rnd-20030203-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30 #include "conf_esg.c"   /* include auto-generated data structure definitions */
31
32
33 static char *image_filename[NUM_PICTURES] =
34 {
35 #if 0
36   "RocksScreen.pcx",
37   "RocksDoor.pcx",
38   "RocksToons.pcx",
39   "RocksFontBig.pcx",
40   "RocksFontSmall.pcx",
41   "RocksFontMedium.pcx",
42   "RocksFontEM.pcx"
43 #else
44   "RocksScreen.pcx",
45   "RocksElements.pcx",
46   "RocksDoor.pcx",
47   "RocksHeroes.pcx",
48   "RocksToons.pcx",
49   "RocksSP.pcx",
50   "RocksDC.pcx",
51   "RocksMore.pcx",
52   "RocksFontBig.pcx",
53   "RocksFontSmall.pcx",
54   "RocksFontMedium.pcx",
55   "RocksFontEM.pcx"
56 #endif
57 }; 
58
59 static Bitmap *bitmap_font_initial = NULL;
60
61 static void InitGlobal();
62 static void InitSetup();
63 static void InitPlayerInfo();
64 static void InitLevelInfo();
65 static void InitArtworkInfo();
66 static void InitLevelArtworkInfo();
67 static void InitNetworkServer();
68 static void InitArtworkConfig();
69 static void InitImages();
70 static void InitMixer();
71 static void InitSound();
72 static void InitMusic();
73 static void InitGfx();
74 static void InitGfxBackground();
75 static void InitGadgets();
76 static void InitElementSmallImages();
77 static void InitElementGraphicInfo();
78 static void InitElementSpecialGraphicInfo();
79 static void InitElementSoundInfo();
80 static void InitElementProperties();
81 static void InitGraphicInfo();
82 static void InitSoundInfo();
83 static void Execute_Command(char *);
84
85 void OpenAll()
86 {
87   InitGlobal();         /* initialize some global variables */
88
89   if (options.execute_command)
90     Execute_Command(options.execute_command);
91
92   if (options.serveronly)
93   {
94 #if defined(PLATFORM_UNIX)
95     NetworkServer(options.server_port, options.serveronly);
96 #else
97     Error(ERR_WARN, "networking only supported in Unix version");
98 #endif
99     exit(0);    /* never reached */
100   }
101
102   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
103                   PROGRAM_TITLE_STRING, getWindowTitleString(),
104                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
105                   MSDOS_POINTER_FILENAME,
106                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
107
108   InitSetup();
109   InitPlayerInfo();
110   InitArtworkInfo();            /* needed before loading gfx, sound & music */
111   InitArtworkConfig();          /* needed before forking sound child process */
112   InitMixer();
113
114   InitCounter();
115
116   InitJoysticks();
117   InitRND(NEW_RANDOMIZE);
118
119   InitVideoDisplay();
120   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
121                   setup.fullscreen);
122
123   InitEventFilter(FilterMouseMotionEvents);
124
125   InitElementProperties();
126
127   InitGfx();
128
129   InitLevelInfo();
130   InitLevelArtworkInfo();
131
132   InitImages();                 /* needs to know current level directory */
133   InitSound();                  /* needs to know current level directory */
134   InitMusic();                  /* needs to know current level directory */
135
136   InitGfxBackground();
137
138   if (global.autoplay_leveldir)
139   {
140     AutoPlayTape();
141     return;
142   }
143
144   DrawMainMenu();
145
146   InitNetworkServer();
147 }
148
149 static void InitGlobal()
150 {
151   global.autoplay_leveldir = NULL;
152
153   global.frames_per_second = 0;
154   global.fps_slowdown = FALSE;
155   global.fps_slowdown_factor = 1;
156 }
157
158 static void InitSetup()
159 {
160   LoadSetup();                                  /* global setup info */
161 }
162
163 static void InitPlayerInfo()
164 {
165   int i;
166
167   /* choose default local player */
168   local_player = &stored_player[0];
169
170   for (i=0; i<MAX_PLAYERS; i++)
171     stored_player[i].connected = FALSE;
172
173   local_player->connected = TRUE;
174 }
175
176 static void InitLevelInfo()
177 {
178   LoadLevelInfo();                              /* global level info */
179   LoadLevelSetup_LastSeries();                  /* last played series info */
180   LoadLevelSetup_SeriesInfo();                  /* last played level info */
181 }
182
183 static void InitArtworkInfo()
184 {
185   LoadArtworkInfo();
186 }
187
188 static void InitArtworkConfig()
189 {
190   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
191   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
192   static char *action_suffix[NUM_ACTIONS + 1];
193   static char *direction_suffix[NUM_DIRECTIONS + 1];
194   static char *special_suffix[NUM_SPECIAL_GFX_ARGS + 1];
195   static char *dummy[1] = { NULL };
196   int i;
197
198   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
199     element_prefix[i] = element_info[i].token_name;
200   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
201     sound_class_prefix[i] = element_info[i].sound_class_name;
202   for (i=0; i<NUM_ACTIONS + 1; i++)
203     action_suffix[i] = element_action_info[i].suffix;
204   for (i=0; i<NUM_DIRECTIONS + 1; i++)
205     direction_suffix[i] = element_direction_info[i].suffix;
206   for (i=0; i<NUM_SPECIAL_GFX_ARGS + 1; i++)
207     special_suffix[i] = special_suffix_info[i].suffix;
208
209   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
210                 element_prefix, action_suffix,direction_suffix,special_suffix);
211   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
212                 sound_class_prefix, action_suffix, dummy, dummy);
213 }
214
215 void InitLevelArtworkInfo()
216 {
217   LoadLevelArtworkInfo();
218 }
219
220 void InitNetworkServer()
221 {
222 #if defined(PLATFORM_UNIX)
223   int nr_wanted;
224 #endif
225
226   if (!options.network)
227     return;
228
229 #if defined(PLATFORM_UNIX)
230   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
231
232   if (!ConnectToServer(options.server_host, options.server_port))
233     Error(ERR_EXIT, "cannot connect to network game server");
234
235   SendToServer_PlayerName(setup.player_name);
236   SendToServer_ProtocolVersion();
237
238   if (nr_wanted)
239     SendToServer_NrWanted(nr_wanted);
240 #endif
241 }
242
243 static void InitMixer()
244 {
245   OpenAudio();
246   StartMixer();
247 }
248
249 static void ReinitializeGraphics()
250 {
251   InitElementGraphicInfo();             /* element game graphic mapping */
252   InitElementSpecialGraphicInfo();      /* element special graphic mapping */
253   InitGraphicInfo();                    /* graphic properties mapping */
254
255   InitElementSmallImages();             /* create editor and preview images */
256
257   InitFontInfo(bitmap_font_initial,
258                graphic_info[IMG_FONT_BIG].bitmap,
259                graphic_info[IMG_FONT_MEDIUM].bitmap,
260                graphic_info[IMG_FONT_SMALL].bitmap,
261                graphic_info[IMG_FONT_EM].bitmap);
262
263   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
264   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
265
266   InitGadgets();
267   InitToons();
268 }
269
270 static void ReinitializeSounds()
271 {
272   InitElementSoundInfo();       /* element game sound mapping */
273   InitSoundInfo();              /* sound properties mapping */
274
275   InitPlaySoundLevel();         /* internal game sound settings */
276 }
277
278 static void ReinitializeMusic()
279 {
280   /* currently nothing to do */
281 }
282
283 static void InitImages()
284 {
285   ReloadCustomImages();
286   ReinitializeGraphics();
287
288   LoadCustomElementDescriptions();
289   LoadSpecialMenuDesignSettings();
290 }
291
292 static void InitSound()
293 {
294   InitReloadCustomSounds(artwork.snd_current->identifier);
295   ReinitializeSounds();
296 }
297
298 static void InitMusic()
299 {
300   InitReloadCustomMusic(artwork.mus_current->identifier);
301   ReinitializeMusic();
302 }
303
304 static void InitTileClipmasks()
305 {
306 #if 0
307 #if defined(TARGET_X11)
308   XGCValues clip_gc_values;
309   unsigned long clip_gc_valuemask;
310
311 #if defined(TARGET_X11_NATIVE)
312
313 #if 0
314   GC copy_clipmask_gc;
315
316   static struct
317   {
318     int start;
319     int count;
320   }
321   tile_needs_clipping[] =
322   {
323     { GFX_SPIELER1_UP, 4 },
324     { GFX_SPIELER1_DOWN, 4 },
325     { GFX_SPIELER1_LEFT, 4 },
326     { GFX_SPIELER1_RIGHT, 4 },
327     { GFX_SPIELER1_PUSH_LEFT, 4 },
328     { GFX_SPIELER1_PUSH_RIGHT, 4 },
329     { GFX_SPIELER2_UP, 4 },
330     { GFX_SPIELER2_DOWN, 4 },
331     { GFX_SPIELER2_LEFT, 4 },
332     { GFX_SPIELER2_RIGHT, 4 },
333     { GFX_SPIELER2_PUSH_LEFT, 4 },
334     { GFX_SPIELER2_PUSH_RIGHT, 4 },
335     { GFX_SPIELER3_UP, 4 },
336     { GFX_SPIELER3_DOWN, 4 },
337     { GFX_SPIELER3_LEFT, 4 },
338     { GFX_SPIELER3_RIGHT, 4 },
339     { GFX_SPIELER3_PUSH_LEFT, 4 },
340     { GFX_SPIELER3_PUSH_RIGHT, 4 },
341     { GFX_SPIELER4_UP, 4 },
342     { GFX_SPIELER4_DOWN, 4 },
343     { GFX_SPIELER4_LEFT, 4 },
344     { GFX_SPIELER4_RIGHT, 4 },
345     { GFX_SPIELER4_PUSH_LEFT, 4 },
346     { GFX_SPIELER4_PUSH_RIGHT, 4 },
347     { GFX_SP_MURPHY, 1 },
348     { GFX_MURPHY_GO_LEFT, 3 },
349     { GFX_MURPHY_GO_RIGHT, 3 },
350     { GFX_MURPHY_SNAP_UP, 1 },
351     { GFX_MURPHY_SNAP_DOWN, 1 },
352     { GFX_MURPHY_SNAP_RIGHT, 1 },
353     { GFX_MURPHY_SNAP_LEFT, 1 },
354     { GFX_MURPHY_PUSH_RIGHT, 1 },
355     { GFX_MURPHY_PUSH_LEFT, 1 },
356     { GFX_GEBLUBBER, 4 },
357     { GFX_DYNAMIT, 7 },
358     { GFX_DYNABOMB, 4 },
359     { GFX_EXPLOSION, 8 },
360     { GFX_SOKOBAN_OBJEKT, 1 },
361     { GFX_FUNKELN_BLAU, 3 },
362     { GFX_FUNKELN_WEISS, 3 },
363     { GFX2_SHIELD_PASSIVE, 3 },
364     { GFX2_SHIELD_ACTIVE, 3 },
365     { -1, 0 }
366   };
367 #endif
368
369 #endif /* TARGET_X11_NATIVE */
370 #endif /* TARGET_X11 */
371
372   int i;
373
374   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
375   for (i=0; i<NUM_TILES; i++)
376     tile_clipmask[i] = None;
377
378 #if defined(TARGET_X11)
379   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
380      often very slow when preparing a masked XCopyArea() for big Pixmaps.
381      To prevent this, create small (tile-sized) mask Pixmaps which will then
382      be set much faster with XSetClipOrigin() and speed things up a lot. */
383
384   clip_gc_values.graphics_exposures = False;
385   clip_gc_valuemask = GCGraphicsExposures;
386   tile_clip_gc = XCreateGC(display, window->drawable,
387                            clip_gc_valuemask, &clip_gc_values);
388
389 #if 0
390   for (i=0; i<NUM_BITMAPS; i++)
391   {
392     if (pix[i]->clip_mask)
393     {
394       clip_gc_values.graphics_exposures = False;
395       clip_gc_values.clip_mask = pix[i]->clip_mask;
396       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
397       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
398                                          clip_gc_valuemask, &clip_gc_values);
399     }
400   }
401 #endif
402
403 #if defined(TARGET_X11_NATIVE)
404
405 #if 0
406   /* create graphic context structures needed for clipping */
407   clip_gc_values.graphics_exposures = False;
408   clip_gc_valuemask = GCGraphicsExposures;
409   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
410                                clip_gc_valuemask, &clip_gc_values);
411
412   /* create only those clipping Pixmaps we really need */
413   for (i=0; tile_needs_clipping[i].start>=0; i++)
414   {
415     int j;
416
417     for (j=0; j<tile_needs_clipping[i].count; j++)
418     {
419       int tile = tile_needs_clipping[i].start + j;
420       int graphic = tile;
421       int src_x, src_y;
422       Bitmap *src_bitmap;
423       Pixmap src_pixmap;
424
425       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
426       src_pixmap = src_bitmap->clip_mask;
427
428       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
429                                           TILEX, TILEY, 1);
430
431       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
432                 src_x, src_y, TILEX, TILEY, 0, 0);
433     }
434   }
435
436   XFreeGC(display, copy_clipmask_gc);
437 #endif
438
439 #endif /* TARGET_X11_NATIVE */
440 #endif /* TARGET_X11 */
441 #endif
442 }
443
444 void FreeTileClipmasks()
445 {
446 #if 0
447 #if defined(TARGET_X11)
448   int i;
449
450   for (i=0; i<NUM_TILES; i++)
451   {
452     if (tile_clipmask[i] != None)
453     {
454       XFreePixmap(display, tile_clipmask[i]);
455       tile_clipmask[i] = None;
456     }
457   }
458
459   if (tile_clip_gc)
460     XFreeGC(display, tile_clip_gc);
461   tile_clip_gc = None;
462
463 #if 0
464   for (i=0; i<NUM_BITMAPS; i++)
465   {
466     if (pix[i] != NULL && pix[i]->stored_clip_gc)
467     {
468       XFreeGC(display, pix[i]->stored_clip_gc);
469       pix[i]->stored_clip_gc = None;
470     }
471   }
472 #endif
473
474 #endif /* TARGET_X11 */
475 #endif
476 }
477
478 void InitGfx()
479 {
480 #if 0
481   int i;
482 #endif
483
484   /* initialize screen properties */
485   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
486                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
487   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
488   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
489   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
490
491   /* create additional image buffers for double-buffering */
492   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
493   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
494
495 #if 0
496   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
497
498   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
499 #else
500   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
501
502   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
503 #endif
504
505   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
506   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
507
508   DrawInitText("Loading graphics:", 120, FC_GREEN);
509
510 #if 0
511   for (i=0; i<NUM_PICTURES; i++)
512   {
513 #if 0
514     if (i != PIX_FONT_SMALL)
515 #endif
516     {
517       DrawInitText(image_filename[i], 150, FC_YELLOW);
518
519       pix[i] = LoadCustomImage(image_filename[i]);
520     }
521   }
522 #endif
523
524 #if 0
525   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
526                pix[PIX_FONT_EM]);
527 #endif
528
529   InitTileClipmasks();
530 }
531
532 void InitGfxBackground()
533 {
534   int x, y;
535
536   drawto = backbuffer;
537   fieldbuffer = bitmap_db_field;
538   SetDrawtoField(DRAW_BACKBUFFER);
539
540   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
541              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
542   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
543   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
544
545   for (x=0; x<MAX_BUF_XSIZE; x++)
546     for (y=0; y<MAX_BUF_YSIZE; y++)
547       redraw[x][y] = 0;
548   redraw_tiles = 0;
549   redraw_mask = REDRAW_ALL;
550 }
551
552 void ReloadCustomArtwork()
553 {
554   static char *leveldir_current_identifier = NULL;
555   static boolean last_override_level_graphics = FALSE;
556   static boolean last_override_level_sounds = FALSE;
557   static boolean last_override_level_music = FALSE;
558   /* identifier for new artwork; default: artwork configured in setup */
559   char *gfx_new_identifier = artwork.gfx_current->identifier;
560   char *snd_new_identifier = artwork.snd_current->identifier;
561   char *mus_new_identifier = artwork.mus_current->identifier;
562   boolean redraw_screen = FALSE;
563
564   if (leveldir_current_identifier == NULL)
565     leveldir_current_identifier = leveldir_current->identifier;
566
567 #if 0
568   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
569          leveldir_current->graphics_set);
570   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
571          leveldir_current->identifier);
572 #endif
573
574 #if 0
575   printf("graphics --> '%s' ('%s')\n",
576          artwork.gfx_current_identifier, artwork.gfx_current->filename);
577   printf("sounds   --> '%s' ('%s')\n",
578          artwork.snd_current_identifier, artwork.snd_current->filename);
579   printf("music    --> '%s' ('%s')\n",
580          artwork.mus_current_identifier, artwork.mus_current->filename);
581 #endif
582
583   /* leveldir_current may be invalid (level group, parent link) */
584   if (!validLevelSeries(leveldir_current))
585     return;
586
587   /* when a new level series was selected, check if there was a change
588      in custom artwork stored in level series directory */
589   if (leveldir_current_identifier != leveldir_current->identifier)
590   {
591     char *identifier_old = leveldir_current_identifier;
592     char *identifier_new = leveldir_current->identifier;
593
594     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
595         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
596       gfx_new_identifier = identifier_new;
597     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
598         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
599       snd_new_identifier = identifier_new;
600     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
601         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
602       mus_new_identifier = identifier_new;
603
604     leveldir_current_identifier = leveldir_current->identifier;
605   }
606
607   /* custom level artwork configured in level series configuration file
608      always overrides custom level artwork stored in level series directory
609      and (level independant) custom artwork configured in setup menue */
610   if (leveldir_current->graphics_set != NULL)
611     gfx_new_identifier = leveldir_current->graphics_set;
612   if (leveldir_current->sounds_set != NULL)
613     snd_new_identifier = leveldir_current->sounds_set;
614   if (leveldir_current->music_set != NULL)
615     mus_new_identifier = leveldir_current->music_set;
616
617   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
618       last_override_level_graphics != setup.override_level_graphics)
619   {
620 #if 0
621     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
622            artwork.gfx_current_identifier,
623            artwork.gfx_current->identifier,
624            gfx_new_identifier);
625 #endif
626
627     setLevelArtworkDir(artwork.gfx_first);
628
629     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
630
631     ReloadCustomImages();
632     ReinitializeGraphics();
633
634     LoadCustomElementDescriptions();
635     LoadSpecialMenuDesignSettings();
636
637     FreeTileClipmasks();
638     InitTileClipmasks();
639
640     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
641     last_override_level_graphics = setup.override_level_graphics;
642
643     redraw_screen = TRUE;
644   }
645
646   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
647       last_override_level_sounds != setup.override_level_sounds)
648   {
649 #if 0
650     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
651            artwork.snd_current_identifier,
652            artwork.snd_current->identifier,
653            snd_new_identifier);
654 #endif
655
656     /* set artwork path to send it to the sound server process */
657     setLevelArtworkDir(artwork.snd_first);
658
659     InitReloadCustomSounds(snd_new_identifier);
660     ReinitializeSounds();
661
662     artwork.snd_current_identifier = artwork.snd_current->identifier;
663     last_override_level_sounds = setup.override_level_sounds;
664
665     redraw_screen = TRUE;
666   }
667
668   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
669       last_override_level_music != setup.override_level_music)
670   {
671     /* set artwork path to send it to the sound server process */
672     setLevelArtworkDir(artwork.mus_first);
673
674     InitReloadCustomMusic(mus_new_identifier);
675     ReinitializeMusic();
676
677     artwork.mus_current_identifier = artwork.mus_current->identifier;
678     last_override_level_music = setup.override_level_music;
679
680     redraw_screen = TRUE;
681   }
682
683   if (redraw_screen)
684   {
685     InitGfxBackground();
686
687     /* force redraw of (open or closed) door graphics */
688     SetDoorState(DOOR_OPEN_ALL);
689     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
690   }
691 }
692
693 void FreeGadgets()
694 {
695   FreeLevelEditorGadgets();
696   FreeGameButtons();
697   FreeTapeButtons();
698   FreeToolButtons();
699   FreeScreenGadgets();
700 }
701
702 void InitGadgets()
703 {
704   static boolean gadgets_initialized = FALSE;
705
706   if (gadgets_initialized)
707     FreeGadgets();
708
709   CreateLevelEditorGadgets();
710   CreateGameButtons();
711   CreateTapeButtons();
712   CreateToolButtons();
713   CreateScreenGadgets();
714
715   gadgets_initialized = TRUE;
716 }
717
718 void InitElementSmallImages()
719 {
720   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
721   int num_property_mappings = getImageListPropertyMappingSize();
722   int i;
723
724   /* initialize normal images from static configuration */
725   for (i=0; element_to_graphic[i].element > -1; i++)
726     CreateImageWithSmallImages(element_to_graphic[i].graphic);
727
728   /* initialize special images from static configuration */
729   for (i=0; element_to_special_graphic[i].element > -1; i++)
730     CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
731
732   /* initialize images from dynamic configuration */
733   for (i=0; i < num_property_mappings; i++)
734     CreateImageWithSmallImages(property_mapping[i].artwork_index);
735 }
736
737 void InitElementGraphicInfo()
738 {
739   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
740   int num_property_mappings = getImageListPropertyMappingSize();
741   int i, act, dir;
742
743   /* set values to -1 to identify later as "uninitialized" values */
744   for (i=0; i<MAX_NUM_ELEMENTS; i++)
745   {
746     for (act=0; act<NUM_ACTIONS; act++)
747     {
748       element_info[i].graphic[act] = -1;
749
750       for (dir=0; dir<NUM_DIRECTIONS; dir++)
751         element_info[i].direction_graphic[act][dir] = -1;
752     }
753   }
754
755   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
756     element_info[i].graphic[ACTION_DEFAULT] =
757       IMG_CHAR_START + (i - EL_CHAR_START);
758
759   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
760     element_info[i].graphic[ACTION_DEFAULT] =
761       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
762
763   /* initialize normal element/graphic mapping from static configuration */
764   for (i=0; element_to_graphic[i].element > -1; i++)
765   {
766     int element   = element_to_graphic[i].element;
767     int action    = element_to_graphic[i].action;
768     int direction = element_to_graphic[i].direction;
769     int graphic   = element_to_graphic[i].graphic;
770
771     if (action < 0)
772       action = ACTION_DEFAULT;
773
774     if (direction > -1)
775       element_info[element].direction_graphic[action][direction] = graphic;
776     else
777       element_info[element].graphic[action] = graphic;
778   }
779
780   /* initialize normal element/graphic mapping from dynamic configuration */
781   for (i=0; i < num_property_mappings; i++)
782   {
783     int element   = property_mapping[i].base_index;
784     int action    = property_mapping[i].ext1_index;
785     int direction = property_mapping[i].ext2_index;
786     int special   = property_mapping[i].ext3_index;
787     int graphic   = property_mapping[i].artwork_index;
788
789     if (special != -1)
790       continue;
791
792     if (action < 0)
793       action = ACTION_DEFAULT;
794
795     if (direction > -1)
796       element_info[element].direction_graphic[action][direction] = graphic;
797     else
798       element_info[element].graphic[action] = graphic;
799   }
800
801   /* now set all '-1' values to element specific default values */
802   for (i=0; i<MAX_NUM_ELEMENTS; i++)
803   {
804     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
805     int default_action_direction_graphic[NUM_DIRECTIONS];
806
807     if (default_action_graphic == -1)
808       default_action_graphic = IMG_CHAR_QUESTION;
809
810     for (dir=0; dir<NUM_DIRECTIONS; dir++)
811     {
812       default_action_direction_graphic[dir] =
813         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
814
815       if (default_action_direction_graphic[dir] == -1)
816         default_action_direction_graphic[dir] = default_action_graphic;
817     }
818
819     for (act=0; act<NUM_ACTIONS; act++)
820     {
821       for (dir=0; dir<NUM_DIRECTIONS; dir++)
822       {
823         int default_direction_graphic = element_info[i].graphic[act];
824
825         /* no graphic for current action -- use default direction graphic */
826         if (default_direction_graphic == -1)
827           default_direction_graphic = default_action_direction_graphic[dir];
828
829         if (element_info[i].direction_graphic[act][dir] == -1)
830           element_info[i].direction_graphic[act][dir] =
831             default_direction_graphic;
832       }
833
834       /* no graphic for this specific action -- use default action graphic */
835       if (element_info[i].graphic[act] == -1)
836         element_info[i].graphic[act] = default_action_graphic;
837     }
838   }
839
840 #if 0
841 #if DEBUG
842   if (options.verbose)
843   {
844     for (i=0; i<MAX_NUM_ELEMENTS; i++)
845       if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
846           i != EL_CHAR_QUESTION)
847         Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
848               element_info[i].token_name, i);
849   }
850 #endif
851 #endif
852 }
853
854 void InitElementSpecialGraphicInfo()
855 {
856   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
857   int num_property_mappings = getImageListPropertyMappingSize();
858   int i;
859
860   /* always start with reliable default values */
861   for (i=0; i<MAX_NUM_ELEMENTS; i++)
862   {
863     element_info[i].editor_graphic = element_info[i].graphic[ACTION_DEFAULT];
864     element_info[i].preview_graphic = element_info[i].graphic[ACTION_DEFAULT];
865   }
866
867   /* initialize special element/graphic mapping from static configuration */
868   for (i=0; element_to_special_graphic[i].element > -1; i++)
869   {
870     int element = element_to_special_graphic[i].element;
871     int special = element_to_special_graphic[i].special;
872     int graphic = element_to_special_graphic[i].graphic;
873
874     if (special == GFX_SPECIAL_ARG_EDITOR)
875       element_info[element].editor_graphic = graphic;
876     else if (special == GFX_SPECIAL_ARG_PREVIEW)
877       element_info[element].preview_graphic = graphic;
878   }
879
880   /* initialize special element/graphic mapping from dynamic configuration */
881   for (i=0; i < num_property_mappings; i++)
882   {
883     int element = property_mapping[i].base_index;
884     int special = property_mapping[i].ext3_index;
885     int graphic = property_mapping[i].artwork_index;
886
887     if (special == GFX_SPECIAL_ARG_EDITOR)
888       element_info[element].editor_graphic = graphic;
889     else if (special == GFX_SPECIAL_ARG_PREVIEW)
890       element_info[element].preview_graphic = graphic;
891   }
892 }
893
894 static void InitElementSoundInfo()
895 {
896   /* soon to come */
897 }
898
899 static void set_graphic_parameters(int graphic, int *parameter)
900 {
901   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
902   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
903   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
904
905   graphic_info[graphic].bitmap = src_bitmap;
906
907   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
908   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
909   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
910   graphic_info[graphic].offset_y = 0;
911
912   /* animation frames are ordered vertically instead of horizontally */
913   if (parameter[GFX_ARG_VERTICAL])
914   {
915     graphic_info[graphic].offset_x = 0;
916     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
917   }
918
919   /* optionally, the x and y offset of frames can be specified directly */
920   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
921     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
922   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
923     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
924
925   /* automatically determine correct number of frames, if not defined */
926   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
927     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
928   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
929     graphic_info[graphic].anim_frames = num_xtiles;
930   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
931     graphic_info[graphic].anim_frames = num_ytiles;
932   else
933     graphic_info[graphic].anim_frames = 1;
934
935   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
936   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
937     graphic_info[graphic].anim_delay = 1;
938
939   /* set mode for animation frame order */
940   if (parameter[GFX_ARG_MODE_LOOP])
941     graphic_info[graphic].anim_mode = ANIM_LOOP;
942   else if (parameter[GFX_ARG_MODE_LINEAR])
943     graphic_info[graphic].anim_mode = ANIM_LINEAR;
944   else if (parameter[GFX_ARG_MODE_PINGPONG])
945     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
946   else if (parameter[GFX_ARG_MODE_PINGPONG2])
947     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
948   else if (parameter[GFX_ARG_MODE_RANDOM])
949     graphic_info[graphic].anim_mode = ANIM_RANDOM;
950   else if (graphic_info[graphic].anim_frames > 1)
951     graphic_info[graphic].anim_mode = ANIM_LOOP;
952   else
953     graphic_info[graphic].anim_mode = ANIM_NONE;
954
955   /* set additional flag to play animation frames in reverse order */
956   if (parameter[GFX_ARG_MODE_REVERSE])
957     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
958
959   /* automatically determine correct start frame, if not defined */
960   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
961     graphic_info[graphic].anim_start_frame = 0;
962   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
963     graphic_info[graphic].anim_start_frame =
964       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
965   else
966     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
967
968   /* animation synchronized with global frame counter, not move position */
969   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
970 }
971
972 static void InitGraphicInfo()
973 {
974   static boolean clipmasks_initialized = FALSE;
975   int num_images = getImageListSize();
976   int i;
977 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
978   Pixmap src_pixmap;
979   XGCValues clip_gc_values;
980   unsigned long clip_gc_valuemask;
981   GC copy_clipmask_gc = None;
982 #endif
983
984   if (graphic_info != NULL)
985     free(graphic_info);
986
987   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
988
989 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
990   if (clipmasks_initialized)
991   {
992     for (i=0; i<num_images; i++)
993     {
994       if (graphic_info[i].clip_mask)
995         XFreePixmap(display, graphic_info[i].clip_mask);
996       if (graphic_info[i].clip_gc)
997         XFreeGC(display, graphic_info[i].clip_gc);
998
999       graphic_info[i].clip_mask = None;
1000       graphic_info[i].clip_gc = None;
1001     }
1002   }
1003 #endif
1004
1005   for (i=0; i<num_images; i++)
1006   {
1007     struct FileInfo *image = getImageListEntry(i);
1008     Bitmap *src_bitmap;
1009     int src_x, src_y;
1010     int first_frame, last_frame;
1011
1012     set_graphic_parameters(i, image->parameter);
1013
1014     /* now check if no animation frames are outside of the loaded image */
1015
1016     if (graphic_info[i].bitmap == NULL)
1017       continue;         /* skip check for optional images that are undefined */
1018
1019     first_frame = 0;
1020     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1021     if (src_x < 0 || src_y < 0 ||
1022         src_x + TILEX > src_bitmap->width ||
1023         src_y + TILEY > src_bitmap->height)
1024     {
1025       Error(ERR_RETURN_LINE, "-");
1026       Error(ERR_RETURN, "warning: error found in config file:");
1027       Error(ERR_RETURN, "- config file: '%s'",
1028             getImageConfigFilename());
1029       Error(ERR_RETURN, "- config token: '%s'",
1030             getTokenFromImageID(i));
1031       Error(ERR_RETURN, "- image file: '%s'",
1032             src_bitmap->source_filename);
1033       Error(ERR_RETURN,
1034             "error: first animation frame out of bounds (%d, %d)",
1035             src_x, src_y);
1036       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1037       Error(ERR_RETURN_LINE, "-");
1038
1039       set_graphic_parameters(i, image->default_parameter);
1040     }
1041
1042     last_frame = graphic_info[i].anim_frames - 1;
1043     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1044     if (src_x < 0 || src_y < 0 ||
1045         src_x + TILEX > src_bitmap->width ||
1046         src_y + TILEY > src_bitmap->height)
1047     {
1048       Error(ERR_RETURN_LINE, "-");
1049       Error(ERR_RETURN, "warning: error found in config file:");
1050       Error(ERR_RETURN, "- config file: '%s'",
1051             getImageConfigFilename());
1052       Error(ERR_RETURN, "- config token: '%s'",
1053             getTokenFromImageID(i));
1054       Error(ERR_RETURN, "- image file: '%s'",
1055             src_bitmap->source_filename);
1056       Error(ERR_RETURN,
1057             "error: last animation frame (%d) out of bounds (%d, %d)",
1058             last_frame, src_x, src_y);
1059       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1060       Error(ERR_RETURN_LINE, "-");
1061
1062       set_graphic_parameters(i, image->default_parameter);
1063     }
1064
1065 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1066     /* currently we need only a tile clip mask from the first frame */
1067     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1068
1069     if (copy_clipmask_gc == None)
1070     {
1071       clip_gc_values.graphics_exposures = False;
1072       clip_gc_valuemask = GCGraphicsExposures;
1073       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1074                                    clip_gc_valuemask, &clip_gc_values);
1075     }
1076
1077     graphic_info[i].clip_mask =
1078       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1079
1080     src_pixmap = src_bitmap->clip_mask;
1081     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1082               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1083
1084     clip_gc_values.graphics_exposures = False;
1085     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1086     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1087     graphic_info[i].clip_gc =
1088       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1089 #endif
1090   }
1091
1092 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1093   if (copy_clipmask_gc)
1094     XFreeGC(display, copy_clipmask_gc);
1095 #endif
1096
1097   clipmasks_initialized = TRUE;
1098 }
1099
1100 static void set_sound_parameters(int sound, int *parameter)
1101 {
1102   /* explicit loop mode setting in configuration overrides default value */
1103   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1104     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1105 }
1106
1107 static void InitSoundInfo()
1108 {
1109   int *sound_effect_properties;
1110   int num_sounds = getSoundListSize();
1111   int i, j;
1112
1113   if (sound_info != NULL)
1114     free(sound_info);
1115
1116   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1117   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1118
1119   /* initialize sound effect for all elements to "no sound" */
1120   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1121     for (j=0; j<NUM_ACTIONS; j++)
1122       element_info[i].sound[j] = SND_UNDEFINED;
1123
1124   for (i=0; i<num_sounds; i++)
1125   {
1126     struct FileInfo *sound = getSoundListEntry(i);
1127     int len_effect_text = strlen(sound->token);
1128
1129     sound_effect_properties[i] = ACTION_OTHER;
1130     sound_info[i].loop = FALSE;
1131
1132     /* determine all loop sounds and identify certain sound classes */
1133
1134     for (j=0; element_action_info[j].suffix; j++)
1135     {
1136       int len_action_text = strlen(element_action_info[j].suffix);
1137
1138       if (len_action_text < len_effect_text &&
1139           strcmp(&sound->token[len_effect_text - len_action_text],
1140                  element_action_info[j].suffix) == 0)
1141       {
1142         sound_effect_properties[i] = element_action_info[j].value;
1143
1144         if (element_action_info[j].is_loop_sound)
1145           sound_info[i].loop = TRUE;
1146       }
1147     }
1148
1149     /* associate elements and some selected sound actions */
1150
1151     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1152     {
1153       if (element_info[j].sound_class_name)
1154       {
1155         int len_class_text = strlen(element_info[j].sound_class_name);
1156
1157         if (len_class_text + 1 < len_effect_text &&
1158             strncmp(sound->token,
1159                     element_info[j].sound_class_name, len_class_text) == 0 &&
1160             sound->token[len_class_text] == '.')
1161         {
1162           int sound_action_value = sound_effect_properties[i];
1163
1164           element_info[j].sound[sound_action_value] = i;
1165         }
1166       }
1167     }
1168
1169     set_sound_parameters(i, sound->parameter);
1170   }
1171
1172   free(sound_effect_properties);
1173
1174 #if 0
1175   /* TEST ONLY */
1176   {
1177     int element = EL_SAND;
1178     int sound_action = ACTION_DIGGING;
1179     int j = 0;
1180
1181     while (element_action_info[j].suffix)
1182     {
1183       if (element_action_info[j].value == sound_action)
1184         printf("element %d, sound action '%s'  == %d\n",
1185                element, element_action_info[j].suffix,
1186                element_info_[element].sound[sound_action]);
1187       j++;
1188     }
1189   }
1190 #endif
1191 }
1192
1193 void InitElementProperties()
1194 {
1195   int i, j;
1196
1197   static int ep_amoebalive[] =
1198   {
1199     EL_AMOEBA_WET,
1200     EL_AMOEBA_DRY,
1201     EL_AMOEBA_FULL,
1202     EL_BD_AMOEBA
1203   };
1204   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1205
1206   static int ep_amoeboid[] =
1207   {
1208     EL_AMOEBA_DEAD,
1209     EL_AMOEBA_WET,
1210     EL_AMOEBA_DRY,
1211     EL_AMOEBA_FULL,
1212     EL_BD_AMOEBA
1213   };
1214   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1215
1216   static int ep_schluessel[] =
1217   {
1218     EL_KEY1,
1219     EL_KEY2,
1220     EL_KEY3,
1221     EL_KEY4,
1222     EL_EM_KEY1,
1223     EL_EM_KEY2,
1224     EL_EM_KEY3,
1225     EL_EM_KEY4
1226   };
1227   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1228
1229   static int ep_pforte[] =
1230   {
1231     EL_GATE1,
1232     EL_GATE2,
1233     EL_GATE3,
1234     EL_GATE4,
1235     EL_GATE1_GRAY,
1236     EL_GATE2_GRAY,
1237     EL_GATE3_GRAY,
1238     EL_GATE4_GRAY,
1239     EL_EM_GATE1,
1240     EL_EM_GATE2,
1241     EL_EM_GATE3,
1242     EL_EM_GATE4,
1243     EL_EM_GATE1_GRAY,
1244     EL_EM_GATE2_GRAY,
1245     EL_EM_GATE3_GRAY,
1246     EL_EM_GATE4_GRAY,
1247     EL_SWITCHGATE_OPEN,
1248     EL_SWITCHGATE_OPENING,
1249     EL_SWITCHGATE_CLOSED,
1250     EL_SWITCHGATE_CLOSING,
1251     EL_TIMEGATE_OPEN,
1252     EL_TIMEGATE_OPENING,
1253     EL_TIMEGATE_CLOSED,
1254     EL_TIMEGATE_CLOSING,
1255     EL_TUBE_ALL,
1256     EL_TUBE_VERTICAL,
1257     EL_TUBE_HORIZONTAL,
1258     EL_TUBE_VERTICAL_LEFT,
1259     EL_TUBE_VERTICAL_RIGHT,
1260     EL_TUBE_HORIZONTAL_UP,
1261     EL_TUBE_HORIZONTAL_DOWN,
1262     EL_TUBE_LEFT_UP,
1263     EL_TUBE_LEFT_DOWN,
1264     EL_TUBE_RIGHT_UP,
1265     EL_TUBE_RIGHT_DOWN
1266   };
1267   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1268
1269   static int ep_solid[] =
1270   {
1271     EL_STEELWALL,
1272     EL_WALL,
1273     EL_WALL_GROWING,
1274     EL_WALL_GROWING_X,
1275     EL_WALL_GROWING_Y,
1276     EL_WALL_GROWING_XY,
1277     EL_BD_WALL,
1278     EL_WALL_CRUMBLED,
1279     EL_EXIT_CLOSED,
1280     EL_EXIT_OPENING,
1281     EL_EXIT_OPEN,
1282     EL_AMOEBA_DEAD,
1283     EL_AMOEBA_WET,
1284     EL_AMOEBA_DRY,
1285     EL_AMOEBA_FULL,
1286     EL_BD_AMOEBA,
1287     EL_QUICKSAND_FULL,
1288     EL_QUICKSAND_EMPTY,
1289     EL_QUICKSAND_FILLING,
1290     EL_QUICKSAND_EMPTYING,
1291     EL_MAGIC_WALL,
1292     EL_MAGIC_WALL_ACTIVE,
1293     EL_MAGIC_WALL_EMPTYING,
1294     EL_MAGIC_WALL_FILLING,
1295     EL_MAGIC_WALL_FULL,
1296     EL_MAGIC_WALL_DEAD,
1297     EL_BD_MAGIC_WALL,
1298     EL_BD_MAGIC_WALL_ACTIVE,
1299     EL_BD_MAGIC_WALL_EMPTYING,
1300     EL_BD_MAGIC_WALL_FULL,
1301     EL_BD_MAGIC_WALL_FILLING,
1302     EL_BD_MAGIC_WALL_DEAD,
1303     EL_GAMEOFLIFE,
1304     EL_BIOMAZE,
1305     EL_ACIDPOOL_TOPLEFT,
1306     EL_ACIDPOOL_TOPRIGHT,
1307     EL_ACIDPOOL_BOTTOMLEFT,
1308     EL_ACIDPOOL_BOTTOM,
1309     EL_ACIDPOOL_BOTTOMRIGHT,
1310     EL_SP_CHIP_SINGLE,
1311     EL_SP_CHIP_LEFT,
1312     EL_SP_CHIP_RIGHT,
1313     EL_SP_CHIP_UPPER,
1314     EL_SP_CHIP_LOWER,
1315     EL_SP_HARD_GRAY,
1316     EL_SP_HARD_GREEN,
1317     EL_SP_HARD_BLUE,
1318     EL_SP_HARD_RED,
1319     EL_SP_HARD_YELLOW,
1320     EL_SP_HARD_BASE1,
1321     EL_SP_HARD_BASE2,
1322     EL_SP_HARD_BASE3,
1323     EL_SP_HARD_BASE4,
1324     EL_SP_HARD_BASE5,
1325     EL_SP_HARD_BASE6,
1326     EL_SP_TERMINAL,
1327     EL_SP_TERMINAL_ACTIVE,
1328     EL_SP_EXIT_CLOSED,
1329     EL_SP_EXIT_OPEN,
1330     EL_INVISIBLE_STEELWALL,
1331     EL_INVISIBLE_STEELWALL_ACTIVE,
1332     EL_INVISIBLE_WALL,
1333     EL_INVISIBLE_WALL_ACTIVE,
1334     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1335     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1336     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1337     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1338     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1339     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1340     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1341     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1342     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1343     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1344     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1345     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1346     EL_SWITCHGATE_SWITCH_UP,
1347     EL_SWITCHGATE_SWITCH_DOWN,
1348     EL_LIGHT_SWITCH,
1349     EL_LIGHT_SWITCH_ACTIVE,
1350     EL_TIMEGATE_SWITCH,
1351     EL_TIMEGATE_SWITCH_ACTIVE,
1352     EL_SIGN_EXCLAMATION,
1353     EL_SIGN_RADIOACTIVITY,
1354     EL_SIGN_STOP,
1355     EL_SIGN_WHEELCHAIR,
1356     EL_SIGN_PARKING,
1357     EL_SIGN_ONEWAY,
1358     EL_SIGN_HEART,
1359     EL_SIGN_TRIANGLE,
1360     EL_SIGN_ROUND,
1361     EL_SIGN_EXIT,
1362     EL_SIGN_YINYANG,
1363     EL_SIGN_OTHER,
1364     EL_STEELWALL_SLANTED,
1365     EL_EMC_STEELWALL1,
1366     EL_EMC_STEELWALL2,
1367     EL_EMC_STEELWALL3,
1368     EL_EMC_STEELWALL4,
1369     EL_EMC_WALL_PILLAR_UPPER,
1370     EL_EMC_WALL_PILLAR_MIDDLE,
1371     EL_EMC_WALL_PILLAR_LOWER,
1372     EL_EMC_WALL4,
1373     EL_EMC_WALL5,
1374     EL_EMC_WALL6,
1375     EL_EMC_WALL7,
1376     EL_EMC_WALL8,
1377     EL_CRYSTAL,
1378     EL_WALL_PEARL,
1379     EL_WALL_CRYSTAL,
1380     EL_GATE1,
1381     EL_GATE2,
1382     EL_GATE3,
1383     EL_GATE4,
1384     EL_GATE1_GRAY,
1385     EL_GATE2_GRAY,
1386     EL_GATE3_GRAY,
1387     EL_GATE4_GRAY,
1388     EL_EM_GATE1,
1389     EL_EM_GATE2,
1390     EL_EM_GATE3,
1391     EL_EM_GATE4,
1392     EL_EM_GATE1_GRAY,
1393     EL_EM_GATE2_GRAY,
1394     EL_EM_GATE3_GRAY,
1395     EL_EM_GATE4_GRAY,
1396     EL_SWITCHGATE_OPEN,
1397     EL_SWITCHGATE_OPENING,
1398     EL_SWITCHGATE_CLOSED,
1399     EL_SWITCHGATE_CLOSING,
1400     EL_TIMEGATE_OPEN,
1401     EL_TIMEGATE_OPENING,
1402     EL_TIMEGATE_CLOSED,
1403     EL_TIMEGATE_CLOSING,
1404     EL_TUBE_ALL,
1405     EL_TUBE_VERTICAL,
1406     EL_TUBE_HORIZONTAL,
1407     EL_TUBE_VERTICAL_LEFT,
1408     EL_TUBE_VERTICAL_RIGHT,
1409     EL_TUBE_HORIZONTAL_UP,
1410     EL_TUBE_HORIZONTAL_DOWN,
1411     EL_TUBE_LEFT_UP,
1412     EL_TUBE_LEFT_DOWN,
1413     EL_TUBE_RIGHT_UP,
1414     EL_TUBE_RIGHT_DOWN
1415   };
1416   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1417
1418   static int ep_massive[] =
1419   {
1420     EL_STEELWALL,
1421     EL_ACID,
1422     EL_ACIDPOOL_TOPLEFT,
1423     EL_ACIDPOOL_TOPRIGHT,
1424     EL_ACIDPOOL_BOTTOMLEFT,
1425     EL_ACIDPOOL_BOTTOM,
1426     EL_ACIDPOOL_BOTTOMRIGHT,
1427     EL_SP_HARD_GRAY,
1428     EL_SP_HARD_GREEN,
1429     EL_SP_HARD_BLUE,
1430     EL_SP_HARD_RED,
1431     EL_SP_HARD_YELLOW,
1432     EL_SP_HARD_BASE1,
1433     EL_SP_HARD_BASE2,
1434     EL_SP_HARD_BASE3,
1435     EL_SP_HARD_BASE4,
1436     EL_SP_HARD_BASE5,
1437     EL_SP_HARD_BASE6,
1438     EL_INVISIBLE_STEELWALL,
1439     EL_INVISIBLE_STEELWALL_ACTIVE,
1440     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1441     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1442     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1443     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1444     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1445     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1446     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1447     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1448     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1449     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1450     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1451     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1452     EL_LIGHT_SWITCH,
1453     EL_LIGHT_SWITCH_ACTIVE,
1454     EL_SIGN_EXCLAMATION,
1455     EL_SIGN_RADIOACTIVITY,
1456     EL_SIGN_STOP,
1457     EL_SIGN_WHEELCHAIR,
1458     EL_SIGN_PARKING,
1459     EL_SIGN_ONEWAY,
1460     EL_SIGN_HEART,
1461     EL_SIGN_TRIANGLE,
1462     EL_SIGN_ROUND,
1463     EL_SIGN_EXIT,
1464     EL_SIGN_YINYANG,
1465     EL_SIGN_OTHER,
1466     EL_STEELWALL_SLANTED,
1467     EL_EMC_STEELWALL1,
1468     EL_EMC_STEELWALL2,
1469     EL_EMC_STEELWALL3,
1470     EL_EMC_STEELWALL4,
1471     EL_CRYSTAL,
1472     EL_GATE1,
1473     EL_GATE2,
1474     EL_GATE3,
1475     EL_GATE4,
1476     EL_GATE1_GRAY,
1477     EL_GATE2_GRAY,
1478     EL_GATE3_GRAY,
1479     EL_GATE4_GRAY,
1480     EL_EM_GATE1,
1481     EL_EM_GATE2,
1482     EL_EM_GATE3,
1483     EL_EM_GATE4,
1484     EL_EM_GATE1_GRAY,
1485     EL_EM_GATE2_GRAY,
1486     EL_EM_GATE3_GRAY,
1487     EL_EM_GATE4_GRAY,
1488     EL_SWITCHGATE_OPEN,
1489     EL_SWITCHGATE_OPENING,
1490     EL_SWITCHGATE_CLOSED,
1491     EL_SWITCHGATE_CLOSING,
1492     EL_TIMEGATE_OPEN,
1493     EL_TIMEGATE_OPENING,
1494     EL_TIMEGATE_CLOSED,
1495     EL_TIMEGATE_CLOSING,
1496     EL_TUBE_ALL,
1497     EL_TUBE_VERTICAL,
1498     EL_TUBE_HORIZONTAL,
1499     EL_TUBE_VERTICAL_LEFT,
1500     EL_TUBE_VERTICAL_RIGHT,
1501     EL_TUBE_HORIZONTAL_UP,
1502     EL_TUBE_HORIZONTAL_DOWN,
1503     EL_TUBE_LEFT_UP,
1504     EL_TUBE_LEFT_DOWN,
1505     EL_TUBE_RIGHT_UP,
1506     EL_TUBE_RIGHT_DOWN
1507   };
1508   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1509
1510   static int ep_slippery[] =
1511   {
1512     EL_WALL_CRUMBLED,
1513     EL_BD_WALL,
1514     EL_ROCK,
1515     EL_BD_ROCK,
1516     EL_EMERALD,
1517     EL_BD_DIAMOND,
1518     EL_EMERALD_YELLOW,
1519     EL_EMERALD_RED,
1520     EL_EMERALD_PURPLE,
1521     EL_DIAMOND,
1522     EL_BOMB,
1523     EL_NUT,
1524     EL_ROBOT_WHEEL_ACTIVE,
1525     EL_ROBOT_WHEEL,
1526     EL_TIME_ORB_FULL,
1527     EL_TIME_ORB_EMPTY,
1528     EL_LAMP_ACTIVE,
1529     EL_LAMP,
1530     EL_ACIDPOOL_TOPLEFT,
1531     EL_ACIDPOOL_TOPRIGHT,
1532     EL_SATELLITE,
1533     EL_SP_ZONK,
1534     EL_SP_INFOTRON,
1535     EL_SP_CHIP_SINGLE,
1536     EL_SP_CHIP_LEFT,
1537     EL_SP_CHIP_RIGHT,
1538     EL_SP_CHIP_UPPER,
1539     EL_SP_CHIP_LOWER,
1540     EL_SPEED_PILL,
1541     EL_STEELWALL_SLANTED,
1542     EL_PEARL,
1543     EL_CRYSTAL
1544   };
1545   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1546
1547   static int ep_enemy[] =
1548   {
1549     EL_BUG,
1550     EL_SPACESHIP,
1551     EL_BD_BUTTERFLY,
1552     EL_BD_FIREFLY,
1553     EL_YAMYAM,
1554     EL_DARK_YAMYAM,
1555     EL_ROBOT,
1556     EL_PACMAN,
1557     EL_SP_SNIKSNAK,
1558     EL_SP_ELECTRON
1559   };
1560   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1561
1562   static int ep_mauer[] =
1563   {
1564     EL_STEELWALL,
1565     EL_GATE1,
1566     EL_GATE2,
1567     EL_GATE3,
1568     EL_GATE4,
1569     EL_GATE1_GRAY,
1570     EL_GATE2_GRAY,
1571     EL_GATE3_GRAY,
1572     EL_GATE4_GRAY,
1573     EL_EM_GATE1,
1574     EL_EM_GATE2,
1575     EL_EM_GATE3,
1576     EL_EM_GATE4,
1577     EL_EM_GATE1_GRAY,
1578     EL_EM_GATE2_GRAY,
1579     EL_EM_GATE3_GRAY,
1580     EL_EM_GATE4_GRAY,
1581     EL_EXIT_CLOSED,
1582     EL_EXIT_OPENING,
1583     EL_EXIT_OPEN,
1584     EL_WALL,
1585     EL_WALL_CRUMBLED,
1586     EL_WALL_GROWING,
1587     EL_WALL_GROWING_X,
1588     EL_WALL_GROWING_Y,
1589     EL_WALL_GROWING_XY,
1590     EL_WALL_GROWING_ACTIVE,
1591     EL_BD_WALL,
1592     EL_SP_CHIP_SINGLE,
1593     EL_SP_CHIP_LEFT,
1594     EL_SP_CHIP_RIGHT,
1595     EL_SP_CHIP_UPPER,
1596     EL_SP_CHIP_LOWER,
1597     EL_SP_HARD_GRAY,
1598     EL_SP_HARD_GREEN,
1599     EL_SP_HARD_BLUE,
1600     EL_SP_HARD_RED,
1601     EL_SP_HARD_YELLOW,
1602     EL_SP_HARD_BASE1,
1603     EL_SP_HARD_BASE2,
1604     EL_SP_HARD_BASE3,
1605     EL_SP_HARD_BASE4,
1606     EL_SP_HARD_BASE5,
1607     EL_SP_HARD_BASE6,
1608     EL_SP_TERMINAL,
1609     EL_SP_TERMINAL_ACTIVE,
1610     EL_SP_EXIT_CLOSED,
1611     EL_SP_EXIT_OPEN,
1612     EL_INVISIBLE_STEELWALL,
1613     EL_INVISIBLE_STEELWALL_ACTIVE,
1614     EL_INVISIBLE_WALL,
1615     EL_INVISIBLE_WALL_ACTIVE,
1616     EL_STEELWALL_SLANTED,
1617     EL_EMC_STEELWALL1,
1618     EL_EMC_STEELWALL2,
1619     EL_EMC_STEELWALL3,
1620     EL_EMC_STEELWALL4,
1621     EL_EMC_WALL_PILLAR_UPPER,
1622     EL_EMC_WALL_PILLAR_MIDDLE,
1623     EL_EMC_WALL_PILLAR_LOWER,
1624     EL_EMC_WALL4,
1625     EL_EMC_WALL5,
1626     EL_EMC_WALL6,
1627     EL_EMC_WALL7,
1628     EL_EMC_WALL8
1629   };
1630   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1631
1632   static int ep_can_fall[] =
1633   {
1634     EL_ROCK,
1635     EL_BD_ROCK,
1636     EL_EMERALD,
1637     EL_BD_DIAMOND,
1638     EL_EMERALD_YELLOW,
1639     EL_EMERALD_RED,
1640     EL_EMERALD_PURPLE,
1641     EL_DIAMOND,
1642     EL_BOMB,
1643     EL_NUT,
1644     EL_AMOEBA_DROP,
1645     EL_QUICKSAND_FULL,
1646     EL_MAGIC_WALL_FULL,
1647     EL_BD_MAGIC_WALL_FULL,
1648     EL_TIME_ORB_FULL,
1649     EL_TIME_ORB_EMPTY,
1650     EL_SP_ZONK,
1651     EL_SP_INFOTRON,
1652     EL_SP_DISK_ORANGE,
1653     EL_PEARL,
1654     EL_CRYSTAL,
1655     EL_SPRING,
1656     EL_DX_SUPABOMB
1657   };
1658   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1659
1660   static int ep_can_smash[] =
1661   {
1662     EL_ROCK,
1663     EL_BD_ROCK,
1664     EL_EMERALD,
1665     EL_BD_DIAMOND,
1666     EL_EMERALD_YELLOW,
1667     EL_EMERALD_RED,
1668     EL_EMERALD_PURPLE,
1669     EL_DIAMOND,
1670     EL_KEY1,
1671     EL_KEY2,
1672     EL_KEY3,
1673     EL_KEY4,
1674     EL_EM_KEY1,
1675     EL_EM_KEY2,
1676     EL_EM_KEY3,
1677     EL_EM_KEY4,
1678     EL_BOMB,
1679     EL_NUT,
1680     EL_AMOEBA_DROP,
1681     EL_TIME_ORB_FULL,
1682     EL_TIME_ORB_EMPTY,
1683     EL_SP_ZONK,
1684     EL_SP_INFOTRON,
1685     EL_SP_DISK_ORANGE,
1686     EL_PEARL,
1687     EL_CRYSTAL,
1688     EL_SPRING,
1689     EL_DX_SUPABOMB
1690   };
1691   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1692
1693   static int ep_can_change[] =
1694   {
1695     EL_ROCK,
1696     EL_BD_ROCK,
1697     EL_EMERALD,
1698     EL_BD_DIAMOND,
1699     EL_EMERALD_YELLOW,
1700     EL_EMERALD_RED,
1701     EL_EMERALD_PURPLE,
1702     EL_DIAMOND
1703   };
1704   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1705
1706   static int ep_can_move[] =
1707   {
1708     EL_BUG,
1709     EL_SPACESHIP,
1710     EL_BD_BUTTERFLY,
1711     EL_BD_FIREFLY,
1712     EL_YAMYAM,
1713     EL_DARK_YAMYAM,
1714     EL_ROBOT,
1715     EL_PACMAN,
1716     EL_MOLE,
1717     EL_PENGUIN,
1718     EL_PIG,
1719     EL_DRAGON,
1720     EL_SATELLITE,
1721     EL_SP_SNIKSNAK,
1722     EL_SP_ELECTRON,
1723     EL_BALLOON,
1724     EL_SPRING
1725   };
1726   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1727
1728   static int ep_could_move[] =
1729   {
1730     EL_BUG_RIGHT,
1731     EL_BUG_UP,
1732     EL_BUG_LEFT,
1733     EL_BUG_DOWN,
1734     EL_SPACESHIP_RIGHT,
1735     EL_SPACESHIP_UP,
1736     EL_SPACESHIP_LEFT,
1737     EL_SPACESHIP_DOWN,
1738     EL_BD_BUTTERFLY_RIGHT,
1739     EL_BD_BUTTERFLY_UP,
1740     EL_BD_BUTTERFLY_LEFT,
1741     EL_BD_BUTTERFLY_DOWN,
1742     EL_BD_FIREFLY_RIGHT,
1743     EL_BD_FIREFLY_UP,
1744     EL_BD_FIREFLY_LEFT,
1745     EL_BD_FIREFLY_DOWN,
1746     EL_PACMAN_RIGHT,
1747     EL_PACMAN_UP,
1748     EL_PACMAN_LEFT,
1749     EL_PACMAN_DOWN
1750   };
1751   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1752
1753   static int ep_dont_touch[] =
1754   {
1755     EL_BUG,
1756     EL_SPACESHIP,
1757     EL_BD_BUTTERFLY,
1758     EL_BD_FIREFLY
1759   };
1760   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1761
1762   static int ep_dont_go_to[] =
1763   {
1764     EL_BUG,
1765     EL_SPACESHIP,
1766     EL_BD_BUTTERFLY,
1767     EL_BD_FIREFLY,
1768     EL_YAMYAM,
1769     EL_DARK_YAMYAM,
1770     EL_ROBOT,
1771     EL_PACMAN,
1772     EL_AMOEBA_DROP,
1773     EL_ACID,
1774     EL_SP_SNIKSNAK,
1775     EL_SP_ELECTRON,
1776     EL_SP_BUGGY_BASE_ACTIVE,
1777     EL_TRAP_ACTIVE,
1778     EL_LANDMINE
1779   };
1780   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1781
1782   static int ep_mampf2[] =
1783   {
1784     EL_SAND,
1785     EL_BUG,
1786     EL_SPACESHIP,
1787     EL_BD_BUTTERFLY,
1788     EL_BD_FIREFLY,
1789     EL_YAMYAM,
1790     EL_ROBOT,
1791     EL_PACMAN,
1792     EL_AMOEBA_DROP,
1793     EL_AMOEBA_DEAD,
1794     EL_AMOEBA_WET,
1795     EL_AMOEBA_DRY,
1796     EL_AMOEBA_FULL,
1797     EL_BD_AMOEBA,
1798     EL_EMERALD,
1799     EL_BD_DIAMOND,
1800     EL_EMERALD_YELLOW,
1801     EL_EMERALD_RED,
1802     EL_EMERALD_PURPLE,
1803     EL_DIAMOND,
1804     EL_PEARL,
1805     EL_CRYSTAL
1806   };
1807   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1808
1809   static int ep_bd_element[] =
1810   {
1811     EL_EMPTY,
1812     EL_SAND,
1813     EL_WALL_CRUMBLED,
1814     EL_BD_WALL,
1815     EL_ROCK,
1816     EL_BD_ROCK,
1817     EL_BD_DIAMOND,
1818     EL_BD_MAGIC_WALL,
1819     EL_EXIT_CLOSED,
1820     EL_EXIT_OPEN,
1821     EL_STEELWALL,
1822     EL_PLAYER1,
1823     EL_BD_FIREFLY,
1824     EL_BD_FIREFLY_1,
1825     EL_BD_FIREFLY_2,
1826     EL_BD_FIREFLY_3,
1827     EL_BD_FIREFLY_4,
1828     EL_BD_BUTTERFLY,
1829     EL_BD_BUTTERFLY_1,
1830     EL_BD_BUTTERFLY_2,
1831     EL_BD_BUTTERFLY_3,
1832     EL_BD_BUTTERFLY_4,
1833     EL_BD_AMOEBA,
1834     EL_CHAR_QUESTION
1835   };
1836   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1837
1838   static int ep_sb_element[] =
1839   {
1840     EL_EMPTY,
1841     EL_STEELWALL,
1842     EL_SOKOBAN_OBJECT,
1843     EL_SOKOBAN_FIELD_EMPTY,
1844     EL_SOKOBAN_FIELD_FULL,
1845     EL_PLAYER1,
1846     EL_INVISIBLE_STEELWALL
1847   };
1848   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1849
1850   static int ep_gem[] =
1851   {
1852     EL_EMERALD,
1853     EL_BD_DIAMOND,
1854     EL_EMERALD_YELLOW,
1855     EL_EMERALD_RED,
1856     EL_EMERALD_PURPLE,
1857     EL_DIAMOND
1858   };
1859   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1860
1861   static int ep_inactive[] =
1862   {
1863     EL_EMPTY,
1864     EL_SAND,
1865     EL_WALL,
1866     EL_BD_WALL,
1867     EL_WALL_CRUMBLED,
1868     EL_STEELWALL,
1869     EL_AMOEBA_DEAD,
1870     EL_QUICKSAND_EMPTY,
1871     EL_STONEBLOCK,
1872     EL_ROBOT_WHEEL,
1873     EL_KEY1,
1874     EL_KEY2,
1875     EL_KEY3,
1876     EL_KEY4,
1877     EL_EM_KEY1,
1878     EL_EM_KEY2,
1879     EL_EM_KEY3,
1880     EL_EM_KEY4,
1881     EL_GATE1,
1882     EL_GATE2,
1883     EL_GATE3,
1884     EL_GATE4,
1885     EL_GATE1_GRAY,
1886     EL_GATE2_GRAY,
1887     EL_GATE3_GRAY,
1888     EL_GATE4_GRAY,
1889     EL_EM_GATE1,
1890     EL_EM_GATE2,
1891     EL_EM_GATE3,
1892     EL_EM_GATE4,
1893     EL_EM_GATE1_GRAY,
1894     EL_EM_GATE2_GRAY,
1895     EL_EM_GATE3_GRAY,
1896     EL_EM_GATE4_GRAY,
1897     EL_DYNAMITE,
1898     EL_INVISIBLE_STEELWALL,
1899     EL_INVISIBLE_WALL,
1900     EL_INVISIBLE_SAND,
1901     EL_LAMP,
1902     EL_LAMP_ACTIVE,
1903     EL_WALL_EMERALD,
1904     EL_WALL_DIAMOND,
1905     EL_WALL_BD_DIAMOND,
1906     EL_WALL_EMERALD_YELLOW,
1907     EL_DYNABOMB_NR,
1908     EL_DYNABOMB_SZ,
1909     EL_DYNABOMB_XL,
1910     EL_SOKOBAN_OBJECT,
1911     EL_SOKOBAN_FIELD_EMPTY,
1912     EL_SOKOBAN_FIELD_FULL,
1913     EL_WALL_EMERALD_RED,
1914     EL_WALL_EMERALD_PURPLE,
1915     EL_ACIDPOOL_TOPLEFT,
1916     EL_ACIDPOOL_TOPRIGHT,
1917     EL_ACIDPOOL_BOTTOMLEFT,
1918     EL_ACIDPOOL_BOTTOM,
1919     EL_ACIDPOOL_BOTTOMRIGHT,
1920     EL_MAGIC_WALL,
1921     EL_MAGIC_WALL_DEAD,
1922     EL_BD_MAGIC_WALL,
1923     EL_BD_MAGIC_WALL_DEAD,
1924     EL_AMOEBA_TO_DIAMOND,
1925     EL_BLOCKED,
1926     EL_SP_EMPTY,
1927     EL_SP_BASE,
1928     EL_SP_PORT1_RIGHT,
1929     EL_SP_PORT1_DOWN,
1930     EL_SP_PORT1_LEFT,
1931     EL_SP_PORT1_UP,
1932     EL_SP_PORT2_RIGHT,
1933     EL_SP_PORT2_DOWN,
1934     EL_SP_PORT2_LEFT,
1935     EL_SP_PORT2_UP,
1936     EL_SP_PORT_X,
1937     EL_SP_PORT_Y,
1938     EL_SP_PORT_XY,
1939     EL_SP_DISK_RED,
1940     EL_SP_DISK_YELLOW,
1941     EL_SP_CHIP_SINGLE,
1942     EL_SP_CHIP_LEFT,
1943     EL_SP_CHIP_RIGHT,
1944     EL_SP_CHIP_UPPER,
1945     EL_SP_CHIP_LOWER,
1946     EL_SP_HARD_GRAY,
1947     EL_SP_HARD_GREEN,
1948     EL_SP_HARD_BLUE,
1949     EL_SP_HARD_RED,
1950     EL_SP_HARD_YELLOW,
1951     EL_SP_HARD_BASE1,
1952     EL_SP_HARD_BASE2,
1953     EL_SP_HARD_BASE3,
1954     EL_SP_HARD_BASE4,
1955     EL_SP_HARD_BASE5,
1956     EL_SP_HARD_BASE6,
1957     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1958     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1959     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1960     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1961     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1962     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1963     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1964     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1965     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1966     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1967     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1968     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1969     EL_SIGN_EXCLAMATION,
1970     EL_SIGN_RADIOACTIVITY,
1971     EL_SIGN_STOP,
1972     EL_SIGN_WHEELCHAIR,
1973     EL_SIGN_PARKING,
1974     EL_SIGN_ONEWAY,
1975     EL_SIGN_HEART,
1976     EL_SIGN_TRIANGLE,
1977     EL_SIGN_ROUND,
1978     EL_SIGN_EXIT,
1979     EL_SIGN_YINYANG,
1980     EL_SIGN_OTHER,
1981     EL_STEELWALL_SLANTED,
1982     EL_EMC_STEELWALL1,
1983     EL_EMC_STEELWALL2,
1984     EL_EMC_STEELWALL3,
1985     EL_EMC_STEELWALL4,
1986     EL_EMC_WALL_PILLAR_UPPER,
1987     EL_EMC_WALL_PILLAR_MIDDLE,
1988     EL_EMC_WALL_PILLAR_LOWER,
1989     EL_EMC_WALL4,
1990     EL_EMC_WALL5,
1991     EL_EMC_WALL6,
1992     EL_EMC_WALL7,
1993     EL_EMC_WALL8
1994   };
1995   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1996
1997   static int ep_explosive[] =
1998   {
1999     EL_BOMB,
2000     EL_DYNAMITE_ACTIVE,
2001     EL_DYNAMITE,
2002     EL_DYNABOMB_PLAYER1_ACTIVE,
2003     EL_DYNABOMB_PLAYER2_ACTIVE,
2004     EL_DYNABOMB_PLAYER3_ACTIVE,
2005     EL_DYNABOMB_PLAYER4_ACTIVE,
2006     EL_DYNABOMB_NR,
2007     EL_DYNABOMB_SZ,
2008     EL_DYNABOMB_XL,
2009     EL_BUG,
2010     EL_MOLE,
2011     EL_PENGUIN,
2012     EL_PIG,
2013     EL_DRAGON,
2014     EL_SATELLITE,
2015     EL_SP_DISK_RED,
2016     EL_SP_DISK_ORANGE,
2017     EL_SP_DISK_YELLOW,
2018     EL_SP_SNIKSNAK,
2019     EL_SP_ELECTRON,
2020     EL_DX_SUPABOMB
2021   };
2022   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2023
2024   static int ep_mampf3[] =
2025   {
2026     EL_EMERALD,
2027     EL_BD_DIAMOND,
2028     EL_EMERALD_YELLOW,
2029     EL_EMERALD_RED,
2030     EL_EMERALD_PURPLE,
2031     EL_DIAMOND,
2032     EL_PEARL,
2033     EL_CRYSTAL
2034   };
2035   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2036
2037   static int ep_pushable[] =
2038   {
2039     EL_ROCK,
2040     EL_BD_ROCK,
2041     EL_BOMB,
2042     EL_NUT,
2043     EL_TIME_ORB_EMPTY,
2044     EL_SOKOBAN_FIELD_FULL,
2045     EL_SOKOBAN_OBJECT,
2046     EL_SATELLITE,
2047     EL_SP_ZONK,
2048     EL_SP_DISK_ORANGE,
2049     EL_SP_DISK_YELLOW,
2050     EL_BALLOON,
2051     EL_SPRING,
2052     EL_DX_SUPABOMB
2053   };
2054   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2055
2056   static int ep_player[] =
2057   {
2058     EL_PLAYER1,
2059     EL_PLAYER2,
2060     EL_PLAYER3,
2061     EL_PLAYER4
2062   };
2063   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2064
2065   static int ep_has_content[] =
2066   {
2067     EL_YAMYAM,
2068     EL_AMOEBA_WET,
2069     EL_AMOEBA_DRY,
2070     EL_AMOEBA_FULL,
2071     EL_BD_AMOEBA
2072   };
2073   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2074
2075   static int ep_eatable[] =
2076   {
2077     EL_SAND,
2078     EL_SP_BASE,
2079     EL_SP_BUGGY_BASE,
2080     EL_SP_BUGGY_BASE_ACTIVATING,
2081     EL_TRAP,
2082     EL_INVISIBLE_SAND,
2083     EL_INVISIBLE_SAND_ACTIVE
2084   };
2085   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2086
2087   static int ep_sp_element[] =
2088   {
2089     EL_SP_EMPTY,
2090     EL_SP_ZONK,
2091     EL_SP_BASE,
2092     EL_SP_MURPHY,
2093     EL_SP_INFOTRON,
2094     EL_SP_CHIP_SINGLE,
2095     EL_SP_HARD_GRAY,
2096     EL_SP_EXIT_CLOSED,
2097     EL_SP_EXIT_OPEN,
2098     EL_SP_DISK_ORANGE,
2099     EL_SP_PORT1_RIGHT,
2100     EL_SP_PORT1_DOWN,
2101     EL_SP_PORT1_LEFT,
2102     EL_SP_PORT1_UP,
2103     EL_SP_PORT2_RIGHT,
2104     EL_SP_PORT2_DOWN,
2105     EL_SP_PORT2_LEFT,
2106     EL_SP_PORT2_UP,
2107     EL_SP_SNIKSNAK,
2108     EL_SP_DISK_YELLOW,
2109     EL_SP_TERMINAL,
2110     EL_SP_DISK_RED,
2111     EL_SP_PORT_Y,
2112     EL_SP_PORT_X,
2113     EL_SP_PORT_XY,
2114     EL_SP_ELECTRON,
2115     EL_SP_BUGGY_BASE,
2116     EL_SP_CHIP_LEFT,
2117     EL_SP_CHIP_RIGHT,
2118     EL_SP_HARD_BASE1,
2119     EL_SP_HARD_GREEN,
2120     EL_SP_HARD_BLUE,
2121     EL_SP_HARD_RED,
2122     EL_SP_HARD_YELLOW,
2123     EL_SP_HARD_BASE2,
2124     EL_SP_HARD_BASE3,
2125     EL_SP_HARD_BASE4,
2126     EL_SP_HARD_BASE5,
2127     EL_SP_HARD_BASE6,
2128     EL_SP_CHIP_UPPER,
2129     EL_SP_CHIP_LOWER,
2130     /* additional elements that appeared in newer Supaplex levels */
2131     EL_INVISIBLE_WALL,
2132     /* more than one murphy in a level results in an inactive clone */
2133     EL_SP_MURPHY_CLONE
2134   };
2135   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2136
2137   static int ep_quick_gate[] =
2138   {
2139     EL_EM_GATE1,
2140     EL_EM_GATE2,
2141     EL_EM_GATE3,
2142     EL_EM_GATE4,
2143     EL_EM_GATE1_GRAY,
2144     EL_EM_GATE2_GRAY,
2145     EL_EM_GATE3_GRAY,
2146     EL_EM_GATE4_GRAY,
2147     EL_SP_PORT1_LEFT,
2148     EL_SP_PORT2_LEFT,
2149     EL_SP_PORT1_RIGHT,
2150     EL_SP_PORT2_RIGHT,
2151     EL_SP_PORT1_UP,
2152     EL_SP_PORT2_UP,
2153     EL_SP_PORT1_DOWN,
2154     EL_SP_PORT2_DOWN,
2155     EL_SP_PORT_X,
2156     EL_SP_PORT_Y,
2157     EL_SP_PORT_XY,
2158     EL_SWITCHGATE_OPEN,
2159     EL_TIMEGATE_OPEN
2160   };
2161   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2162
2163   static int ep_over_player[] =
2164   {
2165     EL_SP_PORT1_LEFT,
2166     EL_SP_PORT2_LEFT,
2167     EL_SP_PORT1_RIGHT,
2168     EL_SP_PORT2_RIGHT,
2169     EL_SP_PORT1_UP,
2170     EL_SP_PORT2_UP,
2171     EL_SP_PORT1_DOWN,
2172     EL_SP_PORT2_DOWN,
2173     EL_SP_PORT_X,
2174     EL_SP_PORT_Y,
2175     EL_SP_PORT_XY,
2176     EL_TUBE_ALL,
2177     EL_TUBE_VERTICAL,
2178     EL_TUBE_HORIZONTAL,
2179     EL_TUBE_VERTICAL_LEFT,
2180     EL_TUBE_VERTICAL_RIGHT,
2181     EL_TUBE_HORIZONTAL_UP,
2182     EL_TUBE_HORIZONTAL_DOWN,
2183     EL_TUBE_LEFT_UP,
2184     EL_TUBE_LEFT_DOWN,
2185     EL_TUBE_RIGHT_UP,
2186     EL_TUBE_RIGHT_DOWN
2187   };
2188   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2189
2190   static int ep_active_bomb[] =
2191   {
2192     EL_DYNAMITE_ACTIVE,
2193     EL_DYNABOMB_PLAYER1_ACTIVE,
2194     EL_DYNABOMB_PLAYER2_ACTIVE,
2195     EL_DYNABOMB_PLAYER3_ACTIVE,
2196     EL_DYNABOMB_PLAYER4_ACTIVE
2197   };
2198   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2199
2200   static int ep_belt[] =
2201   {
2202     EL_CONVEYOR_BELT1_LEFT,
2203     EL_CONVEYOR_BELT1_MIDDLE,
2204     EL_CONVEYOR_BELT1_RIGHT,
2205     EL_CONVEYOR_BELT2_LEFT,
2206     EL_CONVEYOR_BELT2_MIDDLE,
2207     EL_CONVEYOR_BELT2_RIGHT,
2208     EL_CONVEYOR_BELT3_LEFT,
2209     EL_CONVEYOR_BELT3_MIDDLE,
2210     EL_CONVEYOR_BELT3_RIGHT,
2211     EL_CONVEYOR_BELT4_LEFT,
2212     EL_CONVEYOR_BELT4_MIDDLE,
2213     EL_CONVEYOR_BELT4_RIGHT,
2214   };
2215   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2216
2217   static int ep_belt_active[] =
2218   {
2219     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2220     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2221     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2222     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2223     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2224     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2225     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2226     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2227     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2228     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2229     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2230     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2231   };
2232   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2233
2234   static int ep_belt_switch[] =
2235   {
2236     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2237     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2238     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2239     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2240     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2241     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2242     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2243     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2244     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2245     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2246     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2247     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2248   };
2249   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2250
2251   static int ep_tube[] =
2252   {
2253     EL_TUBE_ALL,
2254     EL_TUBE_VERTICAL,
2255     EL_TUBE_HORIZONTAL,
2256     EL_TUBE_VERTICAL_LEFT,
2257     EL_TUBE_VERTICAL_RIGHT,
2258     EL_TUBE_HORIZONTAL_UP,
2259     EL_TUBE_HORIZONTAL_DOWN,
2260     EL_TUBE_LEFT_UP,
2261     EL_TUBE_LEFT_DOWN,
2262     EL_TUBE_RIGHT_UP,
2263     EL_TUBE_RIGHT_DOWN
2264   };
2265   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2266
2267   static long ep1_bit[] =
2268   {
2269     EP_BIT_AMOEBALIVE,
2270     EP_BIT_AMOEBOID,
2271     EP_BIT_SCHLUESSEL,
2272     EP_BIT_PFORTE,
2273     EP_BIT_SOLID,
2274     EP_BIT_MASSIVE,
2275     EP_BIT_SLIPPERY,
2276     EP_BIT_ENEMY,
2277     EP_BIT_MAUER,
2278     EP_BIT_CAN_FALL,
2279     EP_BIT_CAN_SMASH,
2280     EP_BIT_CAN_CHANGE,
2281     EP_BIT_CAN_MOVE,
2282     EP_BIT_COULD_MOVE,
2283     EP_BIT_DONT_TOUCH,
2284     EP_BIT_DONT_GO_TO,
2285     EP_BIT_MAMPF2,
2286     EP_BIT_BD_ELEMENT,
2287     EP_BIT_SB_ELEMENT,
2288     EP_BIT_GEM,
2289     EP_BIT_INACTIVE,
2290     EP_BIT_EXPLOSIVE,
2291     EP_BIT_MAMPF3,
2292     EP_BIT_PUSHABLE,
2293     EP_BIT_PLAYER,
2294     EP_BIT_HAS_CONTENT,
2295     EP_BIT_EATABLE,
2296     EP_BIT_SP_ELEMENT,
2297     EP_BIT_QUICK_GATE,
2298     EP_BIT_OVER_PLAYER,
2299     EP_BIT_ACTIVE_BOMB
2300   };
2301   static long ep2_bit[] =
2302   {
2303     EP_BIT_BELT,
2304     EP_BIT_BELT_ACTIVE,
2305     EP_BIT_BELT_SWITCH,
2306     EP_BIT_TUBE
2307   };
2308   static int *ep1_array[] =
2309   {
2310     ep_amoebalive,
2311     ep_amoeboid,
2312     ep_schluessel,
2313     ep_pforte,
2314     ep_solid,
2315     ep_massive,
2316     ep_slippery,
2317     ep_enemy,
2318     ep_mauer,
2319     ep_can_fall,
2320     ep_can_smash,
2321     ep_can_change,
2322     ep_can_move,
2323     ep_could_move,
2324     ep_dont_touch,
2325     ep_dont_go_to,
2326     ep_mampf2,
2327     ep_bd_element,
2328     ep_sb_element,
2329     ep_gem,
2330     ep_inactive,
2331     ep_explosive,
2332     ep_mampf3,
2333     ep_pushable,
2334     ep_player,
2335     ep_has_content,
2336     ep_eatable,
2337     ep_sp_element,
2338     ep_quick_gate,
2339     ep_over_player,
2340     ep_active_bomb
2341   };
2342   static int *ep2_array[] =
2343   {
2344     ep_belt,
2345     ep_belt_active,
2346     ep_belt_switch,
2347     ep_tube
2348   };
2349   static int *ep1_num[] =
2350   {
2351     &ep_amoebalive_num,
2352     &ep_amoeboid_num,
2353     &ep_schluessel_num,
2354     &ep_pforte_num,
2355     &ep_solid_num,
2356     &ep_massive_num,
2357     &ep_slippery_num,
2358     &ep_enemy_num,
2359     &ep_mauer_num,
2360     &ep_can_fall_num,
2361     &ep_can_smash_num,
2362     &ep_can_change_num,
2363     &ep_can_move_num,
2364     &ep_could_move_num,
2365     &ep_dont_touch_num,
2366     &ep_dont_go_to_num,
2367     &ep_mampf2_num,
2368     &ep_bd_element_num,
2369     &ep_sb_element_num,
2370     &ep_gem_num,
2371     &ep_inactive_num,
2372     &ep_explosive_num,
2373     &ep_mampf3_num,
2374     &ep_pushable_num,
2375     &ep_player_num,
2376     &ep_has_content_num,
2377     &ep_eatable_num,
2378     &ep_sp_element_num,
2379     &ep_quick_gate_num,
2380     &ep_over_player_num,
2381     &ep_active_bomb_num
2382   };
2383   static int *ep2_num[] =
2384   {
2385     &ep_belt_num,
2386     &ep_belt_active_num,
2387     &ep_belt_switch_num,
2388     &ep_tube_num
2389   };
2390   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2391   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2392
2393   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2394   {
2395     Properties1[i] = 0;
2396     Properties2[i] = 0;
2397   }
2398
2399   for (i=0; i<num_properties1; i++)
2400     for (j=0; j<*(ep1_num[i]); j++)
2401       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2402   for (i=0; i<num_properties2; i++)
2403     for (j=0; j<*(ep2_num[i]); j++)
2404       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2405
2406   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2407     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2408 }
2409
2410 void Execute_Command(char *command)
2411 {
2412   if (strcmp(command, "print graphicsinfo.conf") == 0)
2413   {
2414     int i;
2415
2416     printf("# You can configure additional/alternative image files here.\n");
2417     printf("# (The images below are default and therefore commented out.)\n");
2418     printf("\n");
2419     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2420     printf("\n");
2421     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2422     printf("\n");
2423
2424     for (i=0; image_config[i].token != NULL; i++)
2425       printf("# %s\n",
2426              getFormattedSetupEntry(image_config[i].token,
2427                                     image_config[i].value));
2428
2429     exit(0);
2430   }
2431   else if (strcmp(command, "print soundsinfo.conf") == 0)
2432   {
2433     int i;
2434
2435     printf("# You can configure additional/alternative sound files here.\n");
2436     printf("# (The sounds below are default and therefore commented out.)\n");
2437     printf("\n");
2438     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2439     printf("\n");
2440     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2441     printf("\n");
2442
2443     for (i=0; sound_config[i].token != NULL; i++)
2444       printf("# %s\n",
2445              getFormattedSetupEntry(sound_config[i].token,
2446                                     sound_config[i].value));
2447
2448     exit(0);
2449   }
2450   else if (strcmp(command, "print musicinfo.conf") == 0)
2451   {
2452     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2453     printf("\n");
2454     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2455     printf("\n");
2456     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2457
2458     exit(0);
2459   }
2460   else if (strncmp(command, "dump level ", 11) == 0)
2461   {
2462     char *filename = &command[11];
2463
2464     if (access(filename, F_OK) != 0)
2465       Error(ERR_EXIT, "cannot open file '%s'", filename);
2466
2467     LoadLevelFromFilename(filename);
2468     DumpLevel(&level);
2469
2470     exit(0);
2471   }
2472   else if (strncmp(command, "dump tape ", 10) == 0)
2473   {
2474     char *filename = &command[10];
2475
2476     if (access(filename, F_OK) != 0)
2477       Error(ERR_EXIT, "cannot open file '%s'", filename);
2478
2479     LoadTapeFromFilename(filename);
2480     DumpTape(&tape);
2481
2482     exit(0);
2483   }
2484   else if (strncmp(command, "autoplay ", 9) == 0)
2485   {
2486     char *str_copy = getStringCopy(&command[9]);
2487     char *str_ptr = strchr(str_copy, ' ');
2488
2489     global.autoplay_leveldir = str_copy;
2490     global.autoplay_level_nr = -1;
2491
2492     if (str_ptr != NULL)
2493     {
2494       *str_ptr++ = '\0';                        /* terminate leveldir string */
2495       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2496     }
2497   }
2498   else
2499   {
2500     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2501   }
2502 }
2503
2504 void CloseAllAndExit(int exit_value)
2505 {
2506   StopSounds();
2507   FreeAllSounds();
2508   FreeAllMusic();
2509   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2510
2511   FreeAllImages();
2512   FreeTileClipmasks();
2513
2514   if (bitmap_font_initial)
2515     FreeBitmap(bitmap_font_initial);
2516
2517   CloseVideoDisplay();
2518   ClosePlatformDependantStuff();
2519
2520   exit(exit_value);
2521 }