rnd-20030210-2-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30 #include "conf_esg.c"   /* include auto-generated data structure definitions */
31
32
33 static Bitmap *bitmap_font_initial = NULL;
34
35 static void InitGlobal();
36 static void InitSetup();
37 static void InitPlayerInfo();
38 static void InitLevelInfo();
39 static void InitArtworkInfo();
40 static void InitLevelArtworkInfo();
41 static void InitNetworkServer();
42 static void InitArtworkConfig();
43 static void InitImages();
44 static void InitMixer();
45 static void InitSound();
46 static void InitMusic();
47 static void InitGfx();
48 static void InitGfxBackground();
49 static void InitGadgets();
50 static void InitElementSmallImages();
51 static void InitElementGraphicInfo();
52 static void InitElementSpecialGraphicInfo();
53 static void InitElementSoundInfo();
54 static void InitElementProperties();
55 static void InitGraphicInfo();
56 static void InitSoundInfo();
57 static void Execute_Command(char *);
58
59 void OpenAll()
60 {
61   InitGlobal();         /* initialize some global variables */
62
63   if (options.execute_command)
64     Execute_Command(options.execute_command);
65
66   if (options.serveronly)
67   {
68 #if defined(PLATFORM_UNIX)
69     NetworkServer(options.server_port, options.serveronly);
70 #else
71     Error(ERR_WARN, "networking only supported in Unix version");
72 #endif
73     exit(0);    /* never reached */
74   }
75
76   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
77                   PROGRAM_TITLE_STRING, getWindowTitleString(),
78                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
79                   MSDOS_POINTER_FILENAME,
80                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
81
82   InitSetup();
83   InitPlayerInfo();
84   InitArtworkInfo();            /* needed before loading gfx, sound & music */
85   InitArtworkConfig();          /* needed before forking sound child process */
86   InitMixer();
87
88   InitCounter();
89
90   InitJoysticks();
91   InitRND(NEW_RANDOMIZE);
92
93   InitVideoDisplay();
94   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
95                   setup.fullscreen);
96
97   InitEventFilter(FilterMouseMotionEvents);
98
99   InitElementProperties();
100
101   InitGfx();
102
103   InitLevelInfo();
104   InitLevelArtworkInfo();
105
106   InitImages();                 /* needs to know current level directory */
107   InitSound();                  /* needs to know current level directory */
108   InitMusic();                  /* needs to know current level directory */
109
110   InitGfxBackground();
111
112   if (global.autoplay_leveldir)
113   {
114     AutoPlayTape();
115     return;
116   }
117
118   DrawMainMenu();
119
120   InitNetworkServer();
121 }
122
123 static void InitGlobal()
124 {
125   global.autoplay_leveldir = NULL;
126
127   global.frames_per_second = 0;
128   global.fps_slowdown = FALSE;
129   global.fps_slowdown_factor = 1;
130 }
131
132 static void InitSetup()
133 {
134   LoadSetup();                                  /* global setup info */
135 }
136
137 static void InitPlayerInfo()
138 {
139   int i;
140
141   /* choose default local player */
142   local_player = &stored_player[0];
143
144   for (i=0; i<MAX_PLAYERS; i++)
145     stored_player[i].connected = FALSE;
146
147   local_player->connected = TRUE;
148 }
149
150 static void InitLevelInfo()
151 {
152   LoadLevelInfo();                              /* global level info */
153   LoadLevelSetup_LastSeries();                  /* last played series info */
154   LoadLevelSetup_SeriesInfo();                  /* last played level info */
155 }
156
157 static void InitArtworkInfo()
158 {
159   LoadArtworkInfo();
160 }
161
162 static void InitArtworkConfig()
163 {
164   static char *element_prefix[MAX_NUM_ELEMENTS + 1];
165   static char *sound_class_prefix[MAX_NUM_ELEMENTS + 1];
166   static char *action_suffix[NUM_ACTIONS + 1];
167   static char *direction_suffix[NUM_DIRECTIONS + 1];
168   static char *special_suffix[NUM_SPECIAL_GFX_ARGS + 1];
169   static char *dummy[1] = { NULL };
170   static char *ignore_image_tokens[] =
171   {
172     "name",
173     "sort_priority",
174     "menu.main.hide_static_text",
175     "global.num_toons",
176     NULL
177   };
178   int i;
179
180   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
181     element_prefix[i] = element_info[i].token_name;
182   for (i=0; i<MAX_NUM_ELEMENTS + 1; i++)
183     sound_class_prefix[i] = element_info[i].sound_class_name;
184   for (i=0; i<NUM_ACTIONS + 1; i++)
185     action_suffix[i] = element_action_info[i].suffix;
186   for (i=0; i<NUM_DIRECTIONS + 1; i++)
187     direction_suffix[i] = element_direction_info[i].suffix;
188   for (i=0; i<NUM_SPECIAL_GFX_ARGS + 1; i++)
189     special_suffix[i] = special_suffix_info[i].suffix;
190
191   InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
192                 element_prefix, action_suffix, direction_suffix,special_suffix,
193                 ignore_image_tokens);
194   InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
195                 sound_class_prefix, action_suffix, dummy, dummy, dummy);
196 }
197
198 void InitLevelArtworkInfo()
199 {
200   LoadLevelArtworkInfo();
201 }
202
203 void InitNetworkServer()
204 {
205 #if defined(PLATFORM_UNIX)
206   int nr_wanted;
207 #endif
208
209   if (!options.network)
210     return;
211
212 #if defined(PLATFORM_UNIX)
213   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
214
215   if (!ConnectToServer(options.server_host, options.server_port))
216     Error(ERR_EXIT, "cannot connect to network game server");
217
218   SendToServer_PlayerName(setup.player_name);
219   SendToServer_ProtocolVersion();
220
221   if (nr_wanted)
222     SendToServer_NrWanted(nr_wanted);
223 #endif
224 }
225
226 static void InitMixer()
227 {
228   OpenAudio();
229   StartMixer();
230 }
231
232 static void ReinitializeGraphics()
233 {
234   InitElementGraphicInfo();             /* element game graphic mapping */
235   InitElementSpecialGraphicInfo();      /* element special graphic mapping */
236   InitGraphicInfo();                    /* graphic properties mapping */
237
238   InitElementSmallImages();             /* create editor and preview images */
239
240   InitFontInfo(bitmap_font_initial,
241                graphic_info[IMG_FONT_BIG].bitmap,
242                graphic_info[IMG_FONT_MEDIUM].bitmap,
243                graphic_info[IMG_FONT_SMALL].bitmap,
244                graphic_info[IMG_FONT_EM].bitmap);
245
246   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
247   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
248
249   InitGadgets();
250   InitToons();
251 }
252
253 static void ReinitializeSounds()
254 {
255   InitElementSoundInfo();       /* element game sound mapping */
256   InitSoundInfo();              /* sound properties mapping */
257
258   InitPlaySoundLevel();         /* internal game sound settings */
259 }
260
261 static void ReinitializeMusic()
262 {
263   /* currently nothing to do */
264 }
265
266 static void InitImages()
267 {
268   ReloadCustomImages();
269
270   LoadCustomElementDescriptions();
271   LoadSpecialMenuDesignSettings();
272
273   ReinitializeGraphics();
274 }
275
276 static void InitSound()
277 {
278   InitReloadCustomSounds(artwork.snd_current->identifier);
279   ReinitializeSounds();
280 }
281
282 static void InitMusic()
283 {
284   InitReloadCustomMusic(artwork.mus_current->identifier);
285   ReinitializeMusic();
286 }
287
288 static void InitTileClipmasks()
289 {
290 #if 0
291 #if defined(TARGET_X11)
292   XGCValues clip_gc_values;
293   unsigned long clip_gc_valuemask;
294
295 #if defined(TARGET_X11_NATIVE)
296
297 #if 0
298   GC copy_clipmask_gc;
299
300   static struct
301   {
302     int start;
303     int count;
304   }
305   tile_needs_clipping[] =
306   {
307     { GFX_SPIELER1_UP, 4 },
308     { GFX_SPIELER1_DOWN, 4 },
309     { GFX_SPIELER1_LEFT, 4 },
310     { GFX_SPIELER1_RIGHT, 4 },
311     { GFX_SPIELER1_PUSH_LEFT, 4 },
312     { GFX_SPIELER1_PUSH_RIGHT, 4 },
313     { GFX_SPIELER2_UP, 4 },
314     { GFX_SPIELER2_DOWN, 4 },
315     { GFX_SPIELER2_LEFT, 4 },
316     { GFX_SPIELER2_RIGHT, 4 },
317     { GFX_SPIELER2_PUSH_LEFT, 4 },
318     { GFX_SPIELER2_PUSH_RIGHT, 4 },
319     { GFX_SPIELER3_UP, 4 },
320     { GFX_SPIELER3_DOWN, 4 },
321     { GFX_SPIELER3_LEFT, 4 },
322     { GFX_SPIELER3_RIGHT, 4 },
323     { GFX_SPIELER3_PUSH_LEFT, 4 },
324     { GFX_SPIELER3_PUSH_RIGHT, 4 },
325     { GFX_SPIELER4_UP, 4 },
326     { GFX_SPIELER4_DOWN, 4 },
327     { GFX_SPIELER4_LEFT, 4 },
328     { GFX_SPIELER4_RIGHT, 4 },
329     { GFX_SPIELER4_PUSH_LEFT, 4 },
330     { GFX_SPIELER4_PUSH_RIGHT, 4 },
331     { GFX_SP_MURPHY, 1 },
332     { GFX_MURPHY_GO_LEFT, 3 },
333     { GFX_MURPHY_GO_RIGHT, 3 },
334     { GFX_MURPHY_SNAP_UP, 1 },
335     { GFX_MURPHY_SNAP_DOWN, 1 },
336     { GFX_MURPHY_SNAP_RIGHT, 1 },
337     { GFX_MURPHY_SNAP_LEFT, 1 },
338     { GFX_MURPHY_PUSH_RIGHT, 1 },
339     { GFX_MURPHY_PUSH_LEFT, 1 },
340     { GFX_GEBLUBBER, 4 },
341     { GFX_DYNAMIT, 7 },
342     { GFX_DYNABOMB, 4 },
343     { GFX_EXPLOSION, 8 },
344     { GFX_SOKOBAN_OBJEKT, 1 },
345     { GFX_FUNKELN_BLAU, 3 },
346     { GFX_FUNKELN_WEISS, 3 },
347     { GFX2_SHIELD_PASSIVE, 3 },
348     { GFX2_SHIELD_ACTIVE, 3 },
349     { -1, 0 }
350   };
351 #endif
352
353 #endif /* TARGET_X11_NATIVE */
354 #endif /* TARGET_X11 */
355
356   int i;
357
358   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
359   for (i=0; i<NUM_TILES; i++)
360     tile_clipmask[i] = None;
361
362 #if defined(TARGET_X11)
363   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
364      often very slow when preparing a masked XCopyArea() for big Pixmaps.
365      To prevent this, create small (tile-sized) mask Pixmaps which will then
366      be set much faster with XSetClipOrigin() and speed things up a lot. */
367
368   clip_gc_values.graphics_exposures = False;
369   clip_gc_valuemask = GCGraphicsExposures;
370   tile_clip_gc = XCreateGC(display, window->drawable,
371                            clip_gc_valuemask, &clip_gc_values);
372
373 #if 0
374   for (i=0; i<NUM_BITMAPS; i++)
375   {
376     if (pix[i]->clip_mask)
377     {
378       clip_gc_values.graphics_exposures = False;
379       clip_gc_values.clip_mask = pix[i]->clip_mask;
380       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
381       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
382                                          clip_gc_valuemask, &clip_gc_values);
383     }
384   }
385 #endif
386
387 #if defined(TARGET_X11_NATIVE)
388
389 #if 0
390   /* create graphic context structures needed for clipping */
391   clip_gc_values.graphics_exposures = False;
392   clip_gc_valuemask = GCGraphicsExposures;
393   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
394                                clip_gc_valuemask, &clip_gc_values);
395
396   /* create only those clipping Pixmaps we really need */
397   for (i=0; tile_needs_clipping[i].start>=0; i++)
398   {
399     int j;
400
401     for (j=0; j<tile_needs_clipping[i].count; j++)
402     {
403       int tile = tile_needs_clipping[i].start + j;
404       int graphic = tile;
405       int src_x, src_y;
406       Bitmap *src_bitmap;
407       Pixmap src_pixmap;
408
409       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
410       src_pixmap = src_bitmap->clip_mask;
411
412       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
413                                           TILEX, TILEY, 1);
414
415       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
416                 src_x, src_y, TILEX, TILEY, 0, 0);
417     }
418   }
419
420   XFreeGC(display, copy_clipmask_gc);
421 #endif
422
423 #endif /* TARGET_X11_NATIVE */
424 #endif /* TARGET_X11 */
425 #endif
426 }
427
428 void FreeTileClipmasks()
429 {
430 #if 0
431 #if defined(TARGET_X11)
432   int i;
433
434   for (i=0; i<NUM_TILES; i++)
435   {
436     if (tile_clipmask[i] != None)
437     {
438       XFreePixmap(display, tile_clipmask[i]);
439       tile_clipmask[i] = None;
440     }
441   }
442
443   if (tile_clip_gc)
444     XFreeGC(display, tile_clip_gc);
445   tile_clip_gc = None;
446
447 #if 0
448   for (i=0; i<NUM_BITMAPS; i++)
449   {
450     if (pix[i] != NULL && pix[i]->stored_clip_gc)
451     {
452       XFreeGC(display, pix[i]->stored_clip_gc);
453       pix[i]->stored_clip_gc = None;
454     }
455   }
456 #endif
457
458 #endif /* TARGET_X11 */
459 #endif
460 }
461
462 void InitGfx()
463 {
464   char *config_token_font_initial = "font.small";
465   char *filename_font_initial = NULL;
466   int i;
467
468   /* determine filename for initial font (for displaying startup messages) */
469   for (i=0; image_config[i].token != NULL; i++)
470     if (strcmp(image_config[i].token, config_token_font_initial) == 0)
471       filename_font_initial = image_config[i].value;
472
473   if (filename_font_initial == NULL)    /* should not happen */
474     Error(ERR_EXIT, "cannot get filename for '%s'", config_token_font_initial);
475
476   /* initialize screen properties */
477   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
478                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
479   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
480   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
481   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
482
483   /* create additional image buffers for double-buffering */
484   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
485   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
486
487   bitmap_font_initial = LoadCustomImage(filename_font_initial);
488
489   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
490
491   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
492   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
493
494   DrawInitText("Loading graphics:", 120, FC_GREEN);
495
496   InitTileClipmasks();
497 }
498
499 void InitGfxBackground()
500 {
501   int x, y;
502
503   drawto = backbuffer;
504   fieldbuffer = bitmap_db_field;
505   SetDrawtoField(DRAW_BACKBUFFER);
506
507   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
508              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
509   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
510   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
511
512   for (x=0; x<MAX_BUF_XSIZE; x++)
513     for (y=0; y<MAX_BUF_YSIZE; y++)
514       redraw[x][y] = 0;
515   redraw_tiles = 0;
516   redraw_mask = REDRAW_ALL;
517 }
518
519 void ReloadCustomArtwork()
520 {
521   static char *leveldir_current_identifier = NULL;
522   static boolean last_override_level_graphics = FALSE;
523   static boolean last_override_level_sounds = FALSE;
524   static boolean last_override_level_music = FALSE;
525   /* identifier for new artwork; default: artwork configured in setup */
526   char *gfx_new_identifier = artwork.gfx_current->identifier;
527   char *snd_new_identifier = artwork.snd_current->identifier;
528   char *mus_new_identifier = artwork.mus_current->identifier;
529   boolean redraw_screen = FALSE;
530
531   if (leveldir_current_identifier == NULL)
532     leveldir_current_identifier = leveldir_current->identifier;
533
534 #if 0
535   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
536          leveldir_current->graphics_set);
537   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
538          leveldir_current->identifier);
539 #endif
540
541 #if 0
542   printf("graphics --> '%s' ('%s')\n",
543          artwork.gfx_current_identifier, artwork.gfx_current->filename);
544   printf("sounds   --> '%s' ('%s')\n",
545          artwork.snd_current_identifier, artwork.snd_current->filename);
546   printf("music    --> '%s' ('%s')\n",
547          artwork.mus_current_identifier, artwork.mus_current->filename);
548 #endif
549
550   /* leveldir_current may be invalid (level group, parent link) */
551   if (!validLevelSeries(leveldir_current))
552     return;
553
554   /* when a new level series was selected, check if there was a change
555      in custom artwork stored in level series directory */
556   if (leveldir_current_identifier != leveldir_current->identifier)
557   {
558     char *identifier_old = leveldir_current_identifier;
559     char *identifier_new = leveldir_current->identifier;
560
561     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
562         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
563       gfx_new_identifier = identifier_new;
564     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
565         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
566       snd_new_identifier = identifier_new;
567     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
568         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
569       mus_new_identifier = identifier_new;
570
571     leveldir_current_identifier = leveldir_current->identifier;
572   }
573
574   /* custom level artwork configured in level series configuration file
575      always overrides custom level artwork stored in level series directory
576      and (level independant) custom artwork configured in setup menue */
577   if (leveldir_current->graphics_set != NULL)
578     gfx_new_identifier = leveldir_current->graphics_set;
579   if (leveldir_current->sounds_set != NULL)
580     snd_new_identifier = leveldir_current->sounds_set;
581   if (leveldir_current->music_set != NULL)
582     mus_new_identifier = leveldir_current->music_set;
583
584   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
585       last_override_level_graphics != setup.override_level_graphics)
586   {
587 #if 0
588     printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n",
589            artwork.gfx_current_identifier,
590            artwork.gfx_current->identifier,
591            gfx_new_identifier);
592 #endif
593
594     setLevelArtworkDir(artwork.gfx_first);
595
596     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
597
598     InitImages();
599
600     FreeTileClipmasks();
601     InitTileClipmasks();
602
603     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
604     last_override_level_graphics = setup.override_level_graphics;
605
606     redraw_screen = TRUE;
607   }
608
609   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
610       last_override_level_sounds != setup.override_level_sounds)
611   {
612 #if 0
613     printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n",
614            artwork.snd_current_identifier,
615            artwork.snd_current->identifier,
616            snd_new_identifier);
617 #endif
618
619     /* set artwork path to send it to the sound server process */
620     setLevelArtworkDir(artwork.snd_first);
621
622     InitReloadCustomSounds(snd_new_identifier);
623     ReinitializeSounds();
624
625     artwork.snd_current_identifier = artwork.snd_current->identifier;
626     last_override_level_sounds = setup.override_level_sounds;
627
628     redraw_screen = TRUE;
629   }
630
631   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
632       last_override_level_music != setup.override_level_music)
633   {
634     /* set artwork path to send it to the sound server process */
635     setLevelArtworkDir(artwork.mus_first);
636
637     InitReloadCustomMusic(mus_new_identifier);
638     ReinitializeMusic();
639
640     artwork.mus_current_identifier = artwork.mus_current->identifier;
641     last_override_level_music = setup.override_level_music;
642
643     redraw_screen = TRUE;
644   }
645
646   if (redraw_screen)
647   {
648     InitGfxBackground();
649
650     /* force redraw of (open or closed) door graphics */
651     SetDoorState(DOOR_OPEN_ALL);
652     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
653   }
654 }
655
656 void FreeGadgets()
657 {
658   FreeLevelEditorGadgets();
659   FreeGameButtons();
660   FreeTapeButtons();
661   FreeToolButtons();
662   FreeScreenGadgets();
663 }
664
665 void InitGadgets()
666 {
667   static boolean gadgets_initialized = FALSE;
668
669   if (gadgets_initialized)
670     FreeGadgets();
671
672   CreateLevelEditorGadgets();
673   CreateGameButtons();
674   CreateTapeButtons();
675   CreateToolButtons();
676   CreateScreenGadgets();
677
678   gadgets_initialized = TRUE;
679 }
680
681 void InitElementSmallImages()
682 {
683   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
684   int num_property_mappings = getImageListPropertyMappingSize();
685   int i;
686
687   /* initialize normal images from static configuration */
688   for (i=0; element_to_graphic[i].element > -1; i++)
689     CreateImageWithSmallImages(element_to_graphic[i].graphic);
690
691   /* initialize special images from static configuration */
692   for (i=0; element_to_special_graphic[i].element > -1; i++)
693     CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
694
695   /* initialize images from dynamic configuration */
696   for (i=0; i < num_property_mappings; i++)
697     CreateImageWithSmallImages(property_mapping[i].artwork_index);
698 }
699
700 void InitElementGraphicInfo()
701 {
702   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
703   int num_property_mappings = getImageListPropertyMappingSize();
704   int i, act, dir;
705
706   /* set values to -1 to identify later as "uninitialized" values */
707   for (i=0; i<MAX_NUM_ELEMENTS; i++)
708   {
709     for (act=0; act<NUM_ACTIONS; act++)
710     {
711       element_info[i].graphic[act] = -1;
712
713       for (dir=0; dir<NUM_DIRECTIONS; dir++)
714         element_info[i].direction_graphic[act][dir] = -1;
715     }
716   }
717
718 #if 0
719   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
720     element_info[i].graphic[ACTION_DEFAULT] =
721       IMG_CHAR_START + (i - EL_CHAR_START);
722
723   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
724     element_info[i].graphic[ACTION_DEFAULT] =
725       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
726 #endif
727
728   /* initialize normal element/graphic mapping from static configuration */
729   for (i=0; element_to_graphic[i].element > -1; i++)
730   {
731     int element   = element_to_graphic[i].element;
732     int action    = element_to_graphic[i].action;
733     int direction = element_to_graphic[i].direction;
734     int graphic   = element_to_graphic[i].graphic;
735
736     if (action < 0)
737       action = ACTION_DEFAULT;
738
739     if (direction > -1)
740       element_info[element].direction_graphic[action][direction] = graphic;
741     else
742       element_info[element].graphic[action] = graphic;
743   }
744
745   /* initialize normal element/graphic mapping from dynamic configuration */
746   for (i=0; i < num_property_mappings; i++)
747   {
748     int element   = property_mapping[i].base_index;
749     int action    = property_mapping[i].ext1_index;
750     int direction = property_mapping[i].ext2_index;
751     int special   = property_mapping[i].ext3_index;
752     int graphic   = property_mapping[i].artwork_index;
753
754     if (special != -1)
755       continue;
756
757     if (action < 0)
758       action = ACTION_DEFAULT;
759
760     if (direction > -1)
761       element_info[element].direction_graphic[action][direction] = graphic;
762     else
763       element_info[element].graphic[action] = graphic;
764   }
765
766   /* now set all '-1' values to element specific default values */
767   for (i=0; i<MAX_NUM_ELEMENTS; i++)
768   {
769     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
770     int default_action_direction_graphic[NUM_DIRECTIONS];
771
772     if (default_action_graphic == -1)
773       default_action_graphic = IMG_CHAR_QUESTION;
774
775     for (dir=0; dir<NUM_DIRECTIONS; dir++)
776     {
777       default_action_direction_graphic[dir] =
778         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
779
780       if (default_action_direction_graphic[dir] == -1)
781         default_action_direction_graphic[dir] = default_action_graphic;
782     }
783
784     for (act=0; act<NUM_ACTIONS; act++)
785     {
786       for (dir=0; dir<NUM_DIRECTIONS; dir++)
787       {
788         int default_direction_graphic = element_info[i].graphic[act];
789
790         /* no graphic for current action -- use default direction graphic */
791         if (default_direction_graphic == -1)
792           default_direction_graphic = default_action_direction_graphic[dir];
793
794         if (element_info[i].direction_graphic[act][dir] == -1)
795           element_info[i].direction_graphic[act][dir] =
796             default_direction_graphic;
797       }
798
799       /* no graphic for this specific action -- use default action graphic */
800       if (element_info[i].graphic[act] == -1)
801         element_info[i].graphic[act] = default_action_graphic;
802     }
803   }
804
805 #if 0
806 #if DEBUG
807   if (options.verbose)
808   {
809     for (i=0; i<MAX_NUM_ELEMENTS; i++)
810       if (element_info[i].graphic[ACTION_DEFAULT] == IMG_CHAR_QUESTION &&
811           i != EL_CHAR_QUESTION)
812         Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
813               element_info[i].token_name, i);
814   }
815 #endif
816 #endif
817 }
818
819 void InitElementSpecialGraphicInfo()
820 {
821   struct PropertyMapping *property_mapping = getImageListPropertyMapping();
822   int num_property_mappings = getImageListPropertyMappingSize();
823   int i;
824
825   /* always start with reliable default values */
826   for (i=0; i<MAX_NUM_ELEMENTS; i++)
827   {
828     element_info[i].editor_graphic = element_info[i].graphic[ACTION_DEFAULT];
829     element_info[i].preview_graphic = element_info[i].graphic[ACTION_DEFAULT];
830   }
831
832   /* initialize special element/graphic mapping from static configuration */
833   for (i=0; element_to_special_graphic[i].element > -1; i++)
834   {
835     int element = element_to_special_graphic[i].element;
836     int special = element_to_special_graphic[i].special;
837     int graphic = element_to_special_graphic[i].graphic;
838     boolean base_redefined = getImageListEntry(el2img(element))->redefined;
839     boolean special_redefined = getImageListEntry(graphic)->redefined;
840
841     if (base_redefined && !special_redefined)
842       continue;
843
844     if (special == GFX_SPECIAL_ARG_EDITOR)
845       element_info[element].editor_graphic = graphic;
846     else if (special == GFX_SPECIAL_ARG_PREVIEW)
847       element_info[element].preview_graphic = graphic;
848   }
849
850   /* initialize special element/graphic mapping from dynamic configuration */
851   for (i=0; i < num_property_mappings; i++)
852   {
853     int element = property_mapping[i].base_index;
854     int special = property_mapping[i].ext3_index;
855     int graphic = property_mapping[i].artwork_index;
856
857     if (special == GFX_SPECIAL_ARG_EDITOR)
858       element_info[element].editor_graphic = graphic;
859     else if (special == GFX_SPECIAL_ARG_PREVIEW)
860       element_info[element].preview_graphic = graphic;
861   }
862 }
863
864 static void set_graphic_parameters(int graphic, char **parameter_raw)
865 {
866   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
867   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
868   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
869   int parameter[NUM_GFX_ARGS];
870   int i;
871
872   /* get integer values from string parameters */
873   for (i=0; i < NUM_GFX_ARGS; i++)
874     parameter[i] =
875       get_parameter_value(image_config_suffix[i].type, parameter_raw[i]);
876
877   graphic_info[graphic].bitmap = src_bitmap;
878
879   /* start with reliable default values */
880   graphic_info[graphic].src_x = 0;
881   graphic_info[graphic].src_y = 0;
882   graphic_info[graphic].width = TILEX;
883   graphic_info[graphic].height = TILEY;
884   graphic_info[graphic].offset_x = 0;   /* one or both of these values ... */
885   graphic_info[graphic].offset_y = 0;   /* ... will be corrected later */
886
887   /* optional x and y tile position of animation frame sequence */
888   if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
889     graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
890   if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
891     graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
892
893   /* optional x and y pixel position of animation frame sequence */
894   if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
895     graphic_info[graphic].src_x = parameter[GFX_ARG_X];
896   if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
897     graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
898
899   /* optional width and height of each animation frame */
900   if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
901     graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
902   if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
903     graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
904
905   /* correct x or y offset dependant of vertical or horizontal frame order */
906   if (parameter[GFX_ARG_VERTICAL])      /* frames are ordered vertically */
907   {
908     if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
909       graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
910     else
911       graphic_info[graphic].offset_y = graphic_info[graphic].height;
912   }
913   else                                  /* frames are ordered horizontally */
914   {
915     if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE)
916       graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
917     else
918       graphic_info[graphic].offset_x = graphic_info[graphic].width;
919   }
920
921   /* optionally, the x and y offset of frames can be specified directly */
922   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
923     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
924   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
925     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
926
927   /* automatically determine correct number of frames, if not defined */
928   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
929     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
930   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
931     graphic_info[graphic].anim_frames = num_xtiles;
932   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
933     graphic_info[graphic].anim_frames = num_ytiles;
934   else
935     graphic_info[graphic].anim_frames = 1;
936
937   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
938   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
939     graphic_info[graphic].anim_delay = 1;
940
941   /* set mode for animation frame order */
942   if (parameter[GFX_ARG_MODE_LOOP])
943     graphic_info[graphic].anim_mode = ANIM_LOOP;
944   else if (parameter[GFX_ARG_MODE_LINEAR])
945     graphic_info[graphic].anim_mode = ANIM_LINEAR;
946   else if (parameter[GFX_ARG_MODE_PINGPONG])
947     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
948   else if (parameter[GFX_ARG_MODE_PINGPONG2])
949     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
950   else if (parameter[GFX_ARG_MODE_RANDOM])
951     graphic_info[graphic].anim_mode = ANIM_RANDOM;
952   else if (graphic_info[graphic].anim_frames > 1)
953     graphic_info[graphic].anim_mode = ANIM_LOOP;
954   else
955     graphic_info[graphic].anim_mode = ANIM_NONE;
956
957   /* set additional flag to play animation frames in reverse order */
958   if (parameter[GFX_ARG_MODE_REVERSE])
959     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
960
961   /* automatically determine correct start frame, if not defined */
962   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
963     graphic_info[graphic].anim_start_frame = 0;
964   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
965     graphic_info[graphic].anim_start_frame =
966       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
967   else
968     graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
969
970   /* animation synchronized with global frame counter, not move position */
971   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
972
973   /* this is only used for toon animations */
974   graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
975   graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
976 }
977
978 static void InitGraphicInfo()
979 {
980   static boolean clipmasks_initialized = FALSE;
981   int fallback_graphic = IMG_CHAR_EXCLAM;
982   struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
983   Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
984   int num_images = getImageListSize();
985   int i;
986 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
987   Pixmap src_pixmap;
988   XGCValues clip_gc_values;
989   unsigned long clip_gc_valuemask;
990   GC copy_clipmask_gc = None;
991 #endif
992
993   if (graphic_info != NULL)
994     free(graphic_info);
995
996   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
997
998 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
999   if (clipmasks_initialized)
1000   {
1001     for (i=0; i<num_images; i++)
1002     {
1003       if (graphic_info[i].clip_mask)
1004         XFreePixmap(display, graphic_info[i].clip_mask);
1005       if (graphic_info[i].clip_gc)
1006         XFreeGC(display, graphic_info[i].clip_gc);
1007
1008       graphic_info[i].clip_mask = None;
1009       graphic_info[i].clip_gc = None;
1010     }
1011   }
1012 #endif
1013
1014   for (i=0; i<num_images; i++)
1015   {
1016     struct FileInfo *image = getImageListEntry(i);
1017     Bitmap *src_bitmap;
1018     int src_x, src_y;
1019     int first_frame, last_frame;
1020
1021     set_graphic_parameters(i, image->parameter);
1022
1023     /* now check if no animation frames are outside of the loaded image */
1024
1025     if (graphic_info[i].bitmap == NULL)
1026       continue;         /* skip check for optional images that are undefined */
1027
1028     first_frame = 0;
1029     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1030     if (src_x < 0 || src_y < 0 ||
1031         src_x + TILEX > src_bitmap->width ||
1032         src_y + TILEY > src_bitmap->height)
1033     {
1034       Error(ERR_RETURN_LINE, "-");
1035       Error(ERR_RETURN, "warning: error found in config file:");
1036       Error(ERR_RETURN, "- config file: '%s'",
1037             getImageConfigFilename());
1038       Error(ERR_RETURN, "- config token: '%s'",
1039             getTokenFromImageID(i));
1040       Error(ERR_RETURN, "- image file: '%s'",
1041             src_bitmap->source_filename);
1042       Error(ERR_RETURN,
1043             "error: first animation frame out of bounds (%d, %d)",
1044             src_x, src_y);
1045       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1046
1047       if (i == fallback_graphic)
1048         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1049
1050       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1051       Error(ERR_RETURN_LINE, "-");
1052
1053       set_graphic_parameters(i, fallback_image->default_parameter);
1054       graphic_info[i].bitmap = fallback_bitmap;
1055     }
1056
1057     last_frame = graphic_info[i].anim_frames - 1;
1058     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1059     if (src_x < 0 || src_y < 0 ||
1060         src_x + TILEX > src_bitmap->width ||
1061         src_y + TILEY > src_bitmap->height)
1062     {
1063       Error(ERR_RETURN_LINE, "-");
1064       Error(ERR_RETURN, "warning: error found in config file:");
1065       Error(ERR_RETURN, "- config file: '%s'",
1066             getImageConfigFilename());
1067       Error(ERR_RETURN, "- config token: '%s'",
1068             getTokenFromImageID(i));
1069       Error(ERR_RETURN, "- image file: '%s'",
1070             src_bitmap->source_filename);
1071       Error(ERR_RETURN,
1072             "error: last animation frame (%d) out of bounds (%d, %d)",
1073             last_frame, src_x, src_y);
1074       Error(ERR_RETURN, "custom graphic rejected for this element/action");
1075
1076       if (i == fallback_graphic)
1077         Error(ERR_EXIT, "fatal error: no fallback graphic available");
1078
1079       Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1080       Error(ERR_RETURN_LINE, "-");
1081
1082       set_graphic_parameters(i, fallback_image->default_parameter);
1083       graphic_info[i].bitmap = fallback_bitmap;
1084     }
1085
1086 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1087     /* currently we need only a tile clip mask from the first frame */
1088     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1089
1090     if (copy_clipmask_gc == None)
1091     {
1092       clip_gc_values.graphics_exposures = False;
1093       clip_gc_valuemask = GCGraphicsExposures;
1094       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1095                                    clip_gc_valuemask, &clip_gc_values);
1096     }
1097
1098     graphic_info[i].clip_mask =
1099       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1100
1101     src_pixmap = src_bitmap->clip_mask;
1102     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1103               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1104
1105     clip_gc_values.graphics_exposures = False;
1106     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1107     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1108     graphic_info[i].clip_gc =
1109       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1110 #endif
1111   }
1112
1113 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1114   if (copy_clipmask_gc)
1115     XFreeGC(display, copy_clipmask_gc);
1116 #endif
1117
1118   clipmasks_initialized = TRUE;
1119 }
1120
1121 static void InitElementSoundInfo()
1122 {
1123   /* !!! soon to come !!! */
1124 }
1125
1126 static void set_sound_parameters(int sound, char **parameter_raw)
1127 {
1128   int parameter[NUM_SND_ARGS];
1129   int i;
1130
1131   /* get integer values from string parameters */
1132   for (i=0; i < NUM_SND_ARGS; i++)
1133     parameter[i] =
1134       get_parameter_value(sound_config_suffix[i].type, parameter_raw[i]);
1135
1136   /* explicit loop mode setting in configuration overrides default value */
1137   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1138     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1139 }
1140
1141 static void InitSoundInfo()
1142 {
1143   struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1144   int num_property_mappings = getSoundListPropertyMappingSize();
1145   int *sound_effect_properties;
1146   int num_sounds = getSoundListSize();
1147   int i, j;
1148
1149   if (sound_info != NULL)
1150     free(sound_info);
1151
1152   sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1153   sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1154
1155   /* initialize sound effect for all elements to "no sound" */
1156   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1157     for (j=0; j<NUM_ACTIONS; j++)
1158       element_info[i].sound[j] = SND_UNDEFINED;
1159
1160   for (i=0; i<num_sounds; i++)
1161   {
1162     struct FileInfo *sound = getSoundListEntry(i);
1163     int len_effect_text = strlen(sound->token);
1164
1165     sound_effect_properties[i] = ACTION_OTHER;
1166     sound_info[i].loop = FALSE;
1167
1168     /* determine all loop sounds and identify certain sound classes */
1169
1170     for (j=0; element_action_info[j].suffix; j++)
1171     {
1172       int len_action_text = strlen(element_action_info[j].suffix);
1173
1174       if (len_action_text < len_effect_text &&
1175           strcmp(&sound->token[len_effect_text - len_action_text],
1176                  element_action_info[j].suffix) == 0)
1177       {
1178         sound_effect_properties[i] = element_action_info[j].value;
1179
1180         if (element_action_info[j].is_loop_sound)
1181           sound_info[i].loop = TRUE;
1182       }
1183     }
1184
1185     /* associate elements and some selected sound actions */
1186
1187     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1188     {
1189       if (element_info[j].sound_class_name)
1190       {
1191         int len_class_text = strlen(element_info[j].sound_class_name);
1192
1193         if (len_class_text + 1 < len_effect_text &&
1194             strncmp(sound->token,
1195                     element_info[j].sound_class_name, len_class_text) == 0 &&
1196             sound->token[len_class_text] == '.')
1197         {
1198           int sound_action_value = sound_effect_properties[i];
1199
1200           element_info[j].sound[sound_action_value] = i;
1201         }
1202       }
1203     }
1204
1205     set_sound_parameters(i, sound->parameter);
1206   }
1207
1208   free(sound_effect_properties);
1209
1210   /* initialize element/sound mapping from dynamic configuration */
1211   for (i=0; i < num_property_mappings; i++)
1212   {
1213     int element   = property_mapping[i].base_index;
1214     int action    = property_mapping[i].ext1_index;
1215     int sound     = property_mapping[i].artwork_index;
1216
1217     if (action < 0)
1218       action = ACTION_DEFAULT;
1219
1220     element_info[element].sound[action] = sound;
1221   }
1222
1223 #if 0
1224   /* TEST ONLY */
1225   {
1226     int element = EL_CUSTOM_11;
1227     int j = 0;
1228
1229     while (element_action_info[j].suffix)
1230     {
1231       printf("element %d, sound action '%s'  == %d\n",
1232              element, element_action_info[j].suffix,
1233              element_info[element].sound[j]);
1234       j++;
1235     }
1236   }
1237
1238   PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1239 #endif
1240
1241 #if 0
1242   /* TEST ONLY */
1243   {
1244     int element = EL_SAND;
1245     int sound_action = ACTION_DIGGING;
1246     int j = 0;
1247
1248     while (element_action_info[j].suffix)
1249     {
1250       if (element_action_info[j].value == sound_action)
1251         printf("element %d, sound action '%s'  == %d\n",
1252                element, element_action_info[j].suffix,
1253                element_info[element].sound[sound_action]);
1254       j++;
1255     }
1256   }
1257 #endif
1258 }
1259
1260 void InitElementProperties()
1261 {
1262   int i, j;
1263
1264   static int ep_amoebalive[] =
1265   {
1266     EL_AMOEBA_WET,
1267     EL_AMOEBA_DRY,
1268     EL_AMOEBA_FULL,
1269     EL_BD_AMOEBA
1270   };
1271   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1272
1273   static int ep_amoeboid[] =
1274   {
1275     EL_AMOEBA_DEAD,
1276     EL_AMOEBA_WET,
1277     EL_AMOEBA_DRY,
1278     EL_AMOEBA_FULL,
1279     EL_BD_AMOEBA
1280   };
1281   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1282
1283   static int ep_schluessel[] =
1284   {
1285     EL_KEY1,
1286     EL_KEY2,
1287     EL_KEY3,
1288     EL_KEY4,
1289     EL_EM_KEY1,
1290     EL_EM_KEY2,
1291     EL_EM_KEY3,
1292     EL_EM_KEY4
1293   };
1294   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1295
1296   static int ep_pforte[] =
1297   {
1298     EL_GATE1,
1299     EL_GATE2,
1300     EL_GATE3,
1301     EL_GATE4,
1302     EL_GATE1_GRAY,
1303     EL_GATE2_GRAY,
1304     EL_GATE3_GRAY,
1305     EL_GATE4_GRAY,
1306     EL_EM_GATE1,
1307     EL_EM_GATE2,
1308     EL_EM_GATE3,
1309     EL_EM_GATE4,
1310     EL_EM_GATE1_GRAY,
1311     EL_EM_GATE2_GRAY,
1312     EL_EM_GATE3_GRAY,
1313     EL_EM_GATE4_GRAY,
1314     EL_SWITCHGATE_OPEN,
1315     EL_SWITCHGATE_OPENING,
1316     EL_SWITCHGATE_CLOSED,
1317     EL_SWITCHGATE_CLOSING,
1318     EL_TIMEGATE_OPEN,
1319     EL_TIMEGATE_OPENING,
1320     EL_TIMEGATE_CLOSED,
1321     EL_TIMEGATE_CLOSING,
1322     EL_TUBE_ALL,
1323     EL_TUBE_VERTICAL,
1324     EL_TUBE_HORIZONTAL,
1325     EL_TUBE_VERTICAL_LEFT,
1326     EL_TUBE_VERTICAL_RIGHT,
1327     EL_TUBE_HORIZONTAL_UP,
1328     EL_TUBE_HORIZONTAL_DOWN,
1329     EL_TUBE_LEFT_UP,
1330     EL_TUBE_LEFT_DOWN,
1331     EL_TUBE_RIGHT_UP,
1332     EL_TUBE_RIGHT_DOWN
1333   };
1334   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1335
1336   static int ep_solid[] =
1337   {
1338     EL_STEELWALL,
1339     EL_WALL,
1340     EL_WALL_GROWING,
1341     EL_WALL_GROWING_X,
1342     EL_WALL_GROWING_Y,
1343     EL_WALL_GROWING_XY,
1344     EL_BD_WALL,
1345     EL_WALL_CRUMBLED,
1346     EL_EXIT_CLOSED,
1347     EL_EXIT_OPENING,
1348     EL_EXIT_OPEN,
1349     EL_AMOEBA_DEAD,
1350     EL_AMOEBA_WET,
1351     EL_AMOEBA_DRY,
1352     EL_AMOEBA_FULL,
1353     EL_BD_AMOEBA,
1354     EL_QUICKSAND_FULL,
1355     EL_QUICKSAND_EMPTY,
1356     EL_QUICKSAND_FILLING,
1357     EL_QUICKSAND_EMPTYING,
1358     EL_MAGIC_WALL,
1359     EL_MAGIC_WALL_ACTIVE,
1360     EL_MAGIC_WALL_EMPTYING,
1361     EL_MAGIC_WALL_FILLING,
1362     EL_MAGIC_WALL_FULL,
1363     EL_MAGIC_WALL_DEAD,
1364     EL_BD_MAGIC_WALL,
1365     EL_BD_MAGIC_WALL_ACTIVE,
1366     EL_BD_MAGIC_WALL_EMPTYING,
1367     EL_BD_MAGIC_WALL_FULL,
1368     EL_BD_MAGIC_WALL_FILLING,
1369     EL_BD_MAGIC_WALL_DEAD,
1370     EL_GAMEOFLIFE,
1371     EL_BIOMAZE,
1372     EL_ACIDPOOL_TOPLEFT,
1373     EL_ACIDPOOL_TOPRIGHT,
1374     EL_ACIDPOOL_BOTTOMLEFT,
1375     EL_ACIDPOOL_BOTTOM,
1376     EL_ACIDPOOL_BOTTOMRIGHT,
1377     EL_SP_CHIP_SINGLE,
1378     EL_SP_CHIP_LEFT,
1379     EL_SP_CHIP_RIGHT,
1380     EL_SP_CHIP_UPPER,
1381     EL_SP_CHIP_LOWER,
1382     EL_SP_HARD_GRAY,
1383     EL_SP_HARD_GREEN,
1384     EL_SP_HARD_BLUE,
1385     EL_SP_HARD_RED,
1386     EL_SP_HARD_YELLOW,
1387     EL_SP_HARD_BASE1,
1388     EL_SP_HARD_BASE2,
1389     EL_SP_HARD_BASE3,
1390     EL_SP_HARD_BASE4,
1391     EL_SP_HARD_BASE5,
1392     EL_SP_HARD_BASE6,
1393     EL_SP_TERMINAL,
1394     EL_SP_TERMINAL_ACTIVE,
1395     EL_SP_EXIT_CLOSED,
1396     EL_SP_EXIT_OPEN,
1397     EL_INVISIBLE_STEELWALL,
1398     EL_INVISIBLE_STEELWALL_ACTIVE,
1399     EL_INVISIBLE_WALL,
1400     EL_INVISIBLE_WALL_ACTIVE,
1401     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1402     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1403     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1404     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1405     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1406     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1407     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1408     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1409     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1410     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1411     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1412     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1413     EL_SWITCHGATE_SWITCH_UP,
1414     EL_SWITCHGATE_SWITCH_DOWN,
1415     EL_LIGHT_SWITCH,
1416     EL_LIGHT_SWITCH_ACTIVE,
1417     EL_TIMEGATE_SWITCH,
1418     EL_TIMEGATE_SWITCH_ACTIVE,
1419     EL_SIGN_EXCLAMATION,
1420     EL_SIGN_RADIOACTIVITY,
1421     EL_SIGN_STOP,
1422     EL_SIGN_WHEELCHAIR,
1423     EL_SIGN_PARKING,
1424     EL_SIGN_ONEWAY,
1425     EL_SIGN_HEART,
1426     EL_SIGN_TRIANGLE,
1427     EL_SIGN_ROUND,
1428     EL_SIGN_EXIT,
1429     EL_SIGN_YINYANG,
1430     EL_SIGN_OTHER,
1431     EL_STEELWALL_SLANTED,
1432     EL_EMC_STEELWALL1,
1433     EL_EMC_STEELWALL2,
1434     EL_EMC_STEELWALL3,
1435     EL_EMC_STEELWALL4,
1436     EL_EMC_WALL_PILLAR_UPPER,
1437     EL_EMC_WALL_PILLAR_MIDDLE,
1438     EL_EMC_WALL_PILLAR_LOWER,
1439     EL_EMC_WALL4,
1440     EL_EMC_WALL5,
1441     EL_EMC_WALL6,
1442     EL_EMC_WALL7,
1443     EL_EMC_WALL8,
1444     EL_CRYSTAL,
1445     EL_WALL_PEARL,
1446     EL_WALL_CRYSTAL,
1447     EL_GATE1,
1448     EL_GATE2,
1449     EL_GATE3,
1450     EL_GATE4,
1451     EL_GATE1_GRAY,
1452     EL_GATE2_GRAY,
1453     EL_GATE3_GRAY,
1454     EL_GATE4_GRAY,
1455     EL_EM_GATE1,
1456     EL_EM_GATE2,
1457     EL_EM_GATE3,
1458     EL_EM_GATE4,
1459     EL_EM_GATE1_GRAY,
1460     EL_EM_GATE2_GRAY,
1461     EL_EM_GATE3_GRAY,
1462     EL_EM_GATE4_GRAY,
1463     EL_SWITCHGATE_OPEN,
1464     EL_SWITCHGATE_OPENING,
1465     EL_SWITCHGATE_CLOSED,
1466     EL_SWITCHGATE_CLOSING,
1467     EL_TIMEGATE_OPEN,
1468     EL_TIMEGATE_OPENING,
1469     EL_TIMEGATE_CLOSED,
1470     EL_TIMEGATE_CLOSING,
1471     EL_TUBE_ALL,
1472     EL_TUBE_VERTICAL,
1473     EL_TUBE_HORIZONTAL,
1474     EL_TUBE_VERTICAL_LEFT,
1475     EL_TUBE_VERTICAL_RIGHT,
1476     EL_TUBE_HORIZONTAL_UP,
1477     EL_TUBE_HORIZONTAL_DOWN,
1478     EL_TUBE_LEFT_UP,
1479     EL_TUBE_LEFT_DOWN,
1480     EL_TUBE_RIGHT_UP,
1481     EL_TUBE_RIGHT_DOWN
1482   };
1483   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1484
1485   static int ep_massive[] =
1486   {
1487     EL_STEELWALL,
1488     EL_ACID,
1489     EL_ACIDPOOL_TOPLEFT,
1490     EL_ACIDPOOL_TOPRIGHT,
1491     EL_ACIDPOOL_BOTTOMLEFT,
1492     EL_ACIDPOOL_BOTTOM,
1493     EL_ACIDPOOL_BOTTOMRIGHT,
1494     EL_SP_HARD_GRAY,
1495     EL_SP_HARD_GREEN,
1496     EL_SP_HARD_BLUE,
1497     EL_SP_HARD_RED,
1498     EL_SP_HARD_YELLOW,
1499     EL_SP_HARD_BASE1,
1500     EL_SP_HARD_BASE2,
1501     EL_SP_HARD_BASE3,
1502     EL_SP_HARD_BASE4,
1503     EL_SP_HARD_BASE5,
1504     EL_SP_HARD_BASE6,
1505     EL_INVISIBLE_STEELWALL,
1506     EL_INVISIBLE_STEELWALL_ACTIVE,
1507     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1508     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1509     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1510     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1511     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1512     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1513     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1514     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1515     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1516     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1517     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1518     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1519     EL_LIGHT_SWITCH,
1520     EL_LIGHT_SWITCH_ACTIVE,
1521     EL_SIGN_EXCLAMATION,
1522     EL_SIGN_RADIOACTIVITY,
1523     EL_SIGN_STOP,
1524     EL_SIGN_WHEELCHAIR,
1525     EL_SIGN_PARKING,
1526     EL_SIGN_ONEWAY,
1527     EL_SIGN_HEART,
1528     EL_SIGN_TRIANGLE,
1529     EL_SIGN_ROUND,
1530     EL_SIGN_EXIT,
1531     EL_SIGN_YINYANG,
1532     EL_SIGN_OTHER,
1533     EL_STEELWALL_SLANTED,
1534     EL_EMC_STEELWALL1,
1535     EL_EMC_STEELWALL2,
1536     EL_EMC_STEELWALL3,
1537     EL_EMC_STEELWALL4,
1538     EL_CRYSTAL,
1539     EL_GATE1,
1540     EL_GATE2,
1541     EL_GATE3,
1542     EL_GATE4,
1543     EL_GATE1_GRAY,
1544     EL_GATE2_GRAY,
1545     EL_GATE3_GRAY,
1546     EL_GATE4_GRAY,
1547     EL_EM_GATE1,
1548     EL_EM_GATE2,
1549     EL_EM_GATE3,
1550     EL_EM_GATE4,
1551     EL_EM_GATE1_GRAY,
1552     EL_EM_GATE2_GRAY,
1553     EL_EM_GATE3_GRAY,
1554     EL_EM_GATE4_GRAY,
1555     EL_SWITCHGATE_OPEN,
1556     EL_SWITCHGATE_OPENING,
1557     EL_SWITCHGATE_CLOSED,
1558     EL_SWITCHGATE_CLOSING,
1559     EL_TIMEGATE_OPEN,
1560     EL_TIMEGATE_OPENING,
1561     EL_TIMEGATE_CLOSED,
1562     EL_TIMEGATE_CLOSING,
1563     EL_TUBE_ALL,
1564     EL_TUBE_VERTICAL,
1565     EL_TUBE_HORIZONTAL,
1566     EL_TUBE_VERTICAL_LEFT,
1567     EL_TUBE_VERTICAL_RIGHT,
1568     EL_TUBE_HORIZONTAL_UP,
1569     EL_TUBE_HORIZONTAL_DOWN,
1570     EL_TUBE_LEFT_UP,
1571     EL_TUBE_LEFT_DOWN,
1572     EL_TUBE_RIGHT_UP,
1573     EL_TUBE_RIGHT_DOWN
1574   };
1575   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1576
1577   static int ep_slippery[] =
1578   {
1579     EL_WALL_CRUMBLED,
1580     EL_BD_WALL,
1581     EL_ROCK,
1582     EL_BD_ROCK,
1583     EL_EMERALD,
1584     EL_BD_DIAMOND,
1585     EL_EMERALD_YELLOW,
1586     EL_EMERALD_RED,
1587     EL_EMERALD_PURPLE,
1588     EL_DIAMOND,
1589     EL_BOMB,
1590     EL_NUT,
1591     EL_ROBOT_WHEEL_ACTIVE,
1592     EL_ROBOT_WHEEL,
1593     EL_TIME_ORB_FULL,
1594     EL_TIME_ORB_EMPTY,
1595     EL_LAMP_ACTIVE,
1596     EL_LAMP,
1597     EL_ACIDPOOL_TOPLEFT,
1598     EL_ACIDPOOL_TOPRIGHT,
1599     EL_SATELLITE,
1600     EL_SP_ZONK,
1601     EL_SP_INFOTRON,
1602     EL_SP_CHIP_SINGLE,
1603     EL_SP_CHIP_LEFT,
1604     EL_SP_CHIP_RIGHT,
1605     EL_SP_CHIP_UPPER,
1606     EL_SP_CHIP_LOWER,
1607     EL_SPEED_PILL,
1608     EL_STEELWALL_SLANTED,
1609     EL_PEARL,
1610     EL_CRYSTAL
1611   };
1612   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1613
1614   static int ep_enemy[] =
1615   {
1616     EL_BUG,
1617     EL_SPACESHIP,
1618     EL_BD_BUTTERFLY,
1619     EL_BD_FIREFLY,
1620     EL_YAMYAM,
1621     EL_DARK_YAMYAM,
1622     EL_ROBOT,
1623     EL_PACMAN,
1624     EL_SP_SNIKSNAK,
1625     EL_SP_ELECTRON
1626   };
1627   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1628
1629   static int ep_mauer[] =
1630   {
1631     EL_STEELWALL,
1632     EL_GATE1,
1633     EL_GATE2,
1634     EL_GATE3,
1635     EL_GATE4,
1636     EL_GATE1_GRAY,
1637     EL_GATE2_GRAY,
1638     EL_GATE3_GRAY,
1639     EL_GATE4_GRAY,
1640     EL_EM_GATE1,
1641     EL_EM_GATE2,
1642     EL_EM_GATE3,
1643     EL_EM_GATE4,
1644     EL_EM_GATE1_GRAY,
1645     EL_EM_GATE2_GRAY,
1646     EL_EM_GATE3_GRAY,
1647     EL_EM_GATE4_GRAY,
1648     EL_EXIT_CLOSED,
1649     EL_EXIT_OPENING,
1650     EL_EXIT_OPEN,
1651     EL_WALL,
1652     EL_WALL_CRUMBLED,
1653     EL_WALL_GROWING,
1654     EL_WALL_GROWING_X,
1655     EL_WALL_GROWING_Y,
1656     EL_WALL_GROWING_XY,
1657     EL_WALL_GROWING_ACTIVE,
1658     EL_BD_WALL,
1659     EL_SP_CHIP_SINGLE,
1660     EL_SP_CHIP_LEFT,
1661     EL_SP_CHIP_RIGHT,
1662     EL_SP_CHIP_UPPER,
1663     EL_SP_CHIP_LOWER,
1664     EL_SP_HARD_GRAY,
1665     EL_SP_HARD_GREEN,
1666     EL_SP_HARD_BLUE,
1667     EL_SP_HARD_RED,
1668     EL_SP_HARD_YELLOW,
1669     EL_SP_HARD_BASE1,
1670     EL_SP_HARD_BASE2,
1671     EL_SP_HARD_BASE3,
1672     EL_SP_HARD_BASE4,
1673     EL_SP_HARD_BASE5,
1674     EL_SP_HARD_BASE6,
1675     EL_SP_TERMINAL,
1676     EL_SP_TERMINAL_ACTIVE,
1677     EL_SP_EXIT_CLOSED,
1678     EL_SP_EXIT_OPEN,
1679     EL_INVISIBLE_STEELWALL,
1680     EL_INVISIBLE_STEELWALL_ACTIVE,
1681     EL_INVISIBLE_WALL,
1682     EL_INVISIBLE_WALL_ACTIVE,
1683     EL_STEELWALL_SLANTED,
1684     EL_EMC_STEELWALL1,
1685     EL_EMC_STEELWALL2,
1686     EL_EMC_STEELWALL3,
1687     EL_EMC_STEELWALL4,
1688     EL_EMC_WALL_PILLAR_UPPER,
1689     EL_EMC_WALL_PILLAR_MIDDLE,
1690     EL_EMC_WALL_PILLAR_LOWER,
1691     EL_EMC_WALL4,
1692     EL_EMC_WALL5,
1693     EL_EMC_WALL6,
1694     EL_EMC_WALL7,
1695     EL_EMC_WALL8
1696   };
1697   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1698
1699   static int ep_can_fall[] =
1700   {
1701     EL_ROCK,
1702     EL_BD_ROCK,
1703     EL_EMERALD,
1704     EL_BD_DIAMOND,
1705     EL_EMERALD_YELLOW,
1706     EL_EMERALD_RED,
1707     EL_EMERALD_PURPLE,
1708     EL_DIAMOND,
1709     EL_BOMB,
1710     EL_NUT,
1711     EL_AMOEBA_DROP,
1712     EL_QUICKSAND_FULL,
1713     EL_MAGIC_WALL_FULL,
1714     EL_BD_MAGIC_WALL_FULL,
1715     EL_TIME_ORB_FULL,
1716     EL_TIME_ORB_EMPTY,
1717     EL_SP_ZONK,
1718     EL_SP_INFOTRON,
1719     EL_SP_DISK_ORANGE,
1720     EL_PEARL,
1721     EL_CRYSTAL,
1722     EL_SPRING,
1723     EL_DX_SUPABOMB
1724   };
1725   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1726
1727   static int ep_can_smash[] =
1728   {
1729     EL_ROCK,
1730     EL_BD_ROCK,
1731     EL_EMERALD,
1732     EL_BD_DIAMOND,
1733     EL_EMERALD_YELLOW,
1734     EL_EMERALD_RED,
1735     EL_EMERALD_PURPLE,
1736     EL_DIAMOND,
1737     EL_BOMB,
1738     EL_NUT,
1739     EL_AMOEBA_DROP,
1740     EL_TIME_ORB_FULL,
1741     EL_TIME_ORB_EMPTY,
1742     EL_SP_ZONK,
1743     EL_SP_INFOTRON,
1744     EL_SP_DISK_ORANGE,
1745     EL_PEARL,
1746     EL_CRYSTAL,
1747     EL_SPRING,
1748     EL_DX_SUPABOMB
1749   };
1750   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1751
1752   static int ep_can_change[] =
1753   {
1754     EL_ROCK,
1755     EL_BD_ROCK,
1756     EL_EMERALD,
1757     EL_BD_DIAMOND,
1758     EL_EMERALD_YELLOW,
1759     EL_EMERALD_RED,
1760     EL_EMERALD_PURPLE,
1761     EL_DIAMOND
1762   };
1763   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1764
1765   static int ep_can_move[] =
1766   {
1767     EL_BUG,
1768     EL_SPACESHIP,
1769     EL_BD_BUTTERFLY,
1770     EL_BD_FIREFLY,
1771     EL_YAMYAM,
1772     EL_DARK_YAMYAM,
1773     EL_ROBOT,
1774     EL_PACMAN,
1775     EL_MOLE,
1776     EL_PENGUIN,
1777     EL_PIG,
1778     EL_DRAGON,
1779     EL_SATELLITE,
1780     EL_SP_SNIKSNAK,
1781     EL_SP_ELECTRON,
1782     EL_BALLOON,
1783     EL_SPRING
1784   };
1785   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1786
1787   static int ep_could_move[] =
1788   {
1789     EL_BUG_RIGHT,
1790     EL_BUG_UP,
1791     EL_BUG_LEFT,
1792     EL_BUG_DOWN,
1793     EL_SPACESHIP_RIGHT,
1794     EL_SPACESHIP_UP,
1795     EL_SPACESHIP_LEFT,
1796     EL_SPACESHIP_DOWN,
1797     EL_BD_BUTTERFLY_RIGHT,
1798     EL_BD_BUTTERFLY_UP,
1799     EL_BD_BUTTERFLY_LEFT,
1800     EL_BD_BUTTERFLY_DOWN,
1801     EL_BD_FIREFLY_RIGHT,
1802     EL_BD_FIREFLY_UP,
1803     EL_BD_FIREFLY_LEFT,
1804     EL_BD_FIREFLY_DOWN,
1805     EL_PACMAN_RIGHT,
1806     EL_PACMAN_UP,
1807     EL_PACMAN_LEFT,
1808     EL_PACMAN_DOWN
1809   };
1810   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1811
1812   static int ep_dont_touch[] =
1813   {
1814     EL_BUG,
1815     EL_SPACESHIP,
1816     EL_BD_BUTTERFLY,
1817     EL_BD_FIREFLY
1818   };
1819   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1820
1821   static int ep_dont_go_to[] =
1822   {
1823     EL_BUG,
1824     EL_SPACESHIP,
1825     EL_BD_BUTTERFLY,
1826     EL_BD_FIREFLY,
1827     EL_YAMYAM,
1828     EL_DARK_YAMYAM,
1829     EL_ROBOT,
1830     EL_PACMAN,
1831     EL_AMOEBA_DROP,
1832     EL_ACID,
1833     EL_SP_SNIKSNAK,
1834     EL_SP_ELECTRON,
1835     EL_SP_BUGGY_BASE_ACTIVE,
1836     EL_TRAP_ACTIVE,
1837     EL_LANDMINE
1838   };
1839   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1840
1841   static int ep_mampf2[] =
1842   {
1843     EL_SAND,
1844     EL_BUG,
1845     EL_SPACESHIP,
1846     EL_BD_BUTTERFLY,
1847     EL_BD_FIREFLY,
1848     EL_YAMYAM,
1849     EL_ROBOT,
1850     EL_PACMAN,
1851     EL_AMOEBA_DROP,
1852     EL_AMOEBA_DEAD,
1853     EL_AMOEBA_WET,
1854     EL_AMOEBA_DRY,
1855     EL_AMOEBA_FULL,
1856     EL_BD_AMOEBA,
1857     EL_EMERALD,
1858     EL_BD_DIAMOND,
1859     EL_EMERALD_YELLOW,
1860     EL_EMERALD_RED,
1861     EL_EMERALD_PURPLE,
1862     EL_DIAMOND,
1863     EL_PEARL,
1864     EL_CRYSTAL
1865   };
1866   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1867
1868   static int ep_bd_element[] =
1869   {
1870     EL_EMPTY,
1871     EL_SAND,
1872     EL_WALL_CRUMBLED,
1873     EL_BD_WALL,
1874     EL_ROCK,
1875     EL_BD_ROCK,
1876     EL_BD_DIAMOND,
1877     EL_BD_MAGIC_WALL,
1878     EL_EXIT_CLOSED,
1879     EL_EXIT_OPEN,
1880     EL_STEELWALL,
1881     EL_PLAYER1,
1882     EL_BD_FIREFLY,
1883     EL_BD_FIREFLY_1,
1884     EL_BD_FIREFLY_2,
1885     EL_BD_FIREFLY_3,
1886     EL_BD_FIREFLY_4,
1887     EL_BD_BUTTERFLY,
1888     EL_BD_BUTTERFLY_1,
1889     EL_BD_BUTTERFLY_2,
1890     EL_BD_BUTTERFLY_3,
1891     EL_BD_BUTTERFLY_4,
1892     EL_BD_AMOEBA,
1893     EL_CHAR_QUESTION
1894   };
1895   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1896
1897   static int ep_sb_element[] =
1898   {
1899     EL_EMPTY,
1900     EL_STEELWALL,
1901     EL_SOKOBAN_OBJECT,
1902     EL_SOKOBAN_FIELD_EMPTY,
1903     EL_SOKOBAN_FIELD_FULL,
1904     EL_PLAYER1,
1905     EL_INVISIBLE_STEELWALL
1906   };
1907   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1908
1909   static int ep_gem[] =
1910   {
1911     EL_EMERALD,
1912     EL_BD_DIAMOND,
1913     EL_EMERALD_YELLOW,
1914     EL_EMERALD_RED,
1915     EL_EMERALD_PURPLE,
1916     EL_DIAMOND
1917   };
1918   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1919
1920   static int ep_inactive[] =
1921   {
1922     EL_EMPTY,
1923     EL_SAND,
1924     EL_WALL,
1925     EL_BD_WALL,
1926     EL_WALL_CRUMBLED,
1927     EL_STEELWALL,
1928     EL_AMOEBA_DEAD,
1929     EL_QUICKSAND_EMPTY,
1930     EL_STONEBLOCK,
1931     EL_ROBOT_WHEEL,
1932     EL_KEY1,
1933     EL_KEY2,
1934     EL_KEY3,
1935     EL_KEY4,
1936     EL_EM_KEY1,
1937     EL_EM_KEY2,
1938     EL_EM_KEY3,
1939     EL_EM_KEY4,
1940     EL_GATE1,
1941     EL_GATE2,
1942     EL_GATE3,
1943     EL_GATE4,
1944     EL_GATE1_GRAY,
1945     EL_GATE2_GRAY,
1946     EL_GATE3_GRAY,
1947     EL_GATE4_GRAY,
1948     EL_EM_GATE1,
1949     EL_EM_GATE2,
1950     EL_EM_GATE3,
1951     EL_EM_GATE4,
1952     EL_EM_GATE1_GRAY,
1953     EL_EM_GATE2_GRAY,
1954     EL_EM_GATE3_GRAY,
1955     EL_EM_GATE4_GRAY,
1956     EL_DYNAMITE,
1957     EL_INVISIBLE_STEELWALL,
1958     EL_INVISIBLE_WALL,
1959     EL_INVISIBLE_SAND,
1960     EL_LAMP,
1961     EL_LAMP_ACTIVE,
1962     EL_WALL_EMERALD,
1963     EL_WALL_DIAMOND,
1964     EL_WALL_BD_DIAMOND,
1965     EL_WALL_EMERALD_YELLOW,
1966     EL_DYNABOMB_NR,
1967     EL_DYNABOMB_SZ,
1968     EL_DYNABOMB_XL,
1969     EL_SOKOBAN_OBJECT,
1970     EL_SOKOBAN_FIELD_EMPTY,
1971     EL_SOKOBAN_FIELD_FULL,
1972     EL_WALL_EMERALD_RED,
1973     EL_WALL_EMERALD_PURPLE,
1974     EL_ACIDPOOL_TOPLEFT,
1975     EL_ACIDPOOL_TOPRIGHT,
1976     EL_ACIDPOOL_BOTTOMLEFT,
1977     EL_ACIDPOOL_BOTTOM,
1978     EL_ACIDPOOL_BOTTOMRIGHT,
1979     EL_MAGIC_WALL,
1980     EL_MAGIC_WALL_DEAD,
1981     EL_BD_MAGIC_WALL,
1982     EL_BD_MAGIC_WALL_DEAD,
1983     EL_AMOEBA_TO_DIAMOND,
1984     EL_BLOCKED,
1985     EL_SP_EMPTY,
1986     EL_SP_BASE,
1987     EL_SP_PORT1_RIGHT,
1988     EL_SP_PORT1_DOWN,
1989     EL_SP_PORT1_LEFT,
1990     EL_SP_PORT1_UP,
1991     EL_SP_PORT2_RIGHT,
1992     EL_SP_PORT2_DOWN,
1993     EL_SP_PORT2_LEFT,
1994     EL_SP_PORT2_UP,
1995     EL_SP_PORT_X,
1996     EL_SP_PORT_Y,
1997     EL_SP_PORT_XY,
1998     EL_SP_DISK_RED,
1999     EL_SP_DISK_YELLOW,
2000     EL_SP_CHIP_SINGLE,
2001     EL_SP_CHIP_LEFT,
2002     EL_SP_CHIP_RIGHT,
2003     EL_SP_CHIP_UPPER,
2004     EL_SP_CHIP_LOWER,
2005     EL_SP_HARD_GRAY,
2006     EL_SP_HARD_GREEN,
2007     EL_SP_HARD_BLUE,
2008     EL_SP_HARD_RED,
2009     EL_SP_HARD_YELLOW,
2010     EL_SP_HARD_BASE1,
2011     EL_SP_HARD_BASE2,
2012     EL_SP_HARD_BASE3,
2013     EL_SP_HARD_BASE4,
2014     EL_SP_HARD_BASE5,
2015     EL_SP_HARD_BASE6,
2016     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2017     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2018     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2019     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2020     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2021     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2022     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2023     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2024     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2025     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2026     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2027     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2028     EL_SIGN_EXCLAMATION,
2029     EL_SIGN_RADIOACTIVITY,
2030     EL_SIGN_STOP,
2031     EL_SIGN_WHEELCHAIR,
2032     EL_SIGN_PARKING,
2033     EL_SIGN_ONEWAY,
2034     EL_SIGN_HEART,
2035     EL_SIGN_TRIANGLE,
2036     EL_SIGN_ROUND,
2037     EL_SIGN_EXIT,
2038     EL_SIGN_YINYANG,
2039     EL_SIGN_OTHER,
2040     EL_STEELWALL_SLANTED,
2041     EL_EMC_STEELWALL1,
2042     EL_EMC_STEELWALL2,
2043     EL_EMC_STEELWALL3,
2044     EL_EMC_STEELWALL4,
2045     EL_EMC_WALL_PILLAR_UPPER,
2046     EL_EMC_WALL_PILLAR_MIDDLE,
2047     EL_EMC_WALL_PILLAR_LOWER,
2048     EL_EMC_WALL4,
2049     EL_EMC_WALL5,
2050     EL_EMC_WALL6,
2051     EL_EMC_WALL7,
2052     EL_EMC_WALL8
2053   };
2054   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
2055
2056   static int ep_explosive[] =
2057   {
2058     EL_BOMB,
2059     EL_DYNAMITE_ACTIVE,
2060     EL_DYNAMITE,
2061     EL_DYNABOMB_PLAYER1_ACTIVE,
2062     EL_DYNABOMB_PLAYER2_ACTIVE,
2063     EL_DYNABOMB_PLAYER3_ACTIVE,
2064     EL_DYNABOMB_PLAYER4_ACTIVE,
2065     EL_DYNABOMB_NR,
2066     EL_DYNABOMB_SZ,
2067     EL_DYNABOMB_XL,
2068     EL_BUG,
2069     EL_MOLE,
2070     EL_PENGUIN,
2071     EL_PIG,
2072     EL_DRAGON,
2073     EL_SATELLITE,
2074     EL_SP_DISK_RED,
2075     EL_SP_DISK_ORANGE,
2076     EL_SP_DISK_YELLOW,
2077     EL_SP_SNIKSNAK,
2078     EL_SP_ELECTRON,
2079     EL_DX_SUPABOMB
2080   };
2081   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
2082
2083   static int ep_mampf3[] =
2084   {
2085     EL_EMERALD,
2086     EL_BD_DIAMOND,
2087     EL_EMERALD_YELLOW,
2088     EL_EMERALD_RED,
2089     EL_EMERALD_PURPLE,
2090     EL_DIAMOND,
2091     EL_PEARL,
2092     EL_CRYSTAL
2093   };
2094   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
2095
2096   static int ep_pushable[] =
2097   {
2098     EL_ROCK,
2099     EL_BD_ROCK,
2100     EL_BOMB,
2101     EL_NUT,
2102     EL_TIME_ORB_EMPTY,
2103     EL_SOKOBAN_FIELD_FULL,
2104     EL_SOKOBAN_OBJECT,
2105     EL_SATELLITE,
2106     EL_SP_ZONK,
2107     EL_SP_DISK_ORANGE,
2108     EL_SP_DISK_YELLOW,
2109     EL_BALLOON,
2110     EL_SPRING,
2111     EL_DX_SUPABOMB
2112   };
2113   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
2114
2115   static int ep_player[] =
2116   {
2117     EL_PLAYER1,
2118     EL_PLAYER2,
2119     EL_PLAYER3,
2120     EL_PLAYER4
2121   };
2122   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
2123
2124   static int ep_has_content[] =
2125   {
2126     EL_YAMYAM,
2127     EL_AMOEBA_WET,
2128     EL_AMOEBA_DRY,
2129     EL_AMOEBA_FULL,
2130     EL_BD_AMOEBA
2131   };
2132   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
2133
2134   static int ep_eatable[] =
2135   {
2136     EL_SAND,
2137     EL_SP_BASE,
2138     EL_SP_BUGGY_BASE,
2139     EL_SP_BUGGY_BASE_ACTIVATING,
2140     EL_TRAP,
2141     EL_INVISIBLE_SAND,
2142     EL_INVISIBLE_SAND_ACTIVE
2143   };
2144   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
2145
2146   static int ep_sp_element[] =
2147   {
2148     EL_SP_EMPTY,
2149     EL_SP_ZONK,
2150     EL_SP_BASE,
2151     EL_SP_MURPHY,
2152     EL_SP_INFOTRON,
2153     EL_SP_CHIP_SINGLE,
2154     EL_SP_HARD_GRAY,
2155     EL_SP_EXIT_CLOSED,
2156     EL_SP_EXIT_OPEN,
2157     EL_SP_DISK_ORANGE,
2158     EL_SP_PORT1_RIGHT,
2159     EL_SP_PORT1_DOWN,
2160     EL_SP_PORT1_LEFT,
2161     EL_SP_PORT1_UP,
2162     EL_SP_PORT2_RIGHT,
2163     EL_SP_PORT2_DOWN,
2164     EL_SP_PORT2_LEFT,
2165     EL_SP_PORT2_UP,
2166     EL_SP_SNIKSNAK,
2167     EL_SP_DISK_YELLOW,
2168     EL_SP_TERMINAL,
2169     EL_SP_DISK_RED,
2170     EL_SP_PORT_Y,
2171     EL_SP_PORT_X,
2172     EL_SP_PORT_XY,
2173     EL_SP_ELECTRON,
2174     EL_SP_BUGGY_BASE,
2175     EL_SP_CHIP_LEFT,
2176     EL_SP_CHIP_RIGHT,
2177     EL_SP_HARD_BASE1,
2178     EL_SP_HARD_GREEN,
2179     EL_SP_HARD_BLUE,
2180     EL_SP_HARD_RED,
2181     EL_SP_HARD_YELLOW,
2182     EL_SP_HARD_BASE2,
2183     EL_SP_HARD_BASE3,
2184     EL_SP_HARD_BASE4,
2185     EL_SP_HARD_BASE5,
2186     EL_SP_HARD_BASE6,
2187     EL_SP_CHIP_UPPER,
2188     EL_SP_CHIP_LOWER,
2189     /* additional elements that appeared in newer Supaplex levels */
2190     EL_INVISIBLE_WALL,
2191     /* more than one murphy in a level results in an inactive clone */
2192     EL_SP_MURPHY_CLONE
2193   };
2194   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2195
2196   static int ep_quick_gate[] =
2197   {
2198     EL_EM_GATE1,
2199     EL_EM_GATE2,
2200     EL_EM_GATE3,
2201     EL_EM_GATE4,
2202     EL_EM_GATE1_GRAY,
2203     EL_EM_GATE2_GRAY,
2204     EL_EM_GATE3_GRAY,
2205     EL_EM_GATE4_GRAY,
2206     EL_SP_PORT1_LEFT,
2207     EL_SP_PORT2_LEFT,
2208     EL_SP_PORT1_RIGHT,
2209     EL_SP_PORT2_RIGHT,
2210     EL_SP_PORT1_UP,
2211     EL_SP_PORT2_UP,
2212     EL_SP_PORT1_DOWN,
2213     EL_SP_PORT2_DOWN,
2214     EL_SP_PORT_X,
2215     EL_SP_PORT_Y,
2216     EL_SP_PORT_XY,
2217     EL_SWITCHGATE_OPEN,
2218     EL_TIMEGATE_OPEN
2219   };
2220   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2221
2222   static int ep_over_player[] =
2223   {
2224     EL_SP_PORT1_LEFT,
2225     EL_SP_PORT2_LEFT,
2226     EL_SP_PORT1_RIGHT,
2227     EL_SP_PORT2_RIGHT,
2228     EL_SP_PORT1_UP,
2229     EL_SP_PORT2_UP,
2230     EL_SP_PORT1_DOWN,
2231     EL_SP_PORT2_DOWN,
2232     EL_SP_PORT_X,
2233     EL_SP_PORT_Y,
2234     EL_SP_PORT_XY,
2235     EL_TUBE_ALL,
2236     EL_TUBE_VERTICAL,
2237     EL_TUBE_HORIZONTAL,
2238     EL_TUBE_VERTICAL_LEFT,
2239     EL_TUBE_VERTICAL_RIGHT,
2240     EL_TUBE_HORIZONTAL_UP,
2241     EL_TUBE_HORIZONTAL_DOWN,
2242     EL_TUBE_LEFT_UP,
2243     EL_TUBE_LEFT_DOWN,
2244     EL_TUBE_RIGHT_UP,
2245     EL_TUBE_RIGHT_DOWN
2246   };
2247   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2248
2249   static int ep_active_bomb[] =
2250   {
2251     EL_DYNAMITE_ACTIVE,
2252     EL_DYNABOMB_PLAYER1_ACTIVE,
2253     EL_DYNABOMB_PLAYER2_ACTIVE,
2254     EL_DYNABOMB_PLAYER3_ACTIVE,
2255     EL_DYNABOMB_PLAYER4_ACTIVE
2256   };
2257   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2258
2259   static int ep_belt[] =
2260   {
2261     EL_CONVEYOR_BELT1_LEFT,
2262     EL_CONVEYOR_BELT1_MIDDLE,
2263     EL_CONVEYOR_BELT1_RIGHT,
2264     EL_CONVEYOR_BELT2_LEFT,
2265     EL_CONVEYOR_BELT2_MIDDLE,
2266     EL_CONVEYOR_BELT2_RIGHT,
2267     EL_CONVEYOR_BELT3_LEFT,
2268     EL_CONVEYOR_BELT3_MIDDLE,
2269     EL_CONVEYOR_BELT3_RIGHT,
2270     EL_CONVEYOR_BELT4_LEFT,
2271     EL_CONVEYOR_BELT4_MIDDLE,
2272     EL_CONVEYOR_BELT4_RIGHT,
2273   };
2274   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2275
2276   static int ep_belt_active[] =
2277   {
2278     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2279     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2280     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2281     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2282     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2283     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2284     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2285     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2286     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2287     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2288     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2289     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2290   };
2291   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2292
2293   static int ep_belt_switch[] =
2294   {
2295     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2296     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2297     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2298     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2299     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2300     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2301     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2302     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2303     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2304     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2305     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2306     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2307   };
2308   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2309
2310   static int ep_tube[] =
2311   {
2312     EL_TUBE_ALL,
2313     EL_TUBE_VERTICAL,
2314     EL_TUBE_HORIZONTAL,
2315     EL_TUBE_VERTICAL_LEFT,
2316     EL_TUBE_VERTICAL_RIGHT,
2317     EL_TUBE_HORIZONTAL_UP,
2318     EL_TUBE_HORIZONTAL_DOWN,
2319     EL_TUBE_LEFT_UP,
2320     EL_TUBE_LEFT_DOWN,
2321     EL_TUBE_RIGHT_UP,
2322     EL_TUBE_RIGHT_DOWN
2323   };
2324   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2325
2326   static long ep1_bit[] =
2327   {
2328     EP_BIT_AMOEBALIVE,
2329     EP_BIT_AMOEBOID,
2330     EP_BIT_SCHLUESSEL,
2331     EP_BIT_PFORTE,
2332     EP_BIT_SOLID,
2333     EP_BIT_MASSIVE,
2334     EP_BIT_SLIPPERY,
2335     EP_BIT_ENEMY,
2336     EP_BIT_MAUER,
2337     EP_BIT_CAN_FALL,
2338     EP_BIT_CAN_SMASH,
2339     EP_BIT_CAN_CHANGE,
2340     EP_BIT_CAN_MOVE,
2341     EP_BIT_COULD_MOVE,
2342     EP_BIT_DONT_TOUCH,
2343     EP_BIT_DONT_GO_TO,
2344     EP_BIT_MAMPF2,
2345     EP_BIT_BD_ELEMENT,
2346     EP_BIT_SB_ELEMENT,
2347     EP_BIT_GEM,
2348     EP_BIT_INACTIVE,
2349     EP_BIT_EXPLOSIVE,
2350     EP_BIT_MAMPF3,
2351     EP_BIT_PUSHABLE,
2352     EP_BIT_PLAYER,
2353     EP_BIT_HAS_CONTENT,
2354     EP_BIT_EATABLE,
2355     EP_BIT_SP_ELEMENT,
2356     EP_BIT_QUICK_GATE,
2357     EP_BIT_OVER_PLAYER,
2358     EP_BIT_ACTIVE_BOMB
2359   };
2360   static long ep2_bit[] =
2361   {
2362     EP_BIT_BELT,
2363     EP_BIT_BELT_ACTIVE,
2364     EP_BIT_BELT_SWITCH,
2365     EP_BIT_TUBE
2366   };
2367   static int *ep1_array[] =
2368   {
2369     ep_amoebalive,
2370     ep_amoeboid,
2371     ep_schluessel,
2372     ep_pforte,
2373     ep_solid,
2374     ep_massive,
2375     ep_slippery,
2376     ep_enemy,
2377     ep_mauer,
2378     ep_can_fall,
2379     ep_can_smash,
2380     ep_can_change,
2381     ep_can_move,
2382     ep_could_move,
2383     ep_dont_touch,
2384     ep_dont_go_to,
2385     ep_mampf2,
2386     ep_bd_element,
2387     ep_sb_element,
2388     ep_gem,
2389     ep_inactive,
2390     ep_explosive,
2391     ep_mampf3,
2392     ep_pushable,
2393     ep_player,
2394     ep_has_content,
2395     ep_eatable,
2396     ep_sp_element,
2397     ep_quick_gate,
2398     ep_over_player,
2399     ep_active_bomb
2400   };
2401   static int *ep2_array[] =
2402   {
2403     ep_belt,
2404     ep_belt_active,
2405     ep_belt_switch,
2406     ep_tube
2407   };
2408   static int *ep1_num[] =
2409   {
2410     &ep_amoebalive_num,
2411     &ep_amoeboid_num,
2412     &ep_schluessel_num,
2413     &ep_pforte_num,
2414     &ep_solid_num,
2415     &ep_massive_num,
2416     &ep_slippery_num,
2417     &ep_enemy_num,
2418     &ep_mauer_num,
2419     &ep_can_fall_num,
2420     &ep_can_smash_num,
2421     &ep_can_change_num,
2422     &ep_can_move_num,
2423     &ep_could_move_num,
2424     &ep_dont_touch_num,
2425     &ep_dont_go_to_num,
2426     &ep_mampf2_num,
2427     &ep_bd_element_num,
2428     &ep_sb_element_num,
2429     &ep_gem_num,
2430     &ep_inactive_num,
2431     &ep_explosive_num,
2432     &ep_mampf3_num,
2433     &ep_pushable_num,
2434     &ep_player_num,
2435     &ep_has_content_num,
2436     &ep_eatable_num,
2437     &ep_sp_element_num,
2438     &ep_quick_gate_num,
2439     &ep_over_player_num,
2440     &ep_active_bomb_num
2441   };
2442   static int *ep2_num[] =
2443   {
2444     &ep_belt_num,
2445     &ep_belt_active_num,
2446     &ep_belt_switch_num,
2447     &ep_tube_num
2448   };
2449   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2450   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2451
2452   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2453   {
2454     Properties1[i] = 0;
2455     Properties2[i] = 0;
2456   }
2457
2458   for (i=0; i<num_properties1; i++)
2459     for (j=0; j<*(ep1_num[i]); j++)
2460       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2461   for (i=0; i<num_properties2; i++)
2462     for (j=0; j<*(ep2_num[i]); j++)
2463       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2464
2465   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2466     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2467 }
2468
2469 void Execute_Command(char *command)
2470 {
2471   if (strcmp(command, "print graphicsinfo.conf") == 0)
2472   {
2473     int i;
2474
2475     printf("# You can configure additional/alternative image files here.\n");
2476     printf("# (The images below are default and therefore commented out.)\n");
2477     printf("\n");
2478     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2479     printf("\n");
2480     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2481     printf("\n");
2482
2483     for (i=0; image_config[i].token != NULL; i++)
2484       printf("# %s\n",
2485              getFormattedSetupEntry(image_config[i].token,
2486                                     image_config[i].value));
2487
2488     exit(0);
2489   }
2490   else if (strcmp(command, "print soundsinfo.conf") == 0)
2491   {
2492     int i;
2493
2494     printf("# You can configure additional/alternative sound files here.\n");
2495     printf("# (The sounds below are default and therefore commented out.)\n");
2496     printf("\n");
2497     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2498     printf("\n");
2499     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2500     printf("\n");
2501
2502     for (i=0; sound_config[i].token != NULL; i++)
2503       printf("# %s\n",
2504              getFormattedSetupEntry(sound_config[i].token,
2505                                     sound_config[i].value));
2506
2507     exit(0);
2508   }
2509   else if (strcmp(command, "print musicinfo.conf") == 0)
2510   {
2511     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2512     printf("\n");
2513     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2514     printf("\n");
2515     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2516
2517     exit(0);
2518   }
2519   else if (strncmp(command, "dump level ", 11) == 0)
2520   {
2521     char *filename = &command[11];
2522
2523     if (access(filename, F_OK) != 0)
2524       Error(ERR_EXIT, "cannot open file '%s'", filename);
2525
2526     LoadLevelFromFilename(filename);
2527     DumpLevel(&level);
2528
2529     exit(0);
2530   }
2531   else if (strncmp(command, "dump tape ", 10) == 0)
2532   {
2533     char *filename = &command[10];
2534
2535     if (access(filename, F_OK) != 0)
2536       Error(ERR_EXIT, "cannot open file '%s'", filename);
2537
2538     LoadTapeFromFilename(filename);
2539     DumpTape(&tape);
2540
2541     exit(0);
2542   }
2543   else if (strncmp(command, "autoplay ", 9) == 0)
2544   {
2545     char *str_copy = getStringCopy(&command[9]);
2546     char *str_ptr = strchr(str_copy, ' ');
2547
2548     global.autoplay_leveldir = str_copy;
2549     global.autoplay_level_nr = -1;
2550
2551     if (str_ptr != NULL)
2552     {
2553       *str_ptr++ = '\0';                        /* terminate leveldir string */
2554       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2555     }
2556   }
2557   else
2558   {
2559     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2560   }
2561 }
2562
2563 void CloseAllAndExit(int exit_value)
2564 {
2565   StopSounds();
2566   FreeAllSounds();
2567   FreeAllMusic();
2568   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2569
2570   FreeAllImages();
2571   FreeTileClipmasks();
2572
2573   if (bitmap_font_initial)
2574     FreeBitmap(bitmap_font_initial);
2575
2576   CloseVideoDisplay();
2577   ClosePlatformDependantStuff();
2578
2579   exit(exit_value);
2580 }