rnd-20021129-3-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static void InitSetup(void);
59 static void InitPlayerInfo(void);
60 static void InitLevelInfo(void);
61 static void InitArtworkInfo(void);
62 static void InitLevelArtworkInfo(void);
63 static void InitNetworkServer(void);
64 static void InitImages(void);
65 static void InitMixer(void);
66 static void InitSound(void);
67 static void InitGfx(void);
68 static void InitGfxBackground(void);
69 static void InitGadgets(void);
70 static void InitElementProperties(void);
71 static void InitElementInfo(void);
72 static void InitGraphicInfo(void);
73 static void InitSoundInfo();
74 static void Execute_Debug_Command(char *);
75
76 void OpenAll(void)
77 {
78   if (options.debug_command)
79   {
80     Execute_Debug_Command(options.debug_command);
81
82     exit(0);
83   }
84
85   if (options.serveronly)
86   {
87 #if defined(PLATFORM_UNIX)
88     NetworkServer(options.server_port, options.serveronly);
89 #else
90     Error(ERR_WARN, "networking only supported in Unix version");
91 #endif
92     exit(0);    /* never reached */
93   }
94
95   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
96                   PROGRAM_TITLE_STRING, getWindowTitleString(),
97                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
98                   MSDOS_POINTER_FILENAME,
99                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
100
101   InitSetup();
102   InitPlayerInfo();
103   InitArtworkInfo();            /* needed before loading gfx, sound & music */
104
105   InitCounter();
106   InitMixer();
107   InitJoysticks();
108   InitRND(NEW_RANDOMIZE);
109
110   InitVideoDisplay();
111   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
112                   setup.fullscreen);
113
114   InitEventFilter(FilterMouseMotionEvents);
115
116   InitGfx();
117   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
118   InitElementInfo();
119
120   InitLevelInfo();
121   InitLevelArtworkInfo();
122   InitImages();                 /* needs to know current level directory */
123   InitSound();                  /* needs to know current level directory */
124   InitGadgets();                /* needs images + number of level series */
125
126   InitGfxBackground();
127   InitToons();
128
129   DrawMainMenu();
130
131   InitNetworkServer();
132 }
133
134 void InitSetup()
135 {
136   LoadSetup();                                  /* global setup info */
137 }
138
139 void InitPlayerInfo()
140 {
141   int i;
142
143   /* choose default local player */
144   local_player = &stored_player[0];
145
146   for (i=0; i<MAX_PLAYERS; i++)
147     stored_player[i].connected = FALSE;
148
149   local_player->connected = TRUE;
150 }
151
152 void InitLevelInfo()
153 {
154   LoadLevelInfo();                              /* global level info */
155   LoadLevelSetup_LastSeries();                  /* last played series info */
156   LoadLevelSetup_SeriesInfo();                  /* last played level info */
157 }
158
159 void InitArtworkInfo()
160 {
161   LoadArtworkInfo();
162 }
163
164 void InitLevelArtworkInfo()
165 {
166   LoadLevelArtworkInfo();
167 }
168
169 void InitNetworkServer()
170 {
171 #if defined(PLATFORM_UNIX)
172   int nr_wanted;
173 #endif
174
175   if (!options.network)
176     return;
177
178 #if defined(PLATFORM_UNIX)
179   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
180
181   if (!ConnectToServer(options.server_host, options.server_port))
182     Error(ERR_EXIT, "cannot connect to network game server");
183
184   SendToServer_PlayerName(setup.player_name);
185   SendToServer_ProtocolVersion();
186
187   if (nr_wanted)
188     SendToServer_NrWanted(nr_wanted);
189 #endif
190 }
191
192 static void ReinitializeGraphics()
193 {
194   ReloadCustomImages();         /* load custom image files */
195
196   InitGraphicInfo();            /* initialize graphic info from config file */
197
198   InitFontInfo(new_graphic_info[IMG_MENU_FONT_BIG].bitmap,
199                new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap,
200                new_graphic_info[IMG_MENU_FONT_SMALL].bitmap,
201                new_graphic_info[IMG_MENU_FONT_EM].bitmap);
202 }
203
204 static void InitImages()
205 {
206   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
207
208   ReinitializeGraphics();
209 }
210
211 static void InitMixer()
212 {
213   OpenAudio();
214
215   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
216
217   StartMixer();
218 }
219
220 static void InitSound()
221 {
222   /* load custom sounds and music */
223   InitReloadSounds(artwork.snd_current->identifier);
224   InitReloadMusic(artwork.mus_current->identifier);
225
226   InitSoundInfo();
227 }
228
229 static void InitTileClipmasks()
230 {
231 #if defined(TARGET_X11)
232   XGCValues clip_gc_values;
233   unsigned long clip_gc_valuemask;
234
235 #if defined(TARGET_X11_NATIVE)
236
237 #if 0
238   GC copy_clipmask_gc;
239
240   static struct
241   {
242     int start;
243     int count;
244   }
245   tile_needs_clipping[] =
246   {
247     { GFX_SPIELER1_UP, 4 },
248     { GFX_SPIELER1_DOWN, 4 },
249     { GFX_SPIELER1_LEFT, 4 },
250     { GFX_SPIELER1_RIGHT, 4 },
251     { GFX_SPIELER1_PUSH_LEFT, 4 },
252     { GFX_SPIELER1_PUSH_RIGHT, 4 },
253     { GFX_SPIELER2_UP, 4 },
254     { GFX_SPIELER2_DOWN, 4 },
255     { GFX_SPIELER2_LEFT, 4 },
256     { GFX_SPIELER2_RIGHT, 4 },
257     { GFX_SPIELER2_PUSH_LEFT, 4 },
258     { GFX_SPIELER2_PUSH_RIGHT, 4 },
259     { GFX_SPIELER3_UP, 4 },
260     { GFX_SPIELER3_DOWN, 4 },
261     { GFX_SPIELER3_LEFT, 4 },
262     { GFX_SPIELER3_RIGHT, 4 },
263     { GFX_SPIELER3_PUSH_LEFT, 4 },
264     { GFX_SPIELER3_PUSH_RIGHT, 4 },
265     { GFX_SPIELER4_UP, 4 },
266     { GFX_SPIELER4_DOWN, 4 },
267     { GFX_SPIELER4_LEFT, 4 },
268     { GFX_SPIELER4_RIGHT, 4 },
269     { GFX_SPIELER4_PUSH_LEFT, 4 },
270     { GFX_SPIELER4_PUSH_RIGHT, 4 },
271     { GFX_SP_MURPHY, 1 },
272     { GFX_MURPHY_GO_LEFT, 3 },
273     { GFX_MURPHY_GO_RIGHT, 3 },
274     { GFX_MURPHY_SNAP_UP, 1 },
275     { GFX_MURPHY_SNAP_DOWN, 1 },
276     { GFX_MURPHY_SNAP_RIGHT, 1 },
277     { GFX_MURPHY_SNAP_LEFT, 1 },
278     { GFX_MURPHY_PUSH_RIGHT, 1 },
279     { GFX_MURPHY_PUSH_LEFT, 1 },
280     { GFX_GEBLUBBER, 4 },
281     { GFX_DYNAMIT, 7 },
282     { GFX_DYNABOMB, 4 },
283     { GFX_EXPLOSION, 8 },
284     { GFX_SOKOBAN_OBJEKT, 1 },
285     { GFX_FUNKELN_BLAU, 3 },
286     { GFX_FUNKELN_WEISS, 3 },
287     { GFX2_SHIELD_PASSIVE, 3 },
288     { GFX2_SHIELD_ACTIVE, 3 },
289     { -1, 0 }
290   };
291 #endif
292
293 #endif /* TARGET_X11_NATIVE */
294 #endif /* TARGET_X11 */
295
296   int i;
297
298   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
299   for (i=0; i<NUM_TILES; i++)
300     tile_clipmask[i] = None;
301
302 #if defined(TARGET_X11)
303   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
304      often very slow when preparing a masked XCopyArea() for big Pixmaps.
305      To prevent this, create small (tile-sized) mask Pixmaps which will then
306      be set much faster with XSetClipOrigin() and speed things up a lot. */
307
308   clip_gc_values.graphics_exposures = False;
309   clip_gc_valuemask = GCGraphicsExposures;
310   tile_clip_gc = XCreateGC(display, window->drawable,
311                            clip_gc_valuemask, &clip_gc_values);
312
313 #if 0
314   for (i=0; i<NUM_BITMAPS; i++)
315   {
316     if (pix[i]->clip_mask)
317     {
318       clip_gc_values.graphics_exposures = False;
319       clip_gc_values.clip_mask = pix[i]->clip_mask;
320       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
321       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
322                                          clip_gc_valuemask, &clip_gc_values);
323     }
324   }
325 #endif
326
327 #if defined(TARGET_X11_NATIVE)
328
329 #if 0
330   /* create graphic context structures needed for clipping */
331   clip_gc_values.graphics_exposures = False;
332   clip_gc_valuemask = GCGraphicsExposures;
333   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
334                                clip_gc_valuemask, &clip_gc_values);
335
336   /* create only those clipping Pixmaps we really need */
337   for (i=0; tile_needs_clipping[i].start>=0; i++)
338   {
339     int j;
340
341     for (j=0; j<tile_needs_clipping[i].count; j++)
342     {
343       int tile = tile_needs_clipping[i].start + j;
344       int graphic = tile;
345       int src_x, src_y;
346       Bitmap *src_bitmap;
347       Pixmap src_pixmap;
348
349       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
350       src_pixmap = src_bitmap->clip_mask;
351
352       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
353                                           TILEX, TILEY, 1);
354
355       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
356                 src_x, src_y, TILEX, TILEY, 0, 0);
357     }
358   }
359
360   XFreeGC(display, copy_clipmask_gc);
361 #endif
362
363 #endif /* TARGET_X11_NATIVE */
364 #endif /* TARGET_X11 */
365 }
366
367 void FreeTileClipmasks()
368 {
369 #if defined(TARGET_X11)
370   int i;
371
372   for (i=0; i<NUM_TILES; i++)
373   {
374     if (tile_clipmask[i] != None)
375     {
376       XFreePixmap(display, tile_clipmask[i]);
377       tile_clipmask[i] = None;
378     }
379   }
380
381   if (tile_clip_gc)
382     XFreeGC(display, tile_clip_gc);
383   tile_clip_gc = None;
384
385 #if 0
386   for (i=0; i<NUM_BITMAPS; i++)
387   {
388     if (pix[i] != NULL && pix[i]->stored_clip_gc)
389     {
390       XFreeGC(display, pix[i]->stored_clip_gc);
391       pix[i]->stored_clip_gc = None;
392     }
393   }
394 #endif
395
396 #endif /* TARGET_X11 */
397 }
398
399 void InitGfx()
400 {
401   int i;
402
403   /* initialize some global variables */
404   global.frames_per_second = 0;
405   global.fps_slowdown = FALSE;
406   global.fps_slowdown_factor = 1;
407
408   /* initialize screen properties */
409   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
410                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
411   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
412   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
413   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
414
415   /* create additional image buffers for double-buffering */
416   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
417   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
418 #if 1
419   pix[PIX_DB_FIELD] = bitmap_db_field;
420   pix[PIX_DB_DOOR]  = bitmap_db_door;
421 #endif
422
423   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
424
425   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
426
427   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
428   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
429
430   DrawInitText("Loading graphics:", 120, FC_GREEN);
431
432   for (i=0; i<NUM_PICTURES; i++)
433   {
434     if (i != PIX_FONT_SMALL)
435     {
436       DrawInitText(image_filename[i], 150, FC_YELLOW);
437
438       pix[i] = LoadCustomImage(image_filename[i]);
439     }
440   }
441
442   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
443                pix[PIX_FONT_EM]);
444
445   InitTileClipmasks();
446 }
447
448 void InitGfxBackground()
449 {
450   int x, y;
451
452   drawto = backbuffer;
453   fieldbuffer = bitmap_db_field;
454   SetDrawtoField(DRAW_BACKBUFFER);
455
456   BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
457              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
458   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
459   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
460
461   for (x=0; x<MAX_BUF_XSIZE; x++)
462     for (y=0; y<MAX_BUF_YSIZE; y++)
463       redraw[x][y] = 0;
464   redraw_tiles = 0;
465   redraw_mask = REDRAW_ALL;
466 }
467
468 void ReloadCustomArtwork()
469 {
470   static char *leveldir_current_identifier = NULL;
471   static boolean last_override_level_graphics = FALSE;
472   static boolean last_override_level_sounds = FALSE;
473   static boolean last_override_level_music = FALSE;
474
475   /* identifier for new artwork; default: artwork configured in setup */
476   char *gfx_new_identifier = artwork.gfx_current->identifier;
477   char *snd_new_identifier = artwork.snd_current->identifier;
478   char *mus_new_identifier = artwork.mus_current->identifier;
479
480 #if 0
481   printf("graphics --> '%s' ('%s')\n",
482          artwork.gfx_current_identifier, artwork.gfx_current->filename);
483   printf("sounds   --> '%s' ('%s')\n",
484          artwork.snd_current_identifier, artwork.snd_current->filename);
485   printf("music    --> '%s' ('%s')\n",
486          artwork.mus_current_identifier, artwork.mus_current->filename);
487 #endif
488
489   /* leveldir_current may be invalid (level group, parent link) */
490   if (!validLevelSeries(leveldir_current))
491     return;
492
493 #if 0
494   printf("--> '%s'\n", artwork.gfx_current_identifier);
495 #endif
496
497   /* when a new level series was selected, check if there was a change
498      in custom artwork stored in level series directory */
499   if (leveldir_current_identifier != leveldir_current->identifier)
500   {
501     char *identifier_old = leveldir_current_identifier;
502     char *identifier_new = leveldir_current->identifier;
503
504     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
505         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
506       gfx_new_identifier = identifier_new;
507     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
508         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
509       snd_new_identifier = identifier_new;
510     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
511         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
512       mus_new_identifier = identifier_new;
513
514     leveldir_current_identifier = leveldir_current->identifier;
515   }
516
517   /* custom level artwork configured in level series configuration file
518      always overrides custom level artwork stored in level series directory
519      and (level independant) custom artwork configured in setup menue */
520   if (leveldir_current->graphics_set != NULL)
521     gfx_new_identifier = leveldir_current->graphics_set;
522   if (leveldir_current->sounds_set != NULL)
523     snd_new_identifier = leveldir_current->sounds_set;
524   if (leveldir_current->music_set != NULL)
525     mus_new_identifier = leveldir_current->music_set;
526
527   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
528       last_override_level_graphics != setup.override_level_graphics)
529   {
530     int i;
531
532     setLevelArtworkDir(artwork.gfx_first);
533
534     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
535
536     for (i=0; i<NUM_PICTURES; i++)
537     {
538       DrawInitText(image_filename[i], 150, FC_YELLOW);
539       ReloadCustomImage(pix[i], image_filename[i]);
540     }
541
542     ReinitializeGraphics();
543
544     FreeTileClipmasks();
545     InitTileClipmasks();
546     InitGfxBackground();
547
548     /* force redraw of (open or closed) door graphics */
549     SetDoorState(DOOR_OPEN_ALL);
550     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
551
552     artwork.gfx_current_identifier = gfx_new_identifier;
553     last_override_level_graphics = setup.override_level_graphics;
554   }
555
556   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
557       last_override_level_sounds != setup.override_level_sounds)
558   {
559     /* set artwork path to send it to the sound server process */
560     setLevelArtworkDir(artwork.snd_first);
561
562     InitReloadSounds(snd_new_identifier);
563
564     artwork.snd_current_identifier = snd_new_identifier;
565     last_override_level_sounds = setup.override_level_sounds;
566   }
567
568   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
569       last_override_level_music != setup.override_level_music)
570   {
571     /* set artwork path to send it to the sound server process */
572     setLevelArtworkDir(artwork.mus_first);
573
574     InitReloadMusic(mus_new_identifier);
575
576     artwork.mus_current_identifier = mus_new_identifier;
577     last_override_level_music = setup.override_level_music;
578   }
579
580 #if 0
581   printf("<-- '%s'\n", artwork.gfx_current_identifier);
582 #endif
583 }
584
585 void InitGadgets()
586 {
587   CreateLevelEditorGadgets();
588   CreateGameButtons();
589   CreateTapeButtons();
590   CreateToolButtons();
591   CreateScreenGadgets();
592 }
593
594 void InitElementInfo()
595 {
596 #if 0
597   static struct
598   {
599     int element;
600     int graphic;
601   }
602   element_to_graphic[] =
603   {
604     { EL_EMPTY,                         GFX_LEERRAUM            },
605     { EL_SAND,                          GFX_ERDREICH            },
606     { EL_WALL,                          GFX_MAUERWERK           },
607     { EL_WALL_CRUMBLED,                 GFX_FELSBODEN           },
608     { EL_ROCK,                          GFX_FELSBROCKEN         },
609     { EL_EMERALD,                       GFX_EDELSTEIN           },
610     { EL_EXIT_CLOSED,                   GFX_AUSGANG_ZU          },
611     { EL_EXIT_OPENING,                  GFX_AUSGANG_ACT         },
612     { EL_EXIT_OPEN,                     GFX_AUSGANG_AUF         },
613     { EL_SP_EXIT_OPEN,                  GFX_SP_EXIT             },
614     { EL_PLAYER1,                       GFX_SPIELER1            },
615     { EL_PLAYER2,                       GFX_SPIELER2            },
616     { EL_PLAYER3,                       GFX_SPIELER3            },
617     { EL_PLAYER4,                       GFX_SPIELER4            },
618     { EL_BUG,                           GFX_KAEFER              },
619     { EL_BUG_RIGHT,                     GFX_KAEFER_RIGHT        },
620     { EL_BUG_UP,                        GFX_KAEFER_UP           },
621     { EL_BUG_LEFT,                      GFX_KAEFER_LEFT         },
622     { EL_BUG_DOWN,                      GFX_KAEFER_DOWN         },
623     { EL_SPACESHIP,                     GFX_FLIEGER             },
624     { EL_SPACESHIP_RIGHT,               GFX_FLIEGER_RIGHT       },
625     { EL_SPACESHIP_UP,                  GFX_FLIEGER_UP          },
626     { EL_SPACESHIP_LEFT,                GFX_FLIEGER_LEFT        },
627     { EL_SPACESHIP_DOWN,                GFX_FLIEGER_DOWN        },
628     { EL_BD_BUTTERFLY,                  GFX_BUTTERFLY           },
629     { EL_BD_BUTTERFLY_RIGHT,            GFX_BUTTERFLY_RIGHT     },
630     { EL_BD_BUTTERFLY_UP,               GFX_BUTTERFLY_UP        },
631     { EL_BD_BUTTERFLY_LEFT,             GFX_BUTTERFLY_LEFT      },
632     { EL_BD_BUTTERFLY_DOWN,             GFX_BUTTERFLY_DOWN      },
633     { EL_BD_FIREFLY,                    GFX_FIREFLY             },
634     { EL_BD_FIREFLY_RIGHT,              GFX_FIREFLY_RIGHT       },
635     { EL_BD_FIREFLY_UP,                 GFX_FIREFLY_UP          },
636     { EL_BD_FIREFLY_LEFT,               GFX_FIREFLY_LEFT        },
637     { EL_BD_FIREFLY_DOWN,               GFX_FIREFLY_DOWN        },
638     { EL_YAMYAM,                        GFX_MAMPFER             },
639     { EL_ROBOT,                         GFX_ROBOT               },
640     { EL_STEELWALL,                     GFX_BETON               },
641     { EL_DIAMOND,                       GFX_DIAMANT             },
642     { EL_QUICKSAND_EMPTY,               GFX_MORAST_LEER         },
643     { EL_QUICKSAND_FULL,                GFX_MORAST_VOLL         },
644     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
645     { EL_AMOEBA_DROP,                   GFX_TROPFEN             },
646     { EL_BOMB,                          GFX_BOMBE               },
647     { EL_MAGIC_WALL,                    GFX_MAGIC_WALL_OFF      },
648     { EL_MAGIC_WALL_ACTIVE,             GFX_MAGIC_WALL_EMPTY    },
649     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
650     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
651     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
652     { EL_ACID,                          GFX_SALZSAEURE          },
653     { EL_AMOEBA_DEAD,                   GFX_AMOEBE_TOT          },
654     { EL_AMOEBA_WET,                    GFX_AMOEBE_NASS         },
655     { EL_AMOEBA_DRY,                    GFX_AMOEBE_NORM         },
656     { EL_AMOEBA_FULL,                   GFX_AMOEBE_VOLL         },
657     { EL_BD_AMOEBA,                     GFX_AMOEBE_BD           },
658     { EL_AMOEBA_TO_DIAMOND,             GFX_AMOEBA2DIAM         },
659     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
660     { EL_NUT,                           GFX_KOKOSNUSS           },
661     { EL_GAMEOFLIFE,                    GFX_LIFE                },
662     { EL_BIOMAZE,                       GFX_LIFE_ASYNC          },
663     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
664     { EL_STONEBLOCK,                    GFX_BADEWANNE           },
665     { EL_ACIDPOOL_TOPLEFT,              GFX_BADEWANNE1          },
666     { EL_ACIDPOOL_TOPRIGHT,             GFX_BADEWANNE2          },
667     { EL_ACIDPOOL_BOTTOMLEFT,           GFX_BADEWANNE3          },
668     { EL_ACIDPOOL_BOTTOM,               GFX_BADEWANNE4          },
669     { EL_ACIDPOOL_BOTTOMRIGHT,          GFX_BADEWANNE5          },
670     { EL_ROBOT_WHEEL,                   GFX_ABLENK_AUS          },
671     { EL_ROBOT_WHEEL_ACTIVE,            GFX_ABLENK_EIN          },
672     { EL_KEY1,                          GFX_SCHLUESSEL1         },
673     { EL_KEY2,                          GFX_SCHLUESSEL2         },
674     { EL_KEY3,                          GFX_SCHLUESSEL3         },
675     { EL_KEY4,                          GFX_SCHLUESSEL4         },
676     { EL_GATE1,                         GFX_PFORTE1             },
677     { EL_GATE2,                         GFX_PFORTE2             },
678     { EL_GATE3,                         GFX_PFORTE3             },
679     { EL_GATE4,                         GFX_PFORTE4             },
680     { EL_GATE1_GRAY,                    GFX_PFORTE1X            },
681     { EL_GATE2_GRAY,                    GFX_PFORTE2X            },
682     { EL_GATE3_GRAY,                    GFX_PFORTE3X            },
683     { EL_GATE4_GRAY,                    GFX_PFORTE4X            },
684     { EL_DYNAMITE,                      GFX_DYNAMIT_AUS         },
685     { EL_PACMAN,                        GFX_PACMAN              },
686     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
687     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
688     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
689     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
690     { EL_INVISIBLE_WALL,                GFX_UNSICHTBAR          },
691     { EL_INVISIBLE_WALL_ACTIVE,         GFX_UNSICHTBAR_ON       },
692     { EL_WALL_EMERALD,                  GFX_ERZ_EDEL            },
693     { EL_WALL_DIAMOND,                  GFX_ERZ_DIAM            },
694     { EL_LAMP,                          GFX_BIRNE_AUS           },
695     { EL_LAMP_ACTIVE,                   GFX_BIRNE_EIN           },
696     { EL_TIME_ORB_FULL,                 GFX_ZEIT_VOLL           },
697     { EL_TIME_ORB_EMPTY,                GFX_ZEIT_LEER           },
698     { EL_WALL_GROWING,                  GFX_MAUER_LEBT          },
699     { EL_WALL_GROWING_X,                GFX_MAUER_X             },
700     { EL_WALL_GROWING_Y,                GFX_MAUER_Y             },
701     { EL_WALL_GROWING_XY,               GFX_MAUER_XY            },
702     { EL_BD_DIAMOND,                    GFX_EDELSTEIN_BD        },
703     { EL_EMERALD_YELLOW,                GFX_EDELSTEIN_GELB      },
704     { EL_EMERALD_RED,                   GFX_EDELSTEIN_ROT       },
705     { EL_EMERALD_PURPLE,                GFX_EDELSTEIN_LILA      },
706     { EL_WALL_BD_DIAMOND,               GFX_ERZ_EDEL_BD         },
707     { EL_WALL_EMERALD_YELLOW,           GFX_ERZ_EDEL_GELB       },
708     { EL_WALL_EMERALD_RED,              GFX_ERZ_EDEL_ROT        },
709     { EL_WALL_EMERALD_PURPLE,           GFX_ERZ_EDEL_LILA       },
710     { EL_DARK_YAMYAM,                   GFX_MAMPFER2            },
711     { EL_BD_MAGIC_WALL,                 GFX_MAGIC_WALL_BD_OFF   },
712     { EL_BD_MAGIC_WALL_ACTIVE,          GFX_MAGIC_WALL_BD_EMPTY },
713     { EL_BD_MAGIC_WALL_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
714     { EL_BD_MAGIC_WALL_FULL,            GFX_MAGIC_WALL_BD_FULL  },
715     { EL_BD_MAGIC_WALL_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
716     { EL_DYNABOMB_PLAYER1_ACTIVE,       GFX_DYNABOMB            },
717     { EL_DYNABOMB_PLAYER2_ACTIVE,       GFX_DYNABOMB            },
718     { EL_DYNABOMB_PLAYER3_ACTIVE,       GFX_DYNABOMB            },
719     { EL_DYNABOMB_PLAYER4_ACTIVE,       GFX_DYNABOMB            },
720     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
721     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
722     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
723     { EL_SOKOBAN_OBJECT,                GFX_SOKOBAN_OBJEKT      },
724     { EL_SOKOBAN_FIELD_EMPTY,           GFX_SOKOBAN_FELD_LEER   },
725     { EL_SOKOBAN_FIELD_FULL,            GFX_SOKOBAN_FELD_VOLL   },
726     { EL_MOLE,                          GFX_MOLE                },
727     { EL_PENGUIN,                       GFX_PINGUIN             },
728     { EL_PIG,                           GFX_SCHWEIN             },
729     { EL_DRAGON,                        GFX_DRACHE              },
730     { EL_SATELLITE,                     GFX_SONDE               },
731     { EL_ARROW_BLUE_LEFT,               GFX_PFEIL_LEFT          },
732     { EL_ARROW_BLUE_RIGHT,              GFX_PFEIL_RIGHT         },
733     { EL_ARROW_BLUE_UP,                 GFX_PFEIL_UP            },
734     { EL_ARROW_BLUE_DOWN,               GFX_PFEIL_DOWN          },
735     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
736     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
737     { EL_SP_BUGGY_BASE_ACTIVE,          GFX_SP_BUG_ACTIVE       },
738     { EL_SP_ZONK,                       GFX_SP_ZONK             },
739     { EL_INVISIBLE_STEELWALL,           GFX_INVISIBLE_STEEL     },
740     { EL_INVISIBLE_STEELWALL_ACTIVE,    GFX_INVISIBLE_STEEL_ON  },
741     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
742     { EL_EM_GATE1,                      GFX_EM_GATE_1           },
743     { EL_EM_GATE2,                      GFX_EM_GATE_2           },
744     { EL_EM_GATE3,                      GFX_EM_GATE_3           },
745     { EL_EM_GATE4,                      GFX_EM_GATE_4           },
746     { EL_EM_GATE1_GRAY,                 GFX_EM_GATE_1X          },
747     { EL_EM_GATE2_GRAY,                 GFX_EM_GATE_2X          },
748     { EL_EM_GATE3_GRAY,                 GFX_EM_GATE_3X          },
749     { EL_EM_GATE4_GRAY,                 GFX_EM_GATE_4X          },
750     { EL_EM_KEY1_FILE,                  GFX_EM_KEY_1            },
751     { EL_EM_KEY2_FILE,                  GFX_EM_KEY_2            },
752     { EL_EM_KEY3_FILE,                  GFX_EM_KEY_3            },
753     { EL_EM_KEY4_FILE,                  GFX_EM_KEY_4            },
754     { EL_EM_KEY1,                       GFX_EM_KEY_1            },
755     { EL_EM_KEY2,                       GFX_EM_KEY_2            },
756     { EL_EM_KEY3,                       GFX_EM_KEY_3            },
757     { EL_EM_KEY4,                       GFX_EM_KEY_4            },
758     { EL_PEARL,                         GFX_PEARL               },
759     { EL_CRYSTAL,                       GFX_CRYSTAL             },
760     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
761     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
762     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
763     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
764     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
765     { EL_SHIELD_NORMAL,                 GFX_SHIELD_PASSIVE      },
766     { EL_SHIELD_DEADLY,                 GFX_SHIELD_ACTIVE       },
767     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
768     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
769     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
770     { EL_SWITCHGATE_SWITCH_UP,          GFX_SWITCHGATE_SWITCH_1 },
771     { EL_SWITCHGATE_SWITCH_DOWN,        GFX_SWITCHGATE_SWITCH_2 },
772     { EL_CONVEYOR_BELT1_LEFT,           GFX_BELT1_LEFT          },
773     { EL_CONVEYOR_BELT1_MIDDLE,         GFX_BELT1_MIDDLE        },
774     { EL_CONVEYOR_BELT1_RIGHT,          GFX_BELT1_RIGHT         },
775     { EL_CONVEYOR_BELT1_LEFT_ACTIVE,    GFX_BELT1_LEFT          },
776     { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,  GFX_BELT1_MIDDLE        },
777     { EL_CONVEYOR_BELT1_RIGHT_ACTIVE,   GFX_BELT1_RIGHT         },
778     { EL_CONVEYOR_BELT1_SWITCH_LEFT,    GFX_BELT1_SWITCH_LEFT   },
779     { EL_CONVEYOR_BELT1_SWITCH_MIDDLE,  GFX_BELT1_SWITCH_MIDDLE },
780     { EL_CONVEYOR_BELT1_SWITCH_RIGHT,   GFX_BELT1_SWITCH_RIGHT  },
781     { EL_CONVEYOR_BELT2_LEFT,           GFX_BELT2_LEFT          },
782     { EL_CONVEYOR_BELT2_MIDDLE,         GFX_BELT2_MIDDLE        },
783     { EL_CONVEYOR_BELT2_RIGHT,          GFX_BELT2_RIGHT         },
784     { EL_CONVEYOR_BELT2_LEFT_ACTIVE,    GFX_BELT2_LEFT          },
785     { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,  GFX_BELT2_MIDDLE        },
786     { EL_CONVEYOR_BELT2_RIGHT_ACTIVE,   GFX_BELT2_RIGHT         },
787     { EL_CONVEYOR_BELT2_SWITCH_LEFT,    GFX_BELT2_SWITCH_LEFT   },
788     { EL_CONVEYOR_BELT2_SWITCH_MIDDLE,  GFX_BELT2_SWITCH_MIDDLE },
789     { EL_CONVEYOR_BELT2_SWITCH_RIGHT,   GFX_BELT2_SWITCH_RIGHT  },
790     { EL_CONVEYOR_BELT3_LEFT,           GFX_BELT3_LEFT          },
791     { EL_CONVEYOR_BELT3_MIDDLE,         GFX_BELT3_MIDDLE        },
792     { EL_CONVEYOR_BELT3_RIGHT,          GFX_BELT3_RIGHT         },
793     { EL_CONVEYOR_BELT3_LEFT_ACTIVE,    GFX_BELT3_LEFT          },
794     { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,  GFX_BELT3_MIDDLE        },
795     { EL_CONVEYOR_BELT3_RIGHT_ACTIVE,   GFX_BELT3_RIGHT         },
796     { EL_CONVEYOR_BELT3_SWITCH_LEFT,    GFX_BELT3_SWITCH_LEFT   },
797     { EL_CONVEYOR_BELT3_SWITCH_MIDDLE,  GFX_BELT3_SWITCH_MIDDLE },
798     { EL_CONVEYOR_BELT3_SWITCH_RIGHT,   GFX_BELT3_SWITCH_RIGHT  },
799     { EL_CONVEYOR_BELT4_LEFT,           GFX_BELT4_LEFT          },
800     { EL_CONVEYOR_BELT4_MIDDLE,         GFX_BELT4_MIDDLE        },
801     { EL_CONVEYOR_BELT4_RIGHT,          GFX_BELT4_RIGHT         },
802     { EL_CONVEYOR_BELT4_LEFT_ACTIVE,    GFX_BELT4_LEFT          },
803     { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,  GFX_BELT4_MIDDLE        },
804     { EL_CONVEYOR_BELT4_RIGHT_ACTIVE,   GFX_BELT4_RIGHT         },
805     { EL_CONVEYOR_BELT4_SWITCH_LEFT,    GFX_BELT4_SWITCH_LEFT   },
806     { EL_CONVEYOR_BELT4_SWITCH_MIDDLE,  GFX_BELT4_SWITCH_MIDDLE },
807     { EL_CONVEYOR_BELT4_SWITCH_RIGHT,   GFX_BELT4_SWITCH_RIGHT  },
808     { EL_LANDMINE,                      GFX_LANDMINE            },
809     { EL_ENVELOPE,                      GFX_ENVELOPE            },
810     { EL_LIGHT_SWITCH,                  GFX_LIGHT_SWITCH_OFF    },
811     { EL_LIGHT_SWITCH_ACTIVE,           GFX_LIGHT_SWITCH_ON     },
812     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
813     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
814     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
815     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
816     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
817     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
818     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
819     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
820     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
821     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
822     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
823     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
824     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
825     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
826     { EL_MOLE_UP,                       GFX_MOLE_UP             },
827     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
828     { EL_STEELWALL_SLANTED,             GFX_STEEL_SLANTED       },
829     { EL_INVISIBLE_SAND,                GFX_SAND_INVISIBLE      },
830     { EL_INVISIBLE_SAND_ACTIVE,         GFX_SAND_INVISIBLE_ON   },
831     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
832     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
833     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
834     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
835     { EL_TIMEGATE_SWITCH_ACTIVE,        GFX_TIMEGATE_SWITCH     },
836     { EL_TIMEGATE_SWITCH,               GFX_TIMEGATE_SWITCH     },
837     { EL_BALLOON,                       GFX_BALLOON             },
838     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
839     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
840     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
841     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
842     { EL_BALLOON_SEND_ANY_DIRECTION,    GFX_BALLOON_SEND_ANY    },
843     { EL_EMC_STEELWALL1,                GFX_EMC_STEEL_WALL_1    },
844     { EL_EMC_STEELWALL2,                GFX_EMC_STEEL_WALL_2    },
845     { EL_EMC_STEELWALL3,                GFX_EMC_STEEL_WALL_3    },
846     { EL_EMC_STEELWALL4,                GFX_EMC_STEEL_WALL_4    },
847     { EL_EMC_WALL_PILLAR_UPPER,         GFX_EMC_WALL_1          },
848     { EL_EMC_WALL_PILLAR_MIDDLE,        GFX_EMC_WALL_2          },
849     { EL_EMC_WALL_PILLAR_LOWER,         GFX_EMC_WALL_3          },
850     { EL_EMC_WALL4,                     GFX_EMC_WALL_4          },
851     { EL_EMC_WALL5,                     GFX_EMC_WALL_5          },
852     { EL_EMC_WALL6,                     GFX_EMC_WALL_6          },
853     { EL_EMC_WALL7,                     GFX_EMC_WALL_7          },
854     { EL_EMC_WALL8,                     GFX_EMC_WALL_8          },
855     { EL_TUBE_ALL,                      GFX_TUBE_CROSS          },
856     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
857     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
858     { EL_TUBE_VERTICAL_LEFT,            GFX_TUBE_VERT_LEFT      },
859     { EL_TUBE_VERTICAL_RIGHT,           GFX_TUBE_VERT_RIGHT     },
860     { EL_TUBE_HORIZONTAL_UP,            GFX_TUBE_HORIZ_UP       },
861     { EL_TUBE_HORIZONTAL_DOWN,          GFX_TUBE_HORIZ_DOWN     },
862     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
863     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
864     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
865     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
866     { EL_SPRING,                        GFX_SPRING              },
867     { EL_SPRING_MOVING,                 GFX_SPRING              },
868     { EL_TRAP,                          GFX_TRAP_INACTIVE       },
869     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
870     { EL_BD_WALL,                       GFX_BD_WALL             },
871     { EL_BD_ROCK,                       GFX_BD_ROCK             },
872     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
873     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
874     { -1,                               -1                      }
875   };
876
877   static struct
878   {
879     int element;
880     int graphic_left;
881     int graphic_right;
882     int graphic_up;
883     int graphic_down;
884   }
885   element_to_direction_graphic[] =
886   {
887     {
888       EL_PLAYER1,
889       IMG_PLAYER1_LEFT,         IMG_PLAYER1_RIGHT,
890       IMG_PLAYER1_UP,           IMG_PLAYER1_DOWN
891     },
892     {
893       EL_PLAYER2,
894       IMG_PLAYER2_LEFT,         IMG_PLAYER2_RIGHT,
895       IMG_PLAYER2_UP,           IMG_PLAYER2_DOWN
896     },
897     {
898       EL_PLAYER3,
899       IMG_PLAYER3_LEFT,         IMG_PLAYER3_RIGHT,
900       IMG_PLAYER3_UP,           IMG_PLAYER3_DOWN
901     },
902     {
903       EL_PLAYER4,
904       IMG_PLAYER4_LEFT,         IMG_PLAYER4_RIGHT,
905       IMG_PLAYER4_UP,           IMG_PLAYER4_DOWN
906     },
907     {
908       EL_SP_MURPHY,
909       IMG_SP_MURPHY_LEFT,       IMG_SP_MURPHY_RIGHT,
910       IMG_SP_MURPHY_UP,         IMG_SP_MURPHY_DOWN
911     },
912     {
913       EL_SP_SNIKSNAK,
914       IMG_SP_SNIKSNAK_LEFT,     IMG_SP_SNIKSNAK_RIGHT,
915       IMG_SP_SNIKSNAK_UP,       IMG_SP_SNIKSNAK_DOWN
916     },
917     {
918       EL_BUG,
919       IMG_BUG_LEFT,             IMG_BUG_RIGHT,
920       IMG_BUG_UP,               IMG_BUG_DOWN
921     },
922     {
923       EL_SPACESHIP,
924       IMG_SPACESHIP_LEFT,       IMG_SPACESHIP_RIGHT,
925       IMG_SPACESHIP_UP,         IMG_SPACESHIP_DOWN
926     },
927     {
928       EL_PACMAN,
929       IMG_PACMAN_LEFT,          IMG_PACMAN_RIGHT,
930       IMG_PACMAN_UP,            IMG_PACMAN_DOWN
931     },
932     {
933       EL_MOLE,
934       IMG_MOLE_LEFT,            IMG_MOLE_RIGHT,
935       IMG_MOLE_UP,              IMG_MOLE_DOWN
936     },
937     {
938       EL_PENGUIN,
939       IMG_PENGUIN_LEFT,         IMG_PENGUIN_RIGHT,
940       IMG_PENGUIN_UP,           IMG_PENGUIN_DOWN
941     },
942     {
943       EL_PIG,
944       IMG_PIG_LEFT,             IMG_PIG_RIGHT,
945       IMG_PIG_UP,               IMG_PIG_DOWN
946     },
947     {
948       EL_DRAGON,
949       IMG_DRAGON_LEFT,          IMG_DRAGON_RIGHT,
950       IMG_DRAGON_UP,            IMG_DRAGON_DOWN
951     },
952     {
953       -1,
954       -1,                       -1,
955       -1,                       -1
956     }
957   };
958 #endif
959
960   int i, act, dir;
961
962   /* set values to -1 to identify later as "uninitialized" values */
963   for (i=0; i<MAX_ELEMENTS; i++)
964   {
965     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
966     {
967       element_info[i].graphic[act] = -1;
968
969       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
970         element_info[i].direction_graphic[act][dir] = -1;
971     }
972   }
973
974 #if 0
975   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
976     element_info[i].graphic[GFX_ACTION_DEFAULT] =
977       GFX_CHAR_START + (i - EL_CHAR_START);
978 #else
979   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
980     element_info[i].graphic[GFX_ACTION_DEFAULT] =
981       IMG_CHAR_START + (i - EL_CHAR_START);
982 #endif
983
984 #if 0
985   for (i=EL_SP_START; i<=EL_SP_END; i++)
986   {
987     int nr_element = i - EL_SP_START;
988     int gfx_per_line = 8;
989     int nr_graphic =
990       (nr_element / gfx_per_line) * SP_PER_LINE +
991       (nr_element % gfx_per_line);
992
993     element_info[i].graphic[GFX_ACTION_DEFAULT] =
994       GFX_START_ROCKSSP + nr_graphic;
995   }
996 #endif
997
998 #if 0
999   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
1000   i = 0;
1001   while (element_to_graphic[i].element > -1)
1002   {
1003     int element = element_to_graphic[i].element;
1004     int graphic = element_to_graphic[i].graphic;
1005
1006     element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic;
1007     i++;
1008   }
1009
1010   /* this initializes special graphics for left/right/up/down directions */
1011   i = 0;
1012   while (element_to_direction_graphic[i].element > -1)
1013   {
1014     int element = element_to_direction_graphic[i].element;
1015
1016     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] =
1017       element_to_direction_graphic[i].graphic_left;
1018     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] =
1019       element_to_direction_graphic[i].graphic_right;
1020     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] =
1021       element_to_direction_graphic[i].graphic_up;
1022     element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] =
1023       element_to_direction_graphic[i].graphic_down;
1024
1025     element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE;
1026     i++;
1027   }
1028 #else
1029
1030   i = 0;
1031   while (element_to_graphic[i].element > -1)
1032   {
1033     int element   = element_to_graphic[i].element;
1034     int direction = element_to_graphic[i].direction;
1035     int action    = element_to_graphic[i].action;
1036     int graphic   = element_to_graphic[i].graphic;
1037
1038     if (action > -1)
1039       action = graphics_action_mapping[action];
1040     else
1041       action = GFX_ACTION_DEFAULT;
1042
1043     if (direction > -1)
1044     {
1045       direction = MV_DIR_BIT(direction);
1046
1047       element_info[element].direction_graphic[action][direction] = graphic;
1048     }
1049     else
1050       element_info[element].graphic[action] = graphic;
1051
1052     i++;
1053   }
1054
1055   /* now set all '-1' values to element specific default values */
1056   for (i=0; i<MAX_ELEMENTS; i++)
1057   {
1058     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
1059     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
1060
1061     if (default_action_graphic == -1)
1062       default_action_graphic = IMG_CHAR_QUESTION;
1063
1064     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1065     {
1066       default_action_direction_graphic[dir] =
1067         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
1068
1069       if (default_action_direction_graphic[dir] == -1)
1070         default_action_direction_graphic[dir] = default_action_graphic;
1071     }
1072
1073     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
1074     {
1075       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
1076       {
1077         int default_direction_graphic = element_info[i].graphic[act];
1078
1079         /* no graphic for current action -- use default direction graphic */
1080         if (default_direction_graphic == -1)
1081           default_direction_graphic = default_action_direction_graphic[dir];
1082
1083         if (element_info[i].direction_graphic[act][dir] == -1)
1084           element_info[i].direction_graphic[act][dir] =
1085             default_direction_graphic;
1086       }
1087
1088       /* no graphic for this specific action -- use default action graphic */
1089       if (element_info[i].graphic[act] == -1)
1090         element_info[i].graphic[act] = default_action_graphic;
1091     }
1092   }
1093
1094 #endif
1095 }
1096
1097 static void InitGraphicInfo()
1098 {
1099   static int gfx_action[NUM_IMAGE_FILES];
1100   Bitmap *src_bitmap;
1101   int src_x, src_y;
1102   int last_frame;
1103   int i;
1104
1105   image_files = getCurrentImageList();
1106
1107 #if 0
1108   for (i=0; i<MAX_GRAPHICS; i++)
1109   {
1110     /* always start with reliable default values */
1111     graphic_info[i].bitmap = NULL;
1112     graphic_info[i].src_x = 0;
1113     graphic_info[i].src_y = 0;
1114
1115     getGraphicSource(i, &graphic_info[i].bitmap,
1116                      &graphic_info[i].src_x, &graphic_info[i].src_y);
1117   }
1118 #endif
1119
1120   /* set temporary graphics action field to default value */
1121   for (i=0; i<NUM_IMAGE_FILES; i++)
1122     gfx_action[i] = GFX_ACTION_DEFAULT;
1123
1124   /* set temporary graphics action field from element_to_graphic list */
1125   i = 0;
1126   while (element_to_graphic[i].element > -1)
1127   {
1128     int action    = element_to_graphic[i].action;
1129     int graphic   = element_to_graphic[i].graphic;
1130
1131     if (action == -1)
1132       action = GFX_ACTION_DEFAULT;
1133
1134     gfx_action[graphic] = action;
1135
1136     i++;
1137   }
1138
1139   for (i=0; i<NUM_IMAGE_FILES; i++)
1140   {
1141     int *parameter = image_files[i].parameter;
1142
1143     new_graphic_info[i].bitmap = getBitmapFromImageID(i);
1144
1145     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
1146     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1147     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
1148     new_graphic_info[i].offset_y = 0;
1149
1150     /* animation frames are ordered vertically instead of horizontally */
1151     if (parameter[GFX_ARG_VERTICAL])
1152     {
1153       new_graphic_info[i].offset_x = 0;
1154       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
1155     }
1156
1157     new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
1158
1159     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
1160     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
1161       new_graphic_info[i].anim_delay = 1;
1162
1163     /* set mode for animation frame order */
1164     if (parameter[GFX_ARG_MODE_LOOP])
1165       new_graphic_info[i].anim_mode = ANIM_LOOP;
1166     else if (parameter[GFX_ARG_MODE_LINEAR])
1167       new_graphic_info[i].anim_mode = ANIM_LINEAR;
1168     else if (parameter[GFX_ARG_MODE_PINGPONG])
1169       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
1170     else if (parameter[GFX_ARG_MODE_PINGPONG2])
1171       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
1172     else if (parameter[GFX_ARG_FRAMES] > 1)
1173       new_graphic_info[i].anim_mode = ANIM_LOOP;
1174     else
1175       new_graphic_info[i].anim_mode = ANIM_NONE;
1176
1177     /* set additional flag to play animation frames in reverse order */
1178     if (parameter[GFX_ARG_MODE_REVERSE])
1179       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
1180
1181 #if 1
1182     /* set first frame of animation after determining animation mode */
1183     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1184     if (new_graphic_info[i].anim_start_frame == -1)
1185       new_graphic_info[i].anim_start_frame = 0;
1186     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
1187       new_graphic_info[i].anim_start_frame =
1188         new_graphic_info[i].anim_frames
1189         - new_graphic_info[i].anim_start_frame - 1;
1190 #else
1191     /* set first frame of animation after determining animation mode */
1192     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1193     if (parameter[GFX_ARG_START_FRAME] == -1)   /* default: start with ... */
1194     {
1195       if (parameter[GFX_ARG_MODE_REVERSE])
1196         new_graphic_info[i].anim_start_frame =
1197           new_graphic_info[i].anim_frames - 1;          /* ... last frame */
1198       else
1199         new_graphic_info[i].anim_start_frame = 0;       /* ... first frame */
1200     }
1201 #endif
1202
1203 #if 1
1204     /* animation synchronized with global frame counter, not move position */
1205     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1206     if (parameter[GFX_ARG_GLOBAL_SYNC] == -1)
1207       new_graphic_info[i].anim_global_sync =
1208         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
1209 #else
1210     /* animation synchronized with global frame counter, not move position */
1211     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1212 #endif
1213
1214     /* now check if the loaded image is large enough for the animation */
1215     last_frame = new_graphic_info[i].anim_frames - 1;
1216
1217     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1218     if (src_x + TILEX > src_bitmap->width ||
1219         src_y + TILEY > src_bitmap->height)
1220       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i);
1221
1222     getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y);
1223     if (src_x + MINI_TILEX > src_bitmap->width ||
1224         src_y + MINI_TILEY > src_bitmap->height)
1225       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i);
1226
1227     getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y);
1228     if (src_x + MICRO_TILEX > src_bitmap->width ||
1229         src_y + MICRO_TILEY > src_bitmap->height)
1230       Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i);
1231
1232
1233 #if 0
1234     {
1235       int j;
1236
1237       if (i == IMG_EMERALD)
1238       {
1239         for (j=0; j<NUM_GFX_ARGS; j++)
1240           printf("%s -> %d\n", image_config_suffix[j].token, parameter[j]);
1241         printf("-> %d\n", new_graphic_info[i].anim_frames);
1242         printf("\n");
1243       }
1244     }
1245 #endif
1246
1247   }
1248
1249
1250 #if 0
1251   printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]);
1252   printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]);
1253
1254   graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1255   graphic_info[GFX_ABLENK].src_x = 0;
1256   graphic_info[GFX_ABLENK].src_y = 0;
1257
1258   graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1259   graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1260   graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL);
1261   graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX;
1262   graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX;
1263   graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX;
1264   graphic_info[GFX_ABLENK + 1].src_y = 0;
1265   graphic_info[GFX_ABLENK + 2].src_y = 0;
1266   graphic_info[GFX_ABLENK + 3].src_y = 0;
1267 #endif
1268 }
1269
1270 static void InitSoundInfo()
1271 {
1272   sound_files = getCurrentSoundList();
1273
1274   /* initialize sound effect lookup table for element actions */
1275   InitGameSound();
1276 }
1277
1278 void InitElementProperties()
1279 {
1280   int i, j;
1281
1282   static int ep_amoebalive[] =
1283   {
1284     EL_AMOEBA_WET,
1285     EL_AMOEBA_DRY,
1286     EL_AMOEBA_FULL,
1287     EL_BD_AMOEBA
1288   };
1289   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1290
1291   static int ep_amoeboid[] =
1292   {
1293     EL_AMOEBA_DEAD,
1294     EL_AMOEBA_WET,
1295     EL_AMOEBA_DRY,
1296     EL_AMOEBA_FULL,
1297     EL_BD_AMOEBA
1298   };
1299   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1300
1301   static int ep_schluessel[] =
1302   {
1303     EL_KEY1,
1304     EL_KEY2,
1305     EL_KEY3,
1306     EL_KEY4,
1307     EL_EM_KEY1,
1308     EL_EM_KEY2,
1309     EL_EM_KEY3,
1310     EL_EM_KEY4
1311   };
1312   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1313
1314   static int ep_pforte[] =
1315   {
1316     EL_GATE1,
1317     EL_GATE2,
1318     EL_GATE3,
1319     EL_GATE4,
1320     EL_GATE1_GRAY,
1321     EL_GATE2_GRAY,
1322     EL_GATE3_GRAY,
1323     EL_GATE4_GRAY,
1324     EL_EM_GATE1,
1325     EL_EM_GATE2,
1326     EL_EM_GATE3,
1327     EL_EM_GATE4,
1328     EL_EM_GATE1_GRAY,
1329     EL_EM_GATE2_GRAY,
1330     EL_EM_GATE3_GRAY,
1331     EL_EM_GATE4_GRAY,
1332     EL_SWITCHGATE_OPEN,
1333     EL_SWITCHGATE_OPENING,
1334     EL_SWITCHGATE_CLOSED,
1335     EL_SWITCHGATE_CLOSING,
1336     EL_TIMEGATE_OPEN,
1337     EL_TIMEGATE_OPENING,
1338     EL_TIMEGATE_CLOSED,
1339     EL_TIMEGATE_CLOSING,
1340     EL_TUBE_ALL,
1341     EL_TUBE_VERTICAL,
1342     EL_TUBE_HORIZONTAL,
1343     EL_TUBE_VERTICAL_LEFT,
1344     EL_TUBE_VERTICAL_RIGHT,
1345     EL_TUBE_HORIZONTAL_UP,
1346     EL_TUBE_HORIZONTAL_DOWN,
1347     EL_TUBE_LEFT_UP,
1348     EL_TUBE_LEFT_DOWN,
1349     EL_TUBE_RIGHT_UP,
1350     EL_TUBE_RIGHT_DOWN
1351   };
1352   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1353
1354   static int ep_solid[] =
1355   {
1356     EL_STEELWALL,
1357     EL_WALL,
1358     EL_WALL_GROWING,
1359     EL_WALL_GROWING_X,
1360     EL_WALL_GROWING_Y,
1361     EL_WALL_GROWING_XY,
1362     EL_BD_WALL,
1363     EL_WALL_CRUMBLED,
1364     EL_EXIT_CLOSED,
1365     EL_EXIT_OPENING,
1366     EL_EXIT_OPEN,
1367     EL_AMOEBA_DEAD,
1368     EL_AMOEBA_WET,
1369     EL_AMOEBA_DRY,
1370     EL_AMOEBA_FULL,
1371     EL_BD_AMOEBA,
1372     EL_QUICKSAND_FULL,
1373     EL_QUICKSAND_EMPTY,
1374     EL_QUICKSAND_FILLING,
1375     EL_QUICKSAND_EMPTYING,
1376     EL_MAGIC_WALL,
1377     EL_MAGIC_WALL_ACTIVE,
1378     EL_MAGIC_WALL_EMPTYING,
1379     EL_MAGIC_WALL_FILLING,
1380     EL_MAGIC_WALL_FULL,
1381     EL_MAGIC_WALL_DEAD,
1382     EL_BD_MAGIC_WALL,
1383     EL_BD_MAGIC_WALL_ACTIVE,
1384     EL_BD_MAGIC_WALL_EMPTYING,
1385     EL_BD_MAGIC_WALL_FULL,
1386     EL_BD_MAGIC_WALL_FILLING,
1387     EL_BD_MAGIC_WALL_DEAD,
1388     EL_GAMEOFLIFE,
1389     EL_BIOMAZE,
1390     EL_ACIDPOOL_TOPLEFT,
1391     EL_ACIDPOOL_TOPRIGHT,
1392     EL_ACIDPOOL_BOTTOMLEFT,
1393     EL_ACIDPOOL_BOTTOM,
1394     EL_ACIDPOOL_BOTTOMRIGHT,
1395     EL_SP_CHIP_SINGLE,
1396     EL_SP_CHIP_LEFT,
1397     EL_SP_CHIP_RIGHT,
1398     EL_SP_CHIP_UPPER,
1399     EL_SP_CHIP_LOWER,
1400     EL_SP_HARD_GRAY,
1401     EL_SP_HARD_GREEN,
1402     EL_SP_HARD_BLUE,
1403     EL_SP_HARD_RED,
1404     EL_SP_HARD_YELLOW,
1405     EL_SP_HARD_BASE1,
1406     EL_SP_HARD_BASE2,
1407     EL_SP_HARD_BASE3,
1408     EL_SP_HARD_BASE4,
1409     EL_SP_HARD_BASE5,
1410     EL_SP_HARD_BASE6,
1411     EL_SP_TERMINAL,
1412     EL_SP_TERMINAL_ACTIVE,
1413     EL_SP_EXIT_CLOSED,
1414     EL_SP_EXIT_OPEN,
1415     EL_INVISIBLE_STEELWALL,
1416     EL_INVISIBLE_STEELWALL_ACTIVE,
1417     EL_INVISIBLE_WALL,
1418     EL_INVISIBLE_WALL_ACTIVE,
1419     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1420     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1421     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1422     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1423     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1424     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1425     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1426     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1427     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1428     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1429     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1430     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1431     EL_SWITCHGATE_SWITCH_UP,
1432     EL_SWITCHGATE_SWITCH_DOWN,
1433     EL_LIGHT_SWITCH,
1434     EL_LIGHT_SWITCH_ACTIVE,
1435     EL_TIMEGATE_SWITCH,
1436     EL_TIMEGATE_SWITCH_ACTIVE,
1437     EL_SIGN_EXCLAMATION,
1438     EL_SIGN_RADIOACTIVITY,
1439     EL_SIGN_STOP,
1440     EL_SIGN_WHEELCHAIR,
1441     EL_SIGN_PARKING,
1442     EL_SIGN_ONEWAY,
1443     EL_SIGN_HEART,
1444     EL_SIGN_TRIANGLE,
1445     EL_SIGN_ROUND,
1446     EL_SIGN_EXIT,
1447     EL_SIGN_YINYANG,
1448     EL_SIGN_OTHER,
1449     EL_STEELWALL_SLANTED,
1450     EL_EMC_STEELWALL1,
1451     EL_EMC_STEELWALL2,
1452     EL_EMC_STEELWALL3,
1453     EL_EMC_STEELWALL4,
1454     EL_EMC_WALL_PILLAR_UPPER,
1455     EL_EMC_WALL_PILLAR_MIDDLE,
1456     EL_EMC_WALL_PILLAR_LOWER,
1457     EL_EMC_WALL4,
1458     EL_EMC_WALL5,
1459     EL_EMC_WALL6,
1460     EL_EMC_WALL7,
1461     EL_EMC_WALL8,
1462     EL_CRYSTAL,
1463     EL_WALL_PEARL,
1464     EL_WALL_CRYSTAL,
1465     EL_GATE1,
1466     EL_GATE2,
1467     EL_GATE3,
1468     EL_GATE4,
1469     EL_GATE1_GRAY,
1470     EL_GATE2_GRAY,
1471     EL_GATE3_GRAY,
1472     EL_GATE4_GRAY,
1473     EL_EM_GATE1,
1474     EL_EM_GATE2,
1475     EL_EM_GATE3,
1476     EL_EM_GATE4,
1477     EL_EM_GATE1_GRAY,
1478     EL_EM_GATE2_GRAY,
1479     EL_EM_GATE3_GRAY,
1480     EL_EM_GATE4_GRAY,
1481     EL_SWITCHGATE_OPEN,
1482     EL_SWITCHGATE_OPENING,
1483     EL_SWITCHGATE_CLOSED,
1484     EL_SWITCHGATE_CLOSING,
1485     EL_TIMEGATE_OPEN,
1486     EL_TIMEGATE_OPENING,
1487     EL_TIMEGATE_CLOSED,
1488     EL_TIMEGATE_CLOSING,
1489     EL_TUBE_ALL,
1490     EL_TUBE_VERTICAL,
1491     EL_TUBE_HORIZONTAL,
1492     EL_TUBE_VERTICAL_LEFT,
1493     EL_TUBE_VERTICAL_RIGHT,
1494     EL_TUBE_HORIZONTAL_UP,
1495     EL_TUBE_HORIZONTAL_DOWN,
1496     EL_TUBE_LEFT_UP,
1497     EL_TUBE_LEFT_DOWN,
1498     EL_TUBE_RIGHT_UP,
1499     EL_TUBE_RIGHT_DOWN
1500   };
1501   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1502
1503   static int ep_massive[] =
1504   {
1505     EL_STEELWALL,
1506     EL_ACID,
1507     EL_ACIDPOOL_TOPLEFT,
1508     EL_ACIDPOOL_TOPRIGHT,
1509     EL_ACIDPOOL_BOTTOMLEFT,
1510     EL_ACIDPOOL_BOTTOM,
1511     EL_ACIDPOOL_BOTTOMRIGHT,
1512     EL_SP_HARD_GRAY,
1513     EL_SP_HARD_GREEN,
1514     EL_SP_HARD_BLUE,
1515     EL_SP_HARD_RED,
1516     EL_SP_HARD_YELLOW,
1517     EL_SP_HARD_BASE1,
1518     EL_SP_HARD_BASE2,
1519     EL_SP_HARD_BASE3,
1520     EL_SP_HARD_BASE4,
1521     EL_SP_HARD_BASE5,
1522     EL_SP_HARD_BASE6,
1523     EL_INVISIBLE_STEELWALL,
1524     EL_INVISIBLE_STEELWALL_ACTIVE,
1525     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1526     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1527     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1528     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1529     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1530     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1531     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1532     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1533     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1534     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1535     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1536     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1537     EL_LIGHT_SWITCH,
1538     EL_LIGHT_SWITCH_ACTIVE,
1539     EL_SIGN_EXCLAMATION,
1540     EL_SIGN_RADIOACTIVITY,
1541     EL_SIGN_STOP,
1542     EL_SIGN_WHEELCHAIR,
1543     EL_SIGN_PARKING,
1544     EL_SIGN_ONEWAY,
1545     EL_SIGN_HEART,
1546     EL_SIGN_TRIANGLE,
1547     EL_SIGN_ROUND,
1548     EL_SIGN_EXIT,
1549     EL_SIGN_YINYANG,
1550     EL_SIGN_OTHER,
1551     EL_STEELWALL_SLANTED,
1552     EL_EMC_STEELWALL1,
1553     EL_EMC_STEELWALL2,
1554     EL_EMC_STEELWALL3,
1555     EL_EMC_STEELWALL4,
1556     EL_CRYSTAL,
1557     EL_GATE1,
1558     EL_GATE2,
1559     EL_GATE3,
1560     EL_GATE4,
1561     EL_GATE1_GRAY,
1562     EL_GATE2_GRAY,
1563     EL_GATE3_GRAY,
1564     EL_GATE4_GRAY,
1565     EL_EM_GATE1,
1566     EL_EM_GATE2,
1567     EL_EM_GATE3,
1568     EL_EM_GATE4,
1569     EL_EM_GATE1_GRAY,
1570     EL_EM_GATE2_GRAY,
1571     EL_EM_GATE3_GRAY,
1572     EL_EM_GATE4_GRAY,
1573     EL_SWITCHGATE_OPEN,
1574     EL_SWITCHGATE_OPENING,
1575     EL_SWITCHGATE_CLOSED,
1576     EL_SWITCHGATE_CLOSING,
1577     EL_TIMEGATE_OPEN,
1578     EL_TIMEGATE_OPENING,
1579     EL_TIMEGATE_CLOSED,
1580     EL_TIMEGATE_CLOSING,
1581     EL_TUBE_ALL,
1582     EL_TUBE_VERTICAL,
1583     EL_TUBE_HORIZONTAL,
1584     EL_TUBE_VERTICAL_LEFT,
1585     EL_TUBE_VERTICAL_RIGHT,
1586     EL_TUBE_HORIZONTAL_UP,
1587     EL_TUBE_HORIZONTAL_DOWN,
1588     EL_TUBE_LEFT_UP,
1589     EL_TUBE_LEFT_DOWN,
1590     EL_TUBE_RIGHT_UP,
1591     EL_TUBE_RIGHT_DOWN
1592   };
1593   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1594
1595   static int ep_slippery[] =
1596   {
1597     EL_WALL_CRUMBLED,
1598     EL_BD_WALL,
1599     EL_ROCK,
1600     EL_BD_ROCK,
1601     EL_EMERALD,
1602     EL_BD_DIAMOND,
1603     EL_EMERALD_YELLOW,
1604     EL_EMERALD_RED,
1605     EL_EMERALD_PURPLE,
1606     EL_DIAMOND,
1607     EL_BOMB,
1608     EL_NUT,
1609     EL_ROBOT_WHEEL_ACTIVE,
1610     EL_ROBOT_WHEEL,
1611     EL_TIME_ORB_FULL,
1612     EL_TIME_ORB_EMPTY,
1613     EL_LAMP_ACTIVE,
1614     EL_LAMP,
1615     EL_ACIDPOOL_TOPLEFT,
1616     EL_ACIDPOOL_TOPRIGHT,
1617     EL_SATELLITE,
1618     EL_SP_ZONK,
1619     EL_SP_INFOTRON,
1620     EL_SP_CHIP_SINGLE,
1621     EL_SP_CHIP_LEFT,
1622     EL_SP_CHIP_RIGHT,
1623     EL_SP_CHIP_UPPER,
1624     EL_SP_CHIP_LOWER,
1625     EL_SPEED_PILL,
1626     EL_STEELWALL_SLANTED,
1627     EL_PEARL,
1628     EL_CRYSTAL
1629   };
1630   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1631
1632   static int ep_enemy[] =
1633   {
1634     EL_BUG,
1635     EL_SPACESHIP,
1636     EL_BD_BUTTERFLY,
1637     EL_BD_FIREFLY,
1638     EL_YAMYAM,
1639     EL_DARK_YAMYAM,
1640     EL_ROBOT,
1641     EL_PACMAN,
1642     EL_SP_SNIKSNAK,
1643     EL_SP_ELECTRON
1644   };
1645   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1646
1647   static int ep_mauer[] =
1648   {
1649     EL_STEELWALL,
1650     EL_GATE1,
1651     EL_GATE2,
1652     EL_GATE3,
1653     EL_GATE4,
1654     EL_GATE1_GRAY,
1655     EL_GATE2_GRAY,
1656     EL_GATE3_GRAY,
1657     EL_GATE4_GRAY,
1658     EL_EM_GATE1,
1659     EL_EM_GATE2,
1660     EL_EM_GATE3,
1661     EL_EM_GATE4,
1662     EL_EM_GATE1_GRAY,
1663     EL_EM_GATE2_GRAY,
1664     EL_EM_GATE3_GRAY,
1665     EL_EM_GATE4_GRAY,
1666     EL_EXIT_CLOSED,
1667     EL_EXIT_OPENING,
1668     EL_EXIT_OPEN,
1669     EL_WALL,
1670     EL_WALL_CRUMBLED,
1671     EL_WALL_GROWING,
1672     EL_WALL_GROWING_X,
1673     EL_WALL_GROWING_Y,
1674     EL_WALL_GROWING_XY,
1675     EL_WALL_GROWING_ACTIVE,
1676     EL_BD_WALL,
1677     EL_SP_CHIP_SINGLE,
1678     EL_SP_CHIP_LEFT,
1679     EL_SP_CHIP_RIGHT,
1680     EL_SP_CHIP_UPPER,
1681     EL_SP_CHIP_LOWER,
1682     EL_SP_HARD_GRAY,
1683     EL_SP_HARD_GREEN,
1684     EL_SP_HARD_BLUE,
1685     EL_SP_HARD_RED,
1686     EL_SP_HARD_YELLOW,
1687     EL_SP_HARD_BASE1,
1688     EL_SP_HARD_BASE2,
1689     EL_SP_HARD_BASE3,
1690     EL_SP_HARD_BASE4,
1691     EL_SP_HARD_BASE5,
1692     EL_SP_HARD_BASE6,
1693     EL_SP_TERMINAL,
1694     EL_SP_TERMINAL_ACTIVE,
1695     EL_SP_EXIT_CLOSED,
1696     EL_SP_EXIT_OPEN,
1697     EL_INVISIBLE_STEELWALL,
1698     EL_INVISIBLE_STEELWALL_ACTIVE,
1699     EL_INVISIBLE_WALL,
1700     EL_INVISIBLE_WALL_ACTIVE,
1701     EL_STEELWALL_SLANTED,
1702     EL_EMC_STEELWALL1,
1703     EL_EMC_STEELWALL2,
1704     EL_EMC_STEELWALL3,
1705     EL_EMC_STEELWALL4,
1706     EL_EMC_WALL_PILLAR_UPPER,
1707     EL_EMC_WALL_PILLAR_MIDDLE,
1708     EL_EMC_WALL_PILLAR_LOWER,
1709     EL_EMC_WALL4,
1710     EL_EMC_WALL5,
1711     EL_EMC_WALL6,
1712     EL_EMC_WALL7,
1713     EL_EMC_WALL8
1714   };
1715   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1716
1717   static int ep_can_fall[] =
1718   {
1719     EL_ROCK,
1720     EL_BD_ROCK,
1721     EL_EMERALD,
1722     EL_BD_DIAMOND,
1723     EL_EMERALD_YELLOW,
1724     EL_EMERALD_RED,
1725     EL_EMERALD_PURPLE,
1726     EL_DIAMOND,
1727     EL_BOMB,
1728     EL_NUT,
1729     EL_AMOEBA_DROP,
1730     EL_QUICKSAND_FULL,
1731     EL_MAGIC_WALL_FULL,
1732     EL_BD_MAGIC_WALL_FULL,
1733     EL_TIME_ORB_FULL,
1734     EL_TIME_ORB_EMPTY,
1735     EL_SP_ZONK,
1736     EL_SP_INFOTRON,
1737     EL_SP_DISK_ORANGE,
1738     EL_PEARL,
1739     EL_CRYSTAL,
1740     EL_SPRING,
1741     EL_DX_SUPABOMB
1742   };
1743   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1744
1745   static int ep_can_smash[] =
1746   {
1747     EL_ROCK,
1748     EL_BD_ROCK,
1749     EL_EMERALD,
1750     EL_BD_DIAMOND,
1751     EL_EMERALD_YELLOW,
1752     EL_EMERALD_RED,
1753     EL_EMERALD_PURPLE,
1754     EL_DIAMOND,
1755     EL_KEY1,
1756     EL_KEY2,
1757     EL_KEY3,
1758     EL_KEY4,
1759     EL_EM_KEY1,
1760     EL_EM_KEY2,
1761     EL_EM_KEY3,
1762     EL_EM_KEY4,
1763     EL_BOMB,
1764     EL_NUT,
1765     EL_AMOEBA_DROP,
1766     EL_TIME_ORB_FULL,
1767     EL_TIME_ORB_EMPTY,
1768     EL_SP_ZONK,
1769     EL_SP_INFOTRON,
1770     EL_SP_DISK_ORANGE,
1771     EL_PEARL,
1772     EL_CRYSTAL,
1773     EL_SPRING,
1774     EL_DX_SUPABOMB
1775   };
1776   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1777
1778   static int ep_can_change[] =
1779   {
1780     EL_ROCK,
1781     EL_BD_ROCK,
1782     EL_EMERALD,
1783     EL_BD_DIAMOND,
1784     EL_EMERALD_YELLOW,
1785     EL_EMERALD_RED,
1786     EL_EMERALD_PURPLE,
1787     EL_DIAMOND
1788   };
1789   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1790
1791   static int ep_can_move[] =
1792   {
1793     EL_BUG,
1794     EL_SPACESHIP,
1795     EL_BD_BUTTERFLY,
1796     EL_BD_FIREFLY,
1797     EL_YAMYAM,
1798     EL_DARK_YAMYAM,
1799     EL_ROBOT,
1800     EL_PACMAN,
1801     EL_MOLE,
1802     EL_PENGUIN,
1803     EL_PIG,
1804     EL_DRAGON,
1805     EL_SATELLITE,
1806     EL_SP_SNIKSNAK,
1807     EL_SP_ELECTRON,
1808     EL_BALLOON,
1809     EL_SPRING
1810   };
1811   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1812
1813   static int ep_could_move[] =
1814   {
1815     EL_BUG_RIGHT,
1816     EL_BUG_UP,
1817     EL_BUG_LEFT,
1818     EL_BUG_DOWN,
1819     EL_SPACESHIP_RIGHT,
1820     EL_SPACESHIP_UP,
1821     EL_SPACESHIP_LEFT,
1822     EL_SPACESHIP_DOWN,
1823     EL_BD_BUTTERFLY_RIGHT,
1824     EL_BD_BUTTERFLY_UP,
1825     EL_BD_BUTTERFLY_LEFT,
1826     EL_BD_BUTTERFLY_DOWN,
1827     EL_BD_FIREFLY_RIGHT,
1828     EL_BD_FIREFLY_UP,
1829     EL_BD_FIREFLY_LEFT,
1830     EL_BD_FIREFLY_DOWN,
1831     EL_PACMAN_RIGHT,
1832     EL_PACMAN_UP,
1833     EL_PACMAN_LEFT,
1834     EL_PACMAN_DOWN
1835   };
1836   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1837
1838   static int ep_dont_touch[] =
1839   {
1840     EL_BUG,
1841     EL_SPACESHIP,
1842     EL_BD_BUTTERFLY,
1843     EL_BD_FIREFLY
1844   };
1845   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1846
1847   static int ep_dont_go_to[] =
1848   {
1849     EL_BUG,
1850     EL_SPACESHIP,
1851     EL_BD_BUTTERFLY,
1852     EL_BD_FIREFLY,
1853     EL_YAMYAM,
1854     EL_DARK_YAMYAM,
1855     EL_ROBOT,
1856     EL_PACMAN,
1857     EL_AMOEBA_DROP,
1858     EL_ACID,
1859     EL_SP_SNIKSNAK,
1860     EL_SP_ELECTRON,
1861     EL_SP_BUGGY_BASE_ACTIVE,
1862     EL_TRAP_ACTIVE,
1863     EL_LANDMINE
1864   };
1865   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1866
1867   static int ep_mampf2[] =
1868   {
1869     EL_SAND,
1870     EL_BUG,
1871     EL_SPACESHIP,
1872     EL_BD_BUTTERFLY,
1873     EL_BD_FIREFLY,
1874     EL_YAMYAM,
1875     EL_ROBOT,
1876     EL_PACMAN,
1877     EL_AMOEBA_DROP,
1878     EL_AMOEBA_DEAD,
1879     EL_AMOEBA_WET,
1880     EL_AMOEBA_DRY,
1881     EL_AMOEBA_FULL,
1882     EL_BD_AMOEBA,
1883     EL_EMERALD,
1884     EL_BD_DIAMOND,
1885     EL_EMERALD_YELLOW,
1886     EL_EMERALD_RED,
1887     EL_EMERALD_PURPLE,
1888     EL_DIAMOND,
1889     EL_PEARL,
1890     EL_CRYSTAL
1891   };
1892   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1893
1894   static int ep_bd_element[] =
1895   {
1896     EL_EMPTY,
1897     EL_SAND,
1898     EL_WALL_CRUMBLED,
1899     EL_BD_WALL,
1900     EL_ROCK,
1901     EL_BD_ROCK,
1902     EL_BD_DIAMOND,
1903     EL_BD_MAGIC_WALL,
1904     EL_EXIT_CLOSED,
1905     EL_EXIT_OPEN,
1906     EL_STEELWALL,
1907     EL_PLAYER1,
1908     EL_BD_FIREFLY,
1909     EL_BD_FIREFLY_1,
1910     EL_BD_FIREFLY_2,
1911     EL_BD_FIREFLY_3,
1912     EL_BD_FIREFLY_4,
1913     EL_BD_BUTTERFLY,
1914     EL_BD_BUTTERFLY_1,
1915     EL_BD_BUTTERFLY_2,
1916     EL_BD_BUTTERFLY_3,
1917     EL_BD_BUTTERFLY_4,
1918     EL_BD_AMOEBA,
1919     EL_CHAR_QUESTION
1920   };
1921   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1922
1923   static int ep_sb_element[] =
1924   {
1925     EL_EMPTY,
1926     EL_STEELWALL,
1927     EL_SOKOBAN_OBJECT,
1928     EL_SOKOBAN_FIELD_EMPTY,
1929     EL_SOKOBAN_FIELD_FULL,
1930     EL_PLAYER1,
1931     EL_INVISIBLE_STEELWALL
1932   };
1933   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1934
1935   static int ep_gem[] =
1936   {
1937     EL_EMERALD,
1938     EL_BD_DIAMOND,
1939     EL_EMERALD_YELLOW,
1940     EL_EMERALD_RED,
1941     EL_EMERALD_PURPLE,
1942     EL_DIAMOND
1943   };
1944   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1945
1946   static int ep_inactive[] =
1947   {
1948     EL_EMPTY,
1949     EL_SAND,
1950     EL_WALL,
1951     EL_BD_WALL,
1952     EL_WALL_CRUMBLED,
1953     EL_STEELWALL,
1954     EL_AMOEBA_DEAD,
1955     EL_QUICKSAND_EMPTY,
1956     EL_STONEBLOCK,
1957     EL_ROBOT_WHEEL,
1958     EL_KEY1,
1959     EL_KEY2,
1960     EL_KEY3,
1961     EL_KEY4,
1962     EL_EM_KEY1,
1963     EL_EM_KEY2,
1964     EL_EM_KEY3,
1965     EL_EM_KEY4,
1966     EL_GATE1,
1967     EL_GATE2,
1968     EL_GATE3,
1969     EL_GATE4,
1970     EL_GATE1_GRAY,
1971     EL_GATE2_GRAY,
1972     EL_GATE3_GRAY,
1973     EL_GATE4_GRAY,
1974     EL_EM_GATE1,
1975     EL_EM_GATE2,
1976     EL_EM_GATE3,
1977     EL_EM_GATE4,
1978     EL_EM_GATE1_GRAY,
1979     EL_EM_GATE2_GRAY,
1980     EL_EM_GATE3_GRAY,
1981     EL_EM_GATE4_GRAY,
1982     EL_DYNAMITE,
1983     EL_INVISIBLE_STEELWALL,
1984     EL_INVISIBLE_WALL,
1985     EL_INVISIBLE_SAND,
1986     EL_LAMP,
1987     EL_LAMP_ACTIVE,
1988     EL_WALL_EMERALD,
1989     EL_WALL_DIAMOND,
1990     EL_WALL_BD_DIAMOND,
1991     EL_WALL_EMERALD_YELLOW,
1992     EL_DYNABOMB_NR,
1993     EL_DYNABOMB_SZ,
1994     EL_DYNABOMB_XL,
1995     EL_SOKOBAN_OBJECT,
1996     EL_SOKOBAN_FIELD_EMPTY,
1997     EL_SOKOBAN_FIELD_FULL,
1998     EL_WALL_EMERALD_RED,
1999     EL_WALL_EMERALD_PURPLE,
2000     EL_ACIDPOOL_TOPLEFT,
2001     EL_ACIDPOOL_TOPRIGHT,
2002     EL_ACIDPOOL_BOTTOMLEFT,
2003     EL_ACIDPOOL_BOTTOM,
2004     EL_ACIDPOOL_BOTTOMRIGHT,
2005     EL_MAGIC_WALL,
2006     EL_MAGIC_WALL_DEAD,
2007     EL_BD_MAGIC_WALL,
2008     EL_BD_MAGIC_WALL_DEAD,
2009     EL_AMOEBA_TO_DIAMOND,
2010     EL_BLOCKED,
2011     EL_SP_EMPTY,
2012     EL_SP_BASE,
2013     EL_SP_PORT1_RIGHT,
2014     EL_SP_PORT1_DOWN,
2015     EL_SP_PORT1_LEFT,
2016     EL_SP_PORT1_UP,
2017     EL_SP_PORT2_RIGHT,
2018     EL_SP_PORT2_DOWN,
2019     EL_SP_PORT2_LEFT,
2020     EL_SP_PORT2_UP,
2021     EL_SP_PORT_X,
2022     EL_SP_PORT_Y,
2023     EL_SP_PORT_XY,
2024     EL_SP_DISK_RED,
2025     EL_SP_DISK_YELLOW,
2026     EL_SP_CHIP_SINGLE,
2027     EL_SP_CHIP_LEFT,
2028     EL_SP_CHIP_RIGHT,
2029     EL_SP_CHIP_UPPER,
2030     EL_SP_CHIP_LOWER,
2031     EL_SP_HARD_GRAY,
2032     EL_SP_HARD_GREEN,
2033     EL_SP_HARD_BLUE,
2034     EL_SP_HARD_RED,
2035     EL_SP_HARD_YELLOW,
2036     EL_SP_HARD_BASE1,
2037     EL_SP_HARD_BASE2,
2038     EL_SP_HARD_BASE3,
2039     EL_SP_HARD_BASE4,
2040     EL_SP_HARD_BASE5,
2041     EL_SP_HARD_BASE6,
2042     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2043     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2044     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2045     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2046     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2047     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2048     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2049     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2050     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2051     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2052     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2053     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2054     EL_SIGN_EXCLAMATION,
2055     EL_SIGN_RADIOACTIVITY,
2056     EL_SIGN_STOP,
2057     EL_SIGN_WHEELCHAIR,
2058     EL_SIGN_PARKING,
2059     EL_SIGN_ONEWAY,
2060     EL_SIGN_HEART,
2061     EL_SIGN_TRIANGLE,
2062     EL_SIGN_ROUND,
2063     EL_SIGN_EXIT,
2064     EL_SIGN_YINYANG,
2065     EL_SIGN_OTHER,
2066     EL_STEELWALL_SLANTED,
2067     EL_EMC_STEELWALL1,
2068     EL_EMC_STEELWALL2,
2069     EL_EMC_STEELWALL3,
2070     EL_EMC_STEELWALL4,
2071     EL_EMC_WALL_PILLAR_UPPER,
2072     EL_EMC_WALL_PILLAR_MIDDLE,
2073     EL_EMC_WALL_PILLAR_LOWER,
2074     EL_EMC_WALL4,
2075     EL_EMC_WALL5,
2076     EL_EMC_WALL6,
2077     EL_EMC_WALL7,
2078     EL_EMC_WALL8
2079   };
2080   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2081
2082   static int ep_explosive[] =
2083   {
2084     EL_BOMB,
2085     EL_DYNAMITE_ACTIVE,
2086     EL_DYNAMITE,
2087     EL_DYNABOMB_PLAYER1_ACTIVE,
2088     EL_DYNABOMB_PLAYER2_ACTIVE,
2089     EL_DYNABOMB_PLAYER3_ACTIVE,
2090     EL_DYNABOMB_PLAYER4_ACTIVE,
2091     EL_DYNABOMB_NR,
2092     EL_DYNABOMB_SZ,
2093     EL_DYNABOMB_XL,
2094     EL_BUG,
2095     EL_MOLE,
2096     EL_PENGUIN,
2097     EL_PIG,
2098     EL_DRAGON,
2099     EL_SATELLITE,
2100     EL_SP_DISK_RED,
2101     EL_SP_DISK_ORANGE,
2102     EL_SP_DISK_YELLOW,
2103     EL_SP_SNIKSNAK,
2104     EL_SP_ELECTRON,
2105     EL_DX_SUPABOMB
2106   };
2107   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2108
2109   static int ep_mampf3[] =
2110   {
2111     EL_EMERALD,
2112     EL_BD_DIAMOND,
2113     EL_EMERALD_YELLOW,
2114     EL_EMERALD_RED,
2115     EL_EMERALD_PURPLE,
2116     EL_DIAMOND,
2117     EL_PEARL,
2118     EL_CRYSTAL
2119   };
2120   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2121
2122   static int ep_pushable[] =
2123   {
2124     EL_ROCK,
2125     EL_BD_ROCK,
2126     EL_BOMB,
2127     EL_NUT,
2128     EL_TIME_ORB_EMPTY,
2129     EL_SOKOBAN_FIELD_FULL,
2130     EL_SOKOBAN_OBJECT,
2131     EL_SATELLITE,
2132     EL_SP_ZONK,
2133     EL_SP_DISK_ORANGE,
2134     EL_SP_DISK_YELLOW,
2135     EL_BALLOON,
2136     EL_SPRING,
2137     EL_DX_SUPABOMB
2138   };
2139   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2140
2141   static int ep_player[] =
2142   {
2143     EL_PLAYER1,
2144     EL_PLAYER2,
2145     EL_PLAYER3,
2146     EL_PLAYER4
2147   };
2148   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2149
2150   static int ep_has_content[] =
2151   {
2152     EL_YAMYAM,
2153     EL_AMOEBA_WET,
2154     EL_AMOEBA_DRY,
2155     EL_AMOEBA_FULL,
2156     EL_BD_AMOEBA
2157   };
2158   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2159
2160   static int ep_eatable[] =
2161   {
2162     EL_SAND,
2163     EL_SP_BASE,
2164     EL_SP_BUGGY_BASE,
2165     EL_TRAP,
2166     EL_INVISIBLE_SAND,
2167     EL_INVISIBLE_SAND_ACTIVE
2168   };
2169   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2170
2171   static int ep_sp_element[] =
2172   {
2173     EL_SP_EMPTY,
2174     EL_SP_ZONK,
2175     EL_SP_BASE,
2176     EL_SP_MURPHY,
2177     EL_SP_INFOTRON,
2178     EL_SP_CHIP_SINGLE,
2179     EL_SP_HARD_GRAY,
2180     EL_SP_EXIT_CLOSED,
2181     EL_SP_EXIT_OPEN,
2182     EL_SP_DISK_ORANGE,
2183     EL_SP_PORT1_RIGHT,
2184     EL_SP_PORT1_DOWN,
2185     EL_SP_PORT1_LEFT,
2186     EL_SP_PORT1_UP,
2187     EL_SP_PORT2_RIGHT,
2188     EL_SP_PORT2_DOWN,
2189     EL_SP_PORT2_LEFT,
2190     EL_SP_PORT2_UP,
2191     EL_SP_SNIKSNAK,
2192     EL_SP_DISK_YELLOW,
2193     EL_SP_TERMINAL,
2194     EL_SP_DISK_RED,
2195     EL_SP_PORT_Y,
2196     EL_SP_PORT_X,
2197     EL_SP_PORT_XY,
2198     EL_SP_ELECTRON,
2199     EL_SP_BUGGY_BASE,
2200     EL_SP_CHIP_LEFT,
2201     EL_SP_CHIP_RIGHT,
2202     EL_SP_HARD_BASE1,
2203     EL_SP_HARD_GREEN,
2204     EL_SP_HARD_BLUE,
2205     EL_SP_HARD_RED,
2206     EL_SP_HARD_YELLOW,
2207     EL_SP_HARD_BASE2,
2208     EL_SP_HARD_BASE3,
2209     EL_SP_HARD_BASE4,
2210     EL_SP_HARD_BASE5,
2211     EL_SP_HARD_BASE6,
2212     EL_SP_CHIP_UPPER,
2213     EL_SP_CHIP_LOWER,
2214     /* additional elements that appeared in newer Supaplex levels */
2215     EL_INVISIBLE_WALL,
2216     /* more than one murphy in a level results in an inactive clone */
2217     EL_SP_MURPHY_CLONE
2218   };
2219   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2220
2221   static int ep_quick_gate[] =
2222   {
2223     EL_EM_GATE1,
2224     EL_EM_GATE2,
2225     EL_EM_GATE3,
2226     EL_EM_GATE4,
2227     EL_EM_GATE1_GRAY,
2228     EL_EM_GATE2_GRAY,
2229     EL_EM_GATE3_GRAY,
2230     EL_EM_GATE4_GRAY,
2231     EL_SP_PORT1_LEFT,
2232     EL_SP_PORT2_LEFT,
2233     EL_SP_PORT1_RIGHT,
2234     EL_SP_PORT2_RIGHT,
2235     EL_SP_PORT1_UP,
2236     EL_SP_PORT2_UP,
2237     EL_SP_PORT1_DOWN,
2238     EL_SP_PORT2_DOWN,
2239     EL_SP_PORT_X,
2240     EL_SP_PORT_Y,
2241     EL_SP_PORT_XY,
2242     EL_SWITCHGATE_OPEN,
2243     EL_TIMEGATE_OPEN
2244   };
2245   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2246
2247   static int ep_over_player[] =
2248   {
2249     EL_SP_PORT1_LEFT,
2250     EL_SP_PORT2_LEFT,
2251     EL_SP_PORT1_RIGHT,
2252     EL_SP_PORT2_RIGHT,
2253     EL_SP_PORT1_UP,
2254     EL_SP_PORT2_UP,
2255     EL_SP_PORT1_DOWN,
2256     EL_SP_PORT2_DOWN,
2257     EL_SP_PORT_X,
2258     EL_SP_PORT_Y,
2259     EL_SP_PORT_XY,
2260     EL_TUBE_ALL,
2261     EL_TUBE_VERTICAL,
2262     EL_TUBE_HORIZONTAL,
2263     EL_TUBE_VERTICAL_LEFT,
2264     EL_TUBE_VERTICAL_RIGHT,
2265     EL_TUBE_HORIZONTAL_UP,
2266     EL_TUBE_HORIZONTAL_DOWN,
2267     EL_TUBE_LEFT_UP,
2268     EL_TUBE_LEFT_DOWN,
2269     EL_TUBE_RIGHT_UP,
2270     EL_TUBE_RIGHT_DOWN
2271   };
2272   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2273
2274   static int ep_active_bomb[] =
2275   {
2276     EL_DYNAMITE_ACTIVE,
2277     EL_DYNABOMB_PLAYER1_ACTIVE,
2278     EL_DYNABOMB_PLAYER2_ACTIVE,
2279     EL_DYNABOMB_PLAYER3_ACTIVE,
2280     EL_DYNABOMB_PLAYER4_ACTIVE
2281   };
2282   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2283
2284   static int ep_belt[] =
2285   {
2286     EL_CONVEYOR_BELT1_LEFT,
2287     EL_CONVEYOR_BELT1_MIDDLE,
2288     EL_CONVEYOR_BELT1_RIGHT,
2289     EL_CONVEYOR_BELT2_LEFT,
2290     EL_CONVEYOR_BELT2_MIDDLE,
2291     EL_CONVEYOR_BELT2_RIGHT,
2292     EL_CONVEYOR_BELT3_LEFT,
2293     EL_CONVEYOR_BELT3_MIDDLE,
2294     EL_CONVEYOR_BELT3_RIGHT,
2295     EL_CONVEYOR_BELT4_LEFT,
2296     EL_CONVEYOR_BELT4_MIDDLE,
2297     EL_CONVEYOR_BELT4_RIGHT,
2298   };
2299   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2300
2301   static int ep_belt_active[] =
2302   {
2303     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2304     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2305     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2306     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2307     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2308     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2309     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2310     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2311     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2312     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2313     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2314     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2315   };
2316   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2317
2318   static int ep_belt_switch[] =
2319   {
2320     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2321     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2322     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2323     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2324     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2325     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2326     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2327     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2328     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2329     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2330     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2331     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2332   };
2333   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2334
2335   static int ep_tube[] =
2336   {
2337     EL_TUBE_ALL,
2338     EL_TUBE_VERTICAL,
2339     EL_TUBE_HORIZONTAL,
2340     EL_TUBE_VERTICAL_LEFT,
2341     EL_TUBE_VERTICAL_RIGHT,
2342     EL_TUBE_HORIZONTAL_UP,
2343     EL_TUBE_HORIZONTAL_DOWN,
2344     EL_TUBE_LEFT_UP,
2345     EL_TUBE_LEFT_DOWN,
2346     EL_TUBE_RIGHT_UP,
2347     EL_TUBE_RIGHT_DOWN
2348   };
2349   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2350
2351   static long ep1_bit[] =
2352   {
2353     EP_BIT_AMOEBALIVE,
2354     EP_BIT_AMOEBOID,
2355     EP_BIT_SCHLUESSEL,
2356     EP_BIT_PFORTE,
2357     EP_BIT_SOLID,
2358     EP_BIT_MASSIVE,
2359     EP_BIT_SLIPPERY,
2360     EP_BIT_ENEMY,
2361     EP_BIT_MAUER,
2362     EP_BIT_CAN_FALL,
2363     EP_BIT_CAN_SMASH,
2364     EP_BIT_CAN_CHANGE,
2365     EP_BIT_CAN_MOVE,
2366     EP_BIT_COULD_MOVE,
2367     EP_BIT_DONT_TOUCH,
2368     EP_BIT_DONT_GO_TO,
2369     EP_BIT_MAMPF2,
2370     EP_BIT_BD_ELEMENT,
2371     EP_BIT_SB_ELEMENT,
2372     EP_BIT_GEM,
2373     EP_BIT_INACTIVE,
2374     EP_BIT_EXPLOSIVE,
2375     EP_BIT_MAMPF3,
2376     EP_BIT_PUSHABLE,
2377     EP_BIT_PLAYER,
2378     EP_BIT_HAS_CONTENT,
2379     EP_BIT_EATABLE,
2380     EP_BIT_SP_ELEMENT,
2381     EP_BIT_QUICK_GATE,
2382     EP_BIT_OVER_PLAYER,
2383     EP_BIT_ACTIVE_BOMB
2384   };
2385   static long ep2_bit[] =
2386   {
2387     EP_BIT_BELT,
2388     EP_BIT_BELT_ACTIVE,
2389     EP_BIT_BELT_SWITCH,
2390     EP_BIT_TUBE
2391   };
2392   static int *ep1_array[] =
2393   {
2394     ep_amoebalive,
2395     ep_amoeboid,
2396     ep_schluessel,
2397     ep_pforte,
2398     ep_solid,
2399     ep_massive,
2400     ep_slippery,
2401     ep_enemy,
2402     ep_mauer,
2403     ep_can_fall,
2404     ep_can_smash,
2405     ep_can_change,
2406     ep_can_move,
2407     ep_could_move,
2408     ep_dont_touch,
2409     ep_dont_go_to,
2410     ep_mampf2,
2411     ep_bd_element,
2412     ep_sb_element,
2413     ep_gem,
2414     ep_inactive,
2415     ep_explosive,
2416     ep_mampf3,
2417     ep_pushable,
2418     ep_player,
2419     ep_has_content,
2420     ep_eatable,
2421     ep_sp_element,
2422     ep_quick_gate,
2423     ep_over_player,
2424     ep_active_bomb
2425   };
2426   static int *ep2_array[] =
2427   {
2428     ep_belt,
2429     ep_belt_active,
2430     ep_belt_switch,
2431     ep_tube
2432   };
2433   static int *ep1_num[] =
2434   {
2435     &ep_amoebalive_num,
2436     &ep_amoeboid_num,
2437     &ep_schluessel_num,
2438     &ep_pforte_num,
2439     &ep_solid_num,
2440     &ep_massive_num,
2441     &ep_slippery_num,
2442     &ep_enemy_num,
2443     &ep_mauer_num,
2444     &ep_can_fall_num,
2445     &ep_can_smash_num,
2446     &ep_can_change_num,
2447     &ep_can_move_num,
2448     &ep_could_move_num,
2449     &ep_dont_touch_num,
2450     &ep_dont_go_to_num,
2451     &ep_mampf2_num,
2452     &ep_bd_element_num,
2453     &ep_sb_element_num,
2454     &ep_gem_num,
2455     &ep_inactive_num,
2456     &ep_explosive_num,
2457     &ep_mampf3_num,
2458     &ep_pushable_num,
2459     &ep_player_num,
2460     &ep_has_content_num,
2461     &ep_eatable_num,
2462     &ep_sp_element_num,
2463     &ep_quick_gate_num,
2464     &ep_over_player_num,
2465     &ep_active_bomb_num
2466   };
2467   static int *ep2_num[] =
2468   {
2469     &ep_belt_num,
2470     &ep_belt_active_num,
2471     &ep_belt_switch_num,
2472     &ep_tube_num
2473   };
2474   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2475   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2476
2477   for (i=0; i<MAX_ELEMENTS; i++)
2478   {
2479     Elementeigenschaften1[i] = 0;
2480     Elementeigenschaften2[i] = 0;
2481   }
2482
2483   for (i=0; i<num_properties1; i++)
2484     for (j=0; j<*(ep1_num[i]); j++)
2485       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2486   for (i=0; i<num_properties2; i++)
2487     for (j=0; j<*(ep2_num[i]); j++)
2488       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2489
2490   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2491     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2492 }
2493
2494 void Execute_Debug_Command(char *command)
2495 {
2496   if (strcmp(command, "create graphicsinfo.conf") == 0)
2497   {
2498     int i;
2499
2500     printf("# You can configure additional/alternative image files here.\n");
2501     printf("# (The images below are default and therefore commented out.)\n");
2502     printf("\n");
2503     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2504     printf("\n");
2505     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2506     printf("\n");
2507
2508     for (i=0; image_config[i].token != NULL; i++)
2509       printf("# %s\n",
2510              getFormattedSetupEntry(image_config[i].token,
2511                                     image_config[i].value));
2512   }
2513   else if (strcmp(command, "create soundsinfo.conf") == 0)
2514   {
2515     int i;
2516
2517     printf("# You can configure additional/alternative sound files here.\n");
2518     printf("# (The sounds below are default and therefore commented out.)\n");
2519     printf("\n");
2520     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2521     printf("\n");
2522     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2523     printf("\n");
2524
2525     for (i=0; sound_config[i].token != NULL; i++)
2526       printf("# %s\n",
2527              getFormattedSetupEntry(sound_config[i].token,
2528                                     sound_config[i].value));
2529   }
2530   else if (strcmp(command, "create musicinfo.conf") == 0)
2531   {
2532     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2533     printf("\n");
2534     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2535     printf("\n");
2536     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2537   }
2538   else if (strcmp(command, "help") == 0)
2539   {
2540     printf("The following commands are recognized:\n");
2541     printf("   \"create graphicsinfo.conf\"\n");
2542     printf("   \"create soundsinfo.conf\"\n");
2543     printf("   \"create musicinfo.conf\"\n");
2544   }
2545 }
2546
2547 void CloseAllAndExit(int exit_value)
2548 {
2549   int i;
2550
2551   StopSounds();
2552   FreeAllSounds();
2553   FreeAllMusic();
2554   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2555
2556   FreeAllImages();
2557
2558   FreeTileClipmasks();
2559   for (i=0; i<NUM_BITMAPS; i++)
2560     FreeBitmap(pix[i]);
2561
2562   CloseVideoDisplay();
2563   ClosePlatformDependantStuff();
2564
2565   exit(exit_value);
2566 }