rnd-20001203-5-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "libgame/libgame.h"
17
18 #include "init.h"
19 #include "events.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "network.h"
28 #include "netserv.h"
29
30 struct PictureFileInfo
31 {
32   char *picture_filename;
33   boolean picture_with_mask;
34 };
35
36 static void InitPlayerInfo(void);
37 static void InitLevelInfo(void);
38 static void InitNetworkServer(void);
39 static void InitSound(void);
40 static void InitSoundServer(void);
41 static void InitDisplay(void);
42 static void InitGfx(void);
43 static void InitGfxBackground(void);
44 static void LoadGfx(int, struct PictureFileInfo *);
45 static void InitGadgets(void);
46 static void InitElementProperties(void);
47
48 void OpenAll(void)
49 {
50 #if !defined(PLATFORM_UNIX)
51   initErrorFile();
52 #endif
53
54   if (options.serveronly)
55   {
56 #if defined(PLATFORM_UNIX)
57     NetworkServer(options.server_port, options.serveronly);
58 #else
59     Error(ERR_WARN, "networking not supported in Windows version");
60 #endif
61
62     /* never reached */
63     exit(0);
64   }
65
66   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
67                   PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
68                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
69                   MSDOS_POINTER_FILENAME);
70
71   InitPlayerInfo();
72
73   InitCounter();
74   InitSound();
75   InitSoundServer();
76   InitJoysticks();
77   InitRND(NEW_RANDOMIZE);
78
79   signal(SIGINT, CloseAllAndExit);
80   signal(SIGTERM, CloseAllAndExit);
81
82   InitDisplay();
83   InitEventFilter(FilterMouseMotionEvents);
84
85   InitGfx();
86   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
87
88   InitLevelInfo();
89   InitGadgets();                /* needs to know number of level series */
90
91   InitGfxBackground();
92   DrawMainMenu();
93
94   InitNetworkServer();
95 }
96
97 void InitPlayerInfo()
98 {
99   int i;
100
101   /* choose default local player */
102   local_player = &stored_player[0];
103
104   for (i=0; i<MAX_PLAYERS; i++)
105   {
106     stored_player[i].joystick_fd = -1;  /* joystick device closed */
107     stored_player[i].connected = FALSE;
108   }
109
110   local_player->connected = TRUE;
111
112   LoadSetup();                                  /* global setup info */
113 }
114
115 void InitLevelInfo()
116 {
117   LoadLevelInfo();                              /* global level info */
118   LoadLevelSetup_LastSeries();                  /* last played series info */
119   LoadLevelSetup_SeriesInfo();                  /* last played level info */
120 }
121
122 void InitNetworkServer()
123 {
124 #if defined(PLATFORM_UNIX)
125   int nr_wanted;
126 #endif
127
128   if (!options.network)
129     return;
130
131 #if defined(PLATFORM_UNIX)
132   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
133
134   if (!ConnectToServer(options.server_host, options.server_port))
135     Error(ERR_EXIT, "cannot connect to network game server");
136
137   SendToServer_PlayerName(setup.player_name);
138   SendToServer_ProtocolVersion();
139
140   if (nr_wanted)
141     SendToServer_NrWanted(nr_wanted);
142 #endif
143 }
144
145 void InitSound()
146 {
147   int i;
148
149   OpenAudio(&audio);
150
151   AllocSoundArray(NUM_SOUNDS);
152
153   for(i=0; i<NUM_SOUNDS; i++)
154   {
155     if (!LoadSound(i, sound_name[i]))
156     {
157       audio.sound_available = FALSE;
158       audio.loops_available = FALSE;
159       audio.sound_enabled = FALSE;
160
161       return;
162     }
163   }
164 }
165
166 void InitSoundServer()
167 {
168   if (!audio.sound_available)
169     return;
170
171 #if !defined(TARGET_SDL)
172 #if defined(PLATFORM_UNIX)
173
174   if (pipe(audio.soundserver_pipe) < 0)
175   {
176     Error(ERR_WARN, "cannot create pipe - no sounds");
177     audio.sound_available = FALSE;
178     return;
179   }
180
181   if ((audio.soundserver_pid = fork()) < 0)
182   {       
183     Error(ERR_WARN, "cannot create sound server process - no sounds");
184     audio.sound_available = FALSE;
185     return;
186   }
187
188   if (audio.soundserver_pid == 0)       /* we are child */
189   {
190     SoundServer();
191
192     /* never reached */
193     exit(0);
194   }
195   else                                  /* we are parent */
196     close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
197
198 #else /* !PLATFORM_UNIX */
199
200   SoundServer();
201
202 #endif /* !PLATFORM_UNIX */
203 #endif /* !TARGET_SDL */
204 }
205
206 void InitJoysticks()
207 {
208 #if defined(TARGET_SDL)
209   static boolean sdl_joystick_subsystem_initialized = FALSE;
210 #endif
211
212   int i;
213
214   if (global_joystick_status == JOYSTICK_OFF)
215     return;
216
217   joystick_status = JOYSTICK_OFF;
218
219 #if defined(TARGET_SDL)
220
221   if (!sdl_joystick_subsystem_initialized)
222   {
223     sdl_joystick_subsystem_initialized = TRUE;
224
225     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
226     {
227       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
228       return;
229     }
230   }
231
232   for (i=0; i<MAX_PLAYERS; i++)
233   {
234     char *device_name = setup.input[i].joy.device_name;
235     int joystick_nr = getJoystickNrFromDeviceName(device_name);
236
237     if (joystick_nr >= SDL_NumJoysticks())
238       joystick_nr = -1;
239
240     /* misuse joystick file descriptor variable to store joystick number */
241     stored_player[i].joystick_fd = joystick_nr;
242
243     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
244     if (Check_SDL_JoystickOpened(joystick_nr))
245       Close_SDL_Joystick(joystick_nr);
246
247     if (!setup.input[i].use_joystick)
248       continue;
249
250     if (!Open_SDL_Joystick(joystick_nr))
251     {
252       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
253       continue;
254     }
255
256     joystick_status = JOYSTICK_AVAILABLE;
257   }
258
259 #else /* !TARGET_SDL */
260
261 #if defined(PLATFORM_UNIX)
262   for (i=0; i<MAX_PLAYERS; i++)
263   {
264     char *device_name = setup.input[i].joy.device_name;
265
266     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
267     if (stored_player[i].joystick_fd != -1)
268     {
269       close(stored_player[i].joystick_fd);
270       stored_player[i].joystick_fd = -1;
271     }
272
273     if (!setup.input[i].use_joystick)
274       continue;
275
276     if (access(device_name, R_OK) != 0)
277     {
278       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
279       continue;
280     }
281
282     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
283     {
284       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
285       continue;
286     }
287
288     joystick_status = JOYSTICK_AVAILABLE;
289   }
290
291 #else /* !PLATFORM_UNIX */
292
293   /* try to access two joysticks; if that fails, try to access just one */
294   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
295       install_joystick(JOY_TYPE_AUTODETECT) == 0)
296     joystick_status = JOYSTICK_AVAILABLE;
297
298   /*
299   load_joystick_data(JOYSTICK_FILENAME);
300   */
301
302   for (i=0; i<MAX_PLAYERS; i++)
303   {
304     char *device_name = setup.input[i].joy.device_name;
305     int joystick_nr = getJoystickNrFromDeviceName(device_name);
306
307     if (joystick_nr >= num_joysticks)
308       joystick_nr = -1;
309
310     /* misuse joystick file descriptor variable to store joystick number */
311     stored_player[i].joystick_fd = joystick_nr;
312   }
313 #endif
314
315 #endif /* !TARGET_SDL */
316 }
317
318 void InitDisplay()
319 {
320   InitVideoDisplay();
321   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
322                   setup.fullscreen);
323 }
324
325 void InitGfx()
326 {
327   int i;
328
329 #if defined(TARGET_X11)
330   GC copy_clipmask_gc;
331   XGCValues clip_gc_values;
332   unsigned long clip_gc_valuemask;
333 #endif
334
335 #if !defined(PLATFORM_MSDOS)
336   static struct PictureFileInfo pic[NUM_PICTURES] =
337   {
338     { "RocksScreen",    TRUE },
339     { "RocksDoor",      TRUE },
340     { "RocksHeroes",    TRUE },
341     { "RocksToons",     TRUE },
342     { "RocksSP",        TRUE },
343     { "RocksDC",        TRUE },
344     { "RocksMore",      TRUE },
345     { "RocksFont",      FALSE },
346     { "RocksFont2",     FALSE },
347     { "RocksFont3",     FALSE }
348   }; 
349 #else
350   static struct PictureFileInfo pic[NUM_PICTURES] =
351   {
352     { "Screen", TRUE },
353     { "Door",   TRUE },
354     { "Heroes", TRUE },
355     { "Toons",  TRUE },
356     { "SP",     TRUE },
357     { "DC",     TRUE },
358     { "More",   TRUE },
359     { "Font",   FALSE },
360     { "Font2",  FALSE },
361     { "Font3",  FALSE }
362   }; 
363 #endif
364
365 #ifdef TARGET_X11
366   static struct
367   {
368     int start;
369     int count;
370   }
371   tile_needs_clipping[] =
372   {
373     { GFX_SPIELER1_UP, 4 },
374     { GFX_SPIELER1_DOWN, 4 },
375     { GFX_SPIELER1_LEFT, 4 },
376     { GFX_SPIELER1_RIGHT, 4 },
377     { GFX_SPIELER1_PUSH_LEFT, 4 },
378     { GFX_SPIELER1_PUSH_RIGHT, 4 },
379     { GFX_SPIELER2_UP, 4 },
380     { GFX_SPIELER2_DOWN, 4 },
381     { GFX_SPIELER2_LEFT, 4 },
382     { GFX_SPIELER2_RIGHT, 4 },
383     { GFX_SPIELER2_PUSH_LEFT, 4 },
384     { GFX_SPIELER2_PUSH_RIGHT, 4 },
385     { GFX_SPIELER3_UP, 4 },
386     { GFX_SPIELER3_DOWN, 4 },
387     { GFX_SPIELER3_LEFT, 4 },
388     { GFX_SPIELER3_RIGHT, 4 },
389     { GFX_SPIELER3_PUSH_LEFT, 4 },
390     { GFX_SPIELER3_PUSH_RIGHT, 4 },
391     { GFX_SPIELER4_UP, 4 },
392     { GFX_SPIELER4_DOWN, 4 },
393     { GFX_SPIELER4_LEFT, 4 },
394     { GFX_SPIELER4_RIGHT, 4 },
395     { GFX_SPIELER4_PUSH_LEFT, 4 },
396     { GFX_SPIELER4_PUSH_RIGHT, 4 },
397     { GFX_SP_MURPHY, 1 },
398     { GFX_MURPHY_GO_LEFT, 3 },
399     { GFX_MURPHY_GO_RIGHT, 3 },
400     { GFX_MURPHY_SNAP_UP, 1 },
401     { GFX_MURPHY_SNAP_DOWN, 1 },
402     { GFX_MURPHY_SNAP_RIGHT, 1 },
403     { GFX_MURPHY_SNAP_LEFT, 1 },
404     { GFX_MURPHY_PUSH_RIGHT, 1 },
405     { GFX_MURPHY_PUSH_LEFT, 1 },
406     { GFX_GEBLUBBER, 4 },
407     { GFX_DYNAMIT, 7 },
408     { GFX_DYNABOMB, 4 },
409     { GFX_EXPLOSION, 8 },
410     { GFX_SOKOBAN_OBJEKT, 1 },
411     { GFX_FUNKELN_BLAU, 3 },
412     { GFX_FUNKELN_WEISS, 3 },
413     { GFX2_SHIELD_PASSIVE, 3 },
414     { GFX2_SHIELD_ACTIVE, 3 },
415     { -1, 0 }
416   };
417 #endif
418
419   /* initialize some global variables */
420   global.frames_per_second = 0;
421   global.fps_slowdown = FALSE;
422   global.fps_slowdown_factor = 1;
423
424   /* initialize screen properties */
425   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
426                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
427   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
428   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
429   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
430
431   /* create additional image buffers for double-buffering */
432   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
433   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
434
435   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
436   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
437
438   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
439   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
440 #if defined(PLATFORM_MSDOS)
441   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
442   rest(200);
443 #endif
444   DrawInitText("Loading graphics:",120,FC_GREEN);
445
446   for(i=0; i<NUM_PICTURES; i++)
447     if (i != PIX_SMALLFONT)
448       LoadGfx(i,&pic[i]);
449
450   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
451
452   /* create additional image buffers for masking of graphics */
453
454 #if defined(TARGET_SDL)
455
456 #if 0
457   /* initialize surface array to 'NULL' */
458   for(i=0; i<NUM_TILES; i++)
459     tile_masked[i] = NULL;
460
461   /* create only those masked surfaces we really need */
462   for(i=0; tile_needs_clipping[i].start>=0; i++)
463   {
464     for(j=0; j<tile_needs_clipping[i].count; j++)
465     {
466       SDL_Surface *sdl_image_tmp;
467       int tile = tile_needs_clipping[i].start + j;
468       int graphic = tile;
469       int src_x, src_y;
470       int bitmap_nr;
471       Bitmap src_bitmap;
472
473       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
474       src_bitmap = pix[bitmap_nr];
475
476       /* create surface for masked tile graphic */
477       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
478                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
479           == NULL)
480         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
481
482       /* create native transparent surface for current image */
483       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
484                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
485       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
486         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
487
488       SDL_FreeSurface(sdl_image_tmp);
489
490       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
491     }
492   }
493 #endif
494
495 #else /* !TARGET_SDL */
496
497   /* create graphic context structures needed for clipping */
498   clip_gc_values.graphics_exposures = False;
499   clip_gc_valuemask = GCGraphicsExposures;
500   copy_clipmask_gc =
501     XCreateGC(display, pix[PIX_BACK]->clip_mask,
502               clip_gc_valuemask, &clip_gc_values);
503
504   clip_gc_values.graphics_exposures = False;
505   clip_gc_valuemask = GCGraphicsExposures;
506   tile_clip_gc =
507     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
508
509   for(i=0; i<NUM_BITMAPS; i++)
510   {
511     if (pix[i]->clip_mask)
512     {
513       clip_gc_values.graphics_exposures = False;
514       clip_gc_values.clip_mask = pix[i]->clip_mask;
515       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
516       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
517                                          clip_gc_valuemask,&clip_gc_values);
518     }
519   }
520
521   /* initialize pixmap array to Pixmap 'None' */
522   for(i=0; i<NUM_TILES; i++)
523     tile_clipmask[i] = None;
524
525   /* create only those clipping Pixmaps we really need */
526   for(i=0; tile_needs_clipping[i].start>=0; i++)
527   {
528     int j;
529
530     for(j=0; j<tile_needs_clipping[i].count; j++)
531     {
532       int tile = tile_needs_clipping[i].start + j;
533       int graphic = tile;
534       int src_x, src_y;
535       int pixmap_nr;
536       Pixmap src_pixmap;
537
538       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
539       src_pixmap = pix[pixmap_nr]->clip_mask;
540
541       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
542                                           TILEX, TILEY, 1);
543
544       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
545                 src_x, src_y, TILEX, TILEY, 0, 0);
546     }
547   }
548
549 #endif /* !TARGET_SDL */
550 }
551
552 void InitGfxBackground()
553 {
554   int x, y;
555
556   drawto = backbuffer;
557   fieldbuffer = pix[PIX_DB_FIELD];
558   SetDrawtoField(DRAW_BACKBUFFER);
559
560   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
561   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
562   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
563
564   for(x=0; x<MAX_BUF_XSIZE; x++)
565     for(y=0; y<MAX_BUF_YSIZE; y++)
566       redraw[x][y] = 0;
567   redraw_tiles = 0;
568   redraw_mask = REDRAW_ALL;
569 }
570
571 void LoadGfx(int pos, struct PictureFileInfo *pic)
572 {
573   char basefilename[256];
574   char filename[256];
575
576 #if defined(TARGET_SDL)
577   SDL_Surface *sdl_image_tmp;
578 #else
579   int pcx_err;
580 #endif
581   char *picture_ext = ".pcx";
582
583   /* Grafik laden */
584   if (pic->picture_filename)
585   {
586     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
587     DrawInitText(basefilename, 150, FC_YELLOW);
588     sprintf(filename, "%s/%s/%s",
589             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
590
591 #if defined(PLATFORM_MSDOS)
592     rest(100);
593 #endif
594
595     pix[pos] = CreateBitmapStruct();
596
597 #if defined(TARGET_SDL)
598     /* load image to temporary surface */
599     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
600       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
601
602     /* create native non-transparent surface for current image */
603     if ((pix[pos]->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
604       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
605
606     /* create native transparent surface for current image */
607     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
608                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
609     if ((pix[pos]->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
610       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
611
612     /* free temporary surface */
613     SDL_FreeSurface(sdl_image_tmp);
614
615 #else /* !TARGET_SDL */
616
617     pcx_err = Read_PCX_to_Pixmap(display, window->drawable, window->gc,
618                                  filename,
619                                  &pix[pos]->drawable, &pix[pos]->clip_mask);
620     switch(pcx_err)
621     {
622       case PCX_Success:
623         break;
624       case PCX_OpenFailed:
625         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
626       case PCX_ReadFailed:
627         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
628       case PCX_FileInvalid:
629         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
630       case PCX_NoMemory:
631         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
632       case PCX_ColorFailed:
633         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
634       default:
635         break;
636     }
637
638     if (!pix[pos]->drawable)
639       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
640
641 #if 0
642     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
643        use pix_masked[], although they are the same when not using SDL */
644     pix_masked[pos] = pix[pos];
645 #endif
646
647 #endif /* !TARGET_SDL */
648   }
649
650 #if defined(TARGET_X11)
651   /* check if clip mask was correctly created */
652   if (pic->picture_with_mask && !pix[pos]->clip_mask)
653     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
654 #endif
655 }
656
657 void InitGadgets()
658 {
659   CreateLevelEditorGadgets();
660   CreateGameButtons();
661   CreateTapeButtons();
662   CreateToolButtons();
663   CreateScreenGadgets();
664 }
665
666 void InitElementProperties()
667 {
668   int i,j;
669
670   static int ep_amoebalive[] =
671   {
672     EL_AMOEBE_NASS,
673     EL_AMOEBE_NORM,
674     EL_AMOEBE_VOLL,
675     EL_AMOEBE_BD
676   };
677   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
678
679   static int ep_amoeboid[] =
680   {
681     EL_AMOEBE_TOT,
682     EL_AMOEBE_NASS,
683     EL_AMOEBE_NORM,
684     EL_AMOEBE_VOLL,
685     EL_AMOEBE_BD
686   };
687   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
688
689   static int ep_schluessel[] =
690   {
691     EL_SCHLUESSEL1,
692     EL_SCHLUESSEL2,
693     EL_SCHLUESSEL3,
694     EL_SCHLUESSEL4,
695     EL_EM_KEY_1,
696     EL_EM_KEY_2,
697     EL_EM_KEY_3,
698     EL_EM_KEY_4
699   };
700   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
701
702   static int ep_pforte[] =
703   {
704     EL_PFORTE1,
705     EL_PFORTE2,
706     EL_PFORTE3,
707     EL_PFORTE4,
708     EL_PFORTE1X,
709     EL_PFORTE2X,
710     EL_PFORTE3X,
711     EL_PFORTE4X,
712     EL_EM_GATE_1,
713     EL_EM_GATE_2,
714     EL_EM_GATE_3,
715     EL_EM_GATE_4,
716     EL_EM_GATE_1X,
717     EL_EM_GATE_2X,
718     EL_EM_GATE_3X,
719     EL_EM_GATE_4X,
720     EL_SWITCHGATE_OPEN,
721     EL_SWITCHGATE_CLOSED,
722     EL_TIMEGATE_OPEN,
723     EL_TIMEGATE_CLOSED,
724     EL_TUBE_CROSS,
725     EL_TUBE_VERTICAL,
726     EL_TUBE_HORIZONTAL,
727     EL_TUBE_VERT_LEFT,
728     EL_TUBE_VERT_RIGHT,
729     EL_TUBE_HORIZ_UP,
730     EL_TUBE_HORIZ_DOWN,
731     EL_TUBE_LEFT_UP,
732     EL_TUBE_LEFT_DOWN,
733     EL_TUBE_RIGHT_UP,
734     EL_TUBE_RIGHT_DOWN
735   };
736   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
737
738   static int ep_solid[] =
739   {
740     EL_BETON,
741     EL_MAUERWERK,
742     EL_MAUER_LEBT,
743     EL_MAUER_X,
744     EL_MAUER_Y,
745     EL_MAUER_XY,
746     EL_BD_WALL,
747     EL_FELSBODEN,
748     EL_AUSGANG_ZU,
749     EL_AUSGANG_ACT,
750     EL_AUSGANG_AUF,
751     EL_AMOEBE_TOT,
752     EL_AMOEBE_NASS,
753     EL_AMOEBE_NORM,
754     EL_AMOEBE_VOLL,
755     EL_AMOEBE_BD,
756     EL_MORAST_VOLL,
757     EL_MORAST_LEER,
758     EL_MAGIC_WALL_OFF,
759     EL_MAGIC_WALL_EMPTY,
760     EL_MAGIC_WALL_FULL,
761     EL_MAGIC_WALL_DEAD,
762     EL_MAGIC_WALL_BD_OFF,
763     EL_MAGIC_WALL_BD_EMPTY,
764     EL_MAGIC_WALL_BD_FULL,
765     EL_MAGIC_WALL_BD_DEAD,
766     EL_LIFE,
767     EL_LIFE_ASYNC,
768     EL_BADEWANNE1,
769     EL_BADEWANNE2,
770     EL_BADEWANNE3,
771     EL_BADEWANNE4,
772     EL_BADEWANNE5,
773     EL_SP_CHIP_SINGLE,
774     EL_SP_CHIP_LEFT,
775     EL_SP_CHIP_RIGHT,
776     EL_SP_CHIP_UPPER,
777     EL_SP_CHIP_LOWER,
778     EL_SP_HARD_GRAY,
779     EL_SP_HARD_GREEN,
780     EL_SP_HARD_BLUE,
781     EL_SP_HARD_RED,
782     EL_SP_HARD_YELLOW,
783     EL_SP_HARD_BASE1,
784     EL_SP_HARD_BASE2,
785     EL_SP_HARD_BASE3,
786     EL_SP_HARD_BASE4,
787     EL_SP_HARD_BASE5,
788     EL_SP_HARD_BASE6,
789     EL_SP_TERMINAL,
790     EL_SP_EXIT,
791     EL_INVISIBLE_STEEL,
792     EL_BELT1_SWITCH_LEFT,
793     EL_BELT1_SWITCH_MIDDLE,
794     EL_BELT1_SWITCH_RIGHT,
795     EL_BELT2_SWITCH_LEFT,
796     EL_BELT2_SWITCH_MIDDLE,
797     EL_BELT2_SWITCH_RIGHT,
798     EL_BELT3_SWITCH_LEFT,
799     EL_BELT3_SWITCH_MIDDLE,
800     EL_BELT3_SWITCH_RIGHT,
801     EL_BELT4_SWITCH_LEFT,
802     EL_BELT4_SWITCH_MIDDLE,
803     EL_BELT4_SWITCH_RIGHT,
804     EL_SWITCHGATE_SWITCH_1,
805     EL_SWITCHGATE_SWITCH_2,
806     EL_LIGHT_SWITCH_OFF,
807     EL_LIGHT_SWITCH_ON,
808     EL_TIMEGATE_SWITCH_OFF,
809     EL_TIMEGATE_SWITCH_ON,
810     EL_SIGN_EXCLAMATION,
811     EL_SIGN_RADIOACTIVITY,
812     EL_SIGN_STOP,
813     EL_SIGN_WHEELCHAIR,
814     EL_SIGN_PARKING,
815     EL_SIGN_ONEWAY,
816     EL_SIGN_HEART,
817     EL_SIGN_TRIANGLE,
818     EL_SIGN_ROUND,
819     EL_SIGN_EXIT,
820     EL_SIGN_YINYANG,
821     EL_SIGN_OTHER,
822     EL_STEEL_SLANTED,
823     EL_EMC_STEEL_WALL_1,
824     EL_EMC_STEEL_WALL_2,
825     EL_EMC_STEEL_WALL_3,
826     EL_EMC_STEEL_WALL_4,
827     EL_EMC_WALL_1,
828     EL_EMC_WALL_2,
829     EL_EMC_WALL_3,
830     EL_EMC_WALL_4,
831     EL_EMC_WALL_5,
832     EL_EMC_WALL_6,
833     EL_EMC_WALL_7,
834     EL_EMC_WALL_8,
835     EL_CRYSTAL,
836     EL_WALL_PEARL,
837     EL_WALL_CRYSTAL,
838     EL_TUBE_CROSS,
839     EL_TUBE_VERTICAL,
840     EL_TUBE_HORIZONTAL,
841     EL_TUBE_VERT_LEFT,
842     EL_TUBE_VERT_RIGHT,
843     EL_TUBE_HORIZ_UP,
844     EL_TUBE_HORIZ_DOWN,
845     EL_TUBE_LEFT_UP,
846     EL_TUBE_LEFT_DOWN,
847     EL_TUBE_RIGHT_UP,
848     EL_TUBE_RIGHT_DOWN
849   };
850   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
851
852   static int ep_massive[] =
853   {
854     EL_BETON,
855     EL_SALZSAEURE,
856     EL_BADEWANNE1,
857     EL_BADEWANNE2,
858     EL_BADEWANNE3,
859     EL_BADEWANNE4,
860     EL_BADEWANNE5,
861     EL_PFORTE1,
862     EL_PFORTE2,
863     EL_PFORTE3,
864     EL_PFORTE4,
865     EL_PFORTE1X,
866     EL_PFORTE2X,
867     EL_PFORTE3X,
868     EL_PFORTE4X,
869     EL_EM_GATE_1,
870     EL_EM_GATE_2,
871     EL_EM_GATE_3,
872     EL_EM_GATE_4,
873     EL_EM_GATE_1X,
874     EL_EM_GATE_2X,
875     EL_EM_GATE_3X,
876     EL_EM_GATE_4X,
877     EL_SWITCHGATE_OPEN,
878     EL_SWITCHGATE_CLOSED,
879     EL_TIMEGATE_OPEN,
880     EL_TIMEGATE_CLOSED,
881     EL_SP_HARD_GRAY,
882     EL_SP_HARD_GREEN,
883     EL_SP_HARD_BLUE,
884     EL_SP_HARD_RED,
885     EL_SP_HARD_YELLOW,
886     EL_SP_HARD_BASE1,
887     EL_SP_HARD_BASE2,
888     EL_SP_HARD_BASE3,
889     EL_SP_HARD_BASE4,
890     EL_SP_HARD_BASE5,
891     EL_SP_HARD_BASE6,
892     EL_INVISIBLE_STEEL,
893     EL_BELT1_SWITCH_LEFT,
894     EL_BELT1_SWITCH_MIDDLE,
895     EL_BELT1_SWITCH_RIGHT,
896     EL_BELT2_SWITCH_LEFT,
897     EL_BELT2_SWITCH_MIDDLE,
898     EL_BELT2_SWITCH_RIGHT,
899     EL_BELT3_SWITCH_LEFT,
900     EL_BELT3_SWITCH_MIDDLE,
901     EL_BELT3_SWITCH_RIGHT,
902     EL_BELT4_SWITCH_LEFT,
903     EL_BELT4_SWITCH_MIDDLE,
904     EL_BELT4_SWITCH_RIGHT,
905     EL_LIGHT_SWITCH_OFF,
906     EL_LIGHT_SWITCH_ON,
907     EL_SIGN_EXCLAMATION,
908     EL_SIGN_RADIOACTIVITY,
909     EL_SIGN_STOP,
910     EL_SIGN_WHEELCHAIR,
911     EL_SIGN_PARKING,
912     EL_SIGN_ONEWAY,
913     EL_SIGN_HEART,
914     EL_SIGN_TRIANGLE,
915     EL_SIGN_ROUND,
916     EL_SIGN_EXIT,
917     EL_SIGN_YINYANG,
918     EL_SIGN_OTHER,
919     EL_STEEL_SLANTED,
920     EL_EMC_STEEL_WALL_1,
921     EL_EMC_STEEL_WALL_2,
922     EL_EMC_STEEL_WALL_3,
923     EL_EMC_STEEL_WALL_4,
924     EL_CRYSTAL,
925     EL_TUBE_CROSS,
926     EL_TUBE_VERTICAL,
927     EL_TUBE_HORIZONTAL,
928     EL_TUBE_VERT_LEFT,
929     EL_TUBE_VERT_RIGHT,
930     EL_TUBE_HORIZ_UP,
931     EL_TUBE_HORIZ_DOWN,
932     EL_TUBE_LEFT_UP,
933     EL_TUBE_LEFT_DOWN,
934     EL_TUBE_RIGHT_UP,
935     EL_TUBE_RIGHT_DOWN
936   };
937   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
938
939   static int ep_slippery[] =
940   {
941     EL_FELSBODEN,
942     EL_BD_WALL,
943     EL_FELSBROCKEN,
944     EL_BD_ROCK,
945     EL_EDELSTEIN,
946     EL_EDELSTEIN_BD,
947     EL_EDELSTEIN_GELB,
948     EL_EDELSTEIN_ROT,
949     EL_EDELSTEIN_LILA,
950     EL_DIAMANT,
951     EL_BOMBE,
952     EL_KOKOSNUSS,
953     EL_ABLENK_EIN,
954     EL_ABLENK_AUS,
955     EL_ZEIT_VOLL,
956     EL_ZEIT_LEER,
957     EL_BIRNE_EIN,
958     EL_BIRNE_AUS,
959     EL_BADEWANNE1,
960     EL_BADEWANNE2,
961     EL_SONDE,
962     EL_SP_ZONK,
963     EL_SP_INFOTRON,
964     EL_SP_CHIP_SINGLE,
965     EL_SP_CHIP_LEFT,
966     EL_SP_CHIP_RIGHT,
967     EL_SP_CHIP_UPPER,
968     EL_SP_CHIP_LOWER,
969     EL_SPEED_PILL,
970     EL_STEEL_SLANTED,
971     EL_PEARL,
972     EL_CRYSTAL
973   };
974   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
975
976   static int ep_enemy[] =
977   {
978     EL_KAEFER,
979     EL_FLIEGER,
980     EL_BUTTERFLY,
981     EL_FIREFLY,
982     EL_MAMPFER,
983     EL_MAMPFER2,
984     EL_ROBOT,
985     EL_PACMAN,
986     EL_SP_SNIKSNAK,
987     EL_SP_ELECTRON
988   };
989   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
990
991   static int ep_mauer[] =
992   {
993     EL_BETON,
994     EL_PFORTE1,
995     EL_PFORTE2,
996     EL_PFORTE3,
997     EL_PFORTE4,
998     EL_PFORTE1X,
999     EL_PFORTE2X,
1000     EL_PFORTE3X,
1001     EL_PFORTE4X,
1002     EL_EM_GATE_1,
1003     EL_EM_GATE_2,
1004     EL_EM_GATE_3,
1005     EL_EM_GATE_4,
1006     EL_EM_GATE_1X,
1007     EL_EM_GATE_2X,
1008     EL_EM_GATE_3X,
1009     EL_EM_GATE_4X,
1010     EL_AUSGANG_ZU,
1011     EL_AUSGANG_ACT,
1012     EL_AUSGANG_AUF,
1013     EL_MAUERWERK,
1014     EL_FELSBODEN,
1015     EL_MAUER_LEBT,
1016     EL_MAUER_X,
1017     EL_MAUER_Y,
1018     EL_MAUER_XY,
1019     EL_MAUERND,
1020     EL_BD_WALL,
1021     EL_SP_CHIP_SINGLE,
1022     EL_SP_CHIP_LEFT,
1023     EL_SP_CHIP_RIGHT,
1024     EL_SP_CHIP_UPPER,
1025     EL_SP_CHIP_LOWER,
1026     EL_SP_HARD_GRAY,
1027     EL_SP_HARD_GREEN,
1028     EL_SP_HARD_BLUE,
1029     EL_SP_HARD_RED,
1030     EL_SP_HARD_YELLOW,
1031     EL_SP_HARD_BASE1,
1032     EL_SP_HARD_BASE2,
1033     EL_SP_HARD_BASE3,
1034     EL_SP_HARD_BASE4,
1035     EL_SP_HARD_BASE5,
1036     EL_SP_HARD_BASE6,
1037     EL_SP_TERMINAL,
1038     EL_SP_EXIT,
1039     EL_INVISIBLE_STEEL,
1040     EL_STEEL_SLANTED,
1041     EL_EMC_STEEL_WALL_1,
1042     EL_EMC_STEEL_WALL_2,
1043     EL_EMC_STEEL_WALL_3,
1044     EL_EMC_STEEL_WALL_4,
1045     EL_EMC_WALL_1,
1046     EL_EMC_WALL_2,
1047     EL_EMC_WALL_3,
1048     EL_EMC_WALL_4,
1049     EL_EMC_WALL_5,
1050     EL_EMC_WALL_6,
1051     EL_EMC_WALL_7,
1052     EL_EMC_WALL_8
1053   };
1054   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1055
1056   static int ep_can_fall[] =
1057   {
1058     EL_FELSBROCKEN,
1059     EL_BD_ROCK,
1060     EL_EDELSTEIN,
1061     EL_EDELSTEIN_BD,
1062     EL_EDELSTEIN_GELB,
1063     EL_EDELSTEIN_ROT,
1064     EL_EDELSTEIN_LILA,
1065     EL_DIAMANT,
1066     EL_BOMBE,
1067     EL_KOKOSNUSS,
1068     EL_TROPFEN,
1069     EL_MORAST_VOLL,
1070     EL_MAGIC_WALL_FULL,
1071     EL_MAGIC_WALL_BD_FULL,
1072     EL_ZEIT_VOLL,
1073     EL_ZEIT_LEER,
1074     EL_SP_ZONK,
1075     EL_SP_INFOTRON,
1076     EL_SP_DISK_ORANGE,
1077     EL_PEARL,
1078     EL_CRYSTAL,
1079     EL_SPRING,
1080     EL_DX_SUPABOMB
1081   };
1082   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1083
1084   static int ep_can_smash[] =
1085   {
1086     EL_FELSBROCKEN,
1087     EL_BD_ROCK,
1088     EL_EDELSTEIN,
1089     EL_EDELSTEIN_BD,
1090     EL_EDELSTEIN_GELB,
1091     EL_EDELSTEIN_ROT,
1092     EL_EDELSTEIN_LILA,
1093     EL_DIAMANT,
1094     EL_SCHLUESSEL1,
1095     EL_SCHLUESSEL2,
1096     EL_SCHLUESSEL3,
1097     EL_SCHLUESSEL4,
1098     EL_EM_KEY_1,
1099     EL_EM_KEY_2,
1100     EL_EM_KEY_3,
1101     EL_EM_KEY_4,
1102     EL_BOMBE,
1103     EL_KOKOSNUSS,
1104     EL_TROPFEN,
1105     EL_ZEIT_VOLL,
1106     EL_ZEIT_LEER,
1107     EL_SP_ZONK,
1108     EL_SP_INFOTRON,
1109     EL_SP_DISK_ORANGE,
1110     EL_PEARL,
1111     EL_CRYSTAL,
1112     EL_SPRING,
1113     EL_DX_SUPABOMB
1114   };
1115   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1116
1117   static int ep_can_change[] =
1118   {
1119     EL_FELSBROCKEN,
1120     EL_BD_ROCK,
1121     EL_EDELSTEIN,
1122     EL_EDELSTEIN_BD,
1123     EL_EDELSTEIN_GELB,
1124     EL_EDELSTEIN_ROT,
1125     EL_EDELSTEIN_LILA,
1126     EL_DIAMANT
1127   };
1128   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1129
1130   static int ep_can_move[] =
1131   {
1132     EL_KAEFER,
1133     EL_FLIEGER,
1134     EL_BUTTERFLY,
1135     EL_FIREFLY,
1136     EL_MAMPFER,
1137     EL_MAMPFER2,
1138     EL_ROBOT,
1139     EL_PACMAN,
1140     EL_MOLE,
1141     EL_PINGUIN,
1142     EL_SCHWEIN,
1143     EL_DRACHE,
1144     EL_SONDE,
1145     EL_SP_SNIKSNAK,
1146     EL_SP_ELECTRON,
1147     EL_BALLOON,
1148     EL_SPRING_MOVING
1149   };
1150   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1151
1152   static int ep_could_move[] =
1153   {
1154     EL_KAEFER_RIGHT,
1155     EL_KAEFER_UP,
1156     EL_KAEFER_LEFT,
1157     EL_KAEFER_DOWN,
1158     EL_FLIEGER_RIGHT,
1159     EL_FLIEGER_UP,
1160     EL_FLIEGER_LEFT,
1161     EL_FLIEGER_DOWN,
1162     EL_BUTTERFLY_RIGHT,
1163     EL_BUTTERFLY_UP,
1164     EL_BUTTERFLY_LEFT,
1165     EL_BUTTERFLY_DOWN,
1166     EL_FIREFLY_RIGHT,
1167     EL_FIREFLY_UP,
1168     EL_FIREFLY_LEFT,
1169     EL_FIREFLY_DOWN,
1170     EL_PACMAN_RIGHT,
1171     EL_PACMAN_UP,
1172     EL_PACMAN_LEFT,
1173     EL_PACMAN_DOWN
1174   };
1175   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1176
1177   static int ep_dont_touch[] =
1178   {
1179     EL_KAEFER,
1180     EL_FLIEGER,
1181     EL_BUTTERFLY,
1182     EL_FIREFLY
1183   };
1184   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1185
1186   static int ep_dont_go_to[] =
1187   {
1188     EL_KAEFER,
1189     EL_FLIEGER,
1190     EL_BUTTERFLY,
1191     EL_FIREFLY,
1192     EL_MAMPFER,
1193     EL_MAMPFER2,
1194     EL_ROBOT,
1195     EL_PACMAN,
1196     EL_TROPFEN,
1197     EL_SALZSAEURE,
1198     EL_SP_SNIKSNAK,
1199     EL_SP_ELECTRON,
1200     EL_SP_BUG_ACTIVE,
1201     EL_TRAP_ACTIVE,
1202     EL_LANDMINE
1203   };
1204   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1205
1206   static int ep_mampf2[] =
1207   {
1208     EL_ERDREICH,
1209     EL_KAEFER,
1210     EL_FLIEGER,
1211     EL_BUTTERFLY,
1212     EL_FIREFLY,
1213     EL_MAMPFER,
1214     EL_ROBOT,
1215     EL_PACMAN,
1216     EL_TROPFEN,
1217     EL_AMOEBE_TOT,
1218     EL_AMOEBE_NASS,
1219     EL_AMOEBE_NORM,
1220     EL_AMOEBE_VOLL,
1221     EL_AMOEBE_BD,
1222     EL_EDELSTEIN,
1223     EL_EDELSTEIN_BD,
1224     EL_EDELSTEIN_GELB,
1225     EL_EDELSTEIN_ROT,
1226     EL_EDELSTEIN_LILA,
1227     EL_DIAMANT,
1228     EL_PEARL,
1229     EL_CRYSTAL
1230   };
1231   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1232
1233   static int ep_bd_element[] =
1234   {
1235     EL_LEERRAUM,
1236     EL_ERDREICH,
1237     EL_FELSBODEN,
1238     EL_BD_WALL,
1239     EL_FELSBROCKEN,
1240     EL_BD_ROCK,
1241     EL_EDELSTEIN_BD,
1242     EL_MAGIC_WALL_BD_OFF,
1243     EL_AUSGANG_ZU,
1244     EL_AUSGANG_AUF,
1245     EL_BETON,
1246     EL_SPIELFIGUR,
1247     EL_FIREFLY,
1248     EL_FIREFLY_1,
1249     EL_FIREFLY_2,
1250     EL_FIREFLY_3,
1251     EL_FIREFLY_4,
1252     EL_BUTTERFLY,
1253     EL_BUTTERFLY_1,
1254     EL_BUTTERFLY_2,
1255     EL_BUTTERFLY_3,
1256     EL_BUTTERFLY_4,
1257     EL_AMOEBE_BD,
1258     EL_CHAR_FRAGE
1259   };
1260   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1261
1262   static int ep_sb_element[] =
1263   {
1264     EL_LEERRAUM,
1265     EL_BETON,
1266     EL_SOKOBAN_OBJEKT,
1267     EL_SOKOBAN_FELD_LEER,
1268     EL_SOKOBAN_FELD_VOLL,
1269     EL_SPIELFIGUR,
1270     EL_INVISIBLE_STEEL
1271   };
1272   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1273
1274   static int ep_gem[] =
1275   {
1276     EL_EDELSTEIN,
1277     EL_EDELSTEIN_BD,
1278     EL_EDELSTEIN_GELB,
1279     EL_EDELSTEIN_ROT,
1280     EL_EDELSTEIN_LILA,
1281     EL_DIAMANT,
1282     EL_SP_INFOTRON
1283   };
1284   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1285
1286   static int ep_inactive[] =
1287   {
1288     EL_LEERRAUM,
1289     EL_ERDREICH,
1290     EL_MAUERWERK,
1291     EL_BD_WALL,
1292     EL_FELSBODEN,
1293     EL_SCHLUESSEL,
1294     EL_BETON,
1295     EL_AMOEBE_TOT,
1296     EL_MORAST_LEER,
1297     EL_BADEWANNE,
1298     EL_ABLENK_AUS,
1299     EL_SCHLUESSEL1,
1300     EL_SCHLUESSEL2,
1301     EL_SCHLUESSEL3,
1302     EL_SCHLUESSEL4,
1303     EL_EM_KEY_1,
1304     EL_EM_KEY_2,
1305     EL_EM_KEY_3,
1306     EL_EM_KEY_4,
1307     EL_PFORTE1,
1308     EL_PFORTE2,
1309     EL_PFORTE3,
1310     EL_PFORTE4,
1311     EL_PFORTE1X,
1312     EL_PFORTE2X,
1313     EL_PFORTE3X,
1314     EL_PFORTE4X,
1315     EL_EM_GATE_1,
1316     EL_EM_GATE_2,
1317     EL_EM_GATE_3,
1318     EL_EM_GATE_4,
1319     EL_EM_GATE_1X,
1320     EL_EM_GATE_2X,
1321     EL_EM_GATE_3X,
1322     EL_EM_GATE_4X,
1323     EL_DYNAMITE_INACTIVE,
1324     EL_UNSICHTBAR,
1325     EL_BIRNE_AUS,
1326     EL_BIRNE_EIN,
1327     EL_ERZ_EDEL,
1328     EL_ERZ_DIAM,
1329     EL_ERZ_EDEL_BD,
1330     EL_ERZ_EDEL_GELB,
1331     EL_DYNABOMB_NR,
1332     EL_DYNABOMB_SZ,
1333     EL_DYNABOMB_XL,
1334     EL_SOKOBAN_OBJEKT,
1335     EL_SOKOBAN_FELD_LEER,
1336     EL_SOKOBAN_FELD_VOLL,
1337     EL_ERZ_EDEL_ROT,
1338     EL_ERZ_EDEL_LILA,
1339     EL_BADEWANNE1,
1340     EL_BADEWANNE2,
1341     EL_BADEWANNE3,
1342     EL_BADEWANNE4,
1343     EL_BADEWANNE5,
1344     EL_MAGIC_WALL_OFF,
1345     EL_MAGIC_WALL_DEAD,
1346     EL_MAGIC_WALL_BD_OFF,
1347     EL_MAGIC_WALL_BD_DEAD,
1348     EL_AMOEBA2DIAM,
1349     EL_BLOCKED,
1350     EL_SP_EMPTY,
1351     EL_SP_BASE,
1352     EL_SP_PORT1_RIGHT,
1353     EL_SP_PORT1_DOWN,
1354     EL_SP_PORT1_LEFT,
1355     EL_SP_PORT1_UP,
1356     EL_SP_PORT2_RIGHT,
1357     EL_SP_PORT2_DOWN,
1358     EL_SP_PORT2_LEFT,
1359     EL_SP_PORT2_UP,
1360     EL_SP_PORT_X,
1361     EL_SP_PORT_Y,
1362     EL_SP_PORT_XY,
1363     EL_SP_DISK_RED,
1364     EL_SP_DISK_YELLOW,
1365     EL_SP_CHIP_SINGLE,
1366     EL_SP_CHIP_LEFT,
1367     EL_SP_CHIP_RIGHT,
1368     EL_SP_CHIP_UPPER,
1369     EL_SP_CHIP_LOWER,
1370     EL_SP_HARD_GRAY,
1371     EL_SP_HARD_GREEN,
1372     EL_SP_HARD_BLUE,
1373     EL_SP_HARD_RED,
1374     EL_SP_HARD_YELLOW,
1375     EL_SP_HARD_BASE1,
1376     EL_SP_HARD_BASE2,
1377     EL_SP_HARD_BASE3,
1378     EL_SP_HARD_BASE4,
1379     EL_SP_HARD_BASE5,
1380     EL_SP_HARD_BASE6,
1381     EL_SP_EXIT,
1382     EL_INVISIBLE_STEEL,
1383     EL_BELT1_SWITCH_LEFT,
1384     EL_BELT1_SWITCH_MIDDLE,
1385     EL_BELT1_SWITCH_RIGHT,
1386     EL_BELT2_SWITCH_LEFT,
1387     EL_BELT2_SWITCH_MIDDLE,
1388     EL_BELT2_SWITCH_RIGHT,
1389     EL_BELT3_SWITCH_LEFT,
1390     EL_BELT3_SWITCH_MIDDLE,
1391     EL_BELT3_SWITCH_RIGHT,
1392     EL_BELT4_SWITCH_LEFT,
1393     EL_BELT4_SWITCH_MIDDLE,
1394     EL_BELT4_SWITCH_RIGHT,
1395     EL_SIGN_EXCLAMATION,
1396     EL_SIGN_RADIOACTIVITY,
1397     EL_SIGN_STOP,
1398     EL_SIGN_WHEELCHAIR,
1399     EL_SIGN_PARKING,
1400     EL_SIGN_ONEWAY,
1401     EL_SIGN_HEART,
1402     EL_SIGN_TRIANGLE,
1403     EL_SIGN_ROUND,
1404     EL_SIGN_EXIT,
1405     EL_SIGN_YINYANG,
1406     EL_SIGN_OTHER,
1407     EL_STEEL_SLANTED,
1408     EL_EMC_STEEL_WALL_1,
1409     EL_EMC_STEEL_WALL_2,
1410     EL_EMC_STEEL_WALL_3,
1411     EL_EMC_STEEL_WALL_4,
1412     EL_EMC_WALL_1,
1413     EL_EMC_WALL_2,
1414     EL_EMC_WALL_3,
1415     EL_EMC_WALL_4,
1416     EL_EMC_WALL_5,
1417     EL_EMC_WALL_6,
1418     EL_EMC_WALL_7,
1419     EL_EMC_WALL_8
1420   };
1421   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1422
1423   static int ep_explosive[] =
1424   {
1425     EL_BOMBE,
1426     EL_DYNAMITE_ACTIVE,
1427     EL_DYNAMITE_INACTIVE,
1428     EL_DYNABOMB_ACTIVE_1,
1429     EL_DYNABOMB_ACTIVE_2,
1430     EL_DYNABOMB_ACTIVE_3,
1431     EL_DYNABOMB_ACTIVE_4,
1432     EL_DYNABOMB_NR,
1433     EL_DYNABOMB_SZ,
1434     EL_DYNABOMB_XL,
1435     EL_KAEFER,
1436     EL_MOLE,
1437     EL_PINGUIN,
1438     EL_SCHWEIN,
1439     EL_DRACHE,
1440     EL_SONDE,
1441     EL_SP_DISK_RED,
1442     EL_SP_DISK_ORANGE,
1443     EL_SP_DISK_YELLOW,
1444     EL_SP_SNIKSNAK,
1445     EL_SP_ELECTRON,
1446     EL_DX_SUPABOMB
1447   };
1448   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1449
1450   static int ep_mampf3[] =
1451   {
1452     EL_EDELSTEIN,
1453     EL_EDELSTEIN_BD,
1454     EL_EDELSTEIN_GELB,
1455     EL_EDELSTEIN_ROT,
1456     EL_EDELSTEIN_LILA,
1457     EL_DIAMANT,
1458     EL_PEARL,
1459     EL_CRYSTAL
1460   };
1461   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1462
1463   static int ep_pushable[] =
1464   {
1465     EL_FELSBROCKEN,
1466     EL_BD_ROCK,
1467     EL_BOMBE,
1468     EL_KOKOSNUSS,
1469     EL_ZEIT_LEER,
1470     EL_SOKOBAN_FELD_VOLL,
1471     EL_SOKOBAN_OBJEKT,
1472     EL_SONDE,
1473     EL_SP_ZONK,
1474     EL_SP_DISK_ORANGE,
1475     EL_SP_DISK_YELLOW,
1476     EL_BALLOON,
1477     EL_SPRING,
1478     EL_DX_SUPABOMB
1479   };
1480   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1481
1482   static int ep_player[] =
1483   {
1484     EL_SPIELFIGUR,
1485     EL_SPIELER1,
1486     EL_SPIELER2,
1487     EL_SPIELER3,
1488     EL_SPIELER4
1489   };
1490   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1491
1492   static int ep_has_content[] =
1493   {
1494     EL_MAMPFER,
1495     EL_AMOEBE_NASS,
1496     EL_AMOEBE_NORM,
1497     EL_AMOEBE_VOLL,
1498     EL_AMOEBE_BD
1499   };
1500   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1501
1502   static int ep_eatable[] =
1503   {
1504     EL_ERDREICH,
1505     EL_SP_BASE,
1506     EL_SP_BUG,
1507     EL_TRAP_INACTIVE,
1508     EL_SAND_INVISIBLE
1509   };
1510   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1511
1512   static int ep_sp_element[] =
1513   {
1514     EL_SP_EMPTY,
1515     EL_SP_ZONK,
1516     EL_SP_BASE,
1517     EL_SP_MURPHY,
1518     EL_SP_INFOTRON,
1519     EL_SP_CHIP_SINGLE,
1520     EL_SP_HARD_GRAY,
1521     EL_SP_EXIT,
1522     EL_SP_DISK_ORANGE,
1523     EL_SP_PORT1_RIGHT,
1524     EL_SP_PORT1_DOWN,
1525     EL_SP_PORT1_LEFT,
1526     EL_SP_PORT1_UP,
1527     EL_SP_PORT2_RIGHT,
1528     EL_SP_PORT2_DOWN,
1529     EL_SP_PORT2_LEFT,
1530     EL_SP_PORT2_UP,
1531     EL_SP_SNIKSNAK,
1532     EL_SP_DISK_YELLOW,
1533     EL_SP_TERMINAL,
1534     EL_SP_DISK_RED,
1535     EL_SP_PORT_Y,
1536     EL_SP_PORT_X,
1537     EL_SP_PORT_XY,
1538     EL_SP_ELECTRON,
1539     EL_SP_BUG,
1540     EL_SP_CHIP_LEFT,
1541     EL_SP_CHIP_RIGHT,
1542     EL_SP_HARD_BASE1,
1543     EL_SP_HARD_GREEN,
1544     EL_SP_HARD_BLUE,
1545     EL_SP_HARD_RED,
1546     EL_SP_HARD_YELLOW,
1547     EL_SP_HARD_BASE2,
1548     EL_SP_HARD_BASE3,
1549     EL_SP_HARD_BASE4,
1550     EL_SP_HARD_BASE5,
1551     EL_SP_HARD_BASE6,
1552     EL_SP_CHIP_UPPER,
1553     EL_SP_CHIP_LOWER,
1554     /* additional elements that appeared in newer Supaplex levels */
1555     EL_UNSICHTBAR,
1556     /* more than one murphy in a level results in an inactive clone */
1557     EL_SP_MURPHY_CLONE
1558   };
1559   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1560
1561   static int ep_quick_gate[] =
1562   {
1563     EL_EM_GATE_1,
1564     EL_EM_GATE_2,
1565     EL_EM_GATE_3,
1566     EL_EM_GATE_4,
1567     EL_EM_GATE_1X,
1568     EL_EM_GATE_2X,
1569     EL_EM_GATE_3X,
1570     EL_EM_GATE_4X,
1571     EL_SP_PORT1_LEFT,
1572     EL_SP_PORT2_LEFT,
1573     EL_SP_PORT1_RIGHT,
1574     EL_SP_PORT2_RIGHT,
1575     EL_SP_PORT1_UP,
1576     EL_SP_PORT2_UP,
1577     EL_SP_PORT1_DOWN,
1578     EL_SP_PORT2_DOWN,
1579     EL_SP_PORT_X,
1580     EL_SP_PORT_Y,
1581     EL_SP_PORT_XY,
1582     EL_SWITCHGATE_OPEN,
1583     EL_TIMEGATE_OPEN
1584   };
1585   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1586
1587   static int ep_over_player[] =
1588   {
1589     EL_SP_PORT1_LEFT,
1590     EL_SP_PORT2_LEFT,
1591     EL_SP_PORT1_RIGHT,
1592     EL_SP_PORT2_RIGHT,
1593     EL_SP_PORT1_UP,
1594     EL_SP_PORT2_UP,
1595     EL_SP_PORT1_DOWN,
1596     EL_SP_PORT2_DOWN,
1597     EL_SP_PORT_X,
1598     EL_SP_PORT_Y,
1599     EL_SP_PORT_XY,
1600     EL_TUBE_CROSS,
1601     EL_TUBE_VERTICAL,
1602     EL_TUBE_HORIZONTAL,
1603     EL_TUBE_VERT_LEFT,
1604     EL_TUBE_VERT_RIGHT,
1605     EL_TUBE_HORIZ_UP,
1606     EL_TUBE_HORIZ_DOWN,
1607     EL_TUBE_LEFT_UP,
1608     EL_TUBE_LEFT_DOWN,
1609     EL_TUBE_RIGHT_UP,
1610     EL_TUBE_RIGHT_DOWN
1611   };
1612   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1613
1614   static int ep_active_bomb[] =
1615   {
1616     EL_DYNAMITE_ACTIVE,
1617     EL_DYNABOMB_ACTIVE_1,
1618     EL_DYNABOMB_ACTIVE_2,
1619     EL_DYNABOMB_ACTIVE_3,
1620     EL_DYNABOMB_ACTIVE_4
1621   };
1622   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1623
1624   static int ep_belt[] =
1625   {
1626     EL_BELT1_LEFT,
1627     EL_BELT1_MIDDLE,
1628     EL_BELT1_RIGHT,
1629     EL_BELT2_LEFT,
1630     EL_BELT2_MIDDLE,
1631     EL_BELT2_RIGHT,
1632     EL_BELT3_LEFT,
1633     EL_BELT3_MIDDLE,
1634     EL_BELT3_RIGHT,
1635     EL_BELT4_LEFT,
1636     EL_BELT4_MIDDLE,
1637     EL_BELT4_RIGHT,
1638   };
1639   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1640
1641   static int ep_belt_switch[] =
1642   {
1643     EL_BELT1_SWITCH_LEFT,
1644     EL_BELT1_SWITCH_MIDDLE,
1645     EL_BELT1_SWITCH_RIGHT,
1646     EL_BELT2_SWITCH_LEFT,
1647     EL_BELT2_SWITCH_MIDDLE,
1648     EL_BELT2_SWITCH_RIGHT,
1649     EL_BELT3_SWITCH_LEFT,
1650     EL_BELT3_SWITCH_MIDDLE,
1651     EL_BELT3_SWITCH_RIGHT,
1652     EL_BELT4_SWITCH_LEFT,
1653     EL_BELT4_SWITCH_MIDDLE,
1654     EL_BELT4_SWITCH_RIGHT,
1655   };
1656   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1657
1658   static int ep_tube[] =
1659   {
1660     EL_TUBE_CROSS,
1661     EL_TUBE_VERTICAL,
1662     EL_TUBE_HORIZONTAL,
1663     EL_TUBE_VERT_LEFT,
1664     EL_TUBE_VERT_RIGHT,
1665     EL_TUBE_HORIZ_UP,
1666     EL_TUBE_HORIZ_DOWN,
1667     EL_TUBE_LEFT_UP,
1668     EL_TUBE_LEFT_DOWN,
1669     EL_TUBE_RIGHT_UP,
1670     EL_TUBE_RIGHT_DOWN
1671   };
1672   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1673
1674   static long ep1_bit[] =
1675   {
1676     EP_BIT_AMOEBALIVE,
1677     EP_BIT_AMOEBOID,
1678     EP_BIT_SCHLUESSEL,
1679     EP_BIT_PFORTE,
1680     EP_BIT_SOLID,
1681     EP_BIT_MASSIVE,
1682     EP_BIT_SLIPPERY,
1683     EP_BIT_ENEMY,
1684     EP_BIT_MAUER,
1685     EP_BIT_CAN_FALL,
1686     EP_BIT_CAN_SMASH,
1687     EP_BIT_CAN_CHANGE,
1688     EP_BIT_CAN_MOVE,
1689     EP_BIT_COULD_MOVE,
1690     EP_BIT_DONT_TOUCH,
1691     EP_BIT_DONT_GO_TO,
1692     EP_BIT_MAMPF2,
1693     EP_BIT_BD_ELEMENT,
1694     EP_BIT_SB_ELEMENT,
1695     EP_BIT_GEM,
1696     EP_BIT_INACTIVE,
1697     EP_BIT_EXPLOSIVE,
1698     EP_BIT_MAMPF3,
1699     EP_BIT_PUSHABLE,
1700     EP_BIT_PLAYER,
1701     EP_BIT_HAS_CONTENT,
1702     EP_BIT_EATABLE,
1703     EP_BIT_SP_ELEMENT,
1704     EP_BIT_QUICK_GATE,
1705     EP_BIT_OVER_PLAYER,
1706     EP_BIT_ACTIVE_BOMB
1707   };
1708   static long ep2_bit[] =
1709   {
1710     EP_BIT_BELT,
1711     EP_BIT_BELT_SWITCH,
1712     EP_BIT_TUBE
1713   };
1714   static int *ep1_array[] =
1715   {
1716     ep_amoebalive,
1717     ep_amoeboid,
1718     ep_schluessel,
1719     ep_pforte,
1720     ep_solid,
1721     ep_massive,
1722     ep_slippery,
1723     ep_enemy,
1724     ep_mauer,
1725     ep_can_fall,
1726     ep_can_smash,
1727     ep_can_change,
1728     ep_can_move,
1729     ep_could_move,
1730     ep_dont_touch,
1731     ep_dont_go_to,
1732     ep_mampf2,
1733     ep_bd_element,
1734     ep_sb_element,
1735     ep_gem,
1736     ep_inactive,
1737     ep_explosive,
1738     ep_mampf3,
1739     ep_pushable,
1740     ep_player,
1741     ep_has_content,
1742     ep_eatable,
1743     ep_sp_element,
1744     ep_quick_gate,
1745     ep_over_player,
1746     ep_active_bomb
1747   };
1748   static int *ep2_array[] =
1749   {
1750     ep_belt,
1751     ep_belt_switch,
1752     ep_tube
1753   };
1754   static int *ep1_num[] =
1755   {
1756     &ep_amoebalive_num,
1757     &ep_amoeboid_num,
1758     &ep_schluessel_num,
1759     &ep_pforte_num,
1760     &ep_solid_num,
1761     &ep_massive_num,
1762     &ep_slippery_num,
1763     &ep_enemy_num,
1764     &ep_mauer_num,
1765     &ep_can_fall_num,
1766     &ep_can_smash_num,
1767     &ep_can_change_num,
1768     &ep_can_move_num,
1769     &ep_could_move_num,
1770     &ep_dont_touch_num,
1771     &ep_dont_go_to_num,
1772     &ep_mampf2_num,
1773     &ep_bd_element_num,
1774     &ep_sb_element_num,
1775     &ep_gem_num,
1776     &ep_inactive_num,
1777     &ep_explosive_num,
1778     &ep_mampf3_num,
1779     &ep_pushable_num,
1780     &ep_player_num,
1781     &ep_has_content_num,
1782     &ep_eatable_num,
1783     &ep_sp_element_num,
1784     &ep_quick_gate_num,
1785     &ep_over_player_num,
1786     &ep_active_bomb_num
1787   };
1788   static int *ep2_num[] =
1789   {
1790     &ep_belt_num,
1791     &ep_belt_switch_num,
1792     &ep_tube_num
1793   };
1794   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1795   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1796
1797   for(i=0; i<MAX_ELEMENTS; i++)
1798   {
1799     Elementeigenschaften1[i] = 0;
1800     Elementeigenschaften2[i] = 0;
1801   }
1802
1803   for(i=0; i<num_properties1; i++)
1804     for(j=0; j<*(ep1_num[i]); j++)
1805       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1806   for(i=0; i<num_properties2; i++)
1807     for(j=0; j<*(ep2_num[i]); j++)
1808       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1809
1810   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1811     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1812 }
1813
1814 void CloseAllAndExit(int exit_value)
1815 {
1816   int i;
1817
1818 #if defined(TARGET_SDL)
1819   StopSounds();
1820   FreeSounds(NUM_SOUNDS);
1821 #else
1822   if (audio.soundserver_pid)
1823   {
1824     StopSounds();
1825     kill(audio.soundserver_pid, SIGTERM);
1826     FreeSounds(NUM_SOUNDS);
1827   }
1828 #endif
1829
1830   for(i=0; i<NUM_BITMAPS; i++)
1831     FreeBitmap(pix[i]);
1832
1833 #if defined(TARGET_SDL)
1834   KeyboardAutoRepeatOn();
1835 #else
1836
1837 #if 0
1838   if (gc)
1839     XFreeGC(display, gc);
1840 #endif
1841
1842   if (display)
1843   {
1844     KeyboardAutoRepeatOn();
1845     XCloseDisplay(display);
1846   }
1847 #endif
1848
1849 #if !defined(PLATFORM_UNIX)
1850   dumpErrorFile();
1851 #endif
1852
1853   exit(exit_value);
1854 }