rnd-20020425-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSoundServer(void);
49 static void InitSound(void);
50 static void InitGfx(void);
51 static void InitGfxBackground(void);
52 static void InitGadgets(void);
53 static void InitElementProperties(void);
54
55 void OpenAll(void)
56 {
57   if (options.serveronly)
58   {
59 #if defined(PLATFORM_UNIX)
60     NetworkServer(options.server_port, options.serveronly);
61 #else
62     Error(ERR_WARN, "networking only supported in Unix version");
63 #endif
64     exit(0);    /* never reached */
65   }
66
67   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
68                   PROGRAM_TITLE_STRING, getWindowTitleString(),
69                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
70                   MSDOS_POINTER_FILENAME,
71                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
72
73   InitSetup();
74   InitPlayerInfo();
75   InitArtworkInfo();            /* needed before loading gfx, sound & music */
76
77   InitCounter();
78   InitSoundServer();
79   InitJoysticks();
80   InitRND(NEW_RANDOMIZE);
81
82   InitVideoDisplay();
83   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
84                   setup.fullscreen);
85
86   InitEventFilter(FilterMouseMotionEvents);
87
88   InitGfx();
89   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
90
91   InitLevelInfo();
92   InitGadgets();                /* needs to know number of level series */
93   InitSound();                  /* needs to know current level directory */
94
95   InitGfxBackground();
96   InitToons();
97
98   DrawMainMenu();
99
100   InitNetworkServer();
101 }
102
103 void InitSetup()
104 {
105   LoadSetup();                                  /* global setup info */
106 }
107
108 void InitPlayerInfo()
109 {
110   int i;
111
112   /* choose default local player */
113   local_player = &stored_player[0];
114
115   for (i=0; i<MAX_PLAYERS; i++)
116     stored_player[i].connected = FALSE;
117
118   local_player->connected = TRUE;
119 }
120
121 void InitLevelInfo()
122 {
123   LoadLevelInfo();                              /* global level info */
124   LoadLevelSetup_LastSeries();                  /* last played series info */
125   LoadLevelSetup_SeriesInfo();                  /* last played level info */
126 }
127
128 void InitArtworkInfo()
129 {
130   LoadArtworkInfo();
131 }
132
133 void InitNetworkServer()
134 {
135 #if defined(PLATFORM_UNIX)
136   int nr_wanted;
137 #endif
138
139   if (!options.network)
140     return;
141
142 #if defined(PLATFORM_UNIX)
143   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
144
145   if (!ConnectToServer(options.server_host, options.server_port))
146     Error(ERR_EXIT, "cannot connect to network game server");
147
148   SendToServer_PlayerName(setup.player_name);
149   SendToServer_ProtocolVersion();
150
151   if (nr_wanted)
152     SendToServer_NrWanted(nr_wanted);
153 #endif
154 }
155
156 static void ReloadCustomSounds()
157 {
158   int i;
159
160 #if 1
161   printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current);
162 #endif
163
164   FreeAllSounds();
165
166   InitSoundList(NUM_SOUNDS);
167   for(i=0; i<NUM_SOUNDS; i++)
168     LoadSoundToList(sound_name[i], i);
169 }
170
171 static void ReloadCustomMusic()
172 {
173 #if 1
174   printf("DEBUG: reloading music '%s' ...\n", artwork.music_set_current);
175 #endif
176
177   FreeAllMusic();
178
179   LoadCustomMusic();
180 }
181
182 static void InitSoundServer()
183 {
184   OpenAudio();
185   SetAudioReloadFunctions(ReloadCustomSounds, ReloadCustomMusic);
186
187   StartSoundserver();
188 }
189
190 static void InitSound()
191 {
192   InitReloadSounds(artwork.snd_current->name);
193   InitReloadMusic(artwork.mus_current->name);
194 }
195
196 static void InitTileClipmasks()
197 {
198 #if defined(TARGET_X11)
199   XGCValues clip_gc_values;
200   unsigned long clip_gc_valuemask;
201
202 #if defined(TARGET_X11_NATIVE)
203   GC copy_clipmask_gc;
204
205   static struct
206   {
207     int start;
208     int count;
209   }
210   tile_needs_clipping[] =
211   {
212     { GFX_SPIELER1_UP, 4 },
213     { GFX_SPIELER1_DOWN, 4 },
214     { GFX_SPIELER1_LEFT, 4 },
215     { GFX_SPIELER1_RIGHT, 4 },
216     { GFX_SPIELER1_PUSH_LEFT, 4 },
217     { GFX_SPIELER1_PUSH_RIGHT, 4 },
218     { GFX_SPIELER2_UP, 4 },
219     { GFX_SPIELER2_DOWN, 4 },
220     { GFX_SPIELER2_LEFT, 4 },
221     { GFX_SPIELER2_RIGHT, 4 },
222     { GFX_SPIELER2_PUSH_LEFT, 4 },
223     { GFX_SPIELER2_PUSH_RIGHT, 4 },
224     { GFX_SPIELER3_UP, 4 },
225     { GFX_SPIELER3_DOWN, 4 },
226     { GFX_SPIELER3_LEFT, 4 },
227     { GFX_SPIELER3_RIGHT, 4 },
228     { GFX_SPIELER3_PUSH_LEFT, 4 },
229     { GFX_SPIELER3_PUSH_RIGHT, 4 },
230     { GFX_SPIELER4_UP, 4 },
231     { GFX_SPIELER4_DOWN, 4 },
232     { GFX_SPIELER4_LEFT, 4 },
233     { GFX_SPIELER4_RIGHT, 4 },
234     { GFX_SPIELER4_PUSH_LEFT, 4 },
235     { GFX_SPIELER4_PUSH_RIGHT, 4 },
236     { GFX_SP_MURPHY, 1 },
237     { GFX_MURPHY_GO_LEFT, 3 },
238     { GFX_MURPHY_GO_RIGHT, 3 },
239     { GFX_MURPHY_SNAP_UP, 1 },
240     { GFX_MURPHY_SNAP_DOWN, 1 },
241     { GFX_MURPHY_SNAP_RIGHT, 1 },
242     { GFX_MURPHY_SNAP_LEFT, 1 },
243     { GFX_MURPHY_PUSH_RIGHT, 1 },
244     { GFX_MURPHY_PUSH_LEFT, 1 },
245     { GFX_GEBLUBBER, 4 },
246     { GFX_DYNAMIT, 7 },
247     { GFX_DYNABOMB, 4 },
248     { GFX_EXPLOSION, 8 },
249     { GFX_SOKOBAN_OBJEKT, 1 },
250     { GFX_FUNKELN_BLAU, 3 },
251     { GFX_FUNKELN_WEISS, 3 },
252     { GFX2_SHIELD_PASSIVE, 3 },
253     { GFX2_SHIELD_ACTIVE, 3 },
254     { -1, 0 }
255   };
256 #endif /* TARGET_X11_NATIVE */
257 #endif /* TARGET_X11 */
258
259   int i;
260
261   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
262   for(i=0; i<NUM_TILES; i++)
263     tile_clipmask[i] = None;
264
265 #if defined(TARGET_X11)
266   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
267      often very slow when preparing a masked XCopyArea() for big Pixmaps.
268      To prevent this, create small (tile-sized) mask Pixmaps which will then
269      be set much faster with XSetClipOrigin() and speed things up a lot. */
270
271   clip_gc_values.graphics_exposures = False;
272   clip_gc_valuemask = GCGraphicsExposures;
273   tile_clip_gc =
274     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
275
276   for(i=0; i<NUM_BITMAPS; i++)
277   {
278     if (pix[i]->clip_mask)
279     {
280       clip_gc_values.graphics_exposures = False;
281       clip_gc_values.clip_mask = pix[i]->clip_mask;
282       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
283       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
284                                          clip_gc_valuemask, &clip_gc_values);
285     }
286   }
287
288 #if defined(TARGET_X11_NATIVE)
289
290   /* create graphic context structures needed for clipping */
291   clip_gc_values.graphics_exposures = False;
292   clip_gc_valuemask = GCGraphicsExposures;
293   copy_clipmask_gc =
294     XCreateGC(display, pix[PIX_BACK]->clip_mask,
295               clip_gc_valuemask, &clip_gc_values);
296
297   /* create only those clipping Pixmaps we really need */
298   for(i=0; tile_needs_clipping[i].start>=0; i++)
299   {
300     int j;
301
302     for(j=0; j<tile_needs_clipping[i].count; j++)
303     {
304       int tile = tile_needs_clipping[i].start + j;
305       int graphic = tile;
306       int src_x, src_y;
307       int pixmap_nr;
308       Pixmap src_pixmap;
309
310       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
311       src_pixmap = pix[pixmap_nr]->clip_mask;
312
313       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
314                                           TILEX, TILEY, 1);
315
316       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
317                 src_x, src_y, TILEX, TILEY, 0, 0);
318     }
319   }
320
321   XFreeGC(display, copy_clipmask_gc);
322
323 #endif /* TARGET_X11_NATIVE */
324 #endif /* TARGET_X11 */
325 }
326
327 void FreeTileClipmasks()
328 {
329 #if defined(TARGET_X11)
330   int i;
331
332   for(i=0; i<NUM_TILES; i++)
333   {
334     if (tile_clipmask[i] != None)
335     {
336       XFreePixmap(display, tile_clipmask[i]);
337       tile_clipmask[i] = None;
338     }
339   }
340
341   if (tile_clip_gc)
342     XFreeGC(display, tile_clip_gc);
343   tile_clip_gc = None;
344
345   for(i=0; i<NUM_BITMAPS; i++)
346   {
347     if (pix[i]->stored_clip_gc)
348     {
349       XFreeGC(display, pix[i]->stored_clip_gc);
350       pix[i]->stored_clip_gc = None;
351     }
352   }
353 #endif /* TARGET_X11 */
354 }
355
356 void InitGfx()
357 {
358   int i;
359
360   /* initialize some global variables */
361   global.frames_per_second = 0;
362   global.fps_slowdown = FALSE;
363   global.fps_slowdown_factor = 1;
364
365   /* initialize screen properties */
366   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
367                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
368   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
369   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
370   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
371
372   /* create additional image buffers for double-buffering */
373   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
374   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
375
376   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
377
378   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
379
380   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
381   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
382 #if defined(PLATFORM_MSDOS)
383   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
384   rest(200);
385 #endif
386   DrawInitText("Loading graphics:",120,FC_GREEN);
387
388   for(i=0; i<NUM_PICTURES; i++)
389   {
390     if (i != PIX_SMALLFONT)
391     {
392       DrawInitText(image_filename[i], 150, FC_YELLOW);
393
394       pix[i] = LoadCustomImage(image_filename[i]);
395     }
396   }
397
398   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
399
400   InitTileClipmasks();
401 }
402
403 void InitGfxBackground()
404 {
405   int x, y;
406
407   drawto = backbuffer;
408   fieldbuffer = pix[PIX_DB_FIELD];
409   SetDrawtoField(DRAW_BACKBUFFER);
410
411   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
412   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
413   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
414
415   for(x=0; x<MAX_BUF_XSIZE; x++)
416     for(y=0; y<MAX_BUF_YSIZE; y++)
417       redraw[x][y] = 0;
418   redraw_tiles = 0;
419   redraw_mask = REDRAW_ALL;
420 }
421
422 void ReloadCustomArtwork()
423 {
424   if (artwork.graphics_set_current != artwork.gfx_current->name)
425   {
426     int i;
427
428     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
429
430     for(i=0; i<NUM_PICTURES; i++)
431     {
432       DrawInitText(image_filename[i], 150, FC_YELLOW);
433       ReloadCustomImage(pix[i], image_filename[i]);
434     }
435
436     FreeTileClipmasks();
437     InitTileClipmasks();
438     InitGfxBackground();
439
440     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
441
442     artwork.graphics_set_current = artwork.gfx_current->name;
443   }
444
445   if (artwork.sounds_set_current != artwork.snd_current->name)
446   {
447     InitReloadSounds(artwork.snd_current->name);
448
449     artwork.sounds_set_current = artwork.snd_current->name;
450   }
451
452   if (artwork.music_set_current != artwork.mus_current->name)
453   {
454     InitReloadMusic(artwork.mus_current->name);
455
456     artwork.music_set_current = artwork.mus_current->name;
457   }
458 }
459
460 void InitGadgets()
461 {
462   CreateLevelEditorGadgets();
463   CreateGameButtons();
464   CreateTapeButtons();
465   CreateToolButtons();
466   CreateScreenGadgets();
467 }
468
469 void InitElementProperties()
470 {
471   int i,j;
472
473   static int ep_amoebalive[] =
474   {
475     EL_AMOEBE_NASS,
476     EL_AMOEBE_NORM,
477     EL_AMOEBE_VOLL,
478     EL_AMOEBE_BD
479   };
480   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
481
482   static int ep_amoeboid[] =
483   {
484     EL_AMOEBE_TOT,
485     EL_AMOEBE_NASS,
486     EL_AMOEBE_NORM,
487     EL_AMOEBE_VOLL,
488     EL_AMOEBE_BD
489   };
490   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
491
492   static int ep_schluessel[] =
493   {
494     EL_SCHLUESSEL1,
495     EL_SCHLUESSEL2,
496     EL_SCHLUESSEL3,
497     EL_SCHLUESSEL4,
498     EL_EM_KEY_1,
499     EL_EM_KEY_2,
500     EL_EM_KEY_3,
501     EL_EM_KEY_4
502   };
503   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
504
505   static int ep_pforte[] =
506   {
507     EL_PFORTE1,
508     EL_PFORTE2,
509     EL_PFORTE3,
510     EL_PFORTE4,
511     EL_PFORTE1X,
512     EL_PFORTE2X,
513     EL_PFORTE3X,
514     EL_PFORTE4X,
515     EL_EM_GATE_1,
516     EL_EM_GATE_2,
517     EL_EM_GATE_3,
518     EL_EM_GATE_4,
519     EL_EM_GATE_1X,
520     EL_EM_GATE_2X,
521     EL_EM_GATE_3X,
522     EL_EM_GATE_4X,
523     EL_SWITCHGATE_OPEN,
524     EL_SWITCHGATE_CLOSED,
525     EL_TIMEGATE_OPEN,
526     EL_TIMEGATE_CLOSED,
527     EL_TUBE_CROSS,
528     EL_TUBE_VERTICAL,
529     EL_TUBE_HORIZONTAL,
530     EL_TUBE_VERT_LEFT,
531     EL_TUBE_VERT_RIGHT,
532     EL_TUBE_HORIZ_UP,
533     EL_TUBE_HORIZ_DOWN,
534     EL_TUBE_LEFT_UP,
535     EL_TUBE_LEFT_DOWN,
536     EL_TUBE_RIGHT_UP,
537     EL_TUBE_RIGHT_DOWN
538   };
539   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
540
541   static int ep_solid[] =
542   {
543     EL_BETON,
544     EL_MAUERWERK,
545     EL_MAUER_LEBT,
546     EL_MAUER_X,
547     EL_MAUER_Y,
548     EL_MAUER_XY,
549     EL_BD_WALL,
550     EL_FELSBODEN,
551     EL_AUSGANG_ZU,
552     EL_AUSGANG_ACT,
553     EL_AUSGANG_AUF,
554     EL_AMOEBE_TOT,
555     EL_AMOEBE_NASS,
556     EL_AMOEBE_NORM,
557     EL_AMOEBE_VOLL,
558     EL_AMOEBE_BD,
559     EL_MORAST_VOLL,
560     EL_MORAST_LEER,
561     EL_QUICKSAND_FILLING,
562     EL_QUICKSAND_EMPTYING,
563     EL_MAGIC_WALL_OFF,
564     EL_MAGIC_WALL_EMPTY,
565     EL_MAGIC_WALL_FULL,
566     EL_MAGIC_WALL_DEAD,
567     EL_MAGIC_WALL_BD_OFF,
568     EL_MAGIC_WALL_BD_EMPTY,
569     EL_MAGIC_WALL_BD_FULL,
570     EL_MAGIC_WALL_BD_DEAD,
571     EL_LIFE,
572     EL_LIFE_ASYNC,
573     EL_BADEWANNE1,
574     EL_BADEWANNE2,
575     EL_BADEWANNE3,
576     EL_BADEWANNE4,
577     EL_BADEWANNE5,
578     EL_SP_CHIP_SINGLE,
579     EL_SP_CHIP_LEFT,
580     EL_SP_CHIP_RIGHT,
581     EL_SP_CHIP_UPPER,
582     EL_SP_CHIP_LOWER,
583     EL_SP_HARD_GRAY,
584     EL_SP_HARD_GREEN,
585     EL_SP_HARD_BLUE,
586     EL_SP_HARD_RED,
587     EL_SP_HARD_YELLOW,
588     EL_SP_HARD_BASE1,
589     EL_SP_HARD_BASE2,
590     EL_SP_HARD_BASE3,
591     EL_SP_HARD_BASE4,
592     EL_SP_HARD_BASE5,
593     EL_SP_HARD_BASE6,
594     EL_SP_TERMINAL,
595     EL_SP_EXIT,
596     EL_INVISIBLE_STEEL,
597     EL_BELT1_SWITCH_LEFT,
598     EL_BELT1_SWITCH_MIDDLE,
599     EL_BELT1_SWITCH_RIGHT,
600     EL_BELT2_SWITCH_LEFT,
601     EL_BELT2_SWITCH_MIDDLE,
602     EL_BELT2_SWITCH_RIGHT,
603     EL_BELT3_SWITCH_LEFT,
604     EL_BELT3_SWITCH_MIDDLE,
605     EL_BELT3_SWITCH_RIGHT,
606     EL_BELT4_SWITCH_LEFT,
607     EL_BELT4_SWITCH_MIDDLE,
608     EL_BELT4_SWITCH_RIGHT,
609     EL_SWITCHGATE_SWITCH_1,
610     EL_SWITCHGATE_SWITCH_2,
611     EL_LIGHT_SWITCH_OFF,
612     EL_LIGHT_SWITCH_ON,
613     EL_TIMEGATE_SWITCH_OFF,
614     EL_TIMEGATE_SWITCH_ON,
615     EL_SIGN_EXCLAMATION,
616     EL_SIGN_RADIOACTIVITY,
617     EL_SIGN_STOP,
618     EL_SIGN_WHEELCHAIR,
619     EL_SIGN_PARKING,
620     EL_SIGN_ONEWAY,
621     EL_SIGN_HEART,
622     EL_SIGN_TRIANGLE,
623     EL_SIGN_ROUND,
624     EL_SIGN_EXIT,
625     EL_SIGN_YINYANG,
626     EL_SIGN_OTHER,
627     EL_STEEL_SLANTED,
628     EL_EMC_STEEL_WALL_1,
629     EL_EMC_STEEL_WALL_2,
630     EL_EMC_STEEL_WALL_3,
631     EL_EMC_STEEL_WALL_4,
632     EL_EMC_WALL_1,
633     EL_EMC_WALL_2,
634     EL_EMC_WALL_3,
635     EL_EMC_WALL_4,
636     EL_EMC_WALL_5,
637     EL_EMC_WALL_6,
638     EL_EMC_WALL_7,
639     EL_EMC_WALL_8,
640     EL_CRYSTAL,
641     EL_WALL_PEARL,
642     EL_WALL_CRYSTAL,
643     EL_TUBE_CROSS,
644     EL_TUBE_VERTICAL,
645     EL_TUBE_HORIZONTAL,
646     EL_TUBE_VERT_LEFT,
647     EL_TUBE_VERT_RIGHT,
648     EL_TUBE_HORIZ_UP,
649     EL_TUBE_HORIZ_DOWN,
650     EL_TUBE_LEFT_UP,
651     EL_TUBE_LEFT_DOWN,
652     EL_TUBE_RIGHT_UP,
653     EL_TUBE_RIGHT_DOWN
654   };
655   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
656
657   static int ep_massive[] =
658   {
659     EL_BETON,
660     EL_SALZSAEURE,
661     EL_BADEWANNE1,
662     EL_BADEWANNE2,
663     EL_BADEWANNE3,
664     EL_BADEWANNE4,
665     EL_BADEWANNE5,
666     EL_PFORTE1,
667     EL_PFORTE2,
668     EL_PFORTE3,
669     EL_PFORTE4,
670     EL_PFORTE1X,
671     EL_PFORTE2X,
672     EL_PFORTE3X,
673     EL_PFORTE4X,
674     EL_EM_GATE_1,
675     EL_EM_GATE_2,
676     EL_EM_GATE_3,
677     EL_EM_GATE_4,
678     EL_EM_GATE_1X,
679     EL_EM_GATE_2X,
680     EL_EM_GATE_3X,
681     EL_EM_GATE_4X,
682     EL_SWITCHGATE_OPEN,
683     EL_SWITCHGATE_CLOSED,
684     EL_TIMEGATE_OPEN,
685     EL_TIMEGATE_CLOSED,
686     EL_SP_HARD_GRAY,
687     EL_SP_HARD_GREEN,
688     EL_SP_HARD_BLUE,
689     EL_SP_HARD_RED,
690     EL_SP_HARD_YELLOW,
691     EL_SP_HARD_BASE1,
692     EL_SP_HARD_BASE2,
693     EL_SP_HARD_BASE3,
694     EL_SP_HARD_BASE4,
695     EL_SP_HARD_BASE5,
696     EL_SP_HARD_BASE6,
697     EL_INVISIBLE_STEEL,
698     EL_BELT1_SWITCH_LEFT,
699     EL_BELT1_SWITCH_MIDDLE,
700     EL_BELT1_SWITCH_RIGHT,
701     EL_BELT2_SWITCH_LEFT,
702     EL_BELT2_SWITCH_MIDDLE,
703     EL_BELT2_SWITCH_RIGHT,
704     EL_BELT3_SWITCH_LEFT,
705     EL_BELT3_SWITCH_MIDDLE,
706     EL_BELT3_SWITCH_RIGHT,
707     EL_BELT4_SWITCH_LEFT,
708     EL_BELT4_SWITCH_MIDDLE,
709     EL_BELT4_SWITCH_RIGHT,
710     EL_LIGHT_SWITCH_OFF,
711     EL_LIGHT_SWITCH_ON,
712     EL_SIGN_EXCLAMATION,
713     EL_SIGN_RADIOACTIVITY,
714     EL_SIGN_STOP,
715     EL_SIGN_WHEELCHAIR,
716     EL_SIGN_PARKING,
717     EL_SIGN_ONEWAY,
718     EL_SIGN_HEART,
719     EL_SIGN_TRIANGLE,
720     EL_SIGN_ROUND,
721     EL_SIGN_EXIT,
722     EL_SIGN_YINYANG,
723     EL_SIGN_OTHER,
724     EL_STEEL_SLANTED,
725     EL_EMC_STEEL_WALL_1,
726     EL_EMC_STEEL_WALL_2,
727     EL_EMC_STEEL_WALL_3,
728     EL_EMC_STEEL_WALL_4,
729     EL_CRYSTAL,
730     EL_TUBE_CROSS,
731     EL_TUBE_VERTICAL,
732     EL_TUBE_HORIZONTAL,
733     EL_TUBE_VERT_LEFT,
734     EL_TUBE_VERT_RIGHT,
735     EL_TUBE_HORIZ_UP,
736     EL_TUBE_HORIZ_DOWN,
737     EL_TUBE_LEFT_UP,
738     EL_TUBE_LEFT_DOWN,
739     EL_TUBE_RIGHT_UP,
740     EL_TUBE_RIGHT_DOWN
741   };
742   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
743
744   static int ep_slippery[] =
745   {
746     EL_FELSBODEN,
747     EL_BD_WALL,
748     EL_FELSBROCKEN,
749     EL_BD_ROCK,
750     EL_EDELSTEIN,
751     EL_EDELSTEIN_BD,
752     EL_EDELSTEIN_GELB,
753     EL_EDELSTEIN_ROT,
754     EL_EDELSTEIN_LILA,
755     EL_DIAMANT,
756     EL_BOMBE,
757     EL_KOKOSNUSS,
758     EL_ABLENK_EIN,
759     EL_ABLENK_AUS,
760     EL_ZEIT_VOLL,
761     EL_ZEIT_LEER,
762     EL_BIRNE_EIN,
763     EL_BIRNE_AUS,
764     EL_BADEWANNE1,
765     EL_BADEWANNE2,
766     EL_SONDE,
767     EL_SP_ZONK,
768     EL_SP_INFOTRON,
769     EL_SP_CHIP_SINGLE,
770     EL_SP_CHIP_LEFT,
771     EL_SP_CHIP_RIGHT,
772     EL_SP_CHIP_UPPER,
773     EL_SP_CHIP_LOWER,
774     EL_SPEED_PILL,
775     EL_STEEL_SLANTED,
776     EL_PEARL,
777     EL_CRYSTAL
778   };
779   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
780
781   static int ep_enemy[] =
782   {
783     EL_KAEFER,
784     EL_FLIEGER,
785     EL_BUTTERFLY,
786     EL_FIREFLY,
787     EL_MAMPFER,
788     EL_MAMPFER2,
789     EL_ROBOT,
790     EL_PACMAN,
791     EL_SP_SNIKSNAK,
792     EL_SP_ELECTRON
793   };
794   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
795
796   static int ep_mauer[] =
797   {
798     EL_BETON,
799     EL_PFORTE1,
800     EL_PFORTE2,
801     EL_PFORTE3,
802     EL_PFORTE4,
803     EL_PFORTE1X,
804     EL_PFORTE2X,
805     EL_PFORTE3X,
806     EL_PFORTE4X,
807     EL_EM_GATE_1,
808     EL_EM_GATE_2,
809     EL_EM_GATE_3,
810     EL_EM_GATE_4,
811     EL_EM_GATE_1X,
812     EL_EM_GATE_2X,
813     EL_EM_GATE_3X,
814     EL_EM_GATE_4X,
815     EL_AUSGANG_ZU,
816     EL_AUSGANG_ACT,
817     EL_AUSGANG_AUF,
818     EL_MAUERWERK,
819     EL_FELSBODEN,
820     EL_MAUER_LEBT,
821     EL_MAUER_X,
822     EL_MAUER_Y,
823     EL_MAUER_XY,
824     EL_MAUERND,
825     EL_BD_WALL,
826     EL_SP_CHIP_SINGLE,
827     EL_SP_CHIP_LEFT,
828     EL_SP_CHIP_RIGHT,
829     EL_SP_CHIP_UPPER,
830     EL_SP_CHIP_LOWER,
831     EL_SP_HARD_GRAY,
832     EL_SP_HARD_GREEN,
833     EL_SP_HARD_BLUE,
834     EL_SP_HARD_RED,
835     EL_SP_HARD_YELLOW,
836     EL_SP_HARD_BASE1,
837     EL_SP_HARD_BASE2,
838     EL_SP_HARD_BASE3,
839     EL_SP_HARD_BASE4,
840     EL_SP_HARD_BASE5,
841     EL_SP_HARD_BASE6,
842     EL_SP_TERMINAL,
843     EL_SP_EXIT,
844     EL_INVISIBLE_STEEL,
845     EL_STEEL_SLANTED,
846     EL_EMC_STEEL_WALL_1,
847     EL_EMC_STEEL_WALL_2,
848     EL_EMC_STEEL_WALL_3,
849     EL_EMC_STEEL_WALL_4,
850     EL_EMC_WALL_1,
851     EL_EMC_WALL_2,
852     EL_EMC_WALL_3,
853     EL_EMC_WALL_4,
854     EL_EMC_WALL_5,
855     EL_EMC_WALL_6,
856     EL_EMC_WALL_7,
857     EL_EMC_WALL_8
858   };
859   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
860
861   static int ep_can_fall[] =
862   {
863     EL_FELSBROCKEN,
864     EL_BD_ROCK,
865     EL_EDELSTEIN,
866     EL_EDELSTEIN_BD,
867     EL_EDELSTEIN_GELB,
868     EL_EDELSTEIN_ROT,
869     EL_EDELSTEIN_LILA,
870     EL_DIAMANT,
871     EL_BOMBE,
872     EL_KOKOSNUSS,
873     EL_TROPFEN,
874     EL_MORAST_VOLL,
875     EL_MAGIC_WALL_FULL,
876     EL_MAGIC_WALL_BD_FULL,
877     EL_ZEIT_VOLL,
878     EL_ZEIT_LEER,
879     EL_SP_ZONK,
880     EL_SP_INFOTRON,
881     EL_SP_DISK_ORANGE,
882     EL_PEARL,
883     EL_CRYSTAL,
884     EL_SPRING,
885     EL_DX_SUPABOMB
886   };
887   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
888
889   static int ep_can_smash[] =
890   {
891     EL_FELSBROCKEN,
892     EL_BD_ROCK,
893     EL_EDELSTEIN,
894     EL_EDELSTEIN_BD,
895     EL_EDELSTEIN_GELB,
896     EL_EDELSTEIN_ROT,
897     EL_EDELSTEIN_LILA,
898     EL_DIAMANT,
899     EL_SCHLUESSEL1,
900     EL_SCHLUESSEL2,
901     EL_SCHLUESSEL3,
902     EL_SCHLUESSEL4,
903     EL_EM_KEY_1,
904     EL_EM_KEY_2,
905     EL_EM_KEY_3,
906     EL_EM_KEY_4,
907     EL_BOMBE,
908     EL_KOKOSNUSS,
909     EL_TROPFEN,
910     EL_ZEIT_VOLL,
911     EL_ZEIT_LEER,
912     EL_SP_ZONK,
913     EL_SP_INFOTRON,
914     EL_SP_DISK_ORANGE,
915     EL_PEARL,
916     EL_CRYSTAL,
917     EL_SPRING,
918     EL_DX_SUPABOMB
919   };
920   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
921
922   static int ep_can_change[] =
923   {
924     EL_FELSBROCKEN,
925     EL_BD_ROCK,
926     EL_EDELSTEIN,
927     EL_EDELSTEIN_BD,
928     EL_EDELSTEIN_GELB,
929     EL_EDELSTEIN_ROT,
930     EL_EDELSTEIN_LILA,
931     EL_DIAMANT
932   };
933   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
934
935   static int ep_can_move[] =
936   {
937     EL_KAEFER,
938     EL_FLIEGER,
939     EL_BUTTERFLY,
940     EL_FIREFLY,
941     EL_MAMPFER,
942     EL_MAMPFER2,
943     EL_ROBOT,
944     EL_PACMAN,
945     EL_MOLE,
946     EL_PINGUIN,
947     EL_SCHWEIN,
948     EL_DRACHE,
949     EL_SONDE,
950     EL_SP_SNIKSNAK,
951     EL_SP_ELECTRON,
952     EL_BALLOON,
953     EL_SPRING_MOVING
954   };
955   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
956
957   static int ep_could_move[] =
958   {
959     EL_KAEFER_RIGHT,
960     EL_KAEFER_UP,
961     EL_KAEFER_LEFT,
962     EL_KAEFER_DOWN,
963     EL_FLIEGER_RIGHT,
964     EL_FLIEGER_UP,
965     EL_FLIEGER_LEFT,
966     EL_FLIEGER_DOWN,
967     EL_BUTTERFLY_RIGHT,
968     EL_BUTTERFLY_UP,
969     EL_BUTTERFLY_LEFT,
970     EL_BUTTERFLY_DOWN,
971     EL_FIREFLY_RIGHT,
972     EL_FIREFLY_UP,
973     EL_FIREFLY_LEFT,
974     EL_FIREFLY_DOWN,
975     EL_PACMAN_RIGHT,
976     EL_PACMAN_UP,
977     EL_PACMAN_LEFT,
978     EL_PACMAN_DOWN
979   };
980   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
981
982   static int ep_dont_touch[] =
983   {
984     EL_KAEFER,
985     EL_FLIEGER,
986     EL_BUTTERFLY,
987     EL_FIREFLY
988   };
989   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
990
991   static int ep_dont_go_to[] =
992   {
993     EL_KAEFER,
994     EL_FLIEGER,
995     EL_BUTTERFLY,
996     EL_FIREFLY,
997     EL_MAMPFER,
998     EL_MAMPFER2,
999     EL_ROBOT,
1000     EL_PACMAN,
1001     EL_TROPFEN,
1002     EL_SALZSAEURE,
1003     EL_SP_SNIKSNAK,
1004     EL_SP_ELECTRON,
1005     EL_SP_BUG_ACTIVE,
1006     EL_TRAP_ACTIVE,
1007     EL_LANDMINE
1008   };
1009   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1010
1011   static int ep_mampf2[] =
1012   {
1013     EL_ERDREICH,
1014     EL_KAEFER,
1015     EL_FLIEGER,
1016     EL_BUTTERFLY,
1017     EL_FIREFLY,
1018     EL_MAMPFER,
1019     EL_ROBOT,
1020     EL_PACMAN,
1021     EL_TROPFEN,
1022     EL_AMOEBE_TOT,
1023     EL_AMOEBE_NASS,
1024     EL_AMOEBE_NORM,
1025     EL_AMOEBE_VOLL,
1026     EL_AMOEBE_BD,
1027     EL_EDELSTEIN,
1028     EL_EDELSTEIN_BD,
1029     EL_EDELSTEIN_GELB,
1030     EL_EDELSTEIN_ROT,
1031     EL_EDELSTEIN_LILA,
1032     EL_DIAMANT,
1033     EL_PEARL,
1034     EL_CRYSTAL
1035   };
1036   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1037
1038   static int ep_bd_element[] =
1039   {
1040     EL_LEERRAUM,
1041     EL_ERDREICH,
1042     EL_FELSBODEN,
1043     EL_BD_WALL,
1044     EL_FELSBROCKEN,
1045     EL_BD_ROCK,
1046     EL_EDELSTEIN_BD,
1047     EL_MAGIC_WALL_BD_OFF,
1048     EL_AUSGANG_ZU,
1049     EL_AUSGANG_AUF,
1050     EL_BETON,
1051     EL_SPIELFIGUR,
1052     EL_FIREFLY,
1053     EL_FIREFLY_1,
1054     EL_FIREFLY_2,
1055     EL_FIREFLY_3,
1056     EL_FIREFLY_4,
1057     EL_BUTTERFLY,
1058     EL_BUTTERFLY_1,
1059     EL_BUTTERFLY_2,
1060     EL_BUTTERFLY_3,
1061     EL_BUTTERFLY_4,
1062     EL_AMOEBE_BD,
1063     EL_CHAR_FRAGE
1064   };
1065   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1066
1067   static int ep_sb_element[] =
1068   {
1069     EL_LEERRAUM,
1070     EL_BETON,
1071     EL_SOKOBAN_OBJEKT,
1072     EL_SOKOBAN_FELD_LEER,
1073     EL_SOKOBAN_FELD_VOLL,
1074     EL_SPIELFIGUR,
1075     EL_INVISIBLE_STEEL
1076   };
1077   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1078
1079   static int ep_gem[] =
1080   {
1081     EL_EDELSTEIN,
1082     EL_EDELSTEIN_BD,
1083     EL_EDELSTEIN_GELB,
1084     EL_EDELSTEIN_ROT,
1085     EL_EDELSTEIN_LILA,
1086     EL_DIAMANT
1087   };
1088   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1089
1090   static int ep_inactive[] =
1091   {
1092     EL_LEERRAUM,
1093     EL_ERDREICH,
1094     EL_MAUERWERK,
1095     EL_BD_WALL,
1096     EL_FELSBODEN,
1097     EL_SCHLUESSEL,
1098     EL_BETON,
1099     EL_AMOEBE_TOT,
1100     EL_MORAST_LEER,
1101     EL_BADEWANNE,
1102     EL_ABLENK_AUS,
1103     EL_SCHLUESSEL1,
1104     EL_SCHLUESSEL2,
1105     EL_SCHLUESSEL3,
1106     EL_SCHLUESSEL4,
1107     EL_EM_KEY_1,
1108     EL_EM_KEY_2,
1109     EL_EM_KEY_3,
1110     EL_EM_KEY_4,
1111     EL_PFORTE1,
1112     EL_PFORTE2,
1113     EL_PFORTE3,
1114     EL_PFORTE4,
1115     EL_PFORTE1X,
1116     EL_PFORTE2X,
1117     EL_PFORTE3X,
1118     EL_PFORTE4X,
1119     EL_EM_GATE_1,
1120     EL_EM_GATE_2,
1121     EL_EM_GATE_3,
1122     EL_EM_GATE_4,
1123     EL_EM_GATE_1X,
1124     EL_EM_GATE_2X,
1125     EL_EM_GATE_3X,
1126     EL_EM_GATE_4X,
1127     EL_DYNAMITE_INACTIVE,
1128     EL_UNSICHTBAR,
1129     EL_BIRNE_AUS,
1130     EL_BIRNE_EIN,
1131     EL_ERZ_EDEL,
1132     EL_ERZ_DIAM,
1133     EL_ERZ_EDEL_BD,
1134     EL_ERZ_EDEL_GELB,
1135     EL_DYNABOMB_NR,
1136     EL_DYNABOMB_SZ,
1137     EL_DYNABOMB_XL,
1138     EL_SOKOBAN_OBJEKT,
1139     EL_SOKOBAN_FELD_LEER,
1140     EL_SOKOBAN_FELD_VOLL,
1141     EL_ERZ_EDEL_ROT,
1142     EL_ERZ_EDEL_LILA,
1143     EL_BADEWANNE1,
1144     EL_BADEWANNE2,
1145     EL_BADEWANNE3,
1146     EL_BADEWANNE4,
1147     EL_BADEWANNE5,
1148     EL_MAGIC_WALL_OFF,
1149     EL_MAGIC_WALL_DEAD,
1150     EL_MAGIC_WALL_BD_OFF,
1151     EL_MAGIC_WALL_BD_DEAD,
1152     EL_AMOEBA2DIAM,
1153     EL_BLOCKED,
1154     EL_SP_EMPTY,
1155     EL_SP_BASE,
1156     EL_SP_PORT1_RIGHT,
1157     EL_SP_PORT1_DOWN,
1158     EL_SP_PORT1_LEFT,
1159     EL_SP_PORT1_UP,
1160     EL_SP_PORT2_RIGHT,
1161     EL_SP_PORT2_DOWN,
1162     EL_SP_PORT2_LEFT,
1163     EL_SP_PORT2_UP,
1164     EL_SP_PORT_X,
1165     EL_SP_PORT_Y,
1166     EL_SP_PORT_XY,
1167     EL_SP_DISK_RED,
1168     EL_SP_DISK_YELLOW,
1169     EL_SP_CHIP_SINGLE,
1170     EL_SP_CHIP_LEFT,
1171     EL_SP_CHIP_RIGHT,
1172     EL_SP_CHIP_UPPER,
1173     EL_SP_CHIP_LOWER,
1174     EL_SP_HARD_GRAY,
1175     EL_SP_HARD_GREEN,
1176     EL_SP_HARD_BLUE,
1177     EL_SP_HARD_RED,
1178     EL_SP_HARD_YELLOW,
1179     EL_SP_HARD_BASE1,
1180     EL_SP_HARD_BASE2,
1181     EL_SP_HARD_BASE3,
1182     EL_SP_HARD_BASE4,
1183     EL_SP_HARD_BASE5,
1184     EL_SP_HARD_BASE6,
1185     EL_SP_EXIT,
1186     EL_INVISIBLE_STEEL,
1187     EL_BELT1_SWITCH_LEFT,
1188     EL_BELT1_SWITCH_MIDDLE,
1189     EL_BELT1_SWITCH_RIGHT,
1190     EL_BELT2_SWITCH_LEFT,
1191     EL_BELT2_SWITCH_MIDDLE,
1192     EL_BELT2_SWITCH_RIGHT,
1193     EL_BELT3_SWITCH_LEFT,
1194     EL_BELT3_SWITCH_MIDDLE,
1195     EL_BELT3_SWITCH_RIGHT,
1196     EL_BELT4_SWITCH_LEFT,
1197     EL_BELT4_SWITCH_MIDDLE,
1198     EL_BELT4_SWITCH_RIGHT,
1199     EL_SIGN_EXCLAMATION,
1200     EL_SIGN_RADIOACTIVITY,
1201     EL_SIGN_STOP,
1202     EL_SIGN_WHEELCHAIR,
1203     EL_SIGN_PARKING,
1204     EL_SIGN_ONEWAY,
1205     EL_SIGN_HEART,
1206     EL_SIGN_TRIANGLE,
1207     EL_SIGN_ROUND,
1208     EL_SIGN_EXIT,
1209     EL_SIGN_YINYANG,
1210     EL_SIGN_OTHER,
1211     EL_STEEL_SLANTED,
1212     EL_EMC_STEEL_WALL_1,
1213     EL_EMC_STEEL_WALL_2,
1214     EL_EMC_STEEL_WALL_3,
1215     EL_EMC_STEEL_WALL_4,
1216     EL_EMC_WALL_1,
1217     EL_EMC_WALL_2,
1218     EL_EMC_WALL_3,
1219     EL_EMC_WALL_4,
1220     EL_EMC_WALL_5,
1221     EL_EMC_WALL_6,
1222     EL_EMC_WALL_7,
1223     EL_EMC_WALL_8
1224   };
1225   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1226
1227   static int ep_explosive[] =
1228   {
1229     EL_BOMBE,
1230     EL_DYNAMITE_ACTIVE,
1231     EL_DYNAMITE_INACTIVE,
1232     EL_DYNABOMB_ACTIVE_1,
1233     EL_DYNABOMB_ACTIVE_2,
1234     EL_DYNABOMB_ACTIVE_3,
1235     EL_DYNABOMB_ACTIVE_4,
1236     EL_DYNABOMB_NR,
1237     EL_DYNABOMB_SZ,
1238     EL_DYNABOMB_XL,
1239     EL_KAEFER,
1240     EL_MOLE,
1241     EL_PINGUIN,
1242     EL_SCHWEIN,
1243     EL_DRACHE,
1244     EL_SONDE,
1245     EL_SP_DISK_RED,
1246     EL_SP_DISK_ORANGE,
1247     EL_SP_DISK_YELLOW,
1248     EL_SP_SNIKSNAK,
1249     EL_SP_ELECTRON,
1250     EL_DX_SUPABOMB
1251   };
1252   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1253
1254   static int ep_mampf3[] =
1255   {
1256     EL_EDELSTEIN,
1257     EL_EDELSTEIN_BD,
1258     EL_EDELSTEIN_GELB,
1259     EL_EDELSTEIN_ROT,
1260     EL_EDELSTEIN_LILA,
1261     EL_DIAMANT,
1262     EL_PEARL,
1263     EL_CRYSTAL
1264   };
1265   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1266
1267   static int ep_pushable[] =
1268   {
1269     EL_FELSBROCKEN,
1270     EL_BD_ROCK,
1271     EL_BOMBE,
1272     EL_KOKOSNUSS,
1273     EL_ZEIT_LEER,
1274     EL_SOKOBAN_FELD_VOLL,
1275     EL_SOKOBAN_OBJEKT,
1276     EL_SONDE,
1277     EL_SP_ZONK,
1278     EL_SP_DISK_ORANGE,
1279     EL_SP_DISK_YELLOW,
1280     EL_BALLOON,
1281     EL_SPRING,
1282     EL_DX_SUPABOMB
1283   };
1284   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1285
1286   static int ep_player[] =
1287   {
1288     EL_SPIELFIGUR,
1289     EL_SPIELER1,
1290     EL_SPIELER2,
1291     EL_SPIELER3,
1292     EL_SPIELER4
1293   };
1294   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1295
1296   static int ep_has_content[] =
1297   {
1298     EL_MAMPFER,
1299     EL_AMOEBE_NASS,
1300     EL_AMOEBE_NORM,
1301     EL_AMOEBE_VOLL,
1302     EL_AMOEBE_BD
1303   };
1304   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1305
1306   static int ep_eatable[] =
1307   {
1308     EL_ERDREICH,
1309     EL_SP_BASE,
1310     EL_SP_BUG,
1311     EL_TRAP_INACTIVE,
1312     EL_SAND_INVISIBLE
1313   };
1314   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1315
1316   static int ep_sp_element[] =
1317   {
1318     EL_SP_EMPTY,
1319     EL_SP_ZONK,
1320     EL_SP_BASE,
1321     EL_SP_MURPHY,
1322     EL_SP_INFOTRON,
1323     EL_SP_CHIP_SINGLE,
1324     EL_SP_HARD_GRAY,
1325     EL_SP_EXIT,
1326     EL_SP_DISK_ORANGE,
1327     EL_SP_PORT1_RIGHT,
1328     EL_SP_PORT1_DOWN,
1329     EL_SP_PORT1_LEFT,
1330     EL_SP_PORT1_UP,
1331     EL_SP_PORT2_RIGHT,
1332     EL_SP_PORT2_DOWN,
1333     EL_SP_PORT2_LEFT,
1334     EL_SP_PORT2_UP,
1335     EL_SP_SNIKSNAK,
1336     EL_SP_DISK_YELLOW,
1337     EL_SP_TERMINAL,
1338     EL_SP_DISK_RED,
1339     EL_SP_PORT_Y,
1340     EL_SP_PORT_X,
1341     EL_SP_PORT_XY,
1342     EL_SP_ELECTRON,
1343     EL_SP_BUG,
1344     EL_SP_CHIP_LEFT,
1345     EL_SP_CHIP_RIGHT,
1346     EL_SP_HARD_BASE1,
1347     EL_SP_HARD_GREEN,
1348     EL_SP_HARD_BLUE,
1349     EL_SP_HARD_RED,
1350     EL_SP_HARD_YELLOW,
1351     EL_SP_HARD_BASE2,
1352     EL_SP_HARD_BASE3,
1353     EL_SP_HARD_BASE4,
1354     EL_SP_HARD_BASE5,
1355     EL_SP_HARD_BASE6,
1356     EL_SP_CHIP_UPPER,
1357     EL_SP_CHIP_LOWER,
1358     /* additional elements that appeared in newer Supaplex levels */
1359     EL_UNSICHTBAR,
1360     /* more than one murphy in a level results in an inactive clone */
1361     EL_SP_MURPHY_CLONE
1362   };
1363   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1364
1365   static int ep_quick_gate[] =
1366   {
1367     EL_EM_GATE_1,
1368     EL_EM_GATE_2,
1369     EL_EM_GATE_3,
1370     EL_EM_GATE_4,
1371     EL_EM_GATE_1X,
1372     EL_EM_GATE_2X,
1373     EL_EM_GATE_3X,
1374     EL_EM_GATE_4X,
1375     EL_SP_PORT1_LEFT,
1376     EL_SP_PORT2_LEFT,
1377     EL_SP_PORT1_RIGHT,
1378     EL_SP_PORT2_RIGHT,
1379     EL_SP_PORT1_UP,
1380     EL_SP_PORT2_UP,
1381     EL_SP_PORT1_DOWN,
1382     EL_SP_PORT2_DOWN,
1383     EL_SP_PORT_X,
1384     EL_SP_PORT_Y,
1385     EL_SP_PORT_XY,
1386     EL_SWITCHGATE_OPEN,
1387     EL_TIMEGATE_OPEN
1388   };
1389   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1390
1391   static int ep_over_player[] =
1392   {
1393     EL_SP_PORT1_LEFT,
1394     EL_SP_PORT2_LEFT,
1395     EL_SP_PORT1_RIGHT,
1396     EL_SP_PORT2_RIGHT,
1397     EL_SP_PORT1_UP,
1398     EL_SP_PORT2_UP,
1399     EL_SP_PORT1_DOWN,
1400     EL_SP_PORT2_DOWN,
1401     EL_SP_PORT_X,
1402     EL_SP_PORT_Y,
1403     EL_SP_PORT_XY,
1404     EL_TUBE_CROSS,
1405     EL_TUBE_VERTICAL,
1406     EL_TUBE_HORIZONTAL,
1407     EL_TUBE_VERT_LEFT,
1408     EL_TUBE_VERT_RIGHT,
1409     EL_TUBE_HORIZ_UP,
1410     EL_TUBE_HORIZ_DOWN,
1411     EL_TUBE_LEFT_UP,
1412     EL_TUBE_LEFT_DOWN,
1413     EL_TUBE_RIGHT_UP,
1414     EL_TUBE_RIGHT_DOWN
1415   };
1416   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1417
1418   static int ep_active_bomb[] =
1419   {
1420     EL_DYNAMITE_ACTIVE,
1421     EL_DYNABOMB_ACTIVE_1,
1422     EL_DYNABOMB_ACTIVE_2,
1423     EL_DYNABOMB_ACTIVE_3,
1424     EL_DYNABOMB_ACTIVE_4
1425   };
1426   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1427
1428   static int ep_belt[] =
1429   {
1430     EL_BELT1_LEFT,
1431     EL_BELT1_MIDDLE,
1432     EL_BELT1_RIGHT,
1433     EL_BELT2_LEFT,
1434     EL_BELT2_MIDDLE,
1435     EL_BELT2_RIGHT,
1436     EL_BELT3_LEFT,
1437     EL_BELT3_MIDDLE,
1438     EL_BELT3_RIGHT,
1439     EL_BELT4_LEFT,
1440     EL_BELT4_MIDDLE,
1441     EL_BELT4_RIGHT,
1442   };
1443   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1444
1445   static int ep_belt_switch[] =
1446   {
1447     EL_BELT1_SWITCH_LEFT,
1448     EL_BELT1_SWITCH_MIDDLE,
1449     EL_BELT1_SWITCH_RIGHT,
1450     EL_BELT2_SWITCH_LEFT,
1451     EL_BELT2_SWITCH_MIDDLE,
1452     EL_BELT2_SWITCH_RIGHT,
1453     EL_BELT3_SWITCH_LEFT,
1454     EL_BELT3_SWITCH_MIDDLE,
1455     EL_BELT3_SWITCH_RIGHT,
1456     EL_BELT4_SWITCH_LEFT,
1457     EL_BELT4_SWITCH_MIDDLE,
1458     EL_BELT4_SWITCH_RIGHT,
1459   };
1460   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1461
1462   static int ep_tube[] =
1463   {
1464     EL_TUBE_CROSS,
1465     EL_TUBE_VERTICAL,
1466     EL_TUBE_HORIZONTAL,
1467     EL_TUBE_VERT_LEFT,
1468     EL_TUBE_VERT_RIGHT,
1469     EL_TUBE_HORIZ_UP,
1470     EL_TUBE_HORIZ_DOWN,
1471     EL_TUBE_LEFT_UP,
1472     EL_TUBE_LEFT_DOWN,
1473     EL_TUBE_RIGHT_UP,
1474     EL_TUBE_RIGHT_DOWN
1475   };
1476   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1477
1478   static long ep1_bit[] =
1479   {
1480     EP_BIT_AMOEBALIVE,
1481     EP_BIT_AMOEBOID,
1482     EP_BIT_SCHLUESSEL,
1483     EP_BIT_PFORTE,
1484     EP_BIT_SOLID,
1485     EP_BIT_MASSIVE,
1486     EP_BIT_SLIPPERY,
1487     EP_BIT_ENEMY,
1488     EP_BIT_MAUER,
1489     EP_BIT_CAN_FALL,
1490     EP_BIT_CAN_SMASH,
1491     EP_BIT_CAN_CHANGE,
1492     EP_BIT_CAN_MOVE,
1493     EP_BIT_COULD_MOVE,
1494     EP_BIT_DONT_TOUCH,
1495     EP_BIT_DONT_GO_TO,
1496     EP_BIT_MAMPF2,
1497     EP_BIT_BD_ELEMENT,
1498     EP_BIT_SB_ELEMENT,
1499     EP_BIT_GEM,
1500     EP_BIT_INACTIVE,
1501     EP_BIT_EXPLOSIVE,
1502     EP_BIT_MAMPF3,
1503     EP_BIT_PUSHABLE,
1504     EP_BIT_PLAYER,
1505     EP_BIT_HAS_CONTENT,
1506     EP_BIT_EATABLE,
1507     EP_BIT_SP_ELEMENT,
1508     EP_BIT_QUICK_GATE,
1509     EP_BIT_OVER_PLAYER,
1510     EP_BIT_ACTIVE_BOMB
1511   };
1512   static long ep2_bit[] =
1513   {
1514     EP_BIT_BELT,
1515     EP_BIT_BELT_SWITCH,
1516     EP_BIT_TUBE
1517   };
1518   static int *ep1_array[] =
1519   {
1520     ep_amoebalive,
1521     ep_amoeboid,
1522     ep_schluessel,
1523     ep_pforte,
1524     ep_solid,
1525     ep_massive,
1526     ep_slippery,
1527     ep_enemy,
1528     ep_mauer,
1529     ep_can_fall,
1530     ep_can_smash,
1531     ep_can_change,
1532     ep_can_move,
1533     ep_could_move,
1534     ep_dont_touch,
1535     ep_dont_go_to,
1536     ep_mampf2,
1537     ep_bd_element,
1538     ep_sb_element,
1539     ep_gem,
1540     ep_inactive,
1541     ep_explosive,
1542     ep_mampf3,
1543     ep_pushable,
1544     ep_player,
1545     ep_has_content,
1546     ep_eatable,
1547     ep_sp_element,
1548     ep_quick_gate,
1549     ep_over_player,
1550     ep_active_bomb
1551   };
1552   static int *ep2_array[] =
1553   {
1554     ep_belt,
1555     ep_belt_switch,
1556     ep_tube
1557   };
1558   static int *ep1_num[] =
1559   {
1560     &ep_amoebalive_num,
1561     &ep_amoeboid_num,
1562     &ep_schluessel_num,
1563     &ep_pforte_num,
1564     &ep_solid_num,
1565     &ep_massive_num,
1566     &ep_slippery_num,
1567     &ep_enemy_num,
1568     &ep_mauer_num,
1569     &ep_can_fall_num,
1570     &ep_can_smash_num,
1571     &ep_can_change_num,
1572     &ep_can_move_num,
1573     &ep_could_move_num,
1574     &ep_dont_touch_num,
1575     &ep_dont_go_to_num,
1576     &ep_mampf2_num,
1577     &ep_bd_element_num,
1578     &ep_sb_element_num,
1579     &ep_gem_num,
1580     &ep_inactive_num,
1581     &ep_explosive_num,
1582     &ep_mampf3_num,
1583     &ep_pushable_num,
1584     &ep_player_num,
1585     &ep_has_content_num,
1586     &ep_eatable_num,
1587     &ep_sp_element_num,
1588     &ep_quick_gate_num,
1589     &ep_over_player_num,
1590     &ep_active_bomb_num
1591   };
1592   static int *ep2_num[] =
1593   {
1594     &ep_belt_num,
1595     &ep_belt_switch_num,
1596     &ep_tube_num
1597   };
1598   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1599   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1600
1601   for(i=0; i<MAX_ELEMENTS; i++)
1602   {
1603     Elementeigenschaften1[i] = 0;
1604     Elementeigenschaften2[i] = 0;
1605   }
1606
1607   for(i=0; i<num_properties1; i++)
1608     for(j=0; j<*(ep1_num[i]); j++)
1609       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1610   for(i=0; i<num_properties2; i++)
1611     for(j=0; j<*(ep2_num[i]); j++)
1612       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1613
1614   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1615     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1616 }
1617
1618 void CloseAllAndExit(int exit_value)
1619 {
1620   int i;
1621
1622   StopSounds();
1623   FreeAllSounds();
1624   FreeAllMusic();
1625   CloseAudio();         /* called after freeing sounds (needed for SDL) */
1626
1627   FreeTileClipmasks();
1628   for(i=0; i<NUM_BITMAPS; i++)
1629     FreeBitmap(pix[i]);
1630
1631   CloseVideoDisplay();
1632   ClosePlatformDependantStuff();
1633
1634   exit(exit_value);
1635 }