ccf0ef13d21e6ae8fee382b638a73d701608e80f
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitMixer(void);
50 static void InitSound(void);
51 static void InitGfx(void);
52 static void InitGfxBackground(void);
53 static void InitGadgets(void);
54 static void InitElementProperties(void);
55 static void Execute_Debug_Command(char *);
56
57 void OpenAll(void)
58 {
59   if (options.debug_command)
60   {
61     Execute_Debug_Command(options.debug_command);
62
63     exit(0);
64   }
65
66   if (options.serveronly)
67   {
68 #if defined(PLATFORM_UNIX)
69     NetworkServer(options.server_port, options.serveronly);
70 #else
71     Error(ERR_WARN, "networking only supported in Unix version");
72 #endif
73     exit(0);    /* never reached */
74   }
75
76   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
77                   PROGRAM_TITLE_STRING, getWindowTitleString(),
78                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
79                   MSDOS_POINTER_FILENAME,
80                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
81
82   InitSetup();
83   InitPlayerInfo();
84   InitArtworkInfo();            /* needed before loading gfx, sound & music */
85
86   InitCounter();
87   InitMixer();
88   InitJoysticks();
89   InitRND(NEW_RANDOMIZE);
90
91   InitVideoDisplay();
92   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
93                   setup.fullscreen);
94
95   InitEventFilter(FilterMouseMotionEvents);
96
97   InitGfx();
98   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
99
100   InitLevelInfo();
101   InitLevelArtworkInfo();
102   InitGadgets();                /* needs to know number of level series */
103   InitSound();                  /* needs to know current level directory */
104
105   InitGfxBackground();
106   InitToons();
107
108   DrawMainMenu();
109
110   InitNetworkServer();
111 }
112
113 void InitSetup()
114 {
115   LoadSetup();                                  /* global setup info */
116 }
117
118 void InitPlayerInfo()
119 {
120   int i;
121
122   /* choose default local player */
123   local_player = &stored_player[0];
124
125   for (i=0; i<MAX_PLAYERS; i++)
126     stored_player[i].connected = FALSE;
127
128   local_player->connected = TRUE;
129 }
130
131 void InitLevelInfo()
132 {
133   LoadLevelInfo();                              /* global level info */
134   LoadLevelSetup_LastSeries();                  /* last played series info */
135   LoadLevelSetup_SeriesInfo();                  /* last played level info */
136 }
137
138 void InitArtworkInfo()
139 {
140   LoadArtworkInfo();
141 }
142
143 void InitLevelArtworkInfo()
144 {
145   LoadLevelArtworkInfo();
146 }
147
148 void InitNetworkServer()
149 {
150 #if defined(PLATFORM_UNIX)
151   int nr_wanted;
152 #endif
153
154   if (!options.network)
155     return;
156
157 #if defined(PLATFORM_UNIX)
158   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
159
160   if (!ConnectToServer(options.server_host, options.server_port))
161     Error(ERR_EXIT, "cannot connect to network game server");
162
163   SendToServer_PlayerName(setup.player_name);
164   SendToServer_ProtocolVersion();
165
166   if (nr_wanted)
167     SendToServer_NrWanted(nr_wanted);
168 #endif
169 }
170
171 static void InitMixer()
172 {
173   OpenAudio();
174   InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
175
176   StartMixer();
177 }
178
179 static void InitSound()
180 {
181   /* load custom sounds and music */
182   InitReloadSounds(artwork.snd_current->identifier);
183   InitReloadMusic(artwork.mus_current->identifier);
184
185   /* initialize sound effect lookup table for element actions */
186   InitGameSound();
187 }
188
189 static void InitTileClipmasks()
190 {
191 #if defined(TARGET_X11)
192   XGCValues clip_gc_values;
193   unsigned long clip_gc_valuemask;
194
195 #if defined(TARGET_X11_NATIVE)
196   GC copy_clipmask_gc;
197
198   static struct
199   {
200     int start;
201     int count;
202   }
203   tile_needs_clipping[] =
204   {
205     { GFX_SPIELER1_UP, 4 },
206     { GFX_SPIELER1_DOWN, 4 },
207     { GFX_SPIELER1_LEFT, 4 },
208     { GFX_SPIELER1_RIGHT, 4 },
209     { GFX_SPIELER1_PUSH_LEFT, 4 },
210     { GFX_SPIELER1_PUSH_RIGHT, 4 },
211     { GFX_SPIELER2_UP, 4 },
212     { GFX_SPIELER2_DOWN, 4 },
213     { GFX_SPIELER2_LEFT, 4 },
214     { GFX_SPIELER2_RIGHT, 4 },
215     { GFX_SPIELER2_PUSH_LEFT, 4 },
216     { GFX_SPIELER2_PUSH_RIGHT, 4 },
217     { GFX_SPIELER3_UP, 4 },
218     { GFX_SPIELER3_DOWN, 4 },
219     { GFX_SPIELER3_LEFT, 4 },
220     { GFX_SPIELER3_RIGHT, 4 },
221     { GFX_SPIELER3_PUSH_LEFT, 4 },
222     { GFX_SPIELER3_PUSH_RIGHT, 4 },
223     { GFX_SPIELER4_UP, 4 },
224     { GFX_SPIELER4_DOWN, 4 },
225     { GFX_SPIELER4_LEFT, 4 },
226     { GFX_SPIELER4_RIGHT, 4 },
227     { GFX_SPIELER4_PUSH_LEFT, 4 },
228     { GFX_SPIELER4_PUSH_RIGHT, 4 },
229     { GFX_SP_MURPHY, 1 },
230     { GFX_MURPHY_GO_LEFT, 3 },
231     { GFX_MURPHY_GO_RIGHT, 3 },
232     { GFX_MURPHY_SNAP_UP, 1 },
233     { GFX_MURPHY_SNAP_DOWN, 1 },
234     { GFX_MURPHY_SNAP_RIGHT, 1 },
235     { GFX_MURPHY_SNAP_LEFT, 1 },
236     { GFX_MURPHY_PUSH_RIGHT, 1 },
237     { GFX_MURPHY_PUSH_LEFT, 1 },
238     { GFX_GEBLUBBER, 4 },
239     { GFX_DYNAMIT, 7 },
240     { GFX_DYNABOMB, 4 },
241     { GFX_EXPLOSION, 8 },
242     { GFX_SOKOBAN_OBJEKT, 1 },
243     { GFX_FUNKELN_BLAU, 3 },
244     { GFX_FUNKELN_WEISS, 3 },
245     { GFX2_SHIELD_PASSIVE, 3 },
246     { GFX2_SHIELD_ACTIVE, 3 },
247     { -1, 0 }
248   };
249 #endif /* TARGET_X11_NATIVE */
250 #endif /* TARGET_X11 */
251
252   int i;
253
254   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
255   for(i=0; i<NUM_TILES; i++)
256     tile_clipmask[i] = None;
257
258 #if defined(TARGET_X11)
259   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
260      often very slow when preparing a masked XCopyArea() for big Pixmaps.
261      To prevent this, create small (tile-sized) mask Pixmaps which will then
262      be set much faster with XSetClipOrigin() and speed things up a lot. */
263
264   clip_gc_values.graphics_exposures = False;
265   clip_gc_valuemask = GCGraphicsExposures;
266   tile_clip_gc =
267     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
268
269   for(i=0; i<NUM_BITMAPS; i++)
270   {
271     if (pix[i]->clip_mask)
272     {
273       clip_gc_values.graphics_exposures = False;
274       clip_gc_values.clip_mask = pix[i]->clip_mask;
275       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
276       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
277                                          clip_gc_valuemask, &clip_gc_values);
278     }
279   }
280
281 #if defined(TARGET_X11_NATIVE)
282
283   /* create graphic context structures needed for clipping */
284   clip_gc_values.graphics_exposures = False;
285   clip_gc_valuemask = GCGraphicsExposures;
286   copy_clipmask_gc =
287     XCreateGC(display, pix[PIX_BACK]->clip_mask,
288               clip_gc_valuemask, &clip_gc_values);
289
290   /* create only those clipping Pixmaps we really need */
291   for(i=0; tile_needs_clipping[i].start>=0; i++)
292   {
293     int j;
294
295     for(j=0; j<tile_needs_clipping[i].count; j++)
296     {
297       int tile = tile_needs_clipping[i].start + j;
298       int graphic = tile;
299       int src_x, src_y;
300       int pixmap_nr;
301       Pixmap src_pixmap;
302
303       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
304       src_pixmap = pix[pixmap_nr]->clip_mask;
305
306       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
307                                           TILEX, TILEY, 1);
308
309       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
310                 src_x, src_y, TILEX, TILEY, 0, 0);
311     }
312   }
313
314   XFreeGC(display, copy_clipmask_gc);
315
316 #endif /* TARGET_X11_NATIVE */
317 #endif /* TARGET_X11 */
318 }
319
320 void FreeTileClipmasks()
321 {
322 #if defined(TARGET_X11)
323   int i;
324
325   for(i=0; i<NUM_TILES; i++)
326   {
327     if (tile_clipmask[i] != None)
328     {
329       XFreePixmap(display, tile_clipmask[i]);
330       tile_clipmask[i] = None;
331     }
332   }
333
334   if (tile_clip_gc)
335     XFreeGC(display, tile_clip_gc);
336   tile_clip_gc = None;
337
338   for(i=0; i<NUM_BITMAPS; i++)
339   {
340     if (pix[i] != NULL && pix[i]->stored_clip_gc)
341     {
342       XFreeGC(display, pix[i]->stored_clip_gc);
343       pix[i]->stored_clip_gc = None;
344     }
345   }
346 #endif /* TARGET_X11 */
347 }
348
349 void InitGfx()
350 {
351   int i;
352
353   /* initialize some global variables */
354   global.frames_per_second = 0;
355   global.fps_slowdown = FALSE;
356   global.fps_slowdown_factor = 1;
357
358   /* initialize screen properties */
359   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
360                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
361   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
362   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
363   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
364
365   /* create additional image buffers for double-buffering */
366   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
367   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
368
369   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
370
371   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
372
373   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
374   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
375
376   DrawInitText("Loading graphics:", 120, FC_GREEN);
377
378   for(i=0; i<NUM_PICTURES; i++)
379   {
380     if (i != PIX_SMALLFONT)
381     {
382       DrawInitText(image_filename[i], 150, FC_YELLOW);
383
384       pix[i] = LoadCustomImage(image_filename[i]);
385     }
386   }
387
388   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
389
390   InitTileClipmasks();
391 }
392
393 void InitGfxBackground()
394 {
395   int x, y;
396
397   drawto = backbuffer;
398   fieldbuffer = pix[PIX_DB_FIELD];
399   SetDrawtoField(DRAW_BACKBUFFER);
400
401   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
402   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
403   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
404
405   for(x=0; x<MAX_BUF_XSIZE; x++)
406     for(y=0; y<MAX_BUF_YSIZE; y++)
407       redraw[x][y] = 0;
408   redraw_tiles = 0;
409   redraw_mask = REDRAW_ALL;
410 }
411
412 void ReloadCustomArtwork()
413 {
414   static char *leveldir_current_identifier = NULL;
415   static boolean last_override_level_graphics = FALSE;
416   static boolean last_override_level_sounds = FALSE;
417   static boolean last_override_level_music = FALSE;
418
419 #if 0
420   printf("graphics --> '%s' ('%s')\n",
421          artwork.gfx_current_identifier, artwork.gfx_current->filename);
422   printf("sounds   --> '%s' ('%s')\n",
423          artwork.snd_current_identifier, artwork.snd_current->filename);
424   printf("music    --> '%s' ('%s')\n",
425          artwork.mus_current_identifier, artwork.mus_current->filename);
426 #endif
427
428   if (leveldir_current_identifier != leveldir_current->identifier)
429   {
430     char *identifier_old = leveldir_current_identifier;
431     char *identifier_new = leveldir_current->identifier;
432
433     /* force reload of custom artwork after new level series was selected,
434        but reload only that part of the artwork that really has changed */
435     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
436         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
437       artwork.gfx_current_identifier = NULL;
438     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
439         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
440       artwork.snd_current_identifier = NULL;
441     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
442         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
443       artwork.mus_current_identifier = NULL;
444
445     leveldir_current_identifier = leveldir_current->identifier;
446   }
447
448   if (artwork.gfx_current_identifier != artwork.gfx_current->identifier ||
449       last_override_level_graphics != setup.override_level_graphics)
450   {
451     int i;
452
453     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
454
455     for(i=0; i<NUM_PICTURES; i++)
456     {
457       DrawInitText(image_filename[i], 150, FC_YELLOW);
458       ReloadCustomImage(pix[i], image_filename[i]);
459     }
460
461     FreeTileClipmasks();
462     InitTileClipmasks();
463     InitGfxBackground();
464
465     /* force redraw of (open or closed) door graphics */
466     SetDoorState(DOOR_OPEN_ALL);
467     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
468
469     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
470     last_override_level_graphics = setup.override_level_graphics;
471   }
472
473   if (artwork.snd_current_identifier != artwork.snd_current->identifier ||
474       last_override_level_sounds != setup.override_level_sounds)
475   {
476     InitReloadSounds(artwork.snd_current->identifier);
477
478     artwork.snd_current_identifier = artwork.snd_current->identifier;
479     last_override_level_sounds = setup.override_level_sounds;
480   }
481
482   if (artwork.mus_current_identifier != artwork.mus_current->identifier ||
483       last_override_level_music != setup.override_level_music)
484   {
485     InitReloadMusic(artwork.mus_current->identifier);
486
487     artwork.mus_current_identifier = artwork.mus_current->identifier;
488     last_override_level_music = setup.override_level_music;
489   }
490 }
491
492 void InitGadgets()
493 {
494   CreateLevelEditorGadgets();
495   CreateGameButtons();
496   CreateTapeButtons();
497   CreateToolButtons();
498   CreateScreenGadgets();
499 }
500
501 void InitElementProperties()
502 {
503   int i,j;
504
505   static int ep_amoebalive[] =
506   {
507     EL_AMOEBE_NASS,
508     EL_AMOEBE_NORM,
509     EL_AMOEBE_VOLL,
510     EL_AMOEBE_BD
511   };
512   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
513
514   static int ep_amoeboid[] =
515   {
516     EL_AMOEBE_TOT,
517     EL_AMOEBE_NASS,
518     EL_AMOEBE_NORM,
519     EL_AMOEBE_VOLL,
520     EL_AMOEBE_BD
521   };
522   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
523
524   static int ep_schluessel[] =
525   {
526     EL_SCHLUESSEL1,
527     EL_SCHLUESSEL2,
528     EL_SCHLUESSEL3,
529     EL_SCHLUESSEL4,
530     EL_EM_KEY_1,
531     EL_EM_KEY_2,
532     EL_EM_KEY_3,
533     EL_EM_KEY_4
534   };
535   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
536
537   static int ep_pforte[] =
538   {
539     EL_PFORTE1,
540     EL_PFORTE2,
541     EL_PFORTE3,
542     EL_PFORTE4,
543     EL_PFORTE1X,
544     EL_PFORTE2X,
545     EL_PFORTE3X,
546     EL_PFORTE4X,
547     EL_EM_GATE_1,
548     EL_EM_GATE_2,
549     EL_EM_GATE_3,
550     EL_EM_GATE_4,
551     EL_EM_GATE_1X,
552     EL_EM_GATE_2X,
553     EL_EM_GATE_3X,
554     EL_EM_GATE_4X,
555     EL_SWITCHGATE_OPEN,
556     EL_SWITCHGATE_OPENING,
557     EL_SWITCHGATE_CLOSED,
558     EL_SWITCHGATE_CLOSING,
559     EL_TIMEGATE_OPEN,
560     EL_TIMEGATE_OPENING,
561     EL_TIMEGATE_CLOSED,
562     EL_TIMEGATE_CLOSING,
563     EL_TUBE_CROSS,
564     EL_TUBE_VERTICAL,
565     EL_TUBE_HORIZONTAL,
566     EL_TUBE_VERT_LEFT,
567     EL_TUBE_VERT_RIGHT,
568     EL_TUBE_HORIZ_UP,
569     EL_TUBE_HORIZ_DOWN,
570     EL_TUBE_LEFT_UP,
571     EL_TUBE_LEFT_DOWN,
572     EL_TUBE_RIGHT_UP,
573     EL_TUBE_RIGHT_DOWN
574   };
575   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
576
577   static int ep_solid[] =
578   {
579     EL_BETON,
580     EL_MAUERWERK,
581     EL_MAUER_LEBT,
582     EL_MAUER_X,
583     EL_MAUER_Y,
584     EL_MAUER_XY,
585     EL_BD_WALL,
586     EL_FELSBODEN,
587     EL_AUSGANG_ZU,
588     EL_AUSGANG_ACT,
589     EL_AUSGANG_AUF,
590     EL_AMOEBE_TOT,
591     EL_AMOEBE_NASS,
592     EL_AMOEBE_NORM,
593     EL_AMOEBE_VOLL,
594     EL_AMOEBE_BD,
595     EL_MORAST_VOLL,
596     EL_MORAST_LEER,
597     EL_QUICKSAND_FILLING,
598     EL_QUICKSAND_EMPTYING,
599     EL_MAGIC_WALL_OFF,
600     EL_MAGIC_WALL_EMPTY,
601     EL_MAGIC_WALL_EMPTYING,
602     EL_MAGIC_WALL_FILLING,
603     EL_MAGIC_WALL_FULL,
604     EL_MAGIC_WALL_DEAD,
605     EL_MAGIC_WALL_BD_OFF,
606     EL_MAGIC_WALL_BD_EMPTY,
607     EL_MAGIC_WALL_BD_EMPTYING,
608     EL_MAGIC_WALL_BD_FULL,
609     EL_MAGIC_WALL_BD_FILLING,
610     EL_MAGIC_WALL_BD_DEAD,
611     EL_LIFE,
612     EL_LIFE_ASYNC,
613     EL_BADEWANNE1,
614     EL_BADEWANNE2,
615     EL_BADEWANNE3,
616     EL_BADEWANNE4,
617     EL_BADEWANNE5,
618     EL_SP_CHIP_SINGLE,
619     EL_SP_CHIP_LEFT,
620     EL_SP_CHIP_RIGHT,
621     EL_SP_CHIP_UPPER,
622     EL_SP_CHIP_LOWER,
623     EL_SP_HARD_GRAY,
624     EL_SP_HARD_GREEN,
625     EL_SP_HARD_BLUE,
626     EL_SP_HARD_RED,
627     EL_SP_HARD_YELLOW,
628     EL_SP_HARD_BASE1,
629     EL_SP_HARD_BASE2,
630     EL_SP_HARD_BASE3,
631     EL_SP_HARD_BASE4,
632     EL_SP_HARD_BASE5,
633     EL_SP_HARD_BASE6,
634     EL_SP_TERMINAL,
635     EL_SP_TERMINAL_ACTIVE,
636     EL_SP_EXIT,
637     EL_INVISIBLE_STEEL,
638     EL_BELT1_SWITCH_LEFT,
639     EL_BELT1_SWITCH_MIDDLE,
640     EL_BELT1_SWITCH_RIGHT,
641     EL_BELT2_SWITCH_LEFT,
642     EL_BELT2_SWITCH_MIDDLE,
643     EL_BELT2_SWITCH_RIGHT,
644     EL_BELT3_SWITCH_LEFT,
645     EL_BELT3_SWITCH_MIDDLE,
646     EL_BELT3_SWITCH_RIGHT,
647     EL_BELT4_SWITCH_LEFT,
648     EL_BELT4_SWITCH_MIDDLE,
649     EL_BELT4_SWITCH_RIGHT,
650     EL_SWITCHGATE_SWITCH_1,
651     EL_SWITCHGATE_SWITCH_2,
652     EL_LIGHT_SWITCH_OFF,
653     EL_LIGHT_SWITCH_ON,
654     EL_TIMEGATE_SWITCH_OFF,
655     EL_TIMEGATE_SWITCH_ON,
656     EL_SIGN_EXCLAMATION,
657     EL_SIGN_RADIOACTIVITY,
658     EL_SIGN_STOP,
659     EL_SIGN_WHEELCHAIR,
660     EL_SIGN_PARKING,
661     EL_SIGN_ONEWAY,
662     EL_SIGN_HEART,
663     EL_SIGN_TRIANGLE,
664     EL_SIGN_ROUND,
665     EL_SIGN_EXIT,
666     EL_SIGN_YINYANG,
667     EL_SIGN_OTHER,
668     EL_STEEL_SLANTED,
669     EL_EMC_STEEL_WALL_1,
670     EL_EMC_STEEL_WALL_2,
671     EL_EMC_STEEL_WALL_3,
672     EL_EMC_STEEL_WALL_4,
673     EL_EMC_WALL_1,
674     EL_EMC_WALL_2,
675     EL_EMC_WALL_3,
676     EL_EMC_WALL_4,
677     EL_EMC_WALL_5,
678     EL_EMC_WALL_6,
679     EL_EMC_WALL_7,
680     EL_EMC_WALL_8,
681     EL_CRYSTAL,
682     EL_WALL_PEARL,
683     EL_WALL_CRYSTAL,
684     EL_PFORTE1,
685     EL_PFORTE2,
686     EL_PFORTE3,
687     EL_PFORTE4,
688     EL_PFORTE1X,
689     EL_PFORTE2X,
690     EL_PFORTE3X,
691     EL_PFORTE4X,
692     EL_EM_GATE_1,
693     EL_EM_GATE_2,
694     EL_EM_GATE_3,
695     EL_EM_GATE_4,
696     EL_EM_GATE_1X,
697     EL_EM_GATE_2X,
698     EL_EM_GATE_3X,
699     EL_EM_GATE_4X,
700     EL_SWITCHGATE_OPEN,
701     EL_SWITCHGATE_OPENING,
702     EL_SWITCHGATE_CLOSED,
703     EL_SWITCHGATE_CLOSING,
704     EL_TIMEGATE_OPEN,
705     EL_TIMEGATE_OPENING,
706     EL_TIMEGATE_CLOSED,
707     EL_TIMEGATE_CLOSING,
708     EL_TUBE_CROSS,
709     EL_TUBE_VERTICAL,
710     EL_TUBE_HORIZONTAL,
711     EL_TUBE_VERT_LEFT,
712     EL_TUBE_VERT_RIGHT,
713     EL_TUBE_HORIZ_UP,
714     EL_TUBE_HORIZ_DOWN,
715     EL_TUBE_LEFT_UP,
716     EL_TUBE_LEFT_DOWN,
717     EL_TUBE_RIGHT_UP,
718     EL_TUBE_RIGHT_DOWN
719   };
720   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
721
722   static int ep_massive[] =
723   {
724     EL_BETON,
725     EL_SALZSAEURE,
726     EL_BADEWANNE1,
727     EL_BADEWANNE2,
728     EL_BADEWANNE3,
729     EL_BADEWANNE4,
730     EL_BADEWANNE5,
731     EL_SP_HARD_GRAY,
732     EL_SP_HARD_GREEN,
733     EL_SP_HARD_BLUE,
734     EL_SP_HARD_RED,
735     EL_SP_HARD_YELLOW,
736     EL_SP_HARD_BASE1,
737     EL_SP_HARD_BASE2,
738     EL_SP_HARD_BASE3,
739     EL_SP_HARD_BASE4,
740     EL_SP_HARD_BASE5,
741     EL_SP_HARD_BASE6,
742     EL_INVISIBLE_STEEL,
743     EL_BELT1_SWITCH_LEFT,
744     EL_BELT1_SWITCH_MIDDLE,
745     EL_BELT1_SWITCH_RIGHT,
746     EL_BELT2_SWITCH_LEFT,
747     EL_BELT2_SWITCH_MIDDLE,
748     EL_BELT2_SWITCH_RIGHT,
749     EL_BELT3_SWITCH_LEFT,
750     EL_BELT3_SWITCH_MIDDLE,
751     EL_BELT3_SWITCH_RIGHT,
752     EL_BELT4_SWITCH_LEFT,
753     EL_BELT4_SWITCH_MIDDLE,
754     EL_BELT4_SWITCH_RIGHT,
755     EL_LIGHT_SWITCH_OFF,
756     EL_LIGHT_SWITCH_ON,
757     EL_SIGN_EXCLAMATION,
758     EL_SIGN_RADIOACTIVITY,
759     EL_SIGN_STOP,
760     EL_SIGN_WHEELCHAIR,
761     EL_SIGN_PARKING,
762     EL_SIGN_ONEWAY,
763     EL_SIGN_HEART,
764     EL_SIGN_TRIANGLE,
765     EL_SIGN_ROUND,
766     EL_SIGN_EXIT,
767     EL_SIGN_YINYANG,
768     EL_SIGN_OTHER,
769     EL_STEEL_SLANTED,
770     EL_EMC_STEEL_WALL_1,
771     EL_EMC_STEEL_WALL_2,
772     EL_EMC_STEEL_WALL_3,
773     EL_EMC_STEEL_WALL_4,
774     EL_CRYSTAL,
775     EL_PFORTE1,
776     EL_PFORTE2,
777     EL_PFORTE3,
778     EL_PFORTE4,
779     EL_PFORTE1X,
780     EL_PFORTE2X,
781     EL_PFORTE3X,
782     EL_PFORTE4X,
783     EL_EM_GATE_1,
784     EL_EM_GATE_2,
785     EL_EM_GATE_3,
786     EL_EM_GATE_4,
787     EL_EM_GATE_1X,
788     EL_EM_GATE_2X,
789     EL_EM_GATE_3X,
790     EL_EM_GATE_4X,
791     EL_SWITCHGATE_OPEN,
792     EL_SWITCHGATE_OPENING,
793     EL_SWITCHGATE_CLOSED,
794     EL_SWITCHGATE_CLOSING,
795     EL_TIMEGATE_OPEN,
796     EL_TIMEGATE_OPENING,
797     EL_TIMEGATE_CLOSED,
798     EL_TIMEGATE_CLOSING,
799     EL_TUBE_CROSS,
800     EL_TUBE_VERTICAL,
801     EL_TUBE_HORIZONTAL,
802     EL_TUBE_VERT_LEFT,
803     EL_TUBE_VERT_RIGHT,
804     EL_TUBE_HORIZ_UP,
805     EL_TUBE_HORIZ_DOWN,
806     EL_TUBE_LEFT_UP,
807     EL_TUBE_LEFT_DOWN,
808     EL_TUBE_RIGHT_UP,
809     EL_TUBE_RIGHT_DOWN
810   };
811   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
812
813   static int ep_slippery[] =
814   {
815     EL_FELSBODEN,
816     EL_BD_WALL,
817     EL_FELSBROCKEN,
818     EL_BD_ROCK,
819     EL_EDELSTEIN,
820     EL_EDELSTEIN_BD,
821     EL_EDELSTEIN_GELB,
822     EL_EDELSTEIN_ROT,
823     EL_EDELSTEIN_LILA,
824     EL_DIAMANT,
825     EL_BOMBE,
826     EL_KOKOSNUSS,
827     EL_ABLENK_EIN,
828     EL_ABLENK_AUS,
829     EL_ZEIT_VOLL,
830     EL_ZEIT_LEER,
831     EL_BIRNE_EIN,
832     EL_BIRNE_AUS,
833     EL_BADEWANNE1,
834     EL_BADEWANNE2,
835     EL_SONDE,
836     EL_SP_ZONK,
837     EL_SP_INFOTRON,
838     EL_SP_CHIP_SINGLE,
839     EL_SP_CHIP_LEFT,
840     EL_SP_CHIP_RIGHT,
841     EL_SP_CHIP_UPPER,
842     EL_SP_CHIP_LOWER,
843     EL_SPEED_PILL,
844     EL_STEEL_SLANTED,
845     EL_PEARL,
846     EL_CRYSTAL
847   };
848   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
849
850   static int ep_enemy[] =
851   {
852     EL_KAEFER,
853     EL_FLIEGER,
854     EL_BUTTERFLY,
855     EL_FIREFLY,
856     EL_MAMPFER,
857     EL_MAMPFER2,
858     EL_ROBOT,
859     EL_PACMAN,
860     EL_SP_SNIKSNAK,
861     EL_SP_ELECTRON
862   };
863   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
864
865   static int ep_mauer[] =
866   {
867     EL_BETON,
868     EL_PFORTE1,
869     EL_PFORTE2,
870     EL_PFORTE3,
871     EL_PFORTE4,
872     EL_PFORTE1X,
873     EL_PFORTE2X,
874     EL_PFORTE3X,
875     EL_PFORTE4X,
876     EL_EM_GATE_1,
877     EL_EM_GATE_2,
878     EL_EM_GATE_3,
879     EL_EM_GATE_4,
880     EL_EM_GATE_1X,
881     EL_EM_GATE_2X,
882     EL_EM_GATE_3X,
883     EL_EM_GATE_4X,
884     EL_AUSGANG_ZU,
885     EL_AUSGANG_ACT,
886     EL_AUSGANG_AUF,
887     EL_MAUERWERK,
888     EL_FELSBODEN,
889     EL_MAUER_LEBT,
890     EL_MAUER_X,
891     EL_MAUER_Y,
892     EL_MAUER_XY,
893     EL_MAUERND,
894     EL_BD_WALL,
895     EL_SP_CHIP_SINGLE,
896     EL_SP_CHIP_LEFT,
897     EL_SP_CHIP_RIGHT,
898     EL_SP_CHIP_UPPER,
899     EL_SP_CHIP_LOWER,
900     EL_SP_HARD_GRAY,
901     EL_SP_HARD_GREEN,
902     EL_SP_HARD_BLUE,
903     EL_SP_HARD_RED,
904     EL_SP_HARD_YELLOW,
905     EL_SP_HARD_BASE1,
906     EL_SP_HARD_BASE2,
907     EL_SP_HARD_BASE3,
908     EL_SP_HARD_BASE4,
909     EL_SP_HARD_BASE5,
910     EL_SP_HARD_BASE6,
911     EL_SP_TERMINAL,
912     EL_SP_TERMINAL_ACTIVE,
913     EL_SP_EXIT,
914     EL_INVISIBLE_STEEL,
915     EL_STEEL_SLANTED,
916     EL_EMC_STEEL_WALL_1,
917     EL_EMC_STEEL_WALL_2,
918     EL_EMC_STEEL_WALL_3,
919     EL_EMC_STEEL_WALL_4,
920     EL_EMC_WALL_1,
921     EL_EMC_WALL_2,
922     EL_EMC_WALL_3,
923     EL_EMC_WALL_4,
924     EL_EMC_WALL_5,
925     EL_EMC_WALL_6,
926     EL_EMC_WALL_7,
927     EL_EMC_WALL_8
928   };
929   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
930
931   static int ep_can_fall[] =
932   {
933     EL_FELSBROCKEN,
934     EL_BD_ROCK,
935     EL_EDELSTEIN,
936     EL_EDELSTEIN_BD,
937     EL_EDELSTEIN_GELB,
938     EL_EDELSTEIN_ROT,
939     EL_EDELSTEIN_LILA,
940     EL_DIAMANT,
941     EL_BOMBE,
942     EL_KOKOSNUSS,
943     EL_TROPFEN,
944     EL_MORAST_VOLL,
945     EL_MAGIC_WALL_FULL,
946     EL_MAGIC_WALL_BD_FULL,
947     EL_ZEIT_VOLL,
948     EL_ZEIT_LEER,
949     EL_SP_ZONK,
950     EL_SP_INFOTRON,
951     EL_SP_DISK_ORANGE,
952     EL_PEARL,
953     EL_CRYSTAL,
954     EL_SPRING,
955     EL_DX_SUPABOMB
956   };
957   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
958
959   static int ep_can_smash[] =
960   {
961     EL_FELSBROCKEN,
962     EL_BD_ROCK,
963     EL_EDELSTEIN,
964     EL_EDELSTEIN_BD,
965     EL_EDELSTEIN_GELB,
966     EL_EDELSTEIN_ROT,
967     EL_EDELSTEIN_LILA,
968     EL_DIAMANT,
969     EL_SCHLUESSEL1,
970     EL_SCHLUESSEL2,
971     EL_SCHLUESSEL3,
972     EL_SCHLUESSEL4,
973     EL_EM_KEY_1,
974     EL_EM_KEY_2,
975     EL_EM_KEY_3,
976     EL_EM_KEY_4,
977     EL_BOMBE,
978     EL_KOKOSNUSS,
979     EL_TROPFEN,
980     EL_ZEIT_VOLL,
981     EL_ZEIT_LEER,
982     EL_SP_ZONK,
983     EL_SP_INFOTRON,
984     EL_SP_DISK_ORANGE,
985     EL_PEARL,
986     EL_CRYSTAL,
987     EL_SPRING,
988     EL_DX_SUPABOMB
989   };
990   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
991
992   static int ep_can_change[] =
993   {
994     EL_FELSBROCKEN,
995     EL_BD_ROCK,
996     EL_EDELSTEIN,
997     EL_EDELSTEIN_BD,
998     EL_EDELSTEIN_GELB,
999     EL_EDELSTEIN_ROT,
1000     EL_EDELSTEIN_LILA,
1001     EL_DIAMANT
1002   };
1003   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1004
1005   static int ep_can_move[] =
1006   {
1007     EL_KAEFER,
1008     EL_FLIEGER,
1009     EL_BUTTERFLY,
1010     EL_FIREFLY,
1011     EL_MAMPFER,
1012     EL_MAMPFER2,
1013     EL_ROBOT,
1014     EL_PACMAN,
1015     EL_MOLE,
1016     EL_PINGUIN,
1017     EL_SCHWEIN,
1018     EL_DRACHE,
1019     EL_SONDE,
1020     EL_SP_SNIKSNAK,
1021     EL_SP_ELECTRON,
1022     EL_BALLOON,
1023     EL_SPRING_MOVING
1024   };
1025   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1026
1027   static int ep_could_move[] =
1028   {
1029     EL_KAEFER_RIGHT,
1030     EL_KAEFER_UP,
1031     EL_KAEFER_LEFT,
1032     EL_KAEFER_DOWN,
1033     EL_FLIEGER_RIGHT,
1034     EL_FLIEGER_UP,
1035     EL_FLIEGER_LEFT,
1036     EL_FLIEGER_DOWN,
1037     EL_BUTTERFLY_RIGHT,
1038     EL_BUTTERFLY_UP,
1039     EL_BUTTERFLY_LEFT,
1040     EL_BUTTERFLY_DOWN,
1041     EL_FIREFLY_RIGHT,
1042     EL_FIREFLY_UP,
1043     EL_FIREFLY_LEFT,
1044     EL_FIREFLY_DOWN,
1045     EL_PACMAN_RIGHT,
1046     EL_PACMAN_UP,
1047     EL_PACMAN_LEFT,
1048     EL_PACMAN_DOWN
1049   };
1050   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1051
1052   static int ep_dont_touch[] =
1053   {
1054     EL_KAEFER,
1055     EL_FLIEGER,
1056     EL_BUTTERFLY,
1057     EL_FIREFLY
1058   };
1059   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1060
1061   static int ep_dont_go_to[] =
1062   {
1063     EL_KAEFER,
1064     EL_FLIEGER,
1065     EL_BUTTERFLY,
1066     EL_FIREFLY,
1067     EL_MAMPFER,
1068     EL_MAMPFER2,
1069     EL_ROBOT,
1070     EL_PACMAN,
1071     EL_TROPFEN,
1072     EL_SALZSAEURE,
1073     EL_SP_SNIKSNAK,
1074     EL_SP_ELECTRON,
1075     EL_SP_BUG_ACTIVE,
1076     EL_TRAP_ACTIVE,
1077     EL_LANDMINE
1078   };
1079   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1080
1081   static int ep_mampf2[] =
1082   {
1083     EL_ERDREICH,
1084     EL_KAEFER,
1085     EL_FLIEGER,
1086     EL_BUTTERFLY,
1087     EL_FIREFLY,
1088     EL_MAMPFER,
1089     EL_ROBOT,
1090     EL_PACMAN,
1091     EL_TROPFEN,
1092     EL_AMOEBE_TOT,
1093     EL_AMOEBE_NASS,
1094     EL_AMOEBE_NORM,
1095     EL_AMOEBE_VOLL,
1096     EL_AMOEBE_BD,
1097     EL_EDELSTEIN,
1098     EL_EDELSTEIN_BD,
1099     EL_EDELSTEIN_GELB,
1100     EL_EDELSTEIN_ROT,
1101     EL_EDELSTEIN_LILA,
1102     EL_DIAMANT,
1103     EL_PEARL,
1104     EL_CRYSTAL
1105   };
1106   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1107
1108   static int ep_bd_element[] =
1109   {
1110     EL_LEERRAUM,
1111     EL_ERDREICH,
1112     EL_FELSBODEN,
1113     EL_BD_WALL,
1114     EL_FELSBROCKEN,
1115     EL_BD_ROCK,
1116     EL_EDELSTEIN_BD,
1117     EL_MAGIC_WALL_BD_OFF,
1118     EL_AUSGANG_ZU,
1119     EL_AUSGANG_AUF,
1120     EL_BETON,
1121     EL_SPIELFIGUR,
1122     EL_FIREFLY,
1123     EL_FIREFLY_1,
1124     EL_FIREFLY_2,
1125     EL_FIREFLY_3,
1126     EL_FIREFLY_4,
1127     EL_BUTTERFLY,
1128     EL_BUTTERFLY_1,
1129     EL_BUTTERFLY_2,
1130     EL_BUTTERFLY_3,
1131     EL_BUTTERFLY_4,
1132     EL_AMOEBE_BD,
1133     EL_CHAR_FRAGE
1134   };
1135   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1136
1137   static int ep_sb_element[] =
1138   {
1139     EL_LEERRAUM,
1140     EL_BETON,
1141     EL_SOKOBAN_OBJEKT,
1142     EL_SOKOBAN_FELD_LEER,
1143     EL_SOKOBAN_FELD_VOLL,
1144     EL_SPIELFIGUR,
1145     EL_INVISIBLE_STEEL
1146   };
1147   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1148
1149   static int ep_gem[] =
1150   {
1151     EL_EDELSTEIN,
1152     EL_EDELSTEIN_BD,
1153     EL_EDELSTEIN_GELB,
1154     EL_EDELSTEIN_ROT,
1155     EL_EDELSTEIN_LILA,
1156     EL_DIAMANT
1157   };
1158   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1159
1160   static int ep_inactive[] =
1161   {
1162     EL_LEERRAUM,
1163     EL_ERDREICH,
1164     EL_MAUERWERK,
1165     EL_BD_WALL,
1166     EL_FELSBODEN,
1167     EL_SCHLUESSEL,
1168     EL_BETON,
1169     EL_AMOEBE_TOT,
1170     EL_MORAST_LEER,
1171     EL_BADEWANNE,
1172     EL_ABLENK_AUS,
1173     EL_SCHLUESSEL1,
1174     EL_SCHLUESSEL2,
1175     EL_SCHLUESSEL3,
1176     EL_SCHLUESSEL4,
1177     EL_EM_KEY_1,
1178     EL_EM_KEY_2,
1179     EL_EM_KEY_3,
1180     EL_EM_KEY_4,
1181     EL_PFORTE1,
1182     EL_PFORTE2,
1183     EL_PFORTE3,
1184     EL_PFORTE4,
1185     EL_PFORTE1X,
1186     EL_PFORTE2X,
1187     EL_PFORTE3X,
1188     EL_PFORTE4X,
1189     EL_EM_GATE_1,
1190     EL_EM_GATE_2,
1191     EL_EM_GATE_3,
1192     EL_EM_GATE_4,
1193     EL_EM_GATE_1X,
1194     EL_EM_GATE_2X,
1195     EL_EM_GATE_3X,
1196     EL_EM_GATE_4X,
1197     EL_DYNAMITE_INACTIVE,
1198     EL_UNSICHTBAR,
1199     EL_BIRNE_AUS,
1200     EL_BIRNE_EIN,
1201     EL_ERZ_EDEL,
1202     EL_ERZ_DIAM,
1203     EL_ERZ_EDEL_BD,
1204     EL_ERZ_EDEL_GELB,
1205     EL_DYNABOMB_NR,
1206     EL_DYNABOMB_SZ,
1207     EL_DYNABOMB_XL,
1208     EL_SOKOBAN_OBJEKT,
1209     EL_SOKOBAN_FELD_LEER,
1210     EL_SOKOBAN_FELD_VOLL,
1211     EL_ERZ_EDEL_ROT,
1212     EL_ERZ_EDEL_LILA,
1213     EL_BADEWANNE1,
1214     EL_BADEWANNE2,
1215     EL_BADEWANNE3,
1216     EL_BADEWANNE4,
1217     EL_BADEWANNE5,
1218     EL_MAGIC_WALL_OFF,
1219     EL_MAGIC_WALL_DEAD,
1220     EL_MAGIC_WALL_BD_OFF,
1221     EL_MAGIC_WALL_BD_DEAD,
1222     EL_AMOEBA2DIAM,
1223     EL_BLOCKED,
1224     EL_SP_EMPTY,
1225     EL_SP_BASE,
1226     EL_SP_PORT1_RIGHT,
1227     EL_SP_PORT1_DOWN,
1228     EL_SP_PORT1_LEFT,
1229     EL_SP_PORT1_UP,
1230     EL_SP_PORT2_RIGHT,
1231     EL_SP_PORT2_DOWN,
1232     EL_SP_PORT2_LEFT,
1233     EL_SP_PORT2_UP,
1234     EL_SP_PORT_X,
1235     EL_SP_PORT_Y,
1236     EL_SP_PORT_XY,
1237     EL_SP_DISK_RED,
1238     EL_SP_DISK_YELLOW,
1239     EL_SP_CHIP_SINGLE,
1240     EL_SP_CHIP_LEFT,
1241     EL_SP_CHIP_RIGHT,
1242     EL_SP_CHIP_UPPER,
1243     EL_SP_CHIP_LOWER,
1244     EL_SP_HARD_GRAY,
1245     EL_SP_HARD_GREEN,
1246     EL_SP_HARD_BLUE,
1247     EL_SP_HARD_RED,
1248     EL_SP_HARD_YELLOW,
1249     EL_SP_HARD_BASE1,
1250     EL_SP_HARD_BASE2,
1251     EL_SP_HARD_BASE3,
1252     EL_SP_HARD_BASE4,
1253     EL_SP_HARD_BASE5,
1254     EL_SP_HARD_BASE6,
1255     EL_SP_EXIT,
1256     EL_INVISIBLE_STEEL,
1257     EL_BELT1_SWITCH_LEFT,
1258     EL_BELT1_SWITCH_MIDDLE,
1259     EL_BELT1_SWITCH_RIGHT,
1260     EL_BELT2_SWITCH_LEFT,
1261     EL_BELT2_SWITCH_MIDDLE,
1262     EL_BELT2_SWITCH_RIGHT,
1263     EL_BELT3_SWITCH_LEFT,
1264     EL_BELT3_SWITCH_MIDDLE,
1265     EL_BELT3_SWITCH_RIGHT,
1266     EL_BELT4_SWITCH_LEFT,
1267     EL_BELT4_SWITCH_MIDDLE,
1268     EL_BELT4_SWITCH_RIGHT,
1269     EL_SIGN_EXCLAMATION,
1270     EL_SIGN_RADIOACTIVITY,
1271     EL_SIGN_STOP,
1272     EL_SIGN_WHEELCHAIR,
1273     EL_SIGN_PARKING,
1274     EL_SIGN_ONEWAY,
1275     EL_SIGN_HEART,
1276     EL_SIGN_TRIANGLE,
1277     EL_SIGN_ROUND,
1278     EL_SIGN_EXIT,
1279     EL_SIGN_YINYANG,
1280     EL_SIGN_OTHER,
1281     EL_STEEL_SLANTED,
1282     EL_EMC_STEEL_WALL_1,
1283     EL_EMC_STEEL_WALL_2,
1284     EL_EMC_STEEL_WALL_3,
1285     EL_EMC_STEEL_WALL_4,
1286     EL_EMC_WALL_1,
1287     EL_EMC_WALL_2,
1288     EL_EMC_WALL_3,
1289     EL_EMC_WALL_4,
1290     EL_EMC_WALL_5,
1291     EL_EMC_WALL_6,
1292     EL_EMC_WALL_7,
1293     EL_EMC_WALL_8
1294   };
1295   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1296
1297   static int ep_explosive[] =
1298   {
1299     EL_BOMBE,
1300     EL_DYNAMITE_ACTIVE,
1301     EL_DYNAMITE_INACTIVE,
1302     EL_DYNABOMB_ACTIVE_1,
1303     EL_DYNABOMB_ACTIVE_2,
1304     EL_DYNABOMB_ACTIVE_3,
1305     EL_DYNABOMB_ACTIVE_4,
1306     EL_DYNABOMB_NR,
1307     EL_DYNABOMB_SZ,
1308     EL_DYNABOMB_XL,
1309     EL_KAEFER,
1310     EL_MOLE,
1311     EL_PINGUIN,
1312     EL_SCHWEIN,
1313     EL_DRACHE,
1314     EL_SONDE,
1315     EL_SP_DISK_RED,
1316     EL_SP_DISK_ORANGE,
1317     EL_SP_DISK_YELLOW,
1318     EL_SP_SNIKSNAK,
1319     EL_SP_ELECTRON,
1320     EL_DX_SUPABOMB
1321   };
1322   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1323
1324   static int ep_mampf3[] =
1325   {
1326     EL_EDELSTEIN,
1327     EL_EDELSTEIN_BD,
1328     EL_EDELSTEIN_GELB,
1329     EL_EDELSTEIN_ROT,
1330     EL_EDELSTEIN_LILA,
1331     EL_DIAMANT,
1332     EL_PEARL,
1333     EL_CRYSTAL
1334   };
1335   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1336
1337   static int ep_pushable[] =
1338   {
1339     EL_FELSBROCKEN,
1340     EL_BD_ROCK,
1341     EL_BOMBE,
1342     EL_KOKOSNUSS,
1343     EL_ZEIT_LEER,
1344     EL_SOKOBAN_FELD_VOLL,
1345     EL_SOKOBAN_OBJEKT,
1346     EL_SONDE,
1347     EL_SP_ZONK,
1348     EL_SP_DISK_ORANGE,
1349     EL_SP_DISK_YELLOW,
1350     EL_BALLOON,
1351     EL_SPRING,
1352     EL_DX_SUPABOMB
1353   };
1354   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1355
1356   static int ep_player[] =
1357   {
1358     EL_SPIELFIGUR,
1359     EL_SPIELER1,
1360     EL_SPIELER2,
1361     EL_SPIELER3,
1362     EL_SPIELER4
1363   };
1364   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1365
1366   static int ep_has_content[] =
1367   {
1368     EL_MAMPFER,
1369     EL_AMOEBE_NASS,
1370     EL_AMOEBE_NORM,
1371     EL_AMOEBE_VOLL,
1372     EL_AMOEBE_BD
1373   };
1374   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1375
1376   static int ep_eatable[] =
1377   {
1378     EL_ERDREICH,
1379     EL_SP_BASE,
1380     EL_SP_BUG,
1381     EL_TRAP_INACTIVE,
1382     EL_SAND_INVISIBLE
1383   };
1384   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1385
1386   static int ep_sp_element[] =
1387   {
1388     EL_SP_EMPTY,
1389     EL_SP_ZONK,
1390     EL_SP_BASE,
1391     EL_SP_MURPHY,
1392     EL_SP_INFOTRON,
1393     EL_SP_CHIP_SINGLE,
1394     EL_SP_HARD_GRAY,
1395     EL_SP_EXIT,
1396     EL_SP_DISK_ORANGE,
1397     EL_SP_PORT1_RIGHT,
1398     EL_SP_PORT1_DOWN,
1399     EL_SP_PORT1_LEFT,
1400     EL_SP_PORT1_UP,
1401     EL_SP_PORT2_RIGHT,
1402     EL_SP_PORT2_DOWN,
1403     EL_SP_PORT2_LEFT,
1404     EL_SP_PORT2_UP,
1405     EL_SP_SNIKSNAK,
1406     EL_SP_DISK_YELLOW,
1407     EL_SP_TERMINAL,
1408     EL_SP_DISK_RED,
1409     EL_SP_PORT_Y,
1410     EL_SP_PORT_X,
1411     EL_SP_PORT_XY,
1412     EL_SP_ELECTRON,
1413     EL_SP_BUG,
1414     EL_SP_CHIP_LEFT,
1415     EL_SP_CHIP_RIGHT,
1416     EL_SP_HARD_BASE1,
1417     EL_SP_HARD_GREEN,
1418     EL_SP_HARD_BLUE,
1419     EL_SP_HARD_RED,
1420     EL_SP_HARD_YELLOW,
1421     EL_SP_HARD_BASE2,
1422     EL_SP_HARD_BASE3,
1423     EL_SP_HARD_BASE4,
1424     EL_SP_HARD_BASE5,
1425     EL_SP_HARD_BASE6,
1426     EL_SP_CHIP_UPPER,
1427     EL_SP_CHIP_LOWER,
1428     /* additional elements that appeared in newer Supaplex levels */
1429     EL_UNSICHTBAR,
1430     /* more than one murphy in a level results in an inactive clone */
1431     EL_SP_MURPHY_CLONE
1432   };
1433   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1434
1435   static int ep_quick_gate[] =
1436   {
1437     EL_EM_GATE_1,
1438     EL_EM_GATE_2,
1439     EL_EM_GATE_3,
1440     EL_EM_GATE_4,
1441     EL_EM_GATE_1X,
1442     EL_EM_GATE_2X,
1443     EL_EM_GATE_3X,
1444     EL_EM_GATE_4X,
1445     EL_SP_PORT1_LEFT,
1446     EL_SP_PORT2_LEFT,
1447     EL_SP_PORT1_RIGHT,
1448     EL_SP_PORT2_RIGHT,
1449     EL_SP_PORT1_UP,
1450     EL_SP_PORT2_UP,
1451     EL_SP_PORT1_DOWN,
1452     EL_SP_PORT2_DOWN,
1453     EL_SP_PORT_X,
1454     EL_SP_PORT_Y,
1455     EL_SP_PORT_XY,
1456     EL_SWITCHGATE_OPEN,
1457     EL_TIMEGATE_OPEN
1458   };
1459   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1460
1461   static int ep_over_player[] =
1462   {
1463     EL_SP_PORT1_LEFT,
1464     EL_SP_PORT2_LEFT,
1465     EL_SP_PORT1_RIGHT,
1466     EL_SP_PORT2_RIGHT,
1467     EL_SP_PORT1_UP,
1468     EL_SP_PORT2_UP,
1469     EL_SP_PORT1_DOWN,
1470     EL_SP_PORT2_DOWN,
1471     EL_SP_PORT_X,
1472     EL_SP_PORT_Y,
1473     EL_SP_PORT_XY,
1474     EL_TUBE_CROSS,
1475     EL_TUBE_VERTICAL,
1476     EL_TUBE_HORIZONTAL,
1477     EL_TUBE_VERT_LEFT,
1478     EL_TUBE_VERT_RIGHT,
1479     EL_TUBE_HORIZ_UP,
1480     EL_TUBE_HORIZ_DOWN,
1481     EL_TUBE_LEFT_UP,
1482     EL_TUBE_LEFT_DOWN,
1483     EL_TUBE_RIGHT_UP,
1484     EL_TUBE_RIGHT_DOWN
1485   };
1486   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1487
1488   static int ep_active_bomb[] =
1489   {
1490     EL_DYNAMITE_ACTIVE,
1491     EL_DYNABOMB_ACTIVE_1,
1492     EL_DYNABOMB_ACTIVE_2,
1493     EL_DYNABOMB_ACTIVE_3,
1494     EL_DYNABOMB_ACTIVE_4
1495   };
1496   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1497
1498   static int ep_belt[] =
1499   {
1500     EL_BELT1_LEFT,
1501     EL_BELT1_MIDDLE,
1502     EL_BELT1_RIGHT,
1503     EL_BELT2_LEFT,
1504     EL_BELT2_MIDDLE,
1505     EL_BELT2_RIGHT,
1506     EL_BELT3_LEFT,
1507     EL_BELT3_MIDDLE,
1508     EL_BELT3_RIGHT,
1509     EL_BELT4_LEFT,
1510     EL_BELT4_MIDDLE,
1511     EL_BELT4_RIGHT,
1512   };
1513   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1514
1515   static int ep_belt_switch[] =
1516   {
1517     EL_BELT1_SWITCH_LEFT,
1518     EL_BELT1_SWITCH_MIDDLE,
1519     EL_BELT1_SWITCH_RIGHT,
1520     EL_BELT2_SWITCH_LEFT,
1521     EL_BELT2_SWITCH_MIDDLE,
1522     EL_BELT2_SWITCH_RIGHT,
1523     EL_BELT3_SWITCH_LEFT,
1524     EL_BELT3_SWITCH_MIDDLE,
1525     EL_BELT3_SWITCH_RIGHT,
1526     EL_BELT4_SWITCH_LEFT,
1527     EL_BELT4_SWITCH_MIDDLE,
1528     EL_BELT4_SWITCH_RIGHT,
1529   };
1530   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1531
1532   static int ep_tube[] =
1533   {
1534     EL_TUBE_CROSS,
1535     EL_TUBE_VERTICAL,
1536     EL_TUBE_HORIZONTAL,
1537     EL_TUBE_VERT_LEFT,
1538     EL_TUBE_VERT_RIGHT,
1539     EL_TUBE_HORIZ_UP,
1540     EL_TUBE_HORIZ_DOWN,
1541     EL_TUBE_LEFT_UP,
1542     EL_TUBE_LEFT_DOWN,
1543     EL_TUBE_RIGHT_UP,
1544     EL_TUBE_RIGHT_DOWN
1545   };
1546   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1547
1548   static long ep1_bit[] =
1549   {
1550     EP_BIT_AMOEBALIVE,
1551     EP_BIT_AMOEBOID,
1552     EP_BIT_SCHLUESSEL,
1553     EP_BIT_PFORTE,
1554     EP_BIT_SOLID,
1555     EP_BIT_MASSIVE,
1556     EP_BIT_SLIPPERY,
1557     EP_BIT_ENEMY,
1558     EP_BIT_MAUER,
1559     EP_BIT_CAN_FALL,
1560     EP_BIT_CAN_SMASH,
1561     EP_BIT_CAN_CHANGE,
1562     EP_BIT_CAN_MOVE,
1563     EP_BIT_COULD_MOVE,
1564     EP_BIT_DONT_TOUCH,
1565     EP_BIT_DONT_GO_TO,
1566     EP_BIT_MAMPF2,
1567     EP_BIT_BD_ELEMENT,
1568     EP_BIT_SB_ELEMENT,
1569     EP_BIT_GEM,
1570     EP_BIT_INACTIVE,
1571     EP_BIT_EXPLOSIVE,
1572     EP_BIT_MAMPF3,
1573     EP_BIT_PUSHABLE,
1574     EP_BIT_PLAYER,
1575     EP_BIT_HAS_CONTENT,
1576     EP_BIT_EATABLE,
1577     EP_BIT_SP_ELEMENT,
1578     EP_BIT_QUICK_GATE,
1579     EP_BIT_OVER_PLAYER,
1580     EP_BIT_ACTIVE_BOMB
1581   };
1582   static long ep2_bit[] =
1583   {
1584     EP_BIT_BELT,
1585     EP_BIT_BELT_SWITCH,
1586     EP_BIT_TUBE
1587   };
1588   static int *ep1_array[] =
1589   {
1590     ep_amoebalive,
1591     ep_amoeboid,
1592     ep_schluessel,
1593     ep_pforte,
1594     ep_solid,
1595     ep_massive,
1596     ep_slippery,
1597     ep_enemy,
1598     ep_mauer,
1599     ep_can_fall,
1600     ep_can_smash,
1601     ep_can_change,
1602     ep_can_move,
1603     ep_could_move,
1604     ep_dont_touch,
1605     ep_dont_go_to,
1606     ep_mampf2,
1607     ep_bd_element,
1608     ep_sb_element,
1609     ep_gem,
1610     ep_inactive,
1611     ep_explosive,
1612     ep_mampf3,
1613     ep_pushable,
1614     ep_player,
1615     ep_has_content,
1616     ep_eatable,
1617     ep_sp_element,
1618     ep_quick_gate,
1619     ep_over_player,
1620     ep_active_bomb
1621   };
1622   static int *ep2_array[] =
1623   {
1624     ep_belt,
1625     ep_belt_switch,
1626     ep_tube
1627   };
1628   static int *ep1_num[] =
1629   {
1630     &ep_amoebalive_num,
1631     &ep_amoeboid_num,
1632     &ep_schluessel_num,
1633     &ep_pforte_num,
1634     &ep_solid_num,
1635     &ep_massive_num,
1636     &ep_slippery_num,
1637     &ep_enemy_num,
1638     &ep_mauer_num,
1639     &ep_can_fall_num,
1640     &ep_can_smash_num,
1641     &ep_can_change_num,
1642     &ep_can_move_num,
1643     &ep_could_move_num,
1644     &ep_dont_touch_num,
1645     &ep_dont_go_to_num,
1646     &ep_mampf2_num,
1647     &ep_bd_element_num,
1648     &ep_sb_element_num,
1649     &ep_gem_num,
1650     &ep_inactive_num,
1651     &ep_explosive_num,
1652     &ep_mampf3_num,
1653     &ep_pushable_num,
1654     &ep_player_num,
1655     &ep_has_content_num,
1656     &ep_eatable_num,
1657     &ep_sp_element_num,
1658     &ep_quick_gate_num,
1659     &ep_over_player_num,
1660     &ep_active_bomb_num
1661   };
1662   static int *ep2_num[] =
1663   {
1664     &ep_belt_num,
1665     &ep_belt_switch_num,
1666     &ep_tube_num
1667   };
1668   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1669   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1670
1671   for(i=0; i<MAX_ELEMENTS; i++)
1672   {
1673     Elementeigenschaften1[i] = 0;
1674     Elementeigenschaften2[i] = 0;
1675   }
1676
1677   for(i=0; i<num_properties1; i++)
1678     for(j=0; j<*(ep1_num[i]); j++)
1679       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1680   for(i=0; i<num_properties2; i++)
1681     for(j=0; j<*(ep2_num[i]); j++)
1682       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1683
1684   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1685     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1686 }
1687
1688 void Execute_Debug_Command(char *command)
1689 {
1690   if (strcmp(command, "create graphicsinfo.conf") == 0)
1691   {
1692     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
1693     printf("\n");
1694     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
1695     printf("\n");
1696     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
1697   }
1698   else if (strcmp(command, "create soundsinfo.conf") == 0)
1699   {
1700     int i;
1701
1702     printf("# You can configure additional/alternative sound effects here\n");
1703     printf("# (The sounds below are default and therefore commented out.)\n");
1704     printf("\n");
1705     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
1706     printf("\n");
1707     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
1708     printf("\n");
1709
1710     for (i=0; i<NUM_SOUND_EFFECTS; i++)
1711       printf("# %s\n",
1712              getFormattedSetupEntry(sound_effects[i].text,
1713                                     sound_effects[i].default_filename));
1714   }
1715   else if (strcmp(command, "create musicinfo.conf") == 0)
1716   {
1717     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
1718     printf("\n");
1719     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
1720     printf("\n");
1721     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
1722   }
1723 }
1724
1725 void CloseAllAndExit(int exit_value)
1726 {
1727   int i;
1728
1729   StopSounds();
1730   FreeAllSounds();
1731   FreeAllMusic();
1732   CloseAudio();         /* called after freeing sounds (needed for SDL) */
1733
1734   FreeTileClipmasks();
1735   for(i=0; i<NUM_BITMAPS; i++)
1736     FreeBitmap(pix[i]);
1737
1738   CloseVideoDisplay();
1739   ClosePlatformDependantStuff();
1740
1741   exit(exit_value);
1742 }