rnd-20020825-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitMixer(void);
50 static void InitSound(void);
51 static void InitGfx(void);
52 static void InitGfxBackground(void);
53 static void InitGadgets(void);
54 static void InitElementInfo(void);
55 static void InitElementProperties(void);
56 static void Execute_Debug_Command(char *);
57
58 void OpenAll(void)
59 {
60   if (options.debug_command)
61   {
62     Execute_Debug_Command(options.debug_command);
63
64     exit(0);
65   }
66
67   if (options.serveronly)
68   {
69 #if defined(PLATFORM_UNIX)
70     NetworkServer(options.server_port, options.serveronly);
71 #else
72     Error(ERR_WARN, "networking only supported in Unix version");
73 #endif
74     exit(0);    /* never reached */
75   }
76
77   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
78                   PROGRAM_TITLE_STRING, getWindowTitleString(),
79                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
80                   MSDOS_POINTER_FILENAME,
81                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
82
83   InitSetup();
84   InitPlayerInfo();
85   InitArtworkInfo();            /* needed before loading gfx, sound & music */
86
87   InitCounter();
88   InitMixer();
89   InitJoysticks();
90   InitRND(NEW_RANDOMIZE);
91
92   InitVideoDisplay();
93   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
94                   setup.fullscreen);
95
96   InitEventFilter(FilterMouseMotionEvents);
97
98   InitGfx();
99   InitElementInfo();
100   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
101
102   InitLevelInfo();
103   InitLevelArtworkInfo();
104   InitGadgets();                /* needs to know number of level series */
105   InitSound();                  /* needs to know current level directory */
106
107   InitGfxBackground();
108   InitToons();
109
110   DrawMainMenu();
111
112   InitNetworkServer();
113 }
114
115 void InitSetup()
116 {
117   LoadSetup();                                  /* global setup info */
118 }
119
120 void InitPlayerInfo()
121 {
122   int i;
123
124   /* choose default local player */
125   local_player = &stored_player[0];
126
127   for (i=0; i<MAX_PLAYERS; i++)
128     stored_player[i].connected = FALSE;
129
130   local_player->connected = TRUE;
131 }
132
133 void InitLevelInfo()
134 {
135   LoadLevelInfo();                              /* global level info */
136   LoadLevelSetup_LastSeries();                  /* last played series info */
137   LoadLevelSetup_SeriesInfo();                  /* last played level info */
138 }
139
140 void InitArtworkInfo()
141 {
142   LoadArtworkInfo();
143 }
144
145 void InitLevelArtworkInfo()
146 {
147   LoadLevelArtworkInfo();
148 }
149
150 void InitNetworkServer()
151 {
152 #if defined(PLATFORM_UNIX)
153   int nr_wanted;
154 #endif
155
156   if (!options.network)
157     return;
158
159 #if defined(PLATFORM_UNIX)
160   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
161
162   if (!ConnectToServer(options.server_host, options.server_port))
163     Error(ERR_EXIT, "cannot connect to network game server");
164
165   SendToServer_PlayerName(setup.player_name);
166   SendToServer_ProtocolVersion();
167
168   if (nr_wanted)
169     SendToServer_NrWanted(nr_wanted);
170 #endif
171 }
172
173 static void InitMixer()
174 {
175   OpenAudio();
176   InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
177
178   StartMixer();
179 }
180
181 static void InitSound()
182 {
183   /* load custom sounds and music */
184   InitReloadSounds(artwork.snd_current->identifier);
185   InitReloadMusic(artwork.mus_current->identifier);
186
187   /* initialize sound effect lookup table for element actions */
188   InitGameSound();
189 }
190
191 static void InitTileClipmasks()
192 {
193 #if defined(TARGET_X11)
194   XGCValues clip_gc_values;
195   unsigned long clip_gc_valuemask;
196
197 #if defined(TARGET_X11_NATIVE)
198   GC copy_clipmask_gc;
199
200   static struct
201   {
202     int start;
203     int count;
204   }
205   tile_needs_clipping[] =
206   {
207     { GFX_SPIELER1_UP, 4 },
208     { GFX_SPIELER1_DOWN, 4 },
209     { GFX_SPIELER1_LEFT, 4 },
210     { GFX_SPIELER1_RIGHT, 4 },
211     { GFX_SPIELER1_PUSH_LEFT, 4 },
212     { GFX_SPIELER1_PUSH_RIGHT, 4 },
213     { GFX_SPIELER2_UP, 4 },
214     { GFX_SPIELER2_DOWN, 4 },
215     { GFX_SPIELER2_LEFT, 4 },
216     { GFX_SPIELER2_RIGHT, 4 },
217     { GFX_SPIELER2_PUSH_LEFT, 4 },
218     { GFX_SPIELER2_PUSH_RIGHT, 4 },
219     { GFX_SPIELER3_UP, 4 },
220     { GFX_SPIELER3_DOWN, 4 },
221     { GFX_SPIELER3_LEFT, 4 },
222     { GFX_SPIELER3_RIGHT, 4 },
223     { GFX_SPIELER3_PUSH_LEFT, 4 },
224     { GFX_SPIELER3_PUSH_RIGHT, 4 },
225     { GFX_SPIELER4_UP, 4 },
226     { GFX_SPIELER4_DOWN, 4 },
227     { GFX_SPIELER4_LEFT, 4 },
228     { GFX_SPIELER4_RIGHT, 4 },
229     { GFX_SPIELER4_PUSH_LEFT, 4 },
230     { GFX_SPIELER4_PUSH_RIGHT, 4 },
231     { GFX_SP_MURPHY, 1 },
232     { GFX_MURPHY_GO_LEFT, 3 },
233     { GFX_MURPHY_GO_RIGHT, 3 },
234     { GFX_MURPHY_SNAP_UP, 1 },
235     { GFX_MURPHY_SNAP_DOWN, 1 },
236     { GFX_MURPHY_SNAP_RIGHT, 1 },
237     { GFX_MURPHY_SNAP_LEFT, 1 },
238     { GFX_MURPHY_PUSH_RIGHT, 1 },
239     { GFX_MURPHY_PUSH_LEFT, 1 },
240     { GFX_GEBLUBBER, 4 },
241     { GFX_DYNAMIT, 7 },
242     { GFX_DYNABOMB, 4 },
243     { GFX_EXPLOSION, 8 },
244     { GFX_SOKOBAN_OBJEKT, 1 },
245     { GFX_FUNKELN_BLAU, 3 },
246     { GFX_FUNKELN_WEISS, 3 },
247     { GFX2_SHIELD_PASSIVE, 3 },
248     { GFX2_SHIELD_ACTIVE, 3 },
249     { -1, 0 }
250   };
251 #endif /* TARGET_X11_NATIVE */
252 #endif /* TARGET_X11 */
253
254   int i;
255
256   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
257   for(i=0; i<NUM_TILES; i++)
258     tile_clipmask[i] = None;
259
260 #if defined(TARGET_X11)
261   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
262      often very slow when preparing a masked XCopyArea() for big Pixmaps.
263      To prevent this, create small (tile-sized) mask Pixmaps which will then
264      be set much faster with XSetClipOrigin() and speed things up a lot. */
265
266   clip_gc_values.graphics_exposures = False;
267   clip_gc_valuemask = GCGraphicsExposures;
268   tile_clip_gc =
269     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
270
271   for(i=0; i<NUM_BITMAPS; i++)
272   {
273     if (pix[i]->clip_mask)
274     {
275       clip_gc_values.graphics_exposures = False;
276       clip_gc_values.clip_mask = pix[i]->clip_mask;
277       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
278       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
279                                          clip_gc_valuemask, &clip_gc_values);
280     }
281   }
282
283 #if defined(TARGET_X11_NATIVE)
284
285   /* create graphic context structures needed for clipping */
286   clip_gc_values.graphics_exposures = False;
287   clip_gc_valuemask = GCGraphicsExposures;
288   copy_clipmask_gc =
289     XCreateGC(display, pix[PIX_BACK]->clip_mask,
290               clip_gc_valuemask, &clip_gc_values);
291
292   /* create only those clipping Pixmaps we really need */
293   for(i=0; tile_needs_clipping[i].start>=0; i++)
294   {
295     int j;
296
297     for(j=0; j<tile_needs_clipping[i].count; j++)
298     {
299       int tile = tile_needs_clipping[i].start + j;
300       int graphic = tile;
301       int src_x, src_y;
302       int pixmap_nr;
303       Pixmap src_pixmap;
304
305       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
306       src_pixmap = pix[pixmap_nr]->clip_mask;
307
308       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
309                                           TILEX, TILEY, 1);
310
311       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
312                 src_x, src_y, TILEX, TILEY, 0, 0);
313     }
314   }
315
316   XFreeGC(display, copy_clipmask_gc);
317
318 #endif /* TARGET_X11_NATIVE */
319 #endif /* TARGET_X11 */
320 }
321
322 void FreeTileClipmasks()
323 {
324 #if defined(TARGET_X11)
325   int i;
326
327   for(i=0; i<NUM_TILES; i++)
328   {
329     if (tile_clipmask[i] != None)
330     {
331       XFreePixmap(display, tile_clipmask[i]);
332       tile_clipmask[i] = None;
333     }
334   }
335
336   if (tile_clip_gc)
337     XFreeGC(display, tile_clip_gc);
338   tile_clip_gc = None;
339
340   for(i=0; i<NUM_BITMAPS; i++)
341   {
342     if (pix[i] != NULL && pix[i]->stored_clip_gc)
343     {
344       XFreeGC(display, pix[i]->stored_clip_gc);
345       pix[i]->stored_clip_gc = None;
346     }
347   }
348 #endif /* TARGET_X11 */
349 }
350
351 void InitGfx()
352 {
353   int i;
354
355   /* initialize some global variables */
356   global.frames_per_second = 0;
357   global.fps_slowdown = FALSE;
358   global.fps_slowdown_factor = 1;
359
360   /* initialize screen properties */
361   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
362                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
363   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
364   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
365   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
366
367   /* create additional image buffers for double-buffering */
368   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
369   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
370
371   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
372
373   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
374
375   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
376   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
377
378   DrawInitText("Loading graphics:", 120, FC_GREEN);
379
380   for(i=0; i<NUM_PICTURES; i++)
381   {
382     if (i != PIX_SMALLFONT)
383     {
384       DrawInitText(image_filename[i], 150, FC_YELLOW);
385
386       pix[i] = LoadCustomImage(image_filename[i]);
387     }
388   }
389
390   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
391
392   InitTileClipmasks();
393 }
394
395 void InitGfxBackground()
396 {
397   int x, y;
398
399   drawto = backbuffer;
400   fieldbuffer = pix[PIX_DB_FIELD];
401   SetDrawtoField(DRAW_BACKBUFFER);
402
403   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
404   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
405   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
406
407   for(x=0; x<MAX_BUF_XSIZE; x++)
408     for(y=0; y<MAX_BUF_YSIZE; y++)
409       redraw[x][y] = 0;
410   redraw_tiles = 0;
411   redraw_mask = REDRAW_ALL;
412 }
413
414 void ReloadCustomArtwork()
415 {
416   static char *leveldir_current_identifier = NULL;
417   static boolean last_override_level_graphics = FALSE;
418   static boolean last_override_level_sounds = FALSE;
419   static boolean last_override_level_music = FALSE;
420
421   /* identifier for new artwork; default: artwork configured in setup */
422   char *gfx_new_identifier = artwork.gfx_current->identifier;
423   char *snd_new_identifier = artwork.snd_current->identifier;
424   char *mus_new_identifier = artwork.mus_current->identifier;
425
426 #if 0
427   printf("graphics --> '%s' ('%s')\n",
428          artwork.gfx_current_identifier, artwork.gfx_current->filename);
429   printf("sounds   --> '%s' ('%s')\n",
430          artwork.snd_current_identifier, artwork.snd_current->filename);
431   printf("music    --> '%s' ('%s')\n",
432          artwork.mus_current_identifier, artwork.mus_current->filename);
433 #endif
434
435   /* leveldir_current may be invalid (level group, parent link) */
436   if (!validLevelSeries(leveldir_current))
437     return;
438
439 #if 0
440   printf("--> '%s'\n", artwork.gfx_current_identifier);
441 #endif
442
443   /* when a new level series was selected, check if there was a change
444      in custom artwork stored in level series directory */
445   if (leveldir_current_identifier != leveldir_current->identifier)
446   {
447     char *identifier_old = leveldir_current_identifier;
448     char *identifier_new = leveldir_current->identifier;
449
450     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
451         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
452       gfx_new_identifier = identifier_new;
453     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
454         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
455       snd_new_identifier = identifier_new;
456     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
457         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
458       mus_new_identifier = identifier_new;
459
460     leveldir_current_identifier = leveldir_current->identifier;
461   }
462
463   /* custom level artwork configured in level series configuration file
464      always overrides custom level artwork stored in level series directory
465      and (level independant) custom artwork configured in setup menue */
466   if (leveldir_current->graphics_set != NULL)
467     gfx_new_identifier = leveldir_current->graphics_set;
468   if (leveldir_current->sounds_set != NULL)
469     snd_new_identifier = leveldir_current->sounds_set;
470   if (leveldir_current->music_set != NULL)
471     mus_new_identifier = leveldir_current->music_set;
472
473   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
474       last_override_level_graphics != setup.override_level_graphics)
475   {
476     int i;
477
478     setLevelArtworkDir(artwork.gfx_first);
479
480     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
481
482     for(i=0; i<NUM_PICTURES; i++)
483     {
484       DrawInitText(image_filename[i], 150, FC_YELLOW);
485       ReloadCustomImage(pix[i], image_filename[i]);
486     }
487
488     FreeTileClipmasks();
489     InitTileClipmasks();
490     InitGfxBackground();
491
492     /* force redraw of (open or closed) door graphics */
493     SetDoorState(DOOR_OPEN_ALL);
494     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
495
496     artwork.gfx_current_identifier = gfx_new_identifier;
497     last_override_level_graphics = setup.override_level_graphics;
498   }
499
500   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
501       last_override_level_sounds != setup.override_level_sounds)
502   {
503     /* set artwork path to send it to the sound server process */
504     setLevelArtworkDir(artwork.snd_first);
505
506     InitReloadSounds(snd_new_identifier);
507
508     artwork.snd_current_identifier = snd_new_identifier;
509     last_override_level_sounds = setup.override_level_sounds;
510   }
511
512   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
513       last_override_level_music != setup.override_level_music)
514   {
515     /* set artwork path to send it to the sound server process */
516     setLevelArtworkDir(artwork.mus_first);
517
518     InitReloadMusic(mus_new_identifier);
519
520     artwork.mus_current_identifier = mus_new_identifier;
521     last_override_level_music = setup.override_level_music;
522   }
523
524 #if 0
525   printf("<-- '%s'\n", artwork.gfx_current_identifier);
526 #endif
527 }
528
529 void InitGadgets()
530 {
531   CreateLevelEditorGadgets();
532   CreateGameButtons();
533   CreateTapeButtons();
534   CreateToolButtons();
535   CreateScreenGadgets();
536 }
537
538 void InitElementInfo()
539 {
540   int i;
541
542   static struct
543   {
544     int element;
545     int graphic;
546   }
547   element_to_graphic[] =
548   {
549     { EL_LEERRAUM,                      GFX_LEERRAUM            },
550     { EL_ERDREICH,                      GFX_ERDREICH            },
551     { EL_MAUERWERK,                     GFX_MAUERWERK           },
552     { EL_FELSBODEN,                     GFX_FELSBODEN           },
553     { EL_FELSBROCKEN,                   GFX_FELSBROCKEN         },
554     { EL_SCHLUESSEL,                    GFX_SCHLUESSEL          },
555     { EL_EDELSTEIN,                     GFX_EDELSTEIN           },
556     { EL_AUSGANG_ZU,                    GFX_AUSGANG_ZU          },
557     { EL_AUSGANG_ACT,                   GFX_AUSGANG_ACT         },
558     { EL_AUSGANG_AUF,                   GFX_AUSGANG_AUF         },
559     { EL_SPIELFIGUR,                    GFX_SPIELFIGUR          },
560     { EL_SPIELER1,                      GFX_SPIELER1            },
561     { EL_SPIELER2,                      GFX_SPIELER2            },
562     { EL_SPIELER3,                      GFX_SPIELER3            },
563     { EL_SPIELER4,                      GFX_SPIELER4            },
564     { EL_KAEFER,                        GFX_KAEFER              },
565     { EL_KAEFER_RIGHT,                  GFX_KAEFER_RIGHT        },
566     { EL_KAEFER_UP,                     GFX_KAEFER_UP           },
567     { EL_KAEFER_LEFT,                   GFX_KAEFER_LEFT         },
568     { EL_KAEFER_DOWN,                   GFX_KAEFER_DOWN         },
569     { EL_FLIEGER,                       GFX_FLIEGER             },
570     { EL_FLIEGER_RIGHT,                 GFX_FLIEGER_RIGHT       },
571     { EL_FLIEGER_UP,                    GFX_FLIEGER_UP          },
572     { EL_FLIEGER_LEFT,                  GFX_FLIEGER_LEFT        },
573     { EL_FLIEGER_DOWN,                  GFX_FLIEGER_DOWN        },
574     { EL_BUTTERFLY,                     GFX_BUTTERFLY           },
575     { EL_BUTTERFLY_RIGHT,               GFX_BUTTERFLY_RIGHT     },
576     { EL_BUTTERFLY_UP,                  GFX_BUTTERFLY_UP        },
577     { EL_BUTTERFLY_LEFT,                GFX_BUTTERFLY_LEFT      },
578     { EL_BUTTERFLY_DOWN,                GFX_BUTTERFLY_DOWN      },
579     { EL_FIREFLY,                       GFX_FIREFLY             },
580     { EL_FIREFLY_RIGHT,                 GFX_FIREFLY_RIGHT       },
581     { EL_FIREFLY_UP,                    GFX_FIREFLY_UP          },
582     { EL_FIREFLY_LEFT,                  GFX_FIREFLY_LEFT        },
583     { EL_FIREFLY_DOWN,                  GFX_FIREFLY_DOWN        },
584     { EL_MAMPFER,                       GFX_MAMPFER             },
585     { EL_ROBOT,                         GFX_ROBOT               },
586     { EL_BETON,                         GFX_BETON               },
587     { EL_DIAMANT,                       GFX_DIAMANT             },
588     { EL_MORAST_LEER,                   GFX_MORAST_LEER         },
589     { EL_MORAST_VOLL,                   GFX_MORAST_VOLL         },
590     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
591     { EL_TROPFEN,                       GFX_TROPFEN             },
592     { EL_BOMBE,                         GFX_BOMBE               },
593     { EL_MAGIC_WALL_OFF,                GFX_MAGIC_WALL_OFF      },
594     { EL_MAGIC_WALL_EMPTY,              GFX_MAGIC_WALL_EMPTY    },
595     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
596     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
597     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
598     { EL_SALZSAEURE,                    GFX_SALZSAEURE          },
599     { EL_AMOEBE_TOT,                    GFX_AMOEBE_TOT          },
600     { EL_AMOEBE_NASS,                   GFX_AMOEBE_NASS         },
601     { EL_AMOEBE_NORM,                   GFX_AMOEBE_NORM         },
602     { EL_AMOEBE_VOLL,                   GFX_AMOEBE_VOLL         },
603     { EL_AMOEBE_BD,                     GFX_AMOEBE_BD           },
604     { EL_AMOEBA2DIAM,                   GFX_AMOEBA2DIAM         },
605     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
606     { EL_KOKOSNUSS,                     GFX_KOKOSNUSS           },
607     { EL_LIFE,                          GFX_LIFE                },
608     { EL_LIFE_ASYNC,                    GFX_LIFE_ASYNC          },
609     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
610     { EL_BADEWANNE,                     GFX_BADEWANNE           },
611     { EL_BADEWANNE1,                    GFX_BADEWANNE1          },
612     { EL_BADEWANNE2,                    GFX_BADEWANNE2          },
613     { EL_BADEWANNE3,                    GFX_BADEWANNE3          },
614     { EL_BADEWANNE4,                    GFX_BADEWANNE4          },
615     { EL_BADEWANNE5,                    GFX_BADEWANNE5          },
616     { EL_ABLENK_AUS,                    GFX_ABLENK_AUS          },
617     { EL_ABLENK_EIN,                    GFX_ABLENK_EIN          },
618     { EL_SCHLUESSEL1,                   GFX_SCHLUESSEL1         },
619     { EL_SCHLUESSEL2,                   GFX_SCHLUESSEL2         },
620     { EL_SCHLUESSEL3,                   GFX_SCHLUESSEL3         },
621     { EL_SCHLUESSEL4,                   GFX_SCHLUESSEL4         },
622     { EL_PFORTE1,                       GFX_PFORTE1             },
623     { EL_PFORTE2,                       GFX_PFORTE2             },
624     { EL_PFORTE3,                       GFX_PFORTE3             },
625     { EL_PFORTE4,                       GFX_PFORTE4             },
626     { EL_PFORTE1X,                      GFX_PFORTE1X            },
627     { EL_PFORTE2X,                      GFX_PFORTE2X            },
628     { EL_PFORTE3X,                      GFX_PFORTE3X            },
629     { EL_PFORTE4X,                      GFX_PFORTE4X            },
630     { EL_DYNAMITE_INACTIVE,             GFX_DYNAMIT_AUS         },
631     { EL_PACMAN,                        GFX_PACMAN              },
632     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
633     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
634     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
635     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
636     { EL_UNSICHTBAR,                    GFX_UNSICHTBAR          },
637     { EL_ERZ_EDEL,                      GFX_ERZ_EDEL            },
638     { EL_ERZ_DIAM,                      GFX_ERZ_DIAM            },
639     { EL_BIRNE_AUS,                     GFX_BIRNE_AUS           },
640     { EL_BIRNE_EIN,                     GFX_BIRNE_EIN           },
641     { EL_ZEIT_VOLL,                     GFX_ZEIT_VOLL           },
642     { EL_ZEIT_LEER,                     GFX_ZEIT_LEER           },
643     { EL_MAUER_LEBT,                    GFX_MAUER_LEBT          },
644     { EL_MAUER_X,                       GFX_MAUER_X             },
645     { EL_MAUER_Y,                       GFX_MAUER_Y             },
646     { EL_MAUER_XY,                      GFX_MAUER_XY            },
647     { EL_EDELSTEIN_BD,                  GFX_EDELSTEIN_BD        },
648     { EL_EDELSTEIN_GELB,                GFX_EDELSTEIN_GELB      },
649     { EL_EDELSTEIN_ROT,                 GFX_EDELSTEIN_ROT       },
650     { EL_EDELSTEIN_LILA,                GFX_EDELSTEIN_LILA      },
651     { EL_ERZ_EDEL_BD,                   GFX_ERZ_EDEL_BD         },
652     { EL_ERZ_EDEL_GELB,                 GFX_ERZ_EDEL_GELB       },
653     { EL_ERZ_EDEL_ROT,                  GFX_ERZ_EDEL_ROT        },
654     { EL_ERZ_EDEL_LILA,                 GFX_ERZ_EDEL_LILA       },
655     { EL_MAMPFER2,                      GFX_MAMPFER2            },
656     { EL_MAGIC_WALL_BD_OFF,             GFX_MAGIC_WALL_BD_OFF   },
657     { EL_MAGIC_WALL_BD_EMPTY,           GFX_MAGIC_WALL_BD_EMPTY },
658     { EL_MAGIC_WALL_BD_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
659     { EL_MAGIC_WALL_BD_FULL,            GFX_MAGIC_WALL_BD_FULL  },
660     { EL_MAGIC_WALL_BD_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
661     { EL_DYNABOMB_ACTIVE_1,             GFX_DYNABOMB            },
662     { EL_DYNABOMB_ACTIVE_2,             GFX_DYNABOMB            },
663     { EL_DYNABOMB_ACTIVE_3,             GFX_DYNABOMB            },
664     { EL_DYNABOMB_ACTIVE_4,             GFX_DYNABOMB            },
665     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
666     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
667     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
668     { EL_SOKOBAN_OBJEKT,                GFX_SOKOBAN_OBJEKT      },
669     { EL_SOKOBAN_FELD_LEER,             GFX_SOKOBAN_FELD_LEER   },
670     { EL_SOKOBAN_FELD_VOLL,             GFX_SOKOBAN_FELD_VOLL   },
671     { EL_MOLE,                          GFX_MOLE                },
672     { EL_PINGUIN,                       GFX_PINGUIN             },
673     { EL_SCHWEIN,                       GFX_SCHWEIN             },
674     { EL_DRACHE,                        GFX_DRACHE              },
675     { EL_SONDE,                         GFX_SONDE               },
676     { EL_PFEIL_LEFT,                    GFX_PFEIL_LEFT          },
677     { EL_PFEIL_RIGHT,                   GFX_PFEIL_RIGHT         },
678     { EL_PFEIL_UP,                      GFX_PFEIL_UP            },
679     { EL_PFEIL_DOWN,                    GFX_PFEIL_DOWN          },
680     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
681     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
682     { EL_SP_BUG_ACTIVE,                 GFX_SP_BUG_ACTIVE       },
683     { EL_SP_ZONK,                       GFX_SP_ZONK             },
684     { EL_INVISIBLE_STEEL,               GFX_INVISIBLE_STEEL     },
685     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
686     { EL_EM_GATE_1,                     GFX_EM_GATE_1           },
687     { EL_EM_GATE_2,                     GFX_EM_GATE_2           },
688     { EL_EM_GATE_3,                     GFX_EM_GATE_3           },
689     { EL_EM_GATE_4,                     GFX_EM_GATE_4           },
690     { EL_EM_GATE_1X,                    GFX_EM_GATE_1X          },
691     { EL_EM_GATE_2X,                    GFX_EM_GATE_2X          },
692     { EL_EM_GATE_3X,                    GFX_EM_GATE_3X          },
693     { EL_EM_GATE_4X,                    GFX_EM_GATE_4X          },
694     { EL_EM_KEY_1_FILE,                 GFX_EM_KEY_1            },
695     { EL_EM_KEY_2_FILE,                 GFX_EM_KEY_2            },
696     { EL_EM_KEY_3_FILE,                 GFX_EM_KEY_3            },
697     { EL_EM_KEY_4_FILE,                 GFX_EM_KEY_4            },
698     { EL_EM_KEY_1,                      GFX_EM_KEY_1            },
699     { EL_EM_KEY_2,                      GFX_EM_KEY_2            },
700     { EL_EM_KEY_3,                      GFX_EM_KEY_3            },
701     { EL_EM_KEY_4,                      GFX_EM_KEY_4            },
702     { EL_PEARL,                         GFX_PEARL               },
703     { EL_CRYSTAL,                       GFX_CRYSTAL             },
704     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
705     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
706     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
707     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
708     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
709     { EL_SHIELD_PASSIVE,                GFX_SHIELD_PASSIVE      },
710     { EL_SHIELD_ACTIVE,                 GFX_SHIELD_ACTIVE       },
711     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
712     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
713     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
714     { EL_SWITCHGATE_SWITCH_1,           GFX_SWITCHGATE_SWITCH_1 },
715     { EL_SWITCHGATE_SWITCH_2,           GFX_SWITCHGATE_SWITCH_2 },
716     { EL_BELT1_LEFT,                    GFX_BELT1_LEFT          },
717     { EL_BELT1_MIDDLE,                  GFX_BELT1_MIDDLE        },
718     { EL_BELT1_RIGHT,                   GFX_BELT1_RIGHT         },
719     { EL_BELT1_SWITCH_LEFT,             GFX_BELT1_SWITCH_LEFT   },
720     { EL_BELT1_SWITCH_MIDDLE,           GFX_BELT1_SWITCH_MIDDLE },
721     { EL_BELT1_SWITCH_RIGHT,            GFX_BELT1_SWITCH_RIGHT  },
722     { EL_BELT2_LEFT,                    GFX_BELT2_LEFT          },
723     { EL_BELT2_MIDDLE,                  GFX_BELT2_MIDDLE        },
724     { EL_BELT2_RIGHT,                   GFX_BELT2_RIGHT         },
725     { EL_BELT2_SWITCH_LEFT,             GFX_BELT2_SWITCH_LEFT   },
726     { EL_BELT2_SWITCH_MIDDLE,           GFX_BELT2_SWITCH_MIDDLE },
727     { EL_BELT2_SWITCH_RIGHT,            GFX_BELT2_SWITCH_RIGHT  },
728     { EL_BELT3_LEFT,                    GFX_BELT3_LEFT          },
729     { EL_BELT3_MIDDLE,                  GFX_BELT3_MIDDLE        },
730     { EL_BELT3_RIGHT,                   GFX_BELT3_RIGHT         },
731     { EL_BELT3_SWITCH_LEFT,             GFX_BELT3_SWITCH_LEFT   },
732     { EL_BELT3_SWITCH_MIDDLE,           GFX_BELT3_SWITCH_MIDDLE },
733     { EL_BELT3_SWITCH_RIGHT,            GFX_BELT3_SWITCH_RIGHT  },
734     { EL_BELT4_LEFT,                    GFX_BELT4_LEFT          },
735     { EL_BELT4_MIDDLE,                  GFX_BELT4_MIDDLE        },
736     { EL_BELT4_RIGHT,                   GFX_BELT4_RIGHT         },
737     { EL_BELT4_SWITCH_LEFT,             GFX_BELT4_SWITCH_LEFT   },
738     { EL_BELT4_SWITCH_MIDDLE,           GFX_BELT4_SWITCH_MIDDLE },
739     { EL_BELT4_SWITCH_RIGHT,            GFX_BELT4_SWITCH_RIGHT  },
740     { EL_LANDMINE,                      GFX_LANDMINE            },
741     { EL_ENVELOPE,                      GFX_ENVELOPE            },
742     { EL_LIGHT_SWITCH_OFF,              GFX_LIGHT_SWITCH_OFF    },
743     { EL_LIGHT_SWITCH_ON,               GFX_LIGHT_SWITCH_ON     },
744     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
745     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
746     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
747     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
748     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
749     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
750     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
751     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
752     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
753     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
754     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
755     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
756     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
757     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
758     { EL_MOLE_UP,                       GFX_MOLE_UP             },
759     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
760     { EL_STEEL_SLANTED,                 GFX_STEEL_SLANTED       },
761     { EL_SAND_INVISIBLE,                GFX_SAND_INVISIBLE      },
762     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
763     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
764     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
765     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
766     { EL_TIMEGATE_SWITCH_ON,            GFX_TIMEGATE_SWITCH     },
767     { EL_TIMEGATE_SWITCH_OFF,           GFX_TIMEGATE_SWITCH     },
768     { EL_BALLOON,                       GFX_BALLOON             },
769     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
770     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
771     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
772     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
773     { EL_BALLOON_SEND_ANY,              GFX_BALLOON_SEND_ANY    },
774     { EL_EMC_STEEL_WALL_1,              GFX_EMC_STEEL_WALL_1    },
775     { EL_EMC_STEEL_WALL_2,              GFX_EMC_STEEL_WALL_2    },
776     { EL_EMC_STEEL_WALL_3,              GFX_EMC_STEEL_WALL_3    },
777     { EL_EMC_STEEL_WALL_4,              GFX_EMC_STEEL_WALL_4    },
778     { EL_EMC_WALL_1,                    GFX_EMC_WALL_1          },
779     { EL_EMC_WALL_2,                    GFX_EMC_WALL_2          },
780     { EL_EMC_WALL_3,                    GFX_EMC_WALL_3          },
781     { EL_EMC_WALL_4,                    GFX_EMC_WALL_4          },
782     { EL_EMC_WALL_5,                    GFX_EMC_WALL_5          },
783     { EL_EMC_WALL_6,                    GFX_EMC_WALL_6          },
784     { EL_EMC_WALL_7,                    GFX_EMC_WALL_7          },
785     { EL_EMC_WALL_8,                    GFX_EMC_WALL_8          },
786     { EL_TUBE_CROSS,                    GFX_TUBE_CROSS          },
787     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
788     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
789     { EL_TUBE_VERT_LEFT,                GFX_TUBE_VERT_LEFT      },
790     { EL_TUBE_VERT_RIGHT,               GFX_TUBE_VERT_RIGHT     },
791     { EL_TUBE_HORIZ_UP,                 GFX_TUBE_HORIZ_UP       },
792     { EL_TUBE_HORIZ_DOWN,               GFX_TUBE_HORIZ_DOWN     },
793     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
794     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
795     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
796     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
797     { EL_SPRING,                        GFX_SPRING              },
798     { EL_SPRING_MOVING,                 GFX_SPRING              },
799     { EL_TRAP_INACTIVE,                 GFX_TRAP_INACTIVE       },
800     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
801     { EL_BD_WALL,                       GFX_BD_WALL             },
802     { EL_BD_ROCK,                       GFX_BD_ROCK             },
803     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
804     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
805     { -1,                               -1                      }
806   };
807
808   /* always start with reliable default values */
809   for(i=0; i<MAX_ELEMENTS; i++)
810     element_info[i].graphic = GFX_LEERRAUM;
811
812   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
813     element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
814
815   for (i=EL_SP_START; i<=EL_SP_END; i++)
816   {
817     int nr_element = i - EL_SP_START;
818     int gfx_per_line = 8;
819     int nr_graphic =
820       (nr_element / gfx_per_line) * SP_PER_LINE +
821       (nr_element % gfx_per_line);
822
823     element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
824   }
825
826   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
827   i = 0;
828   while (element_to_graphic[i].element > -1)
829   {
830     int element = element_to_graphic[i].element;
831     int graphic = element_to_graphic[i].graphic;
832
833     element_info[element].graphic = graphic;
834     i++;
835   }
836 }
837
838 void InitGraphicInfo()
839 {
840   int i;
841
842   /* always start with reliable default values */
843   for(i=0; i<MAX_GRAPHICS; i++)
844   {
845     graphic_info[i].bitmap = pix[PIX_SP];       /* graphic that ... */
846     graphic_info[i].src_x = 0;                  /* ... contains ... */
847     graphic_info[i].src_y = 0;                  /* ... empty space. */
848     graphic_info[i].anim_frames = 1;
849     graphic_info[i].anim_delay = 0;
850     graphic_info[i].anim_mode = ANIM_NORMAL;
851   }
852
853   for(i=0; i<MAX_GRAPHICS; i++)
854   {
855     int bitmap_nr;
856
857     getGraphicSource(i, &bitmap_nr,
858                      &graphic_info[i].src_x, &graphic_info[i].src_y);
859
860     graphic_info[i].bitmap = pix[bitmap_nr];
861   }
862 }
863
864 void InitElementProperties()
865 {
866   int i, j;
867
868   static int ep_amoebalive[] =
869   {
870     EL_AMOEBE_NASS,
871     EL_AMOEBE_NORM,
872     EL_AMOEBE_VOLL,
873     EL_AMOEBE_BD
874   };
875   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
876
877   static int ep_amoeboid[] =
878   {
879     EL_AMOEBE_TOT,
880     EL_AMOEBE_NASS,
881     EL_AMOEBE_NORM,
882     EL_AMOEBE_VOLL,
883     EL_AMOEBE_BD
884   };
885   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
886
887   static int ep_schluessel[] =
888   {
889     EL_SCHLUESSEL1,
890     EL_SCHLUESSEL2,
891     EL_SCHLUESSEL3,
892     EL_SCHLUESSEL4,
893     EL_EM_KEY_1,
894     EL_EM_KEY_2,
895     EL_EM_KEY_3,
896     EL_EM_KEY_4
897   };
898   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
899
900   static int ep_pforte[] =
901   {
902     EL_PFORTE1,
903     EL_PFORTE2,
904     EL_PFORTE3,
905     EL_PFORTE4,
906     EL_PFORTE1X,
907     EL_PFORTE2X,
908     EL_PFORTE3X,
909     EL_PFORTE4X,
910     EL_EM_GATE_1,
911     EL_EM_GATE_2,
912     EL_EM_GATE_3,
913     EL_EM_GATE_4,
914     EL_EM_GATE_1X,
915     EL_EM_GATE_2X,
916     EL_EM_GATE_3X,
917     EL_EM_GATE_4X,
918     EL_SWITCHGATE_OPEN,
919     EL_SWITCHGATE_OPENING,
920     EL_SWITCHGATE_CLOSED,
921     EL_SWITCHGATE_CLOSING,
922     EL_TIMEGATE_OPEN,
923     EL_TIMEGATE_OPENING,
924     EL_TIMEGATE_CLOSED,
925     EL_TIMEGATE_CLOSING,
926     EL_TUBE_CROSS,
927     EL_TUBE_VERTICAL,
928     EL_TUBE_HORIZONTAL,
929     EL_TUBE_VERT_LEFT,
930     EL_TUBE_VERT_RIGHT,
931     EL_TUBE_HORIZ_UP,
932     EL_TUBE_HORIZ_DOWN,
933     EL_TUBE_LEFT_UP,
934     EL_TUBE_LEFT_DOWN,
935     EL_TUBE_RIGHT_UP,
936     EL_TUBE_RIGHT_DOWN
937   };
938   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
939
940   static int ep_solid[] =
941   {
942     EL_BETON,
943     EL_MAUERWERK,
944     EL_MAUER_LEBT,
945     EL_MAUER_X,
946     EL_MAUER_Y,
947     EL_MAUER_XY,
948     EL_BD_WALL,
949     EL_FELSBODEN,
950     EL_AUSGANG_ZU,
951     EL_AUSGANG_ACT,
952     EL_AUSGANG_AUF,
953     EL_AMOEBE_TOT,
954     EL_AMOEBE_NASS,
955     EL_AMOEBE_NORM,
956     EL_AMOEBE_VOLL,
957     EL_AMOEBE_BD,
958     EL_MORAST_VOLL,
959     EL_MORAST_LEER,
960     EL_QUICKSAND_FILLING,
961     EL_QUICKSAND_EMPTYING,
962     EL_MAGIC_WALL_OFF,
963     EL_MAGIC_WALL_EMPTY,
964     EL_MAGIC_WALL_EMPTYING,
965     EL_MAGIC_WALL_FILLING,
966     EL_MAGIC_WALL_FULL,
967     EL_MAGIC_WALL_DEAD,
968     EL_MAGIC_WALL_BD_OFF,
969     EL_MAGIC_WALL_BD_EMPTY,
970     EL_MAGIC_WALL_BD_EMPTYING,
971     EL_MAGIC_WALL_BD_FULL,
972     EL_MAGIC_WALL_BD_FILLING,
973     EL_MAGIC_WALL_BD_DEAD,
974     EL_LIFE,
975     EL_LIFE_ASYNC,
976     EL_BADEWANNE1,
977     EL_BADEWANNE2,
978     EL_BADEWANNE3,
979     EL_BADEWANNE4,
980     EL_BADEWANNE5,
981     EL_SP_CHIP_SINGLE,
982     EL_SP_CHIP_LEFT,
983     EL_SP_CHIP_RIGHT,
984     EL_SP_CHIP_UPPER,
985     EL_SP_CHIP_LOWER,
986     EL_SP_HARD_GRAY,
987     EL_SP_HARD_GREEN,
988     EL_SP_HARD_BLUE,
989     EL_SP_HARD_RED,
990     EL_SP_HARD_YELLOW,
991     EL_SP_HARD_BASE1,
992     EL_SP_HARD_BASE2,
993     EL_SP_HARD_BASE3,
994     EL_SP_HARD_BASE4,
995     EL_SP_HARD_BASE5,
996     EL_SP_HARD_BASE6,
997     EL_SP_TERMINAL,
998     EL_SP_TERMINAL_ACTIVE,
999     EL_SP_EXIT,
1000     EL_INVISIBLE_STEEL,
1001     EL_BELT1_SWITCH_LEFT,
1002     EL_BELT1_SWITCH_MIDDLE,
1003     EL_BELT1_SWITCH_RIGHT,
1004     EL_BELT2_SWITCH_LEFT,
1005     EL_BELT2_SWITCH_MIDDLE,
1006     EL_BELT2_SWITCH_RIGHT,
1007     EL_BELT3_SWITCH_LEFT,
1008     EL_BELT3_SWITCH_MIDDLE,
1009     EL_BELT3_SWITCH_RIGHT,
1010     EL_BELT4_SWITCH_LEFT,
1011     EL_BELT4_SWITCH_MIDDLE,
1012     EL_BELT4_SWITCH_RIGHT,
1013     EL_SWITCHGATE_SWITCH_1,
1014     EL_SWITCHGATE_SWITCH_2,
1015     EL_LIGHT_SWITCH_OFF,
1016     EL_LIGHT_SWITCH_ON,
1017     EL_TIMEGATE_SWITCH_OFF,
1018     EL_TIMEGATE_SWITCH_ON,
1019     EL_SIGN_EXCLAMATION,
1020     EL_SIGN_RADIOACTIVITY,
1021     EL_SIGN_STOP,
1022     EL_SIGN_WHEELCHAIR,
1023     EL_SIGN_PARKING,
1024     EL_SIGN_ONEWAY,
1025     EL_SIGN_HEART,
1026     EL_SIGN_TRIANGLE,
1027     EL_SIGN_ROUND,
1028     EL_SIGN_EXIT,
1029     EL_SIGN_YINYANG,
1030     EL_SIGN_OTHER,
1031     EL_STEEL_SLANTED,
1032     EL_EMC_STEEL_WALL_1,
1033     EL_EMC_STEEL_WALL_2,
1034     EL_EMC_STEEL_WALL_3,
1035     EL_EMC_STEEL_WALL_4,
1036     EL_EMC_WALL_1,
1037     EL_EMC_WALL_2,
1038     EL_EMC_WALL_3,
1039     EL_EMC_WALL_4,
1040     EL_EMC_WALL_5,
1041     EL_EMC_WALL_6,
1042     EL_EMC_WALL_7,
1043     EL_EMC_WALL_8,
1044     EL_CRYSTAL,
1045     EL_WALL_PEARL,
1046     EL_WALL_CRYSTAL,
1047     EL_PFORTE1,
1048     EL_PFORTE2,
1049     EL_PFORTE3,
1050     EL_PFORTE4,
1051     EL_PFORTE1X,
1052     EL_PFORTE2X,
1053     EL_PFORTE3X,
1054     EL_PFORTE4X,
1055     EL_EM_GATE_1,
1056     EL_EM_GATE_2,
1057     EL_EM_GATE_3,
1058     EL_EM_GATE_4,
1059     EL_EM_GATE_1X,
1060     EL_EM_GATE_2X,
1061     EL_EM_GATE_3X,
1062     EL_EM_GATE_4X,
1063     EL_SWITCHGATE_OPEN,
1064     EL_SWITCHGATE_OPENING,
1065     EL_SWITCHGATE_CLOSED,
1066     EL_SWITCHGATE_CLOSING,
1067     EL_TIMEGATE_OPEN,
1068     EL_TIMEGATE_OPENING,
1069     EL_TIMEGATE_CLOSED,
1070     EL_TIMEGATE_CLOSING,
1071     EL_TUBE_CROSS,
1072     EL_TUBE_VERTICAL,
1073     EL_TUBE_HORIZONTAL,
1074     EL_TUBE_VERT_LEFT,
1075     EL_TUBE_VERT_RIGHT,
1076     EL_TUBE_HORIZ_UP,
1077     EL_TUBE_HORIZ_DOWN,
1078     EL_TUBE_LEFT_UP,
1079     EL_TUBE_LEFT_DOWN,
1080     EL_TUBE_RIGHT_UP,
1081     EL_TUBE_RIGHT_DOWN
1082   };
1083   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1084
1085   static int ep_massive[] =
1086   {
1087     EL_BETON,
1088     EL_SALZSAEURE,
1089     EL_BADEWANNE1,
1090     EL_BADEWANNE2,
1091     EL_BADEWANNE3,
1092     EL_BADEWANNE4,
1093     EL_BADEWANNE5,
1094     EL_SP_HARD_GRAY,
1095     EL_SP_HARD_GREEN,
1096     EL_SP_HARD_BLUE,
1097     EL_SP_HARD_RED,
1098     EL_SP_HARD_YELLOW,
1099     EL_SP_HARD_BASE1,
1100     EL_SP_HARD_BASE2,
1101     EL_SP_HARD_BASE3,
1102     EL_SP_HARD_BASE4,
1103     EL_SP_HARD_BASE5,
1104     EL_SP_HARD_BASE6,
1105     EL_INVISIBLE_STEEL,
1106     EL_BELT1_SWITCH_LEFT,
1107     EL_BELT1_SWITCH_MIDDLE,
1108     EL_BELT1_SWITCH_RIGHT,
1109     EL_BELT2_SWITCH_LEFT,
1110     EL_BELT2_SWITCH_MIDDLE,
1111     EL_BELT2_SWITCH_RIGHT,
1112     EL_BELT3_SWITCH_LEFT,
1113     EL_BELT3_SWITCH_MIDDLE,
1114     EL_BELT3_SWITCH_RIGHT,
1115     EL_BELT4_SWITCH_LEFT,
1116     EL_BELT4_SWITCH_MIDDLE,
1117     EL_BELT4_SWITCH_RIGHT,
1118     EL_LIGHT_SWITCH_OFF,
1119     EL_LIGHT_SWITCH_ON,
1120     EL_SIGN_EXCLAMATION,
1121     EL_SIGN_RADIOACTIVITY,
1122     EL_SIGN_STOP,
1123     EL_SIGN_WHEELCHAIR,
1124     EL_SIGN_PARKING,
1125     EL_SIGN_ONEWAY,
1126     EL_SIGN_HEART,
1127     EL_SIGN_TRIANGLE,
1128     EL_SIGN_ROUND,
1129     EL_SIGN_EXIT,
1130     EL_SIGN_YINYANG,
1131     EL_SIGN_OTHER,
1132     EL_STEEL_SLANTED,
1133     EL_EMC_STEEL_WALL_1,
1134     EL_EMC_STEEL_WALL_2,
1135     EL_EMC_STEEL_WALL_3,
1136     EL_EMC_STEEL_WALL_4,
1137     EL_CRYSTAL,
1138     EL_PFORTE1,
1139     EL_PFORTE2,
1140     EL_PFORTE3,
1141     EL_PFORTE4,
1142     EL_PFORTE1X,
1143     EL_PFORTE2X,
1144     EL_PFORTE3X,
1145     EL_PFORTE4X,
1146     EL_EM_GATE_1,
1147     EL_EM_GATE_2,
1148     EL_EM_GATE_3,
1149     EL_EM_GATE_4,
1150     EL_EM_GATE_1X,
1151     EL_EM_GATE_2X,
1152     EL_EM_GATE_3X,
1153     EL_EM_GATE_4X,
1154     EL_SWITCHGATE_OPEN,
1155     EL_SWITCHGATE_OPENING,
1156     EL_SWITCHGATE_CLOSED,
1157     EL_SWITCHGATE_CLOSING,
1158     EL_TIMEGATE_OPEN,
1159     EL_TIMEGATE_OPENING,
1160     EL_TIMEGATE_CLOSED,
1161     EL_TIMEGATE_CLOSING,
1162     EL_TUBE_CROSS,
1163     EL_TUBE_VERTICAL,
1164     EL_TUBE_HORIZONTAL,
1165     EL_TUBE_VERT_LEFT,
1166     EL_TUBE_VERT_RIGHT,
1167     EL_TUBE_HORIZ_UP,
1168     EL_TUBE_HORIZ_DOWN,
1169     EL_TUBE_LEFT_UP,
1170     EL_TUBE_LEFT_DOWN,
1171     EL_TUBE_RIGHT_UP,
1172     EL_TUBE_RIGHT_DOWN
1173   };
1174   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1175
1176   static int ep_slippery[] =
1177   {
1178     EL_FELSBODEN,
1179     EL_BD_WALL,
1180     EL_FELSBROCKEN,
1181     EL_BD_ROCK,
1182     EL_EDELSTEIN,
1183     EL_EDELSTEIN_BD,
1184     EL_EDELSTEIN_GELB,
1185     EL_EDELSTEIN_ROT,
1186     EL_EDELSTEIN_LILA,
1187     EL_DIAMANT,
1188     EL_BOMBE,
1189     EL_KOKOSNUSS,
1190     EL_ABLENK_EIN,
1191     EL_ABLENK_AUS,
1192     EL_ZEIT_VOLL,
1193     EL_ZEIT_LEER,
1194     EL_BIRNE_EIN,
1195     EL_BIRNE_AUS,
1196     EL_BADEWANNE1,
1197     EL_BADEWANNE2,
1198     EL_SONDE,
1199     EL_SP_ZONK,
1200     EL_SP_INFOTRON,
1201     EL_SP_CHIP_SINGLE,
1202     EL_SP_CHIP_LEFT,
1203     EL_SP_CHIP_RIGHT,
1204     EL_SP_CHIP_UPPER,
1205     EL_SP_CHIP_LOWER,
1206     EL_SPEED_PILL,
1207     EL_STEEL_SLANTED,
1208     EL_PEARL,
1209     EL_CRYSTAL
1210   };
1211   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1212
1213   static int ep_enemy[] =
1214   {
1215     EL_KAEFER,
1216     EL_FLIEGER,
1217     EL_BUTTERFLY,
1218     EL_FIREFLY,
1219     EL_MAMPFER,
1220     EL_MAMPFER2,
1221     EL_ROBOT,
1222     EL_PACMAN,
1223     EL_SP_SNIKSNAK,
1224     EL_SP_ELECTRON
1225   };
1226   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1227
1228   static int ep_mauer[] =
1229   {
1230     EL_BETON,
1231     EL_PFORTE1,
1232     EL_PFORTE2,
1233     EL_PFORTE3,
1234     EL_PFORTE4,
1235     EL_PFORTE1X,
1236     EL_PFORTE2X,
1237     EL_PFORTE3X,
1238     EL_PFORTE4X,
1239     EL_EM_GATE_1,
1240     EL_EM_GATE_2,
1241     EL_EM_GATE_3,
1242     EL_EM_GATE_4,
1243     EL_EM_GATE_1X,
1244     EL_EM_GATE_2X,
1245     EL_EM_GATE_3X,
1246     EL_EM_GATE_4X,
1247     EL_AUSGANG_ZU,
1248     EL_AUSGANG_ACT,
1249     EL_AUSGANG_AUF,
1250     EL_MAUERWERK,
1251     EL_FELSBODEN,
1252     EL_MAUER_LEBT,
1253     EL_MAUER_X,
1254     EL_MAUER_Y,
1255     EL_MAUER_XY,
1256     EL_MAUERND,
1257     EL_BD_WALL,
1258     EL_SP_CHIP_SINGLE,
1259     EL_SP_CHIP_LEFT,
1260     EL_SP_CHIP_RIGHT,
1261     EL_SP_CHIP_UPPER,
1262     EL_SP_CHIP_LOWER,
1263     EL_SP_HARD_GRAY,
1264     EL_SP_HARD_GREEN,
1265     EL_SP_HARD_BLUE,
1266     EL_SP_HARD_RED,
1267     EL_SP_HARD_YELLOW,
1268     EL_SP_HARD_BASE1,
1269     EL_SP_HARD_BASE2,
1270     EL_SP_HARD_BASE3,
1271     EL_SP_HARD_BASE4,
1272     EL_SP_HARD_BASE5,
1273     EL_SP_HARD_BASE6,
1274     EL_SP_TERMINAL,
1275     EL_SP_TERMINAL_ACTIVE,
1276     EL_SP_EXIT,
1277     EL_INVISIBLE_STEEL,
1278     EL_STEEL_SLANTED,
1279     EL_EMC_STEEL_WALL_1,
1280     EL_EMC_STEEL_WALL_2,
1281     EL_EMC_STEEL_WALL_3,
1282     EL_EMC_STEEL_WALL_4,
1283     EL_EMC_WALL_1,
1284     EL_EMC_WALL_2,
1285     EL_EMC_WALL_3,
1286     EL_EMC_WALL_4,
1287     EL_EMC_WALL_5,
1288     EL_EMC_WALL_6,
1289     EL_EMC_WALL_7,
1290     EL_EMC_WALL_8
1291   };
1292   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1293
1294   static int ep_can_fall[] =
1295   {
1296     EL_FELSBROCKEN,
1297     EL_BD_ROCK,
1298     EL_EDELSTEIN,
1299     EL_EDELSTEIN_BD,
1300     EL_EDELSTEIN_GELB,
1301     EL_EDELSTEIN_ROT,
1302     EL_EDELSTEIN_LILA,
1303     EL_DIAMANT,
1304     EL_BOMBE,
1305     EL_KOKOSNUSS,
1306     EL_TROPFEN,
1307     EL_MORAST_VOLL,
1308     EL_MAGIC_WALL_FULL,
1309     EL_MAGIC_WALL_BD_FULL,
1310     EL_ZEIT_VOLL,
1311     EL_ZEIT_LEER,
1312     EL_SP_ZONK,
1313     EL_SP_INFOTRON,
1314     EL_SP_DISK_ORANGE,
1315     EL_PEARL,
1316     EL_CRYSTAL,
1317     EL_SPRING,
1318     EL_DX_SUPABOMB
1319   };
1320   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1321
1322   static int ep_can_smash[] =
1323   {
1324     EL_FELSBROCKEN,
1325     EL_BD_ROCK,
1326     EL_EDELSTEIN,
1327     EL_EDELSTEIN_BD,
1328     EL_EDELSTEIN_GELB,
1329     EL_EDELSTEIN_ROT,
1330     EL_EDELSTEIN_LILA,
1331     EL_DIAMANT,
1332     EL_SCHLUESSEL1,
1333     EL_SCHLUESSEL2,
1334     EL_SCHLUESSEL3,
1335     EL_SCHLUESSEL4,
1336     EL_EM_KEY_1,
1337     EL_EM_KEY_2,
1338     EL_EM_KEY_3,
1339     EL_EM_KEY_4,
1340     EL_BOMBE,
1341     EL_KOKOSNUSS,
1342     EL_TROPFEN,
1343     EL_ZEIT_VOLL,
1344     EL_ZEIT_LEER,
1345     EL_SP_ZONK,
1346     EL_SP_INFOTRON,
1347     EL_SP_DISK_ORANGE,
1348     EL_PEARL,
1349     EL_CRYSTAL,
1350     EL_SPRING,
1351     EL_DX_SUPABOMB
1352   };
1353   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1354
1355   static int ep_can_change[] =
1356   {
1357     EL_FELSBROCKEN,
1358     EL_BD_ROCK,
1359     EL_EDELSTEIN,
1360     EL_EDELSTEIN_BD,
1361     EL_EDELSTEIN_GELB,
1362     EL_EDELSTEIN_ROT,
1363     EL_EDELSTEIN_LILA,
1364     EL_DIAMANT
1365   };
1366   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1367
1368   static int ep_can_move[] =
1369   {
1370     EL_KAEFER,
1371     EL_FLIEGER,
1372     EL_BUTTERFLY,
1373     EL_FIREFLY,
1374     EL_MAMPFER,
1375     EL_MAMPFER2,
1376     EL_ROBOT,
1377     EL_PACMAN,
1378     EL_MOLE,
1379     EL_PINGUIN,
1380     EL_SCHWEIN,
1381     EL_DRACHE,
1382     EL_SONDE,
1383     EL_SP_SNIKSNAK,
1384     EL_SP_ELECTRON,
1385     EL_BALLOON,
1386     EL_SPRING_MOVING
1387   };
1388   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1389
1390   static int ep_could_move[] =
1391   {
1392     EL_KAEFER_RIGHT,
1393     EL_KAEFER_UP,
1394     EL_KAEFER_LEFT,
1395     EL_KAEFER_DOWN,
1396     EL_FLIEGER_RIGHT,
1397     EL_FLIEGER_UP,
1398     EL_FLIEGER_LEFT,
1399     EL_FLIEGER_DOWN,
1400     EL_BUTTERFLY_RIGHT,
1401     EL_BUTTERFLY_UP,
1402     EL_BUTTERFLY_LEFT,
1403     EL_BUTTERFLY_DOWN,
1404     EL_FIREFLY_RIGHT,
1405     EL_FIREFLY_UP,
1406     EL_FIREFLY_LEFT,
1407     EL_FIREFLY_DOWN,
1408     EL_PACMAN_RIGHT,
1409     EL_PACMAN_UP,
1410     EL_PACMAN_LEFT,
1411     EL_PACMAN_DOWN
1412   };
1413   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1414
1415   static int ep_dont_touch[] =
1416   {
1417     EL_KAEFER,
1418     EL_FLIEGER,
1419     EL_BUTTERFLY,
1420     EL_FIREFLY
1421   };
1422   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1423
1424   static int ep_dont_go_to[] =
1425   {
1426     EL_KAEFER,
1427     EL_FLIEGER,
1428     EL_BUTTERFLY,
1429     EL_FIREFLY,
1430     EL_MAMPFER,
1431     EL_MAMPFER2,
1432     EL_ROBOT,
1433     EL_PACMAN,
1434     EL_TROPFEN,
1435     EL_SALZSAEURE,
1436     EL_SP_SNIKSNAK,
1437     EL_SP_ELECTRON,
1438     EL_SP_BUG_ACTIVE,
1439     EL_TRAP_ACTIVE,
1440     EL_LANDMINE
1441   };
1442   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1443
1444   static int ep_mampf2[] =
1445   {
1446     EL_ERDREICH,
1447     EL_KAEFER,
1448     EL_FLIEGER,
1449     EL_BUTTERFLY,
1450     EL_FIREFLY,
1451     EL_MAMPFER,
1452     EL_ROBOT,
1453     EL_PACMAN,
1454     EL_TROPFEN,
1455     EL_AMOEBE_TOT,
1456     EL_AMOEBE_NASS,
1457     EL_AMOEBE_NORM,
1458     EL_AMOEBE_VOLL,
1459     EL_AMOEBE_BD,
1460     EL_EDELSTEIN,
1461     EL_EDELSTEIN_BD,
1462     EL_EDELSTEIN_GELB,
1463     EL_EDELSTEIN_ROT,
1464     EL_EDELSTEIN_LILA,
1465     EL_DIAMANT,
1466     EL_PEARL,
1467     EL_CRYSTAL
1468   };
1469   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1470
1471   static int ep_bd_element[] =
1472   {
1473     EL_LEERRAUM,
1474     EL_ERDREICH,
1475     EL_FELSBODEN,
1476     EL_BD_WALL,
1477     EL_FELSBROCKEN,
1478     EL_BD_ROCK,
1479     EL_EDELSTEIN_BD,
1480     EL_MAGIC_WALL_BD_OFF,
1481     EL_AUSGANG_ZU,
1482     EL_AUSGANG_AUF,
1483     EL_BETON,
1484     EL_SPIELFIGUR,
1485     EL_FIREFLY,
1486     EL_FIREFLY_1,
1487     EL_FIREFLY_2,
1488     EL_FIREFLY_3,
1489     EL_FIREFLY_4,
1490     EL_BUTTERFLY,
1491     EL_BUTTERFLY_1,
1492     EL_BUTTERFLY_2,
1493     EL_BUTTERFLY_3,
1494     EL_BUTTERFLY_4,
1495     EL_AMOEBE_BD,
1496     EL_CHAR_FRAGE
1497   };
1498   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1499
1500   static int ep_sb_element[] =
1501   {
1502     EL_LEERRAUM,
1503     EL_BETON,
1504     EL_SOKOBAN_OBJEKT,
1505     EL_SOKOBAN_FELD_LEER,
1506     EL_SOKOBAN_FELD_VOLL,
1507     EL_SPIELFIGUR,
1508     EL_INVISIBLE_STEEL
1509   };
1510   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1511
1512   static int ep_gem[] =
1513   {
1514     EL_EDELSTEIN,
1515     EL_EDELSTEIN_BD,
1516     EL_EDELSTEIN_GELB,
1517     EL_EDELSTEIN_ROT,
1518     EL_EDELSTEIN_LILA,
1519     EL_DIAMANT
1520   };
1521   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1522
1523   static int ep_inactive[] =
1524   {
1525     EL_LEERRAUM,
1526     EL_ERDREICH,
1527     EL_MAUERWERK,
1528     EL_BD_WALL,
1529     EL_FELSBODEN,
1530     EL_SCHLUESSEL,
1531     EL_BETON,
1532     EL_AMOEBE_TOT,
1533     EL_MORAST_LEER,
1534     EL_BADEWANNE,
1535     EL_ABLENK_AUS,
1536     EL_SCHLUESSEL1,
1537     EL_SCHLUESSEL2,
1538     EL_SCHLUESSEL3,
1539     EL_SCHLUESSEL4,
1540     EL_EM_KEY_1,
1541     EL_EM_KEY_2,
1542     EL_EM_KEY_3,
1543     EL_EM_KEY_4,
1544     EL_PFORTE1,
1545     EL_PFORTE2,
1546     EL_PFORTE3,
1547     EL_PFORTE4,
1548     EL_PFORTE1X,
1549     EL_PFORTE2X,
1550     EL_PFORTE3X,
1551     EL_PFORTE4X,
1552     EL_EM_GATE_1,
1553     EL_EM_GATE_2,
1554     EL_EM_GATE_3,
1555     EL_EM_GATE_4,
1556     EL_EM_GATE_1X,
1557     EL_EM_GATE_2X,
1558     EL_EM_GATE_3X,
1559     EL_EM_GATE_4X,
1560     EL_DYNAMITE_INACTIVE,
1561     EL_UNSICHTBAR,
1562     EL_BIRNE_AUS,
1563     EL_BIRNE_EIN,
1564     EL_ERZ_EDEL,
1565     EL_ERZ_DIAM,
1566     EL_ERZ_EDEL_BD,
1567     EL_ERZ_EDEL_GELB,
1568     EL_DYNABOMB_NR,
1569     EL_DYNABOMB_SZ,
1570     EL_DYNABOMB_XL,
1571     EL_SOKOBAN_OBJEKT,
1572     EL_SOKOBAN_FELD_LEER,
1573     EL_SOKOBAN_FELD_VOLL,
1574     EL_ERZ_EDEL_ROT,
1575     EL_ERZ_EDEL_LILA,
1576     EL_BADEWANNE1,
1577     EL_BADEWANNE2,
1578     EL_BADEWANNE3,
1579     EL_BADEWANNE4,
1580     EL_BADEWANNE5,
1581     EL_MAGIC_WALL_OFF,
1582     EL_MAGIC_WALL_DEAD,
1583     EL_MAGIC_WALL_BD_OFF,
1584     EL_MAGIC_WALL_BD_DEAD,
1585     EL_AMOEBA2DIAM,
1586     EL_BLOCKED,
1587     EL_SP_EMPTY,
1588     EL_SP_BASE,
1589     EL_SP_PORT1_RIGHT,
1590     EL_SP_PORT1_DOWN,
1591     EL_SP_PORT1_LEFT,
1592     EL_SP_PORT1_UP,
1593     EL_SP_PORT2_RIGHT,
1594     EL_SP_PORT2_DOWN,
1595     EL_SP_PORT2_LEFT,
1596     EL_SP_PORT2_UP,
1597     EL_SP_PORT_X,
1598     EL_SP_PORT_Y,
1599     EL_SP_PORT_XY,
1600     EL_SP_DISK_RED,
1601     EL_SP_DISK_YELLOW,
1602     EL_SP_CHIP_SINGLE,
1603     EL_SP_CHIP_LEFT,
1604     EL_SP_CHIP_RIGHT,
1605     EL_SP_CHIP_UPPER,
1606     EL_SP_CHIP_LOWER,
1607     EL_SP_HARD_GRAY,
1608     EL_SP_HARD_GREEN,
1609     EL_SP_HARD_BLUE,
1610     EL_SP_HARD_RED,
1611     EL_SP_HARD_YELLOW,
1612     EL_SP_HARD_BASE1,
1613     EL_SP_HARD_BASE2,
1614     EL_SP_HARD_BASE3,
1615     EL_SP_HARD_BASE4,
1616     EL_SP_HARD_BASE5,
1617     EL_SP_HARD_BASE6,
1618     EL_SP_EXIT,
1619     EL_INVISIBLE_STEEL,
1620     EL_BELT1_SWITCH_LEFT,
1621     EL_BELT1_SWITCH_MIDDLE,
1622     EL_BELT1_SWITCH_RIGHT,
1623     EL_BELT2_SWITCH_LEFT,
1624     EL_BELT2_SWITCH_MIDDLE,
1625     EL_BELT2_SWITCH_RIGHT,
1626     EL_BELT3_SWITCH_LEFT,
1627     EL_BELT3_SWITCH_MIDDLE,
1628     EL_BELT3_SWITCH_RIGHT,
1629     EL_BELT4_SWITCH_LEFT,
1630     EL_BELT4_SWITCH_MIDDLE,
1631     EL_BELT4_SWITCH_RIGHT,
1632     EL_SIGN_EXCLAMATION,
1633     EL_SIGN_RADIOACTIVITY,
1634     EL_SIGN_STOP,
1635     EL_SIGN_WHEELCHAIR,
1636     EL_SIGN_PARKING,
1637     EL_SIGN_ONEWAY,
1638     EL_SIGN_HEART,
1639     EL_SIGN_TRIANGLE,
1640     EL_SIGN_ROUND,
1641     EL_SIGN_EXIT,
1642     EL_SIGN_YINYANG,
1643     EL_SIGN_OTHER,
1644     EL_STEEL_SLANTED,
1645     EL_EMC_STEEL_WALL_1,
1646     EL_EMC_STEEL_WALL_2,
1647     EL_EMC_STEEL_WALL_3,
1648     EL_EMC_STEEL_WALL_4,
1649     EL_EMC_WALL_1,
1650     EL_EMC_WALL_2,
1651     EL_EMC_WALL_3,
1652     EL_EMC_WALL_4,
1653     EL_EMC_WALL_5,
1654     EL_EMC_WALL_6,
1655     EL_EMC_WALL_7,
1656     EL_EMC_WALL_8
1657   };
1658   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1659
1660   static int ep_explosive[] =
1661   {
1662     EL_BOMBE,
1663     EL_DYNAMITE_ACTIVE,
1664     EL_DYNAMITE_INACTIVE,
1665     EL_DYNABOMB_ACTIVE_1,
1666     EL_DYNABOMB_ACTIVE_2,
1667     EL_DYNABOMB_ACTIVE_3,
1668     EL_DYNABOMB_ACTIVE_4,
1669     EL_DYNABOMB_NR,
1670     EL_DYNABOMB_SZ,
1671     EL_DYNABOMB_XL,
1672     EL_KAEFER,
1673     EL_MOLE,
1674     EL_PINGUIN,
1675     EL_SCHWEIN,
1676     EL_DRACHE,
1677     EL_SONDE,
1678     EL_SP_DISK_RED,
1679     EL_SP_DISK_ORANGE,
1680     EL_SP_DISK_YELLOW,
1681     EL_SP_SNIKSNAK,
1682     EL_SP_ELECTRON,
1683     EL_DX_SUPABOMB
1684   };
1685   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1686
1687   static int ep_mampf3[] =
1688   {
1689     EL_EDELSTEIN,
1690     EL_EDELSTEIN_BD,
1691     EL_EDELSTEIN_GELB,
1692     EL_EDELSTEIN_ROT,
1693     EL_EDELSTEIN_LILA,
1694     EL_DIAMANT,
1695     EL_PEARL,
1696     EL_CRYSTAL
1697   };
1698   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1699
1700   static int ep_pushable[] =
1701   {
1702     EL_FELSBROCKEN,
1703     EL_BD_ROCK,
1704     EL_BOMBE,
1705     EL_KOKOSNUSS,
1706     EL_ZEIT_LEER,
1707     EL_SOKOBAN_FELD_VOLL,
1708     EL_SOKOBAN_OBJEKT,
1709     EL_SONDE,
1710     EL_SP_ZONK,
1711     EL_SP_DISK_ORANGE,
1712     EL_SP_DISK_YELLOW,
1713     EL_BALLOON,
1714     EL_SPRING,
1715     EL_DX_SUPABOMB
1716   };
1717   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1718
1719   static int ep_player[] =
1720   {
1721     EL_SPIELFIGUR,
1722     EL_SPIELER1,
1723     EL_SPIELER2,
1724     EL_SPIELER3,
1725     EL_SPIELER4
1726   };
1727   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1728
1729   static int ep_has_content[] =
1730   {
1731     EL_MAMPFER,
1732     EL_AMOEBE_NASS,
1733     EL_AMOEBE_NORM,
1734     EL_AMOEBE_VOLL,
1735     EL_AMOEBE_BD
1736   };
1737   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1738
1739   static int ep_eatable[] =
1740   {
1741     EL_ERDREICH,
1742     EL_SP_BASE,
1743     EL_SP_BUG,
1744     EL_TRAP_INACTIVE,
1745     EL_SAND_INVISIBLE
1746   };
1747   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1748
1749   static int ep_sp_element[] =
1750   {
1751     EL_SP_EMPTY,
1752     EL_SP_ZONK,
1753     EL_SP_BASE,
1754     EL_SP_MURPHY,
1755     EL_SP_INFOTRON,
1756     EL_SP_CHIP_SINGLE,
1757     EL_SP_HARD_GRAY,
1758     EL_SP_EXIT,
1759     EL_SP_DISK_ORANGE,
1760     EL_SP_PORT1_RIGHT,
1761     EL_SP_PORT1_DOWN,
1762     EL_SP_PORT1_LEFT,
1763     EL_SP_PORT1_UP,
1764     EL_SP_PORT2_RIGHT,
1765     EL_SP_PORT2_DOWN,
1766     EL_SP_PORT2_LEFT,
1767     EL_SP_PORT2_UP,
1768     EL_SP_SNIKSNAK,
1769     EL_SP_DISK_YELLOW,
1770     EL_SP_TERMINAL,
1771     EL_SP_DISK_RED,
1772     EL_SP_PORT_Y,
1773     EL_SP_PORT_X,
1774     EL_SP_PORT_XY,
1775     EL_SP_ELECTRON,
1776     EL_SP_BUG,
1777     EL_SP_CHIP_LEFT,
1778     EL_SP_CHIP_RIGHT,
1779     EL_SP_HARD_BASE1,
1780     EL_SP_HARD_GREEN,
1781     EL_SP_HARD_BLUE,
1782     EL_SP_HARD_RED,
1783     EL_SP_HARD_YELLOW,
1784     EL_SP_HARD_BASE2,
1785     EL_SP_HARD_BASE3,
1786     EL_SP_HARD_BASE4,
1787     EL_SP_HARD_BASE5,
1788     EL_SP_HARD_BASE6,
1789     EL_SP_CHIP_UPPER,
1790     EL_SP_CHIP_LOWER,
1791     /* additional elements that appeared in newer Supaplex levels */
1792     EL_UNSICHTBAR,
1793     /* more than one murphy in a level results in an inactive clone */
1794     EL_SP_MURPHY_CLONE
1795   };
1796   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1797
1798   static int ep_quick_gate[] =
1799   {
1800     EL_EM_GATE_1,
1801     EL_EM_GATE_2,
1802     EL_EM_GATE_3,
1803     EL_EM_GATE_4,
1804     EL_EM_GATE_1X,
1805     EL_EM_GATE_2X,
1806     EL_EM_GATE_3X,
1807     EL_EM_GATE_4X,
1808     EL_SP_PORT1_LEFT,
1809     EL_SP_PORT2_LEFT,
1810     EL_SP_PORT1_RIGHT,
1811     EL_SP_PORT2_RIGHT,
1812     EL_SP_PORT1_UP,
1813     EL_SP_PORT2_UP,
1814     EL_SP_PORT1_DOWN,
1815     EL_SP_PORT2_DOWN,
1816     EL_SP_PORT_X,
1817     EL_SP_PORT_Y,
1818     EL_SP_PORT_XY,
1819     EL_SWITCHGATE_OPEN,
1820     EL_TIMEGATE_OPEN
1821   };
1822   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1823
1824   static int ep_over_player[] =
1825   {
1826     EL_SP_PORT1_LEFT,
1827     EL_SP_PORT2_LEFT,
1828     EL_SP_PORT1_RIGHT,
1829     EL_SP_PORT2_RIGHT,
1830     EL_SP_PORT1_UP,
1831     EL_SP_PORT2_UP,
1832     EL_SP_PORT1_DOWN,
1833     EL_SP_PORT2_DOWN,
1834     EL_SP_PORT_X,
1835     EL_SP_PORT_Y,
1836     EL_SP_PORT_XY,
1837     EL_TUBE_CROSS,
1838     EL_TUBE_VERTICAL,
1839     EL_TUBE_HORIZONTAL,
1840     EL_TUBE_VERT_LEFT,
1841     EL_TUBE_VERT_RIGHT,
1842     EL_TUBE_HORIZ_UP,
1843     EL_TUBE_HORIZ_DOWN,
1844     EL_TUBE_LEFT_UP,
1845     EL_TUBE_LEFT_DOWN,
1846     EL_TUBE_RIGHT_UP,
1847     EL_TUBE_RIGHT_DOWN
1848   };
1849   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1850
1851   static int ep_active_bomb[] =
1852   {
1853     EL_DYNAMITE_ACTIVE,
1854     EL_DYNABOMB_ACTIVE_1,
1855     EL_DYNABOMB_ACTIVE_2,
1856     EL_DYNABOMB_ACTIVE_3,
1857     EL_DYNABOMB_ACTIVE_4
1858   };
1859   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1860
1861   static int ep_belt[] =
1862   {
1863     EL_BELT1_LEFT,
1864     EL_BELT1_MIDDLE,
1865     EL_BELT1_RIGHT,
1866     EL_BELT2_LEFT,
1867     EL_BELT2_MIDDLE,
1868     EL_BELT2_RIGHT,
1869     EL_BELT3_LEFT,
1870     EL_BELT3_MIDDLE,
1871     EL_BELT3_RIGHT,
1872     EL_BELT4_LEFT,
1873     EL_BELT4_MIDDLE,
1874     EL_BELT4_RIGHT,
1875   };
1876   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1877
1878   static int ep_belt_switch[] =
1879   {
1880     EL_BELT1_SWITCH_LEFT,
1881     EL_BELT1_SWITCH_MIDDLE,
1882     EL_BELT1_SWITCH_RIGHT,
1883     EL_BELT2_SWITCH_LEFT,
1884     EL_BELT2_SWITCH_MIDDLE,
1885     EL_BELT2_SWITCH_RIGHT,
1886     EL_BELT3_SWITCH_LEFT,
1887     EL_BELT3_SWITCH_MIDDLE,
1888     EL_BELT3_SWITCH_RIGHT,
1889     EL_BELT4_SWITCH_LEFT,
1890     EL_BELT4_SWITCH_MIDDLE,
1891     EL_BELT4_SWITCH_RIGHT,
1892   };
1893   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1894
1895   static int ep_tube[] =
1896   {
1897     EL_TUBE_CROSS,
1898     EL_TUBE_VERTICAL,
1899     EL_TUBE_HORIZONTAL,
1900     EL_TUBE_VERT_LEFT,
1901     EL_TUBE_VERT_RIGHT,
1902     EL_TUBE_HORIZ_UP,
1903     EL_TUBE_HORIZ_DOWN,
1904     EL_TUBE_LEFT_UP,
1905     EL_TUBE_LEFT_DOWN,
1906     EL_TUBE_RIGHT_UP,
1907     EL_TUBE_RIGHT_DOWN
1908   };
1909   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1910
1911   static long ep1_bit[] =
1912   {
1913     EP_BIT_AMOEBALIVE,
1914     EP_BIT_AMOEBOID,
1915     EP_BIT_SCHLUESSEL,
1916     EP_BIT_PFORTE,
1917     EP_BIT_SOLID,
1918     EP_BIT_MASSIVE,
1919     EP_BIT_SLIPPERY,
1920     EP_BIT_ENEMY,
1921     EP_BIT_MAUER,
1922     EP_BIT_CAN_FALL,
1923     EP_BIT_CAN_SMASH,
1924     EP_BIT_CAN_CHANGE,
1925     EP_BIT_CAN_MOVE,
1926     EP_BIT_COULD_MOVE,
1927     EP_BIT_DONT_TOUCH,
1928     EP_BIT_DONT_GO_TO,
1929     EP_BIT_MAMPF2,
1930     EP_BIT_BD_ELEMENT,
1931     EP_BIT_SB_ELEMENT,
1932     EP_BIT_GEM,
1933     EP_BIT_INACTIVE,
1934     EP_BIT_EXPLOSIVE,
1935     EP_BIT_MAMPF3,
1936     EP_BIT_PUSHABLE,
1937     EP_BIT_PLAYER,
1938     EP_BIT_HAS_CONTENT,
1939     EP_BIT_EATABLE,
1940     EP_BIT_SP_ELEMENT,
1941     EP_BIT_QUICK_GATE,
1942     EP_BIT_OVER_PLAYER,
1943     EP_BIT_ACTIVE_BOMB
1944   };
1945   static long ep2_bit[] =
1946   {
1947     EP_BIT_BELT,
1948     EP_BIT_BELT_SWITCH,
1949     EP_BIT_TUBE
1950   };
1951   static int *ep1_array[] =
1952   {
1953     ep_amoebalive,
1954     ep_amoeboid,
1955     ep_schluessel,
1956     ep_pforte,
1957     ep_solid,
1958     ep_massive,
1959     ep_slippery,
1960     ep_enemy,
1961     ep_mauer,
1962     ep_can_fall,
1963     ep_can_smash,
1964     ep_can_change,
1965     ep_can_move,
1966     ep_could_move,
1967     ep_dont_touch,
1968     ep_dont_go_to,
1969     ep_mampf2,
1970     ep_bd_element,
1971     ep_sb_element,
1972     ep_gem,
1973     ep_inactive,
1974     ep_explosive,
1975     ep_mampf3,
1976     ep_pushable,
1977     ep_player,
1978     ep_has_content,
1979     ep_eatable,
1980     ep_sp_element,
1981     ep_quick_gate,
1982     ep_over_player,
1983     ep_active_bomb
1984   };
1985   static int *ep2_array[] =
1986   {
1987     ep_belt,
1988     ep_belt_switch,
1989     ep_tube
1990   };
1991   static int *ep1_num[] =
1992   {
1993     &ep_amoebalive_num,
1994     &ep_amoeboid_num,
1995     &ep_schluessel_num,
1996     &ep_pforte_num,
1997     &ep_solid_num,
1998     &ep_massive_num,
1999     &ep_slippery_num,
2000     &ep_enemy_num,
2001     &ep_mauer_num,
2002     &ep_can_fall_num,
2003     &ep_can_smash_num,
2004     &ep_can_change_num,
2005     &ep_can_move_num,
2006     &ep_could_move_num,
2007     &ep_dont_touch_num,
2008     &ep_dont_go_to_num,
2009     &ep_mampf2_num,
2010     &ep_bd_element_num,
2011     &ep_sb_element_num,
2012     &ep_gem_num,
2013     &ep_inactive_num,
2014     &ep_explosive_num,
2015     &ep_mampf3_num,
2016     &ep_pushable_num,
2017     &ep_player_num,
2018     &ep_has_content_num,
2019     &ep_eatable_num,
2020     &ep_sp_element_num,
2021     &ep_quick_gate_num,
2022     &ep_over_player_num,
2023     &ep_active_bomb_num
2024   };
2025   static int *ep2_num[] =
2026   {
2027     &ep_belt_num,
2028     &ep_belt_switch_num,
2029     &ep_tube_num
2030   };
2031   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2032   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2033
2034   for(i=0; i<MAX_ELEMENTS; i++)
2035   {
2036     Elementeigenschaften1[i] = 0;
2037     Elementeigenschaften2[i] = 0;
2038   }
2039
2040   for(i=0; i<num_properties1; i++)
2041     for(j=0; j<*(ep1_num[i]); j++)
2042       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2043   for(i=0; i<num_properties2; i++)
2044     for(j=0; j<*(ep2_num[i]); j++)
2045       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2046
2047   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2048     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2049 }
2050
2051 void Execute_Debug_Command(char *command)
2052 {
2053   if (strcmp(command, "create graphicsinfo.conf") == 0)
2054   {
2055     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2056     printf("\n");
2057     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2058     printf("\n");
2059     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2060   }
2061   else if (strcmp(command, "create soundsinfo.conf") == 0)
2062   {
2063     int i;
2064
2065     printf("# You can configure additional/alternative sound effects here\n");
2066     printf("# (The sounds below are default and therefore commented out.)\n");
2067     printf("\n");
2068     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2069     printf("\n");
2070     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2071     printf("\n");
2072
2073     for (i=0; i<NUM_SOUND_EFFECTS; i++)
2074       printf("# %s\n",
2075              getFormattedSetupEntry(sound_effects[i].text,
2076                                     sound_effects[i].default_filename));
2077   }
2078   else if (strcmp(command, "create musicinfo.conf") == 0)
2079   {
2080     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2081     printf("\n");
2082     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2083     printf("\n");
2084     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2085   }
2086 }
2087
2088 void CloseAllAndExit(int exit_value)
2089 {
2090   int i;
2091
2092   StopSounds();
2093   FreeAllSounds();
2094   FreeAllMusic();
2095   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2096
2097   FreeTileClipmasks();
2098   for(i=0; i<NUM_BITMAPS; i++)
2099     FreeBitmap(pix[i]);
2100
2101   CloseVideoDisplay();
2102   ClosePlatformDependantStuff();
2103
2104   exit(exit_value);
2105 }