cef28a3003695c33e83727c29f0e865fe26d322a
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitImages(void);
50 static void InitMixer(void);
51 static void InitSound(void);
52 static void InitGfx(void);
53 static void InitGfxBackground(void);
54 static void InitGadgets(void);
55 static void InitElementProperties(void);
56 static void InitElementInfo(void);
57 static void InitGraphicInfo(void);
58 static void Execute_Debug_Command(char *);
59
60 void OpenAll(void)
61 {
62   if (options.debug_command)
63   {
64     Execute_Debug_Command(options.debug_command);
65
66     exit(0);
67   }
68
69   if (options.serveronly)
70   {
71 #if defined(PLATFORM_UNIX)
72     NetworkServer(options.server_port, options.serveronly);
73 #else
74     Error(ERR_WARN, "networking only supported in Unix version");
75 #endif
76     exit(0);    /* never reached */
77   }
78
79   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
80                   PROGRAM_TITLE_STRING, getWindowTitleString(),
81                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
82                   MSDOS_POINTER_FILENAME,
83                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
84
85   InitSetup();
86   InitPlayerInfo();
87   InitArtworkInfo();            /* needed before loading gfx, sound & music */
88
89   InitCounter();
90   InitMixer();
91   InitJoysticks();
92   InitRND(NEW_RANDOMIZE);
93
94   InitVideoDisplay();
95   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
96                   setup.fullscreen);
97
98   InitEventFilter(FilterMouseMotionEvents);
99
100   InitGfx();
101   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
102   InitElementInfo();
103
104   InitLevelInfo();
105   InitLevelArtworkInfo();
106   InitGadgets();                /* needs to know number of level series */
107   InitImages();                 /* needs to know current level directory */
108   InitSound();                  /* needs to know current level directory */
109
110   InitGfxBackground();
111   InitToons();
112
113   DrawMainMenu();
114
115   InitNetworkServer();
116 }
117
118 void InitSetup()
119 {
120   LoadSetup();                                  /* global setup info */
121 }
122
123 void InitPlayerInfo()
124 {
125   int i;
126
127   /* choose default local player */
128   local_player = &stored_player[0];
129
130   for (i=0; i<MAX_PLAYERS; i++)
131     stored_player[i].connected = FALSE;
132
133   local_player->connected = TRUE;
134 }
135
136 void InitLevelInfo()
137 {
138   LoadLevelInfo();                              /* global level info */
139   LoadLevelSetup_LastSeries();                  /* last played series info */
140   LoadLevelSetup_SeriesInfo();                  /* last played level info */
141 }
142
143 void InitArtworkInfo()
144 {
145   LoadArtworkInfo();
146 }
147
148 void InitLevelArtworkInfo()
149 {
150   LoadLevelArtworkInfo();
151 }
152
153 void InitNetworkServer()
154 {
155 #if defined(PLATFORM_UNIX)
156   int nr_wanted;
157 #endif
158
159   if (!options.network)
160     return;
161
162 #if defined(PLATFORM_UNIX)
163   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
164
165   if (!ConnectToServer(options.server_host, options.server_port))
166     Error(ERR_EXIT, "cannot connect to network game server");
167
168   SendToServer_PlayerName(setup.player_name);
169   SendToServer_ProtocolVersion();
170
171   if (nr_wanted)
172     SendToServer_NrWanted(nr_wanted);
173 #endif
174 }
175
176 static void InitImages()
177 {
178   InitImageList(image_config, NUM_IMAGE_CONFIG_ENTRIES);
179
180   /* load custom images */
181   ReloadCustomImages();
182   InitGraphicInfo();
183 }
184
185 static void InitMixer()
186 {
187   OpenAudio();
188   InitSoundList(sound_config, NUM_SOUND_CONFIG_ENTRIES);
189
190   StartMixer();
191 }
192
193 static void InitSound()
194 {
195   /* load custom sounds and music */
196   InitReloadSounds(artwork.snd_current->identifier);
197   InitReloadMusic(artwork.mus_current->identifier);
198
199   /* initialize sound effect lookup table for element actions */
200   InitGameSound();
201 }
202
203 static void InitTileClipmasks()
204 {
205 #if defined(TARGET_X11)
206   XGCValues clip_gc_values;
207   unsigned long clip_gc_valuemask;
208
209 #if defined(TARGET_X11_NATIVE)
210   GC copy_clipmask_gc;
211
212   static struct
213   {
214     int start;
215     int count;
216   }
217   tile_needs_clipping[] =
218   {
219     { GFX_SPIELER1_UP, 4 },
220     { GFX_SPIELER1_DOWN, 4 },
221     { GFX_SPIELER1_LEFT, 4 },
222     { GFX_SPIELER1_RIGHT, 4 },
223     { GFX_SPIELER1_PUSH_LEFT, 4 },
224     { GFX_SPIELER1_PUSH_RIGHT, 4 },
225     { GFX_SPIELER2_UP, 4 },
226     { GFX_SPIELER2_DOWN, 4 },
227     { GFX_SPIELER2_LEFT, 4 },
228     { GFX_SPIELER2_RIGHT, 4 },
229     { GFX_SPIELER2_PUSH_LEFT, 4 },
230     { GFX_SPIELER2_PUSH_RIGHT, 4 },
231     { GFX_SPIELER3_UP, 4 },
232     { GFX_SPIELER3_DOWN, 4 },
233     { GFX_SPIELER3_LEFT, 4 },
234     { GFX_SPIELER3_RIGHT, 4 },
235     { GFX_SPIELER3_PUSH_LEFT, 4 },
236     { GFX_SPIELER3_PUSH_RIGHT, 4 },
237     { GFX_SPIELER4_UP, 4 },
238     { GFX_SPIELER4_DOWN, 4 },
239     { GFX_SPIELER4_LEFT, 4 },
240     { GFX_SPIELER4_RIGHT, 4 },
241     { GFX_SPIELER4_PUSH_LEFT, 4 },
242     { GFX_SPIELER4_PUSH_RIGHT, 4 },
243     { GFX_SP_MURPHY, 1 },
244     { GFX_MURPHY_GO_LEFT, 3 },
245     { GFX_MURPHY_GO_RIGHT, 3 },
246     { GFX_MURPHY_SNAP_UP, 1 },
247     { GFX_MURPHY_SNAP_DOWN, 1 },
248     { GFX_MURPHY_SNAP_RIGHT, 1 },
249     { GFX_MURPHY_SNAP_LEFT, 1 },
250     { GFX_MURPHY_PUSH_RIGHT, 1 },
251     { GFX_MURPHY_PUSH_LEFT, 1 },
252     { GFX_GEBLUBBER, 4 },
253     { GFX_DYNAMIT, 7 },
254     { GFX_DYNABOMB, 4 },
255     { GFX_EXPLOSION, 8 },
256     { GFX_SOKOBAN_OBJEKT, 1 },
257     { GFX_FUNKELN_BLAU, 3 },
258     { GFX_FUNKELN_WEISS, 3 },
259     { GFX2_SHIELD_PASSIVE, 3 },
260     { GFX2_SHIELD_ACTIVE, 3 },
261     { -1, 0 }
262   };
263 #endif /* TARGET_X11_NATIVE */
264 #endif /* TARGET_X11 */
265
266   int i;
267
268   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
269   for(i=0; i<NUM_TILES; i++)
270     tile_clipmask[i] = None;
271
272 #if defined(TARGET_X11)
273   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
274      often very slow when preparing a masked XCopyArea() for big Pixmaps.
275      To prevent this, create small (tile-sized) mask Pixmaps which will then
276      be set much faster with XSetClipOrigin() and speed things up a lot. */
277
278   clip_gc_values.graphics_exposures = False;
279   clip_gc_valuemask = GCGraphicsExposures;
280   tile_clip_gc = XCreateGC(display, window->drawable,
281                            clip_gc_valuemask, &clip_gc_values);
282
283   for(i=0; i<NUM_BITMAPS; i++)
284   {
285     if (pix[i]->clip_mask)
286     {
287       clip_gc_values.graphics_exposures = False;
288       clip_gc_values.clip_mask = pix[i]->clip_mask;
289       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
290       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
291                                          clip_gc_valuemask, &clip_gc_values);
292     }
293   }
294
295 #if defined(TARGET_X11_NATIVE)
296
297   /* create graphic context structures needed for clipping */
298   clip_gc_values.graphics_exposures = False;
299   clip_gc_valuemask = GCGraphicsExposures;
300   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
301                                clip_gc_valuemask, &clip_gc_values);
302
303   /* create only those clipping Pixmaps we really need */
304   for(i=0; tile_needs_clipping[i].start>=0; i++)
305   {
306     int j;
307
308     for(j=0; j<tile_needs_clipping[i].count; j++)
309     {
310       int tile = tile_needs_clipping[i].start + j;
311       int graphic = tile;
312       int src_x, src_y;
313       Bitmap *src_bitmap;
314       Pixmap src_pixmap;
315
316       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
317       src_pixmap = src_bitmap->clip_mask;
318
319       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
320                                           TILEX, TILEY, 1);
321
322       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
323                 src_x, src_y, TILEX, TILEY, 0, 0);
324     }
325   }
326
327   XFreeGC(display, copy_clipmask_gc);
328
329 #endif /* TARGET_X11_NATIVE */
330 #endif /* TARGET_X11 */
331 }
332
333 void FreeTileClipmasks()
334 {
335 #if defined(TARGET_X11)
336   int i;
337
338   for(i=0; i<NUM_TILES; i++)
339   {
340     if (tile_clipmask[i] != None)
341     {
342       XFreePixmap(display, tile_clipmask[i]);
343       tile_clipmask[i] = None;
344     }
345   }
346
347   if (tile_clip_gc)
348     XFreeGC(display, tile_clip_gc);
349   tile_clip_gc = None;
350
351   for(i=0; i<NUM_BITMAPS; i++)
352   {
353     if (pix[i] != NULL && pix[i]->stored_clip_gc)
354     {
355       XFreeGC(display, pix[i]->stored_clip_gc);
356       pix[i]->stored_clip_gc = None;
357     }
358   }
359 #endif /* TARGET_X11 */
360 }
361
362 void InitGfx()
363 {
364   int i;
365
366   /* initialize some global variables */
367   global.frames_per_second = 0;
368   global.fps_slowdown = FALSE;
369   global.fps_slowdown_factor = 1;
370
371   /* initialize screen properties */
372   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
373                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
374   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
375   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
376   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
377
378   /* create additional image buffers for double-buffering */
379   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
380   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
381
382   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
383
384   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
385
386   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
387   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
388
389   DrawInitText("Loading graphics:", 120, FC_GREEN);
390
391   for(i=0; i<NUM_PICTURES; i++)
392   {
393     if (i != PIX_SMALLFONT)
394     {
395       DrawInitText(image_filename[i], 150, FC_YELLOW);
396
397       pix[i] = LoadCustomImage(image_filename[i]);
398     }
399   }
400
401   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
402
403   InitTileClipmasks();
404 }
405
406 void InitGfxBackground()
407 {
408   int x, y;
409
410   drawto = backbuffer;
411   fieldbuffer = pix[PIX_DB_FIELD];
412   SetDrawtoField(DRAW_BACKBUFFER);
413
414   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
415   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
416   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
417
418   for(x=0; x<MAX_BUF_XSIZE; x++)
419     for(y=0; y<MAX_BUF_YSIZE; y++)
420       redraw[x][y] = 0;
421   redraw_tiles = 0;
422   redraw_mask = REDRAW_ALL;
423 }
424
425 void ReloadCustomArtwork()
426 {
427   static char *leveldir_current_identifier = NULL;
428   static boolean last_override_level_graphics = FALSE;
429   static boolean last_override_level_sounds = FALSE;
430   static boolean last_override_level_music = FALSE;
431
432   /* identifier for new artwork; default: artwork configured in setup */
433   char *gfx_new_identifier = artwork.gfx_current->identifier;
434   char *snd_new_identifier = artwork.snd_current->identifier;
435   char *mus_new_identifier = artwork.mus_current->identifier;
436
437 #if 0
438   printf("graphics --> '%s' ('%s')\n",
439          artwork.gfx_current_identifier, artwork.gfx_current->filename);
440   printf("sounds   --> '%s' ('%s')\n",
441          artwork.snd_current_identifier, artwork.snd_current->filename);
442   printf("music    --> '%s' ('%s')\n",
443          artwork.mus_current_identifier, artwork.mus_current->filename);
444 #endif
445
446   /* leveldir_current may be invalid (level group, parent link) */
447   if (!validLevelSeries(leveldir_current))
448     return;
449
450 #if 0
451   printf("--> '%s'\n", artwork.gfx_current_identifier);
452 #endif
453
454   /* when a new level series was selected, check if there was a change
455      in custom artwork stored in level series directory */
456   if (leveldir_current_identifier != leveldir_current->identifier)
457   {
458     char *identifier_old = leveldir_current_identifier;
459     char *identifier_new = leveldir_current->identifier;
460
461     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
462         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
463       gfx_new_identifier = identifier_new;
464     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
465         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
466       snd_new_identifier = identifier_new;
467     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
468         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
469       mus_new_identifier = identifier_new;
470
471     leveldir_current_identifier = leveldir_current->identifier;
472   }
473
474   /* custom level artwork configured in level series configuration file
475      always overrides custom level artwork stored in level series directory
476      and (level independant) custom artwork configured in setup menue */
477   if (leveldir_current->graphics_set != NULL)
478     gfx_new_identifier = leveldir_current->graphics_set;
479   if (leveldir_current->sounds_set != NULL)
480     snd_new_identifier = leveldir_current->sounds_set;
481   if (leveldir_current->music_set != NULL)
482     mus_new_identifier = leveldir_current->music_set;
483
484   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
485       last_override_level_graphics != setup.override_level_graphics)
486   {
487     int i;
488
489     setLevelArtworkDir(artwork.gfx_first);
490
491     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
492
493     for(i=0; i<NUM_PICTURES; i++)
494     {
495       DrawInitText(image_filename[i], 150, FC_YELLOW);
496       ReloadCustomImage(pix[i], image_filename[i]);
497     }
498
499     ReloadCustomImages();
500     InitGraphicInfo();
501
502     FreeTileClipmasks();
503     InitTileClipmasks();
504     InitGfxBackground();
505
506     /* force redraw of (open or closed) door graphics */
507     SetDoorState(DOOR_OPEN_ALL);
508     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
509
510     artwork.gfx_current_identifier = gfx_new_identifier;
511     last_override_level_graphics = setup.override_level_graphics;
512   }
513
514   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
515       last_override_level_sounds != setup.override_level_sounds)
516   {
517     /* set artwork path to send it to the sound server process */
518     setLevelArtworkDir(artwork.snd_first);
519
520     InitReloadSounds(snd_new_identifier);
521
522     artwork.snd_current_identifier = snd_new_identifier;
523     last_override_level_sounds = setup.override_level_sounds;
524   }
525
526   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
527       last_override_level_music != setup.override_level_music)
528   {
529     /* set artwork path to send it to the sound server process */
530     setLevelArtworkDir(artwork.mus_first);
531
532     InitReloadMusic(mus_new_identifier);
533
534     artwork.mus_current_identifier = mus_new_identifier;
535     last_override_level_music = setup.override_level_music;
536   }
537
538 #if 0
539   printf("<-- '%s'\n", artwork.gfx_current_identifier);
540 #endif
541 }
542
543 void InitGadgets()
544 {
545   CreateLevelEditorGadgets();
546   CreateGameButtons();
547   CreateTapeButtons();
548   CreateToolButtons();
549   CreateScreenGadgets();
550 }
551
552 void InitElementInfo()
553 {
554   int i;
555
556   static struct
557   {
558     int element;
559     int graphic;
560   }
561   element_to_graphic[] =
562   {
563     { EL_LEERRAUM,                      GFX_LEERRAUM            },
564     { EL_ERDREICH,                      GFX_ERDREICH            },
565     { EL_MAUERWERK,                     GFX_MAUERWERK           },
566     { EL_FELSBODEN,                     GFX_FELSBODEN           },
567     { EL_FELSBROCKEN,                   GFX_FELSBROCKEN         },
568     { EL_SCHLUESSEL,                    GFX_SCHLUESSEL          },
569     { EL_EDELSTEIN,                     GFX_EDELSTEIN           },
570     { EL_AUSGANG_ZU,                    GFX_AUSGANG_ZU          },
571     { EL_AUSGANG_ACT,                   GFX_AUSGANG_ACT         },
572     { EL_AUSGANG_AUF,                   GFX_AUSGANG_AUF         },
573     { EL_SPIELFIGUR,                    GFX_SPIELFIGUR          },
574     { EL_SPIELER1,                      GFX_SPIELER1            },
575     { EL_SPIELER2,                      GFX_SPIELER2            },
576     { EL_SPIELER3,                      GFX_SPIELER3            },
577     { EL_SPIELER4,                      GFX_SPIELER4            },
578     { EL_KAEFER,                        GFX_KAEFER              },
579     { EL_KAEFER_RIGHT,                  GFX_KAEFER_RIGHT        },
580     { EL_KAEFER_UP,                     GFX_KAEFER_UP           },
581     { EL_KAEFER_LEFT,                   GFX_KAEFER_LEFT         },
582     { EL_KAEFER_DOWN,                   GFX_KAEFER_DOWN         },
583     { EL_FLIEGER,                       GFX_FLIEGER             },
584     { EL_FLIEGER_RIGHT,                 GFX_FLIEGER_RIGHT       },
585     { EL_FLIEGER_UP,                    GFX_FLIEGER_UP          },
586     { EL_FLIEGER_LEFT,                  GFX_FLIEGER_LEFT        },
587     { EL_FLIEGER_DOWN,                  GFX_FLIEGER_DOWN        },
588     { EL_BUTTERFLY,                     GFX_BUTTERFLY           },
589     { EL_BUTTERFLY_RIGHT,               GFX_BUTTERFLY_RIGHT     },
590     { EL_BUTTERFLY_UP,                  GFX_BUTTERFLY_UP        },
591     { EL_BUTTERFLY_LEFT,                GFX_BUTTERFLY_LEFT      },
592     { EL_BUTTERFLY_DOWN,                GFX_BUTTERFLY_DOWN      },
593     { EL_FIREFLY,                       GFX_FIREFLY             },
594     { EL_FIREFLY_RIGHT,                 GFX_FIREFLY_RIGHT       },
595     { EL_FIREFLY_UP,                    GFX_FIREFLY_UP          },
596     { EL_FIREFLY_LEFT,                  GFX_FIREFLY_LEFT        },
597     { EL_FIREFLY_DOWN,                  GFX_FIREFLY_DOWN        },
598     { EL_MAMPFER,                       GFX_MAMPFER             },
599     { EL_ROBOT,                         GFX_ROBOT               },
600     { EL_BETON,                         GFX_BETON               },
601     { EL_DIAMANT,                       GFX_DIAMANT             },
602     { EL_MORAST_LEER,                   GFX_MORAST_LEER         },
603     { EL_MORAST_VOLL,                   GFX_MORAST_VOLL         },
604     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
605     { EL_TROPFEN,                       GFX_TROPFEN             },
606     { EL_BOMBE,                         GFX_BOMBE               },
607     { EL_MAGIC_WALL_OFF,                GFX_MAGIC_WALL_OFF      },
608     { EL_MAGIC_WALL_EMPTY,              GFX_MAGIC_WALL_EMPTY    },
609     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
610     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
611     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
612     { EL_SALZSAEURE,                    GFX_SALZSAEURE          },
613     { EL_AMOEBE_TOT,                    GFX_AMOEBE_TOT          },
614     { EL_AMOEBE_NASS,                   GFX_AMOEBE_NASS         },
615     { EL_AMOEBE_NORM,                   GFX_AMOEBE_NORM         },
616     { EL_AMOEBE_VOLL,                   GFX_AMOEBE_VOLL         },
617     { EL_AMOEBE_BD,                     GFX_AMOEBE_BD           },
618     { EL_AMOEBA2DIAM,                   GFX_AMOEBA2DIAM         },
619     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
620     { EL_KOKOSNUSS,                     GFX_KOKOSNUSS           },
621     { EL_LIFE,                          GFX_LIFE                },
622     { EL_LIFE_ASYNC,                    GFX_LIFE_ASYNC          },
623     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
624     { EL_BADEWANNE,                     GFX_BADEWANNE           },
625     { EL_BADEWANNE1,                    GFX_BADEWANNE1          },
626     { EL_BADEWANNE2,                    GFX_BADEWANNE2          },
627     { EL_BADEWANNE3,                    GFX_BADEWANNE3          },
628     { EL_BADEWANNE4,                    GFX_BADEWANNE4          },
629     { EL_BADEWANNE5,                    GFX_BADEWANNE5          },
630     { EL_ABLENK_AUS,                    GFX_ABLENK_AUS          },
631     { EL_ABLENK_EIN,                    GFX_ABLENK_EIN          },
632     { EL_SCHLUESSEL1,                   GFX_SCHLUESSEL1         },
633     { EL_SCHLUESSEL2,                   GFX_SCHLUESSEL2         },
634     { EL_SCHLUESSEL3,                   GFX_SCHLUESSEL3         },
635     { EL_SCHLUESSEL4,                   GFX_SCHLUESSEL4         },
636     { EL_PFORTE1,                       GFX_PFORTE1             },
637     { EL_PFORTE2,                       GFX_PFORTE2             },
638     { EL_PFORTE3,                       GFX_PFORTE3             },
639     { EL_PFORTE4,                       GFX_PFORTE4             },
640     { EL_PFORTE1X,                      GFX_PFORTE1X            },
641     { EL_PFORTE2X,                      GFX_PFORTE2X            },
642     { EL_PFORTE3X,                      GFX_PFORTE3X            },
643     { EL_PFORTE4X,                      GFX_PFORTE4X            },
644     { EL_DYNAMITE_INACTIVE,             GFX_DYNAMIT_AUS         },
645     { EL_PACMAN,                        GFX_PACMAN              },
646     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
647     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
648     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
649     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
650     { EL_UNSICHTBAR,                    GFX_UNSICHTBAR          },
651     { EL_ERZ_EDEL,                      GFX_ERZ_EDEL            },
652     { EL_ERZ_DIAM,                      GFX_ERZ_DIAM            },
653     { EL_BIRNE_AUS,                     GFX_BIRNE_AUS           },
654     { EL_BIRNE_EIN,                     GFX_BIRNE_EIN           },
655     { EL_ZEIT_VOLL,                     GFX_ZEIT_VOLL           },
656     { EL_ZEIT_LEER,                     GFX_ZEIT_LEER           },
657     { EL_MAUER_LEBT,                    GFX_MAUER_LEBT          },
658     { EL_MAUER_X,                       GFX_MAUER_X             },
659     { EL_MAUER_Y,                       GFX_MAUER_Y             },
660     { EL_MAUER_XY,                      GFX_MAUER_XY            },
661     { EL_EDELSTEIN_BD,                  GFX_EDELSTEIN_BD        },
662     { EL_EDELSTEIN_GELB,                GFX_EDELSTEIN_GELB      },
663     { EL_EDELSTEIN_ROT,                 GFX_EDELSTEIN_ROT       },
664     { EL_EDELSTEIN_LILA,                GFX_EDELSTEIN_LILA      },
665     { EL_ERZ_EDEL_BD,                   GFX_ERZ_EDEL_BD         },
666     { EL_ERZ_EDEL_GELB,                 GFX_ERZ_EDEL_GELB       },
667     { EL_ERZ_EDEL_ROT,                  GFX_ERZ_EDEL_ROT        },
668     { EL_ERZ_EDEL_LILA,                 GFX_ERZ_EDEL_LILA       },
669     { EL_MAMPFER2,                      GFX_MAMPFER2            },
670     { EL_MAGIC_WALL_BD_OFF,             GFX_MAGIC_WALL_BD_OFF   },
671     { EL_MAGIC_WALL_BD_EMPTY,           GFX_MAGIC_WALL_BD_EMPTY },
672     { EL_MAGIC_WALL_BD_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
673     { EL_MAGIC_WALL_BD_FULL,            GFX_MAGIC_WALL_BD_FULL  },
674     { EL_MAGIC_WALL_BD_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
675     { EL_DYNABOMB_ACTIVE_1,             GFX_DYNABOMB            },
676     { EL_DYNABOMB_ACTIVE_2,             GFX_DYNABOMB            },
677     { EL_DYNABOMB_ACTIVE_3,             GFX_DYNABOMB            },
678     { EL_DYNABOMB_ACTIVE_4,             GFX_DYNABOMB            },
679     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
680     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
681     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
682     { EL_SOKOBAN_OBJEKT,                GFX_SOKOBAN_OBJEKT      },
683     { EL_SOKOBAN_FELD_LEER,             GFX_SOKOBAN_FELD_LEER   },
684     { EL_SOKOBAN_FELD_VOLL,             GFX_SOKOBAN_FELD_VOLL   },
685     { EL_MOLE,                          GFX_MOLE                },
686     { EL_PINGUIN,                       GFX_PINGUIN             },
687     { EL_SCHWEIN,                       GFX_SCHWEIN             },
688     { EL_DRACHE,                        GFX_DRACHE              },
689     { EL_SONDE,                         GFX_SONDE               },
690     { EL_PFEIL_LEFT,                    GFX_PFEIL_LEFT          },
691     { EL_PFEIL_RIGHT,                   GFX_PFEIL_RIGHT         },
692     { EL_PFEIL_UP,                      GFX_PFEIL_UP            },
693     { EL_PFEIL_DOWN,                    GFX_PFEIL_DOWN          },
694     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
695     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
696     { EL_SP_BUG_ACTIVE,                 GFX_SP_BUG_ACTIVE       },
697     { EL_SP_ZONK,                       GFX_SP_ZONK             },
698     { EL_INVISIBLE_STEEL,               GFX_INVISIBLE_STEEL     },
699     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
700     { EL_EM_GATE_1,                     GFX_EM_GATE_1           },
701     { EL_EM_GATE_2,                     GFX_EM_GATE_2           },
702     { EL_EM_GATE_3,                     GFX_EM_GATE_3           },
703     { EL_EM_GATE_4,                     GFX_EM_GATE_4           },
704     { EL_EM_GATE_1X,                    GFX_EM_GATE_1X          },
705     { EL_EM_GATE_2X,                    GFX_EM_GATE_2X          },
706     { EL_EM_GATE_3X,                    GFX_EM_GATE_3X          },
707     { EL_EM_GATE_4X,                    GFX_EM_GATE_4X          },
708     { EL_EM_KEY_1_FILE,                 GFX_EM_KEY_1            },
709     { EL_EM_KEY_2_FILE,                 GFX_EM_KEY_2            },
710     { EL_EM_KEY_3_FILE,                 GFX_EM_KEY_3            },
711     { EL_EM_KEY_4_FILE,                 GFX_EM_KEY_4            },
712     { EL_EM_KEY_1,                      GFX_EM_KEY_1            },
713     { EL_EM_KEY_2,                      GFX_EM_KEY_2            },
714     { EL_EM_KEY_3,                      GFX_EM_KEY_3            },
715     { EL_EM_KEY_4,                      GFX_EM_KEY_4            },
716     { EL_PEARL,                         GFX_PEARL               },
717     { EL_CRYSTAL,                       GFX_CRYSTAL             },
718     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
719     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
720     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
721     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
722     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
723     { EL_SHIELD_PASSIVE,                GFX_SHIELD_PASSIVE      },
724     { EL_SHIELD_ACTIVE,                 GFX_SHIELD_ACTIVE       },
725     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
726     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
727     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
728     { EL_SWITCHGATE_SWITCH_1,           GFX_SWITCHGATE_SWITCH_1 },
729     { EL_SWITCHGATE_SWITCH_2,           GFX_SWITCHGATE_SWITCH_2 },
730     { EL_BELT1_LEFT,                    GFX_BELT1_LEFT          },
731     { EL_BELT1_MIDDLE,                  GFX_BELT1_MIDDLE        },
732     { EL_BELT1_RIGHT,                   GFX_BELT1_RIGHT         },
733     { EL_BELT1_SWITCH_LEFT,             GFX_BELT1_SWITCH_LEFT   },
734     { EL_BELT1_SWITCH_MIDDLE,           GFX_BELT1_SWITCH_MIDDLE },
735     { EL_BELT1_SWITCH_RIGHT,            GFX_BELT1_SWITCH_RIGHT  },
736     { EL_BELT2_LEFT,                    GFX_BELT2_LEFT          },
737     { EL_BELT2_MIDDLE,                  GFX_BELT2_MIDDLE        },
738     { EL_BELT2_RIGHT,                   GFX_BELT2_RIGHT         },
739     { EL_BELT2_SWITCH_LEFT,             GFX_BELT2_SWITCH_LEFT   },
740     { EL_BELT2_SWITCH_MIDDLE,           GFX_BELT2_SWITCH_MIDDLE },
741     { EL_BELT2_SWITCH_RIGHT,            GFX_BELT2_SWITCH_RIGHT  },
742     { EL_BELT3_LEFT,                    GFX_BELT3_LEFT          },
743     { EL_BELT3_MIDDLE,                  GFX_BELT3_MIDDLE        },
744     { EL_BELT3_RIGHT,                   GFX_BELT3_RIGHT         },
745     { EL_BELT3_SWITCH_LEFT,             GFX_BELT3_SWITCH_LEFT   },
746     { EL_BELT3_SWITCH_MIDDLE,           GFX_BELT3_SWITCH_MIDDLE },
747     { EL_BELT3_SWITCH_RIGHT,            GFX_BELT3_SWITCH_RIGHT  },
748     { EL_BELT4_LEFT,                    GFX_BELT4_LEFT          },
749     { EL_BELT4_MIDDLE,                  GFX_BELT4_MIDDLE        },
750     { EL_BELT4_RIGHT,                   GFX_BELT4_RIGHT         },
751     { EL_BELT4_SWITCH_LEFT,             GFX_BELT4_SWITCH_LEFT   },
752     { EL_BELT4_SWITCH_MIDDLE,           GFX_BELT4_SWITCH_MIDDLE },
753     { EL_BELT4_SWITCH_RIGHT,            GFX_BELT4_SWITCH_RIGHT  },
754     { EL_LANDMINE,                      GFX_LANDMINE            },
755     { EL_ENVELOPE,                      GFX_ENVELOPE            },
756     { EL_LIGHT_SWITCH_OFF,              GFX_LIGHT_SWITCH_OFF    },
757     { EL_LIGHT_SWITCH_ON,               GFX_LIGHT_SWITCH_ON     },
758     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
759     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
760     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
761     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
762     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
763     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
764     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
765     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
766     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
767     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
768     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
769     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
770     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
771     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
772     { EL_MOLE_UP,                       GFX_MOLE_UP             },
773     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
774     { EL_STEEL_SLANTED,                 GFX_STEEL_SLANTED       },
775     { EL_SAND_INVISIBLE,                GFX_SAND_INVISIBLE      },
776     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
777     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
778     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
779     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
780     { EL_TIMEGATE_SWITCH_ON,            GFX_TIMEGATE_SWITCH     },
781     { EL_TIMEGATE_SWITCH_OFF,           GFX_TIMEGATE_SWITCH     },
782     { EL_BALLOON,                       GFX_BALLOON             },
783     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
784     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
785     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
786     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
787     { EL_BALLOON_SEND_ANY,              GFX_BALLOON_SEND_ANY    },
788     { EL_EMC_STEEL_WALL_1,              GFX_EMC_STEEL_WALL_1    },
789     { EL_EMC_STEEL_WALL_2,              GFX_EMC_STEEL_WALL_2    },
790     { EL_EMC_STEEL_WALL_3,              GFX_EMC_STEEL_WALL_3    },
791     { EL_EMC_STEEL_WALL_4,              GFX_EMC_STEEL_WALL_4    },
792     { EL_EMC_WALL_1,                    GFX_EMC_WALL_1          },
793     { EL_EMC_WALL_2,                    GFX_EMC_WALL_2          },
794     { EL_EMC_WALL_3,                    GFX_EMC_WALL_3          },
795     { EL_EMC_WALL_4,                    GFX_EMC_WALL_4          },
796     { EL_EMC_WALL_5,                    GFX_EMC_WALL_5          },
797     { EL_EMC_WALL_6,                    GFX_EMC_WALL_6          },
798     { EL_EMC_WALL_7,                    GFX_EMC_WALL_7          },
799     { EL_EMC_WALL_8,                    GFX_EMC_WALL_8          },
800     { EL_TUBE_CROSS,                    GFX_TUBE_CROSS          },
801     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
802     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
803     { EL_TUBE_VERT_LEFT,                GFX_TUBE_VERT_LEFT      },
804     { EL_TUBE_VERT_RIGHT,               GFX_TUBE_VERT_RIGHT     },
805     { EL_TUBE_HORIZ_UP,                 GFX_TUBE_HORIZ_UP       },
806     { EL_TUBE_HORIZ_DOWN,               GFX_TUBE_HORIZ_DOWN     },
807     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
808     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
809     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
810     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
811     { EL_SPRING,                        GFX_SPRING              },
812     { EL_SPRING_MOVING,                 GFX_SPRING              },
813     { EL_TRAP_INACTIVE,                 GFX_TRAP_INACTIVE       },
814     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
815     { EL_BD_WALL,                       GFX_BD_WALL             },
816     { EL_BD_ROCK,                       GFX_BD_ROCK             },
817     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
818     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
819     { -1,                               -1                      }
820   };
821
822   /* always start with reliable default values */
823   for(i=0; i<MAX_ELEMENTS; i++)
824     element_info[i].graphic = GFX_LEERRAUM;
825
826   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
827     element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
828
829   for (i=EL_SP_START; i<=EL_SP_END; i++)
830   {
831     int nr_element = i - EL_SP_START;
832     int gfx_per_line = 8;
833     int nr_graphic =
834       (nr_element / gfx_per_line) * SP_PER_LINE +
835       (nr_element % gfx_per_line);
836
837     element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
838   }
839
840   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
841   i = 0;
842   while (element_to_graphic[i].element > -1)
843   {
844     int element = element_to_graphic[i].element;
845     int graphic = element_to_graphic[i].graphic;
846
847     element_info[element].graphic = graphic;
848     i++;
849   }
850 }
851
852 void InitGraphicInfo()
853 {
854   int i;
855
856   /* always start with reliable default values */
857   for(i=0; i<MAX_GRAPHICS; i++)
858   {
859     graphic_info[i].bitmap = NULL;
860     graphic_info[i].src_x = 0;
861     graphic_info[i].src_y = 0;
862     graphic_info[i].anim_frames = 1;
863     graphic_info[i].anim_delay = 0;
864     graphic_info[i].anim_mode = ANIM_NORMAL;
865
866     getGraphicSource(i, &graphic_info[i].bitmap,
867                      &graphic_info[i].src_x, &graphic_info[i].src_y);
868   }
869 }
870
871 void InitElementProperties()
872 {
873   int i, j;
874
875   static int ep_amoebalive[] =
876   {
877     EL_AMOEBE_NASS,
878     EL_AMOEBE_NORM,
879     EL_AMOEBE_VOLL,
880     EL_AMOEBE_BD
881   };
882   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
883
884   static int ep_amoeboid[] =
885   {
886     EL_AMOEBE_TOT,
887     EL_AMOEBE_NASS,
888     EL_AMOEBE_NORM,
889     EL_AMOEBE_VOLL,
890     EL_AMOEBE_BD
891   };
892   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
893
894   static int ep_schluessel[] =
895   {
896     EL_SCHLUESSEL1,
897     EL_SCHLUESSEL2,
898     EL_SCHLUESSEL3,
899     EL_SCHLUESSEL4,
900     EL_EM_KEY_1,
901     EL_EM_KEY_2,
902     EL_EM_KEY_3,
903     EL_EM_KEY_4
904   };
905   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
906
907   static int ep_pforte[] =
908   {
909     EL_PFORTE1,
910     EL_PFORTE2,
911     EL_PFORTE3,
912     EL_PFORTE4,
913     EL_PFORTE1X,
914     EL_PFORTE2X,
915     EL_PFORTE3X,
916     EL_PFORTE4X,
917     EL_EM_GATE_1,
918     EL_EM_GATE_2,
919     EL_EM_GATE_3,
920     EL_EM_GATE_4,
921     EL_EM_GATE_1X,
922     EL_EM_GATE_2X,
923     EL_EM_GATE_3X,
924     EL_EM_GATE_4X,
925     EL_SWITCHGATE_OPEN,
926     EL_SWITCHGATE_OPENING,
927     EL_SWITCHGATE_CLOSED,
928     EL_SWITCHGATE_CLOSING,
929     EL_TIMEGATE_OPEN,
930     EL_TIMEGATE_OPENING,
931     EL_TIMEGATE_CLOSED,
932     EL_TIMEGATE_CLOSING,
933     EL_TUBE_CROSS,
934     EL_TUBE_VERTICAL,
935     EL_TUBE_HORIZONTAL,
936     EL_TUBE_VERT_LEFT,
937     EL_TUBE_VERT_RIGHT,
938     EL_TUBE_HORIZ_UP,
939     EL_TUBE_HORIZ_DOWN,
940     EL_TUBE_LEFT_UP,
941     EL_TUBE_LEFT_DOWN,
942     EL_TUBE_RIGHT_UP,
943     EL_TUBE_RIGHT_DOWN
944   };
945   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
946
947   static int ep_solid[] =
948   {
949     EL_BETON,
950     EL_MAUERWERK,
951     EL_MAUER_LEBT,
952     EL_MAUER_X,
953     EL_MAUER_Y,
954     EL_MAUER_XY,
955     EL_BD_WALL,
956     EL_FELSBODEN,
957     EL_AUSGANG_ZU,
958     EL_AUSGANG_ACT,
959     EL_AUSGANG_AUF,
960     EL_AMOEBE_TOT,
961     EL_AMOEBE_NASS,
962     EL_AMOEBE_NORM,
963     EL_AMOEBE_VOLL,
964     EL_AMOEBE_BD,
965     EL_MORAST_VOLL,
966     EL_MORAST_LEER,
967     EL_QUICKSAND_FILLING,
968     EL_QUICKSAND_EMPTYING,
969     EL_MAGIC_WALL_OFF,
970     EL_MAGIC_WALL_EMPTY,
971     EL_MAGIC_WALL_EMPTYING,
972     EL_MAGIC_WALL_FILLING,
973     EL_MAGIC_WALL_FULL,
974     EL_MAGIC_WALL_DEAD,
975     EL_MAGIC_WALL_BD_OFF,
976     EL_MAGIC_WALL_BD_EMPTY,
977     EL_MAGIC_WALL_BD_EMPTYING,
978     EL_MAGIC_WALL_BD_FULL,
979     EL_MAGIC_WALL_BD_FILLING,
980     EL_MAGIC_WALL_BD_DEAD,
981     EL_LIFE,
982     EL_LIFE_ASYNC,
983     EL_BADEWANNE1,
984     EL_BADEWANNE2,
985     EL_BADEWANNE3,
986     EL_BADEWANNE4,
987     EL_BADEWANNE5,
988     EL_SP_CHIP_SINGLE,
989     EL_SP_CHIP_LEFT,
990     EL_SP_CHIP_RIGHT,
991     EL_SP_CHIP_UPPER,
992     EL_SP_CHIP_LOWER,
993     EL_SP_HARD_GRAY,
994     EL_SP_HARD_GREEN,
995     EL_SP_HARD_BLUE,
996     EL_SP_HARD_RED,
997     EL_SP_HARD_YELLOW,
998     EL_SP_HARD_BASE1,
999     EL_SP_HARD_BASE2,
1000     EL_SP_HARD_BASE3,
1001     EL_SP_HARD_BASE4,
1002     EL_SP_HARD_BASE5,
1003     EL_SP_HARD_BASE6,
1004     EL_SP_TERMINAL,
1005     EL_SP_TERMINAL_ACTIVE,
1006     EL_SP_EXIT,
1007     EL_INVISIBLE_STEEL,
1008     EL_BELT1_SWITCH_LEFT,
1009     EL_BELT1_SWITCH_MIDDLE,
1010     EL_BELT1_SWITCH_RIGHT,
1011     EL_BELT2_SWITCH_LEFT,
1012     EL_BELT2_SWITCH_MIDDLE,
1013     EL_BELT2_SWITCH_RIGHT,
1014     EL_BELT3_SWITCH_LEFT,
1015     EL_BELT3_SWITCH_MIDDLE,
1016     EL_BELT3_SWITCH_RIGHT,
1017     EL_BELT4_SWITCH_LEFT,
1018     EL_BELT4_SWITCH_MIDDLE,
1019     EL_BELT4_SWITCH_RIGHT,
1020     EL_SWITCHGATE_SWITCH_1,
1021     EL_SWITCHGATE_SWITCH_2,
1022     EL_LIGHT_SWITCH_OFF,
1023     EL_LIGHT_SWITCH_ON,
1024     EL_TIMEGATE_SWITCH_OFF,
1025     EL_TIMEGATE_SWITCH_ON,
1026     EL_SIGN_EXCLAMATION,
1027     EL_SIGN_RADIOACTIVITY,
1028     EL_SIGN_STOP,
1029     EL_SIGN_WHEELCHAIR,
1030     EL_SIGN_PARKING,
1031     EL_SIGN_ONEWAY,
1032     EL_SIGN_HEART,
1033     EL_SIGN_TRIANGLE,
1034     EL_SIGN_ROUND,
1035     EL_SIGN_EXIT,
1036     EL_SIGN_YINYANG,
1037     EL_SIGN_OTHER,
1038     EL_STEEL_SLANTED,
1039     EL_EMC_STEEL_WALL_1,
1040     EL_EMC_STEEL_WALL_2,
1041     EL_EMC_STEEL_WALL_3,
1042     EL_EMC_STEEL_WALL_4,
1043     EL_EMC_WALL_1,
1044     EL_EMC_WALL_2,
1045     EL_EMC_WALL_3,
1046     EL_EMC_WALL_4,
1047     EL_EMC_WALL_5,
1048     EL_EMC_WALL_6,
1049     EL_EMC_WALL_7,
1050     EL_EMC_WALL_8,
1051     EL_CRYSTAL,
1052     EL_WALL_PEARL,
1053     EL_WALL_CRYSTAL,
1054     EL_PFORTE1,
1055     EL_PFORTE2,
1056     EL_PFORTE3,
1057     EL_PFORTE4,
1058     EL_PFORTE1X,
1059     EL_PFORTE2X,
1060     EL_PFORTE3X,
1061     EL_PFORTE4X,
1062     EL_EM_GATE_1,
1063     EL_EM_GATE_2,
1064     EL_EM_GATE_3,
1065     EL_EM_GATE_4,
1066     EL_EM_GATE_1X,
1067     EL_EM_GATE_2X,
1068     EL_EM_GATE_3X,
1069     EL_EM_GATE_4X,
1070     EL_SWITCHGATE_OPEN,
1071     EL_SWITCHGATE_OPENING,
1072     EL_SWITCHGATE_CLOSED,
1073     EL_SWITCHGATE_CLOSING,
1074     EL_TIMEGATE_OPEN,
1075     EL_TIMEGATE_OPENING,
1076     EL_TIMEGATE_CLOSED,
1077     EL_TIMEGATE_CLOSING,
1078     EL_TUBE_CROSS,
1079     EL_TUBE_VERTICAL,
1080     EL_TUBE_HORIZONTAL,
1081     EL_TUBE_VERT_LEFT,
1082     EL_TUBE_VERT_RIGHT,
1083     EL_TUBE_HORIZ_UP,
1084     EL_TUBE_HORIZ_DOWN,
1085     EL_TUBE_LEFT_UP,
1086     EL_TUBE_LEFT_DOWN,
1087     EL_TUBE_RIGHT_UP,
1088     EL_TUBE_RIGHT_DOWN
1089   };
1090   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1091
1092   static int ep_massive[] =
1093   {
1094     EL_BETON,
1095     EL_SALZSAEURE,
1096     EL_BADEWANNE1,
1097     EL_BADEWANNE2,
1098     EL_BADEWANNE3,
1099     EL_BADEWANNE4,
1100     EL_BADEWANNE5,
1101     EL_SP_HARD_GRAY,
1102     EL_SP_HARD_GREEN,
1103     EL_SP_HARD_BLUE,
1104     EL_SP_HARD_RED,
1105     EL_SP_HARD_YELLOW,
1106     EL_SP_HARD_BASE1,
1107     EL_SP_HARD_BASE2,
1108     EL_SP_HARD_BASE3,
1109     EL_SP_HARD_BASE4,
1110     EL_SP_HARD_BASE5,
1111     EL_SP_HARD_BASE6,
1112     EL_INVISIBLE_STEEL,
1113     EL_BELT1_SWITCH_LEFT,
1114     EL_BELT1_SWITCH_MIDDLE,
1115     EL_BELT1_SWITCH_RIGHT,
1116     EL_BELT2_SWITCH_LEFT,
1117     EL_BELT2_SWITCH_MIDDLE,
1118     EL_BELT2_SWITCH_RIGHT,
1119     EL_BELT3_SWITCH_LEFT,
1120     EL_BELT3_SWITCH_MIDDLE,
1121     EL_BELT3_SWITCH_RIGHT,
1122     EL_BELT4_SWITCH_LEFT,
1123     EL_BELT4_SWITCH_MIDDLE,
1124     EL_BELT4_SWITCH_RIGHT,
1125     EL_LIGHT_SWITCH_OFF,
1126     EL_LIGHT_SWITCH_ON,
1127     EL_SIGN_EXCLAMATION,
1128     EL_SIGN_RADIOACTIVITY,
1129     EL_SIGN_STOP,
1130     EL_SIGN_WHEELCHAIR,
1131     EL_SIGN_PARKING,
1132     EL_SIGN_ONEWAY,
1133     EL_SIGN_HEART,
1134     EL_SIGN_TRIANGLE,
1135     EL_SIGN_ROUND,
1136     EL_SIGN_EXIT,
1137     EL_SIGN_YINYANG,
1138     EL_SIGN_OTHER,
1139     EL_STEEL_SLANTED,
1140     EL_EMC_STEEL_WALL_1,
1141     EL_EMC_STEEL_WALL_2,
1142     EL_EMC_STEEL_WALL_3,
1143     EL_EMC_STEEL_WALL_4,
1144     EL_CRYSTAL,
1145     EL_PFORTE1,
1146     EL_PFORTE2,
1147     EL_PFORTE3,
1148     EL_PFORTE4,
1149     EL_PFORTE1X,
1150     EL_PFORTE2X,
1151     EL_PFORTE3X,
1152     EL_PFORTE4X,
1153     EL_EM_GATE_1,
1154     EL_EM_GATE_2,
1155     EL_EM_GATE_3,
1156     EL_EM_GATE_4,
1157     EL_EM_GATE_1X,
1158     EL_EM_GATE_2X,
1159     EL_EM_GATE_3X,
1160     EL_EM_GATE_4X,
1161     EL_SWITCHGATE_OPEN,
1162     EL_SWITCHGATE_OPENING,
1163     EL_SWITCHGATE_CLOSED,
1164     EL_SWITCHGATE_CLOSING,
1165     EL_TIMEGATE_OPEN,
1166     EL_TIMEGATE_OPENING,
1167     EL_TIMEGATE_CLOSED,
1168     EL_TIMEGATE_CLOSING,
1169     EL_TUBE_CROSS,
1170     EL_TUBE_VERTICAL,
1171     EL_TUBE_HORIZONTAL,
1172     EL_TUBE_VERT_LEFT,
1173     EL_TUBE_VERT_RIGHT,
1174     EL_TUBE_HORIZ_UP,
1175     EL_TUBE_HORIZ_DOWN,
1176     EL_TUBE_LEFT_UP,
1177     EL_TUBE_LEFT_DOWN,
1178     EL_TUBE_RIGHT_UP,
1179     EL_TUBE_RIGHT_DOWN
1180   };
1181   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1182
1183   static int ep_slippery[] =
1184   {
1185     EL_FELSBODEN,
1186     EL_BD_WALL,
1187     EL_FELSBROCKEN,
1188     EL_BD_ROCK,
1189     EL_EDELSTEIN,
1190     EL_EDELSTEIN_BD,
1191     EL_EDELSTEIN_GELB,
1192     EL_EDELSTEIN_ROT,
1193     EL_EDELSTEIN_LILA,
1194     EL_DIAMANT,
1195     EL_BOMBE,
1196     EL_KOKOSNUSS,
1197     EL_ABLENK_EIN,
1198     EL_ABLENK_AUS,
1199     EL_ZEIT_VOLL,
1200     EL_ZEIT_LEER,
1201     EL_BIRNE_EIN,
1202     EL_BIRNE_AUS,
1203     EL_BADEWANNE1,
1204     EL_BADEWANNE2,
1205     EL_SONDE,
1206     EL_SP_ZONK,
1207     EL_SP_INFOTRON,
1208     EL_SP_CHIP_SINGLE,
1209     EL_SP_CHIP_LEFT,
1210     EL_SP_CHIP_RIGHT,
1211     EL_SP_CHIP_UPPER,
1212     EL_SP_CHIP_LOWER,
1213     EL_SPEED_PILL,
1214     EL_STEEL_SLANTED,
1215     EL_PEARL,
1216     EL_CRYSTAL
1217   };
1218   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1219
1220   static int ep_enemy[] =
1221   {
1222     EL_KAEFER,
1223     EL_FLIEGER,
1224     EL_BUTTERFLY,
1225     EL_FIREFLY,
1226     EL_MAMPFER,
1227     EL_MAMPFER2,
1228     EL_ROBOT,
1229     EL_PACMAN,
1230     EL_SP_SNIKSNAK,
1231     EL_SP_ELECTRON
1232   };
1233   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1234
1235   static int ep_mauer[] =
1236   {
1237     EL_BETON,
1238     EL_PFORTE1,
1239     EL_PFORTE2,
1240     EL_PFORTE3,
1241     EL_PFORTE4,
1242     EL_PFORTE1X,
1243     EL_PFORTE2X,
1244     EL_PFORTE3X,
1245     EL_PFORTE4X,
1246     EL_EM_GATE_1,
1247     EL_EM_GATE_2,
1248     EL_EM_GATE_3,
1249     EL_EM_GATE_4,
1250     EL_EM_GATE_1X,
1251     EL_EM_GATE_2X,
1252     EL_EM_GATE_3X,
1253     EL_EM_GATE_4X,
1254     EL_AUSGANG_ZU,
1255     EL_AUSGANG_ACT,
1256     EL_AUSGANG_AUF,
1257     EL_MAUERWERK,
1258     EL_FELSBODEN,
1259     EL_MAUER_LEBT,
1260     EL_MAUER_X,
1261     EL_MAUER_Y,
1262     EL_MAUER_XY,
1263     EL_MAUERND,
1264     EL_BD_WALL,
1265     EL_SP_CHIP_SINGLE,
1266     EL_SP_CHIP_LEFT,
1267     EL_SP_CHIP_RIGHT,
1268     EL_SP_CHIP_UPPER,
1269     EL_SP_CHIP_LOWER,
1270     EL_SP_HARD_GRAY,
1271     EL_SP_HARD_GREEN,
1272     EL_SP_HARD_BLUE,
1273     EL_SP_HARD_RED,
1274     EL_SP_HARD_YELLOW,
1275     EL_SP_HARD_BASE1,
1276     EL_SP_HARD_BASE2,
1277     EL_SP_HARD_BASE3,
1278     EL_SP_HARD_BASE4,
1279     EL_SP_HARD_BASE5,
1280     EL_SP_HARD_BASE6,
1281     EL_SP_TERMINAL,
1282     EL_SP_TERMINAL_ACTIVE,
1283     EL_SP_EXIT,
1284     EL_INVISIBLE_STEEL,
1285     EL_STEEL_SLANTED,
1286     EL_EMC_STEEL_WALL_1,
1287     EL_EMC_STEEL_WALL_2,
1288     EL_EMC_STEEL_WALL_3,
1289     EL_EMC_STEEL_WALL_4,
1290     EL_EMC_WALL_1,
1291     EL_EMC_WALL_2,
1292     EL_EMC_WALL_3,
1293     EL_EMC_WALL_4,
1294     EL_EMC_WALL_5,
1295     EL_EMC_WALL_6,
1296     EL_EMC_WALL_7,
1297     EL_EMC_WALL_8
1298   };
1299   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1300
1301   static int ep_can_fall[] =
1302   {
1303     EL_FELSBROCKEN,
1304     EL_BD_ROCK,
1305     EL_EDELSTEIN,
1306     EL_EDELSTEIN_BD,
1307     EL_EDELSTEIN_GELB,
1308     EL_EDELSTEIN_ROT,
1309     EL_EDELSTEIN_LILA,
1310     EL_DIAMANT,
1311     EL_BOMBE,
1312     EL_KOKOSNUSS,
1313     EL_TROPFEN,
1314     EL_MORAST_VOLL,
1315     EL_MAGIC_WALL_FULL,
1316     EL_MAGIC_WALL_BD_FULL,
1317     EL_ZEIT_VOLL,
1318     EL_ZEIT_LEER,
1319     EL_SP_ZONK,
1320     EL_SP_INFOTRON,
1321     EL_SP_DISK_ORANGE,
1322     EL_PEARL,
1323     EL_CRYSTAL,
1324     EL_SPRING,
1325     EL_DX_SUPABOMB
1326   };
1327   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1328
1329   static int ep_can_smash[] =
1330   {
1331     EL_FELSBROCKEN,
1332     EL_BD_ROCK,
1333     EL_EDELSTEIN,
1334     EL_EDELSTEIN_BD,
1335     EL_EDELSTEIN_GELB,
1336     EL_EDELSTEIN_ROT,
1337     EL_EDELSTEIN_LILA,
1338     EL_DIAMANT,
1339     EL_SCHLUESSEL1,
1340     EL_SCHLUESSEL2,
1341     EL_SCHLUESSEL3,
1342     EL_SCHLUESSEL4,
1343     EL_EM_KEY_1,
1344     EL_EM_KEY_2,
1345     EL_EM_KEY_3,
1346     EL_EM_KEY_4,
1347     EL_BOMBE,
1348     EL_KOKOSNUSS,
1349     EL_TROPFEN,
1350     EL_ZEIT_VOLL,
1351     EL_ZEIT_LEER,
1352     EL_SP_ZONK,
1353     EL_SP_INFOTRON,
1354     EL_SP_DISK_ORANGE,
1355     EL_PEARL,
1356     EL_CRYSTAL,
1357     EL_SPRING,
1358     EL_DX_SUPABOMB
1359   };
1360   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1361
1362   static int ep_can_change[] =
1363   {
1364     EL_FELSBROCKEN,
1365     EL_BD_ROCK,
1366     EL_EDELSTEIN,
1367     EL_EDELSTEIN_BD,
1368     EL_EDELSTEIN_GELB,
1369     EL_EDELSTEIN_ROT,
1370     EL_EDELSTEIN_LILA,
1371     EL_DIAMANT
1372   };
1373   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1374
1375   static int ep_can_move[] =
1376   {
1377     EL_KAEFER,
1378     EL_FLIEGER,
1379     EL_BUTTERFLY,
1380     EL_FIREFLY,
1381     EL_MAMPFER,
1382     EL_MAMPFER2,
1383     EL_ROBOT,
1384     EL_PACMAN,
1385     EL_MOLE,
1386     EL_PINGUIN,
1387     EL_SCHWEIN,
1388     EL_DRACHE,
1389     EL_SONDE,
1390     EL_SP_SNIKSNAK,
1391     EL_SP_ELECTRON,
1392     EL_BALLOON,
1393     EL_SPRING_MOVING
1394   };
1395   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1396
1397   static int ep_could_move[] =
1398   {
1399     EL_KAEFER_RIGHT,
1400     EL_KAEFER_UP,
1401     EL_KAEFER_LEFT,
1402     EL_KAEFER_DOWN,
1403     EL_FLIEGER_RIGHT,
1404     EL_FLIEGER_UP,
1405     EL_FLIEGER_LEFT,
1406     EL_FLIEGER_DOWN,
1407     EL_BUTTERFLY_RIGHT,
1408     EL_BUTTERFLY_UP,
1409     EL_BUTTERFLY_LEFT,
1410     EL_BUTTERFLY_DOWN,
1411     EL_FIREFLY_RIGHT,
1412     EL_FIREFLY_UP,
1413     EL_FIREFLY_LEFT,
1414     EL_FIREFLY_DOWN,
1415     EL_PACMAN_RIGHT,
1416     EL_PACMAN_UP,
1417     EL_PACMAN_LEFT,
1418     EL_PACMAN_DOWN
1419   };
1420   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1421
1422   static int ep_dont_touch[] =
1423   {
1424     EL_KAEFER,
1425     EL_FLIEGER,
1426     EL_BUTTERFLY,
1427     EL_FIREFLY
1428   };
1429   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1430
1431   static int ep_dont_go_to[] =
1432   {
1433     EL_KAEFER,
1434     EL_FLIEGER,
1435     EL_BUTTERFLY,
1436     EL_FIREFLY,
1437     EL_MAMPFER,
1438     EL_MAMPFER2,
1439     EL_ROBOT,
1440     EL_PACMAN,
1441     EL_TROPFEN,
1442     EL_SALZSAEURE,
1443     EL_SP_SNIKSNAK,
1444     EL_SP_ELECTRON,
1445     EL_SP_BUG_ACTIVE,
1446     EL_TRAP_ACTIVE,
1447     EL_LANDMINE
1448   };
1449   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1450
1451   static int ep_mampf2[] =
1452   {
1453     EL_ERDREICH,
1454     EL_KAEFER,
1455     EL_FLIEGER,
1456     EL_BUTTERFLY,
1457     EL_FIREFLY,
1458     EL_MAMPFER,
1459     EL_ROBOT,
1460     EL_PACMAN,
1461     EL_TROPFEN,
1462     EL_AMOEBE_TOT,
1463     EL_AMOEBE_NASS,
1464     EL_AMOEBE_NORM,
1465     EL_AMOEBE_VOLL,
1466     EL_AMOEBE_BD,
1467     EL_EDELSTEIN,
1468     EL_EDELSTEIN_BD,
1469     EL_EDELSTEIN_GELB,
1470     EL_EDELSTEIN_ROT,
1471     EL_EDELSTEIN_LILA,
1472     EL_DIAMANT,
1473     EL_PEARL,
1474     EL_CRYSTAL
1475   };
1476   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1477
1478   static int ep_bd_element[] =
1479   {
1480     EL_LEERRAUM,
1481     EL_ERDREICH,
1482     EL_FELSBODEN,
1483     EL_BD_WALL,
1484     EL_FELSBROCKEN,
1485     EL_BD_ROCK,
1486     EL_EDELSTEIN_BD,
1487     EL_MAGIC_WALL_BD_OFF,
1488     EL_AUSGANG_ZU,
1489     EL_AUSGANG_AUF,
1490     EL_BETON,
1491     EL_SPIELFIGUR,
1492     EL_FIREFLY,
1493     EL_FIREFLY_1,
1494     EL_FIREFLY_2,
1495     EL_FIREFLY_3,
1496     EL_FIREFLY_4,
1497     EL_BUTTERFLY,
1498     EL_BUTTERFLY_1,
1499     EL_BUTTERFLY_2,
1500     EL_BUTTERFLY_3,
1501     EL_BUTTERFLY_4,
1502     EL_AMOEBE_BD,
1503     EL_CHAR_FRAGE
1504   };
1505   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1506
1507   static int ep_sb_element[] =
1508   {
1509     EL_LEERRAUM,
1510     EL_BETON,
1511     EL_SOKOBAN_OBJEKT,
1512     EL_SOKOBAN_FELD_LEER,
1513     EL_SOKOBAN_FELD_VOLL,
1514     EL_SPIELFIGUR,
1515     EL_INVISIBLE_STEEL
1516   };
1517   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1518
1519   static int ep_gem[] =
1520   {
1521     EL_EDELSTEIN,
1522     EL_EDELSTEIN_BD,
1523     EL_EDELSTEIN_GELB,
1524     EL_EDELSTEIN_ROT,
1525     EL_EDELSTEIN_LILA,
1526     EL_DIAMANT
1527   };
1528   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1529
1530   static int ep_inactive[] =
1531   {
1532     EL_LEERRAUM,
1533     EL_ERDREICH,
1534     EL_MAUERWERK,
1535     EL_BD_WALL,
1536     EL_FELSBODEN,
1537     EL_SCHLUESSEL,
1538     EL_BETON,
1539     EL_AMOEBE_TOT,
1540     EL_MORAST_LEER,
1541     EL_BADEWANNE,
1542     EL_ABLENK_AUS,
1543     EL_SCHLUESSEL1,
1544     EL_SCHLUESSEL2,
1545     EL_SCHLUESSEL3,
1546     EL_SCHLUESSEL4,
1547     EL_EM_KEY_1,
1548     EL_EM_KEY_2,
1549     EL_EM_KEY_3,
1550     EL_EM_KEY_4,
1551     EL_PFORTE1,
1552     EL_PFORTE2,
1553     EL_PFORTE3,
1554     EL_PFORTE4,
1555     EL_PFORTE1X,
1556     EL_PFORTE2X,
1557     EL_PFORTE3X,
1558     EL_PFORTE4X,
1559     EL_EM_GATE_1,
1560     EL_EM_GATE_2,
1561     EL_EM_GATE_3,
1562     EL_EM_GATE_4,
1563     EL_EM_GATE_1X,
1564     EL_EM_GATE_2X,
1565     EL_EM_GATE_3X,
1566     EL_EM_GATE_4X,
1567     EL_DYNAMITE_INACTIVE,
1568     EL_UNSICHTBAR,
1569     EL_BIRNE_AUS,
1570     EL_BIRNE_EIN,
1571     EL_ERZ_EDEL,
1572     EL_ERZ_DIAM,
1573     EL_ERZ_EDEL_BD,
1574     EL_ERZ_EDEL_GELB,
1575     EL_DYNABOMB_NR,
1576     EL_DYNABOMB_SZ,
1577     EL_DYNABOMB_XL,
1578     EL_SOKOBAN_OBJEKT,
1579     EL_SOKOBAN_FELD_LEER,
1580     EL_SOKOBAN_FELD_VOLL,
1581     EL_ERZ_EDEL_ROT,
1582     EL_ERZ_EDEL_LILA,
1583     EL_BADEWANNE1,
1584     EL_BADEWANNE2,
1585     EL_BADEWANNE3,
1586     EL_BADEWANNE4,
1587     EL_BADEWANNE5,
1588     EL_MAGIC_WALL_OFF,
1589     EL_MAGIC_WALL_DEAD,
1590     EL_MAGIC_WALL_BD_OFF,
1591     EL_MAGIC_WALL_BD_DEAD,
1592     EL_AMOEBA2DIAM,
1593     EL_BLOCKED,
1594     EL_SP_EMPTY,
1595     EL_SP_BASE,
1596     EL_SP_PORT1_RIGHT,
1597     EL_SP_PORT1_DOWN,
1598     EL_SP_PORT1_LEFT,
1599     EL_SP_PORT1_UP,
1600     EL_SP_PORT2_RIGHT,
1601     EL_SP_PORT2_DOWN,
1602     EL_SP_PORT2_LEFT,
1603     EL_SP_PORT2_UP,
1604     EL_SP_PORT_X,
1605     EL_SP_PORT_Y,
1606     EL_SP_PORT_XY,
1607     EL_SP_DISK_RED,
1608     EL_SP_DISK_YELLOW,
1609     EL_SP_CHIP_SINGLE,
1610     EL_SP_CHIP_LEFT,
1611     EL_SP_CHIP_RIGHT,
1612     EL_SP_CHIP_UPPER,
1613     EL_SP_CHIP_LOWER,
1614     EL_SP_HARD_GRAY,
1615     EL_SP_HARD_GREEN,
1616     EL_SP_HARD_BLUE,
1617     EL_SP_HARD_RED,
1618     EL_SP_HARD_YELLOW,
1619     EL_SP_HARD_BASE1,
1620     EL_SP_HARD_BASE2,
1621     EL_SP_HARD_BASE3,
1622     EL_SP_HARD_BASE4,
1623     EL_SP_HARD_BASE5,
1624     EL_SP_HARD_BASE6,
1625     EL_SP_EXIT,
1626     EL_INVISIBLE_STEEL,
1627     EL_BELT1_SWITCH_LEFT,
1628     EL_BELT1_SWITCH_MIDDLE,
1629     EL_BELT1_SWITCH_RIGHT,
1630     EL_BELT2_SWITCH_LEFT,
1631     EL_BELT2_SWITCH_MIDDLE,
1632     EL_BELT2_SWITCH_RIGHT,
1633     EL_BELT3_SWITCH_LEFT,
1634     EL_BELT3_SWITCH_MIDDLE,
1635     EL_BELT3_SWITCH_RIGHT,
1636     EL_BELT4_SWITCH_LEFT,
1637     EL_BELT4_SWITCH_MIDDLE,
1638     EL_BELT4_SWITCH_RIGHT,
1639     EL_SIGN_EXCLAMATION,
1640     EL_SIGN_RADIOACTIVITY,
1641     EL_SIGN_STOP,
1642     EL_SIGN_WHEELCHAIR,
1643     EL_SIGN_PARKING,
1644     EL_SIGN_ONEWAY,
1645     EL_SIGN_HEART,
1646     EL_SIGN_TRIANGLE,
1647     EL_SIGN_ROUND,
1648     EL_SIGN_EXIT,
1649     EL_SIGN_YINYANG,
1650     EL_SIGN_OTHER,
1651     EL_STEEL_SLANTED,
1652     EL_EMC_STEEL_WALL_1,
1653     EL_EMC_STEEL_WALL_2,
1654     EL_EMC_STEEL_WALL_3,
1655     EL_EMC_STEEL_WALL_4,
1656     EL_EMC_WALL_1,
1657     EL_EMC_WALL_2,
1658     EL_EMC_WALL_3,
1659     EL_EMC_WALL_4,
1660     EL_EMC_WALL_5,
1661     EL_EMC_WALL_6,
1662     EL_EMC_WALL_7,
1663     EL_EMC_WALL_8
1664   };
1665   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1666
1667   static int ep_explosive[] =
1668   {
1669     EL_BOMBE,
1670     EL_DYNAMITE_ACTIVE,
1671     EL_DYNAMITE_INACTIVE,
1672     EL_DYNABOMB_ACTIVE_1,
1673     EL_DYNABOMB_ACTIVE_2,
1674     EL_DYNABOMB_ACTIVE_3,
1675     EL_DYNABOMB_ACTIVE_4,
1676     EL_DYNABOMB_NR,
1677     EL_DYNABOMB_SZ,
1678     EL_DYNABOMB_XL,
1679     EL_KAEFER,
1680     EL_MOLE,
1681     EL_PINGUIN,
1682     EL_SCHWEIN,
1683     EL_DRACHE,
1684     EL_SONDE,
1685     EL_SP_DISK_RED,
1686     EL_SP_DISK_ORANGE,
1687     EL_SP_DISK_YELLOW,
1688     EL_SP_SNIKSNAK,
1689     EL_SP_ELECTRON,
1690     EL_DX_SUPABOMB
1691   };
1692   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1693
1694   static int ep_mampf3[] =
1695   {
1696     EL_EDELSTEIN,
1697     EL_EDELSTEIN_BD,
1698     EL_EDELSTEIN_GELB,
1699     EL_EDELSTEIN_ROT,
1700     EL_EDELSTEIN_LILA,
1701     EL_DIAMANT,
1702     EL_PEARL,
1703     EL_CRYSTAL
1704   };
1705   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1706
1707   static int ep_pushable[] =
1708   {
1709     EL_FELSBROCKEN,
1710     EL_BD_ROCK,
1711     EL_BOMBE,
1712     EL_KOKOSNUSS,
1713     EL_ZEIT_LEER,
1714     EL_SOKOBAN_FELD_VOLL,
1715     EL_SOKOBAN_OBJEKT,
1716     EL_SONDE,
1717     EL_SP_ZONK,
1718     EL_SP_DISK_ORANGE,
1719     EL_SP_DISK_YELLOW,
1720     EL_BALLOON,
1721     EL_SPRING,
1722     EL_DX_SUPABOMB
1723   };
1724   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1725
1726   static int ep_player[] =
1727   {
1728     EL_SPIELFIGUR,
1729     EL_SPIELER1,
1730     EL_SPIELER2,
1731     EL_SPIELER3,
1732     EL_SPIELER4
1733   };
1734   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1735
1736   static int ep_has_content[] =
1737   {
1738     EL_MAMPFER,
1739     EL_AMOEBE_NASS,
1740     EL_AMOEBE_NORM,
1741     EL_AMOEBE_VOLL,
1742     EL_AMOEBE_BD
1743   };
1744   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1745
1746   static int ep_eatable[] =
1747   {
1748     EL_ERDREICH,
1749     EL_SP_BASE,
1750     EL_SP_BUG,
1751     EL_TRAP_INACTIVE,
1752     EL_SAND_INVISIBLE
1753   };
1754   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1755
1756   static int ep_sp_element[] =
1757   {
1758     EL_SP_EMPTY,
1759     EL_SP_ZONK,
1760     EL_SP_BASE,
1761     EL_SP_MURPHY,
1762     EL_SP_INFOTRON,
1763     EL_SP_CHIP_SINGLE,
1764     EL_SP_HARD_GRAY,
1765     EL_SP_EXIT,
1766     EL_SP_DISK_ORANGE,
1767     EL_SP_PORT1_RIGHT,
1768     EL_SP_PORT1_DOWN,
1769     EL_SP_PORT1_LEFT,
1770     EL_SP_PORT1_UP,
1771     EL_SP_PORT2_RIGHT,
1772     EL_SP_PORT2_DOWN,
1773     EL_SP_PORT2_LEFT,
1774     EL_SP_PORT2_UP,
1775     EL_SP_SNIKSNAK,
1776     EL_SP_DISK_YELLOW,
1777     EL_SP_TERMINAL,
1778     EL_SP_DISK_RED,
1779     EL_SP_PORT_Y,
1780     EL_SP_PORT_X,
1781     EL_SP_PORT_XY,
1782     EL_SP_ELECTRON,
1783     EL_SP_BUG,
1784     EL_SP_CHIP_LEFT,
1785     EL_SP_CHIP_RIGHT,
1786     EL_SP_HARD_BASE1,
1787     EL_SP_HARD_GREEN,
1788     EL_SP_HARD_BLUE,
1789     EL_SP_HARD_RED,
1790     EL_SP_HARD_YELLOW,
1791     EL_SP_HARD_BASE2,
1792     EL_SP_HARD_BASE3,
1793     EL_SP_HARD_BASE4,
1794     EL_SP_HARD_BASE5,
1795     EL_SP_HARD_BASE6,
1796     EL_SP_CHIP_UPPER,
1797     EL_SP_CHIP_LOWER,
1798     /* additional elements that appeared in newer Supaplex levels */
1799     EL_UNSICHTBAR,
1800     /* more than one murphy in a level results in an inactive clone */
1801     EL_SP_MURPHY_CLONE
1802   };
1803   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1804
1805   static int ep_quick_gate[] =
1806   {
1807     EL_EM_GATE_1,
1808     EL_EM_GATE_2,
1809     EL_EM_GATE_3,
1810     EL_EM_GATE_4,
1811     EL_EM_GATE_1X,
1812     EL_EM_GATE_2X,
1813     EL_EM_GATE_3X,
1814     EL_EM_GATE_4X,
1815     EL_SP_PORT1_LEFT,
1816     EL_SP_PORT2_LEFT,
1817     EL_SP_PORT1_RIGHT,
1818     EL_SP_PORT2_RIGHT,
1819     EL_SP_PORT1_UP,
1820     EL_SP_PORT2_UP,
1821     EL_SP_PORT1_DOWN,
1822     EL_SP_PORT2_DOWN,
1823     EL_SP_PORT_X,
1824     EL_SP_PORT_Y,
1825     EL_SP_PORT_XY,
1826     EL_SWITCHGATE_OPEN,
1827     EL_TIMEGATE_OPEN
1828   };
1829   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1830
1831   static int ep_over_player[] =
1832   {
1833     EL_SP_PORT1_LEFT,
1834     EL_SP_PORT2_LEFT,
1835     EL_SP_PORT1_RIGHT,
1836     EL_SP_PORT2_RIGHT,
1837     EL_SP_PORT1_UP,
1838     EL_SP_PORT2_UP,
1839     EL_SP_PORT1_DOWN,
1840     EL_SP_PORT2_DOWN,
1841     EL_SP_PORT_X,
1842     EL_SP_PORT_Y,
1843     EL_SP_PORT_XY,
1844     EL_TUBE_CROSS,
1845     EL_TUBE_VERTICAL,
1846     EL_TUBE_HORIZONTAL,
1847     EL_TUBE_VERT_LEFT,
1848     EL_TUBE_VERT_RIGHT,
1849     EL_TUBE_HORIZ_UP,
1850     EL_TUBE_HORIZ_DOWN,
1851     EL_TUBE_LEFT_UP,
1852     EL_TUBE_LEFT_DOWN,
1853     EL_TUBE_RIGHT_UP,
1854     EL_TUBE_RIGHT_DOWN
1855   };
1856   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1857
1858   static int ep_active_bomb[] =
1859   {
1860     EL_DYNAMITE_ACTIVE,
1861     EL_DYNABOMB_ACTIVE_1,
1862     EL_DYNABOMB_ACTIVE_2,
1863     EL_DYNABOMB_ACTIVE_3,
1864     EL_DYNABOMB_ACTIVE_4
1865   };
1866   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1867
1868   static int ep_belt[] =
1869   {
1870     EL_BELT1_LEFT,
1871     EL_BELT1_MIDDLE,
1872     EL_BELT1_RIGHT,
1873     EL_BELT2_LEFT,
1874     EL_BELT2_MIDDLE,
1875     EL_BELT2_RIGHT,
1876     EL_BELT3_LEFT,
1877     EL_BELT3_MIDDLE,
1878     EL_BELT3_RIGHT,
1879     EL_BELT4_LEFT,
1880     EL_BELT4_MIDDLE,
1881     EL_BELT4_RIGHT,
1882   };
1883   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1884
1885   static int ep_belt_switch[] =
1886   {
1887     EL_BELT1_SWITCH_LEFT,
1888     EL_BELT1_SWITCH_MIDDLE,
1889     EL_BELT1_SWITCH_RIGHT,
1890     EL_BELT2_SWITCH_LEFT,
1891     EL_BELT2_SWITCH_MIDDLE,
1892     EL_BELT2_SWITCH_RIGHT,
1893     EL_BELT3_SWITCH_LEFT,
1894     EL_BELT3_SWITCH_MIDDLE,
1895     EL_BELT3_SWITCH_RIGHT,
1896     EL_BELT4_SWITCH_LEFT,
1897     EL_BELT4_SWITCH_MIDDLE,
1898     EL_BELT4_SWITCH_RIGHT,
1899   };
1900   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1901
1902   static int ep_tube[] =
1903   {
1904     EL_TUBE_CROSS,
1905     EL_TUBE_VERTICAL,
1906     EL_TUBE_HORIZONTAL,
1907     EL_TUBE_VERT_LEFT,
1908     EL_TUBE_VERT_RIGHT,
1909     EL_TUBE_HORIZ_UP,
1910     EL_TUBE_HORIZ_DOWN,
1911     EL_TUBE_LEFT_UP,
1912     EL_TUBE_LEFT_DOWN,
1913     EL_TUBE_RIGHT_UP,
1914     EL_TUBE_RIGHT_DOWN
1915   };
1916   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1917
1918   static long ep1_bit[] =
1919   {
1920     EP_BIT_AMOEBALIVE,
1921     EP_BIT_AMOEBOID,
1922     EP_BIT_SCHLUESSEL,
1923     EP_BIT_PFORTE,
1924     EP_BIT_SOLID,
1925     EP_BIT_MASSIVE,
1926     EP_BIT_SLIPPERY,
1927     EP_BIT_ENEMY,
1928     EP_BIT_MAUER,
1929     EP_BIT_CAN_FALL,
1930     EP_BIT_CAN_SMASH,
1931     EP_BIT_CAN_CHANGE,
1932     EP_BIT_CAN_MOVE,
1933     EP_BIT_COULD_MOVE,
1934     EP_BIT_DONT_TOUCH,
1935     EP_BIT_DONT_GO_TO,
1936     EP_BIT_MAMPF2,
1937     EP_BIT_BD_ELEMENT,
1938     EP_BIT_SB_ELEMENT,
1939     EP_BIT_GEM,
1940     EP_BIT_INACTIVE,
1941     EP_BIT_EXPLOSIVE,
1942     EP_BIT_MAMPF3,
1943     EP_BIT_PUSHABLE,
1944     EP_BIT_PLAYER,
1945     EP_BIT_HAS_CONTENT,
1946     EP_BIT_EATABLE,
1947     EP_BIT_SP_ELEMENT,
1948     EP_BIT_QUICK_GATE,
1949     EP_BIT_OVER_PLAYER,
1950     EP_BIT_ACTIVE_BOMB
1951   };
1952   static long ep2_bit[] =
1953   {
1954     EP_BIT_BELT,
1955     EP_BIT_BELT_SWITCH,
1956     EP_BIT_TUBE
1957   };
1958   static int *ep1_array[] =
1959   {
1960     ep_amoebalive,
1961     ep_amoeboid,
1962     ep_schluessel,
1963     ep_pforte,
1964     ep_solid,
1965     ep_massive,
1966     ep_slippery,
1967     ep_enemy,
1968     ep_mauer,
1969     ep_can_fall,
1970     ep_can_smash,
1971     ep_can_change,
1972     ep_can_move,
1973     ep_could_move,
1974     ep_dont_touch,
1975     ep_dont_go_to,
1976     ep_mampf2,
1977     ep_bd_element,
1978     ep_sb_element,
1979     ep_gem,
1980     ep_inactive,
1981     ep_explosive,
1982     ep_mampf3,
1983     ep_pushable,
1984     ep_player,
1985     ep_has_content,
1986     ep_eatable,
1987     ep_sp_element,
1988     ep_quick_gate,
1989     ep_over_player,
1990     ep_active_bomb
1991   };
1992   static int *ep2_array[] =
1993   {
1994     ep_belt,
1995     ep_belt_switch,
1996     ep_tube
1997   };
1998   static int *ep1_num[] =
1999   {
2000     &ep_amoebalive_num,
2001     &ep_amoeboid_num,
2002     &ep_schluessel_num,
2003     &ep_pforte_num,
2004     &ep_solid_num,
2005     &ep_massive_num,
2006     &ep_slippery_num,
2007     &ep_enemy_num,
2008     &ep_mauer_num,
2009     &ep_can_fall_num,
2010     &ep_can_smash_num,
2011     &ep_can_change_num,
2012     &ep_can_move_num,
2013     &ep_could_move_num,
2014     &ep_dont_touch_num,
2015     &ep_dont_go_to_num,
2016     &ep_mampf2_num,
2017     &ep_bd_element_num,
2018     &ep_sb_element_num,
2019     &ep_gem_num,
2020     &ep_inactive_num,
2021     &ep_explosive_num,
2022     &ep_mampf3_num,
2023     &ep_pushable_num,
2024     &ep_player_num,
2025     &ep_has_content_num,
2026     &ep_eatable_num,
2027     &ep_sp_element_num,
2028     &ep_quick_gate_num,
2029     &ep_over_player_num,
2030     &ep_active_bomb_num
2031   };
2032   static int *ep2_num[] =
2033   {
2034     &ep_belt_num,
2035     &ep_belt_switch_num,
2036     &ep_tube_num
2037   };
2038   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2039   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2040
2041   for(i=0; i<MAX_ELEMENTS; i++)
2042   {
2043     Elementeigenschaften1[i] = 0;
2044     Elementeigenschaften2[i] = 0;
2045   }
2046
2047   for(i=0; i<num_properties1; i++)
2048     for(j=0; j<*(ep1_num[i]); j++)
2049       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2050   for(i=0; i<num_properties2; i++)
2051     for(j=0; j<*(ep2_num[i]); j++)
2052       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2053
2054   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2055     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2056 }
2057
2058 void Execute_Debug_Command(char *command)
2059 {
2060   if (strcmp(command, "create graphicsinfo.conf") == 0)
2061   {
2062     int i;
2063
2064     printf("# You can configure additional/alternative image files here.\n");
2065     printf("# (The images below are default and therefore commented out.)\n");
2066     printf("\n");
2067     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2068     printf("\n");
2069     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2070     printf("\n");
2071
2072     for (i=0; i<NUM_IMAGE_CONFIG_ENTRIES; i++)
2073       printf("# %s\n",
2074              getFormattedSetupEntry(image_config[i].token,
2075                                     image_config[i].default_filename));
2076   }
2077   else if (strcmp(command, "create soundsinfo.conf") == 0)
2078   {
2079     int i;
2080
2081     printf("# You can configure additional/alternative sound files here.\n");
2082     printf("# (The sounds below are default and therefore commented out.)\n");
2083     printf("\n");
2084     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2085     printf("\n");
2086     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2087     printf("\n");
2088
2089     for (i=0; i<NUM_SOUND_CONFIG_ENTRIES; i++)
2090       printf("# %s\n",
2091              getFormattedSetupEntry(sound_config[i].token,
2092                                     sound_config[i].default_filename));
2093   }
2094   else if (strcmp(command, "create musicinfo.conf") == 0)
2095   {
2096     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2097     printf("\n");
2098     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2099     printf("\n");
2100     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2101   }
2102   else if (strcmp(command, "help") == 0)
2103   {
2104     printf("The following commands are recognized:\n");
2105     printf("   \"create graphicsinfo.conf\"\n");
2106     printf("   \"create soundsinfo.conf\"\n");
2107     printf("   \"create musicinfo.conf\"\n");
2108   }
2109 }
2110
2111 void CloseAllAndExit(int exit_value)
2112 {
2113   int i;
2114
2115   StopSounds();
2116   FreeAllSounds();
2117   FreeAllMusic();
2118   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2119
2120   FreeTileClipmasks();
2121   for(i=0; i<NUM_BITMAPS; i++)
2122     FreeBitmap(pix[i]);
2123
2124   CloseVideoDisplay();
2125   ClosePlatformDependantStuff();
2126
2127   exit(exit_value);
2128 }