1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
42 static int copy_properties[][5] =
46 EL_BUG_LEFT, EL_BUG_RIGHT,
47 EL_BUG_UP, EL_BUG_DOWN
51 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
52 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
56 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
57 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
61 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
62 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
66 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
67 EL_PACMAN_UP, EL_PACMAN_DOWN
71 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
72 EL_YAMYAM_UP, EL_YAMYAM_DOWN
76 EL_MOLE_LEFT, EL_MOLE_RIGHT,
77 EL_MOLE_UP, EL_MOLE_DOWN
87 FreeLevelEditorGadgets();
96 static boolean gadgets_initialized = FALSE;
98 if (gadgets_initialized)
101 CreateLevelEditorGadgets();
105 CreateScreenGadgets();
107 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
109 gadgets_initialized = TRUE;
112 inline void InitElementSmallImagesScaledUp(int graphic)
114 CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
117 void InitElementSmallImages()
119 static int special_graphics[] =
121 IMG_EDITOR_ELEMENT_BORDER,
122 IMG_EDITOR_ELEMENT_BORDER_INPUT,
123 IMG_EDITOR_CASCADE_LIST,
124 IMG_EDITOR_CASCADE_LIST_ACTIVE,
127 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
128 int num_property_mappings = getImageListPropertyMappingSize();
131 /* initialize normal images from static configuration */
132 for (i = 0; element_to_graphic[i].element > -1; i++)
133 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
135 /* initialize special images from static configuration */
136 for (i = 0; element_to_special_graphic[i].element > -1; i++)
137 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
139 /* initialize images from dynamic configuration (may be elements or other) */
140 for (i = 0; i < num_property_mappings; i++)
141 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
143 /* initialize special images from above list (non-element images) */
144 for (i = 0; special_graphics[i] > -1; i++)
145 InitElementSmallImagesScaledUp(special_graphics[i]);
148 void InitScaledImages()
152 /* scale normal images from static configuration, if not already scaled */
153 for (i = 0; i < NUM_IMAGE_FILES; i++)
154 ScaleImage(i, graphic_info[i].scale_up_factor);
158 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
159 void SetBitmaps_EM(Bitmap **em_bitmap)
161 em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
162 em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
166 static int getFontBitmapID(int font_nr)
170 if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
171 special = game_status;
172 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
173 special = GFX_SPECIAL_ARG_MAIN;
174 else if (game_status == GAME_MODE_PLAYING)
175 special = GFX_SPECIAL_ARG_DOOR;
178 return font_info[font_nr].special_bitmap_id[special];
183 void InitFontGraphicInfo()
185 static struct FontBitmapInfo *font_bitmap_info = NULL;
186 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
187 int num_property_mappings = getImageListPropertyMappingSize();
188 int num_font_bitmaps = NUM_FONTS;
191 if (graphic_info == NULL) /* still at startup phase */
193 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
198 /* ---------- initialize font graphic definitions ---------- */
200 /* always start with reliable default values (normal font graphics) */
201 for (i = 0; i < NUM_FONTS; i++)
202 font_info[i].graphic = IMG_FONT_INITIAL_1;
204 /* initialize normal font/graphic mapping from static configuration */
205 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
207 int font_nr = font_to_graphic[i].font_nr;
208 int special = font_to_graphic[i].special;
209 int graphic = font_to_graphic[i].graphic;
214 font_info[font_nr].graphic = graphic;
217 /* always start with reliable default values (special font graphics) */
218 for (i = 0; i < NUM_FONTS; i++)
220 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
222 font_info[i].special_graphic[j] = font_info[i].graphic;
223 font_info[i].special_bitmap_id[j] = i;
227 /* initialize special font/graphic mapping from static configuration */
228 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
230 int font_nr = font_to_graphic[i].font_nr;
231 int special = font_to_graphic[i].special;
232 int graphic = font_to_graphic[i].graphic;
233 int base_graphic = font2baseimg(font_nr);
235 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
237 boolean base_redefined =
238 getImageListEntryFromImageID(base_graphic)->redefined;
239 boolean special_redefined =
240 getImageListEntryFromImageID(graphic)->redefined;
242 /* if the base font ("font.title_1", for example) has been redefined,
243 but not the special font ("font.title_1.LEVELS", for example), do not
244 use an existing (in this case considered obsolete) special font
245 anymore, but use the automatically determined default font */
246 if (base_redefined && !special_redefined)
249 font_info[font_nr].special_graphic[special] = graphic;
250 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
255 /* initialize special font/graphic mapping from dynamic configuration */
256 for (i = 0; i < num_property_mappings; i++)
258 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
259 int special = property_mapping[i].ext3_index;
260 int graphic = property_mapping[i].artwork_index;
265 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
267 font_info[font_nr].special_graphic[special] = graphic;
268 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
273 /* reset non-redefined ".active" font graphics if normal font is redefined */
274 /* (this different treatment is needed because normal and active fonts are
275 independently defined ("active" is not a property of font definitions!) */
276 for (i = 0; i < NUM_FONTS; i++)
278 int font_nr_base = i;
279 int font_nr_active = FONT_ACTIVE(font_nr_base);
281 /* check only those fonts with exist as normal and ".active" variant */
282 if (font_nr_base != font_nr_active)
284 int base_graphic = font_info[font_nr_base].graphic;
285 int active_graphic = font_info[font_nr_active].graphic;
286 boolean base_redefined =
287 getImageListEntryFromImageID(base_graphic)->redefined;
288 boolean active_redefined =
289 getImageListEntryFromImageID(active_graphic)->redefined;
291 /* if the base font ("font.menu_1", for example) has been redefined,
292 but not the active font ("font.menu_1.active", for example), do not
293 use an existing (in this case considered obsolete) active font
294 anymore, but use the automatically determined default font */
295 if (base_redefined && !active_redefined)
296 font_info[font_nr_active].graphic = base_graphic;
298 /* now also check each "special" font (which may be the same as above) */
299 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
301 int base_graphic = font_info[font_nr_base].special_graphic[j];
302 int active_graphic = font_info[font_nr_active].special_graphic[j];
303 boolean base_redefined =
304 getImageListEntryFromImageID(base_graphic)->redefined;
305 boolean active_redefined =
306 getImageListEntryFromImageID(active_graphic)->redefined;
308 /* same as above, but check special graphic definitions, for example:
309 redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
310 if (base_redefined && !active_redefined)
312 font_info[font_nr_active].special_graphic[j] =
313 font_info[font_nr_base].special_graphic[j];
314 font_info[font_nr_active].special_bitmap_id[j] =
315 font_info[font_nr_base].special_bitmap_id[j];
321 /* ---------- initialize font bitmap array ---------- */
323 if (font_bitmap_info != NULL)
324 FreeFontInfo(font_bitmap_info);
327 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
329 /* ---------- initialize font bitmap definitions ---------- */
331 for (i = 0; i < NUM_FONTS; i++)
333 if (i < NUM_INITIAL_FONTS)
335 font_bitmap_info[i] = font_initial[i];
339 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
341 int font_bitmap_id = font_info[i].special_bitmap_id[j];
342 int graphic = font_info[i].special_graphic[j];
344 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
345 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
347 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
348 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
351 /* copy font relevant information from graphics information */
352 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
353 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
354 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
355 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
356 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
358 font_bitmap_info[font_bitmap_id].draw_xoffset =
359 graphic_info[graphic].draw_xoffset;
360 font_bitmap_info[font_bitmap_id].draw_yoffset =
361 graphic_info[graphic].draw_yoffset;
363 font_bitmap_info[font_bitmap_id].num_chars =
364 graphic_info[graphic].anim_frames;
365 font_bitmap_info[font_bitmap_id].num_chars_per_line =
366 graphic_info[graphic].anim_frames_per_line;
370 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
373 void InitElementGraphicInfo()
375 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
376 int num_property_mappings = getImageListPropertyMappingSize();
379 if (graphic_info == NULL) /* still at startup phase */
382 /* set values to -1 to identify later as "uninitialized" values */
383 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
385 for (act = 0; act < NUM_ACTIONS; act++)
387 element_info[i].graphic[act] = -1;
388 element_info[i].crumbled[act] = -1;
390 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
392 element_info[i].direction_graphic[act][dir] = -1;
393 element_info[i].direction_crumbled[act][dir] = -1;
398 /* initialize normal element/graphic mapping from static configuration */
399 for (i = 0; element_to_graphic[i].element > -1; i++)
401 int element = element_to_graphic[i].element;
402 int action = element_to_graphic[i].action;
403 int direction = element_to_graphic[i].direction;
404 boolean crumbled = element_to_graphic[i].crumbled;
405 int graphic = element_to_graphic[i].graphic;
406 int base_graphic = el2baseimg(element);
408 if (graphic_info[graphic].bitmap == NULL)
411 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
414 boolean base_redefined =
415 getImageListEntryFromImageID(base_graphic)->redefined;
416 boolean act_dir_redefined =
417 getImageListEntryFromImageID(graphic)->redefined;
419 /* if the base graphic ("emerald", for example) has been redefined,
420 but not the action graphic ("emerald.falling", for example), do not
421 use an existing (in this case considered obsolete) action graphic
422 anymore, but use the automatically determined default graphic */
423 if (base_redefined && !act_dir_redefined)
428 action = ACTION_DEFAULT;
433 element_info[element].direction_crumbled[action][direction] = graphic;
435 element_info[element].crumbled[action] = graphic;
440 element_info[element].direction_graphic[action][direction] = graphic;
442 element_info[element].graphic[action] = graphic;
446 /* initialize normal element/graphic mapping from dynamic configuration */
447 for (i = 0; i < num_property_mappings; i++)
449 int element = property_mapping[i].base_index;
450 int action = property_mapping[i].ext1_index;
451 int direction = property_mapping[i].ext2_index;
452 int special = property_mapping[i].ext3_index;
453 int graphic = property_mapping[i].artwork_index;
454 boolean crumbled = FALSE;
456 if (special == GFX_SPECIAL_ARG_CRUMBLED)
462 if (graphic_info[graphic].bitmap == NULL)
465 if (element >= MAX_NUM_ELEMENTS || special != -1)
469 action = ACTION_DEFAULT;
474 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
475 element_info[element].direction_crumbled[action][dir] = -1;
478 element_info[element].direction_crumbled[action][direction] = graphic;
480 element_info[element].crumbled[action] = graphic;
485 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
486 element_info[element].direction_graphic[action][dir] = -1;
489 element_info[element].direction_graphic[action][direction] = graphic;
491 element_info[element].graphic[action] = graphic;
495 /* now copy all graphics that are defined to be cloned from other graphics */
496 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
498 int graphic = element_info[i].graphic[ACTION_DEFAULT];
499 int crumbled_like, diggable_like;
504 crumbled_like = graphic_info[graphic].crumbled_like;
505 diggable_like = graphic_info[graphic].diggable_like;
507 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
509 for (act = 0; act < NUM_ACTIONS; act++)
510 element_info[i].crumbled[act] =
511 element_info[crumbled_like].crumbled[act];
512 for (act = 0; act < NUM_ACTIONS; act++)
513 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
514 element_info[i].direction_crumbled[act][dir] =
515 element_info[crumbled_like].direction_crumbled[act][dir];
518 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
520 element_info[i].graphic[ACTION_DIGGING] =
521 element_info[diggable_like].graphic[ACTION_DIGGING];
522 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
523 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
524 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
529 /* set hardcoded definitions for some runtime elements without graphic */
530 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
534 /* set hardcoded definitions for some internal elements without graphic */
535 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
537 if (IS_EDITOR_CASCADE_INACTIVE(i))
538 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
539 else if (IS_EDITOR_CASCADE_ACTIVE(i))
540 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
544 /* now set all undefined/invalid graphics to -1 to set to default after it */
545 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
547 for (act = 0; act < NUM_ACTIONS; act++)
551 graphic = element_info[i].graphic[act];
552 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
553 element_info[i].graphic[act] = -1;
555 graphic = element_info[i].crumbled[act];
556 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
557 element_info[i].crumbled[act] = -1;
559 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
561 graphic = element_info[i].direction_graphic[act][dir];
562 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
563 element_info[i].direction_graphic[act][dir] = -1;
565 graphic = element_info[i].direction_crumbled[act][dir];
566 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
567 element_info[i].direction_crumbled[act][dir] = -1;
572 /* adjust graphics with 2nd tile for movement according to direction
573 (do this before correcting '-1' values to minimize calculations) */
574 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
576 for (act = 0; act < NUM_ACTIONS; act++)
578 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
580 int graphic = element_info[i].direction_graphic[act][dir];
581 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
583 if (act == ACTION_FALLING) /* special case */
584 graphic = element_info[i].graphic[act];
587 graphic_info[graphic].double_movement &&
588 graphic_info[graphic].swap_double_tiles != 0)
590 struct GraphicInfo *g = &graphic_info[graphic];
591 int src_x_front = g->src_x;
592 int src_y_front = g->src_y;
593 int src_x_back = g->src_x + g->offset2_x;
594 int src_y_back = g->src_y + g->offset2_y;
595 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
597 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
598 src_y_front < src_y_back);
599 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
600 boolean swap_movement_tiles_autodetected =
601 (!frames_are_ordered_diagonally &&
602 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
603 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
604 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
605 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
608 /* swap frontside and backside graphic tile coordinates, if needed */
609 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
611 /* get current (wrong) backside tile coordinates */
612 getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
615 /* set frontside tile coordinates to backside tile coordinates */
616 g->src_x = src_x_back;
617 g->src_y = src_y_back;
619 /* invert tile offset to point to new backside tile coordinates */
623 /* do not swap front and backside tiles again after correction */
624 g->swap_double_tiles = 0;
631 /* now set all '-1' values to element specific default values */
632 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
634 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
635 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
636 int default_direction_graphic[NUM_DIRECTIONS_FULL];
637 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
639 if (default_graphic == -1)
640 default_graphic = IMG_UNKNOWN;
642 if (default_crumbled == -1)
643 default_crumbled = default_graphic;
645 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
646 if (default_crumbled == -1)
647 default_crumbled = IMG_EMPTY;
650 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
652 default_direction_graphic[dir] =
653 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
654 default_direction_crumbled[dir] =
655 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
657 if (default_direction_graphic[dir] == -1)
658 default_direction_graphic[dir] = default_graphic;
660 if (default_direction_crumbled[dir] == -1)
661 default_direction_crumbled[dir] = default_direction_graphic[dir];
663 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
664 if (default_direction_crumbled[dir] == -1)
665 default_direction_crumbled[dir] = default_crumbled;
669 for (act = 0; act < NUM_ACTIONS; act++)
671 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
672 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
673 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
674 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
675 act == ACTION_TURNING_FROM_RIGHT ||
676 act == ACTION_TURNING_FROM_UP ||
677 act == ACTION_TURNING_FROM_DOWN);
679 /* generic default action graphic (defined by "[default]" directive) */
680 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
681 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
682 int default_remove_graphic = IMG_EMPTY;
684 if (act_remove && default_action_graphic != -1)
685 default_remove_graphic = default_action_graphic;
687 /* look for special default action graphic (classic game specific) */
688 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
689 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
690 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
691 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
692 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
693 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
695 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
696 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
697 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
698 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
699 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
700 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
703 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
704 /* !!! make this better !!! */
705 if (i == EL_EMPTY_SPACE)
707 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
708 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
712 if (default_action_graphic == -1)
713 default_action_graphic = default_graphic;
715 if (default_action_crumbled == -1)
716 default_action_crumbled = default_action_graphic;
718 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
719 if (default_action_crumbled == -1)
720 default_action_crumbled = default_crumbled;
723 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
725 /* use action graphic as the default direction graphic, if undefined */
726 int default_action_direction_graphic = element_info[i].graphic[act];
727 int default_action_direction_crumbled = element_info[i].crumbled[act];
729 /* no graphic for current action -- use default direction graphic */
730 if (default_action_direction_graphic == -1)
731 default_action_direction_graphic =
732 (act_remove ? default_remove_graphic :
734 element_info[i].direction_graphic[ACTION_TURNING][dir] :
735 default_action_graphic != default_graphic ?
736 default_action_graphic :
737 default_direction_graphic[dir]);
739 if (element_info[i].direction_graphic[act][dir] == -1)
740 element_info[i].direction_graphic[act][dir] =
741 default_action_direction_graphic;
744 if (default_action_direction_crumbled == -1)
745 default_action_direction_crumbled =
746 element_info[i].direction_graphic[act][dir];
748 if (default_action_direction_crumbled == -1)
749 default_action_direction_crumbled =
750 (act_remove ? default_remove_graphic :
752 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
753 default_action_crumbled != default_crumbled ?
754 default_action_crumbled :
755 default_direction_crumbled[dir]);
758 if (element_info[i].direction_crumbled[act][dir] == -1)
759 element_info[i].direction_crumbled[act][dir] =
760 default_action_direction_crumbled;
763 /* no graphic for this specific action -- use default action graphic */
764 if (element_info[i].graphic[act] == -1)
765 element_info[i].graphic[act] =
766 (act_remove ? default_remove_graphic :
767 act_turning ? element_info[i].graphic[ACTION_TURNING] :
768 default_action_graphic);
770 if (element_info[i].crumbled[act] == -1)
771 element_info[i].crumbled[act] = element_info[i].graphic[act];
773 if (element_info[i].crumbled[act] == -1)
774 element_info[i].crumbled[act] =
775 (act_remove ? default_remove_graphic :
776 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
777 default_action_crumbled);
783 /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
784 /* set animation mode to "none" for each graphic with only 1 frame */
785 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
787 for (act = 0; act < NUM_ACTIONS; act++)
789 int graphic = element_info[i].graphic[act];
790 int crumbled = element_info[i].crumbled[act];
792 if (graphic_info[graphic].anim_frames == 1)
793 graphic_info[graphic].anim_mode = ANIM_NONE;
794 if (graphic_info[crumbled].anim_frames == 1)
795 graphic_info[crumbled].anim_mode = ANIM_NONE;
797 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
799 graphic = element_info[i].direction_graphic[act][dir];
800 crumbled = element_info[i].direction_crumbled[act][dir];
802 if (graphic_info[graphic].anim_frames == 1)
803 graphic_info[graphic].anim_mode = ANIM_NONE;
804 if (graphic_info[crumbled].anim_frames == 1)
805 graphic_info[crumbled].anim_mode = ANIM_NONE;
815 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
816 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
818 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
819 element_info[i].token_name, i);
825 void InitElementSpecialGraphicInfo()
827 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
828 int num_property_mappings = getImageListPropertyMappingSize();
831 /* always start with reliable default values */
832 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
833 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
834 element_info[i].special_graphic[j] =
835 element_info[i].graphic[ACTION_DEFAULT];
837 /* initialize special element/graphic mapping from static configuration */
838 for (i = 0; element_to_special_graphic[i].element > -1; i++)
840 int element = element_to_special_graphic[i].element;
841 int special = element_to_special_graphic[i].special;
842 int graphic = element_to_special_graphic[i].graphic;
843 int base_graphic = el2baseimg(element);
844 boolean base_redefined =
845 getImageListEntryFromImageID(base_graphic)->redefined;
846 boolean special_redefined =
847 getImageListEntryFromImageID(graphic)->redefined;
849 /* if the base graphic ("emerald", for example) has been redefined,
850 but not the special graphic ("emerald.EDITOR", for example), do not
851 use an existing (in this case considered obsolete) special graphic
852 anymore, but use the automatically created (down-scaled) graphic */
853 if (base_redefined && !special_redefined)
856 element_info[element].special_graphic[special] = graphic;
859 /* initialize special element/graphic mapping from dynamic configuration */
860 for (i = 0; i < num_property_mappings; i++)
862 int element = property_mapping[i].base_index;
863 int special = property_mapping[i].ext3_index;
864 int graphic = property_mapping[i].artwork_index;
866 if (element >= MAX_NUM_ELEMENTS)
869 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
870 element_info[element].special_graphic[special] = graphic;
873 /* now set all undefined/invalid graphics to default */
874 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
875 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
876 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
877 element_info[i].special_graphic[j] =
878 element_info[i].graphic[ACTION_DEFAULT];
881 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
886 if (type != TYPE_TOKEN)
887 return get_parameter_value(value_raw, suffix, type);
889 if (strEqual(value_raw, ARG_UNDEFINED))
890 return ARG_UNDEFINED_VALUE;
892 /* !!! OPTIMIZE THIS BY USING HASH !!! */
893 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
894 if (strEqual(element_info[i].token_name, value_raw))
897 /* !!! OPTIMIZE THIS BY USING HASH !!! */
898 for (i = 0; image_config[i].token != NULL; i++)
900 int len_config_value = strlen(image_config[i].value);
902 if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") &&
903 !strEqual(&image_config[i].value[len_config_value - 4], ".wav") &&
904 !strEqual(image_config[i].value, UNDEFINED_FILENAME))
907 if (strEqual(image_config[i].token, value_raw))
916 static int get_scaled_graphic_width(int graphic)
918 int original_width = getOriginalImageWidthFromImageID(graphic);
919 int scale_up_factor = graphic_info[graphic].scale_up_factor;
921 return original_width * scale_up_factor;
924 static int get_scaled_graphic_height(int graphic)
926 int original_height = getOriginalImageHeightFromImageID(graphic);
927 int scale_up_factor = graphic_info[graphic].scale_up_factor;
929 return original_height * scale_up_factor;
932 static void set_graphic_parameters(int graphic)
934 struct FileInfo *image = getImageListEntryFromImageID(graphic);
935 char **parameter_raw = image->parameter;
936 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
937 int parameter[NUM_GFX_ARGS];
938 int anim_frames_per_row = 1, anim_frames_per_col = 1;
939 int anim_frames_per_line = 1;
942 /* if fallback to default artwork is done, also use the default parameters */
943 if (image->fallback_to_default)
944 parameter_raw = image->default_parameter;
946 /* get integer values from string parameters */
947 for (i = 0; i < NUM_GFX_ARGS; i++)
948 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
949 image_config_suffix[i].token,
950 image_config_suffix[i].type);
952 graphic_info[graphic].bitmap = src_bitmap;
954 /* always start with reliable default values */
955 graphic_info[graphic].src_image_width = 0;
956 graphic_info[graphic].src_image_height = 0;
957 graphic_info[graphic].src_x = 0;
958 graphic_info[graphic].src_y = 0;
959 graphic_info[graphic].width = TILEX; /* default for element graphics */
960 graphic_info[graphic].height = TILEY; /* default for element graphics */
961 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
962 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
963 graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
964 graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
965 graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
966 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
967 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
968 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
969 graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
970 graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
971 graphic_info[graphic].anim_delay_fixed = 0;
972 graphic_info[graphic].anim_delay_random = 0;
973 graphic_info[graphic].post_delay_fixed = 0;
974 graphic_info[graphic].post_delay_random = 0;
975 graphic_info[graphic].fade_delay = -1;
976 graphic_info[graphic].post_delay = -1;
977 graphic_info[graphic].auto_delay = -1;
980 /* optional zoom factor for scaling up the image to a larger size */
981 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
982 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
983 if (graphic_info[graphic].scale_up_factor < 1)
984 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
988 if (graphic_info[graphic].use_image_size)
990 /* set new default bitmap size (with scaling, but without small images) */
991 graphic_info[graphic].width = get_scaled_graphic_width(graphic);
992 graphic_info[graphic].height = get_scaled_graphic_height(graphic);
996 /* optional x and y tile position of animation frame sequence */
997 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
998 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
999 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1000 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1002 /* optional x and y pixel position of animation frame sequence */
1003 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1004 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
1005 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1006 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
1008 /* optional width and height of each animation frame */
1009 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1010 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
1011 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1012 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
1015 /* optional zoom factor for scaling up the image to a larger size */
1016 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1017 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1018 if (graphic_info[graphic].scale_up_factor < 1)
1019 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
1024 /* get final bitmap size (with scaling, but without small images) */
1025 int src_image_width = get_scaled_graphic_width(graphic);
1026 int src_image_height = get_scaled_graphic_height(graphic);
1028 anim_frames_per_row = src_image_width / graphic_info[graphic].width;
1029 anim_frames_per_col = src_image_height / graphic_info[graphic].height;
1031 graphic_info[graphic].src_image_width = src_image_width;
1032 graphic_info[graphic].src_image_height = src_image_height;
1035 /* correct x or y offset dependent of vertical or horizontal frame order */
1036 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
1038 graphic_info[graphic].offset_y =
1039 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1040 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
1041 anim_frames_per_line = anim_frames_per_col;
1043 else /* frames are ordered horizontally */
1045 graphic_info[graphic].offset_x =
1046 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1047 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
1048 anim_frames_per_line = anim_frames_per_row;
1051 /* optionally, the x and y offset of frames can be specified directly */
1052 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1053 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
1054 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1055 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
1057 /* optionally, moving animations may have separate start and end graphics */
1058 graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1060 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1061 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1063 /* correct x or y offset2 dependent of vertical or horizontal frame order */
1064 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
1065 graphic_info[graphic].offset2_y =
1066 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1067 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
1068 else /* frames are ordered horizontally */
1069 graphic_info[graphic].offset2_x =
1070 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1071 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
1073 /* optionally, the x and y offset of 2nd graphic can be specified directly */
1074 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1075 graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1076 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1077 graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1079 /* optionally, the second movement tile can be specified as start tile */
1080 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1081 graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1083 /* automatically determine correct number of frames, if not defined */
1084 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1085 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
1086 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1087 graphic_info[graphic].anim_frames = anim_frames_per_row;
1088 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1089 graphic_info[graphic].anim_frames = anim_frames_per_col;
1091 graphic_info[graphic].anim_frames = 1;
1093 if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */
1094 graphic_info[graphic].anim_frames = 1;
1096 graphic_info[graphic].anim_frames_per_line =
1097 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1098 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1100 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
1101 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
1102 graphic_info[graphic].anim_delay = 1;
1104 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
1106 if (graphic_info[graphic].anim_frames == 1)
1107 graphic_info[graphic].anim_mode = ANIM_NONE;
1110 /* automatically determine correct start frame, if not defined */
1111 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1112 graphic_info[graphic].anim_start_frame = 0;
1113 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
1114 graphic_info[graphic].anim_start_frame =
1115 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1117 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1119 /* animation synchronized with global frame counter, not move position */
1120 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1122 /* optional element for cloning crumble graphics */
1123 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1124 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1126 /* optional element for cloning digging graphics */
1127 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1128 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1130 /* optional border size for "crumbling" diggable graphics */
1131 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1132 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
1134 /* this is only used for player "boring" and "sleeping" actions */
1135 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1136 graphic_info[graphic].anim_delay_fixed =
1137 parameter[GFX_ARG_ANIM_DELAY_FIXED];
1138 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1139 graphic_info[graphic].anim_delay_random =
1140 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1141 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1142 graphic_info[graphic].post_delay_fixed =
1143 parameter[GFX_ARG_POST_DELAY_FIXED];
1144 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1145 graphic_info[graphic].post_delay_random =
1146 parameter[GFX_ARG_POST_DELAY_RANDOM];
1148 /* this is only used for toon animations */
1149 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1150 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
1152 /* this is only used for drawing font characters */
1153 graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1154 graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1156 /* this is only used for drawing envelope graphics */
1157 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1159 /* optional graphic for cloning all graphics settings */
1160 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1161 graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
1163 /* optional settings for drawing title screens */
1164 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1165 graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
1166 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1167 graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
1168 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1169 graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1172 static void set_cloned_graphic_parameters(int graphic)
1174 int fallback_graphic = IMG_CHAR_EXCLAM;
1175 int max_num_images = getImageListSize();
1176 int clone_graphic = graphic_info[graphic].clone_from;
1177 int num_references_followed = 1;
1179 while (graphic_info[clone_graphic].clone_from != -1 &&
1180 num_references_followed < max_num_images)
1182 clone_graphic = graphic_info[clone_graphic].clone_from;
1184 num_references_followed++;
1187 if (num_references_followed >= max_num_images)
1189 Error(ERR_RETURN_LINE, "-");
1190 Error(ERR_RETURN, "warning: error found in config file:");
1191 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1192 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
1193 Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
1194 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1196 if (graphic == fallback_graphic)
1197 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1199 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1200 Error(ERR_RETURN_LINE, "-");
1202 graphic_info[graphic] = graphic_info[fallback_graphic];
1206 graphic_info[graphic] = graphic_info[clone_graphic];
1207 graphic_info[graphic].clone_from = clone_graphic;
1211 static void InitGraphicInfo()
1213 int fallback_graphic = IMG_CHAR_EXCLAM;
1214 int num_images = getImageListSize();
1217 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1218 static boolean clipmasks_initialized = FALSE;
1220 XGCValues clip_gc_values;
1221 unsigned long clip_gc_valuemask;
1222 GC copy_clipmask_gc = None;
1225 /* use image size as default values for width and height for these images */
1226 static int full_size_graphics[] =
1231 IMG_BACKGROUND_ENVELOPE_1,
1232 IMG_BACKGROUND_ENVELOPE_2,
1233 IMG_BACKGROUND_ENVELOPE_3,
1234 IMG_BACKGROUND_ENVELOPE_4,
1237 IMG_BACKGROUND_TITLE,
1238 IMG_BACKGROUND_MESSAGE,
1239 IMG_BACKGROUND_MAIN,
1240 IMG_BACKGROUND_LEVELS,
1241 IMG_BACKGROUND_SCORES,
1242 IMG_BACKGROUND_EDITOR,
1243 IMG_BACKGROUND_INFO,
1244 IMG_BACKGROUND_INFO_ELEMENTS,
1245 IMG_BACKGROUND_INFO_MUSIC,
1246 IMG_BACKGROUND_INFO_CREDITS,
1247 IMG_BACKGROUND_INFO_PROGRAM,
1248 IMG_BACKGROUND_INFO_LEVELSET,
1249 IMG_BACKGROUND_SETUP,
1250 IMG_BACKGROUND_DOOR,
1252 IMG_TITLESCREEN_INITIAL_1,
1253 IMG_TITLESCREEN_INITIAL_2,
1254 IMG_TITLESCREEN_INITIAL_3,
1255 IMG_TITLESCREEN_INITIAL_4,
1256 IMG_TITLESCREEN_INITIAL_5,
1266 checked_free(graphic_info);
1268 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1271 /* initialize "use_image_size" flag with default value */
1272 for (i = 0; i < num_images; i++)
1273 graphic_info[i].use_image_size = FALSE;
1275 /* initialize "use_image_size" flag from static configuration above */
1276 for (i = 0; full_size_graphics[i] != -1; i++)
1277 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1280 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1281 if (clipmasks_initialized)
1283 for (i = 0; i < num_images; i++)
1285 if (graphic_info[i].clip_mask)
1286 XFreePixmap(display, graphic_info[i].clip_mask);
1287 if (graphic_info[i].clip_gc)
1288 XFreeGC(display, graphic_info[i].clip_gc);
1290 graphic_info[i].clip_mask = None;
1291 graphic_info[i].clip_gc = None;
1296 /* first set all graphic paramaters ... */
1297 for (i = 0; i < num_images; i++)
1298 set_graphic_parameters(i);
1300 /* ... then copy these parameters for cloned graphics */
1301 for (i = 0; i < num_images; i++)
1302 if (graphic_info[i].clone_from != -1)
1303 set_cloned_graphic_parameters(i);
1305 for (i = 0; i < num_images; i++)
1310 int first_frame, last_frame;
1311 int src_bitmap_width, src_bitmap_height;
1313 /* now check if no animation frames are outside of the loaded image */
1315 if (graphic_info[i].bitmap == NULL)
1316 continue; /* skip check for optional images that are undefined */
1318 /* get image size (this can differ from the standard element tile size!) */
1319 width = graphic_info[i].width;
1320 height = graphic_info[i].height;
1322 /* get final bitmap size (with scaling, but without small images) */
1323 src_bitmap_width = graphic_info[i].src_image_width;
1324 src_bitmap_height = graphic_info[i].src_image_height;
1326 /* check if first animation frame is inside specified bitmap */
1329 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1332 /* this avoids calculating wrong start position for out-of-bounds frame */
1333 src_x = graphic_info[i].src_x;
1334 src_y = graphic_info[i].src_y;
1337 if (src_x < 0 || src_y < 0 ||
1338 src_x + width > src_bitmap_width ||
1339 src_y + height > src_bitmap_height)
1341 Error(ERR_RETURN_LINE, "-");
1342 Error(ERR_RETURN, "warning: error found in config file:");
1343 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1344 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1345 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1347 "error: first animation frame out of bounds (%d, %d) [%d, %d]",
1348 src_x, src_y, src_bitmap_width, src_bitmap_height);
1349 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1351 if (i == fallback_graphic)
1352 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1354 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1355 Error(ERR_RETURN_LINE, "-");
1357 graphic_info[i] = graphic_info[fallback_graphic];
1360 /* check if last animation frame is inside specified bitmap */
1362 last_frame = graphic_info[i].anim_frames - 1;
1363 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1365 if (src_x < 0 || src_y < 0 ||
1366 src_x + width > src_bitmap_width ||
1367 src_y + height > src_bitmap_height)
1369 Error(ERR_RETURN_LINE, "-");
1370 Error(ERR_RETURN, "warning: error found in config file:");
1371 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1372 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1373 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1375 "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1376 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1377 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1379 if (i == fallback_graphic)
1380 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1382 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1383 Error(ERR_RETURN_LINE, "-");
1385 graphic_info[i] = graphic_info[fallback_graphic];
1388 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1389 /* currently we only need a tile clip mask from the first frame */
1390 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1392 if (copy_clipmask_gc == None)
1394 clip_gc_values.graphics_exposures = False;
1395 clip_gc_valuemask = GCGraphicsExposures;
1396 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1397 clip_gc_valuemask, &clip_gc_values);
1400 graphic_info[i].clip_mask =
1401 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1403 src_pixmap = src_bitmap->clip_mask;
1404 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1405 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1407 clip_gc_values.graphics_exposures = False;
1408 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1409 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1411 graphic_info[i].clip_gc =
1412 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1416 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1417 if (copy_clipmask_gc)
1418 XFreeGC(display, copy_clipmask_gc);
1420 clipmasks_initialized = TRUE;
1424 static void InitElementSoundInfo()
1426 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1427 int num_property_mappings = getSoundListPropertyMappingSize();
1430 /* set values to -1 to identify later as "uninitialized" values */
1431 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1432 for (act = 0; act < NUM_ACTIONS; act++)
1433 element_info[i].sound[act] = -1;
1435 /* initialize element/sound mapping from static configuration */
1436 for (i = 0; element_to_sound[i].element > -1; i++)
1438 int element = element_to_sound[i].element;
1439 int action = element_to_sound[i].action;
1440 int sound = element_to_sound[i].sound;
1441 boolean is_class = element_to_sound[i].is_class;
1444 action = ACTION_DEFAULT;
1447 element_info[element].sound[action] = sound;
1449 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1450 if (strEqual(element_info[j].class_name,
1451 element_info[element].class_name))
1452 element_info[j].sound[action] = sound;
1455 /* initialize element class/sound mapping from dynamic configuration */
1456 for (i = 0; i < num_property_mappings; i++)
1458 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1459 int action = property_mapping[i].ext1_index;
1460 int sound = property_mapping[i].artwork_index;
1462 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1466 action = ACTION_DEFAULT;
1468 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1469 if (strEqual(element_info[j].class_name,
1470 element_info[element_class].class_name))
1471 element_info[j].sound[action] = sound;
1474 /* initialize element/sound mapping from dynamic configuration */
1475 for (i = 0; i < num_property_mappings; i++)
1477 int element = property_mapping[i].base_index;
1478 int action = property_mapping[i].ext1_index;
1479 int sound = property_mapping[i].artwork_index;
1481 if (element >= MAX_NUM_ELEMENTS)
1485 action = ACTION_DEFAULT;
1487 element_info[element].sound[action] = sound;
1490 /* now set all '-1' values to element specific default values */
1491 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1493 for (act = 0; act < NUM_ACTIONS; act++)
1495 /* generic default action sound (defined by "[default]" directive) */
1496 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1498 /* look for special default action sound (classic game specific) */
1499 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1500 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1501 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1502 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1503 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1504 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1506 /* !!! there's no such thing as a "default action sound" !!! */
1508 /* look for element specific default sound (independent from action) */
1509 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1510 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1514 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
1515 /* !!! make this better !!! */
1516 if (i == EL_EMPTY_SPACE)
1517 default_action_sound = element_info[EL_DEFAULT].sound[act];
1520 /* no sound for this specific action -- use default action sound */
1521 if (element_info[i].sound[act] == -1)
1522 element_info[i].sound[act] = default_action_sound;
1526 /* copy sound settings to some elements that are only stored in level file
1527 in native R'n'D levels, but are used by game engine in native EM levels */
1528 for (i = 0; copy_properties[i][0] != -1; i++)
1529 for (j = 1; j <= 4; j++)
1530 for (act = 0; act < NUM_ACTIONS; act++)
1531 element_info[copy_properties[i][j]].sound[act] =
1532 element_info[copy_properties[i][0]].sound[act];
1535 static void InitGameModeSoundInfo()
1539 /* set values to -1 to identify later as "uninitialized" values */
1540 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1543 /* initialize gamemode/sound mapping from static configuration */
1544 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1546 int gamemode = gamemode_to_sound[i].gamemode;
1547 int sound = gamemode_to_sound[i].sound;
1550 gamemode = GAME_MODE_DEFAULT;
1552 menu.sound[gamemode] = sound;
1555 /* now set all '-1' values to levelset specific default values */
1556 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1557 if (menu.sound[i] == -1)
1558 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1561 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1562 if (menu.sound[i] != -1)
1563 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1567 static void set_sound_parameters(int sound, char **parameter_raw)
1569 int parameter[NUM_SND_ARGS];
1572 /* get integer values from string parameters */
1573 for (i = 0; i < NUM_SND_ARGS; i++)
1575 get_parameter_value(parameter_raw[i],
1576 sound_config_suffix[i].token,
1577 sound_config_suffix[i].type);
1579 /* explicit loop mode setting in configuration overrides default value */
1580 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1581 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1583 /* sound volume to change the original volume when loading the sound file */
1584 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1586 /* sound priority to give certain sounds a higher or lower priority */
1587 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1590 static void InitSoundInfo()
1592 int *sound_effect_properties;
1593 int num_sounds = getSoundListSize();
1596 checked_free(sound_info);
1598 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1599 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1601 /* initialize sound effect for all elements to "no sound" */
1602 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1603 for (j = 0; j < NUM_ACTIONS; j++)
1604 element_info[i].sound[j] = SND_UNDEFINED;
1606 for (i = 0; i < num_sounds; i++)
1608 struct FileInfo *sound = getSoundListEntry(i);
1609 int len_effect_text = strlen(sound->token);
1611 sound_effect_properties[i] = ACTION_OTHER;
1612 sound_info[i].loop = FALSE; /* default: play sound only once */
1615 printf("::: sound %d: '%s'\n", i, sound->token);
1618 /* determine all loop sounds and identify certain sound classes */
1620 for (j = 0; element_action_info[j].suffix; j++)
1622 int len_action_text = strlen(element_action_info[j].suffix);
1624 if (len_action_text < len_effect_text &&
1625 strEqual(&sound->token[len_effect_text - len_action_text],
1626 element_action_info[j].suffix))
1628 sound_effect_properties[i] = element_action_info[j].value;
1629 sound_info[i].loop = element_action_info[j].is_loop_sound;
1635 /* associate elements and some selected sound actions */
1637 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1639 if (element_info[j].class_name)
1641 int len_class_text = strlen(element_info[j].class_name);
1643 if (len_class_text + 1 < len_effect_text &&
1644 strncmp(sound->token,
1645 element_info[j].class_name, len_class_text) == 0 &&
1646 sound->token[len_class_text] == '.')
1648 int sound_action_value = sound_effect_properties[i];
1650 element_info[j].sound[sound_action_value] = i;
1655 set_sound_parameters(i, sound->parameter);
1658 free(sound_effect_properties);
1661 static void InitGameModeMusicInfo()
1663 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1664 int num_property_mappings = getMusicListPropertyMappingSize();
1665 int default_levelset_music = -1;
1668 /* set values to -1 to identify later as "uninitialized" values */
1669 for (i = 0; i < MAX_LEVELS; i++)
1670 levelset.music[i] = -1;
1671 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1674 /* initialize gamemode/music mapping from static configuration */
1675 for (i = 0; gamemode_to_music[i].music > -1; i++)
1677 int gamemode = gamemode_to_music[i].gamemode;
1678 int music = gamemode_to_music[i].music;
1681 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1685 gamemode = GAME_MODE_DEFAULT;
1687 menu.music[gamemode] = music;
1690 /* initialize gamemode/music mapping from dynamic configuration */
1691 for (i = 0; i < num_property_mappings; i++)
1693 int prefix = property_mapping[i].base_index;
1694 int gamemode = property_mapping[i].ext1_index;
1695 int level = property_mapping[i].ext2_index;
1696 int music = property_mapping[i].artwork_index;
1699 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1700 prefix, gamemode, level, music);
1703 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1707 gamemode = GAME_MODE_DEFAULT;
1709 /* level specific music only allowed for in-game music */
1710 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1711 gamemode = GAME_MODE_PLAYING;
1716 default_levelset_music = music;
1719 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1720 levelset.music[level] = music;
1721 if (gamemode != GAME_MODE_PLAYING)
1722 menu.music[gamemode] = music;
1725 /* now set all '-1' values to menu specific default values */
1726 /* (undefined values of "levelset.music[]" might stay at "-1" to
1727 allow dynamic selection of music files from music directory!) */
1728 for (i = 0; i < MAX_LEVELS; i++)
1729 if (levelset.music[i] == -1)
1730 levelset.music[i] = default_levelset_music;
1731 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1732 if (menu.music[i] == -1)
1733 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1736 for (i = 0; i < MAX_LEVELS; i++)
1737 if (levelset.music[i] != -1)
1738 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1739 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1740 if (menu.music[i] != -1)
1741 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1745 static void set_music_parameters(int music, char **parameter_raw)
1747 int parameter[NUM_MUS_ARGS];
1750 /* get integer values from string parameters */
1751 for (i = 0; i < NUM_MUS_ARGS; i++)
1753 get_parameter_value(parameter_raw[i],
1754 music_config_suffix[i].token,
1755 music_config_suffix[i].type);
1757 /* explicit loop mode setting in configuration overrides default value */
1758 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1759 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1762 static void InitMusicInfo()
1764 int num_music = getMusicListSize();
1767 checked_free(music_info);
1769 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1771 for (i = 0; i < num_music; i++)
1773 struct FileInfo *music = getMusicListEntry(i);
1774 int len_music_text = strlen(music->token);
1776 music_info[i].loop = TRUE; /* default: play music in loop mode */
1778 /* determine all loop music */
1780 for (j = 0; music_prefix_info[j].prefix; j++)
1782 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1784 if (len_prefix_text < len_music_text &&
1785 strncmp(music->token,
1786 music_prefix_info[j].prefix, len_prefix_text) == 0)
1788 music_info[i].loop = music_prefix_info[j].is_loop_music;
1794 set_music_parameters(i, music->parameter);
1798 static void ReinitializeGraphics()
1800 InitGraphicInfo(); /* graphic properties mapping */
1801 InitElementGraphicInfo(); /* element game graphic mapping */
1802 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1804 InitElementSmallImages(); /* scale elements to all needed sizes */
1805 InitScaledImages(); /* scale all other images, if needed */
1806 InitFontGraphicInfo(); /* initialize text drawing functions */
1808 InitGraphicInfo_EM(); /* graphic mapping for EM engine */
1810 SetMainBackgroundImage(IMG_BACKGROUND);
1811 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1817 static void ReinitializeSounds()
1819 InitSoundInfo(); /* sound properties mapping */
1820 InitElementSoundInfo(); /* element game sound mapping */
1821 InitGameModeSoundInfo(); /* game mode sound mapping */
1823 InitPlayLevelSound(); /* internal game sound settings */
1826 static void ReinitializeMusic()
1828 InitMusicInfo(); /* music properties mapping */
1829 InitGameModeMusicInfo(); /* game mode music mapping */
1832 static int get_special_property_bit(int element, int property_bit_nr)
1834 struct PropertyBitInfo
1840 static struct PropertyBitInfo pb_can_move_into_acid[] =
1842 /* the player may be able fall into acid when gravity is activated */
1847 { EL_SP_MURPHY, 0 },
1848 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1850 /* all elements that can move may be able to also move into acid */
1853 { EL_BUG_RIGHT, 1 },
1856 { EL_SPACESHIP, 2 },
1857 { EL_SPACESHIP_LEFT, 2 },
1858 { EL_SPACESHIP_RIGHT, 2 },
1859 { EL_SPACESHIP_UP, 2 },
1860 { EL_SPACESHIP_DOWN, 2 },
1861 { EL_BD_BUTTERFLY, 3 },
1862 { EL_BD_BUTTERFLY_LEFT, 3 },
1863 { EL_BD_BUTTERFLY_RIGHT, 3 },
1864 { EL_BD_BUTTERFLY_UP, 3 },
1865 { EL_BD_BUTTERFLY_DOWN, 3 },
1866 { EL_BD_FIREFLY, 4 },
1867 { EL_BD_FIREFLY_LEFT, 4 },
1868 { EL_BD_FIREFLY_RIGHT, 4 },
1869 { EL_BD_FIREFLY_UP, 4 },
1870 { EL_BD_FIREFLY_DOWN, 4 },
1872 { EL_YAMYAM_LEFT, 5 },
1873 { EL_YAMYAM_RIGHT, 5 },
1874 { EL_YAMYAM_UP, 5 },
1875 { EL_YAMYAM_DOWN, 5 },
1876 { EL_DARK_YAMYAM, 6 },
1879 { EL_PACMAN_LEFT, 8 },
1880 { EL_PACMAN_RIGHT, 8 },
1881 { EL_PACMAN_UP, 8 },
1882 { EL_PACMAN_DOWN, 8 },
1884 { EL_MOLE_LEFT, 9 },
1885 { EL_MOLE_RIGHT, 9 },
1887 { EL_MOLE_DOWN, 9 },
1891 { EL_SATELLITE, 13 },
1892 { EL_SP_SNIKSNAK, 14 },
1893 { EL_SP_ELECTRON, 15 },
1896 { EL_EMC_ANDROID, 18 },
1901 static struct PropertyBitInfo pb_dont_collide_with[] =
1903 { EL_SP_SNIKSNAK, 0 },
1904 { EL_SP_ELECTRON, 1 },
1912 struct PropertyBitInfo *pb_info;
1915 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1916 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1921 struct PropertyBitInfo *pb_info = NULL;
1924 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1925 if (pb_definition[i].bit_nr == property_bit_nr)
1926 pb_info = pb_definition[i].pb_info;
1928 if (pb_info == NULL)
1931 for (i = 0; pb_info[i].element != -1; i++)
1932 if (pb_info[i].element == element)
1933 return pb_info[i].bit_nr;
1938 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1939 boolean property_value)
1941 int bit_nr = get_special_property_bit(element, property_bit_nr);
1946 *bitfield |= (1 << bit_nr);
1948 *bitfield &= ~(1 << bit_nr);
1952 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1954 int bit_nr = get_special_property_bit(element, property_bit_nr);
1957 return ((*bitfield & (1 << bit_nr)) != 0);
1962 static void resolve_group_element(int group_element, int recursion_depth)
1964 static int group_nr;
1965 static struct ElementGroupInfo *group;
1966 struct ElementGroupInfo *actual_group = element_info[group_element].group;
1969 if (actual_group == NULL) /* not yet initialized */
1972 if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
1974 Error(ERR_WARN, "recursion too deep when resolving group element %d",
1975 group_element - EL_GROUP_START + 1);
1977 /* replace element which caused too deep recursion by question mark */
1978 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
1983 if (recursion_depth == 0) /* initialization */
1985 group = actual_group;
1986 group_nr = group_element - EL_GROUP_START;
1988 group->num_elements_resolved = 0;
1989 group->choice_pos = 0;
1992 for (i = 0; i < actual_group->num_elements; i++)
1994 int element = actual_group->element[i];
1996 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
1999 if (IS_GROUP_ELEMENT(element))
2000 resolve_group_element(element, recursion_depth + 1);
2003 group->element_resolved[group->num_elements_resolved++] = element;
2004 element_info[element].in_group[group_nr] = TRUE;
2009 void InitElementPropertiesStatic()
2011 static int ep_diggable[] =
2016 EL_SP_BUGGY_BASE_ACTIVATING,
2019 EL_INVISIBLE_SAND_ACTIVE,
2022 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
2023 /* (if amoeba can grow into anything diggable, maybe keep these out) */
2028 EL_SP_BUGGY_BASE_ACTIVE,
2035 static int ep_collectible_only[] =
2057 EL_DYNABOMB_INCREASE_NUMBER,
2058 EL_DYNABOMB_INCREASE_SIZE,
2059 EL_DYNABOMB_INCREASE_POWER,
2077 /* !!! handle separately !!! */
2078 EL_DC_LANDMINE, /* deadly when running into, but can be snapped */
2084 static int ep_dont_run_into[] =
2086 /* same elements as in 'ep_dont_touch' */
2092 /* same elements as in 'ep_dont_collide_with' */
2104 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
2109 EL_SP_BUGGY_BASE_ACTIVE,
2116 static int ep_dont_collide_with[] =
2118 /* same elements as in 'ep_dont_touch' */
2135 static int ep_dont_touch[] =
2145 static int ep_indestructible[] =
2149 EL_ACID_POOL_TOPLEFT,
2150 EL_ACID_POOL_TOPRIGHT,
2151 EL_ACID_POOL_BOTTOMLEFT,
2152 EL_ACID_POOL_BOTTOM,
2153 EL_ACID_POOL_BOTTOMRIGHT,
2154 EL_SP_HARDWARE_GRAY,
2155 EL_SP_HARDWARE_GREEN,
2156 EL_SP_HARDWARE_BLUE,
2158 EL_SP_HARDWARE_YELLOW,
2159 EL_SP_HARDWARE_BASE_1,
2160 EL_SP_HARDWARE_BASE_2,
2161 EL_SP_HARDWARE_BASE_3,
2162 EL_SP_HARDWARE_BASE_4,
2163 EL_SP_HARDWARE_BASE_5,
2164 EL_SP_HARDWARE_BASE_6,
2165 EL_INVISIBLE_STEELWALL,
2166 EL_INVISIBLE_STEELWALL_ACTIVE,
2167 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2168 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2169 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2170 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2171 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2172 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2173 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2174 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2175 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2176 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2177 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2178 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2180 EL_LIGHT_SWITCH_ACTIVE,
2181 EL_SIGN_EXCLAMATION,
2182 EL_SIGN_RADIOACTIVITY,
2189 EL_SIGN_ENTRY_FORBIDDEN,
2190 EL_SIGN_EMERGENCY_EXIT,
2198 EL_STEEL_EXIT_CLOSED,
2200 EL_EM_STEEL_EXIT_CLOSED,
2201 EL_EM_STEEL_EXIT_OPEN,
2202 EL_DC_STEELWALL_1_LEFT,
2203 EL_DC_STEELWALL_1_RIGHT,
2204 EL_DC_STEELWALL_1_TOP,
2205 EL_DC_STEELWALL_1_BOTTOM,
2206 EL_DC_STEELWALL_1_HORIZONTAL,
2207 EL_DC_STEELWALL_1_VERTICAL,
2208 EL_DC_STEELWALL_1_TOPLEFT,
2209 EL_DC_STEELWALL_1_TOPRIGHT,
2210 EL_DC_STEELWALL_1_BOTTOMLEFT,
2211 EL_DC_STEELWALL_1_BOTTOMRIGHT,
2212 EL_DC_STEELWALL_1_TOPLEFT_2,
2213 EL_DC_STEELWALL_1_TOPRIGHT_2,
2214 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
2215 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
2216 EL_DC_STEELWALL_2_LEFT,
2217 EL_DC_STEELWALL_2_RIGHT,
2218 EL_DC_STEELWALL_2_TOP,
2219 EL_DC_STEELWALL_2_BOTTOM,
2220 EL_DC_STEELWALL_2_HORIZONTAL,
2221 EL_DC_STEELWALL_2_VERTICAL,
2222 EL_DC_STEELWALL_2_MIDDLE,
2223 EL_DC_STEELWALL_2_SINGLE,
2224 EL_STEELWALL_SLIPPERY,
2238 EL_GATE_1_GRAY_ACTIVE,
2239 EL_GATE_2_GRAY_ACTIVE,
2240 EL_GATE_3_GRAY_ACTIVE,
2241 EL_GATE_4_GRAY_ACTIVE,
2250 EL_EM_GATE_1_GRAY_ACTIVE,
2251 EL_EM_GATE_2_GRAY_ACTIVE,
2252 EL_EM_GATE_3_GRAY_ACTIVE,
2253 EL_EM_GATE_4_GRAY_ACTIVE,
2262 EL_EMC_GATE_5_GRAY_ACTIVE,
2263 EL_EMC_GATE_6_GRAY_ACTIVE,
2264 EL_EMC_GATE_7_GRAY_ACTIVE,
2265 EL_EMC_GATE_8_GRAY_ACTIVE,
2267 EL_DC_GATE_WHITE_GRAY,
2268 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2269 EL_DC_GATE_FAKE_GRAY,
2271 EL_SWITCHGATE_OPENING,
2272 EL_SWITCHGATE_CLOSED,
2273 EL_SWITCHGATE_CLOSING,
2275 EL_DC_SWITCHGATE_SWITCH_UP,
2276 EL_DC_SWITCHGATE_SWITCH_DOWN,
2279 EL_TIMEGATE_OPENING,
2281 EL_TIMEGATE_CLOSING,
2283 EL_DC_TIMEGATE_SWITCH,
2284 EL_DC_TIMEGATE_SWITCH_ACTIVE,
2289 EL_TUBE_VERTICAL_LEFT,
2290 EL_TUBE_VERTICAL_RIGHT,
2291 EL_TUBE_HORIZONTAL_UP,
2292 EL_TUBE_HORIZONTAL_DOWN,
2297 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
2298 EL_EXPANDABLE_STEELWALL_VERTICAL,
2299 EL_EXPANDABLE_STEELWALL_ANY,
2304 static int ep_slippery[] =
2318 EL_ROBOT_WHEEL_ACTIVE,
2324 EL_ACID_POOL_TOPLEFT,
2325 EL_ACID_POOL_TOPRIGHT,
2335 EL_STEELWALL_SLIPPERY,
2338 EL_EMC_WALL_SLIPPERY_1,
2339 EL_EMC_WALL_SLIPPERY_2,
2340 EL_EMC_WALL_SLIPPERY_3,
2341 EL_EMC_WALL_SLIPPERY_4,
2343 EL_EMC_MAGIC_BALL_ACTIVE,
2348 static int ep_can_change[] =
2353 static int ep_can_move[] =
2355 /* same elements as in 'pb_can_move_into_acid' */
2378 static int ep_can_fall[] =
2393 EL_BD_MAGIC_WALL_FULL,
2407 static int ep_can_smash_player[] =
2433 static int ep_can_smash_enemies[] =
2442 static int ep_can_smash_everything[] =
2451 static int ep_explodes_by_fire[] =
2453 /* same elements as in 'ep_explodes_impact' */
2458 /* same elements as in 'ep_explodes_smashed' */
2468 EL_EM_DYNAMITE_ACTIVE,
2469 EL_DYNABOMB_PLAYER_1_ACTIVE,
2470 EL_DYNABOMB_PLAYER_2_ACTIVE,
2471 EL_DYNABOMB_PLAYER_3_ACTIVE,
2472 EL_DYNABOMB_PLAYER_4_ACTIVE,
2473 EL_DYNABOMB_INCREASE_NUMBER,
2474 EL_DYNABOMB_INCREASE_SIZE,
2475 EL_DYNABOMB_INCREASE_POWER,
2476 EL_SP_DISK_RED_ACTIVE,
2490 static int ep_explodes_smashed[] =
2492 /* same elements as in 'ep_explodes_impact' */
2506 static int ep_explodes_impact[] =
2515 static int ep_walkable_over[] =
2519 EL_SOKOBAN_FIELD_EMPTY,
2525 EL_EM_STEEL_EXIT_OPEN,
2534 EL_GATE_1_GRAY_ACTIVE,
2535 EL_GATE_2_GRAY_ACTIVE,
2536 EL_GATE_3_GRAY_ACTIVE,
2537 EL_GATE_4_GRAY_ACTIVE,
2545 static int ep_walkable_inside[] =
2550 EL_TUBE_VERTICAL_LEFT,
2551 EL_TUBE_VERTICAL_RIGHT,
2552 EL_TUBE_HORIZONTAL_UP,
2553 EL_TUBE_HORIZONTAL_DOWN,
2562 static int ep_walkable_under[] =
2567 static int ep_passable_over[] =
2577 EL_EM_GATE_1_GRAY_ACTIVE,
2578 EL_EM_GATE_2_GRAY_ACTIVE,
2579 EL_EM_GATE_3_GRAY_ACTIVE,
2580 EL_EM_GATE_4_GRAY_ACTIVE,
2589 EL_EMC_GATE_5_GRAY_ACTIVE,
2590 EL_EMC_GATE_6_GRAY_ACTIVE,
2591 EL_EMC_GATE_7_GRAY_ACTIVE,
2592 EL_EMC_GATE_8_GRAY_ACTIVE,
2594 EL_DC_GATE_WHITE_GRAY,
2595 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2602 static int ep_passable_inside[] =
2608 EL_SP_PORT_HORIZONTAL,
2609 EL_SP_PORT_VERTICAL,
2611 EL_SP_GRAVITY_PORT_LEFT,
2612 EL_SP_GRAVITY_PORT_RIGHT,
2613 EL_SP_GRAVITY_PORT_UP,
2614 EL_SP_GRAVITY_PORT_DOWN,
2615 EL_SP_GRAVITY_ON_PORT_LEFT,
2616 EL_SP_GRAVITY_ON_PORT_RIGHT,
2617 EL_SP_GRAVITY_ON_PORT_UP,
2618 EL_SP_GRAVITY_ON_PORT_DOWN,
2619 EL_SP_GRAVITY_OFF_PORT_LEFT,
2620 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2621 EL_SP_GRAVITY_OFF_PORT_UP,
2622 EL_SP_GRAVITY_OFF_PORT_DOWN,
2627 static int ep_passable_under[] =
2632 static int ep_droppable[] =
2637 static int ep_explodes_1x1_old[] =
2642 static int ep_pushable[] =
2654 EL_SOKOBAN_FIELD_FULL,
2663 static int ep_explodes_cross_old[] =
2668 static int ep_protected[] =
2670 /* same elements as in 'ep_walkable_inside' */
2674 EL_TUBE_VERTICAL_LEFT,
2675 EL_TUBE_VERTICAL_RIGHT,
2676 EL_TUBE_HORIZONTAL_UP,
2677 EL_TUBE_HORIZONTAL_DOWN,
2683 /* same elements as in 'ep_passable_over' */
2692 EL_EM_GATE_1_GRAY_ACTIVE,
2693 EL_EM_GATE_2_GRAY_ACTIVE,
2694 EL_EM_GATE_3_GRAY_ACTIVE,
2695 EL_EM_GATE_4_GRAY_ACTIVE,
2704 EL_EMC_GATE_5_GRAY_ACTIVE,
2705 EL_EMC_GATE_6_GRAY_ACTIVE,
2706 EL_EMC_GATE_7_GRAY_ACTIVE,
2707 EL_EMC_GATE_8_GRAY_ACTIVE,
2709 EL_DC_GATE_WHITE_GRAY,
2710 EL_DC_GATE_WHITE_GRAY_ACTIVE,
2714 /* same elements as in 'ep_passable_inside' */
2719 EL_SP_PORT_HORIZONTAL,
2720 EL_SP_PORT_VERTICAL,
2722 EL_SP_GRAVITY_PORT_LEFT,
2723 EL_SP_GRAVITY_PORT_RIGHT,
2724 EL_SP_GRAVITY_PORT_UP,
2725 EL_SP_GRAVITY_PORT_DOWN,
2726 EL_SP_GRAVITY_ON_PORT_LEFT,
2727 EL_SP_GRAVITY_ON_PORT_RIGHT,
2728 EL_SP_GRAVITY_ON_PORT_UP,
2729 EL_SP_GRAVITY_ON_PORT_DOWN,
2730 EL_SP_GRAVITY_OFF_PORT_LEFT,
2731 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2732 EL_SP_GRAVITY_OFF_PORT_UP,
2733 EL_SP_GRAVITY_OFF_PORT_DOWN,
2738 static int ep_throwable[] =
2743 static int ep_can_explode[] =
2745 /* same elements as in 'ep_explodes_impact' */
2750 /* same elements as in 'ep_explodes_smashed' */
2756 /* elements that can explode by explosion or by dragonfire */
2760 EL_EM_DYNAMITE_ACTIVE,
2761 EL_DYNABOMB_PLAYER_1_ACTIVE,
2762 EL_DYNABOMB_PLAYER_2_ACTIVE,
2763 EL_DYNABOMB_PLAYER_3_ACTIVE,
2764 EL_DYNABOMB_PLAYER_4_ACTIVE,
2765 EL_DYNABOMB_INCREASE_NUMBER,
2766 EL_DYNABOMB_INCREASE_SIZE,
2767 EL_DYNABOMB_INCREASE_POWER,
2768 EL_SP_DISK_RED_ACTIVE,
2776 /* elements that can explode only by explosion */
2782 static int ep_gravity_reachable[] =
2788 EL_INVISIBLE_SAND_ACTIVE,
2793 EL_SP_PORT_HORIZONTAL,
2794 EL_SP_PORT_VERTICAL,
2796 EL_SP_GRAVITY_PORT_LEFT,
2797 EL_SP_GRAVITY_PORT_RIGHT,
2798 EL_SP_GRAVITY_PORT_UP,
2799 EL_SP_GRAVITY_PORT_DOWN,
2800 EL_SP_GRAVITY_ON_PORT_LEFT,
2801 EL_SP_GRAVITY_ON_PORT_RIGHT,
2802 EL_SP_GRAVITY_ON_PORT_UP,
2803 EL_SP_GRAVITY_ON_PORT_DOWN,
2804 EL_SP_GRAVITY_OFF_PORT_LEFT,
2805 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2806 EL_SP_GRAVITY_OFF_PORT_UP,
2807 EL_SP_GRAVITY_OFF_PORT_DOWN,
2813 static int ep_player[] =
2820 EL_SOKOBAN_FIELD_PLAYER,
2826 static int ep_can_pass_magic_wall[] =
2840 static int ep_switchable[] =
2844 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2845 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2846 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2847 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2848 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2849 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2850 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2851 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2852 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2853 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2854 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2855 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2856 EL_SWITCHGATE_SWITCH_UP,
2857 EL_SWITCHGATE_SWITCH_DOWN,
2858 EL_DC_SWITCHGATE_SWITCH_UP,
2859 EL_DC_SWITCHGATE_SWITCH_DOWN,
2861 EL_LIGHT_SWITCH_ACTIVE,
2863 EL_DC_TIMEGATE_SWITCH,
2864 EL_BALLOON_SWITCH_LEFT,
2865 EL_BALLOON_SWITCH_RIGHT,
2866 EL_BALLOON_SWITCH_UP,
2867 EL_BALLOON_SWITCH_DOWN,
2868 EL_BALLOON_SWITCH_ANY,
2869 EL_BALLOON_SWITCH_NONE,
2872 EL_EMC_MAGIC_BALL_SWITCH,
2873 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
2878 static int ep_bd_element[] =
2912 static int ep_sp_element[] =
2914 /* should always be valid */
2917 /* standard classic Supaplex elements */
2924 EL_SP_HARDWARE_GRAY,
2932 EL_SP_GRAVITY_PORT_RIGHT,
2933 EL_SP_GRAVITY_PORT_DOWN,
2934 EL_SP_GRAVITY_PORT_LEFT,
2935 EL_SP_GRAVITY_PORT_UP,
2940 EL_SP_PORT_VERTICAL,
2941 EL_SP_PORT_HORIZONTAL,
2947 EL_SP_HARDWARE_BASE_1,
2948 EL_SP_HARDWARE_GREEN,
2949 EL_SP_HARDWARE_BLUE,
2951 EL_SP_HARDWARE_YELLOW,
2952 EL_SP_HARDWARE_BASE_2,
2953 EL_SP_HARDWARE_BASE_3,
2954 EL_SP_HARDWARE_BASE_4,
2955 EL_SP_HARDWARE_BASE_5,
2956 EL_SP_HARDWARE_BASE_6,
2960 /* additional elements that appeared in newer Supaplex levels */
2963 /* additional gravity port elements (not switching, but setting gravity) */
2964 EL_SP_GRAVITY_ON_PORT_LEFT,
2965 EL_SP_GRAVITY_ON_PORT_RIGHT,
2966 EL_SP_GRAVITY_ON_PORT_UP,
2967 EL_SP_GRAVITY_ON_PORT_DOWN,
2968 EL_SP_GRAVITY_OFF_PORT_LEFT,
2969 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2970 EL_SP_GRAVITY_OFF_PORT_UP,
2971 EL_SP_GRAVITY_OFF_PORT_DOWN,
2973 /* more than one Murphy in a level results in an inactive clone */
2976 /* runtime Supaplex elements */
2977 EL_SP_DISK_RED_ACTIVE,
2978 EL_SP_TERMINAL_ACTIVE,
2979 EL_SP_BUGGY_BASE_ACTIVATING,
2980 EL_SP_BUGGY_BASE_ACTIVE,
2987 static int ep_sb_element[] =
2992 EL_SOKOBAN_FIELD_EMPTY,
2993 EL_SOKOBAN_FIELD_FULL,
2994 EL_SOKOBAN_FIELD_PLAYER,
2999 EL_INVISIBLE_STEELWALL,
3004 static int ep_gem[] =
3016 static int ep_food_dark_yamyam[] =
3044 static int ep_food_penguin[] =
3058 static int ep_food_pig[] =
3070 static int ep_historic_wall[] =
3081 EL_GATE_1_GRAY_ACTIVE,
3082 EL_GATE_2_GRAY_ACTIVE,
3083 EL_GATE_3_GRAY_ACTIVE,
3084 EL_GATE_4_GRAY_ACTIVE,
3093 EL_EM_GATE_1_GRAY_ACTIVE,
3094 EL_EM_GATE_2_GRAY_ACTIVE,
3095 EL_EM_GATE_3_GRAY_ACTIVE,
3096 EL_EM_GATE_4_GRAY_ACTIVE,
3103 EL_EXPANDABLE_WALL_HORIZONTAL,
3104 EL_EXPANDABLE_WALL_VERTICAL,
3105 EL_EXPANDABLE_WALL_ANY,
3106 EL_EXPANDABLE_WALL_GROWING,
3107 EL_BD_EXPANDABLE_WALL,
3114 EL_SP_HARDWARE_GRAY,
3115 EL_SP_HARDWARE_GREEN,
3116 EL_SP_HARDWARE_BLUE,
3118 EL_SP_HARDWARE_YELLOW,
3119 EL_SP_HARDWARE_BASE_1,
3120 EL_SP_HARDWARE_BASE_2,
3121 EL_SP_HARDWARE_BASE_3,
3122 EL_SP_HARDWARE_BASE_4,
3123 EL_SP_HARDWARE_BASE_5,
3124 EL_SP_HARDWARE_BASE_6,
3126 EL_SP_TERMINAL_ACTIVE,
3129 EL_INVISIBLE_STEELWALL,
3130 EL_INVISIBLE_STEELWALL_ACTIVE,
3132 EL_INVISIBLE_WALL_ACTIVE,
3133 EL_STEELWALL_SLIPPERY,
3150 static int ep_historic_solid[] =
3154 EL_EXPANDABLE_WALL_HORIZONTAL,
3155 EL_EXPANDABLE_WALL_VERTICAL,
3156 EL_EXPANDABLE_WALL_ANY,
3157 EL_BD_EXPANDABLE_WALL,
3170 EL_QUICKSAND_FILLING,
3171 EL_QUICKSAND_EMPTYING,
3173 EL_MAGIC_WALL_ACTIVE,
3174 EL_MAGIC_WALL_EMPTYING,
3175 EL_MAGIC_WALL_FILLING,
3179 EL_BD_MAGIC_WALL_ACTIVE,
3180 EL_BD_MAGIC_WALL_EMPTYING,
3181 EL_BD_MAGIC_WALL_FULL,
3182 EL_BD_MAGIC_WALL_FILLING,
3183 EL_BD_MAGIC_WALL_DEAD,
3192 EL_SP_TERMINAL_ACTIVE,
3196 EL_INVISIBLE_WALL_ACTIVE,
3197 EL_SWITCHGATE_SWITCH_UP,
3198 EL_SWITCHGATE_SWITCH_DOWN,
3199 EL_DC_SWITCHGATE_SWITCH_UP,
3200 EL_DC_SWITCHGATE_SWITCH_DOWN,
3202 EL_TIMEGATE_SWITCH_ACTIVE,
3203 EL_DC_TIMEGATE_SWITCH,
3204 EL_DC_TIMEGATE_SWITCH_ACTIVE,
3216 /* the following elements are a direct copy of "indestructible" elements,
3217 except "EL_ACID", which is "indestructible", but not "solid"! */
3222 EL_ACID_POOL_TOPLEFT,
3223 EL_ACID_POOL_TOPRIGHT,
3224 EL_ACID_POOL_BOTTOMLEFT,
3225 EL_ACID_POOL_BOTTOM,
3226 EL_ACID_POOL_BOTTOMRIGHT,
3227 EL_SP_HARDWARE_GRAY,
3228 EL_SP_HARDWARE_GREEN,
3229 EL_SP_HARDWARE_BLUE,
3231 EL_SP_HARDWARE_YELLOW,
3232 EL_SP_HARDWARE_BASE_1,
3233 EL_SP_HARDWARE_BASE_2,
3234 EL_SP_HARDWARE_BASE_3,
3235 EL_SP_HARDWARE_BASE_4,
3236 EL_SP_HARDWARE_BASE_5,
3237 EL_SP_HARDWARE_BASE_6,
3238 EL_INVISIBLE_STEELWALL,
3239 EL_INVISIBLE_STEELWALL_ACTIVE,
3240 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3241 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3242 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3243 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3244 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3245 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3246 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3247 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3248 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3249 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3250 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3251 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3253 EL_LIGHT_SWITCH_ACTIVE,
3254 EL_SIGN_EXCLAMATION,
3255 EL_SIGN_RADIOACTIVITY,
3262 EL_SIGN_ENTRY_FORBIDDEN,
3263 EL_SIGN_EMERGENCY_EXIT,
3271 EL_STEEL_EXIT_CLOSED,
3273 EL_DC_STEELWALL_1_LEFT,
3274 EL_DC_STEELWALL_1_RIGHT,
3275 EL_DC_STEELWALL_1_TOP,
3276 EL_DC_STEELWALL_1_BOTTOM,
3277 EL_DC_STEELWALL_1_HORIZONTAL,
3278 EL_DC_STEELWALL_1_VERTICAL,
3279 EL_DC_STEELWALL_1_TOPLEFT,
3280 EL_DC_STEELWALL_1_TOPRIGHT,
3281 EL_DC_STEELWALL_1_BOTTOMLEFT,
3282 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3283 EL_DC_STEELWALL_1_TOPLEFT_2,
3284 EL_DC_STEELWALL_1_TOPRIGHT_2,
3285 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3286 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3287 EL_DC_STEELWALL_2_LEFT,
3288 EL_DC_STEELWALL_2_RIGHT,
3289 EL_DC_STEELWALL_2_TOP,
3290 EL_DC_STEELWALL_2_BOTTOM,
3291 EL_DC_STEELWALL_2_HORIZONTAL,
3292 EL_DC_STEELWALL_2_VERTICAL,
3293 EL_DC_STEELWALL_2_MIDDLE,
3294 EL_DC_STEELWALL_2_SINGLE,
3295 EL_STEELWALL_SLIPPERY,
3309 EL_GATE_1_GRAY_ACTIVE,
3310 EL_GATE_2_GRAY_ACTIVE,
3311 EL_GATE_3_GRAY_ACTIVE,
3312 EL_GATE_4_GRAY_ACTIVE,
3321 EL_EM_GATE_1_GRAY_ACTIVE,
3322 EL_EM_GATE_2_GRAY_ACTIVE,
3323 EL_EM_GATE_3_GRAY_ACTIVE,
3324 EL_EM_GATE_4_GRAY_ACTIVE,
3326 EL_SWITCHGATE_OPENING,
3327 EL_SWITCHGATE_CLOSED,
3328 EL_SWITCHGATE_CLOSING,
3330 EL_TIMEGATE_OPENING,
3332 EL_TIMEGATE_CLOSING,
3336 EL_TUBE_VERTICAL_LEFT,
3337 EL_TUBE_VERTICAL_RIGHT,
3338 EL_TUBE_HORIZONTAL_UP,
3339 EL_TUBE_HORIZONTAL_DOWN,
3348 static int ep_classic_enemy[] =
3365 static int ep_belt[] =
3367 EL_CONVEYOR_BELT_1_LEFT,
3368 EL_CONVEYOR_BELT_1_MIDDLE,
3369 EL_CONVEYOR_BELT_1_RIGHT,
3370 EL_CONVEYOR_BELT_2_LEFT,
3371 EL_CONVEYOR_BELT_2_MIDDLE,
3372 EL_CONVEYOR_BELT_2_RIGHT,
3373 EL_CONVEYOR_BELT_3_LEFT,
3374 EL_CONVEYOR_BELT_3_MIDDLE,
3375 EL_CONVEYOR_BELT_3_RIGHT,
3376 EL_CONVEYOR_BELT_4_LEFT,
3377 EL_CONVEYOR_BELT_4_MIDDLE,
3378 EL_CONVEYOR_BELT_4_RIGHT,
3383 static int ep_belt_active[] =
3385 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
3386 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
3387 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
3388 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
3389 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
3390 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
3391 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
3392 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
3393 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
3394 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
3395 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
3396 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
3401 static int ep_belt_switch[] =
3403 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3404 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3405 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3406 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3407 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3408 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3409 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3410 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3411 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3412 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3413 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3414 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3419 static int ep_tube[] =
3426 EL_TUBE_HORIZONTAL_UP,
3427 EL_TUBE_HORIZONTAL_DOWN,
3429 EL_TUBE_VERTICAL_LEFT,
3430 EL_TUBE_VERTICAL_RIGHT,
3436 static int ep_keygate[] =
3446 EL_GATE_1_GRAY_ACTIVE,
3447 EL_GATE_2_GRAY_ACTIVE,
3448 EL_GATE_3_GRAY_ACTIVE,
3449 EL_GATE_4_GRAY_ACTIVE,
3458 EL_EM_GATE_1_GRAY_ACTIVE,
3459 EL_EM_GATE_2_GRAY_ACTIVE,
3460 EL_EM_GATE_3_GRAY_ACTIVE,
3461 EL_EM_GATE_4_GRAY_ACTIVE,
3470 EL_EMC_GATE_5_GRAY_ACTIVE,
3471 EL_EMC_GATE_6_GRAY_ACTIVE,
3472 EL_EMC_GATE_7_GRAY_ACTIVE,
3473 EL_EMC_GATE_8_GRAY_ACTIVE,
3475 EL_DC_GATE_WHITE_GRAY,
3476 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3481 static int ep_amoeboid[] =
3493 static int ep_amoebalive[] =
3504 static int ep_has_editor_content[] =
3526 static int ep_can_turn_each_move[] =
3528 /* !!! do something with this one !!! */
3532 static int ep_can_grow[] =
3546 static int ep_active_bomb[] =
3549 EL_EM_DYNAMITE_ACTIVE,
3550 EL_DYNABOMB_PLAYER_1_ACTIVE,
3551 EL_DYNABOMB_PLAYER_2_ACTIVE,
3552 EL_DYNABOMB_PLAYER_3_ACTIVE,
3553 EL_DYNABOMB_PLAYER_4_ACTIVE,
3554 EL_SP_DISK_RED_ACTIVE,
3559 static int ep_inactive[] =
3591 EL_GATE_1_GRAY_ACTIVE,
3592 EL_GATE_2_GRAY_ACTIVE,
3593 EL_GATE_3_GRAY_ACTIVE,
3594 EL_GATE_4_GRAY_ACTIVE,
3603 EL_EM_GATE_1_GRAY_ACTIVE,
3604 EL_EM_GATE_2_GRAY_ACTIVE,
3605 EL_EM_GATE_3_GRAY_ACTIVE,
3606 EL_EM_GATE_4_GRAY_ACTIVE,
3615 EL_EMC_GATE_5_GRAY_ACTIVE,
3616 EL_EMC_GATE_6_GRAY_ACTIVE,
3617 EL_EMC_GATE_7_GRAY_ACTIVE,
3618 EL_EMC_GATE_8_GRAY_ACTIVE,
3620 EL_DC_GATE_WHITE_GRAY,
3621 EL_DC_GATE_WHITE_GRAY_ACTIVE,
3622 EL_DC_GATE_FAKE_GRAY,
3625 EL_INVISIBLE_STEELWALL,
3633 EL_WALL_EMERALD_YELLOW,
3634 EL_DYNABOMB_INCREASE_NUMBER,
3635 EL_DYNABOMB_INCREASE_SIZE,
3636 EL_DYNABOMB_INCREASE_POWER,
3640 EL_SOKOBAN_FIELD_EMPTY,
3641 EL_SOKOBAN_FIELD_FULL,
3642 EL_WALL_EMERALD_RED,
3643 EL_WALL_EMERALD_PURPLE,
3644 EL_ACID_POOL_TOPLEFT,
3645 EL_ACID_POOL_TOPRIGHT,
3646 EL_ACID_POOL_BOTTOMLEFT,
3647 EL_ACID_POOL_BOTTOM,
3648 EL_ACID_POOL_BOTTOMRIGHT,
3652 EL_BD_MAGIC_WALL_DEAD,
3653 EL_AMOEBA_TO_DIAMOND,
3661 EL_SP_GRAVITY_PORT_RIGHT,
3662 EL_SP_GRAVITY_PORT_DOWN,
3663 EL_SP_GRAVITY_PORT_LEFT,
3664 EL_SP_GRAVITY_PORT_UP,
3665 EL_SP_PORT_HORIZONTAL,
3666 EL_SP_PORT_VERTICAL,
3677 EL_SP_HARDWARE_GRAY,
3678 EL_SP_HARDWARE_GREEN,
3679 EL_SP_HARDWARE_BLUE,
3681 EL_SP_HARDWARE_YELLOW,
3682 EL_SP_HARDWARE_BASE_1,
3683 EL_SP_HARDWARE_BASE_2,
3684 EL_SP_HARDWARE_BASE_3,
3685 EL_SP_HARDWARE_BASE_4,
3686 EL_SP_HARDWARE_BASE_5,
3687 EL_SP_HARDWARE_BASE_6,
3688 EL_SP_GRAVITY_ON_PORT_LEFT,
3689 EL_SP_GRAVITY_ON_PORT_RIGHT,
3690 EL_SP_GRAVITY_ON_PORT_UP,
3691 EL_SP_GRAVITY_ON_PORT_DOWN,
3692 EL_SP_GRAVITY_OFF_PORT_LEFT,
3693 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3694 EL_SP_GRAVITY_OFF_PORT_UP,
3695 EL_SP_GRAVITY_OFF_PORT_DOWN,
3696 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3697 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3698 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3699 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3700 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3701 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3702 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3703 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3704 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3705 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3706 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3707 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3708 EL_SIGN_EXCLAMATION,
3709 EL_SIGN_RADIOACTIVITY,
3716 EL_SIGN_ENTRY_FORBIDDEN,
3717 EL_SIGN_EMERGENCY_EXIT,
3725 EL_DC_STEELWALL_1_LEFT,
3726 EL_DC_STEELWALL_1_RIGHT,
3727 EL_DC_STEELWALL_1_TOP,
3728 EL_DC_STEELWALL_1_BOTTOM,
3729 EL_DC_STEELWALL_1_HORIZONTAL,
3730 EL_DC_STEELWALL_1_VERTICAL,
3731 EL_DC_STEELWALL_1_TOPLEFT,
3732 EL_DC_STEELWALL_1_TOPRIGHT,
3733 EL_DC_STEELWALL_1_BOTTOMLEFT,
3734 EL_DC_STEELWALL_1_BOTTOMRIGHT,
3735 EL_DC_STEELWALL_1_TOPLEFT_2,
3736 EL_DC_STEELWALL_1_TOPRIGHT_2,
3737 EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3738 EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3739 EL_DC_STEELWALL_2_LEFT,
3740 EL_DC_STEELWALL_2_RIGHT,
3741 EL_DC_STEELWALL_2_TOP,
3742 EL_DC_STEELWALL_2_BOTTOM,
3743 EL_DC_STEELWALL_2_HORIZONTAL,
3744 EL_DC_STEELWALL_2_VERTICAL,
3745 EL_DC_STEELWALL_2_MIDDLE,
3746 EL_DC_STEELWALL_2_SINGLE,
3747 EL_STEELWALL_SLIPPERY,
3752 EL_EMC_WALL_SLIPPERY_1,
3753 EL_EMC_WALL_SLIPPERY_2,
3754 EL_EMC_WALL_SLIPPERY_3,
3755 EL_EMC_WALL_SLIPPERY_4,
3776 static int ep_em_slippery_wall[] =
3781 static int ep_gfx_crumbled[] =
3792 static int ep_editor_cascade_active[] =
3794 EL_INTERNAL_CASCADE_BD_ACTIVE,
3795 EL_INTERNAL_CASCADE_EM_ACTIVE,
3796 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3797 EL_INTERNAL_CASCADE_RND_ACTIVE,
3798 EL_INTERNAL_CASCADE_SB_ACTIVE,
3799 EL_INTERNAL_CASCADE_SP_ACTIVE,
3800 EL_INTERNAL_CASCADE_DC_ACTIVE,
3801 EL_INTERNAL_CASCADE_DX_ACTIVE,
3802 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3803 EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
3804 EL_INTERNAL_CASCADE_CE_ACTIVE,
3805 EL_INTERNAL_CASCADE_GE_ACTIVE,
3806 EL_INTERNAL_CASCADE_REF_ACTIVE,
3807 EL_INTERNAL_CASCADE_USER_ACTIVE,
3808 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
3813 static int ep_editor_cascade_inactive[] =
3815 EL_INTERNAL_CASCADE_BD,
3816 EL_INTERNAL_CASCADE_EM,
3817 EL_INTERNAL_CASCADE_EMC,
3818 EL_INTERNAL_CASCADE_RND,
3819 EL_INTERNAL_CASCADE_SB,
3820 EL_INTERNAL_CASCADE_SP,
3821 EL_INTERNAL_CASCADE_DC,
3822 EL_INTERNAL_CASCADE_DX,
3823 EL_INTERNAL_CASCADE_CHARS,
3824 EL_INTERNAL_CASCADE_STEEL_CHARS,
3825 EL_INTERNAL_CASCADE_CE,
3826 EL_INTERNAL_CASCADE_GE,
3827 EL_INTERNAL_CASCADE_REF,
3828 EL_INTERNAL_CASCADE_USER,
3829 EL_INTERNAL_CASCADE_DYNAMIC,
3834 static int ep_obsolete[] =
3838 EL_EM_KEY_1_FILE_OBSOLETE,
3839 EL_EM_KEY_2_FILE_OBSOLETE,
3840 EL_EM_KEY_3_FILE_OBSOLETE,
3841 EL_EM_KEY_4_FILE_OBSOLETE,
3842 EL_ENVELOPE_OBSOLETE,
3851 } element_properties[] =
3853 { ep_diggable, EP_DIGGABLE },
3854 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3855 { ep_dont_run_into, EP_DONT_RUN_INTO },
3856 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3857 { ep_dont_touch, EP_DONT_TOUCH },
3858 { ep_indestructible, EP_INDESTRUCTIBLE },
3859 { ep_slippery, EP_SLIPPERY },
3860 { ep_can_change, EP_CAN_CHANGE },
3861 { ep_can_move, EP_CAN_MOVE },
3862 { ep_can_fall, EP_CAN_FALL },
3863 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3864 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3865 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3866 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
3867 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
3868 { ep_explodes_impact, EP_EXPLODES_IMPACT },
3869 { ep_walkable_over, EP_WALKABLE_OVER },
3870 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3871 { ep_walkable_under, EP_WALKABLE_UNDER },
3872 { ep_passable_over, EP_PASSABLE_OVER },
3873 { ep_passable_inside, EP_PASSABLE_INSIDE },
3874 { ep_passable_under, EP_PASSABLE_UNDER },
3875 { ep_droppable, EP_DROPPABLE },
3876 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
3877 { ep_pushable, EP_PUSHABLE },
3878 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
3879 { ep_protected, EP_PROTECTED },
3880 { ep_throwable, EP_THROWABLE },
3881 { ep_can_explode, EP_CAN_EXPLODE },
3882 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
3884 { ep_player, EP_PLAYER },
3885 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3886 { ep_switchable, EP_SWITCHABLE },
3887 { ep_bd_element, EP_BD_ELEMENT },
3888 { ep_sp_element, EP_SP_ELEMENT },
3889 { ep_sb_element, EP_SB_ELEMENT },
3891 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3892 { ep_food_penguin, EP_FOOD_PENGUIN },
3893 { ep_food_pig, EP_FOOD_PIG },
3894 { ep_historic_wall, EP_HISTORIC_WALL },
3895 { ep_historic_solid, EP_HISTORIC_SOLID },
3896 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3897 { ep_belt, EP_BELT },
3898 { ep_belt_active, EP_BELT_ACTIVE },
3899 { ep_belt_switch, EP_BELT_SWITCH },
3900 { ep_tube, EP_TUBE },
3901 { ep_keygate, EP_KEYGATE },
3902 { ep_amoeboid, EP_AMOEBOID },
3903 { ep_amoebalive, EP_AMOEBALIVE },
3904 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
3905 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3906 { ep_can_grow, EP_CAN_GROW },
3907 { ep_active_bomb, EP_ACTIVE_BOMB },
3908 { ep_inactive, EP_INACTIVE },
3910 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3912 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3914 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
3915 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
3917 { ep_obsolete, EP_OBSOLETE },
3924 /* always start with reliable default values (element has no properties) */
3925 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3926 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3927 SET_PROPERTY(i, j, FALSE);
3929 /* set all base element properties from above array definitions */
3930 for (i = 0; element_properties[i].elements != NULL; i++)
3931 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3932 SET_PROPERTY((element_properties[i].elements)[j],
3933 element_properties[i].property, TRUE);
3935 /* copy properties to some elements that are only stored in level file */
3936 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3937 for (j = 0; copy_properties[j][0] != -1; j++)
3938 if (HAS_PROPERTY(copy_properties[j][0], i))
3939 for (k = 1; k <= 4; k++)
3940 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3942 /* set static element properties that are not listed in array definitions */
3943 for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
3944 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
3947 void InitElementPropertiesEngine(int engine_version)
3949 static int no_wall_properties[] =
3952 EP_COLLECTIBLE_ONLY,
3954 EP_DONT_COLLIDE_WITH,
3957 EP_CAN_SMASH_PLAYER,
3958 EP_CAN_SMASH_ENEMIES,
3959 EP_CAN_SMASH_EVERYTHING,
3964 EP_FOOD_DARK_YAMYAM,
3980 /* important: after initialization in InitElementPropertiesStatic(), the
3981 elements are not again initialized to a default value; therefore all
3982 changes have to make sure that they leave the element with a defined
3983 property (which means that conditional property changes must be set to
3984 a reliable default value before) */
3986 /* ---------- recursively resolve group elements ------------------------- */
3988 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3989 for (j = 0; j < NUM_GROUP_ELEMENTS; j++)
3990 element_info[i].in_group[j] = FALSE;
3992 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3993 resolve_group_element(EL_GROUP_START + i, 0);
3995 /* set all special, combined or engine dependent element properties */
3996 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3998 /* ---------- INACTIVE ------------------------------------------------- */
3999 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
4000 i <= EL_CHAR_END) ||
4001 (i >= EL_STEEL_CHAR_START &&
4002 i <= EL_STEEL_CHAR_END)));
4004 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
4005 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
4006 IS_WALKABLE_INSIDE(i) ||
4007 IS_WALKABLE_UNDER(i)));
4009 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
4010 IS_PASSABLE_INSIDE(i) ||
4011 IS_PASSABLE_UNDER(i)));
4013 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
4014 IS_PASSABLE_OVER(i)));
4016 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
4017 IS_PASSABLE_INSIDE(i)));
4019 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
4020 IS_PASSABLE_UNDER(i)));
4022 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
4025 /* ---------- COLLECTIBLE ---------------------------------------------- */
4026 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
4030 /* ---------- SNAPPABLE ------------------------------------------------ */
4031 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
4032 IS_COLLECTIBLE(i) ||
4036 /* ---------- WALL ----------------------------------------------------- */
4037 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
4039 for (j = 0; no_wall_properties[j] != -1; j++)
4040 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
4041 i >= EL_FIRST_RUNTIME_UNREAL)
4042 SET_PROPERTY(i, EP_WALL, FALSE);
4044 if (IS_HISTORIC_WALL(i))
4045 SET_PROPERTY(i, EP_WALL, TRUE);
4047 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
4048 if (engine_version < VERSION_IDENT(2,2,0,0))
4049 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
4051 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
4053 !IS_COLLECTIBLE(i)));
4055 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
4056 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
4057 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
4059 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
4060 IS_INDESTRUCTIBLE(i)));
4062 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
4064 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
4065 else if (engine_version < VERSION_IDENT(2,2,0,0))
4066 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
4068 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
4072 if (IS_CUSTOM_ELEMENT(i))
4074 /* these are additional properties which are initially false when set */
4076 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
4078 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
4079 if (DONT_COLLIDE_WITH(i))
4080 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
4082 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
4083 if (CAN_SMASH_EVERYTHING(i))
4084 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
4085 if (CAN_SMASH_ENEMIES(i))
4086 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
4089 /* ---------- CAN_SMASH ------------------------------------------------ */
4090 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
4091 CAN_SMASH_ENEMIES(i) ||
4092 CAN_SMASH_EVERYTHING(i)));
4094 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
4095 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
4096 EXPLODES_BY_FIRE(i)));
4098 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
4099 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
4100 EXPLODES_SMASHED(i)));
4102 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
4103 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
4104 EXPLODES_IMPACT(i)));
4106 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
4107 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4109 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
4110 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4111 i == EL_BLACK_ORB));
4113 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
4114 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
4116 IS_CUSTOM_ELEMENT(i)));
4118 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
4119 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4120 i == EL_SP_ELECTRON));
4122 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
4123 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4124 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4125 getMoveIntoAcidProperty(&level, i));
4127 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
4128 if (MAYBE_DONT_COLLIDE_WITH(i))
4129 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4130 getDontCollideWithProperty(&level, i));
4132 /* ---------- SP_PORT -------------------------------------------------- */
4133 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4134 IS_PASSABLE_INSIDE(i)));
4136 /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
4137 for (j = 0; j < level.num_android_clone_elements; j++)
4138 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4140 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4142 /* ---------- CAN_CHANGE ----------------------------------------------- */
4143 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
4144 for (j = 0; j < element_info[i].num_change_pages; j++)
4145 if (element_info[i].change_page[j].can_change)
4146 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4148 /* ---------- HAS_ACTION ----------------------------------------------- */
4149 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
4150 for (j = 0; j < element_info[i].num_change_pages; j++)
4151 if (element_info[i].change_page[j].has_action)
4152 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4154 /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
4155 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4158 /* ---------- GFX_CRUMBLED --------------------------------------------- */
4160 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4161 element_info[i].crumbled[ACTION_DEFAULT] !=
4162 element_info[i].graphic[ACTION_DEFAULT]);
4164 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
4165 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4166 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
4169 /* ---------- EDITOR_CASCADE ------------------------------------------- */
4170 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4171 IS_EDITOR_CASCADE_INACTIVE(i)));
4174 /* dynamically adjust element properties according to game engine version */
4176 static int ep_em_slippery_wall[] =
4181 EL_EXPANDABLE_WALL_HORIZONTAL,
4182 EL_EXPANDABLE_WALL_VERTICAL,
4183 EL_EXPANDABLE_WALL_ANY,
4184 EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4185 EL_EXPANDABLE_STEELWALL_VERTICAL,
4186 EL_EXPANDABLE_STEELWALL_ANY,
4187 EL_EXPANDABLE_STEELWALL_GROWING,
4191 /* special EM style gems behaviour */
4192 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4193 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4194 level.em_slippery_gems);
4196 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
4197 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4198 (level.em_slippery_gems &&
4199 engine_version > VERSION_IDENT(2,0,1,0)));
4202 /* this is needed because some graphics depend on element properties */
4203 if (game_status == GAME_MODE_PLAYING)
4204 InitElementGraphicInfo();
4207 void InitElementPropertiesAfterLoading(int engine_version)
4211 /* set some other uninitialized values of custom elements in older levels */
4212 if (engine_version < VERSION_IDENT(3,1,0,0))
4214 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4216 int element = EL_CUSTOM_START + i;
4218 element_info[element].access_direction = MV_ALL_DIRECTIONS;
4220 element_info[element].explosion_delay = 17;
4221 element_info[element].ignition_delay = 8;
4226 static void InitGlobal()
4230 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
4232 /* check if element_name_info entry defined for each element in "main.h" */
4233 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
4234 Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
4236 element_info[i].token_name = element_name_info[i].token_name;
4237 element_info[i].class_name = element_name_info[i].class_name;
4238 element_info[i].editor_description=element_name_info[i].editor_description;
4241 printf("%04d: %s\n", i, element_name_info[i].token_name);
4245 global.autoplay_leveldir = NULL;
4246 global.convert_leveldir = NULL;
4248 global.frames_per_second = 0;
4249 global.fps_slowdown = FALSE;
4250 global.fps_slowdown_factor = 1;
4253 void Execute_Command(char *command)
4257 if (strEqual(command, "print graphicsinfo.conf"))
4259 printf("# You can configure additional/alternative image files here.\n");
4260 printf("# (The entries below are default and therefore commented out.)\n");
4262 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
4264 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4267 for (i = 0; image_config[i].token != NULL; i++)
4268 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
4269 image_config[i].value));
4273 else if (strEqual(command, "print soundsinfo.conf"))
4275 printf("# You can configure additional/alternative sound files here.\n");
4276 printf("# (The entries below are default and therefore commented out.)\n");
4278 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
4280 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4283 for (i = 0; sound_config[i].token != NULL; i++)
4284 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
4285 sound_config[i].value));
4289 else if (strEqual(command, "print musicinfo.conf"))
4291 printf("# You can configure additional/alternative music files here.\n");
4292 printf("# (The entries below are default and therefore commented out.)\n");
4294 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
4296 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4299 for (i = 0; music_config[i].token != NULL; i++)
4300 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
4301 music_config[i].value));
4305 else if (strEqual(command, "print editorsetup.conf"))
4307 printf("# You can configure your personal editor element list here.\n");
4308 printf("# (The entries below are default and therefore commented out.)\n");
4311 /* this is needed to be able to check element list for cascade elements */
4312 InitElementPropertiesStatic();
4313 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4315 PrintEditorElementList();
4319 else if (strEqual(command, "print helpanim.conf"))
4321 printf("# You can configure different element help animations here.\n");
4322 printf("# (The entries below are default and therefore commented out.)\n");
4325 for (i = 0; helpanim_config[i].token != NULL; i++)
4327 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
4328 helpanim_config[i].value));
4330 if (strEqual(helpanim_config[i].token, "end"))
4336 else if (strEqual(command, "print helptext.conf"))
4338 printf("# You can configure different element help text here.\n");
4339 printf("# (The entries below are default and therefore commented out.)\n");
4342 for (i = 0; helptext_config[i].token != NULL; i++)
4343 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
4344 helptext_config[i].value));
4348 else if (strncmp(command, "dump level ", 11) == 0)
4350 char *filename = &command[11];
4352 if (!fileExists(filename))
4353 Error(ERR_EXIT, "cannot open file '%s'", filename);
4355 LoadLevelFromFilename(&level, filename);
4360 else if (strncmp(command, "dump tape ", 10) == 0)
4362 char *filename = &command[10];
4364 if (!fileExists(filename))
4365 Error(ERR_EXIT, "cannot open file '%s'", filename);
4367 LoadTapeFromFilename(filename);
4372 else if (strncmp(command, "autoplay ", 9) == 0)
4374 char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
4376 while (*str_ptr != '\0') /* continue parsing string */
4378 /* cut leading whitespace from string, replace it by string terminator */
4379 while (*str_ptr == ' ' || *str_ptr == '\t')
4382 if (*str_ptr == '\0') /* end of string reached */
4385 if (global.autoplay_leveldir == NULL) /* read level set string */
4387 global.autoplay_leveldir = str_ptr;
4388 global.autoplay_all = TRUE; /* default: play all tapes */
4390 for (i = 0; i < MAX_TAPES_PER_SET; i++)
4391 global.autoplay_level[i] = FALSE;
4393 else /* read level number string */
4395 int level_nr = atoi(str_ptr); /* get level_nr value */
4397 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
4398 global.autoplay_level[level_nr] = TRUE;
4400 global.autoplay_all = FALSE;
4403 /* advance string pointer to the next whitespace (or end of string) */
4404 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
4408 else if (strncmp(command, "convert ", 8) == 0)
4410 char *str_copy = getStringCopy(&command[8]);
4411 char *str_ptr = strchr(str_copy, ' ');
4413 global.convert_leveldir = str_copy;
4414 global.convert_level_nr = -1;
4416 if (str_ptr != NULL) /* level number follows */
4418 *str_ptr++ = '\0'; /* terminate leveldir string */
4419 global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
4424 #if defined(TARGET_SDL)
4425 else if (strEqual(command, "SDL_ListModes"))
4430 SDL_Init(SDL_INIT_VIDEO);
4432 /* get available fullscreen/hardware modes */
4433 modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
4435 /* check if there are any modes available */
4438 printf("No modes available!\n");
4443 /* check if our resolution is restricted */
4444 if (modes == (SDL_Rect **)-1)
4446 printf("All resolutions available.\n");
4450 printf("Available Modes:\n");
4452 for(i = 0; modes[i]; i++)
4453 printf(" %d x %d\n", modes[i]->w, modes[i]->h);
4463 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
4467 static void InitSetup()
4469 LoadSetup(); /* global setup info */
4471 /* set some options from setup file */
4473 if (setup.options.verbose)
4474 options.verbose = TRUE;
4477 static void InitGameInfo()
4479 game.restart_level = FALSE;
4482 static void InitPlayerInfo()
4486 /* choose default local player */
4487 local_player = &stored_player[0];
4489 for (i = 0; i < MAX_PLAYERS; i++)
4490 stored_player[i].connected = FALSE;
4492 local_player->connected = TRUE;
4495 static void InitArtworkInfo()
4500 static char *get_string_in_brackets(char *string)
4502 char *string_in_brackets = checked_malloc(strlen(string) + 3);
4504 sprintf(string_in_brackets, "[%s]", string);
4506 return string_in_brackets;
4509 static char *get_level_id_suffix(int id_nr)
4511 char *id_suffix = checked_malloc(1 + 3 + 1);
4513 if (id_nr < 0 || id_nr > 999)
4516 sprintf(id_suffix, ".%03d", id_nr);
4522 static char *get_element_class_token(int element)
4524 char *element_class_name = element_info[element].class_name;
4525 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
4527 sprintf(element_class_token, "[%s]", element_class_name);
4529 return element_class_token;
4532 static char *get_action_class_token(int action)
4534 char *action_class_name = &element_action_info[action].suffix[1];
4535 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
4537 sprintf(action_class_token, "[%s]", action_class_name);
4539 return action_class_token;
4543 static void InitArtworkConfig()
4545 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
4546 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
4547 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
4548 static char *action_id_suffix[NUM_ACTIONS + 1];
4549 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
4550 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
4551 static char *level_id_suffix[MAX_LEVELS + 1];
4552 static char *dummy[1] = { NULL };
4553 static char *ignore_generic_tokens[] =
4559 static char **ignore_image_tokens;
4560 static char **ignore_sound_tokens;
4561 static char **ignore_music_tokens;
4562 int num_ignore_generic_tokens;
4563 int num_ignore_image_tokens;
4564 int num_ignore_sound_tokens;
4565 int num_ignore_music_tokens;
4568 /* dynamically determine list of generic tokens to be ignored */
4569 num_ignore_generic_tokens = 0;
4570 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
4571 num_ignore_generic_tokens++;
4573 /* dynamically determine list of image tokens to be ignored */
4574 num_ignore_image_tokens = num_ignore_generic_tokens;
4575 for (i = 0; image_config_vars[i].token != NULL; i++)
4576 num_ignore_image_tokens++;
4577 ignore_image_tokens =
4578 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
4579 for (i = 0; i < num_ignore_generic_tokens; i++)
4580 ignore_image_tokens[i] = ignore_generic_tokens[i];
4581 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
4582 ignore_image_tokens[num_ignore_generic_tokens + i] =
4583 image_config_vars[i].token;
4584 ignore_image_tokens[num_ignore_image_tokens] = NULL;
4586 /* dynamically determine list of sound tokens to be ignored */
4587 num_ignore_sound_tokens = num_ignore_generic_tokens;
4588 ignore_sound_tokens =
4589 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
4590 for (i = 0; i < num_ignore_generic_tokens; i++)
4591 ignore_sound_tokens[i] = ignore_generic_tokens[i];
4592 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
4594 /* dynamically determine list of music tokens to be ignored */
4595 num_ignore_music_tokens = num_ignore_generic_tokens;
4596 ignore_music_tokens =
4597 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
4598 for (i = 0; i < num_ignore_generic_tokens; i++)
4599 ignore_music_tokens[i] = ignore_generic_tokens[i];
4600 ignore_music_tokens[num_ignore_music_tokens] = NULL;
4602 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4603 image_id_prefix[i] = element_info[i].token_name;
4604 for (i = 0; i < NUM_FONTS; i++)
4605 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
4606 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
4608 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4609 sound_id_prefix[i] = element_info[i].token_name;
4610 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4611 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
4612 get_string_in_brackets(element_info[i].class_name);
4613 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
4615 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
4616 music_id_prefix[i] = music_prefix_info[i].prefix;
4617 music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
4619 for (i = 0; i < NUM_ACTIONS; i++)
4620 action_id_suffix[i] = element_action_info[i].suffix;
4621 action_id_suffix[NUM_ACTIONS] = NULL;
4623 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
4624 direction_id_suffix[i] = element_direction_info[i].suffix;
4625 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
4627 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4628 special_id_suffix[i] = special_suffix_info[i].suffix;
4629 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
4631 for (i = 0; i < MAX_LEVELS; i++)
4632 level_id_suffix[i] = get_level_id_suffix(i);
4633 level_id_suffix[MAX_LEVELS] = NULL;
4635 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
4636 image_id_prefix, action_id_suffix, direction_id_suffix,
4637 special_id_suffix, ignore_image_tokens);
4638 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
4639 sound_id_prefix, action_id_suffix, dummy,
4640 special_id_suffix, ignore_sound_tokens);
4641 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
4642 music_id_prefix, special_id_suffix, level_id_suffix,
4643 dummy, ignore_music_tokens);
4646 static void InitMixer()
4654 char *filename_font_initial = NULL;
4655 Bitmap *bitmap_font_initial = NULL;
4659 /* determine settings for initial font (for displaying startup messages) */
4660 for (i = 0; image_config[i].token != NULL; i++)
4662 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4664 char font_token[128];
4667 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
4668 len_font_token = strlen(font_token);
4670 if (strEqual(image_config[i].token, font_token))
4671 filename_font_initial = image_config[i].value;
4672 else if (strlen(image_config[i].token) > len_font_token &&
4673 strncmp(image_config[i].token, font_token, len_font_token) == 0)
4675 if (strEqual(&image_config[i].token[len_font_token], ".x"))
4676 font_initial[j].src_x = atoi(image_config[i].value);
4677 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
4678 font_initial[j].src_y = atoi(image_config[i].value);
4679 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
4680 font_initial[j].width = atoi(image_config[i].value);
4681 else if (strEqual(&image_config[i].token[len_font_token],".height"))
4682 font_initial[j].height = atoi(image_config[i].value);
4687 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4689 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
4690 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
4693 if (filename_font_initial == NULL) /* should not happen */
4694 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
4696 /* create additional image buffers for double-buffering and cross-fading */
4697 bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
4698 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
4699 bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
4700 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
4702 /* initialize screen properties */
4703 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
4704 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
4706 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
4707 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
4708 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
4710 bitmap_font_initial = LoadCustomImage(filename_font_initial);
4712 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4713 font_initial[j].bitmap = bitmap_font_initial;
4715 InitFontGraphicInfo();
4717 font_height = getFontHeight(FC_RED);
4720 DrawInitText(getWindowTitleString(), 20, FC_YELLOW);
4722 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
4724 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
4725 DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED);
4727 DrawInitText("Loading graphics", 120, FC_GREEN);
4730 void RedrawBackground()
4732 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
4733 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
4735 redraw_mask = REDRAW_ALL;
4738 void InitGfxBackground()
4742 fieldbuffer = bitmap_db_field;
4743 SetDrawtoField(DRAW_BACKBUFFER);
4747 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
4748 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
4750 for (x = 0; x < MAX_BUF_XSIZE; x++)
4751 for (y = 0; y < MAX_BUF_YSIZE; y++)
4754 redraw_mask = REDRAW_ALL;
4757 static void InitLevelInfo()
4759 LoadLevelInfo(); /* global level info */
4760 LoadLevelSetup_LastSeries(); /* last played series info */
4761 LoadLevelSetup_SeriesInfo(); /* last played level info */
4764 void InitLevelArtworkInfo()
4766 LoadLevelArtworkInfo();
4769 static void InitImages()
4771 setLevelArtworkDir(artwork.gfx_first);
4774 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
4775 leveldir_current->identifier,
4776 artwork.gfx_current_identifier,
4777 artwork.gfx_current->identifier,
4778 leveldir_current->graphics_set,
4779 leveldir_current->graphics_path);
4782 ReloadCustomImages();
4784 LoadCustomElementDescriptions();
4785 LoadSpecialMenuDesignSettings();
4787 ReinitializeGraphics();
4790 static void InitSound(char *identifier)
4792 if (identifier == NULL)
4793 identifier = artwork.snd_current->identifier;
4795 /* set artwork path to send it to the sound server process */
4796 setLevelArtworkDir(artwork.snd_first);
4798 InitReloadCustomSounds(identifier);
4799 ReinitializeSounds();
4802 static void InitMusic(char *identifier)
4804 if (identifier == NULL)
4805 identifier = artwork.mus_current->identifier;
4807 /* set artwork path to send it to the sound server process */
4808 setLevelArtworkDir(artwork.mus_first);
4810 InitReloadCustomMusic(identifier);
4811 ReinitializeMusic();
4814 void InitNetworkServer()
4816 #if defined(NETWORK_AVALIABLE)
4820 if (!options.network)
4823 #if defined(NETWORK_AVALIABLE)
4824 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4826 if (!ConnectToServer(options.server_host, options.server_port))
4827 Error(ERR_EXIT, "cannot connect to network game server");
4829 SendToServer_PlayerName(setup.player_name);
4830 SendToServer_ProtocolVersion();
4833 SendToServer_NrWanted(nr_wanted);
4837 static char *getNewArtworkIdentifier(int type)
4839 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4840 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4841 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4842 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4843 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4844 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4845 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4846 char *leveldir_identifier = leveldir_current->identifier;
4848 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4849 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4851 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4853 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4854 char *artwork_current_identifier;
4855 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4857 /* leveldir_current may be invalid (level group, parent link) */
4858 if (!validLevelSeries(leveldir_current))
4861 /* 1st step: determine artwork set to be activated in descending order:
4862 --------------------------------------------------------------------
4863 1. setup artwork (when configured to override everything else)
4864 2. artwork set configured in "levelinfo.conf" of current level set
4865 (artwork in level directory will have priority when loading later)
4866 3. artwork in level directory (stored in artwork sub-directory)
4867 4. setup artwork (currently configured in setup menu) */
4869 if (setup_override_artwork)
4870 artwork_current_identifier = setup_artwork_set;
4871 else if (leveldir_artwork_set != NULL)
4872 artwork_current_identifier = leveldir_artwork_set;
4873 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4874 artwork_current_identifier = leveldir_identifier;
4876 artwork_current_identifier = setup_artwork_set;
4879 /* 2nd step: check if it is really needed to reload artwork set
4880 ------------------------------------------------------------ */
4883 if (type == ARTWORK_TYPE_GRAPHICS)
4884 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4885 artwork_new_identifier,
4886 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4887 artwork_current_identifier,
4888 leveldir_current->graphics_set,
4889 leveldir_current->identifier);
4892 /* ---------- reload if level set and also artwork set has changed ------- */
4893 if (leveldir_current_identifier[type] != leveldir_identifier &&
4894 (last_has_level_artwork_set[type] || has_level_artwork_set))
4895 artwork_new_identifier = artwork_current_identifier;
4897 leveldir_current_identifier[type] = leveldir_identifier;
4898 last_has_level_artwork_set[type] = has_level_artwork_set;
4901 if (type == ARTWORK_TYPE_GRAPHICS)
4902 printf("::: 1: '%s'\n", artwork_new_identifier);
4905 /* ---------- reload if "override artwork" setting has changed ----------- */
4906 if (last_override_level_artwork[type] != setup_override_artwork)
4907 artwork_new_identifier = artwork_current_identifier;
4909 last_override_level_artwork[type] = setup_override_artwork;
4912 if (type == ARTWORK_TYPE_GRAPHICS)
4913 printf("::: 2: '%s'\n", artwork_new_identifier);
4916 /* ---------- reload if current artwork identifier has changed ----------- */
4917 if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4918 artwork_current_identifier))
4919 artwork_new_identifier = artwork_current_identifier;
4921 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
4924 if (type == ARTWORK_TYPE_GRAPHICS)
4925 printf("::: 3: '%s'\n", artwork_new_identifier);
4928 /* ---------- do not reload directly after starting ---------------------- */
4929 if (!initialized[type])
4930 artwork_new_identifier = NULL;
4932 initialized[type] = TRUE;
4935 if (type == ARTWORK_TYPE_GRAPHICS)
4936 printf("::: 4: '%s'\n", artwork_new_identifier);
4940 if (type == ARTWORK_TYPE_GRAPHICS)
4941 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4942 artwork.gfx_current_identifier, artwork_current_identifier,
4943 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4944 artwork_new_identifier);
4947 return artwork_new_identifier;
4950 void ReloadCustomArtwork(int force_reload)
4952 char *gfx_new_identifier;
4953 char *snd_new_identifier;
4954 char *mus_new_identifier;
4955 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4956 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4957 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4958 boolean redraw_screen = FALSE;
4960 force_reload_gfx |= AdjustGraphicsForEMC();
4962 gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4963 snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4964 mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4966 if (gfx_new_identifier != NULL || force_reload_gfx)
4969 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4970 artwork.gfx_current_identifier,
4972 artwork.gfx_current->identifier,
4973 leveldir_current->graphics_set);
4976 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4980 redraw_screen = TRUE;
4983 if (snd_new_identifier != NULL || force_reload_snd)
4985 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4987 InitSound(snd_new_identifier);
4989 redraw_screen = TRUE;
4992 if (mus_new_identifier != NULL || force_reload_mus)
4994 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4996 InitMusic(mus_new_identifier);
4998 redraw_screen = TRUE;
5005 /* force redraw of (open or closed) door graphics */
5006 SetDoorState(DOOR_OPEN_ALL);
5007 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
5011 void KeyboardAutoRepeatOffUnlessAutoplay()
5013 if (global.autoplay_leveldir == NULL)
5014 KeyboardAutoRepeatOff();
5018 /* ========================================================================= */
5020 /* ========================================================================= */
5024 InitGlobal(); /* initialize some global variables */
5026 if (options.execute_command)
5027 Execute_Command(options.execute_command);
5029 if (options.serveronly)
5031 #if defined(PLATFORM_UNIX)
5032 NetworkServer(options.server_port, options.serveronly);
5034 Error(ERR_WARN, "networking only supported in Unix version");
5037 exit(0); /* never reached, server loops forever */
5044 InitArtworkInfo(); /* needed before loading gfx, sound & music */
5045 InitArtworkConfig(); /* needed before forking sound child process */
5050 InitRND(NEW_RANDOMIZE);
5051 InitSimpleRandom(NEW_RANDOMIZE);
5056 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
5058 InitEventFilter(FilterMouseMotionEvents);
5060 InitElementPropertiesStatic();
5061 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
5065 // debug_print_timestamp(0, "INIT");
5067 // debug_print_timestamp(0, "TIME InitLevelInfo: ");
5068 InitLevelArtworkInfo();
5069 // debug_print_timestamp(0, "TIME InitLevelArtworkInfo: ");
5071 InitImages(); /* needs to know current level directory */
5072 InitSound(NULL); /* needs to know current level directory */
5073 InitMusic(NULL); /* needs to know current level directory */
5075 InitGfxBackground();
5081 if (global.autoplay_leveldir)
5086 else if (global.convert_leveldir)
5092 game_status = GAME_MODE_MAIN;
5096 InitNetworkServer();
5099 void CloseAllAndExit(int exit_value)
5104 CloseAudio(); /* called after freeing sounds (needed for SDL) */
5112 #if defined(TARGET_SDL)
5113 if (network_server) /* terminate network server */
5114 SDL_KillThread(server_thread);
5117 CloseVideoDisplay();
5118 ClosePlatformDependentStuff();
5120 if (exit_value != 0)
5121 NotifyUserAboutErrorFile();