c25ded7716ddd8d0e1b251f69e131cfad253d7e3
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitImages(void);
68 static void InitMixer(void);
69 static void InitSound(void);
70 static void InitGfx(void);
71 static void InitGfxBackground(void);
72 static void InitGadgets(void);
73 static void InitElementProperties(void);
74 static void InitElementInfo(void);
75 static void InitGraphicInfo(void);
76 static void InitSoundInfo();
77 static void Execute_Command(char *);
78
79 void OpenAll(void)
80 {
81   InitGlobal();         /* initialize some global variables */
82
83   if (options.execute_command)
84     Execute_Command(options.execute_command);
85
86   if (options.serveronly)
87   {
88 #if defined(PLATFORM_UNIX)
89     NetworkServer(options.server_port, options.serveronly);
90 #else
91     Error(ERR_WARN, "networking only supported in Unix version");
92 #endif
93     exit(0);    /* never reached */
94   }
95
96   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
97                   PROGRAM_TITLE_STRING, getWindowTitleString(),
98                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
99                   MSDOS_POINTER_FILENAME,
100                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
101
102   InitSetup();
103   InitPlayerInfo();
104   InitArtworkInfo();            /* needed before loading gfx, sound & music */
105
106   InitCounter();
107   InitMixer();
108   InitJoysticks();
109   InitRND(NEW_RANDOMIZE);
110
111   InitVideoDisplay();
112   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
113                   setup.fullscreen);
114
115   InitEventFilter(FilterMouseMotionEvents);
116
117   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
118   InitElementInfo();
119
120   InitGfx();
121
122   InitLevelInfo();
123   InitLevelArtworkInfo();
124
125   InitImages();                 /* needs to know current level directory */
126   InitSound();                  /* needs to know current level directory */
127 #if 0
128   InitGadgets();                /* needs images + number of level series */
129 #endif
130
131   InitGfxBackground();
132
133   if (global.autoplay_leveldir)
134   {
135     AutoPlayTape();
136     return;
137   }
138
139   DrawMainMenu();
140
141   InitNetworkServer();
142 }
143
144 void InitGlobal()
145 {
146   global.autoplay_leveldir = NULL;
147
148   global.frames_per_second = 0;
149   global.fps_slowdown = FALSE;
150   global.fps_slowdown_factor = 1;
151 }
152
153 void InitSetup()
154 {
155   LoadSetup();                                  /* global setup info */
156 }
157
158 void InitPlayerInfo()
159 {
160   int i;
161
162   /* choose default local player */
163   local_player = &stored_player[0];
164
165   for (i=0; i<MAX_PLAYERS; i++)
166     stored_player[i].connected = FALSE;
167
168   local_player->connected = TRUE;
169 }
170
171 void InitLevelInfo()
172 {
173   LoadLevelInfo();                              /* global level info */
174   LoadLevelSetup_LastSeries();                  /* last played series info */
175   LoadLevelSetup_SeriesInfo();                  /* last played level info */
176 }
177
178 void InitArtworkInfo()
179 {
180   LoadArtworkInfo();
181 }
182
183 void InitLevelArtworkInfo()
184 {
185   LoadLevelArtworkInfo();
186 }
187
188 void InitNetworkServer()
189 {
190 #if defined(PLATFORM_UNIX)
191   int nr_wanted;
192 #endif
193
194   if (!options.network)
195     return;
196
197 #if defined(PLATFORM_UNIX)
198   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
199
200   if (!ConnectToServer(options.server_host, options.server_port))
201     Error(ERR_EXIT, "cannot connect to network game server");
202
203   SendToServer_PlayerName(setup.player_name);
204   SendToServer_ProtocolVersion();
205
206   if (nr_wanted)
207     SendToServer_NrWanted(nr_wanted);
208 #endif
209 }
210
211 static void ReinitializeGraphics()
212 {
213   ReloadCustomImages();         /* load custom image files */
214
215   InitGraphicInfo();            /* initialize graphic info from config file */
216
217   InitFontInfo(bitmap_font_initial,
218                new_graphic_info[IMG_FONT_BIG].bitmap,
219                new_graphic_info[IMG_FONT_MEDIUM].bitmap,
220                new_graphic_info[IMG_FONT_SMALL].bitmap,
221                new_graphic_info[IMG_FONT_EM].bitmap);
222
223   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
224   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
225
226   InitGadgets();
227   InitToons();
228 }
229
230 static void InitImages()
231 {
232   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
233
234   ReinitializeGraphics();
235 }
236
237 static void InitMixer()
238 {
239   OpenAudio();
240
241   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
242
243   StartMixer();
244 }
245
246 static void InitSound()
247 {
248   /* load custom sounds and music */
249   InitReloadSounds(artwork.snd_current->identifier);
250   InitReloadMusic(artwork.mus_current->identifier);
251
252   InitSoundInfo();
253 }
254
255 static void InitTileClipmasks()
256 {
257 #if 0
258 #if defined(TARGET_X11)
259   XGCValues clip_gc_values;
260   unsigned long clip_gc_valuemask;
261
262 #if defined(TARGET_X11_NATIVE)
263
264 #if 0
265   GC copy_clipmask_gc;
266
267   static struct
268   {
269     int start;
270     int count;
271   }
272   tile_needs_clipping[] =
273   {
274     { GFX_SPIELER1_UP, 4 },
275     { GFX_SPIELER1_DOWN, 4 },
276     { GFX_SPIELER1_LEFT, 4 },
277     { GFX_SPIELER1_RIGHT, 4 },
278     { GFX_SPIELER1_PUSH_LEFT, 4 },
279     { GFX_SPIELER1_PUSH_RIGHT, 4 },
280     { GFX_SPIELER2_UP, 4 },
281     { GFX_SPIELER2_DOWN, 4 },
282     { GFX_SPIELER2_LEFT, 4 },
283     { GFX_SPIELER2_RIGHT, 4 },
284     { GFX_SPIELER2_PUSH_LEFT, 4 },
285     { GFX_SPIELER2_PUSH_RIGHT, 4 },
286     { GFX_SPIELER3_UP, 4 },
287     { GFX_SPIELER3_DOWN, 4 },
288     { GFX_SPIELER3_LEFT, 4 },
289     { GFX_SPIELER3_RIGHT, 4 },
290     { GFX_SPIELER3_PUSH_LEFT, 4 },
291     { GFX_SPIELER3_PUSH_RIGHT, 4 },
292     { GFX_SPIELER4_UP, 4 },
293     { GFX_SPIELER4_DOWN, 4 },
294     { GFX_SPIELER4_LEFT, 4 },
295     { GFX_SPIELER4_RIGHT, 4 },
296     { GFX_SPIELER4_PUSH_LEFT, 4 },
297     { GFX_SPIELER4_PUSH_RIGHT, 4 },
298     { GFX_SP_MURPHY, 1 },
299     { GFX_MURPHY_GO_LEFT, 3 },
300     { GFX_MURPHY_GO_RIGHT, 3 },
301     { GFX_MURPHY_SNAP_UP, 1 },
302     { GFX_MURPHY_SNAP_DOWN, 1 },
303     { GFX_MURPHY_SNAP_RIGHT, 1 },
304     { GFX_MURPHY_SNAP_LEFT, 1 },
305     { GFX_MURPHY_PUSH_RIGHT, 1 },
306     { GFX_MURPHY_PUSH_LEFT, 1 },
307     { GFX_GEBLUBBER, 4 },
308     { GFX_DYNAMIT, 7 },
309     { GFX_DYNABOMB, 4 },
310     { GFX_EXPLOSION, 8 },
311     { GFX_SOKOBAN_OBJEKT, 1 },
312     { GFX_FUNKELN_BLAU, 3 },
313     { GFX_FUNKELN_WEISS, 3 },
314     { GFX2_SHIELD_PASSIVE, 3 },
315     { GFX2_SHIELD_ACTIVE, 3 },
316     { -1, 0 }
317   };
318 #endif
319
320 #endif /* TARGET_X11_NATIVE */
321 #endif /* TARGET_X11 */
322
323   int i;
324
325   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
326   for (i=0; i<NUM_TILES; i++)
327     tile_clipmask[i] = None;
328
329 #if defined(TARGET_X11)
330   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
331      often very slow when preparing a masked XCopyArea() for big Pixmaps.
332      To prevent this, create small (tile-sized) mask Pixmaps which will then
333      be set much faster with XSetClipOrigin() and speed things up a lot. */
334
335   clip_gc_values.graphics_exposures = False;
336   clip_gc_valuemask = GCGraphicsExposures;
337   tile_clip_gc = XCreateGC(display, window->drawable,
338                            clip_gc_valuemask, &clip_gc_values);
339
340 #if 0
341   for (i=0; i<NUM_BITMAPS; i++)
342   {
343     if (pix[i]->clip_mask)
344     {
345       clip_gc_values.graphics_exposures = False;
346       clip_gc_values.clip_mask = pix[i]->clip_mask;
347       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
348       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
349                                          clip_gc_valuemask, &clip_gc_values);
350     }
351   }
352 #endif
353
354 #if defined(TARGET_X11_NATIVE)
355
356 #if 0
357   /* create graphic context structures needed for clipping */
358   clip_gc_values.graphics_exposures = False;
359   clip_gc_valuemask = GCGraphicsExposures;
360   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
361                                clip_gc_valuemask, &clip_gc_values);
362
363   /* create only those clipping Pixmaps we really need */
364   for (i=0; tile_needs_clipping[i].start>=0; i++)
365   {
366     int j;
367
368     for (j=0; j<tile_needs_clipping[i].count; j++)
369     {
370       int tile = tile_needs_clipping[i].start + j;
371       int graphic = tile;
372       int src_x, src_y;
373       Bitmap *src_bitmap;
374       Pixmap src_pixmap;
375
376       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
377       src_pixmap = src_bitmap->clip_mask;
378
379       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
380                                           TILEX, TILEY, 1);
381
382       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
383                 src_x, src_y, TILEX, TILEY, 0, 0);
384     }
385   }
386
387   XFreeGC(display, copy_clipmask_gc);
388 #endif
389
390 #endif /* TARGET_X11_NATIVE */
391 #endif /* TARGET_X11 */
392 #endif
393 }
394
395 void FreeTileClipmasks()
396 {
397 #if 0
398 #if defined(TARGET_X11)
399   int i;
400
401   for (i=0; i<NUM_TILES; i++)
402   {
403     if (tile_clipmask[i] != None)
404     {
405       XFreePixmap(display, tile_clipmask[i]);
406       tile_clipmask[i] = None;
407     }
408   }
409
410   if (tile_clip_gc)
411     XFreeGC(display, tile_clip_gc);
412   tile_clip_gc = None;
413
414 #if 0
415   for (i=0; i<NUM_BITMAPS; i++)
416   {
417     if (pix[i] != NULL && pix[i]->stored_clip_gc)
418     {
419       XFreeGC(display, pix[i]->stored_clip_gc);
420       pix[i]->stored_clip_gc = None;
421     }
422   }
423 #endif
424
425 #endif /* TARGET_X11 */
426 #endif
427 }
428
429 void InitGfx()
430 {
431 #if 0
432   int i;
433 #endif
434
435   /* initialize screen properties */
436   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
437                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
438   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
439   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
440   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
441
442   /* create additional image buffers for double-buffering */
443   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
444   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
445
446 #if 0
447   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
448
449   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
450 #else
451   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
452
453   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
454 #endif
455
456   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
457   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
458
459   DrawInitText("Loading graphics:", 120, FC_GREEN);
460
461 #if 0
462   for (i=0; i<NUM_PICTURES; i++)
463   {
464 #if 0
465     if (i != PIX_FONT_SMALL)
466 #endif
467     {
468       DrawInitText(image_filename[i], 150, FC_YELLOW);
469
470       pix[i] = LoadCustomImage(image_filename[i]);
471     }
472   }
473 #endif
474
475 #if 0
476   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
477                pix[PIX_FONT_EM]);
478 #endif
479
480   InitTileClipmasks();
481 }
482
483 void InitGfxBackground()
484 {
485   int x, y;
486
487   drawto = backbuffer;
488   fieldbuffer = bitmap_db_field;
489   SetDrawtoField(DRAW_BACKBUFFER);
490
491   BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
492              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
493   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
494   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
495
496   for (x=0; x<MAX_BUF_XSIZE; x++)
497     for (y=0; y<MAX_BUF_YSIZE; y++)
498       redraw[x][y] = 0;
499   redraw_tiles = 0;
500   redraw_mask = REDRAW_ALL;
501 }
502
503 void ReloadCustomArtwork()
504 {
505   static char *leveldir_current_identifier = NULL;
506   static boolean last_override_level_graphics = FALSE;
507   static boolean last_override_level_sounds = FALSE;
508   static boolean last_override_level_music = FALSE;
509   /* identifier for new artwork; default: artwork configured in setup */
510   char *gfx_new_identifier = artwork.gfx_current->identifier;
511   char *snd_new_identifier = artwork.snd_current->identifier;
512   char *mus_new_identifier = artwork.mus_current->identifier;
513   boolean redraw_screen = FALSE;
514
515   if (leveldir_current_identifier == NULL)
516     leveldir_current_identifier = leveldir_current->identifier;
517
518 #if 0
519   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
520          leveldir_current->graphics_set);
521   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
522          leveldir_current->identifier);
523 #endif
524
525 #if 0
526   printf("graphics --> '%s' ('%s')\n",
527          artwork.gfx_current_identifier, artwork.gfx_current->filename);
528   printf("sounds   --> '%s' ('%s')\n",
529          artwork.snd_current_identifier, artwork.snd_current->filename);
530   printf("music    --> '%s' ('%s')\n",
531          artwork.mus_current_identifier, artwork.mus_current->filename);
532 #endif
533
534   /* leveldir_current may be invalid (level group, parent link) */
535   if (!validLevelSeries(leveldir_current))
536     return;
537
538 #if 0
539   printf("--> '%s'\n", artwork.gfx_current_identifier);
540 #endif
541
542   /* when a new level series was selected, check if there was a change
543      in custom artwork stored in level series directory */
544   if (leveldir_current_identifier != leveldir_current->identifier)
545   {
546     char *identifier_old = leveldir_current_identifier;
547     char *identifier_new = leveldir_current->identifier;
548
549     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
550         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
551       gfx_new_identifier = identifier_new;
552     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
553         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
554       snd_new_identifier = identifier_new;
555     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
556         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
557       mus_new_identifier = identifier_new;
558
559     leveldir_current_identifier = leveldir_current->identifier;
560   }
561
562   /* custom level artwork configured in level series configuration file
563      always overrides custom level artwork stored in level series directory
564      and (level independant) custom artwork configured in setup menue */
565   if (leveldir_current->graphics_set != NULL)
566     gfx_new_identifier = leveldir_current->graphics_set;
567   if (leveldir_current->sounds_set != NULL)
568     snd_new_identifier = leveldir_current->sounds_set;
569   if (leveldir_current->music_set != NULL)
570     mus_new_identifier = leveldir_current->music_set;
571
572   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
573       last_override_level_graphics != setup.override_level_graphics)
574   {
575 #if 0
576     printf("CHANGED GFX: '%s' -> '%s'\n",
577            artwork.gfx_current_identifier, gfx_new_identifier);
578 #endif
579
580 #if 0
581     int i;
582 #endif
583
584     setLevelArtworkDir(artwork.gfx_first);
585
586     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
587
588 #if 0
589     for (i=0; i<NUM_PICTURES; i++)
590     {
591       DrawInitText(image_filename[i], 150, FC_YELLOW);
592       ReloadCustomImage(pix[i], image_filename[i]);
593     }
594 #endif
595
596 #if 0
597     SyncDisplay();
598 #endif
599
600     ReinitializeGraphics();
601
602     FreeTileClipmasks();
603     InitTileClipmasks();
604
605 #if 0
606     InitGfxBackground();
607
608     /* force redraw of (open or closed) door graphics */
609     SetDoorState(DOOR_OPEN_ALL);
610     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
611 #endif
612
613 #if 0
614     artwork.gfx_current_identifier = gfx_new_identifier;
615 #else
616     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
617 #endif
618     last_override_level_graphics = setup.override_level_graphics;
619
620     redraw_screen = TRUE;
621   }
622
623   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
624       last_override_level_sounds != setup.override_level_sounds)
625   {
626     /* set artwork path to send it to the sound server process */
627     setLevelArtworkDir(artwork.snd_first);
628
629     InitReloadSounds(snd_new_identifier);
630
631     artwork.snd_current_identifier = snd_new_identifier;
632     last_override_level_sounds = setup.override_level_sounds;
633
634     redraw_screen = TRUE;
635   }
636
637   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
638       last_override_level_music != setup.override_level_music)
639   {
640     /* set artwork path to send it to the sound server process */
641     setLevelArtworkDir(artwork.mus_first);
642
643     InitReloadMusic(mus_new_identifier);
644
645     artwork.mus_current_identifier = mus_new_identifier;
646     last_override_level_music = setup.override_level_music;
647
648     redraw_screen = TRUE;
649   }
650
651   if (redraw_screen)
652   {
653     InitGfxBackground();
654
655     /* force redraw of (open or closed) door graphics */
656     SetDoorState(DOOR_OPEN_ALL);
657     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
658   }
659
660 #if 0
661   printf("<-- '%s'\n", artwork.gfx_current_identifier);
662 #endif
663 }
664
665 void FreeGadgets()
666 {
667   FreeLevelEditorGadgets();
668   FreeGameButtons();
669   FreeTapeButtons();
670   FreeToolButtons();
671   FreeScreenGadgets();
672 }
673
674 void InitGadgets()
675 {
676   static boolean gadgets_initialized = FALSE;
677
678   if (gadgets_initialized)
679     FreeGadgets();
680
681   CreateLevelEditorGadgets();
682   CreateGameButtons();
683   CreateTapeButtons();
684   CreateToolButtons();
685   CreateScreenGadgets();
686
687   gadgets_initialized = TRUE;
688 }
689
690 void InitElementInfo()
691 {
692
693   int i, act, dir;
694
695   /* set values to -1 to identify later as "uninitialized" values */
696   for (i=0; i<MAX_NUM_ELEMENTS; i++)
697   {
698     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
699     {
700       element_info[i].graphic[act] = -1;
701
702       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
703         element_info[i].direction_graphic[act][dir] = -1;
704     }
705   }
706
707   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
708     element_info[i].graphic[GFX_ACTION_DEFAULT] =
709       IMG_CHAR_START + (i - EL_CHAR_START);
710
711   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
712     element_info[i].graphic[GFX_ACTION_DEFAULT] =
713       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
714
715   i = 0;
716   while (element_to_graphic[i].element > -1)
717   {
718     int element   = element_to_graphic[i].element;
719     int direction = element_to_graphic[i].direction;
720     int action    = element_to_graphic[i].action;
721     int graphic   = element_to_graphic[i].graphic;
722
723     if (action > -1)
724       action = graphics_action_mapping[action];
725     else
726       action = GFX_ACTION_DEFAULT;
727
728     if (direction > -1)
729     {
730       direction = MV_DIR_BIT(direction);
731
732       element_info[element].direction_graphic[action][direction] = graphic;
733     }
734     else
735       element_info[element].graphic[action] = graphic;
736
737     i++;
738   }
739
740   /* now set all '-1' values to element specific default values */
741   for (i=0; i<MAX_NUM_ELEMENTS; i++)
742   {
743     int default_action_graphic = element_info[i].graphic[GFX_ACTION_DEFAULT];
744     int default_action_direction_graphic[NUM_MV_DIRECTIONS];
745
746     if (default_action_graphic == -1)
747       default_action_graphic = IMG_CHAR_QUESTION;
748
749     for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
750     {
751       default_action_direction_graphic[dir] =
752         element_info[i].direction_graphic[GFX_ACTION_DEFAULT][dir];
753
754       if (default_action_direction_graphic[dir] == -1)
755         default_action_direction_graphic[dir] = default_action_graphic;
756     }
757
758     for (act=0; act<NUM_GFX_ACTIONS_MAPPED; act++)
759     {
760       for (dir=0; dir<NUM_MV_DIRECTIONS; dir++)
761       {
762         int default_direction_graphic = element_info[i].graphic[act];
763
764         /* no graphic for current action -- use default direction graphic */
765         if (default_direction_graphic == -1)
766           default_direction_graphic = default_action_direction_graphic[dir];
767
768         if (element_info[i].direction_graphic[act][dir] == -1)
769           element_info[i].direction_graphic[act][dir] =
770             default_direction_graphic;
771       }
772
773       /* no graphic for this specific action -- use default action graphic */
774       if (element_info[i].graphic[act] == -1)
775         element_info[i].graphic[act] = default_action_graphic;
776     }
777   }
778 }
779
780 static void InitGraphicInfo()
781 {
782   static boolean clipmasks_initialized = FALSE;
783   static int gfx_action[NUM_IMAGE_FILES];
784   int src_x, src_y;
785   int first_frame, last_frame;
786   int i;
787 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
788   Pixmap src_pixmap;
789   XGCValues clip_gc_values;
790   unsigned long clip_gc_valuemask;
791   GC copy_clipmask_gc = None;
792 #endif
793
794   image_files = getCurrentImageList();
795
796   /* set temporary graphics action field to default value */
797   for (i=0; i<NUM_IMAGE_FILES; i++)
798     gfx_action[i] = GFX_ACTION_DEFAULT;
799
800   /* set temporary graphics action field from element_to_graphic list */
801   i = 0;
802   while (element_to_graphic[i].element > -1)
803   {
804     int action    = element_to_graphic[i].action;
805     int graphic   = element_to_graphic[i].graphic;
806
807     if (action == -1)
808       action = GFX_ACTION_DEFAULT;
809
810     gfx_action[graphic] = action;
811
812     i++;
813   }
814
815 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
816   if (clipmasks_initialized)
817   {
818     for (i=0; i<NUM_IMAGE_FILES; i++)
819     {
820       if (new_graphic_info[i].clip_mask)
821         XFreePixmap(display, new_graphic_info[i].clip_mask);
822       if (new_graphic_info[i].clip_gc)
823         XFreeGC(display, new_graphic_info[i].clip_gc);
824
825       new_graphic_info[i].clip_mask = None;
826       new_graphic_info[i].clip_gc = None;
827     }
828   }
829 #endif
830
831   for (i=0; i<NUM_IMAGE_FILES; i++)
832   {
833     Bitmap *src_bitmap = getBitmapFromImageID(i);
834     int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
835     int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
836     int *parameter = image_files[i].parameter;
837
838     new_graphic_info[i].bitmap = src_bitmap;
839
840     new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
841     new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
842     new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
843     new_graphic_info[i].offset_y = 0;
844
845     /* animation frames are ordered vertically instead of horizontally */
846     if (parameter[GFX_ARG_VERTICAL])
847     {
848       new_graphic_info[i].offset_x = 0;
849       new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
850     }
851
852     /* optionally, the x and y offset of frames can be specified directly */
853     if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
854       new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
855     if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
856       new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
857
858     /* automatically determine correct number of frames, if not defined */
859     if (parameter[GFX_ARG_FRAMES] != GFX_ARG_UNDEFINED_VALUE)
860       new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
861     else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
862       new_graphic_info[i].anim_frames = num_xtiles;
863     else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
864       new_graphic_info[i].anim_frames = num_ytiles;
865     else
866       new_graphic_info[i].anim_frames = 1;
867
868     new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
869     if (new_graphic_info[i].anim_delay == 0)    /* delay must be at least 1 */
870       new_graphic_info[i].anim_delay = 1;
871
872     /* set mode for animation frame order */
873     if (parameter[GFX_ARG_MODE_LOOP])
874       new_graphic_info[i].anim_mode = ANIM_LOOP;
875     else if (parameter[GFX_ARG_MODE_LINEAR])
876       new_graphic_info[i].anim_mode = ANIM_LINEAR;
877     else if (parameter[GFX_ARG_MODE_PINGPONG])
878       new_graphic_info[i].anim_mode = ANIM_PINGPONG;
879     else if (parameter[GFX_ARG_MODE_PINGPONG2])
880       new_graphic_info[i].anim_mode = ANIM_PINGPONG2;
881     else if (parameter[GFX_ARG_MODE_RANDOM])
882       new_graphic_info[i].anim_mode = ANIM_RANDOM;
883     else if (new_graphic_info[i].anim_frames > 1)
884       new_graphic_info[i].anim_mode = ANIM_LOOP;
885     else
886       new_graphic_info[i].anim_mode = ANIM_NONE;
887
888     /* set additional flag to play animation frames in reverse order */
889     if (parameter[GFX_ARG_MODE_REVERSE])
890       new_graphic_info[i].anim_mode |= ANIM_REVERSE;
891
892     /* set first frame of animation after determining animation mode */
893     new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
894
895     /* automatically determine correct start frame, if not defined */
896     if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
897       new_graphic_info[i].anim_start_frame = 0;
898     else if (new_graphic_info[i].anim_mode & ANIM_REVERSE)
899       new_graphic_info[i].anim_start_frame =
900         new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
901
902     /* animation synchronized with global frame counter, not move position */
903     new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
904
905     /* set global_sync for all animations with undefined "animation action" */
906     if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
907       new_graphic_info[i].anim_global_sync =
908         (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE);
909
910     /* "linear" animations are never globally synchronized */
911     if (parameter[GFX_ARG_MODE_LINEAR])
912       new_graphic_info[i].anim_global_sync = FALSE;
913
914     /* now check if no animation frames are outside of the loaded image */
915
916     if (new_graphic_info[i].bitmap == NULL)
917       continue;         /* skip check for optional images that are undefined */
918
919     first_frame = 0;
920     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
921     if (src_x < 0 || src_y < 0 ||
922         src_x + TILEX > src_bitmap->width ||
923         src_y + TILEY > src_bitmap->height)
924     {
925       Error(ERR_RETURN, "custom artwork configuration error:");
926       Error(ERR_RETURN, "- config file: '%s'",
927             getImageConfigFilename());
928       Error(ERR_RETURN, "- config token: '%s'",
929             getTokenFromImageID(i));
930       Error(ERR_RETURN, "- image file: '%s'",
931             src_bitmap->source_filename);
932       Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
933             src_x, src_y);
934     }
935
936     last_frame = new_graphic_info[i].anim_frames - 1;
937     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
938     if (src_x < 0 || src_y < 0 ||
939         src_x + TILEX > src_bitmap->width ||
940         src_y + TILEY > src_bitmap->height)
941     {
942       Error(ERR_RETURN, "custom artwork configuration error:");
943       Error(ERR_RETURN, "- config file: '%s'",
944             getImageConfigFilename());
945       Error(ERR_RETURN, "- config token: '%s'",
946             getTokenFromImageID(i));
947       Error(ERR_RETURN, "- image file: '%s'",
948             src_bitmap->source_filename);
949       Error(ERR_EXIT, "error: last animation frame (%d) out of bounds (%d,%d)",
950             last_frame, src_x, src_y);
951     }
952
953 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
954     /* currently we need only a tile clip mask from the first frame */
955     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
956
957     if (copy_clipmask_gc == None)
958     {
959       clip_gc_values.graphics_exposures = False;
960       clip_gc_valuemask = GCGraphicsExposures;
961       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
962                                    clip_gc_valuemask, &clip_gc_values);
963     }
964
965     new_graphic_info[i].clip_mask =
966       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
967
968     src_pixmap = src_bitmap->clip_mask;
969     XCopyArea(display, src_pixmap, new_graphic_info[i].clip_mask,
970               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
971
972     clip_gc_values.graphics_exposures = False;
973     clip_gc_values.clip_mask = new_graphic_info[i].clip_mask;
974     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
975     new_graphic_info[i].clip_gc =
976       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
977 #endif
978   }
979
980 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
981   if (copy_clipmask_gc)
982     XFreeGC(display, copy_clipmask_gc);
983 #endif
984
985   clipmasks_initialized = TRUE;
986 }
987
988 static void InitSoundInfo()
989 {
990   sound_files = getCurrentSoundList();
991
992   /* initialize sound effect lookup table for element actions */
993   InitGameSound();
994 }
995
996 void InitElementProperties()
997 {
998   int i, j;
999
1000   static int ep_amoebalive[] =
1001   {
1002     EL_AMOEBA_WET,
1003     EL_AMOEBA_DRY,
1004     EL_AMOEBA_FULL,
1005     EL_BD_AMOEBA
1006   };
1007   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1008
1009   static int ep_amoeboid[] =
1010   {
1011     EL_AMOEBA_DEAD,
1012     EL_AMOEBA_WET,
1013     EL_AMOEBA_DRY,
1014     EL_AMOEBA_FULL,
1015     EL_BD_AMOEBA
1016   };
1017   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1018
1019   static int ep_schluessel[] =
1020   {
1021     EL_KEY1,
1022     EL_KEY2,
1023     EL_KEY3,
1024     EL_KEY4,
1025     EL_EM_KEY1,
1026     EL_EM_KEY2,
1027     EL_EM_KEY3,
1028     EL_EM_KEY4
1029   };
1030   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1031
1032   static int ep_pforte[] =
1033   {
1034     EL_GATE1,
1035     EL_GATE2,
1036     EL_GATE3,
1037     EL_GATE4,
1038     EL_GATE1_GRAY,
1039     EL_GATE2_GRAY,
1040     EL_GATE3_GRAY,
1041     EL_GATE4_GRAY,
1042     EL_EM_GATE1,
1043     EL_EM_GATE2,
1044     EL_EM_GATE3,
1045     EL_EM_GATE4,
1046     EL_EM_GATE1_GRAY,
1047     EL_EM_GATE2_GRAY,
1048     EL_EM_GATE3_GRAY,
1049     EL_EM_GATE4_GRAY,
1050     EL_SWITCHGATE_OPEN,
1051     EL_SWITCHGATE_OPENING,
1052     EL_SWITCHGATE_CLOSED,
1053     EL_SWITCHGATE_CLOSING,
1054     EL_TIMEGATE_OPEN,
1055     EL_TIMEGATE_OPENING,
1056     EL_TIMEGATE_CLOSED,
1057     EL_TIMEGATE_CLOSING,
1058     EL_TUBE_ALL,
1059     EL_TUBE_VERTICAL,
1060     EL_TUBE_HORIZONTAL,
1061     EL_TUBE_VERTICAL_LEFT,
1062     EL_TUBE_VERTICAL_RIGHT,
1063     EL_TUBE_HORIZONTAL_UP,
1064     EL_TUBE_HORIZONTAL_DOWN,
1065     EL_TUBE_LEFT_UP,
1066     EL_TUBE_LEFT_DOWN,
1067     EL_TUBE_RIGHT_UP,
1068     EL_TUBE_RIGHT_DOWN
1069   };
1070   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1071
1072   static int ep_solid[] =
1073   {
1074     EL_STEELWALL,
1075     EL_WALL,
1076     EL_WALL_GROWING,
1077     EL_WALL_GROWING_X,
1078     EL_WALL_GROWING_Y,
1079     EL_WALL_GROWING_XY,
1080     EL_BD_WALL,
1081     EL_WALL_CRUMBLED,
1082     EL_EXIT_CLOSED,
1083     EL_EXIT_OPENING,
1084     EL_EXIT_OPEN,
1085     EL_AMOEBA_DEAD,
1086     EL_AMOEBA_WET,
1087     EL_AMOEBA_DRY,
1088     EL_AMOEBA_FULL,
1089     EL_BD_AMOEBA,
1090     EL_QUICKSAND_FULL,
1091     EL_QUICKSAND_EMPTY,
1092     EL_QUICKSAND_FILLING,
1093     EL_QUICKSAND_EMPTYING,
1094     EL_MAGIC_WALL,
1095     EL_MAGIC_WALL_ACTIVE,
1096     EL_MAGIC_WALL_EMPTYING,
1097     EL_MAGIC_WALL_FILLING,
1098     EL_MAGIC_WALL_FULL,
1099     EL_MAGIC_WALL_DEAD,
1100     EL_BD_MAGIC_WALL,
1101     EL_BD_MAGIC_WALL_ACTIVE,
1102     EL_BD_MAGIC_WALL_EMPTYING,
1103     EL_BD_MAGIC_WALL_FULL,
1104     EL_BD_MAGIC_WALL_FILLING,
1105     EL_BD_MAGIC_WALL_DEAD,
1106     EL_GAMEOFLIFE,
1107     EL_BIOMAZE,
1108     EL_ACIDPOOL_TOPLEFT,
1109     EL_ACIDPOOL_TOPRIGHT,
1110     EL_ACIDPOOL_BOTTOMLEFT,
1111     EL_ACIDPOOL_BOTTOM,
1112     EL_ACIDPOOL_BOTTOMRIGHT,
1113     EL_SP_CHIP_SINGLE,
1114     EL_SP_CHIP_LEFT,
1115     EL_SP_CHIP_RIGHT,
1116     EL_SP_CHIP_UPPER,
1117     EL_SP_CHIP_LOWER,
1118     EL_SP_HARD_GRAY,
1119     EL_SP_HARD_GREEN,
1120     EL_SP_HARD_BLUE,
1121     EL_SP_HARD_RED,
1122     EL_SP_HARD_YELLOW,
1123     EL_SP_HARD_BASE1,
1124     EL_SP_HARD_BASE2,
1125     EL_SP_HARD_BASE3,
1126     EL_SP_HARD_BASE4,
1127     EL_SP_HARD_BASE5,
1128     EL_SP_HARD_BASE6,
1129     EL_SP_TERMINAL,
1130     EL_SP_TERMINAL_ACTIVE,
1131     EL_SP_EXIT_CLOSED,
1132     EL_SP_EXIT_OPEN,
1133     EL_INVISIBLE_STEELWALL,
1134     EL_INVISIBLE_STEELWALL_ACTIVE,
1135     EL_INVISIBLE_WALL,
1136     EL_INVISIBLE_WALL_ACTIVE,
1137     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1138     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1139     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1140     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1141     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1142     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1143     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1144     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1145     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1146     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1147     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1148     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1149     EL_SWITCHGATE_SWITCH_UP,
1150     EL_SWITCHGATE_SWITCH_DOWN,
1151     EL_LIGHT_SWITCH,
1152     EL_LIGHT_SWITCH_ACTIVE,
1153     EL_TIMEGATE_SWITCH,
1154     EL_TIMEGATE_SWITCH_ACTIVE,
1155     EL_SIGN_EXCLAMATION,
1156     EL_SIGN_RADIOACTIVITY,
1157     EL_SIGN_STOP,
1158     EL_SIGN_WHEELCHAIR,
1159     EL_SIGN_PARKING,
1160     EL_SIGN_ONEWAY,
1161     EL_SIGN_HEART,
1162     EL_SIGN_TRIANGLE,
1163     EL_SIGN_ROUND,
1164     EL_SIGN_EXIT,
1165     EL_SIGN_YINYANG,
1166     EL_SIGN_OTHER,
1167     EL_STEELWALL_SLANTED,
1168     EL_EMC_STEELWALL1,
1169     EL_EMC_STEELWALL2,
1170     EL_EMC_STEELWALL3,
1171     EL_EMC_STEELWALL4,
1172     EL_EMC_WALL_PILLAR_UPPER,
1173     EL_EMC_WALL_PILLAR_MIDDLE,
1174     EL_EMC_WALL_PILLAR_LOWER,
1175     EL_EMC_WALL4,
1176     EL_EMC_WALL5,
1177     EL_EMC_WALL6,
1178     EL_EMC_WALL7,
1179     EL_EMC_WALL8,
1180     EL_CRYSTAL,
1181     EL_WALL_PEARL,
1182     EL_WALL_CRYSTAL,
1183     EL_GATE1,
1184     EL_GATE2,
1185     EL_GATE3,
1186     EL_GATE4,
1187     EL_GATE1_GRAY,
1188     EL_GATE2_GRAY,
1189     EL_GATE3_GRAY,
1190     EL_GATE4_GRAY,
1191     EL_EM_GATE1,
1192     EL_EM_GATE2,
1193     EL_EM_GATE3,
1194     EL_EM_GATE4,
1195     EL_EM_GATE1_GRAY,
1196     EL_EM_GATE2_GRAY,
1197     EL_EM_GATE3_GRAY,
1198     EL_EM_GATE4_GRAY,
1199     EL_SWITCHGATE_OPEN,
1200     EL_SWITCHGATE_OPENING,
1201     EL_SWITCHGATE_CLOSED,
1202     EL_SWITCHGATE_CLOSING,
1203     EL_TIMEGATE_OPEN,
1204     EL_TIMEGATE_OPENING,
1205     EL_TIMEGATE_CLOSED,
1206     EL_TIMEGATE_CLOSING,
1207     EL_TUBE_ALL,
1208     EL_TUBE_VERTICAL,
1209     EL_TUBE_HORIZONTAL,
1210     EL_TUBE_VERTICAL_LEFT,
1211     EL_TUBE_VERTICAL_RIGHT,
1212     EL_TUBE_HORIZONTAL_UP,
1213     EL_TUBE_HORIZONTAL_DOWN,
1214     EL_TUBE_LEFT_UP,
1215     EL_TUBE_LEFT_DOWN,
1216     EL_TUBE_RIGHT_UP,
1217     EL_TUBE_RIGHT_DOWN
1218   };
1219   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1220
1221   static int ep_massive[] =
1222   {
1223     EL_STEELWALL,
1224     EL_ACID,
1225     EL_ACIDPOOL_TOPLEFT,
1226     EL_ACIDPOOL_TOPRIGHT,
1227     EL_ACIDPOOL_BOTTOMLEFT,
1228     EL_ACIDPOOL_BOTTOM,
1229     EL_ACIDPOOL_BOTTOMRIGHT,
1230     EL_SP_HARD_GRAY,
1231     EL_SP_HARD_GREEN,
1232     EL_SP_HARD_BLUE,
1233     EL_SP_HARD_RED,
1234     EL_SP_HARD_YELLOW,
1235     EL_SP_HARD_BASE1,
1236     EL_SP_HARD_BASE2,
1237     EL_SP_HARD_BASE3,
1238     EL_SP_HARD_BASE4,
1239     EL_SP_HARD_BASE5,
1240     EL_SP_HARD_BASE6,
1241     EL_INVISIBLE_STEELWALL,
1242     EL_INVISIBLE_STEELWALL_ACTIVE,
1243     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1244     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1245     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1246     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1247     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1248     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1249     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1250     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1251     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1252     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1253     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1254     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1255     EL_LIGHT_SWITCH,
1256     EL_LIGHT_SWITCH_ACTIVE,
1257     EL_SIGN_EXCLAMATION,
1258     EL_SIGN_RADIOACTIVITY,
1259     EL_SIGN_STOP,
1260     EL_SIGN_WHEELCHAIR,
1261     EL_SIGN_PARKING,
1262     EL_SIGN_ONEWAY,
1263     EL_SIGN_HEART,
1264     EL_SIGN_TRIANGLE,
1265     EL_SIGN_ROUND,
1266     EL_SIGN_EXIT,
1267     EL_SIGN_YINYANG,
1268     EL_SIGN_OTHER,
1269     EL_STEELWALL_SLANTED,
1270     EL_EMC_STEELWALL1,
1271     EL_EMC_STEELWALL2,
1272     EL_EMC_STEELWALL3,
1273     EL_EMC_STEELWALL4,
1274     EL_CRYSTAL,
1275     EL_GATE1,
1276     EL_GATE2,
1277     EL_GATE3,
1278     EL_GATE4,
1279     EL_GATE1_GRAY,
1280     EL_GATE2_GRAY,
1281     EL_GATE3_GRAY,
1282     EL_GATE4_GRAY,
1283     EL_EM_GATE1,
1284     EL_EM_GATE2,
1285     EL_EM_GATE3,
1286     EL_EM_GATE4,
1287     EL_EM_GATE1_GRAY,
1288     EL_EM_GATE2_GRAY,
1289     EL_EM_GATE3_GRAY,
1290     EL_EM_GATE4_GRAY,
1291     EL_SWITCHGATE_OPEN,
1292     EL_SWITCHGATE_OPENING,
1293     EL_SWITCHGATE_CLOSED,
1294     EL_SWITCHGATE_CLOSING,
1295     EL_TIMEGATE_OPEN,
1296     EL_TIMEGATE_OPENING,
1297     EL_TIMEGATE_CLOSED,
1298     EL_TIMEGATE_CLOSING,
1299     EL_TUBE_ALL,
1300     EL_TUBE_VERTICAL,
1301     EL_TUBE_HORIZONTAL,
1302     EL_TUBE_VERTICAL_LEFT,
1303     EL_TUBE_VERTICAL_RIGHT,
1304     EL_TUBE_HORIZONTAL_UP,
1305     EL_TUBE_HORIZONTAL_DOWN,
1306     EL_TUBE_LEFT_UP,
1307     EL_TUBE_LEFT_DOWN,
1308     EL_TUBE_RIGHT_UP,
1309     EL_TUBE_RIGHT_DOWN
1310   };
1311   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1312
1313   static int ep_slippery[] =
1314   {
1315     EL_WALL_CRUMBLED,
1316     EL_BD_WALL,
1317     EL_ROCK,
1318     EL_BD_ROCK,
1319     EL_EMERALD,
1320     EL_BD_DIAMOND,
1321     EL_EMERALD_YELLOW,
1322     EL_EMERALD_RED,
1323     EL_EMERALD_PURPLE,
1324     EL_DIAMOND,
1325     EL_BOMB,
1326     EL_NUT,
1327     EL_ROBOT_WHEEL_ACTIVE,
1328     EL_ROBOT_WHEEL,
1329     EL_TIME_ORB_FULL,
1330     EL_TIME_ORB_EMPTY,
1331     EL_LAMP_ACTIVE,
1332     EL_LAMP,
1333     EL_ACIDPOOL_TOPLEFT,
1334     EL_ACIDPOOL_TOPRIGHT,
1335     EL_SATELLITE,
1336     EL_SP_ZONK,
1337     EL_SP_INFOTRON,
1338     EL_SP_CHIP_SINGLE,
1339     EL_SP_CHIP_LEFT,
1340     EL_SP_CHIP_RIGHT,
1341     EL_SP_CHIP_UPPER,
1342     EL_SP_CHIP_LOWER,
1343     EL_SPEED_PILL,
1344     EL_STEELWALL_SLANTED,
1345     EL_PEARL,
1346     EL_CRYSTAL
1347   };
1348   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1349
1350   static int ep_enemy[] =
1351   {
1352     EL_BUG,
1353     EL_SPACESHIP,
1354     EL_BD_BUTTERFLY,
1355     EL_BD_FIREFLY,
1356     EL_YAMYAM,
1357     EL_DARK_YAMYAM,
1358     EL_ROBOT,
1359     EL_PACMAN,
1360     EL_SP_SNIKSNAK,
1361     EL_SP_ELECTRON
1362   };
1363   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1364
1365   static int ep_mauer[] =
1366   {
1367     EL_STEELWALL,
1368     EL_GATE1,
1369     EL_GATE2,
1370     EL_GATE3,
1371     EL_GATE4,
1372     EL_GATE1_GRAY,
1373     EL_GATE2_GRAY,
1374     EL_GATE3_GRAY,
1375     EL_GATE4_GRAY,
1376     EL_EM_GATE1,
1377     EL_EM_GATE2,
1378     EL_EM_GATE3,
1379     EL_EM_GATE4,
1380     EL_EM_GATE1_GRAY,
1381     EL_EM_GATE2_GRAY,
1382     EL_EM_GATE3_GRAY,
1383     EL_EM_GATE4_GRAY,
1384     EL_EXIT_CLOSED,
1385     EL_EXIT_OPENING,
1386     EL_EXIT_OPEN,
1387     EL_WALL,
1388     EL_WALL_CRUMBLED,
1389     EL_WALL_GROWING,
1390     EL_WALL_GROWING_X,
1391     EL_WALL_GROWING_Y,
1392     EL_WALL_GROWING_XY,
1393     EL_WALL_GROWING_ACTIVE,
1394     EL_BD_WALL,
1395     EL_SP_CHIP_SINGLE,
1396     EL_SP_CHIP_LEFT,
1397     EL_SP_CHIP_RIGHT,
1398     EL_SP_CHIP_UPPER,
1399     EL_SP_CHIP_LOWER,
1400     EL_SP_HARD_GRAY,
1401     EL_SP_HARD_GREEN,
1402     EL_SP_HARD_BLUE,
1403     EL_SP_HARD_RED,
1404     EL_SP_HARD_YELLOW,
1405     EL_SP_HARD_BASE1,
1406     EL_SP_HARD_BASE2,
1407     EL_SP_HARD_BASE3,
1408     EL_SP_HARD_BASE4,
1409     EL_SP_HARD_BASE5,
1410     EL_SP_HARD_BASE6,
1411     EL_SP_TERMINAL,
1412     EL_SP_TERMINAL_ACTIVE,
1413     EL_SP_EXIT_CLOSED,
1414     EL_SP_EXIT_OPEN,
1415     EL_INVISIBLE_STEELWALL,
1416     EL_INVISIBLE_STEELWALL_ACTIVE,
1417     EL_INVISIBLE_WALL,
1418     EL_INVISIBLE_WALL_ACTIVE,
1419     EL_STEELWALL_SLANTED,
1420     EL_EMC_STEELWALL1,
1421     EL_EMC_STEELWALL2,
1422     EL_EMC_STEELWALL3,
1423     EL_EMC_STEELWALL4,
1424     EL_EMC_WALL_PILLAR_UPPER,
1425     EL_EMC_WALL_PILLAR_MIDDLE,
1426     EL_EMC_WALL_PILLAR_LOWER,
1427     EL_EMC_WALL4,
1428     EL_EMC_WALL5,
1429     EL_EMC_WALL6,
1430     EL_EMC_WALL7,
1431     EL_EMC_WALL8
1432   };
1433   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1434
1435   static int ep_can_fall[] =
1436   {
1437     EL_ROCK,
1438     EL_BD_ROCK,
1439     EL_EMERALD,
1440     EL_BD_DIAMOND,
1441     EL_EMERALD_YELLOW,
1442     EL_EMERALD_RED,
1443     EL_EMERALD_PURPLE,
1444     EL_DIAMOND,
1445     EL_BOMB,
1446     EL_NUT,
1447     EL_AMOEBA_DROP,
1448     EL_QUICKSAND_FULL,
1449     EL_MAGIC_WALL_FULL,
1450     EL_BD_MAGIC_WALL_FULL,
1451     EL_TIME_ORB_FULL,
1452     EL_TIME_ORB_EMPTY,
1453     EL_SP_ZONK,
1454     EL_SP_INFOTRON,
1455     EL_SP_DISK_ORANGE,
1456     EL_PEARL,
1457     EL_CRYSTAL,
1458     EL_SPRING,
1459     EL_DX_SUPABOMB
1460   };
1461   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1462
1463   static int ep_can_smash[] =
1464   {
1465     EL_ROCK,
1466     EL_BD_ROCK,
1467     EL_EMERALD,
1468     EL_BD_DIAMOND,
1469     EL_EMERALD_YELLOW,
1470     EL_EMERALD_RED,
1471     EL_EMERALD_PURPLE,
1472     EL_DIAMOND,
1473     EL_KEY1,
1474     EL_KEY2,
1475     EL_KEY3,
1476     EL_KEY4,
1477     EL_EM_KEY1,
1478     EL_EM_KEY2,
1479     EL_EM_KEY3,
1480     EL_EM_KEY4,
1481     EL_BOMB,
1482     EL_NUT,
1483     EL_AMOEBA_DROP,
1484     EL_TIME_ORB_FULL,
1485     EL_TIME_ORB_EMPTY,
1486     EL_SP_ZONK,
1487     EL_SP_INFOTRON,
1488     EL_SP_DISK_ORANGE,
1489     EL_PEARL,
1490     EL_CRYSTAL,
1491     EL_SPRING,
1492     EL_DX_SUPABOMB
1493   };
1494   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1495
1496   static int ep_can_change[] =
1497   {
1498     EL_ROCK,
1499     EL_BD_ROCK,
1500     EL_EMERALD,
1501     EL_BD_DIAMOND,
1502     EL_EMERALD_YELLOW,
1503     EL_EMERALD_RED,
1504     EL_EMERALD_PURPLE,
1505     EL_DIAMOND
1506   };
1507   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1508
1509   static int ep_can_move[] =
1510   {
1511     EL_BUG,
1512     EL_SPACESHIP,
1513     EL_BD_BUTTERFLY,
1514     EL_BD_FIREFLY,
1515     EL_YAMYAM,
1516     EL_DARK_YAMYAM,
1517     EL_ROBOT,
1518     EL_PACMAN,
1519     EL_MOLE,
1520     EL_PENGUIN,
1521     EL_PIG,
1522     EL_DRAGON,
1523     EL_SATELLITE,
1524     EL_SP_SNIKSNAK,
1525     EL_SP_ELECTRON,
1526     EL_BALLOON,
1527     EL_SPRING
1528   };
1529   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1530
1531   static int ep_could_move[] =
1532   {
1533     EL_BUG_RIGHT,
1534     EL_BUG_UP,
1535     EL_BUG_LEFT,
1536     EL_BUG_DOWN,
1537     EL_SPACESHIP_RIGHT,
1538     EL_SPACESHIP_UP,
1539     EL_SPACESHIP_LEFT,
1540     EL_SPACESHIP_DOWN,
1541     EL_BD_BUTTERFLY_RIGHT,
1542     EL_BD_BUTTERFLY_UP,
1543     EL_BD_BUTTERFLY_LEFT,
1544     EL_BD_BUTTERFLY_DOWN,
1545     EL_BD_FIREFLY_RIGHT,
1546     EL_BD_FIREFLY_UP,
1547     EL_BD_FIREFLY_LEFT,
1548     EL_BD_FIREFLY_DOWN,
1549     EL_PACMAN_RIGHT,
1550     EL_PACMAN_UP,
1551     EL_PACMAN_LEFT,
1552     EL_PACMAN_DOWN
1553   };
1554   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1555
1556   static int ep_dont_touch[] =
1557   {
1558     EL_BUG,
1559     EL_SPACESHIP,
1560     EL_BD_BUTTERFLY,
1561     EL_BD_FIREFLY
1562   };
1563   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1564
1565   static int ep_dont_go_to[] =
1566   {
1567     EL_BUG,
1568     EL_SPACESHIP,
1569     EL_BD_BUTTERFLY,
1570     EL_BD_FIREFLY,
1571     EL_YAMYAM,
1572     EL_DARK_YAMYAM,
1573     EL_ROBOT,
1574     EL_PACMAN,
1575     EL_AMOEBA_DROP,
1576     EL_ACID,
1577     EL_SP_SNIKSNAK,
1578     EL_SP_ELECTRON,
1579     EL_SP_BUGGY_BASE_ACTIVE,
1580     EL_TRAP_ACTIVE,
1581     EL_LANDMINE
1582   };
1583   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1584
1585   static int ep_mampf2[] =
1586   {
1587     EL_SAND,
1588     EL_BUG,
1589     EL_SPACESHIP,
1590     EL_BD_BUTTERFLY,
1591     EL_BD_FIREFLY,
1592     EL_YAMYAM,
1593     EL_ROBOT,
1594     EL_PACMAN,
1595     EL_AMOEBA_DROP,
1596     EL_AMOEBA_DEAD,
1597     EL_AMOEBA_WET,
1598     EL_AMOEBA_DRY,
1599     EL_AMOEBA_FULL,
1600     EL_BD_AMOEBA,
1601     EL_EMERALD,
1602     EL_BD_DIAMOND,
1603     EL_EMERALD_YELLOW,
1604     EL_EMERALD_RED,
1605     EL_EMERALD_PURPLE,
1606     EL_DIAMOND,
1607     EL_PEARL,
1608     EL_CRYSTAL
1609   };
1610   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1611
1612   static int ep_bd_element[] =
1613   {
1614     EL_EMPTY,
1615     EL_SAND,
1616     EL_WALL_CRUMBLED,
1617     EL_BD_WALL,
1618     EL_ROCK,
1619     EL_BD_ROCK,
1620     EL_BD_DIAMOND,
1621     EL_BD_MAGIC_WALL,
1622     EL_EXIT_CLOSED,
1623     EL_EXIT_OPEN,
1624     EL_STEELWALL,
1625     EL_PLAYER1,
1626     EL_BD_FIREFLY,
1627     EL_BD_FIREFLY_1,
1628     EL_BD_FIREFLY_2,
1629     EL_BD_FIREFLY_3,
1630     EL_BD_FIREFLY_4,
1631     EL_BD_BUTTERFLY,
1632     EL_BD_BUTTERFLY_1,
1633     EL_BD_BUTTERFLY_2,
1634     EL_BD_BUTTERFLY_3,
1635     EL_BD_BUTTERFLY_4,
1636     EL_BD_AMOEBA,
1637     EL_CHAR_QUESTION
1638   };
1639   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1640
1641   static int ep_sb_element[] =
1642   {
1643     EL_EMPTY,
1644     EL_STEELWALL,
1645     EL_SOKOBAN_OBJECT,
1646     EL_SOKOBAN_FIELD_EMPTY,
1647     EL_SOKOBAN_FIELD_FULL,
1648     EL_PLAYER1,
1649     EL_INVISIBLE_STEELWALL
1650   };
1651   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1652
1653   static int ep_gem[] =
1654   {
1655     EL_EMERALD,
1656     EL_BD_DIAMOND,
1657     EL_EMERALD_YELLOW,
1658     EL_EMERALD_RED,
1659     EL_EMERALD_PURPLE,
1660     EL_DIAMOND
1661   };
1662   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1663
1664   static int ep_inactive[] =
1665   {
1666     EL_EMPTY,
1667     EL_SAND,
1668     EL_WALL,
1669     EL_BD_WALL,
1670     EL_WALL_CRUMBLED,
1671     EL_STEELWALL,
1672     EL_AMOEBA_DEAD,
1673     EL_QUICKSAND_EMPTY,
1674     EL_STONEBLOCK,
1675     EL_ROBOT_WHEEL,
1676     EL_KEY1,
1677     EL_KEY2,
1678     EL_KEY3,
1679     EL_KEY4,
1680     EL_EM_KEY1,
1681     EL_EM_KEY2,
1682     EL_EM_KEY3,
1683     EL_EM_KEY4,
1684     EL_GATE1,
1685     EL_GATE2,
1686     EL_GATE3,
1687     EL_GATE4,
1688     EL_GATE1_GRAY,
1689     EL_GATE2_GRAY,
1690     EL_GATE3_GRAY,
1691     EL_GATE4_GRAY,
1692     EL_EM_GATE1,
1693     EL_EM_GATE2,
1694     EL_EM_GATE3,
1695     EL_EM_GATE4,
1696     EL_EM_GATE1_GRAY,
1697     EL_EM_GATE2_GRAY,
1698     EL_EM_GATE3_GRAY,
1699     EL_EM_GATE4_GRAY,
1700     EL_DYNAMITE,
1701     EL_INVISIBLE_STEELWALL,
1702     EL_INVISIBLE_WALL,
1703     EL_INVISIBLE_SAND,
1704     EL_LAMP,
1705     EL_LAMP_ACTIVE,
1706     EL_WALL_EMERALD,
1707     EL_WALL_DIAMOND,
1708     EL_WALL_BD_DIAMOND,
1709     EL_WALL_EMERALD_YELLOW,
1710     EL_DYNABOMB_NR,
1711     EL_DYNABOMB_SZ,
1712     EL_DYNABOMB_XL,
1713     EL_SOKOBAN_OBJECT,
1714     EL_SOKOBAN_FIELD_EMPTY,
1715     EL_SOKOBAN_FIELD_FULL,
1716     EL_WALL_EMERALD_RED,
1717     EL_WALL_EMERALD_PURPLE,
1718     EL_ACIDPOOL_TOPLEFT,
1719     EL_ACIDPOOL_TOPRIGHT,
1720     EL_ACIDPOOL_BOTTOMLEFT,
1721     EL_ACIDPOOL_BOTTOM,
1722     EL_ACIDPOOL_BOTTOMRIGHT,
1723     EL_MAGIC_WALL,
1724     EL_MAGIC_WALL_DEAD,
1725     EL_BD_MAGIC_WALL,
1726     EL_BD_MAGIC_WALL_DEAD,
1727     EL_AMOEBA_TO_DIAMOND,
1728     EL_BLOCKED,
1729     EL_SP_EMPTY,
1730     EL_SP_BASE,
1731     EL_SP_PORT1_RIGHT,
1732     EL_SP_PORT1_DOWN,
1733     EL_SP_PORT1_LEFT,
1734     EL_SP_PORT1_UP,
1735     EL_SP_PORT2_RIGHT,
1736     EL_SP_PORT2_DOWN,
1737     EL_SP_PORT2_LEFT,
1738     EL_SP_PORT2_UP,
1739     EL_SP_PORT_X,
1740     EL_SP_PORT_Y,
1741     EL_SP_PORT_XY,
1742     EL_SP_DISK_RED,
1743     EL_SP_DISK_YELLOW,
1744     EL_SP_CHIP_SINGLE,
1745     EL_SP_CHIP_LEFT,
1746     EL_SP_CHIP_RIGHT,
1747     EL_SP_CHIP_UPPER,
1748     EL_SP_CHIP_LOWER,
1749     EL_SP_HARD_GRAY,
1750     EL_SP_HARD_GREEN,
1751     EL_SP_HARD_BLUE,
1752     EL_SP_HARD_RED,
1753     EL_SP_HARD_YELLOW,
1754     EL_SP_HARD_BASE1,
1755     EL_SP_HARD_BASE2,
1756     EL_SP_HARD_BASE3,
1757     EL_SP_HARD_BASE4,
1758     EL_SP_HARD_BASE5,
1759     EL_SP_HARD_BASE6,
1760     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1761     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1762     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1763     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1764     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1765     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1766     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1767     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1768     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1769     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1770     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1771     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1772     EL_SIGN_EXCLAMATION,
1773     EL_SIGN_RADIOACTIVITY,
1774     EL_SIGN_STOP,
1775     EL_SIGN_WHEELCHAIR,
1776     EL_SIGN_PARKING,
1777     EL_SIGN_ONEWAY,
1778     EL_SIGN_HEART,
1779     EL_SIGN_TRIANGLE,
1780     EL_SIGN_ROUND,
1781     EL_SIGN_EXIT,
1782     EL_SIGN_YINYANG,
1783     EL_SIGN_OTHER,
1784     EL_STEELWALL_SLANTED,
1785     EL_EMC_STEELWALL1,
1786     EL_EMC_STEELWALL2,
1787     EL_EMC_STEELWALL3,
1788     EL_EMC_STEELWALL4,
1789     EL_EMC_WALL_PILLAR_UPPER,
1790     EL_EMC_WALL_PILLAR_MIDDLE,
1791     EL_EMC_WALL_PILLAR_LOWER,
1792     EL_EMC_WALL4,
1793     EL_EMC_WALL5,
1794     EL_EMC_WALL6,
1795     EL_EMC_WALL7,
1796     EL_EMC_WALL8
1797   };
1798   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1799
1800   static int ep_explosive[] =
1801   {
1802     EL_BOMB,
1803     EL_DYNAMITE_ACTIVE,
1804     EL_DYNAMITE,
1805     EL_DYNABOMB_PLAYER1_ACTIVE,
1806     EL_DYNABOMB_PLAYER2_ACTIVE,
1807     EL_DYNABOMB_PLAYER3_ACTIVE,
1808     EL_DYNABOMB_PLAYER4_ACTIVE,
1809     EL_DYNABOMB_NR,
1810     EL_DYNABOMB_SZ,
1811     EL_DYNABOMB_XL,
1812     EL_BUG,
1813     EL_MOLE,
1814     EL_PENGUIN,
1815     EL_PIG,
1816     EL_DRAGON,
1817     EL_SATELLITE,
1818     EL_SP_DISK_RED,
1819     EL_SP_DISK_ORANGE,
1820     EL_SP_DISK_YELLOW,
1821     EL_SP_SNIKSNAK,
1822     EL_SP_ELECTRON,
1823     EL_DX_SUPABOMB
1824   };
1825   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1826
1827   static int ep_mampf3[] =
1828   {
1829     EL_EMERALD,
1830     EL_BD_DIAMOND,
1831     EL_EMERALD_YELLOW,
1832     EL_EMERALD_RED,
1833     EL_EMERALD_PURPLE,
1834     EL_DIAMOND,
1835     EL_PEARL,
1836     EL_CRYSTAL
1837   };
1838   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1839
1840   static int ep_pushable[] =
1841   {
1842     EL_ROCK,
1843     EL_BD_ROCK,
1844     EL_BOMB,
1845     EL_NUT,
1846     EL_TIME_ORB_EMPTY,
1847     EL_SOKOBAN_FIELD_FULL,
1848     EL_SOKOBAN_OBJECT,
1849     EL_SATELLITE,
1850     EL_SP_ZONK,
1851     EL_SP_DISK_ORANGE,
1852     EL_SP_DISK_YELLOW,
1853     EL_BALLOON,
1854     EL_SPRING,
1855     EL_DX_SUPABOMB
1856   };
1857   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1858
1859   static int ep_player[] =
1860   {
1861     EL_PLAYER1,
1862     EL_PLAYER2,
1863     EL_PLAYER3,
1864     EL_PLAYER4
1865   };
1866   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1867
1868   static int ep_has_content[] =
1869   {
1870     EL_YAMYAM,
1871     EL_AMOEBA_WET,
1872     EL_AMOEBA_DRY,
1873     EL_AMOEBA_FULL,
1874     EL_BD_AMOEBA
1875   };
1876   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1877
1878   static int ep_eatable[] =
1879   {
1880     EL_SAND,
1881     EL_SP_BASE,
1882     EL_SP_BUGGY_BASE,
1883     EL_SP_BUGGY_BASE_ACTIVATING,
1884     EL_TRAP,
1885     EL_INVISIBLE_SAND,
1886     EL_INVISIBLE_SAND_ACTIVE
1887   };
1888   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1889
1890   static int ep_sp_element[] =
1891   {
1892     EL_SP_EMPTY,
1893     EL_SP_ZONK,
1894     EL_SP_BASE,
1895     EL_SP_MURPHY,
1896     EL_SP_INFOTRON,
1897     EL_SP_CHIP_SINGLE,
1898     EL_SP_HARD_GRAY,
1899     EL_SP_EXIT_CLOSED,
1900     EL_SP_EXIT_OPEN,
1901     EL_SP_DISK_ORANGE,
1902     EL_SP_PORT1_RIGHT,
1903     EL_SP_PORT1_DOWN,
1904     EL_SP_PORT1_LEFT,
1905     EL_SP_PORT1_UP,
1906     EL_SP_PORT2_RIGHT,
1907     EL_SP_PORT2_DOWN,
1908     EL_SP_PORT2_LEFT,
1909     EL_SP_PORT2_UP,
1910     EL_SP_SNIKSNAK,
1911     EL_SP_DISK_YELLOW,
1912     EL_SP_TERMINAL,
1913     EL_SP_DISK_RED,
1914     EL_SP_PORT_Y,
1915     EL_SP_PORT_X,
1916     EL_SP_PORT_XY,
1917     EL_SP_ELECTRON,
1918     EL_SP_BUGGY_BASE,
1919     EL_SP_CHIP_LEFT,
1920     EL_SP_CHIP_RIGHT,
1921     EL_SP_HARD_BASE1,
1922     EL_SP_HARD_GREEN,
1923     EL_SP_HARD_BLUE,
1924     EL_SP_HARD_RED,
1925     EL_SP_HARD_YELLOW,
1926     EL_SP_HARD_BASE2,
1927     EL_SP_HARD_BASE3,
1928     EL_SP_HARD_BASE4,
1929     EL_SP_HARD_BASE5,
1930     EL_SP_HARD_BASE6,
1931     EL_SP_CHIP_UPPER,
1932     EL_SP_CHIP_LOWER,
1933     /* additional elements that appeared in newer Supaplex levels */
1934     EL_INVISIBLE_WALL,
1935     /* more than one murphy in a level results in an inactive clone */
1936     EL_SP_MURPHY_CLONE
1937   };
1938   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1939
1940   static int ep_quick_gate[] =
1941   {
1942     EL_EM_GATE1,
1943     EL_EM_GATE2,
1944     EL_EM_GATE3,
1945     EL_EM_GATE4,
1946     EL_EM_GATE1_GRAY,
1947     EL_EM_GATE2_GRAY,
1948     EL_EM_GATE3_GRAY,
1949     EL_EM_GATE4_GRAY,
1950     EL_SP_PORT1_LEFT,
1951     EL_SP_PORT2_LEFT,
1952     EL_SP_PORT1_RIGHT,
1953     EL_SP_PORT2_RIGHT,
1954     EL_SP_PORT1_UP,
1955     EL_SP_PORT2_UP,
1956     EL_SP_PORT1_DOWN,
1957     EL_SP_PORT2_DOWN,
1958     EL_SP_PORT_X,
1959     EL_SP_PORT_Y,
1960     EL_SP_PORT_XY,
1961     EL_SWITCHGATE_OPEN,
1962     EL_TIMEGATE_OPEN
1963   };
1964   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1965
1966   static int ep_over_player[] =
1967   {
1968     EL_SP_PORT1_LEFT,
1969     EL_SP_PORT2_LEFT,
1970     EL_SP_PORT1_RIGHT,
1971     EL_SP_PORT2_RIGHT,
1972     EL_SP_PORT1_UP,
1973     EL_SP_PORT2_UP,
1974     EL_SP_PORT1_DOWN,
1975     EL_SP_PORT2_DOWN,
1976     EL_SP_PORT_X,
1977     EL_SP_PORT_Y,
1978     EL_SP_PORT_XY,
1979     EL_TUBE_ALL,
1980     EL_TUBE_VERTICAL,
1981     EL_TUBE_HORIZONTAL,
1982     EL_TUBE_VERTICAL_LEFT,
1983     EL_TUBE_VERTICAL_RIGHT,
1984     EL_TUBE_HORIZONTAL_UP,
1985     EL_TUBE_HORIZONTAL_DOWN,
1986     EL_TUBE_LEFT_UP,
1987     EL_TUBE_LEFT_DOWN,
1988     EL_TUBE_RIGHT_UP,
1989     EL_TUBE_RIGHT_DOWN
1990   };
1991   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1992
1993   static int ep_active_bomb[] =
1994   {
1995     EL_DYNAMITE_ACTIVE,
1996     EL_DYNABOMB_PLAYER1_ACTIVE,
1997     EL_DYNABOMB_PLAYER2_ACTIVE,
1998     EL_DYNABOMB_PLAYER3_ACTIVE,
1999     EL_DYNABOMB_PLAYER4_ACTIVE
2000   };
2001   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2002
2003   static int ep_belt[] =
2004   {
2005     EL_CONVEYOR_BELT1_LEFT,
2006     EL_CONVEYOR_BELT1_MIDDLE,
2007     EL_CONVEYOR_BELT1_RIGHT,
2008     EL_CONVEYOR_BELT2_LEFT,
2009     EL_CONVEYOR_BELT2_MIDDLE,
2010     EL_CONVEYOR_BELT2_RIGHT,
2011     EL_CONVEYOR_BELT3_LEFT,
2012     EL_CONVEYOR_BELT3_MIDDLE,
2013     EL_CONVEYOR_BELT3_RIGHT,
2014     EL_CONVEYOR_BELT4_LEFT,
2015     EL_CONVEYOR_BELT4_MIDDLE,
2016     EL_CONVEYOR_BELT4_RIGHT,
2017   };
2018   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2019
2020   static int ep_belt_active[] =
2021   {
2022     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2023     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2024     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2025     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2026     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2027     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2028     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2029     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2030     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2031     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2032     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2033     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2034   };
2035   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2036
2037   static int ep_belt_switch[] =
2038   {
2039     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2040     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2041     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2042     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2043     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2044     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2045     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2046     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2047     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2048     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2049     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2050     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2051   };
2052   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2053
2054   static int ep_tube[] =
2055   {
2056     EL_TUBE_ALL,
2057     EL_TUBE_VERTICAL,
2058     EL_TUBE_HORIZONTAL,
2059     EL_TUBE_VERTICAL_LEFT,
2060     EL_TUBE_VERTICAL_RIGHT,
2061     EL_TUBE_HORIZONTAL_UP,
2062     EL_TUBE_HORIZONTAL_DOWN,
2063     EL_TUBE_LEFT_UP,
2064     EL_TUBE_LEFT_DOWN,
2065     EL_TUBE_RIGHT_UP,
2066     EL_TUBE_RIGHT_DOWN
2067   };
2068   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2069
2070   static long ep1_bit[] =
2071   {
2072     EP_BIT_AMOEBALIVE,
2073     EP_BIT_AMOEBOID,
2074     EP_BIT_SCHLUESSEL,
2075     EP_BIT_PFORTE,
2076     EP_BIT_SOLID,
2077     EP_BIT_MASSIVE,
2078     EP_BIT_SLIPPERY,
2079     EP_BIT_ENEMY,
2080     EP_BIT_MAUER,
2081     EP_BIT_CAN_FALL,
2082     EP_BIT_CAN_SMASH,
2083     EP_BIT_CAN_CHANGE,
2084     EP_BIT_CAN_MOVE,
2085     EP_BIT_COULD_MOVE,
2086     EP_BIT_DONT_TOUCH,
2087     EP_BIT_DONT_GO_TO,
2088     EP_BIT_MAMPF2,
2089     EP_BIT_BD_ELEMENT,
2090     EP_BIT_SB_ELEMENT,
2091     EP_BIT_GEM,
2092     EP_BIT_INACTIVE,
2093     EP_BIT_EXPLOSIVE,
2094     EP_BIT_MAMPF3,
2095     EP_BIT_PUSHABLE,
2096     EP_BIT_PLAYER,
2097     EP_BIT_HAS_CONTENT,
2098     EP_BIT_EATABLE,
2099     EP_BIT_SP_ELEMENT,
2100     EP_BIT_QUICK_GATE,
2101     EP_BIT_OVER_PLAYER,
2102     EP_BIT_ACTIVE_BOMB
2103   };
2104   static long ep2_bit[] =
2105   {
2106     EP_BIT_BELT,
2107     EP_BIT_BELT_ACTIVE,
2108     EP_BIT_BELT_SWITCH,
2109     EP_BIT_TUBE
2110   };
2111   static int *ep1_array[] =
2112   {
2113     ep_amoebalive,
2114     ep_amoeboid,
2115     ep_schluessel,
2116     ep_pforte,
2117     ep_solid,
2118     ep_massive,
2119     ep_slippery,
2120     ep_enemy,
2121     ep_mauer,
2122     ep_can_fall,
2123     ep_can_smash,
2124     ep_can_change,
2125     ep_can_move,
2126     ep_could_move,
2127     ep_dont_touch,
2128     ep_dont_go_to,
2129     ep_mampf2,
2130     ep_bd_element,
2131     ep_sb_element,
2132     ep_gem,
2133     ep_inactive,
2134     ep_explosive,
2135     ep_mampf3,
2136     ep_pushable,
2137     ep_player,
2138     ep_has_content,
2139     ep_eatable,
2140     ep_sp_element,
2141     ep_quick_gate,
2142     ep_over_player,
2143     ep_active_bomb
2144   };
2145   static int *ep2_array[] =
2146   {
2147     ep_belt,
2148     ep_belt_active,
2149     ep_belt_switch,
2150     ep_tube
2151   };
2152   static int *ep1_num[] =
2153   {
2154     &ep_amoebalive_num,
2155     &ep_amoeboid_num,
2156     &ep_schluessel_num,
2157     &ep_pforte_num,
2158     &ep_solid_num,
2159     &ep_massive_num,
2160     &ep_slippery_num,
2161     &ep_enemy_num,
2162     &ep_mauer_num,
2163     &ep_can_fall_num,
2164     &ep_can_smash_num,
2165     &ep_can_change_num,
2166     &ep_can_move_num,
2167     &ep_could_move_num,
2168     &ep_dont_touch_num,
2169     &ep_dont_go_to_num,
2170     &ep_mampf2_num,
2171     &ep_bd_element_num,
2172     &ep_sb_element_num,
2173     &ep_gem_num,
2174     &ep_inactive_num,
2175     &ep_explosive_num,
2176     &ep_mampf3_num,
2177     &ep_pushable_num,
2178     &ep_player_num,
2179     &ep_has_content_num,
2180     &ep_eatable_num,
2181     &ep_sp_element_num,
2182     &ep_quick_gate_num,
2183     &ep_over_player_num,
2184     &ep_active_bomb_num
2185   };
2186   static int *ep2_num[] =
2187   {
2188     &ep_belt_num,
2189     &ep_belt_active_num,
2190     &ep_belt_switch_num,
2191     &ep_tube_num
2192   };
2193   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2194   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2195
2196   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2197   {
2198     Properties1[i] = 0;
2199     Properties2[i] = 0;
2200   }
2201
2202   for (i=0; i<num_properties1; i++)
2203     for (j=0; j<*(ep1_num[i]); j++)
2204       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2205   for (i=0; i<num_properties2; i++)
2206     for (j=0; j<*(ep2_num[i]); j++)
2207       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2208
2209   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2210     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2211 }
2212
2213 void Execute_Command(char *command)
2214 {
2215   if (strcmp(command, "print graphicsinfo.conf") == 0)
2216   {
2217     int i;
2218
2219     printf("# You can configure additional/alternative image files here.\n");
2220     printf("# (The images below are default and therefore commented out.)\n");
2221     printf("\n");
2222     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2223     printf("\n");
2224     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2225     printf("\n");
2226
2227     for (i=0; image_config[i].token != NULL; i++)
2228       printf("# %s\n",
2229              getFormattedSetupEntry(image_config[i].token,
2230                                     image_config[i].value));
2231
2232     exit(0);
2233   }
2234   else if (strcmp(command, "print soundsinfo.conf") == 0)
2235   {
2236     int i;
2237
2238     printf("# You can configure additional/alternative sound files here.\n");
2239     printf("# (The sounds below are default and therefore commented out.)\n");
2240     printf("\n");
2241     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2242     printf("\n");
2243     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2244     printf("\n");
2245
2246     for (i=0; sound_config[i].token != NULL; i++)
2247       printf("# %s\n",
2248              getFormattedSetupEntry(sound_config[i].token,
2249                                     sound_config[i].value));
2250
2251     exit(0);
2252   }
2253   else if (strcmp(command, "print musicinfo.conf") == 0)
2254   {
2255     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2256     printf("\n");
2257     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2258     printf("\n");
2259     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2260
2261     exit(0);
2262   }
2263   else if (strncmp(command, "dump tape ", 10) == 0)
2264   {
2265     char *filename = &command[10];
2266
2267     if (access(filename, F_OK) != 0)
2268       Error(ERR_EXIT, "cannot open file '%s'", filename);
2269
2270     LoadTapeFromFilename(filename);
2271     DumpTape(&tape);
2272
2273     exit(0);
2274   }
2275   else if (strncmp(command, "autoplay ", 9) == 0)
2276   {
2277     char *str_copy = getStringCopy(&command[9]);
2278     char *str_ptr = strchr(str_copy, ' ');
2279
2280     global.autoplay_leveldir = str_copy;
2281     global.autoplay_level_nr = -1;
2282
2283     if (str_ptr != NULL)
2284     {
2285       *str_ptr++ = '\0';                        /* terminate leveldir string */
2286       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2287     }
2288   }
2289   else
2290   {
2291     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2292   }
2293 }
2294
2295 void CloseAllAndExit(int exit_value)
2296 {
2297   StopSounds();
2298   FreeAllSounds();
2299   FreeAllMusic();
2300   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2301
2302   FreeAllImages();
2303   FreeTileClipmasks();
2304
2305   if (bitmap_font_initial)
2306     FreeBitmap(bitmap_font_initial);
2307
2308   CloseVideoDisplay();
2309   ClosePlatformDependantStuff();
2310
2311   exit(exit_value);
2312 }