rnd-20030120-2-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitArtworkConfig(void);
68 static void InitImages(void);
69 static void InitMixer(void);
70 static void InitSound(void);
71 static void InitMusic(void);
72 static void InitGfx(void);
73 static void InitGfxBackground(void);
74 static void InitGadgets(void);
75 static void InitElementProperties(void);
76 static void InitElementInfo(void);
77 static void InitGraphicInfo(void);
78 static void InitSoundInfo();
79 static void Execute_Command(char *);
80
81 void OpenAll(void)
82 {
83   InitGlobal();         /* initialize some global variables */
84
85   if (options.execute_command)
86     Execute_Command(options.execute_command);
87
88   if (options.serveronly)
89   {
90 #if defined(PLATFORM_UNIX)
91     NetworkServer(options.server_port, options.serveronly);
92 #else
93     Error(ERR_WARN, "networking only supported in Unix version");
94 #endif
95     exit(0);    /* never reached */
96   }
97
98   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
99                   PROGRAM_TITLE_STRING, getWindowTitleString(),
100                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
101                   MSDOS_POINTER_FILENAME,
102                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
103
104   InitSetup();
105   InitPlayerInfo();
106   InitArtworkInfo();            /* needed before loading gfx, sound & music */
107   InitArtworkConfig();          /* needed before forking sound child process */
108   InitMixer();
109
110   InitCounter();
111
112   InitJoysticks();
113   InitRND(NEW_RANDOMIZE);
114
115   InitVideoDisplay();
116   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
117                   setup.fullscreen);
118
119   InitEventFilter(FilterMouseMotionEvents);
120
121   InitElementProperties();
122   InitElementInfo();
123
124   InitGfx();
125
126   InitLevelInfo();
127   InitLevelArtworkInfo();
128
129   InitImages();                 /* needs to know current level directory */
130   InitSound();                  /* needs to know current level directory */
131   InitMusic();                  /* needs to know current level directory */
132
133   InitGfxBackground();
134
135   if (global.autoplay_leveldir)
136   {
137     AutoPlayTape();
138     return;
139   }
140
141   DrawMainMenu();
142
143   InitNetworkServer();
144 }
145
146 static void InitGlobal()
147 {
148   global.autoplay_leveldir = NULL;
149
150   global.frames_per_second = 0;
151   global.fps_slowdown = FALSE;
152   global.fps_slowdown_factor = 1;
153 }
154
155 static void InitSetup()
156 {
157   LoadSetup();                                  /* global setup info */
158 }
159
160 static void InitPlayerInfo()
161 {
162   int i;
163
164   /* choose default local player */
165   local_player = &stored_player[0];
166
167   for (i=0; i<MAX_PLAYERS; i++)
168     stored_player[i].connected = FALSE;
169
170   local_player->connected = TRUE;
171 }
172
173 static void InitLevelInfo()
174 {
175   LoadLevelInfo();                              /* global level info */
176   LoadLevelSetup_LastSeries();                  /* last played series info */
177   LoadLevelSetup_SeriesInfo();                  /* last played level info */
178 }
179
180 static void InitArtworkInfo()
181 {
182   LoadArtworkInfo();
183 }
184
185 static void InitArtworkConfig()
186 {
187   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
188   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
189   static char *action_suffix[NUM_ACTIONS + 1];
190   static char *direction_suffix[NUM_DIRECTIONS + 1];
191   static char *dummy[1] = { NULL };
192   int i;
193
194   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
195     element_prefix[i] = element_info[i].token_name;
196   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
197     sound_class_prefix[i] = element_info[i].sound_class_name;
198   for (i=0; i<NUM_ACTIONS + 1; i++)
199     action_suffix[i] = element_action_info[i].suffix;
200   for (i=0; i<NUM_DIRECTIONS + 1; i++)
201     direction_suffix[i] = element_direction_info[i].suffix;
202
203   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
204                 element_prefix, action_suffix, direction_suffix);
205   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
206                 sound_class_prefix, action_suffix, dummy);
207 }
208
209 void InitLevelArtworkInfo()
210 {
211   LoadLevelArtworkInfo();
212 }
213
214 void InitNetworkServer()
215 {
216 #if defined(PLATFORM_UNIX)
217   int nr_wanted;
218 #endif
219
220   if (!options.network)
221     return;
222
223 #if defined(PLATFORM_UNIX)
224   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
225
226   if (!ConnectToServer(options.server_host, options.server_port))
227     Error(ERR_EXIT, "cannot connect to network game server");
228
229   SendToServer_PlayerName(setup.player_name);
230   SendToServer_ProtocolVersion();
231
232   if (nr_wanted)
233     SendToServer_NrWanted(nr_wanted);
234 #endif
235 }
236
237 static void InitMixer()
238 {
239   OpenAudio();
240   StartMixer();
241 }
242
243 static void ReinitializeGraphics()
244 {
245   InitGraphicInfo();    /* initialize graphic info from config file */
246
247   InitFontInfo(bitmap_font_initial,
248                graphic_info[IMG_FONT_BIG].bitmap,
249                graphic_info[IMG_FONT_MEDIUM].bitmap,
250                graphic_info[IMG_FONT_SMALL].bitmap,
251                graphic_info[IMG_FONT_EM].bitmap);
252
253   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
254   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
255
256   InitGadgets();
257   InitToons();
258 }
259
260 static void ReinitializeSounds()
261 {
262   InitSoundInfo();      /* initialize sounds info from config file */
263 }
264
265 static void ReinitializeMusic()
266 {
267   /* currently nothing to do */
268 }
269
270 static void InitImages()
271 {
272   ReloadCustomImages();
273   ReinitializeGraphics();
274 }
275
276 static void InitSound()
277 {
278   InitReloadCustomSounds(artwork.snd_current->identifier);
279   ReinitializeSounds();
280 }
281
282 static void InitMusic()
283 {
284   InitReloadCustomMusic(artwork.mus_current->identifier);
285   ReinitializeMusic();
286 }
287
288 static void InitTileClipmasks()
289 {
290 #if 0
291 #if defined(TARGET_X11)
292   XGCValues clip_gc_values;
293   unsigned long clip_gc_valuemask;
294
295 #if defined(TARGET_X11_NATIVE)
296
297 #if 0
298   GC copy_clipmask_gc;
299
300   static struct
301   {
302     int start;
303     int count;
304   }
305   tile_needs_clipping[] =
306   {
307     { GFX_SPIELER1_UP, 4 },
308     { GFX_SPIELER1_DOWN, 4 },
309     { GFX_SPIELER1_LEFT, 4 },
310     { GFX_SPIELER1_RIGHT, 4 },
311     { GFX_SPIELER1_PUSH_LEFT, 4 },
312     { GFX_SPIELER1_PUSH_RIGHT, 4 },
313     { GFX_SPIELER2_UP, 4 },
314     { GFX_SPIELER2_DOWN, 4 },
315     { GFX_SPIELER2_LEFT, 4 },
316     { GFX_SPIELER2_RIGHT, 4 },
317     { GFX_SPIELER2_PUSH_LEFT, 4 },
318     { GFX_SPIELER2_PUSH_RIGHT, 4 },
319     { GFX_SPIELER3_UP, 4 },
320     { GFX_SPIELER3_DOWN, 4 },
321     { GFX_SPIELER3_LEFT, 4 },
322     { GFX_SPIELER3_RIGHT, 4 },
323     { GFX_SPIELER3_PUSH_LEFT, 4 },
324     { GFX_SPIELER3_PUSH_RIGHT, 4 },
325     { GFX_SPIELER4_UP, 4 },
326     { GFX_SPIELER4_DOWN, 4 },
327     { GFX_SPIELER4_LEFT, 4 },
328     { GFX_SPIELER4_RIGHT, 4 },
329     { GFX_SPIELER4_PUSH_LEFT, 4 },
330     { GFX_SPIELER4_PUSH_RIGHT, 4 },
331     { GFX_SP_MURPHY, 1 },
332     { GFX_MURPHY_GO_LEFT, 3 },
333     { GFX_MURPHY_GO_RIGHT, 3 },
334     { GFX_MURPHY_SNAP_UP, 1 },
335     { GFX_MURPHY_SNAP_DOWN, 1 },
336     { GFX_MURPHY_SNAP_RIGHT, 1 },
337     { GFX_MURPHY_SNAP_LEFT, 1 },
338     { GFX_MURPHY_PUSH_RIGHT, 1 },
339     { GFX_MURPHY_PUSH_LEFT, 1 },
340     { GFX_GEBLUBBER, 4 },
341     { GFX_DYNAMIT, 7 },
342     { GFX_DYNABOMB, 4 },
343     { GFX_EXPLOSION, 8 },
344     { GFX_SOKOBAN_OBJEKT, 1 },
345     { GFX_FUNKELN_BLAU, 3 },
346     { GFX_FUNKELN_WEISS, 3 },
347     { GFX2_SHIELD_PASSIVE, 3 },
348     { GFX2_SHIELD_ACTIVE, 3 },
349     { -1, 0 }
350   };
351 #endif
352
353 #endif /* TARGET_X11_NATIVE */
354 #endif /* TARGET_X11 */
355
356   int i;
357
358   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
359   for (i=0; i<NUM_TILES; i++)
360     tile_clipmask[i] = None;
361
362 #if defined(TARGET_X11)
363   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
364      often very slow when preparing a masked XCopyArea() for big Pixmaps.
365      To prevent this, create small (tile-sized) mask Pixmaps which will then
366      be set much faster with XSetClipOrigin() and speed things up a lot. */
367
368   clip_gc_values.graphics_exposures = False;
369   clip_gc_valuemask = GCGraphicsExposures;
370   tile_clip_gc = XCreateGC(display, window->drawable,
371                            clip_gc_valuemask, &clip_gc_values);
372
373 #if 0
374   for (i=0; i<NUM_BITMAPS; i++)
375   {
376     if (pix[i]->clip_mask)
377     {
378       clip_gc_values.graphics_exposures = False;
379       clip_gc_values.clip_mask = pix[i]->clip_mask;
380       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
381       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
382                                          clip_gc_valuemask, &clip_gc_values);
383     }
384   }
385 #endif
386
387 #if defined(TARGET_X11_NATIVE)
388
389 #if 0
390   /* create graphic context structures needed for clipping */
391   clip_gc_values.graphics_exposures = False;
392   clip_gc_valuemask = GCGraphicsExposures;
393   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
394                                clip_gc_valuemask, &clip_gc_values);
395
396   /* create only those clipping Pixmaps we really need */
397   for (i=0; tile_needs_clipping[i].start>=0; i++)
398   {
399     int j;
400
401     for (j=0; j<tile_needs_clipping[i].count; j++)
402     {
403       int tile = tile_needs_clipping[i].start + j;
404       int graphic = tile;
405       int src_x, src_y;
406       Bitmap *src_bitmap;
407       Pixmap src_pixmap;
408
409       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
410       src_pixmap = src_bitmap->clip_mask;
411
412       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
413                                           TILEX, TILEY, 1);
414
415       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
416                 src_x, src_y, TILEX, TILEY, 0, 0);
417     }
418   }
419
420   XFreeGC(display, copy_clipmask_gc);
421 #endif
422
423 #endif /* TARGET_X11_NATIVE */
424 #endif /* TARGET_X11 */
425 #endif
426 }
427
428 void FreeTileClipmasks()
429 {
430 #if 0
431 #if defined(TARGET_X11)
432   int i;
433
434   for (i=0; i<NUM_TILES; i++)
435   {
436     if (tile_clipmask[i] != None)
437     {
438       XFreePixmap(display, tile_clipmask[i]);
439       tile_clipmask[i] = None;
440     }
441   }
442
443   if (tile_clip_gc)
444     XFreeGC(display, tile_clip_gc);
445   tile_clip_gc = None;
446
447 #if 0
448   for (i=0; i<NUM_BITMAPS; i++)
449   {
450     if (pix[i] != NULL && pix[i]->stored_clip_gc)
451     {
452       XFreeGC(display, pix[i]->stored_clip_gc);
453       pix[i]->stored_clip_gc = None;
454     }
455   }
456 #endif
457
458 #endif /* TARGET_X11 */
459 #endif
460 }
461
462 void InitGfx()
463 {
464 #if 0
465   int i;
466 #endif
467
468   /* initialize screen properties */
469   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
470                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
471   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
472   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
473   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
474
475   /* create additional image buffers for double-buffering */
476   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
477   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
478
479 #if 0
480   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
481
482   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
483 #else
484   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
485
486   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
487 #endif
488
489   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
490   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
491
492   DrawInitText("Loading graphics:", 120, FC_GREEN);
493
494 #if 0
495   for (i=0; i<NUM_PICTURES; i++)
496   {
497 #if 0
498     if (i != PIX_FONT_SMALL)
499 #endif
500     {
501       DrawInitText(image_filename[i], 150, FC_YELLOW);
502
503       pix[i] = LoadCustomImage(image_filename[i]);
504     }
505   }
506 #endif
507
508 #if 0
509   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
510                pix[PIX_FONT_EM]);
511 #endif
512
513   InitTileClipmasks();
514 }
515
516 void InitGfxBackground()
517 {
518   int x, y;
519
520   drawto = backbuffer;
521   fieldbuffer = bitmap_db_field;
522   SetDrawtoField(DRAW_BACKBUFFER);
523
524   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
525              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
526   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
527   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
528
529   for (x=0; x<MAX_BUF_XSIZE; x++)
530     for (y=0; y<MAX_BUF_YSIZE; y++)
531       redraw[x][y] = 0;
532   redraw_tiles = 0;
533   redraw_mask = REDRAW_ALL;
534 }
535
536 void ReloadCustomArtwork()
537 {
538   static char *leveldir_current_identifier = NULL;
539   static boolean last_override_level_graphics = FALSE;
540   static boolean last_override_level_sounds = FALSE;
541   static boolean last_override_level_music = FALSE;
542   /* identifier for new artwork; default: artwork configured in setup */
543   char *gfx_new_identifier = artwork.gfx_current->identifier;
544   char *snd_new_identifier = artwork.snd_current->identifier;
545   char *mus_new_identifier = artwork.mus_current->identifier;
546   boolean redraw_screen = FALSE;
547
548   if (leveldir_current_identifier == NULL)
549     leveldir_current_identifier = leveldir_current->identifier;
550
551 #if 0
552   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
553          leveldir_current->graphics_set);
554   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
555          leveldir_current->identifier);
556 #endif
557
558 #if 0
559   printf("graphics --> '%s' ('%s')\n",
560          artwork.gfx_current_identifier, artwork.gfx_current->filename);
561   printf("sounds   --> '%s' ('%s')\n",
562          artwork.snd_current_identifier, artwork.snd_current->filename);
563   printf("music    --> '%s' ('%s')\n",
564          artwork.mus_current_identifier, artwork.mus_current->filename);
565 #endif
566
567   /* leveldir_current may be invalid (level group, parent link) */
568   if (!validLevelSeries(leveldir_current))
569     return;
570
571   /* when a new level series was selected, check if there was a change
572      in custom artwork stored in level series directory */
573   if (leveldir_current_identifier != leveldir_current->identifier)
574   {
575     char *identifier_old = leveldir_current_identifier;
576     char *identifier_new = leveldir_current->identifier;
577
578     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
579         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
580       gfx_new_identifier = identifier_new;
581     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
582         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
583       snd_new_identifier = identifier_new;
584     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
585         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
586       mus_new_identifier = identifier_new;
587
588     leveldir_current_identifier = leveldir_current->identifier;
589   }
590
591   /* custom level artwork configured in level series configuration file
592      always overrides custom level artwork stored in level series directory
593      and (level independant) custom artwork configured in setup menue */
594   if (leveldir_current->graphics_set != NULL)
595     gfx_new_identifier = leveldir_current->graphics_set;
596   if (leveldir_current->sounds_set != NULL)
597     snd_new_identifier = leveldir_current->sounds_set;
598   if (leveldir_current->music_set != NULL)
599     mus_new_identifier = leveldir_current->music_set;
600
601   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
602       last_override_level_graphics != setup.override_level_graphics)
603   {
604 #if 0
605     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
606            artwork.gfx_current_identifier,
607            artwork.gfx_current->identifier,
608            gfx_new_identifier);
609 #endif
610
611     setLevelArtworkDir(artwork.gfx_first);
612
613     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
614
615     ReloadCustomImages();
616     ReinitializeGraphics();
617
618     FreeTileClipmasks();
619     InitTileClipmasks();
620
621     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
622     last_override_level_graphics = setup.override_level_graphics;
623
624     redraw_screen = TRUE;
625   }
626
627   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
628       last_override_level_sounds != setup.override_level_sounds)
629   {
630 #if 0
631     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
632            artwork.snd_current_identifier,
633            artwork.snd_current->identifier,
634            snd_new_identifier);
635 #endif
636
637     /* set artwork path to send it to the sound server process */
638     setLevelArtworkDir(artwork.snd_first);
639
640     InitReloadCustomSounds(snd_new_identifier);
641     ReinitializeSounds();
642
643     artwork.snd_current_identifier = artwork.snd_current->identifier;
644     last_override_level_sounds = setup.override_level_sounds;
645
646     redraw_screen = TRUE;
647   }
648
649   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
650       last_override_level_music != setup.override_level_music)
651   {
652     /* set artwork path to send it to the sound server process */
653     setLevelArtworkDir(artwork.mus_first);
654
655     InitReloadCustomMusic(mus_new_identifier);
656     ReinitializeMusic();
657
658     artwork.mus_current_identifier = artwork.mus_current->identifier;
659     last_override_level_music = setup.override_level_music;
660
661     redraw_screen = TRUE;
662   }
663
664   if (redraw_screen)
665   {
666     InitGfxBackground();
667
668     /* force redraw of (open or closed) door graphics */
669     SetDoorState(DOOR_OPEN_ALL);
670     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
671   }
672 }
673
674 void FreeGadgets()
675 {
676   FreeLevelEditorGadgets();
677   FreeGameButtons();
678   FreeTapeButtons();
679   FreeToolButtons();
680   FreeScreenGadgets();
681 }
682
683 void InitGadgets()
684 {
685   static boolean gadgets_initialized = FALSE;
686
687   if (gadgets_initialized)
688     FreeGadgets();
689
690   CreateLevelEditorGadgets();
691   CreateGameButtons();
692   CreateTapeButtons();
693   CreateToolButtons();
694   CreateScreenGadgets();
695
696   gadgets_initialized = TRUE;
697 }
698
699 void InitElementInfo()
700 {
701   int i, act, dir;
702
703   /* set values to -1 to identify later as "uninitialized" values */
704   for (i=0; i<MAX_NUM_ELEMENTS; i++)
705   {
706     for (act=0; act<NUM_ACTIONS; act++)
707     {
708       element_info[i].graphic[act] = -1;
709
710       for (dir=0; dir<NUM_DIRECTIONS; dir++)
711         element_info[i].direction_graphic[act][dir] = -1;
712     }
713   }
714
715   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
716     element_info[i].graphic[ACTION_DEFAULT] =
717       IMG_CHAR_START + (i - EL_CHAR_START);
718
719   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
720     element_info[i].graphic[ACTION_DEFAULT] =
721       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
722
723   i = 0;
724   while (element_to_graphic[i].element > -1)
725   {
726     int element   = element_to_graphic[i].element;
727     int direction = element_to_graphic[i].direction;
728     int action    = element_to_graphic[i].action;
729     int graphic   = element_to_graphic[i].graphic;
730
731     if (action < 0)
732       action = ACTION_DEFAULT;
733
734     if (direction > -1)
735     {
736       direction = MV_DIR_BIT(direction);
737
738       element_info[element].direction_graphic[action][direction] = graphic;
739     }
740     else
741       element_info[element].graphic[action] = graphic;
742
743     i++;
744   }
745
746   /* now set all '-1' values to element specific default values */
747   for (i=0; i<MAX_NUM_ELEMENTS; i++)
748   {
749     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
750     int default_action_direction_graphic[NUM_DIRECTIONS];
751
752     if (default_action_graphic == -1)
753       default_action_graphic = IMG_CHAR_QUESTION;
754
755     for (dir=0; dir<NUM_DIRECTIONS; dir++)
756     {
757       default_action_direction_graphic[dir] =
758         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
759
760       if (default_action_direction_graphic[dir] == -1)
761         default_action_direction_graphic[dir] = default_action_graphic;
762     }
763
764     for (act=0; act<NUM_ACTIONS; act++)
765     {
766       for (dir=0; dir<NUM_DIRECTIONS; dir++)
767       {
768         int default_direction_graphic = element_info[i].graphic[act];
769
770         /* no graphic for current action -- use default direction graphic */
771         if (default_direction_graphic == -1)
772           default_direction_graphic = default_action_direction_graphic[dir];
773
774         if (element_info[i].direction_graphic[act][dir] == -1)
775           element_info[i].direction_graphic[act][dir] =
776             default_direction_graphic;
777       }
778
779       /* no graphic for this specific action -- use default action graphic */
780       if (element_info[i].graphic[act] == -1)
781         element_info[i].graphic[act] = default_action_graphic;
782     }
783   }
784 }
785
786 static void set_graphic_parameters(int graphic, int *parameter)
787 {
788   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
789   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
790   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
791
792   graphic_info[graphic].bitmap = src_bitmap;
793
794   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
795   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
796   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
797   graphic_info[graphic].offset_y = 0;
798
799   /* animation frames are ordered vertically instead of horizontally */
800   if (parameter[GFX_ARG_VERTICAL])
801   {
802     graphic_info[graphic].offset_x = 0;
803     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
804   }
805
806   /* optionally, the x and y offset of frames can be specified directly */
807   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
808     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
809   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
810     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
811
812   /* automatically determine correct number of frames, if not defined */
813   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
814     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
815   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
816     graphic_info[graphic].anim_frames = num_xtiles;
817   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
818     graphic_info[graphic].anim_frames = num_ytiles;
819   else
820     graphic_info[graphic].anim_frames = 1;
821
822   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
823   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
824     graphic_info[graphic].anim_delay = 1;
825
826   /* set mode for animation frame order */
827   if (parameter[GFX_ARG_MODE_LOOP])
828     graphic_info[graphic].anim_mode = ANIM_LOOP;
829   else if (parameter[GFX_ARG_MODE_LINEAR])
830     graphic_info[graphic].anim_mode = ANIM_LINEAR;
831   else if (parameter[GFX_ARG_MODE_PINGPONG])
832     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
833   else if (parameter[GFX_ARG_MODE_PINGPONG2])
834     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
835   else if (parameter[GFX_ARG_MODE_RANDOM])
836     graphic_info[graphic].anim_mode = ANIM_RANDOM;
837   else if (graphic_info[graphic].anim_frames > 1)
838     graphic_info[graphic].anim_mode = ANIM_LOOP;
839   else
840     graphic_info[graphic].anim_mode = ANIM_NONE;
841
842   /* set additional flag to play animation frames in reverse order */
843   if (parameter[GFX_ARG_MODE_REVERSE])
844     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
845
846   /* automatically determine correct start frame, if not defined */
847   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
848     graphic_info[graphic].anim_start_frame = 0;
849   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
850     graphic_info[graphic].anim_start_frame =
851       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
852   else
853     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
854
855   /* animation synchronized with global frame counter, not move position */
856   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
857 }
858
859 static void InitGraphicInfo()
860 {
861   static boolean clipmasks_initialized = FALSE;
862   int i;
863 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
864   Pixmap src_pixmap;
865   XGCValues clip_gc_values;
866   unsigned long clip_gc_valuemask;
867   GC copy_clipmask_gc = None;
868 #endif
869
870   image_files = getCurrentImageList();
871
872 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
873   if (clipmasks_initialized)
874   {
875     for (i=0; i<NUM_IMAGE_FILES; i++)
876     {
877       if (graphic_info[i].clip_mask)
878         XFreePixmap(display, graphic_info[i].clip_mask);
879       if (graphic_info[i].clip_gc)
880         XFreeGC(display, graphic_info[i].clip_gc);
881
882       graphic_info[i].clip_mask = None;
883       graphic_info[i].clip_gc = None;
884     }
885   }
886 #endif
887
888   for (i=0; i<NUM_IMAGE_FILES; i++)
889   {
890     Bitmap *src_bitmap;
891     int src_x, src_y;
892     int first_frame, last_frame;
893
894     set_graphic_parameters(i, image_files[i].parameter);
895
896     /* now check if no animation frames are outside of the loaded image */
897
898     if (graphic_info[i].bitmap == NULL)
899       continue;         /* skip check for optional images that are undefined */
900
901     first_frame = 0;
902     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
903     if (src_x < 0 || src_y < 0 ||
904         src_x + TILEX > src_bitmap->width ||
905         src_y + TILEY > src_bitmap->height)
906     {
907       Error(ERR_RETURN_LINE, "-");
908       Error(ERR_RETURN, "warning: error found in config file:");
909       Error(ERR_RETURN, "- config file: '%s'",
910             getImageConfigFilename());
911       Error(ERR_RETURN, "- config token: '%s'",
912             getTokenFromImageID(i));
913       Error(ERR_RETURN, "- image file: '%s'",
914             src_bitmap->source_filename);
915       Error(ERR_RETURN,
916             "error: first animation frame out of bounds (%d, %d)",
917             src_x, src_y);
918       Error(ERR_RETURN, "custom graphic rejected for this element/action");
919       Error(ERR_RETURN_LINE, "-");
920
921       set_graphic_parameters(i, image_files[i].default_parameter);
922     }
923
924     last_frame = graphic_info[i].anim_frames - 1;
925     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
926     if (src_x < 0 || src_y < 0 ||
927         src_x + TILEX > src_bitmap->width ||
928         src_y + TILEY > src_bitmap->height)
929     {
930       Error(ERR_RETURN_LINE, "-");
931       Error(ERR_RETURN, "warning: error found in config file:");
932       Error(ERR_RETURN, "- config file: '%s'",
933             getImageConfigFilename());
934       Error(ERR_RETURN, "- config token: '%s'",
935             getTokenFromImageID(i));
936       Error(ERR_RETURN, "- image file: '%s'",
937             src_bitmap->source_filename);
938       Error(ERR_RETURN,
939             "error: last animation frame (%d) out of bounds (%d, %d)",
940             last_frame, src_x, src_y);
941       Error(ERR_RETURN, "custom graphic rejected for this element/action");
942       Error(ERR_RETURN_LINE, "-");
943
944       set_graphic_parameters(i, image_files[i].default_parameter);
945     }
946
947 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
948     /* currently we need only a tile clip mask from the first frame */
949     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
950
951     if (copy_clipmask_gc == None)
952     {
953       clip_gc_values.graphics_exposures = False;
954       clip_gc_valuemask = GCGraphicsExposures;
955       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
956                                    clip_gc_valuemask, &clip_gc_values);
957     }
958
959     graphic_info[i].clip_mask =
960       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
961
962     src_pixmap = src_bitmap->clip_mask;
963     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
964               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
965
966     clip_gc_values.graphics_exposures = False;
967     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
968     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
969     graphic_info[i].clip_gc =
970       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
971 #endif
972   }
973
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975   if (copy_clipmask_gc)
976     XFreeGC(display, copy_clipmask_gc);
977 #endif
978
979   clipmasks_initialized = TRUE;
980 }
981
982 static void set_sound_parameters(int sound, int *parameter)
983 {
984   /* explicit loop mode setting in configuration overrides default value */
985   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
986     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
987 }
988
989 static void InitSoundInfo()
990 {
991   int sound_effect_properties[NUM_SOUND_FILES];
992   int i, j;
993
994   sound_files = getCurrentSoundList();
995
996   /* initialize sound effect for all elements to "no sound" */
997   for (i=0; i<MAX_NUM_ELEMENTS; i++)
998     for (j=0; j<NUM_ACTIONS; j++)
999       element_info[i].sound[j] = SND_UNDEFINED;
1000
1001   for (i=0; i<NUM_SOUND_FILES; i++)
1002   {
1003     int len_effect_text = strlen(sound_files[i].token);
1004
1005     sound_effect_properties[i] = ACTION_OTHER;
1006     sound_info[i].loop = FALSE;
1007
1008     /* determine all loop sounds and identify certain sound classes */
1009
1010     for (j=0; element_action_info[j].suffix; j++)
1011     {
1012       int len_action_text = strlen(element_action_info[j].suffix);
1013
1014       if (len_action_text < len_effect_text &&
1015           strcmp(&sound_files[i].token[len_effect_text - len_action_text],
1016                  element_action_info[j].suffix) == 0)
1017       {
1018         sound_effect_properties[i] = element_action_info[j].value;
1019
1020         if (element_action_info[j].is_loop_sound)
1021           sound_info[i].loop = TRUE;
1022       }
1023     }
1024
1025     /* associate elements and some selected sound actions */
1026
1027     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1028     {
1029       if (element_info[j].sound_class_name)
1030       {
1031         int len_class_text = strlen(element_info[j].sound_class_name);
1032
1033         if (len_class_text + 1 < len_effect_text &&
1034             strncmp(sound_files[i].token,
1035                     element_info[j].sound_class_name, len_class_text) == 0 &&
1036             sound_files[i].token[len_class_text] == '.')
1037         {
1038           int sound_action_value = sound_effect_properties[i];
1039
1040           element_info[j].sound[sound_action_value] = i;
1041         }
1042       }
1043     }
1044
1045     set_sound_parameters(i, sound_files[i].parameter);
1046   }
1047
1048 #if 0
1049   /* TEST ONLY */
1050   {
1051     int element = EL_SAND;
1052     int sound_action = ACTION_DIGGING;
1053     int j = 0;
1054
1055     while (element_action_info[j].suffix)
1056     {
1057       if (element_action_info[j].value == sound_action)
1058         printf("element %d, sound action '%s'  == %d\n",
1059                element, element_action_info[j].suffix,
1060                element_info_[element].sound[sound_action]);
1061       j++;
1062     }
1063   }
1064 #endif
1065 }
1066
1067 void InitElementProperties()
1068 {
1069   int i, j;
1070
1071   static int ep_amoebalive[] =
1072   {
1073     EL_AMOEBA_WET,
1074     EL_AMOEBA_DRY,
1075     EL_AMOEBA_FULL,
1076     EL_BD_AMOEBA
1077   };
1078   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1079
1080   static int ep_amoeboid[] =
1081   {
1082     EL_AMOEBA_DEAD,
1083     EL_AMOEBA_WET,
1084     EL_AMOEBA_DRY,
1085     EL_AMOEBA_FULL,
1086     EL_BD_AMOEBA
1087   };
1088   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1089
1090   static int ep_schluessel[] =
1091   {
1092     EL_KEY1,
1093     EL_KEY2,
1094     EL_KEY3,
1095     EL_KEY4,
1096     EL_EM_KEY1,
1097     EL_EM_KEY2,
1098     EL_EM_KEY3,
1099     EL_EM_KEY4
1100   };
1101   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1102
1103   static int ep_pforte[] =
1104   {
1105     EL_GATE1,
1106     EL_GATE2,
1107     EL_GATE3,
1108     EL_GATE4,
1109     EL_GATE1_GRAY,
1110     EL_GATE2_GRAY,
1111     EL_GATE3_GRAY,
1112     EL_GATE4_GRAY,
1113     EL_EM_GATE1,
1114     EL_EM_GATE2,
1115     EL_EM_GATE3,
1116     EL_EM_GATE4,
1117     EL_EM_GATE1_GRAY,
1118     EL_EM_GATE2_GRAY,
1119     EL_EM_GATE3_GRAY,
1120     EL_EM_GATE4_GRAY,
1121     EL_SWITCHGATE_OPEN,
1122     EL_SWITCHGATE_OPENING,
1123     EL_SWITCHGATE_CLOSED,
1124     EL_SWITCHGATE_CLOSING,
1125     EL_TIMEGATE_OPEN,
1126     EL_TIMEGATE_OPENING,
1127     EL_TIMEGATE_CLOSED,
1128     EL_TIMEGATE_CLOSING,
1129     EL_TUBE_ALL,
1130     EL_TUBE_VERTICAL,
1131     EL_TUBE_HORIZONTAL,
1132     EL_TUBE_VERTICAL_LEFT,
1133     EL_TUBE_VERTICAL_RIGHT,
1134     EL_TUBE_HORIZONTAL_UP,
1135     EL_TUBE_HORIZONTAL_DOWN,
1136     EL_TUBE_LEFT_UP,
1137     EL_TUBE_LEFT_DOWN,
1138     EL_TUBE_RIGHT_UP,
1139     EL_TUBE_RIGHT_DOWN
1140   };
1141   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1142
1143   static int ep_solid[] =
1144   {
1145     EL_STEELWALL,
1146     EL_WALL,
1147     EL_WALL_GROWING,
1148     EL_WALL_GROWING_X,
1149     EL_WALL_GROWING_Y,
1150     EL_WALL_GROWING_XY,
1151     EL_BD_WALL,
1152     EL_WALL_CRUMBLED,
1153     EL_EXIT_CLOSED,
1154     EL_EXIT_OPENING,
1155     EL_EXIT_OPEN,
1156     EL_AMOEBA_DEAD,
1157     EL_AMOEBA_WET,
1158     EL_AMOEBA_DRY,
1159     EL_AMOEBA_FULL,
1160     EL_BD_AMOEBA,
1161     EL_QUICKSAND_FULL,
1162     EL_QUICKSAND_EMPTY,
1163     EL_QUICKSAND_FILLING,
1164     EL_QUICKSAND_EMPTYING,
1165     EL_MAGIC_WALL,
1166     EL_MAGIC_WALL_ACTIVE,
1167     EL_MAGIC_WALL_EMPTYING,
1168     EL_MAGIC_WALL_FILLING,
1169     EL_MAGIC_WALL_FULL,
1170     EL_MAGIC_WALL_DEAD,
1171     EL_BD_MAGIC_WALL,
1172     EL_BD_MAGIC_WALL_ACTIVE,
1173     EL_BD_MAGIC_WALL_EMPTYING,
1174     EL_BD_MAGIC_WALL_FULL,
1175     EL_BD_MAGIC_WALL_FILLING,
1176     EL_BD_MAGIC_WALL_DEAD,
1177     EL_GAMEOFLIFE,
1178     EL_BIOMAZE,
1179     EL_ACIDPOOL_TOPLEFT,
1180     EL_ACIDPOOL_TOPRIGHT,
1181     EL_ACIDPOOL_BOTTOMLEFT,
1182     EL_ACIDPOOL_BOTTOM,
1183     EL_ACIDPOOL_BOTTOMRIGHT,
1184     EL_SP_CHIP_SINGLE,
1185     EL_SP_CHIP_LEFT,
1186     EL_SP_CHIP_RIGHT,
1187     EL_SP_CHIP_UPPER,
1188     EL_SP_CHIP_LOWER,
1189     EL_SP_HARD_GRAY,
1190     EL_SP_HARD_GREEN,
1191     EL_SP_HARD_BLUE,
1192     EL_SP_HARD_RED,
1193     EL_SP_HARD_YELLOW,
1194     EL_SP_HARD_BASE1,
1195     EL_SP_HARD_BASE2,
1196     EL_SP_HARD_BASE3,
1197     EL_SP_HARD_BASE4,
1198     EL_SP_HARD_BASE5,
1199     EL_SP_HARD_BASE6,
1200     EL_SP_TERMINAL,
1201     EL_SP_TERMINAL_ACTIVE,
1202     EL_SP_EXIT_CLOSED,
1203     EL_SP_EXIT_OPEN,
1204     EL_INVISIBLE_STEELWALL,
1205     EL_INVISIBLE_STEELWALL_ACTIVE,
1206     EL_INVISIBLE_WALL,
1207     EL_INVISIBLE_WALL_ACTIVE,
1208     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1209     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1210     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1211     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1212     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1213     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1214     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1215     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1216     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1217     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1218     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1219     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1220     EL_SWITCHGATE_SWITCH_UP,
1221     EL_SWITCHGATE_SWITCH_DOWN,
1222     EL_LIGHT_SWITCH,
1223     EL_LIGHT_SWITCH_ACTIVE,
1224     EL_TIMEGATE_SWITCH,
1225     EL_TIMEGATE_SWITCH_ACTIVE,
1226     EL_SIGN_EXCLAMATION,
1227     EL_SIGN_RADIOACTIVITY,
1228     EL_SIGN_STOP,
1229     EL_SIGN_WHEELCHAIR,
1230     EL_SIGN_PARKING,
1231     EL_SIGN_ONEWAY,
1232     EL_SIGN_HEART,
1233     EL_SIGN_TRIANGLE,
1234     EL_SIGN_ROUND,
1235     EL_SIGN_EXIT,
1236     EL_SIGN_YINYANG,
1237     EL_SIGN_OTHER,
1238     EL_STEELWALL_SLANTED,
1239     EL_EMC_STEELWALL1,
1240     EL_EMC_STEELWALL2,
1241     EL_EMC_STEELWALL3,
1242     EL_EMC_STEELWALL4,
1243     EL_EMC_WALL_PILLAR_UPPER,
1244     EL_EMC_WALL_PILLAR_MIDDLE,
1245     EL_EMC_WALL_PILLAR_LOWER,
1246     EL_EMC_WALL4,
1247     EL_EMC_WALL5,
1248     EL_EMC_WALL6,
1249     EL_EMC_WALL7,
1250     EL_EMC_WALL8,
1251     EL_CRYSTAL,
1252     EL_WALL_PEARL,
1253     EL_WALL_CRYSTAL,
1254     EL_GATE1,
1255     EL_GATE2,
1256     EL_GATE3,
1257     EL_GATE4,
1258     EL_GATE1_GRAY,
1259     EL_GATE2_GRAY,
1260     EL_GATE3_GRAY,
1261     EL_GATE4_GRAY,
1262     EL_EM_GATE1,
1263     EL_EM_GATE2,
1264     EL_EM_GATE3,
1265     EL_EM_GATE4,
1266     EL_EM_GATE1_GRAY,
1267     EL_EM_GATE2_GRAY,
1268     EL_EM_GATE3_GRAY,
1269     EL_EM_GATE4_GRAY,
1270     EL_SWITCHGATE_OPEN,
1271     EL_SWITCHGATE_OPENING,
1272     EL_SWITCHGATE_CLOSED,
1273     EL_SWITCHGATE_CLOSING,
1274     EL_TIMEGATE_OPEN,
1275     EL_TIMEGATE_OPENING,
1276     EL_TIMEGATE_CLOSED,
1277     EL_TIMEGATE_CLOSING,
1278     EL_TUBE_ALL,
1279     EL_TUBE_VERTICAL,
1280     EL_TUBE_HORIZONTAL,
1281     EL_TUBE_VERTICAL_LEFT,
1282     EL_TUBE_VERTICAL_RIGHT,
1283     EL_TUBE_HORIZONTAL_UP,
1284     EL_TUBE_HORIZONTAL_DOWN,
1285     EL_TUBE_LEFT_UP,
1286     EL_TUBE_LEFT_DOWN,
1287     EL_TUBE_RIGHT_UP,
1288     EL_TUBE_RIGHT_DOWN
1289   };
1290   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1291
1292   static int ep_massive[] =
1293   {
1294     EL_STEELWALL,
1295     EL_ACID,
1296     EL_ACIDPOOL_TOPLEFT,
1297     EL_ACIDPOOL_TOPRIGHT,
1298     EL_ACIDPOOL_BOTTOMLEFT,
1299     EL_ACIDPOOL_BOTTOM,
1300     EL_ACIDPOOL_BOTTOMRIGHT,
1301     EL_SP_HARD_GRAY,
1302     EL_SP_HARD_GREEN,
1303     EL_SP_HARD_BLUE,
1304     EL_SP_HARD_RED,
1305     EL_SP_HARD_YELLOW,
1306     EL_SP_HARD_BASE1,
1307     EL_SP_HARD_BASE2,
1308     EL_SP_HARD_BASE3,
1309     EL_SP_HARD_BASE4,
1310     EL_SP_HARD_BASE5,
1311     EL_SP_HARD_BASE6,
1312     EL_INVISIBLE_STEELWALL,
1313     EL_INVISIBLE_STEELWALL_ACTIVE,
1314     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1315     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1316     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1317     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1318     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1319     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1320     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1321     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1322     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1323     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1324     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1325     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1326     EL_LIGHT_SWITCH,
1327     EL_LIGHT_SWITCH_ACTIVE,
1328     EL_SIGN_EXCLAMATION,
1329     EL_SIGN_RADIOACTIVITY,
1330     EL_SIGN_STOP,
1331     EL_SIGN_WHEELCHAIR,
1332     EL_SIGN_PARKING,
1333     EL_SIGN_ONEWAY,
1334     EL_SIGN_HEART,
1335     EL_SIGN_TRIANGLE,
1336     EL_SIGN_ROUND,
1337     EL_SIGN_EXIT,
1338     EL_SIGN_YINYANG,
1339     EL_SIGN_OTHER,
1340     EL_STEELWALL_SLANTED,
1341     EL_EMC_STEELWALL1,
1342     EL_EMC_STEELWALL2,
1343     EL_EMC_STEELWALL3,
1344     EL_EMC_STEELWALL4,
1345     EL_CRYSTAL,
1346     EL_GATE1,
1347     EL_GATE2,
1348     EL_GATE3,
1349     EL_GATE4,
1350     EL_GATE1_GRAY,
1351     EL_GATE2_GRAY,
1352     EL_GATE3_GRAY,
1353     EL_GATE4_GRAY,
1354     EL_EM_GATE1,
1355     EL_EM_GATE2,
1356     EL_EM_GATE3,
1357     EL_EM_GATE4,
1358     EL_EM_GATE1_GRAY,
1359     EL_EM_GATE2_GRAY,
1360     EL_EM_GATE3_GRAY,
1361     EL_EM_GATE4_GRAY,
1362     EL_SWITCHGATE_OPEN,
1363     EL_SWITCHGATE_OPENING,
1364     EL_SWITCHGATE_CLOSED,
1365     EL_SWITCHGATE_CLOSING,
1366     EL_TIMEGATE_OPEN,
1367     EL_TIMEGATE_OPENING,
1368     EL_TIMEGATE_CLOSED,
1369     EL_TIMEGATE_CLOSING,
1370     EL_TUBE_ALL,
1371     EL_TUBE_VERTICAL,
1372     EL_TUBE_HORIZONTAL,
1373     EL_TUBE_VERTICAL_LEFT,
1374     EL_TUBE_VERTICAL_RIGHT,
1375     EL_TUBE_HORIZONTAL_UP,
1376     EL_TUBE_HORIZONTAL_DOWN,
1377     EL_TUBE_LEFT_UP,
1378     EL_TUBE_LEFT_DOWN,
1379     EL_TUBE_RIGHT_UP,
1380     EL_TUBE_RIGHT_DOWN
1381   };
1382   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1383
1384   static int ep_slippery[] =
1385   {
1386     EL_WALL_CRUMBLED,
1387     EL_BD_WALL,
1388     EL_ROCK,
1389     EL_BD_ROCK,
1390     EL_EMERALD,
1391     EL_BD_DIAMOND,
1392     EL_EMERALD_YELLOW,
1393     EL_EMERALD_RED,
1394     EL_EMERALD_PURPLE,
1395     EL_DIAMOND,
1396     EL_BOMB,
1397     EL_NUT,
1398     EL_ROBOT_WHEEL_ACTIVE,
1399     EL_ROBOT_WHEEL,
1400     EL_TIME_ORB_FULL,
1401     EL_TIME_ORB_EMPTY,
1402     EL_LAMP_ACTIVE,
1403     EL_LAMP,
1404     EL_ACIDPOOL_TOPLEFT,
1405     EL_ACIDPOOL_TOPRIGHT,
1406     EL_SATELLITE,
1407     EL_SP_ZONK,
1408     EL_SP_INFOTRON,
1409     EL_SP_CHIP_SINGLE,
1410     EL_SP_CHIP_LEFT,
1411     EL_SP_CHIP_RIGHT,
1412     EL_SP_CHIP_UPPER,
1413     EL_SP_CHIP_LOWER,
1414     EL_SPEED_PILL,
1415     EL_STEELWALL_SLANTED,
1416     EL_PEARL,
1417     EL_CRYSTAL
1418   };
1419   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1420
1421   static int ep_enemy[] =
1422   {
1423     EL_BUG,
1424     EL_SPACESHIP,
1425     EL_BD_BUTTERFLY,
1426     EL_BD_FIREFLY,
1427     EL_YAMYAM,
1428     EL_DARK_YAMYAM,
1429     EL_ROBOT,
1430     EL_PACMAN,
1431     EL_SP_SNIKSNAK,
1432     EL_SP_ELECTRON
1433   };
1434   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1435
1436   static int ep_mauer[] =
1437   {
1438     EL_STEELWALL,
1439     EL_GATE1,
1440     EL_GATE2,
1441     EL_GATE3,
1442     EL_GATE4,
1443     EL_GATE1_GRAY,
1444     EL_GATE2_GRAY,
1445     EL_GATE3_GRAY,
1446     EL_GATE4_GRAY,
1447     EL_EM_GATE1,
1448     EL_EM_GATE2,
1449     EL_EM_GATE3,
1450     EL_EM_GATE4,
1451     EL_EM_GATE1_GRAY,
1452     EL_EM_GATE2_GRAY,
1453     EL_EM_GATE3_GRAY,
1454     EL_EM_GATE4_GRAY,
1455     EL_EXIT_CLOSED,
1456     EL_EXIT_OPENING,
1457     EL_EXIT_OPEN,
1458     EL_WALL,
1459     EL_WALL_CRUMBLED,
1460     EL_WALL_GROWING,
1461     EL_WALL_GROWING_X,
1462     EL_WALL_GROWING_Y,
1463     EL_WALL_GROWING_XY,
1464     EL_WALL_GROWING_ACTIVE,
1465     EL_BD_WALL,
1466     EL_SP_CHIP_SINGLE,
1467     EL_SP_CHIP_LEFT,
1468     EL_SP_CHIP_RIGHT,
1469     EL_SP_CHIP_UPPER,
1470     EL_SP_CHIP_LOWER,
1471     EL_SP_HARD_GRAY,
1472     EL_SP_HARD_GREEN,
1473     EL_SP_HARD_BLUE,
1474     EL_SP_HARD_RED,
1475     EL_SP_HARD_YELLOW,
1476     EL_SP_HARD_BASE1,
1477     EL_SP_HARD_BASE2,
1478     EL_SP_HARD_BASE3,
1479     EL_SP_HARD_BASE4,
1480     EL_SP_HARD_BASE5,
1481     EL_SP_HARD_BASE6,
1482     EL_SP_TERMINAL,
1483     EL_SP_TERMINAL_ACTIVE,
1484     EL_SP_EXIT_CLOSED,
1485     EL_SP_EXIT_OPEN,
1486     EL_INVISIBLE_STEELWALL,
1487     EL_INVISIBLE_STEELWALL_ACTIVE,
1488     EL_INVISIBLE_WALL,
1489     EL_INVISIBLE_WALL_ACTIVE,
1490     EL_STEELWALL_SLANTED,
1491     EL_EMC_STEELWALL1,
1492     EL_EMC_STEELWALL2,
1493     EL_EMC_STEELWALL3,
1494     EL_EMC_STEELWALL4,
1495     EL_EMC_WALL_PILLAR_UPPER,
1496     EL_EMC_WALL_PILLAR_MIDDLE,
1497     EL_EMC_WALL_PILLAR_LOWER,
1498     EL_EMC_WALL4,
1499     EL_EMC_WALL5,
1500     EL_EMC_WALL6,
1501     EL_EMC_WALL7,
1502     EL_EMC_WALL8
1503   };
1504   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1505
1506   static int ep_can_fall[] =
1507   {
1508     EL_ROCK,
1509     EL_BD_ROCK,
1510     EL_EMERALD,
1511     EL_BD_DIAMOND,
1512     EL_EMERALD_YELLOW,
1513     EL_EMERALD_RED,
1514     EL_EMERALD_PURPLE,
1515     EL_DIAMOND,
1516     EL_BOMB,
1517     EL_NUT,
1518     EL_AMOEBA_DROP,
1519     EL_QUICKSAND_FULL,
1520     EL_MAGIC_WALL_FULL,
1521     EL_BD_MAGIC_WALL_FULL,
1522     EL_TIME_ORB_FULL,
1523     EL_TIME_ORB_EMPTY,
1524     EL_SP_ZONK,
1525     EL_SP_INFOTRON,
1526     EL_SP_DISK_ORANGE,
1527     EL_PEARL,
1528     EL_CRYSTAL,
1529     EL_SPRING,
1530     EL_DX_SUPABOMB
1531   };
1532   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1533
1534   static int ep_can_smash[] =
1535   {
1536     EL_ROCK,
1537     EL_BD_ROCK,
1538     EL_EMERALD,
1539     EL_BD_DIAMOND,
1540     EL_EMERALD_YELLOW,
1541     EL_EMERALD_RED,
1542     EL_EMERALD_PURPLE,
1543     EL_DIAMOND,
1544     EL_KEY1,
1545     EL_KEY2,
1546     EL_KEY3,
1547     EL_KEY4,
1548     EL_EM_KEY1,
1549     EL_EM_KEY2,
1550     EL_EM_KEY3,
1551     EL_EM_KEY4,
1552     EL_BOMB,
1553     EL_NUT,
1554     EL_AMOEBA_DROP,
1555     EL_TIME_ORB_FULL,
1556     EL_TIME_ORB_EMPTY,
1557     EL_SP_ZONK,
1558     EL_SP_INFOTRON,
1559     EL_SP_DISK_ORANGE,
1560     EL_PEARL,
1561     EL_CRYSTAL,
1562     EL_SPRING,
1563     EL_DX_SUPABOMB
1564   };
1565   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1566
1567   static int ep_can_change[] =
1568   {
1569     EL_ROCK,
1570     EL_BD_ROCK,
1571     EL_EMERALD,
1572     EL_BD_DIAMOND,
1573     EL_EMERALD_YELLOW,
1574     EL_EMERALD_RED,
1575     EL_EMERALD_PURPLE,
1576     EL_DIAMOND
1577   };
1578   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1579
1580   static int ep_can_move[] =
1581   {
1582     EL_BUG,
1583     EL_SPACESHIP,
1584     EL_BD_BUTTERFLY,
1585     EL_BD_FIREFLY,
1586     EL_YAMYAM,
1587     EL_DARK_YAMYAM,
1588     EL_ROBOT,
1589     EL_PACMAN,
1590     EL_MOLE,
1591     EL_PENGUIN,
1592     EL_PIG,
1593     EL_DRAGON,
1594     EL_SATELLITE,
1595     EL_SP_SNIKSNAK,
1596     EL_SP_ELECTRON,
1597     EL_BALLOON,
1598     EL_SPRING
1599   };
1600   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1601
1602   static int ep_could_move[] =
1603   {
1604     EL_BUG_RIGHT,
1605     EL_BUG_UP,
1606     EL_BUG_LEFT,
1607     EL_BUG_DOWN,
1608     EL_SPACESHIP_RIGHT,
1609     EL_SPACESHIP_UP,
1610     EL_SPACESHIP_LEFT,
1611     EL_SPACESHIP_DOWN,
1612     EL_BD_BUTTERFLY_RIGHT,
1613     EL_BD_BUTTERFLY_UP,
1614     EL_BD_BUTTERFLY_LEFT,
1615     EL_BD_BUTTERFLY_DOWN,
1616     EL_BD_FIREFLY_RIGHT,
1617     EL_BD_FIREFLY_UP,
1618     EL_BD_FIREFLY_LEFT,
1619     EL_BD_FIREFLY_DOWN,
1620     EL_PACMAN_RIGHT,
1621     EL_PACMAN_UP,
1622     EL_PACMAN_LEFT,
1623     EL_PACMAN_DOWN
1624   };
1625   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1626
1627   static int ep_dont_touch[] =
1628   {
1629     EL_BUG,
1630     EL_SPACESHIP,
1631     EL_BD_BUTTERFLY,
1632     EL_BD_FIREFLY
1633   };
1634   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1635
1636   static int ep_dont_go_to[] =
1637   {
1638     EL_BUG,
1639     EL_SPACESHIP,
1640     EL_BD_BUTTERFLY,
1641     EL_BD_FIREFLY,
1642     EL_YAMYAM,
1643     EL_DARK_YAMYAM,
1644     EL_ROBOT,
1645     EL_PACMAN,
1646     EL_AMOEBA_DROP,
1647     EL_ACID,
1648     EL_SP_SNIKSNAK,
1649     EL_SP_ELECTRON,
1650     EL_SP_BUGGY_BASE_ACTIVE,
1651     EL_TRAP_ACTIVE,
1652     EL_LANDMINE
1653   };
1654   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1655
1656   static int ep_mampf2[] =
1657   {
1658     EL_SAND,
1659     EL_BUG,
1660     EL_SPACESHIP,
1661     EL_BD_BUTTERFLY,
1662     EL_BD_FIREFLY,
1663     EL_YAMYAM,
1664     EL_ROBOT,
1665     EL_PACMAN,
1666     EL_AMOEBA_DROP,
1667     EL_AMOEBA_DEAD,
1668     EL_AMOEBA_WET,
1669     EL_AMOEBA_DRY,
1670     EL_AMOEBA_FULL,
1671     EL_BD_AMOEBA,
1672     EL_EMERALD,
1673     EL_BD_DIAMOND,
1674     EL_EMERALD_YELLOW,
1675     EL_EMERALD_RED,
1676     EL_EMERALD_PURPLE,
1677     EL_DIAMOND,
1678     EL_PEARL,
1679     EL_CRYSTAL
1680   };
1681   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1682
1683   static int ep_bd_element[] =
1684   {
1685     EL_EMPTY,
1686     EL_SAND,
1687     EL_WALL_CRUMBLED,
1688     EL_BD_WALL,
1689     EL_ROCK,
1690     EL_BD_ROCK,
1691     EL_BD_DIAMOND,
1692     EL_BD_MAGIC_WALL,
1693     EL_EXIT_CLOSED,
1694     EL_EXIT_OPEN,
1695     EL_STEELWALL,
1696     EL_PLAYER1,
1697     EL_BD_FIREFLY,
1698     EL_BD_FIREFLY_1,
1699     EL_BD_FIREFLY_2,
1700     EL_BD_FIREFLY_3,
1701     EL_BD_FIREFLY_4,
1702     EL_BD_BUTTERFLY,
1703     EL_BD_BUTTERFLY_1,
1704     EL_BD_BUTTERFLY_2,
1705     EL_BD_BUTTERFLY_3,
1706     EL_BD_BUTTERFLY_4,
1707     EL_BD_AMOEBA,
1708     EL_CHAR_QUESTION
1709   };
1710   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1711
1712   static int ep_sb_element[] =
1713   {
1714     EL_EMPTY,
1715     EL_STEELWALL,
1716     EL_SOKOBAN_OBJECT,
1717     EL_SOKOBAN_FIELD_EMPTY,
1718     EL_SOKOBAN_FIELD_FULL,
1719     EL_PLAYER1,
1720     EL_INVISIBLE_STEELWALL
1721   };
1722   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1723
1724   static int ep_gem[] =
1725   {
1726     EL_EMERALD,
1727     EL_BD_DIAMOND,
1728     EL_EMERALD_YELLOW,
1729     EL_EMERALD_RED,
1730     EL_EMERALD_PURPLE,
1731     EL_DIAMOND
1732   };
1733   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1734
1735   static int ep_inactive[] =
1736   {
1737     EL_EMPTY,
1738     EL_SAND,
1739     EL_WALL,
1740     EL_BD_WALL,
1741     EL_WALL_CRUMBLED,
1742     EL_STEELWALL,
1743     EL_AMOEBA_DEAD,
1744     EL_QUICKSAND_EMPTY,
1745     EL_STONEBLOCK,
1746     EL_ROBOT_WHEEL,
1747     EL_KEY1,
1748     EL_KEY2,
1749     EL_KEY3,
1750     EL_KEY4,
1751     EL_EM_KEY1,
1752     EL_EM_KEY2,
1753     EL_EM_KEY3,
1754     EL_EM_KEY4,
1755     EL_GATE1,
1756     EL_GATE2,
1757     EL_GATE3,
1758     EL_GATE4,
1759     EL_GATE1_GRAY,
1760     EL_GATE2_GRAY,
1761     EL_GATE3_GRAY,
1762     EL_GATE4_GRAY,
1763     EL_EM_GATE1,
1764     EL_EM_GATE2,
1765     EL_EM_GATE3,
1766     EL_EM_GATE4,
1767     EL_EM_GATE1_GRAY,
1768     EL_EM_GATE2_GRAY,
1769     EL_EM_GATE3_GRAY,
1770     EL_EM_GATE4_GRAY,
1771     EL_DYNAMITE,
1772     EL_INVISIBLE_STEELWALL,
1773     EL_INVISIBLE_WALL,
1774     EL_INVISIBLE_SAND,
1775     EL_LAMP,
1776     EL_LAMP_ACTIVE,
1777     EL_WALL_EMERALD,
1778     EL_WALL_DIAMOND,
1779     EL_WALL_BD_DIAMOND,
1780     EL_WALL_EMERALD_YELLOW,
1781     EL_DYNABOMB_NR,
1782     EL_DYNABOMB_SZ,
1783     EL_DYNABOMB_XL,
1784     EL_SOKOBAN_OBJECT,
1785     EL_SOKOBAN_FIELD_EMPTY,
1786     EL_SOKOBAN_FIELD_FULL,
1787     EL_WALL_EMERALD_RED,
1788     EL_WALL_EMERALD_PURPLE,
1789     EL_ACIDPOOL_TOPLEFT,
1790     EL_ACIDPOOL_TOPRIGHT,
1791     EL_ACIDPOOL_BOTTOMLEFT,
1792     EL_ACIDPOOL_BOTTOM,
1793     EL_ACIDPOOL_BOTTOMRIGHT,
1794     EL_MAGIC_WALL,
1795     EL_MAGIC_WALL_DEAD,
1796     EL_BD_MAGIC_WALL,
1797     EL_BD_MAGIC_WALL_DEAD,
1798     EL_AMOEBA_TO_DIAMOND,
1799     EL_BLOCKED,
1800     EL_SP_EMPTY,
1801     EL_SP_BASE,
1802     EL_SP_PORT1_RIGHT,
1803     EL_SP_PORT1_DOWN,
1804     EL_SP_PORT1_LEFT,
1805     EL_SP_PORT1_UP,
1806     EL_SP_PORT2_RIGHT,
1807     EL_SP_PORT2_DOWN,
1808     EL_SP_PORT2_LEFT,
1809     EL_SP_PORT2_UP,
1810     EL_SP_PORT_X,
1811     EL_SP_PORT_Y,
1812     EL_SP_PORT_XY,
1813     EL_SP_DISK_RED,
1814     EL_SP_DISK_YELLOW,
1815     EL_SP_CHIP_SINGLE,
1816     EL_SP_CHIP_LEFT,
1817     EL_SP_CHIP_RIGHT,
1818     EL_SP_CHIP_UPPER,
1819     EL_SP_CHIP_LOWER,
1820     EL_SP_HARD_GRAY,
1821     EL_SP_HARD_GREEN,
1822     EL_SP_HARD_BLUE,
1823     EL_SP_HARD_RED,
1824     EL_SP_HARD_YELLOW,
1825     EL_SP_HARD_BASE1,
1826     EL_SP_HARD_BASE2,
1827     EL_SP_HARD_BASE3,
1828     EL_SP_HARD_BASE4,
1829     EL_SP_HARD_BASE5,
1830     EL_SP_HARD_BASE6,
1831     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1832     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1833     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1834     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1835     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1836     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1837     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1838     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1839     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1840     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1841     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1842     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1843     EL_SIGN_EXCLAMATION,
1844     EL_SIGN_RADIOACTIVITY,
1845     EL_SIGN_STOP,
1846     EL_SIGN_WHEELCHAIR,
1847     EL_SIGN_PARKING,
1848     EL_SIGN_ONEWAY,
1849     EL_SIGN_HEART,
1850     EL_SIGN_TRIANGLE,
1851     EL_SIGN_ROUND,
1852     EL_SIGN_EXIT,
1853     EL_SIGN_YINYANG,
1854     EL_SIGN_OTHER,
1855     EL_STEELWALL_SLANTED,
1856     EL_EMC_STEELWALL1,
1857     EL_EMC_STEELWALL2,
1858     EL_EMC_STEELWALL3,
1859     EL_EMC_STEELWALL4,
1860     EL_EMC_WALL_PILLAR_UPPER,
1861     EL_EMC_WALL_PILLAR_MIDDLE,
1862     EL_EMC_WALL_PILLAR_LOWER,
1863     EL_EMC_WALL4,
1864     EL_EMC_WALL5,
1865     EL_EMC_WALL6,
1866     EL_EMC_WALL7,
1867     EL_EMC_WALL8
1868   };
1869   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1870
1871   static int ep_explosive[] =
1872   {
1873     EL_BOMB,
1874     EL_DYNAMITE_ACTIVE,
1875     EL_DYNAMITE,
1876     EL_DYNABOMB_PLAYER1_ACTIVE,
1877     EL_DYNABOMB_PLAYER2_ACTIVE,
1878     EL_DYNABOMB_PLAYER3_ACTIVE,
1879     EL_DYNABOMB_PLAYER4_ACTIVE,
1880     EL_DYNABOMB_NR,
1881     EL_DYNABOMB_SZ,
1882     EL_DYNABOMB_XL,
1883     EL_BUG,
1884     EL_MOLE,
1885     EL_PENGUIN,
1886     EL_PIG,
1887     EL_DRAGON,
1888     EL_SATELLITE,
1889     EL_SP_DISK_RED,
1890     EL_SP_DISK_ORANGE,
1891     EL_SP_DISK_YELLOW,
1892     EL_SP_SNIKSNAK,
1893     EL_SP_ELECTRON,
1894     EL_DX_SUPABOMB
1895   };
1896   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1897
1898   static int ep_mampf3[] =
1899   {
1900     EL_EMERALD,
1901     EL_BD_DIAMOND,
1902     EL_EMERALD_YELLOW,
1903     EL_EMERALD_RED,
1904     EL_EMERALD_PURPLE,
1905     EL_DIAMOND,
1906     EL_PEARL,
1907     EL_CRYSTAL
1908   };
1909   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1910
1911   static int ep_pushable[] =
1912   {
1913     EL_ROCK,
1914     EL_BD_ROCK,
1915     EL_BOMB,
1916     EL_NUT,
1917     EL_TIME_ORB_EMPTY,
1918     EL_SOKOBAN_FIELD_FULL,
1919     EL_SOKOBAN_OBJECT,
1920     EL_SATELLITE,
1921     EL_SP_ZONK,
1922     EL_SP_DISK_ORANGE,
1923     EL_SP_DISK_YELLOW,
1924     EL_BALLOON,
1925     EL_SPRING,
1926     EL_DX_SUPABOMB
1927   };
1928   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1929
1930   static int ep_player[] =
1931   {
1932     EL_PLAYER1,
1933     EL_PLAYER2,
1934     EL_PLAYER3,
1935     EL_PLAYER4
1936   };
1937   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1938
1939   static int ep_has_content[] =
1940   {
1941     EL_YAMYAM,
1942     EL_AMOEBA_WET,
1943     EL_AMOEBA_DRY,
1944     EL_AMOEBA_FULL,
1945     EL_BD_AMOEBA
1946   };
1947   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1948
1949   static int ep_eatable[] =
1950   {
1951     EL_SAND,
1952     EL_SP_BASE,
1953     EL_SP_BUGGY_BASE,
1954     EL_SP_BUGGY_BASE_ACTIVATING,
1955     EL_TRAP,
1956     EL_INVISIBLE_SAND,
1957     EL_INVISIBLE_SAND_ACTIVE
1958   };
1959   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1960
1961   static int ep_sp_element[] =
1962   {
1963     EL_SP_EMPTY,
1964     EL_SP_ZONK,
1965     EL_SP_BASE,
1966     EL_SP_MURPHY,
1967     EL_SP_INFOTRON,
1968     EL_SP_CHIP_SINGLE,
1969     EL_SP_HARD_GRAY,
1970     EL_SP_EXIT_CLOSED,
1971     EL_SP_EXIT_OPEN,
1972     EL_SP_DISK_ORANGE,
1973     EL_SP_PORT1_RIGHT,
1974     EL_SP_PORT1_DOWN,
1975     EL_SP_PORT1_LEFT,
1976     EL_SP_PORT1_UP,
1977     EL_SP_PORT2_RIGHT,
1978     EL_SP_PORT2_DOWN,
1979     EL_SP_PORT2_LEFT,
1980     EL_SP_PORT2_UP,
1981     EL_SP_SNIKSNAK,
1982     EL_SP_DISK_YELLOW,
1983     EL_SP_TERMINAL,
1984     EL_SP_DISK_RED,
1985     EL_SP_PORT_Y,
1986     EL_SP_PORT_X,
1987     EL_SP_PORT_XY,
1988     EL_SP_ELECTRON,
1989     EL_SP_BUGGY_BASE,
1990     EL_SP_CHIP_LEFT,
1991     EL_SP_CHIP_RIGHT,
1992     EL_SP_HARD_BASE1,
1993     EL_SP_HARD_GREEN,
1994     EL_SP_HARD_BLUE,
1995     EL_SP_HARD_RED,
1996     EL_SP_HARD_YELLOW,
1997     EL_SP_HARD_BASE2,
1998     EL_SP_HARD_BASE3,
1999     EL_SP_HARD_BASE4,
2000     EL_SP_HARD_BASE5,
2001     EL_SP_HARD_BASE6,
2002     EL_SP_CHIP_UPPER,
2003     EL_SP_CHIP_LOWER,
2004     /* additional elements that appeared in newer Supaplex levels */
2005     EL_INVISIBLE_WALL,
2006     /* more than one murphy in a level results in an inactive clone */
2007     EL_SP_MURPHY_CLONE
2008   };
2009   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2010
2011   static int ep_quick_gate[] =
2012   {
2013     EL_EM_GATE1,
2014     EL_EM_GATE2,
2015     EL_EM_GATE3,
2016     EL_EM_GATE4,
2017     EL_EM_GATE1_GRAY,
2018     EL_EM_GATE2_GRAY,
2019     EL_EM_GATE3_GRAY,
2020     EL_EM_GATE4_GRAY,
2021     EL_SP_PORT1_LEFT,
2022     EL_SP_PORT2_LEFT,
2023     EL_SP_PORT1_RIGHT,
2024     EL_SP_PORT2_RIGHT,
2025     EL_SP_PORT1_UP,
2026     EL_SP_PORT2_UP,
2027     EL_SP_PORT1_DOWN,
2028     EL_SP_PORT2_DOWN,
2029     EL_SP_PORT_X,
2030     EL_SP_PORT_Y,
2031     EL_SP_PORT_XY,
2032     EL_SWITCHGATE_OPEN,
2033     EL_TIMEGATE_OPEN
2034   };
2035   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2036
2037   static int ep_over_player[] =
2038   {
2039     EL_SP_PORT1_LEFT,
2040     EL_SP_PORT2_LEFT,
2041     EL_SP_PORT1_RIGHT,
2042     EL_SP_PORT2_RIGHT,
2043     EL_SP_PORT1_UP,
2044     EL_SP_PORT2_UP,
2045     EL_SP_PORT1_DOWN,
2046     EL_SP_PORT2_DOWN,
2047     EL_SP_PORT_X,
2048     EL_SP_PORT_Y,
2049     EL_SP_PORT_XY,
2050     EL_TUBE_ALL,
2051     EL_TUBE_VERTICAL,
2052     EL_TUBE_HORIZONTAL,
2053     EL_TUBE_VERTICAL_LEFT,
2054     EL_TUBE_VERTICAL_RIGHT,
2055     EL_TUBE_HORIZONTAL_UP,
2056     EL_TUBE_HORIZONTAL_DOWN,
2057     EL_TUBE_LEFT_UP,
2058     EL_TUBE_LEFT_DOWN,
2059     EL_TUBE_RIGHT_UP,
2060     EL_TUBE_RIGHT_DOWN
2061   };
2062   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2063
2064   static int ep_active_bomb[] =
2065   {
2066     EL_DYNAMITE_ACTIVE,
2067     EL_DYNABOMB_PLAYER1_ACTIVE,
2068     EL_DYNABOMB_PLAYER2_ACTIVE,
2069     EL_DYNABOMB_PLAYER3_ACTIVE,
2070     EL_DYNABOMB_PLAYER4_ACTIVE
2071   };
2072   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2073
2074   static int ep_belt[] =
2075   {
2076     EL_CONVEYOR_BELT1_LEFT,
2077     EL_CONVEYOR_BELT1_MIDDLE,
2078     EL_CONVEYOR_BELT1_RIGHT,
2079     EL_CONVEYOR_BELT2_LEFT,
2080     EL_CONVEYOR_BELT2_MIDDLE,
2081     EL_CONVEYOR_BELT2_RIGHT,
2082     EL_CONVEYOR_BELT3_LEFT,
2083     EL_CONVEYOR_BELT3_MIDDLE,
2084     EL_CONVEYOR_BELT3_RIGHT,
2085     EL_CONVEYOR_BELT4_LEFT,
2086     EL_CONVEYOR_BELT4_MIDDLE,
2087     EL_CONVEYOR_BELT4_RIGHT,
2088   };
2089   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2090
2091   static int ep_belt_active[] =
2092   {
2093     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2094     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2095     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2096     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2097     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2098     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2099     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2100     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2101     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2102     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2103     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2104     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2105   };
2106   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2107
2108   static int ep_belt_switch[] =
2109   {
2110     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2111     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2112     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2113     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2114     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2115     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2116     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2117     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2118     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2119     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2120     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2121     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2122   };
2123   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2124
2125   static int ep_tube[] =
2126   {
2127     EL_TUBE_ALL,
2128     EL_TUBE_VERTICAL,
2129     EL_TUBE_HORIZONTAL,
2130     EL_TUBE_VERTICAL_LEFT,
2131     EL_TUBE_VERTICAL_RIGHT,
2132     EL_TUBE_HORIZONTAL_UP,
2133     EL_TUBE_HORIZONTAL_DOWN,
2134     EL_TUBE_LEFT_UP,
2135     EL_TUBE_LEFT_DOWN,
2136     EL_TUBE_RIGHT_UP,
2137     EL_TUBE_RIGHT_DOWN
2138   };
2139   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2140
2141   static long ep1_bit[] =
2142   {
2143     EP_BIT_AMOEBALIVE,
2144     EP_BIT_AMOEBOID,
2145     EP_BIT_SCHLUESSEL,
2146     EP_BIT_PFORTE,
2147     EP_BIT_SOLID,
2148     EP_BIT_MASSIVE,
2149     EP_BIT_SLIPPERY,
2150     EP_BIT_ENEMY,
2151     EP_BIT_MAUER,
2152     EP_BIT_CAN_FALL,
2153     EP_BIT_CAN_SMASH,
2154     EP_BIT_CAN_CHANGE,
2155     EP_BIT_CAN_MOVE,
2156     EP_BIT_COULD_MOVE,
2157     EP_BIT_DONT_TOUCH,
2158     EP_BIT_DONT_GO_TO,
2159     EP_BIT_MAMPF2,
2160     EP_BIT_BD_ELEMENT,
2161     EP_BIT_SB_ELEMENT,
2162     EP_BIT_GEM,
2163     EP_BIT_INACTIVE,
2164     EP_BIT_EXPLOSIVE,
2165     EP_BIT_MAMPF3,
2166     EP_BIT_PUSHABLE,
2167     EP_BIT_PLAYER,
2168     EP_BIT_HAS_CONTENT,
2169     EP_BIT_EATABLE,
2170     EP_BIT_SP_ELEMENT,
2171     EP_BIT_QUICK_GATE,
2172     EP_BIT_OVER_PLAYER,
2173     EP_BIT_ACTIVE_BOMB
2174   };
2175   static long ep2_bit[] =
2176   {
2177     EP_BIT_BELT,
2178     EP_BIT_BELT_ACTIVE,
2179     EP_BIT_BELT_SWITCH,
2180     EP_BIT_TUBE
2181   };
2182   static int *ep1_array[] =
2183   {
2184     ep_amoebalive,
2185     ep_amoeboid,
2186     ep_schluessel,
2187     ep_pforte,
2188     ep_solid,
2189     ep_massive,
2190     ep_slippery,
2191     ep_enemy,
2192     ep_mauer,
2193     ep_can_fall,
2194     ep_can_smash,
2195     ep_can_change,
2196     ep_can_move,
2197     ep_could_move,
2198     ep_dont_touch,
2199     ep_dont_go_to,
2200     ep_mampf2,
2201     ep_bd_element,
2202     ep_sb_element,
2203     ep_gem,
2204     ep_inactive,
2205     ep_explosive,
2206     ep_mampf3,
2207     ep_pushable,
2208     ep_player,
2209     ep_has_content,
2210     ep_eatable,
2211     ep_sp_element,
2212     ep_quick_gate,
2213     ep_over_player,
2214     ep_active_bomb
2215   };
2216   static int *ep2_array[] =
2217   {
2218     ep_belt,
2219     ep_belt_active,
2220     ep_belt_switch,
2221     ep_tube
2222   };
2223   static int *ep1_num[] =
2224   {
2225     &ep_amoebalive_num,
2226     &ep_amoeboid_num,
2227     &ep_schluessel_num,
2228     &ep_pforte_num,
2229     &ep_solid_num,
2230     &ep_massive_num,
2231     &ep_slippery_num,
2232     &ep_enemy_num,
2233     &ep_mauer_num,
2234     &ep_can_fall_num,
2235     &ep_can_smash_num,
2236     &ep_can_change_num,
2237     &ep_can_move_num,
2238     &ep_could_move_num,
2239     &ep_dont_touch_num,
2240     &ep_dont_go_to_num,
2241     &ep_mampf2_num,
2242     &ep_bd_element_num,
2243     &ep_sb_element_num,
2244     &ep_gem_num,
2245     &ep_inactive_num,
2246     &ep_explosive_num,
2247     &ep_mampf3_num,
2248     &ep_pushable_num,
2249     &ep_player_num,
2250     &ep_has_content_num,
2251     &ep_eatable_num,
2252     &ep_sp_element_num,
2253     &ep_quick_gate_num,
2254     &ep_over_player_num,
2255     &ep_active_bomb_num
2256   };
2257   static int *ep2_num[] =
2258   {
2259     &ep_belt_num,
2260     &ep_belt_active_num,
2261     &ep_belt_switch_num,
2262     &ep_tube_num
2263   };
2264   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2265   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2266
2267   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2268   {
2269     Properties1[i] = 0;
2270     Properties2[i] = 0;
2271   }
2272
2273   for (i=0; i<num_properties1; i++)
2274     for (j=0; j<*(ep1_num[i]); j++)
2275       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2276   for (i=0; i<num_properties2; i++)
2277     for (j=0; j<*(ep2_num[i]); j++)
2278       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2279
2280   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2281     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2282 }
2283
2284 void Execute_Command(char *command)
2285 {
2286   if (strcmp(command, "print graphicsinfo.conf") == 0)
2287   {
2288     int i;
2289
2290     printf("# You can configure additional/alternative image files here.\n");
2291     printf("# (The images below are default and therefore commented out.)\n");
2292     printf("\n");
2293     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2294     printf("\n");
2295     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2296     printf("\n");
2297
2298     for (i=0; image_config[i].token != NULL; i++)
2299       printf("# %s\n",
2300              getFormattedSetupEntry(image_config[i].token,
2301                                     image_config[i].value));
2302
2303     exit(0);
2304   }
2305   else if (strcmp(command, "print soundsinfo.conf") == 0)
2306   {
2307     int i;
2308
2309     printf("# You can configure additional/alternative sound files here.\n");
2310     printf("# (The sounds below are default and therefore commented out.)\n");
2311     printf("\n");
2312     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2313     printf("\n");
2314     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2315     printf("\n");
2316
2317     for (i=0; sound_config[i].token != NULL; i++)
2318       printf("# %s\n",
2319              getFormattedSetupEntry(sound_config[i].token,
2320                                     sound_config[i].value));
2321
2322     exit(0);
2323   }
2324   else if (strcmp(command, "print musicinfo.conf") == 0)
2325   {
2326     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2327     printf("\n");
2328     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2329     printf("\n");
2330     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2331
2332     exit(0);
2333   }
2334   else if (strncmp(command, "dump level ", 11) == 0)
2335   {
2336     char *filename = &command[11];
2337
2338     if (access(filename, F_OK) != 0)
2339       Error(ERR_EXIT, "cannot open file '%s'", filename);
2340
2341     LoadLevelFromFilename(filename);
2342     DumpLevel(&level);
2343
2344     exit(0);
2345   }
2346   else if (strncmp(command, "dump tape ", 10) == 0)
2347   {
2348     char *filename = &command[10];
2349
2350     if (access(filename, F_OK) != 0)
2351       Error(ERR_EXIT, "cannot open file '%s'", filename);
2352
2353     LoadTapeFromFilename(filename);
2354     DumpTape(&tape);
2355
2356     exit(0);
2357   }
2358   else if (strncmp(command, "autoplay ", 9) == 0)
2359   {
2360     char *str_copy = getStringCopy(&command[9]);
2361     char *str_ptr = strchr(str_copy, ' ');
2362
2363     global.autoplay_leveldir = str_copy;
2364     global.autoplay_level_nr = -1;
2365
2366     if (str_ptr != NULL)
2367     {
2368       *str_ptr++ = '\0';                        /* terminate leveldir string */
2369       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2370     }
2371   }
2372   else
2373   {
2374     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2375   }
2376 }
2377
2378 void CloseAllAndExit(int exit_value)
2379 {
2380   StopSounds();
2381   FreeAllSounds();
2382   FreeAllMusic();
2383   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2384
2385   FreeAllImages();
2386   FreeTileClipmasks();
2387
2388   if (bitmap_font_initial)
2389     FreeBitmap(bitmap_font_initial);
2390
2391   CloseVideoDisplay();
2392   ClosePlatformDependantStuff();
2393
2394   exit(exit_value);
2395 }