rnd-20020824-3-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitMixer(void);
50 static void InitSound(void);
51 static void InitGfx(void);
52 static void InitGfxBackground(void);
53 static void InitGadgets(void);
54 static void InitElementProperties(void);
55 static void Execute_Debug_Command(char *);
56
57 void OpenAll(void)
58 {
59   if (options.debug_command)
60   {
61     Execute_Debug_Command(options.debug_command);
62
63     exit(0);
64   }
65
66   if (options.serveronly)
67   {
68 #if defined(PLATFORM_UNIX)
69     NetworkServer(options.server_port, options.serveronly);
70 #else
71     Error(ERR_WARN, "networking only supported in Unix version");
72 #endif
73     exit(0);    /* never reached */
74   }
75
76   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
77                   PROGRAM_TITLE_STRING, getWindowTitleString(),
78                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
79                   MSDOS_POINTER_FILENAME,
80                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
81
82   InitSetup();
83   InitPlayerInfo();
84   InitArtworkInfo();            /* needed before loading gfx, sound & music */
85
86   InitCounter();
87   InitMixer();
88   InitJoysticks();
89   InitRND(NEW_RANDOMIZE);
90
91   InitVideoDisplay();
92   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
93                   setup.fullscreen);
94
95   InitEventFilter(FilterMouseMotionEvents);
96
97   InitGfx();
98   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
99
100   InitLevelInfo();
101   InitLevelArtworkInfo();
102   InitGadgets();                /* needs to know number of level series */
103   InitSound();                  /* needs to know current level directory */
104
105   InitGfxBackground();
106   InitToons();
107
108   DrawMainMenu();
109
110   InitNetworkServer();
111 }
112
113 void InitSetup()
114 {
115   LoadSetup();                                  /* global setup info */
116 }
117
118 void InitPlayerInfo()
119 {
120   int i;
121
122   /* choose default local player */
123   local_player = &stored_player[0];
124
125   for (i=0; i<MAX_PLAYERS; i++)
126     stored_player[i].connected = FALSE;
127
128   local_player->connected = TRUE;
129 }
130
131 void InitLevelInfo()
132 {
133   LoadLevelInfo();                              /* global level info */
134   LoadLevelSetup_LastSeries();                  /* last played series info */
135   LoadLevelSetup_SeriesInfo();                  /* last played level info */
136 }
137
138 void InitArtworkInfo()
139 {
140   LoadArtworkInfo();
141 }
142
143 void InitLevelArtworkInfo()
144 {
145   LoadLevelArtworkInfo();
146 }
147
148 void InitNetworkServer()
149 {
150 #if defined(PLATFORM_UNIX)
151   int nr_wanted;
152 #endif
153
154   if (!options.network)
155     return;
156
157 #if defined(PLATFORM_UNIX)
158   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
159
160   if (!ConnectToServer(options.server_host, options.server_port))
161     Error(ERR_EXIT, "cannot connect to network game server");
162
163   SendToServer_PlayerName(setup.player_name);
164   SendToServer_ProtocolVersion();
165
166   if (nr_wanted)
167     SendToServer_NrWanted(nr_wanted);
168 #endif
169 }
170
171 static void InitMixer()
172 {
173   OpenAudio();
174   InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
175
176   StartMixer();
177 }
178
179 static void InitSound()
180 {
181   /* load custom sounds and music */
182   InitReloadSounds(artwork.snd_current->identifier);
183   InitReloadMusic(artwork.mus_current->identifier);
184
185   /* initialize sound effect lookup table for element actions */
186   InitGameSound();
187 }
188
189 static void InitTileClipmasks()
190 {
191 #if defined(TARGET_X11)
192   XGCValues clip_gc_values;
193   unsigned long clip_gc_valuemask;
194
195 #if defined(TARGET_X11_NATIVE)
196   GC copy_clipmask_gc;
197
198   static struct
199   {
200     int start;
201     int count;
202   }
203   tile_needs_clipping[] =
204   {
205     { GFX_SPIELER1_UP, 4 },
206     { GFX_SPIELER1_DOWN, 4 },
207     { GFX_SPIELER1_LEFT, 4 },
208     { GFX_SPIELER1_RIGHT, 4 },
209     { GFX_SPIELER1_PUSH_LEFT, 4 },
210     { GFX_SPIELER1_PUSH_RIGHT, 4 },
211     { GFX_SPIELER2_UP, 4 },
212     { GFX_SPIELER2_DOWN, 4 },
213     { GFX_SPIELER2_LEFT, 4 },
214     { GFX_SPIELER2_RIGHT, 4 },
215     { GFX_SPIELER2_PUSH_LEFT, 4 },
216     { GFX_SPIELER2_PUSH_RIGHT, 4 },
217     { GFX_SPIELER3_UP, 4 },
218     { GFX_SPIELER3_DOWN, 4 },
219     { GFX_SPIELER3_LEFT, 4 },
220     { GFX_SPIELER3_RIGHT, 4 },
221     { GFX_SPIELER3_PUSH_LEFT, 4 },
222     { GFX_SPIELER3_PUSH_RIGHT, 4 },
223     { GFX_SPIELER4_UP, 4 },
224     { GFX_SPIELER4_DOWN, 4 },
225     { GFX_SPIELER4_LEFT, 4 },
226     { GFX_SPIELER4_RIGHT, 4 },
227     { GFX_SPIELER4_PUSH_LEFT, 4 },
228     { GFX_SPIELER4_PUSH_RIGHT, 4 },
229     { GFX_SP_MURPHY, 1 },
230     { GFX_MURPHY_GO_LEFT, 3 },
231     { GFX_MURPHY_GO_RIGHT, 3 },
232     { GFX_MURPHY_SNAP_UP, 1 },
233     { GFX_MURPHY_SNAP_DOWN, 1 },
234     { GFX_MURPHY_SNAP_RIGHT, 1 },
235     { GFX_MURPHY_SNAP_LEFT, 1 },
236     { GFX_MURPHY_PUSH_RIGHT, 1 },
237     { GFX_MURPHY_PUSH_LEFT, 1 },
238     { GFX_GEBLUBBER, 4 },
239     { GFX_DYNAMIT, 7 },
240     { GFX_DYNABOMB, 4 },
241     { GFX_EXPLOSION, 8 },
242     { GFX_SOKOBAN_OBJEKT, 1 },
243     { GFX_FUNKELN_BLAU, 3 },
244     { GFX_FUNKELN_WEISS, 3 },
245     { GFX2_SHIELD_PASSIVE, 3 },
246     { GFX2_SHIELD_ACTIVE, 3 },
247     { -1, 0 }
248   };
249 #endif /* TARGET_X11_NATIVE */
250 #endif /* TARGET_X11 */
251
252   int i;
253
254   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
255   for(i=0; i<NUM_TILES; i++)
256     tile_clipmask[i] = None;
257
258 #if defined(TARGET_X11)
259   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
260      often very slow when preparing a masked XCopyArea() for big Pixmaps.
261      To prevent this, create small (tile-sized) mask Pixmaps which will then
262      be set much faster with XSetClipOrigin() and speed things up a lot. */
263
264   clip_gc_values.graphics_exposures = False;
265   clip_gc_valuemask = GCGraphicsExposures;
266   tile_clip_gc =
267     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
268
269   for(i=0; i<NUM_BITMAPS; i++)
270   {
271     if (pix[i]->clip_mask)
272     {
273       clip_gc_values.graphics_exposures = False;
274       clip_gc_values.clip_mask = pix[i]->clip_mask;
275       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
276       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
277                                          clip_gc_valuemask, &clip_gc_values);
278     }
279   }
280
281 #if defined(TARGET_X11_NATIVE)
282
283   /* create graphic context structures needed for clipping */
284   clip_gc_values.graphics_exposures = False;
285   clip_gc_valuemask = GCGraphicsExposures;
286   copy_clipmask_gc =
287     XCreateGC(display, pix[PIX_BACK]->clip_mask,
288               clip_gc_valuemask, &clip_gc_values);
289
290   /* create only those clipping Pixmaps we really need */
291   for(i=0; tile_needs_clipping[i].start>=0; i++)
292   {
293     int j;
294
295     for(j=0; j<tile_needs_clipping[i].count; j++)
296     {
297       int tile = tile_needs_clipping[i].start + j;
298       int graphic = tile;
299       int src_x, src_y;
300       int pixmap_nr;
301       Pixmap src_pixmap;
302
303       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
304       src_pixmap = pix[pixmap_nr]->clip_mask;
305
306       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
307                                           TILEX, TILEY, 1);
308
309       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
310                 src_x, src_y, TILEX, TILEY, 0, 0);
311     }
312   }
313
314   XFreeGC(display, copy_clipmask_gc);
315
316 #endif /* TARGET_X11_NATIVE */
317 #endif /* TARGET_X11 */
318 }
319
320 void FreeTileClipmasks()
321 {
322 #if defined(TARGET_X11)
323   int i;
324
325   for(i=0; i<NUM_TILES; i++)
326   {
327     if (tile_clipmask[i] != None)
328     {
329       XFreePixmap(display, tile_clipmask[i]);
330       tile_clipmask[i] = None;
331     }
332   }
333
334   if (tile_clip_gc)
335     XFreeGC(display, tile_clip_gc);
336   tile_clip_gc = None;
337
338   for(i=0; i<NUM_BITMAPS; i++)
339   {
340     if (pix[i] != NULL && pix[i]->stored_clip_gc)
341     {
342       XFreeGC(display, pix[i]->stored_clip_gc);
343       pix[i]->stored_clip_gc = None;
344     }
345   }
346 #endif /* TARGET_X11 */
347 }
348
349 void InitGfx()
350 {
351   int i;
352
353   /* initialize some global variables */
354   global.frames_per_second = 0;
355   global.fps_slowdown = FALSE;
356   global.fps_slowdown_factor = 1;
357
358   /* initialize screen properties */
359   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
360                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
361   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
362   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
363   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
364
365   /* create additional image buffers for double-buffering */
366   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
367   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
368
369   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
370
371   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
372
373   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
374   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
375
376   DrawInitText("Loading graphics:", 120, FC_GREEN);
377
378   for(i=0; i<NUM_PICTURES; i++)
379   {
380     if (i != PIX_SMALLFONT)
381     {
382       DrawInitText(image_filename[i], 150, FC_YELLOW);
383
384       pix[i] = LoadCustomImage(image_filename[i]);
385     }
386   }
387
388   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
389
390   InitTileClipmasks();
391 }
392
393 void InitGfxBackground()
394 {
395   int x, y;
396
397   drawto = backbuffer;
398   fieldbuffer = pix[PIX_DB_FIELD];
399   SetDrawtoField(DRAW_BACKBUFFER);
400
401   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
402   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
403   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
404
405   for(x=0; x<MAX_BUF_XSIZE; x++)
406     for(y=0; y<MAX_BUF_YSIZE; y++)
407       redraw[x][y] = 0;
408   redraw_tiles = 0;
409   redraw_mask = REDRAW_ALL;
410 }
411
412 void ReloadCustomArtwork()
413 {
414   static char *leveldir_current_identifier = NULL;
415   static boolean last_override_level_graphics = FALSE;
416   static boolean last_override_level_sounds = FALSE;
417   static boolean last_override_level_music = FALSE;
418
419   /* identifier for new artwork; default: artwork configured in setup */
420   char *gfx_new_identifier = artwork.gfx_current->identifier;
421   char *snd_new_identifier = artwork.snd_current->identifier;
422   char *mus_new_identifier = artwork.mus_current->identifier;
423
424 #if 0
425   printf("graphics --> '%s' ('%s')\n",
426          artwork.gfx_current_identifier, artwork.gfx_current->filename);
427   printf("sounds   --> '%s' ('%s')\n",
428          artwork.snd_current_identifier, artwork.snd_current->filename);
429   printf("music    --> '%s' ('%s')\n",
430          artwork.mus_current_identifier, artwork.mus_current->filename);
431 #endif
432
433   /* leveldir_current may be invalid (level group, parent link) */
434   if (!validLevelSeries(leveldir_current))
435     return;
436
437 #if 0
438   printf("--> '%s'\n", artwork.gfx_current_identifier);
439 #endif
440
441   /* when a new level series was selected, check if there was a change
442      in custom artwork stored in level series directory */
443   if (leveldir_current_identifier != leveldir_current->identifier)
444   {
445     char *identifier_old = leveldir_current_identifier;
446     char *identifier_new = leveldir_current->identifier;
447
448     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
449         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
450       gfx_new_identifier = identifier_new;
451     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
452         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
453       snd_new_identifier = identifier_new;
454     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
455         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
456       mus_new_identifier = identifier_new;
457
458     leveldir_current_identifier = leveldir_current->identifier;
459   }
460
461   /* custom level artwork configured in level series configuration file
462      always overrides custom level artwork stored in level series directory
463      and (level independant) custom artwork configured in setup menue */
464   if (leveldir_current->graphics_set != NULL)
465     gfx_new_identifier = leveldir_current->graphics_set;
466   if (leveldir_current->sounds_set != NULL)
467     snd_new_identifier = leveldir_current->sounds_set;
468   if (leveldir_current->music_set != NULL)
469     mus_new_identifier = leveldir_current->music_set;
470
471   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
472       last_override_level_graphics != setup.override_level_graphics)
473   {
474     int i;
475
476     setLevelArtworkDir(artwork.gfx_first);
477
478     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
479
480     for(i=0; i<NUM_PICTURES; i++)
481     {
482       DrawInitText(image_filename[i], 150, FC_YELLOW);
483       ReloadCustomImage(pix[i], image_filename[i]);
484     }
485
486     FreeTileClipmasks();
487     InitTileClipmasks();
488     InitGfxBackground();
489
490     /* force redraw of (open or closed) door graphics */
491     SetDoorState(DOOR_OPEN_ALL);
492     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
493
494     artwork.gfx_current_identifier = gfx_new_identifier;
495     last_override_level_graphics = setup.override_level_graphics;
496   }
497
498   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
499       last_override_level_sounds != setup.override_level_sounds)
500   {
501     /* set artwork path to send it to the sound server process */
502     setLevelArtworkDir(artwork.snd_first);
503
504     InitReloadSounds(snd_new_identifier);
505
506     artwork.snd_current_identifier = snd_new_identifier;
507     last_override_level_sounds = setup.override_level_sounds;
508   }
509
510   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
511       last_override_level_music != setup.override_level_music)
512   {
513     /* set artwork path to send it to the sound server process */
514     setLevelArtworkDir(artwork.mus_first);
515
516     InitReloadMusic(mus_new_identifier);
517
518     artwork.mus_current_identifier = mus_new_identifier;
519     last_override_level_music = setup.override_level_music;
520   }
521
522 #if 0
523   printf("<-- '%s'\n", artwork.gfx_current_identifier);
524 #endif
525 }
526
527 void InitGadgets()
528 {
529   CreateLevelEditorGadgets();
530   CreateGameButtons();
531   CreateTapeButtons();
532   CreateToolButtons();
533   CreateScreenGadgets();
534 }
535
536 void InitElementProperties()
537 {
538   int i,j;
539
540   static int ep_amoebalive[] =
541   {
542     EL_AMOEBE_NASS,
543     EL_AMOEBE_NORM,
544     EL_AMOEBE_VOLL,
545     EL_AMOEBE_BD
546   };
547   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
548
549   static int ep_amoeboid[] =
550   {
551     EL_AMOEBE_TOT,
552     EL_AMOEBE_NASS,
553     EL_AMOEBE_NORM,
554     EL_AMOEBE_VOLL,
555     EL_AMOEBE_BD
556   };
557   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
558
559   static int ep_schluessel[] =
560   {
561     EL_SCHLUESSEL1,
562     EL_SCHLUESSEL2,
563     EL_SCHLUESSEL3,
564     EL_SCHLUESSEL4,
565     EL_EM_KEY_1,
566     EL_EM_KEY_2,
567     EL_EM_KEY_3,
568     EL_EM_KEY_4
569   };
570   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
571
572   static int ep_pforte[] =
573   {
574     EL_PFORTE1,
575     EL_PFORTE2,
576     EL_PFORTE3,
577     EL_PFORTE4,
578     EL_PFORTE1X,
579     EL_PFORTE2X,
580     EL_PFORTE3X,
581     EL_PFORTE4X,
582     EL_EM_GATE_1,
583     EL_EM_GATE_2,
584     EL_EM_GATE_3,
585     EL_EM_GATE_4,
586     EL_EM_GATE_1X,
587     EL_EM_GATE_2X,
588     EL_EM_GATE_3X,
589     EL_EM_GATE_4X,
590     EL_SWITCHGATE_OPEN,
591     EL_SWITCHGATE_OPENING,
592     EL_SWITCHGATE_CLOSED,
593     EL_SWITCHGATE_CLOSING,
594     EL_TIMEGATE_OPEN,
595     EL_TIMEGATE_OPENING,
596     EL_TIMEGATE_CLOSED,
597     EL_TIMEGATE_CLOSING,
598     EL_TUBE_CROSS,
599     EL_TUBE_VERTICAL,
600     EL_TUBE_HORIZONTAL,
601     EL_TUBE_VERT_LEFT,
602     EL_TUBE_VERT_RIGHT,
603     EL_TUBE_HORIZ_UP,
604     EL_TUBE_HORIZ_DOWN,
605     EL_TUBE_LEFT_UP,
606     EL_TUBE_LEFT_DOWN,
607     EL_TUBE_RIGHT_UP,
608     EL_TUBE_RIGHT_DOWN
609   };
610   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
611
612   static int ep_solid[] =
613   {
614     EL_BETON,
615     EL_MAUERWERK,
616     EL_MAUER_LEBT,
617     EL_MAUER_X,
618     EL_MAUER_Y,
619     EL_MAUER_XY,
620     EL_BD_WALL,
621     EL_FELSBODEN,
622     EL_AUSGANG_ZU,
623     EL_AUSGANG_ACT,
624     EL_AUSGANG_AUF,
625     EL_AMOEBE_TOT,
626     EL_AMOEBE_NASS,
627     EL_AMOEBE_NORM,
628     EL_AMOEBE_VOLL,
629     EL_AMOEBE_BD,
630     EL_MORAST_VOLL,
631     EL_MORAST_LEER,
632     EL_QUICKSAND_FILLING,
633     EL_QUICKSAND_EMPTYING,
634     EL_MAGIC_WALL_OFF,
635     EL_MAGIC_WALL_EMPTY,
636     EL_MAGIC_WALL_EMPTYING,
637     EL_MAGIC_WALL_FILLING,
638     EL_MAGIC_WALL_FULL,
639     EL_MAGIC_WALL_DEAD,
640     EL_MAGIC_WALL_BD_OFF,
641     EL_MAGIC_WALL_BD_EMPTY,
642     EL_MAGIC_WALL_BD_EMPTYING,
643     EL_MAGIC_WALL_BD_FULL,
644     EL_MAGIC_WALL_BD_FILLING,
645     EL_MAGIC_WALL_BD_DEAD,
646     EL_LIFE,
647     EL_LIFE_ASYNC,
648     EL_BADEWANNE1,
649     EL_BADEWANNE2,
650     EL_BADEWANNE3,
651     EL_BADEWANNE4,
652     EL_BADEWANNE5,
653     EL_SP_CHIP_SINGLE,
654     EL_SP_CHIP_LEFT,
655     EL_SP_CHIP_RIGHT,
656     EL_SP_CHIP_UPPER,
657     EL_SP_CHIP_LOWER,
658     EL_SP_HARD_GRAY,
659     EL_SP_HARD_GREEN,
660     EL_SP_HARD_BLUE,
661     EL_SP_HARD_RED,
662     EL_SP_HARD_YELLOW,
663     EL_SP_HARD_BASE1,
664     EL_SP_HARD_BASE2,
665     EL_SP_HARD_BASE3,
666     EL_SP_HARD_BASE4,
667     EL_SP_HARD_BASE5,
668     EL_SP_HARD_BASE6,
669     EL_SP_TERMINAL,
670     EL_SP_TERMINAL_ACTIVE,
671     EL_SP_EXIT,
672     EL_INVISIBLE_STEEL,
673     EL_BELT1_SWITCH_LEFT,
674     EL_BELT1_SWITCH_MIDDLE,
675     EL_BELT1_SWITCH_RIGHT,
676     EL_BELT2_SWITCH_LEFT,
677     EL_BELT2_SWITCH_MIDDLE,
678     EL_BELT2_SWITCH_RIGHT,
679     EL_BELT3_SWITCH_LEFT,
680     EL_BELT3_SWITCH_MIDDLE,
681     EL_BELT3_SWITCH_RIGHT,
682     EL_BELT4_SWITCH_LEFT,
683     EL_BELT4_SWITCH_MIDDLE,
684     EL_BELT4_SWITCH_RIGHT,
685     EL_SWITCHGATE_SWITCH_1,
686     EL_SWITCHGATE_SWITCH_2,
687     EL_LIGHT_SWITCH_OFF,
688     EL_LIGHT_SWITCH_ON,
689     EL_TIMEGATE_SWITCH_OFF,
690     EL_TIMEGATE_SWITCH_ON,
691     EL_SIGN_EXCLAMATION,
692     EL_SIGN_RADIOACTIVITY,
693     EL_SIGN_STOP,
694     EL_SIGN_WHEELCHAIR,
695     EL_SIGN_PARKING,
696     EL_SIGN_ONEWAY,
697     EL_SIGN_HEART,
698     EL_SIGN_TRIANGLE,
699     EL_SIGN_ROUND,
700     EL_SIGN_EXIT,
701     EL_SIGN_YINYANG,
702     EL_SIGN_OTHER,
703     EL_STEEL_SLANTED,
704     EL_EMC_STEEL_WALL_1,
705     EL_EMC_STEEL_WALL_2,
706     EL_EMC_STEEL_WALL_3,
707     EL_EMC_STEEL_WALL_4,
708     EL_EMC_WALL_1,
709     EL_EMC_WALL_2,
710     EL_EMC_WALL_3,
711     EL_EMC_WALL_4,
712     EL_EMC_WALL_5,
713     EL_EMC_WALL_6,
714     EL_EMC_WALL_7,
715     EL_EMC_WALL_8,
716     EL_CRYSTAL,
717     EL_WALL_PEARL,
718     EL_WALL_CRYSTAL,
719     EL_PFORTE1,
720     EL_PFORTE2,
721     EL_PFORTE3,
722     EL_PFORTE4,
723     EL_PFORTE1X,
724     EL_PFORTE2X,
725     EL_PFORTE3X,
726     EL_PFORTE4X,
727     EL_EM_GATE_1,
728     EL_EM_GATE_2,
729     EL_EM_GATE_3,
730     EL_EM_GATE_4,
731     EL_EM_GATE_1X,
732     EL_EM_GATE_2X,
733     EL_EM_GATE_3X,
734     EL_EM_GATE_4X,
735     EL_SWITCHGATE_OPEN,
736     EL_SWITCHGATE_OPENING,
737     EL_SWITCHGATE_CLOSED,
738     EL_SWITCHGATE_CLOSING,
739     EL_TIMEGATE_OPEN,
740     EL_TIMEGATE_OPENING,
741     EL_TIMEGATE_CLOSED,
742     EL_TIMEGATE_CLOSING,
743     EL_TUBE_CROSS,
744     EL_TUBE_VERTICAL,
745     EL_TUBE_HORIZONTAL,
746     EL_TUBE_VERT_LEFT,
747     EL_TUBE_VERT_RIGHT,
748     EL_TUBE_HORIZ_UP,
749     EL_TUBE_HORIZ_DOWN,
750     EL_TUBE_LEFT_UP,
751     EL_TUBE_LEFT_DOWN,
752     EL_TUBE_RIGHT_UP,
753     EL_TUBE_RIGHT_DOWN
754   };
755   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
756
757   static int ep_massive[] =
758   {
759     EL_BETON,
760     EL_SALZSAEURE,
761     EL_BADEWANNE1,
762     EL_BADEWANNE2,
763     EL_BADEWANNE3,
764     EL_BADEWANNE4,
765     EL_BADEWANNE5,
766     EL_SP_HARD_GRAY,
767     EL_SP_HARD_GREEN,
768     EL_SP_HARD_BLUE,
769     EL_SP_HARD_RED,
770     EL_SP_HARD_YELLOW,
771     EL_SP_HARD_BASE1,
772     EL_SP_HARD_BASE2,
773     EL_SP_HARD_BASE3,
774     EL_SP_HARD_BASE4,
775     EL_SP_HARD_BASE5,
776     EL_SP_HARD_BASE6,
777     EL_INVISIBLE_STEEL,
778     EL_BELT1_SWITCH_LEFT,
779     EL_BELT1_SWITCH_MIDDLE,
780     EL_BELT1_SWITCH_RIGHT,
781     EL_BELT2_SWITCH_LEFT,
782     EL_BELT2_SWITCH_MIDDLE,
783     EL_BELT2_SWITCH_RIGHT,
784     EL_BELT3_SWITCH_LEFT,
785     EL_BELT3_SWITCH_MIDDLE,
786     EL_BELT3_SWITCH_RIGHT,
787     EL_BELT4_SWITCH_LEFT,
788     EL_BELT4_SWITCH_MIDDLE,
789     EL_BELT4_SWITCH_RIGHT,
790     EL_LIGHT_SWITCH_OFF,
791     EL_LIGHT_SWITCH_ON,
792     EL_SIGN_EXCLAMATION,
793     EL_SIGN_RADIOACTIVITY,
794     EL_SIGN_STOP,
795     EL_SIGN_WHEELCHAIR,
796     EL_SIGN_PARKING,
797     EL_SIGN_ONEWAY,
798     EL_SIGN_HEART,
799     EL_SIGN_TRIANGLE,
800     EL_SIGN_ROUND,
801     EL_SIGN_EXIT,
802     EL_SIGN_YINYANG,
803     EL_SIGN_OTHER,
804     EL_STEEL_SLANTED,
805     EL_EMC_STEEL_WALL_1,
806     EL_EMC_STEEL_WALL_2,
807     EL_EMC_STEEL_WALL_3,
808     EL_EMC_STEEL_WALL_4,
809     EL_CRYSTAL,
810     EL_PFORTE1,
811     EL_PFORTE2,
812     EL_PFORTE3,
813     EL_PFORTE4,
814     EL_PFORTE1X,
815     EL_PFORTE2X,
816     EL_PFORTE3X,
817     EL_PFORTE4X,
818     EL_EM_GATE_1,
819     EL_EM_GATE_2,
820     EL_EM_GATE_3,
821     EL_EM_GATE_4,
822     EL_EM_GATE_1X,
823     EL_EM_GATE_2X,
824     EL_EM_GATE_3X,
825     EL_EM_GATE_4X,
826     EL_SWITCHGATE_OPEN,
827     EL_SWITCHGATE_OPENING,
828     EL_SWITCHGATE_CLOSED,
829     EL_SWITCHGATE_CLOSING,
830     EL_TIMEGATE_OPEN,
831     EL_TIMEGATE_OPENING,
832     EL_TIMEGATE_CLOSED,
833     EL_TIMEGATE_CLOSING,
834     EL_TUBE_CROSS,
835     EL_TUBE_VERTICAL,
836     EL_TUBE_HORIZONTAL,
837     EL_TUBE_VERT_LEFT,
838     EL_TUBE_VERT_RIGHT,
839     EL_TUBE_HORIZ_UP,
840     EL_TUBE_HORIZ_DOWN,
841     EL_TUBE_LEFT_UP,
842     EL_TUBE_LEFT_DOWN,
843     EL_TUBE_RIGHT_UP,
844     EL_TUBE_RIGHT_DOWN
845   };
846   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
847
848   static int ep_slippery[] =
849   {
850     EL_FELSBODEN,
851     EL_BD_WALL,
852     EL_FELSBROCKEN,
853     EL_BD_ROCK,
854     EL_EDELSTEIN,
855     EL_EDELSTEIN_BD,
856     EL_EDELSTEIN_GELB,
857     EL_EDELSTEIN_ROT,
858     EL_EDELSTEIN_LILA,
859     EL_DIAMANT,
860     EL_BOMBE,
861     EL_KOKOSNUSS,
862     EL_ABLENK_EIN,
863     EL_ABLENK_AUS,
864     EL_ZEIT_VOLL,
865     EL_ZEIT_LEER,
866     EL_BIRNE_EIN,
867     EL_BIRNE_AUS,
868     EL_BADEWANNE1,
869     EL_BADEWANNE2,
870     EL_SONDE,
871     EL_SP_ZONK,
872     EL_SP_INFOTRON,
873     EL_SP_CHIP_SINGLE,
874     EL_SP_CHIP_LEFT,
875     EL_SP_CHIP_RIGHT,
876     EL_SP_CHIP_UPPER,
877     EL_SP_CHIP_LOWER,
878     EL_SPEED_PILL,
879     EL_STEEL_SLANTED,
880     EL_PEARL,
881     EL_CRYSTAL
882   };
883   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
884
885   static int ep_enemy[] =
886   {
887     EL_KAEFER,
888     EL_FLIEGER,
889     EL_BUTTERFLY,
890     EL_FIREFLY,
891     EL_MAMPFER,
892     EL_MAMPFER2,
893     EL_ROBOT,
894     EL_PACMAN,
895     EL_SP_SNIKSNAK,
896     EL_SP_ELECTRON
897   };
898   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
899
900   static int ep_mauer[] =
901   {
902     EL_BETON,
903     EL_PFORTE1,
904     EL_PFORTE2,
905     EL_PFORTE3,
906     EL_PFORTE4,
907     EL_PFORTE1X,
908     EL_PFORTE2X,
909     EL_PFORTE3X,
910     EL_PFORTE4X,
911     EL_EM_GATE_1,
912     EL_EM_GATE_2,
913     EL_EM_GATE_3,
914     EL_EM_GATE_4,
915     EL_EM_GATE_1X,
916     EL_EM_GATE_2X,
917     EL_EM_GATE_3X,
918     EL_EM_GATE_4X,
919     EL_AUSGANG_ZU,
920     EL_AUSGANG_ACT,
921     EL_AUSGANG_AUF,
922     EL_MAUERWERK,
923     EL_FELSBODEN,
924     EL_MAUER_LEBT,
925     EL_MAUER_X,
926     EL_MAUER_Y,
927     EL_MAUER_XY,
928     EL_MAUERND,
929     EL_BD_WALL,
930     EL_SP_CHIP_SINGLE,
931     EL_SP_CHIP_LEFT,
932     EL_SP_CHIP_RIGHT,
933     EL_SP_CHIP_UPPER,
934     EL_SP_CHIP_LOWER,
935     EL_SP_HARD_GRAY,
936     EL_SP_HARD_GREEN,
937     EL_SP_HARD_BLUE,
938     EL_SP_HARD_RED,
939     EL_SP_HARD_YELLOW,
940     EL_SP_HARD_BASE1,
941     EL_SP_HARD_BASE2,
942     EL_SP_HARD_BASE3,
943     EL_SP_HARD_BASE4,
944     EL_SP_HARD_BASE5,
945     EL_SP_HARD_BASE6,
946     EL_SP_TERMINAL,
947     EL_SP_TERMINAL_ACTIVE,
948     EL_SP_EXIT,
949     EL_INVISIBLE_STEEL,
950     EL_STEEL_SLANTED,
951     EL_EMC_STEEL_WALL_1,
952     EL_EMC_STEEL_WALL_2,
953     EL_EMC_STEEL_WALL_3,
954     EL_EMC_STEEL_WALL_4,
955     EL_EMC_WALL_1,
956     EL_EMC_WALL_2,
957     EL_EMC_WALL_3,
958     EL_EMC_WALL_4,
959     EL_EMC_WALL_5,
960     EL_EMC_WALL_6,
961     EL_EMC_WALL_7,
962     EL_EMC_WALL_8
963   };
964   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
965
966   static int ep_can_fall[] =
967   {
968     EL_FELSBROCKEN,
969     EL_BD_ROCK,
970     EL_EDELSTEIN,
971     EL_EDELSTEIN_BD,
972     EL_EDELSTEIN_GELB,
973     EL_EDELSTEIN_ROT,
974     EL_EDELSTEIN_LILA,
975     EL_DIAMANT,
976     EL_BOMBE,
977     EL_KOKOSNUSS,
978     EL_TROPFEN,
979     EL_MORAST_VOLL,
980     EL_MAGIC_WALL_FULL,
981     EL_MAGIC_WALL_BD_FULL,
982     EL_ZEIT_VOLL,
983     EL_ZEIT_LEER,
984     EL_SP_ZONK,
985     EL_SP_INFOTRON,
986     EL_SP_DISK_ORANGE,
987     EL_PEARL,
988     EL_CRYSTAL,
989     EL_SPRING,
990     EL_DX_SUPABOMB
991   };
992   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
993
994   static int ep_can_smash[] =
995   {
996     EL_FELSBROCKEN,
997     EL_BD_ROCK,
998     EL_EDELSTEIN,
999     EL_EDELSTEIN_BD,
1000     EL_EDELSTEIN_GELB,
1001     EL_EDELSTEIN_ROT,
1002     EL_EDELSTEIN_LILA,
1003     EL_DIAMANT,
1004     EL_SCHLUESSEL1,
1005     EL_SCHLUESSEL2,
1006     EL_SCHLUESSEL3,
1007     EL_SCHLUESSEL4,
1008     EL_EM_KEY_1,
1009     EL_EM_KEY_2,
1010     EL_EM_KEY_3,
1011     EL_EM_KEY_4,
1012     EL_BOMBE,
1013     EL_KOKOSNUSS,
1014     EL_TROPFEN,
1015     EL_ZEIT_VOLL,
1016     EL_ZEIT_LEER,
1017     EL_SP_ZONK,
1018     EL_SP_INFOTRON,
1019     EL_SP_DISK_ORANGE,
1020     EL_PEARL,
1021     EL_CRYSTAL,
1022     EL_SPRING,
1023     EL_DX_SUPABOMB
1024   };
1025   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1026
1027   static int ep_can_change[] =
1028   {
1029     EL_FELSBROCKEN,
1030     EL_BD_ROCK,
1031     EL_EDELSTEIN,
1032     EL_EDELSTEIN_BD,
1033     EL_EDELSTEIN_GELB,
1034     EL_EDELSTEIN_ROT,
1035     EL_EDELSTEIN_LILA,
1036     EL_DIAMANT
1037   };
1038   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1039
1040   static int ep_can_move[] =
1041   {
1042     EL_KAEFER,
1043     EL_FLIEGER,
1044     EL_BUTTERFLY,
1045     EL_FIREFLY,
1046     EL_MAMPFER,
1047     EL_MAMPFER2,
1048     EL_ROBOT,
1049     EL_PACMAN,
1050     EL_MOLE,
1051     EL_PINGUIN,
1052     EL_SCHWEIN,
1053     EL_DRACHE,
1054     EL_SONDE,
1055     EL_SP_SNIKSNAK,
1056     EL_SP_ELECTRON,
1057     EL_BALLOON,
1058     EL_SPRING_MOVING
1059   };
1060   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1061
1062   static int ep_could_move[] =
1063   {
1064     EL_KAEFER_RIGHT,
1065     EL_KAEFER_UP,
1066     EL_KAEFER_LEFT,
1067     EL_KAEFER_DOWN,
1068     EL_FLIEGER_RIGHT,
1069     EL_FLIEGER_UP,
1070     EL_FLIEGER_LEFT,
1071     EL_FLIEGER_DOWN,
1072     EL_BUTTERFLY_RIGHT,
1073     EL_BUTTERFLY_UP,
1074     EL_BUTTERFLY_LEFT,
1075     EL_BUTTERFLY_DOWN,
1076     EL_FIREFLY_RIGHT,
1077     EL_FIREFLY_UP,
1078     EL_FIREFLY_LEFT,
1079     EL_FIREFLY_DOWN,
1080     EL_PACMAN_RIGHT,
1081     EL_PACMAN_UP,
1082     EL_PACMAN_LEFT,
1083     EL_PACMAN_DOWN
1084   };
1085   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1086
1087   static int ep_dont_touch[] =
1088   {
1089     EL_KAEFER,
1090     EL_FLIEGER,
1091     EL_BUTTERFLY,
1092     EL_FIREFLY
1093   };
1094   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1095
1096   static int ep_dont_go_to[] =
1097   {
1098     EL_KAEFER,
1099     EL_FLIEGER,
1100     EL_BUTTERFLY,
1101     EL_FIREFLY,
1102     EL_MAMPFER,
1103     EL_MAMPFER2,
1104     EL_ROBOT,
1105     EL_PACMAN,
1106     EL_TROPFEN,
1107     EL_SALZSAEURE,
1108     EL_SP_SNIKSNAK,
1109     EL_SP_ELECTRON,
1110     EL_SP_BUG_ACTIVE,
1111     EL_TRAP_ACTIVE,
1112     EL_LANDMINE
1113   };
1114   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1115
1116   static int ep_mampf2[] =
1117   {
1118     EL_ERDREICH,
1119     EL_KAEFER,
1120     EL_FLIEGER,
1121     EL_BUTTERFLY,
1122     EL_FIREFLY,
1123     EL_MAMPFER,
1124     EL_ROBOT,
1125     EL_PACMAN,
1126     EL_TROPFEN,
1127     EL_AMOEBE_TOT,
1128     EL_AMOEBE_NASS,
1129     EL_AMOEBE_NORM,
1130     EL_AMOEBE_VOLL,
1131     EL_AMOEBE_BD,
1132     EL_EDELSTEIN,
1133     EL_EDELSTEIN_BD,
1134     EL_EDELSTEIN_GELB,
1135     EL_EDELSTEIN_ROT,
1136     EL_EDELSTEIN_LILA,
1137     EL_DIAMANT,
1138     EL_PEARL,
1139     EL_CRYSTAL
1140   };
1141   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1142
1143   static int ep_bd_element[] =
1144   {
1145     EL_LEERRAUM,
1146     EL_ERDREICH,
1147     EL_FELSBODEN,
1148     EL_BD_WALL,
1149     EL_FELSBROCKEN,
1150     EL_BD_ROCK,
1151     EL_EDELSTEIN_BD,
1152     EL_MAGIC_WALL_BD_OFF,
1153     EL_AUSGANG_ZU,
1154     EL_AUSGANG_AUF,
1155     EL_BETON,
1156     EL_SPIELFIGUR,
1157     EL_FIREFLY,
1158     EL_FIREFLY_1,
1159     EL_FIREFLY_2,
1160     EL_FIREFLY_3,
1161     EL_FIREFLY_4,
1162     EL_BUTTERFLY,
1163     EL_BUTTERFLY_1,
1164     EL_BUTTERFLY_2,
1165     EL_BUTTERFLY_3,
1166     EL_BUTTERFLY_4,
1167     EL_AMOEBE_BD,
1168     EL_CHAR_FRAGE
1169   };
1170   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1171
1172   static int ep_sb_element[] =
1173   {
1174     EL_LEERRAUM,
1175     EL_BETON,
1176     EL_SOKOBAN_OBJEKT,
1177     EL_SOKOBAN_FELD_LEER,
1178     EL_SOKOBAN_FELD_VOLL,
1179     EL_SPIELFIGUR,
1180     EL_INVISIBLE_STEEL
1181   };
1182   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1183
1184   static int ep_gem[] =
1185   {
1186     EL_EDELSTEIN,
1187     EL_EDELSTEIN_BD,
1188     EL_EDELSTEIN_GELB,
1189     EL_EDELSTEIN_ROT,
1190     EL_EDELSTEIN_LILA,
1191     EL_DIAMANT
1192   };
1193   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1194
1195   static int ep_inactive[] =
1196   {
1197     EL_LEERRAUM,
1198     EL_ERDREICH,
1199     EL_MAUERWERK,
1200     EL_BD_WALL,
1201     EL_FELSBODEN,
1202     EL_SCHLUESSEL,
1203     EL_BETON,
1204     EL_AMOEBE_TOT,
1205     EL_MORAST_LEER,
1206     EL_BADEWANNE,
1207     EL_ABLENK_AUS,
1208     EL_SCHLUESSEL1,
1209     EL_SCHLUESSEL2,
1210     EL_SCHLUESSEL3,
1211     EL_SCHLUESSEL4,
1212     EL_EM_KEY_1,
1213     EL_EM_KEY_2,
1214     EL_EM_KEY_3,
1215     EL_EM_KEY_4,
1216     EL_PFORTE1,
1217     EL_PFORTE2,
1218     EL_PFORTE3,
1219     EL_PFORTE4,
1220     EL_PFORTE1X,
1221     EL_PFORTE2X,
1222     EL_PFORTE3X,
1223     EL_PFORTE4X,
1224     EL_EM_GATE_1,
1225     EL_EM_GATE_2,
1226     EL_EM_GATE_3,
1227     EL_EM_GATE_4,
1228     EL_EM_GATE_1X,
1229     EL_EM_GATE_2X,
1230     EL_EM_GATE_3X,
1231     EL_EM_GATE_4X,
1232     EL_DYNAMITE_INACTIVE,
1233     EL_UNSICHTBAR,
1234     EL_BIRNE_AUS,
1235     EL_BIRNE_EIN,
1236     EL_ERZ_EDEL,
1237     EL_ERZ_DIAM,
1238     EL_ERZ_EDEL_BD,
1239     EL_ERZ_EDEL_GELB,
1240     EL_DYNABOMB_NR,
1241     EL_DYNABOMB_SZ,
1242     EL_DYNABOMB_XL,
1243     EL_SOKOBAN_OBJEKT,
1244     EL_SOKOBAN_FELD_LEER,
1245     EL_SOKOBAN_FELD_VOLL,
1246     EL_ERZ_EDEL_ROT,
1247     EL_ERZ_EDEL_LILA,
1248     EL_BADEWANNE1,
1249     EL_BADEWANNE2,
1250     EL_BADEWANNE3,
1251     EL_BADEWANNE4,
1252     EL_BADEWANNE5,
1253     EL_MAGIC_WALL_OFF,
1254     EL_MAGIC_WALL_DEAD,
1255     EL_MAGIC_WALL_BD_OFF,
1256     EL_MAGIC_WALL_BD_DEAD,
1257     EL_AMOEBA2DIAM,
1258     EL_BLOCKED,
1259     EL_SP_EMPTY,
1260     EL_SP_BASE,
1261     EL_SP_PORT1_RIGHT,
1262     EL_SP_PORT1_DOWN,
1263     EL_SP_PORT1_LEFT,
1264     EL_SP_PORT1_UP,
1265     EL_SP_PORT2_RIGHT,
1266     EL_SP_PORT2_DOWN,
1267     EL_SP_PORT2_LEFT,
1268     EL_SP_PORT2_UP,
1269     EL_SP_PORT_X,
1270     EL_SP_PORT_Y,
1271     EL_SP_PORT_XY,
1272     EL_SP_DISK_RED,
1273     EL_SP_DISK_YELLOW,
1274     EL_SP_CHIP_SINGLE,
1275     EL_SP_CHIP_LEFT,
1276     EL_SP_CHIP_RIGHT,
1277     EL_SP_CHIP_UPPER,
1278     EL_SP_CHIP_LOWER,
1279     EL_SP_HARD_GRAY,
1280     EL_SP_HARD_GREEN,
1281     EL_SP_HARD_BLUE,
1282     EL_SP_HARD_RED,
1283     EL_SP_HARD_YELLOW,
1284     EL_SP_HARD_BASE1,
1285     EL_SP_HARD_BASE2,
1286     EL_SP_HARD_BASE3,
1287     EL_SP_HARD_BASE4,
1288     EL_SP_HARD_BASE5,
1289     EL_SP_HARD_BASE6,
1290     EL_SP_EXIT,
1291     EL_INVISIBLE_STEEL,
1292     EL_BELT1_SWITCH_LEFT,
1293     EL_BELT1_SWITCH_MIDDLE,
1294     EL_BELT1_SWITCH_RIGHT,
1295     EL_BELT2_SWITCH_LEFT,
1296     EL_BELT2_SWITCH_MIDDLE,
1297     EL_BELT2_SWITCH_RIGHT,
1298     EL_BELT3_SWITCH_LEFT,
1299     EL_BELT3_SWITCH_MIDDLE,
1300     EL_BELT3_SWITCH_RIGHT,
1301     EL_BELT4_SWITCH_LEFT,
1302     EL_BELT4_SWITCH_MIDDLE,
1303     EL_BELT4_SWITCH_RIGHT,
1304     EL_SIGN_EXCLAMATION,
1305     EL_SIGN_RADIOACTIVITY,
1306     EL_SIGN_STOP,
1307     EL_SIGN_WHEELCHAIR,
1308     EL_SIGN_PARKING,
1309     EL_SIGN_ONEWAY,
1310     EL_SIGN_HEART,
1311     EL_SIGN_TRIANGLE,
1312     EL_SIGN_ROUND,
1313     EL_SIGN_EXIT,
1314     EL_SIGN_YINYANG,
1315     EL_SIGN_OTHER,
1316     EL_STEEL_SLANTED,
1317     EL_EMC_STEEL_WALL_1,
1318     EL_EMC_STEEL_WALL_2,
1319     EL_EMC_STEEL_WALL_3,
1320     EL_EMC_STEEL_WALL_4,
1321     EL_EMC_WALL_1,
1322     EL_EMC_WALL_2,
1323     EL_EMC_WALL_3,
1324     EL_EMC_WALL_4,
1325     EL_EMC_WALL_5,
1326     EL_EMC_WALL_6,
1327     EL_EMC_WALL_7,
1328     EL_EMC_WALL_8
1329   };
1330   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1331
1332   static int ep_explosive[] =
1333   {
1334     EL_BOMBE,
1335     EL_DYNAMITE_ACTIVE,
1336     EL_DYNAMITE_INACTIVE,
1337     EL_DYNABOMB_ACTIVE_1,
1338     EL_DYNABOMB_ACTIVE_2,
1339     EL_DYNABOMB_ACTIVE_3,
1340     EL_DYNABOMB_ACTIVE_4,
1341     EL_DYNABOMB_NR,
1342     EL_DYNABOMB_SZ,
1343     EL_DYNABOMB_XL,
1344     EL_KAEFER,
1345     EL_MOLE,
1346     EL_PINGUIN,
1347     EL_SCHWEIN,
1348     EL_DRACHE,
1349     EL_SONDE,
1350     EL_SP_DISK_RED,
1351     EL_SP_DISK_ORANGE,
1352     EL_SP_DISK_YELLOW,
1353     EL_SP_SNIKSNAK,
1354     EL_SP_ELECTRON,
1355     EL_DX_SUPABOMB
1356   };
1357   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1358
1359   static int ep_mampf3[] =
1360   {
1361     EL_EDELSTEIN,
1362     EL_EDELSTEIN_BD,
1363     EL_EDELSTEIN_GELB,
1364     EL_EDELSTEIN_ROT,
1365     EL_EDELSTEIN_LILA,
1366     EL_DIAMANT,
1367     EL_PEARL,
1368     EL_CRYSTAL
1369   };
1370   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1371
1372   static int ep_pushable[] =
1373   {
1374     EL_FELSBROCKEN,
1375     EL_BD_ROCK,
1376     EL_BOMBE,
1377     EL_KOKOSNUSS,
1378     EL_ZEIT_LEER,
1379     EL_SOKOBAN_FELD_VOLL,
1380     EL_SOKOBAN_OBJEKT,
1381     EL_SONDE,
1382     EL_SP_ZONK,
1383     EL_SP_DISK_ORANGE,
1384     EL_SP_DISK_YELLOW,
1385     EL_BALLOON,
1386     EL_SPRING,
1387     EL_DX_SUPABOMB
1388   };
1389   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1390
1391   static int ep_player[] =
1392   {
1393     EL_SPIELFIGUR,
1394     EL_SPIELER1,
1395     EL_SPIELER2,
1396     EL_SPIELER3,
1397     EL_SPIELER4
1398   };
1399   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1400
1401   static int ep_has_content[] =
1402   {
1403     EL_MAMPFER,
1404     EL_AMOEBE_NASS,
1405     EL_AMOEBE_NORM,
1406     EL_AMOEBE_VOLL,
1407     EL_AMOEBE_BD
1408   };
1409   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1410
1411   static int ep_eatable[] =
1412   {
1413     EL_ERDREICH,
1414     EL_SP_BASE,
1415     EL_SP_BUG,
1416     EL_TRAP_INACTIVE,
1417     EL_SAND_INVISIBLE
1418   };
1419   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1420
1421   static int ep_sp_element[] =
1422   {
1423     EL_SP_EMPTY,
1424     EL_SP_ZONK,
1425     EL_SP_BASE,
1426     EL_SP_MURPHY,
1427     EL_SP_INFOTRON,
1428     EL_SP_CHIP_SINGLE,
1429     EL_SP_HARD_GRAY,
1430     EL_SP_EXIT,
1431     EL_SP_DISK_ORANGE,
1432     EL_SP_PORT1_RIGHT,
1433     EL_SP_PORT1_DOWN,
1434     EL_SP_PORT1_LEFT,
1435     EL_SP_PORT1_UP,
1436     EL_SP_PORT2_RIGHT,
1437     EL_SP_PORT2_DOWN,
1438     EL_SP_PORT2_LEFT,
1439     EL_SP_PORT2_UP,
1440     EL_SP_SNIKSNAK,
1441     EL_SP_DISK_YELLOW,
1442     EL_SP_TERMINAL,
1443     EL_SP_DISK_RED,
1444     EL_SP_PORT_Y,
1445     EL_SP_PORT_X,
1446     EL_SP_PORT_XY,
1447     EL_SP_ELECTRON,
1448     EL_SP_BUG,
1449     EL_SP_CHIP_LEFT,
1450     EL_SP_CHIP_RIGHT,
1451     EL_SP_HARD_BASE1,
1452     EL_SP_HARD_GREEN,
1453     EL_SP_HARD_BLUE,
1454     EL_SP_HARD_RED,
1455     EL_SP_HARD_YELLOW,
1456     EL_SP_HARD_BASE2,
1457     EL_SP_HARD_BASE3,
1458     EL_SP_HARD_BASE4,
1459     EL_SP_HARD_BASE5,
1460     EL_SP_HARD_BASE6,
1461     EL_SP_CHIP_UPPER,
1462     EL_SP_CHIP_LOWER,
1463     /* additional elements that appeared in newer Supaplex levels */
1464     EL_UNSICHTBAR,
1465     /* more than one murphy in a level results in an inactive clone */
1466     EL_SP_MURPHY_CLONE
1467   };
1468   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1469
1470   static int ep_quick_gate[] =
1471   {
1472     EL_EM_GATE_1,
1473     EL_EM_GATE_2,
1474     EL_EM_GATE_3,
1475     EL_EM_GATE_4,
1476     EL_EM_GATE_1X,
1477     EL_EM_GATE_2X,
1478     EL_EM_GATE_3X,
1479     EL_EM_GATE_4X,
1480     EL_SP_PORT1_LEFT,
1481     EL_SP_PORT2_LEFT,
1482     EL_SP_PORT1_RIGHT,
1483     EL_SP_PORT2_RIGHT,
1484     EL_SP_PORT1_UP,
1485     EL_SP_PORT2_UP,
1486     EL_SP_PORT1_DOWN,
1487     EL_SP_PORT2_DOWN,
1488     EL_SP_PORT_X,
1489     EL_SP_PORT_Y,
1490     EL_SP_PORT_XY,
1491     EL_SWITCHGATE_OPEN,
1492     EL_TIMEGATE_OPEN
1493   };
1494   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1495
1496   static int ep_over_player[] =
1497   {
1498     EL_SP_PORT1_LEFT,
1499     EL_SP_PORT2_LEFT,
1500     EL_SP_PORT1_RIGHT,
1501     EL_SP_PORT2_RIGHT,
1502     EL_SP_PORT1_UP,
1503     EL_SP_PORT2_UP,
1504     EL_SP_PORT1_DOWN,
1505     EL_SP_PORT2_DOWN,
1506     EL_SP_PORT_X,
1507     EL_SP_PORT_Y,
1508     EL_SP_PORT_XY,
1509     EL_TUBE_CROSS,
1510     EL_TUBE_VERTICAL,
1511     EL_TUBE_HORIZONTAL,
1512     EL_TUBE_VERT_LEFT,
1513     EL_TUBE_VERT_RIGHT,
1514     EL_TUBE_HORIZ_UP,
1515     EL_TUBE_HORIZ_DOWN,
1516     EL_TUBE_LEFT_UP,
1517     EL_TUBE_LEFT_DOWN,
1518     EL_TUBE_RIGHT_UP,
1519     EL_TUBE_RIGHT_DOWN
1520   };
1521   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1522
1523   static int ep_active_bomb[] =
1524   {
1525     EL_DYNAMITE_ACTIVE,
1526     EL_DYNABOMB_ACTIVE_1,
1527     EL_DYNABOMB_ACTIVE_2,
1528     EL_DYNABOMB_ACTIVE_3,
1529     EL_DYNABOMB_ACTIVE_4
1530   };
1531   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1532
1533   static int ep_belt[] =
1534   {
1535     EL_BELT1_LEFT,
1536     EL_BELT1_MIDDLE,
1537     EL_BELT1_RIGHT,
1538     EL_BELT2_LEFT,
1539     EL_BELT2_MIDDLE,
1540     EL_BELT2_RIGHT,
1541     EL_BELT3_LEFT,
1542     EL_BELT3_MIDDLE,
1543     EL_BELT3_RIGHT,
1544     EL_BELT4_LEFT,
1545     EL_BELT4_MIDDLE,
1546     EL_BELT4_RIGHT,
1547   };
1548   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1549
1550   static int ep_belt_switch[] =
1551   {
1552     EL_BELT1_SWITCH_LEFT,
1553     EL_BELT1_SWITCH_MIDDLE,
1554     EL_BELT1_SWITCH_RIGHT,
1555     EL_BELT2_SWITCH_LEFT,
1556     EL_BELT2_SWITCH_MIDDLE,
1557     EL_BELT2_SWITCH_RIGHT,
1558     EL_BELT3_SWITCH_LEFT,
1559     EL_BELT3_SWITCH_MIDDLE,
1560     EL_BELT3_SWITCH_RIGHT,
1561     EL_BELT4_SWITCH_LEFT,
1562     EL_BELT4_SWITCH_MIDDLE,
1563     EL_BELT4_SWITCH_RIGHT,
1564   };
1565   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1566
1567   static int ep_tube[] =
1568   {
1569     EL_TUBE_CROSS,
1570     EL_TUBE_VERTICAL,
1571     EL_TUBE_HORIZONTAL,
1572     EL_TUBE_VERT_LEFT,
1573     EL_TUBE_VERT_RIGHT,
1574     EL_TUBE_HORIZ_UP,
1575     EL_TUBE_HORIZ_DOWN,
1576     EL_TUBE_LEFT_UP,
1577     EL_TUBE_LEFT_DOWN,
1578     EL_TUBE_RIGHT_UP,
1579     EL_TUBE_RIGHT_DOWN
1580   };
1581   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1582
1583   static long ep1_bit[] =
1584   {
1585     EP_BIT_AMOEBALIVE,
1586     EP_BIT_AMOEBOID,
1587     EP_BIT_SCHLUESSEL,
1588     EP_BIT_PFORTE,
1589     EP_BIT_SOLID,
1590     EP_BIT_MASSIVE,
1591     EP_BIT_SLIPPERY,
1592     EP_BIT_ENEMY,
1593     EP_BIT_MAUER,
1594     EP_BIT_CAN_FALL,
1595     EP_BIT_CAN_SMASH,
1596     EP_BIT_CAN_CHANGE,
1597     EP_BIT_CAN_MOVE,
1598     EP_BIT_COULD_MOVE,
1599     EP_BIT_DONT_TOUCH,
1600     EP_BIT_DONT_GO_TO,
1601     EP_BIT_MAMPF2,
1602     EP_BIT_BD_ELEMENT,
1603     EP_BIT_SB_ELEMENT,
1604     EP_BIT_GEM,
1605     EP_BIT_INACTIVE,
1606     EP_BIT_EXPLOSIVE,
1607     EP_BIT_MAMPF3,
1608     EP_BIT_PUSHABLE,
1609     EP_BIT_PLAYER,
1610     EP_BIT_HAS_CONTENT,
1611     EP_BIT_EATABLE,
1612     EP_BIT_SP_ELEMENT,
1613     EP_BIT_QUICK_GATE,
1614     EP_BIT_OVER_PLAYER,
1615     EP_BIT_ACTIVE_BOMB
1616   };
1617   static long ep2_bit[] =
1618   {
1619     EP_BIT_BELT,
1620     EP_BIT_BELT_SWITCH,
1621     EP_BIT_TUBE
1622   };
1623   static int *ep1_array[] =
1624   {
1625     ep_amoebalive,
1626     ep_amoeboid,
1627     ep_schluessel,
1628     ep_pforte,
1629     ep_solid,
1630     ep_massive,
1631     ep_slippery,
1632     ep_enemy,
1633     ep_mauer,
1634     ep_can_fall,
1635     ep_can_smash,
1636     ep_can_change,
1637     ep_can_move,
1638     ep_could_move,
1639     ep_dont_touch,
1640     ep_dont_go_to,
1641     ep_mampf2,
1642     ep_bd_element,
1643     ep_sb_element,
1644     ep_gem,
1645     ep_inactive,
1646     ep_explosive,
1647     ep_mampf3,
1648     ep_pushable,
1649     ep_player,
1650     ep_has_content,
1651     ep_eatable,
1652     ep_sp_element,
1653     ep_quick_gate,
1654     ep_over_player,
1655     ep_active_bomb
1656   };
1657   static int *ep2_array[] =
1658   {
1659     ep_belt,
1660     ep_belt_switch,
1661     ep_tube
1662   };
1663   static int *ep1_num[] =
1664   {
1665     &ep_amoebalive_num,
1666     &ep_amoeboid_num,
1667     &ep_schluessel_num,
1668     &ep_pforte_num,
1669     &ep_solid_num,
1670     &ep_massive_num,
1671     &ep_slippery_num,
1672     &ep_enemy_num,
1673     &ep_mauer_num,
1674     &ep_can_fall_num,
1675     &ep_can_smash_num,
1676     &ep_can_change_num,
1677     &ep_can_move_num,
1678     &ep_could_move_num,
1679     &ep_dont_touch_num,
1680     &ep_dont_go_to_num,
1681     &ep_mampf2_num,
1682     &ep_bd_element_num,
1683     &ep_sb_element_num,
1684     &ep_gem_num,
1685     &ep_inactive_num,
1686     &ep_explosive_num,
1687     &ep_mampf3_num,
1688     &ep_pushable_num,
1689     &ep_player_num,
1690     &ep_has_content_num,
1691     &ep_eatable_num,
1692     &ep_sp_element_num,
1693     &ep_quick_gate_num,
1694     &ep_over_player_num,
1695     &ep_active_bomb_num
1696   };
1697   static int *ep2_num[] =
1698   {
1699     &ep_belt_num,
1700     &ep_belt_switch_num,
1701     &ep_tube_num
1702   };
1703   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1704   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1705
1706   for(i=0; i<MAX_ELEMENTS; i++)
1707   {
1708     Elementeigenschaften1[i] = 0;
1709     Elementeigenschaften2[i] = 0;
1710   }
1711
1712   for(i=0; i<num_properties1; i++)
1713     for(j=0; j<*(ep1_num[i]); j++)
1714       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1715   for(i=0; i<num_properties2; i++)
1716     for(j=0; j<*(ep2_num[i]); j++)
1717       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1718
1719   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1720     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1721 }
1722
1723 void Execute_Debug_Command(char *command)
1724 {
1725   if (strcmp(command, "create graphicsinfo.conf") == 0)
1726   {
1727     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
1728     printf("\n");
1729     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
1730     printf("\n");
1731     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
1732   }
1733   else if (strcmp(command, "create soundsinfo.conf") == 0)
1734   {
1735     int i;
1736
1737     printf("# You can configure additional/alternative sound effects here\n");
1738     printf("# (The sounds below are default and therefore commented out.)\n");
1739     printf("\n");
1740     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
1741     printf("\n");
1742     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
1743     printf("\n");
1744
1745     for (i=0; i<NUM_SOUND_EFFECTS; i++)
1746       printf("# %s\n",
1747              getFormattedSetupEntry(sound_effects[i].text,
1748                                     sound_effects[i].default_filename));
1749   }
1750   else if (strcmp(command, "create musicinfo.conf") == 0)
1751   {
1752     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
1753     printf("\n");
1754     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
1755     printf("\n");
1756     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
1757   }
1758 }
1759
1760 void CloseAllAndExit(int exit_value)
1761 {
1762   int i;
1763
1764   StopSounds();
1765   FreeAllSounds();
1766   FreeAllMusic();
1767   CloseAudio();         /* called after freeing sounds (needed for SDL) */
1768
1769   FreeTileClipmasks();
1770   for(i=0; i<NUM_BITMAPS; i++)
1771     FreeBitmap(pix[i]);
1772
1773   CloseVideoDisplay();
1774   ClosePlatformDependantStuff();
1775
1776   exit(exit_value);
1777 }