rnd-20030105-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitImages(void);
68 static void InitMixer(void);
69 static void InitSound(void);
70 static void InitGfx(void);
71 static void InitGfxBackground(void);
72 static void InitGadgets(void);
73 static void InitElementProperties(void);
74 static void InitElementInfo(void);
75 static void InitGraphicInfo(void);
76 static void InitSoundInfo();
77 static void Execute_Command(char *);
78
79 void OpenAll(void)
80 {
81   InitGlobal();         /* initialize some global variables */
82
83   if (options.execute_command)
84     Execute_Command(options.execute_command);
85
86   if (options.serveronly)
87   {
88 #if defined(PLATFORM_UNIX)
89     NetworkServer(options.server_port, options.serveronly);
90 #else
91     Error(ERR_WARN, "networking only supported in Unix version");
92 #endif
93     exit(0);    /* never reached */
94   }
95
96   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
97                   PROGRAM_TITLE_STRING, getWindowTitleString(),
98                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
99                   MSDOS_POINTER_FILENAME,
100                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
101
102   InitSetup();
103   InitPlayerInfo();
104   InitArtworkInfo();            /* needed before loading gfx, sound & music */
105
106   InitCounter();
107   InitMixer();
108   InitJoysticks();
109   InitRND(NEW_RANDOMIZE);
110
111   InitVideoDisplay();
112   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
113                   setup.fullscreen);
114
115   InitEventFilter(FilterMouseMotionEvents);
116
117   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
118   InitElementInfo();
119
120   InitGfx();
121
122   InitLevelInfo();
123   InitLevelArtworkInfo();
124
125   InitImages();                 /* needs to know current level directory */
126   InitSound();                  /* needs to know current level directory */
127 #if 0
128   InitGadgets();                /* needs images + number of level series */
129 #endif
130
131   InitGfxBackground();
132
133   if (global.autoplay_leveldir)
134   {
135     AutoPlayTape();
136     return;
137   }
138
139   DrawMainMenu();
140
141   InitNetworkServer();
142 }
143
144 void InitGlobal()
145 {
146   global.autoplay_leveldir = NULL;
147
148   global.frames_per_second = 0;
149   global.fps_slowdown = FALSE;
150   global.fps_slowdown_factor = 1;
151 }
152
153 void InitSetup()
154 {
155   LoadSetup();                                  /* global setup info */
156 }
157
158 void InitPlayerInfo()
159 {
160   int i;
161
162   /* choose default local player */
163   local_player = &stored_player[0];
164
165   for (i=0; i<MAX_PLAYERS; i++)
166     stored_player[i].connected = FALSE;
167
168   local_player->connected = TRUE;
169 }
170
171 void InitLevelInfo()
172 {
173   LoadLevelInfo();                              /* global level info */
174   LoadLevelSetup_LastSeries();                  /* last played series info */
175   LoadLevelSetup_SeriesInfo();                  /* last played level info */
176 }
177
178 void InitArtworkInfo()
179 {
180   LoadArtworkInfo();
181 }
182
183 void InitLevelArtworkInfo()
184 {
185   LoadLevelArtworkInfo();
186 }
187
188 void InitNetworkServer()
189 {
190 #if defined(PLATFORM_UNIX)
191   int nr_wanted;
192 #endif
193
194   if (!options.network)
195     return;
196
197 #if defined(PLATFORM_UNIX)
198   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
199
200   if (!ConnectToServer(options.server_host, options.server_port))
201     Error(ERR_EXIT, "cannot connect to network game server");
202
203   SendToServer_PlayerName(setup.player_name);
204   SendToServer_ProtocolVersion();
205
206   if (nr_wanted)
207     SendToServer_NrWanted(nr_wanted);
208 #endif
209 }
210
211 static void ReinitializeGraphics()
212 {
213   ReloadCustomImages();         /* load custom image files */
214
215   InitGraphicInfo();            /* initialize graphic info from config file */
216
217   InitFontInfo(bitmap_font_initial,
218                new_graphic_info[IMG_MENU_FONT_BIG].bitmap,
219                new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap,
220                new_graphic_info[IMG_MENU_FONT_SMALL].bitmap,
221                new_graphic_info[IMG_MENU_FONT_EM].bitmap);
222
223   SetBackgroundBitmap(NULL);
224
225   InitGadgets();
226   InitToons();
227 }
228
229 static void InitImages()
230 {
231   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
232
233   ReinitializeGraphics();
234 }
235
236 static void InitMixer()
237 {
238   OpenAudio();
239
240   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
241
242   StartMixer();
243 }
244
245 static void InitSound()
246 {
247   /* load custom sounds and music */
248   InitReloadSounds(artwork.snd_current->identifier);
249   InitReloadMusic(artwork.mus_current->identifier);
250
251   InitSoundInfo();
252 }
253
254 static void InitTileClipmasks()
255 {
256 #if defined(TARGET_X11)
257   XGCValues clip_gc_values;
258   unsigned long clip_gc_valuemask;
259
260 #if defined(TARGET_X11_NATIVE)
261
262 #if 0
263   GC copy_clipmask_gc;
264
265   static struct
266   {
267     int start;
268     int count;
269   }
270   tile_needs_clipping[] =
271   {
272     { GFX_SPIELER1_UP, 4 },
273     { GFX_SPIELER1_DOWN, 4 },
274     { GFX_SPIELER1_LEFT, 4 },
275     { GFX_SPIELER1_RIGHT, 4 },
276     { GFX_SPIELER1_PUSH_LEFT, 4 },
277     { GFX_SPIELER1_PUSH_RIGHT, 4 },
278     { GFX_SPIELER2_UP, 4 },
279     { GFX_SPIELER2_DOWN, 4 },
280     { GFX_SPIELER2_LEFT, 4 },
281     { GFX_SPIELER2_RIGHT, 4 },
282     { GFX_SPIELER2_PUSH_LEFT, 4 },
283     { GFX_SPIELER2_PUSH_RIGHT, 4 },
284     { GFX_SPIELER3_UP, 4 },
285     { GFX_SPIELER3_DOWN, 4 },
286     { GFX_SPIELER3_LEFT, 4 },
287     { GFX_SPIELER3_RIGHT, 4 },
288     { GFX_SPIELER3_PUSH_LEFT, 4 },
289     { GFX_SPIELER3_PUSH_RIGHT, 4 },
290     { GFX_SPIELER4_UP, 4 },
291     { GFX_SPIELER4_DOWN, 4 },
292     { GFX_SPIELER4_LEFT, 4 },
293     { GFX_SPIELER4_RIGHT, 4 },
294     { GFX_SPIELER4_PUSH_LEFT, 4 },
295     { GFX_SPIELER4_PUSH_RIGHT, 4 },
296     { GFX_SP_MURPHY, 1 },
297     { GFX_MURPHY_GO_LEFT, 3 },
298     { GFX_MURPHY_GO_RIGHT, 3 },
299     { GFX_MURPHY_SNAP_UP, 1 },
300     { GFX_MURPHY_SNAP_DOWN, 1 },
301     { GFX_MURPHY_SNAP_RIGHT, 1 },
302     { GFX_MURPHY_SNAP_LEFT, 1 },
303     { GFX_MURPHY_PUSH_RIGHT, 1 },
304     { GFX_MURPHY_PUSH_LEFT, 1 },
305     { GFX_GEBLUBBER, 4 },
306     { GFX_DYNAMIT, 7 },
307     { GFX_DYNABOMB, 4 },
308     { GFX_EXPLOSION, 8 },
309     { GFX_SOKOBAN_OBJEKT, 1 },
310     { GFX_FUNKELN_BLAU, 3 },
311     { GFX_FUNKELN_WEISS, 3 },
312     { GFX2_SHIELD_PASSIVE, 3 },
313     { GFX2_SHIELD_ACTIVE, 3 },
314     { -1, 0 }
315   };
316 #endif
317
318 #endif /* TARGET_X11_NATIVE */
319 #endif /* TARGET_X11 */
320
321   int i;
322
323   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
324   for (i=0; i<NUM_TILES; i++)
325     tile_clipmask[i] = None;
326
327 #if defined(TARGET_X11)
328   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
329      often very slow when preparing a masked XCopyArea() for big Pixmaps.
330      To prevent this, create small (tile-sized) mask Pixmaps which will then
331      be set much faster with XSetClipOrigin() and speed things up a lot. */
332
333   clip_gc_values.graphics_exposures = False;
334   clip_gc_valuemask = GCGraphicsExposures;
335   tile_clip_gc = XCreateGC(display, window->drawable,
336                            clip_gc_valuemask, &clip_gc_values);
337
338 #if 0
339   for (i=0; i<NUM_BITMAPS; i++)
340   {
341     if (pix[i]->clip_mask)
342     {
343       clip_gc_values.graphics_exposures = False;
344       clip_gc_values.clip_mask = pix[i]->clip_mask;
345       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
346       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
347                                          clip_gc_valuemask, &clip_gc_values);
348     }
349   }
350 #endif
351
352 #if defined(TARGET_X11_NATIVE)
353
354 #if 0
355   /* create graphic context structures needed for clipping */
356   clip_gc_values.graphics_exposures = False;
357   clip_gc_valuemask = GCGraphicsExposures;
358   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
359                                clip_gc_valuemask, &clip_gc_values);
360
361   /* create only those clipping Pixmaps we really need */
362   for (i=0; tile_needs_clipping[i].start>=0; i++)
363   {
364     int j;
365
366     for (j=0; j<tile_needs_clipping[i].count; j++)
367     {
368       int tile = tile_needs_clipping[i].start + j;
369       int graphic = tile;
370       int src_x, src_y;
371       Bitmap *src_bitmap;
372       Pixmap src_pixmap;
373
374       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
375       src_pixmap = src_bitmap->clip_mask;
376
377       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
378                                           TILEX, TILEY, 1);
379
380       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
381                 src_x, src_y, TILEX, TILEY, 0, 0);
382     }
383   }
384
385   XFreeGC(display, copy_clipmask_gc);
386 #endif
387
388 #endif /* TARGET_X11_NATIVE */
389 #endif /* TARGET_X11 */
390 }
391
392 void FreeTileClipmasks()
393 {
394 #if defined(TARGET_X11)
395   int i;
396
397   for (i=0; i<NUM_TILES; i++)
398   {
399     if (tile_clipmask[i] != None)
400     {
401       XFreePixmap(display, tile_clipmask[i]);
402       tile_clipmask[i] = None;
403     }
404   }
405
406   if (tile_clip_gc)
407     XFreeGC(display, tile_clip_gc);
408   tile_clip_gc = None;
409
410 #if 0
411   for (i=0; i<NUM_BITMAPS; i++)
412   {
413     if (pix[i] != NULL && pix[i]->stored_clip_gc)
414     {
415       XFreeGC(display, pix[i]->stored_clip_gc);
416       pix[i]->stored_clip_gc = None;
417     }
418   }
419 #endif
420
421 #endif /* TARGET_X11 */
422 }
423
424 void InitGfx()
425 {
426 #if 0
427   int i;
428 #endif
429
430   /* initialize screen properties */
431   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
432                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
433   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
434   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
435   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
436
437   /* create additional image buffers for double-buffering */
438   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
439   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
440
441 #if 0
442   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
443
444   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
445 #else
446   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
447
448   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
449 #endif
450
451   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
452   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
453
454   DrawInitText("Loading graphics:", 120, FC_GREEN);
455
456 #if 0
457   for (i=0; i<NUM_PICTURES; i++)
458   {
459 #if 0
460     if (i != PIX_FONT_SMALL)
461 #endif
462     {
463       DrawInitText(image_filename[i], 150, FC_YELLOW);
464
465       pix[i] = LoadCustomImage(image_filename[i]);
466     }
467   }
468 #endif
469
470 #if 0
471   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
472                pix[PIX_FONT_EM]);
473 #endif
474
475   InitTileClipmasks();
476 }
477
478 void InitGfxBackground()
479 {
480   int x, y;
481
482   drawto = backbuffer;
483   fieldbuffer = bitmap_db_field;
484   SetDrawtoField(DRAW_BACKBUFFER);
485
486   BlitBitmap(new_graphic_info[IMG_MENU_FRAME].bitmap, backbuffer,
487              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
488   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
489   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
490
491   for (x=0; x<MAX_BUF_XSIZE; x++)
492     for (y=0; y<MAX_BUF_YSIZE; y++)
493       redraw[x][y] = 0;
494   redraw_tiles = 0;
495   redraw_mask = REDRAW_ALL;
496 }
497
498 void ReloadCustomArtwork()
499 {
500   static char *leveldir_current_identifier = NULL;
501   static boolean last_override_level_graphics = FALSE;
502   static boolean last_override_level_sounds = FALSE;
503   static boolean last_override_level_music = FALSE;
504   /* identifier for new artwork; default: artwork configured in setup */
505   char *gfx_new_identifier = artwork.gfx_current->identifier;
506   char *snd_new_identifier = artwork.snd_current->identifier;
507   char *mus_new_identifier = artwork.mus_current->identifier;
508   boolean redraw_screen = FALSE;
509
510   if (leveldir_current_identifier == NULL)
511     leveldir_current_identifier = leveldir_current->identifier;
512
513 #if 0
514   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
515          leveldir_current->graphics_set);
516   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
517          leveldir_current->identifier);
518 #endif
519
520 #if 0
521   printf("graphics --> '%s' ('%s')\n",
522          artwork.gfx_current_identifier, artwork.gfx_current->filename);
523   printf("sounds   --> '%s' ('%s')\n",
524          artwork.snd_current_identifier, artwork.snd_current->filename);
525   printf("music    --> '%s' ('%s')\n",
526          artwork.mus_current_identifier, artwork.mus_current->filename);
527 #endif
528
529   /* leveldir_current may be invalid (level group, parent link) */
530   if (!validLevelSeries(leveldir_current))
531     return;
532
533 #if 0
534   printf("--> '%s'\n", artwork.gfx_current_identifier);
535 #endif
536
537   /* when a new level series was selected, check if there was a change
538      in custom artwork stored in level series directory */
539   if (leveldir_current_identifier != leveldir_current->identifier)
540   {
541     char *identifier_old = leveldir_current_identifier;
542     char *identifier_new = leveldir_current->identifier;
543
544     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
545         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
546       gfx_new_identifier = identifier_new;
547     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
548         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
549       snd_new_identifier = identifier_new;
550     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
551         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
552       mus_new_identifier = identifier_new;
553
554     leveldir_current_identifier = leveldir_current->identifier;
555   }
556
557   /* custom level artwork configured in level series configuration file
558      always overrides custom level artwork stored in level series directory
559      and (level independant) custom artwork configured in setup menue */
560   if (leveldir_current->graphics_set != NULL)
561     gfx_new_identifier = leveldir_current->graphics_set;
562   if (leveldir_current->sounds_set != NULL)
563     snd_new_identifier = leveldir_current->sounds_set;
564   if (leveldir_current->music_set != NULL)
565     mus_new_identifier = leveldir_current->music_set;
566
567   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
568       last_override_level_graphics != setup.override_level_graphics)
569   {
570 #if 0
571     printf("CHANGED GFX: '%s' -> '%s'\n",
572            artwork.gfx_current_identifier, gfx_new_identifier);
573 #endif
574
575 #if 0
576     int i;
577 #endif
578
579     setLevelArtworkDir(artwork.gfx_first);
580
581     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
582
583 #if 0
584     for (i=0; i<NUM_PICTURES; i++)
585     {
586       DrawInitText(image_filename[i], 150, FC_YELLOW);
587       ReloadCustomImage(pix[i], image_filename[i]);
588     }
589 #endif
590
591 #if 0
592     SyncDisplay();
593 #endif
594
595     ReinitializeGraphics();
596
597     FreeTileClipmasks();
598     InitTileClipmasks();
599
600 #if 0
601     InitGfxBackground();
602
603     /* force redraw of (open or closed) door graphics */
604     SetDoorState(DOOR_OPEN_ALL);
605     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
606 #endif
607
608 #if 0
609     artwork.gfx_current_identifier = gfx_new_identifier;
610 #else
611     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
612 #endif
613     last_override_level_graphics = setup.override_level_graphics;
614
615     redraw_screen = TRUE;
616   }
617
618   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
619       last_override_level_sounds != setup.override_level_sounds)
620   {
621     /* set artwork path to send it to the sound server process */
622     setLevelArtworkDir(artwork.snd_first);
623
624     InitReloadSounds(snd_new_identifier);
625
626     artwork.snd_current_identifier = snd_new_identifier;
627     last_override_level_sounds = setup.override_level_sounds;
628
629     redraw_screen = TRUE;
630   }
631
632   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
633       last_override_level_music != setup.override_level_music)
634   {
635     /* set artwork path to send it to the sound server process */
636     setLevelArtworkDir(artwork.mus_first);
637
638     InitReloadMusic(mus_new_identifier);
639
640     artwork.mus_current_identifier = mus_new_identifier;
641     last_override_level_music = setup.override_level_music;
642
643     redraw_screen = TRUE;
644   }
645
646   if (redraw_screen)
647   {
648     InitGfxBackground();
649
650     /* force redraw of (open or closed) door graphics */
651     SetDoorState(DOOR_OPEN_ALL);
652     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
653   }
654
655 #if 0
656   printf("<-- '%s'\n", artwork.gfx_current_identifier);
657 #endif
658 }
659
660 void FreeGadgets()
661 {
662   FreeLevelEditorGadgets();
663   FreeGameButtons();
664   FreeTapeButtons();
665   FreeToolButtons();
666   FreeScreenGadgets();
667 }
668
669 void InitGadgets()
670 {
671   static boolean gadgets_initialized = FALSE;
672
673   if (gadgets_initialized)
674     FreeGadgets();
675
676   CreateLevelEditorGadgets();
677   CreateGameButtons();
678   CreateTapeButtons();
679   CreateToolButtons();
680   CreateScreenGadgets();
681
682   gadgets_initialized = TRUE;
683 }
684
685 void InitElementInfo()
686 {
687
688   int i, act, dir;
689
690   /* set values to -1 to identify later as "uninitialized" values */
691   for (i=0; i<MAX_ELEMENTS; i++)
692   {
693     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
694     {
695       element_info[i].graphic[act] = -1;
696
697       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
698         element_info[i].direction_graphic[act][dir] = -1;
699     }
700   }
701
702   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
703     element_info[i].graphic[GFX_ACTION_DEFAULT] =
704       IMG_CHAR_START + (i - EL_CHAR_START);
705
706   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
707     element_info[i].graphic[GFX_ACTION_DEFAULT] =
708       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
709
710   i = 0;
711   while (element_to_graphic[i].element > -1)
712   {
713     int element   = element_to_graphic[i].element;
714     int direction = element_to_graphic[i].direction;
715     int action    = element_to_graphic[i].action;
716     int graphic   = element_to_graphic[i].graphic;
717
718     if (action > -1)
719       action = graphics_action_mapping[action];
720     else
721       action = GFX_ACTION_DEFAULT;
722
723     if (direction > -1)
724     {
725       direction = MV_DIR_BIT(direction);
726
727       element_info[element].direction_graphic[action][direction] = graphic;
728     }
729     else
730       element_info[element].graphic[action] = graphic;
731
732     i++;
733   }
734
735   /* now set all '-1' values to element specific default values */
736   for (i=0; i<MAX_ELEMENTS; i++)
737   {
738     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
739     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
740
741     if (default_action_graphic == -1)
742       default_action_graphic = IMG_CHAR_QUESTION;
743
744     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
745     {
746       default_action_direction_graphic[dir] =
747         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
748
749       if (default_action_direction_graphic[dir] == -1)
750         default_action_direction_graphic[dir] = default_action_graphic;
751     }
752
753     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
754     {
755       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
756       {
757         int default_direction_graphic = element_info[i].graphic[act];
758
759         /* no graphic for current action -- use default direction graphic */
760         if (default_direction_graphic == -1)
761           default_direction_graphic = default_action_direction_graphic[dir];
762
763         if (element_info[i].direction_graphic[act][dir] == -1)
764           element_info[i].direction_graphic[act][dir] =
765             default_direction_graphic;
766       }
767
768       /* no graphic for this specific action -- use default action graphic */
769       if (element_info[i].graphic[act] == -1)
770         element_info[i].graphic[act] = default_action_graphic;
771     }
772   }
773 }
774
775 static void InitGraphicInfo()
776 {
777   static boolean clipmasks_initialized = FALSE;
778   static int gfx_action[NUM_IMAGE_FILES];
779   Bitmap *src_bitmap;
780   int src_x, src_y;
781   int first_frame, last_frame;
782   int i;
783 #if defined(TARGET_X11_NATIVE)
784   Pixmap src_pixmap;
785   XGCValues clip_gc_values;
786   unsigned long clip_gc_valuemask;
787   GC copy_clipmask_gc = None;
788 #endif
789
790   image_files = getCurrentImageList();
791
792   /* set temporary graphics action field to default value */
793   for (i=0; i<NUM_IMAGE_FILES; i++)
794     gfx_action[i] = GFX_ACTION_DEFAULT;
795
796   /* set temporary graphics action field from element_to_graphic list */
797   i = 0;
798   while (element_to_graphic[i].element > -1)
799   {
800     int action    = element_to_graphic[i].action;
801     int graphic   = element_to_graphic[i].graphic;
802
803     if (action == -1)
804       action = GFX_ACTION_DEFAULT;
805
806     gfx_action[graphic] = action;
807
808     i++;
809   }
810
811 #if defined(TARGET_X11_NATIVE)
812   if (clipmasks_initialized)
813   {
814     for (i=0; i<NUM_IMAGE_FILES; i++)
815     {
816       if (new_graphic_info[i].clip_mask)
817         XFreePixmap(display, new_graphic_info[i].clip_mask);
818       if (new_graphic_info[i].clip_gc)
819         XFreeGC(display, new_graphic_info[i].clip_gc);
820
821       new_graphic_info[i].clip_mask = None;
822       new_graphic_info[i].clip_gc = None;
823     }
824   }
825 #endif
826
827   for (i=0; i<NUM_IMAGE_FILES; i++)
828   {
829     int *parameter = image_files[i].parameter;
830
831     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
832
833     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
834     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
835     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
836     new_graphic_info[i].offset_y = 0;
837
838     /* animation frames are ordered vertically instead of horizontally */
839     if (parameter[GFX_ARG_VERTICAL])
840     {
841       new_graphic_info[i].offset_x = 0;
842       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
843     }
844
845     /* optionally, the x and y offset of frames can be specified directly */
846     if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
847       new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
848     if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
849       new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
850
851     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
852
853     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
854     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
855       new_graphic_info[i].anim_delay = 1;
856
857     /* set mode for animation frame order */
858     if (parameter[GFX_ARG_MODE_LOOP])
859       new_graphic_info[i].anim_mode = ANIM_LOOP;
860     else if (parameter[GFX_ARG_MODE_LINEAR])
861       new_graphic_info[i].anim_mode = ANIM_LINEAR;
862     else if (parameter[GFX_ARG_MODE_PINGPONG])
863       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
864     else if (parameter[GFX_ARG_MODE_PINGPONG2])
865       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
866     else if (parameter[GFX_ARG_FRAMES] > 1)
867       new_graphic_info[i].anim_mode = ANIM_LOOP;
868     else
869       new_graphic_info[i].anim_mode = ANIM_NONE;
870
871     /* set additional flag to play animation frames in reverse order */
872     if (parameter[GFX_ARG_MODE_REVERSE])
873       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
874
875     /* set first frame of animation after determining animation mode */
876     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
877
878     /* automatically determine correct start frame, if not defined */
879     if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
880       new_graphic_info[i].anim_start_frame = 0;
881     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
882       new_graphic_info[i].anim_start_frame =
883         new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
884
885     /* animation synchronized with global frame counter, not move position */
886     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
887
888     /* set global_sync for all animations with undefined "animation action" */
889     if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
890       new_graphic_info[i].anim_global_sync =
891         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
892
893     /* "linear" animations are never globally synchronized */
894     if (parameter[GFX_ARG_MODE_LINEAR])
895       new_graphic_info[i].anim_global_sync = FALSE;
896
897     /* now check if no animation frames are outside of the loaded image */
898
899     if (new_graphic_info[i].bitmap == NULL)
900       continue;         /* skip check for optional images that are undefined */
901
902     first_frame = 0;
903     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
904     if (src_x < 0 || src_y < 0 ||
905         src_x + TILEX > src_bitmap->width ||
906         src_y + TILEY > src_bitmap->height)
907     {
908       Error(ERR_RETURN, "custom artwork configuration error:");
909       Error(ERR_RETURN, "- config file: '%s'",
910             getImageConfigFilename());
911       Error(ERR_RETURN, "- config token: '%s'",
912             getTokenFromImageID(i));
913       Error(ERR_RETURN, "- image file: '%s'",
914             src_bitmap->source_filename);
915       Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
916             src_x, src_y);
917     }
918
919     last_frame = new_graphic_info[i].anim_frames - 1;
920     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
921     if (src_x < 0 || src_y < 0 ||
922         src_x + TILEX > src_bitmap->width ||
923         src_y + TILEY > src_bitmap->height)
924     {
925       Error(ERR_RETURN, "custom artwork configuration error:");
926       Error(ERR_RETURN, "- config file: '%s'",
927             getImageConfigFilename());
928       Error(ERR_RETURN, "- config token: '%s'",
929             getTokenFromImageID(i));
930       Error(ERR_RETURN, "- image file: '%s'",
931             src_bitmap->source_filename);
932       Error(ERR_EXIT, "error: last animation frame out of bounds (%d,%d)",
933             src_x, src_y);
934     }
935
936 #if defined(TARGET_X11_NATIVE)
937     /* currently we need only a tile clip mask from the first frame */
938     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
939
940     if (copy_clipmask_gc == None)
941     {
942       clip_gc_values.graphics_exposures = False;
943       clip_gc_valuemask = GCGraphicsExposures;
944       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
945                                    clip_gc_valuemask, &clip_gc_values);
946     }
947
948     new_graphic_info[i].clip_mask =
949       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
950
951     src_pixmap = src_bitmap->clip_mask;
952     XCopyArea(display, src_pixmap, new_graphic_info[i].clip_mask,
953               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
954
955     clip_gc_values.graphics_exposures = False;
956     clip_gc_values.clip_mask = new_graphic_info[i].clip_mask;
957     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
958     new_graphic_info[i].clip_gc =
959       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
960 #endif
961   }
962
963 #if defined(TARGET_X11_NATIVE)
964   if (copy_clipmask_gc)
965     XFreeGC(display, copy_clipmask_gc);
966 #endif
967
968   clipmasks_initialized = TRUE;
969 }
970
971 static void InitSoundInfo()
972 {
973   sound_files = getCurrentSoundList();
974
975   /* initialize sound effect lookup table for element actions */
976   InitGameSound();
977 }
978
979 void InitElementProperties()
980 {
981   int i, j;
982
983   static int ep_amoebalive[] =
984   {
985     EL_AMOEBA_WET,
986     EL_AMOEBA_DRY,
987     EL_AMOEBA_FULL,
988     EL_BD_AMOEBA
989   };
990   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
991
992   static int ep_amoeboid[] =
993   {
994     EL_AMOEBA_DEAD,
995     EL_AMOEBA_WET,
996     EL_AMOEBA_DRY,
997     EL_AMOEBA_FULL,
998     EL_BD_AMOEBA
999   };
1000   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1001
1002   static int ep_schluessel[] =
1003   {
1004     EL_KEY1,
1005     EL_KEY2,
1006     EL_KEY3,
1007     EL_KEY4,
1008     EL_EM_KEY1,
1009     EL_EM_KEY2,
1010     EL_EM_KEY3,
1011     EL_EM_KEY4
1012   };
1013   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1014
1015   static int ep_pforte[] =
1016   {
1017     EL_GATE1,
1018     EL_GATE2,
1019     EL_GATE3,
1020     EL_GATE4,
1021     EL_GATE1_GRAY,
1022     EL_GATE2_GRAY,
1023     EL_GATE3_GRAY,
1024     EL_GATE4_GRAY,
1025     EL_EM_GATE1,
1026     EL_EM_GATE2,
1027     EL_EM_GATE3,
1028     EL_EM_GATE4,
1029     EL_EM_GATE1_GRAY,
1030     EL_EM_GATE2_GRAY,
1031     EL_EM_GATE3_GRAY,
1032     EL_EM_GATE4_GRAY,
1033     EL_SWITCHGATE_OPEN,
1034     EL_SWITCHGATE_OPENING,
1035     EL_SWITCHGATE_CLOSED,
1036     EL_SWITCHGATE_CLOSING,
1037     EL_TIMEGATE_OPEN,
1038     EL_TIMEGATE_OPENING,
1039     EL_TIMEGATE_CLOSED,
1040     EL_TIMEGATE_CLOSING,
1041     EL_TUBE_ALL,
1042     EL_TUBE_VERTICAL,
1043     EL_TUBE_HORIZONTAL,
1044     EL_TUBE_VERTICAL_LEFT,
1045     EL_TUBE_VERTICAL_RIGHT,
1046     EL_TUBE_HORIZONTAL_UP,
1047     EL_TUBE_HORIZONTAL_DOWN,
1048     EL_TUBE_LEFT_UP,
1049     EL_TUBE_LEFT_DOWN,
1050     EL_TUBE_RIGHT_UP,
1051     EL_TUBE_RIGHT_DOWN
1052   };
1053   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1054
1055   static int ep_solid[] =
1056   {
1057     EL_STEELWALL,
1058     EL_WALL,
1059     EL_WALL_GROWING,
1060     EL_WALL_GROWING_X,
1061     EL_WALL_GROWING_Y,
1062     EL_WALL_GROWING_XY,
1063     EL_BD_WALL,
1064     EL_WALL_CRUMBLED,
1065     EL_EXIT_CLOSED,
1066     EL_EXIT_OPENING,
1067     EL_EXIT_OPEN,
1068     EL_AMOEBA_DEAD,
1069     EL_AMOEBA_WET,
1070     EL_AMOEBA_DRY,
1071     EL_AMOEBA_FULL,
1072     EL_BD_AMOEBA,
1073     EL_QUICKSAND_FULL,
1074     EL_QUICKSAND_EMPTY,
1075     EL_QUICKSAND_FILLING,
1076     EL_QUICKSAND_EMPTYING,
1077     EL_MAGIC_WALL,
1078     EL_MAGIC_WALL_ACTIVE,
1079     EL_MAGIC_WALL_EMPTYING,
1080     EL_MAGIC_WALL_FILLING,
1081     EL_MAGIC_WALL_FULL,
1082     EL_MAGIC_WALL_DEAD,
1083     EL_BD_MAGIC_WALL,
1084     EL_BD_MAGIC_WALL_ACTIVE,
1085     EL_BD_MAGIC_WALL_EMPTYING,
1086     EL_BD_MAGIC_WALL_FULL,
1087     EL_BD_MAGIC_WALL_FILLING,
1088     EL_BD_MAGIC_WALL_DEAD,
1089     EL_GAMEOFLIFE,
1090     EL_BIOMAZE,
1091     EL_ACIDPOOL_TOPLEFT,
1092     EL_ACIDPOOL_TOPRIGHT,
1093     EL_ACIDPOOL_BOTTOMLEFT,
1094     EL_ACIDPOOL_BOTTOM,
1095     EL_ACIDPOOL_BOTTOMRIGHT,
1096     EL_SP_CHIP_SINGLE,
1097     EL_SP_CHIP_LEFT,
1098     EL_SP_CHIP_RIGHT,
1099     EL_SP_CHIP_UPPER,
1100     EL_SP_CHIP_LOWER,
1101     EL_SP_HARD_GRAY,
1102     EL_SP_HARD_GREEN,
1103     EL_SP_HARD_BLUE,
1104     EL_SP_HARD_RED,
1105     EL_SP_HARD_YELLOW,
1106     EL_SP_HARD_BASE1,
1107     EL_SP_HARD_BASE2,
1108     EL_SP_HARD_BASE3,
1109     EL_SP_HARD_BASE4,
1110     EL_SP_HARD_BASE5,
1111     EL_SP_HARD_BASE6,
1112     EL_SP_TERMINAL,
1113     EL_SP_TERMINAL_ACTIVE,
1114     EL_SP_EXIT_CLOSED,
1115     EL_SP_EXIT_OPEN,
1116     EL_INVISIBLE_STEELWALL,
1117     EL_INVISIBLE_STEELWALL_ACTIVE,
1118     EL_INVISIBLE_WALL,
1119     EL_INVISIBLE_WALL_ACTIVE,
1120     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1121     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1122     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1123     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1124     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1125     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1126     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1127     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1128     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1129     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1130     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1131     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1132     EL_SWITCHGATE_SWITCH_UP,
1133     EL_SWITCHGATE_SWITCH_DOWN,
1134     EL_LIGHT_SWITCH,
1135     EL_LIGHT_SWITCH_ACTIVE,
1136     EL_TIMEGATE_SWITCH,
1137     EL_TIMEGATE_SWITCH_ACTIVE,
1138     EL_SIGN_EXCLAMATION,
1139     EL_SIGN_RADIOACTIVITY,
1140     EL_SIGN_STOP,
1141     EL_SIGN_WHEELCHAIR,
1142     EL_SIGN_PARKING,
1143     EL_SIGN_ONEWAY,
1144     EL_SIGN_HEART,
1145     EL_SIGN_TRIANGLE,
1146     EL_SIGN_ROUND,
1147     EL_SIGN_EXIT,
1148     EL_SIGN_YINYANG,
1149     EL_SIGN_OTHER,
1150     EL_STEELWALL_SLANTED,
1151     EL_EMC_STEELWALL1,
1152     EL_EMC_STEELWALL2,
1153     EL_EMC_STEELWALL3,
1154     EL_EMC_STEELWALL4,
1155     EL_EMC_WALL_PILLAR_UPPER,
1156     EL_EMC_WALL_PILLAR_MIDDLE,
1157     EL_EMC_WALL_PILLAR_LOWER,
1158     EL_EMC_WALL4,
1159     EL_EMC_WALL5,
1160     EL_EMC_WALL6,
1161     EL_EMC_WALL7,
1162     EL_EMC_WALL8,
1163     EL_CRYSTAL,
1164     EL_WALL_PEARL,
1165     EL_WALL_CRYSTAL,
1166     EL_GATE1,
1167     EL_GATE2,
1168     EL_GATE3,
1169     EL_GATE4,
1170     EL_GATE1_GRAY,
1171     EL_GATE2_GRAY,
1172     EL_GATE3_GRAY,
1173     EL_GATE4_GRAY,
1174     EL_EM_GATE1,
1175     EL_EM_GATE2,
1176     EL_EM_GATE3,
1177     EL_EM_GATE4,
1178     EL_EM_GATE1_GRAY,
1179     EL_EM_GATE2_GRAY,
1180     EL_EM_GATE3_GRAY,
1181     EL_EM_GATE4_GRAY,
1182     EL_SWITCHGATE_OPEN,
1183     EL_SWITCHGATE_OPENING,
1184     EL_SWITCHGATE_CLOSED,
1185     EL_SWITCHGATE_CLOSING,
1186     EL_TIMEGATE_OPEN,
1187     EL_TIMEGATE_OPENING,
1188     EL_TIMEGATE_CLOSED,
1189     EL_TIMEGATE_CLOSING,
1190     EL_TUBE_ALL,
1191     EL_TUBE_VERTICAL,
1192     EL_TUBE_HORIZONTAL,
1193     EL_TUBE_VERTICAL_LEFT,
1194     EL_TUBE_VERTICAL_RIGHT,
1195     EL_TUBE_HORIZONTAL_UP,
1196     EL_TUBE_HORIZONTAL_DOWN,
1197     EL_TUBE_LEFT_UP,
1198     EL_TUBE_LEFT_DOWN,
1199     EL_TUBE_RIGHT_UP,
1200     EL_TUBE_RIGHT_DOWN
1201   };
1202   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1203
1204   static int ep_massive[] =
1205   {
1206     EL_STEELWALL,
1207     EL_ACID,
1208     EL_ACIDPOOL_TOPLEFT,
1209     EL_ACIDPOOL_TOPRIGHT,
1210     EL_ACIDPOOL_BOTTOMLEFT,
1211     EL_ACIDPOOL_BOTTOM,
1212     EL_ACIDPOOL_BOTTOMRIGHT,
1213     EL_SP_HARD_GRAY,
1214     EL_SP_HARD_GREEN,
1215     EL_SP_HARD_BLUE,
1216     EL_SP_HARD_RED,
1217     EL_SP_HARD_YELLOW,
1218     EL_SP_HARD_BASE1,
1219     EL_SP_HARD_BASE2,
1220     EL_SP_HARD_BASE3,
1221     EL_SP_HARD_BASE4,
1222     EL_SP_HARD_BASE5,
1223     EL_SP_HARD_BASE6,
1224     EL_INVISIBLE_STEELWALL,
1225     EL_INVISIBLE_STEELWALL_ACTIVE,
1226     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1227     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1228     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1229     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1230     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1231     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1232     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1233     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1234     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1235     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1236     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1237     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1238     EL_LIGHT_SWITCH,
1239     EL_LIGHT_SWITCH_ACTIVE,
1240     EL_SIGN_EXCLAMATION,
1241     EL_SIGN_RADIOACTIVITY,
1242     EL_SIGN_STOP,
1243     EL_SIGN_WHEELCHAIR,
1244     EL_SIGN_PARKING,
1245     EL_SIGN_ONEWAY,
1246     EL_SIGN_HEART,
1247     EL_SIGN_TRIANGLE,
1248     EL_SIGN_ROUND,
1249     EL_SIGN_EXIT,
1250     EL_SIGN_YINYANG,
1251     EL_SIGN_OTHER,
1252     EL_STEELWALL_SLANTED,
1253     EL_EMC_STEELWALL1,
1254     EL_EMC_STEELWALL2,
1255     EL_EMC_STEELWALL3,
1256     EL_EMC_STEELWALL4,
1257     EL_CRYSTAL,
1258     EL_GATE1,
1259     EL_GATE2,
1260     EL_GATE3,
1261     EL_GATE4,
1262     EL_GATE1_GRAY,
1263     EL_GATE2_GRAY,
1264     EL_GATE3_GRAY,
1265     EL_GATE4_GRAY,
1266     EL_EM_GATE1,
1267     EL_EM_GATE2,
1268     EL_EM_GATE3,
1269     EL_EM_GATE4,
1270     EL_EM_GATE1_GRAY,
1271     EL_EM_GATE2_GRAY,
1272     EL_EM_GATE3_GRAY,
1273     EL_EM_GATE4_GRAY,
1274     EL_SWITCHGATE_OPEN,
1275     EL_SWITCHGATE_OPENING,
1276     EL_SWITCHGATE_CLOSED,
1277     EL_SWITCHGATE_CLOSING,
1278     EL_TIMEGATE_OPEN,
1279     EL_TIMEGATE_OPENING,
1280     EL_TIMEGATE_CLOSED,
1281     EL_TIMEGATE_CLOSING,
1282     EL_TUBE_ALL,
1283     EL_TUBE_VERTICAL,
1284     EL_TUBE_HORIZONTAL,
1285     EL_TUBE_VERTICAL_LEFT,
1286     EL_TUBE_VERTICAL_RIGHT,
1287     EL_TUBE_HORIZONTAL_UP,
1288     EL_TUBE_HORIZONTAL_DOWN,
1289     EL_TUBE_LEFT_UP,
1290     EL_TUBE_LEFT_DOWN,
1291     EL_TUBE_RIGHT_UP,
1292     EL_TUBE_RIGHT_DOWN
1293   };
1294   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1295
1296   static int ep_slippery[] =
1297   {
1298     EL_WALL_CRUMBLED,
1299     EL_BD_WALL,
1300     EL_ROCK,
1301     EL_BD_ROCK,
1302     EL_EMERALD,
1303     EL_BD_DIAMOND,
1304     EL_EMERALD_YELLOW,
1305     EL_EMERALD_RED,
1306     EL_EMERALD_PURPLE,
1307     EL_DIAMOND,
1308     EL_BOMB,
1309     EL_NUT,
1310     EL_ROBOT_WHEEL_ACTIVE,
1311     EL_ROBOT_WHEEL,
1312     EL_TIME_ORB_FULL,
1313     EL_TIME_ORB_EMPTY,
1314     EL_LAMP_ACTIVE,
1315     EL_LAMP,
1316     EL_ACIDPOOL_TOPLEFT,
1317     EL_ACIDPOOL_TOPRIGHT,
1318     EL_SATELLITE,
1319     EL_SP_ZONK,
1320     EL_SP_INFOTRON,
1321     EL_SP_CHIP_SINGLE,
1322     EL_SP_CHIP_LEFT,
1323     EL_SP_CHIP_RIGHT,
1324     EL_SP_CHIP_UPPER,
1325     EL_SP_CHIP_LOWER,
1326     EL_SPEED_PILL,
1327     EL_STEELWALL_SLANTED,
1328     EL_PEARL,
1329     EL_CRYSTAL
1330   };
1331   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1332
1333   static int ep_enemy[] =
1334   {
1335     EL_BUG,
1336     EL_SPACESHIP,
1337     EL_BD_BUTTERFLY,
1338     EL_BD_FIREFLY,
1339     EL_YAMYAM,
1340     EL_DARK_YAMYAM,
1341     EL_ROBOT,
1342     EL_PACMAN,
1343     EL_SP_SNIKSNAK,
1344     EL_SP_ELECTRON
1345   };
1346   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1347
1348   static int ep_mauer[] =
1349   {
1350     EL_STEELWALL,
1351     EL_GATE1,
1352     EL_GATE2,
1353     EL_GATE3,
1354     EL_GATE4,
1355     EL_GATE1_GRAY,
1356     EL_GATE2_GRAY,
1357     EL_GATE3_GRAY,
1358     EL_GATE4_GRAY,
1359     EL_EM_GATE1,
1360     EL_EM_GATE2,
1361     EL_EM_GATE3,
1362     EL_EM_GATE4,
1363     EL_EM_GATE1_GRAY,
1364     EL_EM_GATE2_GRAY,
1365     EL_EM_GATE3_GRAY,
1366     EL_EM_GATE4_GRAY,
1367     EL_EXIT_CLOSED,
1368     EL_EXIT_OPENING,
1369     EL_EXIT_OPEN,
1370     EL_WALL,
1371     EL_WALL_CRUMBLED,
1372     EL_WALL_GROWING,
1373     EL_WALL_GROWING_X,
1374     EL_WALL_GROWING_Y,
1375     EL_WALL_GROWING_XY,
1376     EL_WALL_GROWING_ACTIVE,
1377     EL_BD_WALL,
1378     EL_SP_CHIP_SINGLE,
1379     EL_SP_CHIP_LEFT,
1380     EL_SP_CHIP_RIGHT,
1381     EL_SP_CHIP_UPPER,
1382     EL_SP_CHIP_LOWER,
1383     EL_SP_HARD_GRAY,
1384     EL_SP_HARD_GREEN,
1385     EL_SP_HARD_BLUE,
1386     EL_SP_HARD_RED,
1387     EL_SP_HARD_YELLOW,
1388     EL_SP_HARD_BASE1,
1389     EL_SP_HARD_BASE2,
1390     EL_SP_HARD_BASE3,
1391     EL_SP_HARD_BASE4,
1392     EL_SP_HARD_BASE5,
1393     EL_SP_HARD_BASE6,
1394     EL_SP_TERMINAL,
1395     EL_SP_TERMINAL_ACTIVE,
1396     EL_SP_EXIT_CLOSED,
1397     EL_SP_EXIT_OPEN,
1398     EL_INVISIBLE_STEELWALL,
1399     EL_INVISIBLE_STEELWALL_ACTIVE,
1400     EL_INVISIBLE_WALL,
1401     EL_INVISIBLE_WALL_ACTIVE,
1402     EL_STEELWALL_SLANTED,
1403     EL_EMC_STEELWALL1,
1404     EL_EMC_STEELWALL2,
1405     EL_EMC_STEELWALL3,
1406     EL_EMC_STEELWALL4,
1407     EL_EMC_WALL_PILLAR_UPPER,
1408     EL_EMC_WALL_PILLAR_MIDDLE,
1409     EL_EMC_WALL_PILLAR_LOWER,
1410     EL_EMC_WALL4,
1411     EL_EMC_WALL5,
1412     EL_EMC_WALL6,
1413     EL_EMC_WALL7,
1414     EL_EMC_WALL8
1415   };
1416   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1417
1418   static int ep_can_fall[] =
1419   {
1420     EL_ROCK,
1421     EL_BD_ROCK,
1422     EL_EMERALD,
1423     EL_BD_DIAMOND,
1424     EL_EMERALD_YELLOW,
1425     EL_EMERALD_RED,
1426     EL_EMERALD_PURPLE,
1427     EL_DIAMOND,
1428     EL_BOMB,
1429     EL_NUT,
1430     EL_AMOEBA_DROP,
1431     EL_QUICKSAND_FULL,
1432     EL_MAGIC_WALL_FULL,
1433     EL_BD_MAGIC_WALL_FULL,
1434     EL_TIME_ORB_FULL,
1435     EL_TIME_ORB_EMPTY,
1436     EL_SP_ZONK,
1437     EL_SP_INFOTRON,
1438     EL_SP_DISK_ORANGE,
1439     EL_PEARL,
1440     EL_CRYSTAL,
1441     EL_SPRING,
1442     EL_DX_SUPABOMB
1443   };
1444   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1445
1446   static int ep_can_smash[] =
1447   {
1448     EL_ROCK,
1449     EL_BD_ROCK,
1450     EL_EMERALD,
1451     EL_BD_DIAMOND,
1452     EL_EMERALD_YELLOW,
1453     EL_EMERALD_RED,
1454     EL_EMERALD_PURPLE,
1455     EL_DIAMOND,
1456     EL_KEY1,
1457     EL_KEY2,
1458     EL_KEY3,
1459     EL_KEY4,
1460     EL_EM_KEY1,
1461     EL_EM_KEY2,
1462     EL_EM_KEY3,
1463     EL_EM_KEY4,
1464     EL_BOMB,
1465     EL_NUT,
1466     EL_AMOEBA_DROP,
1467     EL_TIME_ORB_FULL,
1468     EL_TIME_ORB_EMPTY,
1469     EL_SP_ZONK,
1470     EL_SP_INFOTRON,
1471     EL_SP_DISK_ORANGE,
1472     EL_PEARL,
1473     EL_CRYSTAL,
1474     EL_SPRING,
1475     EL_DX_SUPABOMB
1476   };
1477   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1478
1479   static int ep_can_change[] =
1480   {
1481     EL_ROCK,
1482     EL_BD_ROCK,
1483     EL_EMERALD,
1484     EL_BD_DIAMOND,
1485     EL_EMERALD_YELLOW,
1486     EL_EMERALD_RED,
1487     EL_EMERALD_PURPLE,
1488     EL_DIAMOND
1489   };
1490   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1491
1492   static int ep_can_move[] =
1493   {
1494     EL_BUG,
1495     EL_SPACESHIP,
1496     EL_BD_BUTTERFLY,
1497     EL_BD_FIREFLY,
1498     EL_YAMYAM,
1499     EL_DARK_YAMYAM,
1500     EL_ROBOT,
1501     EL_PACMAN,
1502     EL_MOLE,
1503     EL_PENGUIN,
1504     EL_PIG,
1505     EL_DRAGON,
1506     EL_SATELLITE,
1507     EL_SP_SNIKSNAK,
1508     EL_SP_ELECTRON,
1509     EL_BALLOON,
1510     EL_SPRING
1511   };
1512   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1513
1514   static int ep_could_move[] =
1515   {
1516     EL_BUG_RIGHT,
1517     EL_BUG_UP,
1518     EL_BUG_LEFT,
1519     EL_BUG_DOWN,
1520     EL_SPACESHIP_RIGHT,
1521     EL_SPACESHIP_UP,
1522     EL_SPACESHIP_LEFT,
1523     EL_SPACESHIP_DOWN,
1524     EL_BD_BUTTERFLY_RIGHT,
1525     EL_BD_BUTTERFLY_UP,
1526     EL_BD_BUTTERFLY_LEFT,
1527     EL_BD_BUTTERFLY_DOWN,
1528     EL_BD_FIREFLY_RIGHT,
1529     EL_BD_FIREFLY_UP,
1530     EL_BD_FIREFLY_LEFT,
1531     EL_BD_FIREFLY_DOWN,
1532     EL_PACMAN_RIGHT,
1533     EL_PACMAN_UP,
1534     EL_PACMAN_LEFT,
1535     EL_PACMAN_DOWN
1536   };
1537   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1538
1539   static int ep_dont_touch[] =
1540   {
1541     EL_BUG,
1542     EL_SPACESHIP,
1543     EL_BD_BUTTERFLY,
1544     EL_BD_FIREFLY
1545   };
1546   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1547
1548   static int ep_dont_go_to[] =
1549   {
1550     EL_BUG,
1551     EL_SPACESHIP,
1552     EL_BD_BUTTERFLY,
1553     EL_BD_FIREFLY,
1554     EL_YAMYAM,
1555     EL_DARK_YAMYAM,
1556     EL_ROBOT,
1557     EL_PACMAN,
1558     EL_AMOEBA_DROP,
1559     EL_ACID,
1560     EL_SP_SNIKSNAK,
1561     EL_SP_ELECTRON,
1562     EL_SP_BUGGY_BASE_ACTIVE,
1563     EL_TRAP_ACTIVE,
1564     EL_LANDMINE
1565   };
1566   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1567
1568   static int ep_mampf2[] =
1569   {
1570     EL_SAND,
1571     EL_BUG,
1572     EL_SPACESHIP,
1573     EL_BD_BUTTERFLY,
1574     EL_BD_FIREFLY,
1575     EL_YAMYAM,
1576     EL_ROBOT,
1577     EL_PACMAN,
1578     EL_AMOEBA_DROP,
1579     EL_AMOEBA_DEAD,
1580     EL_AMOEBA_WET,
1581     EL_AMOEBA_DRY,
1582     EL_AMOEBA_FULL,
1583     EL_BD_AMOEBA,
1584     EL_EMERALD,
1585     EL_BD_DIAMOND,
1586     EL_EMERALD_YELLOW,
1587     EL_EMERALD_RED,
1588     EL_EMERALD_PURPLE,
1589     EL_DIAMOND,
1590     EL_PEARL,
1591     EL_CRYSTAL
1592   };
1593   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1594
1595   static int ep_bd_element[] =
1596   {
1597     EL_EMPTY,
1598     EL_SAND,
1599     EL_WALL_CRUMBLED,
1600     EL_BD_WALL,
1601     EL_ROCK,
1602     EL_BD_ROCK,
1603     EL_BD_DIAMOND,
1604     EL_BD_MAGIC_WALL,
1605     EL_EXIT_CLOSED,
1606     EL_EXIT_OPEN,
1607     EL_STEELWALL,
1608     EL_PLAYER1,
1609     EL_BD_FIREFLY,
1610     EL_BD_FIREFLY_1,
1611     EL_BD_FIREFLY_2,
1612     EL_BD_FIREFLY_3,
1613     EL_BD_FIREFLY_4,
1614     EL_BD_BUTTERFLY,
1615     EL_BD_BUTTERFLY_1,
1616     EL_BD_BUTTERFLY_2,
1617     EL_BD_BUTTERFLY_3,
1618     EL_BD_BUTTERFLY_4,
1619     EL_BD_AMOEBA,
1620     EL_CHAR_QUESTION
1621   };
1622   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1623
1624   static int ep_sb_element[] =
1625   {
1626     EL_EMPTY,
1627     EL_STEELWALL,
1628     EL_SOKOBAN_OBJECT,
1629     EL_SOKOBAN_FIELD_EMPTY,
1630     EL_SOKOBAN_FIELD_FULL,
1631     EL_PLAYER1,
1632     EL_INVISIBLE_STEELWALL
1633   };
1634   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1635
1636   static int ep_gem[] =
1637   {
1638     EL_EMERALD,
1639     EL_BD_DIAMOND,
1640     EL_EMERALD_YELLOW,
1641     EL_EMERALD_RED,
1642     EL_EMERALD_PURPLE,
1643     EL_DIAMOND
1644   };
1645   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1646
1647   static int ep_inactive[] =
1648   {
1649     EL_EMPTY,
1650     EL_SAND,
1651     EL_WALL,
1652     EL_BD_WALL,
1653     EL_WALL_CRUMBLED,
1654     EL_STEELWALL,
1655     EL_AMOEBA_DEAD,
1656     EL_QUICKSAND_EMPTY,
1657     EL_STONEBLOCK,
1658     EL_ROBOT_WHEEL,
1659     EL_KEY1,
1660     EL_KEY2,
1661     EL_KEY3,
1662     EL_KEY4,
1663     EL_EM_KEY1,
1664     EL_EM_KEY2,
1665     EL_EM_KEY3,
1666     EL_EM_KEY4,
1667     EL_GATE1,
1668     EL_GATE2,
1669     EL_GATE3,
1670     EL_GATE4,
1671     EL_GATE1_GRAY,
1672     EL_GATE2_GRAY,
1673     EL_GATE3_GRAY,
1674     EL_GATE4_GRAY,
1675     EL_EM_GATE1,
1676     EL_EM_GATE2,
1677     EL_EM_GATE3,
1678     EL_EM_GATE4,
1679     EL_EM_GATE1_GRAY,
1680     EL_EM_GATE2_GRAY,
1681     EL_EM_GATE3_GRAY,
1682     EL_EM_GATE4_GRAY,
1683     EL_DYNAMITE,
1684     EL_INVISIBLE_STEELWALL,
1685     EL_INVISIBLE_WALL,
1686     EL_INVISIBLE_SAND,
1687     EL_LAMP,
1688     EL_LAMP_ACTIVE,
1689     EL_WALL_EMERALD,
1690     EL_WALL_DIAMOND,
1691     EL_WALL_BD_DIAMOND,
1692     EL_WALL_EMERALD_YELLOW,
1693     EL_DYNABOMB_NR,
1694     EL_DYNABOMB_SZ,
1695     EL_DYNABOMB_XL,
1696     EL_SOKOBAN_OBJECT,
1697     EL_SOKOBAN_FIELD_EMPTY,
1698     EL_SOKOBAN_FIELD_FULL,
1699     EL_WALL_EMERALD_RED,
1700     EL_WALL_EMERALD_PURPLE,
1701     EL_ACIDPOOL_TOPLEFT,
1702     EL_ACIDPOOL_TOPRIGHT,
1703     EL_ACIDPOOL_BOTTOMLEFT,
1704     EL_ACIDPOOL_BOTTOM,
1705     EL_ACIDPOOL_BOTTOMRIGHT,
1706     EL_MAGIC_WALL,
1707     EL_MAGIC_WALL_DEAD,
1708     EL_BD_MAGIC_WALL,
1709     EL_BD_MAGIC_WALL_DEAD,
1710     EL_AMOEBA_TO_DIAMOND,
1711     EL_BLOCKED,
1712     EL_SP_EMPTY,
1713     EL_SP_BASE,
1714     EL_SP_PORT1_RIGHT,
1715     EL_SP_PORT1_DOWN,
1716     EL_SP_PORT1_LEFT,
1717     EL_SP_PORT1_UP,
1718     EL_SP_PORT2_RIGHT,
1719     EL_SP_PORT2_DOWN,
1720     EL_SP_PORT2_LEFT,
1721     EL_SP_PORT2_UP,
1722     EL_SP_PORT_X,
1723     EL_SP_PORT_Y,
1724     EL_SP_PORT_XY,
1725     EL_SP_DISK_RED,
1726     EL_SP_DISK_YELLOW,
1727     EL_SP_CHIP_SINGLE,
1728     EL_SP_CHIP_LEFT,
1729     EL_SP_CHIP_RIGHT,
1730     EL_SP_CHIP_UPPER,
1731     EL_SP_CHIP_LOWER,
1732     EL_SP_HARD_GRAY,
1733     EL_SP_HARD_GREEN,
1734     EL_SP_HARD_BLUE,
1735     EL_SP_HARD_RED,
1736     EL_SP_HARD_YELLOW,
1737     EL_SP_HARD_BASE1,
1738     EL_SP_HARD_BASE2,
1739     EL_SP_HARD_BASE3,
1740     EL_SP_HARD_BASE4,
1741     EL_SP_HARD_BASE5,
1742     EL_SP_HARD_BASE6,
1743     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1744     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1745     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1746     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1747     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1748     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1749     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1750     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1751     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1752     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1753     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1754     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1755     EL_SIGN_EXCLAMATION,
1756     EL_SIGN_RADIOACTIVITY,
1757     EL_SIGN_STOP,
1758     EL_SIGN_WHEELCHAIR,
1759     EL_SIGN_PARKING,
1760     EL_SIGN_ONEWAY,
1761     EL_SIGN_HEART,
1762     EL_SIGN_TRIANGLE,
1763     EL_SIGN_ROUND,
1764     EL_SIGN_EXIT,
1765     EL_SIGN_YINYANG,
1766     EL_SIGN_OTHER,
1767     EL_STEELWALL_SLANTED,
1768     EL_EMC_STEELWALL1,
1769     EL_EMC_STEELWALL2,
1770     EL_EMC_STEELWALL3,
1771     EL_EMC_STEELWALL4,
1772     EL_EMC_WALL_PILLAR_UPPER,
1773     EL_EMC_WALL_PILLAR_MIDDLE,
1774     EL_EMC_WALL_PILLAR_LOWER,
1775     EL_EMC_WALL4,
1776     EL_EMC_WALL5,
1777     EL_EMC_WALL6,
1778     EL_EMC_WALL7,
1779     EL_EMC_WALL8
1780   };
1781   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1782
1783   static int ep_explosive[] =
1784   {
1785     EL_BOMB,
1786     EL_DYNAMITE_ACTIVE,
1787     EL_DYNAMITE,
1788     EL_DYNABOMB_PLAYER1_ACTIVE,
1789     EL_DYNABOMB_PLAYER2_ACTIVE,
1790     EL_DYNABOMB_PLAYER3_ACTIVE,
1791     EL_DYNABOMB_PLAYER4_ACTIVE,
1792     EL_DYNABOMB_NR,
1793     EL_DYNABOMB_SZ,
1794     EL_DYNABOMB_XL,
1795     EL_BUG,
1796     EL_MOLE,
1797     EL_PENGUIN,
1798     EL_PIG,
1799     EL_DRAGON,
1800     EL_SATELLITE,
1801     EL_SP_DISK_RED,
1802     EL_SP_DISK_ORANGE,
1803     EL_SP_DISK_YELLOW,
1804     EL_SP_SNIKSNAK,
1805     EL_SP_ELECTRON,
1806     EL_DX_SUPABOMB
1807   };
1808   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1809
1810   static int ep_mampf3[] =
1811   {
1812     EL_EMERALD,
1813     EL_BD_DIAMOND,
1814     EL_EMERALD_YELLOW,
1815     EL_EMERALD_RED,
1816     EL_EMERALD_PURPLE,
1817     EL_DIAMOND,
1818     EL_PEARL,
1819     EL_CRYSTAL
1820   };
1821   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1822
1823   static int ep_pushable[] =
1824   {
1825     EL_ROCK,
1826     EL_BD_ROCK,
1827     EL_BOMB,
1828     EL_NUT,
1829     EL_TIME_ORB_EMPTY,
1830     EL_SOKOBAN_FIELD_FULL,
1831     EL_SOKOBAN_OBJECT,
1832     EL_SATELLITE,
1833     EL_SP_ZONK,
1834     EL_SP_DISK_ORANGE,
1835     EL_SP_DISK_YELLOW,
1836     EL_BALLOON,
1837     EL_SPRING,
1838     EL_DX_SUPABOMB
1839   };
1840   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1841
1842   static int ep_player[] =
1843   {
1844     EL_PLAYER1,
1845     EL_PLAYER2,
1846     EL_PLAYER3,
1847     EL_PLAYER4
1848   };
1849   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1850
1851   static int ep_has_content[] =
1852   {
1853     EL_YAMYAM,
1854     EL_AMOEBA_WET,
1855     EL_AMOEBA_DRY,
1856     EL_AMOEBA_FULL,
1857     EL_BD_AMOEBA
1858   };
1859   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1860
1861   static int ep_eatable[] =
1862   {
1863     EL_SAND,
1864     EL_SP_BASE,
1865     EL_SP_BUGGY_BASE,
1866     EL_TRAP,
1867     EL_INVISIBLE_SAND,
1868     EL_INVISIBLE_SAND_ACTIVE
1869   };
1870   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1871
1872   static int ep_sp_element[] =
1873   {
1874     EL_SP_EMPTY,
1875     EL_SP_ZONK,
1876     EL_SP_BASE,
1877     EL_SP_MURPHY,
1878     EL_SP_INFOTRON,
1879     EL_SP_CHIP_SINGLE,
1880     EL_SP_HARD_GRAY,
1881     EL_SP_EXIT_CLOSED,
1882     EL_SP_EXIT_OPEN,
1883     EL_SP_DISK_ORANGE,
1884     EL_SP_PORT1_RIGHT,
1885     EL_SP_PORT1_DOWN,
1886     EL_SP_PORT1_LEFT,
1887     EL_SP_PORT1_UP,
1888     EL_SP_PORT2_RIGHT,
1889     EL_SP_PORT2_DOWN,
1890     EL_SP_PORT2_LEFT,
1891     EL_SP_PORT2_UP,
1892     EL_SP_SNIKSNAK,
1893     EL_SP_DISK_YELLOW,
1894     EL_SP_TERMINAL,
1895     EL_SP_DISK_RED,
1896     EL_SP_PORT_Y,
1897     EL_SP_PORT_X,
1898     EL_SP_PORT_XY,
1899     EL_SP_ELECTRON,
1900     EL_SP_BUGGY_BASE,
1901     EL_SP_CHIP_LEFT,
1902     EL_SP_CHIP_RIGHT,
1903     EL_SP_HARD_BASE1,
1904     EL_SP_HARD_GREEN,
1905     EL_SP_HARD_BLUE,
1906     EL_SP_HARD_RED,
1907     EL_SP_HARD_YELLOW,
1908     EL_SP_HARD_BASE2,
1909     EL_SP_HARD_BASE3,
1910     EL_SP_HARD_BASE4,
1911     EL_SP_HARD_BASE5,
1912     EL_SP_HARD_BASE6,
1913     EL_SP_CHIP_UPPER,
1914     EL_SP_CHIP_LOWER,
1915     /* additional elements that appeared in newer Supaplex levels */
1916     EL_INVISIBLE_WALL,
1917     /* more than one murphy in a level results in an inactive clone */
1918     EL_SP_MURPHY_CLONE
1919   };
1920   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1921
1922   static int ep_quick_gate[] =
1923   {
1924     EL_EM_GATE1,
1925     EL_EM_GATE2,
1926     EL_EM_GATE3,
1927     EL_EM_GATE4,
1928     EL_EM_GATE1_GRAY,
1929     EL_EM_GATE2_GRAY,
1930     EL_EM_GATE3_GRAY,
1931     EL_EM_GATE4_GRAY,
1932     EL_SP_PORT1_LEFT,
1933     EL_SP_PORT2_LEFT,
1934     EL_SP_PORT1_RIGHT,
1935     EL_SP_PORT2_RIGHT,
1936     EL_SP_PORT1_UP,
1937     EL_SP_PORT2_UP,
1938     EL_SP_PORT1_DOWN,
1939     EL_SP_PORT2_DOWN,
1940     EL_SP_PORT_X,
1941     EL_SP_PORT_Y,
1942     EL_SP_PORT_XY,
1943     EL_SWITCHGATE_OPEN,
1944     EL_TIMEGATE_OPEN
1945   };
1946   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1947
1948   static int ep_over_player[] =
1949   {
1950     EL_SP_PORT1_LEFT,
1951     EL_SP_PORT2_LEFT,
1952     EL_SP_PORT1_RIGHT,
1953     EL_SP_PORT2_RIGHT,
1954     EL_SP_PORT1_UP,
1955     EL_SP_PORT2_UP,
1956     EL_SP_PORT1_DOWN,
1957     EL_SP_PORT2_DOWN,
1958     EL_SP_PORT_X,
1959     EL_SP_PORT_Y,
1960     EL_SP_PORT_XY,
1961     EL_TUBE_ALL,
1962     EL_TUBE_VERTICAL,
1963     EL_TUBE_HORIZONTAL,
1964     EL_TUBE_VERTICAL_LEFT,
1965     EL_TUBE_VERTICAL_RIGHT,
1966     EL_TUBE_HORIZONTAL_UP,
1967     EL_TUBE_HORIZONTAL_DOWN,
1968     EL_TUBE_LEFT_UP,
1969     EL_TUBE_LEFT_DOWN,
1970     EL_TUBE_RIGHT_UP,
1971     EL_TUBE_RIGHT_DOWN
1972   };
1973   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1974
1975   static int ep_active_bomb[] =
1976   {
1977     EL_DYNAMITE_ACTIVE,
1978     EL_DYNABOMB_PLAYER1_ACTIVE,
1979     EL_DYNABOMB_PLAYER2_ACTIVE,
1980     EL_DYNABOMB_PLAYER3_ACTIVE,
1981     EL_DYNABOMB_PLAYER4_ACTIVE
1982   };
1983   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1984
1985   static int ep_belt[] =
1986   {
1987     EL_CONVEYOR_BELT1_LEFT,
1988     EL_CONVEYOR_BELT1_MIDDLE,
1989     EL_CONVEYOR_BELT1_RIGHT,
1990     EL_CONVEYOR_BELT2_LEFT,
1991     EL_CONVEYOR_BELT2_MIDDLE,
1992     EL_CONVEYOR_BELT2_RIGHT,
1993     EL_CONVEYOR_BELT3_LEFT,
1994     EL_CONVEYOR_BELT3_MIDDLE,
1995     EL_CONVEYOR_BELT3_RIGHT,
1996     EL_CONVEYOR_BELT4_LEFT,
1997     EL_CONVEYOR_BELT4_MIDDLE,
1998     EL_CONVEYOR_BELT4_RIGHT,
1999   };
2000   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2001
2002   static int ep_belt_active[] =
2003   {
2004     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2005     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2006     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2007     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2008     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2009     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2010     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2011     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2012     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2013     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2014     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2015     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2016   };
2017   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2018
2019   static int ep_belt_switch[] =
2020   {
2021     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2022     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2023     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2024     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2025     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2026     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2027     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2028     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2029     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2030     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2031     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2032     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2033   };
2034   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2035
2036   static int ep_tube[] =
2037   {
2038     EL_TUBE_ALL,
2039     EL_TUBE_VERTICAL,
2040     EL_TUBE_HORIZONTAL,
2041     EL_TUBE_VERTICAL_LEFT,
2042     EL_TUBE_VERTICAL_RIGHT,
2043     EL_TUBE_HORIZONTAL_UP,
2044     EL_TUBE_HORIZONTAL_DOWN,
2045     EL_TUBE_LEFT_UP,
2046     EL_TUBE_LEFT_DOWN,
2047     EL_TUBE_RIGHT_UP,
2048     EL_TUBE_RIGHT_DOWN
2049   };
2050   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2051
2052   static long ep1_bit[] =
2053   {
2054     EP_BIT_AMOEBALIVE,
2055     EP_BIT_AMOEBOID,
2056     EP_BIT_SCHLUESSEL,
2057     EP_BIT_PFORTE,
2058     EP_BIT_SOLID,
2059     EP_BIT_MASSIVE,
2060     EP_BIT_SLIPPERY,
2061     EP_BIT_ENEMY,
2062     EP_BIT_MAUER,
2063     EP_BIT_CAN_FALL,
2064     EP_BIT_CAN_SMASH,
2065     EP_BIT_CAN_CHANGE,
2066     EP_BIT_CAN_MOVE,
2067     EP_BIT_COULD_MOVE,
2068     EP_BIT_DONT_TOUCH,
2069     EP_BIT_DONT_GO_TO,
2070     EP_BIT_MAMPF2,
2071     EP_BIT_BD_ELEMENT,
2072     EP_BIT_SB_ELEMENT,
2073     EP_BIT_GEM,
2074     EP_BIT_INACTIVE,
2075     EP_BIT_EXPLOSIVE,
2076     EP_BIT_MAMPF3,
2077     EP_BIT_PUSHABLE,
2078     EP_BIT_PLAYER,
2079     EP_BIT_HAS_CONTENT,
2080     EP_BIT_EATABLE,
2081     EP_BIT_SP_ELEMENT,
2082     EP_BIT_QUICK_GATE,
2083     EP_BIT_OVER_PLAYER,
2084     EP_BIT_ACTIVE_BOMB
2085   };
2086   static long ep2_bit[] =
2087   {
2088     EP_BIT_BELT,
2089     EP_BIT_BELT_ACTIVE,
2090     EP_BIT_BELT_SWITCH,
2091     EP_BIT_TUBE
2092   };
2093   static int *ep1_array[] =
2094   {
2095     ep_amoebalive,
2096     ep_amoeboid,
2097     ep_schluessel,
2098     ep_pforte,
2099     ep_solid,
2100     ep_massive,
2101     ep_slippery,
2102     ep_enemy,
2103     ep_mauer,
2104     ep_can_fall,
2105     ep_can_smash,
2106     ep_can_change,
2107     ep_can_move,
2108     ep_could_move,
2109     ep_dont_touch,
2110     ep_dont_go_to,
2111     ep_mampf2,
2112     ep_bd_element,
2113     ep_sb_element,
2114     ep_gem,
2115     ep_inactive,
2116     ep_explosive,
2117     ep_mampf3,
2118     ep_pushable,
2119     ep_player,
2120     ep_has_content,
2121     ep_eatable,
2122     ep_sp_element,
2123     ep_quick_gate,
2124     ep_over_player,
2125     ep_active_bomb
2126   };
2127   static int *ep2_array[] =
2128   {
2129     ep_belt,
2130     ep_belt_active,
2131     ep_belt_switch,
2132     ep_tube
2133   };
2134   static int *ep1_num[] =
2135   {
2136     &ep_amoebalive_num,
2137     &ep_amoeboid_num,
2138     &ep_schluessel_num,
2139     &ep_pforte_num,
2140     &ep_solid_num,
2141     &ep_massive_num,
2142     &ep_slippery_num,
2143     &ep_enemy_num,
2144     &ep_mauer_num,
2145     &ep_can_fall_num,
2146     &ep_can_smash_num,
2147     &ep_can_change_num,
2148     &ep_can_move_num,
2149     &ep_could_move_num,
2150     &ep_dont_touch_num,
2151     &ep_dont_go_to_num,
2152     &ep_mampf2_num,
2153     &ep_bd_element_num,
2154     &ep_sb_element_num,
2155     &ep_gem_num,
2156     &ep_inactive_num,
2157     &ep_explosive_num,
2158     &ep_mampf3_num,
2159     &ep_pushable_num,
2160     &ep_player_num,
2161     &ep_has_content_num,
2162     &ep_eatable_num,
2163     &ep_sp_element_num,
2164     &ep_quick_gate_num,
2165     &ep_over_player_num,
2166     &ep_active_bomb_num
2167   };
2168   static int *ep2_num[] =
2169   {
2170     &ep_belt_num,
2171     &ep_belt_active_num,
2172     &ep_belt_switch_num,
2173     &ep_tube_num
2174   };
2175   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2176   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2177
2178   for (i=0; i<MAX_ELEMENTS; i++)
2179   {
2180     Elementeigenschaften1[i] = 0;
2181     Elementeigenschaften2[i] = 0;
2182   }
2183
2184   for (i=0; i<num_properties1; i++)
2185     for (j=0; j<*(ep1_num[i]); j++)
2186       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2187   for (i=0; i<num_properties2; i++)
2188     for (j=0; j<*(ep2_num[i]); j++)
2189       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2190
2191   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2192     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2193 }
2194
2195 void Execute_Command(char *command)
2196 {
2197   if (strcmp(command, "print graphicsinfo.conf") == 0)
2198   {
2199     int i;
2200
2201     printf("# You can configure additional/alternative image files here.\n");
2202     printf("# (The images below are default and therefore commented out.)\n");
2203     printf("\n");
2204     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2205     printf("\n");
2206     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2207     printf("\n");
2208
2209     for (i=0; image_config[i].token != NULL; i++)
2210       printf("# %s\n",
2211              getFormattedSetupEntry(image_config[i].token,
2212                                     image_config[i].value));
2213
2214     exit(0);
2215   }
2216   else if (strcmp(command, "print soundsinfo.conf") == 0)
2217   {
2218     int i;
2219
2220     printf("# You can configure additional/alternative sound files here.\n");
2221     printf("# (The sounds below are default and therefore commented out.)\n");
2222     printf("\n");
2223     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2224     printf("\n");
2225     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2226     printf("\n");
2227
2228     for (i=0; sound_config[i].token != NULL; i++)
2229       printf("# %s\n",
2230              getFormattedSetupEntry(sound_config[i].token,
2231                                     sound_config[i].value));
2232
2233     exit(0);
2234   }
2235   else if (strcmp(command, "print musicinfo.conf") == 0)
2236   {
2237     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2238     printf("\n");
2239     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2240     printf("\n");
2241     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2242
2243     exit(0);
2244   }
2245   else if (strncmp(command, "dump tape ", 10) == 0)
2246   {
2247     char *filename = &command[10];
2248
2249     if (access(filename, F_OK) != 0)
2250       Error(ERR_EXIT, "cannot open file '%s'", filename);
2251
2252     LoadTapeFromFilename(filename);
2253     DumpTape(&tape);
2254
2255     exit(0);
2256   }
2257   else if (strncmp(command, "autoplay ", 9) == 0)
2258   {
2259     char *str_copy = getStringCopy(&command[9]);
2260     char *str_ptr = strchr(str_copy, ' ');
2261
2262     global.autoplay_leveldir = str_copy;
2263     global.autoplay_level_nr = -1;
2264
2265     if (str_ptr != NULL)
2266     {
2267       *str_ptr++ = '\0';                        /* terminate leveldir string */
2268       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2269     }
2270   }
2271   else
2272   {
2273     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2274   }
2275 }
2276
2277 void CloseAllAndExit(int exit_value)
2278 {
2279   StopSounds();
2280   FreeAllSounds();
2281   FreeAllMusic();
2282   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2283
2284   FreeAllImages();
2285   FreeTileClipmasks();
2286
2287   if (bitmap_font_initial)
2288     FreeBitmap(bitmap_font_initial);
2289
2290   CloseVideoDisplay();
2291   ClosePlatformDependantStuff();
2292
2293   exit(exit_value);
2294 }