rnd-20020904-2-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitImages(void);
50 static void InitMixer(void);
51 static void InitSound(void);
52 static void InitGfx(void);
53 static void InitGfxBackground(void);
54 static void InitGadgets(void);
55 static void InitElementProperties(void);
56 static void InitElementInfo(void);
57 static void InitGraphicInfo(void);
58 static void Execute_Debug_Command(char *);
59
60 void OpenAll(void)
61 {
62   if (options.debug_command)
63   {
64     Execute_Debug_Command(options.debug_command);
65
66     exit(0);
67   }
68
69   if (options.serveronly)
70   {
71 #if defined(PLATFORM_UNIX)
72     NetworkServer(options.server_port, options.serveronly);
73 #else
74     Error(ERR_WARN, "networking only supported in Unix version");
75 #endif
76     exit(0);    /* never reached */
77   }
78
79   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
80                   PROGRAM_TITLE_STRING, getWindowTitleString(),
81                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
82                   MSDOS_POINTER_FILENAME,
83                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
84
85   InitSetup();
86   InitPlayerInfo();
87   InitArtworkInfo();            /* needed before loading gfx, sound & music */
88
89   InitCounter();
90   InitMixer();
91   InitJoysticks();
92   InitRND(NEW_RANDOMIZE);
93
94   InitVideoDisplay();
95   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
96                   setup.fullscreen);
97
98   InitEventFilter(FilterMouseMotionEvents);
99
100   InitGfx();
101   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
102   InitElementInfo();
103   InitGraphicInfo();
104
105   InitLevelInfo();
106   InitLevelArtworkInfo();
107   InitGadgets();                /* needs to know number of level series */
108   InitImages();                 /* needs to know current level directory */
109   InitSound();                  /* needs to know current level directory */
110
111   InitGfxBackground();
112   InitToons();
113
114   DrawMainMenu();
115
116   InitNetworkServer();
117 }
118
119 void InitSetup()
120 {
121   LoadSetup();                                  /* global setup info */
122 }
123
124 void InitPlayerInfo()
125 {
126   int i;
127
128   /* choose default local player */
129   local_player = &stored_player[0];
130
131   for (i=0; i<MAX_PLAYERS; i++)
132     stored_player[i].connected = FALSE;
133
134   local_player->connected = TRUE;
135 }
136
137 void InitLevelInfo()
138 {
139   LoadLevelInfo();                              /* global level info */
140   LoadLevelSetup_LastSeries();                  /* last played series info */
141   LoadLevelSetup_SeriesInfo();                  /* last played level info */
142 }
143
144 void InitArtworkInfo()
145 {
146   LoadArtworkInfo();
147 }
148
149 void InitLevelArtworkInfo()
150 {
151   LoadLevelArtworkInfo();
152 }
153
154 void InitNetworkServer()
155 {
156 #if defined(PLATFORM_UNIX)
157   int nr_wanted;
158 #endif
159
160   if (!options.network)
161     return;
162
163 #if defined(PLATFORM_UNIX)
164   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
165
166   if (!ConnectToServer(options.server_host, options.server_port))
167     Error(ERR_EXIT, "cannot connect to network game server");
168
169   SendToServer_PlayerName(setup.player_name);
170   SendToServer_ProtocolVersion();
171
172   if (nr_wanted)
173     SendToServer_NrWanted(nr_wanted);
174 #endif
175 }
176
177 static void InitImages()
178 {
179   InitImageList(image_config, NUM_IMAGE_CONFIG_ENTRIES);
180
181   /* load custom images */
182   ReloadCustomImages();
183 }
184
185 static void InitMixer()
186 {
187   OpenAudio();
188   InitSoundList(sound_config, NUM_SOUND_CONFIG_ENTRIES);
189
190   StartMixer();
191 }
192
193 static void InitSound()
194 {
195   /* load custom sounds and music */
196   InitReloadSounds(artwork.snd_current->identifier);
197   InitReloadMusic(artwork.mus_current->identifier);
198
199   /* initialize sound effect lookup table for element actions */
200   InitGameSound();
201 }
202
203 static void InitTileClipmasks()
204 {
205 #if defined(TARGET_X11)
206   XGCValues clip_gc_values;
207   unsigned long clip_gc_valuemask;
208
209 #if defined(TARGET_X11_NATIVE)
210   GC copy_clipmask_gc;
211
212   static struct
213   {
214     int start;
215     int count;
216   }
217   tile_needs_clipping[] =
218   {
219     { GFX_SPIELER1_UP, 4 },
220     { GFX_SPIELER1_DOWN, 4 },
221     { GFX_SPIELER1_LEFT, 4 },
222     { GFX_SPIELER1_RIGHT, 4 },
223     { GFX_SPIELER1_PUSH_LEFT, 4 },
224     { GFX_SPIELER1_PUSH_RIGHT, 4 },
225     { GFX_SPIELER2_UP, 4 },
226     { GFX_SPIELER2_DOWN, 4 },
227     { GFX_SPIELER2_LEFT, 4 },
228     { GFX_SPIELER2_RIGHT, 4 },
229     { GFX_SPIELER2_PUSH_LEFT, 4 },
230     { GFX_SPIELER2_PUSH_RIGHT, 4 },
231     { GFX_SPIELER3_UP, 4 },
232     { GFX_SPIELER3_DOWN, 4 },
233     { GFX_SPIELER3_LEFT, 4 },
234     { GFX_SPIELER3_RIGHT, 4 },
235     { GFX_SPIELER3_PUSH_LEFT, 4 },
236     { GFX_SPIELER3_PUSH_RIGHT, 4 },
237     { GFX_SPIELER4_UP, 4 },
238     { GFX_SPIELER4_DOWN, 4 },
239     { GFX_SPIELER4_LEFT, 4 },
240     { GFX_SPIELER4_RIGHT, 4 },
241     { GFX_SPIELER4_PUSH_LEFT, 4 },
242     { GFX_SPIELER4_PUSH_RIGHT, 4 },
243     { GFX_SP_MURPHY, 1 },
244     { GFX_MURPHY_GO_LEFT, 3 },
245     { GFX_MURPHY_GO_RIGHT, 3 },
246     { GFX_MURPHY_SNAP_UP, 1 },
247     { GFX_MURPHY_SNAP_DOWN, 1 },
248     { GFX_MURPHY_SNAP_RIGHT, 1 },
249     { GFX_MURPHY_SNAP_LEFT, 1 },
250     { GFX_MURPHY_PUSH_RIGHT, 1 },
251     { GFX_MURPHY_PUSH_LEFT, 1 },
252     { GFX_GEBLUBBER, 4 },
253     { GFX_DYNAMIT, 7 },
254     { GFX_DYNABOMB, 4 },
255     { GFX_EXPLOSION, 8 },
256     { GFX_SOKOBAN_OBJEKT, 1 },
257     { GFX_FUNKELN_BLAU, 3 },
258     { GFX_FUNKELN_WEISS, 3 },
259     { GFX2_SHIELD_PASSIVE, 3 },
260     { GFX2_SHIELD_ACTIVE, 3 },
261     { -1, 0 }
262   };
263 #endif /* TARGET_X11_NATIVE */
264 #endif /* TARGET_X11 */
265
266   int i;
267
268   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
269   for(i=0; i<NUM_TILES; i++)
270     tile_clipmask[i] = None;
271
272 #if defined(TARGET_X11)
273   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
274      often very slow when preparing a masked XCopyArea() for big Pixmaps.
275      To prevent this, create small (tile-sized) mask Pixmaps which will then
276      be set much faster with XSetClipOrigin() and speed things up a lot. */
277
278   clip_gc_values.graphics_exposures = False;
279   clip_gc_valuemask = GCGraphicsExposures;
280   tile_clip_gc = XCreateGC(display, window->drawable,
281                            clip_gc_valuemask, &clip_gc_values);
282
283   for(i=0; i<NUM_BITMAPS; i++)
284   {
285     if (pix[i]->clip_mask)
286     {
287       clip_gc_values.graphics_exposures = False;
288       clip_gc_values.clip_mask = pix[i]->clip_mask;
289       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
290       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
291                                          clip_gc_valuemask, &clip_gc_values);
292     }
293   }
294
295 #if defined(TARGET_X11_NATIVE)
296
297   /* create graphic context structures needed for clipping */
298   clip_gc_values.graphics_exposures = False;
299   clip_gc_valuemask = GCGraphicsExposures;
300   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
301                                clip_gc_valuemask, &clip_gc_values);
302
303   /* create only those clipping Pixmaps we really need */
304   for(i=0; tile_needs_clipping[i].start>=0; i++)
305   {
306     int j;
307
308     for(j=0; j<tile_needs_clipping[i].count; j++)
309     {
310       int tile = tile_needs_clipping[i].start + j;
311       int graphic = tile;
312       int src_x, src_y;
313       int pixmap_nr;
314       Pixmap src_pixmap;
315
316       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
317       src_pixmap = pix[pixmap_nr]->clip_mask;
318
319       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
320                                           TILEX, TILEY, 1);
321
322       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
323                 src_x, src_y, TILEX, TILEY, 0, 0);
324     }
325   }
326
327   XFreeGC(display, copy_clipmask_gc);
328
329 #endif /* TARGET_X11_NATIVE */
330 #endif /* TARGET_X11 */
331 }
332
333 void FreeTileClipmasks()
334 {
335 #if defined(TARGET_X11)
336   int i;
337
338   for(i=0; i<NUM_TILES; i++)
339   {
340     if (tile_clipmask[i] != None)
341     {
342       XFreePixmap(display, tile_clipmask[i]);
343       tile_clipmask[i] = None;
344     }
345   }
346
347   if (tile_clip_gc)
348     XFreeGC(display, tile_clip_gc);
349   tile_clip_gc = None;
350
351   for(i=0; i<NUM_BITMAPS; i++)
352   {
353     if (pix[i] != NULL && pix[i]->stored_clip_gc)
354     {
355       XFreeGC(display, pix[i]->stored_clip_gc);
356       pix[i]->stored_clip_gc = None;
357     }
358   }
359 #endif /* TARGET_X11 */
360 }
361
362 void InitGfx()
363 {
364   int i;
365
366   /* initialize some global variables */
367   global.frames_per_second = 0;
368   global.fps_slowdown = FALSE;
369   global.fps_slowdown_factor = 1;
370
371   /* initialize screen properties */
372   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
373                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
374   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
375   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
376   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
377
378   /* create additional image buffers for double-buffering */
379   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
380   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
381
382   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
383
384   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
385
386   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
387   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
388
389   DrawInitText("Loading graphics:", 120, FC_GREEN);
390
391   for(i=0; i<NUM_PICTURES; i++)
392   {
393     if (i != PIX_SMALLFONT)
394     {
395       DrawInitText(image_filename[i], 150, FC_YELLOW);
396
397       pix[i] = LoadCustomImage(image_filename[i]);
398     }
399   }
400
401   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
402
403   InitTileClipmasks();
404 }
405
406 void InitGfxBackground()
407 {
408   int x, y;
409
410   drawto = backbuffer;
411   fieldbuffer = pix[PIX_DB_FIELD];
412   SetDrawtoField(DRAW_BACKBUFFER);
413
414   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
415   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
416   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
417
418   for(x=0; x<MAX_BUF_XSIZE; x++)
419     for(y=0; y<MAX_BUF_YSIZE; y++)
420       redraw[x][y] = 0;
421   redraw_tiles = 0;
422   redraw_mask = REDRAW_ALL;
423 }
424
425 void ReloadCustomArtwork()
426 {
427   static char *leveldir_current_identifier = NULL;
428   static boolean last_override_level_graphics = FALSE;
429   static boolean last_override_level_sounds = FALSE;
430   static boolean last_override_level_music = FALSE;
431
432   /* identifier for new artwork; default: artwork configured in setup */
433   char *gfx_new_identifier = artwork.gfx_current->identifier;
434   char *snd_new_identifier = artwork.snd_current->identifier;
435   char *mus_new_identifier = artwork.mus_current->identifier;
436
437 #if 0
438   printf("graphics --> '%s' ('%s')\n",
439          artwork.gfx_current_identifier, artwork.gfx_current->filename);
440   printf("sounds   --> '%s' ('%s')\n",
441          artwork.snd_current_identifier, artwork.snd_current->filename);
442   printf("music    --> '%s' ('%s')\n",
443          artwork.mus_current_identifier, artwork.mus_current->filename);
444 #endif
445
446   /* leveldir_current may be invalid (level group, parent link) */
447   if (!validLevelSeries(leveldir_current))
448     return;
449
450 #if 0
451   printf("--> '%s'\n", artwork.gfx_current_identifier);
452 #endif
453
454   /* when a new level series was selected, check if there was a change
455      in custom artwork stored in level series directory */
456   if (leveldir_current_identifier != leveldir_current->identifier)
457   {
458     char *identifier_old = leveldir_current_identifier;
459     char *identifier_new = leveldir_current->identifier;
460
461     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
462         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
463       gfx_new_identifier = identifier_new;
464     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
465         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
466       snd_new_identifier = identifier_new;
467     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
468         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
469       mus_new_identifier = identifier_new;
470
471     leveldir_current_identifier = leveldir_current->identifier;
472   }
473
474   /* custom level artwork configured in level series configuration file
475      always overrides custom level artwork stored in level series directory
476      and (level independant) custom artwork configured in setup menue */
477   if (leveldir_current->graphics_set != NULL)
478     gfx_new_identifier = leveldir_current->graphics_set;
479   if (leveldir_current->sounds_set != NULL)
480     snd_new_identifier = leveldir_current->sounds_set;
481   if (leveldir_current->music_set != NULL)
482     mus_new_identifier = leveldir_current->music_set;
483
484   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
485       last_override_level_graphics != setup.override_level_graphics)
486   {
487     int i;
488
489     setLevelArtworkDir(artwork.gfx_first);
490
491     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
492
493     for(i=0; i<NUM_PICTURES; i++)
494     {
495       DrawInitText(image_filename[i], 150, FC_YELLOW);
496       ReloadCustomImage(pix[i], image_filename[i]);
497     }
498
499     ReloadCustomImages();
500
501     FreeTileClipmasks();
502     InitTileClipmasks();
503     InitGfxBackground();
504
505     /* force redraw of (open or closed) door graphics */
506     SetDoorState(DOOR_OPEN_ALL);
507     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
508
509     artwork.gfx_current_identifier = gfx_new_identifier;
510     last_override_level_graphics = setup.override_level_graphics;
511   }
512
513   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
514       last_override_level_sounds != setup.override_level_sounds)
515   {
516     /* set artwork path to send it to the sound server process */
517     setLevelArtworkDir(artwork.snd_first);
518
519     InitReloadSounds(snd_new_identifier);
520
521     artwork.snd_current_identifier = snd_new_identifier;
522     last_override_level_sounds = setup.override_level_sounds;
523   }
524
525   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
526       last_override_level_music != setup.override_level_music)
527   {
528     /* set artwork path to send it to the sound server process */
529     setLevelArtworkDir(artwork.mus_first);
530
531     InitReloadMusic(mus_new_identifier);
532
533     artwork.mus_current_identifier = mus_new_identifier;
534     last_override_level_music = setup.override_level_music;
535   }
536
537 #if 0
538   printf("<-- '%s'\n", artwork.gfx_current_identifier);
539 #endif
540 }
541
542 void InitGadgets()
543 {
544   CreateLevelEditorGadgets();
545   CreateGameButtons();
546   CreateTapeButtons();
547   CreateToolButtons();
548   CreateScreenGadgets();
549 }
550
551 void InitElementInfo()
552 {
553   int i;
554
555   static struct
556   {
557     int element;
558     int graphic;
559   }
560   element_to_graphic[] =
561   {
562     { EL_LEERRAUM,                      GFX_LEERRAUM            },
563     { EL_ERDREICH,                      GFX_ERDREICH            },
564     { EL_MAUERWERK,                     GFX_MAUERWERK           },
565     { EL_FELSBODEN,                     GFX_FELSBODEN           },
566     { EL_FELSBROCKEN,                   GFX_FELSBROCKEN         },
567     { EL_SCHLUESSEL,                    GFX_SCHLUESSEL          },
568     { EL_EDELSTEIN,                     GFX_EDELSTEIN           },
569     { EL_AUSGANG_ZU,                    GFX_AUSGANG_ZU          },
570     { EL_AUSGANG_ACT,                   GFX_AUSGANG_ACT         },
571     { EL_AUSGANG_AUF,                   GFX_AUSGANG_AUF         },
572     { EL_SPIELFIGUR,                    GFX_SPIELFIGUR          },
573     { EL_SPIELER1,                      GFX_SPIELER1            },
574     { EL_SPIELER2,                      GFX_SPIELER2            },
575     { EL_SPIELER3,                      GFX_SPIELER3            },
576     { EL_SPIELER4,                      GFX_SPIELER4            },
577     { EL_KAEFER,                        GFX_KAEFER              },
578     { EL_KAEFER_RIGHT,                  GFX_KAEFER_RIGHT        },
579     { EL_KAEFER_UP,                     GFX_KAEFER_UP           },
580     { EL_KAEFER_LEFT,                   GFX_KAEFER_LEFT         },
581     { EL_KAEFER_DOWN,                   GFX_KAEFER_DOWN         },
582     { EL_FLIEGER,                       GFX_FLIEGER             },
583     { EL_FLIEGER_RIGHT,                 GFX_FLIEGER_RIGHT       },
584     { EL_FLIEGER_UP,                    GFX_FLIEGER_UP          },
585     { EL_FLIEGER_LEFT,                  GFX_FLIEGER_LEFT        },
586     { EL_FLIEGER_DOWN,                  GFX_FLIEGER_DOWN        },
587     { EL_BUTTERFLY,                     GFX_BUTTERFLY           },
588     { EL_BUTTERFLY_RIGHT,               GFX_BUTTERFLY_RIGHT     },
589     { EL_BUTTERFLY_UP,                  GFX_BUTTERFLY_UP        },
590     { EL_BUTTERFLY_LEFT,                GFX_BUTTERFLY_LEFT      },
591     { EL_BUTTERFLY_DOWN,                GFX_BUTTERFLY_DOWN      },
592     { EL_FIREFLY,                       GFX_FIREFLY             },
593     { EL_FIREFLY_RIGHT,                 GFX_FIREFLY_RIGHT       },
594     { EL_FIREFLY_UP,                    GFX_FIREFLY_UP          },
595     { EL_FIREFLY_LEFT,                  GFX_FIREFLY_LEFT        },
596     { EL_FIREFLY_DOWN,                  GFX_FIREFLY_DOWN        },
597     { EL_MAMPFER,                       GFX_MAMPFER             },
598     { EL_ROBOT,                         GFX_ROBOT               },
599     { EL_BETON,                         GFX_BETON               },
600     { EL_DIAMANT,                       GFX_DIAMANT             },
601     { EL_MORAST_LEER,                   GFX_MORAST_LEER         },
602     { EL_MORAST_VOLL,                   GFX_MORAST_VOLL         },
603     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
604     { EL_TROPFEN,                       GFX_TROPFEN             },
605     { EL_BOMBE,                         GFX_BOMBE               },
606     { EL_MAGIC_WALL_OFF,                GFX_MAGIC_WALL_OFF      },
607     { EL_MAGIC_WALL_EMPTY,              GFX_MAGIC_WALL_EMPTY    },
608     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
609     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
610     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
611     { EL_SALZSAEURE,                    GFX_SALZSAEURE          },
612     { EL_AMOEBE_TOT,                    GFX_AMOEBE_TOT          },
613     { EL_AMOEBE_NASS,                   GFX_AMOEBE_NASS         },
614     { EL_AMOEBE_NORM,                   GFX_AMOEBE_NORM         },
615     { EL_AMOEBE_VOLL,                   GFX_AMOEBE_VOLL         },
616     { EL_AMOEBE_BD,                     GFX_AMOEBE_BD           },
617     { EL_AMOEBA2DIAM,                   GFX_AMOEBA2DIAM         },
618     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
619     { EL_KOKOSNUSS,                     GFX_KOKOSNUSS           },
620     { EL_LIFE,                          GFX_LIFE                },
621     { EL_LIFE_ASYNC,                    GFX_LIFE_ASYNC          },
622     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
623     { EL_BADEWANNE,                     GFX_BADEWANNE           },
624     { EL_BADEWANNE1,                    GFX_BADEWANNE1          },
625     { EL_BADEWANNE2,                    GFX_BADEWANNE2          },
626     { EL_BADEWANNE3,                    GFX_BADEWANNE3          },
627     { EL_BADEWANNE4,                    GFX_BADEWANNE4          },
628     { EL_BADEWANNE5,                    GFX_BADEWANNE5          },
629     { EL_ABLENK_AUS,                    GFX_ABLENK_AUS          },
630     { EL_ABLENK_EIN,                    GFX_ABLENK_EIN          },
631     { EL_SCHLUESSEL1,                   GFX_SCHLUESSEL1         },
632     { EL_SCHLUESSEL2,                   GFX_SCHLUESSEL2         },
633     { EL_SCHLUESSEL3,                   GFX_SCHLUESSEL3         },
634     { EL_SCHLUESSEL4,                   GFX_SCHLUESSEL4         },
635     { EL_PFORTE1,                       GFX_PFORTE1             },
636     { EL_PFORTE2,                       GFX_PFORTE2             },
637     { EL_PFORTE3,                       GFX_PFORTE3             },
638     { EL_PFORTE4,                       GFX_PFORTE4             },
639     { EL_PFORTE1X,                      GFX_PFORTE1X            },
640     { EL_PFORTE2X,                      GFX_PFORTE2X            },
641     { EL_PFORTE3X,                      GFX_PFORTE3X            },
642     { EL_PFORTE4X,                      GFX_PFORTE4X            },
643     { EL_DYNAMITE_INACTIVE,             GFX_DYNAMIT_AUS         },
644     { EL_PACMAN,                        GFX_PACMAN              },
645     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
646     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
647     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
648     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
649     { EL_UNSICHTBAR,                    GFX_UNSICHTBAR          },
650     { EL_ERZ_EDEL,                      GFX_ERZ_EDEL            },
651     { EL_ERZ_DIAM,                      GFX_ERZ_DIAM            },
652     { EL_BIRNE_AUS,                     GFX_BIRNE_AUS           },
653     { EL_BIRNE_EIN,                     GFX_BIRNE_EIN           },
654     { EL_ZEIT_VOLL,                     GFX_ZEIT_VOLL           },
655     { EL_ZEIT_LEER,                     GFX_ZEIT_LEER           },
656     { EL_MAUER_LEBT,                    GFX_MAUER_LEBT          },
657     { EL_MAUER_X,                       GFX_MAUER_X             },
658     { EL_MAUER_Y,                       GFX_MAUER_Y             },
659     { EL_MAUER_XY,                      GFX_MAUER_XY            },
660     { EL_EDELSTEIN_BD,                  GFX_EDELSTEIN_BD        },
661     { EL_EDELSTEIN_GELB,                GFX_EDELSTEIN_GELB      },
662     { EL_EDELSTEIN_ROT,                 GFX_EDELSTEIN_ROT       },
663     { EL_EDELSTEIN_LILA,                GFX_EDELSTEIN_LILA      },
664     { EL_ERZ_EDEL_BD,                   GFX_ERZ_EDEL_BD         },
665     { EL_ERZ_EDEL_GELB,                 GFX_ERZ_EDEL_GELB       },
666     { EL_ERZ_EDEL_ROT,                  GFX_ERZ_EDEL_ROT        },
667     { EL_ERZ_EDEL_LILA,                 GFX_ERZ_EDEL_LILA       },
668     { EL_MAMPFER2,                      GFX_MAMPFER2            },
669     { EL_MAGIC_WALL_BD_OFF,             GFX_MAGIC_WALL_BD_OFF   },
670     { EL_MAGIC_WALL_BD_EMPTY,           GFX_MAGIC_WALL_BD_EMPTY },
671     { EL_MAGIC_WALL_BD_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
672     { EL_MAGIC_WALL_BD_FULL,            GFX_MAGIC_WALL_BD_FULL  },
673     { EL_MAGIC_WALL_BD_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
674     { EL_DYNABOMB_ACTIVE_1,             GFX_DYNABOMB            },
675     { EL_DYNABOMB_ACTIVE_2,             GFX_DYNABOMB            },
676     { EL_DYNABOMB_ACTIVE_3,             GFX_DYNABOMB            },
677     { EL_DYNABOMB_ACTIVE_4,             GFX_DYNABOMB            },
678     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
679     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
680     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
681     { EL_SOKOBAN_OBJEKT,                GFX_SOKOBAN_OBJEKT      },
682     { EL_SOKOBAN_FELD_LEER,             GFX_SOKOBAN_FELD_LEER   },
683     { EL_SOKOBAN_FELD_VOLL,             GFX_SOKOBAN_FELD_VOLL   },
684     { EL_MOLE,                          GFX_MOLE                },
685     { EL_PINGUIN,                       GFX_PINGUIN             },
686     { EL_SCHWEIN,                       GFX_SCHWEIN             },
687     { EL_DRACHE,                        GFX_DRACHE              },
688     { EL_SONDE,                         GFX_SONDE               },
689     { EL_PFEIL_LEFT,                    GFX_PFEIL_LEFT          },
690     { EL_PFEIL_RIGHT,                   GFX_PFEIL_RIGHT         },
691     { EL_PFEIL_UP,                      GFX_PFEIL_UP            },
692     { EL_PFEIL_DOWN,                    GFX_PFEIL_DOWN          },
693     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
694     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
695     { EL_SP_BUG_ACTIVE,                 GFX_SP_BUG_ACTIVE       },
696     { EL_SP_ZONK,                       GFX_SP_ZONK             },
697     { EL_INVISIBLE_STEEL,               GFX_INVISIBLE_STEEL     },
698     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
699     { EL_EM_GATE_1,                     GFX_EM_GATE_1           },
700     { EL_EM_GATE_2,                     GFX_EM_GATE_2           },
701     { EL_EM_GATE_3,                     GFX_EM_GATE_3           },
702     { EL_EM_GATE_4,                     GFX_EM_GATE_4           },
703     { EL_EM_GATE_1X,                    GFX_EM_GATE_1X          },
704     { EL_EM_GATE_2X,                    GFX_EM_GATE_2X          },
705     { EL_EM_GATE_3X,                    GFX_EM_GATE_3X          },
706     { EL_EM_GATE_4X,                    GFX_EM_GATE_4X          },
707     { EL_EM_KEY_1_FILE,                 GFX_EM_KEY_1            },
708     { EL_EM_KEY_2_FILE,                 GFX_EM_KEY_2            },
709     { EL_EM_KEY_3_FILE,                 GFX_EM_KEY_3            },
710     { EL_EM_KEY_4_FILE,                 GFX_EM_KEY_4            },
711     { EL_EM_KEY_1,                      GFX_EM_KEY_1            },
712     { EL_EM_KEY_2,                      GFX_EM_KEY_2            },
713     { EL_EM_KEY_3,                      GFX_EM_KEY_3            },
714     { EL_EM_KEY_4,                      GFX_EM_KEY_4            },
715     { EL_PEARL,                         GFX_PEARL               },
716     { EL_CRYSTAL,                       GFX_CRYSTAL             },
717     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
718     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
719     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
720     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
721     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
722     { EL_SHIELD_PASSIVE,                GFX_SHIELD_PASSIVE      },
723     { EL_SHIELD_ACTIVE,                 GFX_SHIELD_ACTIVE       },
724     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
725     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
726     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
727     { EL_SWITCHGATE_SWITCH_1,           GFX_SWITCHGATE_SWITCH_1 },
728     { EL_SWITCHGATE_SWITCH_2,           GFX_SWITCHGATE_SWITCH_2 },
729     { EL_BELT1_LEFT,                    GFX_BELT1_LEFT          },
730     { EL_BELT1_MIDDLE,                  GFX_BELT1_MIDDLE        },
731     { EL_BELT1_RIGHT,                   GFX_BELT1_RIGHT         },
732     { EL_BELT1_SWITCH_LEFT,             GFX_BELT1_SWITCH_LEFT   },
733     { EL_BELT1_SWITCH_MIDDLE,           GFX_BELT1_SWITCH_MIDDLE },
734     { EL_BELT1_SWITCH_RIGHT,            GFX_BELT1_SWITCH_RIGHT  },
735     { EL_BELT2_LEFT,                    GFX_BELT2_LEFT          },
736     { EL_BELT2_MIDDLE,                  GFX_BELT2_MIDDLE        },
737     { EL_BELT2_RIGHT,                   GFX_BELT2_RIGHT         },
738     { EL_BELT2_SWITCH_LEFT,             GFX_BELT2_SWITCH_LEFT   },
739     { EL_BELT2_SWITCH_MIDDLE,           GFX_BELT2_SWITCH_MIDDLE },
740     { EL_BELT2_SWITCH_RIGHT,            GFX_BELT2_SWITCH_RIGHT  },
741     { EL_BELT3_LEFT,                    GFX_BELT3_LEFT          },
742     { EL_BELT3_MIDDLE,                  GFX_BELT3_MIDDLE        },
743     { EL_BELT3_RIGHT,                   GFX_BELT3_RIGHT         },
744     { EL_BELT3_SWITCH_LEFT,             GFX_BELT3_SWITCH_LEFT   },
745     { EL_BELT3_SWITCH_MIDDLE,           GFX_BELT3_SWITCH_MIDDLE },
746     { EL_BELT3_SWITCH_RIGHT,            GFX_BELT3_SWITCH_RIGHT  },
747     { EL_BELT4_LEFT,                    GFX_BELT4_LEFT          },
748     { EL_BELT4_MIDDLE,                  GFX_BELT4_MIDDLE        },
749     { EL_BELT4_RIGHT,                   GFX_BELT4_RIGHT         },
750     { EL_BELT4_SWITCH_LEFT,             GFX_BELT4_SWITCH_LEFT   },
751     { EL_BELT4_SWITCH_MIDDLE,           GFX_BELT4_SWITCH_MIDDLE },
752     { EL_BELT4_SWITCH_RIGHT,            GFX_BELT4_SWITCH_RIGHT  },
753     { EL_LANDMINE,                      GFX_LANDMINE            },
754     { EL_ENVELOPE,                      GFX_ENVELOPE            },
755     { EL_LIGHT_SWITCH_OFF,              GFX_LIGHT_SWITCH_OFF    },
756     { EL_LIGHT_SWITCH_ON,               GFX_LIGHT_SWITCH_ON     },
757     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
758     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
759     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
760     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
761     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
762     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
763     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
764     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
765     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
766     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
767     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
768     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
769     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
770     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
771     { EL_MOLE_UP,                       GFX_MOLE_UP             },
772     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
773     { EL_STEEL_SLANTED,                 GFX_STEEL_SLANTED       },
774     { EL_SAND_INVISIBLE,                GFX_SAND_INVISIBLE      },
775     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
776     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
777     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
778     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
779     { EL_TIMEGATE_SWITCH_ON,            GFX_TIMEGATE_SWITCH     },
780     { EL_TIMEGATE_SWITCH_OFF,           GFX_TIMEGATE_SWITCH     },
781     { EL_BALLOON,                       GFX_BALLOON             },
782     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
783     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
784     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
785     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
786     { EL_BALLOON_SEND_ANY,              GFX_BALLOON_SEND_ANY    },
787     { EL_EMC_STEEL_WALL_1,              GFX_EMC_STEEL_WALL_1    },
788     { EL_EMC_STEEL_WALL_2,              GFX_EMC_STEEL_WALL_2    },
789     { EL_EMC_STEEL_WALL_3,              GFX_EMC_STEEL_WALL_3    },
790     { EL_EMC_STEEL_WALL_4,              GFX_EMC_STEEL_WALL_4    },
791     { EL_EMC_WALL_1,                    GFX_EMC_WALL_1          },
792     { EL_EMC_WALL_2,                    GFX_EMC_WALL_2          },
793     { EL_EMC_WALL_3,                    GFX_EMC_WALL_3          },
794     { EL_EMC_WALL_4,                    GFX_EMC_WALL_4          },
795     { EL_EMC_WALL_5,                    GFX_EMC_WALL_5          },
796     { EL_EMC_WALL_6,                    GFX_EMC_WALL_6          },
797     { EL_EMC_WALL_7,                    GFX_EMC_WALL_7          },
798     { EL_EMC_WALL_8,                    GFX_EMC_WALL_8          },
799     { EL_TUBE_CROSS,                    GFX_TUBE_CROSS          },
800     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
801     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
802     { EL_TUBE_VERT_LEFT,                GFX_TUBE_VERT_LEFT      },
803     { EL_TUBE_VERT_RIGHT,               GFX_TUBE_VERT_RIGHT     },
804     { EL_TUBE_HORIZ_UP,                 GFX_TUBE_HORIZ_UP       },
805     { EL_TUBE_HORIZ_DOWN,               GFX_TUBE_HORIZ_DOWN     },
806     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
807     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
808     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
809     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
810     { EL_SPRING,                        GFX_SPRING              },
811     { EL_SPRING_MOVING,                 GFX_SPRING              },
812     { EL_TRAP_INACTIVE,                 GFX_TRAP_INACTIVE       },
813     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
814     { EL_BD_WALL,                       GFX_BD_WALL             },
815     { EL_BD_ROCK,                       GFX_BD_ROCK             },
816     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
817     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
818     { -1,                               -1                      }
819   };
820
821   /* always start with reliable default values */
822   for(i=0; i<MAX_ELEMENTS; i++)
823     element_info[i].graphic = GFX_LEERRAUM;
824
825   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
826     element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
827
828   for (i=EL_SP_START; i<=EL_SP_END; i++)
829   {
830     int nr_element = i - EL_SP_START;
831     int gfx_per_line = 8;
832     int nr_graphic =
833       (nr_element / gfx_per_line) * SP_PER_LINE +
834       (nr_element % gfx_per_line);
835
836     element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
837   }
838
839   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
840   i = 0;
841   while (element_to_graphic[i].element > -1)
842   {
843     int element = element_to_graphic[i].element;
844     int graphic = element_to_graphic[i].graphic;
845
846     element_info[element].graphic = graphic;
847     i++;
848   }
849 }
850
851 void InitGraphicInfo()
852 {
853   int i;
854
855   /* always start with reliable default values */
856   for(i=0; i<MAX_GRAPHICS; i++)
857   {
858     graphic_info[i].bitmap = pix[PIX_SP];       /* graphic that ... */
859     graphic_info[i].src_x = 0;                  /* ... contains ... */
860     graphic_info[i].src_y = 0;                  /* ... empty space. */
861     graphic_info[i].anim_frames = 1;
862     graphic_info[i].anim_delay = 0;
863     graphic_info[i].anim_mode = ANIM_NORMAL;
864   }
865
866   for(i=0; i<MAX_GRAPHICS; i++)
867   {
868     int bitmap_nr;
869
870     getGraphicSource(i, &bitmap_nr,
871                      &graphic_info[i].src_x, &graphic_info[i].src_y);
872
873     graphic_info[i].bitmap = pix[bitmap_nr];
874   }
875 }
876
877 void InitElementProperties()
878 {
879   int i, j;
880
881   static int ep_amoebalive[] =
882   {
883     EL_AMOEBE_NASS,
884     EL_AMOEBE_NORM,
885     EL_AMOEBE_VOLL,
886     EL_AMOEBE_BD
887   };
888   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
889
890   static int ep_amoeboid[] =
891   {
892     EL_AMOEBE_TOT,
893     EL_AMOEBE_NASS,
894     EL_AMOEBE_NORM,
895     EL_AMOEBE_VOLL,
896     EL_AMOEBE_BD
897   };
898   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
899
900   static int ep_schluessel[] =
901   {
902     EL_SCHLUESSEL1,
903     EL_SCHLUESSEL2,
904     EL_SCHLUESSEL3,
905     EL_SCHLUESSEL4,
906     EL_EM_KEY_1,
907     EL_EM_KEY_2,
908     EL_EM_KEY_3,
909     EL_EM_KEY_4
910   };
911   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
912
913   static int ep_pforte[] =
914   {
915     EL_PFORTE1,
916     EL_PFORTE2,
917     EL_PFORTE3,
918     EL_PFORTE4,
919     EL_PFORTE1X,
920     EL_PFORTE2X,
921     EL_PFORTE3X,
922     EL_PFORTE4X,
923     EL_EM_GATE_1,
924     EL_EM_GATE_2,
925     EL_EM_GATE_3,
926     EL_EM_GATE_4,
927     EL_EM_GATE_1X,
928     EL_EM_GATE_2X,
929     EL_EM_GATE_3X,
930     EL_EM_GATE_4X,
931     EL_SWITCHGATE_OPEN,
932     EL_SWITCHGATE_OPENING,
933     EL_SWITCHGATE_CLOSED,
934     EL_SWITCHGATE_CLOSING,
935     EL_TIMEGATE_OPEN,
936     EL_TIMEGATE_OPENING,
937     EL_TIMEGATE_CLOSED,
938     EL_TIMEGATE_CLOSING,
939     EL_TUBE_CROSS,
940     EL_TUBE_VERTICAL,
941     EL_TUBE_HORIZONTAL,
942     EL_TUBE_VERT_LEFT,
943     EL_TUBE_VERT_RIGHT,
944     EL_TUBE_HORIZ_UP,
945     EL_TUBE_HORIZ_DOWN,
946     EL_TUBE_LEFT_UP,
947     EL_TUBE_LEFT_DOWN,
948     EL_TUBE_RIGHT_UP,
949     EL_TUBE_RIGHT_DOWN
950   };
951   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
952
953   static int ep_solid[] =
954   {
955     EL_BETON,
956     EL_MAUERWERK,
957     EL_MAUER_LEBT,
958     EL_MAUER_X,
959     EL_MAUER_Y,
960     EL_MAUER_XY,
961     EL_BD_WALL,
962     EL_FELSBODEN,
963     EL_AUSGANG_ZU,
964     EL_AUSGANG_ACT,
965     EL_AUSGANG_AUF,
966     EL_AMOEBE_TOT,
967     EL_AMOEBE_NASS,
968     EL_AMOEBE_NORM,
969     EL_AMOEBE_VOLL,
970     EL_AMOEBE_BD,
971     EL_MORAST_VOLL,
972     EL_MORAST_LEER,
973     EL_QUICKSAND_FILLING,
974     EL_QUICKSAND_EMPTYING,
975     EL_MAGIC_WALL_OFF,
976     EL_MAGIC_WALL_EMPTY,
977     EL_MAGIC_WALL_EMPTYING,
978     EL_MAGIC_WALL_FILLING,
979     EL_MAGIC_WALL_FULL,
980     EL_MAGIC_WALL_DEAD,
981     EL_MAGIC_WALL_BD_OFF,
982     EL_MAGIC_WALL_BD_EMPTY,
983     EL_MAGIC_WALL_BD_EMPTYING,
984     EL_MAGIC_WALL_BD_FULL,
985     EL_MAGIC_WALL_BD_FILLING,
986     EL_MAGIC_WALL_BD_DEAD,
987     EL_LIFE,
988     EL_LIFE_ASYNC,
989     EL_BADEWANNE1,
990     EL_BADEWANNE2,
991     EL_BADEWANNE3,
992     EL_BADEWANNE4,
993     EL_BADEWANNE5,
994     EL_SP_CHIP_SINGLE,
995     EL_SP_CHIP_LEFT,
996     EL_SP_CHIP_RIGHT,
997     EL_SP_CHIP_UPPER,
998     EL_SP_CHIP_LOWER,
999     EL_SP_HARD_GRAY,
1000     EL_SP_HARD_GREEN,
1001     EL_SP_HARD_BLUE,
1002     EL_SP_HARD_RED,
1003     EL_SP_HARD_YELLOW,
1004     EL_SP_HARD_BASE1,
1005     EL_SP_HARD_BASE2,
1006     EL_SP_HARD_BASE3,
1007     EL_SP_HARD_BASE4,
1008     EL_SP_HARD_BASE5,
1009     EL_SP_HARD_BASE6,
1010     EL_SP_TERMINAL,
1011     EL_SP_TERMINAL_ACTIVE,
1012     EL_SP_EXIT,
1013     EL_INVISIBLE_STEEL,
1014     EL_BELT1_SWITCH_LEFT,
1015     EL_BELT1_SWITCH_MIDDLE,
1016     EL_BELT1_SWITCH_RIGHT,
1017     EL_BELT2_SWITCH_LEFT,
1018     EL_BELT2_SWITCH_MIDDLE,
1019     EL_BELT2_SWITCH_RIGHT,
1020     EL_BELT3_SWITCH_LEFT,
1021     EL_BELT3_SWITCH_MIDDLE,
1022     EL_BELT3_SWITCH_RIGHT,
1023     EL_BELT4_SWITCH_LEFT,
1024     EL_BELT4_SWITCH_MIDDLE,
1025     EL_BELT4_SWITCH_RIGHT,
1026     EL_SWITCHGATE_SWITCH_1,
1027     EL_SWITCHGATE_SWITCH_2,
1028     EL_LIGHT_SWITCH_OFF,
1029     EL_LIGHT_SWITCH_ON,
1030     EL_TIMEGATE_SWITCH_OFF,
1031     EL_TIMEGATE_SWITCH_ON,
1032     EL_SIGN_EXCLAMATION,
1033     EL_SIGN_RADIOACTIVITY,
1034     EL_SIGN_STOP,
1035     EL_SIGN_WHEELCHAIR,
1036     EL_SIGN_PARKING,
1037     EL_SIGN_ONEWAY,
1038     EL_SIGN_HEART,
1039     EL_SIGN_TRIANGLE,
1040     EL_SIGN_ROUND,
1041     EL_SIGN_EXIT,
1042     EL_SIGN_YINYANG,
1043     EL_SIGN_OTHER,
1044     EL_STEEL_SLANTED,
1045     EL_EMC_STEEL_WALL_1,
1046     EL_EMC_STEEL_WALL_2,
1047     EL_EMC_STEEL_WALL_3,
1048     EL_EMC_STEEL_WALL_4,
1049     EL_EMC_WALL_1,
1050     EL_EMC_WALL_2,
1051     EL_EMC_WALL_3,
1052     EL_EMC_WALL_4,
1053     EL_EMC_WALL_5,
1054     EL_EMC_WALL_6,
1055     EL_EMC_WALL_7,
1056     EL_EMC_WALL_8,
1057     EL_CRYSTAL,
1058     EL_WALL_PEARL,
1059     EL_WALL_CRYSTAL,
1060     EL_PFORTE1,
1061     EL_PFORTE2,
1062     EL_PFORTE3,
1063     EL_PFORTE4,
1064     EL_PFORTE1X,
1065     EL_PFORTE2X,
1066     EL_PFORTE3X,
1067     EL_PFORTE4X,
1068     EL_EM_GATE_1,
1069     EL_EM_GATE_2,
1070     EL_EM_GATE_3,
1071     EL_EM_GATE_4,
1072     EL_EM_GATE_1X,
1073     EL_EM_GATE_2X,
1074     EL_EM_GATE_3X,
1075     EL_EM_GATE_4X,
1076     EL_SWITCHGATE_OPEN,
1077     EL_SWITCHGATE_OPENING,
1078     EL_SWITCHGATE_CLOSED,
1079     EL_SWITCHGATE_CLOSING,
1080     EL_TIMEGATE_OPEN,
1081     EL_TIMEGATE_OPENING,
1082     EL_TIMEGATE_CLOSED,
1083     EL_TIMEGATE_CLOSING,
1084     EL_TUBE_CROSS,
1085     EL_TUBE_VERTICAL,
1086     EL_TUBE_HORIZONTAL,
1087     EL_TUBE_VERT_LEFT,
1088     EL_TUBE_VERT_RIGHT,
1089     EL_TUBE_HORIZ_UP,
1090     EL_TUBE_HORIZ_DOWN,
1091     EL_TUBE_LEFT_UP,
1092     EL_TUBE_LEFT_DOWN,
1093     EL_TUBE_RIGHT_UP,
1094     EL_TUBE_RIGHT_DOWN
1095   };
1096   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1097
1098   static int ep_massive[] =
1099   {
1100     EL_BETON,
1101     EL_SALZSAEURE,
1102     EL_BADEWANNE1,
1103     EL_BADEWANNE2,
1104     EL_BADEWANNE3,
1105     EL_BADEWANNE4,
1106     EL_BADEWANNE5,
1107     EL_SP_HARD_GRAY,
1108     EL_SP_HARD_GREEN,
1109     EL_SP_HARD_BLUE,
1110     EL_SP_HARD_RED,
1111     EL_SP_HARD_YELLOW,
1112     EL_SP_HARD_BASE1,
1113     EL_SP_HARD_BASE2,
1114     EL_SP_HARD_BASE3,
1115     EL_SP_HARD_BASE4,
1116     EL_SP_HARD_BASE5,
1117     EL_SP_HARD_BASE6,
1118     EL_INVISIBLE_STEEL,
1119     EL_BELT1_SWITCH_LEFT,
1120     EL_BELT1_SWITCH_MIDDLE,
1121     EL_BELT1_SWITCH_RIGHT,
1122     EL_BELT2_SWITCH_LEFT,
1123     EL_BELT2_SWITCH_MIDDLE,
1124     EL_BELT2_SWITCH_RIGHT,
1125     EL_BELT3_SWITCH_LEFT,
1126     EL_BELT3_SWITCH_MIDDLE,
1127     EL_BELT3_SWITCH_RIGHT,
1128     EL_BELT4_SWITCH_LEFT,
1129     EL_BELT4_SWITCH_MIDDLE,
1130     EL_BELT4_SWITCH_RIGHT,
1131     EL_LIGHT_SWITCH_OFF,
1132     EL_LIGHT_SWITCH_ON,
1133     EL_SIGN_EXCLAMATION,
1134     EL_SIGN_RADIOACTIVITY,
1135     EL_SIGN_STOP,
1136     EL_SIGN_WHEELCHAIR,
1137     EL_SIGN_PARKING,
1138     EL_SIGN_ONEWAY,
1139     EL_SIGN_HEART,
1140     EL_SIGN_TRIANGLE,
1141     EL_SIGN_ROUND,
1142     EL_SIGN_EXIT,
1143     EL_SIGN_YINYANG,
1144     EL_SIGN_OTHER,
1145     EL_STEEL_SLANTED,
1146     EL_EMC_STEEL_WALL_1,
1147     EL_EMC_STEEL_WALL_2,
1148     EL_EMC_STEEL_WALL_3,
1149     EL_EMC_STEEL_WALL_4,
1150     EL_CRYSTAL,
1151     EL_PFORTE1,
1152     EL_PFORTE2,
1153     EL_PFORTE3,
1154     EL_PFORTE4,
1155     EL_PFORTE1X,
1156     EL_PFORTE2X,
1157     EL_PFORTE3X,
1158     EL_PFORTE4X,
1159     EL_EM_GATE_1,
1160     EL_EM_GATE_2,
1161     EL_EM_GATE_3,
1162     EL_EM_GATE_4,
1163     EL_EM_GATE_1X,
1164     EL_EM_GATE_2X,
1165     EL_EM_GATE_3X,
1166     EL_EM_GATE_4X,
1167     EL_SWITCHGATE_OPEN,
1168     EL_SWITCHGATE_OPENING,
1169     EL_SWITCHGATE_CLOSED,
1170     EL_SWITCHGATE_CLOSING,
1171     EL_TIMEGATE_OPEN,
1172     EL_TIMEGATE_OPENING,
1173     EL_TIMEGATE_CLOSED,
1174     EL_TIMEGATE_CLOSING,
1175     EL_TUBE_CROSS,
1176     EL_TUBE_VERTICAL,
1177     EL_TUBE_HORIZONTAL,
1178     EL_TUBE_VERT_LEFT,
1179     EL_TUBE_VERT_RIGHT,
1180     EL_TUBE_HORIZ_UP,
1181     EL_TUBE_HORIZ_DOWN,
1182     EL_TUBE_LEFT_UP,
1183     EL_TUBE_LEFT_DOWN,
1184     EL_TUBE_RIGHT_UP,
1185     EL_TUBE_RIGHT_DOWN
1186   };
1187   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1188
1189   static int ep_slippery[] =
1190   {
1191     EL_FELSBODEN,
1192     EL_BD_WALL,
1193     EL_FELSBROCKEN,
1194     EL_BD_ROCK,
1195     EL_EDELSTEIN,
1196     EL_EDELSTEIN_BD,
1197     EL_EDELSTEIN_GELB,
1198     EL_EDELSTEIN_ROT,
1199     EL_EDELSTEIN_LILA,
1200     EL_DIAMANT,
1201     EL_BOMBE,
1202     EL_KOKOSNUSS,
1203     EL_ABLENK_EIN,
1204     EL_ABLENK_AUS,
1205     EL_ZEIT_VOLL,
1206     EL_ZEIT_LEER,
1207     EL_BIRNE_EIN,
1208     EL_BIRNE_AUS,
1209     EL_BADEWANNE1,
1210     EL_BADEWANNE2,
1211     EL_SONDE,
1212     EL_SP_ZONK,
1213     EL_SP_INFOTRON,
1214     EL_SP_CHIP_SINGLE,
1215     EL_SP_CHIP_LEFT,
1216     EL_SP_CHIP_RIGHT,
1217     EL_SP_CHIP_UPPER,
1218     EL_SP_CHIP_LOWER,
1219     EL_SPEED_PILL,
1220     EL_STEEL_SLANTED,
1221     EL_PEARL,
1222     EL_CRYSTAL
1223   };
1224   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1225
1226   static int ep_enemy[] =
1227   {
1228     EL_KAEFER,
1229     EL_FLIEGER,
1230     EL_BUTTERFLY,
1231     EL_FIREFLY,
1232     EL_MAMPFER,
1233     EL_MAMPFER2,
1234     EL_ROBOT,
1235     EL_PACMAN,
1236     EL_SP_SNIKSNAK,
1237     EL_SP_ELECTRON
1238   };
1239   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1240
1241   static int ep_mauer[] =
1242   {
1243     EL_BETON,
1244     EL_PFORTE1,
1245     EL_PFORTE2,
1246     EL_PFORTE3,
1247     EL_PFORTE4,
1248     EL_PFORTE1X,
1249     EL_PFORTE2X,
1250     EL_PFORTE3X,
1251     EL_PFORTE4X,
1252     EL_EM_GATE_1,
1253     EL_EM_GATE_2,
1254     EL_EM_GATE_3,
1255     EL_EM_GATE_4,
1256     EL_EM_GATE_1X,
1257     EL_EM_GATE_2X,
1258     EL_EM_GATE_3X,
1259     EL_EM_GATE_4X,
1260     EL_AUSGANG_ZU,
1261     EL_AUSGANG_ACT,
1262     EL_AUSGANG_AUF,
1263     EL_MAUERWERK,
1264     EL_FELSBODEN,
1265     EL_MAUER_LEBT,
1266     EL_MAUER_X,
1267     EL_MAUER_Y,
1268     EL_MAUER_XY,
1269     EL_MAUERND,
1270     EL_BD_WALL,
1271     EL_SP_CHIP_SINGLE,
1272     EL_SP_CHIP_LEFT,
1273     EL_SP_CHIP_RIGHT,
1274     EL_SP_CHIP_UPPER,
1275     EL_SP_CHIP_LOWER,
1276     EL_SP_HARD_GRAY,
1277     EL_SP_HARD_GREEN,
1278     EL_SP_HARD_BLUE,
1279     EL_SP_HARD_RED,
1280     EL_SP_HARD_YELLOW,
1281     EL_SP_HARD_BASE1,
1282     EL_SP_HARD_BASE2,
1283     EL_SP_HARD_BASE3,
1284     EL_SP_HARD_BASE4,
1285     EL_SP_HARD_BASE5,
1286     EL_SP_HARD_BASE6,
1287     EL_SP_TERMINAL,
1288     EL_SP_TERMINAL_ACTIVE,
1289     EL_SP_EXIT,
1290     EL_INVISIBLE_STEEL,
1291     EL_STEEL_SLANTED,
1292     EL_EMC_STEEL_WALL_1,
1293     EL_EMC_STEEL_WALL_2,
1294     EL_EMC_STEEL_WALL_3,
1295     EL_EMC_STEEL_WALL_4,
1296     EL_EMC_WALL_1,
1297     EL_EMC_WALL_2,
1298     EL_EMC_WALL_3,
1299     EL_EMC_WALL_4,
1300     EL_EMC_WALL_5,
1301     EL_EMC_WALL_6,
1302     EL_EMC_WALL_7,
1303     EL_EMC_WALL_8
1304   };
1305   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1306
1307   static int ep_can_fall[] =
1308   {
1309     EL_FELSBROCKEN,
1310     EL_BD_ROCK,
1311     EL_EDELSTEIN,
1312     EL_EDELSTEIN_BD,
1313     EL_EDELSTEIN_GELB,
1314     EL_EDELSTEIN_ROT,
1315     EL_EDELSTEIN_LILA,
1316     EL_DIAMANT,
1317     EL_BOMBE,
1318     EL_KOKOSNUSS,
1319     EL_TROPFEN,
1320     EL_MORAST_VOLL,
1321     EL_MAGIC_WALL_FULL,
1322     EL_MAGIC_WALL_BD_FULL,
1323     EL_ZEIT_VOLL,
1324     EL_ZEIT_LEER,
1325     EL_SP_ZONK,
1326     EL_SP_INFOTRON,
1327     EL_SP_DISK_ORANGE,
1328     EL_PEARL,
1329     EL_CRYSTAL,
1330     EL_SPRING,
1331     EL_DX_SUPABOMB
1332   };
1333   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1334
1335   static int ep_can_smash[] =
1336   {
1337     EL_FELSBROCKEN,
1338     EL_BD_ROCK,
1339     EL_EDELSTEIN,
1340     EL_EDELSTEIN_BD,
1341     EL_EDELSTEIN_GELB,
1342     EL_EDELSTEIN_ROT,
1343     EL_EDELSTEIN_LILA,
1344     EL_DIAMANT,
1345     EL_SCHLUESSEL1,
1346     EL_SCHLUESSEL2,
1347     EL_SCHLUESSEL3,
1348     EL_SCHLUESSEL4,
1349     EL_EM_KEY_1,
1350     EL_EM_KEY_2,
1351     EL_EM_KEY_3,
1352     EL_EM_KEY_4,
1353     EL_BOMBE,
1354     EL_KOKOSNUSS,
1355     EL_TROPFEN,
1356     EL_ZEIT_VOLL,
1357     EL_ZEIT_LEER,
1358     EL_SP_ZONK,
1359     EL_SP_INFOTRON,
1360     EL_SP_DISK_ORANGE,
1361     EL_PEARL,
1362     EL_CRYSTAL,
1363     EL_SPRING,
1364     EL_DX_SUPABOMB
1365   };
1366   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1367
1368   static int ep_can_change[] =
1369   {
1370     EL_FELSBROCKEN,
1371     EL_BD_ROCK,
1372     EL_EDELSTEIN,
1373     EL_EDELSTEIN_BD,
1374     EL_EDELSTEIN_GELB,
1375     EL_EDELSTEIN_ROT,
1376     EL_EDELSTEIN_LILA,
1377     EL_DIAMANT
1378   };
1379   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1380
1381   static int ep_can_move[] =
1382   {
1383     EL_KAEFER,
1384     EL_FLIEGER,
1385     EL_BUTTERFLY,
1386     EL_FIREFLY,
1387     EL_MAMPFER,
1388     EL_MAMPFER2,
1389     EL_ROBOT,
1390     EL_PACMAN,
1391     EL_MOLE,
1392     EL_PINGUIN,
1393     EL_SCHWEIN,
1394     EL_DRACHE,
1395     EL_SONDE,
1396     EL_SP_SNIKSNAK,
1397     EL_SP_ELECTRON,
1398     EL_BALLOON,
1399     EL_SPRING_MOVING
1400   };
1401   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1402
1403   static int ep_could_move[] =
1404   {
1405     EL_KAEFER_RIGHT,
1406     EL_KAEFER_UP,
1407     EL_KAEFER_LEFT,
1408     EL_KAEFER_DOWN,
1409     EL_FLIEGER_RIGHT,
1410     EL_FLIEGER_UP,
1411     EL_FLIEGER_LEFT,
1412     EL_FLIEGER_DOWN,
1413     EL_BUTTERFLY_RIGHT,
1414     EL_BUTTERFLY_UP,
1415     EL_BUTTERFLY_LEFT,
1416     EL_BUTTERFLY_DOWN,
1417     EL_FIREFLY_RIGHT,
1418     EL_FIREFLY_UP,
1419     EL_FIREFLY_LEFT,
1420     EL_FIREFLY_DOWN,
1421     EL_PACMAN_RIGHT,
1422     EL_PACMAN_UP,
1423     EL_PACMAN_LEFT,
1424     EL_PACMAN_DOWN
1425   };
1426   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1427
1428   static int ep_dont_touch[] =
1429   {
1430     EL_KAEFER,
1431     EL_FLIEGER,
1432     EL_BUTTERFLY,
1433     EL_FIREFLY
1434   };
1435   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1436
1437   static int ep_dont_go_to[] =
1438   {
1439     EL_KAEFER,
1440     EL_FLIEGER,
1441     EL_BUTTERFLY,
1442     EL_FIREFLY,
1443     EL_MAMPFER,
1444     EL_MAMPFER2,
1445     EL_ROBOT,
1446     EL_PACMAN,
1447     EL_TROPFEN,
1448     EL_SALZSAEURE,
1449     EL_SP_SNIKSNAK,
1450     EL_SP_ELECTRON,
1451     EL_SP_BUG_ACTIVE,
1452     EL_TRAP_ACTIVE,
1453     EL_LANDMINE
1454   };
1455   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1456
1457   static int ep_mampf2[] =
1458   {
1459     EL_ERDREICH,
1460     EL_KAEFER,
1461     EL_FLIEGER,
1462     EL_BUTTERFLY,
1463     EL_FIREFLY,
1464     EL_MAMPFER,
1465     EL_ROBOT,
1466     EL_PACMAN,
1467     EL_TROPFEN,
1468     EL_AMOEBE_TOT,
1469     EL_AMOEBE_NASS,
1470     EL_AMOEBE_NORM,
1471     EL_AMOEBE_VOLL,
1472     EL_AMOEBE_BD,
1473     EL_EDELSTEIN,
1474     EL_EDELSTEIN_BD,
1475     EL_EDELSTEIN_GELB,
1476     EL_EDELSTEIN_ROT,
1477     EL_EDELSTEIN_LILA,
1478     EL_DIAMANT,
1479     EL_PEARL,
1480     EL_CRYSTAL
1481   };
1482   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1483
1484   static int ep_bd_element[] =
1485   {
1486     EL_LEERRAUM,
1487     EL_ERDREICH,
1488     EL_FELSBODEN,
1489     EL_BD_WALL,
1490     EL_FELSBROCKEN,
1491     EL_BD_ROCK,
1492     EL_EDELSTEIN_BD,
1493     EL_MAGIC_WALL_BD_OFF,
1494     EL_AUSGANG_ZU,
1495     EL_AUSGANG_AUF,
1496     EL_BETON,
1497     EL_SPIELFIGUR,
1498     EL_FIREFLY,
1499     EL_FIREFLY_1,
1500     EL_FIREFLY_2,
1501     EL_FIREFLY_3,
1502     EL_FIREFLY_4,
1503     EL_BUTTERFLY,
1504     EL_BUTTERFLY_1,
1505     EL_BUTTERFLY_2,
1506     EL_BUTTERFLY_3,
1507     EL_BUTTERFLY_4,
1508     EL_AMOEBE_BD,
1509     EL_CHAR_FRAGE
1510   };
1511   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1512
1513   static int ep_sb_element[] =
1514   {
1515     EL_LEERRAUM,
1516     EL_BETON,
1517     EL_SOKOBAN_OBJEKT,
1518     EL_SOKOBAN_FELD_LEER,
1519     EL_SOKOBAN_FELD_VOLL,
1520     EL_SPIELFIGUR,
1521     EL_INVISIBLE_STEEL
1522   };
1523   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1524
1525   static int ep_gem[] =
1526   {
1527     EL_EDELSTEIN,
1528     EL_EDELSTEIN_BD,
1529     EL_EDELSTEIN_GELB,
1530     EL_EDELSTEIN_ROT,
1531     EL_EDELSTEIN_LILA,
1532     EL_DIAMANT
1533   };
1534   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1535
1536   static int ep_inactive[] =
1537   {
1538     EL_LEERRAUM,
1539     EL_ERDREICH,
1540     EL_MAUERWERK,
1541     EL_BD_WALL,
1542     EL_FELSBODEN,
1543     EL_SCHLUESSEL,
1544     EL_BETON,
1545     EL_AMOEBE_TOT,
1546     EL_MORAST_LEER,
1547     EL_BADEWANNE,
1548     EL_ABLENK_AUS,
1549     EL_SCHLUESSEL1,
1550     EL_SCHLUESSEL2,
1551     EL_SCHLUESSEL3,
1552     EL_SCHLUESSEL4,
1553     EL_EM_KEY_1,
1554     EL_EM_KEY_2,
1555     EL_EM_KEY_3,
1556     EL_EM_KEY_4,
1557     EL_PFORTE1,
1558     EL_PFORTE2,
1559     EL_PFORTE3,
1560     EL_PFORTE4,
1561     EL_PFORTE1X,
1562     EL_PFORTE2X,
1563     EL_PFORTE3X,
1564     EL_PFORTE4X,
1565     EL_EM_GATE_1,
1566     EL_EM_GATE_2,
1567     EL_EM_GATE_3,
1568     EL_EM_GATE_4,
1569     EL_EM_GATE_1X,
1570     EL_EM_GATE_2X,
1571     EL_EM_GATE_3X,
1572     EL_EM_GATE_4X,
1573     EL_DYNAMITE_INACTIVE,
1574     EL_UNSICHTBAR,
1575     EL_BIRNE_AUS,
1576     EL_BIRNE_EIN,
1577     EL_ERZ_EDEL,
1578     EL_ERZ_DIAM,
1579     EL_ERZ_EDEL_BD,
1580     EL_ERZ_EDEL_GELB,
1581     EL_DYNABOMB_NR,
1582     EL_DYNABOMB_SZ,
1583     EL_DYNABOMB_XL,
1584     EL_SOKOBAN_OBJEKT,
1585     EL_SOKOBAN_FELD_LEER,
1586     EL_SOKOBAN_FELD_VOLL,
1587     EL_ERZ_EDEL_ROT,
1588     EL_ERZ_EDEL_LILA,
1589     EL_BADEWANNE1,
1590     EL_BADEWANNE2,
1591     EL_BADEWANNE3,
1592     EL_BADEWANNE4,
1593     EL_BADEWANNE5,
1594     EL_MAGIC_WALL_OFF,
1595     EL_MAGIC_WALL_DEAD,
1596     EL_MAGIC_WALL_BD_OFF,
1597     EL_MAGIC_WALL_BD_DEAD,
1598     EL_AMOEBA2DIAM,
1599     EL_BLOCKED,
1600     EL_SP_EMPTY,
1601     EL_SP_BASE,
1602     EL_SP_PORT1_RIGHT,
1603     EL_SP_PORT1_DOWN,
1604     EL_SP_PORT1_LEFT,
1605     EL_SP_PORT1_UP,
1606     EL_SP_PORT2_RIGHT,
1607     EL_SP_PORT2_DOWN,
1608     EL_SP_PORT2_LEFT,
1609     EL_SP_PORT2_UP,
1610     EL_SP_PORT_X,
1611     EL_SP_PORT_Y,
1612     EL_SP_PORT_XY,
1613     EL_SP_DISK_RED,
1614     EL_SP_DISK_YELLOW,
1615     EL_SP_CHIP_SINGLE,
1616     EL_SP_CHIP_LEFT,
1617     EL_SP_CHIP_RIGHT,
1618     EL_SP_CHIP_UPPER,
1619     EL_SP_CHIP_LOWER,
1620     EL_SP_HARD_GRAY,
1621     EL_SP_HARD_GREEN,
1622     EL_SP_HARD_BLUE,
1623     EL_SP_HARD_RED,
1624     EL_SP_HARD_YELLOW,
1625     EL_SP_HARD_BASE1,
1626     EL_SP_HARD_BASE2,
1627     EL_SP_HARD_BASE3,
1628     EL_SP_HARD_BASE4,
1629     EL_SP_HARD_BASE5,
1630     EL_SP_HARD_BASE6,
1631     EL_SP_EXIT,
1632     EL_INVISIBLE_STEEL,
1633     EL_BELT1_SWITCH_LEFT,
1634     EL_BELT1_SWITCH_MIDDLE,
1635     EL_BELT1_SWITCH_RIGHT,
1636     EL_BELT2_SWITCH_LEFT,
1637     EL_BELT2_SWITCH_MIDDLE,
1638     EL_BELT2_SWITCH_RIGHT,
1639     EL_BELT3_SWITCH_LEFT,
1640     EL_BELT3_SWITCH_MIDDLE,
1641     EL_BELT3_SWITCH_RIGHT,
1642     EL_BELT4_SWITCH_LEFT,
1643     EL_BELT4_SWITCH_MIDDLE,
1644     EL_BELT4_SWITCH_RIGHT,
1645     EL_SIGN_EXCLAMATION,
1646     EL_SIGN_RADIOACTIVITY,
1647     EL_SIGN_STOP,
1648     EL_SIGN_WHEELCHAIR,
1649     EL_SIGN_PARKING,
1650     EL_SIGN_ONEWAY,
1651     EL_SIGN_HEART,
1652     EL_SIGN_TRIANGLE,
1653     EL_SIGN_ROUND,
1654     EL_SIGN_EXIT,
1655     EL_SIGN_YINYANG,
1656     EL_SIGN_OTHER,
1657     EL_STEEL_SLANTED,
1658     EL_EMC_STEEL_WALL_1,
1659     EL_EMC_STEEL_WALL_2,
1660     EL_EMC_STEEL_WALL_3,
1661     EL_EMC_STEEL_WALL_4,
1662     EL_EMC_WALL_1,
1663     EL_EMC_WALL_2,
1664     EL_EMC_WALL_3,
1665     EL_EMC_WALL_4,
1666     EL_EMC_WALL_5,
1667     EL_EMC_WALL_6,
1668     EL_EMC_WALL_7,
1669     EL_EMC_WALL_8
1670   };
1671   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1672
1673   static int ep_explosive[] =
1674   {
1675     EL_BOMBE,
1676     EL_DYNAMITE_ACTIVE,
1677     EL_DYNAMITE_INACTIVE,
1678     EL_DYNABOMB_ACTIVE_1,
1679     EL_DYNABOMB_ACTIVE_2,
1680     EL_DYNABOMB_ACTIVE_3,
1681     EL_DYNABOMB_ACTIVE_4,
1682     EL_DYNABOMB_NR,
1683     EL_DYNABOMB_SZ,
1684     EL_DYNABOMB_XL,
1685     EL_KAEFER,
1686     EL_MOLE,
1687     EL_PINGUIN,
1688     EL_SCHWEIN,
1689     EL_DRACHE,
1690     EL_SONDE,
1691     EL_SP_DISK_RED,
1692     EL_SP_DISK_ORANGE,
1693     EL_SP_DISK_YELLOW,
1694     EL_SP_SNIKSNAK,
1695     EL_SP_ELECTRON,
1696     EL_DX_SUPABOMB
1697   };
1698   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1699
1700   static int ep_mampf3[] =
1701   {
1702     EL_EDELSTEIN,
1703     EL_EDELSTEIN_BD,
1704     EL_EDELSTEIN_GELB,
1705     EL_EDELSTEIN_ROT,
1706     EL_EDELSTEIN_LILA,
1707     EL_DIAMANT,
1708     EL_PEARL,
1709     EL_CRYSTAL
1710   };
1711   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1712
1713   static int ep_pushable[] =
1714   {
1715     EL_FELSBROCKEN,
1716     EL_BD_ROCK,
1717     EL_BOMBE,
1718     EL_KOKOSNUSS,
1719     EL_ZEIT_LEER,
1720     EL_SOKOBAN_FELD_VOLL,
1721     EL_SOKOBAN_OBJEKT,
1722     EL_SONDE,
1723     EL_SP_ZONK,
1724     EL_SP_DISK_ORANGE,
1725     EL_SP_DISK_YELLOW,
1726     EL_BALLOON,
1727     EL_SPRING,
1728     EL_DX_SUPABOMB
1729   };
1730   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1731
1732   static int ep_player[] =
1733   {
1734     EL_SPIELFIGUR,
1735     EL_SPIELER1,
1736     EL_SPIELER2,
1737     EL_SPIELER3,
1738     EL_SPIELER4
1739   };
1740   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1741
1742   static int ep_has_content[] =
1743   {
1744     EL_MAMPFER,
1745     EL_AMOEBE_NASS,
1746     EL_AMOEBE_NORM,
1747     EL_AMOEBE_VOLL,
1748     EL_AMOEBE_BD
1749   };
1750   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1751
1752   static int ep_eatable[] =
1753   {
1754     EL_ERDREICH,
1755     EL_SP_BASE,
1756     EL_SP_BUG,
1757     EL_TRAP_INACTIVE,
1758     EL_SAND_INVISIBLE
1759   };
1760   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1761
1762   static int ep_sp_element[] =
1763   {
1764     EL_SP_EMPTY,
1765     EL_SP_ZONK,
1766     EL_SP_BASE,
1767     EL_SP_MURPHY,
1768     EL_SP_INFOTRON,
1769     EL_SP_CHIP_SINGLE,
1770     EL_SP_HARD_GRAY,
1771     EL_SP_EXIT,
1772     EL_SP_DISK_ORANGE,
1773     EL_SP_PORT1_RIGHT,
1774     EL_SP_PORT1_DOWN,
1775     EL_SP_PORT1_LEFT,
1776     EL_SP_PORT1_UP,
1777     EL_SP_PORT2_RIGHT,
1778     EL_SP_PORT2_DOWN,
1779     EL_SP_PORT2_LEFT,
1780     EL_SP_PORT2_UP,
1781     EL_SP_SNIKSNAK,
1782     EL_SP_DISK_YELLOW,
1783     EL_SP_TERMINAL,
1784     EL_SP_DISK_RED,
1785     EL_SP_PORT_Y,
1786     EL_SP_PORT_X,
1787     EL_SP_PORT_XY,
1788     EL_SP_ELECTRON,
1789     EL_SP_BUG,
1790     EL_SP_CHIP_LEFT,
1791     EL_SP_CHIP_RIGHT,
1792     EL_SP_HARD_BASE1,
1793     EL_SP_HARD_GREEN,
1794     EL_SP_HARD_BLUE,
1795     EL_SP_HARD_RED,
1796     EL_SP_HARD_YELLOW,
1797     EL_SP_HARD_BASE2,
1798     EL_SP_HARD_BASE3,
1799     EL_SP_HARD_BASE4,
1800     EL_SP_HARD_BASE5,
1801     EL_SP_HARD_BASE6,
1802     EL_SP_CHIP_UPPER,
1803     EL_SP_CHIP_LOWER,
1804     /* additional elements that appeared in newer Supaplex levels */
1805     EL_UNSICHTBAR,
1806     /* more than one murphy in a level results in an inactive clone */
1807     EL_SP_MURPHY_CLONE
1808   };
1809   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1810
1811   static int ep_quick_gate[] =
1812   {
1813     EL_EM_GATE_1,
1814     EL_EM_GATE_2,
1815     EL_EM_GATE_3,
1816     EL_EM_GATE_4,
1817     EL_EM_GATE_1X,
1818     EL_EM_GATE_2X,
1819     EL_EM_GATE_3X,
1820     EL_EM_GATE_4X,
1821     EL_SP_PORT1_LEFT,
1822     EL_SP_PORT2_LEFT,
1823     EL_SP_PORT1_RIGHT,
1824     EL_SP_PORT2_RIGHT,
1825     EL_SP_PORT1_UP,
1826     EL_SP_PORT2_UP,
1827     EL_SP_PORT1_DOWN,
1828     EL_SP_PORT2_DOWN,
1829     EL_SP_PORT_X,
1830     EL_SP_PORT_Y,
1831     EL_SP_PORT_XY,
1832     EL_SWITCHGATE_OPEN,
1833     EL_TIMEGATE_OPEN
1834   };
1835   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1836
1837   static int ep_over_player[] =
1838   {
1839     EL_SP_PORT1_LEFT,
1840     EL_SP_PORT2_LEFT,
1841     EL_SP_PORT1_RIGHT,
1842     EL_SP_PORT2_RIGHT,
1843     EL_SP_PORT1_UP,
1844     EL_SP_PORT2_UP,
1845     EL_SP_PORT1_DOWN,
1846     EL_SP_PORT2_DOWN,
1847     EL_SP_PORT_X,
1848     EL_SP_PORT_Y,
1849     EL_SP_PORT_XY,
1850     EL_TUBE_CROSS,
1851     EL_TUBE_VERTICAL,
1852     EL_TUBE_HORIZONTAL,
1853     EL_TUBE_VERT_LEFT,
1854     EL_TUBE_VERT_RIGHT,
1855     EL_TUBE_HORIZ_UP,
1856     EL_TUBE_HORIZ_DOWN,
1857     EL_TUBE_LEFT_UP,
1858     EL_TUBE_LEFT_DOWN,
1859     EL_TUBE_RIGHT_UP,
1860     EL_TUBE_RIGHT_DOWN
1861   };
1862   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1863
1864   static int ep_active_bomb[] =
1865   {
1866     EL_DYNAMITE_ACTIVE,
1867     EL_DYNABOMB_ACTIVE_1,
1868     EL_DYNABOMB_ACTIVE_2,
1869     EL_DYNABOMB_ACTIVE_3,
1870     EL_DYNABOMB_ACTIVE_4
1871   };
1872   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1873
1874   static int ep_belt[] =
1875   {
1876     EL_BELT1_LEFT,
1877     EL_BELT1_MIDDLE,
1878     EL_BELT1_RIGHT,
1879     EL_BELT2_LEFT,
1880     EL_BELT2_MIDDLE,
1881     EL_BELT2_RIGHT,
1882     EL_BELT3_LEFT,
1883     EL_BELT3_MIDDLE,
1884     EL_BELT3_RIGHT,
1885     EL_BELT4_LEFT,
1886     EL_BELT4_MIDDLE,
1887     EL_BELT4_RIGHT,
1888   };
1889   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1890
1891   static int ep_belt_switch[] =
1892   {
1893     EL_BELT1_SWITCH_LEFT,
1894     EL_BELT1_SWITCH_MIDDLE,
1895     EL_BELT1_SWITCH_RIGHT,
1896     EL_BELT2_SWITCH_LEFT,
1897     EL_BELT2_SWITCH_MIDDLE,
1898     EL_BELT2_SWITCH_RIGHT,
1899     EL_BELT3_SWITCH_LEFT,
1900     EL_BELT3_SWITCH_MIDDLE,
1901     EL_BELT3_SWITCH_RIGHT,
1902     EL_BELT4_SWITCH_LEFT,
1903     EL_BELT4_SWITCH_MIDDLE,
1904     EL_BELT4_SWITCH_RIGHT,
1905   };
1906   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1907
1908   static int ep_tube[] =
1909   {
1910     EL_TUBE_CROSS,
1911     EL_TUBE_VERTICAL,
1912     EL_TUBE_HORIZONTAL,
1913     EL_TUBE_VERT_LEFT,
1914     EL_TUBE_VERT_RIGHT,
1915     EL_TUBE_HORIZ_UP,
1916     EL_TUBE_HORIZ_DOWN,
1917     EL_TUBE_LEFT_UP,
1918     EL_TUBE_LEFT_DOWN,
1919     EL_TUBE_RIGHT_UP,
1920     EL_TUBE_RIGHT_DOWN
1921   };
1922   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1923
1924   static long ep1_bit[] =
1925   {
1926     EP_BIT_AMOEBALIVE,
1927     EP_BIT_AMOEBOID,
1928     EP_BIT_SCHLUESSEL,
1929     EP_BIT_PFORTE,
1930     EP_BIT_SOLID,
1931     EP_BIT_MASSIVE,
1932     EP_BIT_SLIPPERY,
1933     EP_BIT_ENEMY,
1934     EP_BIT_MAUER,
1935     EP_BIT_CAN_FALL,
1936     EP_BIT_CAN_SMASH,
1937     EP_BIT_CAN_CHANGE,
1938     EP_BIT_CAN_MOVE,
1939     EP_BIT_COULD_MOVE,
1940     EP_BIT_DONT_TOUCH,
1941     EP_BIT_DONT_GO_TO,
1942     EP_BIT_MAMPF2,
1943     EP_BIT_BD_ELEMENT,
1944     EP_BIT_SB_ELEMENT,
1945     EP_BIT_GEM,
1946     EP_BIT_INACTIVE,
1947     EP_BIT_EXPLOSIVE,
1948     EP_BIT_MAMPF3,
1949     EP_BIT_PUSHABLE,
1950     EP_BIT_PLAYER,
1951     EP_BIT_HAS_CONTENT,
1952     EP_BIT_EATABLE,
1953     EP_BIT_SP_ELEMENT,
1954     EP_BIT_QUICK_GATE,
1955     EP_BIT_OVER_PLAYER,
1956     EP_BIT_ACTIVE_BOMB
1957   };
1958   static long ep2_bit[] =
1959   {
1960     EP_BIT_BELT,
1961     EP_BIT_BELT_SWITCH,
1962     EP_BIT_TUBE
1963   };
1964   static int *ep1_array[] =
1965   {
1966     ep_amoebalive,
1967     ep_amoeboid,
1968     ep_schluessel,
1969     ep_pforte,
1970     ep_solid,
1971     ep_massive,
1972     ep_slippery,
1973     ep_enemy,
1974     ep_mauer,
1975     ep_can_fall,
1976     ep_can_smash,
1977     ep_can_change,
1978     ep_can_move,
1979     ep_could_move,
1980     ep_dont_touch,
1981     ep_dont_go_to,
1982     ep_mampf2,
1983     ep_bd_element,
1984     ep_sb_element,
1985     ep_gem,
1986     ep_inactive,
1987     ep_explosive,
1988     ep_mampf3,
1989     ep_pushable,
1990     ep_player,
1991     ep_has_content,
1992     ep_eatable,
1993     ep_sp_element,
1994     ep_quick_gate,
1995     ep_over_player,
1996     ep_active_bomb
1997   };
1998   static int *ep2_array[] =
1999   {
2000     ep_belt,
2001     ep_belt_switch,
2002     ep_tube
2003   };
2004   static int *ep1_num[] =
2005   {
2006     &ep_amoebalive_num,
2007     &ep_amoeboid_num,
2008     &ep_schluessel_num,
2009     &ep_pforte_num,
2010     &ep_solid_num,
2011     &ep_massive_num,
2012     &ep_slippery_num,
2013     &ep_enemy_num,
2014     &ep_mauer_num,
2015     &ep_can_fall_num,
2016     &ep_can_smash_num,
2017     &ep_can_change_num,
2018     &ep_can_move_num,
2019     &ep_could_move_num,
2020     &ep_dont_touch_num,
2021     &ep_dont_go_to_num,
2022     &ep_mampf2_num,
2023     &ep_bd_element_num,
2024     &ep_sb_element_num,
2025     &ep_gem_num,
2026     &ep_inactive_num,
2027     &ep_explosive_num,
2028     &ep_mampf3_num,
2029     &ep_pushable_num,
2030     &ep_player_num,
2031     &ep_has_content_num,
2032     &ep_eatable_num,
2033     &ep_sp_element_num,
2034     &ep_quick_gate_num,
2035     &ep_over_player_num,
2036     &ep_active_bomb_num
2037   };
2038   static int *ep2_num[] =
2039   {
2040     &ep_belt_num,
2041     &ep_belt_switch_num,
2042     &ep_tube_num
2043   };
2044   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2045   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2046
2047   for(i=0; i<MAX_ELEMENTS; i++)
2048   {
2049     Elementeigenschaften1[i] = 0;
2050     Elementeigenschaften2[i] = 0;
2051   }
2052
2053   for(i=0; i<num_properties1; i++)
2054     for(j=0; j<*(ep1_num[i]); j++)
2055       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2056   for(i=0; i<num_properties2; i++)
2057     for(j=0; j<*(ep2_num[i]); j++)
2058       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2059
2060   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2061     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2062 }
2063
2064 void Execute_Debug_Command(char *command)
2065 {
2066   if (strcmp(command, "create graphicsinfo.conf") == 0)
2067   {
2068     int i;
2069
2070     printf("# You can configure additional/alternative image files here.\n");
2071     printf("# (The images below are default and therefore commented out.)\n");
2072     printf("\n");
2073     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2074     printf("\n");
2075     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2076     printf("\n");
2077
2078     for (i=0; i<NUM_IMAGE_CONFIG_ENTRIES; i++)
2079       printf("# %s\n",
2080              getFormattedSetupEntry(image_config[i].token,
2081                                     image_config[i].default_filename));
2082   }
2083   else if (strcmp(command, "create soundsinfo.conf") == 0)
2084   {
2085     int i;
2086
2087     printf("# You can configure additional/alternative sound files here.\n");
2088     printf("# (The sounds below are default and therefore commented out.)\n");
2089     printf("\n");
2090     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2091     printf("\n");
2092     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2093     printf("\n");
2094
2095     for (i=0; i<NUM_SOUND_CONFIG_ENTRIES; i++)
2096       printf("# %s\n",
2097              getFormattedSetupEntry(sound_config[i].token,
2098                                     sound_config[i].default_filename));
2099   }
2100   else if (strcmp(command, "create musicinfo.conf") == 0)
2101   {
2102     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2103     printf("\n");
2104     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2105     printf("\n");
2106     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2107   }
2108   else if (strcmp(command, "help") == 0)
2109   {
2110     printf("The following commands are recognized:\n");
2111     printf("   \"create graphicsinfo.conf\"\n");
2112     printf("   \"create soundsinfo.conf\"\n");
2113     printf("   \"create musicinfo.conf\"\n");
2114   }
2115 }
2116
2117 void CloseAllAndExit(int exit_value)
2118 {
2119   int i;
2120
2121   StopSounds();
2122   FreeAllSounds();
2123   FreeAllMusic();
2124   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2125
2126   FreeTileClipmasks();
2127   for(i=0; i<NUM_BITMAPS; i++)
2128     FreeBitmap(pix[i]);
2129
2130   CloseVideoDisplay();
2131   ClosePlatformDependantStuff();
2132
2133   exit(exit_value);
2134 }