
3005 EL_WALL_EMERALD_RED,
3006 EL_WALL_EMERALD_PURPLE,
3007 EL_ACID_POOL_TOPLEFT,
3008 EL_ACID_POOL_TOPRIGHT,
3009 EL_ACID_POOL_BOTTOMLEFT,
3010 EL_ACID_POOL_BOTTOM,
3011 EL_ACID_POOL_BOTTOMRIGHT,
3015 EL_BD_MAGIC_WALL_DEAD,
3016 EL_AMOEBA_TO_DIAMOND,
3024 EL_SP_GRAVITY_PORT_RIGHT,
3025 EL_SP_GRAVITY_PORT_DOWN,
3026 EL_SP_GRAVITY_PORT_LEFT,
3027 EL_SP_GRAVITY_PORT_UP,
3028 EL_SP_PORT_HORIZONTAL,
3029 EL_SP_PORT_VERTICAL,
3040 EL_SP_HARDWARE_GRAY,
3041 EL_SP_HARDWARE_GREEN,
3042 EL_SP_HARDWARE_BLUE,
3044 EL_SP_HARDWARE_YELLOW,
3045 EL_SP_HARDWARE_BASE_1,
3046 EL_SP_HARDWARE_BASE_2,
3047 EL_SP_HARDWARE_BASE_3,
3048 EL_SP_HARDWARE_BASE_4,
3049 EL_SP_HARDWARE_BASE_5,
3050 EL_SP_HARDWARE_BASE_6,
3051 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3052 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3053 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3054 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3055 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3056 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3057 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3058 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3059 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3060 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3061 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3062 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3063 EL_SIGN_EXCLAMATION,
3064 EL_SIGN_RADIOACTIVITY,
3075 EL_STEELWALL_SLIPPERY,
3091 static int ep_em_slippery_wall[] =
3096 static int ep_gfx_crumbled[] =
3109 } element_properties[] =
3111 { ep_diggable, EP_DIGGABLE },
3112 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3113 { ep_dont_run_into, EP_DONT_RUN_INTO },
3114 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3115 { ep_dont_touch, EP_DONT_TOUCH },
3116 { ep_indestructible, EP_INDESTRUCTIBLE },
3117 { ep_slippery, EP_SLIPPERY },
3118 { ep_can_change, EP_CAN_CHANGE },
3119 { ep_can_move, EP_CAN_MOVE },
3120 { ep_can_fall, EP_CAN_FALL },
3121 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3122 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3123 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3124 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
3125 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
3126 { ep_explodes_impact, EP_EXPLODES_IMPACT },
3127 { ep_walkable_over, EP_WALKABLE_OVER },
3128 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3129 { ep_walkable_under, EP_WALKABLE_UNDER },
3130 { ep_passable_over, EP_PASSABLE_OVER },
3131 { ep_passable_inside, EP_PASSABLE_INSIDE },
3132 { ep_passable_under, EP_PASSABLE_UNDER },
3133 { ep_droppable, EP_DROPPABLE },
3134 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
3135 { ep_pushable, EP_PUSHABLE },
3136 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
3137 { ep_protected, EP_PROTECTED },
3138 { ep_throwable, EP_THROWABLE },
3139 { ep_can_explode, EP_CAN_EXPLODE },
3141 { ep_player, EP_PLAYER },
3142 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3143 { ep_switchable, EP_SWITCHABLE },
3144 { ep_bd_element, EP_BD_ELEMENT },
3145 { ep_sp_element, EP_SP_ELEMENT },
3146 { ep_sb_element, EP_SB_ELEMENT },
3147 { ep_sp_buggy_base, EP_SP_BUGGY_BASE },
3149 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3150 { ep_food_penguin, EP_FOOD_PENGUIN },
3151 { ep_food_pig, EP_FOOD_PIG },
3152 { ep_historic_wall, EP_HISTORIC_WALL },
3153 { ep_historic_solid, EP_HISTORIC_SOLID },
3154 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3155 { ep_belt, EP_BELT },
3156 { ep_belt_active, EP_BELT_ACTIVE },
3157 { ep_belt_switch, EP_BELT_SWITCH },
3158 { ep_tube, EP_TUBE },
3159 { ep_keygate, EP_KEYGATE },
3160 { ep_amoeboid, EP_AMOEBOID },
3161 { ep_amoebalive, EP_AMOEBALIVE },
3162 { ep_has_content, EP_HAS_CONTENT },
3163 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3164 { ep_can_grow, EP_CAN_GROW },
3165 { ep_active_bomb, EP_ACTIVE_BOMB },
3166 { ep_inactive, EP_INACTIVE },
3168 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3170 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3175 static int copy_properties[][5] =
3179 EL_BUG_LEFT, EL_BUG_RIGHT,
3180 EL_BUG_UP, EL_BUG_DOWN
3184 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
3185 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
3189 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
3190 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
3194 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
3195 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
3199 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
3200 EL_PACMAN_UP, EL_PACMAN_DOWN
3204 EL_MOLE_LEFT, EL_MOLE_RIGHT,
3205 EL_MOLE_UP, EL_MOLE_DOWN
3215 /* always start with reliable default values (element has no properties) */
3216 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3217 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3218 SET_PROPERTY(i, j, FALSE);
3220 /* set all base element properties from above array definitions */
3221 for (i = 0; element_properties[i].elements != NULL; i++)
3222 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3223 SET_PROPERTY((element_properties[i].elements)[j],
3224 element_properties[i].property, TRUE);
3226 /* copy properties to some elements that are only stored in level file */
3227 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3228 for (j = 0; copy_properties[j][0] != -1; j++)
3229 if (HAS_PROPERTY(copy_properties[j][0], i))
3230 for (k = 1; k <= 4; k++)
3231 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3234 void InitElementPropertiesEngine(int engine_version)
3237 static int active_properties[] =
3242 EP_DONT_COLLIDE_WITH,
3246 EP_CAN_PASS_MAGIC_WALL,
3251 EP_EXPLODES_BY_FIRE,
3264 EP_EM_SLIPPERY_WALL,
3268 static int no_wall_properties[] =
3271 EP_COLLECTIBLE_ONLY,
3273 EP_DONT_COLLIDE_WITH,
3276 EP_CAN_SMASH_PLAYER,
3277 EP_CAN_SMASH_ENEMIES,
3278 EP_CAN_SMASH_EVERYTHING,
3283 EP_FOOD_DARK_YAMYAM,
3300 InitElementPropertiesStatic();
3303 /* important: after initialization in InitElementPropertiesStatic(), the
3304 elements are not again initialized to a default value; therefore all
3305 changes have to make sure that they leave the element with a defined
3306 property (which means that conditional property changes must be set to
3307 a reliable default value before) */
3309 /* set all special, combined or engine dependent element properties */
3310 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3313 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3314 SET_PROPERTY(i, j, FALSE);
3317 /* ---------- INACTIVE ------------------------------------------------- */
3318 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3320 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3321 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3322 IS_WALKABLE_INSIDE(i) ||
3323 IS_WALKABLE_UNDER(i)));
3325 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3326 IS_PASSABLE_INSIDE(i) ||
3327 IS_PASSABLE_UNDER(i)));
3329 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3330 IS_PASSABLE_OVER(i)));
3332 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3333 IS_PASSABLE_INSIDE(i)));
3335 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3336 IS_PASSABLE_UNDER(i)));
3338 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3341 /* ---------- COLLECTIBLE ---------------------------------------------- */
3342 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3346 /* ---------- SNAPPABLE ------------------------------------------------ */
3347 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3348 IS_COLLECTIBLE(i) ||
3352 /* ---------- WALL ----------------------------------------------------- */
3353 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3355 for (j = 0; no_wall_properties[j] != -1; j++)
3356 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3357 i >= EL_FIRST_RUNTIME_UNREAL)
3358 SET_PROPERTY(i, EP_WALL, FALSE);
3360 if (IS_HISTORIC_WALL(i))
3361 SET_PROPERTY(i, EP_WALL, TRUE);
3363 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3364 if (engine_version < VERSION_IDENT(2,2,0,0))
3365 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3367 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3369 !IS_COLLECTIBLE(i)));
3372 /* ---------- PROTECTED ------------------------------------------------ */
3373 if (IS_ACCESSIBLE_INSIDE(i))
3374 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3377 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3379 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3380 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3382 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3383 IS_INDESTRUCTIBLE(i)));
3385 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3387 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3388 else if (engine_version < VERSION_IDENT(2,2,0,0))
3389 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3392 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3397 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3398 !IS_WALKABLE_OVER(i) &&
3399 !IS_WALKABLE_UNDER(i)));
3401 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3406 if (IS_CUSTOM_ELEMENT(i))
3408 /* these are additional properties which are initially false when set */
3410 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3412 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3413 if (DONT_COLLIDE_WITH(i))
3414 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3416 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3417 if (CAN_SMASH_EVERYTHING(i))
3418 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3419 if (CAN_SMASH_ENEMIES(i))
3420 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3423 /* ---------- CAN_SMASH ------------------------------------------------ */
3424 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3425 CAN_SMASH_ENEMIES(i) ||
3426 CAN_SMASH_EVERYTHING(i)));
3429 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3430 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3431 CAN_EXPLODE_SMASHED(i) ||
3432 CAN_EXPLODE_IMPACT(i)));
3436 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3438 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) &&
3439 !CAN_EXPLODE_CROSS(i)));
3441 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3442 !CAN_EXPLODE_1X1(i) &&
3443 !CAN_EXPLODE_CROSS(i)));
3447 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
3448 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
3449 EXPLODES_BY_FIRE(i)));
3451 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
3452 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
3453 EXPLODES_SMASHED(i)));
3455 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
3456 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
3457 EXPLODES_IMPACT(i)));
3459 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3460 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3462 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3463 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3464 i == EL_BLACK_ORB));
3466 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3467 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3469 IS_CUSTOM_ELEMENT(i)));
3471 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3472 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3473 i == EL_SP_ELECTRON));
3475 /* ---------- DIGGABLE_WITH_GRAVITY ------------------------------------ */
3476 SET_PROPERTY(i, EP_DIGGABLE_WITH_GRAVITY, (IS_DIGGABLE(i) &&
3477 !IS_SP_BUGGY_BASE(i)));
3479 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3480 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3481 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3482 getMoveIntoAcidProperty(&level, i));
3484 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3485 if (MAYBE_DONT_COLLIDE_WITH(i))
3486 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3487 getDontCollideWithProperty(&level, i));
3489 /* ---------- SP_PORT -------------------------------------------------- */
3490 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3491 IS_PASSABLE_INSIDE(i)));
3493 /* ---------- CAN_CHANGE ----------------------------------------------- */
3494 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3495 for (j = 0; j < element_info[i].num_change_pages; j++)
3496 if (element_info[i].change_page[j].can_change)
3497 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3499 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3500 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3501 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3505 /* determine inactive elements (used for engine main loop optimization) */
3506 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3508 boolean active = FALSE;
3510 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3512 if (HAS_PROPERTY(i, j))
3518 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3523 /* dynamically adjust element properties according to game engine version */
3525 static int ep_em_slippery_wall[] =
3530 EL_EXPANDABLE_WALL_HORIZONTAL,
3531 EL_EXPANDABLE_WALL_VERTICAL,
3532 EL_EXPANDABLE_WALL_ANY,
3536 /* special EM style gems behaviour */
3537 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3538 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3539 level.em_slippery_gems);
3541 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3542 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3543 (level.em_slippery_gems &&
3544 engine_version > VERSION_IDENT(2,0,1,0)));
3548 /* set default push delay values (corrected since version 3.0.7-1) */
3549 if (engine_version < VERSION_IDENT(3,0,7,1))
3551 game.default_push_delay_fixed = 2;
3552 game.default_push_delay_random = 8;
3556 game.default_push_delay_fixed = 8;
3557 game.default_push_delay_random = 8;
3560 /* set uninitialized push delay values of custom elements in older levels */
3561 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3563 int element = EL_CUSTOM_START + i;
3565 if (element_info[element].push_delay_fixed == -1)
3566 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3567 if (element_info[element].push_delay_random == -1)
3568 element_info[element].push_delay_random = game.default_push_delay_random;
3571 /* set some other uninitialized values of custom elements in older levels */
3572 if (engine_version < VERSION_IDENT(3,1,0,0))
3574 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3576 int element = EL_CUSTOM_START + i;
3578 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3580 element_info[element].explosion_delay = 17;
3581 element_info[element].ignition_delay = 8;
3586 /* set element properties that were handled incorrectly in older levels */
3587 if (engine_version < VERSION_IDENT(3,1,0,0))
3589 SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3590 SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3596 /* this is needed because some graphics depend on element properties */
3597 if (game_status == GAME_MODE_PLAYING)
3598 InitElementGraphicInfo();
3601 static void InitGlobal()
3603 global.autoplay_leveldir = NULL;
3605 global.frames_per_second = 0;
3606 global.fps_slowdown = FALSE;
3607 global.fps_slowdown_factor = 1;
3610 void Execute_Command(char *command)
3614 if (strcmp(command, "print graphicsinfo.conf") == 0)
3616 printf("# You can configure additional/alternative image files here.\n");
3617 printf("# (The entries below are default and therefore commented out.)\n");
3619 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3621 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3624 for (i = 0; image_config[i].token != NULL; i++)
3625 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3626 image_config[i].value));
3630 else if (strcmp(command, "print soundsinfo.conf") == 0)
3632 printf("# You can configure additional/alternative sound files here.\n");
3633 printf("# (The entries below are default and therefore commented out.)\n");
3635 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3637 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3640 for (i = 0; sound_config[i].token != NULL; i++)
3641 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3642 sound_config[i].value));
3646 else if (strcmp(command, "print musicinfo.conf") == 0)
3648 printf("# You can configure additional/alternative music files here.\n");
3649 printf("# (The entries below are default and therefore commented out.)\n");
3651 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3653 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3656 for (i = 0; music_config[i].token != NULL; i++)
3657 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3658 music_config[i].value));
3662 else if (strcmp(command, "print editorsetup.conf") == 0)
3664 printf("# You can configure your personal editor element list here.\n");
3665 printf("# (The entries below are default and therefore commented out.)\n");
3668 PrintEditorElementList();
3672 else if (strcmp(command, "print helpanim.conf") == 0)
3674 printf("# You can configure different element help animations here.\n");
3675 printf("# (The entries below are default and therefore commented out.)\n");
3678 for (i = 0; helpanim_config[i].token != NULL; i++)
3680 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3681 helpanim_config[i].value));
3683 if (strcmp(helpanim_config[i].token, "end") == 0)
3689 else if (strcmp(command, "print helptext.conf") == 0)
3691 printf("# You can configure different element help text here.\n");
3692 printf("# (The entries below are default and therefore commented out.)\n");
3695 for (i = 0; helptext_config[i].token != NULL; i++)
3696 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3697 helptext_config[i].value));
3701 else if (strncmp(command, "dump level ", 11) == 0)
3703 char *filename = &command[11];
3705 if (access(filename, F_OK) != 0)
3706 Error(ERR_EXIT, "cannot open file '%s'", filename);
3708 LoadLevelFromFilename(&level, filename);
3713 else if (strncmp(command, "dump tape ", 10) == 0)
3715 char *filename = &command[10];
3717 if (access(filename, F_OK) != 0)
3718 Error(ERR_EXIT, "cannot open file '%s'", filename);
3720 LoadTapeFromFilename(filename);
3725 else if (strncmp(command, "autoplay ", 9) == 0)
3727 char *str_copy = getStringCopy(&command[9]);
3728 char *str_ptr = strchr(str_copy, ' ');
3730 global.autoplay_leveldir = str_copy;
3731 global.autoplay_level_nr = -1;
3733 if (str_ptr != NULL)
3735 *str_ptr++ = '\0'; /* terminate leveldir string */
3736 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3741 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3745 static void InitSetup()
3747 LoadSetup(); /* global setup info */
3749 /* set some options from setup file */
3751 if (setup.options.verbose)
3752 options.verbose = TRUE;
3755 static void InitPlayerInfo()
3759 /* choose default local player */
3760 local_player = &stored_player[0];
3762 for (i = 0; i < MAX_PLAYERS; i++)
3763 stored_player[i].connected = FALSE;
3765 local_player->connected = TRUE;
3768 static void InitArtworkInfo()
3773 static char *get_string_in_brackets(char *string)
3775 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3777 sprintf(string_in_brackets, "[%s]", string);
3779 return string_in_brackets;
3782 static char *get_level_id_suffix(int id_nr)
3784 char *id_suffix = checked_malloc(1 + 3 + 1);
3786 if (id_nr < 0 || id_nr > 999)
3789 sprintf(id_suffix, ".%03d", id_nr);
3795 static char *get_element_class_token(int element)
3797 char *element_class_name = element_info[element].class_name;
3798 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3800 sprintf(element_class_token, "[%s]", element_class_name);
3802 return element_class_token;
3805 static char *get_action_class_token(int action)
3807 char *action_class_name = &element_action_info[action].suffix[1];
3808 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3810 sprintf(action_class_token, "[%s]", action_class_name);
3812 return action_class_token;
3816 static void InitArtworkConfig()
3818 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3819 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3820 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3821 static char *action_id_suffix[NUM_ACTIONS + 1];
3822 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3823 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3824 static char *level_id_suffix[MAX_LEVELS + 1];
3825 static char *dummy[1] = { NULL };
3826 static char *ignore_generic_tokens[] =
3832 static char **ignore_image_tokens;
3833 static char **ignore_sound_tokens;
3834 static char **ignore_music_tokens;
3835 int num_ignore_generic_tokens;
3836 int num_ignore_image_tokens;
3837 int num_ignore_sound_tokens;
3838 int num_ignore_music_tokens;
3841 /* dynamically determine list of generic tokens to be ignored */
3842 num_ignore_generic_tokens = 0;
3843 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3844 num_ignore_generic_tokens++;
3846 /* dynamically determine list of image tokens to be ignored */
3847 num_ignore_image_tokens = num_ignore_generic_tokens;
3848 for (i = 0; image_config_vars[i].token != NULL; i++)
3849 num_ignore_image_tokens++;
3850 ignore_image_tokens =
3851 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3852 for (i = 0; i < num_ignore_generic_tokens; i++)
3853 ignore_image_tokens[i] = ignore_generic_tokens[i];
3854 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3855 ignore_image_tokens[num_ignore_generic_tokens + i] =
3856 image_config_vars[i].token;
3857 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3859 /* dynamically determine list of sound tokens to be ignored */
3860 num_ignore_sound_tokens = num_ignore_generic_tokens;
3861 ignore_sound_tokens =
3862 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3863 for (i = 0; i < num_ignore_generic_tokens; i++)
3864 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3865 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3867 /* dynamically determine list of music tokens to be ignored */
3868 num_ignore_music_tokens = num_ignore_generic_tokens;
3869 ignore_music_tokens =
3870 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3871 for (i = 0; i < num_ignore_generic_tokens; i++)
3872 ignore_music_tokens[i] = ignore_generic_tokens[i];
3873 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3875 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3876 image_id_prefix[i] = element_info[i].token_name;
3877 for (i = 0; i < NUM_FONTS; i++)
3878 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3879 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3881 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3882 sound_id_prefix[i] = element_info[i].token_name;
3883 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3884 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3885 get_string_in_brackets(element_info[i].class_name);
3886 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3888 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3889 music_id_prefix[i] = music_prefix_info[i].prefix;
3890 music_id_prefix[MAX_LEVELS] = NULL;
3892 for (i = 0; i < NUM_ACTIONS; i++)
3893 action_id_suffix[i] = element_action_info[i].suffix;
3894 action_id_suffix[NUM_ACTIONS] = NULL;
3896 for (i = 0; i < NUM_DIRECTIONS; i++)
3897 direction_id_suffix[i] = element_direction_info[i].suffix;
3898 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3900 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3901 special_id_suffix[i] = special_suffix_info[i].suffix;
3902 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3904 for (i = 0; i < MAX_LEVELS; i++)
3905 level_id_suffix[i] = get_level_id_suffix(i);
3906 level_id_suffix[MAX_LEVELS] = NULL;
3908 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3909 image_id_prefix, action_id_suffix, direction_id_suffix,
3910 special_id_suffix, ignore_image_tokens);
3911 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3912 sound_id_prefix, action_id_suffix, dummy,
3913 special_id_suffix, ignore_sound_tokens);
3914 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3915 music_id_prefix, special_id_suffix, level_id_suffix,
3916 dummy, ignore_music_tokens);
3919 static void InitMixer()
3927 char *filename_font_initial = NULL;
3928 Bitmap *bitmap_font_initial = NULL;
3931 /* determine settings for initial font (for displaying startup messages) */
3932 for (i = 0; image_config[i].token != NULL; i++)
3934 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3936 char font_token[128];
3939 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3940 len_font_token = strlen(font_token);
3942 if (strcmp(image_config[i].token, font_token) == 0)
3943 filename_font_initial = image_config[i].value;
3944 else if (strlen(image_config[i].token) > len_font_token &&
3945 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3947 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3948 font_initial[j].src_x = atoi(image_config[i].value);
3949 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3950 font_initial[j].src_y = atoi(image_config[i].value);
3951 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3952 font_initial[j].width = atoi(image_config[i].value);
3953 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3954 font_initial[j].height = atoi(image_config[i].value);
3959 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3961 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3962 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3965 if (filename_font_initial == NULL) /* should not happen */
3966 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3968 /* create additional image buffers for double-buffering */
3969 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3970 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3972 /* initialize screen properties */
3973 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3974 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3976 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3977 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3978 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3980 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3982 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3983 font_initial[j].bitmap = bitmap_font_initial;
3985 InitFontGraphicInfo();
3987 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3988 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3990 DrawInitText("Loading graphics:", 120, FC_GREEN);
3992 InitTileClipmasks();
3995 void InitGfxBackground()
3999 drawto = backbuffer;
4000 fieldbuffer = bitmap_db_field;
4001 SetDrawtoField(DRAW_BACKBUFFER);
4003 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
4004 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
4005 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
4006 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
4008 for (x = 0; x < MAX_BUF_XSIZE; x++)
4009 for (y = 0; y < MAX_BUF_YSIZE; y++)
4012 redraw_mask = REDRAW_ALL;
4015 static void InitLevelInfo()
4017 LoadLevelInfo(); /* global level info */
4018 LoadLevelSetup_LastSeries(); /* last played series info */
4019 LoadLevelSetup_SeriesInfo(); /* last played level info */
4022 void InitLevelArtworkInfo()
4024 LoadLevelArtworkInfo();
4027 static void InitImages()
4030 setLevelArtworkDir(artwork.gfx_first);
4034 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
4035 leveldir_current->identifier,
4036 artwork.gfx_current_identifier,
4037 artwork.gfx_current->identifier,
4038 leveldir_current->graphics_set,
4039 leveldir_current->graphics_path);
4042 ReloadCustomImages();
4044 LoadCustomElementDescriptions();
4045 LoadSpecialMenuDesignSettings();
4047 ReinitializeGraphics();
4050 static void InitSound(char *identifier)
4052 if (identifier == NULL)
4053 identifier = artwork.snd_current->identifier;
4056 /* set artwork path to send it to the sound server process */
4057 setLevelArtworkDir(artwork.snd_first);
4060 InitReloadCustomSounds(identifier);
4061 ReinitializeSounds();
4064 static void InitMusic(char *identifier)
4066 if (identifier == NULL)
4067 identifier = artwork.mus_current->identifier;
4070 /* set artwork path to send it to the sound server process */
4071 setLevelArtworkDir(artwork.mus_first);
4074 InitReloadCustomMusic(identifier);
4075 ReinitializeMusic();
4078 void InitNetworkServer()
4080 #if defined(PLATFORM_UNIX)
4084 if (!options.network)
4087 #if defined(PLATFORM_UNIX)
4088 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4090 if (!ConnectToServer(options.server_host, options.server_port))
4091 Error(ERR_EXIT, "cannot connect to network game server");
4093 SendToServer_PlayerName(setup.player_name);
4094 SendToServer_ProtocolVersion();
4097 SendToServer_NrWanted(nr_wanted);
4101 static char *getNewArtworkIdentifier(int type)
4103 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4104 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4105 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4106 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4107 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4108 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4109 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4110 char *leveldir_identifier = leveldir_current->identifier;
4112 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4113 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4115 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4117 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4118 char *artwork_current_identifier;
4119 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4121 /* leveldir_current may be invalid (level group, parent link) */
4122 if (!validLevelSeries(leveldir_current))
4125 /* 1st step: determine artwork set to be activated in descending order:
4126 --------------------------------------------------------------------
4127 1. setup artwork (when configured to override everything else)
4128 2. artwork set configured in "levelinfo.conf" of current level set
4129 (artwork in level directory will have priority when loading later)
4130 3. artwork in level directory (stored in artwork sub-directory)
4131 4. setup artwork (currently configured in setup menu) */
4133 if (setup_override_artwork)
4134 artwork_current_identifier = setup_artwork_set;
4135 else if (leveldir_artwork_set != NULL)
4136 artwork_current_identifier = leveldir_artwork_set;
4137 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4138 artwork_current_identifier = leveldir_identifier;
4140 artwork_current_identifier = setup_artwork_set;
4143 /* 2nd step: check if it is really needed to reload artwork set
4144 ------------------------------------------------------------ */
4147 if (type == ARTWORK_TYPE_GRAPHICS)
4148 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4149 artwork_new_identifier,
4150 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4151 artwork_current_identifier,
4152 leveldir_current->graphics_set,
4153 leveldir_current->identifier);
4156 /* ---------- reload if level set and also artwork set has changed ------- */
4157 if (leveldir_current_identifier[type] != leveldir_identifier &&
4158 (last_has_level_artwork_set[type] || has_level_artwork_set))
4159 artwork_new_identifier = artwork_current_identifier;
4161 leveldir_current_identifier[type] = leveldir_identifier;
4162 last_has_level_artwork_set[type] = has_level_artwork_set;
4165 if (type == ARTWORK_TYPE_GRAPHICS)
4166 printf("::: 1: '%s'\n", artwork_new_identifier);
4169 /* ---------- reload if "override artwork" setting has changed ----------- */
4170 if (last_override_level_artwork[type] != setup_override_artwork)
4171 artwork_new_identifier = artwork_current_identifier;
4173 last_override_level_artwork[type] = setup_override_artwork;
4176 if (type == ARTWORK_TYPE_GRAPHICS)
4177 printf("::: 2: '%s'\n", artwork_new_identifier);
4180 /* ---------- reload if current artwork identifier has changed ----------- */
4181 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4182 artwork_current_identifier) != 0)
4183 artwork_new_identifier = artwork_current_identifier;
4185 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
4188 if (type == ARTWORK_TYPE_GRAPHICS)
4189 printf("::: 3: '%s'\n", artwork_new_identifier);
4192 /* ---------- do not reload directly after starting ---------------------- */
4193 if (!initialized[type])
4194 artwork_new_identifier = NULL;
4196 initialized[type] = TRUE;
4199 if (type == ARTWORK_TYPE_GRAPHICS)
4200 printf("::: 4: '%s'\n", artwork_new_identifier);
4204 if (type == ARTWORK_TYPE_GRAPHICS)
4205 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4206 artwork.gfx_current_identifier, artwork_current_identifier,
4207 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4208 artwork_new_identifier);
4211 return artwork_new_identifier;
4214 void ReloadCustomArtwork(int force_reload)
4216 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4217 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4218 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4219 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4220 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4221 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4222 boolean redraw_screen = FALSE;
4224 if (gfx_new_identifier != NULL || force_reload_gfx)
4227 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4228 artwork.gfx_current_identifier,
4230 artwork.gfx_current->identifier,
4231 leveldir_current->graphics_set);
4234 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4239 printf("... '%s'\n",
4240 leveldir_current->graphics_set);
4243 FreeTileClipmasks();
4244 InitTileClipmasks();
4246 redraw_screen = TRUE;
4249 if (snd_new_identifier != NULL || force_reload_snd)
4251 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4253 InitSound(snd_new_identifier);
4255 redraw_screen = TRUE;
4258 if (mus_new_identifier != NULL || force_reload_mus)
4260 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4262 InitMusic(mus_new_identifier);
4264 redraw_screen = TRUE;
4269 InitGfxBackground();
4271 /* force redraw of (open or closed) door graphics */
4272 SetDoorState(DOOR_OPEN_ALL);
4273 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4277 void KeyboardAutoRepeatOffUnlessAutoplay()
4279 if (global.autoplay_leveldir == NULL)
4280 KeyboardAutoRepeatOff();
4284 /* ========================================================================= */
4286 /* ========================================================================= */
4290 InitGlobal(); /* initialize some global variables */
4292 if (options.execute_command)
4293 Execute_Command(options.execute_command);
4295 if (options.serveronly)
4297 #if defined(PLATFORM_UNIX)
4298 NetworkServer(options.server_port, options.serveronly);
4300 Error(ERR_WARN, "networking only supported in Unix version");
4302 exit(0); /* never reached */
4308 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4309 InitArtworkConfig(); /* needed before forking sound child process */
4314 InitRND(NEW_RANDOMIZE);
4315 InitSimpleRND(NEW_RANDOMIZE);
4320 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4323 InitEventFilter(FilterMouseMotionEvents);
4325 InitElementPropertiesStatic();
4326 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4331 InitLevelArtworkInfo();
4333 InitImages(); /* needs to know current level directory */
4334 InitSound(NULL); /* needs to know current level directory */
4335 InitMusic(NULL); /* needs to know current level directory */
4337 InitGfxBackground();
4339 if (global.autoplay_leveldir)
4345 game_status = GAME_MODE_MAIN;
4349 InitNetworkServer();
4352 void CloseAllAndExit(int exit_value)
4357 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4360 FreeTileClipmasks();
4362 CloseVideoDisplay();
4363 ClosePlatformDependentStuff();