1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
444 if (graphic_info[graphic].bitmap == NULL)
447 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
448 el2img(element) != -1)
450 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
451 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
453 /* if the base graphic ("emerald", for example) has been redefined,
454 but not the action graphic ("emerald.falling", for example), do not
455 use an existing (in this case considered obsolete) action graphic
456 anymore, but use the automatically determined default graphic */
457 if (base_redefined && !act_dir_redefined)
462 action = ACTION_DEFAULT;
467 element_info[element].direction_crumbled[action][direction] = graphic;
469 element_info[element].crumbled[action] = graphic;
474 element_info[element].direction_graphic[action][direction] = graphic;
476 element_info[element].graphic[action] = graphic;
480 /* initialize normal element/graphic mapping from dynamic configuration */
481 for (i = 0; i < num_property_mappings; i++)
483 int element = property_mapping[i].base_index;
484 int action = property_mapping[i].ext1_index;
485 int direction = property_mapping[i].ext2_index;
486 int special = property_mapping[i].ext3_index;
487 int graphic = property_mapping[i].artwork_index;
488 boolean crumbled = FALSE;
490 if (special == GFX_SPECIAL_ARG_CRUMBLED)
496 if (graphic_info[graphic].bitmap == NULL)
499 if (element >= MAX_NUM_ELEMENTS || special != -1)
503 action = ACTION_DEFAULT;
508 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
509 element_info[element].direction_crumbled[action][dir] = -1;
512 element_info[element].direction_crumbled[action][direction] = graphic;
514 element_info[element].crumbled[action] = graphic;
519 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
520 element_info[element].direction_graphic[action][dir] = -1;
523 element_info[element].direction_graphic[action][direction] = graphic;
525 element_info[element].graphic[action] = graphic;
529 /* now copy all graphics that are defined to be cloned from other graphics */
530 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
532 int graphic = element_info[i].graphic[ACTION_DEFAULT];
533 int crumbled_like, diggable_like;
538 crumbled_like = graphic_info[graphic].crumbled_like;
539 diggable_like = graphic_info[graphic].diggable_like;
541 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
543 for (act = 0; act < NUM_ACTIONS; act++)
544 element_info[i].crumbled[act] =
545 element_info[crumbled_like].crumbled[act];
546 for (act = 0; act < NUM_ACTIONS; act++)
547 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
548 element_info[i].direction_crumbled[act][dir] =
549 element_info[crumbled_like].direction_crumbled[act][dir];
552 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
554 element_info[i].graphic[ACTION_DIGGING] =
555 element_info[diggable_like].graphic[ACTION_DIGGING];
556 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
557 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
558 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
563 /* now set all undefined/invalid graphics to -1 to set to default after it */
564 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
566 for (act = 0; act < NUM_ACTIONS; act++)
570 graphic = element_info[i].graphic[act];
571 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
572 element_info[i].graphic[act] = -1;
574 graphic = element_info[i].crumbled[act];
575 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
576 element_info[i].crumbled[act] = -1;
578 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
580 graphic = element_info[i].direction_graphic[act][dir];
581 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
582 element_info[i].direction_graphic[act][dir] = -1;
584 graphic = element_info[i].direction_crumbled[act][dir];
585 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
586 element_info[i].direction_crumbled[act][dir] = -1;
592 /* now set all '-1' values to element specific default values */
593 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
595 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
596 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
597 int default_direction_graphic[NUM_DIRECTIONS];
598 int default_direction_crumbled[NUM_DIRECTIONS];
600 if (default_graphic == -1)
601 default_graphic = IMG_UNKNOWN;
602 if (default_crumbled == -1)
603 default_crumbled = IMG_EMPTY;
605 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
607 default_direction_graphic[dir] =
608 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
609 default_direction_crumbled[dir] =
610 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
612 if (default_direction_graphic[dir] == -1)
613 default_direction_graphic[dir] = default_graphic;
614 if (default_direction_crumbled[dir] == -1)
615 default_direction_crumbled[dir] = default_crumbled;
618 for (act = 0; act < NUM_ACTIONS; act++)
620 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
621 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
622 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
623 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
624 act == ACTION_TURNING_FROM_RIGHT ||
625 act == ACTION_TURNING_FROM_UP ||
626 act == ACTION_TURNING_FROM_DOWN);
628 /* generic default action graphic (defined by "[default]" directive) */
629 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
630 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
632 /* look for special default action graphic (classic game specific) */
633 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
634 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
635 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
636 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
637 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
638 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
640 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
641 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
642 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
643 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
644 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
645 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
648 /* !!! make this better !!! */
649 if (i == EL_EMPTY_SPACE)
651 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
652 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
656 if (default_action_graphic == -1)
657 default_action_graphic = default_graphic;
658 if (default_action_crumbled == -1)
659 default_action_crumbled = default_crumbled;
661 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
663 int default_action_direction_graphic = element_info[i].graphic[act];
664 int default_action_direction_crumbled = element_info[i].crumbled[act];
666 /* no graphic for current action -- use default direction graphic */
667 if (default_action_direction_graphic == -1)
668 default_action_direction_graphic =
669 (act_remove ? IMG_EMPTY :
671 element_info[i].direction_graphic[ACTION_TURNING][dir] :
672 default_direction_graphic[dir]);
673 if (default_action_direction_crumbled == -1)
674 default_action_direction_crumbled =
675 (act_remove ? IMG_EMPTY :
677 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
678 default_direction_crumbled[dir]);
680 if (element_info[i].direction_graphic[act][dir] == -1)
681 element_info[i].direction_graphic[act][dir] =
682 default_action_direction_graphic;
683 if (element_info[i].direction_crumbled[act][dir] == -1)
684 element_info[i].direction_crumbled[act][dir] =
685 default_action_direction_crumbled;
688 /* no graphic for this specific action -- use default action graphic */
689 if (element_info[i].graphic[act] == -1)
690 element_info[i].graphic[act] =
691 (act_remove ? IMG_EMPTY :
692 act_turning ? element_info[i].graphic[ACTION_TURNING] :
693 default_action_graphic);
694 if (element_info[i].crumbled[act] == -1)
695 element_info[i].crumbled[act] =
696 (act_remove ? IMG_EMPTY :
697 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
698 default_action_crumbled);
703 /* set animation mode to "none" for each graphic with only 1 frame */
704 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
706 for (act = 0; act < NUM_ACTIONS; act++)
708 int graphic = element_info[i].graphic[act];
709 int crumbled = element_info[i].crumbled[act];
711 if (graphic_info[graphic].anim_frames == 1)
712 graphic_info[graphic].anim_mode = ANIM_NONE;
713 if (graphic_info[crumbled].anim_frames == 1)
714 graphic_info[crumbled].anim_mode = ANIM_NONE;
716 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
718 graphic = element_info[i].direction_graphic[act][dir];
719 crumbled = element_info[i].direction_crumbled[act][dir];
721 if (graphic_info[graphic].anim_frames == 1)
722 graphic_info[graphic].anim_mode = ANIM_NONE;
723 if (graphic_info[crumbled].anim_frames == 1)
724 graphic_info[crumbled].anim_mode = ANIM_NONE;
734 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
735 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
737 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
738 element_info[i].token_name, i);
744 void InitElementSpecialGraphicInfo()
746 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
747 int num_property_mappings = getImageListPropertyMappingSize();
750 /* always start with reliable default values */
751 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
752 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
753 element_info[i].special_graphic[j] =
754 element_info[i].graphic[ACTION_DEFAULT];
756 /* initialize special element/graphic mapping from static configuration */
757 for (i = 0; element_to_special_graphic[i].element > -1; i++)
759 int element = element_to_special_graphic[i].element;
760 int special = element_to_special_graphic[i].special;
761 int graphic = element_to_special_graphic[i].graphic;
762 boolean base_redefined = getImageListEntry(el2img(element))->redefined;
763 boolean special_redefined = getImageListEntry(graphic)->redefined;
765 /* if the base graphic ("emerald", for example) has been redefined,
766 but not the special graphic ("emerald.EDITOR", for example), do not
767 use an existing (in this case considered obsolete) special graphic
768 anymore, but use the automatically created (down-scaled) graphic */
769 if (base_redefined && !special_redefined)
772 element_info[element].special_graphic[special] = graphic;
775 /* initialize special element/graphic mapping from dynamic configuration */
776 for (i = 0; i < num_property_mappings; i++)
778 int element = property_mapping[i].base_index;
779 int special = property_mapping[i].ext3_index;
780 int graphic = property_mapping[i].artwork_index;
782 if (element >= MAX_NUM_ELEMENTS)
785 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
786 element_info[element].special_graphic[special] = graphic;
790 /* now set all undefined/invalid graphics to default */
791 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
792 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
793 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
794 element_info[i].special_graphic[j] =
795 element_info[i].graphic[ACTION_DEFAULT];
799 static int get_element_from_token(char *token)
803 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
804 if (strcmp(element_info[i].token_name, token) == 0)
810 static void set_graphic_parameters(int graphic, char **parameter_raw)
812 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
813 int parameter[NUM_GFX_ARGS];
814 int anim_frames_per_row = 1, anim_frames_per_col = 1;
815 int anim_frames_per_line = 1;
818 /* get integer values from string parameters */
819 for (i = 0; i < NUM_GFX_ARGS; i++)
822 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
823 image_config_suffix[i].type);
825 if (image_config_suffix[i].type == TYPE_TOKEN)
826 parameter[i] = get_element_from_token(parameter_raw[i]);
829 graphic_info[graphic].bitmap = src_bitmap;
831 /* start with reliable default values */
832 graphic_info[graphic].src_x = 0;
833 graphic_info[graphic].src_y = 0;
834 graphic_info[graphic].width = TILEX;
835 graphic_info[graphic].height = TILEY;
836 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
837 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
838 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
839 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
840 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
841 graphic_info[graphic].anim_delay_fixed = 0;
842 graphic_info[graphic].anim_delay_random = 0;
843 graphic_info[graphic].post_delay_fixed = 0;
844 graphic_info[graphic].post_delay_random = 0;
846 /* optional x and y tile position of animation frame sequence */
847 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
848 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
849 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
852 /* optional x and y pixel position of animation frame sequence */
853 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
854 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
855 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
858 /* optional width and height of each animation frame */
859 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
860 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
861 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
866 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
867 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
870 /* correct x or y offset dependent of vertical or horizontal frame order */
871 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
873 graphic_info[graphic].offset_y =
874 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
875 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
876 anim_frames_per_line = anim_frames_per_col;
878 else /* frames are ordered horizontally */
880 graphic_info[graphic].offset_x =
881 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
882 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
883 anim_frames_per_line = anim_frames_per_row;
886 /* optionally, the x and y offset of frames can be specified directly */
887 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
888 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
889 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
892 /* automatically determine correct number of frames, if not defined */
893 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
894 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
895 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
896 graphic_info[graphic].anim_frames = anim_frames_per_row;
897 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_col;
900 graphic_info[graphic].anim_frames = 1;
902 graphic_info[graphic].anim_frames_per_line =
903 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
904 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
906 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
907 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
908 graphic_info[graphic].anim_delay = 1;
910 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
912 if (graphic_info[graphic].anim_frames == 1)
913 graphic_info[graphic].anim_mode = ANIM_NONE;
916 /* automatically determine correct start frame, if not defined */
917 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
918 graphic_info[graphic].anim_start_frame = 0;
919 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
920 graphic_info[graphic].anim_start_frame =
921 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
923 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
925 /* animation synchronized with global frame counter, not move position */
926 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
928 /* optional element for cloning crumble graphics */
929 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
930 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
932 /* optional element for cloning digging graphics */
933 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
934 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
936 /* optional border size for "crumbling" diggable graphics */
937 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
938 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
940 /* this is only used for player "boring" and "sleeping" actions */
941 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
942 graphic_info[graphic].anim_delay_fixed =
943 parameter[GFX_ARG_ANIM_DELAY_FIXED];
944 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
945 graphic_info[graphic].anim_delay_random =
946 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
947 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
948 graphic_info[graphic].post_delay_fixed =
949 parameter[GFX_ARG_POST_DELAY_FIXED];
950 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
951 graphic_info[graphic].post_delay_random =
952 parameter[GFX_ARG_POST_DELAY_RANDOM];
954 /* this is only used for toon animations */
955 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
956 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
958 /* this is only used for drawing font characters */
959 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
960 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
962 /* this is only used for drawing envelope graphics */
963 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
966 static void InitGraphicInfo()
968 int fallback_graphic = IMG_CHAR_EXCLAM;
969 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
970 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
971 int num_images = getImageListSize();
974 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
975 static boolean clipmasks_initialized = FALSE;
977 XGCValues clip_gc_values;
978 unsigned long clip_gc_valuemask;
979 GC copy_clipmask_gc = None;
982 checked_free(graphic_info);
984 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
987 printf("::: graphic_info: %d entries\n", num_images);
990 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
991 if (clipmasks_initialized)
993 for (i = 0; i < num_images; i++)
995 if (graphic_info[i].clip_mask)
996 XFreePixmap(display, graphic_info[i].clip_mask);
997 if (graphic_info[i].clip_gc)
998 XFreeGC(display, graphic_info[i].clip_gc);
1000 graphic_info[i].clip_mask = None;
1001 graphic_info[i].clip_gc = None;
1006 for (i = 0; i < num_images; i++)
1008 struct FileInfo *image = getImageListEntry(i);
1011 int first_frame, last_frame;
1014 printf("::: image: '%s' [%d]\n", image->token, i);
1018 printf("::: image # %d: '%s' ['%s']\n",
1020 getTokenFromImageID(i));
1023 set_graphic_parameters(i, image->parameter);
1025 /* now check if no animation frames are outside of the loaded image */
1027 if (graphic_info[i].bitmap == NULL)
1028 continue; /* skip check for optional images that are undefined */
1031 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1032 if (src_x < 0 || src_y < 0 ||
1033 src_x + TILEX > src_bitmap->width ||
1034 src_y + TILEY > src_bitmap->height)
1036 Error(ERR_RETURN_LINE, "-");
1037 Error(ERR_RETURN, "warning: error found in config file:");
1038 Error(ERR_RETURN, "- config file: '%s'",
1039 getImageConfigFilename());
1040 Error(ERR_RETURN, "- config token: '%s'",
1041 getTokenFromImageID(i));
1042 Error(ERR_RETURN, "- image file: '%s'",
1043 src_bitmap->source_filename);
1045 "error: first animation frame out of bounds (%d, %d)",
1047 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1049 if (i == fallback_graphic)
1050 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1052 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1053 Error(ERR_RETURN_LINE, "-");
1055 set_graphic_parameters(i, fallback_image->default_parameter);
1056 graphic_info[i].bitmap = fallback_bitmap;
1059 last_frame = graphic_info[i].anim_frames - 1;
1060 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1061 if (src_x < 0 || src_y < 0 ||
1062 src_x + TILEX > src_bitmap->width ||
1063 src_y + TILEY > src_bitmap->height)
1065 Error(ERR_RETURN_LINE, "-");
1066 Error(ERR_RETURN, "warning: error found in config file:");
1067 Error(ERR_RETURN, "- config file: '%s'",
1068 getImageConfigFilename());
1069 Error(ERR_RETURN, "- config token: '%s'",
1070 getTokenFromImageID(i));
1071 Error(ERR_RETURN, "- image file: '%s'",
1072 src_bitmap->source_filename);
1074 "error: last animation frame (%d) out of bounds (%d, %d)",
1075 last_frame, src_x, src_y);
1076 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1078 if (i == fallback_graphic)
1079 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1081 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1082 Error(ERR_RETURN_LINE, "-");
1084 set_graphic_parameters(i, fallback_image->default_parameter);
1085 graphic_info[i].bitmap = fallback_bitmap;
1088 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1089 /* currently we need only a tile clip mask from the first frame */
1090 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1092 if (copy_clipmask_gc == None)
1094 clip_gc_values.graphics_exposures = False;
1095 clip_gc_valuemask = GCGraphicsExposures;
1096 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1097 clip_gc_valuemask, &clip_gc_values);
1100 graphic_info[i].clip_mask =
1101 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1103 src_pixmap = src_bitmap->clip_mask;
1104 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1105 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1107 clip_gc_values.graphics_exposures = False;
1108 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1109 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1111 graphic_info[i].clip_gc =
1112 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1116 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1117 if (copy_clipmask_gc)
1118 XFreeGC(display, copy_clipmask_gc);
1120 clipmasks_initialized = TRUE;
1124 static void InitElementSoundInfo()
1126 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1127 int num_property_mappings = getSoundListPropertyMappingSize();
1130 /* set values to -1 to identify later as "uninitialized" values */
1131 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1132 for (act = 0; act < NUM_ACTIONS; act++)
1133 element_info[i].sound[act] = -1;
1135 /* initialize element/sound mapping from static configuration */
1136 for (i = 0; element_to_sound[i].element > -1; i++)
1138 int element = element_to_sound[i].element;
1139 int action = element_to_sound[i].action;
1140 int sound = element_to_sound[i].sound;
1141 boolean is_class = element_to_sound[i].is_class;
1144 action = ACTION_DEFAULT;
1147 element_info[element].sound[action] = sound;
1149 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1150 if (strcmp(element_info[j].class_name,
1151 element_info[element].class_name) == 0)
1152 element_info[j].sound[action] = sound;
1155 /* initialize element class/sound mapping from dynamic configuration */
1156 for (i = 0; i < num_property_mappings; i++)
1158 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1159 int action = property_mapping[i].ext1_index;
1160 int sound = property_mapping[i].artwork_index;
1162 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1166 action = ACTION_DEFAULT;
1168 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1169 if (strcmp(element_info[j].class_name,
1170 element_info[element_class].class_name) == 0)
1171 element_info[j].sound[action] = sound;
1174 /* initialize element/sound mapping from dynamic configuration */
1175 for (i = 0; i < num_property_mappings; i++)
1177 int element = property_mapping[i].base_index;
1178 int action = property_mapping[i].ext1_index;
1179 int sound = property_mapping[i].artwork_index;
1181 if (element >= MAX_NUM_ELEMENTS)
1185 action = ACTION_DEFAULT;
1187 element_info[element].sound[action] = sound;
1190 /* now set all '-1' values to element specific default values */
1191 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1193 for (act = 0; act < NUM_ACTIONS; act++)
1195 /* generic default action sound (defined by "[default]" directive) */
1196 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1198 /* look for special default action sound (classic game specific) */
1199 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1200 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1201 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1203 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1206 /* !!! there's no such thing as a "default action sound" !!! */
1208 /* look for element specific default sound (independent from action) */
1209 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1210 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1213 /* no sound for this specific action -- use default action sound */
1214 if (element_info[i].sound[act] == -1)
1215 element_info[i].sound[act] = default_action_sound;
1220 static void InitGameModeSoundInfo()
1224 /* set values to -1 to identify later as "uninitialized" values */
1225 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1228 /* initialize gamemode/sound mapping from static configuration */
1229 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1231 int gamemode = gamemode_to_sound[i].gamemode;
1232 int sound = gamemode_to_sound[i].sound;
1235 gamemode = GAME_MODE_DEFAULT;
1237 menu.sound[gamemode] = sound;
1240 /* now set all '-1' values to levelset specific default values */
1241 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1242 if (menu.sound[i] == -1)
1243 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1247 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1248 if (menu.sound[i] != -1)
1249 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1253 static void set_sound_parameters(int sound, char **parameter_raw)
1255 int parameter[NUM_SND_ARGS];
1258 /* get integer values from string parameters */
1259 for (i = 0; i < NUM_SND_ARGS; i++)
1261 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1262 sound_config_suffix[i].type);
1264 /* explicit loop mode setting in configuration overrides default value */
1265 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1266 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1269 static void InitSoundInfo()
1272 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1273 int num_property_mappings = getSoundListPropertyMappingSize();
1275 int *sound_effect_properties;
1276 int num_sounds = getSoundListSize();
1279 checked_free(sound_info);
1281 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1282 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1284 /* initialize sound effect for all elements to "no sound" */
1285 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1286 for (j = 0; j < NUM_ACTIONS; j++)
1287 element_info[i].sound[j] = SND_UNDEFINED;
1289 for (i = 0; i < num_sounds; i++)
1291 struct FileInfo *sound = getSoundListEntry(i);
1292 int len_effect_text = strlen(sound->token);
1294 sound_effect_properties[i] = ACTION_OTHER;
1295 sound_info[i].loop = FALSE; /* default: play sound only once */
1298 printf("::: sound %d: '%s'\n", i, sound->token);
1301 /* determine all loop sounds and identify certain sound classes */
1303 for (j = 0; element_action_info[j].suffix; j++)
1305 int len_action_text = strlen(element_action_info[j].suffix);
1307 if (len_action_text < len_effect_text &&
1308 strcmp(&sound->token[len_effect_text - len_action_text],
1309 element_action_info[j].suffix) == 0)
1311 sound_effect_properties[i] = element_action_info[j].value;
1312 sound_info[i].loop = element_action_info[j].is_loop_sound;
1319 if (strcmp(sound->token, "custom_42") == 0)
1320 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1323 /* associate elements and some selected sound actions */
1325 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1327 if (element_info[j].class_name)
1329 int len_class_text = strlen(element_info[j].class_name);
1331 if (len_class_text + 1 < len_effect_text &&
1332 strncmp(sound->token,
1333 element_info[j].class_name, len_class_text) == 0 &&
1334 sound->token[len_class_text] == '.')
1336 int sound_action_value = sound_effect_properties[i];
1338 element_info[j].sound[sound_action_value] = i;
1343 set_sound_parameters(i, sound->parameter);
1346 free(sound_effect_properties);
1349 /* !!! now handled in InitElementSoundInfo() !!! */
1350 /* initialize element/sound mapping from dynamic configuration */
1351 for (i = 0; i < num_property_mappings; i++)
1353 int element = property_mapping[i].base_index;
1354 int action = property_mapping[i].ext1_index;
1355 int sound = property_mapping[i].artwork_index;
1358 action = ACTION_DEFAULT;
1360 printf("::: %d: %d, %d, %d ['%s']\n",
1361 i, element, action, sound, element_info[element].token_name);
1363 element_info[element].sound[action] = sound;
1370 int element = EL_CUSTOM_11;
1373 while (element_action_info[j].suffix)
1375 printf("element %d, sound action '%s' == %d\n",
1376 element, element_action_info[j].suffix,
1377 element_info[element].sound[j]);
1382 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1388 int element = EL_SAND;
1389 int sound_action = ACTION_DIGGING;
1392 while (element_action_info[j].suffix)
1394 if (element_action_info[j].value == sound_action)
1395 printf("element %d, sound action '%s' == %d\n",
1396 element, element_action_info[j].suffix,
1397 element_info[element].sound[sound_action]);
1404 static void InitGameModeMusicInfo()
1406 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1407 int num_property_mappings = getMusicListPropertyMappingSize();
1408 int default_levelset_music = -1;
1411 /* set values to -1 to identify later as "uninitialized" values */
1412 for (i = 0; i < MAX_LEVELS; i++)
1413 levelset.music[i] = -1;
1414 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1417 /* initialize gamemode/music mapping from static configuration */
1418 for (i = 0; gamemode_to_music[i].music > -1; i++)
1420 int gamemode = gamemode_to_music[i].gamemode;
1421 int music = gamemode_to_music[i].music;
1424 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1428 gamemode = GAME_MODE_DEFAULT;
1430 menu.music[gamemode] = music;
1433 /* initialize gamemode/music mapping from dynamic configuration */
1434 for (i = 0; i < num_property_mappings; i++)
1436 int prefix = property_mapping[i].base_index;
1437 int gamemode = property_mapping[i].ext1_index;
1438 int level = property_mapping[i].ext2_index;
1439 int music = property_mapping[i].artwork_index;
1442 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1443 prefix, gamemode, level, music);
1446 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1450 gamemode = GAME_MODE_DEFAULT;
1452 /* level specific music only allowed for in-game music */
1453 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1454 gamemode = GAME_MODE_PLAYING;
1459 default_levelset_music = music;
1462 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1463 levelset.music[level] = music;
1464 if (gamemode != GAME_MODE_PLAYING)
1465 menu.music[gamemode] = music;
1468 /* now set all '-1' values to menu specific default values */
1469 /* (undefined values of "levelset.music[]" might stay at "-1" to
1470 allow dynamic selection of music files from music directory!) */
1471 for (i = 0; i < MAX_LEVELS; i++)
1472 if (levelset.music[i] == -1)
1473 levelset.music[i] = default_levelset_music;
1474 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1475 if (menu.music[i] == -1)
1476 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1480 for (i = 0; i < MAX_LEVELS; i++)
1481 if (levelset.music[i] != -1)
1482 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1483 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1484 if (menu.music[i] != -1)
1485 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1489 static void set_music_parameters(int music, char **parameter_raw)
1491 int parameter[NUM_MUS_ARGS];
1494 /* get integer values from string parameters */
1495 for (i = 0; i < NUM_MUS_ARGS; i++)
1497 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1498 music_config_suffix[i].type);
1500 /* explicit loop mode setting in configuration overrides default value */
1501 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1502 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1505 static void InitMusicInfo()
1507 int num_music = getMusicListSize();
1510 checked_free(music_info);
1512 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1514 for (i = 0; i < num_music; i++)
1516 struct FileInfo *music = getMusicListEntry(i);
1517 int len_music_text = strlen(music->token);
1519 music_info[i].loop = TRUE; /* default: play music in loop mode */
1521 /* determine all loop music */
1523 for (j = 0; music_prefix_info[j].prefix; j++)
1525 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1527 if (len_prefix_text < len_music_text &&
1528 strncmp(music->token,
1529 music_prefix_info[j].prefix, len_prefix_text) == 0)
1531 music_info[i].loop = music_prefix_info[j].is_loop_music;
1537 set_music_parameters(i, music->parameter);
1541 static void ReinitializeGraphics()
1543 InitGraphicInfo(); /* graphic properties mapping */
1544 InitElementGraphicInfo(); /* element game graphic mapping */
1545 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1547 InitElementSmallImages(); /* create editor and preview images */
1548 InitFontGraphicInfo(); /* initialize text drawing functions */
1550 SetMainBackgroundImage(IMG_BACKGROUND);
1551 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1557 static void ReinitializeSounds()
1559 InitSoundInfo(); /* sound properties mapping */
1560 InitElementSoundInfo(); /* element game sound mapping */
1561 InitGameModeSoundInfo(); /* game mode sound mapping */
1563 InitPlayLevelSound(); /* internal game sound settings */
1566 static void ReinitializeMusic()
1568 InitMusicInfo(); /* music properties mapping */
1569 InitGameModeMusicInfo(); /* game mode music mapping */
1572 void InitElementPropertiesStatic()
1574 static int ep_diggable[] =
1579 EL_SP_BUGGY_BASE_ACTIVATING,
1582 EL_INVISIBLE_SAND_ACTIVE,
1584 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1588 EL_SP_BUGGY_BASE_ACTIVE,
1593 static int ep_collectible_only[] =
1610 EL_DYNABOMB_INCREASE_NUMBER,
1611 EL_DYNABOMB_INCREASE_SIZE,
1612 EL_DYNABOMB_INCREASE_POWER,
1629 static int ep_dont_run_into[] =
1631 /* same elements as in 'ep_dont_touch' */
1637 /* same elements as in 'ep_dont_collide_with' */
1649 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1653 EL_SP_BUGGY_BASE_ACTIVE,
1658 static int ep_dont_collide_with[] =
1660 /* same elements as in 'ep_dont_touch' */
1676 static int ep_dont_touch[] =
1685 static int ep_indestructible[] =
1689 EL_ACID_POOL_TOPLEFT,
1690 EL_ACID_POOL_TOPRIGHT,
1691 EL_ACID_POOL_BOTTOMLEFT,
1692 EL_ACID_POOL_BOTTOM,
1693 EL_ACID_POOL_BOTTOMRIGHT,
1694 EL_SP_HARDWARE_GRAY,
1695 EL_SP_HARDWARE_GREEN,
1696 EL_SP_HARDWARE_BLUE,
1698 EL_SP_HARDWARE_YELLOW,
1699 EL_SP_HARDWARE_BASE_1,
1700 EL_SP_HARDWARE_BASE_2,
1701 EL_SP_HARDWARE_BASE_3,
1702 EL_SP_HARDWARE_BASE_4,
1703 EL_SP_HARDWARE_BASE_5,
1704 EL_SP_HARDWARE_BASE_6,
1705 EL_INVISIBLE_STEELWALL,
1706 EL_INVISIBLE_STEELWALL_ACTIVE,
1707 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1708 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1709 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1710 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1711 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1712 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1713 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1714 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1715 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1716 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1717 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1718 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1720 EL_LIGHT_SWITCH_ACTIVE,
1721 EL_SIGN_EXCLAMATION,
1722 EL_SIGN_RADIOACTIVITY,
1733 EL_STEELWALL_SLIPPERY,
1756 EL_SWITCHGATE_OPENING,
1757 EL_SWITCHGATE_CLOSED,
1758 EL_SWITCHGATE_CLOSING,
1760 EL_SWITCHGATE_SWITCH_UP,
1761 EL_SWITCHGATE_SWITCH_DOWN,
1764 EL_TIMEGATE_OPENING,
1766 EL_TIMEGATE_CLOSING,
1769 EL_TIMEGATE_SWITCH_ACTIVE,
1774 EL_TUBE_VERTICAL_LEFT,
1775 EL_TUBE_VERTICAL_RIGHT,
1776 EL_TUBE_HORIZONTAL_UP,
1777 EL_TUBE_HORIZONTAL_DOWN,
1785 static int ep_slippery[] =
1799 EL_ROBOT_WHEEL_ACTIVE,
1805 EL_ACID_POOL_TOPLEFT,
1806 EL_ACID_POOL_TOPRIGHT,
1816 EL_STEELWALL_SLIPPERY,
1822 static int ep_can_change[] =
1827 static int ep_can_move[] =
1849 static int ep_can_fall[] =
1864 EL_BD_MAGIC_WALL_FULL,
1877 static int ep_can_smash_player[] =
1902 static int ep_can_smash_enemies[] =
1910 static int ep_can_smash_everything[] =
1918 static int ep_can_explode_by_fire[] =
1920 /* same elements as in 'ep_can_explode_impact' */
1925 /* same elements as in 'ep_can_explode_smashed' */
1934 EL_DYNABOMB_PLAYER_1_ACTIVE,
1935 EL_DYNABOMB_PLAYER_2_ACTIVE,
1936 EL_DYNABOMB_PLAYER_3_ACTIVE,
1937 EL_DYNABOMB_PLAYER_4_ACTIVE,
1938 EL_DYNABOMB_INCREASE_NUMBER,
1939 EL_DYNABOMB_INCREASE_SIZE,
1940 EL_DYNABOMB_INCREASE_POWER,
1941 EL_SP_DISK_RED_ACTIVE,
1954 static int ep_can_explode_smashed[] =
1956 /* same elements as in 'ep_can_explode_impact' */
1969 static int ep_can_explode_impact[] =
1977 static int ep_walkable_over[] =
1981 EL_SOKOBAN_FIELD_EMPTY,
1999 static int ep_walkable_inside[] =
2004 EL_TUBE_VERTICAL_LEFT,
2005 EL_TUBE_VERTICAL_RIGHT,
2006 EL_TUBE_HORIZONTAL_UP,
2007 EL_TUBE_HORIZONTAL_DOWN,
2015 static int ep_walkable_under[] =
2020 static int ep_passable_over[] =
2035 static int ep_passable_inside[] =
2041 EL_SP_PORT_HORIZONTAL,
2042 EL_SP_PORT_VERTICAL,
2044 EL_SP_GRAVITY_PORT_LEFT,
2045 EL_SP_GRAVITY_PORT_RIGHT,
2046 EL_SP_GRAVITY_PORT_UP,
2047 EL_SP_GRAVITY_PORT_DOWN,
2051 static int ep_passable_under[] =
2056 static int ep_droppable[] =
2061 static int ep_can_explode_1x1[] =
2066 static int ep_pushable[] =
2078 EL_SOKOBAN_FIELD_FULL,
2085 static int ep_can_explode_dyna[] =
2090 static int ep_protected[] =
2105 static int ep_player[] =
2115 static int ep_can_pass_magic_wall[] =
2128 static int ep_switchable[] =
2132 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2133 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2134 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2135 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2136 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2137 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2138 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2139 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2140 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2141 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2142 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2143 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2144 EL_SWITCHGATE_SWITCH_UP,
2145 EL_SWITCHGATE_SWITCH_DOWN,
2147 EL_LIGHT_SWITCH_ACTIVE,
2149 EL_BALLOON_SWITCH_LEFT,
2150 EL_BALLOON_SWITCH_RIGHT,
2151 EL_BALLOON_SWITCH_UP,
2152 EL_BALLOON_SWITCH_DOWN,
2153 EL_BALLOON_SWITCH_ANY,
2159 static int ep_bd_element[] =
2189 static int ep_sp_element[] =
2191 /* should always be valid */
2200 EL_SP_HARDWARE_GRAY,
2208 EL_SP_GRAVITY_PORT_RIGHT,
2209 EL_SP_GRAVITY_PORT_DOWN,
2210 EL_SP_GRAVITY_PORT_LEFT,
2211 EL_SP_GRAVITY_PORT_UP,
2216 EL_SP_PORT_VERTICAL,
2217 EL_SP_PORT_HORIZONTAL,
2223 EL_SP_HARDWARE_BASE_1,
2224 EL_SP_HARDWARE_GREEN,
2225 EL_SP_HARDWARE_BLUE,
2227 EL_SP_HARDWARE_YELLOW,
2228 EL_SP_HARDWARE_BASE_2,
2229 EL_SP_HARDWARE_BASE_3,
2230 EL_SP_HARDWARE_BASE_4,
2231 EL_SP_HARDWARE_BASE_5,
2232 EL_SP_HARDWARE_BASE_6,
2235 /* additional elements that appeared in newer Supaplex levels */
2237 /* more than one murphy in a level results in an inactive clone */
2239 /* runtime elements*/
2240 EL_SP_DISK_RED_ACTIVE,
2241 EL_SP_TERMINAL_ACTIVE,
2242 EL_SP_BUGGY_BASE_ACTIVATING,
2243 EL_SP_BUGGY_BASE_ACTIVE,
2249 static int ep_sb_element[] =
2254 EL_SOKOBAN_FIELD_EMPTY,
2255 EL_SOKOBAN_FIELD_FULL,
2257 EL_INVISIBLE_STEELWALL,
2261 static int ep_gem[] =
2272 static int ep_food_dark_yamyam[] =
2299 static int ep_food_penguin[] =
2312 static int ep_food_pig[] =
2323 static int ep_historic_wall[] =
2348 EL_EXPANDABLE_WALL_HORIZONTAL,
2349 EL_EXPANDABLE_WALL_VERTICAL,
2350 EL_EXPANDABLE_WALL_ANY,
2351 EL_EXPANDABLE_WALL_GROWING,
2358 EL_SP_HARDWARE_GRAY,
2359 EL_SP_HARDWARE_GREEN,
2360 EL_SP_HARDWARE_BLUE,
2362 EL_SP_HARDWARE_YELLOW,
2363 EL_SP_HARDWARE_BASE_1,
2364 EL_SP_HARDWARE_BASE_2,
2365 EL_SP_HARDWARE_BASE_3,
2366 EL_SP_HARDWARE_BASE_4,
2367 EL_SP_HARDWARE_BASE_5,
2368 EL_SP_HARDWARE_BASE_6,
2370 EL_SP_TERMINAL_ACTIVE,
2373 EL_INVISIBLE_STEELWALL,
2374 EL_INVISIBLE_STEELWALL_ACTIVE,
2376 EL_INVISIBLE_WALL_ACTIVE,
2377 EL_STEELWALL_SLIPPERY,
2393 static int ep_historic_solid[] =
2397 EL_EXPANDABLE_WALL_HORIZONTAL,
2398 EL_EXPANDABLE_WALL_VERTICAL,
2399 EL_EXPANDABLE_WALL_ANY,
2412 EL_QUICKSAND_FILLING,
2413 EL_QUICKSAND_EMPTYING,
2415 EL_MAGIC_WALL_ACTIVE,
2416 EL_MAGIC_WALL_EMPTYING,
2417 EL_MAGIC_WALL_FILLING,
2421 EL_BD_MAGIC_WALL_ACTIVE,
2422 EL_BD_MAGIC_WALL_EMPTYING,
2423 EL_BD_MAGIC_WALL_FULL,
2424 EL_BD_MAGIC_WALL_FILLING,
2425 EL_BD_MAGIC_WALL_DEAD,
2434 EL_SP_TERMINAL_ACTIVE,
2438 EL_INVISIBLE_WALL_ACTIVE,
2439 EL_SWITCHGATE_SWITCH_UP,
2440 EL_SWITCHGATE_SWITCH_DOWN,
2442 EL_TIMEGATE_SWITCH_ACTIVE,
2454 /* the following elements are a direct copy of "indestructible" elements,
2455 except "EL_ACID", which is "indestructible", but not "solid"! */
2460 EL_ACID_POOL_TOPLEFT,
2461 EL_ACID_POOL_TOPRIGHT,
2462 EL_ACID_POOL_BOTTOMLEFT,
2463 EL_ACID_POOL_BOTTOM,
2464 EL_ACID_POOL_BOTTOMRIGHT,
2465 EL_SP_HARDWARE_GRAY,
2466 EL_SP_HARDWARE_GREEN,
2467 EL_SP_HARDWARE_BLUE,
2469 EL_SP_HARDWARE_YELLOW,
2470 EL_SP_HARDWARE_BASE_1,
2471 EL_SP_HARDWARE_BASE_2,
2472 EL_SP_HARDWARE_BASE_3,
2473 EL_SP_HARDWARE_BASE_4,
2474 EL_SP_HARDWARE_BASE_5,
2475 EL_SP_HARDWARE_BASE_6,
2476 EL_INVISIBLE_STEELWALL,
2477 EL_INVISIBLE_STEELWALL_ACTIVE,
2478 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2479 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2480 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2481 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2482 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2483 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2484 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2485 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2486 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2487 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2488 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2489 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2491 EL_LIGHT_SWITCH_ACTIVE,
2492 EL_SIGN_EXCLAMATION,
2493 EL_SIGN_RADIOACTIVITY,
2504 EL_STEELWALL_SLIPPERY,
2527 EL_SWITCHGATE_OPENING,
2528 EL_SWITCHGATE_CLOSED,
2529 EL_SWITCHGATE_CLOSING,
2531 EL_TIMEGATE_OPENING,
2533 EL_TIMEGATE_CLOSING,
2537 EL_TUBE_VERTICAL_LEFT,
2538 EL_TUBE_VERTICAL_RIGHT,
2539 EL_TUBE_HORIZONTAL_UP,
2540 EL_TUBE_HORIZONTAL_DOWN,
2548 static int ep_classic_enemy[] =
2564 static int ep_belt[] =
2566 EL_CONVEYOR_BELT_1_LEFT,
2567 EL_CONVEYOR_BELT_1_MIDDLE,
2568 EL_CONVEYOR_BELT_1_RIGHT,
2569 EL_CONVEYOR_BELT_2_LEFT,
2570 EL_CONVEYOR_BELT_2_MIDDLE,
2571 EL_CONVEYOR_BELT_2_RIGHT,
2572 EL_CONVEYOR_BELT_3_LEFT,
2573 EL_CONVEYOR_BELT_3_MIDDLE,
2574 EL_CONVEYOR_BELT_3_RIGHT,
2575 EL_CONVEYOR_BELT_4_LEFT,
2576 EL_CONVEYOR_BELT_4_MIDDLE,
2577 EL_CONVEYOR_BELT_4_RIGHT,
2581 static int ep_belt_active[] =
2583 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2584 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2585 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2586 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2587 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2588 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2589 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2590 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2591 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2592 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2593 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2594 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2598 static int ep_belt_switch[] =
2600 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2601 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2602 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2603 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2604 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2605 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2606 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2607 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2608 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2609 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2610 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2611 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2615 static int ep_tube[] =
2622 EL_TUBE_HORIZONTAL_UP,
2623 EL_TUBE_HORIZONTAL_DOWN,
2625 EL_TUBE_VERTICAL_LEFT,
2626 EL_TUBE_VERTICAL_RIGHT,
2631 static int ep_keygate[] =
2652 static int ep_amoeboid[] =
2662 static int ep_amoebalive[] =
2671 static int ep_has_content[] =
2681 static int ep_active_bomb[] =
2684 EL_DYNABOMB_PLAYER_1_ACTIVE,
2685 EL_DYNABOMB_PLAYER_2_ACTIVE,
2686 EL_DYNABOMB_PLAYER_3_ACTIVE,
2687 EL_DYNABOMB_PLAYER_4_ACTIVE,
2688 EL_SP_DISK_RED_ACTIVE,
2692 static int ep_inactive[] =
2729 EL_INVISIBLE_STEELWALL,
2737 EL_WALL_EMERALD_YELLOW,
2738 EL_DYNABOMB_INCREASE_NUMBER,
2739 EL_DYNABOMB_INCREASE_SIZE,
2740 EL_DYNABOMB_INCREASE_POWER,
2744 EL_SOKOBAN_FIELD_EMPTY,
2745 EL_SOKOBAN_FIELD_FULL,
2746 EL_WALL_EMERALD_RED,
2747 EL_WALL_EMERALD_PURPLE,
2748 EL_ACID_POOL_TOPLEFT,
2749 EL_ACID_POOL_TOPRIGHT,
2750 EL_ACID_POOL_BOTTOMLEFT,
2751 EL_ACID_POOL_BOTTOM,
2752 EL_ACID_POOL_BOTTOMRIGHT,
2756 EL_BD_MAGIC_WALL_DEAD,
2757 EL_AMOEBA_TO_DIAMOND,
2765 EL_SP_GRAVITY_PORT_RIGHT,
2766 EL_SP_GRAVITY_PORT_DOWN,
2767 EL_SP_GRAVITY_PORT_LEFT,
2768 EL_SP_GRAVITY_PORT_UP,
2769 EL_SP_PORT_HORIZONTAL,
2770 EL_SP_PORT_VERTICAL,
2781 EL_SP_HARDWARE_GRAY,
2782 EL_SP_HARDWARE_GREEN,
2783 EL_SP_HARDWARE_BLUE,
2785 EL_SP_HARDWARE_YELLOW,
2786 EL_SP_HARDWARE_BASE_1,
2787 EL_SP_HARDWARE_BASE_2,
2788 EL_SP_HARDWARE_BASE_3,
2789 EL_SP_HARDWARE_BASE_4,
2790 EL_SP_HARDWARE_BASE_5,
2791 EL_SP_HARDWARE_BASE_6,
2792 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2793 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2794 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2795 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2796 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2797 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2798 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2799 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2800 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2801 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2802 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2803 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2804 EL_SIGN_EXCLAMATION,
2805 EL_SIGN_RADIOACTIVITY,
2816 EL_STEELWALL_SLIPPERY,
2832 static int ep_em_slippery_wall[] =
2837 static int ep_gfx_crumbled[] =
2850 } element_properties[] =
2852 { ep_diggable, EP_DIGGABLE },
2853 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
2854 { ep_dont_run_into, EP_DONT_RUN_INTO },
2855 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
2856 { ep_dont_touch, EP_DONT_TOUCH },
2857 { ep_indestructible, EP_INDESTRUCTIBLE },
2858 { ep_slippery, EP_SLIPPERY },
2859 { ep_can_change, EP_CAN_CHANGE },
2860 { ep_can_move, EP_CAN_MOVE },
2861 { ep_can_fall, EP_CAN_FALL },
2862 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
2863 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
2864 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
2865 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
2866 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
2867 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
2868 { ep_walkable_over, EP_WALKABLE_OVER },
2869 { ep_walkable_inside, EP_WALKABLE_INSIDE },
2870 { ep_walkable_under, EP_WALKABLE_UNDER },
2871 { ep_passable_over, EP_PASSABLE_OVER },
2872 { ep_passable_inside, EP_PASSABLE_INSIDE },
2873 { ep_passable_under, EP_PASSABLE_UNDER },
2874 { ep_droppable, EP_DROPPABLE },
2875 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
2876 { ep_pushable, EP_PUSHABLE },
2877 { ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA },
2878 { ep_protected, EP_PROTECTED },
2880 { ep_player, EP_PLAYER },
2881 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
2882 { ep_switchable, EP_SWITCHABLE },
2883 { ep_bd_element, EP_BD_ELEMENT },
2884 { ep_sp_element, EP_SP_ELEMENT },
2885 { ep_sb_element, EP_SB_ELEMENT },
2887 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
2888 { ep_food_penguin, EP_FOOD_PENGUIN },
2889 { ep_food_pig, EP_FOOD_PIG },
2890 { ep_historic_wall, EP_HISTORIC_WALL },
2891 { ep_historic_solid, EP_HISTORIC_SOLID },
2892 { ep_classic_enemy, EP_CLASSIC_ENEMY },
2893 { ep_belt, EP_BELT },
2894 { ep_belt_active, EP_BELT_ACTIVE },
2895 { ep_belt_switch, EP_BELT_SWITCH },
2896 { ep_tube, EP_TUBE },
2897 { ep_keygate, EP_KEYGATE },
2898 { ep_amoeboid, EP_AMOEBOID },
2899 { ep_amoebalive, EP_AMOEBALIVE },
2900 { ep_has_content, EP_HAS_CONTENT },
2901 { ep_active_bomb, EP_ACTIVE_BOMB },
2902 { ep_inactive, EP_INACTIVE },
2904 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
2906 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
2911 static int copy_properties[][5] =
2915 EL_BUG_LEFT, EL_BUG_RIGHT,
2916 EL_BUG_UP, EL_BUG_DOWN
2920 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
2921 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
2925 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
2926 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
2930 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
2931 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
2935 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
2936 EL_PACMAN_UP, EL_PACMAN_DOWN
2941 EL_MOLE_LEFT, EL_MOLE_RIGHT,
2942 EL_MOLE_UP, EL_MOLE_DOWN
2953 /* always start with reliable default values (element has no properties) */
2954 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
2955 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
2956 SET_PROPERTY(i, j, FALSE);
2958 /* set all base element properties from above array definitions */
2959 for (i = 0; element_properties[i].elements != NULL; i++)
2960 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
2961 SET_PROPERTY((element_properties[i].elements)[j],
2962 element_properties[i].property, TRUE);
2964 /* copy properties to some elements that are only stored in level file */
2965 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
2966 for (j = 0; copy_properties[j][0] != -1; j++)
2967 if (HAS_PROPERTY(copy_properties[j][0], i))
2968 for (k = 1; k <= 4; k++)
2969 SET_PROPERTY(copy_properties[j][k], i, TRUE);
2972 void InitElementPropertiesEngine(int engine_version)
2975 static int active_properties[] =
2980 EP_DONT_COLLIDE_WITH,
2984 EP_CAN_PASS_MAGIC_WALL,
2989 EP_CAN_EXPLODE_BY_FIRE,
3002 EP_EM_SLIPPERY_WALL,
3006 static int no_wall_properties[] =
3009 EP_COLLECTIBLE_ONLY,
3011 EP_DONT_COLLIDE_WITH,
3014 EP_CAN_SMASH_PLAYER,
3015 EP_CAN_SMASH_ENEMIES,
3016 EP_CAN_SMASH_EVERYTHING,
3021 EP_FOOD_DARK_YAMYAM,
3038 InitElementPropertiesStatic();
3041 /* set all special, combined or engine dependent element properties */
3042 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3045 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3046 SET_PROPERTY(i, j, FALSE);
3049 /* ---------- INACTIVE ------------------------------------------------- */
3050 if (i >= EL_CHAR_START && i <= EL_CHAR_END)
3051 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3053 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3054 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3055 IS_WALKABLE_INSIDE(i) ||
3056 IS_WALKABLE_UNDER(i)));
3058 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3059 IS_PASSABLE_INSIDE(i) ||
3060 IS_PASSABLE_UNDER(i)));
3062 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3063 IS_PASSABLE_OVER(i)));
3065 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3066 IS_PASSABLE_INSIDE(i)));
3068 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3069 IS_PASSABLE_UNDER(i)));
3071 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3074 /* ---------- COLLECTIBLE ---------------------------------------------- */
3075 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3078 /* ---------- SNAPPABLE ------------------------------------------------ */
3079 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3080 IS_COLLECTIBLE(i) ||
3084 /* ---------- WALL ----------------------------------------------------- */
3085 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3087 for (j = 0; no_wall_properties[j] != -1; j++)
3088 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3089 i >= EL_FIRST_RUNTIME_UNREAL)
3090 SET_PROPERTY(i, EP_WALL, FALSE);
3092 if (IS_HISTORIC_WALL(i))
3093 SET_PROPERTY(i, EP_WALL, TRUE);
3095 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3096 if (engine_version < VERSION_IDENT(2,2,0,0))
3097 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3099 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3101 !IS_COLLECTIBLE(i)));
3103 /* ---------- PROTECTED ------------------------------------------------ */
3104 if (IS_ACCESSIBLE_INSIDE(i))
3105 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3107 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3109 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3110 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3112 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3113 IS_INDESTRUCTIBLE(i)));
3115 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3117 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3118 else if (engine_version < VERSION_IDENT(2,2,0,0))
3119 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3122 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3127 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3128 !IS_WALKABLE_OVER(i) &&
3129 !IS_WALKABLE_UNDER(i)));
3131 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3136 if (IS_CUSTOM_ELEMENT(i))
3138 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3140 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3141 if (DONT_COLLIDE_WITH(i))
3142 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3144 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3145 if (CAN_SMASH_EVERYTHING(i))
3146 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3147 if (CAN_SMASH_ENEMIES(i))
3148 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3151 /* ---------- CAN_SMASH ------------------------------------------------ */
3152 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3153 CAN_SMASH_ENEMIES(i) ||
3154 CAN_SMASH_EVERYTHING(i)));
3156 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3157 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3158 CAN_EXPLODE_SMASHED(i) ||
3159 CAN_EXPLODE_IMPACT(i)));
3161 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3162 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3163 !CAN_EXPLODE_1X1(i) &&
3164 !CAN_EXPLODE_DYNA(i)));
3166 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3167 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3169 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3170 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3171 i == EL_BLACK_ORB));
3173 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3174 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (CAN_MOVE(i) && i != EL_SPRING));
3176 /* ---------- SP_PORT -------------------------------------------------- */
3177 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3178 IS_PASSABLE_INSIDE(i)));
3181 if (i == EL_CUSTOM_START + 253)
3182 printf("::: %d, %d, %d -> %d\n",
3185 CAN_EXPLODE_DYNA(i),
3189 /* ---------- CAN_CHANGE ----------------------------------------------- */
3190 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3191 for (j = 0; j < element_info[i].num_change_pages; j++)
3192 if (element_info[i].change_page[j].can_change)
3193 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3195 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3196 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3197 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3201 /* determine inactive elements (used for engine main loop optimization) */
3202 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3204 boolean active = FALSE;
3206 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3208 if (HAS_PROPERTY(i, j))
3214 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3219 /* dynamically adjust element properties according to game engine version */
3221 static int ep_em_slippery_wall[] =
3226 EL_EXPANDABLE_WALL_HORIZONTAL,
3227 EL_EXPANDABLE_WALL_VERTICAL,
3228 EL_EXPANDABLE_WALL_ANY,
3232 /* special EM style gems behaviour */
3233 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3234 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3235 level.em_slippery_gems);
3237 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3238 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3239 (level.em_slippery_gems &&
3240 engine_version > VERSION_IDENT(2,0,1,0)));
3244 /* set default push delay values (corrected since version 3.0.7-1) */
3245 if (engine_version < VERSION_IDENT(3,0,7,1))
3247 game.default_push_delay_fixed = 2;
3248 game.default_push_delay_random = 8;
3252 game.default_push_delay_fixed = 8;
3253 game.default_push_delay_random = 8;
3256 /* set uninitialized push delay values of custom elements in older levels */
3257 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3259 int element = EL_CUSTOM_START + i;
3261 if (element_info[element].push_delay_fixed == -1)
3262 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3263 if (element_info[element].push_delay_random == -1)
3264 element_info[element].push_delay_random = game.default_push_delay_random;
3267 /* set some other uninitialized values of custom elements in older levels */
3268 if (engine_version < VERSION_IDENT(3,0,9,0))
3270 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3272 int element = EL_CUSTOM_START + i;
3274 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3276 element_info[element].explosion_delay = 18;
3277 element_info[element].ignition_delay = 8;
3282 /* this is needed because some graphics depend on element properties */
3283 if (game_status == GAME_MODE_PLAYING)
3284 InitElementGraphicInfo();
3287 int get_special_property_bit(int element, int base_property_bit)
3293 } pb_can_move_into_acid[] =
3297 { EL_BUG_RIGHT, 0 },
3300 { EL_SPACESHIP, 0 },
3301 { EL_SPACESHIP_LEFT, 0 },
3302 { EL_SPACESHIP_RIGHT, 0 },
3303 { EL_SPACESHIP_UP, 0 },
3304 { EL_SPACESHIP_DOWN, 0 },
3305 { EL_BD_BUTTERFLY, 1 },
3306 { EL_BD_BUTTERFLY_LEFT, 1 },
3307 { EL_BD_BUTTERFLY_RIGHT, 1 },
3308 { EL_BD_BUTTERFLY_UP, 1 },
3309 { EL_BD_BUTTERFLY_DOWN, 1 },
3310 { EL_BD_FIREFLY, 1 },
3311 { EL_BD_FIREFLY_LEFT, 1 },
3312 { EL_BD_FIREFLY_RIGHT, 1 },
3313 { EL_BD_FIREFLY_UP, 1 },
3314 { EL_BD_FIREFLY_DOWN, 1 },
3316 { EL_DARK_YAMYAM, 2 },
3319 { EL_PACMAN_LEFT, 4 },
3320 { EL_PACMAN_RIGHT, 4 },
3321 { EL_PACMAN_UP, 4 },
3322 { EL_PACMAN_DOWN, 4 },
3324 { EL_MOLE_LEFT, 4 },
3325 { EL_MOLE_RIGHT, 4 },
3327 { EL_MOLE_DOWN, 4 },
3331 { EL_SATELLITE, 7 },
3332 { EL_SP_SNIKSNAK, 8 },
3333 { EL_SP_ELECTRON, 8 },
3340 if (base_property_bit != EP_CAN_MOVE_INTO_ACID)
3343 for (i = 0; pb_can_move_into_acid[i].element != -1; i++)
3344 if (pb_can_move_into_acid[i].element == element)
3345 return pb_can_move_into_acid[i].bit_nr;
3350 static void InitGlobal()
3352 global.autoplay_leveldir = NULL;
3354 global.frames_per_second = 0;
3355 global.fps_slowdown = FALSE;
3356 global.fps_slowdown_factor = 1;
3359 void Execute_Command(char *command)
3363 if (strcmp(command, "print graphicsinfo.conf") == 0)
3365 printf("# You can configure additional/alternative image files here.\n");
3366 printf("# (The entries below are default and therefore commented out.)\n");
3368 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3370 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3373 for (i = 0; image_config[i].token != NULL; i++)
3374 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3375 image_config[i].value));
3379 else if (strcmp(command, "print soundsinfo.conf") == 0)
3381 printf("# You can configure additional/alternative sound files here.\n");
3382 printf("# (The entries below are default and therefore commented out.)\n");
3384 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3386 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3389 for (i = 0; sound_config[i].token != NULL; i++)
3390 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3391 sound_config[i].value));
3395 else if (strcmp(command, "print musicinfo.conf") == 0)
3397 printf("# You can configure additional/alternative music files here.\n");
3398 printf("# (The entries below are default and therefore commented out.)\n");
3400 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3402 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3405 for (i = 0; music_config[i].token != NULL; i++)
3406 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3407 music_config[i].value));
3411 else if (strcmp(command, "print editorsetup.conf") == 0)
3413 printf("# You can configure your personal editor element list here.\n");
3414 printf("# (The entries below are default and therefore commented out.)\n");
3417 PrintEditorElementList();
3421 else if (strcmp(command, "print helpanim.conf") == 0)
3423 printf("# You can configure different element help animations here.\n");
3424 printf("# (The entries below are default and therefore commented out.)\n");
3427 for (i = 0; helpanim_config[i].token != NULL; i++)
3429 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3430 helpanim_config[i].value));
3432 if (strcmp(helpanim_config[i].token, "end") == 0)
3438 else if (strcmp(command, "print helptext.conf") == 0)
3440 printf("# You can configure different element help text here.\n");
3441 printf("# (The entries below are default and therefore commented out.)\n");
3444 for (i = 0; helptext_config[i].token != NULL; i++)
3445 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3446 helptext_config[i].value));
3450 else if (strncmp(command, "dump level ", 11) == 0)
3452 char *filename = &command[11];
3454 if (access(filename, F_OK) != 0)
3455 Error(ERR_EXIT, "cannot open file '%s'", filename);
3457 LoadLevelFromFilename(&level, filename);
3462 else if (strncmp(command, "dump tape ", 10) == 0)
3464 char *filename = &command[10];
3466 if (access(filename, F_OK) != 0)
3467 Error(ERR_EXIT, "cannot open file '%s'", filename);
3469 LoadTapeFromFilename(filename);
3474 else if (strncmp(command, "autoplay ", 9) == 0)
3476 char *str_copy = getStringCopy(&command[9]);
3477 char *str_ptr = strchr(str_copy, ' ');
3479 global.autoplay_leveldir = str_copy;
3480 global.autoplay_level_nr = -1;
3482 if (str_ptr != NULL)
3484 *str_ptr++ = '\0'; /* terminate leveldir string */
3485 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3490 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3494 static void InitSetup()
3496 LoadSetup(); /* global setup info */
3498 /* set some options from setup file */
3500 if (setup.options.verbose)
3501 options.verbose = TRUE;
3504 static void InitPlayerInfo()
3508 /* choose default local player */
3509 local_player = &stored_player[0];
3511 for (i = 0; i < MAX_PLAYERS; i++)
3512 stored_player[i].connected = FALSE;
3514 local_player->connected = TRUE;
3517 static void InitArtworkInfo()
3522 static char *get_string_in_brackets(char *string)
3524 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3526 sprintf(string_in_brackets, "[%s]", string);
3528 return string_in_brackets;
3531 static char *get_level_id_suffix(int id_nr)
3533 char *id_suffix = checked_malloc(1 + 3 + 1);
3535 if (id_nr < 0 || id_nr > 999)
3538 sprintf(id_suffix, ".%03d", id_nr);
3544 static char *get_element_class_token(int element)
3546 char *element_class_name = element_info[element].class_name;
3547 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3549 sprintf(element_class_token, "[%s]", element_class_name);
3551 return element_class_token;
3554 static char *get_action_class_token(int action)
3556 char *action_class_name = &element_action_info[action].suffix[1];
3557 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3559 sprintf(action_class_token, "[%s]", action_class_name);
3561 return action_class_token;
3565 static void InitArtworkConfig()
3567 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3568 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3569 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3570 static char *action_id_suffix[NUM_ACTIONS + 1];
3571 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3572 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3573 static char *level_id_suffix[MAX_LEVELS + 1];
3574 static char *dummy[1] = { NULL };
3575 static char *ignore_generic_tokens[] =
3581 static char **ignore_image_tokens;
3582 static char **ignore_sound_tokens;
3583 static char **ignore_music_tokens;
3584 int num_ignore_generic_tokens;
3585 int num_ignore_image_tokens;
3586 int num_ignore_sound_tokens;
3587 int num_ignore_music_tokens;
3590 /* dynamically determine list of generic tokens to be ignored */
3591 num_ignore_generic_tokens = 0;
3592 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3593 num_ignore_generic_tokens++;
3595 /* dynamically determine list of image tokens to be ignored */
3596 num_ignore_image_tokens = num_ignore_generic_tokens;
3597 for (i = 0; image_config_vars[i].token != NULL; i++)
3598 num_ignore_image_tokens++;
3599 ignore_image_tokens =
3600 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3601 for (i = 0; i < num_ignore_generic_tokens; i++)
3602 ignore_image_tokens[i] = ignore_generic_tokens[i];
3603 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3604 ignore_image_tokens[num_ignore_generic_tokens + i] =
3605 image_config_vars[i].token;
3606 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3608 /* dynamically determine list of sound tokens to be ignored */
3609 num_ignore_sound_tokens = num_ignore_generic_tokens;
3610 ignore_sound_tokens =
3611 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3612 for (i = 0; i < num_ignore_generic_tokens; i++)
3613 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3614 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3616 /* dynamically determine list of music tokens to be ignored */
3617 num_ignore_music_tokens = num_ignore_generic_tokens;
3618 ignore_music_tokens =
3619 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3620 for (i = 0; i < num_ignore_generic_tokens; i++)
3621 ignore_music_tokens[i] = ignore_generic_tokens[i];
3622 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3624 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3625 image_id_prefix[i] = element_info[i].token_name;
3626 for (i = 0; i < NUM_FONTS; i++)
3627 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3628 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3630 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3631 sound_id_prefix[i] = element_info[i].token_name;
3632 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3633 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3634 get_string_in_brackets(element_info[i].class_name);
3635 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3637 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3638 music_id_prefix[i] = music_prefix_info[i].prefix;
3639 music_id_prefix[MAX_LEVELS] = NULL;
3641 for (i = 0; i < NUM_ACTIONS; i++)
3642 action_id_suffix[i] = element_action_info[i].suffix;
3643 action_id_suffix[NUM_ACTIONS] = NULL;
3645 for (i = 0; i < NUM_DIRECTIONS; i++)
3646 direction_id_suffix[i] = element_direction_info[i].suffix;
3647 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3649 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3650 special_id_suffix[i] = special_suffix_info[i].suffix;
3651 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3653 for (i = 0; i < MAX_LEVELS; i++)
3654 level_id_suffix[i] = get_level_id_suffix(i);
3655 level_id_suffix[MAX_LEVELS] = NULL;
3657 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3658 image_id_prefix, action_id_suffix, direction_id_suffix,
3659 special_id_suffix, ignore_image_tokens);
3660 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3661 sound_id_prefix, action_id_suffix, dummy,
3662 special_id_suffix, ignore_sound_tokens);
3663 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3664 music_id_prefix, special_id_suffix, level_id_suffix,
3665 dummy, ignore_music_tokens);
3668 static void InitMixer()
3676 char *filename_font_initial = NULL;
3677 Bitmap *bitmap_font_initial = NULL;
3680 /* determine settings for initial font (for displaying startup messages) */
3681 for (i = 0; image_config[i].token != NULL; i++)
3683 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3685 char font_token[128];
3688 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3689 len_font_token = strlen(font_token);
3691 if (strcmp(image_config[i].token, font_token) == 0)
3692 filename_font_initial = image_config[i].value;
3693 else if (strlen(image_config[i].token) > len_font_token &&
3694 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3696 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3697 font_initial[j].src_x = atoi(image_config[i].value);
3698 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3699 font_initial[j].src_y = atoi(image_config[i].value);
3700 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3701 font_initial[j].width = atoi(image_config[i].value);
3702 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3703 font_initial[j].height = atoi(image_config[i].value);
3708 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3710 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3711 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3714 if (filename_font_initial == NULL) /* should not happen */
3715 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3717 /* create additional image buffers for double-buffering */
3718 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3719 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3721 /* initialize screen properties */
3722 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3723 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3725 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3726 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3727 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3729 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3731 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3732 font_initial[j].bitmap = bitmap_font_initial;
3734 InitFontGraphicInfo();
3736 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3737 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3739 DrawInitText("Loading graphics:", 120, FC_GREEN);
3741 InitTileClipmasks();
3744 void InitGfxBackground()
3748 drawto = backbuffer;
3749 fieldbuffer = bitmap_db_field;
3750 SetDrawtoField(DRAW_BACKBUFFER);
3752 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3753 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3754 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3755 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3757 for (x = 0; x < MAX_BUF_XSIZE; x++)
3758 for (y = 0; y < MAX_BUF_YSIZE; y++)
3761 redraw_mask = REDRAW_ALL;
3764 static void InitLevelInfo()
3766 LoadLevelInfo(); /* global level info */
3767 LoadLevelSetup_LastSeries(); /* last played series info */
3768 LoadLevelSetup_SeriesInfo(); /* last played level info */
3771 void InitLevelArtworkInfo()
3773 LoadLevelArtworkInfo();
3776 static void InitImages()
3779 setLevelArtworkDir(artwork.gfx_first);
3783 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3784 leveldir_current->identifier,
3785 artwork.gfx_current_identifier,
3786 artwork.gfx_current->identifier,
3787 leveldir_current->graphics_set,
3788 leveldir_current->graphics_path);
3791 ReloadCustomImages();
3793 LoadCustomElementDescriptions();
3794 LoadSpecialMenuDesignSettings();
3796 ReinitializeGraphics();
3799 static void InitSound(char *identifier)
3801 if (identifier == NULL)
3802 identifier = artwork.snd_current->identifier;
3805 /* set artwork path to send it to the sound server process */
3806 setLevelArtworkDir(artwork.snd_first);
3809 InitReloadCustomSounds(identifier);
3810 ReinitializeSounds();
3813 static void InitMusic(char *identifier)
3815 if (identifier == NULL)
3816 identifier = artwork.mus_current->identifier;
3819 /* set artwork path to send it to the sound server process */
3820 setLevelArtworkDir(artwork.mus_first);
3823 InitReloadCustomMusic(identifier);
3824 ReinitializeMusic();
3827 void InitNetworkServer()
3829 #if defined(PLATFORM_UNIX)
3833 if (!options.network)
3836 #if defined(PLATFORM_UNIX)
3837 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3839 if (!ConnectToServer(options.server_host, options.server_port))
3840 Error(ERR_EXIT, "cannot connect to network game server");
3842 SendToServer_PlayerName(setup.player_name);
3843 SendToServer_ProtocolVersion();
3846 SendToServer_NrWanted(nr_wanted);
3850 static char *getNewArtworkIdentifier(int type)
3852 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
3853 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
3854 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
3855 static boolean initialized[3] = { FALSE, FALSE, FALSE };
3856 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
3857 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
3858 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
3859 char *leveldir_identifier = leveldir_current->identifier;
3861 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
3862 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
3864 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
3866 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
3867 char *artwork_current_identifier;
3868 char *artwork_new_identifier = NULL; /* default: nothing has changed */
3870 /* leveldir_current may be invalid (level group, parent link) */
3871 if (!validLevelSeries(leveldir_current))
3874 /* 1st step: determine artwork set to be activated in descending order:
3875 --------------------------------------------------------------------
3876 1. setup artwork (when configured to override everything else)
3877 2. artwork set configured in "levelinfo.conf" of current level set
3878 (artwork in level directory will have priority when loading later)
3879 3. artwork in level directory (stored in artwork sub-directory)
3880 4. setup artwork (currently configured in setup menu) */
3882 if (setup_override_artwork)
3883 artwork_current_identifier = setup_artwork_set;
3884 else if (leveldir_artwork_set != NULL)
3885 artwork_current_identifier = leveldir_artwork_set;
3886 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
3887 artwork_current_identifier = leveldir_identifier;
3889 artwork_current_identifier = setup_artwork_set;
3892 /* 2nd step: check if it is really needed to reload artwork set
3893 ------------------------------------------------------------ */
3896 if (type == ARTWORK_TYPE_GRAPHICS)
3897 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
3898 artwork_new_identifier,
3899 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3900 artwork_current_identifier,
3901 leveldir_current->graphics_set,
3902 leveldir_current->identifier);
3905 /* ---------- reload if level set and also artwork set has changed ------- */
3906 if (leveldir_current_identifier[type] != leveldir_identifier &&
3907 (last_has_level_artwork_set[type] || has_level_artwork_set))
3908 artwork_new_identifier = artwork_current_identifier;
3910 leveldir_current_identifier[type] = leveldir_identifier;
3911 last_has_level_artwork_set[type] = has_level_artwork_set;
3914 if (type == ARTWORK_TYPE_GRAPHICS)
3915 printf("::: 1: '%s'\n", artwork_new_identifier);
3918 /* ---------- reload if "override artwork" setting has changed ----------- */
3919 if (last_override_level_artwork[type] != setup_override_artwork)
3920 artwork_new_identifier = artwork_current_identifier;
3922 last_override_level_artwork[type] = setup_override_artwork;
3925 if (type == ARTWORK_TYPE_GRAPHICS)
3926 printf("::: 2: '%s'\n", artwork_new_identifier);
3929 /* ---------- reload if current artwork identifier has changed ----------- */
3930 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
3931 artwork_current_identifier) != 0)
3932 artwork_new_identifier = artwork_current_identifier;
3934 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
3937 if (type == ARTWORK_TYPE_GRAPHICS)
3938 printf("::: 3: '%s'\n", artwork_new_identifier);
3941 /* ---------- do not reload directly after starting ---------------------- */
3942 if (!initialized[type])
3943 artwork_new_identifier = NULL;
3945 initialized[type] = TRUE;
3948 if (type == ARTWORK_TYPE_GRAPHICS)
3949 printf("::: 4: '%s'\n", artwork_new_identifier);
3953 if (type == ARTWORK_TYPE_GRAPHICS)
3954 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
3955 artwork.gfx_current_identifier, artwork_current_identifier,
3956 artwork.gfx_current->identifier, leveldir_current->graphics_set,
3957 artwork_new_identifier);
3960 return artwork_new_identifier;
3963 void ReloadCustomArtwork(int force_reload)
3965 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
3966 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
3967 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
3968 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
3969 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
3970 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
3971 boolean redraw_screen = FALSE;
3973 if (gfx_new_identifier != NULL || force_reload_gfx)
3976 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
3977 artwork.gfx_current_identifier,
3979 artwork.gfx_current->identifier,
3980 leveldir_current->graphics_set);
3983 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
3988 printf("... '%s'\n",
3989 leveldir_current->graphics_set);
3992 FreeTileClipmasks();
3993 InitTileClipmasks();
3995 redraw_screen = TRUE;
3998 if (snd_new_identifier != NULL || force_reload_snd)
4000 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4002 InitSound(snd_new_identifier);
4004 redraw_screen = TRUE;
4007 if (mus_new_identifier != NULL || force_reload_mus)
4009 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4011 InitMusic(mus_new_identifier);
4013 redraw_screen = TRUE;
4018 InitGfxBackground();
4020 /* force redraw of (open or closed) door graphics */
4021 SetDoorState(DOOR_OPEN_ALL);
4022 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4026 void KeyboardAutoRepeatOffUnlessAutoplay()
4028 if (global.autoplay_leveldir == NULL)
4029 KeyboardAutoRepeatOff();
4033 /* ========================================================================= */
4035 /* ========================================================================= */
4039 InitGlobal(); /* initialize some global variables */
4041 if (options.execute_command)
4042 Execute_Command(options.execute_command);
4044 if (options.serveronly)
4046 #if defined(PLATFORM_UNIX)
4047 NetworkServer(options.server_port, options.serveronly);
4049 Error(ERR_WARN, "networking only supported in Unix version");
4051 exit(0); /* never reached */
4057 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4058 InitArtworkConfig(); /* needed before forking sound child process */
4063 InitRND(NEW_RANDOMIZE);
4064 InitSimpleRND(NEW_RANDOMIZE);
4069 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4072 InitEventFilter(FilterMouseMotionEvents);
4074 InitElementPropertiesStatic();
4075 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4080 InitLevelArtworkInfo();
4082 InitImages(); /* needs to know current level directory */
4083 InitSound(NULL); /* needs to know current level directory */
4084 InitMusic(NULL); /* needs to know current level directory */
4086 InitGfxBackground();
4088 if (global.autoplay_leveldir)
4094 game_status = GAME_MODE_MAIN;
4098 InitNetworkServer();
4101 void CloseAllAndExit(int exit_value)
4106 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4109 FreeTileClipmasks();
4111 CloseVideoDisplay();
4112 ClosePlatformDependentStuff();