d7be34a66381b5146a798940f08ef9f1fe0b130e
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30 #include "conf_esg.c"   /* include auto-generated data structure definitions */
31
32
33 static Bitmap *bitmap_font_initial = NULL;
34
35 static void InitGlobal();
36 static void InitSetup();
37 static void InitPlayerInfo();
38 static void InitLevelInfo();
39 static void InitArtworkInfo();
40 static void InitLevelArtworkInfo();
41 static void InitNetworkServer();
42 static void InitArtworkConfig();
43 static void InitImages();
44 static void InitMixer();
45 static void InitSound();
46 static void InitMusic();
47 static void InitGfx();
48 static void InitGfxBackground();
49 static void InitGadgets();
50 static void InitElementSmallImages();
51 static void InitElementGraphicInfo();
52 static void InitElementSpecialGraphicInfo();
53 static void InitElementSoundInfo();
54 static void InitElementProperties();
55 static void InitGraphicInfo();
56 static void InitSoundInfo();
57 static void Execute_Command(char *);
58
59 void OpenAll()
60 {
61   InitGlobal();         /* initialize some global variables */
62
63   if (options.execute_command)
64     Execute_Command(options.execute_command);
65
66   if (options.serveronly)
67   {
68 #if defined(PLATFORM_UNIX)
69     NetworkServer(options.server_port, options.serveronly);
70 #else
71     Error(ERR_WARN, "networking only supported in Unix version");
72 #endif
73     exit(0);    /* never reached */
74   }
75
76   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
77                   PROGRAM_TITLE_STRING, getWindowTitleString(),
78                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
79                   MSDOS_POINTER_FILENAME,
80                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
81
82   InitSetup();
83   InitPlayerInfo();
84   InitArtworkInfo();            /* needed before loading gfx, sound & music */
85   InitArtworkConfig();          /* needed before forking sound child process */
86   InitMixer();
87
88   InitCounter();
89
90   InitJoysticks();
91   InitRND(NEW_RANDOMIZE);
92
93   InitVideoDisplay();
94   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
95                   setup.fullscreen);
96
97   InitEventFilter(FilterMouseMotionEvents);
98
99   InitElementProperties();
100
101   InitGfx();
102
103   InitLevelInfo();
104   InitLevelArtworkInfo();
105
106   InitImages();                 /* needs to know current level directory */
107   InitSound();                  /* needs to know current level directory */
108   InitMusic();                  /* needs to know current level directory */
109
110   InitGfxBackground();
111
112   if (global.autoplay_leveldir)
113   {
114     AutoPlayTape();
115     return;
116   }
117
118   DrawMainMenu();
119
120   InitNetworkServer();
121 }
122
123 static void InitGlobal()
124 {
125   global.autoplay_leveldir = NULL;
126
127   global.frames_per_second = 0;
128   global.fps_slowdown = FALSE;
129   global.fps_slowdown_factor = 1;
130 }
131
132 static void InitSetup()
133 {
134   LoadSetup();                                  /* global setup info */
135 }
136
137 static void InitPlayerInfo()
138 {
139   int i;
140
141   /* choose default local player */
142   local_player = &stored_player[0];
143
144   for (i=0; i<MAX_PLAYERS; i++)
145     stored_player[i].connected = FALSE;
146
147   local_player->connected = TRUE;
148 }
149
150 static void InitLevelInfo()
151 {
152   LoadLevelInfo();                              /* global level info */
153   LoadLevelSetup_LastSeries();                  /* last played series info */
154   LoadLevelSetup_SeriesInfo();                  /* last played level info */
155 }
156
157 static void InitArtworkInfo()
158 {
159   LoadArtworkInfo();
160 }
161
162 static void InitArtworkConfig()
163 {
164   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
165   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
166   static char *action_suffix[NUM_ACTIONS + 1];
167   static char *direction_suffix[NUM_DIRECTIONS + 1];
168   static char *special_suffix[NUM_SPECIAL_GFX_ARGS + 1];
169   static char *dummy[1] = { NULL };
170   static char *ignore_image_tokens[] =
171   {
172     "name",
173     "sort_priority",
174     "menu.main.hide_static_text",
175     "global.num_toons",
176     NULL
177   };
178   static char *ignore_sound_tokens[] =
179   {
180     "name",
181     "sort_priority",
182     NULL
183   };
184   int i;
185
186   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
187     element_prefix[i] = element_info[i].token_name;
188   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
189     sound_class_prefix[i] = element_info[i].sound_class_name;
190   for (i=0; i<NUM_ACTIONS + 1; i++)
191     action_suffix[i] = element_action_info[i].suffix;
192   for (i=0; i<NUM_DIRECTIONS + 1; i++)
193     direction_suffix[i] = element_direction_info[i].suffix;
194   for (i=0; i<NUM_SPECIAL_GFX_ARGS + 1; i++)
195     special_suffix[i] = special_suffix_info[i].suffix;
196
197   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
198                 element_prefix, action_suffix, direction_suffix,
199                 special_suffix, ignore_image_tokens);
200   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
201                 sound_class_prefix, action_suffix, dummy,
202                 dummy, ignore_sound_tokens);
203 }
204
205 void InitLevelArtworkInfo()
206 {
207   LoadLevelArtworkInfo();
208 }
209
210 void InitNetworkServer()
211 {
212 #if defined(PLATFORM_UNIX)
213   int nr_wanted;
214 #endif
215
216   if (!options.network)
217     return;
218
219 #if defined(PLATFORM_UNIX)
220   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
221
222   if (!ConnectToServer(options.server_host, options.server_port))
223     Error(ERR_EXIT, "cannot connect to network game server");
224
225   SendToServer_PlayerName(setup.player_name);
226   SendToServer_ProtocolVersion();
227
228   if (nr_wanted)
229     SendToServer_NrWanted(nr_wanted);
230 #endif
231 }
232
233 static void InitMixer()
234 {
235   OpenAudio();
236   StartMixer();
237 }
238
239 static void ReinitializeGraphics()
240 {
241   InitElementGraphicInfo();             /* element game graphic mapping */
242   InitElementSpecialGraphicInfo();      /* element special graphic mapping */
243   InitGraphicInfo();                    /* graphic properties mapping */
244
245   InitElementSmallImages();             /* create editor and preview images */
246
247   InitFontInfo(bitmap_font_initial,
248                graphic_info[IMG_FONT_BIG].bitmap,
249                graphic_info[IMG_FONT_MEDIUM].bitmap,
250                graphic_info[IMG_FONT_SMALL].bitmap,
251                graphic_info[IMG_FONT_EM].bitmap);
252
253   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
254   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
255
256   InitGadgets();
257   InitToons();
258 }
259
260 static void ReinitializeSounds()
261 {
262   InitElementSoundInfo();       /* element game sound mapping */
263   InitSoundInfo();              /* sound properties mapping */
264
265   InitPlaySoundLevel();         /* internal game sound settings */
266 }
267
268 static void ReinitializeMusic()
269 {
270   /* currently nothing to do */
271 }
272
273 static void InitImages()
274 {
275   ReloadCustomImages();
276
277   LoadCustomElementDescriptions();
278   LoadSpecialMenuDesignSettings();
279
280   ReinitializeGraphics();
281 }
282
283 static void InitSound()
284 {
285   InitReloadCustomSounds(artwork.snd_current->identifier);
286   ReinitializeSounds();
287 }
288
289 static void InitMusic()
290 {
291   InitReloadCustomMusic(artwork.mus_current->identifier);
292   ReinitializeMusic();
293 }
294
295 static void InitTileClipmasks()
296 {
297 #if 0
298 #if defined(TARGET_X11)
299   XGCValues clip_gc_values;
300   unsigned long clip_gc_valuemask;
301
302 #if defined(TARGET_X11_NATIVE)
303
304 #if 0
305   GC copy_clipmask_gc;
306
307   static struct
308   {
309     int start;
310     int count;
311   }
312   tile_needs_clipping[] =
313   {
314     { GFX_SPIELER1_UP, 4 },
315     { GFX_SPIELER1_DOWN, 4 },
316     { GFX_SPIELER1_LEFT, 4 },
317     { GFX_SPIELER1_RIGHT, 4 },
318     { GFX_SPIELER1_PUSH_LEFT, 4 },
319     { GFX_SPIELER1_PUSH_RIGHT, 4 },
320     { GFX_SPIELER2_UP, 4 },
321     { GFX_SPIELER2_DOWN, 4 },
322     { GFX_SPIELER2_LEFT, 4 },
323     { GFX_SPIELER2_RIGHT, 4 },
324     { GFX_SPIELER2_PUSH_LEFT, 4 },
325     { GFX_SPIELER2_PUSH_RIGHT, 4 },
326     { GFX_SPIELER3_UP, 4 },
327     { GFX_SPIELER3_DOWN, 4 },
328     { GFX_SPIELER3_LEFT, 4 },
329     { GFX_SPIELER3_RIGHT, 4 },
330     { GFX_SPIELER3_PUSH_LEFT, 4 },
331     { GFX_SPIELER3_PUSH_RIGHT, 4 },
332     { GFX_SPIELER4_UP, 4 },
333     { GFX_SPIELER4_DOWN, 4 },
334     { GFX_SPIELER4_LEFT, 4 },
335     { GFX_SPIELER4_RIGHT, 4 },
336     { GFX_SPIELER4_PUSH_LEFT, 4 },
337     { GFX_SPIELER4_PUSH_RIGHT, 4 },
338     { GFX_SP_MURPHY, 1 },
339     { GFX_MURPHY_GO_LEFT, 3 },
340     { GFX_MURPHY_GO_RIGHT, 3 },
341     { GFX_MURPHY_SNAP_UP, 1 },
342     { GFX_MURPHY_SNAP_DOWN, 1 },
343     { GFX_MURPHY_SNAP_RIGHT, 1 },
344     { GFX_MURPHY_SNAP_LEFT, 1 },
345     { GFX_MURPHY_PUSH_RIGHT, 1 },
346     { GFX_MURPHY_PUSH_LEFT, 1 },
347     { GFX_GEBLUBBER, 4 },
348     { GFX_DYNAMIT, 7 },
349     { GFX_DYNABOMB, 4 },
350     { GFX_EXPLOSION, 8 },
351     { GFX_SOKOBAN_OBJEKT, 1 },
352     { GFX_FUNKELN_BLAU, 3 },
353     { GFX_FUNKELN_WEISS, 3 },
354     { GFX2_SHIELD_PASSIVE, 3 },
355     { GFX2_SHIELD_ACTIVE, 3 },
356     { -1, 0 }
357   };
358 #endif
359
360 #endif /* TARGET_X11_NATIVE */
361 #endif /* TARGET_X11 */
362
363   int i;
364
365   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
366   for (i=0; i<NUM_TILES; i++)
367     tile_clipmask[i] = None;
368
369 #if defined(TARGET_X11)
370   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
371      often very slow when preparing a masked XCopyArea() for big Pixmaps.
372      To prevent this, create small (tile-sized) mask Pixmaps which will then
373      be set much faster with XSetClipOrigin() and speed things up a lot. */
374
375   clip_gc_values.graphics_exposures = False;
376   clip_gc_valuemask = GCGraphicsExposures;
377   tile_clip_gc = XCreateGC(display, window->drawable,
378                            clip_gc_valuemask, &clip_gc_values);
379
380 #if 0
381   for (i=0; i<NUM_BITMAPS; i++)
382   {
383     if (pix[i]->clip_mask)
384     {
385       clip_gc_values.graphics_exposures = False;
386       clip_gc_values.clip_mask = pix[i]->clip_mask;
387       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
388       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
389                                          clip_gc_valuemask, &clip_gc_values);
390     }
391   }
392 #endif
393
394 #if defined(TARGET_X11_NATIVE)
395
396 #if 0
397   /* create graphic context structures needed for clipping */
398   clip_gc_values.graphics_exposures = False;
399   clip_gc_valuemask = GCGraphicsExposures;
400   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
401                                clip_gc_valuemask, &clip_gc_values);
402
403   /* create only those clipping Pixmaps we really need */
404   for (i=0; tile_needs_clipping[i].start>=0; i++)
405   {
406     int j;
407
408     for (j=0; j<tile_needs_clipping[i].count; j++)
409     {
410       int tile = tile_needs_clipping[i].start + j;
411       int graphic = tile;
412       int src_x, src_y;
413       Bitmap *src_bitmap;
414       Pixmap src_pixmap;
415
416       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
417       src_pixmap = src_bitmap->clip_mask;
418
419       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
420                                           TILEX, TILEY, 1);
421
422       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
423                 src_x, src_y, TILEX, TILEY, 0, 0);
424     }
425   }
426
427   XFreeGC(display, copy_clipmask_gc);
428 #endif
429
430 #endif /* TARGET_X11_NATIVE */
431 #endif /* TARGET_X11 */
432 #endif
433 }
434
435 void FreeTileClipmasks()
436 {
437 #if 0
438 #if defined(TARGET_X11)
439   int i;
440
441   for (i=0; i<NUM_TILES; i++)
442   {
443     if (tile_clipmask[i] != None)
444     {
445       XFreePixmap(display, tile_clipmask[i]);
446       tile_clipmask[i] = None;
447     }
448   }
449
450   if (tile_clip_gc)
451     XFreeGC(display, tile_clip_gc);
452   tile_clip_gc = None;
453
454 #if 0
455   for (i=0; i<NUM_BITMAPS; i++)
456   {
457     if (pix[i] != NULL && pix[i]->stored_clip_gc)
458     {
459       XFreeGC(display, pix[i]->stored_clip_gc);
460       pix[i]->stored_clip_gc = None;
461     }
462   }
463 #endif
464
465 #endif /* TARGET_X11 */
466 #endif
467 }
468
469 void InitGfx()
470 {
471   char *config_token_font_initial = "font.small";
472   char *filename_font_initial = NULL;
473   int i;
474
475   /* determine filename for initial font (for displaying startup messages) */
476   for (i=0; image_config[i].token != NULL; i++)
477     if (strcmp(image_config[i].token, config_token_font_initial) == 0)
478       filename_font_initial = image_config[i].value;
479
480   if (filename_font_initial == NULL)    /* should not happen */
481     Error(ERR_EXIT, "cannot get filename for '%s'", config_token_font_initial);
482
483   /* initialize screen properties */
484   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
485                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
486   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
487   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
488   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
489
490   /* create additional image buffers for double-buffering */
491   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
492   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
493
494   bitmap_font_initial = LoadCustomImage(filename_font_initial);
495
496   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
497
498   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
499   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
500
501   DrawInitText("Loading graphics:", 120, FC_GREEN);
502
503   InitTileClipmasks();
504 }
505
506 void InitGfxBackground()
507 {
508   int x, y;
509
510   drawto = backbuffer;
511   fieldbuffer = bitmap_db_field;
512   SetDrawtoField(DRAW_BACKBUFFER);
513
514   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
515              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
516   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
517   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
518
519   for (x=0; x<MAX_BUF_XSIZE; x++)
520     for (y=0; y<MAX_BUF_YSIZE; y++)
521       redraw[x][y] = 0;
522   redraw_tiles = 0;
523   redraw_mask = REDRAW_ALL;
524 }
525
526 void ReloadCustomArtwork()
527 {
528   static char *leveldir_current_identifier = NULL;
529   static boolean last_override_level_graphics = FALSE;
530   static boolean last_override_level_sounds = FALSE;
531   static boolean last_override_level_music = FALSE;
532   /* identifier for new artwork; default: artwork configured in setup */
533   char *gfx_new_identifier = artwork.gfx_current->identifier;
534   char *snd_new_identifier = artwork.snd_current->identifier;
535   char *mus_new_identifier = artwork.mus_current->identifier;
536   boolean redraw_screen = FALSE;
537
538   if (leveldir_current_identifier == NULL)
539     leveldir_current_identifier = leveldir_current->identifier;
540
541 #if 0
542   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
543          leveldir_current->graphics_set);
544   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
545          leveldir_current->identifier);
546 #endif
547
548 #if 0
549   printf("graphics --> '%s' ('%s')\n",
550          artwork.gfx_current_identifier, artwork.gfx_current->filename);
551   printf("sounds   --> '%s' ('%s')\n",
552          artwork.snd_current_identifier, artwork.snd_current->filename);
553   printf("music    --> '%s' ('%s')\n",
554          artwork.mus_current_identifier, artwork.mus_current->filename);
555 #endif
556
557   /* leveldir_current may be invalid (level group, parent link) */
558   if (!validLevelSeries(leveldir_current))
559     return;
560
561   /* when a new level series was selected, check if there was a change
562      in custom artwork stored in level series directory */
563   if (leveldir_current_identifier != leveldir_current->identifier)
564   {
565     char *identifier_old = leveldir_current_identifier;
566     char *identifier_new = leveldir_current->identifier;
567
568     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
569         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
570       gfx_new_identifier = identifier_new;
571     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
572         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
573       snd_new_identifier = identifier_new;
574     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
575         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
576       mus_new_identifier = identifier_new;
577
578     leveldir_current_identifier = leveldir_current->identifier;
579   }
580
581   /* custom level artwork configured in level series configuration file
582      always overrides custom level artwork stored in level series directory
583      and (level independant) custom artwork configured in setup menue */
584   if (leveldir_current->graphics_set != NULL)
585     gfx_new_identifier = leveldir_current->graphics_set;
586   if (leveldir_current->sounds_set != NULL)
587     snd_new_identifier = leveldir_current->sounds_set;
588   if (leveldir_current->music_set != NULL)
589     mus_new_identifier = leveldir_current->music_set;
590
591   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
592       last_override_level_graphics != setup.override_level_graphics)
593   {
594 #if 0
595     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
596            artwork.gfx_current_identifier,
597            artwork.gfx_current->identifier,
598            gfx_new_identifier);
599 #endif
600
601     setLevelArtworkDir(artwork.gfx_first);
602
603     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
604
605     InitImages();
606
607     FreeTileClipmasks();
608     InitTileClipmasks();
609
610     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
611     last_override_level_graphics = setup.override_level_graphics;
612
613     redraw_screen = TRUE;
614   }
615
616   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
617       last_override_level_sounds != setup.override_level_sounds)
618   {
619 #if 0
620     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
621            artwork.snd_current_identifier,
622            artwork.snd_current->identifier,
623            snd_new_identifier);
624 #endif
625
626     /* set artwork path to send it to the sound server process */
627     setLevelArtworkDir(artwork.snd_first);
628
629     InitReloadCustomSounds(snd_new_identifier);
630     ReinitializeSounds();
631
632     artwork.snd_current_identifier = artwork.snd_current->identifier;
633     last_override_level_sounds = setup.override_level_sounds;
634
635     redraw_screen = TRUE;
636   }
637
638   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
639       last_override_level_music != setup.override_level_music)
640   {
641     /* set artwork path to send it to the sound server process */
642     setLevelArtworkDir(artwork.mus_first);
643
644     InitReloadCustomMusic(mus_new_identifier);
645     ReinitializeMusic();
646
647     artwork.mus_current_identifier = artwork.mus_current->identifier;
648     last_override_level_music = setup.override_level_music;
649
650     redraw_screen = TRUE;
651   }
652
653   if (redraw_screen)
654   {
655     InitGfxBackground();
656
657     /* force redraw of (open or closed) door graphics */
658     SetDoorState(DOOR_OPEN_ALL);
659     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
660   }
661 }
662
663 void FreeGadgets()
664 {
665   FreeLevelEditorGadgets();
666   FreeGameButtons();
667   FreeTapeButtons();
668   FreeToolButtons();
669   FreeScreenGadgets();
670 }
671
672 void InitGadgets()
673 {
674   static boolean gadgets_initialized = FALSE;
675
676   if (gadgets_initialized)
677     FreeGadgets();
678
679   CreateLevelEditorGadgets();
680   CreateGameButtons();
681   CreateTapeButtons();
682   CreateToolButtons();
683   CreateScreenGadgets();
684
685   gadgets_initialized = TRUE;
686 }
687
688 void InitElementSmallImages()
689 {
690   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
691   int num_property_mappings = getImageListPropertyMappingSize();
692   int i;
693
694   /* initialize normal images from static configuration */
695   for (i=0; element_to_graphic[i].element > -1; i++)
696     CreateImageWithSmallImages(element_to_graphic[i].graphic);
697
698   /* initialize special images from static configuration */
699   for (i=0; element_to_special_graphic[i].element > -1; i++)
700     CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
701
702   /* initialize images from dynamic configuration */
703   for (i=0; i < num_property_mappings; i++)
704     CreateImageWithSmallImages(property_mapping[i].artwork_index);
705 }
706
707 void InitElementGraphicInfo()
708 {
709   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
710   int num_property_mappings = getImageListPropertyMappingSize();
711   int i, act, dir;
712
713   /* set values to -1 to identify later as "uninitialized" values */
714   for (i=0; i<MAX_NUM_ELEMENTS; i++)
715   {
716     for (act=0; act<NUM_ACTIONS; act++)
717     {
718       element_info[i].graphic[act] = -1;
719
720       for (dir=0; dir<NUM_DIRECTIONS; dir++)
721         element_info[i].direction_graphic[act][dir] = -1;
722     }
723   }
724
725 #if 0
726   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
727     element_info[i].graphic[ACTION_DEFAULT] =
728       IMG_CHAR_START + (i - EL_CHAR_START);
729
730   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
731     element_info[i].graphic[ACTION_DEFAULT] =
732       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
733 #endif
734
735   /* initialize normal element/graphic mapping from static configuration */
736   for (i=0; element_to_graphic[i].element > -1; i++)
737   {
738     int element   = element_to_graphic[i].element;
739     int action    = element_to_graphic[i].action;
740     int direction = element_to_graphic[i].direction;
741     int graphic   = element_to_graphic[i].graphic;
742
743     if (action < 0)
744       action = ACTION_DEFAULT;
745
746     if (direction > -1)
747       element_info[element].direction_graphic[action][direction] = graphic;
748     else
749       element_info[element].graphic[action] = graphic;
750   }
751
752   /* initialize normal element/graphic mapping from dynamic configuration */
753   for (i=0; i < num_property_mappings; i++)
754   {
755     int element   = property_mapping[i].base_index;
756     int action    = property_mapping[i].ext1_index;
757     int direction = property_mapping[i].ext2_index;
758     int special   = property_mapping[i].ext3_index;
759     int graphic   = property_mapping[i].artwork_index;
760
761     if (special != -1)
762       continue;
763
764     if (action < 0)
765       action = ACTION_DEFAULT;
766
767     if (direction > -1)
768       element_info[element].direction_graphic[action][direction] = graphic;
769     else
770       element_info[element].graphic[action] = graphic;
771   }
772
773   /* now set all '-1' values to element specific default values */
774   for (i=0; i<MAX_NUM_ELEMENTS; i++)
775   {
776     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
777     int default_action_direction_graphic[NUM_DIRECTIONS];
778
779     if (default_action_graphic == -1)
780       default_action_graphic = IMG_CHAR_QUESTION;
781
782     for (dir=0; dir<NUM_DIRECTIONS; dir++)
783     {
784       default_action_direction_graphic[dir] =
785         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
786
787       if (default_action_direction_graphic[dir] == -1)
788         default_action_direction_graphic[dir] = default_action_graphic;
789     }
790
791     for (act=0; act<NUM_ACTIONS; act++)
792     {
793       for (dir=0; dir<NUM_DIRECTIONS; dir++)
794       {
795         int default_direction_graphic = element_info[i].graphic[act];
796
797         /* no graphic for current action -- use default direction graphic */
798         if (default_direction_graphic == -1)
799           default_direction_graphic = default_action_direction_graphic[dir];
800
801         if (element_info[i].direction_graphic[act][dir] == -1)
802           element_info[i].direction_graphic[act][dir] =
803             default_direction_graphic;
804       }
805
806       /* no graphic for this specific action -- use default action graphic */
807       if (element_info[i].graphic[act] == -1)
808         element_info[i].graphic[act] = default_action_graphic;
809     }
810   }
811
812 #if 0
813 #if DEBUG
814   if (options.verbose)
815   {
816     for (i=0; i<MAX_NUM_ELEMENTS; i++)
817       if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
818           i != EL_CHAR_QUESTION)
819         Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
820               element_info[i].token_name, i);
821   }
822 #endif
823 #endif
824 }
825
826 void InitElementSpecialGraphicInfo()
827 {
828   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
829   int num_property_mappings = getImageListPropertyMappingSize();
830   int i;
831
832   /* always start with reliable default values */
833   for (i=0; i<MAX_NUM_ELEMENTS; i++)
834   {
835     element_info[i].editor_graphic = element_info[i].graphic[ACTION_DEFAULT];
836     element_info[i].preview_graphic = element_info[i].graphic[ACTION_DEFAULT];
837   }
838
839   /* initialize special element/graphic mapping from static configuration */
840   for (i=0; element_to_special_graphic[i].element > -1; i++)
841   {
842     int element = element_to_special_graphic[i].element;
843     int special = element_to_special_graphic[i].special;
844     int graphic = element_to_special_graphic[i].graphic;
845     boolean base_redefined = getImageListEntry(el2img(element))->redefined;
846     boolean special_redefined = getImageListEntry(graphic)->redefined;
847
848     if (base_redefined && !special_redefined)
849       continue;
850
851     if (special == GFX_SPECIAL_ARG_EDITOR)
852       element_info[element].editor_graphic = graphic;
853     else if (special == GFX_SPECIAL_ARG_PREVIEW)
854       element_info[element].preview_graphic = graphic;
855   }
856
857   /* initialize special element/graphic mapping from dynamic configuration */
858   for (i=0; i < num_property_mappings; i++)
859   {
860     int element = property_mapping[i].base_index;
861     int special = property_mapping[i].ext3_index;
862     int graphic = property_mapping[i].artwork_index;
863
864     if (special == GFX_SPECIAL_ARG_EDITOR)
865       element_info[element].editor_graphic = graphic;
866     else if (special == GFX_SPECIAL_ARG_PREVIEW)
867       element_info[element].preview_graphic = graphic;
868   }
869 }
870
871 static void set_graphic_parameters(int graphic, char **parameter_raw)
872 {
873   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
874   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
875   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
876   int parameter[NUM_GFX_ARGS];
877   int i;
878
879   /* get integer values from string parameters */
880   for (i=0; i < NUM_GFX_ARGS; i++)
881     parameter[i] =
882       get_parameter_value(image_config_suffix[i].type, parameter_raw[i]);
883
884   graphic_info[graphic].bitmap = src_bitmap;
885
886   /* start with reliable default values */
887   graphic_info[graphic].src_x = 0;
888   graphic_info[graphic].src_y = 0;
889   graphic_info[graphic].width = TILEX;
890   graphic_info[graphic].height = TILEY;
891   graphic_info[graphic].offset_x = 0;   /* one or both of these values ... */
892   graphic_info[graphic].offset_y = 0;   /* ... will be corrected later */
893
894   /* optional x and y tile position of animation frame sequence */
895   if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
896     graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
897   if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
898     graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
899
900   /* optional x and y pixel position of animation frame sequence */
901   if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
902     graphic_info[graphic].src_x = parameter[GFX_ARG_X];
903   if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
904     graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
905
906   /* optional width and height of each animation frame */
907   if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
908     graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
909   if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
910     graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
911
912   /* correct x or y offset dependant of vertical or horizontal frame order */
913   if (parameter[GFX_ARG_VERTICAL])      /* frames are ordered vertically */
914   {
915     if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
916       graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
917     else
918       graphic_info[graphic].offset_y = graphic_info[graphic].height;
919   }
920   else                                  /* frames are ordered horizontally */
921   {
922     if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
923       graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
924     else
925       graphic_info[graphic].offset_x = graphic_info[graphic].width;
926   }
927
928   /* optionally, the x and y offset of frames can be specified directly */
929   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
930     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
931   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
932     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
933
934   /* automatically determine correct number of frames, if not defined */
935   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
936     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
937   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
938     graphic_info[graphic].anim_frames = num_xtiles;
939   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
940     graphic_info[graphic].anim_frames = num_ytiles;
941   else
942     graphic_info[graphic].anim_frames = 1;
943
944   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
945   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
946     graphic_info[graphic].anim_delay = 1;
947
948   /* set mode for animation frame order */
949   if (parameter[GFX_ARG_MODE_LOOP])
950     graphic_info[graphic].anim_mode = ANIM_LOOP;
951   else if (parameter[GFX_ARG_MODE_LINEAR])
952     graphic_info[graphic].anim_mode = ANIM_LINEAR;
953   else if (parameter[GFX_ARG_MODE_PINGPONG])
954     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
955   else if (parameter[GFX_ARG_MODE_PINGPONG2])
956     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
957   else if (parameter[GFX_ARG_MODE_RANDOM])
958     graphic_info[graphic].anim_mode = ANIM_RANDOM;
959   else if (graphic_info[graphic].anim_frames > 1)
960     graphic_info[graphic].anim_mode = ANIM_LOOP;
961   else
962     graphic_info[graphic].anim_mode = ANIM_NONE;
963
964   /* set additional flag to play animation frames in reverse order */
965   if (parameter[GFX_ARG_MODE_REVERSE])
966     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
967
968   /* automatically determine correct start frame, if not defined */
969   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
970     graphic_info[graphic].anim_start_frame = 0;
971   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
972     graphic_info[graphic].anim_start_frame =
973       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
974   else
975     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
976
977   /* animation synchronized with global frame counter, not move position */
978   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
979
980   /* this is only used for toon animations */
981   graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
982   graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
983 }
984
985 static void InitGraphicInfo()
986 {
987   int fallback_graphic = IMG_CHAR_EXCLAM;
988   struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
989   Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
990   int num_images = getImageListSize();
991   int i;
992
993 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
994   static boolean clipmasks_initialized = FALSE;
995   Pixmap src_pixmap;
996   XGCValues clip_gc_values;
997   unsigned long clip_gc_valuemask;
998   GC copy_clipmask_gc = None;
999 #endif
1000
1001   if (graphic_info != NULL)
1002     free(graphic_info);
1003
1004   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1005
1006 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1007   if (clipmasks_initialized)
1008   {
1009     for (i=0; i<num_images; i++)
1010     {
1011       if (graphic_info[i].clip_mask)
1012         XFreePixmap(display, graphic_info[i].clip_mask);
1013       if (graphic_info[i].clip_gc)
1014         XFreeGC(display, graphic_info[i].clip_gc);
1015
1016       graphic_info[i].clip_mask = None;
1017       graphic_info[i].clip_gc = None;
1018     }
1019   }
1020 #endif
1021
1022   for (i=0; i<num_images; i++)
1023   {
1024     struct FileInfo *image = getImageListEntry(i);
1025     Bitmap *src_bitmap;
1026     int src_x, src_y;
1027     int first_frame, last_frame;
1028
1029     set_graphic_parameters(i, image->parameter);
1030
1031     /* now check if no animation frames are outside of the loaded image */
1032
1033     if (graphic_info[i].bitmap == NULL)
1034       continue;         /* skip check for optional images that are undefined */
1035
1036     first_frame = 0;
1037     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1038     if (src_x < 0 || src_y < 0 ||
1039         src_x + TILEX > src_bitmap->width ||
1040         src_y + TILEY > src_bitmap->height)
1041     {
1042       Error(ERR_RETURN_LINE, "-");
1043       Error(ERR_RETURN, "warning: error found in config file:");
1044       Error(ERR_RETURN, "- config file: '%s'",
1045             getImageConfigFilename());
1046       Error(ERR_RETURN, "- config token: '%s'",
1047             getTokenFromImageID(i));
1048       Error(ERR_RETURN, "- image file: '%s'",
1049             src_bitmap->source_filename);
1050       Error(ERR_RETURN,
1051             "error: first animation frame out of bounds (%d, %d)",
1052             src_x, src_y);
1053       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1054
1055       if (i == fallback_graphic)
1056         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1057
1058       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1059       Error(ERR_RETURN_LINE, "-");
1060
1061       set_graphic_parameters(i, fallback_image->default_parameter);
1062       graphic_info[i].bitmap = fallback_bitmap;
1063     }
1064
1065     last_frame = graphic_info[i].anim_frames - 1;
1066     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1067     if (src_x < 0 || src_y < 0 ||
1068         src_x + TILEX > src_bitmap->width ||
1069         src_y + TILEY > src_bitmap->height)
1070     {
1071       Error(ERR_RETURN_LINE, "-");
1072       Error(ERR_RETURN, "warning: error found in config file:");
1073       Error(ERR_RETURN, "- config file: '%s'",
1074             getImageConfigFilename());
1075       Error(ERR_RETURN, "- config token: '%s'",
1076             getTokenFromImageID(i));
1077       Error(ERR_RETURN, "- image file: '%s'",
1078             src_bitmap->source_filename);
1079       Error(ERR_RETURN,
1080             "error: last animation frame (%d) out of bounds (%d, %d)",
1081             last_frame, src_x, src_y);
1082       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1083
1084       if (i == fallback_graphic)
1085         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1086
1087       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1088       Error(ERR_RETURN_LINE, "-");
1089
1090       set_graphic_parameters(i, fallback_image->default_parameter);
1091       graphic_info[i].bitmap = fallback_bitmap;
1092     }
1093
1094 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1095     /* currently we need only a tile clip mask from the first frame */
1096     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1097
1098     if (copy_clipmask_gc == None)
1099     {
1100       clip_gc_values.graphics_exposures = False;
1101       clip_gc_valuemask = GCGraphicsExposures;
1102       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1103                                    clip_gc_valuemask, &clip_gc_values);
1104     }
1105
1106     graphic_info[i].clip_mask =
1107       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1108
1109     src_pixmap = src_bitmap->clip_mask;
1110     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1111               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1112
1113     clip_gc_values.graphics_exposures = False;
1114     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1115     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1116
1117     graphic_info[i].clip_gc =
1118       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1119 #endif
1120   }
1121
1122 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1123   if (copy_clipmask_gc)
1124     XFreeGC(display, copy_clipmask_gc);
1125
1126   clipmasks_initialized = TRUE;
1127 #endif
1128 }
1129
1130 static void InitElementSoundInfo()
1131 {
1132   /* !!! soon to come !!! */
1133 }
1134
1135 static void set_sound_parameters(int sound, char **parameter_raw)
1136 {
1137   int parameter[NUM_SND_ARGS];
1138   int i;
1139
1140   /* get integer values from string parameters */
1141   for (i=0; i < NUM_SND_ARGS; i++)
1142     parameter[i] =
1143       get_parameter_value(sound_config_suffix[i].type, parameter_raw[i]);
1144
1145   /* explicit loop mode setting in configuration overrides default value */
1146   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1147     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1148 }
1149
1150 static void InitSoundInfo()
1151 {
1152   struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1153   int num_property_mappings = getSoundListPropertyMappingSize();
1154   int *sound_effect_properties;
1155   int num_sounds = getSoundListSize();
1156   int i, j;
1157
1158   if (sound_info != NULL)
1159     free(sound_info);
1160
1161   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1162   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1163
1164   /* initialize sound effect for all elements to "no sound" */
1165   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1166     for (j=0; j<NUM_ACTIONS; j++)
1167       element_info[i].sound[j] = SND_UNDEFINED;
1168
1169   for (i=0; i<num_sounds; i++)
1170   {
1171     struct FileInfo *sound = getSoundListEntry(i);
1172     int len_effect_text = strlen(sound->token);
1173
1174     sound_effect_properties[i] = ACTION_OTHER;
1175     sound_info[i].loop = FALSE;
1176
1177     /* determine all loop sounds and identify certain sound classes */
1178
1179     for (j=0; element_action_info[j].suffix; j++)
1180     {
1181       int len_action_text = strlen(element_action_info[j].suffix);
1182
1183       if (len_action_text < len_effect_text &&
1184           strcmp(&sound->token[len_effect_text - len_action_text],
1185                  element_action_info[j].suffix) == 0)
1186       {
1187         sound_effect_properties[i] = element_action_info[j].value;
1188
1189         if (element_action_info[j].is_loop_sound)
1190           sound_info[i].loop = TRUE;
1191       }
1192     }
1193
1194     /* associate elements and some selected sound actions */
1195
1196     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1197     {
1198       if (element_info[j].sound_class_name)
1199       {
1200         int len_class_text = strlen(element_info[j].sound_class_name);
1201
1202         if (len_class_text + 1 < len_effect_text &&
1203             strncmp(sound->token,
1204                     element_info[j].sound_class_name, len_class_text) == 0 &&
1205             sound->token[len_class_text] == '.')
1206         {
1207           int sound_action_value = sound_effect_properties[i];
1208
1209           element_info[j].sound[sound_action_value] = i;
1210         }
1211       }
1212     }
1213
1214     set_sound_parameters(i, sound->parameter);
1215   }
1216
1217   free(sound_effect_properties);
1218
1219   /* initialize element/sound mapping from dynamic configuration */
1220   for (i=0; i < num_property_mappings; i++)
1221   {
1222     int element   = property_mapping[i].base_index;
1223     int action    = property_mapping[i].ext1_index;
1224     int sound     = property_mapping[i].artwork_index;
1225
1226     if (action < 0)
1227       action = ACTION_DEFAULT;
1228
1229     element_info[element].sound[action] = sound;
1230   }
1231
1232 #if 0
1233   /* TEST ONLY */
1234   {
1235     int element = EL_CUSTOM_11;
1236     int j = 0;
1237
1238     while (element_action_info[j].suffix)
1239     {
1240       printf("element %d, sound action '%s'  == %d\n",
1241              element, element_action_info[j].suffix,
1242              element_info[element].sound[j]);
1243       j++;
1244     }
1245   }
1246
1247   PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1248 #endif
1249
1250 #if 0
1251   /* TEST ONLY */
1252   {
1253     int element = EL_SAND;
1254     int sound_action = ACTION_DIGGING;
1255     int j = 0;
1256
1257     while (element_action_info[j].suffix)
1258     {
1259       if (element_action_info[j].value == sound_action)
1260         printf("element %d, sound action '%s'  == %d\n",
1261                element, element_action_info[j].suffix,
1262                element_info[element].sound[sound_action]);
1263       j++;
1264     }
1265   }
1266 #endif
1267 }
1268
1269 void InitElementProperties()
1270 {
1271   int i, j;
1272
1273   static int ep_amoebalive[] =
1274   {
1275     EL_AMOEBA_WET,
1276     EL_AMOEBA_DRY,
1277     EL_AMOEBA_FULL,
1278     EL_BD_AMOEBA
1279   };
1280   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1281
1282   static int ep_amoeboid[] =
1283   {
1284     EL_AMOEBA_DEAD,
1285     EL_AMOEBA_WET,
1286     EL_AMOEBA_DRY,
1287     EL_AMOEBA_FULL,
1288     EL_BD_AMOEBA
1289   };
1290   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1291
1292   static int ep_schluessel[] =
1293   {
1294     EL_KEY1,
1295     EL_KEY2,
1296     EL_KEY3,
1297     EL_KEY4,
1298     EL_EM_KEY1,
1299     EL_EM_KEY2,
1300     EL_EM_KEY3,
1301     EL_EM_KEY4
1302   };
1303   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1304
1305   static int ep_pforte[] =
1306   {
1307     EL_GATE1,
1308     EL_GATE2,
1309     EL_GATE3,
1310     EL_GATE4,
1311     EL_GATE1_GRAY,
1312     EL_GATE2_GRAY,
1313     EL_GATE3_GRAY,
1314     EL_GATE4_GRAY,
1315     EL_EM_GATE1,
1316     EL_EM_GATE2,
1317     EL_EM_GATE3,
1318     EL_EM_GATE4,
1319     EL_EM_GATE1_GRAY,
1320     EL_EM_GATE2_GRAY,
1321     EL_EM_GATE3_GRAY,
1322     EL_EM_GATE4_GRAY,
1323     EL_SWITCHGATE_OPEN,
1324     EL_SWITCHGATE_OPENING,
1325     EL_SWITCHGATE_CLOSED,
1326     EL_SWITCHGATE_CLOSING,
1327     EL_TIMEGATE_OPEN,
1328     EL_TIMEGATE_OPENING,
1329     EL_TIMEGATE_CLOSED,
1330     EL_TIMEGATE_CLOSING,
1331     EL_TUBE_ALL,
1332     EL_TUBE_VERTICAL,
1333     EL_TUBE_HORIZONTAL,
1334     EL_TUBE_VERTICAL_LEFT,
1335     EL_TUBE_VERTICAL_RIGHT,
1336     EL_TUBE_HORIZONTAL_UP,
1337     EL_TUBE_HORIZONTAL_DOWN,
1338     EL_TUBE_LEFT_UP,
1339     EL_TUBE_LEFT_DOWN,
1340     EL_TUBE_RIGHT_UP,
1341     EL_TUBE_RIGHT_DOWN
1342   };
1343   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1344
1345   static int ep_solid[] =
1346   {
1347     EL_WALL,
1348     EL_WALL_GROWING,
1349     EL_WALL_GROWING_X,
1350     EL_WALL_GROWING_Y,
1351     EL_WALL_GROWING_XY,
1352     EL_BD_WALL,
1353     EL_WALL_CRUMBLED,
1354     EL_EXIT_CLOSED,
1355     EL_EXIT_OPENING,
1356     EL_EXIT_OPEN,
1357     EL_AMOEBA_DEAD,
1358     EL_AMOEBA_WET,
1359     EL_AMOEBA_DRY,
1360     EL_AMOEBA_FULL,
1361     EL_BD_AMOEBA,
1362     EL_QUICKSAND_FULL,
1363     EL_QUICKSAND_EMPTY,
1364     EL_QUICKSAND_FILLING,
1365     EL_QUICKSAND_EMPTYING,
1366     EL_MAGIC_WALL,
1367     EL_MAGIC_WALL_ACTIVE,
1368     EL_MAGIC_WALL_EMPTYING,
1369     EL_MAGIC_WALL_FILLING,
1370     EL_MAGIC_WALL_FULL,
1371     EL_MAGIC_WALL_DEAD,
1372     EL_BD_MAGIC_WALL,
1373     EL_BD_MAGIC_WALL_ACTIVE,
1374     EL_BD_MAGIC_WALL_EMPTYING,
1375     EL_BD_MAGIC_WALL_FULL,
1376     EL_BD_MAGIC_WALL_FILLING,
1377     EL_BD_MAGIC_WALL_DEAD,
1378     EL_GAMEOFLIFE,
1379     EL_BIOMAZE,
1380     EL_SP_CHIP_SINGLE,
1381     EL_SP_CHIP_LEFT,
1382     EL_SP_CHIP_RIGHT,
1383     EL_SP_CHIP_UPPER,
1384     EL_SP_CHIP_LOWER,
1385     EL_SP_TERMINAL,
1386     EL_SP_TERMINAL_ACTIVE,
1387     EL_SP_EXIT_CLOSED,
1388     EL_SP_EXIT_OPEN,
1389     EL_INVISIBLE_WALL,
1390     EL_INVISIBLE_WALL_ACTIVE,
1391     EL_SWITCHGATE_SWITCH_UP,
1392     EL_SWITCHGATE_SWITCH_DOWN,
1393     EL_TIMEGATE_SWITCH,
1394     EL_TIMEGATE_SWITCH_ACTIVE,
1395     EL_EMC_WALL_PILLAR_UPPER,
1396     EL_EMC_WALL_PILLAR_MIDDLE,
1397     EL_EMC_WALL_PILLAR_LOWER,
1398     EL_EMC_WALL4,
1399     EL_EMC_WALL5,
1400     EL_EMC_WALL6,
1401     EL_EMC_WALL7,
1402     EL_EMC_WALL8,
1403     EL_WALL_PEARL,
1404     EL_WALL_CRYSTAL,
1405
1406     /* the following elements are a direct copy of "indestructible" elements,
1407        except "EL_ACID", which is "indestructible", but not "solid"! */
1408 #if 0
1409     EL_ACID,
1410 #endif
1411     EL_STEELWALL,
1412     EL_ACIDPOOL_TOPLEFT,
1413     EL_ACIDPOOL_TOPRIGHT,
1414     EL_ACIDPOOL_BOTTOMLEFT,
1415     EL_ACIDPOOL_BOTTOM,
1416     EL_ACIDPOOL_BOTTOMRIGHT,
1417     EL_SP_HARD_GRAY,
1418     EL_SP_HARD_GREEN,
1419     EL_SP_HARD_BLUE,
1420     EL_SP_HARD_RED,
1421     EL_SP_HARD_YELLOW,
1422     EL_SP_HARD_BASE1,
1423     EL_SP_HARD_BASE2,
1424     EL_SP_HARD_BASE3,
1425     EL_SP_HARD_BASE4,
1426     EL_SP_HARD_BASE5,
1427     EL_SP_HARD_BASE6,
1428     EL_INVISIBLE_STEELWALL,
1429     EL_INVISIBLE_STEELWALL_ACTIVE,
1430     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1431     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1432     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1433     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1434     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1435     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1436     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1437     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1438     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1439     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1440     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1441     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1442     EL_LIGHT_SWITCH,
1443     EL_LIGHT_SWITCH_ACTIVE,
1444     EL_SIGN_EXCLAMATION,
1445     EL_SIGN_RADIOACTIVITY,
1446     EL_SIGN_STOP,
1447     EL_SIGN_WHEELCHAIR,
1448     EL_SIGN_PARKING,
1449     EL_SIGN_ONEWAY,
1450     EL_SIGN_HEART,
1451     EL_SIGN_TRIANGLE,
1452     EL_SIGN_ROUND,
1453     EL_SIGN_EXIT,
1454     EL_SIGN_YINYANG,
1455     EL_SIGN_OTHER,
1456     EL_STEELWALL_SLANTED,
1457     EL_EMC_STEELWALL1,
1458     EL_EMC_STEELWALL2,
1459     EL_EMC_STEELWALL3,
1460     EL_EMC_STEELWALL4,
1461     EL_CRYSTAL,
1462     EL_GATE1,
1463     EL_GATE2,
1464     EL_GATE3,
1465     EL_GATE4,
1466     EL_GATE1_GRAY,
1467     EL_GATE2_GRAY,
1468     EL_GATE3_GRAY,
1469     EL_GATE4_GRAY,
1470     EL_EM_GATE1,
1471     EL_EM_GATE2,
1472     EL_EM_GATE3,
1473     EL_EM_GATE4,
1474     EL_EM_GATE1_GRAY,
1475     EL_EM_GATE2_GRAY,
1476     EL_EM_GATE3_GRAY,
1477     EL_EM_GATE4_GRAY,
1478     EL_SWITCHGATE_OPEN,
1479     EL_SWITCHGATE_OPENING,
1480     EL_SWITCHGATE_CLOSED,
1481     EL_SWITCHGATE_CLOSING,
1482     EL_TIMEGATE_OPEN,
1483     EL_TIMEGATE_OPENING,
1484     EL_TIMEGATE_CLOSED,
1485     EL_TIMEGATE_CLOSING,
1486     EL_TUBE_ALL,
1487     EL_TUBE_VERTICAL,
1488     EL_TUBE_HORIZONTAL,
1489     EL_TUBE_VERTICAL_LEFT,
1490     EL_TUBE_VERTICAL_RIGHT,
1491     EL_TUBE_HORIZONTAL_UP,
1492     EL_TUBE_HORIZONTAL_DOWN,
1493     EL_TUBE_LEFT_UP,
1494     EL_TUBE_LEFT_DOWN,
1495     EL_TUBE_RIGHT_UP,
1496     EL_TUBE_RIGHT_DOWN
1497   };
1498   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1499
1500   static int ep_indestructible[] =
1501   {
1502     EL_STEELWALL,
1503     EL_ACID,
1504     EL_ACIDPOOL_TOPLEFT,
1505     EL_ACIDPOOL_TOPRIGHT,
1506     EL_ACIDPOOL_BOTTOMLEFT,
1507     EL_ACIDPOOL_BOTTOM,
1508     EL_ACIDPOOL_BOTTOMRIGHT,
1509     EL_SP_HARD_GRAY,
1510     EL_SP_HARD_GREEN,
1511     EL_SP_HARD_BLUE,
1512     EL_SP_HARD_RED,
1513     EL_SP_HARD_YELLOW,
1514     EL_SP_HARD_BASE1,
1515     EL_SP_HARD_BASE2,
1516     EL_SP_HARD_BASE3,
1517     EL_SP_HARD_BASE4,
1518     EL_SP_HARD_BASE5,
1519     EL_SP_HARD_BASE6,
1520     EL_INVISIBLE_STEELWALL,
1521     EL_INVISIBLE_STEELWALL_ACTIVE,
1522     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1523     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1524     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1525     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1526     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1527     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1528     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1529     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1530     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1531     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1532     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1533     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1534     EL_LIGHT_SWITCH,
1535     EL_LIGHT_SWITCH_ACTIVE,
1536     EL_SIGN_EXCLAMATION,
1537     EL_SIGN_RADIOACTIVITY,
1538     EL_SIGN_STOP,
1539     EL_SIGN_WHEELCHAIR,
1540     EL_SIGN_PARKING,
1541     EL_SIGN_ONEWAY,
1542     EL_SIGN_HEART,
1543     EL_SIGN_TRIANGLE,
1544     EL_SIGN_ROUND,
1545     EL_SIGN_EXIT,
1546     EL_SIGN_YINYANG,
1547     EL_SIGN_OTHER,
1548     EL_STEELWALL_SLANTED,
1549     EL_EMC_STEELWALL1,
1550     EL_EMC_STEELWALL2,
1551     EL_EMC_STEELWALL3,
1552     EL_EMC_STEELWALL4,
1553     EL_CRYSTAL,
1554     EL_GATE1,
1555     EL_GATE2,
1556     EL_GATE3,
1557     EL_GATE4,
1558     EL_GATE1_GRAY,
1559     EL_GATE2_GRAY,
1560     EL_GATE3_GRAY,
1561     EL_GATE4_GRAY,
1562     EL_EM_GATE1,
1563     EL_EM_GATE2,
1564     EL_EM_GATE3,
1565     EL_EM_GATE4,
1566     EL_EM_GATE1_GRAY,
1567     EL_EM_GATE2_GRAY,
1568     EL_EM_GATE3_GRAY,
1569     EL_EM_GATE4_GRAY,
1570     EL_SWITCHGATE_OPEN,
1571     EL_SWITCHGATE_OPENING,
1572     EL_SWITCHGATE_CLOSED,
1573     EL_SWITCHGATE_CLOSING,
1574     EL_TIMEGATE_OPEN,
1575     EL_TIMEGATE_OPENING,
1576     EL_TIMEGATE_CLOSED,
1577     EL_TIMEGATE_CLOSING,
1578     EL_TUBE_ALL,
1579     EL_TUBE_VERTICAL,
1580     EL_TUBE_HORIZONTAL,
1581     EL_TUBE_VERTICAL_LEFT,
1582     EL_TUBE_VERTICAL_RIGHT,
1583     EL_TUBE_HORIZONTAL_UP,
1584     EL_TUBE_HORIZONTAL_DOWN,
1585     EL_TUBE_LEFT_UP,
1586     EL_TUBE_LEFT_DOWN,
1587     EL_TUBE_RIGHT_UP,
1588     EL_TUBE_RIGHT_DOWN
1589   };
1590   static int ep_indestructible_num = SIZEOF_ARRAY_INT(ep_indestructible);
1591
1592   static int ep_slippery[] =
1593   {
1594     EL_WALL_CRUMBLED,
1595     EL_BD_WALL,
1596     EL_ROCK,
1597     EL_BD_ROCK,
1598     EL_EMERALD,
1599     EL_BD_DIAMOND,
1600     EL_EMERALD_YELLOW,
1601     EL_EMERALD_RED,
1602     EL_EMERALD_PURPLE,
1603     EL_DIAMOND,
1604     EL_BOMB,
1605     EL_NUT,
1606     EL_ROBOT_WHEEL_ACTIVE,
1607     EL_ROBOT_WHEEL,
1608     EL_TIME_ORB_FULL,
1609     EL_TIME_ORB_EMPTY,
1610     EL_LAMP_ACTIVE,
1611     EL_LAMP,
1612     EL_ACIDPOOL_TOPLEFT,
1613     EL_ACIDPOOL_TOPRIGHT,
1614     EL_SATELLITE,
1615     EL_SP_ZONK,
1616     EL_SP_INFOTRON,
1617     EL_SP_CHIP_SINGLE,
1618     EL_SP_CHIP_LEFT,
1619     EL_SP_CHIP_RIGHT,
1620     EL_SP_CHIP_UPPER,
1621     EL_SP_CHIP_LOWER,
1622     EL_SPEED_PILL,
1623     EL_STEELWALL_SLANTED,
1624     EL_PEARL,
1625     EL_CRYSTAL
1626   };
1627   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1628
1629   static int ep_enemy[] =
1630   {
1631     EL_BUG,
1632     EL_SPACESHIP,
1633     EL_BD_BUTTERFLY,
1634     EL_BD_FIREFLY,
1635     EL_YAMYAM,
1636     EL_DARK_YAMYAM,
1637     EL_ROBOT,
1638     EL_PACMAN,
1639     EL_SP_SNIKSNAK,
1640     EL_SP_ELECTRON
1641   };
1642   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1643
1644   static int ep_mauer[] =
1645   {
1646     EL_STEELWALL,
1647     EL_GATE1,
1648     EL_GATE2,
1649     EL_GATE3,
1650     EL_GATE4,
1651     EL_GATE1_GRAY,
1652     EL_GATE2_GRAY,
1653     EL_GATE3_GRAY,
1654     EL_GATE4_GRAY,
1655     EL_EM_GATE1,
1656     EL_EM_GATE2,
1657     EL_EM_GATE3,
1658     EL_EM_GATE4,
1659     EL_EM_GATE1_GRAY,
1660     EL_EM_GATE2_GRAY,
1661     EL_EM_GATE3_GRAY,
1662     EL_EM_GATE4_GRAY,
1663     EL_EXIT_CLOSED,
1664     EL_EXIT_OPENING,
1665     EL_EXIT_OPEN,
1666     EL_WALL,
1667     EL_WALL_CRUMBLED,
1668     EL_WALL_GROWING,
1669     EL_WALL_GROWING_X,
1670     EL_WALL_GROWING_Y,
1671     EL_WALL_GROWING_XY,
1672     EL_WALL_GROWING_ACTIVE,
1673     EL_BD_WALL,
1674     EL_SP_CHIP_SINGLE,
1675     EL_SP_CHIP_LEFT,
1676     EL_SP_CHIP_RIGHT,
1677     EL_SP_CHIP_UPPER,
1678     EL_SP_CHIP_LOWER,
1679     EL_SP_HARD_GRAY,
1680     EL_SP_HARD_GREEN,
1681     EL_SP_HARD_BLUE,
1682     EL_SP_HARD_RED,
1683     EL_SP_HARD_YELLOW,
1684     EL_SP_HARD_BASE1,
1685     EL_SP_HARD_BASE2,
1686     EL_SP_HARD_BASE3,
1687     EL_SP_HARD_BASE4,
1688     EL_SP_HARD_BASE5,
1689     EL_SP_HARD_BASE6,
1690     EL_SP_TERMINAL,
1691     EL_SP_TERMINAL_ACTIVE,
1692     EL_SP_EXIT_CLOSED,
1693     EL_SP_EXIT_OPEN,
1694     EL_INVISIBLE_STEELWALL,
1695     EL_INVISIBLE_STEELWALL_ACTIVE,
1696     EL_INVISIBLE_WALL,
1697     EL_INVISIBLE_WALL_ACTIVE,
1698     EL_STEELWALL_SLANTED,
1699     EL_EMC_STEELWALL1,
1700     EL_EMC_STEELWALL2,
1701     EL_EMC_STEELWALL3,
1702     EL_EMC_STEELWALL4,
1703     EL_EMC_WALL_PILLAR_UPPER,
1704     EL_EMC_WALL_PILLAR_MIDDLE,
1705     EL_EMC_WALL_PILLAR_LOWER,
1706     EL_EMC_WALL4,
1707     EL_EMC_WALL5,
1708     EL_EMC_WALL6,
1709     EL_EMC_WALL7,
1710     EL_EMC_WALL8
1711   };
1712   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1713
1714   static int ep_can_fall[] =
1715   {
1716     EL_ROCK,
1717     EL_BD_ROCK,
1718     EL_EMERALD,
1719     EL_BD_DIAMOND,
1720     EL_EMERALD_YELLOW,
1721     EL_EMERALD_RED,
1722     EL_EMERALD_PURPLE,
1723     EL_DIAMOND,
1724     EL_BOMB,
1725     EL_NUT,
1726     EL_AMOEBA_DROP,
1727     EL_QUICKSAND_FULL,
1728     EL_MAGIC_WALL_FULL,
1729     EL_BD_MAGIC_WALL_FULL,
1730     EL_TIME_ORB_FULL,
1731     EL_TIME_ORB_EMPTY,
1732     EL_SP_ZONK,
1733     EL_SP_INFOTRON,
1734     EL_SP_DISK_ORANGE,
1735     EL_PEARL,
1736     EL_CRYSTAL,
1737     EL_SPRING,
1738     EL_DX_SUPABOMB
1739   };
1740   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1741
1742   static int ep_can_smash[] =
1743   {
1744     EL_ROCK,
1745     EL_BD_ROCK,
1746     EL_EMERALD,
1747     EL_BD_DIAMOND,
1748     EL_EMERALD_YELLOW,
1749     EL_EMERALD_RED,
1750     EL_EMERALD_PURPLE,
1751     EL_DIAMOND,
1752     EL_BOMB,
1753     EL_NUT,
1754     EL_AMOEBA_DROP,
1755     EL_TIME_ORB_FULL,
1756     EL_TIME_ORB_EMPTY,
1757     EL_SP_ZONK,
1758     EL_SP_INFOTRON,
1759     EL_SP_DISK_ORANGE,
1760     EL_PEARL,
1761     EL_CRYSTAL,
1762     EL_SPRING,
1763     EL_DX_SUPABOMB
1764   };
1765   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1766
1767   static int ep_can_change[] =
1768   {
1769     EL_ROCK,
1770     EL_BD_ROCK,
1771     EL_EMERALD,
1772     EL_BD_DIAMOND,
1773     EL_EMERALD_YELLOW,
1774     EL_EMERALD_RED,
1775     EL_EMERALD_PURPLE,
1776     EL_DIAMOND
1777   };
1778   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1779
1780   static int ep_can_move[] =
1781   {
1782     EL_BUG,
1783     EL_SPACESHIP,
1784     EL_BD_BUTTERFLY,
1785     EL_BD_FIREFLY,
1786     EL_YAMYAM,
1787     EL_DARK_YAMYAM,
1788     EL_ROBOT,
1789     EL_PACMAN,
1790     EL_MOLE,
1791     EL_PENGUIN,
1792     EL_PIG,
1793     EL_DRAGON,
1794     EL_SATELLITE,
1795     EL_SP_SNIKSNAK,
1796     EL_SP_ELECTRON,
1797     EL_BALLOON,
1798     EL_SPRING
1799   };
1800   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1801
1802   static int ep_could_move[] =
1803   {
1804     EL_BUG_RIGHT,
1805     EL_BUG_UP,
1806     EL_BUG_LEFT,
1807     EL_BUG_DOWN,
1808     EL_SPACESHIP_RIGHT,
1809     EL_SPACESHIP_UP,
1810     EL_SPACESHIP_LEFT,
1811     EL_SPACESHIP_DOWN,
1812     EL_BD_BUTTERFLY_RIGHT,
1813     EL_BD_BUTTERFLY_UP,
1814     EL_BD_BUTTERFLY_LEFT,
1815     EL_BD_BUTTERFLY_DOWN,
1816     EL_BD_FIREFLY_RIGHT,
1817     EL_BD_FIREFLY_UP,
1818     EL_BD_FIREFLY_LEFT,
1819     EL_BD_FIREFLY_DOWN,
1820     EL_PACMAN_RIGHT,
1821     EL_PACMAN_UP,
1822     EL_PACMAN_LEFT,
1823     EL_PACMAN_DOWN
1824   };
1825   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1826
1827   static int ep_dont_touch[] =
1828   {
1829     EL_BUG,
1830     EL_SPACESHIP,
1831     EL_BD_BUTTERFLY,
1832     EL_BD_FIREFLY
1833   };
1834   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1835
1836   static int ep_dont_go_to[] =
1837   {
1838     EL_BUG,
1839     EL_SPACESHIP,
1840     EL_BD_BUTTERFLY,
1841     EL_BD_FIREFLY,
1842     EL_YAMYAM,
1843     EL_DARK_YAMYAM,
1844     EL_ROBOT,
1845     EL_PACMAN,
1846     EL_AMOEBA_DROP,
1847     EL_ACID,
1848     EL_SP_SNIKSNAK,
1849     EL_SP_ELECTRON,
1850     EL_SP_BUGGY_BASE_ACTIVE,
1851     EL_TRAP_ACTIVE,
1852     EL_LANDMINE
1853   };
1854   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1855
1856   static int ep_mampf2[] =
1857   {
1858     EL_SAND,
1859     EL_BUG,
1860     EL_SPACESHIP,
1861     EL_BD_BUTTERFLY,
1862     EL_BD_FIREFLY,
1863     EL_YAMYAM,
1864     EL_ROBOT,
1865     EL_PACMAN,
1866     EL_AMOEBA_DROP,
1867     EL_AMOEBA_DEAD,
1868     EL_AMOEBA_WET,
1869     EL_AMOEBA_DRY,
1870     EL_AMOEBA_FULL,
1871     EL_BD_AMOEBA,
1872     EL_EMERALD,
1873     EL_BD_DIAMOND,
1874     EL_EMERALD_YELLOW,
1875     EL_EMERALD_RED,
1876     EL_EMERALD_PURPLE,
1877     EL_DIAMOND,
1878     EL_PEARL,
1879     EL_CRYSTAL
1880   };
1881   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1882
1883   static int ep_bd_element[] =
1884   {
1885     EL_EMPTY,
1886     EL_SAND,
1887     EL_WALL_CRUMBLED,
1888     EL_BD_WALL,
1889     EL_ROCK,
1890     EL_BD_ROCK,
1891     EL_BD_DIAMOND,
1892     EL_BD_MAGIC_WALL,
1893     EL_EXIT_CLOSED,
1894     EL_EXIT_OPEN,
1895     EL_STEELWALL,
1896     EL_PLAYER1,
1897     EL_BD_FIREFLY,
1898     EL_BD_FIREFLY_1,
1899     EL_BD_FIREFLY_2,
1900     EL_BD_FIREFLY_3,
1901     EL_BD_FIREFLY_4,
1902     EL_BD_BUTTERFLY,
1903     EL_BD_BUTTERFLY_1,
1904     EL_BD_BUTTERFLY_2,
1905     EL_BD_BUTTERFLY_3,
1906     EL_BD_BUTTERFLY_4,
1907     EL_BD_AMOEBA,
1908     EL_CHAR_QUESTION
1909   };
1910   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1911
1912   static int ep_sb_element[] =
1913   {
1914     EL_EMPTY,
1915     EL_STEELWALL,
1916     EL_SOKOBAN_OBJECT,
1917     EL_SOKOBAN_FIELD_EMPTY,
1918     EL_SOKOBAN_FIELD_FULL,
1919     EL_PLAYER1,
1920     EL_INVISIBLE_STEELWALL
1921   };
1922   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1923
1924   static int ep_gem[] =
1925   {
1926     EL_EMERALD,
1927     EL_BD_DIAMOND,
1928     EL_EMERALD_YELLOW,
1929     EL_EMERALD_RED,
1930     EL_EMERALD_PURPLE,
1931     EL_DIAMOND
1932   };
1933   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1934
1935   static int ep_inactive[] =
1936   {
1937     EL_EMPTY,
1938     EL_SAND,
1939     EL_WALL,
1940     EL_BD_WALL,
1941     EL_WALL_CRUMBLED,
1942     EL_STEELWALL,
1943     EL_AMOEBA_DEAD,
1944     EL_QUICKSAND_EMPTY,
1945     EL_STONEBLOCK,
1946     EL_ROBOT_WHEEL,
1947     EL_KEY1,
1948     EL_KEY2,
1949     EL_KEY3,
1950     EL_KEY4,
1951     EL_EM_KEY1,
1952     EL_EM_KEY2,
1953     EL_EM_KEY3,
1954     EL_EM_KEY4,
1955     EL_GATE1,
1956     EL_GATE2,
1957     EL_GATE3,
1958     EL_GATE4,
1959     EL_GATE1_GRAY,
1960     EL_GATE2_GRAY,
1961     EL_GATE3_GRAY,
1962     EL_GATE4_GRAY,
1963     EL_EM_GATE1,
1964     EL_EM_GATE2,
1965     EL_EM_GATE3,
1966     EL_EM_GATE4,
1967     EL_EM_GATE1_GRAY,
1968     EL_EM_GATE2_GRAY,
1969     EL_EM_GATE3_GRAY,
1970     EL_EM_GATE4_GRAY,
1971     EL_DYNAMITE,
1972     EL_INVISIBLE_STEELWALL,
1973     EL_INVISIBLE_WALL,
1974     EL_INVISIBLE_SAND,
1975     EL_LAMP,
1976     EL_LAMP_ACTIVE,
1977     EL_WALL_EMERALD,
1978     EL_WALL_DIAMOND,
1979     EL_WALL_BD_DIAMOND,
1980     EL_WALL_EMERALD_YELLOW,
1981     EL_DYNABOMB_NR,
1982     EL_DYNABOMB_SZ,
1983     EL_DYNABOMB_XL,
1984     EL_SOKOBAN_OBJECT,
1985     EL_SOKOBAN_FIELD_EMPTY,
1986     EL_SOKOBAN_FIELD_FULL,
1987     EL_WALL_EMERALD_RED,
1988     EL_WALL_EMERALD_PURPLE,
1989     EL_ACIDPOOL_TOPLEFT,
1990     EL_ACIDPOOL_TOPRIGHT,
1991     EL_ACIDPOOL_BOTTOMLEFT,
1992     EL_ACIDPOOL_BOTTOM,
1993     EL_ACIDPOOL_BOTTOMRIGHT,
1994     EL_MAGIC_WALL,
1995     EL_MAGIC_WALL_DEAD,
1996     EL_BD_MAGIC_WALL,
1997     EL_BD_MAGIC_WALL_DEAD,
1998     EL_AMOEBA_TO_DIAMOND,
1999     EL_BLOCKED,
2000     EL_SP_EMPTY,
2001     EL_SP_BASE,
2002     EL_SP_PORT1_RIGHT,
2003     EL_SP_PORT1_DOWN,
2004     EL_SP_PORT1_LEFT,
2005     EL_SP_PORT1_UP,
2006     EL_SP_PORT2_RIGHT,
2007     EL_SP_PORT2_DOWN,
2008     EL_SP_PORT2_LEFT,
2009     EL_SP_PORT2_UP,
2010     EL_SP_PORT_X,
2011     EL_SP_PORT_Y,
2012     EL_SP_PORT_XY,
2013     EL_SP_DISK_RED,
2014     EL_SP_DISK_YELLOW,
2015     EL_SP_CHIP_SINGLE,
2016     EL_SP_CHIP_LEFT,
2017     EL_SP_CHIP_RIGHT,
2018     EL_SP_CHIP_UPPER,
2019     EL_SP_CHIP_LOWER,
2020     EL_SP_HARD_GRAY,
2021     EL_SP_HARD_GREEN,
2022     EL_SP_HARD_BLUE,
2023     EL_SP_HARD_RED,
2024     EL_SP_HARD_YELLOW,
2025     EL_SP_HARD_BASE1,
2026     EL_SP_HARD_BASE2,
2027     EL_SP_HARD_BASE3,
2028     EL_SP_HARD_BASE4,
2029     EL_SP_HARD_BASE5,
2030     EL_SP_HARD_BASE6,
2031     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2032     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2033     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2034     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2035     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2036     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2037     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2038     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2039     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2040     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2041     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2042     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2043     EL_SIGN_EXCLAMATION,
2044     EL_SIGN_RADIOACTIVITY,
2045     EL_SIGN_STOP,
2046     EL_SIGN_WHEELCHAIR,
2047     EL_SIGN_PARKING,
2048     EL_SIGN_ONEWAY,
2049     EL_SIGN_HEART,
2050     EL_SIGN_TRIANGLE,
2051     EL_SIGN_ROUND,
2052     EL_SIGN_EXIT,
2053     EL_SIGN_YINYANG,
2054     EL_SIGN_OTHER,
2055     EL_STEELWALL_SLANTED,
2056     EL_EMC_STEELWALL1,
2057     EL_EMC_STEELWALL2,
2058     EL_EMC_STEELWALL3,
2059     EL_EMC_STEELWALL4,
2060     EL_EMC_WALL_PILLAR_UPPER,
2061     EL_EMC_WALL_PILLAR_MIDDLE,
2062     EL_EMC_WALL_PILLAR_LOWER,
2063     EL_EMC_WALL4,
2064     EL_EMC_WALL5,
2065     EL_EMC_WALL6,
2066     EL_EMC_WALL7,
2067     EL_EMC_WALL8
2068   };
2069   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2070
2071   static int ep_explosive[] =
2072   {
2073     EL_BOMB,
2074     EL_DYNAMITE_ACTIVE,
2075     EL_DYNAMITE,
2076     EL_DYNABOMB_PLAYER1_ACTIVE,
2077     EL_DYNABOMB_PLAYER2_ACTIVE,
2078     EL_DYNABOMB_PLAYER3_ACTIVE,
2079     EL_DYNABOMB_PLAYER4_ACTIVE,
2080     EL_DYNABOMB_NR,
2081     EL_DYNABOMB_SZ,
2082     EL_DYNABOMB_XL,
2083     EL_BUG,
2084     EL_MOLE,
2085     EL_PENGUIN,
2086     EL_PIG,
2087     EL_DRAGON,
2088     EL_SATELLITE,
2089     EL_SP_DISK_RED,
2090     EL_SP_DISK_ORANGE,
2091     EL_SP_DISK_YELLOW,
2092     EL_SP_SNIKSNAK,
2093     EL_SP_ELECTRON,
2094     EL_DX_SUPABOMB
2095   };
2096   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2097
2098   static int ep_mampf3[] =
2099   {
2100     EL_EMERALD,
2101     EL_BD_DIAMOND,
2102     EL_EMERALD_YELLOW,
2103     EL_EMERALD_RED,
2104     EL_EMERALD_PURPLE,
2105     EL_DIAMOND,
2106     EL_PEARL,
2107     EL_CRYSTAL
2108   };
2109   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2110
2111   static int ep_pushable[] =
2112   {
2113     EL_ROCK,
2114     EL_BD_ROCK,
2115     EL_BOMB,
2116     EL_NUT,
2117     EL_TIME_ORB_EMPTY,
2118     EL_SOKOBAN_FIELD_FULL,
2119     EL_SOKOBAN_OBJECT,
2120     EL_SATELLITE,
2121     EL_SP_ZONK,
2122     EL_SP_DISK_ORANGE,
2123     EL_SP_DISK_YELLOW,
2124     EL_BALLOON,
2125     EL_SPRING,
2126     EL_DX_SUPABOMB
2127   };
2128   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2129
2130   static int ep_player[] =
2131   {
2132     EL_PLAYER1,
2133     EL_PLAYER2,
2134     EL_PLAYER3,
2135     EL_PLAYER4
2136   };
2137   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2138
2139   static int ep_has_content[] =
2140   {
2141     EL_YAMYAM,
2142     EL_AMOEBA_WET,
2143     EL_AMOEBA_DRY,
2144     EL_AMOEBA_FULL,
2145     EL_BD_AMOEBA
2146   };
2147   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2148
2149   static int ep_eatable[] =
2150   {
2151     EL_SAND,
2152     EL_SP_BASE,
2153     EL_SP_BUGGY_BASE,
2154     EL_SP_BUGGY_BASE_ACTIVATING,
2155     EL_TRAP,
2156     EL_INVISIBLE_SAND,
2157     EL_INVISIBLE_SAND_ACTIVE
2158   };
2159   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2160
2161   static int ep_sp_element[] =
2162   {
2163     EL_SP_EMPTY,
2164     EL_SP_ZONK,
2165     EL_SP_BASE,
2166     EL_SP_MURPHY,
2167     EL_SP_INFOTRON,
2168     EL_SP_CHIP_SINGLE,
2169     EL_SP_HARD_GRAY,
2170     EL_SP_EXIT_CLOSED,
2171     EL_SP_EXIT_OPEN,
2172     EL_SP_DISK_ORANGE,
2173     EL_SP_PORT1_RIGHT,
2174     EL_SP_PORT1_DOWN,
2175     EL_SP_PORT1_LEFT,
2176     EL_SP_PORT1_UP,
2177     EL_SP_PORT2_RIGHT,
2178     EL_SP_PORT2_DOWN,
2179     EL_SP_PORT2_LEFT,
2180     EL_SP_PORT2_UP,
2181     EL_SP_SNIKSNAK,
2182     EL_SP_DISK_YELLOW,
2183     EL_SP_TERMINAL,
2184     EL_SP_DISK_RED,
2185     EL_SP_PORT_Y,
2186     EL_SP_PORT_X,
2187     EL_SP_PORT_XY,
2188     EL_SP_ELECTRON,
2189     EL_SP_BUGGY_BASE,
2190     EL_SP_CHIP_LEFT,
2191     EL_SP_CHIP_RIGHT,
2192     EL_SP_HARD_BASE1,
2193     EL_SP_HARD_GREEN,
2194     EL_SP_HARD_BLUE,
2195     EL_SP_HARD_RED,
2196     EL_SP_HARD_YELLOW,
2197     EL_SP_HARD_BASE2,
2198     EL_SP_HARD_BASE3,
2199     EL_SP_HARD_BASE4,
2200     EL_SP_HARD_BASE5,
2201     EL_SP_HARD_BASE6,
2202     EL_SP_CHIP_UPPER,
2203     EL_SP_CHIP_LOWER,
2204     /* additional elements that appeared in newer Supaplex levels */
2205     EL_INVISIBLE_WALL,
2206     /* more than one murphy in a level results in an inactive clone */
2207     EL_SP_MURPHY_CLONE
2208   };
2209   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2210
2211   static int ep_quick_gate[] =
2212   {
2213     EL_EM_GATE1,
2214     EL_EM_GATE2,
2215     EL_EM_GATE3,
2216     EL_EM_GATE4,
2217     EL_EM_GATE1_GRAY,
2218     EL_EM_GATE2_GRAY,
2219     EL_EM_GATE3_GRAY,
2220     EL_EM_GATE4_GRAY,
2221     EL_SP_PORT1_LEFT,
2222     EL_SP_PORT2_LEFT,
2223     EL_SP_PORT1_RIGHT,
2224     EL_SP_PORT2_RIGHT,
2225     EL_SP_PORT1_UP,
2226     EL_SP_PORT2_UP,
2227     EL_SP_PORT1_DOWN,
2228     EL_SP_PORT2_DOWN,
2229     EL_SP_PORT_X,
2230     EL_SP_PORT_Y,
2231     EL_SP_PORT_XY,
2232     EL_SWITCHGATE_OPEN,
2233     EL_TIMEGATE_OPEN
2234   };
2235   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2236
2237   static int ep_over_player[] =
2238   {
2239     EL_SP_PORT1_LEFT,
2240     EL_SP_PORT2_LEFT,
2241     EL_SP_PORT1_RIGHT,
2242     EL_SP_PORT2_RIGHT,
2243     EL_SP_PORT1_UP,
2244     EL_SP_PORT2_UP,
2245     EL_SP_PORT1_DOWN,
2246     EL_SP_PORT2_DOWN,
2247     EL_SP_PORT_X,
2248     EL_SP_PORT_Y,
2249     EL_SP_PORT_XY,
2250     EL_TUBE_ALL,
2251     EL_TUBE_VERTICAL,
2252     EL_TUBE_HORIZONTAL,
2253     EL_TUBE_VERTICAL_LEFT,
2254     EL_TUBE_VERTICAL_RIGHT,
2255     EL_TUBE_HORIZONTAL_UP,
2256     EL_TUBE_HORIZONTAL_DOWN,
2257     EL_TUBE_LEFT_UP,
2258     EL_TUBE_LEFT_DOWN,
2259     EL_TUBE_RIGHT_UP,
2260     EL_TUBE_RIGHT_DOWN
2261   };
2262   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2263
2264   static int ep_active_bomb[] =
2265   {
2266     EL_DYNAMITE_ACTIVE,
2267     EL_DYNABOMB_PLAYER1_ACTIVE,
2268     EL_DYNABOMB_PLAYER2_ACTIVE,
2269     EL_DYNABOMB_PLAYER3_ACTIVE,
2270     EL_DYNABOMB_PLAYER4_ACTIVE
2271   };
2272   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2273
2274   static int ep_belt[] =
2275   {
2276     EL_CONVEYOR_BELT1_LEFT,
2277     EL_CONVEYOR_BELT1_MIDDLE,
2278     EL_CONVEYOR_BELT1_RIGHT,
2279     EL_CONVEYOR_BELT2_LEFT,
2280     EL_CONVEYOR_BELT2_MIDDLE,
2281     EL_CONVEYOR_BELT2_RIGHT,
2282     EL_CONVEYOR_BELT3_LEFT,
2283     EL_CONVEYOR_BELT3_MIDDLE,
2284     EL_CONVEYOR_BELT3_RIGHT,
2285     EL_CONVEYOR_BELT4_LEFT,
2286     EL_CONVEYOR_BELT4_MIDDLE,
2287     EL_CONVEYOR_BELT4_RIGHT,
2288   };
2289   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2290
2291   static int ep_belt_active[] =
2292   {
2293     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2294     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2295     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2296     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2297     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2298     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2299     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2300     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2301     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2302     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2303     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2304     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2305   };
2306   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2307
2308   static int ep_belt_switch[] =
2309   {
2310     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2311     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2312     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2313     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2314     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2315     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2316     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2317     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2318     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2319     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2320     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2321     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2322   };
2323   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2324
2325   static int ep_tube[] =
2326   {
2327     EL_TUBE_ALL,
2328     EL_TUBE_VERTICAL,
2329     EL_TUBE_HORIZONTAL,
2330     EL_TUBE_VERTICAL_LEFT,
2331     EL_TUBE_VERTICAL_RIGHT,
2332     EL_TUBE_HORIZONTAL_UP,
2333     EL_TUBE_HORIZONTAL_DOWN,
2334     EL_TUBE_LEFT_UP,
2335     EL_TUBE_LEFT_DOWN,
2336     EL_TUBE_RIGHT_UP,
2337     EL_TUBE_RIGHT_DOWN
2338   };
2339   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2340
2341   static long ep1_bit[] =
2342   {
2343     EP_BIT_AMOEBALIVE,
2344     EP_BIT_AMOEBOID,
2345     EP_BIT_SCHLUESSEL,
2346     EP_BIT_PFORTE,
2347     EP_BIT_SOLID,
2348     EP_BIT_INDESTRUCTIBLE,
2349     EP_BIT_SLIPPERY,
2350     EP_BIT_ENEMY,
2351     EP_BIT_MAUER,
2352     EP_BIT_CAN_FALL,
2353     EP_BIT_CAN_SMASH,
2354     EP_BIT_CAN_CHANGE,
2355     EP_BIT_CAN_MOVE,
2356     EP_BIT_COULD_MOVE,
2357     EP_BIT_DONT_TOUCH,
2358     EP_BIT_DONT_GO_TO,
2359     EP_BIT_MAMPF2,
2360     EP_BIT_BD_ELEMENT,
2361     EP_BIT_SB_ELEMENT,
2362     EP_BIT_GEM,
2363     EP_BIT_INACTIVE,
2364     EP_BIT_EXPLOSIVE,
2365     EP_BIT_MAMPF3,
2366     EP_BIT_PUSHABLE,
2367     EP_BIT_PLAYER,
2368     EP_BIT_HAS_CONTENT,
2369     EP_BIT_EATABLE,
2370     EP_BIT_SP_ELEMENT,
2371     EP_BIT_QUICK_GATE,
2372     EP_BIT_OVER_PLAYER,
2373     EP_BIT_ACTIVE_BOMB
2374   };
2375   static long ep2_bit[] =
2376   {
2377     EP_BIT_BELT,
2378     EP_BIT_BELT_ACTIVE,
2379     EP_BIT_BELT_SWITCH,
2380     EP_BIT_TUBE
2381   };
2382   static int *ep1_array[] =
2383   {
2384     ep_amoebalive,
2385     ep_amoeboid,
2386     ep_schluessel,
2387     ep_pforte,
2388     ep_solid,
2389     ep_indestructible,
2390     ep_slippery,
2391     ep_enemy,
2392     ep_mauer,
2393     ep_can_fall,
2394     ep_can_smash,
2395     ep_can_change,
2396     ep_can_move,
2397     ep_could_move,
2398     ep_dont_touch,
2399     ep_dont_go_to,
2400     ep_mampf2,
2401     ep_bd_element,
2402     ep_sb_element,
2403     ep_gem,
2404     ep_inactive,
2405     ep_explosive,
2406     ep_mampf3,
2407     ep_pushable,
2408     ep_player,
2409     ep_has_content,
2410     ep_eatable,
2411     ep_sp_element,
2412     ep_quick_gate,
2413     ep_over_player,
2414     ep_active_bomb
2415   };
2416   static int *ep2_array[] =
2417   {
2418     ep_belt,
2419     ep_belt_active,
2420     ep_belt_switch,
2421     ep_tube
2422   };
2423   static int *ep1_num[] =
2424   {
2425     &ep_amoebalive_num,
2426     &ep_amoeboid_num,
2427     &ep_schluessel_num,
2428     &ep_pforte_num,
2429     &ep_solid_num,
2430     &ep_indestructible_num,
2431     &ep_slippery_num,
2432     &ep_enemy_num,
2433     &ep_mauer_num,
2434     &ep_can_fall_num,
2435     &ep_can_smash_num,
2436     &ep_can_change_num,
2437     &ep_can_move_num,
2438     &ep_could_move_num,
2439     &ep_dont_touch_num,
2440     &ep_dont_go_to_num,
2441     &ep_mampf2_num,
2442     &ep_bd_element_num,
2443     &ep_sb_element_num,
2444     &ep_gem_num,
2445     &ep_inactive_num,
2446     &ep_explosive_num,
2447     &ep_mampf3_num,
2448     &ep_pushable_num,
2449     &ep_player_num,
2450     &ep_has_content_num,
2451     &ep_eatable_num,
2452     &ep_sp_element_num,
2453     &ep_quick_gate_num,
2454     &ep_over_player_num,
2455     &ep_active_bomb_num
2456   };
2457   static int *ep2_num[] =
2458   {
2459     &ep_belt_num,
2460     &ep_belt_active_num,
2461     &ep_belt_switch_num,
2462     &ep_tube_num
2463   };
2464   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2465   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2466
2467   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2468   {
2469     Properties1[i] = 0;
2470     Properties2[i] = 0;
2471   }
2472
2473   for (i=0; i<num_properties1; i++)
2474     for (j=0; j<*(ep1_num[i]); j++)
2475       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2476   for (i=0; i<num_properties2; i++)
2477     for (j=0; j<*(ep2_num[i]); j++)
2478       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2479
2480   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2481     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2482 }
2483
2484 void Execute_Command(char *command)
2485 {
2486   if (strcmp(command, "print graphicsinfo.conf") == 0)
2487   {
2488     int i;
2489
2490     printf("# You can configure additional/alternative image files here.\n");
2491     printf("# (The images below are default and therefore commented out.)\n");
2492     printf("\n");
2493     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2494     printf("\n");
2495     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2496     printf("\n");
2497
2498     for (i=0; image_config[i].token != NULL; i++)
2499       printf("# %s\n",
2500              getFormattedSetupEntry(image_config[i].token,
2501                                     image_config[i].value));
2502
2503     exit(0);
2504   }
2505   else if (strcmp(command, "print soundsinfo.conf") == 0)
2506   {
2507     int i;
2508
2509     printf("# You can configure additional/alternative sound files here.\n");
2510     printf("# (The sounds below are default and therefore commented out.)\n");
2511     printf("\n");
2512     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2513     printf("\n");
2514     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2515     printf("\n");
2516
2517     for (i=0; sound_config[i].token != NULL; i++)
2518       printf("# %s\n",
2519              getFormattedSetupEntry(sound_config[i].token,
2520                                     sound_config[i].value));
2521
2522     exit(0);
2523   }
2524   else if (strcmp(command, "print musicinfo.conf") == 0)
2525   {
2526     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2527     printf("\n");
2528     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2529     printf("\n");
2530     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2531
2532     exit(0);
2533   }
2534   else if (strncmp(command, "dump level ", 11) == 0)
2535   {
2536     char *filename = &command[11];
2537
2538     if (access(filename, F_OK) != 0)
2539       Error(ERR_EXIT, "cannot open file '%s'", filename);
2540
2541     LoadLevelFromFilename(filename);
2542     DumpLevel(&level);
2543
2544     exit(0);
2545   }
2546   else if (strncmp(command, "dump tape ", 10) == 0)
2547   {
2548     char *filename = &command[10];
2549
2550     if (access(filename, F_OK) != 0)
2551       Error(ERR_EXIT, "cannot open file '%s'", filename);
2552
2553     LoadTapeFromFilename(filename);
2554     DumpTape(&tape);
2555
2556     exit(0);
2557   }
2558   else if (strncmp(command, "autoplay ", 9) == 0)
2559   {
2560     char *str_copy = getStringCopy(&command[9]);
2561     char *str_ptr = strchr(str_copy, ' ');
2562
2563     global.autoplay_leveldir = str_copy;
2564     global.autoplay_level_nr = -1;
2565
2566     if (str_ptr != NULL)
2567     {
2568       *str_ptr++ = '\0';                        /* terminate leveldir string */
2569       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2570     }
2571   }
2572   else
2573   {
2574     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2575   }
2576 }
2577
2578 void CloseAllAndExit(int exit_value)
2579 {
2580   StopSounds();
2581   FreeAllSounds();
2582   FreeAllMusic();
2583   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2584
2585   FreeAllImages();
2586   FreeTileClipmasks();
2587
2588   if (bitmap_font_initial)
2589     FreeBitmap(bitmap_font_initial);
2590
2591   CloseVideoDisplay();
2592   ClosePlatformDependantStuff();
2593
2594   exit(exit_value);
2595 }