rnd-20000806-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "init.h"
17 #include "events.h"
18 #include "misc.h"
19 #include "sound.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "image.h"
28 #include "pcx.h"
29 #include "network.h"
30 #include "netserv.h"
31
32 struct PictureFileInfo
33 {
34   char *picture_filename;
35   boolean picture_with_mask;
36 };
37
38 struct IconFileInfo
39 {
40   char *picture_filename;
41   char *picturemask_filename;
42 };
43
44 static int sound_process_id = 0;
45
46 static void InitLevelAndPlayerInfo(void);
47 static void InitNetworkServer(void);
48 static void InitDisplay(void);
49 static void InitSound(void);
50 static void InitSoundServer(void);
51 static void InitWindow(int, char **);
52 static void InitGfx(void);
53 static void LoadGfx(int, struct PictureFileInfo *);
54 static void InitGadgets(void);
55 static void InitElementProperties(void);
56
57 void OpenAll(int argc, char *argv[])
58 {
59 #ifdef MSDOS
60   initErrorFile();
61 #endif
62
63   if (options.serveronly)
64   {
65     NetworkServer(options.server_port, options.serveronly);
66
67     /* never reached */
68     exit(0);
69   }
70
71   InitCounter();
72   InitSound();
73   InitSoundServer();
74   InitJoysticks();
75   InitRND(NEW_RANDOMIZE);
76
77   signal(SIGINT, CloseAllAndExit);
78   signal(SIGTERM, CloseAllAndExit);
79
80   InitDisplay();
81   InitWindow(argc, argv);
82
83 #ifndef USE_SDL_LIBRARY
84   XMapWindow(display, window);
85   FlushDisplay();
86 #endif
87
88   InitGfx();
89   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
90
91   InitLevelAndPlayerInfo();
92   InitGadgets();                /* needs to know number of level series */
93
94   DrawMainMenu();
95
96   InitNetworkServer();
97 }
98
99 void InitLevelAndPlayerInfo()
100 {
101   int i;
102
103   /* choose default local player */
104   local_player = &stored_player[0];
105
106   for (i=0; i<MAX_PLAYERS; i++)
107   {
108     stored_player[i].joystick_fd = -1;  /* joystick device closed */
109     stored_player[i].connected = FALSE;
110   }
111
112   local_player->connected = TRUE;
113
114   LoadLevelInfo();                              /* global level info */
115   LoadSetup();                                  /* global setup info */
116   LoadLevelSetup_LastSeries();                  /* last played series info */
117   LoadLevelSetup_SeriesInfo();                  /* last played level info */
118 }
119
120 void InitNetworkServer()
121 {
122 #ifndef MSDOS
123   int nr_wanted;
124 #endif
125
126   if (!options.network)
127     return;
128
129 #ifndef MSDOS
130   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
131
132   if (!ConnectToServer(options.server_host, options.server_port))
133     Error(ERR_EXIT, "cannot connect to network game server");
134
135   SendToServer_PlayerName(setup.player_name);
136   SendToServer_ProtocolVersion();
137
138   if (nr_wanted)
139     SendToServer_NrWanted(nr_wanted);
140 #endif
141 }
142
143 void InitSound()
144 {
145   int i;
146
147   if (sound_status == SOUND_OFF)
148     return;
149
150 #ifdef USE_SDL_LIBRARY
151   /* initialize SDL audio */
152
153   if (SDL_Init(SDL_INIT_AUDIO) < 0)
154   {
155     Error(ERR_WARN, "SDL_Init() failed: %s\n", SDL_GetError());
156     sound_status = SOUND_OFF;
157     return;
158   }
159
160   if (Mix_OpenAudio(22050, AUDIO_S16, 2, 256) < 0)
161   {
162     Error(ERR_WARN, "Mix_OpenAudio() failed: %s\n", SDL_GetError());
163     sound_status = SOUND_OFF;
164     return;
165   }
166
167   Mix_Volume(-1, SDL_MIX_MAXVOLUME / 4);
168   Mix_VolumeMusic(SDL_MIX_MAXVOLUME / 4);
169
170   sound_status = SOUND_AVAILABLE;
171   sound_loops_allowed = TRUE;
172
173 #else /* !USE_SDL_LIBRARY */
174
175 #ifndef MSDOS
176   if (access(sound_device_name, W_OK) != 0)
177   {
178     Error(ERR_WARN, "cannot access sound device - no sounds");
179     sound_status = SOUND_OFF;
180     return;
181   }
182
183   if ((sound_device = open(sound_device_name,O_WRONLY))<0)
184   {
185     Error(ERR_WARN, "cannot open sound device - no sounds");
186     sound_status = SOUND_OFF;
187     return;
188   }
189
190   close(sound_device);
191   sound_status = SOUND_AVAILABLE;
192
193 #ifdef VOXWARE
194   sound_loops_allowed = TRUE;
195
196   /*
197   setup.sound_loops_on = TRUE;
198   */
199
200 #endif
201 #else /* MSDOS */
202   sound_loops_allowed = TRUE;
203
204   /*
205   setup.sound_loops_on = TRUE;
206   */
207
208 #endif /* MSDOS */
209 #endif /* !USE_SDL_LIBRARY */
210
211   for(i=0; i<NUM_SOUNDS; i++)
212   {
213 #ifdef MSDOS
214     sprintf(sound_name[i], "%d", i + 1);
215 #endif
216
217 #ifdef USE_SDL_LIBRARY
218     {
219       char *str = getStringCopy(sound_name[i]);
220       sprintf(str, "%d", i + 1);
221       Sound[i].name = str;
222     }
223 #else
224     Sound[i].name = sound_name[i];
225 #endif
226     if (!LoadSound(&Sound[i]))
227     {
228       sound_status = SOUND_OFF;
229       return;
230     }
231   }
232
233 #if 0
234   sound_status = SOUND_OFF;
235 #endif
236
237 }
238
239 void InitSoundServer()
240 {
241   if (sound_status == SOUND_OFF)
242     return;
243
244 #ifdef USE_SDL_LIBRARY
245   return;
246 #endif
247
248 #ifndef MSDOS
249
250   if (pipe(sound_pipe)<0)
251   {
252     Error(ERR_WARN, "cannot create pipe - no sounds");
253     sound_status = SOUND_OFF;
254     return;
255   }
256
257   if ((sound_process_id = fork()) < 0)
258   {       
259     Error(ERR_WARN, "cannot create sound server process - no sounds");
260     sound_status = SOUND_OFF;
261     return;
262   }
263
264   if (!sound_process_id)        /* we are child */
265   {
266     SoundServer();
267
268     /* never reached */
269     exit(0);
270   }
271   else                          /* we are parent */
272     close(sound_pipe[0]);       /* no reading from pipe needed */
273
274 #else /* MSDOS */
275
276   SoundServer();
277
278 #endif /* MSDOS */
279 }
280
281 void InitJoysticks()
282 {
283 #ifdef USE_SDL_LIBRARY
284   static boolean sdl_joystick_subsystem_initialized = FALSE;
285 #endif
286
287   int i;
288
289   if (global_joystick_status == JOYSTICK_OFF)
290     return;
291
292   joystick_status = JOYSTICK_OFF;
293
294 #ifdef USE_SDL_LIBRARY
295
296   if (!sdl_joystick_subsystem_initialized)
297   {
298     sdl_joystick_subsystem_initialized = TRUE;
299
300     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
301     {
302       Error(ERR_EXIT, "SDL_Init() failed: %s\n", SDL_GetError());
303       return;
304     }
305   }
306
307   for (i=0; i<MAX_PLAYERS; i++)
308   {
309     char *device_name = setup.input[i].joy.device_name;
310     int joystick_nr = getJoystickNrFromDeviceName(device_name);
311
312     if (joystick_nr >= SDL_NumJoysticks())
313       joystick_nr = -1;
314
315     /* misuse joystick file descriptor variable to store joystick number */
316     stored_player[i].joystick_fd = joystick_nr;
317
318     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
319     if (Check_SDL_JoystickOpened(joystick_nr))
320       Close_SDL_Joystick(joystick_nr);
321
322     if (!setup.input[i].use_joystick)
323       continue;
324
325     if (!Open_SDL_Joystick(joystick_nr))
326     {
327       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
328       continue;
329     }
330
331     joystick_status = JOYSTICK_AVAILABLE;
332   }
333
334 #else /* !USE_SDL_LIBRARY */
335
336 #ifndef MSDOS
337   for (i=0; i<MAX_PLAYERS; i++)
338   {
339     char *device_name = setup.input[i].joy.device_name;
340
341     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
342     if (stored_player[i].joystick_fd != -1)
343     {
344       close(stored_player[i].joystick_fd);
345       stored_player[i].joystick_fd = -1;
346     }
347
348     if (!setup.input[i].use_joystick)
349       continue;
350
351     if (access(device_name, R_OK) != 0)
352     {
353       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
354       continue;
355     }
356
357     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
358     {
359       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
360       continue;
361     }
362
363     joystick_status = JOYSTICK_AVAILABLE;
364   }
365
366 #else /* MSDOS */
367
368   /* try to access two joysticks; if that fails, try to access just one */
369   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
370       install_joystick(JOY_TYPE_AUTODETECT) == 0)
371     joystick_status = JOYSTICK_AVAILABLE;
372
373   /*
374   load_joystick_data(JOYSTICK_FILENAME);
375   */
376
377   for (i=0; i<MAX_PLAYERS; i++)
378   {
379     char *device_name = setup.input[i].joy.device_name;
380     int joystick_nr = getJoystickNrFromDeviceName(device_name);
381
382     if (joystick_nr >= num_joysticks)
383       joystick_nr = -1;
384
385     /* misuse joystick file descriptor variable to store joystick number */
386     stored_player[i].joystick_fd = joystick_nr;
387   }
388 #endif
389
390 #endif /* !USE_SDL_LIBRARY */
391 }
392
393 void InitDisplay()
394 {
395 #ifdef USE_SDL_LIBRARY
396   /* initialize SDL video */
397   if (SDL_Init(SDL_INIT_VIDEO) < 0)
398     Error(ERR_EXIT, "SDL_Init() failed: %s\n", SDL_GetError());
399
400   /* automatically cleanup SDL stuff after exit() */
401   atexit(SDL_Quit);
402
403 #else /* !USE_SDL_LIBRARY */
404
405 #ifndef MSDOS
406   XVisualInfo vinfo_template, *vinfo;
407   int num_visuals;
408 #endif
409   unsigned int depth;
410
411   /* connect to X server */
412   if (!(display = XOpenDisplay(options.display_name)))
413     Error(ERR_EXIT, "cannot connect to X server %s",
414           XDisplayName(options.display_name));
415
416   screen = DefaultScreen(display);
417   visual = DefaultVisual(display, screen);
418   depth  = DefaultDepth(display, screen);
419   cmap   = DefaultColormap(display, screen);
420
421 #ifndef MSDOS
422   /* look for good enough visual */
423   vinfo_template.screen = screen;
424   vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor);
425   vinfo_template.depth = depth;
426   if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask |
427                               VisualDepthMask, &vinfo_template, &num_visuals)))
428   {
429     visual = vinfo->visual;
430     XFree((void *)vinfo);
431   }
432
433   /* got appropriate visual? */
434   if (depth < 8)
435   {
436     printf("Sorry, displays with less than 8 bits per pixel not supported.\n");
437     exit(-1);
438   }
439   else if ((depth ==8 && visual->class != PseudoColor) ||
440            (depth > 8 && visual->class != TrueColor &&
441             visual->class != DirectColor))
442   {
443     printf("Sorry, cannot get appropriate visual.\n");
444     exit(-1);
445   }
446 #endif /* !MSDOS */
447 #endif /* !USE_SDL_LIBRARY */
448 }
449
450 void InitWindow(int argc, char *argv[])
451 {
452 #ifdef USE_SDL_LIBRARY
453   /* open SDL video output device (window or fullscreen mode) */
454   if ((window = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, WIN_SDL_DEPTH,
455                                  SDL_HWSURFACE))
456       == NULL)
457     Error(ERR_EXIT, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
458
459   /* set window and icon title */
460   SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
461
462   /* set event filter to filter out certain mouse motion events */
463   SDL_SetEventFilter(EventFilter);
464
465 #else /* !USE_SDL_LIBRARY */
466
467   unsigned int border_width = 4;
468   XGCValues gc_values;
469   unsigned long gc_valuemask;
470 #ifndef MSDOS
471   XTextProperty windowName, iconName;
472   Pixmap icon_pixmap, iconmask_pixmap;
473   unsigned int icon_width, icon_height;
474   int icon_hot_x, icon_hot_y;
475   char icon_filename[256];
476   XSizeHints size_hints;
477   XWMHints wm_hints;
478   XClassHint class_hints;
479   char *window_name = WINDOW_TITLE_STRING;
480   char *icon_name = WINDOW_TITLE_STRING;
481   long window_event_mask;
482   Atom proto_atom = None, delete_atom = None;
483 #endif
484   int screen_width, screen_height;
485   int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS;
486   unsigned long pen_fg = WhitePixel(display,screen);
487   unsigned long pen_bg = BlackPixel(display,screen);
488   const int width = WIN_XSIZE, height = WIN_YSIZE;
489
490 #ifndef MSDOS
491   static struct IconFileInfo icon_pic =
492   {
493     "rocks_icon.xbm",
494     "rocks_iconmask.xbm"
495   };
496 #endif
497
498   screen_width = XDisplayWidth(display, screen);
499   screen_height = XDisplayHeight(display, screen);
500
501   win_xpos = (screen_width - width) / 2;
502   win_ypos = (screen_height - height) / 2;
503
504   window = XCreateSimpleWindow(display, RootWindow(display, screen),
505                                win_xpos, win_ypos, width, height, border_width,
506                                pen_fg, pen_bg);
507
508 #ifndef MSDOS
509   proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE);
510   delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE);
511   if ((proto_atom != None) && (delete_atom != None))
512     XChangeProperty(display, window, proto_atom, XA_ATOM, 32,
513                     PropModePrepend, (unsigned char *) &delete_atom, 1);
514
515   sprintf(icon_filename, "%s/%s/%s",
516           options.ro_base_directory, GRAPHICS_DIRECTORY,
517           icon_pic.picture_filename);
518   XReadBitmapFile(display,window,icon_filename,
519                   &icon_width,&icon_height,
520                   &icon_pixmap,&icon_hot_x,&icon_hot_y);
521   if (!icon_pixmap)
522     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
523
524   sprintf(icon_filename, "%s/%s/%s",
525           options.ro_base_directory, GRAPHICS_DIRECTORY,
526           icon_pic.picturemask_filename);
527   XReadBitmapFile(display,window,icon_filename,
528                   &icon_width,&icon_height,
529                   &iconmask_pixmap,&icon_hot_x,&icon_hot_y);
530   if (!iconmask_pixmap)
531     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
532
533   size_hints.width  = size_hints.min_width  = size_hints.max_width  = width;
534   size_hints.height = size_hints.min_height = size_hints.max_height = height;
535   size_hints.flags = PSize | PMinSize | PMaxSize;
536
537   if (win_xpos || win_ypos)
538   {
539     size_hints.x = win_xpos;
540     size_hints.y = win_ypos;
541     size_hints.flags |= PPosition;
542   }
543
544   if (!XStringListToTextProperty(&window_name, 1, &windowName))
545     Error(ERR_EXIT, "structure allocation for windowName failed");
546
547   if (!XStringListToTextProperty(&icon_name, 1, &iconName))
548     Error(ERR_EXIT, "structure allocation for iconName failed");
549
550   wm_hints.initial_state = NormalState;
551   wm_hints.input = True;
552   wm_hints.icon_pixmap = icon_pixmap;
553   wm_hints.icon_mask = iconmask_pixmap;
554   wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint;
555
556   class_hints.res_name = program_name;
557   class_hints.res_class = "Rocks'n'Diamonds";
558
559   XSetWMProperties(display, window, &windowName, &iconName, 
560                    argv, argc, &size_hints, &wm_hints, 
561                    &class_hints);
562
563   XFree(windowName.value);
564   XFree(iconName.value);
565
566   /* Select event types wanted */
567   window_event_mask =
568     ExposureMask | StructureNotifyMask | FocusChangeMask |
569     ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
570     PointerMotionHintMask | KeyPressMask | KeyReleaseMask;
571
572   XSelectInput(display, window, window_event_mask);
573 #endif
574
575   /* create GC for drawing with window depth and background color (black) */
576   gc_values.graphics_exposures = False;
577   gc_values.foreground = pen_bg;
578   gc_values.background = pen_bg;
579   gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground;
580   gc = XCreateGC(display, window, gc_valuemask, &gc_values);
581 #endif /* !USE_SDL_LIBRARY */
582 }
583
584 void InitGfx()
585 {
586   int i,j;
587
588 #ifdef USE_SDL_LIBRARY
589   SDL_Surface *sdl_image_tmp;
590 #else
591   GC copy_clipmask_gc;
592   XGCValues clip_gc_values;
593   unsigned long clip_gc_valuemask;
594 #endif
595
596 #ifdef MSDOS
597   static struct PictureFileInfo pic[NUM_PICTURES] =
598   {
599     { "Screen", TRUE },
600     { "Door",   TRUE },
601     { "Heroes", TRUE },
602     { "Toons",  TRUE },
603     { "SP",     TRUE },
604     { "DC",     TRUE },
605     { "More",   TRUE },
606     { "Font",   FALSE },
607     { "Font2",  FALSE },
608     { "Font3",  FALSE }
609   }; 
610 #else
611   static struct PictureFileInfo pic[NUM_PICTURES] =
612   {
613     { "RocksScreen",    TRUE },
614     { "RocksDoor",      TRUE },
615     { "RocksHeroes",    TRUE },
616     { "RocksToons",     TRUE },
617     { "RocksSP",        TRUE },
618     { "RocksDC",        TRUE },
619     { "RocksMore",      TRUE },
620     { "RocksFont",      FALSE },
621     { "RocksFont2",     FALSE },
622     { "RocksFont3",     FALSE }
623   }; 
624 #endif
625
626 #ifdef DEBUG
627 #if 0
628   static struct PictureFileInfo test_pic1 =
629   {
630     "RocksFont2",
631     FALSE
632   };
633   static struct PictureFileInfo test_pic2 =
634   {
635     "mouse",
636     FALSE
637   };
638 #endif
639 #endif
640
641   static struct
642   {
643     int start;
644     int count;
645   }
646   tile_needs_clipping[] =
647   {
648     { GFX_SPIELER1_UP, 4 },
649     { GFX_SPIELER1_DOWN, 4 },
650     { GFX_SPIELER1_LEFT, 4 },
651     { GFX_SPIELER1_RIGHT, 4 },
652     { GFX_SPIELER1_PUSH_LEFT, 4 },
653     { GFX_SPIELER1_PUSH_RIGHT, 4 },
654     { GFX_SPIELER2_UP, 4 },
655     { GFX_SPIELER2_DOWN, 4 },
656     { GFX_SPIELER2_LEFT, 4 },
657     { GFX_SPIELER2_RIGHT, 4 },
658     { GFX_SPIELER2_PUSH_LEFT, 4 },
659     { GFX_SPIELER2_PUSH_RIGHT, 4 },
660     { GFX_SPIELER3_UP, 4 },
661     { GFX_SPIELER3_DOWN, 4 },
662     { GFX_SPIELER3_LEFT, 4 },
663     { GFX_SPIELER3_RIGHT, 4 },
664     { GFX_SPIELER3_PUSH_LEFT, 4 },
665     { GFX_SPIELER3_PUSH_RIGHT, 4 },
666     { GFX_SPIELER4_UP, 4 },
667     { GFX_SPIELER4_DOWN, 4 },
668     { GFX_SPIELER4_LEFT, 4 },
669     { GFX_SPIELER4_RIGHT, 4 },
670     { GFX_SPIELER4_PUSH_LEFT, 4 },
671     { GFX_SPIELER4_PUSH_RIGHT, 4 },
672     { GFX_SP_MURPHY, 1 },
673     { GFX_MURPHY_GO_LEFT, 3 },
674     { GFX_MURPHY_GO_RIGHT, 3 },
675     { GFX_MURPHY_SNAP_UP, 1 },
676     { GFX_MURPHY_SNAP_DOWN, 1 },
677     { GFX_MURPHY_SNAP_RIGHT, 1 },
678     { GFX_MURPHY_SNAP_LEFT, 1 },
679     { GFX_MURPHY_PUSH_RIGHT, 1 },
680     { GFX_MURPHY_PUSH_LEFT, 1 },
681     { GFX_GEBLUBBER, 4 },
682     { GFX_DYNAMIT, 7 },
683     { GFX_DYNABOMB, 4 },
684     { GFX_EXPLOSION, 8 },
685     { GFX_SOKOBAN_OBJEKT, 1 },
686     { GFX_FUNKELN_BLAU, 3 },
687     { GFX_FUNKELN_WEISS, 3 },
688     { GFX2_SHIELD_PASSIVE, 3 },
689     { GFX2_SHIELD_ACTIVE, 3 },
690     { -1, 0 }
691   };
692
693 #if DEBUG_TIMING
694   debug_print_timestamp(0, NULL);       /* initialize timestamp function */
695 #endif
696
697 #ifdef DEBUG
698 #if 0
699   printf("Test: Loading RocksFont2.pcx ...\n");
700   LoadGfx(PIX_SMALLFONT,&test_pic1);
701   printf("Test: Done.\n");
702   printf("Test: Loading mouse.pcx ...\n");
703   LoadGfx(PIX_SMALLFONT,&test_pic2);
704   printf("Test: Done.\n");
705 #endif
706 #endif
707
708   LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]);
709   DrawInitText(WINDOW_TITLE_STRING,20,FC_YELLOW);
710   DrawInitText(COPYRIGHT_STRING,50,FC_RED);
711 #ifdef MSDOS
712   DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE);
713   rest(200);
714 #endif /* MSDOS */
715   DrawInitText("Loading graphics:",120,FC_GREEN);
716
717   for(i=0; i<NUM_PICTURES; i++)
718     if (i != PIX_SMALLFONT)
719       LoadGfx(i,&pic[i]);
720
721 #if DEBUG_TIMING
722   debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:");
723 #endif
724
725 #ifdef USE_SDL_LIBRARY
726   /* create some native image surfaces for double-buffer purposes */
727
728   /* create double-buffer surface for background image */
729   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
730                                             WIN_XSIZE, WIN_YSIZE,
731                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
732       == NULL)
733     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
734
735   if ((pix[PIX_DB_BACK] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
736     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
737
738   SDL_FreeSurface(sdl_image_tmp);
739
740   /* create double-buffer surface for door image */
741   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
742                                             3 * DXSIZE, DYSIZE + VYSIZE,
743                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
744       == NULL)
745     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
746
747   if ((pix[PIX_DB_DOOR] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
748     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
749
750   SDL_FreeSurface(sdl_image_tmp);
751
752   /* create double-buffer surface for field image */
753   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
754                                             FXSIZE, FYSIZE,
755                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
756       == NULL)
757     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
758
759   if ((pix[PIX_DB_FIELD] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
760     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
761
762   SDL_FreeSurface(sdl_image_tmp);
763
764   /* initialize surface array to 'NULL' */
765   for(i=0; i<NUM_TILES; i++)
766     tile_masked[i] = NULL;
767
768   /* create only those masked surfaces we really need */
769   for(i=0; tile_needs_clipping[i].start>=0; i++)
770   {
771     for(j=0; j<tile_needs_clipping[i].count; j++)
772     {
773       int tile = tile_needs_clipping[i].start + j;
774       int graphic = tile;
775       int src_x, src_y;
776       int bitmap_nr;
777       Bitmap src_bitmap;
778
779       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
780       src_bitmap = pix_masked[bitmap_nr];
781
782       /* create surface for masked tile graphic */
783       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
784                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
785           == NULL)
786         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
787
788       /* create native transparent surface for current image */
789       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
790                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
791       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
792         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
793
794       SDL_FreeSurface(sdl_image_tmp);
795
796       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
797     }
798   }
799
800 #else /* !USE_SDL_LIBRARY */
801
802   pix[PIX_DB_BACK] = XCreatePixmap(display, window,
803                                    WIN_XSIZE,WIN_YSIZE,
804                                    XDefaultDepth(display,screen));
805   pix[PIX_DB_DOOR] = XCreatePixmap(display, window,
806                                    3*DXSIZE,DYSIZE+VYSIZE,
807                                    XDefaultDepth(display,screen));
808   pix[PIX_DB_FIELD] = XCreatePixmap(display, window,
809                                     FXSIZE,FYSIZE,
810                                     XDefaultDepth(display,screen));
811
812   clip_gc_values.graphics_exposures = False;
813   clip_gc_valuemask = GCGraphicsExposures;
814   copy_clipmask_gc =
815     XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values);
816
817   clip_gc_values.graphics_exposures = False;
818   clip_gc_valuemask = GCGraphicsExposures;
819   tile_clip_gc =
820     XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
821
822   /* initialize pixmap array to Pixmap 'None' */
823   for(i=0; i<NUM_TILES; i++)
824     tile_clipmask[i] = None;
825
826   /* create only those clipping Pixmaps we really need */
827   for(i=0; tile_needs_clipping[i].start>=0; i++)
828   {
829     for(j=0; j<tile_needs_clipping[i].count; j++)
830     {
831       int tile = tile_needs_clipping[i].start + j;
832       int graphic = tile;
833       int src_x, src_y;
834       int pixmap_nr;
835       Pixmap src_pixmap;
836
837       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
838       src_pixmap = clipmask[pixmap_nr];
839
840       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
841
842       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
843                 src_x,src_y, TILEX,TILEY, 0,0);
844     }
845   }
846
847   if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
848     Error(ERR_EXIT, "cannot create additional pixmaps");
849
850   for(i=0; i<NUM_BITMAPS; i++)
851   {
852     if (clipmask[i])
853     {
854       clip_gc_values.graphics_exposures = False;
855       clip_gc_values.clip_mask = clipmask[i];
856       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
857       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
858     }
859   }
860
861 #endif /* !USE_SDL_LIBRARY */
862
863   drawto = backbuffer = pix[PIX_DB_BACK];
864   fieldbuffer = pix[PIX_DB_FIELD];
865   SetDrawtoField(DRAW_BACKBUFFER);
866
867   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
868   ClearRectangle(pix[PIX_DB_BACK], REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
869   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
870
871   for(i=0; i<MAX_BUF_XSIZE; i++)
872     for(j=0; j<MAX_BUF_YSIZE; j++)
873       redraw[i][j] = 0;
874   redraw_tiles = 0;
875   redraw_mask = REDRAW_ALL;
876 }
877
878 void LoadGfx(int pos, struct PictureFileInfo *pic)
879 {
880   char basefilename[256];
881   char filename[256];
882
883 #ifdef USE_XPM_LIBRARY
884   int xpm_err, xbm_err;
885   unsigned int width,height;
886   int hot_x,hot_y;
887   Pixmap shapemask;
888   char *picture_ext = ".xpm";
889   char *picturemask_ext = "Mask.xbm";
890 #else
891
892 #ifdef USE_SDL_LIBRARY
893   SDL_Surface *sdl_image_tmp;
894 #else /* !USE_SDL_LIBRARY */
895   int pcx_err;
896 #endif /* !USE_SDL_LIBRARY */
897   char *picture_ext = ".pcx";
898
899 #endif /* !USE_XPM_LIBRARY */
900
901   /* Grafik laden */
902   if (pic->picture_filename)
903   {
904     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
905     DrawInitText(basefilename, 150, FC_YELLOW);
906     sprintf(filename, "%s/%s/%s",
907             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
908
909 #ifdef MSDOS
910     rest(100);
911 #endif /* MSDOS */
912
913 #if DEBUG_TIMING
914     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
915 #endif
916
917 #ifdef USE_SDL_LIBRARY
918     /* load image to temporary surface */
919     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
920       Error(ERR_EXIT, "IMG_Load() failed: %s\n", SDL_GetError());
921
922     /* create native non-transparent surface for current image */
923     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
924       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
925
926     /* create native transparent surface for current image */
927     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
928                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
929     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
930       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
931
932     /* free temporary surface */
933     SDL_FreeSurface(sdl_image_tmp);
934
935 #else /* !USE_SDL_LIBRARY */
936
937 #ifdef USE_XPM_LIBRARY
938
939     xpm_att[pos].valuemask = XpmCloseness;
940     xpm_att[pos].closeness = 20000;
941     xpm_err = XpmReadFileToPixmap(display,window,filename,
942                                   &pix[pos],&shapemask,&xpm_att[pos]);
943     switch(xpm_err)
944     {
945       case XpmOpenFailed:
946         Error(ERR_EXIT, "cannot open XPM file '%s'", filename);
947       case XpmFileInvalid:
948         Error(ERR_EXIT, "invalid XPM file '%s'", filename);
949       case XpmNoMemory:
950         Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename);
951       case XpmColorFailed:
952         Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename);
953       default:
954         break;
955     }
956
957 #if DEBUG_TIMING
958     printf("LOADING XPM FILE %s:", filename);
959     debug_print_timestamp(1, "");
960 #endif
961
962 #else /* !USE_XPM_LIBRARY */
963
964     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
965                                  &pix[pos], &clipmask[pos]);
966     switch(pcx_err)
967     {
968       case PCX_Success:
969         break;
970       case PCX_OpenFailed:
971         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
972       case PCX_ReadFailed:
973         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
974       case PCX_FileInvalid:
975         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
976       case PCX_NoMemory:
977         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
978       case PCX_ColorFailed:
979         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
980       default:
981         break;
982     }
983
984 #if DEBUG_TIMING
985     printf("SUMMARY LOADING PCX FILE %s:", filename);
986     debug_print_timestamp(1, "");
987 #endif
988
989 #endif /* !USE_XPM_LIBRARY */
990
991     if (!pix[pos])
992       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
993
994     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
995        use pix_masked[], although they are the same when not using SDL */
996     pix_masked[pos] = pix[pos];
997
998 #endif /* !USE_SDL_LIBRARY */
999   }
1000
1001 #ifndef USE_SDL_LIBRARY
1002   /* zugehörige Maske laden (wenn vorhanden) */
1003   if (pic->picture_with_mask)
1004   {
1005 #ifdef USE_XPM_LIBRARY
1006
1007     sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext);
1008     DrawInitText(basefilename, 150, FC_YELLOW);
1009     sprintf(filename, "%s/%s/%s",
1010             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
1011
1012 #if DEBUG_TIMING
1013     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
1014 #endif
1015
1016     xbm_err = XReadBitmapFile(display,window,filename,
1017                               &width,&height,&clipmask[pos],&hot_x,&hot_y);
1018     switch(xbm_err)
1019     {
1020       case BitmapSuccess:
1021         break;
1022       case BitmapOpenFailed:
1023         Error(ERR_EXIT, "cannot open XBM file '%s'", filename);
1024       case BitmapFileInvalid:
1025         Error(ERR_EXIT, "invalid XBM file '%s'", filename);
1026       case BitmapNoMemory:
1027         Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename);
1028         break;
1029       default:
1030         break;
1031     }
1032
1033 #if DEBUG_TIMING
1034     printf("LOADING XBM FILE %s:", filename);
1035     debug_print_timestamp(1, "");
1036 #endif
1037
1038 #endif /* USE_XPM_LIBRARY */
1039
1040     if (!clipmask[pos])
1041       Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
1042   }
1043 #endif /* !USE_SDL_LIBRARY */
1044 }
1045
1046 void InitGadgets()
1047 {
1048   CreateLevelEditorGadgets();
1049   CreateGameButtons();
1050   CreateTapeButtons();
1051   CreateToolButtons();
1052   CreateScreenGadgets();
1053 }
1054
1055 void InitElementProperties()
1056 {
1057   int i,j;
1058
1059   static int ep_amoebalive[] =
1060   {
1061     EL_AMOEBE_NASS,
1062     EL_AMOEBE_NORM,
1063     EL_AMOEBE_VOLL,
1064     EL_AMOEBE_BD
1065   };
1066   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
1067
1068   static int ep_amoeboid[] =
1069   {
1070     EL_AMOEBE_TOT,
1071     EL_AMOEBE_NASS,
1072     EL_AMOEBE_NORM,
1073     EL_AMOEBE_VOLL,
1074     EL_AMOEBE_BD
1075   };
1076   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
1077
1078   static int ep_schluessel[] =
1079   {
1080     EL_SCHLUESSEL1,
1081     EL_SCHLUESSEL2,
1082     EL_SCHLUESSEL3,
1083     EL_SCHLUESSEL4,
1084     EL_EM_KEY_1,
1085     EL_EM_KEY_2,
1086     EL_EM_KEY_3,
1087     EL_EM_KEY_4
1088   };
1089   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
1090
1091   static int ep_pforte[] =
1092   {
1093     EL_PFORTE1,
1094     EL_PFORTE2,
1095     EL_PFORTE3,
1096     EL_PFORTE4,
1097     EL_PFORTE1X,
1098     EL_PFORTE2X,
1099     EL_PFORTE3X,
1100     EL_PFORTE4X,
1101     EL_EM_GATE_1,
1102     EL_EM_GATE_2,
1103     EL_EM_GATE_3,
1104     EL_EM_GATE_4,
1105     EL_EM_GATE_1X,
1106     EL_EM_GATE_2X,
1107     EL_EM_GATE_3X,
1108     EL_EM_GATE_4X,
1109     EL_SWITCHGATE_OPEN,
1110     EL_SWITCHGATE_CLOSED,
1111     EL_TIMEGATE_OPEN,
1112     EL_TIMEGATE_CLOSED,
1113     EL_TUBE_CROSS,
1114     EL_TUBE_VERTICAL,
1115     EL_TUBE_HORIZONTAL,
1116     EL_TUBE_VERT_LEFT,
1117     EL_TUBE_VERT_RIGHT,
1118     EL_TUBE_HORIZ_UP,
1119     EL_TUBE_HORIZ_DOWN,
1120     EL_TUBE_LEFT_UP,
1121     EL_TUBE_LEFT_DOWN,
1122     EL_TUBE_RIGHT_UP,
1123     EL_TUBE_RIGHT_DOWN
1124   };
1125   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
1126
1127   static int ep_solid[] =
1128   {
1129     EL_BETON,
1130     EL_MAUERWERK,
1131     EL_MAUER_LEBT,
1132     EL_MAUER_X,
1133     EL_MAUER_Y,
1134     EL_MAUER_XY,
1135     EL_BD_WALL,
1136     EL_FELSBODEN,
1137     EL_AUSGANG_ZU,
1138     EL_AUSGANG_ACT,
1139     EL_AUSGANG_AUF,
1140     EL_AMOEBE_TOT,
1141     EL_AMOEBE_NASS,
1142     EL_AMOEBE_NORM,
1143     EL_AMOEBE_VOLL,
1144     EL_AMOEBE_BD,
1145     EL_MORAST_VOLL,
1146     EL_MORAST_LEER,
1147     EL_MAGIC_WALL_OFF,
1148     EL_MAGIC_WALL_EMPTY,
1149     EL_MAGIC_WALL_FULL,
1150     EL_MAGIC_WALL_DEAD,
1151     EL_MAGIC_WALL_BD_OFF,
1152     EL_MAGIC_WALL_BD_EMPTY,
1153     EL_MAGIC_WALL_BD_FULL,
1154     EL_MAGIC_WALL_BD_DEAD,
1155     EL_LIFE,
1156     EL_LIFE_ASYNC,
1157     EL_BADEWANNE1,
1158     EL_BADEWANNE2,
1159     EL_BADEWANNE3,
1160     EL_BADEWANNE4,
1161     EL_BADEWANNE5,
1162     EL_SP_CHIP_SINGLE,
1163     EL_SP_CHIP_LEFT,
1164     EL_SP_CHIP_RIGHT,
1165     EL_SP_CHIP_UPPER,
1166     EL_SP_CHIP_LOWER,
1167     EL_SP_HARD_GRAY,
1168     EL_SP_HARD_GREEN,
1169     EL_SP_HARD_BLUE,
1170     EL_SP_HARD_RED,
1171     EL_SP_HARD_YELLOW,
1172     EL_SP_HARD_BASE1,
1173     EL_SP_HARD_BASE2,
1174     EL_SP_HARD_BASE3,
1175     EL_SP_HARD_BASE4,
1176     EL_SP_HARD_BASE5,
1177     EL_SP_HARD_BASE6,
1178     EL_SP_TERMINAL,
1179     EL_SP_EXIT,
1180     EL_INVISIBLE_STEEL,
1181     EL_BELT1_SWITCH_LEFT,
1182     EL_BELT1_SWITCH_MIDDLE,
1183     EL_BELT1_SWITCH_RIGHT,
1184     EL_BELT2_SWITCH_LEFT,
1185     EL_BELT2_SWITCH_MIDDLE,
1186     EL_BELT2_SWITCH_RIGHT,
1187     EL_BELT3_SWITCH_LEFT,
1188     EL_BELT3_SWITCH_MIDDLE,
1189     EL_BELT3_SWITCH_RIGHT,
1190     EL_BELT4_SWITCH_LEFT,
1191     EL_BELT4_SWITCH_MIDDLE,
1192     EL_BELT4_SWITCH_RIGHT,
1193     EL_SWITCHGATE_SWITCH_1,
1194     EL_SWITCHGATE_SWITCH_2,
1195     EL_LIGHT_SWITCH_OFF,
1196     EL_LIGHT_SWITCH_ON,
1197     EL_TIMEGATE_SWITCH_OFF,
1198     EL_TIMEGATE_SWITCH_ON,
1199     EL_SIGN_EXCLAMATION,
1200     EL_SIGN_RADIOACTIVITY,
1201     EL_SIGN_STOP,
1202     EL_SIGN_WHEELCHAIR,
1203     EL_SIGN_PARKING,
1204     EL_SIGN_ONEWAY,
1205     EL_SIGN_HEART,
1206     EL_SIGN_TRIANGLE,
1207     EL_SIGN_ROUND,
1208     EL_SIGN_EXIT,
1209     EL_SIGN_YINYANG,
1210     EL_SIGN_OTHER,
1211     EL_STEEL_SLANTED,
1212     EL_EMC_STEEL_WALL_1,
1213     EL_EMC_STEEL_WALL_2,
1214     EL_EMC_STEEL_WALL_3,
1215     EL_EMC_STEEL_WALL_4,
1216     EL_EMC_WALL_1,
1217     EL_EMC_WALL_2,
1218     EL_EMC_WALL_3,
1219     EL_EMC_WALL_4,
1220     EL_EMC_WALL_5,
1221     EL_EMC_WALL_6,
1222     EL_EMC_WALL_7,
1223     EL_EMC_WALL_8,
1224     EL_CRYSTAL,
1225     EL_WALL_PEARL,
1226     EL_WALL_CRYSTAL,
1227     EL_TUBE_CROSS,
1228     EL_TUBE_VERTICAL,
1229     EL_TUBE_HORIZONTAL,
1230     EL_TUBE_VERT_LEFT,
1231     EL_TUBE_VERT_RIGHT,
1232     EL_TUBE_HORIZ_UP,
1233     EL_TUBE_HORIZ_DOWN,
1234     EL_TUBE_LEFT_UP,
1235     EL_TUBE_LEFT_DOWN,
1236     EL_TUBE_RIGHT_UP,
1237     EL_TUBE_RIGHT_DOWN
1238   };
1239   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
1240
1241   static int ep_massive[] =
1242   {
1243     EL_BETON,
1244     EL_SALZSAEURE,
1245     EL_BADEWANNE1,
1246     EL_BADEWANNE2,
1247     EL_BADEWANNE3,
1248     EL_BADEWANNE4,
1249     EL_BADEWANNE5,
1250     EL_PFORTE1,
1251     EL_PFORTE2,
1252     EL_PFORTE3,
1253     EL_PFORTE4,
1254     EL_PFORTE1X,
1255     EL_PFORTE2X,
1256     EL_PFORTE3X,
1257     EL_PFORTE4X,
1258     EL_EM_GATE_1,
1259     EL_EM_GATE_2,
1260     EL_EM_GATE_3,
1261     EL_EM_GATE_4,
1262     EL_EM_GATE_1X,
1263     EL_EM_GATE_2X,
1264     EL_EM_GATE_3X,
1265     EL_EM_GATE_4X,
1266     EL_SWITCHGATE_OPEN,
1267     EL_SWITCHGATE_CLOSED,
1268     EL_TIMEGATE_OPEN,
1269     EL_TIMEGATE_CLOSED,
1270     EL_SP_HARD_GRAY,
1271     EL_SP_HARD_GREEN,
1272     EL_SP_HARD_BLUE,
1273     EL_SP_HARD_RED,
1274     EL_SP_HARD_YELLOW,
1275     EL_SP_HARD_BASE1,
1276     EL_SP_HARD_BASE2,
1277     EL_SP_HARD_BASE3,
1278     EL_SP_HARD_BASE4,
1279     EL_SP_HARD_BASE5,
1280     EL_SP_HARD_BASE6,
1281     EL_INVISIBLE_STEEL,
1282     EL_BELT1_SWITCH_LEFT,
1283     EL_BELT1_SWITCH_MIDDLE,
1284     EL_BELT1_SWITCH_RIGHT,
1285     EL_BELT2_SWITCH_LEFT,
1286     EL_BELT2_SWITCH_MIDDLE,
1287     EL_BELT2_SWITCH_RIGHT,
1288     EL_BELT3_SWITCH_LEFT,
1289     EL_BELT3_SWITCH_MIDDLE,
1290     EL_BELT3_SWITCH_RIGHT,
1291     EL_BELT4_SWITCH_LEFT,
1292     EL_BELT4_SWITCH_MIDDLE,
1293     EL_BELT4_SWITCH_RIGHT,
1294     EL_LIGHT_SWITCH_OFF,
1295     EL_LIGHT_SWITCH_ON,
1296     EL_SIGN_EXCLAMATION,
1297     EL_SIGN_RADIOACTIVITY,
1298     EL_SIGN_STOP,
1299     EL_SIGN_WHEELCHAIR,
1300     EL_SIGN_PARKING,
1301     EL_SIGN_ONEWAY,
1302     EL_SIGN_HEART,
1303     EL_SIGN_TRIANGLE,
1304     EL_SIGN_ROUND,
1305     EL_SIGN_EXIT,
1306     EL_SIGN_YINYANG,
1307     EL_SIGN_OTHER,
1308     EL_STEEL_SLANTED,
1309     EL_EMC_STEEL_WALL_1,
1310     EL_EMC_STEEL_WALL_2,
1311     EL_EMC_STEEL_WALL_3,
1312     EL_EMC_STEEL_WALL_4,
1313     EL_CRYSTAL,
1314     EL_TUBE_CROSS,
1315     EL_TUBE_VERTICAL,
1316     EL_TUBE_HORIZONTAL,
1317     EL_TUBE_VERT_LEFT,
1318     EL_TUBE_VERT_RIGHT,
1319     EL_TUBE_HORIZ_UP,
1320     EL_TUBE_HORIZ_DOWN,
1321     EL_TUBE_LEFT_UP,
1322     EL_TUBE_LEFT_DOWN,
1323     EL_TUBE_RIGHT_UP,
1324     EL_TUBE_RIGHT_DOWN
1325   };
1326   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
1327
1328   static int ep_slippery[] =
1329   {
1330     EL_FELSBODEN,
1331     EL_BD_WALL,
1332     EL_FELSBROCKEN,
1333     EL_BD_ROCK,
1334     EL_EDELSTEIN,
1335     EL_EDELSTEIN_BD,
1336     EL_EDELSTEIN_GELB,
1337     EL_EDELSTEIN_ROT,
1338     EL_EDELSTEIN_LILA,
1339     EL_DIAMANT,
1340     EL_BOMBE,
1341     EL_KOKOSNUSS,
1342     EL_ABLENK_EIN,
1343     EL_ABLENK_AUS,
1344     EL_ZEIT_VOLL,
1345     EL_ZEIT_LEER,
1346     EL_BIRNE_EIN,
1347     EL_BIRNE_AUS,
1348     EL_BADEWANNE1,
1349     EL_BADEWANNE2,
1350     EL_SONDE,
1351     EL_SP_ZONK,
1352     EL_SP_INFOTRON,
1353     EL_SP_CHIP_SINGLE,
1354     EL_SP_CHIP_LEFT,
1355     EL_SP_CHIP_RIGHT,
1356     EL_SP_CHIP_UPPER,
1357     EL_SP_CHIP_LOWER,
1358     EL_SPEED_PILL,
1359     EL_STEEL_SLANTED,
1360     EL_PEARL,
1361     EL_CRYSTAL
1362   };
1363   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
1364
1365   static int ep_enemy[] =
1366   {
1367     EL_KAEFER,
1368     EL_FLIEGER,
1369     EL_BUTTERFLY,
1370     EL_FIREFLY,
1371     EL_MAMPFER,
1372     EL_MAMPFER2,
1373     EL_ROBOT,
1374     EL_PACMAN,
1375     EL_SP_SNIKSNAK,
1376     EL_SP_ELECTRON
1377   };
1378   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
1379
1380   static int ep_mauer[] =
1381   {
1382     EL_BETON,
1383     EL_PFORTE1,
1384     EL_PFORTE2,
1385     EL_PFORTE3,
1386     EL_PFORTE4,
1387     EL_PFORTE1X,
1388     EL_PFORTE2X,
1389     EL_PFORTE3X,
1390     EL_PFORTE4X,
1391     EL_EM_GATE_1,
1392     EL_EM_GATE_2,
1393     EL_EM_GATE_3,
1394     EL_EM_GATE_4,
1395     EL_EM_GATE_1X,
1396     EL_EM_GATE_2X,
1397     EL_EM_GATE_3X,
1398     EL_EM_GATE_4X,
1399     EL_AUSGANG_ZU,
1400     EL_AUSGANG_ACT,
1401     EL_AUSGANG_AUF,
1402     EL_MAUERWERK,
1403     EL_FELSBODEN,
1404     EL_MAUER_LEBT,
1405     EL_MAUER_X,
1406     EL_MAUER_Y,
1407     EL_MAUER_XY,
1408     EL_MAUERND,
1409     EL_BD_WALL,
1410     EL_SP_CHIP_SINGLE,
1411     EL_SP_CHIP_LEFT,
1412     EL_SP_CHIP_RIGHT,
1413     EL_SP_CHIP_UPPER,
1414     EL_SP_CHIP_LOWER,
1415     EL_SP_HARD_GRAY,
1416     EL_SP_HARD_GREEN,
1417     EL_SP_HARD_BLUE,
1418     EL_SP_HARD_RED,
1419     EL_SP_HARD_YELLOW,
1420     EL_SP_HARD_BASE1,
1421     EL_SP_HARD_BASE2,
1422     EL_SP_HARD_BASE3,
1423     EL_SP_HARD_BASE4,
1424     EL_SP_HARD_BASE5,
1425     EL_SP_HARD_BASE6,
1426     EL_SP_TERMINAL,
1427     EL_SP_EXIT,
1428     EL_INVISIBLE_STEEL,
1429     EL_STEEL_SLANTED,
1430     EL_EMC_STEEL_WALL_1,
1431     EL_EMC_STEEL_WALL_2,
1432     EL_EMC_STEEL_WALL_3,
1433     EL_EMC_STEEL_WALL_4,
1434     EL_EMC_WALL_1,
1435     EL_EMC_WALL_2,
1436     EL_EMC_WALL_3,
1437     EL_EMC_WALL_4,
1438     EL_EMC_WALL_5,
1439     EL_EMC_WALL_6,
1440     EL_EMC_WALL_7,
1441     EL_EMC_WALL_8
1442   };
1443   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1444
1445   static int ep_can_fall[] =
1446   {
1447     EL_FELSBROCKEN,
1448     EL_BD_ROCK,
1449     EL_EDELSTEIN,
1450     EL_EDELSTEIN_BD,
1451     EL_EDELSTEIN_GELB,
1452     EL_EDELSTEIN_ROT,
1453     EL_EDELSTEIN_LILA,
1454     EL_DIAMANT,
1455     EL_BOMBE,
1456     EL_KOKOSNUSS,
1457     EL_TROPFEN,
1458     EL_MORAST_VOLL,
1459     EL_MAGIC_WALL_FULL,
1460     EL_MAGIC_WALL_BD_FULL,
1461     EL_ZEIT_VOLL,
1462     EL_ZEIT_LEER,
1463     EL_SP_ZONK,
1464     EL_SP_INFOTRON,
1465     EL_SP_DISK_ORANGE,
1466     EL_PEARL,
1467     EL_CRYSTAL,
1468     EL_SPRING,
1469     EL_DX_SUPABOMB
1470   };
1471   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1472
1473   static int ep_can_smash[] =
1474   {
1475     EL_FELSBROCKEN,
1476     EL_BD_ROCK,
1477     EL_EDELSTEIN,
1478     EL_EDELSTEIN_BD,
1479     EL_EDELSTEIN_GELB,
1480     EL_EDELSTEIN_ROT,
1481     EL_EDELSTEIN_LILA,
1482     EL_DIAMANT,
1483     EL_SCHLUESSEL1,
1484     EL_SCHLUESSEL2,
1485     EL_SCHLUESSEL3,
1486     EL_SCHLUESSEL4,
1487     EL_EM_KEY_1,
1488     EL_EM_KEY_2,
1489     EL_EM_KEY_3,
1490     EL_EM_KEY_4,
1491     EL_BOMBE,
1492     EL_KOKOSNUSS,
1493     EL_TROPFEN,
1494     EL_ZEIT_VOLL,
1495     EL_ZEIT_LEER,
1496     EL_SP_ZONK,
1497     EL_SP_INFOTRON,
1498     EL_SP_DISK_ORANGE,
1499     EL_PEARL,
1500     EL_CRYSTAL,
1501     EL_SPRING,
1502     EL_DX_SUPABOMB
1503   };
1504   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1505
1506   static int ep_can_change[] =
1507   {
1508     EL_FELSBROCKEN,
1509     EL_BD_ROCK,
1510     EL_EDELSTEIN,
1511     EL_EDELSTEIN_BD,
1512     EL_EDELSTEIN_GELB,
1513     EL_EDELSTEIN_ROT,
1514     EL_EDELSTEIN_LILA,
1515     EL_DIAMANT
1516   };
1517   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1518
1519   static int ep_can_move[] =
1520   {
1521     EL_KAEFER,
1522     EL_FLIEGER,
1523     EL_BUTTERFLY,
1524     EL_FIREFLY,
1525     EL_MAMPFER,
1526     EL_MAMPFER2,
1527     EL_ROBOT,
1528     EL_PACMAN,
1529     EL_MOLE,
1530     EL_PINGUIN,
1531     EL_SCHWEIN,
1532     EL_DRACHE,
1533     EL_SONDE,
1534     EL_SP_SNIKSNAK,
1535     EL_SP_ELECTRON,
1536     EL_BALLOON,
1537     EL_SPRING_MOVING
1538   };
1539   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1540
1541   static int ep_could_move[] =
1542   {
1543     EL_KAEFER_RIGHT,
1544     EL_KAEFER_UP,
1545     EL_KAEFER_LEFT,
1546     EL_KAEFER_DOWN,
1547     EL_FLIEGER_RIGHT,
1548     EL_FLIEGER_UP,
1549     EL_FLIEGER_LEFT,
1550     EL_FLIEGER_DOWN,
1551     EL_BUTTERFLY_RIGHT,
1552     EL_BUTTERFLY_UP,
1553     EL_BUTTERFLY_LEFT,
1554     EL_BUTTERFLY_DOWN,
1555     EL_FIREFLY_RIGHT,
1556     EL_FIREFLY_UP,
1557     EL_FIREFLY_LEFT,
1558     EL_FIREFLY_DOWN,
1559     EL_PACMAN_RIGHT,
1560     EL_PACMAN_UP,
1561     EL_PACMAN_LEFT,
1562     EL_PACMAN_DOWN
1563   };
1564   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1565
1566   static int ep_dont_touch[] =
1567   {
1568     EL_KAEFER,
1569     EL_FLIEGER,
1570     EL_BUTTERFLY,
1571     EL_FIREFLY
1572   };
1573   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1574
1575   static int ep_dont_go_to[] =
1576   {
1577     EL_KAEFER,
1578     EL_FLIEGER,
1579     EL_BUTTERFLY,
1580     EL_FIREFLY,
1581     EL_MAMPFER,
1582     EL_MAMPFER2,
1583     EL_ROBOT,
1584     EL_PACMAN,
1585     EL_TROPFEN,
1586     EL_SALZSAEURE,
1587     EL_SP_SNIKSNAK,
1588     EL_SP_ELECTRON,
1589     EL_SP_BUG_ACTIVE,
1590     EL_TRAP_ACTIVE,
1591     EL_LANDMINE
1592   };
1593   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1594
1595   static int ep_mampf2[] =
1596   {
1597     EL_ERDREICH,
1598     EL_KAEFER,
1599     EL_FLIEGER,
1600     EL_BUTTERFLY,
1601     EL_FIREFLY,
1602     EL_MAMPFER,
1603     EL_ROBOT,
1604     EL_PACMAN,
1605     EL_TROPFEN,
1606     EL_AMOEBE_TOT,
1607     EL_AMOEBE_NASS,
1608     EL_AMOEBE_NORM,
1609     EL_AMOEBE_VOLL,
1610     EL_AMOEBE_BD,
1611     EL_EDELSTEIN,
1612     EL_EDELSTEIN_BD,
1613     EL_EDELSTEIN_GELB,
1614     EL_EDELSTEIN_ROT,
1615     EL_EDELSTEIN_LILA,
1616     EL_DIAMANT,
1617     EL_PEARL,
1618     EL_CRYSTAL
1619   };
1620   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1621
1622   static int ep_bd_element[] =
1623   {
1624     EL_LEERRAUM,
1625     EL_ERDREICH,
1626     EL_FELSBODEN,
1627     EL_BD_WALL,
1628     EL_FELSBROCKEN,
1629     EL_BD_ROCK,
1630     EL_EDELSTEIN_BD,
1631     EL_MAGIC_WALL_BD_OFF,
1632     EL_AUSGANG_ZU,
1633     EL_AUSGANG_AUF,
1634     EL_BETON,
1635     EL_SPIELFIGUR,
1636     EL_FIREFLY,
1637     EL_FIREFLY_1,
1638     EL_FIREFLY_2,
1639     EL_FIREFLY_3,
1640     EL_FIREFLY_4,
1641     EL_BUTTERFLY,
1642     EL_BUTTERFLY_1,
1643     EL_BUTTERFLY_2,
1644     EL_BUTTERFLY_3,
1645     EL_BUTTERFLY_4,
1646     EL_AMOEBE_BD,
1647     EL_CHAR_FRAGE
1648   };
1649   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1650
1651   static int ep_sb_element[] =
1652   {
1653     EL_LEERRAUM,
1654     EL_BETON,
1655     EL_SOKOBAN_OBJEKT,
1656     EL_SOKOBAN_FELD_LEER,
1657     EL_SOKOBAN_FELD_VOLL,
1658     EL_SPIELFIGUR,
1659     EL_INVISIBLE_STEEL
1660   };
1661   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1662
1663   static int ep_gem[] =
1664   {
1665     EL_EDELSTEIN,
1666     EL_EDELSTEIN_BD,
1667     EL_EDELSTEIN_GELB,
1668     EL_EDELSTEIN_ROT,
1669     EL_EDELSTEIN_LILA,
1670     EL_DIAMANT,
1671     EL_SP_INFOTRON
1672   };
1673   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1674
1675   static int ep_inactive[] =
1676   {
1677     EL_LEERRAUM,
1678     EL_ERDREICH,
1679     EL_MAUERWERK,
1680     EL_BD_WALL,
1681     EL_FELSBODEN,
1682     EL_SCHLUESSEL,
1683     EL_BETON,
1684     EL_AMOEBE_TOT,
1685     EL_MORAST_LEER,
1686     EL_BADEWANNE,
1687     EL_ABLENK_AUS,
1688     EL_SCHLUESSEL1,
1689     EL_SCHLUESSEL2,
1690     EL_SCHLUESSEL3,
1691     EL_SCHLUESSEL4,
1692     EL_EM_KEY_1,
1693     EL_EM_KEY_2,
1694     EL_EM_KEY_3,
1695     EL_EM_KEY_4,
1696     EL_PFORTE1,
1697     EL_PFORTE2,
1698     EL_PFORTE3,
1699     EL_PFORTE4,
1700     EL_PFORTE1X,
1701     EL_PFORTE2X,
1702     EL_PFORTE3X,
1703     EL_PFORTE4X,
1704     EL_EM_GATE_1,
1705     EL_EM_GATE_2,
1706     EL_EM_GATE_3,
1707     EL_EM_GATE_4,
1708     EL_EM_GATE_1X,
1709     EL_EM_GATE_2X,
1710     EL_EM_GATE_3X,
1711     EL_EM_GATE_4X,
1712     EL_DYNAMITE_INACTIVE,
1713     EL_UNSICHTBAR,
1714     EL_BIRNE_AUS,
1715     EL_BIRNE_EIN,
1716     EL_ERZ_EDEL,
1717     EL_ERZ_DIAM,
1718     EL_ERZ_EDEL_BD,
1719     EL_ERZ_EDEL_GELB,
1720     EL_DYNABOMB_NR,
1721     EL_DYNABOMB_SZ,
1722     EL_DYNABOMB_XL,
1723     EL_SOKOBAN_OBJEKT,
1724     EL_SOKOBAN_FELD_LEER,
1725     EL_SOKOBAN_FELD_VOLL,
1726     EL_ERZ_EDEL_ROT,
1727     EL_ERZ_EDEL_LILA,
1728     EL_BADEWANNE1,
1729     EL_BADEWANNE2,
1730     EL_BADEWANNE3,
1731     EL_BADEWANNE4,
1732     EL_BADEWANNE5,
1733     EL_MAGIC_WALL_OFF,
1734     EL_MAGIC_WALL_DEAD,
1735     EL_MAGIC_WALL_BD_OFF,
1736     EL_MAGIC_WALL_BD_DEAD,
1737     EL_AMOEBA2DIAM,
1738     EL_BLOCKED,
1739     EL_SP_EMPTY,
1740     EL_SP_BASE,
1741     EL_SP_PORT1_RIGHT,
1742     EL_SP_PORT1_DOWN,
1743     EL_SP_PORT1_LEFT,
1744     EL_SP_PORT1_UP,
1745     EL_SP_PORT2_RIGHT,
1746     EL_SP_PORT2_DOWN,
1747     EL_SP_PORT2_LEFT,
1748     EL_SP_PORT2_UP,
1749     EL_SP_PORT_X,
1750     EL_SP_PORT_Y,
1751     EL_SP_PORT_XY,
1752     EL_SP_DISK_RED,
1753     EL_SP_DISK_YELLOW,
1754     EL_SP_CHIP_SINGLE,
1755     EL_SP_CHIP_LEFT,
1756     EL_SP_CHIP_RIGHT,
1757     EL_SP_CHIP_UPPER,
1758     EL_SP_CHIP_LOWER,
1759     EL_SP_HARD_GRAY,
1760     EL_SP_HARD_GREEN,
1761     EL_SP_HARD_BLUE,
1762     EL_SP_HARD_RED,
1763     EL_SP_HARD_YELLOW,
1764     EL_SP_HARD_BASE1,
1765     EL_SP_HARD_BASE2,
1766     EL_SP_HARD_BASE3,
1767     EL_SP_HARD_BASE4,
1768     EL_SP_HARD_BASE5,
1769     EL_SP_HARD_BASE6,
1770     EL_SP_EXIT,
1771     EL_INVISIBLE_STEEL,
1772     EL_BELT1_SWITCH_LEFT,
1773     EL_BELT1_SWITCH_MIDDLE,
1774     EL_BELT1_SWITCH_RIGHT,
1775     EL_BELT2_SWITCH_LEFT,
1776     EL_BELT2_SWITCH_MIDDLE,
1777     EL_BELT2_SWITCH_RIGHT,
1778     EL_BELT3_SWITCH_LEFT,
1779     EL_BELT3_SWITCH_MIDDLE,
1780     EL_BELT3_SWITCH_RIGHT,
1781     EL_BELT4_SWITCH_LEFT,
1782     EL_BELT4_SWITCH_MIDDLE,
1783     EL_BELT4_SWITCH_RIGHT,
1784     EL_SIGN_EXCLAMATION,
1785     EL_SIGN_RADIOACTIVITY,
1786     EL_SIGN_STOP,
1787     EL_SIGN_WHEELCHAIR,
1788     EL_SIGN_PARKING,
1789     EL_SIGN_ONEWAY,
1790     EL_SIGN_HEART,
1791     EL_SIGN_TRIANGLE,
1792     EL_SIGN_ROUND,
1793     EL_SIGN_EXIT,
1794     EL_SIGN_YINYANG,
1795     EL_SIGN_OTHER,
1796     EL_STEEL_SLANTED,
1797     EL_EMC_STEEL_WALL_1,
1798     EL_EMC_STEEL_WALL_2,
1799     EL_EMC_STEEL_WALL_3,
1800     EL_EMC_STEEL_WALL_4,
1801     EL_EMC_WALL_1,
1802     EL_EMC_WALL_2,
1803     EL_EMC_WALL_3,
1804     EL_EMC_WALL_4,
1805     EL_EMC_WALL_5,
1806     EL_EMC_WALL_6,
1807     EL_EMC_WALL_7,
1808     EL_EMC_WALL_8
1809   };
1810   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1811
1812   static int ep_explosive[] =
1813   {
1814     EL_BOMBE,
1815     EL_DYNAMITE_ACTIVE,
1816     EL_DYNAMITE_INACTIVE,
1817     EL_DYNABOMB_ACTIVE_1,
1818     EL_DYNABOMB_ACTIVE_2,
1819     EL_DYNABOMB_ACTIVE_3,
1820     EL_DYNABOMB_ACTIVE_4,
1821     EL_DYNABOMB_NR,
1822     EL_DYNABOMB_SZ,
1823     EL_DYNABOMB_XL,
1824     EL_KAEFER,
1825     EL_MOLE,
1826     EL_PINGUIN,
1827     EL_SCHWEIN,
1828     EL_DRACHE,
1829     EL_SONDE,
1830     EL_SP_DISK_RED,
1831     EL_SP_DISK_ORANGE,
1832     EL_SP_DISK_YELLOW,
1833     EL_SP_SNIKSNAK,
1834     EL_SP_ELECTRON,
1835     EL_DX_SUPABOMB
1836   };
1837   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1838
1839   static int ep_mampf3[] =
1840   {
1841     EL_EDELSTEIN,
1842     EL_EDELSTEIN_BD,
1843     EL_EDELSTEIN_GELB,
1844     EL_EDELSTEIN_ROT,
1845     EL_EDELSTEIN_LILA,
1846     EL_DIAMANT,
1847     EL_PEARL,
1848     EL_CRYSTAL
1849   };
1850   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1851
1852   static int ep_pushable[] =
1853   {
1854     EL_FELSBROCKEN,
1855     EL_BD_ROCK,
1856     EL_BOMBE,
1857     EL_KOKOSNUSS,
1858     EL_ZEIT_LEER,
1859     EL_SOKOBAN_FELD_VOLL,
1860     EL_SOKOBAN_OBJEKT,
1861     EL_SONDE,
1862     EL_SP_ZONK,
1863     EL_SP_DISK_ORANGE,
1864     EL_SP_DISK_YELLOW,
1865     EL_BALLOON,
1866     EL_SPRING,
1867     EL_DX_SUPABOMB
1868   };
1869   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1870
1871   static int ep_player[] =
1872   {
1873     EL_SPIELFIGUR,
1874     EL_SPIELER1,
1875     EL_SPIELER2,
1876     EL_SPIELER3,
1877     EL_SPIELER4
1878   };
1879   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1880
1881   static int ep_has_content[] =
1882   {
1883     EL_MAMPFER,
1884     EL_AMOEBE_NASS,
1885     EL_AMOEBE_NORM,
1886     EL_AMOEBE_VOLL,
1887     EL_AMOEBE_BD
1888   };
1889   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1890
1891   static int ep_eatable[] =
1892   {
1893     EL_ERDREICH,
1894     EL_SP_BASE,
1895     EL_SP_BUG,
1896     EL_TRAP_INACTIVE,
1897     EL_SAND_INVISIBLE
1898   };
1899   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1900
1901   static int ep_sp_element[] =
1902   {
1903     EL_SP_EMPTY,
1904     EL_SP_ZONK,
1905     EL_SP_BASE,
1906     EL_SP_MURPHY,
1907     EL_SP_INFOTRON,
1908     EL_SP_CHIP_SINGLE,
1909     EL_SP_HARD_GRAY,
1910     EL_SP_EXIT,
1911     EL_SP_DISK_ORANGE,
1912     EL_SP_PORT1_RIGHT,
1913     EL_SP_PORT1_DOWN,
1914     EL_SP_PORT1_LEFT,
1915     EL_SP_PORT1_UP,
1916     EL_SP_PORT2_RIGHT,
1917     EL_SP_PORT2_DOWN,
1918     EL_SP_PORT2_LEFT,
1919     EL_SP_PORT2_UP,
1920     EL_SP_SNIKSNAK,
1921     EL_SP_DISK_YELLOW,
1922     EL_SP_TERMINAL,
1923     EL_SP_DISK_RED,
1924     EL_SP_PORT_Y,
1925     EL_SP_PORT_X,
1926     EL_SP_PORT_XY,
1927     EL_SP_ELECTRON,
1928     EL_SP_BUG,
1929     EL_SP_CHIP_LEFT,
1930     EL_SP_CHIP_RIGHT,
1931     EL_SP_HARD_BASE1,
1932     EL_SP_HARD_GREEN,
1933     EL_SP_HARD_BLUE,
1934     EL_SP_HARD_RED,
1935     EL_SP_HARD_YELLOW,
1936     EL_SP_HARD_BASE2,
1937     EL_SP_HARD_BASE3,
1938     EL_SP_HARD_BASE4,
1939     EL_SP_HARD_BASE5,
1940     EL_SP_HARD_BASE6,
1941     EL_SP_CHIP_UPPER,
1942     EL_SP_CHIP_LOWER,
1943     /* additional elements that appeared in newer Supaplex levels */
1944     EL_UNSICHTBAR,
1945     /* more than one murphy in a level results in an inactive clone */
1946     EL_SP_MURPHY_CLONE
1947   };
1948   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1949
1950   static int ep_quick_gate[] =
1951   {
1952     EL_EM_GATE_1,
1953     EL_EM_GATE_2,
1954     EL_EM_GATE_3,
1955     EL_EM_GATE_4,
1956     EL_EM_GATE_1X,
1957     EL_EM_GATE_2X,
1958     EL_EM_GATE_3X,
1959     EL_EM_GATE_4X,
1960     EL_SP_PORT1_LEFT,
1961     EL_SP_PORT2_LEFT,
1962     EL_SP_PORT1_RIGHT,
1963     EL_SP_PORT2_RIGHT,
1964     EL_SP_PORT1_UP,
1965     EL_SP_PORT2_UP,
1966     EL_SP_PORT1_DOWN,
1967     EL_SP_PORT2_DOWN,
1968     EL_SP_PORT_X,
1969     EL_SP_PORT_Y,
1970     EL_SP_PORT_XY,
1971     EL_SWITCHGATE_OPEN,
1972     EL_TIMEGATE_OPEN
1973   };
1974   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1975
1976   static int ep_over_player[] =
1977   {
1978     EL_SP_PORT1_LEFT,
1979     EL_SP_PORT2_LEFT,
1980     EL_SP_PORT1_RIGHT,
1981     EL_SP_PORT2_RIGHT,
1982     EL_SP_PORT1_UP,
1983     EL_SP_PORT2_UP,
1984     EL_SP_PORT1_DOWN,
1985     EL_SP_PORT2_DOWN,
1986     EL_SP_PORT_X,
1987     EL_SP_PORT_Y,
1988     EL_SP_PORT_XY,
1989     EL_TUBE_CROSS,
1990     EL_TUBE_VERTICAL,
1991     EL_TUBE_HORIZONTAL,
1992     EL_TUBE_VERT_LEFT,
1993     EL_TUBE_VERT_RIGHT,
1994     EL_TUBE_HORIZ_UP,
1995     EL_TUBE_HORIZ_DOWN,
1996     EL_TUBE_LEFT_UP,
1997     EL_TUBE_LEFT_DOWN,
1998     EL_TUBE_RIGHT_UP,
1999     EL_TUBE_RIGHT_DOWN
2000   };
2001   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
2002
2003   static int ep_active_bomb[] =
2004   {
2005     EL_DYNAMITE_ACTIVE,
2006     EL_DYNABOMB_ACTIVE_1,
2007     EL_DYNABOMB_ACTIVE_2,
2008     EL_DYNABOMB_ACTIVE_3,
2009     EL_DYNABOMB_ACTIVE_4
2010   };
2011   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
2012
2013   static int ep_belt[] =
2014   {
2015     EL_BELT1_LEFT,
2016     EL_BELT1_MIDDLE,
2017     EL_BELT1_RIGHT,
2018     EL_BELT2_LEFT,
2019     EL_BELT2_MIDDLE,
2020     EL_BELT2_RIGHT,
2021     EL_BELT3_LEFT,
2022     EL_BELT3_MIDDLE,
2023     EL_BELT3_RIGHT,
2024     EL_BELT4_LEFT,
2025     EL_BELT4_MIDDLE,
2026     EL_BELT4_RIGHT,
2027   };
2028   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
2029
2030   static int ep_belt_switch[] =
2031   {
2032     EL_BELT1_SWITCH_LEFT,
2033     EL_BELT1_SWITCH_MIDDLE,
2034     EL_BELT1_SWITCH_RIGHT,
2035     EL_BELT2_SWITCH_LEFT,
2036     EL_BELT2_SWITCH_MIDDLE,
2037     EL_BELT2_SWITCH_RIGHT,
2038     EL_BELT3_SWITCH_LEFT,
2039     EL_BELT3_SWITCH_MIDDLE,
2040     EL_BELT3_SWITCH_RIGHT,
2041     EL_BELT4_SWITCH_LEFT,
2042     EL_BELT4_SWITCH_MIDDLE,
2043     EL_BELT4_SWITCH_RIGHT,
2044   };
2045   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
2046
2047   static int ep_tube[] =
2048   {
2049     EL_TUBE_CROSS,
2050     EL_TUBE_VERTICAL,
2051     EL_TUBE_HORIZONTAL,
2052     EL_TUBE_VERT_LEFT,
2053     EL_TUBE_VERT_RIGHT,
2054     EL_TUBE_HORIZ_UP,
2055     EL_TUBE_HORIZ_DOWN,
2056     EL_TUBE_LEFT_UP,
2057     EL_TUBE_LEFT_DOWN,
2058     EL_TUBE_RIGHT_UP,
2059     EL_TUBE_RIGHT_DOWN
2060   };
2061   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
2062
2063   static long ep1_bit[] =
2064   {
2065     EP_BIT_AMOEBALIVE,
2066     EP_BIT_AMOEBOID,
2067     EP_BIT_SCHLUESSEL,
2068     EP_BIT_PFORTE,
2069     EP_BIT_SOLID,
2070     EP_BIT_MASSIVE,
2071     EP_BIT_SLIPPERY,
2072     EP_BIT_ENEMY,
2073     EP_BIT_MAUER,
2074     EP_BIT_CAN_FALL,
2075     EP_BIT_CAN_SMASH,
2076     EP_BIT_CAN_CHANGE,
2077     EP_BIT_CAN_MOVE,
2078     EP_BIT_COULD_MOVE,
2079     EP_BIT_DONT_TOUCH,
2080     EP_BIT_DONT_GO_TO,
2081     EP_BIT_MAMPF2,
2082     EP_BIT_BD_ELEMENT,
2083     EP_BIT_SB_ELEMENT,
2084     EP_BIT_GEM,
2085     EP_BIT_INACTIVE,
2086     EP_BIT_EXPLOSIVE,
2087     EP_BIT_MAMPF3,
2088     EP_BIT_PUSHABLE,
2089     EP_BIT_PLAYER,
2090     EP_BIT_HAS_CONTENT,
2091     EP_BIT_EATABLE,
2092     EP_BIT_SP_ELEMENT,
2093     EP_BIT_QUICK_GATE,
2094     EP_BIT_OVER_PLAYER,
2095     EP_BIT_ACTIVE_BOMB
2096   };
2097   static long ep2_bit[] =
2098   {
2099     EP_BIT_BELT,
2100     EP_BIT_BELT_SWITCH,
2101     EP_BIT_TUBE
2102   };
2103   static int *ep1_array[] =
2104   {
2105     ep_amoebalive,
2106     ep_amoeboid,
2107     ep_schluessel,
2108     ep_pforte,
2109     ep_solid,
2110     ep_massive,
2111     ep_slippery,
2112     ep_enemy,
2113     ep_mauer,
2114     ep_can_fall,
2115     ep_can_smash,
2116     ep_can_change,
2117     ep_can_move,
2118     ep_could_move,
2119     ep_dont_touch,
2120     ep_dont_go_to,
2121     ep_mampf2,
2122     ep_bd_element,
2123     ep_sb_element,
2124     ep_gem,
2125     ep_inactive,
2126     ep_explosive,
2127     ep_mampf3,
2128     ep_pushable,
2129     ep_player,
2130     ep_has_content,
2131     ep_eatable,
2132     ep_sp_element,
2133     ep_quick_gate,
2134     ep_over_player,
2135     ep_active_bomb
2136   };
2137   static int *ep2_array[] =
2138   {
2139     ep_belt,
2140     ep_belt_switch,
2141     ep_tube
2142   };
2143   static int *ep1_num[] =
2144   {
2145     &ep_amoebalive_num,
2146     &ep_amoeboid_num,
2147     &ep_schluessel_num,
2148     &ep_pforte_num,
2149     &ep_solid_num,
2150     &ep_massive_num,
2151     &ep_slippery_num,
2152     &ep_enemy_num,
2153     &ep_mauer_num,
2154     &ep_can_fall_num,
2155     &ep_can_smash_num,
2156     &ep_can_change_num,
2157     &ep_can_move_num,
2158     &ep_could_move_num,
2159     &ep_dont_touch_num,
2160     &ep_dont_go_to_num,
2161     &ep_mampf2_num,
2162     &ep_bd_element_num,
2163     &ep_sb_element_num,
2164     &ep_gem_num,
2165     &ep_inactive_num,
2166     &ep_explosive_num,
2167     &ep_mampf3_num,
2168     &ep_pushable_num,
2169     &ep_player_num,
2170     &ep_has_content_num,
2171     &ep_eatable_num,
2172     &ep_sp_element_num,
2173     &ep_quick_gate_num,
2174     &ep_over_player_num,
2175     &ep_active_bomb_num
2176   };
2177   static int *ep2_num[] =
2178   {
2179     &ep_belt_num,
2180     &ep_belt_switch_num,
2181     &ep_tube_num
2182   };
2183   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
2184   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
2185
2186   for(i=0; i<MAX_ELEMENTS; i++)
2187   {
2188     Elementeigenschaften1[i] = 0;
2189     Elementeigenschaften2[i] = 0;
2190   }
2191
2192   for(i=0; i<num_properties1; i++)
2193     for(j=0; j<*(ep1_num[i]); j++)
2194       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2195   for(i=0; i<num_properties2; i++)
2196     for(j=0; j<*(ep2_num[i]); j++)
2197       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2198
2199   for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
2200     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2201 }
2202
2203 void CloseAllAndExit(int exit_value)
2204 {
2205   int i;
2206
2207   if (sound_process_id)
2208   {
2209     StopSounds();
2210     kill(sound_process_id, SIGTERM);
2211     FreeSounds(NUM_SOUNDS);
2212   }
2213
2214   for(i=0; i<NUM_BITMAPS; i++)
2215   {
2216     if (pix[i])
2217     {
2218 #ifdef USE_XPM_LIBRARY
2219       if (i < NUM_PICTURES)     /* XPM pictures */
2220       {
2221         XFreeColors(display,DefaultColormap(display,screen),
2222                     xpm_att[i].pixels,xpm_att[i].npixels,0);
2223         XpmFreeAttributes(&xpm_att[i]);
2224       }
2225 #endif
2226
2227 #ifdef USE_SDL_LIBRARY
2228       SDL_FreeSurface(pix[i]);
2229 #else
2230       XFreePixmap(display,pix[i]);
2231 #endif
2232     }
2233
2234 #ifdef USE_SDL_LIBRARY
2235       SDL_FreeSurface(pix_masked[i]);
2236 #else
2237     if (clipmask[i])
2238       XFreePixmap(display,clipmask[i]);
2239     if (clip_gc[i])
2240       XFreeGC(display, clip_gc[i]);
2241 #endif
2242   }
2243
2244 #ifdef USE_SDL_LIBRARY
2245   KeyboardAutoRepeatOn();
2246 #else
2247   if (gc)
2248     XFreeGC(display, gc);
2249
2250   if (display)
2251   {
2252     KeyboardAutoRepeatOn();
2253     XCloseDisplay(display);
2254   }
2255 #endif
2256
2257 #ifdef MSDOS
2258   dumpErrorFile();
2259 #endif
2260
2261   exit(exit_value);
2262 }