rnd-20000720-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "init.h"
17 #include "misc.h"
18 #include "sound.h"
19 #include "screens.h"
20 #include "editor.h"
21 #include "game.h"
22 #include "tape.h"
23 #include "tools.h"
24 #include "files.h"
25 #include "joystick.h"
26 #include "image.h"
27 #include "pcx.h"
28 #include "network.h"
29 #include "netserv.h"
30
31 struct PictureFileInfo
32 {
33   char *picture_filename;
34   boolean picture_with_mask;
35 };
36
37 struct IconFileInfo
38 {
39   char *picture_filename;
40   char *picturemask_filename;
41 };
42
43 static int sound_process_id = 0;
44
45 static void InitLevelAndPlayerInfo(void);
46 static void InitNetworkServer(void);
47 static void InitDisplay(void);
48 static void InitSound(void);
49 static void InitSoundServer(void);
50 static void InitWindow(int, char **);
51 static void InitGfx(void);
52 static void LoadGfx(int, struct PictureFileInfo *);
53 static void InitGadgets(void);
54 static void InitElementProperties(void);
55
56 void OpenAll(int argc, char *argv[])
57 {
58 #ifdef MSDOS
59   initErrorFile();
60 #endif
61
62   if (options.serveronly)
63   {
64     NetworkServer(options.server_port, options.serveronly);
65
66     /* never reached */
67     exit(0);
68   }
69
70   InitCounter();
71   InitSound();
72   InitSoundServer();
73   InitJoysticks();
74   InitRND(NEW_RANDOMIZE);
75
76   signal(SIGINT, CloseAllAndExit);
77   signal(SIGTERM, CloseAllAndExit);
78
79   InitDisplay();
80   InitWindow(argc, argv);
81
82 #ifndef USE_SDL_LIBRARY
83   XMapWindow(display, window);
84   FlushDisplay();
85 #endif
86
87   InitGfx();
88   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
89
90   InitLevelAndPlayerInfo();
91   InitGadgets();                /* needs to know number of level series */
92
93   DrawMainMenu();
94
95   InitNetworkServer();
96 }
97
98 void InitLevelAndPlayerInfo()
99 {
100   int i;
101
102   /* choose default local player */
103   local_player = &stored_player[0];
104
105   for (i=0; i<MAX_PLAYERS; i++)
106   {
107     stored_player[i].joystick_fd = -1;  /* joystick device closed */
108     stored_player[i].connected = FALSE;
109   }
110
111   local_player->connected = TRUE;
112
113   LoadLevelInfo();                              /* global level info */
114   LoadSetup();                                  /* global setup info */
115   LoadLevelSetup_LastSeries();                  /* last played series info */
116   LoadLevelSetup_SeriesInfo();                  /* last played level info */
117 }
118
119 void InitNetworkServer()
120 {
121 #ifndef MSDOS
122   int nr_wanted;
123 #endif
124
125   if (!options.network)
126     return;
127
128 #ifndef MSDOS
129   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
130
131   if (!ConnectToServer(options.server_host, options.server_port))
132     Error(ERR_EXIT, "cannot connect to network game server");
133
134   SendToServer_PlayerName(setup.player_name);
135   SendToServer_ProtocolVersion();
136
137   if (nr_wanted)
138     SendToServer_NrWanted(nr_wanted);
139 #endif
140 }
141
142 void InitSound()
143 {
144   int i;
145
146   if (sound_status == SOUND_OFF)
147     return;
148
149 #ifndef MSDOS
150   if (access(sound_device_name, W_OK) != 0)
151   {
152     Error(ERR_WARN, "cannot access sound device - no sounds");
153     sound_status = SOUND_OFF;
154     return;
155   }
156
157   if ((sound_device = open(sound_device_name,O_WRONLY))<0)
158   {
159     Error(ERR_WARN, "cannot open sound device - no sounds");
160     sound_status = SOUND_OFF;
161     return;
162   }
163
164   close(sound_device);
165   sound_status = SOUND_AVAILABLE;
166
167 #ifdef VOXWARE
168   sound_loops_allowed = TRUE;
169
170   /*
171   setup.sound_loops_on = TRUE;
172   */
173
174 #endif
175 #else /* MSDOS */
176   sound_loops_allowed = TRUE;
177
178   /*
179   setup.sound_loops_on = TRUE;
180   */
181
182 #endif /* MSDOS */
183
184   for(i=0; i<NUM_SOUNDS; i++)
185   {
186 #ifdef MSDOS
187     sprintf(sound_name[i], "%d", i + 1);
188 #endif
189
190     Sound[i].name = sound_name[i];
191     if (!LoadSound(&Sound[i]))
192     {
193       sound_status = SOUND_OFF;
194       return;
195     }
196   }
197 }
198
199 void InitSoundServer()
200 {
201   if (sound_status == SOUND_OFF)
202     return;
203
204 #ifndef MSDOS
205
206   if (pipe(sound_pipe)<0)
207   {
208     Error(ERR_WARN, "cannot create pipe - no sounds");
209     sound_status = SOUND_OFF;
210     return;
211   }
212
213   if ((sound_process_id = fork()) < 0)
214   {       
215     Error(ERR_WARN, "cannot create sound server process - no sounds");
216     sound_status = SOUND_OFF;
217     return;
218   }
219
220   if (!sound_process_id)        /* we are child */
221   {
222     SoundServer();
223
224     /* never reached */
225     exit(0);
226   }
227   else                          /* we are parent */
228     close(sound_pipe[0]);       /* no reading from pipe needed */
229
230 #else /* MSDOS */
231
232   SoundServer();
233
234 #endif /* MSDOS */
235 }
236
237 void InitJoysticks()
238 {
239   int i;
240
241   if (global_joystick_status == JOYSTICK_OFF)
242     return;
243
244   joystick_status = JOYSTICK_OFF;
245
246 #ifndef MSDOS
247   for (i=0; i<MAX_PLAYERS; i++)
248   {
249     char *device_name = setup.input[i].joy.device_name;
250
251     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
252     if (stored_player[i].joystick_fd != -1)
253     {
254       close(stored_player[i].joystick_fd);
255       stored_player[i].joystick_fd = -1;
256     }
257
258     if (!setup.input[i].use_joystick)
259       continue;
260
261     if (access(device_name, R_OK) != 0)
262     {
263       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
264       continue;
265     }
266
267     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
268     {
269       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
270       continue;
271     }
272
273     joystick_status = JOYSTICK_AVAILABLE;
274   }
275
276 #else /* MSDOS */
277
278   /* try to access two joysticks; if that fails, try to access just one */
279   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
280       install_joystick(JOY_TYPE_AUTODETECT) == 0)
281     joystick_status = JOYSTICK_AVAILABLE;
282
283   /*
284   load_joystick_data(JOYSTICK_FILENAME);
285   */
286
287   for (i=0; i<MAX_PLAYERS; i++)
288   {
289     char *device_name = setup.input[i].joy.device_name;
290     int joystick_nr = getJoystickNrFromDeviceName(device_name);
291
292     if (joystick_nr >= num_joysticks)
293       joystick_nr = -1;
294
295     /* misuse joystick file descriptor variable to store joystick number */
296     stored_player[i].joystick_fd = joystick_nr;
297   }
298 #endif
299 }
300
301 void InitDisplay()
302 {
303 #ifdef USE_SDL_LIBRARY
304   /* initialize SDL */
305   if (SDL_Init(SDL_INIT_VIDEO) < 0)
306     Error(ERR_EXIT, "SDL_Init() failed: %s\n", SDL_GetError());
307
308   /* automatically cleanup SDL stuff after exit() */
309   atexit(SDL_Quit);
310
311 #else /* !USE_SDL_LIBRARY */
312
313 #ifndef MSDOS
314   XVisualInfo vinfo_template, *vinfo;
315   int num_visuals;
316 #endif
317   unsigned int depth;
318
319   /* connect to X server */
320   if (!(display = XOpenDisplay(options.display_name)))
321     Error(ERR_EXIT, "cannot connect to X server %s",
322           XDisplayName(options.display_name));
323
324   screen = DefaultScreen(display);
325   visual = DefaultVisual(display, screen);
326   depth  = DefaultDepth(display, screen);
327   cmap   = DefaultColormap(display, screen);
328
329 #ifndef MSDOS
330   /* look for good enough visual */
331   vinfo_template.screen = screen;
332   vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor);
333   vinfo_template.depth = depth;
334   if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask |
335                               VisualDepthMask, &vinfo_template, &num_visuals)))
336   {
337     visual = vinfo->visual;
338     XFree((void *)vinfo);
339   }
340
341   /* got appropriate visual? */
342   if (depth < 8)
343   {
344     printf("Sorry, displays with less than 8 bits per pixel not supported.\n");
345     exit(-1);
346   }
347   else if ((depth ==8 && visual->class != PseudoColor) ||
348            (depth > 8 && visual->class != TrueColor &&
349             visual->class != DirectColor))
350   {
351     printf("Sorry, cannot get appropriate visual.\n");
352     exit(-1);
353   }
354 #endif /* !MSDOS */
355 #endif /* !USE_SDL_LIBRARY */
356 }
357
358 void InitWindow(int argc, char *argv[])
359 {
360 #ifdef USE_SDL_LIBRARY
361   /* open SDL video output device (window or fullscreen mode) */
362   if ((window = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, WIN_SDL_DEPTH,
363                                  SDL_HWSURFACE))
364       == NULL)
365     Error(ERR_EXIT, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
366
367   /* set window and icon title */
368   SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
369
370 #else /* !USE_SDL_LIBRARY */
371
372   unsigned int border_width = 4;
373   XGCValues gc_values;
374   unsigned long gc_valuemask;
375 #ifndef MSDOS
376   XTextProperty windowName, iconName;
377   Pixmap icon_pixmap, iconmask_pixmap;
378   unsigned int icon_width, icon_height;
379   int icon_hot_x, icon_hot_y;
380   char icon_filename[256];
381   XSizeHints size_hints;
382   XWMHints wm_hints;
383   XClassHint class_hints;
384   char *window_name = WINDOW_TITLE_STRING;
385   char *icon_name = WINDOW_TITLE_STRING;
386   long window_event_mask;
387   Atom proto_atom = None, delete_atom = None;
388 #endif
389   int screen_width, screen_height;
390   int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS;
391   unsigned long pen_fg = WhitePixel(display,screen);
392   unsigned long pen_bg = BlackPixel(display,screen);
393   const int width = WIN_XSIZE, height = WIN_YSIZE;
394
395 #ifndef MSDOS
396   static struct IconFileInfo icon_pic =
397   {
398     "rocks_icon.xbm",
399     "rocks_iconmask.xbm"
400   };
401 #endif
402
403   screen_width = XDisplayWidth(display, screen);
404   screen_height = XDisplayHeight(display, screen);
405
406   win_xpos = (screen_width - width) / 2;
407   win_ypos = (screen_height - height) / 2;
408
409   window = XCreateSimpleWindow(display, RootWindow(display, screen),
410                                win_xpos, win_ypos, width, height, border_width,
411                                pen_fg, pen_bg);
412
413 #ifndef MSDOS
414   proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE);
415   delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE);
416   if ((proto_atom != None) && (delete_atom != None))
417     XChangeProperty(display, window, proto_atom, XA_ATOM, 32,
418                     PropModePrepend, (unsigned char *) &delete_atom, 1);
419
420   sprintf(icon_filename, "%s/%s/%s",
421           options.ro_base_directory, GRAPHICS_DIRECTORY,
422           icon_pic.picture_filename);
423   XReadBitmapFile(display,window,icon_filename,
424                   &icon_width,&icon_height,
425                   &icon_pixmap,&icon_hot_x,&icon_hot_y);
426   if (!icon_pixmap)
427     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
428
429   sprintf(icon_filename, "%s/%s/%s",
430           options.ro_base_directory, GRAPHICS_DIRECTORY,
431           icon_pic.picturemask_filename);
432   XReadBitmapFile(display,window,icon_filename,
433                   &icon_width,&icon_height,
434                   &iconmask_pixmap,&icon_hot_x,&icon_hot_y);
435   if (!iconmask_pixmap)
436     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
437
438   size_hints.width  = size_hints.min_width  = size_hints.max_width  = width;
439   size_hints.height = size_hints.min_height = size_hints.max_height = height;
440   size_hints.flags = PSize | PMinSize | PMaxSize;
441
442   if (win_xpos || win_ypos)
443   {
444     size_hints.x = win_xpos;
445     size_hints.y = win_ypos;
446     size_hints.flags |= PPosition;
447   }
448
449   if (!XStringListToTextProperty(&window_name, 1, &windowName))
450     Error(ERR_EXIT, "structure allocation for windowName failed");
451
452   if (!XStringListToTextProperty(&icon_name, 1, &iconName))
453     Error(ERR_EXIT, "structure allocation for iconName failed");
454
455   wm_hints.initial_state = NormalState;
456   wm_hints.input = True;
457   wm_hints.icon_pixmap = icon_pixmap;
458   wm_hints.icon_mask = iconmask_pixmap;
459   wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint;
460
461   class_hints.res_name = program_name;
462   class_hints.res_class = "Rocks'n'Diamonds";
463
464   XSetWMProperties(display, window, &windowName, &iconName, 
465                    argv, argc, &size_hints, &wm_hints, 
466                    &class_hints);
467
468   XFree(windowName.value);
469   XFree(iconName.value);
470
471   /* Select event types wanted */
472   window_event_mask =
473     ExposureMask | StructureNotifyMask | FocusChangeMask |
474     ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
475     PointerMotionHintMask | KeyPressMask | KeyReleaseMask;
476
477   XSelectInput(display, window, window_event_mask);
478 #endif
479
480   /* create GC for drawing with window depth and background color (black) */
481   gc_values.graphics_exposures = False;
482   gc_values.foreground = pen_bg;
483   gc_values.background = pen_bg;
484   gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground;
485   gc = XCreateGC(display, window, gc_valuemask, &gc_values);
486 #endif /* !USE_SDL_LIBRARY */
487 }
488
489 void InitGfx()
490 {
491   int i,j;
492
493 #ifdef USE_SDL_LIBRARY
494   SDL_Surface *sdl_image_tmp;
495 #else
496   GC copy_clipmask_gc;
497   XGCValues clip_gc_values;
498   unsigned long clip_gc_valuemask;
499 #endif
500
501 #ifdef MSDOS
502   static struct PictureFileInfo pic[NUM_PICTURES] =
503   {
504     { "Screen", TRUE },
505     { "Door",   TRUE },
506     { "Heroes", TRUE },
507     { "Toons",  TRUE },
508     { "SP",     TRUE },
509     { "DC",     TRUE },
510     { "More",   TRUE },
511     { "Font",   FALSE },
512     { "Font2",  FALSE },
513     { "Font3",  FALSE }
514   }; 
515 #else
516   static struct PictureFileInfo pic[NUM_PICTURES] =
517   {
518     { "RocksScreen",    TRUE },
519     { "RocksDoor",      TRUE },
520     { "RocksHeroes",    TRUE },
521     { "RocksToons",     TRUE },
522     { "RocksSP",        TRUE },
523     { "RocksDC",        TRUE },
524     { "RocksMore",      TRUE },
525     { "RocksFont",      FALSE },
526     { "RocksFont2",     FALSE },
527     { "RocksFont3",     FALSE }
528   }; 
529 #endif
530
531 #ifdef DEBUG
532 #if 0
533   static struct PictureFileInfo test_pic1 =
534   {
535     "RocksFont2",
536     FALSE
537   };
538   static struct PictureFileInfo test_pic2 =
539   {
540     "mouse",
541     FALSE
542   };
543 #endif
544 #endif
545
546   static struct
547   {
548     int start;
549     int count;
550   }
551   tile_needs_clipping[] =
552   {
553     { GFX_SPIELER1_UP, 4 },
554     { GFX_SPIELER1_DOWN, 4 },
555     { GFX_SPIELER1_LEFT, 4 },
556     { GFX_SPIELER1_RIGHT, 4 },
557     { GFX_SPIELER1_PUSH_LEFT, 4 },
558     { GFX_SPIELER1_PUSH_RIGHT, 4 },
559     { GFX_SPIELER2_UP, 4 },
560     { GFX_SPIELER2_DOWN, 4 },
561     { GFX_SPIELER2_LEFT, 4 },
562     { GFX_SPIELER2_RIGHT, 4 },
563     { GFX_SPIELER2_PUSH_LEFT, 4 },
564     { GFX_SPIELER2_PUSH_RIGHT, 4 },
565     { GFX_SPIELER3_UP, 4 },
566     { GFX_SPIELER3_DOWN, 4 },
567     { GFX_SPIELER3_LEFT, 4 },
568     { GFX_SPIELER3_RIGHT, 4 },
569     { GFX_SPIELER3_PUSH_LEFT, 4 },
570     { GFX_SPIELER3_PUSH_RIGHT, 4 },
571     { GFX_SPIELER4_UP, 4 },
572     { GFX_SPIELER4_DOWN, 4 },
573     { GFX_SPIELER4_LEFT, 4 },
574     { GFX_SPIELER4_RIGHT, 4 },
575     { GFX_SPIELER4_PUSH_LEFT, 4 },
576     { GFX_SPIELER4_PUSH_RIGHT, 4 },
577     { GFX_SP_MURPHY, 1 },
578     { GFX_MURPHY_GO_LEFT, 3 },
579     { GFX_MURPHY_GO_RIGHT, 3 },
580     { GFX_MURPHY_SNAP_UP, 1 },
581     { GFX_MURPHY_SNAP_DOWN, 1 },
582     { GFX_MURPHY_SNAP_RIGHT, 1 },
583     { GFX_MURPHY_SNAP_LEFT, 1 },
584     { GFX_MURPHY_PUSH_RIGHT, 1 },
585     { GFX_MURPHY_PUSH_LEFT, 1 },
586     { GFX_GEBLUBBER, 4 },
587     { GFX_DYNAMIT, 7 },
588     { GFX_DYNABOMB, 4 },
589     { GFX_EXPLOSION, 8 },
590     { GFX_SOKOBAN_OBJEKT, 1 },
591     { GFX_FUNKELN_BLAU, 3 },
592     { GFX_FUNKELN_WEISS, 3 },
593     { GFX2_SHIELD_PASSIVE, 3 },
594     { GFX2_SHIELD_ACTIVE, 3 },
595     { -1, 0 }
596   };
597
598 #if DEBUG_TIMING
599   debug_print_timestamp(0, NULL);       /* initialize timestamp function */
600 #endif
601
602 #ifdef DEBUG
603 #if 0
604   printf("Test: Loading RocksFont2.pcx ...\n");
605   LoadGfx(PIX_SMALLFONT,&test_pic1);
606   printf("Test: Done.\n");
607   printf("Test: Loading mouse.pcx ...\n");
608   LoadGfx(PIX_SMALLFONT,&test_pic2);
609   printf("Test: Done.\n");
610 #endif
611 #endif
612
613   LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]);
614   DrawInitText(WINDOW_TITLE_STRING,20,FC_YELLOW);
615   DrawInitText(COPYRIGHT_STRING,50,FC_RED);
616 #ifdef MSDOS
617   DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE);
618   rest(200);
619 #endif /* MSDOS */
620   DrawInitText("Loading graphics:",120,FC_GREEN);
621
622   for(i=0; i<NUM_PICTURES; i++)
623     if (i != PIX_SMALLFONT)
624       LoadGfx(i,&pic[i]);
625
626 #if DEBUG_TIMING
627   debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:");
628 #endif
629
630 #ifdef USE_SDL_LIBRARY
631   /* create some native image surfaces for double-buffer purposes */
632
633   /* create double-buffer surface for background image */
634   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
635                                             WIN_XSIZE, WIN_YSIZE,
636                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
637       == NULL)
638     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
639
640   if ((pix[PIX_DB_BACK] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
641     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
642
643   SDL_FreeSurface(sdl_image_tmp);
644
645   /* create double-buffer surface for door image */
646   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
647                                             3 * DXSIZE, DYSIZE + VYSIZE,
648                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
649       == NULL)
650     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
651
652   if ((pix[PIX_DB_DOOR] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
653     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
654
655   SDL_FreeSurface(sdl_image_tmp);
656
657   /* create double-buffer surface for field image */
658   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
659                                             FXSIZE, FYSIZE,
660                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
661       == NULL)
662     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
663
664   if ((pix[PIX_DB_FIELD] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
665     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
666
667   SDL_FreeSurface(sdl_image_tmp);
668
669   /* initialize surface array to 'NULL' */
670   for(i=0; i<NUM_TILES; i++)
671     tile_masked[i] = NULL;
672
673   /* create only those masked surfaces we really need */
674   for(i=0; tile_needs_clipping[i].start>=0; i++)
675   {
676     for(j=0; j<tile_needs_clipping[i].count; j++)
677     {
678       int tile = tile_needs_clipping[i].start + j;
679       int graphic = tile;
680       int src_x, src_y;
681       int bitmap_nr;
682       Bitmap src_bitmap;
683
684       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
685       src_bitmap = pix_masked[bitmap_nr];
686
687       /* create surface for masked tile graphic */
688       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
689                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
690           == NULL)
691         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
692
693       /* create native transparent surface for current image */
694       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
695                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
696       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
697         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
698
699       SDL_FreeSurface(sdl_image_tmp);
700
701       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
702     }
703   }
704
705 #else /* !USE_SDL_LIBRARY */
706
707   pix[PIX_DB_BACK] = XCreatePixmap(display, window,
708                                    WIN_XSIZE,WIN_YSIZE,
709                                    XDefaultDepth(display,screen));
710   pix[PIX_DB_DOOR] = XCreatePixmap(display, window,
711                                    3*DXSIZE,DYSIZE+VYSIZE,
712                                    XDefaultDepth(display,screen));
713   pix[PIX_DB_FIELD] = XCreatePixmap(display, window,
714                                     FXSIZE,FYSIZE,
715                                     XDefaultDepth(display,screen));
716
717   clip_gc_values.graphics_exposures = False;
718   clip_gc_valuemask = GCGraphicsExposures;
719   copy_clipmask_gc =
720     XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values);
721
722   clip_gc_values.graphics_exposures = False;
723   clip_gc_valuemask = GCGraphicsExposures;
724   tile_clip_gc =
725     XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
726
727   /* initialize pixmap array to Pixmap 'None' */
728   for(i=0; i<NUM_TILES; i++)
729     tile_clipmask[i] = None;
730
731   /* create only those clipping Pixmaps we really need */
732   for(i=0; tile_needs_clipping[i].start>=0; i++)
733   {
734     for(j=0; j<tile_needs_clipping[i].count; j++)
735     {
736       int tile = tile_needs_clipping[i].start + j;
737       int graphic = tile;
738       int src_x, src_y;
739       int pixmap_nr;
740       Pixmap src_pixmap;
741
742       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
743       src_pixmap = clipmask[pixmap_nr];
744
745       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
746
747       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
748                 src_x,src_y, TILEX,TILEY, 0,0);
749     }
750   }
751
752   if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
753     Error(ERR_EXIT, "cannot create additional pixmaps");
754
755   for(i=0; i<NUM_BITMAPS; i++)
756   {
757     if (clipmask[i])
758     {
759       clip_gc_values.graphics_exposures = False;
760       clip_gc_values.clip_mask = clipmask[i];
761       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
762       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
763     }
764   }
765
766 #endif /* !USE_SDL_LIBRARY */
767
768   drawto = backbuffer = pix[PIX_DB_BACK];
769   fieldbuffer = pix[PIX_DB_FIELD];
770   SetDrawtoField(DRAW_BACKBUFFER);
771
772   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
773   ClearRectangle(pix[PIX_DB_BACK], REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
774   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
775
776   for(i=0; i<MAX_BUF_XSIZE; i++)
777     for(j=0; j<MAX_BUF_YSIZE; j++)
778       redraw[i][j] = 0;
779   redraw_tiles = 0;
780   redraw_mask = REDRAW_ALL;
781 }
782
783 void LoadGfx(int pos, struct PictureFileInfo *pic)
784 {
785   char basefilename[256];
786   char filename[256];
787
788 #ifdef USE_XPM_LIBRARY
789   int xpm_err, xbm_err;
790   unsigned int width,height;
791   int hot_x,hot_y;
792   Pixmap shapemask;
793   char *picture_ext = ".xpm";
794   char *picturemask_ext = "Mask.xbm";
795 #else
796
797 #ifdef USE_SDL_LIBRARY
798   SDL_Surface *sdl_image_tmp;
799 #else /* !USE_SDL_LIBRARY */
800   int pcx_err;
801 #endif /* !USE_SDL_LIBRARY */
802   char *picture_ext = ".pcx";
803
804 #endif /* !USE_XPM_LIBRARY */
805
806   /* Grafik laden */
807   if (pic->picture_filename)
808   {
809     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
810     DrawInitText(basefilename, 150, FC_YELLOW);
811     sprintf(filename, "%s/%s/%s",
812             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
813
814 #ifdef MSDOS
815     rest(100);
816 #endif /* MSDOS */
817
818 #if DEBUG_TIMING
819     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
820 #endif
821
822 #ifdef USE_SDL_LIBRARY
823     /* load image to temporary surface */
824     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
825       Error(ERR_EXIT, "IMG_Load() failed: %s\n", SDL_GetError());
826
827     /* create native non-transparent surface for current image */
828     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
829       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
830
831     /* create native transparent surface for current image */
832     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
833                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
834     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
835       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
836
837     /* free temporary surface */
838     SDL_FreeSurface(sdl_image_tmp);
839
840 #else /* !USE_SDL_LIBRARY */
841
842 #ifdef USE_XPM_LIBRARY
843
844     xpm_att[pos].valuemask = XpmCloseness;
845     xpm_att[pos].closeness = 20000;
846     xpm_err = XpmReadFileToPixmap(display,window,filename,
847                                   &pix[pos],&shapemask,&xpm_att[pos]);
848     switch(xpm_err)
849     {
850       case XpmOpenFailed:
851         Error(ERR_EXIT, "cannot open XPM file '%s'", filename);
852       case XpmFileInvalid:
853         Error(ERR_EXIT, "invalid XPM file '%s'", filename);
854       case XpmNoMemory:
855         Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename);
856       case XpmColorFailed:
857         Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename);
858       default:
859         break;
860     }
861
862 #if DEBUG_TIMING
863     printf("LOADING XPM FILE %s:", filename);
864     debug_print_timestamp(1, "");
865 #endif
866
867 #else /* !USE_XPM_LIBRARY */
868
869     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
870                                  &pix[pos], &clipmask[pos]);
871     switch(pcx_err)
872     {
873       case PCX_Success:
874         break;
875       case PCX_OpenFailed:
876         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
877       case PCX_ReadFailed:
878         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
879       case PCX_FileInvalid:
880         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
881       case PCX_NoMemory:
882         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
883       case PCX_ColorFailed:
884         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
885       default:
886         break;
887     }
888
889 #if DEBUG_TIMING
890     printf("SUMMARY LOADING PCX FILE %s:", filename);
891     debug_print_timestamp(1, "");
892 #endif
893
894 #endif /* !USE_XPM_LIBRARY */
895
896     if (!pix[pos])
897       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
898
899     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
900        use pix_masked[], although they are the same when not using SDL */
901     pix_masked[pos] = pix[pos];
902
903 #endif /* !USE_SDL_LIBRARY */
904   }
905
906 #ifndef USE_SDL_LIBRARY
907   /* zugehörige Maske laden (wenn vorhanden) */
908   if (pic->picture_with_mask)
909   {
910 #ifdef USE_XPM_LIBRARY
911
912     sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext);
913     DrawInitText(basefilename, 150, FC_YELLOW);
914     sprintf(filename, "%s/%s/%s",
915             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
916
917 #if DEBUG_TIMING
918     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
919 #endif
920
921     xbm_err = XReadBitmapFile(display,window,filename,
922                               &width,&height,&clipmask[pos],&hot_x,&hot_y);
923     switch(xbm_err)
924     {
925       case BitmapSuccess:
926         break;
927       case BitmapOpenFailed:
928         Error(ERR_EXIT, "cannot open XBM file '%s'", filename);
929       case BitmapFileInvalid:
930         Error(ERR_EXIT, "invalid XBM file '%s'", filename);
931       case BitmapNoMemory:
932         Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename);
933         break;
934       default:
935         break;
936     }
937
938 #if DEBUG_TIMING
939     printf("LOADING XBM FILE %s:", filename);
940     debug_print_timestamp(1, "");
941 #endif
942
943 #endif /* USE_XPM_LIBRARY */
944
945     if (!clipmask[pos])
946       Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
947   }
948 #endif /* !USE_SDL_LIBRARY */
949 }
950
951 void InitGadgets()
952 {
953   CreateLevelEditorGadgets();
954   CreateGameButtons();
955   CreateTapeButtons();
956   CreateToolButtons();
957   CreateScreenGadgets();
958 }
959
960 void InitElementProperties()
961 {
962   int i,j;
963
964   static int ep_amoebalive[] =
965   {
966     EL_AMOEBE_NASS,
967     EL_AMOEBE_NORM,
968     EL_AMOEBE_VOLL,
969     EL_AMOEBE_BD
970   };
971   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
972
973   static int ep_amoeboid[] =
974   {
975     EL_AMOEBE_TOT,
976     EL_AMOEBE_NASS,
977     EL_AMOEBE_NORM,
978     EL_AMOEBE_VOLL,
979     EL_AMOEBE_BD
980   };
981   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
982
983   static int ep_schluessel[] =
984   {
985     EL_SCHLUESSEL1,
986     EL_SCHLUESSEL2,
987     EL_SCHLUESSEL3,
988     EL_SCHLUESSEL4,
989     EL_EM_KEY_1,
990     EL_EM_KEY_2,
991     EL_EM_KEY_3,
992     EL_EM_KEY_4
993   };
994   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
995
996   static int ep_pforte[] =
997   {
998     EL_PFORTE1,
999     EL_PFORTE2,
1000     EL_PFORTE3,
1001     EL_PFORTE4,
1002     EL_PFORTE1X,
1003     EL_PFORTE2X,
1004     EL_PFORTE3X,
1005     EL_PFORTE4X,
1006     EL_EM_GATE_1,
1007     EL_EM_GATE_2,
1008     EL_EM_GATE_3,
1009     EL_EM_GATE_4,
1010     EL_EM_GATE_1X,
1011     EL_EM_GATE_2X,
1012     EL_EM_GATE_3X,
1013     EL_EM_GATE_4X,
1014     EL_SWITCHGATE_OPEN,
1015     EL_SWITCHGATE_CLOSED,
1016     EL_TIMEGATE_OPEN,
1017     EL_TIMEGATE_CLOSED,
1018     EL_TUBE_CROSS,
1019     EL_TUBE_VERTICAL,
1020     EL_TUBE_HORIZONTAL,
1021     EL_TUBE_VERT_LEFT,
1022     EL_TUBE_VERT_RIGHT,
1023     EL_TUBE_HORIZ_UP,
1024     EL_TUBE_HORIZ_DOWN,
1025     EL_TUBE_LEFT_UP,
1026     EL_TUBE_LEFT_DOWN,
1027     EL_TUBE_RIGHT_UP,
1028     EL_TUBE_RIGHT_DOWN
1029   };
1030   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
1031
1032   static int ep_solid[] =
1033   {
1034     EL_BETON,
1035     EL_MAUERWERK,
1036     EL_MAUER_LEBT,
1037     EL_MAUER_X,
1038     EL_MAUER_Y,
1039     EL_MAUER_XY,
1040     EL_BD_WALL,
1041     EL_FELSBODEN,
1042     EL_AUSGANG_ZU,
1043     EL_AUSGANG_ACT,
1044     EL_AUSGANG_AUF,
1045     EL_AMOEBE_TOT,
1046     EL_AMOEBE_NASS,
1047     EL_AMOEBE_NORM,
1048     EL_AMOEBE_VOLL,
1049     EL_AMOEBE_BD,
1050     EL_MORAST_VOLL,
1051     EL_MORAST_LEER,
1052     EL_MAGIC_WALL_OFF,
1053     EL_MAGIC_WALL_EMPTY,
1054     EL_MAGIC_WALL_FULL,
1055     EL_MAGIC_WALL_DEAD,
1056     EL_MAGIC_WALL_BD_OFF,
1057     EL_MAGIC_WALL_BD_EMPTY,
1058     EL_MAGIC_WALL_BD_FULL,
1059     EL_MAGIC_WALL_BD_DEAD,
1060     EL_LIFE,
1061     EL_LIFE_ASYNC,
1062     EL_BADEWANNE1,
1063     EL_BADEWANNE2,
1064     EL_BADEWANNE3,
1065     EL_BADEWANNE4,
1066     EL_BADEWANNE5,
1067     EL_SP_CHIP_SINGLE,
1068     EL_SP_CHIP_LEFT,
1069     EL_SP_CHIP_RIGHT,
1070     EL_SP_CHIP_UPPER,
1071     EL_SP_CHIP_LOWER,
1072     EL_SP_HARD_GRAY,
1073     EL_SP_HARD_GREEN,
1074     EL_SP_HARD_BLUE,
1075     EL_SP_HARD_RED,
1076     EL_SP_HARD_YELLOW,
1077     EL_SP_HARD_BASE1,
1078     EL_SP_HARD_BASE2,
1079     EL_SP_HARD_BASE3,
1080     EL_SP_HARD_BASE4,
1081     EL_SP_HARD_BASE5,
1082     EL_SP_HARD_BASE6,
1083     EL_SP_TERMINAL,
1084     EL_SP_EXIT,
1085     EL_INVISIBLE_STEEL,
1086     EL_BELT1_SWITCH_LEFT,
1087     EL_BELT1_SWITCH_MIDDLE,
1088     EL_BELT1_SWITCH_RIGHT,
1089     EL_BELT2_SWITCH_LEFT,
1090     EL_BELT2_SWITCH_MIDDLE,
1091     EL_BELT2_SWITCH_RIGHT,
1092     EL_BELT3_SWITCH_LEFT,
1093     EL_BELT3_SWITCH_MIDDLE,
1094     EL_BELT3_SWITCH_RIGHT,
1095     EL_BELT4_SWITCH_LEFT,
1096     EL_BELT4_SWITCH_MIDDLE,
1097     EL_BELT4_SWITCH_RIGHT,
1098     EL_SWITCHGATE_SWITCH_1,
1099     EL_SWITCHGATE_SWITCH_2,
1100     EL_LIGHT_SWITCH_OFF,
1101     EL_LIGHT_SWITCH_ON,
1102     EL_TIMEGATE_SWITCH_OFF,
1103     EL_TIMEGATE_SWITCH_ON,
1104     EL_SIGN_EXCLAMATION,
1105     EL_SIGN_RADIOACTIVITY,
1106     EL_SIGN_STOP,
1107     EL_SIGN_WHEELCHAIR,
1108     EL_SIGN_PARKING,
1109     EL_SIGN_ONEWAY,
1110     EL_SIGN_HEART,
1111     EL_SIGN_TRIANGLE,
1112     EL_SIGN_ROUND,
1113     EL_SIGN_EXIT,
1114     EL_SIGN_YINYANG,
1115     EL_SIGN_OTHER,
1116     EL_STEEL_SLANTED,
1117     EL_EMC_STEEL_WALL_1,
1118     EL_EMC_STEEL_WALL_2,
1119     EL_EMC_STEEL_WALL_3,
1120     EL_EMC_STEEL_WALL_4,
1121     EL_EMC_WALL_1,
1122     EL_EMC_WALL_2,
1123     EL_EMC_WALL_3,
1124     EL_EMC_WALL_4,
1125     EL_EMC_WALL_5,
1126     EL_EMC_WALL_6,
1127     EL_EMC_WALL_7,
1128     EL_EMC_WALL_8,
1129     EL_CRYSTAL,
1130     EL_WALL_PEARL,
1131     EL_WALL_CRYSTAL,
1132     EL_TUBE_CROSS,
1133     EL_TUBE_VERTICAL,
1134     EL_TUBE_HORIZONTAL,
1135     EL_TUBE_VERT_LEFT,
1136     EL_TUBE_VERT_RIGHT,
1137     EL_TUBE_HORIZ_UP,
1138     EL_TUBE_HORIZ_DOWN,
1139     EL_TUBE_LEFT_UP,
1140     EL_TUBE_LEFT_DOWN,
1141     EL_TUBE_RIGHT_UP,
1142     EL_TUBE_RIGHT_DOWN
1143   };
1144   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
1145
1146   static int ep_massive[] =
1147   {
1148     EL_BETON,
1149     EL_SALZSAEURE,
1150     EL_BADEWANNE1,
1151     EL_BADEWANNE2,
1152     EL_BADEWANNE3,
1153     EL_BADEWANNE4,
1154     EL_BADEWANNE5,
1155     EL_PFORTE1,
1156     EL_PFORTE2,
1157     EL_PFORTE3,
1158     EL_PFORTE4,
1159     EL_PFORTE1X,
1160     EL_PFORTE2X,
1161     EL_PFORTE3X,
1162     EL_PFORTE4X,
1163     EL_EM_GATE_1,
1164     EL_EM_GATE_2,
1165     EL_EM_GATE_3,
1166     EL_EM_GATE_4,
1167     EL_EM_GATE_1X,
1168     EL_EM_GATE_2X,
1169     EL_EM_GATE_3X,
1170     EL_EM_GATE_4X,
1171     EL_SWITCHGATE_OPEN,
1172     EL_SWITCHGATE_CLOSED,
1173     EL_TIMEGATE_OPEN,
1174     EL_TIMEGATE_CLOSED,
1175     EL_SP_HARD_GRAY,
1176     EL_SP_HARD_GREEN,
1177     EL_SP_HARD_BLUE,
1178     EL_SP_HARD_RED,
1179     EL_SP_HARD_YELLOW,
1180     EL_SP_HARD_BASE1,
1181     EL_SP_HARD_BASE2,
1182     EL_SP_HARD_BASE3,
1183     EL_SP_HARD_BASE4,
1184     EL_SP_HARD_BASE5,
1185     EL_SP_HARD_BASE6,
1186     EL_INVISIBLE_STEEL,
1187     EL_BELT1_SWITCH_LEFT,
1188     EL_BELT1_SWITCH_MIDDLE,
1189     EL_BELT1_SWITCH_RIGHT,
1190     EL_BELT2_SWITCH_LEFT,
1191     EL_BELT2_SWITCH_MIDDLE,
1192     EL_BELT2_SWITCH_RIGHT,
1193     EL_BELT3_SWITCH_LEFT,
1194     EL_BELT3_SWITCH_MIDDLE,
1195     EL_BELT3_SWITCH_RIGHT,
1196     EL_BELT4_SWITCH_LEFT,
1197     EL_BELT4_SWITCH_MIDDLE,
1198     EL_BELT4_SWITCH_RIGHT,
1199     EL_LIGHT_SWITCH_OFF,
1200     EL_LIGHT_SWITCH_ON,
1201     EL_SIGN_EXCLAMATION,
1202     EL_SIGN_RADIOACTIVITY,
1203     EL_SIGN_STOP,
1204     EL_SIGN_WHEELCHAIR,
1205     EL_SIGN_PARKING,
1206     EL_SIGN_ONEWAY,
1207     EL_SIGN_HEART,
1208     EL_SIGN_TRIANGLE,
1209     EL_SIGN_ROUND,
1210     EL_SIGN_EXIT,
1211     EL_SIGN_YINYANG,
1212     EL_SIGN_OTHER,
1213     EL_STEEL_SLANTED,
1214     EL_EMC_STEEL_WALL_1,
1215     EL_EMC_STEEL_WALL_2,
1216     EL_EMC_STEEL_WALL_3,
1217     EL_EMC_STEEL_WALL_4,
1218     EL_CRYSTAL,
1219     EL_TUBE_CROSS,
1220     EL_TUBE_VERTICAL,
1221     EL_TUBE_HORIZONTAL,
1222     EL_TUBE_VERT_LEFT,
1223     EL_TUBE_VERT_RIGHT,
1224     EL_TUBE_HORIZ_UP,
1225     EL_TUBE_HORIZ_DOWN,
1226     EL_TUBE_LEFT_UP,
1227     EL_TUBE_LEFT_DOWN,
1228     EL_TUBE_RIGHT_UP,
1229     EL_TUBE_RIGHT_DOWN
1230   };
1231   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
1232
1233   static int ep_slippery[] =
1234   {
1235     EL_FELSBODEN,
1236     EL_BD_WALL,
1237     EL_FELSBROCKEN,
1238     EL_BD_ROCK,
1239     EL_EDELSTEIN,
1240     EL_EDELSTEIN_BD,
1241     EL_EDELSTEIN_GELB,
1242     EL_EDELSTEIN_ROT,
1243     EL_EDELSTEIN_LILA,
1244     EL_DIAMANT,
1245     EL_BOMBE,
1246     EL_KOKOSNUSS,
1247     EL_ABLENK_EIN,
1248     EL_ABLENK_AUS,
1249     EL_ZEIT_VOLL,
1250     EL_ZEIT_LEER,
1251     EL_BIRNE_EIN,
1252     EL_BIRNE_AUS,
1253     EL_BADEWANNE1,
1254     EL_BADEWANNE2,
1255     EL_SONDE,
1256     EL_SP_ZONK,
1257     EL_SP_INFOTRON,
1258     EL_SP_CHIP_SINGLE,
1259     EL_SP_CHIP_LEFT,
1260     EL_SP_CHIP_RIGHT,
1261     EL_SP_CHIP_UPPER,
1262     EL_SP_CHIP_LOWER,
1263     EL_SPEED_PILL,
1264     EL_STEEL_SLANTED,
1265     EL_PEARL,
1266     EL_CRYSTAL
1267   };
1268   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
1269
1270   static int ep_enemy[] =
1271   {
1272     EL_KAEFER,
1273     EL_FLIEGER,
1274     EL_BUTTERFLY,
1275     EL_FIREFLY,
1276     EL_MAMPFER,
1277     EL_MAMPFER2,
1278     EL_ROBOT,
1279     EL_PACMAN,
1280     EL_SP_SNIKSNAK,
1281     EL_SP_ELECTRON
1282   };
1283   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
1284
1285   static int ep_mauer[] =
1286   {
1287     EL_BETON,
1288     EL_PFORTE1,
1289     EL_PFORTE2,
1290     EL_PFORTE3,
1291     EL_PFORTE4,
1292     EL_PFORTE1X,
1293     EL_PFORTE2X,
1294     EL_PFORTE3X,
1295     EL_PFORTE4X,
1296     EL_EM_GATE_1,
1297     EL_EM_GATE_2,
1298     EL_EM_GATE_3,
1299     EL_EM_GATE_4,
1300     EL_EM_GATE_1X,
1301     EL_EM_GATE_2X,
1302     EL_EM_GATE_3X,
1303     EL_EM_GATE_4X,
1304     EL_AUSGANG_ZU,
1305     EL_AUSGANG_ACT,
1306     EL_AUSGANG_AUF,
1307     EL_MAUERWERK,
1308     EL_FELSBODEN,
1309     EL_MAUER_LEBT,
1310     EL_MAUER_X,
1311     EL_MAUER_Y,
1312     EL_MAUER_XY,
1313     EL_MAUERND,
1314     EL_BD_WALL,
1315     EL_SP_CHIP_SINGLE,
1316     EL_SP_CHIP_LEFT,
1317     EL_SP_CHIP_RIGHT,
1318     EL_SP_CHIP_UPPER,
1319     EL_SP_CHIP_LOWER,
1320     EL_SP_HARD_GRAY,
1321     EL_SP_HARD_GREEN,
1322     EL_SP_HARD_BLUE,
1323     EL_SP_HARD_RED,
1324     EL_SP_HARD_YELLOW,
1325     EL_SP_HARD_BASE1,
1326     EL_SP_HARD_BASE2,
1327     EL_SP_HARD_BASE3,
1328     EL_SP_HARD_BASE4,
1329     EL_SP_HARD_BASE5,
1330     EL_SP_HARD_BASE6,
1331     EL_SP_TERMINAL,
1332     EL_SP_EXIT,
1333     EL_INVISIBLE_STEEL,
1334     EL_STEEL_SLANTED,
1335     EL_EMC_STEEL_WALL_1,
1336     EL_EMC_STEEL_WALL_2,
1337     EL_EMC_STEEL_WALL_3,
1338     EL_EMC_STEEL_WALL_4,
1339     EL_EMC_WALL_1,
1340     EL_EMC_WALL_2,
1341     EL_EMC_WALL_3,
1342     EL_EMC_WALL_4,
1343     EL_EMC_WALL_5,
1344     EL_EMC_WALL_6,
1345     EL_EMC_WALL_7,
1346     EL_EMC_WALL_8
1347   };
1348   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1349
1350   static int ep_can_fall[] =
1351   {
1352     EL_FELSBROCKEN,
1353     EL_BD_ROCK,
1354     EL_EDELSTEIN,
1355     EL_EDELSTEIN_BD,
1356     EL_EDELSTEIN_GELB,
1357     EL_EDELSTEIN_ROT,
1358     EL_EDELSTEIN_LILA,
1359     EL_DIAMANT,
1360     EL_BOMBE,
1361     EL_KOKOSNUSS,
1362     EL_TROPFEN,
1363     EL_MORAST_VOLL,
1364     EL_MAGIC_WALL_FULL,
1365     EL_MAGIC_WALL_BD_FULL,
1366     EL_ZEIT_VOLL,
1367     EL_ZEIT_LEER,
1368     EL_SP_ZONK,
1369     EL_SP_INFOTRON,
1370     EL_SP_DISK_ORANGE,
1371     EL_PEARL,
1372     EL_CRYSTAL,
1373     EL_SPRING,
1374     EL_DX_SUPABOMB
1375   };
1376   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1377
1378   static int ep_can_smash[] =
1379   {
1380     EL_FELSBROCKEN,
1381     EL_BD_ROCK,
1382     EL_EDELSTEIN,
1383     EL_EDELSTEIN_BD,
1384     EL_EDELSTEIN_GELB,
1385     EL_EDELSTEIN_ROT,
1386     EL_EDELSTEIN_LILA,
1387     EL_DIAMANT,
1388     EL_SCHLUESSEL1,
1389     EL_SCHLUESSEL2,
1390     EL_SCHLUESSEL3,
1391     EL_SCHLUESSEL4,
1392     EL_EM_KEY_1,
1393     EL_EM_KEY_2,
1394     EL_EM_KEY_3,
1395     EL_EM_KEY_4,
1396     EL_BOMBE,
1397     EL_KOKOSNUSS,
1398     EL_TROPFEN,
1399     EL_ZEIT_VOLL,
1400     EL_ZEIT_LEER,
1401     EL_SP_ZONK,
1402     EL_SP_INFOTRON,
1403     EL_SP_DISK_ORANGE,
1404     EL_PEARL,
1405     EL_CRYSTAL,
1406     EL_SPRING,
1407     EL_DX_SUPABOMB
1408   };
1409   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1410
1411   static int ep_can_change[] =
1412   {
1413     EL_FELSBROCKEN,
1414     EL_BD_ROCK,
1415     EL_EDELSTEIN,
1416     EL_EDELSTEIN_BD,
1417     EL_EDELSTEIN_GELB,
1418     EL_EDELSTEIN_ROT,
1419     EL_EDELSTEIN_LILA,
1420     EL_DIAMANT
1421   };
1422   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1423
1424   static int ep_can_move[] =
1425   {
1426     EL_KAEFER,
1427     EL_FLIEGER,
1428     EL_BUTTERFLY,
1429     EL_FIREFLY,
1430     EL_MAMPFER,
1431     EL_MAMPFER2,
1432     EL_ROBOT,
1433     EL_PACMAN,
1434     EL_MOLE,
1435     EL_PINGUIN,
1436     EL_SCHWEIN,
1437     EL_DRACHE,
1438     EL_SONDE,
1439     EL_SP_SNIKSNAK,
1440     EL_SP_ELECTRON,
1441     EL_BALLOON,
1442     EL_SPRING_MOVING
1443   };
1444   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1445
1446   static int ep_could_move[] =
1447   {
1448     EL_KAEFER_RIGHT,
1449     EL_KAEFER_UP,
1450     EL_KAEFER_LEFT,
1451     EL_KAEFER_DOWN,
1452     EL_FLIEGER_RIGHT,
1453     EL_FLIEGER_UP,
1454     EL_FLIEGER_LEFT,
1455     EL_FLIEGER_DOWN,
1456     EL_BUTTERFLY_RIGHT,
1457     EL_BUTTERFLY_UP,
1458     EL_BUTTERFLY_LEFT,
1459     EL_BUTTERFLY_DOWN,
1460     EL_FIREFLY_RIGHT,
1461     EL_FIREFLY_UP,
1462     EL_FIREFLY_LEFT,
1463     EL_FIREFLY_DOWN,
1464     EL_PACMAN_RIGHT,
1465     EL_PACMAN_UP,
1466     EL_PACMAN_LEFT,
1467     EL_PACMAN_DOWN
1468   };
1469   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1470
1471   static int ep_dont_touch[] =
1472   {
1473     EL_KAEFER,
1474     EL_FLIEGER,
1475     EL_BUTTERFLY,
1476     EL_FIREFLY
1477   };
1478   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1479
1480   static int ep_dont_go_to[] =
1481   {
1482     EL_KAEFER,
1483     EL_FLIEGER,
1484     EL_BUTTERFLY,
1485     EL_FIREFLY,
1486     EL_MAMPFER,
1487     EL_MAMPFER2,
1488     EL_ROBOT,
1489     EL_PACMAN,
1490     EL_TROPFEN,
1491     EL_SALZSAEURE,
1492     EL_SP_SNIKSNAK,
1493     EL_SP_ELECTRON,
1494     EL_SP_BUG_ACTIVE,
1495     EL_TRAP_ACTIVE,
1496     EL_LANDMINE
1497   };
1498   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1499
1500   static int ep_mampf2[] =
1501   {
1502     EL_ERDREICH,
1503     EL_KAEFER,
1504     EL_FLIEGER,
1505     EL_BUTTERFLY,
1506     EL_FIREFLY,
1507     EL_MAMPFER,
1508     EL_ROBOT,
1509     EL_PACMAN,
1510     EL_TROPFEN,
1511     EL_AMOEBE_TOT,
1512     EL_AMOEBE_NASS,
1513     EL_AMOEBE_NORM,
1514     EL_AMOEBE_VOLL,
1515     EL_AMOEBE_BD,
1516     EL_EDELSTEIN,
1517     EL_EDELSTEIN_BD,
1518     EL_EDELSTEIN_GELB,
1519     EL_EDELSTEIN_ROT,
1520     EL_EDELSTEIN_LILA,
1521     EL_DIAMANT,
1522     EL_PEARL,
1523     EL_CRYSTAL
1524   };
1525   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1526
1527   static int ep_bd_element[] =
1528   {
1529     EL_LEERRAUM,
1530     EL_ERDREICH,
1531     EL_FELSBODEN,
1532     EL_BD_WALL,
1533     EL_FELSBROCKEN,
1534     EL_BD_ROCK,
1535     EL_EDELSTEIN_BD,
1536     EL_MAGIC_WALL_BD_OFF,
1537     EL_AUSGANG_ZU,
1538     EL_AUSGANG_AUF,
1539     EL_BETON,
1540     EL_SPIELFIGUR,
1541     EL_FIREFLY,
1542     EL_FIREFLY_1,
1543     EL_FIREFLY_2,
1544     EL_FIREFLY_3,
1545     EL_FIREFLY_4,
1546     EL_BUTTERFLY,
1547     EL_BUTTERFLY_1,
1548     EL_BUTTERFLY_2,
1549     EL_BUTTERFLY_3,
1550     EL_BUTTERFLY_4,
1551     EL_AMOEBE_BD,
1552     EL_CHAR_FRAGE
1553   };
1554   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1555
1556   static int ep_sb_element[] =
1557   {
1558     EL_LEERRAUM,
1559     EL_BETON,
1560     EL_SOKOBAN_OBJEKT,
1561     EL_SOKOBAN_FELD_LEER,
1562     EL_SOKOBAN_FELD_VOLL,
1563     EL_SPIELFIGUR,
1564     EL_INVISIBLE_STEEL
1565   };
1566   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1567
1568   static int ep_gem[] =
1569   {
1570     EL_EDELSTEIN,
1571     EL_EDELSTEIN_BD,
1572     EL_EDELSTEIN_GELB,
1573     EL_EDELSTEIN_ROT,
1574     EL_EDELSTEIN_LILA,
1575     EL_DIAMANT,
1576     EL_SP_INFOTRON
1577   };
1578   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1579
1580   static int ep_inactive[] =
1581   {
1582     EL_LEERRAUM,
1583     EL_ERDREICH,
1584     EL_MAUERWERK,
1585     EL_BD_WALL,
1586     EL_FELSBODEN,
1587     EL_SCHLUESSEL,
1588     EL_BETON,
1589     EL_AMOEBE_TOT,
1590     EL_MORAST_LEER,
1591     EL_BADEWANNE,
1592     EL_ABLENK_AUS,
1593     EL_SCHLUESSEL1,
1594     EL_SCHLUESSEL2,
1595     EL_SCHLUESSEL3,
1596     EL_SCHLUESSEL4,
1597     EL_EM_KEY_1,
1598     EL_EM_KEY_2,
1599     EL_EM_KEY_3,
1600     EL_EM_KEY_4,
1601     EL_PFORTE1,
1602     EL_PFORTE2,
1603     EL_PFORTE3,
1604     EL_PFORTE4,
1605     EL_PFORTE1X,
1606     EL_PFORTE2X,
1607     EL_PFORTE3X,
1608     EL_PFORTE4X,
1609     EL_EM_GATE_1,
1610     EL_EM_GATE_2,
1611     EL_EM_GATE_3,
1612     EL_EM_GATE_4,
1613     EL_EM_GATE_1X,
1614     EL_EM_GATE_2X,
1615     EL_EM_GATE_3X,
1616     EL_EM_GATE_4X,
1617     EL_DYNAMITE_INACTIVE,
1618     EL_UNSICHTBAR,
1619     EL_BIRNE_AUS,
1620     EL_BIRNE_EIN,
1621     EL_ERZ_EDEL,
1622     EL_ERZ_DIAM,
1623     EL_ERZ_EDEL_BD,
1624     EL_ERZ_EDEL_GELB,
1625     EL_DYNABOMB_NR,
1626     EL_DYNABOMB_SZ,
1627     EL_DYNABOMB_XL,
1628     EL_SOKOBAN_OBJEKT,
1629     EL_SOKOBAN_FELD_LEER,
1630     EL_SOKOBAN_FELD_VOLL,
1631     EL_ERZ_EDEL_ROT,
1632     EL_ERZ_EDEL_LILA,
1633     EL_BADEWANNE1,
1634     EL_BADEWANNE2,
1635     EL_BADEWANNE3,
1636     EL_BADEWANNE4,
1637     EL_BADEWANNE5,
1638     EL_MAGIC_WALL_OFF,
1639     EL_MAGIC_WALL_DEAD,
1640     EL_MAGIC_WALL_BD_OFF,
1641     EL_MAGIC_WALL_BD_DEAD,
1642     EL_AMOEBA2DIAM,
1643     EL_BLOCKED,
1644     EL_SP_EMPTY,
1645     EL_SP_BASE,
1646     EL_SP_PORT1_RIGHT,
1647     EL_SP_PORT1_DOWN,
1648     EL_SP_PORT1_LEFT,
1649     EL_SP_PORT1_UP,
1650     EL_SP_PORT2_RIGHT,
1651     EL_SP_PORT2_DOWN,
1652     EL_SP_PORT2_LEFT,
1653     EL_SP_PORT2_UP,
1654     EL_SP_PORT_X,
1655     EL_SP_PORT_Y,
1656     EL_SP_PORT_XY,
1657     EL_SP_DISK_RED,
1658     EL_SP_DISK_YELLOW,
1659     EL_SP_CHIP_SINGLE,
1660     EL_SP_CHIP_LEFT,
1661     EL_SP_CHIP_RIGHT,
1662     EL_SP_CHIP_UPPER,
1663     EL_SP_CHIP_LOWER,
1664     EL_SP_HARD_GRAY,
1665     EL_SP_HARD_GREEN,
1666     EL_SP_HARD_BLUE,
1667     EL_SP_HARD_RED,
1668     EL_SP_HARD_YELLOW,
1669     EL_SP_HARD_BASE1,
1670     EL_SP_HARD_BASE2,
1671     EL_SP_HARD_BASE3,
1672     EL_SP_HARD_BASE4,
1673     EL_SP_HARD_BASE5,
1674     EL_SP_HARD_BASE6,
1675     EL_SP_EXIT,
1676     EL_INVISIBLE_STEEL,
1677     EL_BELT1_SWITCH_LEFT,
1678     EL_BELT1_SWITCH_MIDDLE,
1679     EL_BELT1_SWITCH_RIGHT,
1680     EL_BELT2_SWITCH_LEFT,
1681     EL_BELT2_SWITCH_MIDDLE,
1682     EL_BELT2_SWITCH_RIGHT,
1683     EL_BELT3_SWITCH_LEFT,
1684     EL_BELT3_SWITCH_MIDDLE,
1685     EL_BELT3_SWITCH_RIGHT,
1686     EL_BELT4_SWITCH_LEFT,
1687     EL_BELT4_SWITCH_MIDDLE,
1688     EL_BELT4_SWITCH_RIGHT,
1689     EL_SIGN_EXCLAMATION,
1690     EL_SIGN_RADIOACTIVITY,
1691     EL_SIGN_STOP,
1692     EL_SIGN_WHEELCHAIR,
1693     EL_SIGN_PARKING,
1694     EL_SIGN_ONEWAY,
1695     EL_SIGN_HEART,
1696     EL_SIGN_TRIANGLE,
1697     EL_SIGN_ROUND,
1698     EL_SIGN_EXIT,
1699     EL_SIGN_YINYANG,
1700     EL_SIGN_OTHER,
1701     EL_STEEL_SLANTED,
1702     EL_EMC_STEEL_WALL_1,
1703     EL_EMC_STEEL_WALL_2,
1704     EL_EMC_STEEL_WALL_3,
1705     EL_EMC_STEEL_WALL_4,
1706     EL_EMC_WALL_1,
1707     EL_EMC_WALL_2,
1708     EL_EMC_WALL_3,
1709     EL_EMC_WALL_4,
1710     EL_EMC_WALL_5,
1711     EL_EMC_WALL_6,
1712     EL_EMC_WALL_7,
1713     EL_EMC_WALL_8
1714   };
1715   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1716
1717   static int ep_explosive[] =
1718   {
1719     EL_BOMBE,
1720     EL_DYNAMITE_ACTIVE,
1721     EL_DYNAMITE_INACTIVE,
1722     EL_DYNABOMB_ACTIVE_1,
1723     EL_DYNABOMB_ACTIVE_2,
1724     EL_DYNABOMB_ACTIVE_3,
1725     EL_DYNABOMB_ACTIVE_4,
1726     EL_DYNABOMB_NR,
1727     EL_DYNABOMB_SZ,
1728     EL_DYNABOMB_XL,
1729     EL_KAEFER,
1730     EL_MOLE,
1731     EL_PINGUIN,
1732     EL_SCHWEIN,
1733     EL_DRACHE,
1734     EL_SONDE,
1735     EL_SP_DISK_RED,
1736     EL_SP_DISK_ORANGE,
1737     EL_SP_DISK_YELLOW,
1738     EL_SP_SNIKSNAK,
1739     EL_SP_ELECTRON,
1740     EL_DX_SUPABOMB
1741   };
1742   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1743
1744   static int ep_mampf3[] =
1745   {
1746     EL_EDELSTEIN,
1747     EL_EDELSTEIN_BD,
1748     EL_EDELSTEIN_GELB,
1749     EL_EDELSTEIN_ROT,
1750     EL_EDELSTEIN_LILA,
1751     EL_DIAMANT,
1752     EL_PEARL,
1753     EL_CRYSTAL
1754   };
1755   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1756
1757   static int ep_pushable[] =
1758   {
1759     EL_FELSBROCKEN,
1760     EL_BD_ROCK,
1761     EL_BOMBE,
1762     EL_KOKOSNUSS,
1763     EL_ZEIT_LEER,
1764     EL_SOKOBAN_FELD_VOLL,
1765     EL_SOKOBAN_OBJEKT,
1766     EL_SONDE,
1767     EL_SP_ZONK,
1768     EL_SP_DISK_ORANGE,
1769     EL_SP_DISK_YELLOW,
1770     EL_BALLOON,
1771     EL_SPRING,
1772     EL_DX_SUPABOMB
1773   };
1774   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1775
1776   static int ep_player[] =
1777   {
1778     EL_SPIELFIGUR,
1779     EL_SPIELER1,
1780     EL_SPIELER2,
1781     EL_SPIELER3,
1782     EL_SPIELER4
1783   };
1784   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1785
1786   static int ep_has_content[] =
1787   {
1788     EL_MAMPFER,
1789     EL_AMOEBE_NASS,
1790     EL_AMOEBE_NORM,
1791     EL_AMOEBE_VOLL,
1792     EL_AMOEBE_BD
1793   };
1794   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1795
1796   static int ep_eatable[] =
1797   {
1798     EL_ERDREICH,
1799     EL_SP_BASE,
1800     EL_SP_BUG,
1801     EL_TRAP_INACTIVE,
1802     EL_SAND_INVISIBLE
1803   };
1804   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1805
1806   static int ep_sp_element[] =
1807   {
1808     EL_SP_EMPTY,
1809     EL_SP_ZONK,
1810     EL_SP_BASE,
1811     EL_SP_MURPHY,
1812     EL_SP_INFOTRON,
1813     EL_SP_CHIP_SINGLE,
1814     EL_SP_HARD_GRAY,
1815     EL_SP_EXIT,
1816     EL_SP_DISK_ORANGE,
1817     EL_SP_PORT1_RIGHT,
1818     EL_SP_PORT1_DOWN,
1819     EL_SP_PORT1_LEFT,
1820     EL_SP_PORT1_UP,
1821     EL_SP_PORT2_RIGHT,
1822     EL_SP_PORT2_DOWN,
1823     EL_SP_PORT2_LEFT,
1824     EL_SP_PORT2_UP,
1825     EL_SP_SNIKSNAK,
1826     EL_SP_DISK_YELLOW,
1827     EL_SP_TERMINAL,
1828     EL_SP_DISK_RED,
1829     EL_SP_PORT_Y,
1830     EL_SP_PORT_X,
1831     EL_SP_PORT_XY,
1832     EL_SP_ELECTRON,
1833     EL_SP_BUG,
1834     EL_SP_CHIP_LEFT,
1835     EL_SP_CHIP_RIGHT,
1836     EL_SP_HARD_BASE1,
1837     EL_SP_HARD_GREEN,
1838     EL_SP_HARD_BLUE,
1839     EL_SP_HARD_RED,
1840     EL_SP_HARD_YELLOW,
1841     EL_SP_HARD_BASE2,
1842     EL_SP_HARD_BASE3,
1843     EL_SP_HARD_BASE4,
1844     EL_SP_HARD_BASE5,
1845     EL_SP_HARD_BASE6,
1846     EL_SP_CHIP_UPPER,
1847     EL_SP_CHIP_LOWER,
1848     /* additional elements that appeared in newer Supaplex levels */
1849     EL_UNSICHTBAR,
1850     /* more than one murphy in a level results in an inactive clone */
1851     EL_SP_MURPHY_CLONE
1852   };
1853   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1854
1855   static int ep_quick_gate[] =
1856   {
1857     EL_EM_GATE_1,
1858     EL_EM_GATE_2,
1859     EL_EM_GATE_3,
1860     EL_EM_GATE_4,
1861     EL_EM_GATE_1X,
1862     EL_EM_GATE_2X,
1863     EL_EM_GATE_3X,
1864     EL_EM_GATE_4X,
1865     EL_SP_PORT1_LEFT,
1866     EL_SP_PORT2_LEFT,
1867     EL_SP_PORT1_RIGHT,
1868     EL_SP_PORT2_RIGHT,
1869     EL_SP_PORT1_UP,
1870     EL_SP_PORT2_UP,
1871     EL_SP_PORT1_DOWN,
1872     EL_SP_PORT2_DOWN,
1873     EL_SP_PORT_X,
1874     EL_SP_PORT_Y,
1875     EL_SP_PORT_XY,
1876     EL_SWITCHGATE_OPEN,
1877     EL_TIMEGATE_OPEN
1878   };
1879   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1880
1881   static int ep_over_player[] =
1882   {
1883     EL_SP_PORT1_LEFT,
1884     EL_SP_PORT2_LEFT,
1885     EL_SP_PORT1_RIGHT,
1886     EL_SP_PORT2_RIGHT,
1887     EL_SP_PORT1_UP,
1888     EL_SP_PORT2_UP,
1889     EL_SP_PORT1_DOWN,
1890     EL_SP_PORT2_DOWN,
1891     EL_SP_PORT_X,
1892     EL_SP_PORT_Y,
1893     EL_SP_PORT_XY,
1894     EL_TUBE_CROSS,
1895     EL_TUBE_VERTICAL,
1896     EL_TUBE_HORIZONTAL,
1897     EL_TUBE_VERT_LEFT,
1898     EL_TUBE_VERT_RIGHT,
1899     EL_TUBE_HORIZ_UP,
1900     EL_TUBE_HORIZ_DOWN,
1901     EL_TUBE_LEFT_UP,
1902     EL_TUBE_LEFT_DOWN,
1903     EL_TUBE_RIGHT_UP,
1904     EL_TUBE_RIGHT_DOWN
1905   };
1906   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1907
1908   static int ep_active_bomb[] =
1909   {
1910     EL_DYNAMITE_ACTIVE,
1911     EL_DYNABOMB_ACTIVE_1,
1912     EL_DYNABOMB_ACTIVE_2,
1913     EL_DYNABOMB_ACTIVE_3,
1914     EL_DYNABOMB_ACTIVE_4
1915   };
1916   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1917
1918   static int ep_belt[] =
1919   {
1920     EL_BELT1_LEFT,
1921     EL_BELT1_MIDDLE,
1922     EL_BELT1_RIGHT,
1923     EL_BELT2_LEFT,
1924     EL_BELT2_MIDDLE,
1925     EL_BELT2_RIGHT,
1926     EL_BELT3_LEFT,
1927     EL_BELT3_MIDDLE,
1928     EL_BELT3_RIGHT,
1929     EL_BELT4_LEFT,
1930     EL_BELT4_MIDDLE,
1931     EL_BELT4_RIGHT,
1932   };
1933   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1934
1935   static int ep_belt_switch[] =
1936   {
1937     EL_BELT1_SWITCH_LEFT,
1938     EL_BELT1_SWITCH_MIDDLE,
1939     EL_BELT1_SWITCH_RIGHT,
1940     EL_BELT2_SWITCH_LEFT,
1941     EL_BELT2_SWITCH_MIDDLE,
1942     EL_BELT2_SWITCH_RIGHT,
1943     EL_BELT3_SWITCH_LEFT,
1944     EL_BELT3_SWITCH_MIDDLE,
1945     EL_BELT3_SWITCH_RIGHT,
1946     EL_BELT4_SWITCH_LEFT,
1947     EL_BELT4_SWITCH_MIDDLE,
1948     EL_BELT4_SWITCH_RIGHT,
1949   };
1950   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1951
1952   static int ep_tube[] =
1953   {
1954     EL_TUBE_CROSS,
1955     EL_TUBE_VERTICAL,
1956     EL_TUBE_HORIZONTAL,
1957     EL_TUBE_VERT_LEFT,
1958     EL_TUBE_VERT_RIGHT,
1959     EL_TUBE_HORIZ_UP,
1960     EL_TUBE_HORIZ_DOWN,
1961     EL_TUBE_LEFT_UP,
1962     EL_TUBE_LEFT_DOWN,
1963     EL_TUBE_RIGHT_UP,
1964     EL_TUBE_RIGHT_DOWN
1965   };
1966   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1967
1968   static long ep1_bit[] =
1969   {
1970     EP_BIT_AMOEBALIVE,
1971     EP_BIT_AMOEBOID,
1972     EP_BIT_SCHLUESSEL,
1973     EP_BIT_PFORTE,
1974     EP_BIT_SOLID,
1975     EP_BIT_MASSIVE,
1976     EP_BIT_SLIPPERY,
1977     EP_BIT_ENEMY,
1978     EP_BIT_MAUER,
1979     EP_BIT_CAN_FALL,
1980     EP_BIT_CAN_SMASH,
1981     EP_BIT_CAN_CHANGE,
1982     EP_BIT_CAN_MOVE,
1983     EP_BIT_COULD_MOVE,
1984     EP_BIT_DONT_TOUCH,
1985     EP_BIT_DONT_GO_TO,
1986     EP_BIT_MAMPF2,
1987     EP_BIT_BD_ELEMENT,
1988     EP_BIT_SB_ELEMENT,
1989     EP_BIT_GEM,
1990     EP_BIT_INACTIVE,
1991     EP_BIT_EXPLOSIVE,
1992     EP_BIT_MAMPF3,
1993     EP_BIT_PUSHABLE,
1994     EP_BIT_PLAYER,
1995     EP_BIT_HAS_CONTENT,
1996     EP_BIT_EATABLE,
1997     EP_BIT_SP_ELEMENT,
1998     EP_BIT_QUICK_GATE,
1999     EP_BIT_OVER_PLAYER,
2000     EP_BIT_ACTIVE_BOMB
2001   };
2002   static long ep2_bit[] =
2003   {
2004     EP_BIT_BELT,
2005     EP_BIT_BELT_SWITCH,
2006     EP_BIT_TUBE
2007   };
2008   static int *ep1_array[] =
2009   {
2010     ep_amoebalive,
2011     ep_amoeboid,
2012     ep_schluessel,
2013     ep_pforte,
2014     ep_solid,
2015     ep_massive,
2016     ep_slippery,
2017     ep_enemy,
2018     ep_mauer,
2019     ep_can_fall,
2020     ep_can_smash,
2021     ep_can_change,
2022     ep_can_move,
2023     ep_could_move,
2024     ep_dont_touch,
2025     ep_dont_go_to,
2026     ep_mampf2,
2027     ep_bd_element,
2028     ep_sb_element,
2029     ep_gem,
2030     ep_inactive,
2031     ep_explosive,
2032     ep_mampf3,
2033     ep_pushable,
2034     ep_player,
2035     ep_has_content,
2036     ep_eatable,
2037     ep_sp_element,
2038     ep_quick_gate,
2039     ep_over_player,
2040     ep_active_bomb
2041   };
2042   static int *ep2_array[] =
2043   {
2044     ep_belt,
2045     ep_belt_switch,
2046     ep_tube
2047   };
2048   static int *ep1_num[] =
2049   {
2050     &ep_amoebalive_num,
2051     &ep_amoeboid_num,
2052     &ep_schluessel_num,
2053     &ep_pforte_num,
2054     &ep_solid_num,
2055     &ep_massive_num,
2056     &ep_slippery_num,
2057     &ep_enemy_num,
2058     &ep_mauer_num,
2059     &ep_can_fall_num,
2060     &ep_can_smash_num,
2061     &ep_can_change_num,
2062     &ep_can_move_num,
2063     &ep_could_move_num,
2064     &ep_dont_touch_num,
2065     &ep_dont_go_to_num,
2066     &ep_mampf2_num,
2067     &ep_bd_element_num,
2068     &ep_sb_element_num,
2069     &ep_gem_num,
2070     &ep_inactive_num,
2071     &ep_explosive_num,
2072     &ep_mampf3_num,
2073     &ep_pushable_num,
2074     &ep_player_num,
2075     &ep_has_content_num,
2076     &ep_eatable_num,
2077     &ep_sp_element_num,
2078     &ep_quick_gate_num,
2079     &ep_over_player_num,
2080     &ep_active_bomb_num
2081   };
2082   static int *ep2_num[] =
2083   {
2084     &ep_belt_num,
2085     &ep_belt_switch_num,
2086     &ep_tube_num
2087   };
2088   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
2089   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
2090
2091   for(i=0; i<MAX_ELEMENTS; i++)
2092   {
2093     Elementeigenschaften1[i] = 0;
2094     Elementeigenschaften2[i] = 0;
2095   }
2096
2097   for(i=0; i<num_properties1; i++)
2098     for(j=0; j<*(ep1_num[i]); j++)
2099       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2100   for(i=0; i<num_properties2; i++)
2101     for(j=0; j<*(ep2_num[i]); j++)
2102       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2103
2104   for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
2105     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2106 }
2107
2108 void CloseAllAndExit(int exit_value)
2109 {
2110   int i;
2111
2112   if (sound_process_id)
2113   {
2114     StopSounds();
2115     kill(sound_process_id, SIGTERM);
2116     FreeSounds(NUM_SOUNDS);
2117   }
2118
2119   for(i=0; i<NUM_BITMAPS; i++)
2120   {
2121     if (pix[i])
2122     {
2123 #ifdef USE_XPM_LIBRARY
2124       if (i < NUM_PICTURES)     /* XPM pictures */
2125       {
2126         XFreeColors(display,DefaultColormap(display,screen),
2127                     xpm_att[i].pixels,xpm_att[i].npixels,0);
2128         XpmFreeAttributes(&xpm_att[i]);
2129       }
2130 #endif
2131
2132 #ifdef USE_SDL_LIBRARY
2133       SDL_FreeSurface(pix[i]);
2134 #else
2135       XFreePixmap(display,pix[i]);
2136 #endif
2137     }
2138
2139 #ifdef USE_SDL_LIBRARY
2140       SDL_FreeSurface(pix_masked[i]);
2141 #else
2142     if (clipmask[i])
2143       XFreePixmap(display,clipmask[i]);
2144     if (clip_gc[i])
2145       XFreeGC(display, clip_gc[i]);
2146 #endif
2147   }
2148
2149 #ifdef USE_SDL_LIBRARY
2150   KeyboardAutoRepeatOn();
2151 #else
2152   if (gc)
2153     XFreeGC(display, gc);
2154
2155   if (display)
2156   {
2157     KeyboardAutoRepeatOn();
2158     XCloseDisplay(display);
2159   }
2160 #endif
2161
2162 #ifdef MSDOS
2163   dumpErrorFile();
2164 #endif
2165
2166   exit(exit_value);
2167 }