rnd-20040207-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30 #include "conf_esg.c"   /* include auto-generated data structure definitions */
31 #include "conf_e2s.c"   /* include auto-generated data structure definitions */
32 #include "conf_fnt.c"   /* include auto-generated data structure definitions */
33 #include "conf_g2s.c"   /* include auto-generated data structure definitions */
34 #include "conf_g2m.c"   /* include auto-generated data structure definitions */
35
36
37 #define CONFIG_TOKEN_FONT_INITIAL               "font.initial"
38
39
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
41
42
43 static void InitTileClipmasks()
44 {
45 #if 0
46 #if defined(TARGET_X11)
47   XGCValues clip_gc_values;
48   unsigned long clip_gc_valuemask;
49
50 #if defined(TARGET_X11_NATIVE)
51
52 #if 0
53   GC copy_clipmask_gc;
54
55   static struct
56   {
57     int start;
58     int count;
59   }
60   tile_needs_clipping[] =
61   {
62     { GFX_SPIELER1_UP, 4 },
63     { GFX_SPIELER1_DOWN, 4 },
64     { GFX_SPIELER1_LEFT, 4 },
65     { GFX_SPIELER1_RIGHT, 4 },
66     { GFX_SPIELER1_PUSH_LEFT, 4 },
67     { GFX_SPIELER1_PUSH_RIGHT, 4 },
68     { GFX_SPIELER2_UP, 4 },
69     { GFX_SPIELER2_DOWN, 4 },
70     { GFX_SPIELER2_LEFT, 4 },
71     { GFX_SPIELER2_RIGHT, 4 },
72     { GFX_SPIELER2_PUSH_LEFT, 4 },
73     { GFX_SPIELER2_PUSH_RIGHT, 4 },
74     { GFX_SPIELER3_UP, 4 },
75     { GFX_SPIELER3_DOWN, 4 },
76     { GFX_SPIELER3_LEFT, 4 },
77     { GFX_SPIELER3_RIGHT, 4 },
78     { GFX_SPIELER3_PUSH_LEFT, 4 },
79     { GFX_SPIELER3_PUSH_RIGHT, 4 },
80     { GFX_SPIELER4_UP, 4 },
81     { GFX_SPIELER4_DOWN, 4 },
82     { GFX_SPIELER4_LEFT, 4 },
83     { GFX_SPIELER4_RIGHT, 4 },
84     { GFX_SPIELER4_PUSH_LEFT, 4 },
85     { GFX_SPIELER4_PUSH_RIGHT, 4 },
86     { GFX_SP_MURPHY, 1 },
87     { GFX_MURPHY_GO_LEFT, 3 },
88     { GFX_MURPHY_GO_RIGHT, 3 },
89     { GFX_MURPHY_SNAP_UP, 1 },
90     { GFX_MURPHY_SNAP_DOWN, 1 },
91     { GFX_MURPHY_SNAP_RIGHT, 1 },
92     { GFX_MURPHY_SNAP_LEFT, 1 },
93     { GFX_MURPHY_PUSH_RIGHT, 1 },
94     { GFX_MURPHY_PUSH_LEFT, 1 },
95     { GFX_GEBLUBBER, 4 },
96     { GFX_DYNAMIT, 7 },
97     { GFX_DYNABOMB, 4 },
98     { GFX_EXPLOSION, 8 },
99     { GFX_SOKOBAN_OBJEKT, 1 },
100     { GFX_FUNKELN_BLAU, 3 },
101     { GFX_FUNKELN_WEISS, 3 },
102     { GFX2_SHIELD_PASSIVE, 3 },
103     { GFX2_SHIELD_ACTIVE, 3 },
104     { -1, 0 }
105   };
106 #endif
107
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
110
111   int i;
112
113   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114   for (i = 0; i < NUM_TILES; i++)
115     tile_clipmask[i] = None;
116
117 #if defined(TARGET_X11)
118   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119      often very slow when preparing a masked XCopyArea() for big Pixmaps.
120      To prevent this, create small (tile-sized) mask Pixmaps which will then
121      be set much faster with XSetClipOrigin() and speed things up a lot. */
122
123   clip_gc_values.graphics_exposures = False;
124   clip_gc_valuemask = GCGraphicsExposures;
125   tile_clip_gc = XCreateGC(display, window->drawable,
126                            clip_gc_valuemask, &clip_gc_values);
127
128 #if 0
129   for (i = 0; i < NUM_BITMAPS; i++)
130   {
131     if (pix[i]->clip_mask)
132     {
133       clip_gc_values.graphics_exposures = False;
134       clip_gc_values.clip_mask = pix[i]->clip_mask;
135       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137                                          clip_gc_valuemask, &clip_gc_values);
138     }
139   }
140 #endif
141
142 #if defined(TARGET_X11_NATIVE)
143
144 #if 0
145   /* create graphic context structures needed for clipping */
146   clip_gc_values.graphics_exposures = False;
147   clip_gc_valuemask = GCGraphicsExposures;
148   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149                                clip_gc_valuemask, &clip_gc_values);
150
151   /* create only those clipping Pixmaps we really need */
152   for (i = 0; tile_needs_clipping[i].start >= 0; i++)
153   {
154     int j;
155
156     for (j = 0; j < tile_needs_clipping[i].count; j++)
157     {
158       int tile = tile_needs_clipping[i].start + j;
159       int graphic = tile;
160       int src_x, src_y;
161       Bitmap *src_bitmap;
162       Pixmap src_pixmap;
163
164       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165       src_pixmap = src_bitmap->clip_mask;
166
167       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
168                                           TILEX, TILEY, 1);
169
170       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171                 src_x, src_y, TILEX, TILEY, 0, 0);
172     }
173   }
174
175   XFreeGC(display, copy_clipmask_gc);
176 #endif
177
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
180 #endif
181 }
182
183 void FreeTileClipmasks()
184 {
185 #if 0
186 #if defined(TARGET_X11)
187   int i;
188
189   for (i = 0; i < NUM_TILES; i++)
190   {
191     if (tile_clipmask[i] != None)
192     {
193       XFreePixmap(display, tile_clipmask[i]);
194       tile_clipmask[i] = None;
195     }
196   }
197
198   if (tile_clip_gc)
199     XFreeGC(display, tile_clip_gc);
200   tile_clip_gc = None;
201
202 #if 0
203   for (i = 0; i < NUM_BITMAPS; i++)
204   {
205     if (pix[i] != NULL && pix[i]->stored_clip_gc)
206     {
207       XFreeGC(display, pix[i]->stored_clip_gc);
208       pix[i]->stored_clip_gc = None;
209     }
210   }
211 #endif
212
213 #endif /* TARGET_X11 */
214 #endif
215 }
216
217 void FreeGadgets()
218 {
219   FreeLevelEditorGadgets();
220   FreeGameButtons();
221   FreeTapeButtons();
222   FreeToolButtons();
223   FreeScreenGadgets();
224 }
225
226 void InitGadgets()
227 {
228   static boolean gadgets_initialized = FALSE;
229
230   if (gadgets_initialized)
231     FreeGadgets();
232
233   CreateLevelEditorGadgets();
234   CreateGameButtons();
235   CreateTapeButtons();
236   CreateToolButtons();
237   CreateScreenGadgets();
238
239   gadgets_initialized = TRUE;
240 }
241
242 void InitElementSmallImages()
243 {
244   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245   int num_property_mappings = getImageListPropertyMappingSize();
246   int i;
247
248   /* initialize normal images from static configuration */
249   for (i = 0; element_to_graphic[i].element > -1; i++)
250     CreateImageWithSmallImages(element_to_graphic[i].graphic);
251
252   /* initialize special images from static configuration */
253   for (i = 0; element_to_special_graphic[i].element > -1; i++)
254     CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
255
256   /* initialize images from dynamic configuration */
257   for (i = 0; i < num_property_mappings; i++)
258     if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259       CreateImageWithSmallImages(property_mapping[i].artwork_index);
260 }
261
262 static int getFontBitmapID(int font_nr)
263 {
264   int special = -1;
265
266   if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267     special = game_status;
268   else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269     special = GFX_SPECIAL_ARG_MAIN;
270   else if (game_status == GAME_MODE_PLAYING)
271     special = GFX_SPECIAL_ARG_DOOR;
272
273   if (special != -1)
274     return font_info[font_nr].special_bitmap_id[special];
275   else
276     return font_nr;
277 }
278
279 void InitFontGraphicInfo()
280 {
281   static struct FontBitmapInfo *font_bitmap_info = NULL;
282   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283   int num_property_mappings = getImageListPropertyMappingSize();
284   int num_font_bitmaps = NUM_FONTS;
285   int i, j;
286
287   if (graphic_info == NULL)             /* still at startup phase */
288   {
289     InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
290
291     return;
292   }
293
294   /* ---------- initialize font graphic definitions ---------- */
295
296   /* always start with reliable default values (normal font graphics) */
297 #if 1
298   for (i = 0; i < NUM_FONTS; i++)
299     font_info[i].graphic = IMG_FONT_INITIAL_1;
300 #else
301   for (i = 0; i < NUM_FONTS; i++)
302     font_info[i].graphic = FONT_INITIAL_1;
303 #endif
304
305   /* initialize normal font/graphic mapping from static configuration */
306   for (i = 0; font_to_graphic[i].font_nr > -1; i++)
307   {
308     int font_nr = font_to_graphic[i].font_nr;
309     int special = font_to_graphic[i].special;
310     int graphic = font_to_graphic[i].graphic;
311
312     if (special != -1)
313       continue;
314
315     font_info[font_nr].graphic = graphic;
316   }
317
318   /* always start with reliable default values (special font graphics) */
319   for (i = 0; i < NUM_FONTS; i++)
320   {
321     for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
322     {
323       font_info[i].special_graphic[j] = font_info[i].graphic;
324       font_info[i].special_bitmap_id[j] = i;
325     }
326   }
327
328   /* initialize special font/graphic mapping from static configuration */
329   for (i = 0; font_to_graphic[i].font_nr > -1; i++)
330   {
331     int font_nr = font_to_graphic[i].font_nr;
332     int special = font_to_graphic[i].special;
333     int graphic = font_to_graphic[i].graphic;
334
335     if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
336     {
337       font_info[font_nr].special_graphic[special] = graphic;
338       font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
339       num_font_bitmaps++;
340     }
341   }
342
343   /* initialize special element/graphic mapping from dynamic configuration */
344   for (i = 0; i < num_property_mappings; i++)
345   {
346     int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347     int special = property_mapping[i].ext3_index;
348     int graphic = property_mapping[i].artwork_index;
349
350     if (font_nr < 0)
351       continue;
352
353     if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
354     {
355       font_info[font_nr].special_graphic[special] = graphic;
356       font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
357       num_font_bitmaps++;
358     }
359   }
360
361   /* ---------- initialize font bitmap array ---------- */
362
363   if (font_bitmap_info != NULL)
364     FreeFontInfo(font_bitmap_info);
365
366   font_bitmap_info =
367     checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
368
369   /* ---------- initialize font bitmap definitions ---------- */
370
371   for (i = 0; i < NUM_FONTS; i++)
372   {
373     if (i < NUM_INITIAL_FONTS)
374     {
375       font_bitmap_info[i] = font_initial[i];
376       continue;
377     }
378
379     for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
380     {
381       int font_bitmap_id = font_info[i].special_bitmap_id[j];
382       int graphic = font_info[i].special_graphic[j];
383
384       /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385       if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
386       {
387         graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388         graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
389       }
390
391       /* copy font relevant information from graphics information */
392       font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393       font_bitmap_info[font_bitmap_id].src_x  = graphic_info[graphic].src_x;
394       font_bitmap_info[font_bitmap_id].src_y  = graphic_info[graphic].src_y;
395       font_bitmap_info[font_bitmap_id].width  = graphic_info[graphic].width;
396       font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397       font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398       font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
399
400       font_bitmap_info[font_bitmap_id].num_chars =
401         graphic_info[graphic].anim_frames;
402       font_bitmap_info[font_bitmap_id].num_chars_per_line =
403         graphic_info[graphic].anim_frames_per_line;
404     }
405   }
406
407   InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
408 }
409
410 void InitElementGraphicInfo()
411 {
412   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413   int num_property_mappings = getImageListPropertyMappingSize();
414   int i, act, dir;
415
416   if (graphic_info == NULL)             /* still at startup phase */
417     return;
418
419   /* set values to -1 to identify later as "uninitialized" values */
420   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
421   {
422     for (act = 0; act < NUM_ACTIONS; act++)
423     {
424       element_info[i].graphic[act] = -1;
425       element_info[i].crumbled[act] = -1;
426
427       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
428       {
429         element_info[i].direction_graphic[act][dir] = -1;
430         element_info[i].direction_crumbled[act][dir] = -1;
431       }
432     }
433   }
434
435   /* initialize normal element/graphic mapping from static configuration */
436   for (i = 0; element_to_graphic[i].element > -1; i++)
437   {
438     int element      = element_to_graphic[i].element;
439     int action       = element_to_graphic[i].action;
440     int direction    = element_to_graphic[i].direction;
441     boolean crumbled = element_to_graphic[i].crumbled;
442     int graphic      = element_to_graphic[i].graphic;
443
444     if (graphic_info[graphic].bitmap == NULL)
445       continue;
446
447     if ((action > -1 || direction > -1 || crumbled == TRUE) &&
448         el2img(element) != -1)
449     {
450       boolean base_redefined = getImageListEntry(el2img(element))->redefined;
451       boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
452
453       /* if the base graphic ("emerald", for example) has been redefined,
454          but not the action graphic ("emerald.falling", for example), do not
455          use an existing (in this case considered obsolete) action graphic
456          anymore, but use the automatically determined default graphic */
457       if (base_redefined && !act_dir_redefined)
458         continue;
459     }
460
461     if (action < 0)
462       action = ACTION_DEFAULT;
463
464     if (crumbled)
465     {
466       if (direction > -1)
467         element_info[element].direction_crumbled[action][direction] = graphic;
468       else
469         element_info[element].crumbled[action] = graphic;
470     }
471     else
472     {
473       if (direction > -1)
474         element_info[element].direction_graphic[action][direction] = graphic;
475       else
476         element_info[element].graphic[action] = graphic;
477     }
478   }
479
480   /* initialize normal element/graphic mapping from dynamic configuration */
481   for (i = 0; i < num_property_mappings; i++)
482   {
483     int element   = property_mapping[i].base_index;
484     int action    = property_mapping[i].ext1_index;
485     int direction = property_mapping[i].ext2_index;
486     int special   = property_mapping[i].ext3_index;
487     int graphic   = property_mapping[i].artwork_index;
488     boolean crumbled = FALSE;
489
490     if (special == GFX_SPECIAL_ARG_CRUMBLED)
491     {
492       special = -1;
493       crumbled = TRUE;
494     }
495
496     if (graphic_info[graphic].bitmap == NULL)
497       continue;
498
499     if (element >= MAX_NUM_ELEMENTS || special != -1)
500       continue;
501
502     if (action < 0)
503       action = ACTION_DEFAULT;
504
505     if (crumbled)
506     {
507       if (direction < 0)
508         for (dir = 0; dir < NUM_DIRECTIONS; dir++)
509           element_info[element].direction_crumbled[action][dir] = -1;
510
511       if (direction > -1)
512         element_info[element].direction_crumbled[action][direction] = graphic;
513       else
514         element_info[element].crumbled[action] = graphic;
515     }
516     else
517     {
518       if (direction < 0)
519         for (dir = 0; dir < NUM_DIRECTIONS; dir++)
520           element_info[element].direction_graphic[action][dir] = -1;
521
522       if (direction > -1)
523         element_info[element].direction_graphic[action][direction] = graphic;
524       else
525         element_info[element].graphic[action] = graphic;
526     }
527   }
528
529   /* now copy all graphics that are defined to be cloned from other graphics */
530   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
531   {
532     int graphic = element_info[i].graphic[ACTION_DEFAULT];
533     int crumbled_like, diggable_like;
534
535     if (graphic == -1)
536       continue;
537
538     crumbled_like = graphic_info[graphic].crumbled_like;
539     diggable_like = graphic_info[graphic].diggable_like;
540
541     if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
542     {
543       for (act = 0; act < NUM_ACTIONS; act++)
544         element_info[i].crumbled[act] =
545           element_info[crumbled_like].crumbled[act];
546       for (act = 0; act < NUM_ACTIONS; act++)
547         for (dir = 0; dir < NUM_DIRECTIONS; dir++)
548           element_info[i].direction_crumbled[act][dir] =
549             element_info[crumbled_like].direction_crumbled[act][dir];
550     }
551
552     if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
553     {
554       element_info[i].graphic[ACTION_DIGGING] =
555         element_info[diggable_like].graphic[ACTION_DIGGING];
556       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
557         element_info[i].direction_graphic[ACTION_DIGGING][dir] =
558           element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
559     }
560   }
561
562 #if 1
563   /* now set all undefined/invalid graphics to -1 to set to default after it */
564   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
565   {
566     for (act = 0; act < NUM_ACTIONS; act++)
567     {
568       int graphic;
569
570       graphic = element_info[i].graphic[act];
571       if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
572         element_info[i].graphic[act] = -1;
573
574       graphic = element_info[i].crumbled[act];
575       if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
576         element_info[i].crumbled[act] = -1;
577
578       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
579       {
580         graphic = element_info[i].direction_graphic[act][dir];
581         if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
582           element_info[i].direction_graphic[act][dir] = -1;
583
584         graphic = element_info[i].direction_crumbled[act][dir];
585         if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
586           element_info[i].direction_crumbled[act][dir] = -1;
587       }
588     }
589   }
590 #endif
591
592   /* now set all '-1' values to element specific default values */
593   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
594   {
595     int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
596     int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
597     int default_direction_graphic[NUM_DIRECTIONS];
598     int default_direction_crumbled[NUM_DIRECTIONS];
599
600     if (default_graphic == -1)
601       default_graphic = IMG_UNKNOWN;
602     if (default_crumbled == -1)
603       default_crumbled = IMG_EMPTY;
604
605     for (dir = 0; dir < NUM_DIRECTIONS; dir++)
606     {
607       default_direction_graphic[dir] =
608         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
609       default_direction_crumbled[dir] =
610         element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
611
612       if (default_direction_graphic[dir] == -1)
613         default_direction_graphic[dir] = default_graphic;
614       if (default_direction_crumbled[dir] == -1)
615         default_direction_crumbled[dir] = default_crumbled;
616     }
617
618     for (act = 0; act < NUM_ACTIONS; act++)
619     {
620       boolean act_remove = ((IS_DIGGABLE(i)    && act == ACTION_DIGGING)  ||
621                             (IS_SNAPPABLE(i)   && act == ACTION_SNAPPING) ||
622                             (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
623       boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
624                              act == ACTION_TURNING_FROM_RIGHT ||
625                              act == ACTION_TURNING_FROM_UP ||
626                              act == ACTION_TURNING_FROM_DOWN);
627
628       /* generic default action graphic (defined by "[default]" directive) */
629       int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
630       int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
631
632       /* look for special default action graphic (classic game specific) */
633       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
634         default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
635       if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
636         default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
637       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
638         default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
639
640       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
641         default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
642       if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
643         default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
644       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
645         default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
646
647 #if 1
648       /* !!! make this better !!! */
649       if (i == EL_EMPTY_SPACE)
650       {
651         default_action_graphic = element_info[EL_DEFAULT].graphic[act];
652         default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
653       }
654 #endif
655
656       if (default_action_graphic == -1)
657         default_action_graphic = default_graphic;
658       if (default_action_crumbled == -1)
659         default_action_crumbled = default_crumbled;
660
661       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
662       {
663         int default_action_direction_graphic = element_info[i].graphic[act];
664         int default_action_direction_crumbled = element_info[i].crumbled[act];
665
666         /* no graphic for current action -- use default direction graphic */
667         if (default_action_direction_graphic == -1)
668           default_action_direction_graphic =
669             (act_remove ? IMG_EMPTY :
670              act_turning ?
671              element_info[i].direction_graphic[ACTION_TURNING][dir] :
672              default_direction_graphic[dir]);
673         if (default_action_direction_crumbled == -1)
674           default_action_direction_crumbled =
675             (act_remove ? IMG_EMPTY :
676              act_turning ?
677              element_info[i].direction_crumbled[ACTION_TURNING][dir] :
678              default_direction_crumbled[dir]);
679
680         if (element_info[i].direction_graphic[act][dir] == -1)
681           element_info[i].direction_graphic[act][dir] =
682             default_action_direction_graphic;
683         if (element_info[i].direction_crumbled[act][dir] == -1)
684           element_info[i].direction_crumbled[act][dir] =
685             default_action_direction_crumbled;
686       }
687
688       /* no graphic for this specific action -- use default action graphic */
689       if (element_info[i].graphic[act] == -1)
690         element_info[i].graphic[act] =
691           (act_remove ? IMG_EMPTY :
692            act_turning ? element_info[i].graphic[ACTION_TURNING] :
693            default_action_graphic);
694       if (element_info[i].crumbled[act] == -1)
695         element_info[i].crumbled[act] =
696           (act_remove ? IMG_EMPTY :
697            act_turning ? element_info[i].crumbled[ACTION_TURNING] :
698            default_action_crumbled);
699     }
700   }
701
702 #if 1
703   /* set animation mode to "none" for each graphic with only 1 frame */
704   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
705   {
706     for (act = 0; act < NUM_ACTIONS; act++)
707     {
708       int graphic = element_info[i].graphic[act];
709       int crumbled = element_info[i].crumbled[act];
710
711       if (graphic_info[graphic].anim_frames == 1)
712         graphic_info[graphic].anim_mode = ANIM_NONE;
713       if (graphic_info[crumbled].anim_frames == 1)
714         graphic_info[crumbled].anim_mode = ANIM_NONE;
715
716       for (dir = 0; dir < NUM_DIRECTIONS; dir++)
717       {
718         graphic = element_info[i].direction_graphic[act][dir];
719         crumbled = element_info[i].direction_crumbled[act][dir];
720
721         if (graphic_info[graphic].anim_frames == 1)
722           graphic_info[graphic].anim_mode = ANIM_NONE;
723         if (graphic_info[crumbled].anim_frames == 1)
724           graphic_info[crumbled].anim_mode = ANIM_NONE;
725       }
726     }
727   }
728 #endif
729
730 #if 0
731 #if DEBUG
732   if (options.verbose)
733   {
734     for (i = 0; i < MAX_NUM_ELEMENTS; i++)
735       if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
736           i != EL_UNKNOWN)
737         Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
738               element_info[i].token_name, i);
739   }
740 #endif
741 #endif
742 }
743
744 void InitElementSpecialGraphicInfo()
745 {
746   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
747   int num_property_mappings = getImageListPropertyMappingSize();
748   int i, j;
749
750   /* always start with reliable default values */
751   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
752     for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
753       element_info[i].special_graphic[j] =
754         element_info[i].graphic[ACTION_DEFAULT];
755
756   /* initialize special element/graphic mapping from static configuration */
757   for (i = 0; element_to_special_graphic[i].element > -1; i++)
758   {
759     int element = element_to_special_graphic[i].element;
760     int special = element_to_special_graphic[i].special;
761     int graphic = element_to_special_graphic[i].graphic;
762     boolean base_redefined = getImageListEntry(el2img(element))->redefined;
763     boolean special_redefined = getImageListEntry(graphic)->redefined;
764
765     /* if the base graphic ("emerald", for example) has been redefined,
766        but not the special graphic ("emerald.EDITOR", for example), do not
767        use an existing (in this case considered obsolete) special graphic
768        anymore, but use the automatically created (down-scaled) graphic */
769     if (base_redefined && !special_redefined)
770       continue;
771
772     element_info[element].special_graphic[special] = graphic;
773   }
774
775   /* initialize special element/graphic mapping from dynamic configuration */
776   for (i = 0; i < num_property_mappings; i++)
777   {
778     int element = property_mapping[i].base_index;
779     int special = property_mapping[i].ext3_index;
780     int graphic = property_mapping[i].artwork_index;
781
782     if (element >= MAX_NUM_ELEMENTS)
783       continue;
784
785     if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
786       element_info[element].special_graphic[special] = graphic;
787   }
788
789 #if 1
790   /* now set all undefined/invalid graphics to default */
791   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
792     for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
793       if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
794         element_info[i].special_graphic[j] =
795           element_info[i].graphic[ACTION_DEFAULT];
796 #endif
797 }
798
799 static int get_element_from_token(char *token)
800 {
801   int i;
802
803   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
804     if (strcmp(element_info[i].token_name, token) == 0)
805       return i;
806
807   return -1;
808 }
809
810 static void set_graphic_parameters(int graphic, char **parameter_raw)
811 {
812   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
813   int parameter[NUM_GFX_ARGS];
814   int anim_frames_per_row = 1, anim_frames_per_col = 1;
815   int anim_frames_per_line = 1;
816   int i;
817
818   /* get integer values from string parameters */
819   for (i = 0; i < NUM_GFX_ARGS; i++)
820   {
821     parameter[i] =
822       get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
823                           image_config_suffix[i].type);
824
825     if (image_config_suffix[i].type == TYPE_TOKEN)
826       parameter[i] = get_element_from_token(parameter_raw[i]);
827   }
828
829   graphic_info[graphic].bitmap = src_bitmap;
830
831   /* start with reliable default values */
832   graphic_info[graphic].src_x = 0;
833   graphic_info[graphic].src_y = 0;
834   graphic_info[graphic].width = TILEX;
835   graphic_info[graphic].height = TILEY;
836   graphic_info[graphic].offset_x = 0;   /* one or both of these values ... */
837   graphic_info[graphic].offset_y = 0;   /* ... will be corrected later */
838   graphic_info[graphic].crumbled_like = -1;     /* do not use clone element */
839   graphic_info[graphic].diggable_like = -1;     /* do not use clone element */
840   graphic_info[graphic].border_size = TILEX / 8;  /* "CRUMBLED" border size */
841   graphic_info[graphic].anim_delay_fixed = 0;
842   graphic_info[graphic].anim_delay_random = 0;
843   graphic_info[graphic].post_delay_fixed = 0;
844   graphic_info[graphic].post_delay_random = 0;
845
846   /* optional x and y tile position of animation frame sequence */
847   if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
848     graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
849   if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
850     graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
851
852   /* optional x and y pixel position of animation frame sequence */
853   if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
854     graphic_info[graphic].src_x = parameter[GFX_ARG_X];
855   if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
856     graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
857
858   /* optional width and height of each animation frame */
859   if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
860     graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
861   if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
862     graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
863
864   if (src_bitmap)
865   {
866     anim_frames_per_row = src_bitmap->width  / graphic_info[graphic].width;
867     anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
868   }
869
870   /* correct x or y offset dependent of vertical or horizontal frame order */
871   if (parameter[GFX_ARG_VERTICAL])      /* frames are ordered vertically */
872   {
873     graphic_info[graphic].offset_y =
874       (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
875        parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
876     anim_frames_per_line = anim_frames_per_col;
877   }
878   else                                  /* frames are ordered horizontally */
879   {
880     graphic_info[graphic].offset_x =
881       (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
882        parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
883     anim_frames_per_line = anim_frames_per_row;
884   }
885
886   /* optionally, the x and y offset of frames can be specified directly */
887   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
888     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
889   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
890     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
891
892   /* automatically determine correct number of frames, if not defined */
893   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
894     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
895   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
896     graphic_info[graphic].anim_frames = anim_frames_per_row;
897   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
898     graphic_info[graphic].anim_frames = anim_frames_per_col;
899   else
900     graphic_info[graphic].anim_frames = 1;
901
902   graphic_info[graphic].anim_frames_per_line =
903     (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
904      parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
905
906   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
907   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
908     graphic_info[graphic].anim_delay = 1;
909
910   graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
911 #if 0
912   if (graphic_info[graphic].anim_frames == 1)
913     graphic_info[graphic].anim_mode = ANIM_NONE;
914 #endif
915
916   /* automatically determine correct start frame, if not defined */
917   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
918     graphic_info[graphic].anim_start_frame = 0;
919   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
920     graphic_info[graphic].anim_start_frame =
921       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
922   else
923     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
924
925   /* animation synchronized with global frame counter, not move position */
926   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
927
928   /* optional element for cloning crumble graphics */
929   if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
930     graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
931
932   /* optional element for cloning digging graphics */
933   if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
934     graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
935
936   /* optional border size for "crumbling" diggable graphics */
937   if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
938     graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
939
940   /* this is only used for player "boring" and "sleeping" actions */
941   if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
942     graphic_info[graphic].anim_delay_fixed =
943       parameter[GFX_ARG_ANIM_DELAY_FIXED];
944   if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
945     graphic_info[graphic].anim_delay_random =
946       parameter[GFX_ARG_ANIM_DELAY_RANDOM];
947   if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
948     graphic_info[graphic].post_delay_fixed =
949       parameter[GFX_ARG_POST_DELAY_FIXED];
950   if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
951     graphic_info[graphic].post_delay_random =
952       parameter[GFX_ARG_POST_DELAY_RANDOM];
953
954   /* this is only used for toon animations */
955   graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
956   graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
957
958   /* this is only used for drawing font characters */
959   graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
960   graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
961
962   /* this is only used for drawing envelope graphics */
963   graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
964 }
965
966 static void InitGraphicInfo()
967 {
968   int fallback_graphic = IMG_CHAR_EXCLAM;
969   struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
970   Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
971   int num_images = getImageListSize();
972   int i;
973
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975   static boolean clipmasks_initialized = FALSE;
976   Pixmap src_pixmap;
977   XGCValues clip_gc_values;
978   unsigned long clip_gc_valuemask;
979   GC copy_clipmask_gc = None;
980 #endif
981
982   checked_free(graphic_info);
983
984   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
985
986 #if 0
987   printf("::: graphic_info: %d entries\n", num_images);
988 #endif
989
990 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
991   if (clipmasks_initialized)
992   {
993     for (i = 0; i < num_images; i++)
994     {
995       if (graphic_info[i].clip_mask)
996         XFreePixmap(display, graphic_info[i].clip_mask);
997       if (graphic_info[i].clip_gc)
998         XFreeGC(display, graphic_info[i].clip_gc);
999
1000       graphic_info[i].clip_mask = None;
1001       graphic_info[i].clip_gc = None;
1002     }
1003   }
1004 #endif
1005
1006   for (i = 0; i < num_images; i++)
1007   {
1008     struct FileInfo *image = getImageListEntry(i);
1009     Bitmap *src_bitmap;
1010     int src_x, src_y;
1011     int first_frame, last_frame;
1012
1013 #if 0
1014     printf("::: image: '%s' [%d]\n", image->token, i);
1015 #endif
1016
1017 #if 0
1018     printf("::: image # %d: '%s' ['%s']\n",
1019            i, image->token,
1020            getTokenFromImageID(i));
1021 #endif
1022
1023     set_graphic_parameters(i, image->parameter);
1024
1025     /* now check if no animation frames are outside of the loaded image */
1026
1027     if (graphic_info[i].bitmap == NULL)
1028       continue;         /* skip check for optional images that are undefined */
1029
1030     first_frame = 0;
1031     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1032     if (src_x < 0 || src_y < 0 ||
1033         src_x + TILEX > src_bitmap->width ||
1034         src_y + TILEY > src_bitmap->height)
1035     {
1036       Error(ERR_RETURN_LINE, "-");
1037       Error(ERR_RETURN, "warning: error found in config file:");
1038       Error(ERR_RETURN, "- config file: '%s'",
1039             getImageConfigFilename());
1040       Error(ERR_RETURN, "- config token: '%s'",
1041             getTokenFromImageID(i));
1042       Error(ERR_RETURN, "- image file: '%s'",
1043             src_bitmap->source_filename);
1044       Error(ERR_RETURN,
1045             "error: first animation frame out of bounds (%d, %d)",
1046             src_x, src_y);
1047       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1048
1049       if (i == fallback_graphic)
1050         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1051
1052       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1053       Error(ERR_RETURN_LINE, "-");
1054
1055       set_graphic_parameters(i, fallback_image->default_parameter);
1056       graphic_info[i].bitmap = fallback_bitmap;
1057     }
1058
1059     last_frame = graphic_info[i].anim_frames - 1;
1060     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1061     if (src_x < 0 || src_y < 0 ||
1062         src_x + TILEX > src_bitmap->width ||
1063         src_y + TILEY > src_bitmap->height)
1064     {
1065       Error(ERR_RETURN_LINE, "-");
1066       Error(ERR_RETURN, "warning: error found in config file:");
1067       Error(ERR_RETURN, "- config file: '%s'",
1068             getImageConfigFilename());
1069       Error(ERR_RETURN, "- config token: '%s'",
1070             getTokenFromImageID(i));
1071       Error(ERR_RETURN, "- image file: '%s'",
1072             src_bitmap->source_filename);
1073       Error(ERR_RETURN,
1074             "error: last animation frame (%d) out of bounds (%d, %d)",
1075             last_frame, src_x, src_y);
1076       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1077
1078       if (i == fallback_graphic)
1079         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1080
1081       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1082       Error(ERR_RETURN_LINE, "-");
1083
1084       set_graphic_parameters(i, fallback_image->default_parameter);
1085       graphic_info[i].bitmap = fallback_bitmap;
1086     }
1087
1088 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1089     /* currently we need only a tile clip mask from the first frame */
1090     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1091
1092     if (copy_clipmask_gc == None)
1093     {
1094       clip_gc_values.graphics_exposures = False;
1095       clip_gc_valuemask = GCGraphicsExposures;
1096       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1097                                    clip_gc_valuemask, &clip_gc_values);
1098     }
1099
1100     graphic_info[i].clip_mask =
1101       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1102
1103     src_pixmap = src_bitmap->clip_mask;
1104     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1105               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1106
1107     clip_gc_values.graphics_exposures = False;
1108     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1109     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1110
1111     graphic_info[i].clip_gc =
1112       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1113 #endif
1114   }
1115
1116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1117   if (copy_clipmask_gc)
1118     XFreeGC(display, copy_clipmask_gc);
1119
1120   clipmasks_initialized = TRUE;
1121 #endif
1122 }
1123
1124 static void InitElementSoundInfo()
1125 {
1126   struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1127   int num_property_mappings = getSoundListPropertyMappingSize();
1128   int i, j, act;
1129
1130   /* set values to -1 to identify later as "uninitialized" values */
1131   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1132     for (act = 0; act < NUM_ACTIONS; act++)
1133       element_info[i].sound[act] = -1;
1134
1135   /* initialize element/sound mapping from static configuration */
1136   for (i = 0; element_to_sound[i].element > -1; i++)
1137   {
1138     int element      = element_to_sound[i].element;
1139     int action       = element_to_sound[i].action;
1140     int sound        = element_to_sound[i].sound;
1141     boolean is_class = element_to_sound[i].is_class;
1142
1143     if (action < 0)
1144       action = ACTION_DEFAULT;
1145
1146     if (!is_class)
1147       element_info[element].sound[action] = sound;
1148     else
1149       for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1150         if (strcmp(element_info[j].class_name,
1151                    element_info[element].class_name) == 0)
1152           element_info[j].sound[action] = sound;
1153   }
1154
1155   /* initialize element class/sound mapping from dynamic configuration */
1156   for (i = 0; i < num_property_mappings; i++)
1157   {
1158     int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1159     int action        = property_mapping[i].ext1_index;
1160     int sound         = property_mapping[i].artwork_index;
1161
1162     if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1163       continue;
1164
1165     if (action < 0)
1166       action = ACTION_DEFAULT;
1167
1168     for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1169       if (strcmp(element_info[j].class_name,
1170                  element_info[element_class].class_name) == 0)
1171         element_info[j].sound[action] = sound;
1172   }
1173
1174   /* initialize element/sound mapping from dynamic configuration */
1175   for (i = 0; i < num_property_mappings; i++)
1176   {
1177     int element = property_mapping[i].base_index;
1178     int action  = property_mapping[i].ext1_index;
1179     int sound   = property_mapping[i].artwork_index;
1180
1181     if (element >= MAX_NUM_ELEMENTS)
1182       continue;
1183
1184     if (action < 0)
1185       action = ACTION_DEFAULT;
1186
1187     element_info[element].sound[action] = sound;
1188   }
1189
1190   /* now set all '-1' values to element specific default values */
1191   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1192   {
1193     for (act = 0; act < NUM_ACTIONS; act++)
1194     {
1195       /* generic default action sound (defined by "[default]" directive) */
1196       int default_action_sound = element_info[EL_DEFAULT].sound[act];
1197
1198       /* look for special default action sound (classic game specific) */
1199       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1200         default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1201       if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1202         default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1203       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1204         default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1205
1206       /* !!! there's no such thing as a "default action sound" !!! */
1207 #if 0
1208       /* look for element specific default sound (independent from action) */
1209       if (element_info[i].sound[ACTION_DEFAULT] != -1)
1210         default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1211 #endif
1212
1213       /* no sound for this specific action -- use default action sound */
1214       if (element_info[i].sound[act] == -1)
1215         element_info[i].sound[act] = default_action_sound;
1216     }
1217   }
1218 }
1219
1220 static void InitGameModeSoundInfo()
1221 {
1222   int i;
1223
1224   /* set values to -1 to identify later as "uninitialized" values */
1225   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1226     menu.sound[i] = -1;
1227
1228   /* initialize gamemode/sound mapping from static configuration */
1229   for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1230   {
1231     int gamemode = gamemode_to_sound[i].gamemode;
1232     int sound    = gamemode_to_sound[i].sound;
1233
1234     if (gamemode < 0)
1235       gamemode = GAME_MODE_DEFAULT;
1236
1237     menu.sound[gamemode] = sound;
1238   }
1239
1240   /* now set all '-1' values to levelset specific default values */
1241   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1242     if (menu.sound[i] == -1)
1243       menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1244
1245 #if 0
1246   /* TEST ONLY */
1247   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1248     if (menu.sound[i] != -1)
1249       printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1250 #endif
1251 }
1252
1253 static void set_sound_parameters(int sound, char **parameter_raw)
1254 {
1255   int parameter[NUM_SND_ARGS];
1256   int i;
1257
1258   /* get integer values from string parameters */
1259   for (i = 0; i < NUM_SND_ARGS; i++)
1260     parameter[i] =
1261       get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1262                           sound_config_suffix[i].type);
1263
1264   /* explicit loop mode setting in configuration overrides default value */
1265   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1266     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1267 }
1268
1269 static void InitSoundInfo()
1270 {
1271 #if 0
1272   struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1273   int num_property_mappings = getSoundListPropertyMappingSize();
1274 #endif
1275   int *sound_effect_properties;
1276   int num_sounds = getSoundListSize();
1277   int i, j;
1278
1279   checked_free(sound_info);
1280
1281   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1282   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1283
1284   /* initialize sound effect for all elements to "no sound" */
1285   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1286     for (j = 0; j < NUM_ACTIONS; j++)
1287       element_info[i].sound[j] = SND_UNDEFINED;
1288
1289   for (i = 0; i < num_sounds; i++)
1290   {
1291     struct FileInfo *sound = getSoundListEntry(i);
1292     int len_effect_text = strlen(sound->token);
1293
1294     sound_effect_properties[i] = ACTION_OTHER;
1295     sound_info[i].loop = FALSE;         /* default: play sound only once */
1296
1297 #if 0
1298     printf("::: sound %d: '%s'\n", i, sound->token);
1299 #endif
1300
1301     /* determine all loop sounds and identify certain sound classes */
1302
1303     for (j = 0; element_action_info[j].suffix; j++)
1304     {
1305       int len_action_text = strlen(element_action_info[j].suffix);
1306
1307       if (len_action_text < len_effect_text &&
1308           strcmp(&sound->token[len_effect_text - len_action_text],
1309                  element_action_info[j].suffix) == 0)
1310       {
1311         sound_effect_properties[i] = element_action_info[j].value;
1312         sound_info[i].loop = element_action_info[j].is_loop_sound;
1313
1314         break;
1315       }
1316     }
1317
1318 #if 0
1319     if (strcmp(sound->token, "custom_42") == 0)
1320       printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1321 #endif
1322
1323     /* associate elements and some selected sound actions */
1324
1325     for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1326     {
1327       if (element_info[j].class_name)
1328       {
1329         int len_class_text = strlen(element_info[j].class_name);
1330
1331         if (len_class_text + 1 < len_effect_text &&
1332             strncmp(sound->token,
1333                     element_info[j].class_name, len_class_text) == 0 &&
1334             sound->token[len_class_text] == '.')
1335         {
1336           int sound_action_value = sound_effect_properties[i];
1337
1338           element_info[j].sound[sound_action_value] = i;
1339         }
1340       }
1341     }
1342
1343     set_sound_parameters(i, sound->parameter);
1344   }
1345
1346   free(sound_effect_properties);
1347
1348 #if 0
1349   /* !!! now handled in InitElementSoundInfo() !!! */
1350   /* initialize element/sound mapping from dynamic configuration */
1351   for (i = 0; i < num_property_mappings; i++)
1352   {
1353     int element   = property_mapping[i].base_index;
1354     int action    = property_mapping[i].ext1_index;
1355     int sound     = property_mapping[i].artwork_index;
1356
1357     if (action < 0)
1358       action = ACTION_DEFAULT;
1359
1360     printf("::: %d: %d, %d, %d ['%s']\n",
1361            i, element, action, sound, element_info[element].token_name);
1362
1363     element_info[element].sound[action] = sound;
1364   }
1365 #endif
1366
1367 #if 0
1368   /* TEST ONLY */
1369   {
1370     int element = EL_CUSTOM_11;
1371     int j = 0;
1372
1373     while (element_action_info[j].suffix)
1374     {
1375       printf("element %d, sound action '%s'  == %d\n",
1376              element, element_action_info[j].suffix,
1377              element_info[element].sound[j]);
1378       j++;
1379     }
1380   }
1381
1382   PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1383 #endif
1384
1385 #if 0
1386   /* TEST ONLY */
1387   {
1388     int element = EL_SAND;
1389     int sound_action = ACTION_DIGGING;
1390     int j = 0;
1391
1392     while (element_action_info[j].suffix)
1393     {
1394       if (element_action_info[j].value == sound_action)
1395         printf("element %d, sound action '%s'  == %d\n",
1396                element, element_action_info[j].suffix,
1397                element_info[element].sound[sound_action]);
1398       j++;
1399     }
1400   }
1401 #endif
1402 }
1403
1404 static void InitGameModeMusicInfo()
1405 {
1406   struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1407   int num_property_mappings = getMusicListPropertyMappingSize();
1408   int default_levelset_music = -1;
1409   int i;
1410
1411   /* set values to -1 to identify later as "uninitialized" values */
1412   for (i = 0; i < MAX_LEVELS; i++)
1413     levelset.music[i] = -1;
1414   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1415     menu.music[i] = -1;
1416
1417   /* initialize gamemode/music mapping from static configuration */
1418   for (i = 0; gamemode_to_music[i].music > -1; i++)
1419   {
1420     int gamemode = gamemode_to_music[i].gamemode;
1421     int music    = gamemode_to_music[i].music;
1422
1423 #if 0
1424     printf("::: gamemode == %d, music == %d\n", gamemode, music);
1425 #endif
1426
1427     if (gamemode < 0)
1428       gamemode = GAME_MODE_DEFAULT;
1429
1430     menu.music[gamemode] = music;
1431   }
1432
1433   /* initialize gamemode/music mapping from dynamic configuration */
1434   for (i = 0; i < num_property_mappings; i++)
1435   {
1436     int prefix   = property_mapping[i].base_index;
1437     int gamemode = property_mapping[i].ext1_index;
1438     int level    = property_mapping[i].ext2_index;
1439     int music    = property_mapping[i].artwork_index;
1440
1441 #if 0
1442     printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1443            prefix, gamemode, level, music);
1444 #endif
1445
1446     if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1447       continue;
1448
1449     if (gamemode < 0)
1450       gamemode = GAME_MODE_DEFAULT;
1451
1452     /* level specific music only allowed for in-game music */
1453     if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1454       gamemode = GAME_MODE_PLAYING;
1455
1456     if (level == -1)
1457     {
1458       level = 0;
1459       default_levelset_music = music;
1460     }
1461
1462     if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1463       levelset.music[level] = music;
1464     if (gamemode != GAME_MODE_PLAYING)
1465       menu.music[gamemode] = music;
1466   }
1467
1468   /* now set all '-1' values to menu specific default values */
1469   /* (undefined values of "levelset.music[]" might stay at "-1" to
1470      allow dynamic selection of music files from music directory!) */
1471   for (i = 0; i < MAX_LEVELS; i++)
1472     if (levelset.music[i] == -1)
1473       levelset.music[i] = default_levelset_music;
1474   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1475     if (menu.music[i] == -1)
1476       menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1477
1478 #if 0
1479   /* TEST ONLY */
1480   for (i = 0; i < MAX_LEVELS; i++)
1481     if (levelset.music[i] != -1)
1482       printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1483   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1484     if (menu.music[i] != -1)
1485       printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1486 #endif
1487 }
1488
1489 static void set_music_parameters(int music, char **parameter_raw)
1490 {
1491   int parameter[NUM_MUS_ARGS];
1492   int i;
1493
1494   /* get integer values from string parameters */
1495   for (i = 0; i < NUM_MUS_ARGS; i++)
1496     parameter[i] =
1497       get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1498                           music_config_suffix[i].type);
1499
1500   /* explicit loop mode setting in configuration overrides default value */
1501   if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1502     music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1503 }
1504
1505 static void InitMusicInfo()
1506 {
1507   int num_music = getMusicListSize();
1508   int i, j;
1509
1510   checked_free(music_info);
1511
1512   music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1513
1514   for (i = 0; i < num_music; i++)
1515   {
1516     struct FileInfo *music = getMusicListEntry(i);
1517     int len_music_text = strlen(music->token);
1518
1519     music_info[i].loop = TRUE;          /* default: play music in loop mode */
1520
1521     /* determine all loop music */
1522
1523     for (j = 0; music_prefix_info[j].prefix; j++)
1524     {
1525       int len_prefix_text = strlen(music_prefix_info[j].prefix);
1526
1527       if (len_prefix_text < len_music_text &&
1528           strncmp(music->token,
1529                   music_prefix_info[j].prefix, len_prefix_text) == 0)
1530       {
1531         music_info[i].loop = music_prefix_info[j].is_loop_music;
1532
1533         break;
1534       }
1535     }
1536
1537     set_music_parameters(i, music->parameter);
1538   }
1539 }
1540
1541 static void ReinitializeGraphics()
1542 {
1543   InitGraphicInfo();                    /* graphic properties mapping */
1544   InitElementGraphicInfo();             /* element game graphic mapping */
1545   InitElementSpecialGraphicInfo();      /* element special graphic mapping */
1546
1547   InitElementSmallImages();             /* create editor and preview images */
1548   InitFontGraphicInfo();                /* initialize text drawing functions */
1549
1550   SetMainBackgroundImage(IMG_BACKGROUND);
1551   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1552
1553   InitGadgets();
1554   InitToons();
1555 }
1556
1557 static void ReinitializeSounds()
1558 {
1559   InitSoundInfo();              /* sound properties mapping */
1560   InitElementSoundInfo();       /* element game sound mapping */
1561   InitGameModeSoundInfo();      /* game mode sound mapping */
1562
1563   InitPlayLevelSound();         /* internal game sound settings */
1564 }
1565
1566 static void ReinitializeMusic()
1567 {
1568   InitMusicInfo();              /* music properties mapping */
1569   InitGameModeMusicInfo();      /* game mode music mapping */
1570 }
1571
1572 void InitElementPropertiesStatic()
1573 {
1574   static int ep_diggable[] =
1575   {
1576     EL_SAND,
1577     EL_SP_BASE,
1578     EL_SP_BUGGY_BASE,
1579     EL_SP_BUGGY_BASE_ACTIVATING,
1580     EL_TRAP,
1581     EL_INVISIBLE_SAND,
1582     EL_INVISIBLE_SAND_ACTIVE,
1583
1584     /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1585 #if 0
1586     EL_LANDMINE,
1587     EL_TRAP_ACTIVE,
1588     EL_SP_BUGGY_BASE_ACTIVE,
1589 #endif
1590     -1
1591   };
1592
1593   static int ep_collectible_only[] =
1594   {
1595     EL_BD_DIAMOND,
1596     EL_EMERALD,
1597     EL_DIAMOND,
1598     EL_EMERALD_YELLOW,
1599     EL_EMERALD_RED,
1600     EL_EMERALD_PURPLE,
1601     EL_KEY_1,
1602     EL_KEY_2,
1603     EL_KEY_3,
1604     EL_KEY_4,
1605     EL_EM_KEY_1,
1606     EL_EM_KEY_2,
1607     EL_EM_KEY_3,
1608     EL_EM_KEY_4,
1609     EL_DYNAMITE,
1610     EL_DYNABOMB_INCREASE_NUMBER,
1611     EL_DYNABOMB_INCREASE_SIZE,
1612     EL_DYNABOMB_INCREASE_POWER,
1613     EL_SP_INFOTRON,
1614     EL_SP_DISK_RED,
1615     EL_PEARL,
1616     EL_CRYSTAL,
1617     EL_KEY_WHITE,
1618     EL_SHIELD_NORMAL,
1619     EL_SHIELD_DEADLY,
1620     EL_EXTRA_TIME,
1621     EL_ENVELOPE_1,
1622     EL_ENVELOPE_2,
1623     EL_ENVELOPE_3,
1624     EL_ENVELOPE_4,
1625     EL_SPEED_PILL,
1626     -1
1627   };
1628
1629   static int ep_dont_run_into[] =
1630   {
1631     /* same elements as in 'ep_dont_touch' */
1632     EL_BUG,
1633     EL_SPACESHIP,
1634     EL_BD_BUTTERFLY,
1635     EL_BD_FIREFLY,
1636
1637     /* same elements as in 'ep_dont_collide_with' */
1638     EL_YAMYAM,
1639     EL_DARK_YAMYAM,
1640     EL_ROBOT,
1641     EL_PACMAN,
1642     EL_SP_SNIKSNAK,
1643     EL_SP_ELECTRON,
1644
1645     /* new elements */
1646     EL_AMOEBA_DROP,
1647     EL_ACID,
1648
1649     /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1650 #if 1
1651     EL_LANDMINE,
1652     EL_TRAP_ACTIVE,
1653     EL_SP_BUGGY_BASE_ACTIVE,
1654 #endif
1655     -1
1656   };
1657
1658   static int ep_dont_collide_with[] =
1659   {
1660     /* same elements as in 'ep_dont_touch' */
1661     EL_BUG,
1662     EL_SPACESHIP,
1663     EL_BD_BUTTERFLY,
1664     EL_BD_FIREFLY,
1665
1666     /* new elements */
1667     EL_YAMYAM,
1668     EL_DARK_YAMYAM,
1669     EL_ROBOT,
1670     EL_PACMAN,
1671     EL_SP_SNIKSNAK,
1672     EL_SP_ELECTRON,
1673     -1
1674   };
1675
1676   static int ep_dont_touch[] =
1677   {
1678     EL_BUG,
1679     EL_SPACESHIP,
1680     EL_BD_BUTTERFLY,
1681     EL_BD_FIREFLY,
1682     -1
1683   };
1684
1685   static int ep_indestructible[] =
1686   {
1687     EL_STEELWALL,
1688     EL_ACID,
1689     EL_ACID_POOL_TOPLEFT,
1690     EL_ACID_POOL_TOPRIGHT,
1691     EL_ACID_POOL_BOTTOMLEFT,
1692     EL_ACID_POOL_BOTTOM,
1693     EL_ACID_POOL_BOTTOMRIGHT,
1694     EL_SP_HARDWARE_GRAY,
1695     EL_SP_HARDWARE_GREEN,
1696     EL_SP_HARDWARE_BLUE,
1697     EL_SP_HARDWARE_RED,
1698     EL_SP_HARDWARE_YELLOW,
1699     EL_SP_HARDWARE_BASE_1,
1700     EL_SP_HARDWARE_BASE_2,
1701     EL_SP_HARDWARE_BASE_3,
1702     EL_SP_HARDWARE_BASE_4,
1703     EL_SP_HARDWARE_BASE_5,
1704     EL_SP_HARDWARE_BASE_6,
1705     EL_INVISIBLE_STEELWALL,
1706     EL_INVISIBLE_STEELWALL_ACTIVE,
1707     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1708     EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1709     EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1710     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1711     EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1712     EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1713     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1714     EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1715     EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1716     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1717     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1718     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1719     EL_LIGHT_SWITCH,
1720     EL_LIGHT_SWITCH_ACTIVE,
1721     EL_SIGN_EXCLAMATION,
1722     EL_SIGN_RADIOACTIVITY,
1723     EL_SIGN_STOP,
1724     EL_SIGN_WHEELCHAIR,
1725     EL_SIGN_PARKING,
1726     EL_SIGN_ONEWAY,
1727     EL_SIGN_HEART,
1728     EL_SIGN_TRIANGLE,
1729     EL_SIGN_ROUND,
1730     EL_SIGN_EXIT,
1731     EL_SIGN_YINYANG,
1732     EL_SIGN_OTHER,
1733     EL_STEELWALL_SLIPPERY,
1734     EL_EMC_STEELWALL_1,
1735     EL_EMC_STEELWALL_2,
1736     EL_EMC_STEELWALL_3,
1737     EL_EMC_STEELWALL_4,
1738     EL_CRYSTAL,
1739     EL_GATE_1,
1740     EL_GATE_2,
1741     EL_GATE_3,
1742     EL_GATE_4,
1743     EL_GATE_1_GRAY,
1744     EL_GATE_2_GRAY,
1745     EL_GATE_3_GRAY,
1746     EL_GATE_4_GRAY,
1747     EL_EM_GATE_1,
1748     EL_EM_GATE_2,
1749     EL_EM_GATE_3,
1750     EL_EM_GATE_4,
1751     EL_EM_GATE_1_GRAY,
1752     EL_EM_GATE_2_GRAY,
1753     EL_EM_GATE_3_GRAY,
1754     EL_EM_GATE_4_GRAY,
1755     EL_SWITCHGATE_OPEN,
1756     EL_SWITCHGATE_OPENING,
1757     EL_SWITCHGATE_CLOSED,
1758     EL_SWITCHGATE_CLOSING,
1759 #if 0
1760     EL_SWITCHGATE_SWITCH_UP,
1761     EL_SWITCHGATE_SWITCH_DOWN,
1762 #endif
1763     EL_TIMEGATE_OPEN,
1764     EL_TIMEGATE_OPENING,
1765     EL_TIMEGATE_CLOSED,
1766     EL_TIMEGATE_CLOSING,
1767 #if 0
1768     EL_TIMEGATE_SWITCH,
1769     EL_TIMEGATE_SWITCH_ACTIVE,
1770 #endif
1771     EL_TUBE_ANY,
1772     EL_TUBE_VERTICAL,
1773     EL_TUBE_HORIZONTAL,
1774     EL_TUBE_VERTICAL_LEFT,
1775     EL_TUBE_VERTICAL_RIGHT,
1776     EL_TUBE_HORIZONTAL_UP,
1777     EL_TUBE_HORIZONTAL_DOWN,
1778     EL_TUBE_LEFT_UP,
1779     EL_TUBE_LEFT_DOWN,
1780     EL_TUBE_RIGHT_UP,
1781     EL_TUBE_RIGHT_DOWN,
1782     -1
1783   };
1784
1785   static int ep_slippery[] =
1786   {
1787     EL_WALL_SLIPPERY,
1788     EL_BD_WALL,
1789     EL_ROCK,
1790     EL_BD_ROCK,
1791     EL_EMERALD,
1792     EL_BD_DIAMOND,
1793     EL_EMERALD_YELLOW,
1794     EL_EMERALD_RED,
1795     EL_EMERALD_PURPLE,
1796     EL_DIAMOND,
1797     EL_BOMB,
1798     EL_NUT,
1799     EL_ROBOT_WHEEL_ACTIVE,
1800     EL_ROBOT_WHEEL,
1801     EL_TIME_ORB_FULL,
1802     EL_TIME_ORB_EMPTY,
1803     EL_LAMP_ACTIVE,
1804     EL_LAMP,
1805     EL_ACID_POOL_TOPLEFT,
1806     EL_ACID_POOL_TOPRIGHT,
1807     EL_SATELLITE,
1808     EL_SP_ZONK,
1809     EL_SP_INFOTRON,
1810     EL_SP_CHIP_SINGLE,
1811     EL_SP_CHIP_LEFT,
1812     EL_SP_CHIP_RIGHT,
1813     EL_SP_CHIP_TOP,
1814     EL_SP_CHIP_BOTTOM,
1815     EL_SPEED_PILL,
1816     EL_STEELWALL_SLIPPERY,
1817     EL_PEARL,
1818     EL_CRYSTAL,
1819     -1
1820   };
1821
1822   static int ep_can_change[] =
1823   {
1824     -1
1825   };
1826
1827   static int ep_can_move[] =
1828   {
1829     EL_BUG,
1830     EL_SPACESHIP,
1831     EL_BD_BUTTERFLY,
1832     EL_BD_FIREFLY,
1833     EL_YAMYAM,
1834     EL_DARK_YAMYAM,
1835     EL_ROBOT,
1836     EL_PACMAN,
1837     EL_MOLE,
1838     EL_PENGUIN,
1839     EL_PIG,
1840     EL_DRAGON,
1841     EL_SATELLITE,
1842     EL_SP_SNIKSNAK,
1843     EL_SP_ELECTRON,
1844     EL_BALLOON,
1845     EL_SPRING,
1846     -1
1847   };
1848
1849   static int ep_can_fall[] =
1850   {
1851     EL_ROCK,
1852     EL_BD_ROCK,
1853     EL_EMERALD,
1854     EL_BD_DIAMOND,
1855     EL_EMERALD_YELLOW,
1856     EL_EMERALD_RED,
1857     EL_EMERALD_PURPLE,
1858     EL_DIAMOND,
1859     EL_BOMB,
1860     EL_NUT,
1861     EL_AMOEBA_DROP,
1862     EL_QUICKSAND_FULL,
1863     EL_MAGIC_WALL_FULL,
1864     EL_BD_MAGIC_WALL_FULL,
1865     EL_TIME_ORB_FULL,
1866     EL_TIME_ORB_EMPTY,
1867     EL_SP_ZONK,
1868     EL_SP_INFOTRON,
1869     EL_SP_DISK_ORANGE,
1870     EL_PEARL,
1871     EL_CRYSTAL,
1872     EL_SPRING,
1873     EL_DX_SUPABOMB,
1874     -1
1875   };
1876
1877   static int ep_can_smash_player[] =
1878   {
1879     EL_ROCK,
1880     EL_BD_ROCK,
1881     EL_EMERALD,
1882     EL_BD_DIAMOND,
1883     EL_EMERALD_YELLOW,
1884     EL_EMERALD_RED,
1885     EL_EMERALD_PURPLE,
1886     EL_DIAMOND,
1887     EL_BOMB,
1888     EL_NUT,
1889     EL_AMOEBA_DROP,
1890     EL_TIME_ORB_FULL,
1891     EL_TIME_ORB_EMPTY,
1892     EL_SP_ZONK,
1893     EL_SP_INFOTRON,
1894     EL_SP_DISK_ORANGE,
1895     EL_PEARL,
1896     EL_CRYSTAL,
1897     EL_SPRING,
1898     EL_DX_SUPABOMB,
1899     -1
1900   };
1901
1902   static int ep_can_smash_enemies[] =
1903   {
1904     EL_ROCK,
1905     EL_BD_ROCK,
1906     EL_SP_ZONK,
1907     -1
1908   };
1909
1910   static int ep_can_smash_everything[] =
1911   {
1912     EL_ROCK,
1913     EL_BD_ROCK,
1914     EL_SP_ZONK,
1915     -1
1916   };
1917
1918   static int ep_can_explode_by_fire[] =
1919   {
1920     /* same elements as in 'ep_can_explode_impact' */
1921     EL_BOMB,
1922     EL_SP_DISK_ORANGE,
1923     EL_DX_SUPABOMB,
1924
1925     /* same elements as in 'ep_can_explode_smashed' */
1926     EL_SATELLITE,
1927     EL_PIG,
1928     EL_DRAGON,
1929     EL_MOLE,
1930
1931     /* new elements */
1932     EL_DYNAMITE_ACTIVE,
1933     EL_DYNAMITE,
1934     EL_DYNABOMB_PLAYER_1_ACTIVE,
1935     EL_DYNABOMB_PLAYER_2_ACTIVE,
1936     EL_DYNABOMB_PLAYER_3_ACTIVE,
1937     EL_DYNABOMB_PLAYER_4_ACTIVE,
1938     EL_DYNABOMB_INCREASE_NUMBER,
1939     EL_DYNABOMB_INCREASE_SIZE,
1940     EL_DYNABOMB_INCREASE_POWER,
1941     EL_SP_DISK_RED_ACTIVE,
1942     EL_BUG,
1943     EL_PENGUIN,
1944     EL_SP_DISK_RED,
1945     EL_SP_DISK_YELLOW,
1946     EL_SP_SNIKSNAK,
1947     EL_SP_ELECTRON,
1948 #if 1
1949     EL_BLACK_ORB,
1950 #endif
1951     -1
1952   };
1953
1954   static int ep_can_explode_smashed[] =
1955   {
1956     /* same elements as in 'ep_can_explode_impact' */
1957     EL_BOMB,
1958     EL_SP_DISK_ORANGE,
1959     EL_DX_SUPABOMB,
1960
1961     /* new elements */
1962     EL_SATELLITE,
1963     EL_PIG,
1964     EL_DRAGON,
1965     EL_MOLE,
1966     -1
1967   };
1968
1969   static int ep_can_explode_impact[] =
1970   {
1971     EL_BOMB,
1972     EL_SP_DISK_ORANGE,
1973     EL_DX_SUPABOMB,
1974     -1
1975   };
1976
1977   static int ep_walkable_over[] =
1978   {
1979     EL_EMPTY_SPACE,
1980     EL_SP_EMPTY_SPACE,
1981     EL_SOKOBAN_FIELD_EMPTY,
1982     EL_EXIT_OPEN,
1983     EL_SP_EXIT_OPEN,
1984     EL_SP_EXIT_OPENING,
1985     EL_GATE_1,
1986     EL_GATE_2,
1987     EL_GATE_3,
1988     EL_GATE_4,
1989     EL_GATE_1_GRAY,
1990     EL_GATE_2_GRAY,
1991     EL_GATE_3_GRAY,
1992     EL_GATE_4_GRAY,
1993     EL_PENGUIN,
1994     EL_PIG,
1995     EL_DRAGON,
1996     -1
1997   };
1998
1999   static int ep_walkable_inside[] =
2000   {
2001     EL_TUBE_ANY,
2002     EL_TUBE_VERTICAL,
2003     EL_TUBE_HORIZONTAL,
2004     EL_TUBE_VERTICAL_LEFT,
2005     EL_TUBE_VERTICAL_RIGHT,
2006     EL_TUBE_HORIZONTAL_UP,
2007     EL_TUBE_HORIZONTAL_DOWN,
2008     EL_TUBE_LEFT_UP,
2009     EL_TUBE_LEFT_DOWN,
2010     EL_TUBE_RIGHT_UP,
2011     EL_TUBE_RIGHT_DOWN,
2012     -1
2013   };
2014
2015   static int ep_walkable_under[] =
2016   {
2017     -1
2018   };
2019
2020   static int ep_passable_over[] =
2021   {
2022     EL_EM_GATE_1,
2023     EL_EM_GATE_2,
2024     EL_EM_GATE_3,
2025     EL_EM_GATE_4,
2026     EL_EM_GATE_1_GRAY,
2027     EL_EM_GATE_2_GRAY,
2028     EL_EM_GATE_3_GRAY,
2029     EL_EM_GATE_4_GRAY,
2030     EL_SWITCHGATE_OPEN,
2031     EL_TIMEGATE_OPEN,
2032     -1
2033   };
2034
2035   static int ep_passable_inside[] =
2036   {
2037     EL_SP_PORT_LEFT,
2038     EL_SP_PORT_RIGHT,
2039     EL_SP_PORT_UP,
2040     EL_SP_PORT_DOWN,
2041     EL_SP_PORT_HORIZONTAL,
2042     EL_SP_PORT_VERTICAL,
2043     EL_SP_PORT_ANY,
2044     EL_SP_GRAVITY_PORT_LEFT,
2045     EL_SP_GRAVITY_PORT_RIGHT,
2046     EL_SP_GRAVITY_PORT_UP,
2047     EL_SP_GRAVITY_PORT_DOWN,
2048     -1
2049   };
2050
2051   static int ep_passable_under[] =
2052   {
2053     -1
2054   };
2055
2056   static int ep_droppable[] =
2057   {
2058     -1
2059   };
2060
2061   static int ep_can_explode_1x1[] =
2062   {
2063     -1
2064   };
2065
2066   static int ep_pushable[] =
2067   {
2068     EL_ROCK,
2069     EL_BOMB,
2070     EL_DX_SUPABOMB,
2071     EL_NUT,
2072     EL_TIME_ORB_EMPTY,
2073     EL_SP_ZONK,
2074     EL_SP_DISK_ORANGE,
2075     EL_SPRING,
2076     EL_BD_ROCK,
2077     EL_SOKOBAN_OBJECT,
2078     EL_SOKOBAN_FIELD_FULL,
2079     EL_SATELLITE,
2080     EL_SP_DISK_YELLOW,
2081     EL_BALLOON,
2082     -1
2083   };
2084
2085   static int ep_can_explode_dyna[] =
2086   {
2087     -1
2088   };
2089
2090   static int ep_protected[] =
2091   {
2092     -1
2093   };
2094
2095   static int ep_player[] =
2096   {
2097     EL_PLAYER_1,
2098     EL_PLAYER_2,
2099     EL_PLAYER_3,
2100     EL_PLAYER_4,
2101     EL_SP_MURPHY,
2102     -1
2103   };
2104
2105   static int ep_can_pass_magic_wall[] =
2106   {
2107     EL_ROCK,
2108     EL_BD_ROCK,
2109     EL_EMERALD,
2110     EL_BD_DIAMOND,
2111     EL_EMERALD_YELLOW,
2112     EL_EMERALD_RED,
2113     EL_EMERALD_PURPLE,
2114     EL_DIAMOND,
2115     -1
2116   };
2117
2118   static int ep_switchable[] =
2119   {
2120     EL_ROBOT_WHEEL,
2121     EL_SP_TERMINAL,
2122     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2123     EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2124     EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2125     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2126     EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2127     EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2128     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2129     EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2130     EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2131     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2132     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2133     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2134     EL_SWITCHGATE_SWITCH_UP,
2135     EL_SWITCHGATE_SWITCH_DOWN,
2136     EL_LIGHT_SWITCH,
2137     EL_LIGHT_SWITCH_ACTIVE,
2138     EL_TIMEGATE_SWITCH,
2139     EL_BALLOON_SWITCH_LEFT,
2140     EL_BALLOON_SWITCH_RIGHT,
2141     EL_BALLOON_SWITCH_UP,
2142     EL_BALLOON_SWITCH_DOWN,
2143     EL_BALLOON_SWITCH_ANY,
2144     EL_LAMP,
2145     EL_TIME_ORB_FULL,
2146     -1
2147   };
2148
2149   static int ep_bd_element[] =
2150   {
2151     EL_EMPTY,
2152     EL_SAND,
2153     EL_WALL_SLIPPERY,
2154     EL_BD_WALL,
2155     EL_ROCK,
2156     EL_BD_ROCK,
2157     EL_BD_DIAMOND,
2158     EL_BD_MAGIC_WALL,
2159     EL_EXIT_CLOSED,
2160     EL_EXIT_OPEN,
2161     EL_STEELWALL,
2162     EL_PLAYER_1,
2163     EL_BD_FIREFLY,
2164     EL_BD_FIREFLY_1,
2165     EL_BD_FIREFLY_2,
2166     EL_BD_FIREFLY_3,
2167     EL_BD_FIREFLY_4,
2168     EL_BD_BUTTERFLY,
2169     EL_BD_BUTTERFLY_1,
2170     EL_BD_BUTTERFLY_2,
2171     EL_BD_BUTTERFLY_3,
2172     EL_BD_BUTTERFLY_4,
2173     EL_BD_AMOEBA,
2174     EL_CHAR_QUESTION,
2175     EL_UNKNOWN,
2176     -1
2177   };
2178
2179   static int ep_sp_element[] =
2180   {
2181     /* should always be valid */
2182     EL_EMPTY,
2183
2184     EL_SP_EMPTY,
2185     EL_SP_ZONK,
2186     EL_SP_BASE,
2187     EL_SP_MURPHY,
2188     EL_SP_INFOTRON,
2189     EL_SP_CHIP_SINGLE,
2190     EL_SP_HARDWARE_GRAY,
2191     EL_SP_EXIT_CLOSED,
2192     EL_SP_EXIT_OPEN,
2193     EL_SP_DISK_ORANGE,
2194     EL_SP_PORT_RIGHT,
2195     EL_SP_PORT_DOWN,
2196     EL_SP_PORT_LEFT,
2197     EL_SP_PORT_UP,
2198     EL_SP_GRAVITY_PORT_RIGHT,
2199     EL_SP_GRAVITY_PORT_DOWN,
2200     EL_SP_GRAVITY_PORT_LEFT,
2201     EL_SP_GRAVITY_PORT_UP,
2202     EL_SP_SNIKSNAK,
2203     EL_SP_DISK_YELLOW,
2204     EL_SP_TERMINAL,
2205     EL_SP_DISK_RED,
2206     EL_SP_PORT_VERTICAL,
2207     EL_SP_PORT_HORIZONTAL,
2208     EL_SP_PORT_ANY,
2209     EL_SP_ELECTRON,
2210     EL_SP_BUGGY_BASE,
2211     EL_SP_CHIP_LEFT,
2212     EL_SP_CHIP_RIGHT,
2213     EL_SP_HARDWARE_BASE_1,
2214     EL_SP_HARDWARE_GREEN,
2215     EL_SP_HARDWARE_BLUE,
2216     EL_SP_HARDWARE_RED,
2217     EL_SP_HARDWARE_YELLOW,
2218     EL_SP_HARDWARE_BASE_2,
2219     EL_SP_HARDWARE_BASE_3,
2220     EL_SP_HARDWARE_BASE_4,
2221     EL_SP_HARDWARE_BASE_5,
2222     EL_SP_HARDWARE_BASE_6,
2223     EL_SP_CHIP_TOP,
2224     EL_SP_CHIP_BOTTOM,
2225     /* additional elements that appeared in newer Supaplex levels */
2226     EL_INVISIBLE_WALL,
2227     /* more than one murphy in a level results in an inactive clone */
2228     EL_SP_MURPHY_CLONE,
2229     /* runtime elements*/
2230     EL_SP_DISK_RED_ACTIVE,
2231     EL_SP_TERMINAL_ACTIVE,
2232     EL_SP_BUGGY_BASE_ACTIVATING,
2233     EL_SP_BUGGY_BASE_ACTIVE,
2234     EL_SP_EXIT_OPENING,
2235     EL_SP_EXIT_CLOSING,
2236     -1
2237   };
2238
2239   static int ep_sb_element[] =
2240   {
2241     EL_EMPTY,
2242     EL_STEELWALL,
2243     EL_SOKOBAN_OBJECT,
2244     EL_SOKOBAN_FIELD_EMPTY,
2245     EL_SOKOBAN_FIELD_FULL,
2246     EL_PLAYER_1,
2247     EL_INVISIBLE_STEELWALL,
2248     -1
2249   };
2250
2251   static int ep_gem[] =
2252   {
2253     EL_BD_DIAMOND,
2254     EL_EMERALD,
2255     EL_EMERALD_YELLOW,
2256     EL_EMERALD_RED,
2257     EL_EMERALD_PURPLE,
2258     EL_DIAMOND,
2259     -1
2260   };
2261
2262   static int ep_food_dark_yamyam[] =
2263   {
2264     EL_SAND,
2265     EL_BUG,
2266     EL_SPACESHIP,
2267     EL_BD_BUTTERFLY,
2268     EL_BD_FIREFLY,
2269     EL_YAMYAM,
2270     EL_ROBOT,
2271     EL_PACMAN,
2272     EL_AMOEBA_DROP,
2273     EL_AMOEBA_DEAD,
2274     EL_AMOEBA_WET,
2275     EL_AMOEBA_DRY,
2276     EL_AMOEBA_FULL,
2277     EL_BD_AMOEBA,
2278     EL_EMERALD,
2279     EL_BD_DIAMOND,
2280     EL_EMERALD_YELLOW,
2281     EL_EMERALD_RED,
2282     EL_EMERALD_PURPLE,
2283     EL_DIAMOND,
2284     EL_PEARL,
2285     EL_CRYSTAL,
2286     -1
2287   };
2288
2289   static int ep_food_penguin[] =
2290   {
2291     EL_EMERALD,
2292     EL_BD_DIAMOND,
2293     EL_EMERALD_YELLOW,
2294     EL_EMERALD_RED,
2295     EL_EMERALD_PURPLE,
2296     EL_DIAMOND,
2297     EL_PEARL,
2298     EL_CRYSTAL,
2299     -1
2300   };
2301
2302   static int ep_food_pig[] =
2303   {
2304     EL_EMERALD,
2305     EL_BD_DIAMOND,
2306     EL_EMERALD_YELLOW,
2307     EL_EMERALD_RED,
2308     EL_EMERALD_PURPLE,
2309     EL_DIAMOND,
2310     -1
2311   };
2312
2313   static int ep_historic_wall[] =
2314   {
2315     EL_STEELWALL,
2316     EL_GATE_1,
2317     EL_GATE_2,
2318     EL_GATE_3,
2319     EL_GATE_4,
2320     EL_GATE_1_GRAY,
2321     EL_GATE_2_GRAY,
2322     EL_GATE_3_GRAY,
2323     EL_GATE_4_GRAY,
2324     EL_EM_GATE_1,
2325     EL_EM_GATE_2,
2326     EL_EM_GATE_3,
2327     EL_EM_GATE_4,
2328     EL_EM_GATE_1_GRAY,
2329     EL_EM_GATE_2_GRAY,
2330     EL_EM_GATE_3_GRAY,
2331     EL_EM_GATE_4_GRAY,
2332     EL_EXIT_CLOSED,
2333     EL_EXIT_OPENING,
2334     EL_EXIT_OPEN,
2335     EL_WALL,
2336     EL_WALL_SLIPPERY,
2337     EL_EXPANDABLE_WALL,
2338     EL_EXPANDABLE_WALL_HORIZONTAL,
2339     EL_EXPANDABLE_WALL_VERTICAL,
2340     EL_EXPANDABLE_WALL_ANY,
2341     EL_EXPANDABLE_WALL_GROWING,
2342     EL_BD_WALL,
2343     EL_SP_CHIP_SINGLE,
2344     EL_SP_CHIP_LEFT,
2345     EL_SP_CHIP_RIGHT,
2346     EL_SP_CHIP_TOP,
2347     EL_SP_CHIP_BOTTOM,
2348     EL_SP_HARDWARE_GRAY,
2349     EL_SP_HARDWARE_GREEN,
2350     EL_SP_HARDWARE_BLUE,
2351     EL_SP_HARDWARE_RED,
2352     EL_SP_HARDWARE_YELLOW,
2353     EL_SP_HARDWARE_BASE_1,
2354     EL_SP_HARDWARE_BASE_2,
2355     EL_SP_HARDWARE_BASE_3,
2356     EL_SP_HARDWARE_BASE_4,
2357     EL_SP_HARDWARE_BASE_5,
2358     EL_SP_HARDWARE_BASE_6,
2359     EL_SP_TERMINAL,
2360     EL_SP_TERMINAL_ACTIVE,
2361     EL_SP_EXIT_CLOSED,
2362     EL_SP_EXIT_OPEN,
2363     EL_INVISIBLE_STEELWALL,
2364     EL_INVISIBLE_STEELWALL_ACTIVE,
2365     EL_INVISIBLE_WALL,
2366     EL_INVISIBLE_WALL_ACTIVE,
2367     EL_STEELWALL_SLIPPERY,
2368     EL_EMC_STEELWALL_1,
2369     EL_EMC_STEELWALL_2,
2370     EL_EMC_STEELWALL_3,
2371     EL_EMC_STEELWALL_4,
2372     EL_EMC_WALL_1,
2373     EL_EMC_WALL_2,
2374     EL_EMC_WALL_3,
2375     EL_EMC_WALL_4,
2376     EL_EMC_WALL_5,
2377     EL_EMC_WALL_6,
2378     EL_EMC_WALL_7,
2379     EL_EMC_WALL_8,
2380     -1
2381   };
2382
2383   static int ep_historic_solid[] =
2384   {
2385     EL_WALL,
2386     EL_EXPANDABLE_WALL,
2387     EL_EXPANDABLE_WALL_HORIZONTAL,
2388     EL_EXPANDABLE_WALL_VERTICAL,
2389     EL_EXPANDABLE_WALL_ANY,
2390     EL_BD_WALL,
2391     EL_WALL_SLIPPERY,
2392     EL_EXIT_CLOSED,
2393     EL_EXIT_OPENING,
2394     EL_EXIT_OPEN,
2395     EL_AMOEBA_DEAD,
2396     EL_AMOEBA_WET,
2397     EL_AMOEBA_DRY,
2398     EL_AMOEBA_FULL,
2399     EL_BD_AMOEBA,
2400     EL_QUICKSAND_EMPTY,
2401     EL_QUICKSAND_FULL,
2402     EL_QUICKSAND_FILLING,
2403     EL_QUICKSAND_EMPTYING,
2404     EL_MAGIC_WALL,
2405     EL_MAGIC_WALL_ACTIVE,
2406     EL_MAGIC_WALL_EMPTYING,
2407     EL_MAGIC_WALL_FILLING,
2408     EL_MAGIC_WALL_FULL,
2409     EL_MAGIC_WALL_DEAD,
2410     EL_BD_MAGIC_WALL,
2411     EL_BD_MAGIC_WALL_ACTIVE,
2412     EL_BD_MAGIC_WALL_EMPTYING,
2413     EL_BD_MAGIC_WALL_FULL,
2414     EL_BD_MAGIC_WALL_FILLING,
2415     EL_BD_MAGIC_WALL_DEAD,
2416     EL_GAME_OF_LIFE,
2417     EL_BIOMAZE,
2418     EL_SP_CHIP_SINGLE,
2419     EL_SP_CHIP_LEFT,
2420     EL_SP_CHIP_RIGHT,
2421     EL_SP_CHIP_TOP,
2422     EL_SP_CHIP_BOTTOM,
2423     EL_SP_TERMINAL,
2424     EL_SP_TERMINAL_ACTIVE,
2425     EL_SP_EXIT_CLOSED,
2426     EL_SP_EXIT_OPEN,
2427     EL_INVISIBLE_WALL,
2428     EL_INVISIBLE_WALL_ACTIVE,
2429     EL_SWITCHGATE_SWITCH_UP,
2430     EL_SWITCHGATE_SWITCH_DOWN,
2431     EL_TIMEGATE_SWITCH,
2432     EL_TIMEGATE_SWITCH_ACTIVE,
2433     EL_EMC_WALL_1,
2434     EL_EMC_WALL_2,
2435     EL_EMC_WALL_3,
2436     EL_EMC_WALL_4,
2437     EL_EMC_WALL_5,
2438     EL_EMC_WALL_6,
2439     EL_EMC_WALL_7,
2440     EL_EMC_WALL_8,
2441     EL_WALL_PEARL,
2442     EL_WALL_CRYSTAL,
2443
2444     /* the following elements are a direct copy of "indestructible" elements,
2445        except "EL_ACID", which is "indestructible", but not "solid"! */
2446 #if 0
2447     EL_ACID,
2448 #endif
2449     EL_STEELWALL,
2450     EL_ACID_POOL_TOPLEFT,
2451     EL_ACID_POOL_TOPRIGHT,
2452     EL_ACID_POOL_BOTTOMLEFT,
2453     EL_ACID_POOL_BOTTOM,
2454     EL_ACID_POOL_BOTTOMRIGHT,
2455     EL_SP_HARDWARE_GRAY,
2456     EL_SP_HARDWARE_GREEN,
2457     EL_SP_HARDWARE_BLUE,
2458     EL_SP_HARDWARE_RED,
2459     EL_SP_HARDWARE_YELLOW,
2460     EL_SP_HARDWARE_BASE_1,
2461     EL_SP_HARDWARE_BASE_2,
2462     EL_SP_HARDWARE_BASE_3,
2463     EL_SP_HARDWARE_BASE_4,
2464     EL_SP_HARDWARE_BASE_5,
2465     EL_SP_HARDWARE_BASE_6,
2466     EL_INVISIBLE_STEELWALL,
2467     EL_INVISIBLE_STEELWALL_ACTIVE,
2468     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2469     EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2470     EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2471     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2472     EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2473     EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2474     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2475     EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2476     EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2477     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2478     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2479     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2480     EL_LIGHT_SWITCH,
2481     EL_LIGHT_SWITCH_ACTIVE,
2482     EL_SIGN_EXCLAMATION,
2483     EL_SIGN_RADIOACTIVITY,
2484     EL_SIGN_STOP,
2485     EL_SIGN_WHEELCHAIR,
2486     EL_SIGN_PARKING,
2487     EL_SIGN_ONEWAY,
2488     EL_SIGN_HEART,
2489     EL_SIGN_TRIANGLE,
2490     EL_SIGN_ROUND,
2491     EL_SIGN_EXIT,
2492     EL_SIGN_YINYANG,
2493     EL_SIGN_OTHER,
2494     EL_STEELWALL_SLIPPERY,
2495     EL_EMC_STEELWALL_1,
2496     EL_EMC_STEELWALL_2,
2497     EL_EMC_STEELWALL_3,
2498     EL_EMC_STEELWALL_4,
2499     EL_CRYSTAL,
2500     EL_GATE_1,
2501     EL_GATE_2,
2502     EL_GATE_3,
2503     EL_GATE_4,
2504     EL_GATE_1_GRAY,
2505     EL_GATE_2_GRAY,
2506     EL_GATE_3_GRAY,
2507     EL_GATE_4_GRAY,
2508     EL_EM_GATE_1,
2509     EL_EM_GATE_2,
2510     EL_EM_GATE_3,
2511     EL_EM_GATE_4,
2512     EL_EM_GATE_1_GRAY,
2513     EL_EM_GATE_2_GRAY,
2514     EL_EM_GATE_3_GRAY,
2515     EL_EM_GATE_4_GRAY,
2516     EL_SWITCHGATE_OPEN,
2517     EL_SWITCHGATE_OPENING,
2518     EL_SWITCHGATE_CLOSED,
2519     EL_SWITCHGATE_CLOSING,
2520     EL_TIMEGATE_OPEN,
2521     EL_TIMEGATE_OPENING,
2522     EL_TIMEGATE_CLOSED,
2523     EL_TIMEGATE_CLOSING,
2524     EL_TUBE_ANY,
2525     EL_TUBE_VERTICAL,
2526     EL_TUBE_HORIZONTAL,
2527     EL_TUBE_VERTICAL_LEFT,
2528     EL_TUBE_VERTICAL_RIGHT,
2529     EL_TUBE_HORIZONTAL_UP,
2530     EL_TUBE_HORIZONTAL_DOWN,
2531     EL_TUBE_LEFT_UP,
2532     EL_TUBE_LEFT_DOWN,
2533     EL_TUBE_RIGHT_UP,
2534     EL_TUBE_RIGHT_DOWN,
2535     -1
2536   };
2537
2538   static int ep_classic_enemy[] =
2539   {
2540     EL_BUG,
2541     EL_SPACESHIP,
2542     EL_BD_BUTTERFLY,
2543     EL_BD_FIREFLY,
2544
2545     EL_YAMYAM,
2546     EL_DARK_YAMYAM,
2547     EL_ROBOT,
2548     EL_PACMAN,
2549     EL_SP_SNIKSNAK,
2550     EL_SP_ELECTRON,
2551     -1
2552   };
2553
2554   static int ep_belt[] =
2555   {
2556     EL_CONVEYOR_BELT_1_LEFT,
2557     EL_CONVEYOR_BELT_1_MIDDLE,
2558     EL_CONVEYOR_BELT_1_RIGHT,
2559     EL_CONVEYOR_BELT_2_LEFT,
2560     EL_CONVEYOR_BELT_2_MIDDLE,
2561     EL_CONVEYOR_BELT_2_RIGHT,
2562     EL_CONVEYOR_BELT_3_LEFT,
2563     EL_CONVEYOR_BELT_3_MIDDLE,
2564     EL_CONVEYOR_BELT_3_RIGHT,
2565     EL_CONVEYOR_BELT_4_LEFT,
2566     EL_CONVEYOR_BELT_4_MIDDLE,
2567     EL_CONVEYOR_BELT_4_RIGHT,
2568     -1
2569   };
2570
2571   static int ep_belt_active[] =
2572   {
2573     EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2574     EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2575     EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2576     EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2577     EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2578     EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2579     EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2580     EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2581     EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2582     EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2583     EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2584     EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2585     -1
2586   };
2587
2588   static int ep_belt_switch[] =
2589   {
2590     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2591     EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2592     EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2593     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2594     EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2595     EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2596     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2597     EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2598     EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2599     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2600     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2601     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2602     -1
2603   };
2604
2605   static int ep_tube[] =
2606   {
2607     EL_TUBE_LEFT_UP,
2608     EL_TUBE_LEFT_DOWN,
2609     EL_TUBE_RIGHT_UP,
2610     EL_TUBE_RIGHT_DOWN,
2611     EL_TUBE_HORIZONTAL,
2612     EL_TUBE_HORIZONTAL_UP,
2613     EL_TUBE_HORIZONTAL_DOWN,
2614     EL_TUBE_VERTICAL,
2615     EL_TUBE_VERTICAL_LEFT,
2616     EL_TUBE_VERTICAL_RIGHT,
2617     EL_TUBE_ANY,
2618     -1
2619   };
2620
2621   static int ep_keygate[] =
2622   {
2623     EL_GATE_1,
2624     EL_GATE_2,
2625     EL_GATE_3,
2626     EL_GATE_4,
2627     EL_GATE_1_GRAY,
2628     EL_GATE_2_GRAY,
2629     EL_GATE_3_GRAY,
2630     EL_GATE_4_GRAY,
2631     EL_EM_GATE_1,
2632     EL_EM_GATE_2,
2633     EL_EM_GATE_3,
2634     EL_EM_GATE_4,
2635     EL_EM_GATE_1_GRAY,
2636     EL_EM_GATE_2_GRAY,
2637     EL_EM_GATE_3_GRAY,
2638     EL_EM_GATE_4_GRAY,
2639     -1
2640   };
2641
2642   static int ep_amoeboid[] =
2643   {
2644     EL_AMOEBA_DEAD,
2645     EL_AMOEBA_WET,
2646     EL_AMOEBA_DRY,
2647     EL_AMOEBA_FULL,
2648     EL_BD_AMOEBA,
2649     -1
2650   };
2651
2652   static int ep_amoebalive[] =
2653   {
2654     EL_AMOEBA_WET,
2655     EL_AMOEBA_DRY,
2656     EL_AMOEBA_FULL,
2657     EL_BD_AMOEBA,
2658     -1
2659   };
2660
2661   static int ep_has_content[] =
2662   {
2663     EL_YAMYAM,
2664     EL_AMOEBA_WET,
2665     EL_AMOEBA_DRY,
2666     EL_AMOEBA_FULL,
2667     EL_BD_AMOEBA,
2668     -1
2669   };
2670
2671   static int ep_active_bomb[] =
2672   {
2673     EL_DYNAMITE_ACTIVE,
2674     EL_DYNABOMB_PLAYER_1_ACTIVE,
2675     EL_DYNABOMB_PLAYER_2_ACTIVE,
2676     EL_DYNABOMB_PLAYER_3_ACTIVE,
2677     EL_DYNABOMB_PLAYER_4_ACTIVE,
2678     EL_SP_DISK_RED_ACTIVE,
2679     -1
2680   };
2681
2682   static int ep_inactive[] =
2683   {
2684     EL_EMPTY,
2685     EL_SAND,
2686     EL_WALL,
2687     EL_BD_WALL,
2688     EL_WALL_SLIPPERY,
2689     EL_STEELWALL,
2690     EL_AMOEBA_DEAD,
2691     EL_QUICKSAND_EMPTY,
2692     EL_STONEBLOCK,
2693     EL_ROBOT_WHEEL,
2694     EL_KEY_1,
2695     EL_KEY_2,
2696     EL_KEY_3,
2697     EL_KEY_4,
2698     EL_EM_KEY_1,
2699     EL_EM_KEY_2,
2700     EL_EM_KEY_3,
2701     EL_EM_KEY_4,
2702     EL_GATE_1,
2703     EL_GATE_2,
2704     EL_GATE_3,
2705     EL_GATE_4,
2706     EL_GATE_1_GRAY,
2707     EL_GATE_2_GRAY,
2708     EL_GATE_3_GRAY,
2709     EL_GATE_4_GRAY,
2710     EL_EM_GATE_1,
2711     EL_EM_GATE_2,
2712     EL_EM_GATE_3,
2713     EL_EM_GATE_4,
2714     EL_EM_GATE_1_GRAY,
2715     EL_EM_GATE_2_GRAY,
2716     EL_EM_GATE_3_GRAY,
2717     EL_EM_GATE_4_GRAY,
2718     EL_DYNAMITE,
2719     EL_INVISIBLE_STEELWALL,
2720     EL_INVISIBLE_WALL,
2721     EL_INVISIBLE_SAND,
2722     EL_LAMP,
2723     EL_LAMP_ACTIVE,
2724     EL_WALL_EMERALD,
2725     EL_WALL_DIAMOND,
2726     EL_WALL_BD_DIAMOND,
2727     EL_WALL_EMERALD_YELLOW,
2728     EL_DYNABOMB_INCREASE_NUMBER,
2729     EL_DYNABOMB_INCREASE_SIZE,
2730     EL_DYNABOMB_INCREASE_POWER,
2731 #if 0
2732     EL_SOKOBAN_OBJECT,
2733 #endif
2734     EL_SOKOBAN_FIELD_EMPTY,
2735     EL_SOKOBAN_FIELD_FULL,
2736     EL_WALL_EMERALD_RED,
2737     EL_WALL_EMERALD_PURPLE,
2738     EL_ACID_POOL_TOPLEFT,
2739     EL_ACID_POOL_TOPRIGHT,
2740     EL_ACID_POOL_BOTTOMLEFT,
2741     EL_ACID_POOL_BOTTOM,
2742     EL_ACID_POOL_BOTTOMRIGHT,
2743     EL_MAGIC_WALL,
2744     EL_MAGIC_WALL_DEAD,
2745     EL_BD_MAGIC_WALL,
2746     EL_BD_MAGIC_WALL_DEAD,
2747     EL_AMOEBA_TO_DIAMOND,
2748     EL_BLOCKED,
2749     EL_SP_EMPTY,
2750     EL_SP_BASE,
2751     EL_SP_PORT_RIGHT,
2752     EL_SP_PORT_DOWN,
2753     EL_SP_PORT_LEFT,
2754     EL_SP_PORT_UP,
2755     EL_SP_GRAVITY_PORT_RIGHT,
2756     EL_SP_GRAVITY_PORT_DOWN,
2757     EL_SP_GRAVITY_PORT_LEFT,
2758     EL_SP_GRAVITY_PORT_UP,
2759     EL_SP_PORT_HORIZONTAL,
2760     EL_SP_PORT_VERTICAL,
2761     EL_SP_PORT_ANY,
2762     EL_SP_DISK_RED,
2763 #if 0
2764     EL_SP_DISK_YELLOW,
2765 #endif
2766     EL_SP_CHIP_SINGLE,
2767     EL_SP_CHIP_LEFT,
2768     EL_SP_CHIP_RIGHT,
2769     EL_SP_CHIP_TOP,
2770     EL_SP_CHIP_BOTTOM,
2771     EL_SP_HARDWARE_GRAY,
2772     EL_SP_HARDWARE_GREEN,
2773     EL_SP_HARDWARE_BLUE,
2774     EL_SP_HARDWARE_RED,
2775     EL_SP_HARDWARE_YELLOW,
2776     EL_SP_HARDWARE_BASE_1,
2777     EL_SP_HARDWARE_BASE_2,
2778     EL_SP_HARDWARE_BASE_3,
2779     EL_SP_HARDWARE_BASE_4,
2780     EL_SP_HARDWARE_BASE_5,
2781     EL_SP_HARDWARE_BASE_6,
2782     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2783     EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2784     EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2785     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2786     EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2787     EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2788     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2789     EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2790     EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2791     EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2792     EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2793     EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2794     EL_SIGN_EXCLAMATION,
2795     EL_SIGN_RADIOACTIVITY,
2796     EL_SIGN_STOP,
2797     EL_SIGN_WHEELCHAIR,
2798     EL_SIGN_PARKING,
2799     EL_SIGN_ONEWAY,
2800     EL_SIGN_HEART,
2801     EL_SIGN_TRIANGLE,
2802     EL_SIGN_ROUND,
2803     EL_SIGN_EXIT,
2804     EL_SIGN_YINYANG,
2805     EL_SIGN_OTHER,
2806     EL_STEELWALL_SLIPPERY,
2807     EL_EMC_STEELWALL_1,
2808     EL_EMC_STEELWALL_2,
2809     EL_EMC_STEELWALL_3,
2810     EL_EMC_STEELWALL_4,
2811     EL_EMC_WALL_1,
2812     EL_EMC_WALL_2,
2813     EL_EMC_WALL_3,
2814     EL_EMC_WALL_4,
2815     EL_EMC_WALL_5,
2816     EL_EMC_WALL_6,
2817     EL_EMC_WALL_7,
2818     EL_EMC_WALL_8,
2819     -1
2820   };
2821
2822   static int ep_em_slippery_wall[] =
2823   {
2824     -1
2825   };
2826
2827   static int ep_gfx_crumbled[] =
2828   {
2829     EL_SAND,
2830     EL_LANDMINE,
2831     EL_TRAP,
2832     EL_TRAP_ACTIVE,
2833     -1
2834   };
2835
2836   static struct
2837   {
2838     int *elements;
2839     int property;
2840   } element_properties[] =
2841   {
2842     { ep_diggable,              EP_DIGGABLE             },
2843     { ep_collectible_only,      EP_COLLECTIBLE_ONLY     },
2844     { ep_dont_run_into,         EP_DONT_RUN_INTO        },
2845     { ep_dont_collide_with,     EP_DONT_COLLIDE_WITH    },
2846     { ep_dont_touch,            EP_DONT_TOUCH           },
2847     { ep_indestructible,        EP_INDESTRUCTIBLE       },
2848     { ep_slippery,              EP_SLIPPERY             },
2849     { ep_can_change,            EP_CAN_CHANGE           },
2850     { ep_can_move,              EP_CAN_MOVE             },
2851     { ep_can_fall,              EP_CAN_FALL             },
2852     { ep_can_smash_player,      EP_CAN_SMASH_PLAYER     },
2853     { ep_can_smash_enemies,     EP_CAN_SMASH_ENEMIES    },
2854     { ep_can_smash_everything,  EP_CAN_SMASH_EVERYTHING },
2855     { ep_can_explode_by_fire,   EP_CAN_EXPLODE_BY_FIRE  },
2856     { ep_can_explode_smashed,   EP_CAN_EXPLODE_SMASHED  },
2857     { ep_can_explode_impact,    EP_CAN_EXPLODE_IMPACT   },
2858     { ep_walkable_over,         EP_WALKABLE_OVER        },
2859     { ep_walkable_inside,       EP_WALKABLE_INSIDE      },
2860     { ep_walkable_under,        EP_WALKABLE_UNDER       },
2861     { ep_passable_over,         EP_PASSABLE_OVER        },
2862     { ep_passable_inside,       EP_PASSABLE_INSIDE      },
2863     { ep_passable_under,        EP_PASSABLE_UNDER       },
2864     { ep_droppable,             EP_DROPPABLE            },
2865     { ep_can_explode_1x1,       EP_CAN_EXPLODE_1X1      },
2866     { ep_pushable,              EP_PUSHABLE             },
2867     { ep_can_explode_dyna,      EP_CAN_EXPLODE_DYNA     },
2868     { ep_protected,             EP_PROTECTED            },
2869
2870     { ep_player,                EP_PLAYER               },
2871     { ep_can_pass_magic_wall,   EP_CAN_PASS_MAGIC_WALL  },
2872     { ep_switchable,            EP_SWITCHABLE           },
2873     { ep_bd_element,            EP_BD_ELEMENT           },
2874     { ep_sp_element,            EP_SP_ELEMENT           },
2875     { ep_sb_element,            EP_SB_ELEMENT           },
2876     { ep_gem,                   EP_GEM                  },
2877     { ep_food_dark_yamyam,      EP_FOOD_DARK_YAMYAM     },
2878     { ep_food_penguin,          EP_FOOD_PENGUIN         },
2879     { ep_food_pig,              EP_FOOD_PIG             },
2880     { ep_historic_wall,         EP_HISTORIC_WALL        },
2881     { ep_historic_solid,        EP_HISTORIC_SOLID       },
2882     { ep_classic_enemy,         EP_CLASSIC_ENEMY        },
2883     { ep_belt,                  EP_BELT                 },
2884     { ep_belt_active,           EP_BELT_ACTIVE          },
2885     { ep_belt_switch,           EP_BELT_SWITCH          },
2886     { ep_tube,                  EP_TUBE                 },
2887     { ep_keygate,               EP_KEYGATE              },
2888     { ep_amoeboid,              EP_AMOEBOID             },
2889     { ep_amoebalive,            EP_AMOEBALIVE           },
2890     { ep_has_content,           EP_HAS_CONTENT          },
2891     { ep_active_bomb,           EP_ACTIVE_BOMB          },
2892     { ep_inactive,              EP_INACTIVE             },
2893
2894     { ep_em_slippery_wall,      EP_EM_SLIPPERY_WALL     },
2895
2896     { ep_gfx_crumbled,          EP_GFX_CRUMBLED         },
2897
2898     { NULL,                     -1                      }
2899   };
2900
2901   static int copy_properties[][5] =
2902   {
2903     {
2904       EL_BUG,
2905       EL_BUG_LEFT,              EL_BUG_RIGHT,
2906       EL_BUG_UP,                EL_BUG_DOWN
2907     },
2908     {
2909       EL_SPACESHIP,
2910       EL_SPACESHIP_LEFT,        EL_SPACESHIP_RIGHT,
2911       EL_SPACESHIP_UP,          EL_SPACESHIP_DOWN
2912     },
2913     {
2914       EL_BD_BUTTERFLY,
2915       EL_BD_BUTTERFLY_LEFT,     EL_BD_BUTTERFLY_RIGHT,
2916       EL_BD_BUTTERFLY_UP,       EL_BD_BUTTERFLY_DOWN
2917     },
2918     {
2919       EL_BD_FIREFLY,
2920       EL_BD_FIREFLY_LEFT,       EL_BD_FIREFLY_RIGHT,
2921       EL_BD_FIREFLY_UP,         EL_BD_FIREFLY_DOWN
2922     },
2923     {
2924       EL_PACMAN,
2925       EL_PACMAN_LEFT,           EL_PACMAN_RIGHT,
2926       EL_PACMAN_UP,             EL_PACMAN_DOWN
2927     },
2928     {
2929       -1,
2930       -1, -1, -1, -1
2931     }
2932   };
2933
2934   int i, j, k;
2935
2936   /* always start with reliable default values (element has no properties) */
2937   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2938     for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
2939       SET_PROPERTY(i, j, FALSE);
2940
2941   /* set all base element properties from above array definitions */
2942   for (i = 0; element_properties[i].elements != NULL; i++)
2943     for (j = 0; (element_properties[i].elements)[j] != -1; j++)
2944       SET_PROPERTY((element_properties[i].elements)[j],
2945                    element_properties[i].property, TRUE);
2946
2947   /* copy properties to some elements that are only stored in level file */
2948   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
2949     for (j = 0; copy_properties[j][0] != -1; j++)
2950       if (HAS_PROPERTY(copy_properties[j][0], i))
2951         for (k = 1; k <= 4; k++)
2952           SET_PROPERTY(copy_properties[j][k], i, TRUE);
2953 }
2954
2955 void InitElementPropertiesEngine(int engine_version)
2956 {
2957 #if 0
2958   static int active_properties[] =
2959   {
2960     EP_AMOEBALIVE,
2961     EP_AMOEBOID,
2962     EP_PFORTE,
2963     EP_DONT_COLLIDE_WITH,
2964     EP_MAUER,
2965     EP_CAN_FALL,
2966     EP_CAN_SMASH,
2967     EP_CAN_PASS_MAGIC_WALL,
2968     EP_CAN_MOVE,
2969     EP_DONT_TOUCH,
2970     EP_DONT_RUN_INTO,
2971     EP_GEM,
2972     EP_CAN_EXPLODE_BY_FIRE,
2973     EP_PUSHABLE,
2974     EP_PLAYER,
2975     EP_HAS_CONTENT,
2976     EP_DIGGABLE,
2977     EP_PASSABLE_INSIDE,
2978     EP_OVER_PLAYER,
2979     EP_ACTIVE_BOMB,
2980
2981     EP_BELT,
2982     EP_BELT_ACTIVE,
2983     EP_BELT_SWITCH,
2984     EP_WALKABLE_UNDER,
2985     EP_EM_SLIPPERY_WALL,
2986   };
2987 #endif
2988
2989   static int no_wall_properties[] =
2990   {
2991     EP_DIGGABLE,
2992     EP_COLLECTIBLE_ONLY,
2993     EP_DONT_RUN_INTO,
2994     EP_DONT_COLLIDE_WITH,
2995     EP_CAN_MOVE,
2996     EP_CAN_FALL,
2997     EP_CAN_SMASH_PLAYER,
2998     EP_CAN_SMASH_ENEMIES,
2999     EP_CAN_SMASH_EVERYTHING,
3000     EP_PUSHABLE,
3001
3002     EP_PLAYER,
3003     EP_GEM,
3004     EP_FOOD_DARK_YAMYAM,
3005     EP_FOOD_PENGUIN,
3006     EP_BELT,
3007     EP_BELT_ACTIVE,
3008     EP_TUBE,
3009     EP_AMOEBOID,
3010     EP_AMOEBALIVE,
3011     EP_ACTIVE_BOMB,
3012
3013     EP_ACCESSIBLE,
3014     -1
3015   };
3016
3017   int i, j;
3018
3019 #if 0
3020   InitElementPropertiesStatic();
3021 #endif
3022
3023   /* set all special, combined or engine dependent element properties */
3024   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3025   {
3026 #if 0
3027     for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3028       SET_PROPERTY(i, j, FALSE);
3029 #endif
3030
3031     /* ---------- INACTIVE ------------------------------------------------- */
3032     if (i >= EL_CHAR_START && i <= EL_CHAR_END)
3033       SET_PROPERTY(i, EP_INACTIVE, TRUE);
3034
3035     /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3036     SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3037                                   IS_WALKABLE_INSIDE(i) ||
3038                                   IS_WALKABLE_UNDER(i)));
3039
3040     SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3041                                   IS_PASSABLE_INSIDE(i) ||
3042                                   IS_PASSABLE_UNDER(i)));
3043
3044     SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3045                                          IS_PASSABLE_OVER(i)));
3046
3047     SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3048                                            IS_PASSABLE_INSIDE(i)));
3049
3050     SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3051                                           IS_PASSABLE_UNDER(i)));
3052
3053     SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3054                                     IS_PASSABLE(i)));
3055
3056     /* ---------- COLLECTIBLE ---------------------------------------------- */
3057     SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3058                                      IS_DROPPABLE(i)));
3059
3060     /* ---------- SNAPPABLE ------------------------------------------------ */
3061     SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3062                                    IS_COLLECTIBLE(i) ||
3063                                    IS_SWITCHABLE(i) ||
3064                                    i == EL_BD_ROCK));
3065
3066     /* ---------- WALL ----------------------------------------------------- */
3067     SET_PROPERTY(i, EP_WALL, TRUE);     /* default: element is wall */
3068
3069     for (j = 0; no_wall_properties[j] != -1; j++)
3070       if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3071           i >= EL_FIRST_RUNTIME_UNREAL)
3072         SET_PROPERTY(i, EP_WALL, FALSE);
3073
3074     if (IS_HISTORIC_WALL(i))
3075       SET_PROPERTY(i, EP_WALL, TRUE);
3076
3077     /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3078     if (engine_version < VERSION_IDENT(2,2,0,0))
3079       SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3080     else
3081       SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3082                                              !IS_DIGGABLE(i) &&
3083                                              !IS_COLLECTIBLE(i)));
3084
3085     /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3086
3087     if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3088       SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3089     else
3090       SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3091                                             IS_INDESTRUCTIBLE(i)));
3092
3093     /* ---------- PROTECTED ------------------------------------------------ */
3094     if (IS_ACCESSIBLE_INSIDE(i))
3095       SET_PROPERTY(i, EP_PROTECTED, TRUE);
3096
3097     /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3098     if (i == EL_FLAMES)
3099       SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3100     else if (engine_version < VERSION_IDENT(2,2,0,0))
3101       SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3102     else
3103 #if 1
3104       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3105                                            (!IS_WALKABLE(i) ||
3106                                             IS_PROTECTED(i))));
3107 #else
3108 #if 1
3109       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3110                                            !IS_WALKABLE_OVER(i) &&
3111                                            !IS_WALKABLE_UNDER(i)));
3112 #else
3113       SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3114                                            IS_PROTECTED(i)));
3115 #endif
3116 #endif
3117
3118     if (IS_CUSTOM_ELEMENT(i))
3119     {
3120       /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3121       if (DONT_TOUCH(i))
3122         SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3123       if (DONT_COLLIDE_WITH(i))
3124         SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3125
3126       /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3127       if (CAN_SMASH_EVERYTHING(i))
3128         SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3129       if (CAN_SMASH_ENEMIES(i))
3130         SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3131     }
3132
3133     /* ---------- CAN_SMASH ------------------------------------------------ */
3134     SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3135                                    CAN_SMASH_ENEMIES(i) ||
3136                                    CAN_SMASH_EVERYTHING(i)));
3137
3138     /* ---------- CAN_EXPLODE ---------------------------------------------- */
3139     SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3140                                      CAN_EXPLODE_SMASHED(i) ||
3141                                      CAN_EXPLODE_IMPACT(i)));
3142
3143     /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3144     SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3145                                          !CAN_EXPLODE_1X1(i) &&
3146                                          !CAN_EXPLODE_DYNA(i)));
3147
3148     /* ---------- SP_PORT -------------------------------------------------- */
3149     SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3150                                  IS_PASSABLE_INSIDE(i)));
3151
3152 #if 0
3153     if (i == EL_CUSTOM_START + 253)
3154       printf("::: %d, %d, %d -> %d\n",
3155              CAN_EXPLODE_1X1(i),
3156              CAN_EXPLODE_3X3(i),
3157              CAN_EXPLODE_DYNA(i),
3158              CAN_EXPLODE(i));
3159 #endif
3160
3161     /* ---------- CAN_CHANGE ----------------------------------------------- */
3162     SET_PROPERTY(i, EP_CAN_CHANGE, FALSE);      /* default: cannot change */
3163     for (j = 0; j < element_info[i].num_change_pages; j++)
3164       if (element_info[i].change_page[j].can_change)
3165         SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3166
3167     /* ---------- GFX_CRUMBLED --------------------------------------------- */
3168     SET_PROPERTY(i, EP_GFX_CRUMBLED,
3169                  element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3170   }
3171
3172 #if 0
3173   /* determine inactive elements (used for engine main loop optimization) */
3174   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3175   {
3176     boolean active = FALSE;
3177
3178     for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3179     {
3180       if (HAS_PROPERTY(i, j))
3181         active = TRUE;
3182     }
3183
3184 #if 0
3185     if (!active)
3186       SET_PROPERTY(i, EP_INACTIVE, TRUE);
3187 #endif
3188   }
3189 #endif
3190
3191   /* dynamically adjust element properties according to game engine version */
3192   {
3193     static int ep_em_slippery_wall[] =
3194     {
3195       EL_STEELWALL,
3196       EL_WALL,
3197       EL_EXPANDABLE_WALL,
3198       EL_EXPANDABLE_WALL_HORIZONTAL,
3199       EL_EXPANDABLE_WALL_VERTICAL,
3200       EL_EXPANDABLE_WALL_ANY,
3201       -1
3202     };
3203
3204     /* special EM style gems behaviour */
3205     for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3206       SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3207                    level.em_slippery_gems);
3208
3209     /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3210     SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3211                  (level.em_slippery_gems &&
3212                   engine_version > VERSION_IDENT(2,0,1,0)));
3213   }
3214
3215 #if 1
3216   /* set default push delay values (corrected since version 3.0.7-1) */
3217   if (engine_version < VERSION_IDENT(3,0,7,1))
3218   {
3219     game.default_push_delay_fixed = 2;
3220     game.default_push_delay_random = 8;
3221   }
3222   else
3223   {
3224     game.default_push_delay_fixed = 8;
3225     game.default_push_delay_random = 8;
3226   }
3227
3228   /* set uninitialized push delay values of custom elements in older levels */
3229   for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3230   {
3231     int element = EL_CUSTOM_START + i;
3232
3233     if (element_info[element].push_delay_fixed == -1)
3234       element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3235     if (element_info[element].push_delay_random == -1)
3236       element_info[element].push_delay_random = game.default_push_delay_random;
3237   }
3238 #endif
3239
3240   /* this is needed because some graphics depend on element properties */
3241   if (game_status == GAME_MODE_PLAYING)
3242     InitElementGraphicInfo();
3243 }
3244
3245 static void InitGlobal()
3246 {
3247   global.autoplay_leveldir = NULL;
3248
3249   global.frames_per_second = 0;
3250   global.fps_slowdown = FALSE;
3251   global.fps_slowdown_factor = 1;
3252 }
3253
3254 void Execute_Command(char *command)
3255 {
3256   int i;
3257
3258   if (strcmp(command, "print graphicsinfo.conf") == 0)
3259   {
3260     printf("# You can configure additional/alternative image files here.\n");
3261     printf("# (The entries below are default and therefore commented out.)\n");
3262     printf("\n");
3263     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3264     printf("\n");
3265     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3266     printf("\n");
3267
3268     for (i = 0; image_config[i].token != NULL; i++)
3269       printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3270                                               image_config[i].value));
3271
3272     exit(0);
3273   }
3274   else if (strcmp(command, "print soundsinfo.conf") == 0)
3275   {
3276     printf("# You can configure additional/alternative sound files here.\n");
3277     printf("# (The entries below are default and therefore commented out.)\n");
3278     printf("\n");
3279     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3280     printf("\n");
3281     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3282     printf("\n");
3283
3284     for (i = 0; sound_config[i].token != NULL; i++)
3285       printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3286                                               sound_config[i].value));
3287
3288     exit(0);
3289   }
3290   else if (strcmp(command, "print musicinfo.conf") == 0)
3291   {
3292     printf("# You can configure additional/alternative music files here.\n");
3293     printf("# (The entries below are default and therefore commented out.)\n");
3294     printf("\n");
3295     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3296     printf("\n");
3297     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3298     printf("\n");
3299
3300     for (i = 0; music_config[i].token != NULL; i++)
3301       printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3302                                               music_config[i].value));
3303
3304     exit(0);
3305   }
3306   else if (strcmp(command, "print editorsetup.conf") == 0)
3307   {
3308     printf("# You can configure your personal editor element list here.\n");
3309     printf("# (The entries below are default and therefore commented out.)\n");
3310     printf("\n");
3311
3312     PrintEditorElementList();
3313
3314     exit(0);
3315   }
3316   else if (strcmp(command, "print helpanim.conf") == 0)
3317   {
3318     printf("# You can configure different element help animations here.\n");
3319     printf("# (The entries below are default and therefore commented out.)\n");
3320     printf("\n");
3321
3322     for (i = 0; helpanim_config[i].token != NULL; i++)
3323     {
3324       printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3325                                               helpanim_config[i].value));
3326
3327       if (strcmp(helpanim_config[i].token, "end") == 0)
3328         printf("#\n");
3329     }
3330
3331     exit(0);
3332   }
3333   else if (strcmp(command, "print helptext.conf") == 0)
3334   {
3335     printf("# You can configure different element help text here.\n");
3336     printf("# (The entries below are default and therefore commented out.)\n");
3337     printf("\n");
3338
3339     for (i = 0; helptext_config[i].token != NULL; i++)
3340       printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3341                                               helptext_config[i].value));
3342
3343     exit(0);
3344   }
3345   else if (strncmp(command, "dump level ", 11) == 0)
3346   {
3347     char *filename = &command[11];
3348
3349     if (access(filename, F_OK) != 0)
3350       Error(ERR_EXIT, "cannot open file '%s'", filename);
3351
3352     LoadLevelFromFilename(&level, filename);
3353     DumpLevel(&level);
3354
3355     exit(0);
3356   }
3357   else if (strncmp(command, "dump tape ", 10) == 0)
3358   {
3359     char *filename = &command[10];
3360
3361     if (access(filename, F_OK) != 0)
3362       Error(ERR_EXIT, "cannot open file '%s'", filename);
3363
3364     LoadTapeFromFilename(filename);
3365     DumpTape(&tape);
3366
3367     exit(0);
3368   }
3369   else if (strncmp(command, "autoplay ", 9) == 0)
3370   {
3371     char *str_copy = getStringCopy(&command[9]);
3372     char *str_ptr = strchr(str_copy, ' ');
3373
3374     global.autoplay_leveldir = str_copy;
3375     global.autoplay_level_nr = -1;
3376
3377     if (str_ptr != NULL)
3378     {
3379       *str_ptr++ = '\0';                        /* terminate leveldir string */
3380       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3381     }
3382   }
3383   else
3384   {
3385     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3386   }
3387 }
3388
3389 static void InitSetup()
3390 {
3391   LoadSetup();                                  /* global setup info */
3392
3393   /* set some options from setup file */
3394
3395   if (setup.options.verbose)
3396     options.verbose = TRUE;
3397 }
3398
3399 static void InitPlayerInfo()
3400 {
3401   int i;
3402
3403   /* choose default local player */
3404   local_player = &stored_player[0];
3405
3406   for (i = 0; i < MAX_PLAYERS; i++)
3407     stored_player[i].connected = FALSE;
3408
3409   local_player->connected = TRUE;
3410 }
3411
3412 static void InitArtworkInfo()
3413 {
3414   LoadArtworkInfo();
3415 }
3416
3417 static char *get_string_in_brackets(char *string)
3418 {
3419   char *string_in_brackets = checked_malloc(strlen(string) + 3);
3420
3421   sprintf(string_in_brackets, "[%s]", string);
3422
3423   return string_in_brackets;
3424 }
3425
3426 static char *get_level_id_suffix(int id_nr)
3427 {
3428   char *id_suffix = checked_malloc(1 + 3 + 1);
3429
3430   if (id_nr < 0 || id_nr > 999)
3431     id_nr = 0;
3432
3433   sprintf(id_suffix, ".%03d", id_nr);
3434
3435   return id_suffix;
3436 }
3437
3438 #if 0
3439 static char *get_element_class_token(int element)
3440 {
3441   char *element_class_name = element_info[element].class_name;
3442   char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3443
3444   sprintf(element_class_token, "[%s]", element_class_name);
3445
3446   return element_class_token;
3447 }
3448
3449 static char *get_action_class_token(int action)
3450 {
3451   char *action_class_name = &element_action_info[action].suffix[1];
3452   char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3453
3454   sprintf(action_class_token, "[%s]", action_class_name);
3455
3456   return action_class_token;
3457 }
3458 #endif
3459
3460 static void InitArtworkConfig()
3461 {
3462   static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3463   static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3464   static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3465   static char *action_id_suffix[NUM_ACTIONS + 1];
3466   static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3467   static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3468   static char *level_id_suffix[MAX_LEVELS + 1];
3469   static char *dummy[1] = { NULL };
3470   static char *ignore_generic_tokens[] =
3471   {
3472     "name",
3473     "sort_priority",
3474     NULL
3475   };
3476   static char **ignore_image_tokens;
3477   static char **ignore_sound_tokens;
3478   static char **ignore_music_tokens;
3479   int num_ignore_generic_tokens;
3480   int num_ignore_image_tokens;
3481   int num_ignore_sound_tokens;
3482   int num_ignore_music_tokens;
3483   int i;
3484
3485   /* dynamically determine list of generic tokens to be ignored */
3486   num_ignore_generic_tokens = 0;
3487   for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3488     num_ignore_generic_tokens++;
3489
3490   /* dynamically determine list of image tokens to be ignored */
3491   num_ignore_image_tokens = num_ignore_generic_tokens;
3492   for (i = 0; image_config_vars[i].token != NULL; i++)
3493     num_ignore_image_tokens++;
3494   ignore_image_tokens =
3495     checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3496   for (i = 0; i < num_ignore_generic_tokens; i++)
3497     ignore_image_tokens[i] = ignore_generic_tokens[i];
3498   for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3499     ignore_image_tokens[num_ignore_generic_tokens + i] =
3500       image_config_vars[i].token;
3501   ignore_image_tokens[num_ignore_image_tokens] = NULL;
3502
3503   /* dynamically determine list of sound tokens to be ignored */
3504   num_ignore_sound_tokens = num_ignore_generic_tokens;
3505   ignore_sound_tokens =
3506     checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3507   for (i = 0; i < num_ignore_generic_tokens; i++)
3508     ignore_sound_tokens[i] = ignore_generic_tokens[i];
3509   ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3510
3511   /* dynamically determine list of music tokens to be ignored */
3512   num_ignore_music_tokens = num_ignore_generic_tokens;
3513   ignore_music_tokens =
3514     checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3515   for (i = 0; i < num_ignore_generic_tokens; i++)
3516     ignore_music_tokens[i] = ignore_generic_tokens[i];
3517   ignore_music_tokens[num_ignore_music_tokens] = NULL;
3518
3519   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3520     image_id_prefix[i] = element_info[i].token_name;
3521   for (i = 0; i < NUM_FONTS; i++)
3522     image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3523   image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3524
3525   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3526     sound_id_prefix[i] = element_info[i].token_name;
3527   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3528     sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3529       get_string_in_brackets(element_info[i].class_name);
3530   sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3531
3532   for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3533     music_id_prefix[i] = music_prefix_info[i].prefix;
3534   music_id_prefix[MAX_LEVELS] = NULL;
3535
3536   for (i = 0; i < NUM_ACTIONS; i++)
3537     action_id_suffix[i] = element_action_info[i].suffix;
3538   action_id_suffix[NUM_ACTIONS] = NULL;
3539
3540   for (i = 0; i < NUM_DIRECTIONS; i++)
3541     direction_id_suffix[i] = element_direction_info[i].suffix;
3542   direction_id_suffix[NUM_DIRECTIONS] = NULL;
3543
3544   for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3545     special_id_suffix[i] = special_suffix_info[i].suffix;
3546   special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3547
3548   for (i = 0; i < MAX_LEVELS; i++)
3549     level_id_suffix[i] = get_level_id_suffix(i);
3550   level_id_suffix[MAX_LEVELS] = NULL;
3551
3552   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3553                 image_id_prefix, action_id_suffix, direction_id_suffix,
3554                 special_id_suffix, ignore_image_tokens);
3555   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3556                 sound_id_prefix, action_id_suffix, dummy,
3557                 special_id_suffix, ignore_sound_tokens);
3558   InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3559                 music_id_prefix, special_id_suffix, level_id_suffix,
3560                 dummy, ignore_music_tokens);
3561 }
3562
3563 static void InitMixer()
3564 {
3565   OpenAudio();
3566   StartMixer();
3567 }
3568
3569 void InitGfx()
3570 {
3571   char *filename_font_initial = NULL;
3572   Bitmap *bitmap_font_initial = NULL;
3573   int i, j;
3574
3575   /* determine settings for initial font (for displaying startup messages) */
3576   for (i = 0; image_config[i].token != NULL; i++)
3577   {
3578     for (j = 0; j < NUM_INITIAL_FONTS; j++)
3579     {
3580       char font_token[128];
3581       int len_font_token;
3582
3583       sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3584       len_font_token = strlen(font_token);
3585
3586       if (strcmp(image_config[i].token, font_token) == 0)
3587         filename_font_initial = image_config[i].value;
3588       else if (strlen(image_config[i].token) > len_font_token &&
3589                strncmp(image_config[i].token, font_token, len_font_token) == 0)
3590       {
3591         if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3592           font_initial[j].src_x = atoi(image_config[i].value);
3593         else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3594           font_initial[j].src_y = atoi(image_config[i].value);
3595         else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3596           font_initial[j].width = atoi(image_config[i].value);
3597         else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3598           font_initial[j].height = atoi(image_config[i].value);
3599       }
3600     }
3601   }
3602
3603   for (j = 0; j < NUM_INITIAL_FONTS; j++)
3604   {
3605     font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3606     font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3607   }
3608
3609   if (filename_font_initial == NULL)    /* should not happen */
3610     Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3611
3612   /* create additional image buffers for double-buffering */
3613   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3614   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3615
3616   /* initialize screen properties */
3617   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3618                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3619                    bitmap_db_field);
3620   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3621   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3622   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3623
3624   bitmap_font_initial = LoadCustomImage(filename_font_initial);
3625
3626   for (j = 0; j < NUM_INITIAL_FONTS; j++)
3627     font_initial[j].bitmap = bitmap_font_initial;
3628
3629   InitFontGraphicInfo();
3630
3631   DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3632   DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3633
3634   DrawInitText("Loading graphics:", 120, FC_GREEN);
3635
3636   InitTileClipmasks();
3637 }
3638
3639 void InitGfxBackground()
3640 {
3641   int x, y;
3642
3643   drawto = backbuffer;
3644   fieldbuffer = bitmap_db_field;
3645   SetDrawtoField(DRAW_BACKBUFFER);
3646
3647   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3648              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3649   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3650   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3651
3652   for (x = 0; x < MAX_BUF_XSIZE; x++)
3653     for (y = 0; y < MAX_BUF_YSIZE; y++)
3654       redraw[x][y] = 0;
3655   redraw_tiles = 0;
3656   redraw_mask = REDRAW_ALL;
3657 }
3658
3659 static void InitLevelInfo()
3660 {
3661   LoadLevelInfo();                              /* global level info */
3662   LoadLevelSetup_LastSeries();                  /* last played series info */
3663   LoadLevelSetup_SeriesInfo();                  /* last played level info */
3664 }
3665
3666 void InitLevelArtworkInfo()
3667 {
3668   LoadLevelArtworkInfo();
3669 }
3670
3671 static void InitImages()
3672 {
3673 #if 1
3674   setLevelArtworkDir(artwork.gfx_first);
3675 #endif
3676
3677 #if 0
3678   printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3679          leveldir_current->identifier,
3680          artwork.gfx_current_identifier,
3681          artwork.gfx_current->identifier,
3682          leveldir_current->graphics_set,
3683          leveldir_current->graphics_path);
3684 #endif
3685
3686   ReloadCustomImages();
3687
3688   LoadCustomElementDescriptions();
3689   LoadSpecialMenuDesignSettings();
3690
3691   ReinitializeGraphics();
3692 }
3693
3694 static void InitSound(char *identifier)
3695 {
3696   if (identifier == NULL)
3697     identifier = artwork.snd_current->identifier;
3698
3699 #if 1
3700   /* set artwork path to send it to the sound server process */
3701   setLevelArtworkDir(artwork.snd_first);
3702 #endif
3703
3704   InitReloadCustomSounds(identifier);
3705   ReinitializeSounds();
3706 }
3707
3708 static void InitMusic(char *identifier)
3709 {
3710   if (identifier == NULL)
3711     identifier = artwork.mus_current->identifier;
3712
3713 #if 1
3714   /* set artwork path to send it to the sound server process */
3715   setLevelArtworkDir(artwork.mus_first);
3716 #endif
3717
3718   InitReloadCustomMusic(identifier);
3719   ReinitializeMusic();
3720 }
3721
3722 void InitNetworkServer()
3723 {
3724 #if defined(PLATFORM_UNIX)
3725   int nr_wanted;
3726 #endif
3727
3728   if (!options.network)
3729     return;
3730
3731 #if defined(PLATFORM_UNIX)
3732   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3733
3734   if (!ConnectToServer(options.server_host, options.server_port))
3735     Error(ERR_EXIT, "cannot connect to network game server");
3736
3737   SendToServer_PlayerName(setup.player_name);
3738   SendToServer_ProtocolVersion();
3739
3740   if (nr_wanted)
3741     SendToServer_NrWanted(nr_wanted);
3742 #endif
3743 }
3744
3745 static char *getNewArtworkIdentifier(int type)
3746 {
3747   static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3748   static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3749   static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3750   static boolean initialized[3] = { FALSE, FALSE, FALSE };
3751   TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3752   boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3753   char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3754   char *leveldir_identifier = leveldir_current->identifier;
3755 #if 1
3756   /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3757   char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3758 #else
3759   char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3760 #endif
3761   boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3762   char *artwork_current_identifier;
3763   char *artwork_new_identifier = NULL;  /* default: nothing has changed */
3764
3765   /* leveldir_current may be invalid (level group, parent link) */
3766   if (!validLevelSeries(leveldir_current))
3767     return NULL;
3768
3769   /* 1st step: determine artwork set to be activated in descending order:
3770      --------------------------------------------------------------------
3771      1. setup artwork (when configured to override everything else)
3772      2. artwork set configured in "levelinfo.conf" of current level set
3773         (artwork in level directory will have priority when loading later)
3774      3. artwork in level directory (stored in artwork sub-directory)
3775      4. setup artwork (currently configured in setup menu) */
3776
3777   if (setup_override_artwork)
3778     artwork_current_identifier = setup_artwork_set;
3779   else if (leveldir_artwork_set != NULL)
3780     artwork_current_identifier = leveldir_artwork_set;
3781   else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
3782     artwork_current_identifier = leveldir_identifier;
3783   else
3784     artwork_current_identifier = setup_artwork_set;
3785
3786
3787   /* 2nd step: check if it is really needed to reload artwork set
3788      ------------------------------------------------------------ */
3789
3790 #if 0
3791   if (type == ARTWORK_TYPE_GRAPHICS)
3792     printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
3793            artwork_new_identifier,
3794            ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3795            artwork_current_identifier,
3796            leveldir_current->graphics_set,
3797            leveldir_current->identifier);
3798 #endif
3799
3800   /* ---------- reload if level set and also artwork set has changed ------- */
3801   if (leveldir_current_identifier[type] != leveldir_identifier &&
3802       (last_has_level_artwork_set[type] || has_level_artwork_set))
3803     artwork_new_identifier = artwork_current_identifier;
3804
3805   leveldir_current_identifier[type] = leveldir_identifier;
3806   last_has_level_artwork_set[type] = has_level_artwork_set;
3807
3808 #if 0
3809   if (type == ARTWORK_TYPE_GRAPHICS)
3810     printf("::: 1: '%s'\n", artwork_new_identifier);
3811 #endif
3812
3813   /* ---------- reload if "override artwork" setting has changed ----------- */
3814   if (last_override_level_artwork[type] != setup_override_artwork)
3815     artwork_new_identifier = artwork_current_identifier;
3816
3817   last_override_level_artwork[type] = setup_override_artwork;
3818
3819 #if 0
3820   if (type == ARTWORK_TYPE_GRAPHICS)
3821     printf("::: 2: '%s'\n", artwork_new_identifier);
3822 #endif
3823
3824   /* ---------- reload if current artwork identifier has changed ----------- */
3825   if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3826              artwork_current_identifier) != 0)
3827     artwork_new_identifier = artwork_current_identifier;
3828
3829   *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
3830
3831 #if 0
3832   if (type == ARTWORK_TYPE_GRAPHICS)
3833     printf("::: 3: '%s'\n", artwork_new_identifier);
3834 #endif
3835
3836   /* ---------- do not reload directly after starting ---------------------- */
3837   if (!initialized[type])
3838     artwork_new_identifier = NULL;
3839
3840   initialized[type] = TRUE;
3841
3842 #if 0
3843   if (type == ARTWORK_TYPE_GRAPHICS)
3844     printf("::: 4: '%s'\n", artwork_new_identifier);
3845 #endif
3846
3847 #if 0
3848   if (type == ARTWORK_TYPE_GRAPHICS)
3849     printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
3850            artwork.gfx_current_identifier, artwork_current_identifier,
3851            artwork.gfx_current->identifier, leveldir_current->graphics_set,
3852            artwork_new_identifier);
3853 #endif
3854
3855   return artwork_new_identifier;
3856 }
3857
3858 void ReloadCustomArtwork(int force_reload)
3859 {
3860   char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
3861   char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
3862   char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
3863   boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
3864   boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
3865   boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
3866   boolean redraw_screen = FALSE;
3867
3868   if (gfx_new_identifier != NULL || force_reload_gfx)
3869   {
3870 #if 0
3871     printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
3872            artwork.gfx_current_identifier,
3873            gfx_new_identifier,
3874            artwork.gfx_current->identifier,
3875            leveldir_current->graphics_set);
3876 #endif
3877
3878     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3879
3880     InitImages();
3881
3882 #if 0
3883     printf("... '%s'\n",
3884            leveldir_current->graphics_set);
3885 #endif
3886
3887     FreeTileClipmasks();
3888     InitTileClipmasks();
3889
3890     redraw_screen = TRUE;
3891   }
3892
3893   if (snd_new_identifier != NULL || force_reload_snd)
3894   {
3895     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3896
3897     InitSound(snd_new_identifier);
3898
3899     redraw_screen = TRUE;
3900   }
3901
3902   if (mus_new_identifier != NULL || force_reload_mus)
3903   {
3904     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3905
3906     InitMusic(mus_new_identifier);
3907
3908     redraw_screen = TRUE;
3909   }
3910
3911   if (redraw_screen)
3912   {
3913     InitGfxBackground();
3914
3915     /* force redraw of (open or closed) door graphics */
3916     SetDoorState(DOOR_OPEN_ALL);
3917     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
3918   }
3919 }
3920
3921 void KeyboardAutoRepeatOffUnlessAutoplay()
3922 {
3923   if (global.autoplay_leveldir == NULL)
3924     KeyboardAutoRepeatOff();
3925 }
3926
3927
3928 /* ========================================================================= */
3929 /* OpenAll()                                                                 */
3930 /* ========================================================================= */
3931
3932 void OpenAll()
3933 {
3934   InitGlobal();         /* initialize some global variables */
3935
3936   if (options.execute_command)
3937     Execute_Command(options.execute_command);
3938
3939   if (options.serveronly)
3940   {
3941 #if defined(PLATFORM_UNIX)
3942     NetworkServer(options.server_port, options.serveronly);
3943 #else
3944     Error(ERR_WARN, "networking only supported in Unix version");
3945 #endif
3946     exit(0);    /* never reached */
3947   }
3948
3949   InitSetup();
3950
3951   InitPlayerInfo();
3952   InitArtworkInfo();            /* needed before loading gfx, sound & music */
3953   InitArtworkConfig();          /* needed before forking sound child process */
3954   InitMixer();
3955
3956   InitCounter();
3957
3958   InitRND(NEW_RANDOMIZE);
3959   InitSimpleRND(NEW_RANDOMIZE);
3960
3961   InitJoysticks();
3962
3963   InitVideoDisplay();
3964   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
3965                   setup.fullscreen);
3966
3967   InitEventFilter(FilterMouseMotionEvents);
3968
3969   InitElementPropertiesStatic();
3970   InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
3971
3972   InitGfx();
3973
3974   InitLevelInfo();
3975   InitLevelArtworkInfo();
3976
3977   InitImages();                 /* needs to know current level directory */
3978   InitSound(NULL);              /* needs to know current level directory */
3979   InitMusic(NULL);              /* needs to know current level directory */
3980
3981   InitGfxBackground();
3982
3983   if (global.autoplay_leveldir)
3984   {
3985     AutoPlayTape();
3986     return;
3987   }
3988
3989   game_status = GAME_MODE_MAIN;
3990
3991   DrawMainMenu();
3992
3993   InitNetworkServer();
3994 }
3995
3996 void CloseAllAndExit(int exit_value)
3997 {
3998   StopSounds();
3999   FreeAllSounds();
4000   FreeAllMusic();
4001   CloseAudio();         /* called after freeing sounds (needed for SDL) */
4002
4003   FreeAllImages();
4004   FreeTileClipmasks();
4005
4006   CloseVideoDisplay();
4007   ClosePlatformDependentStuff();
4008
4009   exit(exit_value);
4010 }