d48e713c51b629d2e2c7a4acb617728d7313cbac
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "libgame/libgame.h"
17
18 #include "init.h"
19 #include "events.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "network.h"
28 #include "netserv.h"
29
30 struct PictureFileInfo
31 {
32   char *picture_filename;
33   boolean picture_with_mask;
34 };
35
36 static void InitPlayerInfo(void);
37 static void InitLevelInfo(void);
38 static void InitNetworkServer(void);
39 static void InitSound(void);
40 static void InitSoundServer(void);
41 static void InitGfx(void);
42 static void InitGfxBackground(void);
43 static void LoadGfx(int, struct PictureFileInfo *);
44 static void InitGadgets(void);
45 static void InitElementProperties(void);
46
47 void OpenAll(int argc, char *argv[])
48 {
49 #if !defined(PLATFORM_UNIX)
50   initErrorFile();
51 #endif
52
53   if (options.serveronly)
54   {
55 #if defined(PLATFORM_UNIX)
56     NetworkServer(options.server_port, options.serveronly);
57 #else
58     Error(ERR_WARN, "networking not supported in Windows version");
59 #endif
60
61     /* never reached */
62     exit(0);
63   }
64
65   InitPlayerInfo();
66
67   InitCounter();
68   InitSound();
69   InitSoundServer();
70   InitJoysticks();
71   InitRND(NEW_RANDOMIZE);
72
73   signal(SIGINT, CloseAllAndExit);
74   signal(SIGTERM, CloseAllAndExit);
75
76   InitBufferedDisplay(&backbuffer, &window);
77   InitEventFilter(FilterMouseMotionEvents);
78
79   InitGfx();
80   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
81
82   InitLevelInfo();
83   InitGadgets();                /* needs to know number of level series */
84
85   InitGfxBackground();
86   DrawMainMenu();
87
88   InitNetworkServer();
89 }
90
91 void InitPlayerInfo()
92 {
93   int i;
94
95   /* choose default local player */
96   local_player = &stored_player[0];
97
98   for (i=0; i<MAX_PLAYERS; i++)
99   {
100     stored_player[i].joystick_fd = -1;  /* joystick device closed */
101     stored_player[i].connected = FALSE;
102   }
103
104   local_player->connected = TRUE;
105
106   LoadSetup();                                  /* global setup info */
107 }
108
109 void InitLevelInfo()
110 {
111   LoadLevelInfo();                              /* global level info */
112   LoadLevelSetup_LastSeries();                  /* last played series info */
113   LoadLevelSetup_SeriesInfo();                  /* last played level info */
114 }
115
116 void InitNetworkServer()
117 {
118 #if defined(PLATFORM_UNIX)
119   int nr_wanted;
120 #endif
121
122   if (!options.network)
123     return;
124
125 #if defined(PLATFORM_UNIX)
126   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
127
128   if (!ConnectToServer(options.server_host, options.server_port))
129     Error(ERR_EXIT, "cannot connect to network game server");
130
131   SendToServer_PlayerName(setup.player_name);
132   SendToServer_ProtocolVersion();
133
134   if (nr_wanted)
135     SendToServer_NrWanted(nr_wanted);
136 #endif
137 }
138
139 void InitSound()
140 {
141   int i;
142
143   OpenAudio(&audio);
144
145   for(i=0; i<NUM_SOUNDS; i++)
146   {
147     Sound[i].name = sound_name[i];
148
149     if (!LoadSound(&Sound[i]))
150     {
151       audio.sound_available = FALSE;
152       audio.loops_available = FALSE;
153       return;
154     }
155   }
156 }
157
158 void InitSoundServer()
159 {
160   if (!audio.sound_available)
161     return;
162
163 #if !defined(TARGET_SDL)
164 #if defined(PLATFORM_UNIX)
165
166   if (pipe(audio.soundserver_pipe) < 0)
167   {
168     Error(ERR_WARN, "cannot create pipe - no sounds");
169     audio.sound_available = FALSE;
170     return;
171   }
172
173   if ((audio.soundserver_pid = fork()) < 0)
174   {       
175     Error(ERR_WARN, "cannot create sound server process - no sounds");
176     audio.sound_available = FALSE;
177     return;
178   }
179
180   if (audio.soundserver_pid == 0)       /* we are child */
181   {
182     SoundServer();
183
184     /* never reached */
185     exit(0);
186   }
187   else                                  /* we are parent */
188     close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
189
190 #else /* !PLATFORM_UNIX */
191
192   SoundServer();
193
194 #endif /* !PLATFORM_UNIX */
195 #endif /* !TARGET_SDL */
196 }
197
198 void InitJoysticks()
199 {
200 #if defined(TARGET_SDL)
201   static boolean sdl_joystick_subsystem_initialized = FALSE;
202 #endif
203
204   int i;
205
206   if (global_joystick_status == JOYSTICK_OFF)
207     return;
208
209   joystick_status = JOYSTICK_OFF;
210
211 #if defined(TARGET_SDL)
212
213   if (!sdl_joystick_subsystem_initialized)
214   {
215     sdl_joystick_subsystem_initialized = TRUE;
216
217     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
218     {
219       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
220       return;
221     }
222   }
223
224   for (i=0; i<MAX_PLAYERS; i++)
225   {
226     char *device_name = setup.input[i].joy.device_name;
227     int joystick_nr = getJoystickNrFromDeviceName(device_name);
228
229     if (joystick_nr >= SDL_NumJoysticks())
230       joystick_nr = -1;
231
232     /* misuse joystick file descriptor variable to store joystick number */
233     stored_player[i].joystick_fd = joystick_nr;
234
235     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
236     if (Check_SDL_JoystickOpened(joystick_nr))
237       Close_SDL_Joystick(joystick_nr);
238
239     if (!setup.input[i].use_joystick)
240       continue;
241
242     if (!Open_SDL_Joystick(joystick_nr))
243     {
244       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
245       continue;
246     }
247
248     joystick_status = JOYSTICK_AVAILABLE;
249   }
250
251 #else /* !TARGET_SDL */
252
253 #if defined(PLATFORM_UNIX)
254   for (i=0; i<MAX_PLAYERS; i++)
255   {
256     char *device_name = setup.input[i].joy.device_name;
257
258     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
259     if (stored_player[i].joystick_fd != -1)
260     {
261       close(stored_player[i].joystick_fd);
262       stored_player[i].joystick_fd = -1;
263     }
264
265     if (!setup.input[i].use_joystick)
266       continue;
267
268     if (access(device_name, R_OK) != 0)
269     {
270       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
271       continue;
272     }
273
274     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
275     {
276       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
277       continue;
278     }
279
280     joystick_status = JOYSTICK_AVAILABLE;
281   }
282
283 #else /* !PLATFORM_UNIX */
284
285   /* try to access two joysticks; if that fails, try to access just one */
286   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
287       install_joystick(JOY_TYPE_AUTODETECT) == 0)
288     joystick_status = JOYSTICK_AVAILABLE;
289
290   /*
291   load_joystick_data(JOYSTICK_FILENAME);
292   */
293
294   for (i=0; i<MAX_PLAYERS; i++)
295   {
296     char *device_name = setup.input[i].joy.device_name;
297     int joystick_nr = getJoystickNrFromDeviceName(device_name);
298
299     if (joystick_nr >= num_joysticks)
300       joystick_nr = -1;
301
302     /* misuse joystick file descriptor variable to store joystick number */
303     stored_player[i].joystick_fd = joystick_nr;
304   }
305 #endif
306
307 #endif /* !TARGET_SDL */
308 }
309
310 void InitGfx()
311 {
312   int i, j;
313
314 #if defined(TARGET_SDL)
315   SDL_Surface *sdl_image_tmp;
316 #else
317   GC copy_clipmask_gc;
318   XGCValues clip_gc_values;
319   unsigned long clip_gc_valuemask;
320 #endif
321
322 #if !defined(PLATFORM_MSDOS)
323   static struct PictureFileInfo pic[NUM_PICTURES] =
324   {
325     { "RocksScreen",    TRUE },
326     { "RocksDoor",      TRUE },
327     { "RocksHeroes",    TRUE },
328     { "RocksToons",     TRUE },
329     { "RocksSP",        TRUE },
330     { "RocksDC",        TRUE },
331     { "RocksMore",      TRUE },
332     { "RocksFont",      FALSE },
333     { "RocksFont2",     FALSE },
334     { "RocksFont3",     FALSE }
335   }; 
336 #else
337   static struct PictureFileInfo pic[NUM_PICTURES] =
338   {
339     { "Screen", TRUE },
340     { "Door",   TRUE },
341     { "Heroes", TRUE },
342     { "Toons",  TRUE },
343     { "SP",     TRUE },
344     { "DC",     TRUE },
345     { "More",   TRUE },
346     { "Font",   FALSE },
347     { "Font2",  FALSE },
348     { "Font3",  FALSE }
349   }; 
350 #endif
351
352   static struct
353   {
354     int start;
355     int count;
356   }
357   tile_needs_clipping[] =
358   {
359     { GFX_SPIELER1_UP, 4 },
360     { GFX_SPIELER1_DOWN, 4 },
361     { GFX_SPIELER1_LEFT, 4 },
362     { GFX_SPIELER1_RIGHT, 4 },
363     { GFX_SPIELER1_PUSH_LEFT, 4 },
364     { GFX_SPIELER1_PUSH_RIGHT, 4 },
365     { GFX_SPIELER2_UP, 4 },
366     { GFX_SPIELER2_DOWN, 4 },
367     { GFX_SPIELER2_LEFT, 4 },
368     { GFX_SPIELER2_RIGHT, 4 },
369     { GFX_SPIELER2_PUSH_LEFT, 4 },
370     { GFX_SPIELER2_PUSH_RIGHT, 4 },
371     { GFX_SPIELER3_UP, 4 },
372     { GFX_SPIELER3_DOWN, 4 },
373     { GFX_SPIELER3_LEFT, 4 },
374     { GFX_SPIELER3_RIGHT, 4 },
375     { GFX_SPIELER3_PUSH_LEFT, 4 },
376     { GFX_SPIELER3_PUSH_RIGHT, 4 },
377     { GFX_SPIELER4_UP, 4 },
378     { GFX_SPIELER4_DOWN, 4 },
379     { GFX_SPIELER4_LEFT, 4 },
380     { GFX_SPIELER4_RIGHT, 4 },
381     { GFX_SPIELER4_PUSH_LEFT, 4 },
382     { GFX_SPIELER4_PUSH_RIGHT, 4 },
383     { GFX_SP_MURPHY, 1 },
384     { GFX_MURPHY_GO_LEFT, 3 },
385     { GFX_MURPHY_GO_RIGHT, 3 },
386     { GFX_MURPHY_SNAP_UP, 1 },
387     { GFX_MURPHY_SNAP_DOWN, 1 },
388     { GFX_MURPHY_SNAP_RIGHT, 1 },
389     { GFX_MURPHY_SNAP_LEFT, 1 },
390     { GFX_MURPHY_PUSH_RIGHT, 1 },
391     { GFX_MURPHY_PUSH_LEFT, 1 },
392     { GFX_GEBLUBBER, 4 },
393     { GFX_DYNAMIT, 7 },
394     { GFX_DYNABOMB, 4 },
395     { GFX_EXPLOSION, 8 },
396     { GFX_SOKOBAN_OBJEKT, 1 },
397     { GFX_FUNKELN_BLAU, 3 },
398     { GFX_FUNKELN_WEISS, 3 },
399     { GFX2_SHIELD_PASSIVE, 3 },
400     { GFX2_SHIELD_ACTIVE, 3 },
401     { -1, 0 }
402   };
403
404   /* create additional image buffers for double-buffering */
405
406   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
407   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
408
409   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
410   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
411   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
412 #if defined(PLATFORM_MSDOS)
413   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
414   rest(200);
415 #endif
416   DrawInitText("Loading graphics:",120,FC_GREEN);
417
418   for(i=0; i<NUM_PICTURES; i++)
419     if (i != PIX_SMALLFONT)
420       LoadGfx(i,&pic[i]);
421
422   /* create additional image buffers for masking of graphics */
423
424 #if defined(TARGET_SDL)
425
426   /* initialize surface array to 'NULL' */
427   for(i=0; i<NUM_TILES; i++)
428     tile_masked[i] = NULL;
429
430   /* create only those masked surfaces we really need */
431   for(i=0; tile_needs_clipping[i].start>=0; i++)
432   {
433     for(j=0; j<tile_needs_clipping[i].count; j++)
434     {
435       int tile = tile_needs_clipping[i].start + j;
436       int graphic = tile;
437       int src_x, src_y;
438       int bitmap_nr;
439       Bitmap src_bitmap;
440
441       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
442       src_bitmap = pix_masked[bitmap_nr];
443
444       /* create surface for masked tile graphic */
445       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
446                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
447           == NULL)
448         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
449
450       /* create native transparent surface for current image */
451       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
452                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
453       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
454         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
455
456       SDL_FreeSurface(sdl_image_tmp);
457
458       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
459     }
460   }
461
462 #else /* !TARGET_SDL */
463
464   /* create graphic context structures needed for clipping */
465   clip_gc_values.graphics_exposures = False;
466   clip_gc_valuemask = GCGraphicsExposures;
467   copy_clipmask_gc =
468     XCreateGC(display, clipmask[PIX_BACK], clip_gc_valuemask, &clip_gc_values);
469
470   clip_gc_values.graphics_exposures = False;
471   clip_gc_valuemask = GCGraphicsExposures;
472   tile_clip_gc =
473     XCreateGC(display, window, clip_gc_valuemask, &clip_gc_values);
474
475   for(i=0; i<NUM_BITMAPS; i++)
476   {
477     if (clipmask[i])
478     {
479       clip_gc_values.graphics_exposures = False;
480       clip_gc_values.clip_mask = clipmask[i];
481       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
482       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
483     }
484   }
485
486   /* initialize pixmap array to Pixmap 'None' */
487   for(i=0; i<NUM_TILES; i++)
488     tile_clipmask[i] = None;
489
490   /* create only those clipping Pixmaps we really need */
491   for(i=0; tile_needs_clipping[i].start>=0; i++)
492   {
493     for(j=0; j<tile_needs_clipping[i].count; j++)
494     {
495       int tile = tile_needs_clipping[i].start + j;
496       int graphic = tile;
497       int src_x, src_y;
498       int pixmap_nr;
499       Pixmap src_pixmap;
500
501       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
502       src_pixmap = clipmask[pixmap_nr];
503
504       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
505
506       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
507                 src_x,src_y, TILEX,TILEY, 0,0);
508     }
509   }
510
511 #endif /* !TARGET_SDL */
512 }
513
514 void InitGfxBackground()
515 {
516   int x, y;
517
518   drawto = backbuffer = pix[PIX_DB_BACK];
519   fieldbuffer = pix[PIX_DB_FIELD];
520   SetDrawtoField(DRAW_BACKBUFFER);
521
522   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
523   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
524   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
525
526   for(x=0; x<MAX_BUF_XSIZE; x++)
527     for(y=0; y<MAX_BUF_YSIZE; y++)
528       redraw[x][y] = 0;
529   redraw_tiles = 0;
530   redraw_mask = REDRAW_ALL;
531 }
532
533 void LoadGfx(int pos, struct PictureFileInfo *pic)
534 {
535   char basefilename[256];
536   char filename[256];
537
538 #if defined(TARGET_SDL)
539   SDL_Surface *sdl_image_tmp;
540 #else
541   int pcx_err;
542 #endif
543   char *picture_ext = ".pcx";
544
545   /* Grafik laden */
546   if (pic->picture_filename)
547   {
548     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
549     DrawInitText(basefilename, 150, FC_YELLOW);
550     sprintf(filename, "%s/%s/%s",
551             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
552
553 #if defined(PLATFORM_MSDOS)
554     rest(100);
555 #endif
556
557 #if defined(TARGET_SDL)
558     /* load image to temporary surface */
559     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
560       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
561
562     /* create native non-transparent surface for current image */
563     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
564       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
565
566     /* create native transparent surface for current image */
567     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
568                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
569     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
570       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
571
572     /* free temporary surface */
573     SDL_FreeSurface(sdl_image_tmp);
574
575 #else /* !TARGET_SDL */
576
577     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
578                                  &pix[pos], &clipmask[pos]);
579     switch(pcx_err)
580     {
581       case PCX_Success:
582         break;
583       case PCX_OpenFailed:
584         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
585       case PCX_ReadFailed:
586         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
587       case PCX_FileInvalid:
588         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
589       case PCX_NoMemory:
590         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
591       case PCX_ColorFailed:
592         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
593       default:
594         break;
595     }
596
597     if (!pix[pos])
598       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
599
600     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
601        use pix_masked[], although they are the same when not using SDL */
602     pix_masked[pos] = pix[pos];
603
604 #endif /* !TARGET_SDL */
605   }
606
607 #if defined(TARGET_X11)
608   /* check if clip mask was correctly created */
609   if (pic->picture_with_mask && !clipmask[pos])
610     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
611 #endif
612 }
613
614 void InitGadgets()
615 {
616   CreateLevelEditorGadgets();
617   CreateGameButtons();
618   CreateTapeButtons();
619   CreateToolButtons();
620   CreateScreenGadgets();
621 }
622
623 void InitElementProperties()
624 {
625   int i,j;
626
627   static int ep_amoebalive[] =
628   {
629     EL_AMOEBE_NASS,
630     EL_AMOEBE_NORM,
631     EL_AMOEBE_VOLL,
632     EL_AMOEBE_BD
633   };
634   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
635
636   static int ep_amoeboid[] =
637   {
638     EL_AMOEBE_TOT,
639     EL_AMOEBE_NASS,
640     EL_AMOEBE_NORM,
641     EL_AMOEBE_VOLL,
642     EL_AMOEBE_BD
643   };
644   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
645
646   static int ep_schluessel[] =
647   {
648     EL_SCHLUESSEL1,
649     EL_SCHLUESSEL2,
650     EL_SCHLUESSEL3,
651     EL_SCHLUESSEL4,
652     EL_EM_KEY_1,
653     EL_EM_KEY_2,
654     EL_EM_KEY_3,
655     EL_EM_KEY_4
656   };
657   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
658
659   static int ep_pforte[] =
660   {
661     EL_PFORTE1,
662     EL_PFORTE2,
663     EL_PFORTE3,
664     EL_PFORTE4,
665     EL_PFORTE1X,
666     EL_PFORTE2X,
667     EL_PFORTE3X,
668     EL_PFORTE4X,
669     EL_EM_GATE_1,
670     EL_EM_GATE_2,
671     EL_EM_GATE_3,
672     EL_EM_GATE_4,
673     EL_EM_GATE_1X,
674     EL_EM_GATE_2X,
675     EL_EM_GATE_3X,
676     EL_EM_GATE_4X,
677     EL_SWITCHGATE_OPEN,
678     EL_SWITCHGATE_CLOSED,
679     EL_TIMEGATE_OPEN,
680     EL_TIMEGATE_CLOSED,
681     EL_TUBE_CROSS,
682     EL_TUBE_VERTICAL,
683     EL_TUBE_HORIZONTAL,
684     EL_TUBE_VERT_LEFT,
685     EL_TUBE_VERT_RIGHT,
686     EL_TUBE_HORIZ_UP,
687     EL_TUBE_HORIZ_DOWN,
688     EL_TUBE_LEFT_UP,
689     EL_TUBE_LEFT_DOWN,
690     EL_TUBE_RIGHT_UP,
691     EL_TUBE_RIGHT_DOWN
692   };
693   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
694
695   static int ep_solid[] =
696   {
697     EL_BETON,
698     EL_MAUERWERK,
699     EL_MAUER_LEBT,
700     EL_MAUER_X,
701     EL_MAUER_Y,
702     EL_MAUER_XY,
703     EL_BD_WALL,
704     EL_FELSBODEN,
705     EL_AUSGANG_ZU,
706     EL_AUSGANG_ACT,
707     EL_AUSGANG_AUF,
708     EL_AMOEBE_TOT,
709     EL_AMOEBE_NASS,
710     EL_AMOEBE_NORM,
711     EL_AMOEBE_VOLL,
712     EL_AMOEBE_BD,
713     EL_MORAST_VOLL,
714     EL_MORAST_LEER,
715     EL_MAGIC_WALL_OFF,
716     EL_MAGIC_WALL_EMPTY,
717     EL_MAGIC_WALL_FULL,
718     EL_MAGIC_WALL_DEAD,
719     EL_MAGIC_WALL_BD_OFF,
720     EL_MAGIC_WALL_BD_EMPTY,
721     EL_MAGIC_WALL_BD_FULL,
722     EL_MAGIC_WALL_BD_DEAD,
723     EL_LIFE,
724     EL_LIFE_ASYNC,
725     EL_BADEWANNE1,
726     EL_BADEWANNE2,
727     EL_BADEWANNE3,
728     EL_BADEWANNE4,
729     EL_BADEWANNE5,
730     EL_SP_CHIP_SINGLE,
731     EL_SP_CHIP_LEFT,
732     EL_SP_CHIP_RIGHT,
733     EL_SP_CHIP_UPPER,
734     EL_SP_CHIP_LOWER,
735     EL_SP_HARD_GRAY,
736     EL_SP_HARD_GREEN,
737     EL_SP_HARD_BLUE,
738     EL_SP_HARD_RED,
739     EL_SP_HARD_YELLOW,
740     EL_SP_HARD_BASE1,
741     EL_SP_HARD_BASE2,
742     EL_SP_HARD_BASE3,
743     EL_SP_HARD_BASE4,
744     EL_SP_HARD_BASE5,
745     EL_SP_HARD_BASE6,
746     EL_SP_TERMINAL,
747     EL_SP_EXIT,
748     EL_INVISIBLE_STEEL,
749     EL_BELT1_SWITCH_LEFT,
750     EL_BELT1_SWITCH_MIDDLE,
751     EL_BELT1_SWITCH_RIGHT,
752     EL_BELT2_SWITCH_LEFT,
753     EL_BELT2_SWITCH_MIDDLE,
754     EL_BELT2_SWITCH_RIGHT,
755     EL_BELT3_SWITCH_LEFT,
756     EL_BELT3_SWITCH_MIDDLE,
757     EL_BELT3_SWITCH_RIGHT,
758     EL_BELT4_SWITCH_LEFT,
759     EL_BELT4_SWITCH_MIDDLE,
760     EL_BELT4_SWITCH_RIGHT,
761     EL_SWITCHGATE_SWITCH_1,
762     EL_SWITCHGATE_SWITCH_2,
763     EL_LIGHT_SWITCH_OFF,
764     EL_LIGHT_SWITCH_ON,
765     EL_TIMEGATE_SWITCH_OFF,
766     EL_TIMEGATE_SWITCH_ON,
767     EL_SIGN_EXCLAMATION,
768     EL_SIGN_RADIOACTIVITY,
769     EL_SIGN_STOP,
770     EL_SIGN_WHEELCHAIR,
771     EL_SIGN_PARKING,
772     EL_SIGN_ONEWAY,
773     EL_SIGN_HEART,
774     EL_SIGN_TRIANGLE,
775     EL_SIGN_ROUND,
776     EL_SIGN_EXIT,
777     EL_SIGN_YINYANG,
778     EL_SIGN_OTHER,
779     EL_STEEL_SLANTED,
780     EL_EMC_STEEL_WALL_1,
781     EL_EMC_STEEL_WALL_2,
782     EL_EMC_STEEL_WALL_3,
783     EL_EMC_STEEL_WALL_4,
784     EL_EMC_WALL_1,
785     EL_EMC_WALL_2,
786     EL_EMC_WALL_3,
787     EL_EMC_WALL_4,
788     EL_EMC_WALL_5,
789     EL_EMC_WALL_6,
790     EL_EMC_WALL_7,
791     EL_EMC_WALL_8,
792     EL_CRYSTAL,
793     EL_WALL_PEARL,
794     EL_WALL_CRYSTAL,
795     EL_TUBE_CROSS,
796     EL_TUBE_VERTICAL,
797     EL_TUBE_HORIZONTAL,
798     EL_TUBE_VERT_LEFT,
799     EL_TUBE_VERT_RIGHT,
800     EL_TUBE_HORIZ_UP,
801     EL_TUBE_HORIZ_DOWN,
802     EL_TUBE_LEFT_UP,
803     EL_TUBE_LEFT_DOWN,
804     EL_TUBE_RIGHT_UP,
805     EL_TUBE_RIGHT_DOWN
806   };
807   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
808
809   static int ep_massive[] =
810   {
811     EL_BETON,
812     EL_SALZSAEURE,
813     EL_BADEWANNE1,
814     EL_BADEWANNE2,
815     EL_BADEWANNE3,
816     EL_BADEWANNE4,
817     EL_BADEWANNE5,
818     EL_PFORTE1,
819     EL_PFORTE2,
820     EL_PFORTE3,
821     EL_PFORTE4,
822     EL_PFORTE1X,
823     EL_PFORTE2X,
824     EL_PFORTE3X,
825     EL_PFORTE4X,
826     EL_EM_GATE_1,
827     EL_EM_GATE_2,
828     EL_EM_GATE_3,
829     EL_EM_GATE_4,
830     EL_EM_GATE_1X,
831     EL_EM_GATE_2X,
832     EL_EM_GATE_3X,
833     EL_EM_GATE_4X,
834     EL_SWITCHGATE_OPEN,
835     EL_SWITCHGATE_CLOSED,
836     EL_TIMEGATE_OPEN,
837     EL_TIMEGATE_CLOSED,
838     EL_SP_HARD_GRAY,
839     EL_SP_HARD_GREEN,
840     EL_SP_HARD_BLUE,
841     EL_SP_HARD_RED,
842     EL_SP_HARD_YELLOW,
843     EL_SP_HARD_BASE1,
844     EL_SP_HARD_BASE2,
845     EL_SP_HARD_BASE3,
846     EL_SP_HARD_BASE4,
847     EL_SP_HARD_BASE5,
848     EL_SP_HARD_BASE6,
849     EL_INVISIBLE_STEEL,
850     EL_BELT1_SWITCH_LEFT,
851     EL_BELT1_SWITCH_MIDDLE,
852     EL_BELT1_SWITCH_RIGHT,
853     EL_BELT2_SWITCH_LEFT,
854     EL_BELT2_SWITCH_MIDDLE,
855     EL_BELT2_SWITCH_RIGHT,
856     EL_BELT3_SWITCH_LEFT,
857     EL_BELT3_SWITCH_MIDDLE,
858     EL_BELT3_SWITCH_RIGHT,
859     EL_BELT4_SWITCH_LEFT,
860     EL_BELT4_SWITCH_MIDDLE,
861     EL_BELT4_SWITCH_RIGHT,
862     EL_LIGHT_SWITCH_OFF,
863     EL_LIGHT_SWITCH_ON,
864     EL_SIGN_EXCLAMATION,
865     EL_SIGN_RADIOACTIVITY,
866     EL_SIGN_STOP,
867     EL_SIGN_WHEELCHAIR,
868     EL_SIGN_PARKING,
869     EL_SIGN_ONEWAY,
870     EL_SIGN_HEART,
871     EL_SIGN_TRIANGLE,
872     EL_SIGN_ROUND,
873     EL_SIGN_EXIT,
874     EL_SIGN_YINYANG,
875     EL_SIGN_OTHER,
876     EL_STEEL_SLANTED,
877     EL_EMC_STEEL_WALL_1,
878     EL_EMC_STEEL_WALL_2,
879     EL_EMC_STEEL_WALL_3,
880     EL_EMC_STEEL_WALL_4,
881     EL_CRYSTAL,
882     EL_TUBE_CROSS,
883     EL_TUBE_VERTICAL,
884     EL_TUBE_HORIZONTAL,
885     EL_TUBE_VERT_LEFT,
886     EL_TUBE_VERT_RIGHT,
887     EL_TUBE_HORIZ_UP,
888     EL_TUBE_HORIZ_DOWN,
889     EL_TUBE_LEFT_UP,
890     EL_TUBE_LEFT_DOWN,
891     EL_TUBE_RIGHT_UP,
892     EL_TUBE_RIGHT_DOWN
893   };
894   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
895
896   static int ep_slippery[] =
897   {
898     EL_FELSBODEN,
899     EL_BD_WALL,
900     EL_FELSBROCKEN,
901     EL_BD_ROCK,
902     EL_EDELSTEIN,
903     EL_EDELSTEIN_BD,
904     EL_EDELSTEIN_GELB,
905     EL_EDELSTEIN_ROT,
906     EL_EDELSTEIN_LILA,
907     EL_DIAMANT,
908     EL_BOMBE,
909     EL_KOKOSNUSS,
910     EL_ABLENK_EIN,
911     EL_ABLENK_AUS,
912     EL_ZEIT_VOLL,
913     EL_ZEIT_LEER,
914     EL_BIRNE_EIN,
915     EL_BIRNE_AUS,
916     EL_BADEWANNE1,
917     EL_BADEWANNE2,
918     EL_SONDE,
919     EL_SP_ZONK,
920     EL_SP_INFOTRON,
921     EL_SP_CHIP_SINGLE,
922     EL_SP_CHIP_LEFT,
923     EL_SP_CHIP_RIGHT,
924     EL_SP_CHIP_UPPER,
925     EL_SP_CHIP_LOWER,
926     EL_SPEED_PILL,
927     EL_STEEL_SLANTED,
928     EL_PEARL,
929     EL_CRYSTAL
930   };
931   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
932
933   static int ep_enemy[] =
934   {
935     EL_KAEFER,
936     EL_FLIEGER,
937     EL_BUTTERFLY,
938     EL_FIREFLY,
939     EL_MAMPFER,
940     EL_MAMPFER2,
941     EL_ROBOT,
942     EL_PACMAN,
943     EL_SP_SNIKSNAK,
944     EL_SP_ELECTRON
945   };
946   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
947
948   static int ep_mauer[] =
949   {
950     EL_BETON,
951     EL_PFORTE1,
952     EL_PFORTE2,
953     EL_PFORTE3,
954     EL_PFORTE4,
955     EL_PFORTE1X,
956     EL_PFORTE2X,
957     EL_PFORTE3X,
958     EL_PFORTE4X,
959     EL_EM_GATE_1,
960     EL_EM_GATE_2,
961     EL_EM_GATE_3,
962     EL_EM_GATE_4,
963     EL_EM_GATE_1X,
964     EL_EM_GATE_2X,
965     EL_EM_GATE_3X,
966     EL_EM_GATE_4X,
967     EL_AUSGANG_ZU,
968     EL_AUSGANG_ACT,
969     EL_AUSGANG_AUF,
970     EL_MAUERWERK,
971     EL_FELSBODEN,
972     EL_MAUER_LEBT,
973     EL_MAUER_X,
974     EL_MAUER_Y,
975     EL_MAUER_XY,
976     EL_MAUERND,
977     EL_BD_WALL,
978     EL_SP_CHIP_SINGLE,
979     EL_SP_CHIP_LEFT,
980     EL_SP_CHIP_RIGHT,
981     EL_SP_CHIP_UPPER,
982     EL_SP_CHIP_LOWER,
983     EL_SP_HARD_GRAY,
984     EL_SP_HARD_GREEN,
985     EL_SP_HARD_BLUE,
986     EL_SP_HARD_RED,
987     EL_SP_HARD_YELLOW,
988     EL_SP_HARD_BASE1,
989     EL_SP_HARD_BASE2,
990     EL_SP_HARD_BASE3,
991     EL_SP_HARD_BASE4,
992     EL_SP_HARD_BASE5,
993     EL_SP_HARD_BASE6,
994     EL_SP_TERMINAL,
995     EL_SP_EXIT,
996     EL_INVISIBLE_STEEL,
997     EL_STEEL_SLANTED,
998     EL_EMC_STEEL_WALL_1,
999     EL_EMC_STEEL_WALL_2,
1000     EL_EMC_STEEL_WALL_3,
1001     EL_EMC_STEEL_WALL_4,
1002     EL_EMC_WALL_1,
1003     EL_EMC_WALL_2,
1004     EL_EMC_WALL_3,
1005     EL_EMC_WALL_4,
1006     EL_EMC_WALL_5,
1007     EL_EMC_WALL_6,
1008     EL_EMC_WALL_7,
1009     EL_EMC_WALL_8
1010   };
1011   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1012
1013   static int ep_can_fall[] =
1014   {
1015     EL_FELSBROCKEN,
1016     EL_BD_ROCK,
1017     EL_EDELSTEIN,
1018     EL_EDELSTEIN_BD,
1019     EL_EDELSTEIN_GELB,
1020     EL_EDELSTEIN_ROT,
1021     EL_EDELSTEIN_LILA,
1022     EL_DIAMANT,
1023     EL_BOMBE,
1024     EL_KOKOSNUSS,
1025     EL_TROPFEN,
1026     EL_MORAST_VOLL,
1027     EL_MAGIC_WALL_FULL,
1028     EL_MAGIC_WALL_BD_FULL,
1029     EL_ZEIT_VOLL,
1030     EL_ZEIT_LEER,
1031     EL_SP_ZONK,
1032     EL_SP_INFOTRON,
1033     EL_SP_DISK_ORANGE,
1034     EL_PEARL,
1035     EL_CRYSTAL,
1036     EL_SPRING,
1037     EL_DX_SUPABOMB
1038   };
1039   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1040
1041   static int ep_can_smash[] =
1042   {
1043     EL_FELSBROCKEN,
1044     EL_BD_ROCK,
1045     EL_EDELSTEIN,
1046     EL_EDELSTEIN_BD,
1047     EL_EDELSTEIN_GELB,
1048     EL_EDELSTEIN_ROT,
1049     EL_EDELSTEIN_LILA,
1050     EL_DIAMANT,
1051     EL_SCHLUESSEL1,
1052     EL_SCHLUESSEL2,
1053     EL_SCHLUESSEL3,
1054     EL_SCHLUESSEL4,
1055     EL_EM_KEY_1,
1056     EL_EM_KEY_2,
1057     EL_EM_KEY_3,
1058     EL_EM_KEY_4,
1059     EL_BOMBE,
1060     EL_KOKOSNUSS,
1061     EL_TROPFEN,
1062     EL_ZEIT_VOLL,
1063     EL_ZEIT_LEER,
1064     EL_SP_ZONK,
1065     EL_SP_INFOTRON,
1066     EL_SP_DISK_ORANGE,
1067     EL_PEARL,
1068     EL_CRYSTAL,
1069     EL_SPRING,
1070     EL_DX_SUPABOMB
1071   };
1072   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1073
1074   static int ep_can_change[] =
1075   {
1076     EL_FELSBROCKEN,
1077     EL_BD_ROCK,
1078     EL_EDELSTEIN,
1079     EL_EDELSTEIN_BD,
1080     EL_EDELSTEIN_GELB,
1081     EL_EDELSTEIN_ROT,
1082     EL_EDELSTEIN_LILA,
1083     EL_DIAMANT
1084   };
1085   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1086
1087   static int ep_can_move[] =
1088   {
1089     EL_KAEFER,
1090     EL_FLIEGER,
1091     EL_BUTTERFLY,
1092     EL_FIREFLY,
1093     EL_MAMPFER,
1094     EL_MAMPFER2,
1095     EL_ROBOT,
1096     EL_PACMAN,
1097     EL_MOLE,
1098     EL_PINGUIN,
1099     EL_SCHWEIN,
1100     EL_DRACHE,
1101     EL_SONDE,
1102     EL_SP_SNIKSNAK,
1103     EL_SP_ELECTRON,
1104     EL_BALLOON,
1105     EL_SPRING_MOVING
1106   };
1107   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1108
1109   static int ep_could_move[] =
1110   {
1111     EL_KAEFER_RIGHT,
1112     EL_KAEFER_UP,
1113     EL_KAEFER_LEFT,
1114     EL_KAEFER_DOWN,
1115     EL_FLIEGER_RIGHT,
1116     EL_FLIEGER_UP,
1117     EL_FLIEGER_LEFT,
1118     EL_FLIEGER_DOWN,
1119     EL_BUTTERFLY_RIGHT,
1120     EL_BUTTERFLY_UP,
1121     EL_BUTTERFLY_LEFT,
1122     EL_BUTTERFLY_DOWN,
1123     EL_FIREFLY_RIGHT,
1124     EL_FIREFLY_UP,
1125     EL_FIREFLY_LEFT,
1126     EL_FIREFLY_DOWN,
1127     EL_PACMAN_RIGHT,
1128     EL_PACMAN_UP,
1129     EL_PACMAN_LEFT,
1130     EL_PACMAN_DOWN
1131   };
1132   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1133
1134   static int ep_dont_touch[] =
1135   {
1136     EL_KAEFER,
1137     EL_FLIEGER,
1138     EL_BUTTERFLY,
1139     EL_FIREFLY
1140   };
1141   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1142
1143   static int ep_dont_go_to[] =
1144   {
1145     EL_KAEFER,
1146     EL_FLIEGER,
1147     EL_BUTTERFLY,
1148     EL_FIREFLY,
1149     EL_MAMPFER,
1150     EL_MAMPFER2,
1151     EL_ROBOT,
1152     EL_PACMAN,
1153     EL_TROPFEN,
1154     EL_SALZSAEURE,
1155     EL_SP_SNIKSNAK,
1156     EL_SP_ELECTRON,
1157     EL_SP_BUG_ACTIVE,
1158     EL_TRAP_ACTIVE,
1159     EL_LANDMINE
1160   };
1161   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1162
1163   static int ep_mampf2[] =
1164   {
1165     EL_ERDREICH,
1166     EL_KAEFER,
1167     EL_FLIEGER,
1168     EL_BUTTERFLY,
1169     EL_FIREFLY,
1170     EL_MAMPFER,
1171     EL_ROBOT,
1172     EL_PACMAN,
1173     EL_TROPFEN,
1174     EL_AMOEBE_TOT,
1175     EL_AMOEBE_NASS,
1176     EL_AMOEBE_NORM,
1177     EL_AMOEBE_VOLL,
1178     EL_AMOEBE_BD,
1179     EL_EDELSTEIN,
1180     EL_EDELSTEIN_BD,
1181     EL_EDELSTEIN_GELB,
1182     EL_EDELSTEIN_ROT,
1183     EL_EDELSTEIN_LILA,
1184     EL_DIAMANT,
1185     EL_PEARL,
1186     EL_CRYSTAL
1187   };
1188   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1189
1190   static int ep_bd_element[] =
1191   {
1192     EL_LEERRAUM,
1193     EL_ERDREICH,
1194     EL_FELSBODEN,
1195     EL_BD_WALL,
1196     EL_FELSBROCKEN,
1197     EL_BD_ROCK,
1198     EL_EDELSTEIN_BD,
1199     EL_MAGIC_WALL_BD_OFF,
1200     EL_AUSGANG_ZU,
1201     EL_AUSGANG_AUF,
1202     EL_BETON,
1203     EL_SPIELFIGUR,
1204     EL_FIREFLY,
1205     EL_FIREFLY_1,
1206     EL_FIREFLY_2,
1207     EL_FIREFLY_3,
1208     EL_FIREFLY_4,
1209     EL_BUTTERFLY,
1210     EL_BUTTERFLY_1,
1211     EL_BUTTERFLY_2,
1212     EL_BUTTERFLY_3,
1213     EL_BUTTERFLY_4,
1214     EL_AMOEBE_BD,
1215     EL_CHAR_FRAGE
1216   };
1217   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1218
1219   static int ep_sb_element[] =
1220   {
1221     EL_LEERRAUM,
1222     EL_BETON,
1223     EL_SOKOBAN_OBJEKT,
1224     EL_SOKOBAN_FELD_LEER,
1225     EL_SOKOBAN_FELD_VOLL,
1226     EL_SPIELFIGUR,
1227     EL_INVISIBLE_STEEL
1228   };
1229   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1230
1231   static int ep_gem[] =
1232   {
1233     EL_EDELSTEIN,
1234     EL_EDELSTEIN_BD,
1235     EL_EDELSTEIN_GELB,
1236     EL_EDELSTEIN_ROT,
1237     EL_EDELSTEIN_LILA,
1238     EL_DIAMANT,
1239     EL_SP_INFOTRON
1240   };
1241   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1242
1243   static int ep_inactive[] =
1244   {
1245     EL_LEERRAUM,
1246     EL_ERDREICH,
1247     EL_MAUERWERK,
1248     EL_BD_WALL,
1249     EL_FELSBODEN,
1250     EL_SCHLUESSEL,
1251     EL_BETON,
1252     EL_AMOEBE_TOT,
1253     EL_MORAST_LEER,
1254     EL_BADEWANNE,
1255     EL_ABLENK_AUS,
1256     EL_SCHLUESSEL1,
1257     EL_SCHLUESSEL2,
1258     EL_SCHLUESSEL3,
1259     EL_SCHLUESSEL4,
1260     EL_EM_KEY_1,
1261     EL_EM_KEY_2,
1262     EL_EM_KEY_3,
1263     EL_EM_KEY_4,
1264     EL_PFORTE1,
1265     EL_PFORTE2,
1266     EL_PFORTE3,
1267     EL_PFORTE4,
1268     EL_PFORTE1X,
1269     EL_PFORTE2X,
1270     EL_PFORTE3X,
1271     EL_PFORTE4X,
1272     EL_EM_GATE_1,
1273     EL_EM_GATE_2,
1274     EL_EM_GATE_3,
1275     EL_EM_GATE_4,
1276     EL_EM_GATE_1X,
1277     EL_EM_GATE_2X,
1278     EL_EM_GATE_3X,
1279     EL_EM_GATE_4X,
1280     EL_DYNAMITE_INACTIVE,
1281     EL_UNSICHTBAR,
1282     EL_BIRNE_AUS,
1283     EL_BIRNE_EIN,
1284     EL_ERZ_EDEL,
1285     EL_ERZ_DIAM,
1286     EL_ERZ_EDEL_BD,
1287     EL_ERZ_EDEL_GELB,
1288     EL_DYNABOMB_NR,
1289     EL_DYNABOMB_SZ,
1290     EL_DYNABOMB_XL,
1291     EL_SOKOBAN_OBJEKT,
1292     EL_SOKOBAN_FELD_LEER,
1293     EL_SOKOBAN_FELD_VOLL,
1294     EL_ERZ_EDEL_ROT,
1295     EL_ERZ_EDEL_LILA,
1296     EL_BADEWANNE1,
1297     EL_BADEWANNE2,
1298     EL_BADEWANNE3,
1299     EL_BADEWANNE4,
1300     EL_BADEWANNE5,
1301     EL_MAGIC_WALL_OFF,
1302     EL_MAGIC_WALL_DEAD,
1303     EL_MAGIC_WALL_BD_OFF,
1304     EL_MAGIC_WALL_BD_DEAD,
1305     EL_AMOEBA2DIAM,
1306     EL_BLOCKED,
1307     EL_SP_EMPTY,
1308     EL_SP_BASE,
1309     EL_SP_PORT1_RIGHT,
1310     EL_SP_PORT1_DOWN,
1311     EL_SP_PORT1_LEFT,
1312     EL_SP_PORT1_UP,
1313     EL_SP_PORT2_RIGHT,
1314     EL_SP_PORT2_DOWN,
1315     EL_SP_PORT2_LEFT,
1316     EL_SP_PORT2_UP,
1317     EL_SP_PORT_X,
1318     EL_SP_PORT_Y,
1319     EL_SP_PORT_XY,
1320     EL_SP_DISK_RED,
1321     EL_SP_DISK_YELLOW,
1322     EL_SP_CHIP_SINGLE,
1323     EL_SP_CHIP_LEFT,
1324     EL_SP_CHIP_RIGHT,
1325     EL_SP_CHIP_UPPER,
1326     EL_SP_CHIP_LOWER,
1327     EL_SP_HARD_GRAY,
1328     EL_SP_HARD_GREEN,
1329     EL_SP_HARD_BLUE,
1330     EL_SP_HARD_RED,
1331     EL_SP_HARD_YELLOW,
1332     EL_SP_HARD_BASE1,
1333     EL_SP_HARD_BASE2,
1334     EL_SP_HARD_BASE3,
1335     EL_SP_HARD_BASE4,
1336     EL_SP_HARD_BASE5,
1337     EL_SP_HARD_BASE6,
1338     EL_SP_EXIT,
1339     EL_INVISIBLE_STEEL,
1340     EL_BELT1_SWITCH_LEFT,
1341     EL_BELT1_SWITCH_MIDDLE,
1342     EL_BELT1_SWITCH_RIGHT,
1343     EL_BELT2_SWITCH_LEFT,
1344     EL_BELT2_SWITCH_MIDDLE,
1345     EL_BELT2_SWITCH_RIGHT,
1346     EL_BELT3_SWITCH_LEFT,
1347     EL_BELT3_SWITCH_MIDDLE,
1348     EL_BELT3_SWITCH_RIGHT,
1349     EL_BELT4_SWITCH_LEFT,
1350     EL_BELT4_SWITCH_MIDDLE,
1351     EL_BELT4_SWITCH_RIGHT,
1352     EL_SIGN_EXCLAMATION,
1353     EL_SIGN_RADIOACTIVITY,
1354     EL_SIGN_STOP,
1355     EL_SIGN_WHEELCHAIR,
1356     EL_SIGN_PARKING,
1357     EL_SIGN_ONEWAY,
1358     EL_SIGN_HEART,
1359     EL_SIGN_TRIANGLE,
1360     EL_SIGN_ROUND,
1361     EL_SIGN_EXIT,
1362     EL_SIGN_YINYANG,
1363     EL_SIGN_OTHER,
1364     EL_STEEL_SLANTED,
1365     EL_EMC_STEEL_WALL_1,
1366     EL_EMC_STEEL_WALL_2,
1367     EL_EMC_STEEL_WALL_3,
1368     EL_EMC_STEEL_WALL_4,
1369     EL_EMC_WALL_1,
1370     EL_EMC_WALL_2,
1371     EL_EMC_WALL_3,
1372     EL_EMC_WALL_4,
1373     EL_EMC_WALL_5,
1374     EL_EMC_WALL_6,
1375     EL_EMC_WALL_7,
1376     EL_EMC_WALL_8
1377   };
1378   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1379
1380   static int ep_explosive[] =
1381   {
1382     EL_BOMBE,
1383     EL_DYNAMITE_ACTIVE,
1384     EL_DYNAMITE_INACTIVE,
1385     EL_DYNABOMB_ACTIVE_1,
1386     EL_DYNABOMB_ACTIVE_2,
1387     EL_DYNABOMB_ACTIVE_3,
1388     EL_DYNABOMB_ACTIVE_4,
1389     EL_DYNABOMB_NR,
1390     EL_DYNABOMB_SZ,
1391     EL_DYNABOMB_XL,
1392     EL_KAEFER,
1393     EL_MOLE,
1394     EL_PINGUIN,
1395     EL_SCHWEIN,
1396     EL_DRACHE,
1397     EL_SONDE,
1398     EL_SP_DISK_RED,
1399     EL_SP_DISK_ORANGE,
1400     EL_SP_DISK_YELLOW,
1401     EL_SP_SNIKSNAK,
1402     EL_SP_ELECTRON,
1403     EL_DX_SUPABOMB
1404   };
1405   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1406
1407   static int ep_mampf3[] =
1408   {
1409     EL_EDELSTEIN,
1410     EL_EDELSTEIN_BD,
1411     EL_EDELSTEIN_GELB,
1412     EL_EDELSTEIN_ROT,
1413     EL_EDELSTEIN_LILA,
1414     EL_DIAMANT,
1415     EL_PEARL,
1416     EL_CRYSTAL
1417   };
1418   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1419
1420   static int ep_pushable[] =
1421   {
1422     EL_FELSBROCKEN,
1423     EL_BD_ROCK,
1424     EL_BOMBE,
1425     EL_KOKOSNUSS,
1426     EL_ZEIT_LEER,
1427     EL_SOKOBAN_FELD_VOLL,
1428     EL_SOKOBAN_OBJEKT,
1429     EL_SONDE,
1430     EL_SP_ZONK,
1431     EL_SP_DISK_ORANGE,
1432     EL_SP_DISK_YELLOW,
1433     EL_BALLOON,
1434     EL_SPRING,
1435     EL_DX_SUPABOMB
1436   };
1437   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1438
1439   static int ep_player[] =
1440   {
1441     EL_SPIELFIGUR,
1442     EL_SPIELER1,
1443     EL_SPIELER2,
1444     EL_SPIELER3,
1445     EL_SPIELER4
1446   };
1447   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1448
1449   static int ep_has_content[] =
1450   {
1451     EL_MAMPFER,
1452     EL_AMOEBE_NASS,
1453     EL_AMOEBE_NORM,
1454     EL_AMOEBE_VOLL,
1455     EL_AMOEBE_BD
1456   };
1457   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1458
1459   static int ep_eatable[] =
1460   {
1461     EL_ERDREICH,
1462     EL_SP_BASE,
1463     EL_SP_BUG,
1464     EL_TRAP_INACTIVE,
1465     EL_SAND_INVISIBLE
1466   };
1467   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1468
1469   static int ep_sp_element[] =
1470   {
1471     EL_SP_EMPTY,
1472     EL_SP_ZONK,
1473     EL_SP_BASE,
1474     EL_SP_MURPHY,
1475     EL_SP_INFOTRON,
1476     EL_SP_CHIP_SINGLE,
1477     EL_SP_HARD_GRAY,
1478     EL_SP_EXIT,
1479     EL_SP_DISK_ORANGE,
1480     EL_SP_PORT1_RIGHT,
1481     EL_SP_PORT1_DOWN,
1482     EL_SP_PORT1_LEFT,
1483     EL_SP_PORT1_UP,
1484     EL_SP_PORT2_RIGHT,
1485     EL_SP_PORT2_DOWN,
1486     EL_SP_PORT2_LEFT,
1487     EL_SP_PORT2_UP,
1488     EL_SP_SNIKSNAK,
1489     EL_SP_DISK_YELLOW,
1490     EL_SP_TERMINAL,
1491     EL_SP_DISK_RED,
1492     EL_SP_PORT_Y,
1493     EL_SP_PORT_X,
1494     EL_SP_PORT_XY,
1495     EL_SP_ELECTRON,
1496     EL_SP_BUG,
1497     EL_SP_CHIP_LEFT,
1498     EL_SP_CHIP_RIGHT,
1499     EL_SP_HARD_BASE1,
1500     EL_SP_HARD_GREEN,
1501     EL_SP_HARD_BLUE,
1502     EL_SP_HARD_RED,
1503     EL_SP_HARD_YELLOW,
1504     EL_SP_HARD_BASE2,
1505     EL_SP_HARD_BASE3,
1506     EL_SP_HARD_BASE4,
1507     EL_SP_HARD_BASE5,
1508     EL_SP_HARD_BASE6,
1509     EL_SP_CHIP_UPPER,
1510     EL_SP_CHIP_LOWER,
1511     /* additional elements that appeared in newer Supaplex levels */
1512     EL_UNSICHTBAR,
1513     /* more than one murphy in a level results in an inactive clone */
1514     EL_SP_MURPHY_CLONE
1515   };
1516   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1517
1518   static int ep_quick_gate[] =
1519   {
1520     EL_EM_GATE_1,
1521     EL_EM_GATE_2,
1522     EL_EM_GATE_3,
1523     EL_EM_GATE_4,
1524     EL_EM_GATE_1X,
1525     EL_EM_GATE_2X,
1526     EL_EM_GATE_3X,
1527     EL_EM_GATE_4X,
1528     EL_SP_PORT1_LEFT,
1529     EL_SP_PORT2_LEFT,
1530     EL_SP_PORT1_RIGHT,
1531     EL_SP_PORT2_RIGHT,
1532     EL_SP_PORT1_UP,
1533     EL_SP_PORT2_UP,
1534     EL_SP_PORT1_DOWN,
1535     EL_SP_PORT2_DOWN,
1536     EL_SP_PORT_X,
1537     EL_SP_PORT_Y,
1538     EL_SP_PORT_XY,
1539     EL_SWITCHGATE_OPEN,
1540     EL_TIMEGATE_OPEN
1541   };
1542   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1543
1544   static int ep_over_player[] =
1545   {
1546     EL_SP_PORT1_LEFT,
1547     EL_SP_PORT2_LEFT,
1548     EL_SP_PORT1_RIGHT,
1549     EL_SP_PORT2_RIGHT,
1550     EL_SP_PORT1_UP,
1551     EL_SP_PORT2_UP,
1552     EL_SP_PORT1_DOWN,
1553     EL_SP_PORT2_DOWN,
1554     EL_SP_PORT_X,
1555     EL_SP_PORT_Y,
1556     EL_SP_PORT_XY,
1557     EL_TUBE_CROSS,
1558     EL_TUBE_VERTICAL,
1559     EL_TUBE_HORIZONTAL,
1560     EL_TUBE_VERT_LEFT,
1561     EL_TUBE_VERT_RIGHT,
1562     EL_TUBE_HORIZ_UP,
1563     EL_TUBE_HORIZ_DOWN,
1564     EL_TUBE_LEFT_UP,
1565     EL_TUBE_LEFT_DOWN,
1566     EL_TUBE_RIGHT_UP,
1567     EL_TUBE_RIGHT_DOWN
1568   };
1569   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1570
1571   static int ep_active_bomb[] =
1572   {
1573     EL_DYNAMITE_ACTIVE,
1574     EL_DYNABOMB_ACTIVE_1,
1575     EL_DYNABOMB_ACTIVE_2,
1576     EL_DYNABOMB_ACTIVE_3,
1577     EL_DYNABOMB_ACTIVE_4
1578   };
1579   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1580
1581   static int ep_belt[] =
1582   {
1583     EL_BELT1_LEFT,
1584     EL_BELT1_MIDDLE,
1585     EL_BELT1_RIGHT,
1586     EL_BELT2_LEFT,
1587     EL_BELT2_MIDDLE,
1588     EL_BELT2_RIGHT,
1589     EL_BELT3_LEFT,
1590     EL_BELT3_MIDDLE,
1591     EL_BELT3_RIGHT,
1592     EL_BELT4_LEFT,
1593     EL_BELT4_MIDDLE,
1594     EL_BELT4_RIGHT,
1595   };
1596   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1597
1598   static int ep_belt_switch[] =
1599   {
1600     EL_BELT1_SWITCH_LEFT,
1601     EL_BELT1_SWITCH_MIDDLE,
1602     EL_BELT1_SWITCH_RIGHT,
1603     EL_BELT2_SWITCH_LEFT,
1604     EL_BELT2_SWITCH_MIDDLE,
1605     EL_BELT2_SWITCH_RIGHT,
1606     EL_BELT3_SWITCH_LEFT,
1607     EL_BELT3_SWITCH_MIDDLE,
1608     EL_BELT3_SWITCH_RIGHT,
1609     EL_BELT4_SWITCH_LEFT,
1610     EL_BELT4_SWITCH_MIDDLE,
1611     EL_BELT4_SWITCH_RIGHT,
1612   };
1613   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1614
1615   static int ep_tube[] =
1616   {
1617     EL_TUBE_CROSS,
1618     EL_TUBE_VERTICAL,
1619     EL_TUBE_HORIZONTAL,
1620     EL_TUBE_VERT_LEFT,
1621     EL_TUBE_VERT_RIGHT,
1622     EL_TUBE_HORIZ_UP,
1623     EL_TUBE_HORIZ_DOWN,
1624     EL_TUBE_LEFT_UP,
1625     EL_TUBE_LEFT_DOWN,
1626     EL_TUBE_RIGHT_UP,
1627     EL_TUBE_RIGHT_DOWN
1628   };
1629   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1630
1631   static long ep1_bit[] =
1632   {
1633     EP_BIT_AMOEBALIVE,
1634     EP_BIT_AMOEBOID,
1635     EP_BIT_SCHLUESSEL,
1636     EP_BIT_PFORTE,
1637     EP_BIT_SOLID,
1638     EP_BIT_MASSIVE,
1639     EP_BIT_SLIPPERY,
1640     EP_BIT_ENEMY,
1641     EP_BIT_MAUER,
1642     EP_BIT_CAN_FALL,
1643     EP_BIT_CAN_SMASH,
1644     EP_BIT_CAN_CHANGE,
1645     EP_BIT_CAN_MOVE,
1646     EP_BIT_COULD_MOVE,
1647     EP_BIT_DONT_TOUCH,
1648     EP_BIT_DONT_GO_TO,
1649     EP_BIT_MAMPF2,
1650     EP_BIT_BD_ELEMENT,
1651     EP_BIT_SB_ELEMENT,
1652     EP_BIT_GEM,
1653     EP_BIT_INACTIVE,
1654     EP_BIT_EXPLOSIVE,
1655     EP_BIT_MAMPF3,
1656     EP_BIT_PUSHABLE,
1657     EP_BIT_PLAYER,
1658     EP_BIT_HAS_CONTENT,
1659     EP_BIT_EATABLE,
1660     EP_BIT_SP_ELEMENT,
1661     EP_BIT_QUICK_GATE,
1662     EP_BIT_OVER_PLAYER,
1663     EP_BIT_ACTIVE_BOMB
1664   };
1665   static long ep2_bit[] =
1666   {
1667     EP_BIT_BELT,
1668     EP_BIT_BELT_SWITCH,
1669     EP_BIT_TUBE
1670   };
1671   static int *ep1_array[] =
1672   {
1673     ep_amoebalive,
1674     ep_amoeboid,
1675     ep_schluessel,
1676     ep_pforte,
1677     ep_solid,
1678     ep_massive,
1679     ep_slippery,
1680     ep_enemy,
1681     ep_mauer,
1682     ep_can_fall,
1683     ep_can_smash,
1684     ep_can_change,
1685     ep_can_move,
1686     ep_could_move,
1687     ep_dont_touch,
1688     ep_dont_go_to,
1689     ep_mampf2,
1690     ep_bd_element,
1691     ep_sb_element,
1692     ep_gem,
1693     ep_inactive,
1694     ep_explosive,
1695     ep_mampf3,
1696     ep_pushable,
1697     ep_player,
1698     ep_has_content,
1699     ep_eatable,
1700     ep_sp_element,
1701     ep_quick_gate,
1702     ep_over_player,
1703     ep_active_bomb
1704   };
1705   static int *ep2_array[] =
1706   {
1707     ep_belt,
1708     ep_belt_switch,
1709     ep_tube
1710   };
1711   static int *ep1_num[] =
1712   {
1713     &ep_amoebalive_num,
1714     &ep_amoeboid_num,
1715     &ep_schluessel_num,
1716     &ep_pforte_num,
1717     &ep_solid_num,
1718     &ep_massive_num,
1719     &ep_slippery_num,
1720     &ep_enemy_num,
1721     &ep_mauer_num,
1722     &ep_can_fall_num,
1723     &ep_can_smash_num,
1724     &ep_can_change_num,
1725     &ep_can_move_num,
1726     &ep_could_move_num,
1727     &ep_dont_touch_num,
1728     &ep_dont_go_to_num,
1729     &ep_mampf2_num,
1730     &ep_bd_element_num,
1731     &ep_sb_element_num,
1732     &ep_gem_num,
1733     &ep_inactive_num,
1734     &ep_explosive_num,
1735     &ep_mampf3_num,
1736     &ep_pushable_num,
1737     &ep_player_num,
1738     &ep_has_content_num,
1739     &ep_eatable_num,
1740     &ep_sp_element_num,
1741     &ep_quick_gate_num,
1742     &ep_over_player_num,
1743     &ep_active_bomb_num
1744   };
1745   static int *ep2_num[] =
1746   {
1747     &ep_belt_num,
1748     &ep_belt_switch_num,
1749     &ep_tube_num
1750   };
1751   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1752   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1753
1754   for(i=0; i<MAX_ELEMENTS; i++)
1755   {
1756     Elementeigenschaften1[i] = 0;
1757     Elementeigenschaften2[i] = 0;
1758   }
1759
1760   for(i=0; i<num_properties1; i++)
1761     for(j=0; j<*(ep1_num[i]); j++)
1762       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1763   for(i=0; i<num_properties2; i++)
1764     for(j=0; j<*(ep2_num[i]); j++)
1765       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1766
1767   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1768     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1769 }
1770
1771 void CloseAllAndExit(int exit_value)
1772 {
1773   int i;
1774
1775 #if defined(TARGET_SDL)
1776   StopSounds();
1777   FreeSounds(NUM_SOUNDS);
1778 #else
1779   if (audio.soundserver_pid)
1780   {
1781     StopSounds();
1782     kill(audio.soundserver_pid, SIGTERM);
1783     FreeSounds(NUM_SOUNDS);
1784   }
1785 #endif
1786
1787   for(i=0; i<NUM_BITMAPS; i++)
1788   {
1789     if (pix[i])
1790       FreeBitmap(pix[i]);
1791
1792 #if defined(TARGET_SDL)
1793     FreeBitmap(pix_masked[i]);
1794 #else
1795     if (clipmask[i])
1796       FreeBitmap(clipmask[i]);
1797     if (clip_gc[i])
1798       XFreeGC(display, clip_gc[i]);
1799 #endif
1800   }
1801
1802 #if defined(TARGET_SDL)
1803   KeyboardAutoRepeatOn();
1804 #else
1805   if (gc)
1806     XFreeGC(display, gc);
1807
1808   if (display)
1809   {
1810     KeyboardAutoRepeatOn();
1811     XCloseDisplay(display);
1812   }
1813 #endif
1814
1815 #if !defined(PLATFORM_UNIX)
1816   dumpErrorFile();
1817 #endif
1818
1819   exit(exit_value);
1820 }