1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 static char *image_filename[NUM_PICTURES] =
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitImages(void);
50 static void InitMixer(void);
51 static void InitSound(void);
52 static void InitGfx(void);
53 static void InitGfxBackground(void);
54 static void InitGadgets(void);
55 static void InitElementProperties(void);
56 static void InitElementInfo(void);
57 static void InitGraphicInfo(void);
58 static void Execute_Debug_Command(char *);
62 if (options.debug_command)
64 Execute_Debug_Command(options.debug_command);
69 if (options.serveronly)
71 #if defined(PLATFORM_UNIX)
72 NetworkServer(options.server_port, options.serveronly);
74 Error(ERR_WARN, "networking only supported in Unix version");
76 exit(0); /* never reached */
79 InitProgramInfo(UNIX_USERDATA_DIRECTORY,
80 PROGRAM_TITLE_STRING, getWindowTitleString(),
81 ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
82 MSDOS_POINTER_FILENAME,
83 COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
87 InitArtworkInfo(); /* needed before loading gfx, sound & music */
92 InitRND(NEW_RANDOMIZE);
95 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
98 InitEventFilter(FilterMouseMotionEvents);
101 InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
105 InitLevelArtworkInfo();
106 InitGadgets(); /* needs to know number of level series */
107 InitImages(); /* needs to know current level directory */
108 InitSound(); /* needs to know current level directory */
120 LoadSetup(); /* global setup info */
123 void InitPlayerInfo()
127 /* choose default local player */
128 local_player = &stored_player[0];
130 for (i=0; i<MAX_PLAYERS; i++)
131 stored_player[i].connected = FALSE;
133 local_player->connected = TRUE;
138 LoadLevelInfo(); /* global level info */
139 LoadLevelSetup_LastSeries(); /* last played series info */
140 LoadLevelSetup_SeriesInfo(); /* last played level info */
143 void InitArtworkInfo()
148 void InitLevelArtworkInfo()
150 LoadLevelArtworkInfo();
153 void InitNetworkServer()
155 #if defined(PLATFORM_UNIX)
159 if (!options.network)
162 #if defined(PLATFORM_UNIX)
163 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
165 if (!ConnectToServer(options.server_host, options.server_port))
166 Error(ERR_EXIT, "cannot connect to network game server");
168 SendToServer_PlayerName(setup.player_name);
169 SendToServer_ProtocolVersion();
172 SendToServer_NrWanted(nr_wanted);
176 static void InitImages()
178 InitImageList(image_config, NUM_IMAGE_CONFIG_ENTRIES);
180 /* load custom images */
181 ReloadCustomImages();
185 static void InitMixer()
188 InitSoundList(sound_config, NUM_SOUND_CONFIG_ENTRIES);
193 static void InitSound()
195 /* load custom sounds and music */
196 InitReloadSounds(artwork.snd_current->identifier);
197 InitReloadMusic(artwork.mus_current->identifier);
199 /* initialize sound effect lookup table for element actions */
203 static void InitTileClipmasks()
205 #if defined(TARGET_X11)
206 XGCValues clip_gc_values;
207 unsigned long clip_gc_valuemask;
209 #if defined(TARGET_X11_NATIVE)
217 tile_needs_clipping[] =
219 { GFX_SPIELER1_UP, 4 },
220 { GFX_SPIELER1_DOWN, 4 },
221 { GFX_SPIELER1_LEFT, 4 },
222 { GFX_SPIELER1_RIGHT, 4 },
223 { GFX_SPIELER1_PUSH_LEFT, 4 },
224 { GFX_SPIELER1_PUSH_RIGHT, 4 },
225 { GFX_SPIELER2_UP, 4 },
226 { GFX_SPIELER2_DOWN, 4 },
227 { GFX_SPIELER2_LEFT, 4 },
228 { GFX_SPIELER2_RIGHT, 4 },
229 { GFX_SPIELER2_PUSH_LEFT, 4 },
230 { GFX_SPIELER2_PUSH_RIGHT, 4 },
231 { GFX_SPIELER3_UP, 4 },
232 { GFX_SPIELER3_DOWN, 4 },
233 { GFX_SPIELER3_LEFT, 4 },
234 { GFX_SPIELER3_RIGHT, 4 },
235 { GFX_SPIELER3_PUSH_LEFT, 4 },
236 { GFX_SPIELER3_PUSH_RIGHT, 4 },
237 { GFX_SPIELER4_UP, 4 },
238 { GFX_SPIELER4_DOWN, 4 },
239 { GFX_SPIELER4_LEFT, 4 },
240 { GFX_SPIELER4_RIGHT, 4 },
241 { GFX_SPIELER4_PUSH_LEFT, 4 },
242 { GFX_SPIELER4_PUSH_RIGHT, 4 },
243 { GFX_SP_MURPHY, 1 },
244 { GFX_MURPHY_GO_LEFT, 3 },
245 { GFX_MURPHY_GO_RIGHT, 3 },
246 { GFX_MURPHY_SNAP_UP, 1 },
247 { GFX_MURPHY_SNAP_DOWN, 1 },
248 { GFX_MURPHY_SNAP_RIGHT, 1 },
249 { GFX_MURPHY_SNAP_LEFT, 1 },
250 { GFX_MURPHY_PUSH_RIGHT, 1 },
251 { GFX_MURPHY_PUSH_LEFT, 1 },
252 { GFX_GEBLUBBER, 4 },
255 { GFX_EXPLOSION, 8 },
256 { GFX_SOKOBAN_OBJEKT, 1 },
257 { GFX_FUNKELN_BLAU, 3 },
258 { GFX_FUNKELN_WEISS, 3 },
259 { GFX2_SHIELD_PASSIVE, 3 },
260 { GFX2_SHIELD_ACTIVE, 3 },
263 #endif /* TARGET_X11_NATIVE */
264 #endif /* TARGET_X11 */
268 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
269 for(i=0; i<NUM_TILES; i++)
270 tile_clipmask[i] = None;
272 #if defined(TARGET_X11)
273 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
274 often very slow when preparing a masked XCopyArea() for big Pixmaps.
275 To prevent this, create small (tile-sized) mask Pixmaps which will then
276 be set much faster with XSetClipOrigin() and speed things up a lot. */
278 clip_gc_values.graphics_exposures = False;
279 clip_gc_valuemask = GCGraphicsExposures;
280 tile_clip_gc = XCreateGC(display, window->drawable,
281 clip_gc_valuemask, &clip_gc_values);
283 for(i=0; i<NUM_BITMAPS; i++)
285 if (pix[i]->clip_mask)
287 clip_gc_values.graphics_exposures = False;
288 clip_gc_values.clip_mask = pix[i]->clip_mask;
289 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
290 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
291 clip_gc_valuemask, &clip_gc_values);
295 #if defined(TARGET_X11_NATIVE)
297 /* create graphic context structures needed for clipping */
298 clip_gc_values.graphics_exposures = False;
299 clip_gc_valuemask = GCGraphicsExposures;
300 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
301 clip_gc_valuemask, &clip_gc_values);
303 /* create only those clipping Pixmaps we really need */
304 for(i=0; tile_needs_clipping[i].start>=0; i++)
308 for(j=0; j<tile_needs_clipping[i].count; j++)
310 int tile = tile_needs_clipping[i].start + j;
316 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
317 src_pixmap = src_bitmap->clip_mask;
319 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
322 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
323 src_x, src_y, TILEX, TILEY, 0, 0);
327 XFreeGC(display, copy_clipmask_gc);
329 #endif /* TARGET_X11_NATIVE */
330 #endif /* TARGET_X11 */
333 void FreeTileClipmasks()
335 #if defined(TARGET_X11)
338 for(i=0; i<NUM_TILES; i++)
340 if (tile_clipmask[i] != None)
342 XFreePixmap(display, tile_clipmask[i]);
343 tile_clipmask[i] = None;
348 XFreeGC(display, tile_clip_gc);
351 for(i=0; i<NUM_BITMAPS; i++)
353 if (pix[i] != NULL && pix[i]->stored_clip_gc)
355 XFreeGC(display, pix[i]->stored_clip_gc);
356 pix[i]->stored_clip_gc = None;
359 #endif /* TARGET_X11 */
366 /* initialize some global variables */
367 global.frames_per_second = 0;
368 global.fps_slowdown = FALSE;
369 global.fps_slowdown_factor = 1;
371 /* initialize screen properties */
372 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
373 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
374 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
375 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
376 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
378 /* create additional image buffers for double-buffering */
379 pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
380 pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
382 pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
384 InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
386 DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
387 DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
389 DrawInitText("Loading graphics:", 120, FC_GREEN);
391 for(i=0; i<NUM_PICTURES; i++)
393 if (i != PIX_SMALLFONT)
395 DrawInitText(image_filename[i], 150, FC_YELLOW);
397 pix[i] = LoadCustomImage(image_filename[i]);
401 InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
406 void InitGfxBackground()
411 fieldbuffer = pix[PIX_DB_FIELD];
412 SetDrawtoField(DRAW_BACKBUFFER);
414 BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
415 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
416 ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
418 for(x=0; x<MAX_BUF_XSIZE; x++)
419 for(y=0; y<MAX_BUF_YSIZE; y++)
422 redraw_mask = REDRAW_ALL;
425 void ReloadCustomArtwork()
427 static char *leveldir_current_identifier = NULL;
428 static boolean last_override_level_graphics = FALSE;
429 static boolean last_override_level_sounds = FALSE;
430 static boolean last_override_level_music = FALSE;
432 /* identifier for new artwork; default: artwork configured in setup */
433 char *gfx_new_identifier = artwork.gfx_current->identifier;
434 char *snd_new_identifier = artwork.snd_current->identifier;
435 char *mus_new_identifier = artwork.mus_current->identifier;
438 printf("graphics --> '%s' ('%s')\n",
439 artwork.gfx_current_identifier, artwork.gfx_current->filename);
440 printf("sounds --> '%s' ('%s')\n",
441 artwork.snd_current_identifier, artwork.snd_current->filename);
442 printf("music --> '%s' ('%s')\n",
443 artwork.mus_current_identifier, artwork.mus_current->filename);
446 /* leveldir_current may be invalid (level group, parent link) */
447 if (!validLevelSeries(leveldir_current))
451 printf("--> '%s'\n", artwork.gfx_current_identifier);
454 /* when a new level series was selected, check if there was a change
455 in custom artwork stored in level series directory */
456 if (leveldir_current_identifier != leveldir_current->identifier)
458 char *identifier_old = leveldir_current_identifier;
459 char *identifier_new = leveldir_current->identifier;
461 if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
462 getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
463 gfx_new_identifier = identifier_new;
464 if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
465 getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
466 snd_new_identifier = identifier_new;
467 if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
468 getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
469 mus_new_identifier = identifier_new;
471 leveldir_current_identifier = leveldir_current->identifier;
474 /* custom level artwork configured in level series configuration file
475 always overrides custom level artwork stored in level series directory
476 and (level independant) custom artwork configured in setup menue */
477 if (leveldir_current->graphics_set != NULL)
478 gfx_new_identifier = leveldir_current->graphics_set;
479 if (leveldir_current->sounds_set != NULL)
480 snd_new_identifier = leveldir_current->sounds_set;
481 if (leveldir_current->music_set != NULL)
482 mus_new_identifier = leveldir_current->music_set;
484 if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
485 last_override_level_graphics != setup.override_level_graphics)
489 setLevelArtworkDir(artwork.gfx_first);
491 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
493 for(i=0; i<NUM_PICTURES; i++)
495 DrawInitText(image_filename[i], 150, FC_YELLOW);
496 ReloadCustomImage(pix[i], image_filename[i]);
499 ReloadCustomImages();
506 /* force redraw of (open or closed) door graphics */
507 SetDoorState(DOOR_OPEN_ALL);
508 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
510 artwork.gfx_current_identifier = gfx_new_identifier;
511 last_override_level_graphics = setup.override_level_graphics;
514 if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
515 last_override_level_sounds != setup.override_level_sounds)
517 /* set artwork path to send it to the sound server process */
518 setLevelArtworkDir(artwork.snd_first);
520 InitReloadSounds(snd_new_identifier);
522 artwork.snd_current_identifier = snd_new_identifier;
523 last_override_level_sounds = setup.override_level_sounds;
526 if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
527 last_override_level_music != setup.override_level_music)
529 /* set artwork path to send it to the sound server process */
530 setLevelArtworkDir(artwork.mus_first);
532 InitReloadMusic(mus_new_identifier);
534 artwork.mus_current_identifier = mus_new_identifier;
535 last_override_level_music = setup.override_level_music;
539 printf("<-- '%s'\n", artwork.gfx_current_identifier);
545 CreateLevelEditorGadgets();
549 CreateScreenGadgets();
552 void InitElementInfo()
561 element_to_graphic[] =
563 { EL_LEERRAUM, GFX_LEERRAUM },
564 { EL_ERDREICH, GFX_ERDREICH },
565 { EL_MAUERWERK, GFX_MAUERWERK },
566 { EL_FELSBODEN, GFX_FELSBODEN },
567 { EL_FELSBROCKEN, GFX_FELSBROCKEN },
568 { EL_SCHLUESSEL, GFX_SCHLUESSEL },
569 { EL_EDELSTEIN, GFX_EDELSTEIN },
570 { EL_AUSGANG_ZU, GFX_AUSGANG_ZU },
571 { EL_AUSGANG_ACT, GFX_AUSGANG_ACT },
572 { EL_AUSGANG_AUF, GFX_AUSGANG_AUF },
573 { EL_SPIELFIGUR, GFX_SPIELFIGUR },
574 { EL_SPIELER1, GFX_SPIELER1 },
575 { EL_SPIELER2, GFX_SPIELER2 },
576 { EL_SPIELER3, GFX_SPIELER3 },
577 { EL_SPIELER4, GFX_SPIELER4 },
578 { EL_KAEFER, GFX_KAEFER },
579 { EL_KAEFER_RIGHT, GFX_KAEFER_RIGHT },
580 { EL_KAEFER_UP, GFX_KAEFER_UP },
581 { EL_KAEFER_LEFT, GFX_KAEFER_LEFT },
582 { EL_KAEFER_DOWN, GFX_KAEFER_DOWN },
583 { EL_FLIEGER, GFX_FLIEGER },
584 { EL_FLIEGER_RIGHT, GFX_FLIEGER_RIGHT },
585 { EL_FLIEGER_UP, GFX_FLIEGER_UP },
586 { EL_FLIEGER_LEFT, GFX_FLIEGER_LEFT },
587 { EL_FLIEGER_DOWN, GFX_FLIEGER_DOWN },
588 { EL_BUTTERFLY, GFX_BUTTERFLY },
589 { EL_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
590 { EL_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
591 { EL_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
592 { EL_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
593 { EL_FIREFLY, GFX_FIREFLY },
594 { EL_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
595 { EL_FIREFLY_UP, GFX_FIREFLY_UP },
596 { EL_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
597 { EL_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
598 { EL_MAMPFER, GFX_MAMPFER },
599 { EL_ROBOT, GFX_ROBOT },
600 { EL_BETON, GFX_BETON },
601 { EL_DIAMANT, GFX_DIAMANT },
602 { EL_MORAST_LEER, GFX_MORAST_LEER },
603 { EL_MORAST_VOLL, GFX_MORAST_VOLL },
604 { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
605 { EL_TROPFEN, GFX_TROPFEN },
606 { EL_BOMBE, GFX_BOMBE },
607 { EL_MAGIC_WALL_OFF, GFX_MAGIC_WALL_OFF },
608 { EL_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_EMPTY },
609 { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
610 { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
611 { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
612 { EL_SALZSAEURE, GFX_SALZSAEURE },
613 { EL_AMOEBE_TOT, GFX_AMOEBE_TOT },
614 { EL_AMOEBE_NASS, GFX_AMOEBE_NASS },
615 { EL_AMOEBE_NORM, GFX_AMOEBE_NORM },
616 { EL_AMOEBE_VOLL, GFX_AMOEBE_VOLL },
617 { EL_AMOEBE_BD, GFX_AMOEBE_BD },
618 { EL_AMOEBA2DIAM, GFX_AMOEBA2DIAM },
619 { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
620 { EL_KOKOSNUSS, GFX_KOKOSNUSS },
621 { EL_LIFE, GFX_LIFE },
622 { EL_LIFE_ASYNC, GFX_LIFE_ASYNC },
623 { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
624 { EL_BADEWANNE, GFX_BADEWANNE },
625 { EL_BADEWANNE1, GFX_BADEWANNE1 },
626 { EL_BADEWANNE2, GFX_BADEWANNE2 },
627 { EL_BADEWANNE3, GFX_BADEWANNE3 },
628 { EL_BADEWANNE4, GFX_BADEWANNE4 },
629 { EL_BADEWANNE5, GFX_BADEWANNE5 },
630 { EL_ABLENK_AUS, GFX_ABLENK_AUS },
631 { EL_ABLENK_EIN, GFX_ABLENK_EIN },
632 { EL_SCHLUESSEL1, GFX_SCHLUESSEL1 },
633 { EL_SCHLUESSEL2, GFX_SCHLUESSEL2 },
634 { EL_SCHLUESSEL3, GFX_SCHLUESSEL3 },
635 { EL_SCHLUESSEL4, GFX_SCHLUESSEL4 },
636 { EL_PFORTE1, GFX_PFORTE1 },
637 { EL_PFORTE2, GFX_PFORTE2 },
638 { EL_PFORTE3, GFX_PFORTE3 },
639 { EL_PFORTE4, GFX_PFORTE4 },
640 { EL_PFORTE1X, GFX_PFORTE1X },
641 { EL_PFORTE2X, GFX_PFORTE2X },
642 { EL_PFORTE3X, GFX_PFORTE3X },
643 { EL_PFORTE4X, GFX_PFORTE4X },
644 { EL_DYNAMITE_INACTIVE, GFX_DYNAMIT_AUS },
645 { EL_PACMAN, GFX_PACMAN },
646 { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
647 { EL_PACMAN_UP, GFX_PACMAN_UP },
648 { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
649 { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
650 { EL_UNSICHTBAR, GFX_UNSICHTBAR },
651 { EL_ERZ_EDEL, GFX_ERZ_EDEL },
652 { EL_ERZ_DIAM, GFX_ERZ_DIAM },
653 { EL_BIRNE_AUS, GFX_BIRNE_AUS },
654 { EL_BIRNE_EIN, GFX_BIRNE_EIN },
655 { EL_ZEIT_VOLL, GFX_ZEIT_VOLL },
656 { EL_ZEIT_LEER, GFX_ZEIT_LEER },
657 { EL_MAUER_LEBT, GFX_MAUER_LEBT },
658 { EL_MAUER_X, GFX_MAUER_X },
659 { EL_MAUER_Y, GFX_MAUER_Y },
660 { EL_MAUER_XY, GFX_MAUER_XY },
661 { EL_EDELSTEIN_BD, GFX_EDELSTEIN_BD },
662 { EL_EDELSTEIN_GELB, GFX_EDELSTEIN_GELB },
663 { EL_EDELSTEIN_ROT, GFX_EDELSTEIN_ROT },
664 { EL_EDELSTEIN_LILA, GFX_EDELSTEIN_LILA },
665 { EL_ERZ_EDEL_BD, GFX_ERZ_EDEL_BD },
666 { EL_ERZ_EDEL_GELB, GFX_ERZ_EDEL_GELB },
667 { EL_ERZ_EDEL_ROT, GFX_ERZ_EDEL_ROT },
668 { EL_ERZ_EDEL_LILA, GFX_ERZ_EDEL_LILA },
669 { EL_MAMPFER2, GFX_MAMPFER2 },
670 { EL_MAGIC_WALL_BD_OFF, GFX_MAGIC_WALL_BD_OFF },
671 { EL_MAGIC_WALL_BD_EMPTY, GFX_MAGIC_WALL_BD_EMPTY },
672 { EL_MAGIC_WALL_BD_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
673 { EL_MAGIC_WALL_BD_FULL, GFX_MAGIC_WALL_BD_FULL },
674 { EL_MAGIC_WALL_BD_DEAD, GFX_MAGIC_WALL_BD_DEAD },
675 { EL_DYNABOMB_ACTIVE_1, GFX_DYNABOMB },
676 { EL_DYNABOMB_ACTIVE_2, GFX_DYNABOMB },
677 { EL_DYNABOMB_ACTIVE_3, GFX_DYNABOMB },
678 { EL_DYNABOMB_ACTIVE_4, GFX_DYNABOMB },
679 { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
680 { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
681 { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
682 { EL_SOKOBAN_OBJEKT, GFX_SOKOBAN_OBJEKT },
683 { EL_SOKOBAN_FELD_LEER, GFX_SOKOBAN_FELD_LEER },
684 { EL_SOKOBAN_FELD_VOLL, GFX_SOKOBAN_FELD_VOLL },
685 { EL_MOLE, GFX_MOLE },
686 { EL_PINGUIN, GFX_PINGUIN },
687 { EL_SCHWEIN, GFX_SCHWEIN },
688 { EL_DRACHE, GFX_DRACHE },
689 { EL_SONDE, GFX_SONDE },
690 { EL_PFEIL_LEFT, GFX_PFEIL_LEFT },
691 { EL_PFEIL_RIGHT, GFX_PFEIL_RIGHT },
692 { EL_PFEIL_UP, GFX_PFEIL_UP },
693 { EL_PFEIL_DOWN, GFX_PFEIL_DOWN },
694 { EL_SPEED_PILL, GFX_SPEED_PILL },
695 { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
696 { EL_SP_BUG_ACTIVE, GFX_SP_BUG_ACTIVE },
697 { EL_SP_ZONK, GFX_SP_ZONK },
698 { EL_INVISIBLE_STEEL, GFX_INVISIBLE_STEEL },
699 { EL_BLACK_ORB, GFX_BLACK_ORB },
700 { EL_EM_GATE_1, GFX_EM_GATE_1 },
701 { EL_EM_GATE_2, GFX_EM_GATE_2 },
702 { EL_EM_GATE_3, GFX_EM_GATE_3 },
703 { EL_EM_GATE_4, GFX_EM_GATE_4 },
704 { EL_EM_GATE_1X, GFX_EM_GATE_1X },
705 { EL_EM_GATE_2X, GFX_EM_GATE_2X },
706 { EL_EM_GATE_3X, GFX_EM_GATE_3X },
707 { EL_EM_GATE_4X, GFX_EM_GATE_4X },
708 { EL_EM_KEY_1_FILE, GFX_EM_KEY_1 },
709 { EL_EM_KEY_2_FILE, GFX_EM_KEY_2 },
710 { EL_EM_KEY_3_FILE, GFX_EM_KEY_3 },
711 { EL_EM_KEY_4_FILE, GFX_EM_KEY_4 },
712 { EL_EM_KEY_1, GFX_EM_KEY_1 },
713 { EL_EM_KEY_2, GFX_EM_KEY_2 },
714 { EL_EM_KEY_3, GFX_EM_KEY_3 },
715 { EL_EM_KEY_4, GFX_EM_KEY_4 },
716 { EL_PEARL, GFX_PEARL },
717 { EL_CRYSTAL, GFX_CRYSTAL },
718 { EL_WALL_PEARL, GFX_WALL_PEARL },
719 { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
720 { EL_DOOR_WHITE, GFX_DOOR_WHITE },
721 { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
722 { EL_KEY_WHITE, GFX_KEY_WHITE },
723 { EL_SHIELD_PASSIVE, GFX_SHIELD_PASSIVE },
724 { EL_SHIELD_ACTIVE, GFX_SHIELD_ACTIVE },
725 { EL_EXTRA_TIME, GFX_EXTRA_TIME },
726 { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
727 { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
728 { EL_SWITCHGATE_SWITCH_1, GFX_SWITCHGATE_SWITCH_1 },
729 { EL_SWITCHGATE_SWITCH_2, GFX_SWITCHGATE_SWITCH_2 },
730 { EL_BELT1_LEFT, GFX_BELT1_LEFT },
731 { EL_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
732 { EL_BELT1_RIGHT, GFX_BELT1_RIGHT },
733 { EL_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
734 { EL_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
735 { EL_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
736 { EL_BELT2_LEFT, GFX_BELT2_LEFT },
737 { EL_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
738 { EL_BELT2_RIGHT, GFX_BELT2_RIGHT },
739 { EL_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
740 { EL_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
741 { EL_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
742 { EL_BELT3_LEFT, GFX_BELT3_LEFT },
743 { EL_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
744 { EL_BELT3_RIGHT, GFX_BELT3_RIGHT },
745 { EL_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
746 { EL_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
747 { EL_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
748 { EL_BELT4_LEFT, GFX_BELT4_LEFT },
749 { EL_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
750 { EL_BELT4_RIGHT, GFX_BELT4_RIGHT },
751 { EL_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
752 { EL_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
753 { EL_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
754 { EL_LANDMINE, GFX_LANDMINE },
755 { EL_ENVELOPE, GFX_ENVELOPE },
756 { EL_LIGHT_SWITCH_OFF, GFX_LIGHT_SWITCH_OFF },
757 { EL_LIGHT_SWITCH_ON, GFX_LIGHT_SWITCH_ON },
758 { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
759 { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
760 { EL_SIGN_STOP, GFX_SIGN_STOP },
761 { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
762 { EL_SIGN_PARKING, GFX_SIGN_PARKING },
763 { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
764 { EL_SIGN_HEART, GFX_SIGN_HEART },
765 { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
766 { EL_SIGN_ROUND, GFX_SIGN_ROUND },
767 { EL_SIGN_EXIT, GFX_SIGN_EXIT },
768 { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
769 { EL_SIGN_OTHER, GFX_SIGN_OTHER },
770 { EL_MOLE_LEFT, GFX_MOLE_LEFT },
771 { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
772 { EL_MOLE_UP, GFX_MOLE_UP },
773 { EL_MOLE_DOWN, GFX_MOLE_DOWN },
774 { EL_STEEL_SLANTED, GFX_STEEL_SLANTED },
775 { EL_SAND_INVISIBLE, GFX_SAND_INVISIBLE },
776 { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
777 { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
778 { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
779 { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
780 { EL_TIMEGATE_SWITCH_ON, GFX_TIMEGATE_SWITCH },
781 { EL_TIMEGATE_SWITCH_OFF, GFX_TIMEGATE_SWITCH },
782 { EL_BALLOON, GFX_BALLOON },
783 { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
784 { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
785 { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
786 { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
787 { EL_BALLOON_SEND_ANY, GFX_BALLOON_SEND_ANY },
788 { EL_EMC_STEEL_WALL_1, GFX_EMC_STEEL_WALL_1 },
789 { EL_EMC_STEEL_WALL_2, GFX_EMC_STEEL_WALL_2 },
790 { EL_EMC_STEEL_WALL_3, GFX_EMC_STEEL_WALL_3 },
791 { EL_EMC_STEEL_WALL_4, GFX_EMC_STEEL_WALL_4 },
792 { EL_EMC_WALL_1, GFX_EMC_WALL_1 },
793 { EL_EMC_WALL_2, GFX_EMC_WALL_2 },
794 { EL_EMC_WALL_3, GFX_EMC_WALL_3 },
795 { EL_EMC_WALL_4, GFX_EMC_WALL_4 },
796 { EL_EMC_WALL_5, GFX_EMC_WALL_5 },
797 { EL_EMC_WALL_6, GFX_EMC_WALL_6 },
798 { EL_EMC_WALL_7, GFX_EMC_WALL_7 },
799 { EL_EMC_WALL_8, GFX_EMC_WALL_8 },
800 { EL_TUBE_CROSS, GFX_TUBE_CROSS },
801 { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
802 { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
803 { EL_TUBE_VERT_LEFT, GFX_TUBE_VERT_LEFT },
804 { EL_TUBE_VERT_RIGHT, GFX_TUBE_VERT_RIGHT },
805 { EL_TUBE_HORIZ_UP, GFX_TUBE_HORIZ_UP },
806 { EL_TUBE_HORIZ_DOWN, GFX_TUBE_HORIZ_DOWN },
807 { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
808 { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
809 { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
810 { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
811 { EL_SPRING, GFX_SPRING },
812 { EL_SPRING_MOVING, GFX_SPRING },
813 { EL_TRAP_INACTIVE, GFX_TRAP_INACTIVE },
814 { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
815 { EL_BD_WALL, GFX_BD_WALL },
816 { EL_BD_ROCK, GFX_BD_ROCK },
817 { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
818 { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
822 /* always start with reliable default values */
823 for(i=0; i<MAX_ELEMENTS; i++)
824 element_info[i].graphic = GFX_LEERRAUM;
826 for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
827 element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
829 for (i=EL_SP_START; i<=EL_SP_END; i++)
831 int nr_element = i - EL_SP_START;
832 int gfx_per_line = 8;
834 (nr_element / gfx_per_line) * SP_PER_LINE +
835 (nr_element % gfx_per_line);
837 element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
840 /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
842 while (element_to_graphic[i].element > -1)
844 int element = element_to_graphic[i].element;
845 int graphic = element_to_graphic[i].graphic;
847 element_info[element].graphic = graphic;
852 void InitGraphicInfo()
856 /* always start with reliable default values */
857 for(i=0; i<MAX_GRAPHICS; i++)
859 graphic_info[i].bitmap = NULL;
860 graphic_info[i].src_x = 0;
861 graphic_info[i].src_y = 0;
862 graphic_info[i].anim_frames = 1;
863 graphic_info[i].anim_delay = 0;
864 graphic_info[i].anim_mode = ANIM_NORMAL;
866 getGraphicSource(i, &graphic_info[i].bitmap,
867 &graphic_info[i].src_x, &graphic_info[i].src_y);
871 void InitElementProperties()
875 static int ep_amoebalive[] =
882 static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
884 static int ep_amoeboid[] =
892 static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
894 static int ep_schluessel[] =
905 static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
907 static int ep_pforte[] =
926 EL_SWITCHGATE_OPENING,
927 EL_SWITCHGATE_CLOSED,
928 EL_SWITCHGATE_CLOSING,
945 static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
947 static int ep_solid[] =
967 EL_QUICKSAND_FILLING,
968 EL_QUICKSAND_EMPTYING,
971 EL_MAGIC_WALL_EMPTYING,
972 EL_MAGIC_WALL_FILLING,
975 EL_MAGIC_WALL_BD_OFF,
976 EL_MAGIC_WALL_BD_EMPTY,
977 EL_MAGIC_WALL_BD_EMPTYING,
978 EL_MAGIC_WALL_BD_FULL,
979 EL_MAGIC_WALL_BD_FILLING,
980 EL_MAGIC_WALL_BD_DEAD,
1005 EL_SP_TERMINAL_ACTIVE,
1008 EL_BELT1_SWITCH_LEFT,
1009 EL_BELT1_SWITCH_MIDDLE,
1010 EL_BELT1_SWITCH_RIGHT,
1011 EL_BELT2_SWITCH_LEFT,
1012 EL_BELT2_SWITCH_MIDDLE,
1013 EL_BELT2_SWITCH_RIGHT,
1014 EL_BELT3_SWITCH_LEFT,
1015 EL_BELT3_SWITCH_MIDDLE,
1016 EL_BELT3_SWITCH_RIGHT,
1017 EL_BELT4_SWITCH_LEFT,
1018 EL_BELT4_SWITCH_MIDDLE,
1019 EL_BELT4_SWITCH_RIGHT,
1020 EL_SWITCHGATE_SWITCH_1,
1021 EL_SWITCHGATE_SWITCH_2,
1022 EL_LIGHT_SWITCH_OFF,
1024 EL_TIMEGATE_SWITCH_OFF,
1025 EL_TIMEGATE_SWITCH_ON,
1026 EL_SIGN_EXCLAMATION,
1027 EL_SIGN_RADIOACTIVITY,
1039 EL_EMC_STEEL_WALL_1,
1040 EL_EMC_STEEL_WALL_2,
1041 EL_EMC_STEEL_WALL_3,
1042 EL_EMC_STEEL_WALL_4,
1071 EL_SWITCHGATE_OPENING,
1072 EL_SWITCHGATE_CLOSED,
1073 EL_SWITCHGATE_CLOSING,
1075 EL_TIMEGATE_OPENING,
1077 EL_TIMEGATE_CLOSING,
1090 static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1092 static int ep_massive[] =
1113 EL_BELT1_SWITCH_LEFT,
1114 EL_BELT1_SWITCH_MIDDLE,
1115 EL_BELT1_SWITCH_RIGHT,
1116 EL_BELT2_SWITCH_LEFT,
1117 EL_BELT2_SWITCH_MIDDLE,
1118 EL_BELT2_SWITCH_RIGHT,
1119 EL_BELT3_SWITCH_LEFT,
1120 EL_BELT3_SWITCH_MIDDLE,
1121 EL_BELT3_SWITCH_RIGHT,
1122 EL_BELT4_SWITCH_LEFT,
1123 EL_BELT4_SWITCH_MIDDLE,
1124 EL_BELT4_SWITCH_RIGHT,
1125 EL_LIGHT_SWITCH_OFF,
1127 EL_SIGN_EXCLAMATION,
1128 EL_SIGN_RADIOACTIVITY,
1140 EL_EMC_STEEL_WALL_1,
1141 EL_EMC_STEEL_WALL_2,
1142 EL_EMC_STEEL_WALL_3,
1143 EL_EMC_STEEL_WALL_4,
1162 EL_SWITCHGATE_OPENING,
1163 EL_SWITCHGATE_CLOSED,
1164 EL_SWITCHGATE_CLOSING,
1166 EL_TIMEGATE_OPENING,
1168 EL_TIMEGATE_CLOSING,
1181 static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1183 static int ep_slippery[] =
1218 static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1220 static int ep_enemy[] =
1233 static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1235 static int ep_mauer[] =
1282 EL_SP_TERMINAL_ACTIVE,
1286 EL_EMC_STEEL_WALL_1,
1287 EL_EMC_STEEL_WALL_2,
1288 EL_EMC_STEEL_WALL_3,
1289 EL_EMC_STEEL_WALL_4,
1299 static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1301 static int ep_can_fall[] =
1316 EL_MAGIC_WALL_BD_FULL,
1327 static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1329 static int ep_can_smash[] =
1360 static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1362 static int ep_can_change[] =
1373 static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1375 static int ep_can_move[] =
1395 static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1397 static int ep_could_move[] =
1420 static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1422 static int ep_dont_touch[] =
1429 static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1431 static int ep_dont_go_to[] =
1449 static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1451 static int ep_mampf2[] =
1476 static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1478 static int ep_bd_element[] =
1487 EL_MAGIC_WALL_BD_OFF,
1505 static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1507 static int ep_sb_element[] =
1512 EL_SOKOBAN_FELD_LEER,
1513 EL_SOKOBAN_FELD_VOLL,
1517 static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1519 static int ep_gem[] =
1528 static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1530 static int ep_inactive[] =
1567 EL_DYNAMITE_INACTIVE,
1579 EL_SOKOBAN_FELD_LEER,
1580 EL_SOKOBAN_FELD_VOLL,
1590 EL_MAGIC_WALL_BD_OFF,
1591 EL_MAGIC_WALL_BD_DEAD,
1627 EL_BELT1_SWITCH_LEFT,
1628 EL_BELT1_SWITCH_MIDDLE,
1629 EL_BELT1_SWITCH_RIGHT,
1630 EL_BELT2_SWITCH_LEFT,
1631 EL_BELT2_SWITCH_MIDDLE,
1632 EL_BELT2_SWITCH_RIGHT,
1633 EL_BELT3_SWITCH_LEFT,
1634 EL_BELT3_SWITCH_MIDDLE,
1635 EL_BELT3_SWITCH_RIGHT,
1636 EL_BELT4_SWITCH_LEFT,
1637 EL_BELT4_SWITCH_MIDDLE,
1638 EL_BELT4_SWITCH_RIGHT,
1639 EL_SIGN_EXCLAMATION,
1640 EL_SIGN_RADIOACTIVITY,
1652 EL_EMC_STEEL_WALL_1,
1653 EL_EMC_STEEL_WALL_2,
1654 EL_EMC_STEEL_WALL_3,
1655 EL_EMC_STEEL_WALL_4,
1665 static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1667 static int ep_explosive[] =
1671 EL_DYNAMITE_INACTIVE,
1672 EL_DYNABOMB_ACTIVE_1,
1673 EL_DYNABOMB_ACTIVE_2,
1674 EL_DYNABOMB_ACTIVE_3,
1675 EL_DYNABOMB_ACTIVE_4,
1692 static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1694 static int ep_mampf3[] =
1705 static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1707 static int ep_pushable[] =
1714 EL_SOKOBAN_FELD_VOLL,
1724 static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1726 static int ep_player[] =
1734 static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1736 static int ep_has_content[] =
1744 static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1746 static int ep_eatable[] =
1754 static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1756 static int ep_sp_element[] =
1798 /* additional elements that appeared in newer Supaplex levels */
1800 /* more than one murphy in a level results in an inactive clone */
1803 static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1805 static int ep_quick_gate[] =
1829 static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1831 static int ep_over_player[] =
1856 static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1858 static int ep_active_bomb[] =
1861 EL_DYNABOMB_ACTIVE_1,
1862 EL_DYNABOMB_ACTIVE_2,
1863 EL_DYNABOMB_ACTIVE_3,
1864 EL_DYNABOMB_ACTIVE_4
1866 static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1868 static int ep_belt[] =
1883 static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1885 static int ep_belt_switch[] =
1887 EL_BELT1_SWITCH_LEFT,
1888 EL_BELT1_SWITCH_MIDDLE,
1889 EL_BELT1_SWITCH_RIGHT,
1890 EL_BELT2_SWITCH_LEFT,
1891 EL_BELT2_SWITCH_MIDDLE,
1892 EL_BELT2_SWITCH_RIGHT,
1893 EL_BELT3_SWITCH_LEFT,
1894 EL_BELT3_SWITCH_MIDDLE,
1895 EL_BELT3_SWITCH_RIGHT,
1896 EL_BELT4_SWITCH_LEFT,
1897 EL_BELT4_SWITCH_MIDDLE,
1898 EL_BELT4_SWITCH_RIGHT,
1900 static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1902 static int ep_tube[] =
1916 static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1918 static long ep1_bit[] =
1952 static long ep2_bit[] =
1958 static int *ep1_array[] =
1992 static int *ep2_array[] =
1998 static int *ep1_num[] =
2025 &ep_has_content_num,
2029 &ep_over_player_num,
2032 static int *ep2_num[] =
2035 &ep_belt_switch_num,
2038 static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2039 static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2041 for(i=0; i<MAX_ELEMENTS; i++)
2043 Elementeigenschaften1[i] = 0;
2044 Elementeigenschaften2[i] = 0;
2047 for(i=0; i<num_properties1; i++)
2048 for(j=0; j<*(ep1_num[i]); j++)
2049 Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2050 for(i=0; i<num_properties2; i++)
2051 for(j=0; j<*(ep2_num[i]); j++)
2052 Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2054 for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2055 Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2058 void Execute_Debug_Command(char *command)
2060 if (strcmp(command, "create graphicsinfo.conf") == 0)
2064 printf("# You can configure additional/alternative image files here.\n");
2065 printf("# (The images below are default and therefore commented out.)\n");
2067 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2069 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2072 for (i=0; i<NUM_IMAGE_CONFIG_ENTRIES; i++)
2074 getFormattedSetupEntry(image_config[i].token,
2075 image_config[i].default_filename));
2077 else if (strcmp(command, "create soundsinfo.conf") == 0)
2081 printf("# You can configure additional/alternative sound files here.\n");
2082 printf("# (The sounds below are default and therefore commented out.)\n");
2084 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2086 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2089 for (i=0; i<NUM_SOUND_CONFIG_ENTRIES; i++)
2091 getFormattedSetupEntry(sound_config[i].token,
2092 sound_config[i].default_filename));
2094 else if (strcmp(command, "create musicinfo.conf") == 0)
2096 printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2098 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2100 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2102 else if (strcmp(command, "help") == 0)
2104 printf("The following commands are recognized:\n");
2105 printf(" \"create graphicsinfo.conf\"\n");
2106 printf(" \"create soundsinfo.conf\"\n");
2107 printf(" \"create musicinfo.conf\"\n");
2111 void CloseAllAndExit(int exit_value)
2118 CloseAudio(); /* called after freeing sounds (needed for SDL) */
2120 FreeTileClipmasks();
2121 for(i=0; i<NUM_BITMAPS; i++)
2124 CloseVideoDisplay();
2125 ClosePlatformDependantStuff();