df4099e162cedaa88202b97e56f9446deff7a692
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26
27 static void InitPlayerInfo(void);
28 static void InitLevelInfo(void);
29 static void InitNetworkServer(void);
30 static void InitSound(void);
31 static void InitGfx(void);
32 static void InitGfxBackground(void);
33 static void InitGadgets(void);
34 static void InitElementProperties(void);
35
36 void OpenAll(void)
37 {
38   if (options.serveronly)
39   {
40 #if defined(PLATFORM_UNIX)
41     NetworkServer(options.server_port, options.serveronly);
42 #else
43     Error(ERR_WARN, "networking only supported in Unix version");
44 #endif
45     exit(0);    /* never reached */
46   }
47
48   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
49                   PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
50                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
51                   MSDOS_POINTER_FILENAME);
52
53   InitPlayerInfo();
54
55   InitCounter();
56   InitSound();
57   InitJoysticks();
58   InitRND(NEW_RANDOMIZE);
59
60   InitVideoDisplay();
61   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
62                   setup.fullscreen);
63
64   InitEventFilter(FilterMouseMotionEvents);
65
66   InitGfx();
67   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
68
69   InitLevelInfo();
70   InitGadgets();                /* needs to know number of level series */
71
72   InitGfxBackground();
73   DrawMainMenu();
74
75   InitNetworkServer();
76 }
77
78 void InitPlayerInfo()
79 {
80   int i;
81
82   /* choose default local player */
83   local_player = &stored_player[0];
84
85   for (i=0; i<MAX_PLAYERS; i++)
86     stored_player[i].connected = FALSE;
87
88   local_player->connected = TRUE;
89
90   LoadSetup();                                  /* global setup info */
91 }
92
93 void InitLevelInfo()
94 {
95   LoadLevelInfo();                              /* global level info */
96   LoadLevelSetup_LastSeries();                  /* last played series info */
97   LoadLevelSetup_SeriesInfo();                  /* last played level info */
98 }
99
100 void InitNetworkServer()
101 {
102 #if defined(PLATFORM_UNIX)
103   int nr_wanted;
104 #endif
105
106   if (!options.network)
107     return;
108
109 #if defined(PLATFORM_UNIX)
110   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
111
112   if (!ConnectToServer(options.server_host, options.server_port))
113     Error(ERR_EXIT, "cannot connect to network game server");
114
115   SendToServer_PlayerName(setup.player_name);
116   SendToServer_ProtocolVersion();
117
118   if (nr_wanted)
119     SendToServer_NrWanted(nr_wanted);
120 #endif
121 }
122
123 void InitSound()
124 {
125   int i;
126
127   OpenAudio();
128
129   for(i=0; i<NUM_SOUNDS; i++)
130   {
131     if (!LoadSound(sound_name[i]))
132     {
133       audio.sound_available = FALSE;
134       audio.loops_available = FALSE;
135       audio.sound_enabled = FALSE;
136
137       return;
138     }
139   }
140
141   num_bg_loops = LoadMusic();
142
143   StartSoundserver();
144 }
145
146 void InitJoysticks()
147 {
148 #if defined(TARGET_SDL)
149   static boolean sdl_joystick_subsystem_initialized = FALSE;
150 #endif
151
152   int i;
153
154   /* always start with reliable default values */
155   joystick.status = JOYSTICK_NOT_AVAILABLE;
156   for (i=0; i<MAX_PLAYERS; i++)
157     joystick.fd[i] = -1;                /* joystick device closed */
158
159   if (global_joystick_status == JOYSTICK_NOT_AVAILABLE)
160     return;
161
162 #if defined(TARGET_SDL)
163
164   if (!sdl_joystick_subsystem_initialized)
165   {
166     sdl_joystick_subsystem_initialized = TRUE;
167
168     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
169     {
170       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
171       return;
172     }
173   }
174
175   for (i=0; i<MAX_PLAYERS; i++)
176   {
177     char *device_name = setup.input[i].joy.device_name;
178     int joystick_nr = getJoystickNrFromDeviceName(device_name);
179
180     if (joystick_nr >= SDL_NumJoysticks())
181       joystick_nr = -1;
182
183     /* misuse joystick file descriptor variable to store joystick number */
184     joystick.fd[i] = joystick_nr;
185
186     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
187     if (Check_SDL_JoystickOpened(joystick_nr))
188       Close_SDL_Joystick(joystick_nr);
189
190     if (!setup.input[i].use_joystick)
191       continue;
192
193     if (!Open_SDL_Joystick(joystick_nr))
194     {
195       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
196       continue;
197     }
198
199     joystick.status = JOYSTICK_ACTIVATED;
200   }
201
202 #else /* !TARGET_SDL */
203
204 #if defined(PLATFORM_UNIX)
205   for (i=0; i<MAX_PLAYERS; i++)
206   {
207     char *device_name = setup.input[i].joy.device_name;
208
209     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
210     if (joystick.fd[i] != -1)
211     {
212       close(joystick.fd[i]);
213       joystick.fd[i] = -1;
214     }
215
216     if (!setup.input[i].use_joystick)
217       continue;
218
219     if (access(device_name, R_OK) != 0)
220     {
221       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
222       continue;
223     }
224
225     if ((joystick.fd[i] = open(device_name, O_RDONLY)) < 0)
226     {
227       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
228       continue;
229     }
230
231     joystick.status = JOYSTICK_ACTIVATED;
232   }
233
234 #else /* !PLATFORM_UNIX */
235
236   /* try to access two joysticks; if that fails, try to access just one */
237   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
238       install_joystick(JOY_TYPE_AUTODETECT) == 0)
239     joystick.status = JOYSTICK_ACTIVATED;
240
241   /*
242   load_joystick_data(JOYSTICK_FILENAME);
243   */
244
245   for (i=0; i<MAX_PLAYERS; i++)
246   {
247     char *device_name = setup.input[i].joy.device_name;
248     int joystick_nr = getJoystickNrFromDeviceName(device_name);
249
250     if (joystick_nr >= num_joysticks)
251       joystick_nr = -1;
252
253     /* misuse joystick file descriptor variable to store joystick number */
254     joystick.fd[i] = joystick_nr;
255   }
256 #endif
257
258 #endif /* !TARGET_SDL */
259 }
260
261 void InitGfx()
262 {
263   int i;
264
265 #if defined(TARGET_X11)
266   GC copy_clipmask_gc;
267   XGCValues clip_gc_values;
268   unsigned long clip_gc_valuemask;
269 #endif
270
271 #if !defined(PLATFORM_MSDOS)
272   static char *image_filename[NUM_PICTURES] =
273   {
274     "RocksScreen.pcx",
275     "RocksDoor.pcx",
276     "RocksHeroes.pcx",
277     "RocksToons.pcx",
278     "RocksSP.pcx",
279     "RocksDC.pcx",
280     "RocksMore.pcx",
281     "RocksFont.pcx",
282     "RocksFont2.pcx",
283     "RocksFont3.pcx"
284   }; 
285 #else
286   static char *image_filename[NUM_PICTURES] =
287   {
288     "Screen.pcx",
289     "Door.pcx",
290     "Heroes.pcx",
291     "Toons.pcx",
292     "SP.pcx",
293     "DC.pcx",
294     "More.pcx",
295     "Font.pcx",
296     "Font2.pcx",
297     "Font3.pcx"
298   }; 
299 #endif
300
301 #if defined(TARGET_X11_NATIVE)
302   static struct
303   {
304     int start;
305     int count;
306   }
307   tile_needs_clipping[] =
308   {
309     { GFX_SPIELER1_UP, 4 },
310     { GFX_SPIELER1_DOWN, 4 },
311     { GFX_SPIELER1_LEFT, 4 },
312     { GFX_SPIELER1_RIGHT, 4 },
313     { GFX_SPIELER1_PUSH_LEFT, 4 },
314     { GFX_SPIELER1_PUSH_RIGHT, 4 },
315     { GFX_SPIELER2_UP, 4 },
316     { GFX_SPIELER2_DOWN, 4 },
317     { GFX_SPIELER2_LEFT, 4 },
318     { GFX_SPIELER2_RIGHT, 4 },
319     { GFX_SPIELER2_PUSH_LEFT, 4 },
320     { GFX_SPIELER2_PUSH_RIGHT, 4 },
321     { GFX_SPIELER3_UP, 4 },
322     { GFX_SPIELER3_DOWN, 4 },
323     { GFX_SPIELER3_LEFT, 4 },
324     { GFX_SPIELER3_RIGHT, 4 },
325     { GFX_SPIELER3_PUSH_LEFT, 4 },
326     { GFX_SPIELER3_PUSH_RIGHT, 4 },
327     { GFX_SPIELER4_UP, 4 },
328     { GFX_SPIELER4_DOWN, 4 },
329     { GFX_SPIELER4_LEFT, 4 },
330     { GFX_SPIELER4_RIGHT, 4 },
331     { GFX_SPIELER4_PUSH_LEFT, 4 },
332     { GFX_SPIELER4_PUSH_RIGHT, 4 },
333     { GFX_SP_MURPHY, 1 },
334     { GFX_MURPHY_GO_LEFT, 3 },
335     { GFX_MURPHY_GO_RIGHT, 3 },
336     { GFX_MURPHY_SNAP_UP, 1 },
337     { GFX_MURPHY_SNAP_DOWN, 1 },
338     { GFX_MURPHY_SNAP_RIGHT, 1 },
339     { GFX_MURPHY_SNAP_LEFT, 1 },
340     { GFX_MURPHY_PUSH_RIGHT, 1 },
341     { GFX_MURPHY_PUSH_LEFT, 1 },
342     { GFX_GEBLUBBER, 4 },
343     { GFX_DYNAMIT, 7 },
344     { GFX_DYNABOMB, 4 },
345     { GFX_EXPLOSION, 8 },
346     { GFX_SOKOBAN_OBJEKT, 1 },
347     { GFX_FUNKELN_BLAU, 3 },
348     { GFX_FUNKELN_WEISS, 3 },
349     { GFX2_SHIELD_PASSIVE, 3 },
350     { GFX2_SHIELD_ACTIVE, 3 },
351     { -1, 0 }
352   };
353 #endif
354
355   /* initialize some global variables */
356   global.frames_per_second = 0;
357   global.fps_slowdown = FALSE;
358   global.fps_slowdown_factor = 1;
359
360   /* initialize screen properties */
361   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
362                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
363   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
364   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
365   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
366
367   /* create additional image buffers for double-buffering */
368   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
369   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
370
371   pix[PIX_SMALLFONT] = LoadImage(image_filename[PIX_SMALLFONT]);
372   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
373
374   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
375   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
376 #if defined(PLATFORM_MSDOS)
377   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
378   rest(200);
379 #endif
380   DrawInitText("Loading graphics:",120,FC_GREEN);
381
382   for(i=0; i<NUM_PICTURES; i++)
383   {
384     if (i != PIX_SMALLFONT)
385     {
386       DrawInitText(image_filename[i], 150, FC_YELLOW);
387       pix[i] = LoadImage(image_filename[i]);
388     }
389   }
390
391   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
392
393   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
394   for(i=0; i<NUM_TILES; i++)
395     tile_clipmask[i] = None;
396
397 #if defined(TARGET_X11)
398   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
399      often very slow when preparing a masked XCopyArea() for big Pixmaps.
400      To prevent this, create small (tile-sized) mask Pixmaps which will then
401      be set much faster with XSetClipOrigin() and speed things up a lot. */
402
403   /* create graphic context structures needed for clipping */
404   clip_gc_values.graphics_exposures = False;
405   clip_gc_valuemask = GCGraphicsExposures;
406   copy_clipmask_gc =
407     XCreateGC(display, pix[PIX_BACK]->clip_mask,
408               clip_gc_valuemask, &clip_gc_values);
409
410   clip_gc_values.graphics_exposures = False;
411   clip_gc_valuemask = GCGraphicsExposures;
412   tile_clip_gc =
413     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
414
415   for(i=0; i<NUM_BITMAPS; i++)
416   {
417     if (pix[i]->clip_mask)
418     {
419       clip_gc_values.graphics_exposures = False;
420       clip_gc_values.clip_mask = pix[i]->clip_mask;
421       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
422       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
423                                          clip_gc_valuemask,&clip_gc_values);
424     }
425   }
426
427 #if defined(TARGET_X11_NATIVE)
428   /* create only those clipping Pixmaps we really need */
429   for(i=0; tile_needs_clipping[i].start>=0; i++)
430   {
431     int j;
432
433     for(j=0; j<tile_needs_clipping[i].count; j++)
434     {
435       int tile = tile_needs_clipping[i].start + j;
436       int graphic = tile;
437       int src_x, src_y;
438       int pixmap_nr;
439       Pixmap src_pixmap;
440
441       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
442       src_pixmap = pix[pixmap_nr]->clip_mask;
443
444       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
445                                           TILEX, TILEY, 1);
446
447       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
448                 src_x, src_y, TILEX, TILEY, 0, 0);
449     }
450   }
451 #endif /* TARGET_X11_NATIVE */
452 #endif /* TARGET_X11 */
453 }
454
455 void InitGfxBackground()
456 {
457   int x, y;
458
459   drawto = backbuffer;
460   fieldbuffer = pix[PIX_DB_FIELD];
461   SetDrawtoField(DRAW_BACKBUFFER);
462
463   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
464   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
465   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
466
467   for(x=0; x<MAX_BUF_XSIZE; x++)
468     for(y=0; y<MAX_BUF_YSIZE; y++)
469       redraw[x][y] = 0;
470   redraw_tiles = 0;
471   redraw_mask = REDRAW_ALL;
472 }
473
474 void InitGadgets()
475 {
476   CreateLevelEditorGadgets();
477   CreateGameButtons();
478   CreateTapeButtons();
479   CreateToolButtons();
480   CreateScreenGadgets();
481 }
482
483 void InitElementProperties()
484 {
485   int i,j;
486
487   static int ep_amoebalive[] =
488   {
489     EL_AMOEBE_NASS,
490     EL_AMOEBE_NORM,
491     EL_AMOEBE_VOLL,
492     EL_AMOEBE_BD
493   };
494   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
495
496   static int ep_amoeboid[] =
497   {
498     EL_AMOEBE_TOT,
499     EL_AMOEBE_NASS,
500     EL_AMOEBE_NORM,
501     EL_AMOEBE_VOLL,
502     EL_AMOEBE_BD
503   };
504   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
505
506   static int ep_schluessel[] =
507   {
508     EL_SCHLUESSEL1,
509     EL_SCHLUESSEL2,
510     EL_SCHLUESSEL3,
511     EL_SCHLUESSEL4,
512     EL_EM_KEY_1,
513     EL_EM_KEY_2,
514     EL_EM_KEY_3,
515     EL_EM_KEY_4
516   };
517   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
518
519   static int ep_pforte[] =
520   {
521     EL_PFORTE1,
522     EL_PFORTE2,
523     EL_PFORTE3,
524     EL_PFORTE4,
525     EL_PFORTE1X,
526     EL_PFORTE2X,
527     EL_PFORTE3X,
528     EL_PFORTE4X,
529     EL_EM_GATE_1,
530     EL_EM_GATE_2,
531     EL_EM_GATE_3,
532     EL_EM_GATE_4,
533     EL_EM_GATE_1X,
534     EL_EM_GATE_2X,
535     EL_EM_GATE_3X,
536     EL_EM_GATE_4X,
537     EL_SWITCHGATE_OPEN,
538     EL_SWITCHGATE_CLOSED,
539     EL_TIMEGATE_OPEN,
540     EL_TIMEGATE_CLOSED,
541     EL_TUBE_CROSS,
542     EL_TUBE_VERTICAL,
543     EL_TUBE_HORIZONTAL,
544     EL_TUBE_VERT_LEFT,
545     EL_TUBE_VERT_RIGHT,
546     EL_TUBE_HORIZ_UP,
547     EL_TUBE_HORIZ_DOWN,
548     EL_TUBE_LEFT_UP,
549     EL_TUBE_LEFT_DOWN,
550     EL_TUBE_RIGHT_UP,
551     EL_TUBE_RIGHT_DOWN
552   };
553   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
554
555   static int ep_solid[] =
556   {
557     EL_BETON,
558     EL_MAUERWERK,
559     EL_MAUER_LEBT,
560     EL_MAUER_X,
561     EL_MAUER_Y,
562     EL_MAUER_XY,
563     EL_BD_WALL,
564     EL_FELSBODEN,
565     EL_AUSGANG_ZU,
566     EL_AUSGANG_ACT,
567     EL_AUSGANG_AUF,
568     EL_AMOEBE_TOT,
569     EL_AMOEBE_NASS,
570     EL_AMOEBE_NORM,
571     EL_AMOEBE_VOLL,
572     EL_AMOEBE_BD,
573     EL_MORAST_VOLL,
574     EL_MORAST_LEER,
575     EL_QUICKSAND_FILLING,
576     EL_QUICKSAND_EMPTYING,
577     EL_MAGIC_WALL_OFF,
578     EL_MAGIC_WALL_EMPTY,
579     EL_MAGIC_WALL_FULL,
580     EL_MAGIC_WALL_DEAD,
581     EL_MAGIC_WALL_BD_OFF,
582     EL_MAGIC_WALL_BD_EMPTY,
583     EL_MAGIC_WALL_BD_FULL,
584     EL_MAGIC_WALL_BD_DEAD,
585     EL_LIFE,
586     EL_LIFE_ASYNC,
587     EL_BADEWANNE1,
588     EL_BADEWANNE2,
589     EL_BADEWANNE3,
590     EL_BADEWANNE4,
591     EL_BADEWANNE5,
592     EL_SP_CHIP_SINGLE,
593     EL_SP_CHIP_LEFT,
594     EL_SP_CHIP_RIGHT,
595     EL_SP_CHIP_UPPER,
596     EL_SP_CHIP_LOWER,
597     EL_SP_HARD_GRAY,
598     EL_SP_HARD_GREEN,
599     EL_SP_HARD_BLUE,
600     EL_SP_HARD_RED,
601     EL_SP_HARD_YELLOW,
602     EL_SP_HARD_BASE1,
603     EL_SP_HARD_BASE2,
604     EL_SP_HARD_BASE3,
605     EL_SP_HARD_BASE4,
606     EL_SP_HARD_BASE5,
607     EL_SP_HARD_BASE6,
608     EL_SP_TERMINAL,
609     EL_SP_EXIT,
610     EL_INVISIBLE_STEEL,
611     EL_BELT1_SWITCH_LEFT,
612     EL_BELT1_SWITCH_MIDDLE,
613     EL_BELT1_SWITCH_RIGHT,
614     EL_BELT2_SWITCH_LEFT,
615     EL_BELT2_SWITCH_MIDDLE,
616     EL_BELT2_SWITCH_RIGHT,
617     EL_BELT3_SWITCH_LEFT,
618     EL_BELT3_SWITCH_MIDDLE,
619     EL_BELT3_SWITCH_RIGHT,
620     EL_BELT4_SWITCH_LEFT,
621     EL_BELT4_SWITCH_MIDDLE,
622     EL_BELT4_SWITCH_RIGHT,
623     EL_SWITCHGATE_SWITCH_1,
624     EL_SWITCHGATE_SWITCH_2,
625     EL_LIGHT_SWITCH_OFF,
626     EL_LIGHT_SWITCH_ON,
627     EL_TIMEGATE_SWITCH_OFF,
628     EL_TIMEGATE_SWITCH_ON,
629     EL_SIGN_EXCLAMATION,
630     EL_SIGN_RADIOACTIVITY,
631     EL_SIGN_STOP,
632     EL_SIGN_WHEELCHAIR,
633     EL_SIGN_PARKING,
634     EL_SIGN_ONEWAY,
635     EL_SIGN_HEART,
636     EL_SIGN_TRIANGLE,
637     EL_SIGN_ROUND,
638     EL_SIGN_EXIT,
639     EL_SIGN_YINYANG,
640     EL_SIGN_OTHER,
641     EL_STEEL_SLANTED,
642     EL_EMC_STEEL_WALL_1,
643     EL_EMC_STEEL_WALL_2,
644     EL_EMC_STEEL_WALL_3,
645     EL_EMC_STEEL_WALL_4,
646     EL_EMC_WALL_1,
647     EL_EMC_WALL_2,
648     EL_EMC_WALL_3,
649     EL_EMC_WALL_4,
650     EL_EMC_WALL_5,
651     EL_EMC_WALL_6,
652     EL_EMC_WALL_7,
653     EL_EMC_WALL_8,
654     EL_CRYSTAL,
655     EL_WALL_PEARL,
656     EL_WALL_CRYSTAL,
657     EL_TUBE_CROSS,
658     EL_TUBE_VERTICAL,
659     EL_TUBE_HORIZONTAL,
660     EL_TUBE_VERT_LEFT,
661     EL_TUBE_VERT_RIGHT,
662     EL_TUBE_HORIZ_UP,
663     EL_TUBE_HORIZ_DOWN,
664     EL_TUBE_LEFT_UP,
665     EL_TUBE_LEFT_DOWN,
666     EL_TUBE_RIGHT_UP,
667     EL_TUBE_RIGHT_DOWN
668   };
669   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
670
671   static int ep_massive[] =
672   {
673     EL_BETON,
674     EL_SALZSAEURE,
675     EL_BADEWANNE1,
676     EL_BADEWANNE2,
677     EL_BADEWANNE3,
678     EL_BADEWANNE4,
679     EL_BADEWANNE5,
680     EL_PFORTE1,
681     EL_PFORTE2,
682     EL_PFORTE3,
683     EL_PFORTE4,
684     EL_PFORTE1X,
685     EL_PFORTE2X,
686     EL_PFORTE3X,
687     EL_PFORTE4X,
688     EL_EM_GATE_1,
689     EL_EM_GATE_2,
690     EL_EM_GATE_3,
691     EL_EM_GATE_4,
692     EL_EM_GATE_1X,
693     EL_EM_GATE_2X,
694     EL_EM_GATE_3X,
695     EL_EM_GATE_4X,
696     EL_SWITCHGATE_OPEN,
697     EL_SWITCHGATE_CLOSED,
698     EL_TIMEGATE_OPEN,
699     EL_TIMEGATE_CLOSED,
700     EL_SP_HARD_GRAY,
701     EL_SP_HARD_GREEN,
702     EL_SP_HARD_BLUE,
703     EL_SP_HARD_RED,
704     EL_SP_HARD_YELLOW,
705     EL_SP_HARD_BASE1,
706     EL_SP_HARD_BASE2,
707     EL_SP_HARD_BASE3,
708     EL_SP_HARD_BASE4,
709     EL_SP_HARD_BASE5,
710     EL_SP_HARD_BASE6,
711     EL_INVISIBLE_STEEL,
712     EL_BELT1_SWITCH_LEFT,
713     EL_BELT1_SWITCH_MIDDLE,
714     EL_BELT1_SWITCH_RIGHT,
715     EL_BELT2_SWITCH_LEFT,
716     EL_BELT2_SWITCH_MIDDLE,
717     EL_BELT2_SWITCH_RIGHT,
718     EL_BELT3_SWITCH_LEFT,
719     EL_BELT3_SWITCH_MIDDLE,
720     EL_BELT3_SWITCH_RIGHT,
721     EL_BELT4_SWITCH_LEFT,
722     EL_BELT4_SWITCH_MIDDLE,
723     EL_BELT4_SWITCH_RIGHT,
724     EL_LIGHT_SWITCH_OFF,
725     EL_LIGHT_SWITCH_ON,
726     EL_SIGN_EXCLAMATION,
727     EL_SIGN_RADIOACTIVITY,
728     EL_SIGN_STOP,
729     EL_SIGN_WHEELCHAIR,
730     EL_SIGN_PARKING,
731     EL_SIGN_ONEWAY,
732     EL_SIGN_HEART,
733     EL_SIGN_TRIANGLE,
734     EL_SIGN_ROUND,
735     EL_SIGN_EXIT,
736     EL_SIGN_YINYANG,
737     EL_SIGN_OTHER,
738     EL_STEEL_SLANTED,
739     EL_EMC_STEEL_WALL_1,
740     EL_EMC_STEEL_WALL_2,
741     EL_EMC_STEEL_WALL_3,
742     EL_EMC_STEEL_WALL_4,
743     EL_CRYSTAL,
744     EL_TUBE_CROSS,
745     EL_TUBE_VERTICAL,
746     EL_TUBE_HORIZONTAL,
747     EL_TUBE_VERT_LEFT,
748     EL_TUBE_VERT_RIGHT,
749     EL_TUBE_HORIZ_UP,
750     EL_TUBE_HORIZ_DOWN,
751     EL_TUBE_LEFT_UP,
752     EL_TUBE_LEFT_DOWN,
753     EL_TUBE_RIGHT_UP,
754     EL_TUBE_RIGHT_DOWN
755   };
756   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
757
758   static int ep_slippery[] =
759   {
760     EL_FELSBODEN,
761     EL_BD_WALL,
762     EL_FELSBROCKEN,
763     EL_BD_ROCK,
764     EL_EDELSTEIN,
765     EL_EDELSTEIN_BD,
766     EL_EDELSTEIN_GELB,
767     EL_EDELSTEIN_ROT,
768     EL_EDELSTEIN_LILA,
769     EL_DIAMANT,
770     EL_BOMBE,
771     EL_KOKOSNUSS,
772     EL_ABLENK_EIN,
773     EL_ABLENK_AUS,
774     EL_ZEIT_VOLL,
775     EL_ZEIT_LEER,
776     EL_BIRNE_EIN,
777     EL_BIRNE_AUS,
778     EL_BADEWANNE1,
779     EL_BADEWANNE2,
780     EL_SONDE,
781     EL_SP_ZONK,
782     EL_SP_INFOTRON,
783     EL_SP_CHIP_SINGLE,
784     EL_SP_CHIP_LEFT,
785     EL_SP_CHIP_RIGHT,
786     EL_SP_CHIP_UPPER,
787     EL_SP_CHIP_LOWER,
788     EL_SPEED_PILL,
789     EL_STEEL_SLANTED,
790     EL_PEARL,
791     EL_CRYSTAL
792   };
793   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
794
795   static int ep_enemy[] =
796   {
797     EL_KAEFER,
798     EL_FLIEGER,
799     EL_BUTTERFLY,
800     EL_FIREFLY,
801     EL_MAMPFER,
802     EL_MAMPFER2,
803     EL_ROBOT,
804     EL_PACMAN,
805     EL_SP_SNIKSNAK,
806     EL_SP_ELECTRON
807   };
808   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
809
810   static int ep_mauer[] =
811   {
812     EL_BETON,
813     EL_PFORTE1,
814     EL_PFORTE2,
815     EL_PFORTE3,
816     EL_PFORTE4,
817     EL_PFORTE1X,
818     EL_PFORTE2X,
819     EL_PFORTE3X,
820     EL_PFORTE4X,
821     EL_EM_GATE_1,
822     EL_EM_GATE_2,
823     EL_EM_GATE_3,
824     EL_EM_GATE_4,
825     EL_EM_GATE_1X,
826     EL_EM_GATE_2X,
827     EL_EM_GATE_3X,
828     EL_EM_GATE_4X,
829     EL_AUSGANG_ZU,
830     EL_AUSGANG_ACT,
831     EL_AUSGANG_AUF,
832     EL_MAUERWERK,
833     EL_FELSBODEN,
834     EL_MAUER_LEBT,
835     EL_MAUER_X,
836     EL_MAUER_Y,
837     EL_MAUER_XY,
838     EL_MAUERND,
839     EL_BD_WALL,
840     EL_SP_CHIP_SINGLE,
841     EL_SP_CHIP_LEFT,
842     EL_SP_CHIP_RIGHT,
843     EL_SP_CHIP_UPPER,
844     EL_SP_CHIP_LOWER,
845     EL_SP_HARD_GRAY,
846     EL_SP_HARD_GREEN,
847     EL_SP_HARD_BLUE,
848     EL_SP_HARD_RED,
849     EL_SP_HARD_YELLOW,
850     EL_SP_HARD_BASE1,
851     EL_SP_HARD_BASE2,
852     EL_SP_HARD_BASE3,
853     EL_SP_HARD_BASE4,
854     EL_SP_HARD_BASE5,
855     EL_SP_HARD_BASE6,
856     EL_SP_TERMINAL,
857     EL_SP_EXIT,
858     EL_INVISIBLE_STEEL,
859     EL_STEEL_SLANTED,
860     EL_EMC_STEEL_WALL_1,
861     EL_EMC_STEEL_WALL_2,
862     EL_EMC_STEEL_WALL_3,
863     EL_EMC_STEEL_WALL_4,
864     EL_EMC_WALL_1,
865     EL_EMC_WALL_2,
866     EL_EMC_WALL_3,
867     EL_EMC_WALL_4,
868     EL_EMC_WALL_5,
869     EL_EMC_WALL_6,
870     EL_EMC_WALL_7,
871     EL_EMC_WALL_8
872   };
873   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
874
875   static int ep_can_fall[] =
876   {
877     EL_FELSBROCKEN,
878     EL_BD_ROCK,
879     EL_EDELSTEIN,
880     EL_EDELSTEIN_BD,
881     EL_EDELSTEIN_GELB,
882     EL_EDELSTEIN_ROT,
883     EL_EDELSTEIN_LILA,
884     EL_DIAMANT,
885     EL_BOMBE,
886     EL_KOKOSNUSS,
887     EL_TROPFEN,
888     EL_MORAST_VOLL,
889     EL_MAGIC_WALL_FULL,
890     EL_MAGIC_WALL_BD_FULL,
891     EL_ZEIT_VOLL,
892     EL_ZEIT_LEER,
893     EL_SP_ZONK,
894     EL_SP_INFOTRON,
895     EL_SP_DISK_ORANGE,
896     EL_PEARL,
897     EL_CRYSTAL,
898     EL_SPRING,
899     EL_DX_SUPABOMB
900   };
901   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
902
903   static int ep_can_smash[] =
904   {
905     EL_FELSBROCKEN,
906     EL_BD_ROCK,
907     EL_EDELSTEIN,
908     EL_EDELSTEIN_BD,
909     EL_EDELSTEIN_GELB,
910     EL_EDELSTEIN_ROT,
911     EL_EDELSTEIN_LILA,
912     EL_DIAMANT,
913     EL_SCHLUESSEL1,
914     EL_SCHLUESSEL2,
915     EL_SCHLUESSEL3,
916     EL_SCHLUESSEL4,
917     EL_EM_KEY_1,
918     EL_EM_KEY_2,
919     EL_EM_KEY_3,
920     EL_EM_KEY_4,
921     EL_BOMBE,
922     EL_KOKOSNUSS,
923     EL_TROPFEN,
924     EL_ZEIT_VOLL,
925     EL_ZEIT_LEER,
926     EL_SP_ZONK,
927     EL_SP_INFOTRON,
928     EL_SP_DISK_ORANGE,
929     EL_PEARL,
930     EL_CRYSTAL,
931     EL_SPRING,
932     EL_DX_SUPABOMB
933   };
934   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
935
936   static int ep_can_change[] =
937   {
938     EL_FELSBROCKEN,
939     EL_BD_ROCK,
940     EL_EDELSTEIN,
941     EL_EDELSTEIN_BD,
942     EL_EDELSTEIN_GELB,
943     EL_EDELSTEIN_ROT,
944     EL_EDELSTEIN_LILA,
945     EL_DIAMANT
946   };
947   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
948
949   static int ep_can_move[] =
950   {
951     EL_KAEFER,
952     EL_FLIEGER,
953     EL_BUTTERFLY,
954     EL_FIREFLY,
955     EL_MAMPFER,
956     EL_MAMPFER2,
957     EL_ROBOT,
958     EL_PACMAN,
959     EL_MOLE,
960     EL_PINGUIN,
961     EL_SCHWEIN,
962     EL_DRACHE,
963     EL_SONDE,
964     EL_SP_SNIKSNAK,
965     EL_SP_ELECTRON,
966     EL_BALLOON,
967     EL_SPRING_MOVING
968   };
969   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
970
971   static int ep_could_move[] =
972   {
973     EL_KAEFER_RIGHT,
974     EL_KAEFER_UP,
975     EL_KAEFER_LEFT,
976     EL_KAEFER_DOWN,
977     EL_FLIEGER_RIGHT,
978     EL_FLIEGER_UP,
979     EL_FLIEGER_LEFT,
980     EL_FLIEGER_DOWN,
981     EL_BUTTERFLY_RIGHT,
982     EL_BUTTERFLY_UP,
983     EL_BUTTERFLY_LEFT,
984     EL_BUTTERFLY_DOWN,
985     EL_FIREFLY_RIGHT,
986     EL_FIREFLY_UP,
987     EL_FIREFLY_LEFT,
988     EL_FIREFLY_DOWN,
989     EL_PACMAN_RIGHT,
990     EL_PACMAN_UP,
991     EL_PACMAN_LEFT,
992     EL_PACMAN_DOWN
993   };
994   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
995
996   static int ep_dont_touch[] =
997   {
998     EL_KAEFER,
999     EL_FLIEGER,
1000     EL_BUTTERFLY,
1001     EL_FIREFLY
1002   };
1003   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1004
1005   static int ep_dont_go_to[] =
1006   {
1007     EL_KAEFER,
1008     EL_FLIEGER,
1009     EL_BUTTERFLY,
1010     EL_FIREFLY,
1011     EL_MAMPFER,
1012     EL_MAMPFER2,
1013     EL_ROBOT,
1014     EL_PACMAN,
1015     EL_TROPFEN,
1016     EL_SALZSAEURE,
1017     EL_SP_SNIKSNAK,
1018     EL_SP_ELECTRON,
1019     EL_SP_BUG_ACTIVE,
1020     EL_TRAP_ACTIVE,
1021     EL_LANDMINE
1022   };
1023   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1024
1025   static int ep_mampf2[] =
1026   {
1027     EL_ERDREICH,
1028     EL_KAEFER,
1029     EL_FLIEGER,
1030     EL_BUTTERFLY,
1031     EL_FIREFLY,
1032     EL_MAMPFER,
1033     EL_ROBOT,
1034     EL_PACMAN,
1035     EL_TROPFEN,
1036     EL_AMOEBE_TOT,
1037     EL_AMOEBE_NASS,
1038     EL_AMOEBE_NORM,
1039     EL_AMOEBE_VOLL,
1040     EL_AMOEBE_BD,
1041     EL_EDELSTEIN,
1042     EL_EDELSTEIN_BD,
1043     EL_EDELSTEIN_GELB,
1044     EL_EDELSTEIN_ROT,
1045     EL_EDELSTEIN_LILA,
1046     EL_DIAMANT,
1047     EL_PEARL,
1048     EL_CRYSTAL
1049   };
1050   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1051
1052   static int ep_bd_element[] =
1053   {
1054     EL_LEERRAUM,
1055     EL_ERDREICH,
1056     EL_FELSBODEN,
1057     EL_BD_WALL,
1058     EL_FELSBROCKEN,
1059     EL_BD_ROCK,
1060     EL_EDELSTEIN_BD,
1061     EL_MAGIC_WALL_BD_OFF,
1062     EL_AUSGANG_ZU,
1063     EL_AUSGANG_AUF,
1064     EL_BETON,
1065     EL_SPIELFIGUR,
1066     EL_FIREFLY,
1067     EL_FIREFLY_1,
1068     EL_FIREFLY_2,
1069     EL_FIREFLY_3,
1070     EL_FIREFLY_4,
1071     EL_BUTTERFLY,
1072     EL_BUTTERFLY_1,
1073     EL_BUTTERFLY_2,
1074     EL_BUTTERFLY_3,
1075     EL_BUTTERFLY_4,
1076     EL_AMOEBE_BD,
1077     EL_CHAR_FRAGE
1078   };
1079   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1080
1081   static int ep_sb_element[] =
1082   {
1083     EL_LEERRAUM,
1084     EL_BETON,
1085     EL_SOKOBAN_OBJEKT,
1086     EL_SOKOBAN_FELD_LEER,
1087     EL_SOKOBAN_FELD_VOLL,
1088     EL_SPIELFIGUR,
1089     EL_INVISIBLE_STEEL
1090   };
1091   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1092
1093   static int ep_gem[] =
1094   {
1095     EL_EDELSTEIN,
1096     EL_EDELSTEIN_BD,
1097     EL_EDELSTEIN_GELB,
1098     EL_EDELSTEIN_ROT,
1099     EL_EDELSTEIN_LILA,
1100     EL_DIAMANT
1101   };
1102   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1103
1104   static int ep_inactive[] =
1105   {
1106     EL_LEERRAUM,
1107     EL_ERDREICH,
1108     EL_MAUERWERK,
1109     EL_BD_WALL,
1110     EL_FELSBODEN,
1111     EL_SCHLUESSEL,
1112     EL_BETON,
1113     EL_AMOEBE_TOT,
1114     EL_MORAST_LEER,
1115     EL_BADEWANNE,
1116     EL_ABLENK_AUS,
1117     EL_SCHLUESSEL1,
1118     EL_SCHLUESSEL2,
1119     EL_SCHLUESSEL3,
1120     EL_SCHLUESSEL4,
1121     EL_EM_KEY_1,
1122     EL_EM_KEY_2,
1123     EL_EM_KEY_3,
1124     EL_EM_KEY_4,
1125     EL_PFORTE1,
1126     EL_PFORTE2,
1127     EL_PFORTE3,
1128     EL_PFORTE4,
1129     EL_PFORTE1X,
1130     EL_PFORTE2X,
1131     EL_PFORTE3X,
1132     EL_PFORTE4X,
1133     EL_EM_GATE_1,
1134     EL_EM_GATE_2,
1135     EL_EM_GATE_3,
1136     EL_EM_GATE_4,
1137     EL_EM_GATE_1X,
1138     EL_EM_GATE_2X,
1139     EL_EM_GATE_3X,
1140     EL_EM_GATE_4X,
1141     EL_DYNAMITE_INACTIVE,
1142     EL_UNSICHTBAR,
1143     EL_BIRNE_AUS,
1144     EL_BIRNE_EIN,
1145     EL_ERZ_EDEL,
1146     EL_ERZ_DIAM,
1147     EL_ERZ_EDEL_BD,
1148     EL_ERZ_EDEL_GELB,
1149     EL_DYNABOMB_NR,
1150     EL_DYNABOMB_SZ,
1151     EL_DYNABOMB_XL,
1152     EL_SOKOBAN_OBJEKT,
1153     EL_SOKOBAN_FELD_LEER,
1154     EL_SOKOBAN_FELD_VOLL,
1155     EL_ERZ_EDEL_ROT,
1156     EL_ERZ_EDEL_LILA,
1157     EL_BADEWANNE1,
1158     EL_BADEWANNE2,
1159     EL_BADEWANNE3,
1160     EL_BADEWANNE4,
1161     EL_BADEWANNE5,
1162     EL_MAGIC_WALL_OFF,
1163     EL_MAGIC_WALL_DEAD,
1164     EL_MAGIC_WALL_BD_OFF,
1165     EL_MAGIC_WALL_BD_DEAD,
1166     EL_AMOEBA2DIAM,
1167     EL_BLOCKED,
1168     EL_SP_EMPTY,
1169     EL_SP_BASE,
1170     EL_SP_PORT1_RIGHT,
1171     EL_SP_PORT1_DOWN,
1172     EL_SP_PORT1_LEFT,
1173     EL_SP_PORT1_UP,
1174     EL_SP_PORT2_RIGHT,
1175     EL_SP_PORT2_DOWN,
1176     EL_SP_PORT2_LEFT,
1177     EL_SP_PORT2_UP,
1178     EL_SP_PORT_X,
1179     EL_SP_PORT_Y,
1180     EL_SP_PORT_XY,
1181     EL_SP_DISK_RED,
1182     EL_SP_DISK_YELLOW,
1183     EL_SP_CHIP_SINGLE,
1184     EL_SP_CHIP_LEFT,
1185     EL_SP_CHIP_RIGHT,
1186     EL_SP_CHIP_UPPER,
1187     EL_SP_CHIP_LOWER,
1188     EL_SP_HARD_GRAY,
1189     EL_SP_HARD_GREEN,
1190     EL_SP_HARD_BLUE,
1191     EL_SP_HARD_RED,
1192     EL_SP_HARD_YELLOW,
1193     EL_SP_HARD_BASE1,
1194     EL_SP_HARD_BASE2,
1195     EL_SP_HARD_BASE3,
1196     EL_SP_HARD_BASE4,
1197     EL_SP_HARD_BASE5,
1198     EL_SP_HARD_BASE6,
1199     EL_SP_EXIT,
1200     EL_INVISIBLE_STEEL,
1201     EL_BELT1_SWITCH_LEFT,
1202     EL_BELT1_SWITCH_MIDDLE,
1203     EL_BELT1_SWITCH_RIGHT,
1204     EL_BELT2_SWITCH_LEFT,
1205     EL_BELT2_SWITCH_MIDDLE,
1206     EL_BELT2_SWITCH_RIGHT,
1207     EL_BELT3_SWITCH_LEFT,
1208     EL_BELT3_SWITCH_MIDDLE,
1209     EL_BELT3_SWITCH_RIGHT,
1210     EL_BELT4_SWITCH_LEFT,
1211     EL_BELT4_SWITCH_MIDDLE,
1212     EL_BELT4_SWITCH_RIGHT,
1213     EL_SIGN_EXCLAMATION,
1214     EL_SIGN_RADIOACTIVITY,
1215     EL_SIGN_STOP,
1216     EL_SIGN_WHEELCHAIR,
1217     EL_SIGN_PARKING,
1218     EL_SIGN_ONEWAY,
1219     EL_SIGN_HEART,
1220     EL_SIGN_TRIANGLE,
1221     EL_SIGN_ROUND,
1222     EL_SIGN_EXIT,
1223     EL_SIGN_YINYANG,
1224     EL_SIGN_OTHER,
1225     EL_STEEL_SLANTED,
1226     EL_EMC_STEEL_WALL_1,
1227     EL_EMC_STEEL_WALL_2,
1228     EL_EMC_STEEL_WALL_3,
1229     EL_EMC_STEEL_WALL_4,
1230     EL_EMC_WALL_1,
1231     EL_EMC_WALL_2,
1232     EL_EMC_WALL_3,
1233     EL_EMC_WALL_4,
1234     EL_EMC_WALL_5,
1235     EL_EMC_WALL_6,
1236     EL_EMC_WALL_7,
1237     EL_EMC_WALL_8
1238   };
1239   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1240
1241   static int ep_explosive[] =
1242   {
1243     EL_BOMBE,
1244     EL_DYNAMITE_ACTIVE,
1245     EL_DYNAMITE_INACTIVE,
1246     EL_DYNABOMB_ACTIVE_1,
1247     EL_DYNABOMB_ACTIVE_2,
1248     EL_DYNABOMB_ACTIVE_3,
1249     EL_DYNABOMB_ACTIVE_4,
1250     EL_DYNABOMB_NR,
1251     EL_DYNABOMB_SZ,
1252     EL_DYNABOMB_XL,
1253     EL_KAEFER,
1254     EL_MOLE,
1255     EL_PINGUIN,
1256     EL_SCHWEIN,
1257     EL_DRACHE,
1258     EL_SONDE,
1259     EL_SP_DISK_RED,
1260     EL_SP_DISK_ORANGE,
1261     EL_SP_DISK_YELLOW,
1262     EL_SP_SNIKSNAK,
1263     EL_SP_ELECTRON,
1264     EL_DX_SUPABOMB
1265   };
1266   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1267
1268   static int ep_mampf3[] =
1269   {
1270     EL_EDELSTEIN,
1271     EL_EDELSTEIN_BD,
1272     EL_EDELSTEIN_GELB,
1273     EL_EDELSTEIN_ROT,
1274     EL_EDELSTEIN_LILA,
1275     EL_DIAMANT,
1276     EL_PEARL,
1277     EL_CRYSTAL
1278   };
1279   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1280
1281   static int ep_pushable[] =
1282   {
1283     EL_FELSBROCKEN,
1284     EL_BD_ROCK,
1285     EL_BOMBE,
1286     EL_KOKOSNUSS,
1287     EL_ZEIT_LEER,
1288     EL_SOKOBAN_FELD_VOLL,
1289     EL_SOKOBAN_OBJEKT,
1290     EL_SONDE,
1291     EL_SP_ZONK,
1292     EL_SP_DISK_ORANGE,
1293     EL_SP_DISK_YELLOW,
1294     EL_BALLOON,
1295     EL_SPRING,
1296     EL_DX_SUPABOMB
1297   };
1298   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1299
1300   static int ep_player[] =
1301   {
1302     EL_SPIELFIGUR,
1303     EL_SPIELER1,
1304     EL_SPIELER2,
1305     EL_SPIELER3,
1306     EL_SPIELER4
1307   };
1308   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1309
1310   static int ep_has_content[] =
1311   {
1312     EL_MAMPFER,
1313     EL_AMOEBE_NASS,
1314     EL_AMOEBE_NORM,
1315     EL_AMOEBE_VOLL,
1316     EL_AMOEBE_BD
1317   };
1318   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1319
1320   static int ep_eatable[] =
1321   {
1322     EL_ERDREICH,
1323     EL_SP_BASE,
1324     EL_SP_BUG,
1325     EL_TRAP_INACTIVE,
1326     EL_SAND_INVISIBLE
1327   };
1328   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1329
1330   static int ep_sp_element[] =
1331   {
1332     EL_SP_EMPTY,
1333     EL_SP_ZONK,
1334     EL_SP_BASE,
1335     EL_SP_MURPHY,
1336     EL_SP_INFOTRON,
1337     EL_SP_CHIP_SINGLE,
1338     EL_SP_HARD_GRAY,
1339     EL_SP_EXIT,
1340     EL_SP_DISK_ORANGE,
1341     EL_SP_PORT1_RIGHT,
1342     EL_SP_PORT1_DOWN,
1343     EL_SP_PORT1_LEFT,
1344     EL_SP_PORT1_UP,
1345     EL_SP_PORT2_RIGHT,
1346     EL_SP_PORT2_DOWN,
1347     EL_SP_PORT2_LEFT,
1348     EL_SP_PORT2_UP,
1349     EL_SP_SNIKSNAK,
1350     EL_SP_DISK_YELLOW,
1351     EL_SP_TERMINAL,
1352     EL_SP_DISK_RED,
1353     EL_SP_PORT_Y,
1354     EL_SP_PORT_X,
1355     EL_SP_PORT_XY,
1356     EL_SP_ELECTRON,
1357     EL_SP_BUG,
1358     EL_SP_CHIP_LEFT,
1359     EL_SP_CHIP_RIGHT,
1360     EL_SP_HARD_BASE1,
1361     EL_SP_HARD_GREEN,
1362     EL_SP_HARD_BLUE,
1363     EL_SP_HARD_RED,
1364     EL_SP_HARD_YELLOW,
1365     EL_SP_HARD_BASE2,
1366     EL_SP_HARD_BASE3,
1367     EL_SP_HARD_BASE4,
1368     EL_SP_HARD_BASE5,
1369     EL_SP_HARD_BASE6,
1370     EL_SP_CHIP_UPPER,
1371     EL_SP_CHIP_LOWER,
1372     /* additional elements that appeared in newer Supaplex levels */
1373     EL_UNSICHTBAR,
1374     /* more than one murphy in a level results in an inactive clone */
1375     EL_SP_MURPHY_CLONE
1376   };
1377   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1378
1379   static int ep_quick_gate[] =
1380   {
1381     EL_EM_GATE_1,
1382     EL_EM_GATE_2,
1383     EL_EM_GATE_3,
1384     EL_EM_GATE_4,
1385     EL_EM_GATE_1X,
1386     EL_EM_GATE_2X,
1387     EL_EM_GATE_3X,
1388     EL_EM_GATE_4X,
1389     EL_SP_PORT1_LEFT,
1390     EL_SP_PORT2_LEFT,
1391     EL_SP_PORT1_RIGHT,
1392     EL_SP_PORT2_RIGHT,
1393     EL_SP_PORT1_UP,
1394     EL_SP_PORT2_UP,
1395     EL_SP_PORT1_DOWN,
1396     EL_SP_PORT2_DOWN,
1397     EL_SP_PORT_X,
1398     EL_SP_PORT_Y,
1399     EL_SP_PORT_XY,
1400     EL_SWITCHGATE_OPEN,
1401     EL_TIMEGATE_OPEN
1402   };
1403   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1404
1405   static int ep_over_player[] =
1406   {
1407     EL_SP_PORT1_LEFT,
1408     EL_SP_PORT2_LEFT,
1409     EL_SP_PORT1_RIGHT,
1410     EL_SP_PORT2_RIGHT,
1411     EL_SP_PORT1_UP,
1412     EL_SP_PORT2_UP,
1413     EL_SP_PORT1_DOWN,
1414     EL_SP_PORT2_DOWN,
1415     EL_SP_PORT_X,
1416     EL_SP_PORT_Y,
1417     EL_SP_PORT_XY,
1418     EL_TUBE_CROSS,
1419     EL_TUBE_VERTICAL,
1420     EL_TUBE_HORIZONTAL,
1421     EL_TUBE_VERT_LEFT,
1422     EL_TUBE_VERT_RIGHT,
1423     EL_TUBE_HORIZ_UP,
1424     EL_TUBE_HORIZ_DOWN,
1425     EL_TUBE_LEFT_UP,
1426     EL_TUBE_LEFT_DOWN,
1427     EL_TUBE_RIGHT_UP,
1428     EL_TUBE_RIGHT_DOWN
1429   };
1430   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1431
1432   static int ep_active_bomb[] =
1433   {
1434     EL_DYNAMITE_ACTIVE,
1435     EL_DYNABOMB_ACTIVE_1,
1436     EL_DYNABOMB_ACTIVE_2,
1437     EL_DYNABOMB_ACTIVE_3,
1438     EL_DYNABOMB_ACTIVE_4
1439   };
1440   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1441
1442   static int ep_belt[] =
1443   {
1444     EL_BELT1_LEFT,
1445     EL_BELT1_MIDDLE,
1446     EL_BELT1_RIGHT,
1447     EL_BELT2_LEFT,
1448     EL_BELT2_MIDDLE,
1449     EL_BELT2_RIGHT,
1450     EL_BELT3_LEFT,
1451     EL_BELT3_MIDDLE,
1452     EL_BELT3_RIGHT,
1453     EL_BELT4_LEFT,
1454     EL_BELT4_MIDDLE,
1455     EL_BELT4_RIGHT,
1456   };
1457   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1458
1459   static int ep_belt_switch[] =
1460   {
1461     EL_BELT1_SWITCH_LEFT,
1462     EL_BELT1_SWITCH_MIDDLE,
1463     EL_BELT1_SWITCH_RIGHT,
1464     EL_BELT2_SWITCH_LEFT,
1465     EL_BELT2_SWITCH_MIDDLE,
1466     EL_BELT2_SWITCH_RIGHT,
1467     EL_BELT3_SWITCH_LEFT,
1468     EL_BELT3_SWITCH_MIDDLE,
1469     EL_BELT3_SWITCH_RIGHT,
1470     EL_BELT4_SWITCH_LEFT,
1471     EL_BELT4_SWITCH_MIDDLE,
1472     EL_BELT4_SWITCH_RIGHT,
1473   };
1474   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1475
1476   static int ep_tube[] =
1477   {
1478     EL_TUBE_CROSS,
1479     EL_TUBE_VERTICAL,
1480     EL_TUBE_HORIZONTAL,
1481     EL_TUBE_VERT_LEFT,
1482     EL_TUBE_VERT_RIGHT,
1483     EL_TUBE_HORIZ_UP,
1484     EL_TUBE_HORIZ_DOWN,
1485     EL_TUBE_LEFT_UP,
1486     EL_TUBE_LEFT_DOWN,
1487     EL_TUBE_RIGHT_UP,
1488     EL_TUBE_RIGHT_DOWN
1489   };
1490   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1491
1492   static long ep1_bit[] =
1493   {
1494     EP_BIT_AMOEBALIVE,
1495     EP_BIT_AMOEBOID,
1496     EP_BIT_SCHLUESSEL,
1497     EP_BIT_PFORTE,
1498     EP_BIT_SOLID,
1499     EP_BIT_MASSIVE,
1500     EP_BIT_SLIPPERY,
1501     EP_BIT_ENEMY,
1502     EP_BIT_MAUER,
1503     EP_BIT_CAN_FALL,
1504     EP_BIT_CAN_SMASH,
1505     EP_BIT_CAN_CHANGE,
1506     EP_BIT_CAN_MOVE,
1507     EP_BIT_COULD_MOVE,
1508     EP_BIT_DONT_TOUCH,
1509     EP_BIT_DONT_GO_TO,
1510     EP_BIT_MAMPF2,
1511     EP_BIT_BD_ELEMENT,
1512     EP_BIT_SB_ELEMENT,
1513     EP_BIT_GEM,
1514     EP_BIT_INACTIVE,
1515     EP_BIT_EXPLOSIVE,
1516     EP_BIT_MAMPF3,
1517     EP_BIT_PUSHABLE,
1518     EP_BIT_PLAYER,
1519     EP_BIT_HAS_CONTENT,
1520     EP_BIT_EATABLE,
1521     EP_BIT_SP_ELEMENT,
1522     EP_BIT_QUICK_GATE,
1523     EP_BIT_OVER_PLAYER,
1524     EP_BIT_ACTIVE_BOMB
1525   };
1526   static long ep2_bit[] =
1527   {
1528     EP_BIT_BELT,
1529     EP_BIT_BELT_SWITCH,
1530     EP_BIT_TUBE
1531   };
1532   static int *ep1_array[] =
1533   {
1534     ep_amoebalive,
1535     ep_amoeboid,
1536     ep_schluessel,
1537     ep_pforte,
1538     ep_solid,
1539     ep_massive,
1540     ep_slippery,
1541     ep_enemy,
1542     ep_mauer,
1543     ep_can_fall,
1544     ep_can_smash,
1545     ep_can_change,
1546     ep_can_move,
1547     ep_could_move,
1548     ep_dont_touch,
1549     ep_dont_go_to,
1550     ep_mampf2,
1551     ep_bd_element,
1552     ep_sb_element,
1553     ep_gem,
1554     ep_inactive,
1555     ep_explosive,
1556     ep_mampf3,
1557     ep_pushable,
1558     ep_player,
1559     ep_has_content,
1560     ep_eatable,
1561     ep_sp_element,
1562     ep_quick_gate,
1563     ep_over_player,
1564     ep_active_bomb
1565   };
1566   static int *ep2_array[] =
1567   {
1568     ep_belt,
1569     ep_belt_switch,
1570     ep_tube
1571   };
1572   static int *ep1_num[] =
1573   {
1574     &ep_amoebalive_num,
1575     &ep_amoeboid_num,
1576     &ep_schluessel_num,
1577     &ep_pforte_num,
1578     &ep_solid_num,
1579     &ep_massive_num,
1580     &ep_slippery_num,
1581     &ep_enemy_num,
1582     &ep_mauer_num,
1583     &ep_can_fall_num,
1584     &ep_can_smash_num,
1585     &ep_can_change_num,
1586     &ep_can_move_num,
1587     &ep_could_move_num,
1588     &ep_dont_touch_num,
1589     &ep_dont_go_to_num,
1590     &ep_mampf2_num,
1591     &ep_bd_element_num,
1592     &ep_sb_element_num,
1593     &ep_gem_num,
1594     &ep_inactive_num,
1595     &ep_explosive_num,
1596     &ep_mampf3_num,
1597     &ep_pushable_num,
1598     &ep_player_num,
1599     &ep_has_content_num,
1600     &ep_eatable_num,
1601     &ep_sp_element_num,
1602     &ep_quick_gate_num,
1603     &ep_over_player_num,
1604     &ep_active_bomb_num
1605   };
1606   static int *ep2_num[] =
1607   {
1608     &ep_belt_num,
1609     &ep_belt_switch_num,
1610     &ep_tube_num
1611   };
1612   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1613   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1614
1615   for(i=0; i<MAX_ELEMENTS; i++)
1616   {
1617     Elementeigenschaften1[i] = 0;
1618     Elementeigenschaften2[i] = 0;
1619   }
1620
1621   for(i=0; i<num_properties1; i++)
1622     for(j=0; j<*(ep1_num[i]); j++)
1623       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1624   for(i=0; i<num_properties2; i++)
1625     for(j=0; j<*(ep2_num[i]); j++)
1626       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1627
1628   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1629     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1630 }
1631
1632 void CloseAllAndExit(int exit_value)
1633 {
1634   int i;
1635
1636   StopSounds();
1637   FreeSounds(NUM_SOUNDS);
1638   CloseAudio();
1639
1640   for(i=0; i<NUM_BITMAPS; i++)
1641     FreeBitmap(pix[i]);
1642   CloseVideoDisplay();
1643
1644   ClosePlatformDependantStuff();
1645
1646   exit(exit_value);
1647 }