rnd-20020401-3-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitNetworkServer(void);
47 static void InitSound(void);
48 static void InitGfx(void);
49 static void InitGfxBackground(void);
50 static void InitGadgets(void);
51 static void InitElementProperties(void);
52
53 void OpenAll(void)
54 {
55   if (options.serveronly)
56   {
57 #if defined(PLATFORM_UNIX)
58     NetworkServer(options.server_port, options.serveronly);
59 #else
60     Error(ERR_WARN, "networking only supported in Unix version");
61 #endif
62     exit(0);    /* never reached */
63   }
64
65   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
66                   PROGRAM_TITLE_STRING, getWindowTitleString(),
67                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
68                   MSDOS_POINTER_FILENAME,
69                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
70
71   InitSetup();
72   InitPlayerInfo();
73
74   InitCounter();
75   InitSound();
76   InitJoysticks();
77   InitRND(NEW_RANDOMIZE);
78
79   InitVideoDisplay();
80   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
81                   setup.fullscreen);
82
83   InitEventFilter(FilterMouseMotionEvents);
84
85   InitGfx();
86   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
87
88   InitLevelInfo();
89   InitGadgets();                /* needs to know number of level series */
90
91   InitGfxBackground();
92   InitToons();
93
94   DrawMainMenu();
95
96   InitNetworkServer();
97 }
98
99 void InitSetup()
100 {
101   LoadSetup();                                  /* global setup info */
102 }
103
104 void InitPlayerInfo()
105 {
106   int i;
107
108   /* choose default local player */
109   local_player = &stored_player[0];
110
111   for (i=0; i<MAX_PLAYERS; i++)
112     stored_player[i].connected = FALSE;
113
114   local_player->connected = TRUE;
115 }
116
117 void InitLevelInfo()
118 {
119   LoadLevelInfo();                              /* global level info */
120   LoadLevelSetup_LastSeries();                  /* last played series info */
121   LoadLevelSetup_SeriesInfo();                  /* last played level info */
122 }
123
124 void InitNetworkServer()
125 {
126 #if defined(PLATFORM_UNIX)
127   int nr_wanted;
128 #endif
129
130   if (!options.network)
131     return;
132
133 #if defined(PLATFORM_UNIX)
134   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
135
136   if (!ConnectToServer(options.server_host, options.server_port))
137     Error(ERR_EXIT, "cannot connect to network game server");
138
139   SendToServer_PlayerName(setup.player_name);
140   SendToServer_ProtocolVersion();
141
142   if (nr_wanted)
143     SendToServer_NrWanted(nr_wanted);
144 #endif
145 }
146
147 void InitSound()
148 {
149   int i;
150
151   OpenAudio();
152
153   for(i=0; i<NUM_SOUNDS; i++)
154   {
155     if (!LoadSound(sound_name[i]))
156     {
157       audio.sound_available = FALSE;
158       audio.loops_available = FALSE;
159       audio.sound_enabled = FALSE;
160
161       return;
162     }
163   }
164
165   num_bg_loops = LoadMusic();
166
167   StartSoundserver();
168 }
169
170 void InitTileClipmasks()
171 {
172 #if defined(TARGET_X11)
173   GC copy_clipmask_gc;
174   XGCValues clip_gc_values;
175   unsigned long clip_gc_valuemask;
176 #endif
177
178 #if defined(TARGET_X11_NATIVE)
179   static struct
180   {
181     int start;
182     int count;
183   }
184   tile_needs_clipping[] =
185   {
186     { GFX_SPIELER1_UP, 4 },
187     { GFX_SPIELER1_DOWN, 4 },
188     { GFX_SPIELER1_LEFT, 4 },
189     { GFX_SPIELER1_RIGHT, 4 },
190     { GFX_SPIELER1_PUSH_LEFT, 4 },
191     { GFX_SPIELER1_PUSH_RIGHT, 4 },
192     { GFX_SPIELER2_UP, 4 },
193     { GFX_SPIELER2_DOWN, 4 },
194     { GFX_SPIELER2_LEFT, 4 },
195     { GFX_SPIELER2_RIGHT, 4 },
196     { GFX_SPIELER2_PUSH_LEFT, 4 },
197     { GFX_SPIELER2_PUSH_RIGHT, 4 },
198     { GFX_SPIELER3_UP, 4 },
199     { GFX_SPIELER3_DOWN, 4 },
200     { GFX_SPIELER3_LEFT, 4 },
201     { GFX_SPIELER3_RIGHT, 4 },
202     { GFX_SPIELER3_PUSH_LEFT, 4 },
203     { GFX_SPIELER3_PUSH_RIGHT, 4 },
204     { GFX_SPIELER4_UP, 4 },
205     { GFX_SPIELER4_DOWN, 4 },
206     { GFX_SPIELER4_LEFT, 4 },
207     { GFX_SPIELER4_RIGHT, 4 },
208     { GFX_SPIELER4_PUSH_LEFT, 4 },
209     { GFX_SPIELER4_PUSH_RIGHT, 4 },
210     { GFX_SP_MURPHY, 1 },
211     { GFX_MURPHY_GO_LEFT, 3 },
212     { GFX_MURPHY_GO_RIGHT, 3 },
213     { GFX_MURPHY_SNAP_UP, 1 },
214     { GFX_MURPHY_SNAP_DOWN, 1 },
215     { GFX_MURPHY_SNAP_RIGHT, 1 },
216     { GFX_MURPHY_SNAP_LEFT, 1 },
217     { GFX_MURPHY_PUSH_RIGHT, 1 },
218     { GFX_MURPHY_PUSH_LEFT, 1 },
219     { GFX_GEBLUBBER, 4 },
220     { GFX_DYNAMIT, 7 },
221     { GFX_DYNABOMB, 4 },
222     { GFX_EXPLOSION, 8 },
223     { GFX_SOKOBAN_OBJEKT, 1 },
224     { GFX_FUNKELN_BLAU, 3 },
225     { GFX_FUNKELN_WEISS, 3 },
226     { GFX2_SHIELD_PASSIVE, 3 },
227     { GFX2_SHIELD_ACTIVE, 3 },
228     { -1, 0 }
229   };
230 #endif
231
232   int i;
233
234   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
235   for(i=0; i<NUM_TILES; i++)
236     tile_clipmask[i] = None;
237
238 #if defined(TARGET_X11)
239   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
240      often very slow when preparing a masked XCopyArea() for big Pixmaps.
241      To prevent this, create small (tile-sized) mask Pixmaps which will then
242      be set much faster with XSetClipOrigin() and speed things up a lot. */
243
244   /* create graphic context structures needed for clipping */
245   clip_gc_values.graphics_exposures = False;
246   clip_gc_valuemask = GCGraphicsExposures;
247   copy_clipmask_gc =
248     XCreateGC(display, pix[PIX_BACK]->clip_mask,
249               clip_gc_valuemask, &clip_gc_values);
250
251   clip_gc_values.graphics_exposures = False;
252   clip_gc_valuemask = GCGraphicsExposures;
253   tile_clip_gc =
254     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
255
256   for(i=0; i<NUM_BITMAPS; i++)
257   {
258     if (pix[i]->clip_mask)
259     {
260       clip_gc_values.graphics_exposures = False;
261       clip_gc_values.clip_mask = pix[i]->clip_mask;
262       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
263       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
264                                          clip_gc_valuemask,&clip_gc_values);
265     }
266   }
267
268 #if defined(TARGET_X11_NATIVE)
269   /* create only those clipping Pixmaps we really need */
270   for(i=0; tile_needs_clipping[i].start>=0; i++)
271   {
272     int j;
273
274     for(j=0; j<tile_needs_clipping[i].count; j++)
275     {
276       int tile = tile_needs_clipping[i].start + j;
277       int graphic = tile;
278       int src_x, src_y;
279       int pixmap_nr;
280       Pixmap src_pixmap;
281
282       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
283       src_pixmap = pix[pixmap_nr]->clip_mask;
284
285       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
286                                           TILEX, TILEY, 1);
287
288       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
289                 src_x, src_y, TILEX, TILEY, 0, 0);
290     }
291   }
292 #endif /* TARGET_X11_NATIVE */
293 #endif /* TARGET_X11 */
294 }
295
296 void InitGfx()
297 {
298   int i;
299
300   /* initialize some global variables */
301   global.frames_per_second = 0;
302   global.fps_slowdown = FALSE;
303   global.fps_slowdown_factor = 1;
304
305   /* initialize screen properties */
306   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
307                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
308   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
309   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
310   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
311
312   /* create additional image buffers for double-buffering */
313   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
314   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
315
316   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
317
318   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
319
320   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
321   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
322 #if defined(PLATFORM_MSDOS)
323   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
324   rest(200);
325 #endif
326   DrawInitText("Loading graphics:",120,FC_GREEN);
327
328   for(i=0; i<NUM_PICTURES; i++)
329   {
330     if (i != PIX_SMALLFONT)
331     {
332       DrawInitText(image_filename[i], 150, FC_YELLOW);
333
334       pix[i] = LoadCustomImage(image_filename[i]);
335     }
336   }
337
338   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
339
340   InitTileClipmasks();
341 }
342
343 void InitGfxBackground()
344 {
345   int x, y;
346
347   drawto = backbuffer;
348   fieldbuffer = pix[PIX_DB_FIELD];
349   SetDrawtoField(DRAW_BACKBUFFER);
350
351   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
352   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
353   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
354
355   for(x=0; x<MAX_BUF_XSIZE; x++)
356     for(y=0; y<MAX_BUF_YSIZE; y++)
357       redraw[x][y] = 0;
358   redraw_tiles = 0;
359   redraw_mask = REDRAW_ALL;
360 }
361
362 void InitGadgets()
363 {
364   CreateLevelEditorGadgets();
365   CreateGameButtons();
366   CreateTapeButtons();
367   CreateToolButtons();
368   CreateScreenGadgets();
369 }
370
371 void InitElementProperties()
372 {
373   int i,j;
374
375   static int ep_amoebalive[] =
376   {
377     EL_AMOEBE_NASS,
378     EL_AMOEBE_NORM,
379     EL_AMOEBE_VOLL,
380     EL_AMOEBE_BD
381   };
382   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
383
384   static int ep_amoeboid[] =
385   {
386     EL_AMOEBE_TOT,
387     EL_AMOEBE_NASS,
388     EL_AMOEBE_NORM,
389     EL_AMOEBE_VOLL,
390     EL_AMOEBE_BD
391   };
392   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
393
394   static int ep_schluessel[] =
395   {
396     EL_SCHLUESSEL1,
397     EL_SCHLUESSEL2,
398     EL_SCHLUESSEL3,
399     EL_SCHLUESSEL4,
400     EL_EM_KEY_1,
401     EL_EM_KEY_2,
402     EL_EM_KEY_3,
403     EL_EM_KEY_4
404   };
405   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
406
407   static int ep_pforte[] =
408   {
409     EL_PFORTE1,
410     EL_PFORTE2,
411     EL_PFORTE3,
412     EL_PFORTE4,
413     EL_PFORTE1X,
414     EL_PFORTE2X,
415     EL_PFORTE3X,
416     EL_PFORTE4X,
417     EL_EM_GATE_1,
418     EL_EM_GATE_2,
419     EL_EM_GATE_3,
420     EL_EM_GATE_4,
421     EL_EM_GATE_1X,
422     EL_EM_GATE_2X,
423     EL_EM_GATE_3X,
424     EL_EM_GATE_4X,
425     EL_SWITCHGATE_OPEN,
426     EL_SWITCHGATE_CLOSED,
427     EL_TIMEGATE_OPEN,
428     EL_TIMEGATE_CLOSED,
429     EL_TUBE_CROSS,
430     EL_TUBE_VERTICAL,
431     EL_TUBE_HORIZONTAL,
432     EL_TUBE_VERT_LEFT,
433     EL_TUBE_VERT_RIGHT,
434     EL_TUBE_HORIZ_UP,
435     EL_TUBE_HORIZ_DOWN,
436     EL_TUBE_LEFT_UP,
437     EL_TUBE_LEFT_DOWN,
438     EL_TUBE_RIGHT_UP,
439     EL_TUBE_RIGHT_DOWN
440   };
441   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
442
443   static int ep_solid[] =
444   {
445     EL_BETON,
446     EL_MAUERWERK,
447     EL_MAUER_LEBT,
448     EL_MAUER_X,
449     EL_MAUER_Y,
450     EL_MAUER_XY,
451     EL_BD_WALL,
452     EL_FELSBODEN,
453     EL_AUSGANG_ZU,
454     EL_AUSGANG_ACT,
455     EL_AUSGANG_AUF,
456     EL_AMOEBE_TOT,
457     EL_AMOEBE_NASS,
458     EL_AMOEBE_NORM,
459     EL_AMOEBE_VOLL,
460     EL_AMOEBE_BD,
461     EL_MORAST_VOLL,
462     EL_MORAST_LEER,
463     EL_QUICKSAND_FILLING,
464     EL_QUICKSAND_EMPTYING,
465     EL_MAGIC_WALL_OFF,
466     EL_MAGIC_WALL_EMPTY,
467     EL_MAGIC_WALL_FULL,
468     EL_MAGIC_WALL_DEAD,
469     EL_MAGIC_WALL_BD_OFF,
470     EL_MAGIC_WALL_BD_EMPTY,
471     EL_MAGIC_WALL_BD_FULL,
472     EL_MAGIC_WALL_BD_DEAD,
473     EL_LIFE,
474     EL_LIFE_ASYNC,
475     EL_BADEWANNE1,
476     EL_BADEWANNE2,
477     EL_BADEWANNE3,
478     EL_BADEWANNE4,
479     EL_BADEWANNE5,
480     EL_SP_CHIP_SINGLE,
481     EL_SP_CHIP_LEFT,
482     EL_SP_CHIP_RIGHT,
483     EL_SP_CHIP_UPPER,
484     EL_SP_CHIP_LOWER,
485     EL_SP_HARD_GRAY,
486     EL_SP_HARD_GREEN,
487     EL_SP_HARD_BLUE,
488     EL_SP_HARD_RED,
489     EL_SP_HARD_YELLOW,
490     EL_SP_HARD_BASE1,
491     EL_SP_HARD_BASE2,
492     EL_SP_HARD_BASE3,
493     EL_SP_HARD_BASE4,
494     EL_SP_HARD_BASE5,
495     EL_SP_HARD_BASE6,
496     EL_SP_TERMINAL,
497     EL_SP_EXIT,
498     EL_INVISIBLE_STEEL,
499     EL_BELT1_SWITCH_LEFT,
500     EL_BELT1_SWITCH_MIDDLE,
501     EL_BELT1_SWITCH_RIGHT,
502     EL_BELT2_SWITCH_LEFT,
503     EL_BELT2_SWITCH_MIDDLE,
504     EL_BELT2_SWITCH_RIGHT,
505     EL_BELT3_SWITCH_LEFT,
506     EL_BELT3_SWITCH_MIDDLE,
507     EL_BELT3_SWITCH_RIGHT,
508     EL_BELT4_SWITCH_LEFT,
509     EL_BELT4_SWITCH_MIDDLE,
510     EL_BELT4_SWITCH_RIGHT,
511     EL_SWITCHGATE_SWITCH_1,
512     EL_SWITCHGATE_SWITCH_2,
513     EL_LIGHT_SWITCH_OFF,
514     EL_LIGHT_SWITCH_ON,
515     EL_TIMEGATE_SWITCH_OFF,
516     EL_TIMEGATE_SWITCH_ON,
517     EL_SIGN_EXCLAMATION,
518     EL_SIGN_RADIOACTIVITY,
519     EL_SIGN_STOP,
520     EL_SIGN_WHEELCHAIR,
521     EL_SIGN_PARKING,
522     EL_SIGN_ONEWAY,
523     EL_SIGN_HEART,
524     EL_SIGN_TRIANGLE,
525     EL_SIGN_ROUND,
526     EL_SIGN_EXIT,
527     EL_SIGN_YINYANG,
528     EL_SIGN_OTHER,
529     EL_STEEL_SLANTED,
530     EL_EMC_STEEL_WALL_1,
531     EL_EMC_STEEL_WALL_2,
532     EL_EMC_STEEL_WALL_3,
533     EL_EMC_STEEL_WALL_4,
534     EL_EMC_WALL_1,
535     EL_EMC_WALL_2,
536     EL_EMC_WALL_3,
537     EL_EMC_WALL_4,
538     EL_EMC_WALL_5,
539     EL_EMC_WALL_6,
540     EL_EMC_WALL_7,
541     EL_EMC_WALL_8,
542     EL_CRYSTAL,
543     EL_WALL_PEARL,
544     EL_WALL_CRYSTAL,
545     EL_TUBE_CROSS,
546     EL_TUBE_VERTICAL,
547     EL_TUBE_HORIZONTAL,
548     EL_TUBE_VERT_LEFT,
549     EL_TUBE_VERT_RIGHT,
550     EL_TUBE_HORIZ_UP,
551     EL_TUBE_HORIZ_DOWN,
552     EL_TUBE_LEFT_UP,
553     EL_TUBE_LEFT_DOWN,
554     EL_TUBE_RIGHT_UP,
555     EL_TUBE_RIGHT_DOWN
556   };
557   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
558
559   static int ep_massive[] =
560   {
561     EL_BETON,
562     EL_SALZSAEURE,
563     EL_BADEWANNE1,
564     EL_BADEWANNE2,
565     EL_BADEWANNE3,
566     EL_BADEWANNE4,
567     EL_BADEWANNE5,
568     EL_PFORTE1,
569     EL_PFORTE2,
570     EL_PFORTE3,
571     EL_PFORTE4,
572     EL_PFORTE1X,
573     EL_PFORTE2X,
574     EL_PFORTE3X,
575     EL_PFORTE4X,
576     EL_EM_GATE_1,
577     EL_EM_GATE_2,
578     EL_EM_GATE_3,
579     EL_EM_GATE_4,
580     EL_EM_GATE_1X,
581     EL_EM_GATE_2X,
582     EL_EM_GATE_3X,
583     EL_EM_GATE_4X,
584     EL_SWITCHGATE_OPEN,
585     EL_SWITCHGATE_CLOSED,
586     EL_TIMEGATE_OPEN,
587     EL_TIMEGATE_CLOSED,
588     EL_SP_HARD_GRAY,
589     EL_SP_HARD_GREEN,
590     EL_SP_HARD_BLUE,
591     EL_SP_HARD_RED,
592     EL_SP_HARD_YELLOW,
593     EL_SP_HARD_BASE1,
594     EL_SP_HARD_BASE2,
595     EL_SP_HARD_BASE3,
596     EL_SP_HARD_BASE4,
597     EL_SP_HARD_BASE5,
598     EL_SP_HARD_BASE6,
599     EL_INVISIBLE_STEEL,
600     EL_BELT1_SWITCH_LEFT,
601     EL_BELT1_SWITCH_MIDDLE,
602     EL_BELT1_SWITCH_RIGHT,
603     EL_BELT2_SWITCH_LEFT,
604     EL_BELT2_SWITCH_MIDDLE,
605     EL_BELT2_SWITCH_RIGHT,
606     EL_BELT3_SWITCH_LEFT,
607     EL_BELT3_SWITCH_MIDDLE,
608     EL_BELT3_SWITCH_RIGHT,
609     EL_BELT4_SWITCH_LEFT,
610     EL_BELT4_SWITCH_MIDDLE,
611     EL_BELT4_SWITCH_RIGHT,
612     EL_LIGHT_SWITCH_OFF,
613     EL_LIGHT_SWITCH_ON,
614     EL_SIGN_EXCLAMATION,
615     EL_SIGN_RADIOACTIVITY,
616     EL_SIGN_STOP,
617     EL_SIGN_WHEELCHAIR,
618     EL_SIGN_PARKING,
619     EL_SIGN_ONEWAY,
620     EL_SIGN_HEART,
621     EL_SIGN_TRIANGLE,
622     EL_SIGN_ROUND,
623     EL_SIGN_EXIT,
624     EL_SIGN_YINYANG,
625     EL_SIGN_OTHER,
626     EL_STEEL_SLANTED,
627     EL_EMC_STEEL_WALL_1,
628     EL_EMC_STEEL_WALL_2,
629     EL_EMC_STEEL_WALL_3,
630     EL_EMC_STEEL_WALL_4,
631     EL_CRYSTAL,
632     EL_TUBE_CROSS,
633     EL_TUBE_VERTICAL,
634     EL_TUBE_HORIZONTAL,
635     EL_TUBE_VERT_LEFT,
636     EL_TUBE_VERT_RIGHT,
637     EL_TUBE_HORIZ_UP,
638     EL_TUBE_HORIZ_DOWN,
639     EL_TUBE_LEFT_UP,
640     EL_TUBE_LEFT_DOWN,
641     EL_TUBE_RIGHT_UP,
642     EL_TUBE_RIGHT_DOWN
643   };
644   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
645
646   static int ep_slippery[] =
647   {
648     EL_FELSBODEN,
649     EL_BD_WALL,
650     EL_FELSBROCKEN,
651     EL_BD_ROCK,
652     EL_EDELSTEIN,
653     EL_EDELSTEIN_BD,
654     EL_EDELSTEIN_GELB,
655     EL_EDELSTEIN_ROT,
656     EL_EDELSTEIN_LILA,
657     EL_DIAMANT,
658     EL_BOMBE,
659     EL_KOKOSNUSS,
660     EL_ABLENK_EIN,
661     EL_ABLENK_AUS,
662     EL_ZEIT_VOLL,
663     EL_ZEIT_LEER,
664     EL_BIRNE_EIN,
665     EL_BIRNE_AUS,
666     EL_BADEWANNE1,
667     EL_BADEWANNE2,
668     EL_SONDE,
669     EL_SP_ZONK,
670     EL_SP_INFOTRON,
671     EL_SP_CHIP_SINGLE,
672     EL_SP_CHIP_LEFT,
673     EL_SP_CHIP_RIGHT,
674     EL_SP_CHIP_UPPER,
675     EL_SP_CHIP_LOWER,
676     EL_SPEED_PILL,
677     EL_STEEL_SLANTED,
678     EL_PEARL,
679     EL_CRYSTAL
680   };
681   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
682
683   static int ep_enemy[] =
684   {
685     EL_KAEFER,
686     EL_FLIEGER,
687     EL_BUTTERFLY,
688     EL_FIREFLY,
689     EL_MAMPFER,
690     EL_MAMPFER2,
691     EL_ROBOT,
692     EL_PACMAN,
693     EL_SP_SNIKSNAK,
694     EL_SP_ELECTRON
695   };
696   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
697
698   static int ep_mauer[] =
699   {
700     EL_BETON,
701     EL_PFORTE1,
702     EL_PFORTE2,
703     EL_PFORTE3,
704     EL_PFORTE4,
705     EL_PFORTE1X,
706     EL_PFORTE2X,
707     EL_PFORTE3X,
708     EL_PFORTE4X,
709     EL_EM_GATE_1,
710     EL_EM_GATE_2,
711     EL_EM_GATE_3,
712     EL_EM_GATE_4,
713     EL_EM_GATE_1X,
714     EL_EM_GATE_2X,
715     EL_EM_GATE_3X,
716     EL_EM_GATE_4X,
717     EL_AUSGANG_ZU,
718     EL_AUSGANG_ACT,
719     EL_AUSGANG_AUF,
720     EL_MAUERWERK,
721     EL_FELSBODEN,
722     EL_MAUER_LEBT,
723     EL_MAUER_X,
724     EL_MAUER_Y,
725     EL_MAUER_XY,
726     EL_MAUERND,
727     EL_BD_WALL,
728     EL_SP_CHIP_SINGLE,
729     EL_SP_CHIP_LEFT,
730     EL_SP_CHIP_RIGHT,
731     EL_SP_CHIP_UPPER,
732     EL_SP_CHIP_LOWER,
733     EL_SP_HARD_GRAY,
734     EL_SP_HARD_GREEN,
735     EL_SP_HARD_BLUE,
736     EL_SP_HARD_RED,
737     EL_SP_HARD_YELLOW,
738     EL_SP_HARD_BASE1,
739     EL_SP_HARD_BASE2,
740     EL_SP_HARD_BASE3,
741     EL_SP_HARD_BASE4,
742     EL_SP_HARD_BASE5,
743     EL_SP_HARD_BASE6,
744     EL_SP_TERMINAL,
745     EL_SP_EXIT,
746     EL_INVISIBLE_STEEL,
747     EL_STEEL_SLANTED,
748     EL_EMC_STEEL_WALL_1,
749     EL_EMC_STEEL_WALL_2,
750     EL_EMC_STEEL_WALL_3,
751     EL_EMC_STEEL_WALL_4,
752     EL_EMC_WALL_1,
753     EL_EMC_WALL_2,
754     EL_EMC_WALL_3,
755     EL_EMC_WALL_4,
756     EL_EMC_WALL_5,
757     EL_EMC_WALL_6,
758     EL_EMC_WALL_7,
759     EL_EMC_WALL_8
760   };
761   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
762
763   static int ep_can_fall[] =
764   {
765     EL_FELSBROCKEN,
766     EL_BD_ROCK,
767     EL_EDELSTEIN,
768     EL_EDELSTEIN_BD,
769     EL_EDELSTEIN_GELB,
770     EL_EDELSTEIN_ROT,
771     EL_EDELSTEIN_LILA,
772     EL_DIAMANT,
773     EL_BOMBE,
774     EL_KOKOSNUSS,
775     EL_TROPFEN,
776     EL_MORAST_VOLL,
777     EL_MAGIC_WALL_FULL,
778     EL_MAGIC_WALL_BD_FULL,
779     EL_ZEIT_VOLL,
780     EL_ZEIT_LEER,
781     EL_SP_ZONK,
782     EL_SP_INFOTRON,
783     EL_SP_DISK_ORANGE,
784     EL_PEARL,
785     EL_CRYSTAL,
786     EL_SPRING,
787     EL_DX_SUPABOMB
788   };
789   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
790
791   static int ep_can_smash[] =
792   {
793     EL_FELSBROCKEN,
794     EL_BD_ROCK,
795     EL_EDELSTEIN,
796     EL_EDELSTEIN_BD,
797     EL_EDELSTEIN_GELB,
798     EL_EDELSTEIN_ROT,
799     EL_EDELSTEIN_LILA,
800     EL_DIAMANT,
801     EL_SCHLUESSEL1,
802     EL_SCHLUESSEL2,
803     EL_SCHLUESSEL3,
804     EL_SCHLUESSEL4,
805     EL_EM_KEY_1,
806     EL_EM_KEY_2,
807     EL_EM_KEY_3,
808     EL_EM_KEY_4,
809     EL_BOMBE,
810     EL_KOKOSNUSS,
811     EL_TROPFEN,
812     EL_ZEIT_VOLL,
813     EL_ZEIT_LEER,
814     EL_SP_ZONK,
815     EL_SP_INFOTRON,
816     EL_SP_DISK_ORANGE,
817     EL_PEARL,
818     EL_CRYSTAL,
819     EL_SPRING,
820     EL_DX_SUPABOMB
821   };
822   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
823
824   static int ep_can_change[] =
825   {
826     EL_FELSBROCKEN,
827     EL_BD_ROCK,
828     EL_EDELSTEIN,
829     EL_EDELSTEIN_BD,
830     EL_EDELSTEIN_GELB,
831     EL_EDELSTEIN_ROT,
832     EL_EDELSTEIN_LILA,
833     EL_DIAMANT
834   };
835   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
836
837   static int ep_can_move[] =
838   {
839     EL_KAEFER,
840     EL_FLIEGER,
841     EL_BUTTERFLY,
842     EL_FIREFLY,
843     EL_MAMPFER,
844     EL_MAMPFER2,
845     EL_ROBOT,
846     EL_PACMAN,
847     EL_MOLE,
848     EL_PINGUIN,
849     EL_SCHWEIN,
850     EL_DRACHE,
851     EL_SONDE,
852     EL_SP_SNIKSNAK,
853     EL_SP_ELECTRON,
854     EL_BALLOON,
855     EL_SPRING_MOVING
856   };
857   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
858
859   static int ep_could_move[] =
860   {
861     EL_KAEFER_RIGHT,
862     EL_KAEFER_UP,
863     EL_KAEFER_LEFT,
864     EL_KAEFER_DOWN,
865     EL_FLIEGER_RIGHT,
866     EL_FLIEGER_UP,
867     EL_FLIEGER_LEFT,
868     EL_FLIEGER_DOWN,
869     EL_BUTTERFLY_RIGHT,
870     EL_BUTTERFLY_UP,
871     EL_BUTTERFLY_LEFT,
872     EL_BUTTERFLY_DOWN,
873     EL_FIREFLY_RIGHT,
874     EL_FIREFLY_UP,
875     EL_FIREFLY_LEFT,
876     EL_FIREFLY_DOWN,
877     EL_PACMAN_RIGHT,
878     EL_PACMAN_UP,
879     EL_PACMAN_LEFT,
880     EL_PACMAN_DOWN
881   };
882   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
883
884   static int ep_dont_touch[] =
885   {
886     EL_KAEFER,
887     EL_FLIEGER,
888     EL_BUTTERFLY,
889     EL_FIREFLY
890   };
891   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
892
893   static int ep_dont_go_to[] =
894   {
895     EL_KAEFER,
896     EL_FLIEGER,
897     EL_BUTTERFLY,
898     EL_FIREFLY,
899     EL_MAMPFER,
900     EL_MAMPFER2,
901     EL_ROBOT,
902     EL_PACMAN,
903     EL_TROPFEN,
904     EL_SALZSAEURE,
905     EL_SP_SNIKSNAK,
906     EL_SP_ELECTRON,
907     EL_SP_BUG_ACTIVE,
908     EL_TRAP_ACTIVE,
909     EL_LANDMINE
910   };
911   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
912
913   static int ep_mampf2[] =
914   {
915     EL_ERDREICH,
916     EL_KAEFER,
917     EL_FLIEGER,
918     EL_BUTTERFLY,
919     EL_FIREFLY,
920     EL_MAMPFER,
921     EL_ROBOT,
922     EL_PACMAN,
923     EL_TROPFEN,
924     EL_AMOEBE_TOT,
925     EL_AMOEBE_NASS,
926     EL_AMOEBE_NORM,
927     EL_AMOEBE_VOLL,
928     EL_AMOEBE_BD,
929     EL_EDELSTEIN,
930     EL_EDELSTEIN_BD,
931     EL_EDELSTEIN_GELB,
932     EL_EDELSTEIN_ROT,
933     EL_EDELSTEIN_LILA,
934     EL_DIAMANT,
935     EL_PEARL,
936     EL_CRYSTAL
937   };
938   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
939
940   static int ep_bd_element[] =
941   {
942     EL_LEERRAUM,
943     EL_ERDREICH,
944     EL_FELSBODEN,
945     EL_BD_WALL,
946     EL_FELSBROCKEN,
947     EL_BD_ROCK,
948     EL_EDELSTEIN_BD,
949     EL_MAGIC_WALL_BD_OFF,
950     EL_AUSGANG_ZU,
951     EL_AUSGANG_AUF,
952     EL_BETON,
953     EL_SPIELFIGUR,
954     EL_FIREFLY,
955     EL_FIREFLY_1,
956     EL_FIREFLY_2,
957     EL_FIREFLY_3,
958     EL_FIREFLY_4,
959     EL_BUTTERFLY,
960     EL_BUTTERFLY_1,
961     EL_BUTTERFLY_2,
962     EL_BUTTERFLY_3,
963     EL_BUTTERFLY_4,
964     EL_AMOEBE_BD,
965     EL_CHAR_FRAGE
966   };
967   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
968
969   static int ep_sb_element[] =
970   {
971     EL_LEERRAUM,
972     EL_BETON,
973     EL_SOKOBAN_OBJEKT,
974     EL_SOKOBAN_FELD_LEER,
975     EL_SOKOBAN_FELD_VOLL,
976     EL_SPIELFIGUR,
977     EL_INVISIBLE_STEEL
978   };
979   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
980
981   static int ep_gem[] =
982   {
983     EL_EDELSTEIN,
984     EL_EDELSTEIN_BD,
985     EL_EDELSTEIN_GELB,
986     EL_EDELSTEIN_ROT,
987     EL_EDELSTEIN_LILA,
988     EL_DIAMANT
989   };
990   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
991
992   static int ep_inactive[] =
993   {
994     EL_LEERRAUM,
995     EL_ERDREICH,
996     EL_MAUERWERK,
997     EL_BD_WALL,
998     EL_FELSBODEN,
999     EL_SCHLUESSEL,
1000     EL_BETON,
1001     EL_AMOEBE_TOT,
1002     EL_MORAST_LEER,
1003     EL_BADEWANNE,
1004     EL_ABLENK_AUS,
1005     EL_SCHLUESSEL1,
1006     EL_SCHLUESSEL2,
1007     EL_SCHLUESSEL3,
1008     EL_SCHLUESSEL4,
1009     EL_EM_KEY_1,
1010     EL_EM_KEY_2,
1011     EL_EM_KEY_3,
1012     EL_EM_KEY_4,
1013     EL_PFORTE1,
1014     EL_PFORTE2,
1015     EL_PFORTE3,
1016     EL_PFORTE4,
1017     EL_PFORTE1X,
1018     EL_PFORTE2X,
1019     EL_PFORTE3X,
1020     EL_PFORTE4X,
1021     EL_EM_GATE_1,
1022     EL_EM_GATE_2,
1023     EL_EM_GATE_3,
1024     EL_EM_GATE_4,
1025     EL_EM_GATE_1X,
1026     EL_EM_GATE_2X,
1027     EL_EM_GATE_3X,
1028     EL_EM_GATE_4X,
1029     EL_DYNAMITE_INACTIVE,
1030     EL_UNSICHTBAR,
1031     EL_BIRNE_AUS,
1032     EL_BIRNE_EIN,
1033     EL_ERZ_EDEL,
1034     EL_ERZ_DIAM,
1035     EL_ERZ_EDEL_BD,
1036     EL_ERZ_EDEL_GELB,
1037     EL_DYNABOMB_NR,
1038     EL_DYNABOMB_SZ,
1039     EL_DYNABOMB_XL,
1040     EL_SOKOBAN_OBJEKT,
1041     EL_SOKOBAN_FELD_LEER,
1042     EL_SOKOBAN_FELD_VOLL,
1043     EL_ERZ_EDEL_ROT,
1044     EL_ERZ_EDEL_LILA,
1045     EL_BADEWANNE1,
1046     EL_BADEWANNE2,
1047     EL_BADEWANNE3,
1048     EL_BADEWANNE4,
1049     EL_BADEWANNE5,
1050     EL_MAGIC_WALL_OFF,
1051     EL_MAGIC_WALL_DEAD,
1052     EL_MAGIC_WALL_BD_OFF,
1053     EL_MAGIC_WALL_BD_DEAD,
1054     EL_AMOEBA2DIAM,
1055     EL_BLOCKED,
1056     EL_SP_EMPTY,
1057     EL_SP_BASE,
1058     EL_SP_PORT1_RIGHT,
1059     EL_SP_PORT1_DOWN,
1060     EL_SP_PORT1_LEFT,
1061     EL_SP_PORT1_UP,
1062     EL_SP_PORT2_RIGHT,
1063     EL_SP_PORT2_DOWN,
1064     EL_SP_PORT2_LEFT,
1065     EL_SP_PORT2_UP,
1066     EL_SP_PORT_X,
1067     EL_SP_PORT_Y,
1068     EL_SP_PORT_XY,
1069     EL_SP_DISK_RED,
1070     EL_SP_DISK_YELLOW,
1071     EL_SP_CHIP_SINGLE,
1072     EL_SP_CHIP_LEFT,
1073     EL_SP_CHIP_RIGHT,
1074     EL_SP_CHIP_UPPER,
1075     EL_SP_CHIP_LOWER,
1076     EL_SP_HARD_GRAY,
1077     EL_SP_HARD_GREEN,
1078     EL_SP_HARD_BLUE,
1079     EL_SP_HARD_RED,
1080     EL_SP_HARD_YELLOW,
1081     EL_SP_HARD_BASE1,
1082     EL_SP_HARD_BASE2,
1083     EL_SP_HARD_BASE3,
1084     EL_SP_HARD_BASE4,
1085     EL_SP_HARD_BASE5,
1086     EL_SP_HARD_BASE6,
1087     EL_SP_EXIT,
1088     EL_INVISIBLE_STEEL,
1089     EL_BELT1_SWITCH_LEFT,
1090     EL_BELT1_SWITCH_MIDDLE,
1091     EL_BELT1_SWITCH_RIGHT,
1092     EL_BELT2_SWITCH_LEFT,
1093     EL_BELT2_SWITCH_MIDDLE,
1094     EL_BELT2_SWITCH_RIGHT,
1095     EL_BELT3_SWITCH_LEFT,
1096     EL_BELT3_SWITCH_MIDDLE,
1097     EL_BELT3_SWITCH_RIGHT,
1098     EL_BELT4_SWITCH_LEFT,
1099     EL_BELT4_SWITCH_MIDDLE,
1100     EL_BELT4_SWITCH_RIGHT,
1101     EL_SIGN_EXCLAMATION,
1102     EL_SIGN_RADIOACTIVITY,
1103     EL_SIGN_STOP,
1104     EL_SIGN_WHEELCHAIR,
1105     EL_SIGN_PARKING,
1106     EL_SIGN_ONEWAY,
1107     EL_SIGN_HEART,
1108     EL_SIGN_TRIANGLE,
1109     EL_SIGN_ROUND,
1110     EL_SIGN_EXIT,
1111     EL_SIGN_YINYANG,
1112     EL_SIGN_OTHER,
1113     EL_STEEL_SLANTED,
1114     EL_EMC_STEEL_WALL_1,
1115     EL_EMC_STEEL_WALL_2,
1116     EL_EMC_STEEL_WALL_3,
1117     EL_EMC_STEEL_WALL_4,
1118     EL_EMC_WALL_1,
1119     EL_EMC_WALL_2,
1120     EL_EMC_WALL_3,
1121     EL_EMC_WALL_4,
1122     EL_EMC_WALL_5,
1123     EL_EMC_WALL_6,
1124     EL_EMC_WALL_7,
1125     EL_EMC_WALL_8
1126   };
1127   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1128
1129   static int ep_explosive[] =
1130   {
1131     EL_BOMBE,
1132     EL_DYNAMITE_ACTIVE,
1133     EL_DYNAMITE_INACTIVE,
1134     EL_DYNABOMB_ACTIVE_1,
1135     EL_DYNABOMB_ACTIVE_2,
1136     EL_DYNABOMB_ACTIVE_3,
1137     EL_DYNABOMB_ACTIVE_4,
1138     EL_DYNABOMB_NR,
1139     EL_DYNABOMB_SZ,
1140     EL_DYNABOMB_XL,
1141     EL_KAEFER,
1142     EL_MOLE,
1143     EL_PINGUIN,
1144     EL_SCHWEIN,
1145     EL_DRACHE,
1146     EL_SONDE,
1147     EL_SP_DISK_RED,
1148     EL_SP_DISK_ORANGE,
1149     EL_SP_DISK_YELLOW,
1150     EL_SP_SNIKSNAK,
1151     EL_SP_ELECTRON,
1152     EL_DX_SUPABOMB
1153   };
1154   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1155
1156   static int ep_mampf3[] =
1157   {
1158     EL_EDELSTEIN,
1159     EL_EDELSTEIN_BD,
1160     EL_EDELSTEIN_GELB,
1161     EL_EDELSTEIN_ROT,
1162     EL_EDELSTEIN_LILA,
1163     EL_DIAMANT,
1164     EL_PEARL,
1165     EL_CRYSTAL
1166   };
1167   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1168
1169   static int ep_pushable[] =
1170   {
1171     EL_FELSBROCKEN,
1172     EL_BD_ROCK,
1173     EL_BOMBE,
1174     EL_KOKOSNUSS,
1175     EL_ZEIT_LEER,
1176     EL_SOKOBAN_FELD_VOLL,
1177     EL_SOKOBAN_OBJEKT,
1178     EL_SONDE,
1179     EL_SP_ZONK,
1180     EL_SP_DISK_ORANGE,
1181     EL_SP_DISK_YELLOW,
1182     EL_BALLOON,
1183     EL_SPRING,
1184     EL_DX_SUPABOMB
1185   };
1186   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1187
1188   static int ep_player[] =
1189   {
1190     EL_SPIELFIGUR,
1191     EL_SPIELER1,
1192     EL_SPIELER2,
1193     EL_SPIELER3,
1194     EL_SPIELER4
1195   };
1196   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1197
1198   static int ep_has_content[] =
1199   {
1200     EL_MAMPFER,
1201     EL_AMOEBE_NASS,
1202     EL_AMOEBE_NORM,
1203     EL_AMOEBE_VOLL,
1204     EL_AMOEBE_BD
1205   };
1206   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1207
1208   static int ep_eatable[] =
1209   {
1210     EL_ERDREICH,
1211     EL_SP_BASE,
1212     EL_SP_BUG,
1213     EL_TRAP_INACTIVE,
1214     EL_SAND_INVISIBLE
1215   };
1216   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1217
1218   static int ep_sp_element[] =
1219   {
1220     EL_SP_EMPTY,
1221     EL_SP_ZONK,
1222     EL_SP_BASE,
1223     EL_SP_MURPHY,
1224     EL_SP_INFOTRON,
1225     EL_SP_CHIP_SINGLE,
1226     EL_SP_HARD_GRAY,
1227     EL_SP_EXIT,
1228     EL_SP_DISK_ORANGE,
1229     EL_SP_PORT1_RIGHT,
1230     EL_SP_PORT1_DOWN,
1231     EL_SP_PORT1_LEFT,
1232     EL_SP_PORT1_UP,
1233     EL_SP_PORT2_RIGHT,
1234     EL_SP_PORT2_DOWN,
1235     EL_SP_PORT2_LEFT,
1236     EL_SP_PORT2_UP,
1237     EL_SP_SNIKSNAK,
1238     EL_SP_DISK_YELLOW,
1239     EL_SP_TERMINAL,
1240     EL_SP_DISK_RED,
1241     EL_SP_PORT_Y,
1242     EL_SP_PORT_X,
1243     EL_SP_PORT_XY,
1244     EL_SP_ELECTRON,
1245     EL_SP_BUG,
1246     EL_SP_CHIP_LEFT,
1247     EL_SP_CHIP_RIGHT,
1248     EL_SP_HARD_BASE1,
1249     EL_SP_HARD_GREEN,
1250     EL_SP_HARD_BLUE,
1251     EL_SP_HARD_RED,
1252     EL_SP_HARD_YELLOW,
1253     EL_SP_HARD_BASE2,
1254     EL_SP_HARD_BASE3,
1255     EL_SP_HARD_BASE4,
1256     EL_SP_HARD_BASE5,
1257     EL_SP_HARD_BASE6,
1258     EL_SP_CHIP_UPPER,
1259     EL_SP_CHIP_LOWER,
1260     /* additional elements that appeared in newer Supaplex levels */
1261     EL_UNSICHTBAR,
1262     /* more than one murphy in a level results in an inactive clone */
1263     EL_SP_MURPHY_CLONE
1264   };
1265   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1266
1267   static int ep_quick_gate[] =
1268   {
1269     EL_EM_GATE_1,
1270     EL_EM_GATE_2,
1271     EL_EM_GATE_3,
1272     EL_EM_GATE_4,
1273     EL_EM_GATE_1X,
1274     EL_EM_GATE_2X,
1275     EL_EM_GATE_3X,
1276     EL_EM_GATE_4X,
1277     EL_SP_PORT1_LEFT,
1278     EL_SP_PORT2_LEFT,
1279     EL_SP_PORT1_RIGHT,
1280     EL_SP_PORT2_RIGHT,
1281     EL_SP_PORT1_UP,
1282     EL_SP_PORT2_UP,
1283     EL_SP_PORT1_DOWN,
1284     EL_SP_PORT2_DOWN,
1285     EL_SP_PORT_X,
1286     EL_SP_PORT_Y,
1287     EL_SP_PORT_XY,
1288     EL_SWITCHGATE_OPEN,
1289     EL_TIMEGATE_OPEN
1290   };
1291   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1292
1293   static int ep_over_player[] =
1294   {
1295     EL_SP_PORT1_LEFT,
1296     EL_SP_PORT2_LEFT,
1297     EL_SP_PORT1_RIGHT,
1298     EL_SP_PORT2_RIGHT,
1299     EL_SP_PORT1_UP,
1300     EL_SP_PORT2_UP,
1301     EL_SP_PORT1_DOWN,
1302     EL_SP_PORT2_DOWN,
1303     EL_SP_PORT_X,
1304     EL_SP_PORT_Y,
1305     EL_SP_PORT_XY,
1306     EL_TUBE_CROSS,
1307     EL_TUBE_VERTICAL,
1308     EL_TUBE_HORIZONTAL,
1309     EL_TUBE_VERT_LEFT,
1310     EL_TUBE_VERT_RIGHT,
1311     EL_TUBE_HORIZ_UP,
1312     EL_TUBE_HORIZ_DOWN,
1313     EL_TUBE_LEFT_UP,
1314     EL_TUBE_LEFT_DOWN,
1315     EL_TUBE_RIGHT_UP,
1316     EL_TUBE_RIGHT_DOWN
1317   };
1318   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1319
1320   static int ep_active_bomb[] =
1321   {
1322     EL_DYNAMITE_ACTIVE,
1323     EL_DYNABOMB_ACTIVE_1,
1324     EL_DYNABOMB_ACTIVE_2,
1325     EL_DYNABOMB_ACTIVE_3,
1326     EL_DYNABOMB_ACTIVE_4
1327   };
1328   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1329
1330   static int ep_belt[] =
1331   {
1332     EL_BELT1_LEFT,
1333     EL_BELT1_MIDDLE,
1334     EL_BELT1_RIGHT,
1335     EL_BELT2_LEFT,
1336     EL_BELT2_MIDDLE,
1337     EL_BELT2_RIGHT,
1338     EL_BELT3_LEFT,
1339     EL_BELT3_MIDDLE,
1340     EL_BELT3_RIGHT,
1341     EL_BELT4_LEFT,
1342     EL_BELT4_MIDDLE,
1343     EL_BELT4_RIGHT,
1344   };
1345   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1346
1347   static int ep_belt_switch[] =
1348   {
1349     EL_BELT1_SWITCH_LEFT,
1350     EL_BELT1_SWITCH_MIDDLE,
1351     EL_BELT1_SWITCH_RIGHT,
1352     EL_BELT2_SWITCH_LEFT,
1353     EL_BELT2_SWITCH_MIDDLE,
1354     EL_BELT2_SWITCH_RIGHT,
1355     EL_BELT3_SWITCH_LEFT,
1356     EL_BELT3_SWITCH_MIDDLE,
1357     EL_BELT3_SWITCH_RIGHT,
1358     EL_BELT4_SWITCH_LEFT,
1359     EL_BELT4_SWITCH_MIDDLE,
1360     EL_BELT4_SWITCH_RIGHT,
1361   };
1362   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1363
1364   static int ep_tube[] =
1365   {
1366     EL_TUBE_CROSS,
1367     EL_TUBE_VERTICAL,
1368     EL_TUBE_HORIZONTAL,
1369     EL_TUBE_VERT_LEFT,
1370     EL_TUBE_VERT_RIGHT,
1371     EL_TUBE_HORIZ_UP,
1372     EL_TUBE_HORIZ_DOWN,
1373     EL_TUBE_LEFT_UP,
1374     EL_TUBE_LEFT_DOWN,
1375     EL_TUBE_RIGHT_UP,
1376     EL_TUBE_RIGHT_DOWN
1377   };
1378   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1379
1380   static long ep1_bit[] =
1381   {
1382     EP_BIT_AMOEBALIVE,
1383     EP_BIT_AMOEBOID,
1384     EP_BIT_SCHLUESSEL,
1385     EP_BIT_PFORTE,
1386     EP_BIT_SOLID,
1387     EP_BIT_MASSIVE,
1388     EP_BIT_SLIPPERY,
1389     EP_BIT_ENEMY,
1390     EP_BIT_MAUER,
1391     EP_BIT_CAN_FALL,
1392     EP_BIT_CAN_SMASH,
1393     EP_BIT_CAN_CHANGE,
1394     EP_BIT_CAN_MOVE,
1395     EP_BIT_COULD_MOVE,
1396     EP_BIT_DONT_TOUCH,
1397     EP_BIT_DONT_GO_TO,
1398     EP_BIT_MAMPF2,
1399     EP_BIT_BD_ELEMENT,
1400     EP_BIT_SB_ELEMENT,
1401     EP_BIT_GEM,
1402     EP_BIT_INACTIVE,
1403     EP_BIT_EXPLOSIVE,
1404     EP_BIT_MAMPF3,
1405     EP_BIT_PUSHABLE,
1406     EP_BIT_PLAYER,
1407     EP_BIT_HAS_CONTENT,
1408     EP_BIT_EATABLE,
1409     EP_BIT_SP_ELEMENT,
1410     EP_BIT_QUICK_GATE,
1411     EP_BIT_OVER_PLAYER,
1412     EP_BIT_ACTIVE_BOMB
1413   };
1414   static long ep2_bit[] =
1415   {
1416     EP_BIT_BELT,
1417     EP_BIT_BELT_SWITCH,
1418     EP_BIT_TUBE
1419   };
1420   static int *ep1_array[] =
1421   {
1422     ep_amoebalive,
1423     ep_amoeboid,
1424     ep_schluessel,
1425     ep_pforte,
1426     ep_solid,
1427     ep_massive,
1428     ep_slippery,
1429     ep_enemy,
1430     ep_mauer,
1431     ep_can_fall,
1432     ep_can_smash,
1433     ep_can_change,
1434     ep_can_move,
1435     ep_could_move,
1436     ep_dont_touch,
1437     ep_dont_go_to,
1438     ep_mampf2,
1439     ep_bd_element,
1440     ep_sb_element,
1441     ep_gem,
1442     ep_inactive,
1443     ep_explosive,
1444     ep_mampf3,
1445     ep_pushable,
1446     ep_player,
1447     ep_has_content,
1448     ep_eatable,
1449     ep_sp_element,
1450     ep_quick_gate,
1451     ep_over_player,
1452     ep_active_bomb
1453   };
1454   static int *ep2_array[] =
1455   {
1456     ep_belt,
1457     ep_belt_switch,
1458     ep_tube
1459   };
1460   static int *ep1_num[] =
1461   {
1462     &ep_amoebalive_num,
1463     &ep_amoeboid_num,
1464     &ep_schluessel_num,
1465     &ep_pforte_num,
1466     &ep_solid_num,
1467     &ep_massive_num,
1468     &ep_slippery_num,
1469     &ep_enemy_num,
1470     &ep_mauer_num,
1471     &ep_can_fall_num,
1472     &ep_can_smash_num,
1473     &ep_can_change_num,
1474     &ep_can_move_num,
1475     &ep_could_move_num,
1476     &ep_dont_touch_num,
1477     &ep_dont_go_to_num,
1478     &ep_mampf2_num,
1479     &ep_bd_element_num,
1480     &ep_sb_element_num,
1481     &ep_gem_num,
1482     &ep_inactive_num,
1483     &ep_explosive_num,
1484     &ep_mampf3_num,
1485     &ep_pushable_num,
1486     &ep_player_num,
1487     &ep_has_content_num,
1488     &ep_eatable_num,
1489     &ep_sp_element_num,
1490     &ep_quick_gate_num,
1491     &ep_over_player_num,
1492     &ep_active_bomb_num
1493   };
1494   static int *ep2_num[] =
1495   {
1496     &ep_belt_num,
1497     &ep_belt_switch_num,
1498     &ep_tube_num
1499   };
1500   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1501   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1502
1503   for(i=0; i<MAX_ELEMENTS; i++)
1504   {
1505     Elementeigenschaften1[i] = 0;
1506     Elementeigenschaften2[i] = 0;
1507   }
1508
1509   for(i=0; i<num_properties1; i++)
1510     for(j=0; j<*(ep1_num[i]); j++)
1511       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1512   for(i=0; i<num_properties2; i++)
1513     for(j=0; j<*(ep2_num[i]); j++)
1514       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1515
1516   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1517     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1518 }
1519
1520 void CloseAllAndExit(int exit_value)
1521 {
1522   int i;
1523
1524   StopSounds();
1525   FreeSounds(NUM_SOUNDS);
1526   CloseAudio();
1527
1528   for(i=0; i<NUM_BITMAPS; i++)
1529     FreeBitmap(pix[i]);
1530
1531   CloseVideoDisplay();
1532   ClosePlatformDependantStuff();
1533
1534   exit(exit_value);
1535 }