rnd-20020908-2-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksElements.pcx",
33   "RocksDoor.pcx",
34   "RocksHeroes.pcx",
35   "RocksToons.pcx",
36   "RocksSP.pcx",
37   "RocksDC.pcx",
38   "RocksMore.pcx",
39   "RocksFont.pcx",
40   "RocksFont2.pcx",
41   "RocksFont3.pcx"
42 }; 
43
44 static void InitSetup(void);
45 static void InitPlayerInfo(void);
46 static void InitLevelInfo(void);
47 static void InitArtworkInfo(void);
48 static void InitLevelArtworkInfo(void);
49 static void InitNetworkServer(void);
50 static void InitImages(void);
51 static void InitMixer(void);
52 static void InitSound(void);
53 static void InitGfx(void);
54 static void InitGfxBackground(void);
55 static void InitGadgets(void);
56 static void InitElementProperties(void);
57 static void InitElementInfo(void);
58 static void InitGraphicInfo(void);
59 static void InitSoundInfo();
60 static void Execute_Debug_Command(char *);
61
62 void OpenAll(void)
63 {
64   if (options.debug_command)
65   {
66     Execute_Debug_Command(options.debug_command);
67
68     exit(0);
69   }
70
71   if (options.serveronly)
72   {
73 #if defined(PLATFORM_UNIX)
74     NetworkServer(options.server_port, options.serveronly);
75 #else
76     Error(ERR_WARN, "networking only supported in Unix version");
77 #endif
78     exit(0);    /* never reached */
79   }
80
81   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
82                   PROGRAM_TITLE_STRING, getWindowTitleString(),
83                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
84                   MSDOS_POINTER_FILENAME,
85                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
86
87   InitSetup();
88   InitPlayerInfo();
89   InitArtworkInfo();            /* needed before loading gfx, sound & music */
90
91   InitCounter();
92   InitMixer();
93   InitJoysticks();
94   InitRND(NEW_RANDOMIZE);
95
96   InitVideoDisplay();
97   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
98                   setup.fullscreen);
99
100   InitEventFilter(FilterMouseMotionEvents);
101
102   InitGfx();
103   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
104   InitElementInfo();
105
106   InitLevelInfo();
107   InitLevelArtworkInfo();
108   InitGadgets();                /* needs to know number of level series */
109   InitImages();                 /* needs to know current level directory */
110   InitSound();                  /* needs to know current level directory */
111
112   InitGfxBackground();
113   InitToons();
114
115   DrawMainMenu();
116
117   InitNetworkServer();
118 }
119
120 void InitSetup()
121 {
122   LoadSetup();                                  /* global setup info */
123 }
124
125 void InitPlayerInfo()
126 {
127   int i;
128
129   /* choose default local player */
130   local_player = &stored_player[0];
131
132   for (i=0; i<MAX_PLAYERS; i++)
133     stored_player[i].connected = FALSE;
134
135   local_player->connected = TRUE;
136 }
137
138 void InitLevelInfo()
139 {
140   LoadLevelInfo();                              /* global level info */
141   LoadLevelSetup_LastSeries();                  /* last played series info */
142   LoadLevelSetup_SeriesInfo();                  /* last played level info */
143 }
144
145 void InitArtworkInfo()
146 {
147   LoadArtworkInfo();
148 }
149
150 void InitLevelArtworkInfo()
151 {
152   LoadLevelArtworkInfo();
153 }
154
155 void InitNetworkServer()
156 {
157 #if defined(PLATFORM_UNIX)
158   int nr_wanted;
159 #endif
160
161   if (!options.network)
162     return;
163
164 #if defined(PLATFORM_UNIX)
165   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
166
167   if (!ConnectToServer(options.server_host, options.server_port))
168     Error(ERR_EXIT, "cannot connect to network game server");
169
170   SendToServer_PlayerName(setup.player_name);
171   SendToServer_ProtocolVersion();
172
173   if (nr_wanted)
174     SendToServer_NrWanted(nr_wanted);
175 #endif
176 }
177
178 static void InitImages()
179 {
180   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
181
182   /* load custom images */
183   ReloadCustomImages();
184
185   InitGraphicInfo();
186 }
187
188 static void InitMixer()
189 {
190   OpenAudio();
191
192   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
193
194   StartMixer();
195 }
196
197 static void InitSound()
198 {
199   /* load custom sounds and music */
200   InitReloadSounds(artwork.snd_current->identifier);
201   InitReloadMusic(artwork.mus_current->identifier);
202
203   InitSoundInfo();
204 }
205
206 static void InitTileClipmasks()
207 {
208 #if defined(TARGET_X11)
209   XGCValues clip_gc_values;
210   unsigned long clip_gc_valuemask;
211
212 #if defined(TARGET_X11_NATIVE)
213   GC copy_clipmask_gc;
214
215   static struct
216   {
217     int start;
218     int count;
219   }
220   tile_needs_clipping[] =
221   {
222     { GFX_SPIELER1_UP, 4 },
223     { GFX_SPIELER1_DOWN, 4 },
224     { GFX_SPIELER1_LEFT, 4 },
225     { GFX_SPIELER1_RIGHT, 4 },
226     { GFX_SPIELER1_PUSH_LEFT, 4 },
227     { GFX_SPIELER1_PUSH_RIGHT, 4 },
228     { GFX_SPIELER2_UP, 4 },
229     { GFX_SPIELER2_DOWN, 4 },
230     { GFX_SPIELER2_LEFT, 4 },
231     { GFX_SPIELER2_RIGHT, 4 },
232     { GFX_SPIELER2_PUSH_LEFT, 4 },
233     { GFX_SPIELER2_PUSH_RIGHT, 4 },
234     { GFX_SPIELER3_UP, 4 },
235     { GFX_SPIELER3_DOWN, 4 },
236     { GFX_SPIELER3_LEFT, 4 },
237     { GFX_SPIELER3_RIGHT, 4 },
238     { GFX_SPIELER3_PUSH_LEFT, 4 },
239     { GFX_SPIELER3_PUSH_RIGHT, 4 },
240     { GFX_SPIELER4_UP, 4 },
241     { GFX_SPIELER4_DOWN, 4 },
242     { GFX_SPIELER4_LEFT, 4 },
243     { GFX_SPIELER4_RIGHT, 4 },
244     { GFX_SPIELER4_PUSH_LEFT, 4 },
245     { GFX_SPIELER4_PUSH_RIGHT, 4 },
246     { GFX_SP_MURPHY, 1 },
247     { GFX_MURPHY_GO_LEFT, 3 },
248     { GFX_MURPHY_GO_RIGHT, 3 },
249     { GFX_MURPHY_SNAP_UP, 1 },
250     { GFX_MURPHY_SNAP_DOWN, 1 },
251     { GFX_MURPHY_SNAP_RIGHT, 1 },
252     { GFX_MURPHY_SNAP_LEFT, 1 },
253     { GFX_MURPHY_PUSH_RIGHT, 1 },
254     { GFX_MURPHY_PUSH_LEFT, 1 },
255     { GFX_GEBLUBBER, 4 },
256     { GFX_DYNAMIT, 7 },
257     { GFX_DYNABOMB, 4 },
258     { GFX_EXPLOSION, 8 },
259     { GFX_SOKOBAN_OBJEKT, 1 },
260     { GFX_FUNKELN_BLAU, 3 },
261     { GFX_FUNKELN_WEISS, 3 },
262     { GFX2_SHIELD_PASSIVE, 3 },
263     { GFX2_SHIELD_ACTIVE, 3 },
264     { -1, 0 }
265   };
266 #endif /* TARGET_X11_NATIVE */
267 #endif /* TARGET_X11 */
268
269   int i;
270
271   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
272   for(i=0; i<NUM_TILES; i++)
273     tile_clipmask[i] = None;
274
275 #if defined(TARGET_X11)
276   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
277      often very slow when preparing a masked XCopyArea() for big Pixmaps.
278      To prevent this, create small (tile-sized) mask Pixmaps which will then
279      be set much faster with XSetClipOrigin() and speed things up a lot. */
280
281   clip_gc_values.graphics_exposures = False;
282   clip_gc_valuemask = GCGraphicsExposures;
283   tile_clip_gc = XCreateGC(display, window->drawable,
284                            clip_gc_valuemask, &clip_gc_values);
285
286   for(i=0; i<NUM_BITMAPS; i++)
287   {
288     if (pix[i]->clip_mask)
289     {
290       clip_gc_values.graphics_exposures = False;
291       clip_gc_values.clip_mask = pix[i]->clip_mask;
292       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
293       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
294                                          clip_gc_valuemask, &clip_gc_values);
295     }
296   }
297
298 #if defined(TARGET_X11_NATIVE)
299
300   /* create graphic context structures needed for clipping */
301   clip_gc_values.graphics_exposures = False;
302   clip_gc_valuemask = GCGraphicsExposures;
303   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
304                                clip_gc_valuemask, &clip_gc_values);
305
306   /* create only those clipping Pixmaps we really need */
307   for(i=0; tile_needs_clipping[i].start>=0; i++)
308   {
309     int j;
310
311     for(j=0; j<tile_needs_clipping[i].count; j++)
312     {
313       int tile = tile_needs_clipping[i].start + j;
314       int graphic = tile;
315       int src_x, src_y;
316       Bitmap *src_bitmap;
317       Pixmap src_pixmap;
318
319       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
320       src_pixmap = src_bitmap->clip_mask;
321
322       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
323                                           TILEX, TILEY, 1);
324
325       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
326                 src_x, src_y, TILEX, TILEY, 0, 0);
327     }
328   }
329
330   XFreeGC(display, copy_clipmask_gc);
331
332 #endif /* TARGET_X11_NATIVE */
333 #endif /* TARGET_X11 */
334 }
335
336 void FreeTileClipmasks()
337 {
338 #if defined(TARGET_X11)
339   int i;
340
341   for(i=0; i<NUM_TILES; i++)
342   {
343     if (tile_clipmask[i] != None)
344     {
345       XFreePixmap(display, tile_clipmask[i]);
346       tile_clipmask[i] = None;
347     }
348   }
349
350   if (tile_clip_gc)
351     XFreeGC(display, tile_clip_gc);
352   tile_clip_gc = None;
353
354   for(i=0; i<NUM_BITMAPS; i++)
355   {
356     if (pix[i] != NULL && pix[i]->stored_clip_gc)
357     {
358       XFreeGC(display, pix[i]->stored_clip_gc);
359       pix[i]->stored_clip_gc = None;
360     }
361   }
362 #endif /* TARGET_X11 */
363 }
364
365 void InitGfx()
366 {
367   int i;
368
369   /* initialize some global variables */
370   global.frames_per_second = 0;
371   global.fps_slowdown = FALSE;
372   global.fps_slowdown_factor = 1;
373
374   /* initialize screen properties */
375   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
376                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
377   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
378   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
379   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
380
381   /* create additional image buffers for double-buffering */
382   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
383   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
384
385   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
386
387   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
388
389   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
390   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
391
392   DrawInitText("Loading graphics:", 120, FC_GREEN);
393
394   for(i=0; i<NUM_PICTURES; i++)
395   {
396     if (i != PIX_SMALLFONT)
397     {
398       DrawInitText(image_filename[i], 150, FC_YELLOW);
399
400       pix[i] = LoadCustomImage(image_filename[i]);
401     }
402   }
403
404   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
405
406   InitTileClipmasks();
407 }
408
409 void InitGfxBackground()
410 {
411   int x, y;
412
413   drawto = backbuffer;
414   fieldbuffer = pix[PIX_DB_FIELD];
415   SetDrawtoField(DRAW_BACKBUFFER);
416
417   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
418   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
419   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
420
421   for(x=0; x<MAX_BUF_XSIZE; x++)
422     for(y=0; y<MAX_BUF_YSIZE; y++)
423       redraw[x][y] = 0;
424   redraw_tiles = 0;
425   redraw_mask = REDRAW_ALL;
426 }
427
428 void ReloadCustomArtwork()
429 {
430   static char *leveldir_current_identifier = NULL;
431   static boolean last_override_level_graphics = FALSE;
432   static boolean last_override_level_sounds = FALSE;
433   static boolean last_override_level_music = FALSE;
434
435   /* identifier for new artwork; default: artwork configured in setup */
436   char *gfx_new_identifier = artwork.gfx_current->identifier;
437   char *snd_new_identifier = artwork.snd_current->identifier;
438   char *mus_new_identifier = artwork.mus_current->identifier;
439
440 #if 0
441   printf("graphics --> '%s' ('%s')\n",
442          artwork.gfx_current_identifier, artwork.gfx_current->filename);
443   printf("sounds   --> '%s' ('%s')\n",
444          artwork.snd_current_identifier, artwork.snd_current->filename);
445   printf("music    --> '%s' ('%s')\n",
446          artwork.mus_current_identifier, artwork.mus_current->filename);
447 #endif
448
449   /* leveldir_current may be invalid (level group, parent link) */
450   if (!validLevelSeries(leveldir_current))
451     return;
452
453 #if 0
454   printf("--> '%s'\n", artwork.gfx_current_identifier);
455 #endif
456
457   /* when a new level series was selected, check if there was a change
458      in custom artwork stored in level series directory */
459   if (leveldir_current_identifier != leveldir_current->identifier)
460   {
461     char *identifier_old = leveldir_current_identifier;
462     char *identifier_new = leveldir_current->identifier;
463
464     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
465         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
466       gfx_new_identifier = identifier_new;
467     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
468         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
469       snd_new_identifier = identifier_new;
470     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
471         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
472       mus_new_identifier = identifier_new;
473
474     leveldir_current_identifier = leveldir_current->identifier;
475   }
476
477   /* custom level artwork configured in level series configuration file
478      always overrides custom level artwork stored in level series directory
479      and (level independant) custom artwork configured in setup menue */
480   if (leveldir_current->graphics_set != NULL)
481     gfx_new_identifier = leveldir_current->graphics_set;
482   if (leveldir_current->sounds_set != NULL)
483     snd_new_identifier = leveldir_current->sounds_set;
484   if (leveldir_current->music_set != NULL)
485     mus_new_identifier = leveldir_current->music_set;
486
487   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
488       last_override_level_graphics != setup.override_level_graphics)
489   {
490     int i;
491
492     setLevelArtworkDir(artwork.gfx_first);
493
494     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
495
496     for(i=0; i<NUM_PICTURES; i++)
497     {
498       DrawInitText(image_filename[i], 150, FC_YELLOW);
499       ReloadCustomImage(pix[i], image_filename[i]);
500     }
501
502     ReloadCustomImages();
503     InitGraphicInfo();
504
505     FreeTileClipmasks();
506     InitTileClipmasks();
507     InitGfxBackground();
508
509     /* force redraw of (open or closed) door graphics */
510     SetDoorState(DOOR_OPEN_ALL);
511     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
512
513     artwork.gfx_current_identifier = gfx_new_identifier;
514     last_override_level_graphics = setup.override_level_graphics;
515   }
516
517   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
518       last_override_level_sounds != setup.override_level_sounds)
519   {
520     /* set artwork path to send it to the sound server process */
521     setLevelArtworkDir(artwork.snd_first);
522
523     InitReloadSounds(snd_new_identifier);
524
525     artwork.snd_current_identifier = snd_new_identifier;
526     last_override_level_sounds = setup.override_level_sounds;
527   }
528
529   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
530       last_override_level_music != setup.override_level_music)
531   {
532     /* set artwork path to send it to the sound server process */
533     setLevelArtworkDir(artwork.mus_first);
534
535     InitReloadMusic(mus_new_identifier);
536
537     artwork.mus_current_identifier = mus_new_identifier;
538     last_override_level_music = setup.override_level_music;
539   }
540
541 #if 0
542   printf("<-- '%s'\n", artwork.gfx_current_identifier);
543 #endif
544 }
545
546 void InitGadgets()
547 {
548   CreateLevelEditorGadgets();
549   CreateGameButtons();
550   CreateTapeButtons();
551   CreateToolButtons();
552   CreateScreenGadgets();
553 }
554
555 void InitElementInfo()
556 {
557   int i;
558
559   static struct
560   {
561     int element;
562     int graphic;
563   }
564   element_to_graphic[] =
565   {
566     { EL_LEERRAUM,                      GFX_LEERRAUM            },
567     { EL_ERDREICH,                      GFX_ERDREICH            },
568     { EL_MAUERWERK,                     GFX_MAUERWERK           },
569     { EL_FELSBODEN,                     GFX_FELSBODEN           },
570     { EL_FELSBROCKEN,                   GFX_FELSBROCKEN         },
571     { EL_SCHLUESSEL,                    GFX_SCHLUESSEL          },
572     { EL_EDELSTEIN,                     GFX_EDELSTEIN           },
573     { EL_AUSGANG_ZU,                    GFX_AUSGANG_ZU          },
574     { EL_AUSGANG_ACT,                   GFX_AUSGANG_ACT         },
575     { EL_AUSGANG_AUF,                   GFX_AUSGANG_AUF         },
576     { EL_SPIELFIGUR,                    GFX_SPIELFIGUR          },
577     { EL_SPIELER1,                      GFX_SPIELER1            },
578     { EL_SPIELER2,                      GFX_SPIELER2            },
579     { EL_SPIELER3,                      GFX_SPIELER3            },
580     { EL_SPIELER4,                      GFX_SPIELER4            },
581     { EL_KAEFER,                        GFX_KAEFER              },
582     { EL_KAEFER_RIGHT,                  GFX_KAEFER_RIGHT        },
583     { EL_KAEFER_UP,                     GFX_KAEFER_UP           },
584     { EL_KAEFER_LEFT,                   GFX_KAEFER_LEFT         },
585     { EL_KAEFER_DOWN,                   GFX_KAEFER_DOWN         },
586     { EL_FLIEGER,                       GFX_FLIEGER             },
587     { EL_FLIEGER_RIGHT,                 GFX_FLIEGER_RIGHT       },
588     { EL_FLIEGER_UP,                    GFX_FLIEGER_UP          },
589     { EL_FLIEGER_LEFT,                  GFX_FLIEGER_LEFT        },
590     { EL_FLIEGER_DOWN,                  GFX_FLIEGER_DOWN        },
591     { EL_BUTTERFLY,                     GFX_BUTTERFLY           },
592     { EL_BUTTERFLY_RIGHT,               GFX_BUTTERFLY_RIGHT     },
593     { EL_BUTTERFLY_UP,                  GFX_BUTTERFLY_UP        },
594     { EL_BUTTERFLY_LEFT,                GFX_BUTTERFLY_LEFT      },
595     { EL_BUTTERFLY_DOWN,                GFX_BUTTERFLY_DOWN      },
596     { EL_FIREFLY,                       GFX_FIREFLY             },
597     { EL_FIREFLY_RIGHT,                 GFX_FIREFLY_RIGHT       },
598     { EL_FIREFLY_UP,                    GFX_FIREFLY_UP          },
599     { EL_FIREFLY_LEFT,                  GFX_FIREFLY_LEFT        },
600     { EL_FIREFLY_DOWN,                  GFX_FIREFLY_DOWN        },
601     { EL_MAMPFER,                       GFX_MAMPFER             },
602     { EL_ROBOT,                         GFX_ROBOT               },
603     { EL_BETON,                         GFX_BETON               },
604     { EL_DIAMANT,                       GFX_DIAMANT             },
605     { EL_MORAST_LEER,                   GFX_MORAST_LEER         },
606     { EL_MORAST_VOLL,                   GFX_MORAST_VOLL         },
607     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
608     { EL_TROPFEN,                       GFX_TROPFEN             },
609     { EL_BOMBE,                         GFX_BOMBE               },
610     { EL_MAGIC_WALL_OFF,                GFX_MAGIC_WALL_OFF      },
611     { EL_MAGIC_WALL_EMPTY,              GFX_MAGIC_WALL_EMPTY    },
612     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
613     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
614     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
615     { EL_SALZSAEURE,                    GFX_SALZSAEURE          },
616     { EL_AMOEBE_TOT,                    GFX_AMOEBE_TOT          },
617     { EL_AMOEBE_NASS,                   GFX_AMOEBE_NASS         },
618     { EL_AMOEBE_NORM,                   GFX_AMOEBE_NORM         },
619     { EL_AMOEBE_VOLL,                   GFX_AMOEBE_VOLL         },
620     { EL_AMOEBE_BD,                     GFX_AMOEBE_BD           },
621     { EL_AMOEBA2DIAM,                   GFX_AMOEBA2DIAM         },
622     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
623     { EL_KOKOSNUSS,                     GFX_KOKOSNUSS           },
624     { EL_LIFE,                          GFX_LIFE                },
625     { EL_LIFE_ASYNC,                    GFX_LIFE_ASYNC          },
626     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
627     { EL_BADEWANNE,                     GFX_BADEWANNE           },
628     { EL_BADEWANNE1,                    GFX_BADEWANNE1          },
629     { EL_BADEWANNE2,                    GFX_BADEWANNE2          },
630     { EL_BADEWANNE3,                    GFX_BADEWANNE3          },
631     { EL_BADEWANNE4,                    GFX_BADEWANNE4          },
632     { EL_BADEWANNE5,                    GFX_BADEWANNE5          },
633     { EL_ABLENK_AUS,                    GFX_ABLENK_AUS          },
634     { EL_ABLENK_EIN,                    GFX_ABLENK_EIN          },
635     { EL_SCHLUESSEL1,                   GFX_SCHLUESSEL1         },
636     { EL_SCHLUESSEL2,                   GFX_SCHLUESSEL2         },
637     { EL_SCHLUESSEL3,                   GFX_SCHLUESSEL3         },
638     { EL_SCHLUESSEL4,                   GFX_SCHLUESSEL4         },
639     { EL_PFORTE1,                       GFX_PFORTE1             },
640     { EL_PFORTE2,                       GFX_PFORTE2             },
641     { EL_PFORTE3,                       GFX_PFORTE3             },
642     { EL_PFORTE4,                       GFX_PFORTE4             },
643     { EL_PFORTE1X,                      GFX_PFORTE1X            },
644     { EL_PFORTE2X,                      GFX_PFORTE2X            },
645     { EL_PFORTE3X,                      GFX_PFORTE3X            },
646     { EL_PFORTE4X,                      GFX_PFORTE4X            },
647     { EL_DYNAMITE_INACTIVE,             GFX_DYNAMIT_AUS         },
648     { EL_PACMAN,                        GFX_PACMAN              },
649     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
650     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
651     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
652     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
653     { EL_UNSICHTBAR,                    GFX_UNSICHTBAR          },
654     { EL_ERZ_EDEL,                      GFX_ERZ_EDEL            },
655     { EL_ERZ_DIAM,                      GFX_ERZ_DIAM            },
656     { EL_BIRNE_AUS,                     GFX_BIRNE_AUS           },
657     { EL_BIRNE_EIN,                     GFX_BIRNE_EIN           },
658     { EL_ZEIT_VOLL,                     GFX_ZEIT_VOLL           },
659     { EL_ZEIT_LEER,                     GFX_ZEIT_LEER           },
660     { EL_MAUER_LEBT,                    GFX_MAUER_LEBT          },
661     { EL_MAUER_X,                       GFX_MAUER_X             },
662     { EL_MAUER_Y,                       GFX_MAUER_Y             },
663     { EL_MAUER_XY,                      GFX_MAUER_XY            },
664     { EL_EDELSTEIN_BD,                  GFX_EDELSTEIN_BD        },
665     { EL_EDELSTEIN_GELB,                GFX_EDELSTEIN_GELB      },
666     { EL_EDELSTEIN_ROT,                 GFX_EDELSTEIN_ROT       },
667     { EL_EDELSTEIN_LILA,                GFX_EDELSTEIN_LILA      },
668     { EL_ERZ_EDEL_BD,                   GFX_ERZ_EDEL_BD         },
669     { EL_ERZ_EDEL_GELB,                 GFX_ERZ_EDEL_GELB       },
670     { EL_ERZ_EDEL_ROT,                  GFX_ERZ_EDEL_ROT        },
671     { EL_ERZ_EDEL_LILA,                 GFX_ERZ_EDEL_LILA       },
672     { EL_MAMPFER2,                      GFX_MAMPFER2            },
673     { EL_MAGIC_WALL_BD_OFF,             GFX_MAGIC_WALL_BD_OFF   },
674     { EL_MAGIC_WALL_BD_EMPTY,           GFX_MAGIC_WALL_BD_EMPTY },
675     { EL_MAGIC_WALL_BD_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
676     { EL_MAGIC_WALL_BD_FULL,            GFX_MAGIC_WALL_BD_FULL  },
677     { EL_MAGIC_WALL_BD_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
678     { EL_DYNABOMB_ACTIVE_1,             GFX_DYNABOMB            },
679     { EL_DYNABOMB_ACTIVE_2,             GFX_DYNABOMB            },
680     { EL_DYNABOMB_ACTIVE_3,             GFX_DYNABOMB            },
681     { EL_DYNABOMB_ACTIVE_4,             GFX_DYNABOMB            },
682     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
683     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
684     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
685     { EL_SOKOBAN_OBJEKT,                GFX_SOKOBAN_OBJEKT      },
686     { EL_SOKOBAN_FELD_LEER,             GFX_SOKOBAN_FELD_LEER   },
687     { EL_SOKOBAN_FELD_VOLL,             GFX_SOKOBAN_FELD_VOLL   },
688     { EL_MOLE,                          GFX_MOLE                },
689     { EL_PINGUIN,                       GFX_PINGUIN             },
690     { EL_SCHWEIN,                       GFX_SCHWEIN             },
691     { EL_DRACHE,                        GFX_DRACHE              },
692     { EL_SONDE,                         GFX_SONDE               },
693     { EL_PFEIL_LEFT,                    GFX_PFEIL_LEFT          },
694     { EL_PFEIL_RIGHT,                   GFX_PFEIL_RIGHT         },
695     { EL_PFEIL_UP,                      GFX_PFEIL_UP            },
696     { EL_PFEIL_DOWN,                    GFX_PFEIL_DOWN          },
697     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
698     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
699     { EL_SP_BUG_ACTIVE,                 GFX_SP_BUG_ACTIVE       },
700     { EL_SP_ZONK,                       GFX_SP_ZONK             },
701     { EL_INVISIBLE_STEEL,               GFX_INVISIBLE_STEEL     },
702     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
703     { EL_EM_GATE_1,                     GFX_EM_GATE_1           },
704     { EL_EM_GATE_2,                     GFX_EM_GATE_2           },
705     { EL_EM_GATE_3,                     GFX_EM_GATE_3           },
706     { EL_EM_GATE_4,                     GFX_EM_GATE_4           },
707     { EL_EM_GATE_1X,                    GFX_EM_GATE_1X          },
708     { EL_EM_GATE_2X,                    GFX_EM_GATE_2X          },
709     { EL_EM_GATE_3X,                    GFX_EM_GATE_3X          },
710     { EL_EM_GATE_4X,                    GFX_EM_GATE_4X          },
711     { EL_EM_KEY_1_FILE,                 GFX_EM_KEY_1            },
712     { EL_EM_KEY_2_FILE,                 GFX_EM_KEY_2            },
713     { EL_EM_KEY_3_FILE,                 GFX_EM_KEY_3            },
714     { EL_EM_KEY_4_FILE,                 GFX_EM_KEY_4            },
715     { EL_EM_KEY_1,                      GFX_EM_KEY_1            },
716     { EL_EM_KEY_2,                      GFX_EM_KEY_2            },
717     { EL_EM_KEY_3,                      GFX_EM_KEY_3            },
718     { EL_EM_KEY_4,                      GFX_EM_KEY_4            },
719     { EL_PEARL,                         GFX_PEARL               },
720     { EL_CRYSTAL,                       GFX_CRYSTAL             },
721     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
722     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
723     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
724     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
725     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
726     { EL_SHIELD_PASSIVE,                GFX_SHIELD_PASSIVE      },
727     { EL_SHIELD_ACTIVE,                 GFX_SHIELD_ACTIVE       },
728     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
729     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
730     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
731     { EL_SWITCHGATE_SWITCH_1,           GFX_SWITCHGATE_SWITCH_1 },
732     { EL_SWITCHGATE_SWITCH_2,           GFX_SWITCHGATE_SWITCH_2 },
733     { EL_BELT1_LEFT,                    GFX_BELT1_LEFT          },
734     { EL_BELT1_MIDDLE,                  GFX_BELT1_MIDDLE        },
735     { EL_BELT1_RIGHT,                   GFX_BELT1_RIGHT         },
736     { EL_BELT1_SWITCH_LEFT,             GFX_BELT1_SWITCH_LEFT   },
737     { EL_BELT1_SWITCH_MIDDLE,           GFX_BELT1_SWITCH_MIDDLE },
738     { EL_BELT1_SWITCH_RIGHT,            GFX_BELT1_SWITCH_RIGHT  },
739     { EL_BELT2_LEFT,                    GFX_BELT2_LEFT          },
740     { EL_BELT2_MIDDLE,                  GFX_BELT2_MIDDLE        },
741     { EL_BELT2_RIGHT,                   GFX_BELT2_RIGHT         },
742     { EL_BELT2_SWITCH_LEFT,             GFX_BELT2_SWITCH_LEFT   },
743     { EL_BELT2_SWITCH_MIDDLE,           GFX_BELT2_SWITCH_MIDDLE },
744     { EL_BELT2_SWITCH_RIGHT,            GFX_BELT2_SWITCH_RIGHT  },
745     { EL_BELT3_LEFT,                    GFX_BELT3_LEFT          },
746     { EL_BELT3_MIDDLE,                  GFX_BELT3_MIDDLE        },
747     { EL_BELT3_RIGHT,                   GFX_BELT3_RIGHT         },
748     { EL_BELT3_SWITCH_LEFT,             GFX_BELT3_SWITCH_LEFT   },
749     { EL_BELT3_SWITCH_MIDDLE,           GFX_BELT3_SWITCH_MIDDLE },
750     { EL_BELT3_SWITCH_RIGHT,            GFX_BELT3_SWITCH_RIGHT  },
751     { EL_BELT4_LEFT,                    GFX_BELT4_LEFT          },
752     { EL_BELT4_MIDDLE,                  GFX_BELT4_MIDDLE        },
753     { EL_BELT4_RIGHT,                   GFX_BELT4_RIGHT         },
754     { EL_BELT4_SWITCH_LEFT,             GFX_BELT4_SWITCH_LEFT   },
755     { EL_BELT4_SWITCH_MIDDLE,           GFX_BELT4_SWITCH_MIDDLE },
756     { EL_BELT4_SWITCH_RIGHT,            GFX_BELT4_SWITCH_RIGHT  },
757     { EL_LANDMINE,                      GFX_LANDMINE            },
758     { EL_ENVELOPE,                      GFX_ENVELOPE            },
759     { EL_LIGHT_SWITCH_OFF,              GFX_LIGHT_SWITCH_OFF    },
760     { EL_LIGHT_SWITCH_ON,               GFX_LIGHT_SWITCH_ON     },
761     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
762     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
763     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
764     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
765     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
766     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
767     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
768     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
769     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
770     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
771     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
772     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
773     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
774     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
775     { EL_MOLE_UP,                       GFX_MOLE_UP             },
776     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
777     { EL_STEEL_SLANTED,                 GFX_STEEL_SLANTED       },
778     { EL_SAND_INVISIBLE,                GFX_SAND_INVISIBLE      },
779     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
780     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
781     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
782     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
783     { EL_TIMEGATE_SWITCH_ON,            GFX_TIMEGATE_SWITCH     },
784     { EL_TIMEGATE_SWITCH_OFF,           GFX_TIMEGATE_SWITCH     },
785     { EL_BALLOON,                       GFX_BALLOON             },
786     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
787     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
788     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
789     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
790     { EL_BALLOON_SEND_ANY,              GFX_BALLOON_SEND_ANY    },
791     { EL_EMC_STEEL_WALL_1,              GFX_EMC_STEEL_WALL_1    },
792     { EL_EMC_STEEL_WALL_2,              GFX_EMC_STEEL_WALL_2    },
793     { EL_EMC_STEEL_WALL_3,              GFX_EMC_STEEL_WALL_3    },
794     { EL_EMC_STEEL_WALL_4,              GFX_EMC_STEEL_WALL_4    },
795     { EL_EMC_WALL_1,                    GFX_EMC_WALL_1          },
796     { EL_EMC_WALL_2,                    GFX_EMC_WALL_2          },
797     { EL_EMC_WALL_3,                    GFX_EMC_WALL_3          },
798     { EL_EMC_WALL_4,                    GFX_EMC_WALL_4          },
799     { EL_EMC_WALL_5,                    GFX_EMC_WALL_5          },
800     { EL_EMC_WALL_6,                    GFX_EMC_WALL_6          },
801     { EL_EMC_WALL_7,                    GFX_EMC_WALL_7          },
802     { EL_EMC_WALL_8,                    GFX_EMC_WALL_8          },
803     { EL_TUBE_CROSS,                    GFX_TUBE_CROSS          },
804     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
805     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
806     { EL_TUBE_VERT_LEFT,                GFX_TUBE_VERT_LEFT      },
807     { EL_TUBE_VERT_RIGHT,               GFX_TUBE_VERT_RIGHT     },
808     { EL_TUBE_HORIZ_UP,                 GFX_TUBE_HORIZ_UP       },
809     { EL_TUBE_HORIZ_DOWN,               GFX_TUBE_HORIZ_DOWN     },
810     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
811     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
812     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
813     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
814     { EL_SPRING,                        GFX_SPRING              },
815     { EL_SPRING_MOVING,                 GFX_SPRING              },
816     { EL_TRAP_INACTIVE,                 GFX_TRAP_INACTIVE       },
817     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
818     { EL_BD_WALL,                       GFX_BD_WALL             },
819     { EL_BD_ROCK,                       GFX_BD_ROCK             },
820     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
821     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
822     { -1,                               -1                      }
823   };
824
825   /* always start with reliable default values */
826   for(i=0; i<MAX_ELEMENTS; i++)
827     element_info[i].graphic = GFX_LEERRAUM;
828
829   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
830     element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
831
832   for (i=EL_SP_START; i<=EL_SP_END; i++)
833   {
834     int nr_element = i - EL_SP_START;
835     int gfx_per_line = 8;
836     int nr_graphic =
837       (nr_element / gfx_per_line) * SP_PER_LINE +
838       (nr_element % gfx_per_line);
839
840     element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
841   }
842
843   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
844   i = 0;
845   while (element_to_graphic[i].element > -1)
846   {
847     int element = element_to_graphic[i].element;
848     int graphic = element_to_graphic[i].graphic;
849
850     element_info[element].graphic = graphic;
851     i++;
852   }
853 }
854
855 static void InitGraphicInfo()
856 {
857   int i;
858
859   image_files = getCurrentImageList();
860
861   printf("--> %d\n", image_files[0].parameter[2]);
862
863   for(i=0; i<MAX_GRAPHICS; i++)
864   {
865     /* always start with reliable default values */
866     graphic_info[i].bitmap = NULL;
867     graphic_info[i].src_x = 0;
868     graphic_info[i].src_y = 0;
869     graphic_info[i].anim_frames = 1;
870     graphic_info[i].anim_delay = 0;
871     graphic_info[i].anim_mode = ANIM_NORMAL;
872
873     getGraphicSource(i, &graphic_info[i].bitmap,
874                      &graphic_info[i].src_x, &graphic_info[i].src_y);
875   }
876 }
877
878 static void InitSoundInfo()
879 {
880   sound_files = getCurrentSoundList();
881
882   /* initialize sound effect lookup table for element actions */
883   InitGameSound();
884 }
885
886 void InitElementProperties()
887 {
888   int i, j;
889
890   static int ep_amoebalive[] =
891   {
892     EL_AMOEBE_NASS,
893     EL_AMOEBE_NORM,
894     EL_AMOEBE_VOLL,
895     EL_AMOEBE_BD
896   };
897   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
898
899   static int ep_amoeboid[] =
900   {
901     EL_AMOEBE_TOT,
902     EL_AMOEBE_NASS,
903     EL_AMOEBE_NORM,
904     EL_AMOEBE_VOLL,
905     EL_AMOEBE_BD
906   };
907   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
908
909   static int ep_schluessel[] =
910   {
911     EL_SCHLUESSEL1,
912     EL_SCHLUESSEL2,
913     EL_SCHLUESSEL3,
914     EL_SCHLUESSEL4,
915     EL_EM_KEY_1,
916     EL_EM_KEY_2,
917     EL_EM_KEY_3,
918     EL_EM_KEY_4
919   };
920   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
921
922   static int ep_pforte[] =
923   {
924     EL_PFORTE1,
925     EL_PFORTE2,
926     EL_PFORTE3,
927     EL_PFORTE4,
928     EL_PFORTE1X,
929     EL_PFORTE2X,
930     EL_PFORTE3X,
931     EL_PFORTE4X,
932     EL_EM_GATE_1,
933     EL_EM_GATE_2,
934     EL_EM_GATE_3,
935     EL_EM_GATE_4,
936     EL_EM_GATE_1X,
937     EL_EM_GATE_2X,
938     EL_EM_GATE_3X,
939     EL_EM_GATE_4X,
940     EL_SWITCHGATE_OPEN,
941     EL_SWITCHGATE_OPENING,
942     EL_SWITCHGATE_CLOSED,
943     EL_SWITCHGATE_CLOSING,
944     EL_TIMEGATE_OPEN,
945     EL_TIMEGATE_OPENING,
946     EL_TIMEGATE_CLOSED,
947     EL_TIMEGATE_CLOSING,
948     EL_TUBE_CROSS,
949     EL_TUBE_VERTICAL,
950     EL_TUBE_HORIZONTAL,
951     EL_TUBE_VERT_LEFT,
952     EL_TUBE_VERT_RIGHT,
953     EL_TUBE_HORIZ_UP,
954     EL_TUBE_HORIZ_DOWN,
955     EL_TUBE_LEFT_UP,
956     EL_TUBE_LEFT_DOWN,
957     EL_TUBE_RIGHT_UP,
958     EL_TUBE_RIGHT_DOWN
959   };
960   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
961
962   static int ep_solid[] =
963   {
964     EL_BETON,
965     EL_MAUERWERK,
966     EL_MAUER_LEBT,
967     EL_MAUER_X,
968     EL_MAUER_Y,
969     EL_MAUER_XY,
970     EL_BD_WALL,
971     EL_FELSBODEN,
972     EL_AUSGANG_ZU,
973     EL_AUSGANG_ACT,
974     EL_AUSGANG_AUF,
975     EL_AMOEBE_TOT,
976     EL_AMOEBE_NASS,
977     EL_AMOEBE_NORM,
978     EL_AMOEBE_VOLL,
979     EL_AMOEBE_BD,
980     EL_MORAST_VOLL,
981     EL_MORAST_LEER,
982     EL_QUICKSAND_FILLING,
983     EL_QUICKSAND_EMPTYING,
984     EL_MAGIC_WALL_OFF,
985     EL_MAGIC_WALL_EMPTY,
986     EL_MAGIC_WALL_EMPTYING,
987     EL_MAGIC_WALL_FILLING,
988     EL_MAGIC_WALL_FULL,
989     EL_MAGIC_WALL_DEAD,
990     EL_MAGIC_WALL_BD_OFF,
991     EL_MAGIC_WALL_BD_EMPTY,
992     EL_MAGIC_WALL_BD_EMPTYING,
993     EL_MAGIC_WALL_BD_FULL,
994     EL_MAGIC_WALL_BD_FILLING,
995     EL_MAGIC_WALL_BD_DEAD,
996     EL_LIFE,
997     EL_LIFE_ASYNC,
998     EL_BADEWANNE1,
999     EL_BADEWANNE2,
1000     EL_BADEWANNE3,
1001     EL_BADEWANNE4,
1002     EL_BADEWANNE5,
1003     EL_SP_CHIP_SINGLE,
1004     EL_SP_CHIP_LEFT,
1005     EL_SP_CHIP_RIGHT,
1006     EL_SP_CHIP_UPPER,
1007     EL_SP_CHIP_LOWER,
1008     EL_SP_HARD_GRAY,
1009     EL_SP_HARD_GREEN,
1010     EL_SP_HARD_BLUE,
1011     EL_SP_HARD_RED,
1012     EL_SP_HARD_YELLOW,
1013     EL_SP_HARD_BASE1,
1014     EL_SP_HARD_BASE2,
1015     EL_SP_HARD_BASE3,
1016     EL_SP_HARD_BASE4,
1017     EL_SP_HARD_BASE5,
1018     EL_SP_HARD_BASE6,
1019     EL_SP_TERMINAL,
1020     EL_SP_TERMINAL_ACTIVE,
1021     EL_SP_EXIT,
1022     EL_INVISIBLE_STEEL,
1023     EL_BELT1_SWITCH_LEFT,
1024     EL_BELT1_SWITCH_MIDDLE,
1025     EL_BELT1_SWITCH_RIGHT,
1026     EL_BELT2_SWITCH_LEFT,
1027     EL_BELT2_SWITCH_MIDDLE,
1028     EL_BELT2_SWITCH_RIGHT,
1029     EL_BELT3_SWITCH_LEFT,
1030     EL_BELT3_SWITCH_MIDDLE,
1031     EL_BELT3_SWITCH_RIGHT,
1032     EL_BELT4_SWITCH_LEFT,
1033     EL_BELT4_SWITCH_MIDDLE,
1034     EL_BELT4_SWITCH_RIGHT,
1035     EL_SWITCHGATE_SWITCH_1,
1036     EL_SWITCHGATE_SWITCH_2,
1037     EL_LIGHT_SWITCH_OFF,
1038     EL_LIGHT_SWITCH_ON,
1039     EL_TIMEGATE_SWITCH_OFF,
1040     EL_TIMEGATE_SWITCH_ON,
1041     EL_SIGN_EXCLAMATION,
1042     EL_SIGN_RADIOACTIVITY,
1043     EL_SIGN_STOP,
1044     EL_SIGN_WHEELCHAIR,
1045     EL_SIGN_PARKING,
1046     EL_SIGN_ONEWAY,
1047     EL_SIGN_HEART,
1048     EL_SIGN_TRIANGLE,
1049     EL_SIGN_ROUND,
1050     EL_SIGN_EXIT,
1051     EL_SIGN_YINYANG,
1052     EL_SIGN_OTHER,
1053     EL_STEEL_SLANTED,
1054     EL_EMC_STEEL_WALL_1,
1055     EL_EMC_STEEL_WALL_2,
1056     EL_EMC_STEEL_WALL_3,
1057     EL_EMC_STEEL_WALL_4,
1058     EL_EMC_WALL_1,
1059     EL_EMC_WALL_2,
1060     EL_EMC_WALL_3,
1061     EL_EMC_WALL_4,
1062     EL_EMC_WALL_5,
1063     EL_EMC_WALL_6,
1064     EL_EMC_WALL_7,
1065     EL_EMC_WALL_8,
1066     EL_CRYSTAL,
1067     EL_WALL_PEARL,
1068     EL_WALL_CRYSTAL,
1069     EL_PFORTE1,
1070     EL_PFORTE2,
1071     EL_PFORTE3,
1072     EL_PFORTE4,
1073     EL_PFORTE1X,
1074     EL_PFORTE2X,
1075     EL_PFORTE3X,
1076     EL_PFORTE4X,
1077     EL_EM_GATE_1,
1078     EL_EM_GATE_2,
1079     EL_EM_GATE_3,
1080     EL_EM_GATE_4,
1081     EL_EM_GATE_1X,
1082     EL_EM_GATE_2X,
1083     EL_EM_GATE_3X,
1084     EL_EM_GATE_4X,
1085     EL_SWITCHGATE_OPEN,
1086     EL_SWITCHGATE_OPENING,
1087     EL_SWITCHGATE_CLOSED,
1088     EL_SWITCHGATE_CLOSING,
1089     EL_TIMEGATE_OPEN,
1090     EL_TIMEGATE_OPENING,
1091     EL_TIMEGATE_CLOSED,
1092     EL_TIMEGATE_CLOSING,
1093     EL_TUBE_CROSS,
1094     EL_TUBE_VERTICAL,
1095     EL_TUBE_HORIZONTAL,
1096     EL_TUBE_VERT_LEFT,
1097     EL_TUBE_VERT_RIGHT,
1098     EL_TUBE_HORIZ_UP,
1099     EL_TUBE_HORIZ_DOWN,
1100     EL_TUBE_LEFT_UP,
1101     EL_TUBE_LEFT_DOWN,
1102     EL_TUBE_RIGHT_UP,
1103     EL_TUBE_RIGHT_DOWN
1104   };
1105   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1106
1107   static int ep_massive[] =
1108   {
1109     EL_BETON,
1110     EL_SALZSAEURE,
1111     EL_BADEWANNE1,
1112     EL_BADEWANNE2,
1113     EL_BADEWANNE3,
1114     EL_BADEWANNE4,
1115     EL_BADEWANNE5,
1116     EL_SP_HARD_GRAY,
1117     EL_SP_HARD_GREEN,
1118     EL_SP_HARD_BLUE,
1119     EL_SP_HARD_RED,
1120     EL_SP_HARD_YELLOW,
1121     EL_SP_HARD_BASE1,
1122     EL_SP_HARD_BASE2,
1123     EL_SP_HARD_BASE3,
1124     EL_SP_HARD_BASE4,
1125     EL_SP_HARD_BASE5,
1126     EL_SP_HARD_BASE6,
1127     EL_INVISIBLE_STEEL,
1128     EL_BELT1_SWITCH_LEFT,
1129     EL_BELT1_SWITCH_MIDDLE,
1130     EL_BELT1_SWITCH_RIGHT,
1131     EL_BELT2_SWITCH_LEFT,
1132     EL_BELT2_SWITCH_MIDDLE,
1133     EL_BELT2_SWITCH_RIGHT,
1134     EL_BELT3_SWITCH_LEFT,
1135     EL_BELT3_SWITCH_MIDDLE,
1136     EL_BELT3_SWITCH_RIGHT,
1137     EL_BELT4_SWITCH_LEFT,
1138     EL_BELT4_SWITCH_MIDDLE,
1139     EL_BELT4_SWITCH_RIGHT,
1140     EL_LIGHT_SWITCH_OFF,
1141     EL_LIGHT_SWITCH_ON,
1142     EL_SIGN_EXCLAMATION,
1143     EL_SIGN_RADIOACTIVITY,
1144     EL_SIGN_STOP,
1145     EL_SIGN_WHEELCHAIR,
1146     EL_SIGN_PARKING,
1147     EL_SIGN_ONEWAY,
1148     EL_SIGN_HEART,
1149     EL_SIGN_TRIANGLE,
1150     EL_SIGN_ROUND,
1151     EL_SIGN_EXIT,
1152     EL_SIGN_YINYANG,
1153     EL_SIGN_OTHER,
1154     EL_STEEL_SLANTED,
1155     EL_EMC_STEEL_WALL_1,
1156     EL_EMC_STEEL_WALL_2,
1157     EL_EMC_STEEL_WALL_3,
1158     EL_EMC_STEEL_WALL_4,
1159     EL_CRYSTAL,
1160     EL_PFORTE1,
1161     EL_PFORTE2,
1162     EL_PFORTE3,
1163     EL_PFORTE4,
1164     EL_PFORTE1X,
1165     EL_PFORTE2X,
1166     EL_PFORTE3X,
1167     EL_PFORTE4X,
1168     EL_EM_GATE_1,
1169     EL_EM_GATE_2,
1170     EL_EM_GATE_3,
1171     EL_EM_GATE_4,
1172     EL_EM_GATE_1X,
1173     EL_EM_GATE_2X,
1174     EL_EM_GATE_3X,
1175     EL_EM_GATE_4X,
1176     EL_SWITCHGATE_OPEN,
1177     EL_SWITCHGATE_OPENING,
1178     EL_SWITCHGATE_CLOSED,
1179     EL_SWITCHGATE_CLOSING,
1180     EL_TIMEGATE_OPEN,
1181     EL_TIMEGATE_OPENING,
1182     EL_TIMEGATE_CLOSED,
1183     EL_TIMEGATE_CLOSING,
1184     EL_TUBE_CROSS,
1185     EL_TUBE_VERTICAL,
1186     EL_TUBE_HORIZONTAL,
1187     EL_TUBE_VERT_LEFT,
1188     EL_TUBE_VERT_RIGHT,
1189     EL_TUBE_HORIZ_UP,
1190     EL_TUBE_HORIZ_DOWN,
1191     EL_TUBE_LEFT_UP,
1192     EL_TUBE_LEFT_DOWN,
1193     EL_TUBE_RIGHT_UP,
1194     EL_TUBE_RIGHT_DOWN
1195   };
1196   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1197
1198   static int ep_slippery[] =
1199   {
1200     EL_FELSBODEN,
1201     EL_BD_WALL,
1202     EL_FELSBROCKEN,
1203     EL_BD_ROCK,
1204     EL_EDELSTEIN,
1205     EL_EDELSTEIN_BD,
1206     EL_EDELSTEIN_GELB,
1207     EL_EDELSTEIN_ROT,
1208     EL_EDELSTEIN_LILA,
1209     EL_DIAMANT,
1210     EL_BOMBE,
1211     EL_KOKOSNUSS,
1212     EL_ABLENK_EIN,
1213     EL_ABLENK_AUS,
1214     EL_ZEIT_VOLL,
1215     EL_ZEIT_LEER,
1216     EL_BIRNE_EIN,
1217     EL_BIRNE_AUS,
1218     EL_BADEWANNE1,
1219     EL_BADEWANNE2,
1220     EL_SONDE,
1221     EL_SP_ZONK,
1222     EL_SP_INFOTRON,
1223     EL_SP_CHIP_SINGLE,
1224     EL_SP_CHIP_LEFT,
1225     EL_SP_CHIP_RIGHT,
1226     EL_SP_CHIP_UPPER,
1227     EL_SP_CHIP_LOWER,
1228     EL_SPEED_PILL,
1229     EL_STEEL_SLANTED,
1230     EL_PEARL,
1231     EL_CRYSTAL
1232   };
1233   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1234
1235   static int ep_enemy[] =
1236   {
1237     EL_KAEFER,
1238     EL_FLIEGER,
1239     EL_BUTTERFLY,
1240     EL_FIREFLY,
1241     EL_MAMPFER,
1242     EL_MAMPFER2,
1243     EL_ROBOT,
1244     EL_PACMAN,
1245     EL_SP_SNIKSNAK,
1246     EL_SP_ELECTRON
1247   };
1248   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1249
1250   static int ep_mauer[] =
1251   {
1252     EL_BETON,
1253     EL_PFORTE1,
1254     EL_PFORTE2,
1255     EL_PFORTE3,
1256     EL_PFORTE4,
1257     EL_PFORTE1X,
1258     EL_PFORTE2X,
1259     EL_PFORTE3X,
1260     EL_PFORTE4X,
1261     EL_EM_GATE_1,
1262     EL_EM_GATE_2,
1263     EL_EM_GATE_3,
1264     EL_EM_GATE_4,
1265     EL_EM_GATE_1X,
1266     EL_EM_GATE_2X,
1267     EL_EM_GATE_3X,
1268     EL_EM_GATE_4X,
1269     EL_AUSGANG_ZU,
1270     EL_AUSGANG_ACT,
1271     EL_AUSGANG_AUF,
1272     EL_MAUERWERK,
1273     EL_FELSBODEN,
1274     EL_MAUER_LEBT,
1275     EL_MAUER_X,
1276     EL_MAUER_Y,
1277     EL_MAUER_XY,
1278     EL_MAUERND,
1279     EL_BD_WALL,
1280     EL_SP_CHIP_SINGLE,
1281     EL_SP_CHIP_LEFT,
1282     EL_SP_CHIP_RIGHT,
1283     EL_SP_CHIP_UPPER,
1284     EL_SP_CHIP_LOWER,
1285     EL_SP_HARD_GRAY,
1286     EL_SP_HARD_GREEN,
1287     EL_SP_HARD_BLUE,
1288     EL_SP_HARD_RED,
1289     EL_SP_HARD_YELLOW,
1290     EL_SP_HARD_BASE1,
1291     EL_SP_HARD_BASE2,
1292     EL_SP_HARD_BASE3,
1293     EL_SP_HARD_BASE4,
1294     EL_SP_HARD_BASE5,
1295     EL_SP_HARD_BASE6,
1296     EL_SP_TERMINAL,
1297     EL_SP_TERMINAL_ACTIVE,
1298     EL_SP_EXIT,
1299     EL_INVISIBLE_STEEL,
1300     EL_STEEL_SLANTED,
1301     EL_EMC_STEEL_WALL_1,
1302     EL_EMC_STEEL_WALL_2,
1303     EL_EMC_STEEL_WALL_3,
1304     EL_EMC_STEEL_WALL_4,
1305     EL_EMC_WALL_1,
1306     EL_EMC_WALL_2,
1307     EL_EMC_WALL_3,
1308     EL_EMC_WALL_4,
1309     EL_EMC_WALL_5,
1310     EL_EMC_WALL_6,
1311     EL_EMC_WALL_7,
1312     EL_EMC_WALL_8
1313   };
1314   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1315
1316   static int ep_can_fall[] =
1317   {
1318     EL_FELSBROCKEN,
1319     EL_BD_ROCK,
1320     EL_EDELSTEIN,
1321     EL_EDELSTEIN_BD,
1322     EL_EDELSTEIN_GELB,
1323     EL_EDELSTEIN_ROT,
1324     EL_EDELSTEIN_LILA,
1325     EL_DIAMANT,
1326     EL_BOMBE,
1327     EL_KOKOSNUSS,
1328     EL_TROPFEN,
1329     EL_MORAST_VOLL,
1330     EL_MAGIC_WALL_FULL,
1331     EL_MAGIC_WALL_BD_FULL,
1332     EL_ZEIT_VOLL,
1333     EL_ZEIT_LEER,
1334     EL_SP_ZONK,
1335     EL_SP_INFOTRON,
1336     EL_SP_DISK_ORANGE,
1337     EL_PEARL,
1338     EL_CRYSTAL,
1339     EL_SPRING,
1340     EL_DX_SUPABOMB
1341   };
1342   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1343
1344   static int ep_can_smash[] =
1345   {
1346     EL_FELSBROCKEN,
1347     EL_BD_ROCK,
1348     EL_EDELSTEIN,
1349     EL_EDELSTEIN_BD,
1350     EL_EDELSTEIN_GELB,
1351     EL_EDELSTEIN_ROT,
1352     EL_EDELSTEIN_LILA,
1353     EL_DIAMANT,
1354     EL_SCHLUESSEL1,
1355     EL_SCHLUESSEL2,
1356     EL_SCHLUESSEL3,
1357     EL_SCHLUESSEL4,
1358     EL_EM_KEY_1,
1359     EL_EM_KEY_2,
1360     EL_EM_KEY_3,
1361     EL_EM_KEY_4,
1362     EL_BOMBE,
1363     EL_KOKOSNUSS,
1364     EL_TROPFEN,
1365     EL_ZEIT_VOLL,
1366     EL_ZEIT_LEER,
1367     EL_SP_ZONK,
1368     EL_SP_INFOTRON,
1369     EL_SP_DISK_ORANGE,
1370     EL_PEARL,
1371     EL_CRYSTAL,
1372     EL_SPRING,
1373     EL_DX_SUPABOMB
1374   };
1375   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1376
1377   static int ep_can_change[] =
1378   {
1379     EL_FELSBROCKEN,
1380     EL_BD_ROCK,
1381     EL_EDELSTEIN,
1382     EL_EDELSTEIN_BD,
1383     EL_EDELSTEIN_GELB,
1384     EL_EDELSTEIN_ROT,
1385     EL_EDELSTEIN_LILA,
1386     EL_DIAMANT
1387   };
1388   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1389
1390   static int ep_can_move[] =
1391   {
1392     EL_KAEFER,
1393     EL_FLIEGER,
1394     EL_BUTTERFLY,
1395     EL_FIREFLY,
1396     EL_MAMPFER,
1397     EL_MAMPFER2,
1398     EL_ROBOT,
1399     EL_PACMAN,
1400     EL_MOLE,
1401     EL_PINGUIN,
1402     EL_SCHWEIN,
1403     EL_DRACHE,
1404     EL_SONDE,
1405     EL_SP_SNIKSNAK,
1406     EL_SP_ELECTRON,
1407     EL_BALLOON,
1408     EL_SPRING_MOVING
1409   };
1410   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1411
1412   static int ep_could_move[] =
1413   {
1414     EL_KAEFER_RIGHT,
1415     EL_KAEFER_UP,
1416     EL_KAEFER_LEFT,
1417     EL_KAEFER_DOWN,
1418     EL_FLIEGER_RIGHT,
1419     EL_FLIEGER_UP,
1420     EL_FLIEGER_LEFT,
1421     EL_FLIEGER_DOWN,
1422     EL_BUTTERFLY_RIGHT,
1423     EL_BUTTERFLY_UP,
1424     EL_BUTTERFLY_LEFT,
1425     EL_BUTTERFLY_DOWN,
1426     EL_FIREFLY_RIGHT,
1427     EL_FIREFLY_UP,
1428     EL_FIREFLY_LEFT,
1429     EL_FIREFLY_DOWN,
1430     EL_PACMAN_RIGHT,
1431     EL_PACMAN_UP,
1432     EL_PACMAN_LEFT,
1433     EL_PACMAN_DOWN
1434   };
1435   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1436
1437   static int ep_dont_touch[] =
1438   {
1439     EL_KAEFER,
1440     EL_FLIEGER,
1441     EL_BUTTERFLY,
1442     EL_FIREFLY
1443   };
1444   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1445
1446   static int ep_dont_go_to[] =
1447   {
1448     EL_KAEFER,
1449     EL_FLIEGER,
1450     EL_BUTTERFLY,
1451     EL_FIREFLY,
1452     EL_MAMPFER,
1453     EL_MAMPFER2,
1454     EL_ROBOT,
1455     EL_PACMAN,
1456     EL_TROPFEN,
1457     EL_SALZSAEURE,
1458     EL_SP_SNIKSNAK,
1459     EL_SP_ELECTRON,
1460     EL_SP_BUG_ACTIVE,
1461     EL_TRAP_ACTIVE,
1462     EL_LANDMINE
1463   };
1464   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1465
1466   static int ep_mampf2[] =
1467   {
1468     EL_ERDREICH,
1469     EL_KAEFER,
1470     EL_FLIEGER,
1471     EL_BUTTERFLY,
1472     EL_FIREFLY,
1473     EL_MAMPFER,
1474     EL_ROBOT,
1475     EL_PACMAN,
1476     EL_TROPFEN,
1477     EL_AMOEBE_TOT,
1478     EL_AMOEBE_NASS,
1479     EL_AMOEBE_NORM,
1480     EL_AMOEBE_VOLL,
1481     EL_AMOEBE_BD,
1482     EL_EDELSTEIN,
1483     EL_EDELSTEIN_BD,
1484     EL_EDELSTEIN_GELB,
1485     EL_EDELSTEIN_ROT,
1486     EL_EDELSTEIN_LILA,
1487     EL_DIAMANT,
1488     EL_PEARL,
1489     EL_CRYSTAL
1490   };
1491   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1492
1493   static int ep_bd_element[] =
1494   {
1495     EL_LEERRAUM,
1496     EL_ERDREICH,
1497     EL_FELSBODEN,
1498     EL_BD_WALL,
1499     EL_FELSBROCKEN,
1500     EL_BD_ROCK,
1501     EL_EDELSTEIN_BD,
1502     EL_MAGIC_WALL_BD_OFF,
1503     EL_AUSGANG_ZU,
1504     EL_AUSGANG_AUF,
1505     EL_BETON,
1506     EL_SPIELFIGUR,
1507     EL_FIREFLY,
1508     EL_FIREFLY_1,
1509     EL_FIREFLY_2,
1510     EL_FIREFLY_3,
1511     EL_FIREFLY_4,
1512     EL_BUTTERFLY,
1513     EL_BUTTERFLY_1,
1514     EL_BUTTERFLY_2,
1515     EL_BUTTERFLY_3,
1516     EL_BUTTERFLY_4,
1517     EL_AMOEBE_BD,
1518     EL_CHAR_FRAGE
1519   };
1520   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1521
1522   static int ep_sb_element[] =
1523   {
1524     EL_LEERRAUM,
1525     EL_BETON,
1526     EL_SOKOBAN_OBJEKT,
1527     EL_SOKOBAN_FELD_LEER,
1528     EL_SOKOBAN_FELD_VOLL,
1529     EL_SPIELFIGUR,
1530     EL_INVISIBLE_STEEL
1531   };
1532   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1533
1534   static int ep_gem[] =
1535   {
1536     EL_EDELSTEIN,
1537     EL_EDELSTEIN_BD,
1538     EL_EDELSTEIN_GELB,
1539     EL_EDELSTEIN_ROT,
1540     EL_EDELSTEIN_LILA,
1541     EL_DIAMANT
1542   };
1543   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1544
1545   static int ep_inactive[] =
1546   {
1547     EL_LEERRAUM,
1548     EL_ERDREICH,
1549     EL_MAUERWERK,
1550     EL_BD_WALL,
1551     EL_FELSBODEN,
1552     EL_SCHLUESSEL,
1553     EL_BETON,
1554     EL_AMOEBE_TOT,
1555     EL_MORAST_LEER,
1556     EL_BADEWANNE,
1557     EL_ABLENK_AUS,
1558     EL_SCHLUESSEL1,
1559     EL_SCHLUESSEL2,
1560     EL_SCHLUESSEL3,
1561     EL_SCHLUESSEL4,
1562     EL_EM_KEY_1,
1563     EL_EM_KEY_2,
1564     EL_EM_KEY_3,
1565     EL_EM_KEY_4,
1566     EL_PFORTE1,
1567     EL_PFORTE2,
1568     EL_PFORTE3,
1569     EL_PFORTE4,
1570     EL_PFORTE1X,
1571     EL_PFORTE2X,
1572     EL_PFORTE3X,
1573     EL_PFORTE4X,
1574     EL_EM_GATE_1,
1575     EL_EM_GATE_2,
1576     EL_EM_GATE_3,
1577     EL_EM_GATE_4,
1578     EL_EM_GATE_1X,
1579     EL_EM_GATE_2X,
1580     EL_EM_GATE_3X,
1581     EL_EM_GATE_4X,
1582     EL_DYNAMITE_INACTIVE,
1583     EL_UNSICHTBAR,
1584     EL_BIRNE_AUS,
1585     EL_BIRNE_EIN,
1586     EL_ERZ_EDEL,
1587     EL_ERZ_DIAM,
1588     EL_ERZ_EDEL_BD,
1589     EL_ERZ_EDEL_GELB,
1590     EL_DYNABOMB_NR,
1591     EL_DYNABOMB_SZ,
1592     EL_DYNABOMB_XL,
1593     EL_SOKOBAN_OBJEKT,
1594     EL_SOKOBAN_FELD_LEER,
1595     EL_SOKOBAN_FELD_VOLL,
1596     EL_ERZ_EDEL_ROT,
1597     EL_ERZ_EDEL_LILA,
1598     EL_BADEWANNE1,
1599     EL_BADEWANNE2,
1600     EL_BADEWANNE3,
1601     EL_BADEWANNE4,
1602     EL_BADEWANNE5,
1603     EL_MAGIC_WALL_OFF,
1604     EL_MAGIC_WALL_DEAD,
1605     EL_MAGIC_WALL_BD_OFF,
1606     EL_MAGIC_WALL_BD_DEAD,
1607     EL_AMOEBA2DIAM,
1608     EL_BLOCKED,
1609     EL_SP_EMPTY,
1610     EL_SP_BASE,
1611     EL_SP_PORT1_RIGHT,
1612     EL_SP_PORT1_DOWN,
1613     EL_SP_PORT1_LEFT,
1614     EL_SP_PORT1_UP,
1615     EL_SP_PORT2_RIGHT,
1616     EL_SP_PORT2_DOWN,
1617     EL_SP_PORT2_LEFT,
1618     EL_SP_PORT2_UP,
1619     EL_SP_PORT_X,
1620     EL_SP_PORT_Y,
1621     EL_SP_PORT_XY,
1622     EL_SP_DISK_RED,
1623     EL_SP_DISK_YELLOW,
1624     EL_SP_CHIP_SINGLE,
1625     EL_SP_CHIP_LEFT,
1626     EL_SP_CHIP_RIGHT,
1627     EL_SP_CHIP_UPPER,
1628     EL_SP_CHIP_LOWER,
1629     EL_SP_HARD_GRAY,
1630     EL_SP_HARD_GREEN,
1631     EL_SP_HARD_BLUE,
1632     EL_SP_HARD_RED,
1633     EL_SP_HARD_YELLOW,
1634     EL_SP_HARD_BASE1,
1635     EL_SP_HARD_BASE2,
1636     EL_SP_HARD_BASE3,
1637     EL_SP_HARD_BASE4,
1638     EL_SP_HARD_BASE5,
1639     EL_SP_HARD_BASE6,
1640     EL_SP_EXIT,
1641     EL_INVISIBLE_STEEL,
1642     EL_BELT1_SWITCH_LEFT,
1643     EL_BELT1_SWITCH_MIDDLE,
1644     EL_BELT1_SWITCH_RIGHT,
1645     EL_BELT2_SWITCH_LEFT,
1646     EL_BELT2_SWITCH_MIDDLE,
1647     EL_BELT2_SWITCH_RIGHT,
1648     EL_BELT3_SWITCH_LEFT,
1649     EL_BELT3_SWITCH_MIDDLE,
1650     EL_BELT3_SWITCH_RIGHT,
1651     EL_BELT4_SWITCH_LEFT,
1652     EL_BELT4_SWITCH_MIDDLE,
1653     EL_BELT4_SWITCH_RIGHT,
1654     EL_SIGN_EXCLAMATION,
1655     EL_SIGN_RADIOACTIVITY,
1656     EL_SIGN_STOP,
1657     EL_SIGN_WHEELCHAIR,
1658     EL_SIGN_PARKING,
1659     EL_SIGN_ONEWAY,
1660     EL_SIGN_HEART,
1661     EL_SIGN_TRIANGLE,
1662     EL_SIGN_ROUND,
1663     EL_SIGN_EXIT,
1664     EL_SIGN_YINYANG,
1665     EL_SIGN_OTHER,
1666     EL_STEEL_SLANTED,
1667     EL_EMC_STEEL_WALL_1,
1668     EL_EMC_STEEL_WALL_2,
1669     EL_EMC_STEEL_WALL_3,
1670     EL_EMC_STEEL_WALL_4,
1671     EL_EMC_WALL_1,
1672     EL_EMC_WALL_2,
1673     EL_EMC_WALL_3,
1674     EL_EMC_WALL_4,
1675     EL_EMC_WALL_5,
1676     EL_EMC_WALL_6,
1677     EL_EMC_WALL_7,
1678     EL_EMC_WALL_8
1679   };
1680   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1681
1682   static int ep_explosive[] =
1683   {
1684     EL_BOMBE,
1685     EL_DYNAMITE_ACTIVE,
1686     EL_DYNAMITE_INACTIVE,
1687     EL_DYNABOMB_ACTIVE_1,
1688     EL_DYNABOMB_ACTIVE_2,
1689     EL_DYNABOMB_ACTIVE_3,
1690     EL_DYNABOMB_ACTIVE_4,
1691     EL_DYNABOMB_NR,
1692     EL_DYNABOMB_SZ,
1693     EL_DYNABOMB_XL,
1694     EL_KAEFER,
1695     EL_MOLE,
1696     EL_PINGUIN,
1697     EL_SCHWEIN,
1698     EL_DRACHE,
1699     EL_SONDE,
1700     EL_SP_DISK_RED,
1701     EL_SP_DISK_ORANGE,
1702     EL_SP_DISK_YELLOW,
1703     EL_SP_SNIKSNAK,
1704     EL_SP_ELECTRON,
1705     EL_DX_SUPABOMB
1706   };
1707   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1708
1709   static int ep_mampf3[] =
1710   {
1711     EL_EDELSTEIN,
1712     EL_EDELSTEIN_BD,
1713     EL_EDELSTEIN_GELB,
1714     EL_EDELSTEIN_ROT,
1715     EL_EDELSTEIN_LILA,
1716     EL_DIAMANT,
1717     EL_PEARL,
1718     EL_CRYSTAL
1719   };
1720   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1721
1722   static int ep_pushable[] =
1723   {
1724     EL_FELSBROCKEN,
1725     EL_BD_ROCK,
1726     EL_BOMBE,
1727     EL_KOKOSNUSS,
1728     EL_ZEIT_LEER,
1729     EL_SOKOBAN_FELD_VOLL,
1730     EL_SOKOBAN_OBJEKT,
1731     EL_SONDE,
1732     EL_SP_ZONK,
1733     EL_SP_DISK_ORANGE,
1734     EL_SP_DISK_YELLOW,
1735     EL_BALLOON,
1736     EL_SPRING,
1737     EL_DX_SUPABOMB
1738   };
1739   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1740
1741   static int ep_player[] =
1742   {
1743     EL_SPIELFIGUR,
1744     EL_SPIELER1,
1745     EL_SPIELER2,
1746     EL_SPIELER3,
1747     EL_SPIELER4
1748   };
1749   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1750
1751   static int ep_has_content[] =
1752   {
1753     EL_MAMPFER,
1754     EL_AMOEBE_NASS,
1755     EL_AMOEBE_NORM,
1756     EL_AMOEBE_VOLL,
1757     EL_AMOEBE_BD
1758   };
1759   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1760
1761   static int ep_eatable[] =
1762   {
1763     EL_ERDREICH,
1764     EL_SP_BASE,
1765     EL_SP_BUG,
1766     EL_TRAP_INACTIVE,
1767     EL_SAND_INVISIBLE
1768   };
1769   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1770
1771   static int ep_sp_element[] =
1772   {
1773     EL_SP_EMPTY,
1774     EL_SP_ZONK,
1775     EL_SP_BASE,
1776     EL_SP_MURPHY,
1777     EL_SP_INFOTRON,
1778     EL_SP_CHIP_SINGLE,
1779     EL_SP_HARD_GRAY,
1780     EL_SP_EXIT,
1781     EL_SP_DISK_ORANGE,
1782     EL_SP_PORT1_RIGHT,
1783     EL_SP_PORT1_DOWN,
1784     EL_SP_PORT1_LEFT,
1785     EL_SP_PORT1_UP,
1786     EL_SP_PORT2_RIGHT,
1787     EL_SP_PORT2_DOWN,
1788     EL_SP_PORT2_LEFT,
1789     EL_SP_PORT2_UP,
1790     EL_SP_SNIKSNAK,
1791     EL_SP_DISK_YELLOW,
1792     EL_SP_TERMINAL,
1793     EL_SP_DISK_RED,
1794     EL_SP_PORT_Y,
1795     EL_SP_PORT_X,
1796     EL_SP_PORT_XY,
1797     EL_SP_ELECTRON,
1798     EL_SP_BUG,
1799     EL_SP_CHIP_LEFT,
1800     EL_SP_CHIP_RIGHT,
1801     EL_SP_HARD_BASE1,
1802     EL_SP_HARD_GREEN,
1803     EL_SP_HARD_BLUE,
1804     EL_SP_HARD_RED,
1805     EL_SP_HARD_YELLOW,
1806     EL_SP_HARD_BASE2,
1807     EL_SP_HARD_BASE3,
1808     EL_SP_HARD_BASE4,
1809     EL_SP_HARD_BASE5,
1810     EL_SP_HARD_BASE6,
1811     EL_SP_CHIP_UPPER,
1812     EL_SP_CHIP_LOWER,
1813     /* additional elements that appeared in newer Supaplex levels */
1814     EL_UNSICHTBAR,
1815     /* more than one murphy in a level results in an inactive clone */
1816     EL_SP_MURPHY_CLONE
1817   };
1818   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1819
1820   static int ep_quick_gate[] =
1821   {
1822     EL_EM_GATE_1,
1823     EL_EM_GATE_2,
1824     EL_EM_GATE_3,
1825     EL_EM_GATE_4,
1826     EL_EM_GATE_1X,
1827     EL_EM_GATE_2X,
1828     EL_EM_GATE_3X,
1829     EL_EM_GATE_4X,
1830     EL_SP_PORT1_LEFT,
1831     EL_SP_PORT2_LEFT,
1832     EL_SP_PORT1_RIGHT,
1833     EL_SP_PORT2_RIGHT,
1834     EL_SP_PORT1_UP,
1835     EL_SP_PORT2_UP,
1836     EL_SP_PORT1_DOWN,
1837     EL_SP_PORT2_DOWN,
1838     EL_SP_PORT_X,
1839     EL_SP_PORT_Y,
1840     EL_SP_PORT_XY,
1841     EL_SWITCHGATE_OPEN,
1842     EL_TIMEGATE_OPEN
1843   };
1844   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1845
1846   static int ep_over_player[] =
1847   {
1848     EL_SP_PORT1_LEFT,
1849     EL_SP_PORT2_LEFT,
1850     EL_SP_PORT1_RIGHT,
1851     EL_SP_PORT2_RIGHT,
1852     EL_SP_PORT1_UP,
1853     EL_SP_PORT2_UP,
1854     EL_SP_PORT1_DOWN,
1855     EL_SP_PORT2_DOWN,
1856     EL_SP_PORT_X,
1857     EL_SP_PORT_Y,
1858     EL_SP_PORT_XY,
1859     EL_TUBE_CROSS,
1860     EL_TUBE_VERTICAL,
1861     EL_TUBE_HORIZONTAL,
1862     EL_TUBE_VERT_LEFT,
1863     EL_TUBE_VERT_RIGHT,
1864     EL_TUBE_HORIZ_UP,
1865     EL_TUBE_HORIZ_DOWN,
1866     EL_TUBE_LEFT_UP,
1867     EL_TUBE_LEFT_DOWN,
1868     EL_TUBE_RIGHT_UP,
1869     EL_TUBE_RIGHT_DOWN
1870   };
1871   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1872
1873   static int ep_active_bomb[] =
1874   {
1875     EL_DYNAMITE_ACTIVE,
1876     EL_DYNABOMB_ACTIVE_1,
1877     EL_DYNABOMB_ACTIVE_2,
1878     EL_DYNABOMB_ACTIVE_3,
1879     EL_DYNABOMB_ACTIVE_4
1880   };
1881   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1882
1883   static int ep_belt[] =
1884   {
1885     EL_BELT1_LEFT,
1886     EL_BELT1_MIDDLE,
1887     EL_BELT1_RIGHT,
1888     EL_BELT2_LEFT,
1889     EL_BELT2_MIDDLE,
1890     EL_BELT2_RIGHT,
1891     EL_BELT3_LEFT,
1892     EL_BELT3_MIDDLE,
1893     EL_BELT3_RIGHT,
1894     EL_BELT4_LEFT,
1895     EL_BELT4_MIDDLE,
1896     EL_BELT4_RIGHT,
1897   };
1898   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1899
1900   static int ep_belt_switch[] =
1901   {
1902     EL_BELT1_SWITCH_LEFT,
1903     EL_BELT1_SWITCH_MIDDLE,
1904     EL_BELT1_SWITCH_RIGHT,
1905     EL_BELT2_SWITCH_LEFT,
1906     EL_BELT2_SWITCH_MIDDLE,
1907     EL_BELT2_SWITCH_RIGHT,
1908     EL_BELT3_SWITCH_LEFT,
1909     EL_BELT3_SWITCH_MIDDLE,
1910     EL_BELT3_SWITCH_RIGHT,
1911     EL_BELT4_SWITCH_LEFT,
1912     EL_BELT4_SWITCH_MIDDLE,
1913     EL_BELT4_SWITCH_RIGHT,
1914   };
1915   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1916
1917   static int ep_tube[] =
1918   {
1919     EL_TUBE_CROSS,
1920     EL_TUBE_VERTICAL,
1921     EL_TUBE_HORIZONTAL,
1922     EL_TUBE_VERT_LEFT,
1923     EL_TUBE_VERT_RIGHT,
1924     EL_TUBE_HORIZ_UP,
1925     EL_TUBE_HORIZ_DOWN,
1926     EL_TUBE_LEFT_UP,
1927     EL_TUBE_LEFT_DOWN,
1928     EL_TUBE_RIGHT_UP,
1929     EL_TUBE_RIGHT_DOWN
1930   };
1931   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1932
1933   static long ep1_bit[] =
1934   {
1935     EP_BIT_AMOEBALIVE,
1936     EP_BIT_AMOEBOID,
1937     EP_BIT_SCHLUESSEL,
1938     EP_BIT_PFORTE,
1939     EP_BIT_SOLID,
1940     EP_BIT_MASSIVE,
1941     EP_BIT_SLIPPERY,
1942     EP_BIT_ENEMY,
1943     EP_BIT_MAUER,
1944     EP_BIT_CAN_FALL,
1945     EP_BIT_CAN_SMASH,
1946     EP_BIT_CAN_CHANGE,
1947     EP_BIT_CAN_MOVE,
1948     EP_BIT_COULD_MOVE,
1949     EP_BIT_DONT_TOUCH,
1950     EP_BIT_DONT_GO_TO,
1951     EP_BIT_MAMPF2,
1952     EP_BIT_BD_ELEMENT,
1953     EP_BIT_SB_ELEMENT,
1954     EP_BIT_GEM,
1955     EP_BIT_INACTIVE,
1956     EP_BIT_EXPLOSIVE,
1957     EP_BIT_MAMPF3,
1958     EP_BIT_PUSHABLE,
1959     EP_BIT_PLAYER,
1960     EP_BIT_HAS_CONTENT,
1961     EP_BIT_EATABLE,
1962     EP_BIT_SP_ELEMENT,
1963     EP_BIT_QUICK_GATE,
1964     EP_BIT_OVER_PLAYER,
1965     EP_BIT_ACTIVE_BOMB
1966   };
1967   static long ep2_bit[] =
1968   {
1969     EP_BIT_BELT,
1970     EP_BIT_BELT_SWITCH,
1971     EP_BIT_TUBE
1972   };
1973   static int *ep1_array[] =
1974   {
1975     ep_amoebalive,
1976     ep_amoeboid,
1977     ep_schluessel,
1978     ep_pforte,
1979     ep_solid,
1980     ep_massive,
1981     ep_slippery,
1982     ep_enemy,
1983     ep_mauer,
1984     ep_can_fall,
1985     ep_can_smash,
1986     ep_can_change,
1987     ep_can_move,
1988     ep_could_move,
1989     ep_dont_touch,
1990     ep_dont_go_to,
1991     ep_mampf2,
1992     ep_bd_element,
1993     ep_sb_element,
1994     ep_gem,
1995     ep_inactive,
1996     ep_explosive,
1997     ep_mampf3,
1998     ep_pushable,
1999     ep_player,
2000     ep_has_content,
2001     ep_eatable,
2002     ep_sp_element,
2003     ep_quick_gate,
2004     ep_over_player,
2005     ep_active_bomb
2006   };
2007   static int *ep2_array[] =
2008   {
2009     ep_belt,
2010     ep_belt_switch,
2011     ep_tube
2012   };
2013   static int *ep1_num[] =
2014   {
2015     &ep_amoebalive_num,
2016     &ep_amoeboid_num,
2017     &ep_schluessel_num,
2018     &ep_pforte_num,
2019     &ep_solid_num,
2020     &ep_massive_num,
2021     &ep_slippery_num,
2022     &ep_enemy_num,
2023     &ep_mauer_num,
2024     &ep_can_fall_num,
2025     &ep_can_smash_num,
2026     &ep_can_change_num,
2027     &ep_can_move_num,
2028     &ep_could_move_num,
2029     &ep_dont_touch_num,
2030     &ep_dont_go_to_num,
2031     &ep_mampf2_num,
2032     &ep_bd_element_num,
2033     &ep_sb_element_num,
2034     &ep_gem_num,
2035     &ep_inactive_num,
2036     &ep_explosive_num,
2037     &ep_mampf3_num,
2038     &ep_pushable_num,
2039     &ep_player_num,
2040     &ep_has_content_num,
2041     &ep_eatable_num,
2042     &ep_sp_element_num,
2043     &ep_quick_gate_num,
2044     &ep_over_player_num,
2045     &ep_active_bomb_num
2046   };
2047   static int *ep2_num[] =
2048   {
2049     &ep_belt_num,
2050     &ep_belt_switch_num,
2051     &ep_tube_num
2052   };
2053   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2054   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2055
2056   for(i=0; i<MAX_ELEMENTS; i++)
2057   {
2058     Elementeigenschaften1[i] = 0;
2059     Elementeigenschaften2[i] = 0;
2060   }
2061
2062   for(i=0; i<num_properties1; i++)
2063     for(j=0; j<*(ep1_num[i]); j++)
2064       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2065   for(i=0; i<num_properties2; i++)
2066     for(j=0; j<*(ep2_num[i]); j++)
2067       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2068
2069   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2070     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2071 }
2072
2073 void Execute_Debug_Command(char *command)
2074 {
2075   if (strcmp(command, "create graphicsinfo.conf") == 0)
2076   {
2077     int i;
2078
2079     printf("# You can configure additional/alternative image files here.\n");
2080     printf("# (The images below are default and therefore commented out.)\n");
2081     printf("\n");
2082     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2083     printf("\n");
2084     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2085     printf("\n");
2086
2087     for (i=0; image_config[i].token != NULL; i++)
2088       printf("# %s\n",
2089              getFormattedSetupEntry(image_config[i].token,
2090                                     image_config[i].value));
2091   }
2092   else if (strcmp(command, "create soundsinfo.conf") == 0)
2093   {
2094     int i;
2095
2096     printf("# You can configure additional/alternative sound files here.\n");
2097     printf("# (The sounds below are default and therefore commented out.)\n");
2098     printf("\n");
2099     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2100     printf("\n");
2101     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2102     printf("\n");
2103
2104     for (i=0; sound_config[i].token != NULL; i++)
2105       printf("# %s\n",
2106              getFormattedSetupEntry(sound_config[i].token,
2107                                     sound_config[i].value));
2108   }
2109   else if (strcmp(command, "create musicinfo.conf") == 0)
2110   {
2111     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2112     printf("\n");
2113     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2114     printf("\n");
2115     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2116   }
2117   else if (strcmp(command, "help") == 0)
2118   {
2119     printf("The following commands are recognized:\n");
2120     printf("   \"create graphicsinfo.conf\"\n");
2121     printf("   \"create soundsinfo.conf\"\n");
2122     printf("   \"create musicinfo.conf\"\n");
2123   }
2124 }
2125
2126 void CloseAllAndExit(int exit_value)
2127 {
2128   int i;
2129
2130   StopSounds();
2131   FreeAllSounds();
2132   FreeAllMusic();
2133   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2134
2135   FreeAllImages();
2136
2137   FreeTileClipmasks();
2138   for(i=0; i<NUM_BITMAPS; i++)
2139     FreeBitmap(pix[i]);
2140
2141   CloseVideoDisplay();
2142   ClosePlatformDependantStuff();
2143
2144   exit(exit_value);
2145 }