rnd-20020402-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSound(void);
49 static void InitGfx(void);
50 static void InitGfxBackground(void);
51 static void InitGadgets(void);
52 static void InitElementProperties(void);
53
54 void OpenAll(void)
55 {
56   if (options.serveronly)
57   {
58 #if defined(PLATFORM_UNIX)
59     NetworkServer(options.server_port, options.serveronly);
60 #else
61     Error(ERR_WARN, "networking only supported in Unix version");
62 #endif
63     exit(0);    /* never reached */
64   }
65
66   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
67                   PROGRAM_TITLE_STRING, getWindowTitleString(),
68                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
69                   MSDOS_POINTER_FILENAME,
70                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
71
72   InitSetup();
73   InitPlayerInfo();
74
75   InitCounter();
76   InitSound();
77   InitJoysticks();
78   InitRND(NEW_RANDOMIZE);
79
80   InitVideoDisplay();
81   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
82                   setup.fullscreen);
83
84   InitEventFilter(FilterMouseMotionEvents);
85
86   InitArtworkInfo();
87   InitGfx();
88   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
89
90   InitLevelInfo();
91   InitGadgets();                /* needs to know number of level series */
92
93   InitGfxBackground();
94   InitToons();
95
96   DrawMainMenu();
97
98   InitNetworkServer();
99 }
100
101 void InitSetup()
102 {
103   LoadSetup();                                  /* global setup info */
104 }
105
106 void InitPlayerInfo()
107 {
108   int i;
109
110   /* choose default local player */
111   local_player = &stored_player[0];
112
113   for (i=0; i<MAX_PLAYERS; i++)
114     stored_player[i].connected = FALSE;
115
116   local_player->connected = TRUE;
117 }
118
119 void InitLevelInfo()
120 {
121   LoadLevelInfo();                              /* global level info */
122   LoadLevelSetup_LastSeries();                  /* last played series info */
123   LoadLevelSetup_SeriesInfo();                  /* last played level info */
124 }
125
126 void InitArtworkInfo()
127 {
128   LoadArtworkInfo();
129 }
130
131 void InitNetworkServer()
132 {
133 #if defined(PLATFORM_UNIX)
134   int nr_wanted;
135 #endif
136
137   if (!options.network)
138     return;
139
140 #if defined(PLATFORM_UNIX)
141   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
142
143   if (!ConnectToServer(options.server_host, options.server_port))
144     Error(ERR_EXIT, "cannot connect to network game server");
145
146   SendToServer_PlayerName(setup.player_name);
147   SendToServer_ProtocolVersion();
148
149   if (nr_wanted)
150     SendToServer_NrWanted(nr_wanted);
151 #endif
152 }
153
154 void InitSound()
155 {
156   int i;
157
158   OpenAudio();
159
160   for(i=0; i<NUM_SOUNDS; i++)
161   {
162     if (!LoadSound(sound_name[i]))
163     {
164       audio.sound_available = FALSE;
165       audio.loops_available = FALSE;
166       audio.sound_enabled = FALSE;
167
168       return;
169     }
170   }
171
172   num_bg_loops = LoadMusic();
173
174   StartSoundserver();
175 }
176
177 void InitTileClipmasks()
178 {
179 #if defined(TARGET_X11)
180   GC copy_clipmask_gc;
181   XGCValues clip_gc_values;
182   unsigned long clip_gc_valuemask;
183 #endif
184
185 #if defined(TARGET_X11_NATIVE)
186   static struct
187   {
188     int start;
189     int count;
190   }
191   tile_needs_clipping[] =
192   {
193     { GFX_SPIELER1_UP, 4 },
194     { GFX_SPIELER1_DOWN, 4 },
195     { GFX_SPIELER1_LEFT, 4 },
196     { GFX_SPIELER1_RIGHT, 4 },
197     { GFX_SPIELER1_PUSH_LEFT, 4 },
198     { GFX_SPIELER1_PUSH_RIGHT, 4 },
199     { GFX_SPIELER2_UP, 4 },
200     { GFX_SPIELER2_DOWN, 4 },
201     { GFX_SPIELER2_LEFT, 4 },
202     { GFX_SPIELER2_RIGHT, 4 },
203     { GFX_SPIELER2_PUSH_LEFT, 4 },
204     { GFX_SPIELER2_PUSH_RIGHT, 4 },
205     { GFX_SPIELER3_UP, 4 },
206     { GFX_SPIELER3_DOWN, 4 },
207     { GFX_SPIELER3_LEFT, 4 },
208     { GFX_SPIELER3_RIGHT, 4 },
209     { GFX_SPIELER3_PUSH_LEFT, 4 },
210     { GFX_SPIELER3_PUSH_RIGHT, 4 },
211     { GFX_SPIELER4_UP, 4 },
212     { GFX_SPIELER4_DOWN, 4 },
213     { GFX_SPIELER4_LEFT, 4 },
214     { GFX_SPIELER4_RIGHT, 4 },
215     { GFX_SPIELER4_PUSH_LEFT, 4 },
216     { GFX_SPIELER4_PUSH_RIGHT, 4 },
217     { GFX_SP_MURPHY, 1 },
218     { GFX_MURPHY_GO_LEFT, 3 },
219     { GFX_MURPHY_GO_RIGHT, 3 },
220     { GFX_MURPHY_SNAP_UP, 1 },
221     { GFX_MURPHY_SNAP_DOWN, 1 },
222     { GFX_MURPHY_SNAP_RIGHT, 1 },
223     { GFX_MURPHY_SNAP_LEFT, 1 },
224     { GFX_MURPHY_PUSH_RIGHT, 1 },
225     { GFX_MURPHY_PUSH_LEFT, 1 },
226     { GFX_GEBLUBBER, 4 },
227     { GFX_DYNAMIT, 7 },
228     { GFX_DYNABOMB, 4 },
229     { GFX_EXPLOSION, 8 },
230     { GFX_SOKOBAN_OBJEKT, 1 },
231     { GFX_FUNKELN_BLAU, 3 },
232     { GFX_FUNKELN_WEISS, 3 },
233     { GFX2_SHIELD_PASSIVE, 3 },
234     { GFX2_SHIELD_ACTIVE, 3 },
235     { -1, 0 }
236   };
237 #endif
238
239   int i;
240
241   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
242   for(i=0; i<NUM_TILES; i++)
243     tile_clipmask[i] = None;
244
245 #if defined(TARGET_X11)
246   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
247      often very slow when preparing a masked XCopyArea() for big Pixmaps.
248      To prevent this, create small (tile-sized) mask Pixmaps which will then
249      be set much faster with XSetClipOrigin() and speed things up a lot. */
250
251   /* create graphic context structures needed for clipping */
252   clip_gc_values.graphics_exposures = False;
253   clip_gc_valuemask = GCGraphicsExposures;
254   copy_clipmask_gc =
255     XCreateGC(display, pix[PIX_BACK]->clip_mask,
256               clip_gc_valuemask, &clip_gc_values);
257
258   clip_gc_values.graphics_exposures = False;
259   clip_gc_valuemask = GCGraphicsExposures;
260   tile_clip_gc =
261     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
262
263   for(i=0; i<NUM_BITMAPS; i++)
264   {
265     if (pix[i]->clip_mask)
266     {
267       clip_gc_values.graphics_exposures = False;
268       clip_gc_values.clip_mask = pix[i]->clip_mask;
269       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
270       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
271                                          clip_gc_valuemask,&clip_gc_values);
272     }
273   }
274
275 #if defined(TARGET_X11_NATIVE)
276   /* create only those clipping Pixmaps we really need */
277   for(i=0; tile_needs_clipping[i].start>=0; i++)
278   {
279     int j;
280
281     for(j=0; j<tile_needs_clipping[i].count; j++)
282     {
283       int tile = tile_needs_clipping[i].start + j;
284       int graphic = tile;
285       int src_x, src_y;
286       int pixmap_nr;
287       Pixmap src_pixmap;
288
289       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
290       src_pixmap = pix[pixmap_nr]->clip_mask;
291
292       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
293                                           TILEX, TILEY, 1);
294
295       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
296                 src_x, src_y, TILEX, TILEY, 0, 0);
297     }
298   }
299 #endif /* TARGET_X11_NATIVE */
300 #endif /* TARGET_X11 */
301 }
302
303 void InitGfx()
304 {
305   int i;
306
307   /* initialize some global variables */
308   global.frames_per_second = 0;
309   global.fps_slowdown = FALSE;
310   global.fps_slowdown_factor = 1;
311
312   /* initialize screen properties */
313   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
314                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
315   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
316   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
317   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
318
319   /* create additional image buffers for double-buffering */
320   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
321   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
322
323   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
324
325   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
326
327   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
328   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
329 #if defined(PLATFORM_MSDOS)
330   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
331   rest(200);
332 #endif
333   DrawInitText("Loading graphics:",120,FC_GREEN);
334
335   for(i=0; i<NUM_PICTURES; i++)
336   {
337     if (i != PIX_SMALLFONT)
338     {
339       DrawInitText(image_filename[i], 150, FC_YELLOW);
340
341       pix[i] = LoadCustomImage(image_filename[i]);
342     }
343   }
344
345   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
346
347   InitTileClipmasks();
348 }
349
350 void InitGfxBackground()
351 {
352   int x, y;
353
354   drawto = backbuffer;
355   fieldbuffer = pix[PIX_DB_FIELD];
356   SetDrawtoField(DRAW_BACKBUFFER);
357
358   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
359   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
360   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
361
362   for(x=0; x<MAX_BUF_XSIZE; x++)
363     for(y=0; y<MAX_BUF_YSIZE; y++)
364       redraw[x][y] = 0;
365   redraw_tiles = 0;
366   redraw_mask = REDRAW_ALL;
367 }
368
369 void InitGadgets()
370 {
371   CreateLevelEditorGadgets();
372   CreateGameButtons();
373   CreateTapeButtons();
374   CreateToolButtons();
375   CreateScreenGadgets();
376 }
377
378 void InitElementProperties()
379 {
380   int i,j;
381
382   static int ep_amoebalive[] =
383   {
384     EL_AMOEBE_NASS,
385     EL_AMOEBE_NORM,
386     EL_AMOEBE_VOLL,
387     EL_AMOEBE_BD
388   };
389   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
390
391   static int ep_amoeboid[] =
392   {
393     EL_AMOEBE_TOT,
394     EL_AMOEBE_NASS,
395     EL_AMOEBE_NORM,
396     EL_AMOEBE_VOLL,
397     EL_AMOEBE_BD
398   };
399   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
400
401   static int ep_schluessel[] =
402   {
403     EL_SCHLUESSEL1,
404     EL_SCHLUESSEL2,
405     EL_SCHLUESSEL3,
406     EL_SCHLUESSEL4,
407     EL_EM_KEY_1,
408     EL_EM_KEY_2,
409     EL_EM_KEY_3,
410     EL_EM_KEY_4
411   };
412   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
413
414   static int ep_pforte[] =
415   {
416     EL_PFORTE1,
417     EL_PFORTE2,
418     EL_PFORTE3,
419     EL_PFORTE4,
420     EL_PFORTE1X,
421     EL_PFORTE2X,
422     EL_PFORTE3X,
423     EL_PFORTE4X,
424     EL_EM_GATE_1,
425     EL_EM_GATE_2,
426     EL_EM_GATE_3,
427     EL_EM_GATE_4,
428     EL_EM_GATE_1X,
429     EL_EM_GATE_2X,
430     EL_EM_GATE_3X,
431     EL_EM_GATE_4X,
432     EL_SWITCHGATE_OPEN,
433     EL_SWITCHGATE_CLOSED,
434     EL_TIMEGATE_OPEN,
435     EL_TIMEGATE_CLOSED,
436     EL_TUBE_CROSS,
437     EL_TUBE_VERTICAL,
438     EL_TUBE_HORIZONTAL,
439     EL_TUBE_VERT_LEFT,
440     EL_TUBE_VERT_RIGHT,
441     EL_TUBE_HORIZ_UP,
442     EL_TUBE_HORIZ_DOWN,
443     EL_TUBE_LEFT_UP,
444     EL_TUBE_LEFT_DOWN,
445     EL_TUBE_RIGHT_UP,
446     EL_TUBE_RIGHT_DOWN
447   };
448   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
449
450   static int ep_solid[] =
451   {
452     EL_BETON,
453     EL_MAUERWERK,
454     EL_MAUER_LEBT,
455     EL_MAUER_X,
456     EL_MAUER_Y,
457     EL_MAUER_XY,
458     EL_BD_WALL,
459     EL_FELSBODEN,
460     EL_AUSGANG_ZU,
461     EL_AUSGANG_ACT,
462     EL_AUSGANG_AUF,
463     EL_AMOEBE_TOT,
464     EL_AMOEBE_NASS,
465     EL_AMOEBE_NORM,
466     EL_AMOEBE_VOLL,
467     EL_AMOEBE_BD,
468     EL_MORAST_VOLL,
469     EL_MORAST_LEER,
470     EL_QUICKSAND_FILLING,
471     EL_QUICKSAND_EMPTYING,
472     EL_MAGIC_WALL_OFF,
473     EL_MAGIC_WALL_EMPTY,
474     EL_MAGIC_WALL_FULL,
475     EL_MAGIC_WALL_DEAD,
476     EL_MAGIC_WALL_BD_OFF,
477     EL_MAGIC_WALL_BD_EMPTY,
478     EL_MAGIC_WALL_BD_FULL,
479     EL_MAGIC_WALL_BD_DEAD,
480     EL_LIFE,
481     EL_LIFE_ASYNC,
482     EL_BADEWANNE1,
483     EL_BADEWANNE2,
484     EL_BADEWANNE3,
485     EL_BADEWANNE4,
486     EL_BADEWANNE5,
487     EL_SP_CHIP_SINGLE,
488     EL_SP_CHIP_LEFT,
489     EL_SP_CHIP_RIGHT,
490     EL_SP_CHIP_UPPER,
491     EL_SP_CHIP_LOWER,
492     EL_SP_HARD_GRAY,
493     EL_SP_HARD_GREEN,
494     EL_SP_HARD_BLUE,
495     EL_SP_HARD_RED,
496     EL_SP_HARD_YELLOW,
497     EL_SP_HARD_BASE1,
498     EL_SP_HARD_BASE2,
499     EL_SP_HARD_BASE3,
500     EL_SP_HARD_BASE4,
501     EL_SP_HARD_BASE5,
502     EL_SP_HARD_BASE6,
503     EL_SP_TERMINAL,
504     EL_SP_EXIT,
505     EL_INVISIBLE_STEEL,
506     EL_BELT1_SWITCH_LEFT,
507     EL_BELT1_SWITCH_MIDDLE,
508     EL_BELT1_SWITCH_RIGHT,
509     EL_BELT2_SWITCH_LEFT,
510     EL_BELT2_SWITCH_MIDDLE,
511     EL_BELT2_SWITCH_RIGHT,
512     EL_BELT3_SWITCH_LEFT,
513     EL_BELT3_SWITCH_MIDDLE,
514     EL_BELT3_SWITCH_RIGHT,
515     EL_BELT4_SWITCH_LEFT,
516     EL_BELT4_SWITCH_MIDDLE,
517     EL_BELT4_SWITCH_RIGHT,
518     EL_SWITCHGATE_SWITCH_1,
519     EL_SWITCHGATE_SWITCH_2,
520     EL_LIGHT_SWITCH_OFF,
521     EL_LIGHT_SWITCH_ON,
522     EL_TIMEGATE_SWITCH_OFF,
523     EL_TIMEGATE_SWITCH_ON,
524     EL_SIGN_EXCLAMATION,
525     EL_SIGN_RADIOACTIVITY,
526     EL_SIGN_STOP,
527     EL_SIGN_WHEELCHAIR,
528     EL_SIGN_PARKING,
529     EL_SIGN_ONEWAY,
530     EL_SIGN_HEART,
531     EL_SIGN_TRIANGLE,
532     EL_SIGN_ROUND,
533     EL_SIGN_EXIT,
534     EL_SIGN_YINYANG,
535     EL_SIGN_OTHER,
536     EL_STEEL_SLANTED,
537     EL_EMC_STEEL_WALL_1,
538     EL_EMC_STEEL_WALL_2,
539     EL_EMC_STEEL_WALL_3,
540     EL_EMC_STEEL_WALL_4,
541     EL_EMC_WALL_1,
542     EL_EMC_WALL_2,
543     EL_EMC_WALL_3,
544     EL_EMC_WALL_4,
545     EL_EMC_WALL_5,
546     EL_EMC_WALL_6,
547     EL_EMC_WALL_7,
548     EL_EMC_WALL_8,
549     EL_CRYSTAL,
550     EL_WALL_PEARL,
551     EL_WALL_CRYSTAL,
552     EL_TUBE_CROSS,
553     EL_TUBE_VERTICAL,
554     EL_TUBE_HORIZONTAL,
555     EL_TUBE_VERT_LEFT,
556     EL_TUBE_VERT_RIGHT,
557     EL_TUBE_HORIZ_UP,
558     EL_TUBE_HORIZ_DOWN,
559     EL_TUBE_LEFT_UP,
560     EL_TUBE_LEFT_DOWN,
561     EL_TUBE_RIGHT_UP,
562     EL_TUBE_RIGHT_DOWN
563   };
564   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
565
566   static int ep_massive[] =
567   {
568     EL_BETON,
569     EL_SALZSAEURE,
570     EL_BADEWANNE1,
571     EL_BADEWANNE2,
572     EL_BADEWANNE3,
573     EL_BADEWANNE4,
574     EL_BADEWANNE5,
575     EL_PFORTE1,
576     EL_PFORTE2,
577     EL_PFORTE3,
578     EL_PFORTE4,
579     EL_PFORTE1X,
580     EL_PFORTE2X,
581     EL_PFORTE3X,
582     EL_PFORTE4X,
583     EL_EM_GATE_1,
584     EL_EM_GATE_2,
585     EL_EM_GATE_3,
586     EL_EM_GATE_4,
587     EL_EM_GATE_1X,
588     EL_EM_GATE_2X,
589     EL_EM_GATE_3X,
590     EL_EM_GATE_4X,
591     EL_SWITCHGATE_OPEN,
592     EL_SWITCHGATE_CLOSED,
593     EL_TIMEGATE_OPEN,
594     EL_TIMEGATE_CLOSED,
595     EL_SP_HARD_GRAY,
596     EL_SP_HARD_GREEN,
597     EL_SP_HARD_BLUE,
598     EL_SP_HARD_RED,
599     EL_SP_HARD_YELLOW,
600     EL_SP_HARD_BASE1,
601     EL_SP_HARD_BASE2,
602     EL_SP_HARD_BASE3,
603     EL_SP_HARD_BASE4,
604     EL_SP_HARD_BASE5,
605     EL_SP_HARD_BASE6,
606     EL_INVISIBLE_STEEL,
607     EL_BELT1_SWITCH_LEFT,
608     EL_BELT1_SWITCH_MIDDLE,
609     EL_BELT1_SWITCH_RIGHT,
610     EL_BELT2_SWITCH_LEFT,
611     EL_BELT2_SWITCH_MIDDLE,
612     EL_BELT2_SWITCH_RIGHT,
613     EL_BELT3_SWITCH_LEFT,
614     EL_BELT3_SWITCH_MIDDLE,
615     EL_BELT3_SWITCH_RIGHT,
616     EL_BELT4_SWITCH_LEFT,
617     EL_BELT4_SWITCH_MIDDLE,
618     EL_BELT4_SWITCH_RIGHT,
619     EL_LIGHT_SWITCH_OFF,
620     EL_LIGHT_SWITCH_ON,
621     EL_SIGN_EXCLAMATION,
622     EL_SIGN_RADIOACTIVITY,
623     EL_SIGN_STOP,
624     EL_SIGN_WHEELCHAIR,
625     EL_SIGN_PARKING,
626     EL_SIGN_ONEWAY,
627     EL_SIGN_HEART,
628     EL_SIGN_TRIANGLE,
629     EL_SIGN_ROUND,
630     EL_SIGN_EXIT,
631     EL_SIGN_YINYANG,
632     EL_SIGN_OTHER,
633     EL_STEEL_SLANTED,
634     EL_EMC_STEEL_WALL_1,
635     EL_EMC_STEEL_WALL_2,
636     EL_EMC_STEEL_WALL_3,
637     EL_EMC_STEEL_WALL_4,
638     EL_CRYSTAL,
639     EL_TUBE_CROSS,
640     EL_TUBE_VERTICAL,
641     EL_TUBE_HORIZONTAL,
642     EL_TUBE_VERT_LEFT,
643     EL_TUBE_VERT_RIGHT,
644     EL_TUBE_HORIZ_UP,
645     EL_TUBE_HORIZ_DOWN,
646     EL_TUBE_LEFT_UP,
647     EL_TUBE_LEFT_DOWN,
648     EL_TUBE_RIGHT_UP,
649     EL_TUBE_RIGHT_DOWN
650   };
651   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
652
653   static int ep_slippery[] =
654   {
655     EL_FELSBODEN,
656     EL_BD_WALL,
657     EL_FELSBROCKEN,
658     EL_BD_ROCK,
659     EL_EDELSTEIN,
660     EL_EDELSTEIN_BD,
661     EL_EDELSTEIN_GELB,
662     EL_EDELSTEIN_ROT,
663     EL_EDELSTEIN_LILA,
664     EL_DIAMANT,
665     EL_BOMBE,
666     EL_KOKOSNUSS,
667     EL_ABLENK_EIN,
668     EL_ABLENK_AUS,
669     EL_ZEIT_VOLL,
670     EL_ZEIT_LEER,
671     EL_BIRNE_EIN,
672     EL_BIRNE_AUS,
673     EL_BADEWANNE1,
674     EL_BADEWANNE2,
675     EL_SONDE,
676     EL_SP_ZONK,
677     EL_SP_INFOTRON,
678     EL_SP_CHIP_SINGLE,
679     EL_SP_CHIP_LEFT,
680     EL_SP_CHIP_RIGHT,
681     EL_SP_CHIP_UPPER,
682     EL_SP_CHIP_LOWER,
683     EL_SPEED_PILL,
684     EL_STEEL_SLANTED,
685     EL_PEARL,
686     EL_CRYSTAL
687   };
688   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
689
690   static int ep_enemy[] =
691   {
692     EL_KAEFER,
693     EL_FLIEGER,
694     EL_BUTTERFLY,
695     EL_FIREFLY,
696     EL_MAMPFER,
697     EL_MAMPFER2,
698     EL_ROBOT,
699     EL_PACMAN,
700     EL_SP_SNIKSNAK,
701     EL_SP_ELECTRON
702   };
703   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
704
705   static int ep_mauer[] =
706   {
707     EL_BETON,
708     EL_PFORTE1,
709     EL_PFORTE2,
710     EL_PFORTE3,
711     EL_PFORTE4,
712     EL_PFORTE1X,
713     EL_PFORTE2X,
714     EL_PFORTE3X,
715     EL_PFORTE4X,
716     EL_EM_GATE_1,
717     EL_EM_GATE_2,
718     EL_EM_GATE_3,
719     EL_EM_GATE_4,
720     EL_EM_GATE_1X,
721     EL_EM_GATE_2X,
722     EL_EM_GATE_3X,
723     EL_EM_GATE_4X,
724     EL_AUSGANG_ZU,
725     EL_AUSGANG_ACT,
726     EL_AUSGANG_AUF,
727     EL_MAUERWERK,
728     EL_FELSBODEN,
729     EL_MAUER_LEBT,
730     EL_MAUER_X,
731     EL_MAUER_Y,
732     EL_MAUER_XY,
733     EL_MAUERND,
734     EL_BD_WALL,
735     EL_SP_CHIP_SINGLE,
736     EL_SP_CHIP_LEFT,
737     EL_SP_CHIP_RIGHT,
738     EL_SP_CHIP_UPPER,
739     EL_SP_CHIP_LOWER,
740     EL_SP_HARD_GRAY,
741     EL_SP_HARD_GREEN,
742     EL_SP_HARD_BLUE,
743     EL_SP_HARD_RED,
744     EL_SP_HARD_YELLOW,
745     EL_SP_HARD_BASE1,
746     EL_SP_HARD_BASE2,
747     EL_SP_HARD_BASE3,
748     EL_SP_HARD_BASE4,
749     EL_SP_HARD_BASE5,
750     EL_SP_HARD_BASE6,
751     EL_SP_TERMINAL,
752     EL_SP_EXIT,
753     EL_INVISIBLE_STEEL,
754     EL_STEEL_SLANTED,
755     EL_EMC_STEEL_WALL_1,
756     EL_EMC_STEEL_WALL_2,
757     EL_EMC_STEEL_WALL_3,
758     EL_EMC_STEEL_WALL_4,
759     EL_EMC_WALL_1,
760     EL_EMC_WALL_2,
761     EL_EMC_WALL_3,
762     EL_EMC_WALL_4,
763     EL_EMC_WALL_5,
764     EL_EMC_WALL_6,
765     EL_EMC_WALL_7,
766     EL_EMC_WALL_8
767   };
768   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
769
770   static int ep_can_fall[] =
771   {
772     EL_FELSBROCKEN,
773     EL_BD_ROCK,
774     EL_EDELSTEIN,
775     EL_EDELSTEIN_BD,
776     EL_EDELSTEIN_GELB,
777     EL_EDELSTEIN_ROT,
778     EL_EDELSTEIN_LILA,
779     EL_DIAMANT,
780     EL_BOMBE,
781     EL_KOKOSNUSS,
782     EL_TROPFEN,
783     EL_MORAST_VOLL,
784     EL_MAGIC_WALL_FULL,
785     EL_MAGIC_WALL_BD_FULL,
786     EL_ZEIT_VOLL,
787     EL_ZEIT_LEER,
788     EL_SP_ZONK,
789     EL_SP_INFOTRON,
790     EL_SP_DISK_ORANGE,
791     EL_PEARL,
792     EL_CRYSTAL,
793     EL_SPRING,
794     EL_DX_SUPABOMB
795   };
796   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
797
798   static int ep_can_smash[] =
799   {
800     EL_FELSBROCKEN,
801     EL_BD_ROCK,
802     EL_EDELSTEIN,
803     EL_EDELSTEIN_BD,
804     EL_EDELSTEIN_GELB,
805     EL_EDELSTEIN_ROT,
806     EL_EDELSTEIN_LILA,
807     EL_DIAMANT,
808     EL_SCHLUESSEL1,
809     EL_SCHLUESSEL2,
810     EL_SCHLUESSEL3,
811     EL_SCHLUESSEL4,
812     EL_EM_KEY_1,
813     EL_EM_KEY_2,
814     EL_EM_KEY_3,
815     EL_EM_KEY_4,
816     EL_BOMBE,
817     EL_KOKOSNUSS,
818     EL_TROPFEN,
819     EL_ZEIT_VOLL,
820     EL_ZEIT_LEER,
821     EL_SP_ZONK,
822     EL_SP_INFOTRON,
823     EL_SP_DISK_ORANGE,
824     EL_PEARL,
825     EL_CRYSTAL,
826     EL_SPRING,
827     EL_DX_SUPABOMB
828   };
829   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
830
831   static int ep_can_change[] =
832   {
833     EL_FELSBROCKEN,
834     EL_BD_ROCK,
835     EL_EDELSTEIN,
836     EL_EDELSTEIN_BD,
837     EL_EDELSTEIN_GELB,
838     EL_EDELSTEIN_ROT,
839     EL_EDELSTEIN_LILA,
840     EL_DIAMANT
841   };
842   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
843
844   static int ep_can_move[] =
845   {
846     EL_KAEFER,
847     EL_FLIEGER,
848     EL_BUTTERFLY,
849     EL_FIREFLY,
850     EL_MAMPFER,
851     EL_MAMPFER2,
852     EL_ROBOT,
853     EL_PACMAN,
854     EL_MOLE,
855     EL_PINGUIN,
856     EL_SCHWEIN,
857     EL_DRACHE,
858     EL_SONDE,
859     EL_SP_SNIKSNAK,
860     EL_SP_ELECTRON,
861     EL_BALLOON,
862     EL_SPRING_MOVING
863   };
864   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
865
866   static int ep_could_move[] =
867   {
868     EL_KAEFER_RIGHT,
869     EL_KAEFER_UP,
870     EL_KAEFER_LEFT,
871     EL_KAEFER_DOWN,
872     EL_FLIEGER_RIGHT,
873     EL_FLIEGER_UP,
874     EL_FLIEGER_LEFT,
875     EL_FLIEGER_DOWN,
876     EL_BUTTERFLY_RIGHT,
877     EL_BUTTERFLY_UP,
878     EL_BUTTERFLY_LEFT,
879     EL_BUTTERFLY_DOWN,
880     EL_FIREFLY_RIGHT,
881     EL_FIREFLY_UP,
882     EL_FIREFLY_LEFT,
883     EL_FIREFLY_DOWN,
884     EL_PACMAN_RIGHT,
885     EL_PACMAN_UP,
886     EL_PACMAN_LEFT,
887     EL_PACMAN_DOWN
888   };
889   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
890
891   static int ep_dont_touch[] =
892   {
893     EL_KAEFER,
894     EL_FLIEGER,
895     EL_BUTTERFLY,
896     EL_FIREFLY
897   };
898   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
899
900   static int ep_dont_go_to[] =
901   {
902     EL_KAEFER,
903     EL_FLIEGER,
904     EL_BUTTERFLY,
905     EL_FIREFLY,
906     EL_MAMPFER,
907     EL_MAMPFER2,
908     EL_ROBOT,
909     EL_PACMAN,
910     EL_TROPFEN,
911     EL_SALZSAEURE,
912     EL_SP_SNIKSNAK,
913     EL_SP_ELECTRON,
914     EL_SP_BUG_ACTIVE,
915     EL_TRAP_ACTIVE,
916     EL_LANDMINE
917   };
918   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
919
920   static int ep_mampf2[] =
921   {
922     EL_ERDREICH,
923     EL_KAEFER,
924     EL_FLIEGER,
925     EL_BUTTERFLY,
926     EL_FIREFLY,
927     EL_MAMPFER,
928     EL_ROBOT,
929     EL_PACMAN,
930     EL_TROPFEN,
931     EL_AMOEBE_TOT,
932     EL_AMOEBE_NASS,
933     EL_AMOEBE_NORM,
934     EL_AMOEBE_VOLL,
935     EL_AMOEBE_BD,
936     EL_EDELSTEIN,
937     EL_EDELSTEIN_BD,
938     EL_EDELSTEIN_GELB,
939     EL_EDELSTEIN_ROT,
940     EL_EDELSTEIN_LILA,
941     EL_DIAMANT,
942     EL_PEARL,
943     EL_CRYSTAL
944   };
945   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
946
947   static int ep_bd_element[] =
948   {
949     EL_LEERRAUM,
950     EL_ERDREICH,
951     EL_FELSBODEN,
952     EL_BD_WALL,
953     EL_FELSBROCKEN,
954     EL_BD_ROCK,
955     EL_EDELSTEIN_BD,
956     EL_MAGIC_WALL_BD_OFF,
957     EL_AUSGANG_ZU,
958     EL_AUSGANG_AUF,
959     EL_BETON,
960     EL_SPIELFIGUR,
961     EL_FIREFLY,
962     EL_FIREFLY_1,
963     EL_FIREFLY_2,
964     EL_FIREFLY_3,
965     EL_FIREFLY_4,
966     EL_BUTTERFLY,
967     EL_BUTTERFLY_1,
968     EL_BUTTERFLY_2,
969     EL_BUTTERFLY_3,
970     EL_BUTTERFLY_4,
971     EL_AMOEBE_BD,
972     EL_CHAR_FRAGE
973   };
974   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
975
976   static int ep_sb_element[] =
977   {
978     EL_LEERRAUM,
979     EL_BETON,
980     EL_SOKOBAN_OBJEKT,
981     EL_SOKOBAN_FELD_LEER,
982     EL_SOKOBAN_FELD_VOLL,
983     EL_SPIELFIGUR,
984     EL_INVISIBLE_STEEL
985   };
986   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
987
988   static int ep_gem[] =
989   {
990     EL_EDELSTEIN,
991     EL_EDELSTEIN_BD,
992     EL_EDELSTEIN_GELB,
993     EL_EDELSTEIN_ROT,
994     EL_EDELSTEIN_LILA,
995     EL_DIAMANT
996   };
997   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
998
999   static int ep_inactive[] =
1000   {
1001     EL_LEERRAUM,
1002     EL_ERDREICH,
1003     EL_MAUERWERK,
1004     EL_BD_WALL,
1005     EL_FELSBODEN,
1006     EL_SCHLUESSEL,
1007     EL_BETON,
1008     EL_AMOEBE_TOT,
1009     EL_MORAST_LEER,
1010     EL_BADEWANNE,
1011     EL_ABLENK_AUS,
1012     EL_SCHLUESSEL1,
1013     EL_SCHLUESSEL2,
1014     EL_SCHLUESSEL3,
1015     EL_SCHLUESSEL4,
1016     EL_EM_KEY_1,
1017     EL_EM_KEY_2,
1018     EL_EM_KEY_3,
1019     EL_EM_KEY_4,
1020     EL_PFORTE1,
1021     EL_PFORTE2,
1022     EL_PFORTE3,
1023     EL_PFORTE4,
1024     EL_PFORTE1X,
1025     EL_PFORTE2X,
1026     EL_PFORTE3X,
1027     EL_PFORTE4X,
1028     EL_EM_GATE_1,
1029     EL_EM_GATE_2,
1030     EL_EM_GATE_3,
1031     EL_EM_GATE_4,
1032     EL_EM_GATE_1X,
1033     EL_EM_GATE_2X,
1034     EL_EM_GATE_3X,
1035     EL_EM_GATE_4X,
1036     EL_DYNAMITE_INACTIVE,
1037     EL_UNSICHTBAR,
1038     EL_BIRNE_AUS,
1039     EL_BIRNE_EIN,
1040     EL_ERZ_EDEL,
1041     EL_ERZ_DIAM,
1042     EL_ERZ_EDEL_BD,
1043     EL_ERZ_EDEL_GELB,
1044     EL_DYNABOMB_NR,
1045     EL_DYNABOMB_SZ,
1046     EL_DYNABOMB_XL,
1047     EL_SOKOBAN_OBJEKT,
1048     EL_SOKOBAN_FELD_LEER,
1049     EL_SOKOBAN_FELD_VOLL,
1050     EL_ERZ_EDEL_ROT,
1051     EL_ERZ_EDEL_LILA,
1052     EL_BADEWANNE1,
1053     EL_BADEWANNE2,
1054     EL_BADEWANNE3,
1055     EL_BADEWANNE4,
1056     EL_BADEWANNE5,
1057     EL_MAGIC_WALL_OFF,
1058     EL_MAGIC_WALL_DEAD,
1059     EL_MAGIC_WALL_BD_OFF,
1060     EL_MAGIC_WALL_BD_DEAD,
1061     EL_AMOEBA2DIAM,
1062     EL_BLOCKED,
1063     EL_SP_EMPTY,
1064     EL_SP_BASE,
1065     EL_SP_PORT1_RIGHT,
1066     EL_SP_PORT1_DOWN,
1067     EL_SP_PORT1_LEFT,
1068     EL_SP_PORT1_UP,
1069     EL_SP_PORT2_RIGHT,
1070     EL_SP_PORT2_DOWN,
1071     EL_SP_PORT2_LEFT,
1072     EL_SP_PORT2_UP,
1073     EL_SP_PORT_X,
1074     EL_SP_PORT_Y,
1075     EL_SP_PORT_XY,
1076     EL_SP_DISK_RED,
1077     EL_SP_DISK_YELLOW,
1078     EL_SP_CHIP_SINGLE,
1079     EL_SP_CHIP_LEFT,
1080     EL_SP_CHIP_RIGHT,
1081     EL_SP_CHIP_UPPER,
1082     EL_SP_CHIP_LOWER,
1083     EL_SP_HARD_GRAY,
1084     EL_SP_HARD_GREEN,
1085     EL_SP_HARD_BLUE,
1086     EL_SP_HARD_RED,
1087     EL_SP_HARD_YELLOW,
1088     EL_SP_HARD_BASE1,
1089     EL_SP_HARD_BASE2,
1090     EL_SP_HARD_BASE3,
1091     EL_SP_HARD_BASE4,
1092     EL_SP_HARD_BASE5,
1093     EL_SP_HARD_BASE6,
1094     EL_SP_EXIT,
1095     EL_INVISIBLE_STEEL,
1096     EL_BELT1_SWITCH_LEFT,
1097     EL_BELT1_SWITCH_MIDDLE,
1098     EL_BELT1_SWITCH_RIGHT,
1099     EL_BELT2_SWITCH_LEFT,
1100     EL_BELT2_SWITCH_MIDDLE,
1101     EL_BELT2_SWITCH_RIGHT,
1102     EL_BELT3_SWITCH_LEFT,
1103     EL_BELT3_SWITCH_MIDDLE,
1104     EL_BELT3_SWITCH_RIGHT,
1105     EL_BELT4_SWITCH_LEFT,
1106     EL_BELT4_SWITCH_MIDDLE,
1107     EL_BELT4_SWITCH_RIGHT,
1108     EL_SIGN_EXCLAMATION,
1109     EL_SIGN_RADIOACTIVITY,
1110     EL_SIGN_STOP,
1111     EL_SIGN_WHEELCHAIR,
1112     EL_SIGN_PARKING,
1113     EL_SIGN_ONEWAY,
1114     EL_SIGN_HEART,
1115     EL_SIGN_TRIANGLE,
1116     EL_SIGN_ROUND,
1117     EL_SIGN_EXIT,
1118     EL_SIGN_YINYANG,
1119     EL_SIGN_OTHER,
1120     EL_STEEL_SLANTED,
1121     EL_EMC_STEEL_WALL_1,
1122     EL_EMC_STEEL_WALL_2,
1123     EL_EMC_STEEL_WALL_3,
1124     EL_EMC_STEEL_WALL_4,
1125     EL_EMC_WALL_1,
1126     EL_EMC_WALL_2,
1127     EL_EMC_WALL_3,
1128     EL_EMC_WALL_4,
1129     EL_EMC_WALL_5,
1130     EL_EMC_WALL_6,
1131     EL_EMC_WALL_7,
1132     EL_EMC_WALL_8
1133   };
1134   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1135
1136   static int ep_explosive[] =
1137   {
1138     EL_BOMBE,
1139     EL_DYNAMITE_ACTIVE,
1140     EL_DYNAMITE_INACTIVE,
1141     EL_DYNABOMB_ACTIVE_1,
1142     EL_DYNABOMB_ACTIVE_2,
1143     EL_DYNABOMB_ACTIVE_3,
1144     EL_DYNABOMB_ACTIVE_4,
1145     EL_DYNABOMB_NR,
1146     EL_DYNABOMB_SZ,
1147     EL_DYNABOMB_XL,
1148     EL_KAEFER,
1149     EL_MOLE,
1150     EL_PINGUIN,
1151     EL_SCHWEIN,
1152     EL_DRACHE,
1153     EL_SONDE,
1154     EL_SP_DISK_RED,
1155     EL_SP_DISK_ORANGE,
1156     EL_SP_DISK_YELLOW,
1157     EL_SP_SNIKSNAK,
1158     EL_SP_ELECTRON,
1159     EL_DX_SUPABOMB
1160   };
1161   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1162
1163   static int ep_mampf3[] =
1164   {
1165     EL_EDELSTEIN,
1166     EL_EDELSTEIN_BD,
1167     EL_EDELSTEIN_GELB,
1168     EL_EDELSTEIN_ROT,
1169     EL_EDELSTEIN_LILA,
1170     EL_DIAMANT,
1171     EL_PEARL,
1172     EL_CRYSTAL
1173   };
1174   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1175
1176   static int ep_pushable[] =
1177   {
1178     EL_FELSBROCKEN,
1179     EL_BD_ROCK,
1180     EL_BOMBE,
1181     EL_KOKOSNUSS,
1182     EL_ZEIT_LEER,
1183     EL_SOKOBAN_FELD_VOLL,
1184     EL_SOKOBAN_OBJEKT,
1185     EL_SONDE,
1186     EL_SP_ZONK,
1187     EL_SP_DISK_ORANGE,
1188     EL_SP_DISK_YELLOW,
1189     EL_BALLOON,
1190     EL_SPRING,
1191     EL_DX_SUPABOMB
1192   };
1193   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1194
1195   static int ep_player[] =
1196   {
1197     EL_SPIELFIGUR,
1198     EL_SPIELER1,
1199     EL_SPIELER2,
1200     EL_SPIELER3,
1201     EL_SPIELER4
1202   };
1203   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1204
1205   static int ep_has_content[] =
1206   {
1207     EL_MAMPFER,
1208     EL_AMOEBE_NASS,
1209     EL_AMOEBE_NORM,
1210     EL_AMOEBE_VOLL,
1211     EL_AMOEBE_BD
1212   };
1213   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1214
1215   static int ep_eatable[] =
1216   {
1217     EL_ERDREICH,
1218     EL_SP_BASE,
1219     EL_SP_BUG,
1220     EL_TRAP_INACTIVE,
1221     EL_SAND_INVISIBLE
1222   };
1223   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1224
1225   static int ep_sp_element[] =
1226   {
1227     EL_SP_EMPTY,
1228     EL_SP_ZONK,
1229     EL_SP_BASE,
1230     EL_SP_MURPHY,
1231     EL_SP_INFOTRON,
1232     EL_SP_CHIP_SINGLE,
1233     EL_SP_HARD_GRAY,
1234     EL_SP_EXIT,
1235     EL_SP_DISK_ORANGE,
1236     EL_SP_PORT1_RIGHT,
1237     EL_SP_PORT1_DOWN,
1238     EL_SP_PORT1_LEFT,
1239     EL_SP_PORT1_UP,
1240     EL_SP_PORT2_RIGHT,
1241     EL_SP_PORT2_DOWN,
1242     EL_SP_PORT2_LEFT,
1243     EL_SP_PORT2_UP,
1244     EL_SP_SNIKSNAK,
1245     EL_SP_DISK_YELLOW,
1246     EL_SP_TERMINAL,
1247     EL_SP_DISK_RED,
1248     EL_SP_PORT_Y,
1249     EL_SP_PORT_X,
1250     EL_SP_PORT_XY,
1251     EL_SP_ELECTRON,
1252     EL_SP_BUG,
1253     EL_SP_CHIP_LEFT,
1254     EL_SP_CHIP_RIGHT,
1255     EL_SP_HARD_BASE1,
1256     EL_SP_HARD_GREEN,
1257     EL_SP_HARD_BLUE,
1258     EL_SP_HARD_RED,
1259     EL_SP_HARD_YELLOW,
1260     EL_SP_HARD_BASE2,
1261     EL_SP_HARD_BASE3,
1262     EL_SP_HARD_BASE4,
1263     EL_SP_HARD_BASE5,
1264     EL_SP_HARD_BASE6,
1265     EL_SP_CHIP_UPPER,
1266     EL_SP_CHIP_LOWER,
1267     /* additional elements that appeared in newer Supaplex levels */
1268     EL_UNSICHTBAR,
1269     /* more than one murphy in a level results in an inactive clone */
1270     EL_SP_MURPHY_CLONE
1271   };
1272   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1273
1274   static int ep_quick_gate[] =
1275   {
1276     EL_EM_GATE_1,
1277     EL_EM_GATE_2,
1278     EL_EM_GATE_3,
1279     EL_EM_GATE_4,
1280     EL_EM_GATE_1X,
1281     EL_EM_GATE_2X,
1282     EL_EM_GATE_3X,
1283     EL_EM_GATE_4X,
1284     EL_SP_PORT1_LEFT,
1285     EL_SP_PORT2_LEFT,
1286     EL_SP_PORT1_RIGHT,
1287     EL_SP_PORT2_RIGHT,
1288     EL_SP_PORT1_UP,
1289     EL_SP_PORT2_UP,
1290     EL_SP_PORT1_DOWN,
1291     EL_SP_PORT2_DOWN,
1292     EL_SP_PORT_X,
1293     EL_SP_PORT_Y,
1294     EL_SP_PORT_XY,
1295     EL_SWITCHGATE_OPEN,
1296     EL_TIMEGATE_OPEN
1297   };
1298   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1299
1300   static int ep_over_player[] =
1301   {
1302     EL_SP_PORT1_LEFT,
1303     EL_SP_PORT2_LEFT,
1304     EL_SP_PORT1_RIGHT,
1305     EL_SP_PORT2_RIGHT,
1306     EL_SP_PORT1_UP,
1307     EL_SP_PORT2_UP,
1308     EL_SP_PORT1_DOWN,
1309     EL_SP_PORT2_DOWN,
1310     EL_SP_PORT_X,
1311     EL_SP_PORT_Y,
1312     EL_SP_PORT_XY,
1313     EL_TUBE_CROSS,
1314     EL_TUBE_VERTICAL,
1315     EL_TUBE_HORIZONTAL,
1316     EL_TUBE_VERT_LEFT,
1317     EL_TUBE_VERT_RIGHT,
1318     EL_TUBE_HORIZ_UP,
1319     EL_TUBE_HORIZ_DOWN,
1320     EL_TUBE_LEFT_UP,
1321     EL_TUBE_LEFT_DOWN,
1322     EL_TUBE_RIGHT_UP,
1323     EL_TUBE_RIGHT_DOWN
1324   };
1325   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1326
1327   static int ep_active_bomb[] =
1328   {
1329     EL_DYNAMITE_ACTIVE,
1330     EL_DYNABOMB_ACTIVE_1,
1331     EL_DYNABOMB_ACTIVE_2,
1332     EL_DYNABOMB_ACTIVE_3,
1333     EL_DYNABOMB_ACTIVE_4
1334   };
1335   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1336
1337   static int ep_belt[] =
1338   {
1339     EL_BELT1_LEFT,
1340     EL_BELT1_MIDDLE,
1341     EL_BELT1_RIGHT,
1342     EL_BELT2_LEFT,
1343     EL_BELT2_MIDDLE,
1344     EL_BELT2_RIGHT,
1345     EL_BELT3_LEFT,
1346     EL_BELT3_MIDDLE,
1347     EL_BELT3_RIGHT,
1348     EL_BELT4_LEFT,
1349     EL_BELT4_MIDDLE,
1350     EL_BELT4_RIGHT,
1351   };
1352   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1353
1354   static int ep_belt_switch[] =
1355   {
1356     EL_BELT1_SWITCH_LEFT,
1357     EL_BELT1_SWITCH_MIDDLE,
1358     EL_BELT1_SWITCH_RIGHT,
1359     EL_BELT2_SWITCH_LEFT,
1360     EL_BELT2_SWITCH_MIDDLE,
1361     EL_BELT2_SWITCH_RIGHT,
1362     EL_BELT3_SWITCH_LEFT,
1363     EL_BELT3_SWITCH_MIDDLE,
1364     EL_BELT3_SWITCH_RIGHT,
1365     EL_BELT4_SWITCH_LEFT,
1366     EL_BELT4_SWITCH_MIDDLE,
1367     EL_BELT4_SWITCH_RIGHT,
1368   };
1369   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1370
1371   static int ep_tube[] =
1372   {
1373     EL_TUBE_CROSS,
1374     EL_TUBE_VERTICAL,
1375     EL_TUBE_HORIZONTAL,
1376     EL_TUBE_VERT_LEFT,
1377     EL_TUBE_VERT_RIGHT,
1378     EL_TUBE_HORIZ_UP,
1379     EL_TUBE_HORIZ_DOWN,
1380     EL_TUBE_LEFT_UP,
1381     EL_TUBE_LEFT_DOWN,
1382     EL_TUBE_RIGHT_UP,
1383     EL_TUBE_RIGHT_DOWN
1384   };
1385   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1386
1387   static long ep1_bit[] =
1388   {
1389     EP_BIT_AMOEBALIVE,
1390     EP_BIT_AMOEBOID,
1391     EP_BIT_SCHLUESSEL,
1392     EP_BIT_PFORTE,
1393     EP_BIT_SOLID,
1394     EP_BIT_MASSIVE,
1395     EP_BIT_SLIPPERY,
1396     EP_BIT_ENEMY,
1397     EP_BIT_MAUER,
1398     EP_BIT_CAN_FALL,
1399     EP_BIT_CAN_SMASH,
1400     EP_BIT_CAN_CHANGE,
1401     EP_BIT_CAN_MOVE,
1402     EP_BIT_COULD_MOVE,
1403     EP_BIT_DONT_TOUCH,
1404     EP_BIT_DONT_GO_TO,
1405     EP_BIT_MAMPF2,
1406     EP_BIT_BD_ELEMENT,
1407     EP_BIT_SB_ELEMENT,
1408     EP_BIT_GEM,
1409     EP_BIT_INACTIVE,
1410     EP_BIT_EXPLOSIVE,
1411     EP_BIT_MAMPF3,
1412     EP_BIT_PUSHABLE,
1413     EP_BIT_PLAYER,
1414     EP_BIT_HAS_CONTENT,
1415     EP_BIT_EATABLE,
1416     EP_BIT_SP_ELEMENT,
1417     EP_BIT_QUICK_GATE,
1418     EP_BIT_OVER_PLAYER,
1419     EP_BIT_ACTIVE_BOMB
1420   };
1421   static long ep2_bit[] =
1422   {
1423     EP_BIT_BELT,
1424     EP_BIT_BELT_SWITCH,
1425     EP_BIT_TUBE
1426   };
1427   static int *ep1_array[] =
1428   {
1429     ep_amoebalive,
1430     ep_amoeboid,
1431     ep_schluessel,
1432     ep_pforte,
1433     ep_solid,
1434     ep_massive,
1435     ep_slippery,
1436     ep_enemy,
1437     ep_mauer,
1438     ep_can_fall,
1439     ep_can_smash,
1440     ep_can_change,
1441     ep_can_move,
1442     ep_could_move,
1443     ep_dont_touch,
1444     ep_dont_go_to,
1445     ep_mampf2,
1446     ep_bd_element,
1447     ep_sb_element,
1448     ep_gem,
1449     ep_inactive,
1450     ep_explosive,
1451     ep_mampf3,
1452     ep_pushable,
1453     ep_player,
1454     ep_has_content,
1455     ep_eatable,
1456     ep_sp_element,
1457     ep_quick_gate,
1458     ep_over_player,
1459     ep_active_bomb
1460   };
1461   static int *ep2_array[] =
1462   {
1463     ep_belt,
1464     ep_belt_switch,
1465     ep_tube
1466   };
1467   static int *ep1_num[] =
1468   {
1469     &ep_amoebalive_num,
1470     &ep_amoeboid_num,
1471     &ep_schluessel_num,
1472     &ep_pforte_num,
1473     &ep_solid_num,
1474     &ep_massive_num,
1475     &ep_slippery_num,
1476     &ep_enemy_num,
1477     &ep_mauer_num,
1478     &ep_can_fall_num,
1479     &ep_can_smash_num,
1480     &ep_can_change_num,
1481     &ep_can_move_num,
1482     &ep_could_move_num,
1483     &ep_dont_touch_num,
1484     &ep_dont_go_to_num,
1485     &ep_mampf2_num,
1486     &ep_bd_element_num,
1487     &ep_sb_element_num,
1488     &ep_gem_num,
1489     &ep_inactive_num,
1490     &ep_explosive_num,
1491     &ep_mampf3_num,
1492     &ep_pushable_num,
1493     &ep_player_num,
1494     &ep_has_content_num,
1495     &ep_eatable_num,
1496     &ep_sp_element_num,
1497     &ep_quick_gate_num,
1498     &ep_over_player_num,
1499     &ep_active_bomb_num
1500   };
1501   static int *ep2_num[] =
1502   {
1503     &ep_belt_num,
1504     &ep_belt_switch_num,
1505     &ep_tube_num
1506   };
1507   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1508   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1509
1510   for(i=0; i<MAX_ELEMENTS; i++)
1511   {
1512     Elementeigenschaften1[i] = 0;
1513     Elementeigenschaften2[i] = 0;
1514   }
1515
1516   for(i=0; i<num_properties1; i++)
1517     for(j=0; j<*(ep1_num[i]); j++)
1518       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1519   for(i=0; i<num_properties2; i++)
1520     for(j=0; j<*(ep2_num[i]); j++)
1521       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1522
1523   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1524     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1525 }
1526
1527 void CloseAllAndExit(int exit_value)
1528 {
1529   int i;
1530
1531   StopSounds();
1532   FreeSounds(NUM_SOUNDS);
1533   CloseAudio();
1534
1535   for(i=0; i<NUM_BITMAPS; i++)
1536     FreeBitmap(pix[i]);
1537
1538   CloseVideoDisplay();
1539   ClosePlatformDependantStuff();
1540
1541   exit(exit_value);
1542 }