1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
43 static void InitTileClipmasks()
46 #if defined(TARGET_X11)
47 XGCValues clip_gc_values;
48 unsigned long clip_gc_valuemask;
50 #if defined(TARGET_X11_NATIVE)
60 tile_needs_clipping[] =
62 { GFX_SPIELER1_UP, 4 },
63 { GFX_SPIELER1_DOWN, 4 },
64 { GFX_SPIELER1_LEFT, 4 },
65 { GFX_SPIELER1_RIGHT, 4 },
66 { GFX_SPIELER1_PUSH_LEFT, 4 },
67 { GFX_SPIELER1_PUSH_RIGHT, 4 },
68 { GFX_SPIELER2_UP, 4 },
69 { GFX_SPIELER2_DOWN, 4 },
70 { GFX_SPIELER2_LEFT, 4 },
71 { GFX_SPIELER2_RIGHT, 4 },
72 { GFX_SPIELER2_PUSH_LEFT, 4 },
73 { GFX_SPIELER2_PUSH_RIGHT, 4 },
74 { GFX_SPIELER3_UP, 4 },
75 { GFX_SPIELER3_DOWN, 4 },
76 { GFX_SPIELER3_LEFT, 4 },
77 { GFX_SPIELER3_RIGHT, 4 },
78 { GFX_SPIELER3_PUSH_LEFT, 4 },
79 { GFX_SPIELER3_PUSH_RIGHT, 4 },
80 { GFX_SPIELER4_UP, 4 },
81 { GFX_SPIELER4_DOWN, 4 },
82 { GFX_SPIELER4_LEFT, 4 },
83 { GFX_SPIELER4_RIGHT, 4 },
84 { GFX_SPIELER4_PUSH_LEFT, 4 },
85 { GFX_SPIELER4_PUSH_RIGHT, 4 },
87 { GFX_MURPHY_GO_LEFT, 3 },
88 { GFX_MURPHY_GO_RIGHT, 3 },
89 { GFX_MURPHY_SNAP_UP, 1 },
90 { GFX_MURPHY_SNAP_DOWN, 1 },
91 { GFX_MURPHY_SNAP_RIGHT, 1 },
92 { GFX_MURPHY_SNAP_LEFT, 1 },
93 { GFX_MURPHY_PUSH_RIGHT, 1 },
94 { GFX_MURPHY_PUSH_LEFT, 1 },
99 { GFX_SOKOBAN_OBJEKT, 1 },
100 { GFX_FUNKELN_BLAU, 3 },
101 { GFX_FUNKELN_WEISS, 3 },
102 { GFX2_SHIELD_PASSIVE, 3 },
103 { GFX2_SHIELD_ACTIVE, 3 },
108 #endif /* TARGET_X11_NATIVE */
109 #endif /* TARGET_X11 */
113 /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
114 for (i = 0; i < NUM_TILES; i++)
115 tile_clipmask[i] = None;
117 #if defined(TARGET_X11)
118 /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
119 often very slow when preparing a masked XCopyArea() for big Pixmaps.
120 To prevent this, create small (tile-sized) mask Pixmaps which will then
121 be set much faster with XSetClipOrigin() and speed things up a lot. */
123 clip_gc_values.graphics_exposures = False;
124 clip_gc_valuemask = GCGraphicsExposures;
125 tile_clip_gc = XCreateGC(display, window->drawable,
126 clip_gc_valuemask, &clip_gc_values);
129 for (i = 0; i < NUM_BITMAPS; i++)
131 if (pix[i]->clip_mask)
133 clip_gc_values.graphics_exposures = False;
134 clip_gc_values.clip_mask = pix[i]->clip_mask;
135 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
136 pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
137 clip_gc_valuemask, &clip_gc_values);
142 #if defined(TARGET_X11_NATIVE)
145 /* create graphic context structures needed for clipping */
146 clip_gc_values.graphics_exposures = False;
147 clip_gc_valuemask = GCGraphicsExposures;
148 copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
149 clip_gc_valuemask, &clip_gc_values);
151 /* create only those clipping Pixmaps we really need */
152 for (i = 0; tile_needs_clipping[i].start >= 0; i++)
156 for (j = 0; j < tile_needs_clipping[i].count; j++)
158 int tile = tile_needs_clipping[i].start + j;
164 getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
165 src_pixmap = src_bitmap->clip_mask;
167 tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
170 XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
171 src_x, src_y, TILEX, TILEY, 0, 0);
175 XFreeGC(display, copy_clipmask_gc);
178 #endif /* TARGET_X11_NATIVE */
179 #endif /* TARGET_X11 */
183 void FreeTileClipmasks()
186 #if defined(TARGET_X11)
189 for (i = 0; i < NUM_TILES; i++)
191 if (tile_clipmask[i] != None)
193 XFreePixmap(display, tile_clipmask[i]);
194 tile_clipmask[i] = None;
199 XFreeGC(display, tile_clip_gc);
203 for (i = 0; i < NUM_BITMAPS; i++)
205 if (pix[i] != NULL && pix[i]->stored_clip_gc)
207 XFreeGC(display, pix[i]->stored_clip_gc);
208 pix[i]->stored_clip_gc = None;
213 #endif /* TARGET_X11 */
219 FreeLevelEditorGadgets();
228 static boolean gadgets_initialized = FALSE;
230 if (gadgets_initialized)
233 CreateLevelEditorGadgets();
237 CreateScreenGadgets();
239 gadgets_initialized = TRUE;
242 void InitElementSmallImages()
244 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
245 int num_property_mappings = getImageListPropertyMappingSize();
248 /* initialize normal images from static configuration */
249 for (i = 0; element_to_graphic[i].element > -1; i++)
250 CreateImageWithSmallImages(element_to_graphic[i].graphic);
252 /* initialize special images from static configuration */
253 for (i = 0; element_to_special_graphic[i].element > -1; i++)
254 CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
256 /* initialize images from dynamic configuration */
257 for (i = 0; i < num_property_mappings; i++)
258 if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
259 CreateImageWithSmallImages(property_mapping[i].artwork_index);
262 static int getFontBitmapID(int font_nr)
266 if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
267 special = game_status;
268 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
269 special = GFX_SPECIAL_ARG_MAIN;
270 else if (game_status == GAME_MODE_PLAYING)
271 special = GFX_SPECIAL_ARG_DOOR;
274 return font_info[font_nr].special_bitmap_id[special];
279 void InitFontGraphicInfo()
281 static struct FontBitmapInfo *font_bitmap_info = NULL;
282 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
283 int num_property_mappings = getImageListPropertyMappingSize();
284 int num_font_bitmaps = NUM_FONTS;
287 if (graphic_info == NULL) /* still at startup phase */
289 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
294 /* ---------- initialize font graphic definitions ---------- */
296 /* always start with reliable default values (normal font graphics) */
298 for (i = 0; i < NUM_FONTS; i++)
299 font_info[i].graphic = IMG_FONT_INITIAL_1;
301 for (i = 0; i < NUM_FONTS; i++)
302 font_info[i].graphic = FONT_INITIAL_1;
305 /* initialize normal font/graphic mapping from static configuration */
306 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
308 int font_nr = font_to_graphic[i].font_nr;
309 int special = font_to_graphic[i].special;
310 int graphic = font_to_graphic[i].graphic;
315 font_info[font_nr].graphic = graphic;
318 /* always start with reliable default values (special font graphics) */
319 for (i = 0; i < NUM_FONTS; i++)
321 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
323 font_info[i].special_graphic[j] = font_info[i].graphic;
324 font_info[i].special_bitmap_id[j] = i;
328 /* initialize special font/graphic mapping from static configuration */
329 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
331 int font_nr = font_to_graphic[i].font_nr;
332 int special = font_to_graphic[i].special;
333 int graphic = font_to_graphic[i].graphic;
335 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
337 font_info[font_nr].special_graphic[special] = graphic;
338 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
343 /* initialize special element/graphic mapping from dynamic configuration */
344 for (i = 0; i < num_property_mappings; i++)
346 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
347 int special = property_mapping[i].ext3_index;
348 int graphic = property_mapping[i].artwork_index;
353 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
355 font_info[font_nr].special_graphic[special] = graphic;
356 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
361 /* ---------- initialize font bitmap array ---------- */
363 if (font_bitmap_info != NULL)
364 FreeFontInfo(font_bitmap_info);
367 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
369 /* ---------- initialize font bitmap definitions ---------- */
371 for (i = 0; i < NUM_FONTS; i++)
373 if (i < NUM_INITIAL_FONTS)
375 font_bitmap_info[i] = font_initial[i];
379 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
381 int font_bitmap_id = font_info[i].special_bitmap_id[j];
382 int graphic = font_info[i].special_graphic[j];
384 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
385 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
387 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
388 graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE;
391 /* copy font relevant information from graphics information */
392 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
393 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
394 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
395 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
396 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
397 font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x;
398 font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y;
400 font_bitmap_info[font_bitmap_id].num_chars =
401 graphic_info[graphic].anim_frames;
402 font_bitmap_info[font_bitmap_id].num_chars_per_line =
403 graphic_info[graphic].anim_frames_per_line;
407 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
410 void InitElementGraphicInfo()
412 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
413 int num_property_mappings = getImageListPropertyMappingSize();
416 if (graphic_info == NULL) /* still at startup phase */
419 /* set values to -1 to identify later as "uninitialized" values */
420 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
422 for (act = 0; act < NUM_ACTIONS; act++)
424 element_info[i].graphic[act] = -1;
425 element_info[i].crumbled[act] = -1;
427 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
429 element_info[i].direction_graphic[act][dir] = -1;
430 element_info[i].direction_crumbled[act][dir] = -1;
435 /* initialize normal element/graphic mapping from static configuration */
436 for (i = 0; element_to_graphic[i].element > -1; i++)
438 int element = element_to_graphic[i].element;
439 int action = element_to_graphic[i].action;
440 int direction = element_to_graphic[i].direction;
441 boolean crumbled = element_to_graphic[i].crumbled;
442 int graphic = element_to_graphic[i].graphic;
443 int base_graphic = el2baseimg(element);
445 if (graphic_info[graphic].bitmap == NULL)
448 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
451 boolean base_redefined = getImageListEntry(base_graphic)->redefined;
452 boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
454 /* if the base graphic ("emerald", for example) has been redefined,
455 but not the action graphic ("emerald.falling", for example), do not
456 use an existing (in this case considered obsolete) action graphic
457 anymore, but use the automatically determined default graphic */
458 if (base_redefined && !act_dir_redefined)
463 action = ACTION_DEFAULT;
468 element_info[element].direction_crumbled[action][direction] = graphic;
470 element_info[element].crumbled[action] = graphic;
475 element_info[element].direction_graphic[action][direction] = graphic;
477 element_info[element].graphic[action] = graphic;
481 /* initialize normal element/graphic mapping from dynamic configuration */
482 for (i = 0; i < num_property_mappings; i++)
484 int element = property_mapping[i].base_index;
485 int action = property_mapping[i].ext1_index;
486 int direction = property_mapping[i].ext2_index;
487 int special = property_mapping[i].ext3_index;
488 int graphic = property_mapping[i].artwork_index;
489 boolean crumbled = FALSE;
491 if (special == GFX_SPECIAL_ARG_CRUMBLED)
497 if (graphic_info[graphic].bitmap == NULL)
500 if (element >= MAX_NUM_ELEMENTS || special != -1)
504 action = ACTION_DEFAULT;
509 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
510 element_info[element].direction_crumbled[action][dir] = -1;
513 element_info[element].direction_crumbled[action][direction] = graphic;
515 element_info[element].crumbled[action] = graphic;
520 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
521 element_info[element].direction_graphic[action][dir] = -1;
524 element_info[element].direction_graphic[action][direction] = graphic;
526 element_info[element].graphic[action] = graphic;
530 /* now copy all graphics that are defined to be cloned from other graphics */
531 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
533 int graphic = element_info[i].graphic[ACTION_DEFAULT];
534 int crumbled_like, diggable_like;
539 crumbled_like = graphic_info[graphic].crumbled_like;
540 diggable_like = graphic_info[graphic].diggable_like;
542 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
544 for (act = 0; act < NUM_ACTIONS; act++)
545 element_info[i].crumbled[act] =
546 element_info[crumbled_like].crumbled[act];
547 for (act = 0; act < NUM_ACTIONS; act++)
548 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
549 element_info[i].direction_crumbled[act][dir] =
550 element_info[crumbled_like].direction_crumbled[act][dir];
553 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
555 element_info[i].graphic[ACTION_DIGGING] =
556 element_info[diggable_like].graphic[ACTION_DIGGING];
557 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
558 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
559 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
564 /* now set all undefined/invalid graphics to -1 to set to default after it */
565 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
567 for (act = 0; act < NUM_ACTIONS; act++)
571 graphic = element_info[i].graphic[act];
572 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
573 element_info[i].graphic[act] = -1;
575 graphic = element_info[i].crumbled[act];
576 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
577 element_info[i].crumbled[act] = -1;
579 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
581 graphic = element_info[i].direction_graphic[act][dir];
582 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
583 element_info[i].direction_graphic[act][dir] = -1;
585 graphic = element_info[i].direction_crumbled[act][dir];
586 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
587 element_info[i].direction_crumbled[act][dir] = -1;
593 /* now set all '-1' values to element specific default values */
594 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
596 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
597 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
598 int default_direction_graphic[NUM_DIRECTIONS];
599 int default_direction_crumbled[NUM_DIRECTIONS];
601 if (default_graphic == -1)
602 default_graphic = IMG_UNKNOWN;
603 if (default_crumbled == -1)
604 default_crumbled = IMG_EMPTY;
606 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
608 default_direction_graphic[dir] =
609 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
610 default_direction_crumbled[dir] =
611 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
613 if (default_direction_graphic[dir] == -1)
614 default_direction_graphic[dir] = default_graphic;
615 if (default_direction_crumbled[dir] == -1)
616 default_direction_crumbled[dir] = default_crumbled;
619 for (act = 0; act < NUM_ACTIONS; act++)
621 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
622 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
623 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
624 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
625 act == ACTION_TURNING_FROM_RIGHT ||
626 act == ACTION_TURNING_FROM_UP ||
627 act == ACTION_TURNING_FROM_DOWN);
629 /* generic default action graphic (defined by "[default]" directive) */
630 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
631 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
633 /* look for special default action graphic (classic game specific) */
634 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
635 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
636 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
637 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
638 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
639 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
641 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
642 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
643 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
644 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
645 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
646 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
649 /* !!! make this better !!! */
650 if (i == EL_EMPTY_SPACE)
652 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
653 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
657 if (default_action_graphic == -1)
658 default_action_graphic = default_graphic;
659 if (default_action_crumbled == -1)
660 default_action_crumbled = default_crumbled;
662 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
664 int default_action_direction_graphic = element_info[i].graphic[act];
665 int default_action_direction_crumbled = element_info[i].crumbled[act];
667 /* no graphic for current action -- use default direction graphic */
668 if (default_action_direction_graphic == -1)
669 default_action_direction_graphic =
670 (act_remove ? IMG_EMPTY :
672 element_info[i].direction_graphic[ACTION_TURNING][dir] :
673 default_direction_graphic[dir]);
674 if (default_action_direction_crumbled == -1)
675 default_action_direction_crumbled =
676 (act_remove ? IMG_EMPTY :
678 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
679 default_direction_crumbled[dir]);
681 if (element_info[i].direction_graphic[act][dir] == -1)
682 element_info[i].direction_graphic[act][dir] =
683 default_action_direction_graphic;
684 if (element_info[i].direction_crumbled[act][dir] == -1)
685 element_info[i].direction_crumbled[act][dir] =
686 default_action_direction_crumbled;
689 /* no graphic for this specific action -- use default action graphic */
690 if (element_info[i].graphic[act] == -1)
691 element_info[i].graphic[act] =
692 (act_remove ? IMG_EMPTY :
693 act_turning ? element_info[i].graphic[ACTION_TURNING] :
694 default_action_graphic);
695 if (element_info[i].crumbled[act] == -1)
696 element_info[i].crumbled[act] =
697 (act_remove ? IMG_EMPTY :
698 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
699 default_action_crumbled);
704 /* set animation mode to "none" for each graphic with only 1 frame */
705 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
707 for (act = 0; act < NUM_ACTIONS; act++)
709 int graphic = element_info[i].graphic[act];
710 int crumbled = element_info[i].crumbled[act];
712 if (graphic_info[graphic].anim_frames == 1)
713 graphic_info[graphic].anim_mode = ANIM_NONE;
714 if (graphic_info[crumbled].anim_frames == 1)
715 graphic_info[crumbled].anim_mode = ANIM_NONE;
717 for (dir = 0; dir < NUM_DIRECTIONS; dir++)
719 graphic = element_info[i].direction_graphic[act][dir];
720 crumbled = element_info[i].direction_crumbled[act][dir];
722 if (graphic_info[graphic].anim_frames == 1)
723 graphic_info[graphic].anim_mode = ANIM_NONE;
724 if (graphic_info[crumbled].anim_frames == 1)
725 graphic_info[crumbled].anim_mode = ANIM_NONE;
735 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
736 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
738 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
739 element_info[i].token_name, i);
745 void InitElementSpecialGraphicInfo()
747 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
748 int num_property_mappings = getImageListPropertyMappingSize();
751 /* always start with reliable default values */
752 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
753 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
754 element_info[i].special_graphic[j] =
755 element_info[i].graphic[ACTION_DEFAULT];
757 /* initialize special element/graphic mapping from static configuration */
758 for (i = 0; element_to_special_graphic[i].element > -1; i++)
760 int element = element_to_special_graphic[i].element;
761 int special = element_to_special_graphic[i].special;
762 int graphic = element_to_special_graphic[i].graphic;
763 int base_graphic = el2baseimg(element);
764 boolean base_redefined = getImageListEntry(base_graphic)->redefined;
765 boolean special_redefined = getImageListEntry(graphic)->redefined;
767 /* if the base graphic ("emerald", for example) has been redefined,
768 but not the special graphic ("emerald.EDITOR", for example), do not
769 use an existing (in this case considered obsolete) special graphic
770 anymore, but use the automatically created (down-scaled) graphic */
771 if (base_redefined && !special_redefined)
774 element_info[element].special_graphic[special] = graphic;
777 /* initialize special element/graphic mapping from dynamic configuration */
778 for (i = 0; i < num_property_mappings; i++)
780 int element = property_mapping[i].base_index;
781 int special = property_mapping[i].ext3_index;
782 int graphic = property_mapping[i].artwork_index;
784 if (element >= MAX_NUM_ELEMENTS)
787 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
788 element_info[element].special_graphic[special] = graphic;
792 /* now set all undefined/invalid graphics to default */
793 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
794 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
795 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
796 element_info[i].special_graphic[j] =
797 element_info[i].graphic[ACTION_DEFAULT];
801 static int get_element_from_token(char *token)
805 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
806 if (strcmp(element_info[i].token_name, token) == 0)
812 static void set_graphic_parameters(int graphic, char **parameter_raw)
814 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
815 int parameter[NUM_GFX_ARGS];
816 int anim_frames_per_row = 1, anim_frames_per_col = 1;
817 int anim_frames_per_line = 1;
820 /* get integer values from string parameters */
821 for (i = 0; i < NUM_GFX_ARGS; i++)
824 get_parameter_value(image_config_suffix[i].token, parameter_raw[i],
825 image_config_suffix[i].type);
827 if (image_config_suffix[i].type == TYPE_TOKEN)
828 parameter[i] = get_element_from_token(parameter_raw[i]);
831 graphic_info[graphic].bitmap = src_bitmap;
833 /* start with reliable default values */
834 graphic_info[graphic].src_x = 0;
835 graphic_info[graphic].src_y = 0;
836 graphic_info[graphic].width = TILEX;
837 graphic_info[graphic].height = TILEY;
838 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
839 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
840 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
841 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
842 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
843 graphic_info[graphic].anim_delay_fixed = 0;
844 graphic_info[graphic].anim_delay_random = 0;
845 graphic_info[graphic].post_delay_fixed = 0;
846 graphic_info[graphic].post_delay_random = 0;
848 /* optional x and y tile position of animation frame sequence */
849 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
850 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
851 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
852 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
854 /* optional x and y pixel position of animation frame sequence */
855 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
856 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
857 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
858 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
860 /* optional width and height of each animation frame */
861 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
862 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
863 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
864 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
868 anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width;
869 anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height;
872 /* correct x or y offset dependent of vertical or horizontal frame order */
873 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
875 graphic_info[graphic].offset_y =
876 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
877 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
878 anim_frames_per_line = anim_frames_per_col;
880 else /* frames are ordered horizontally */
882 graphic_info[graphic].offset_x =
883 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
884 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
885 anim_frames_per_line = anim_frames_per_row;
888 /* optionally, the x and y offset of frames can be specified directly */
889 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
890 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
891 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
892 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
894 /* automatically determine correct number of frames, if not defined */
895 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
896 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
897 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
898 graphic_info[graphic].anim_frames = anim_frames_per_row;
899 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
900 graphic_info[graphic].anim_frames = anim_frames_per_col;
902 graphic_info[graphic].anim_frames = 1;
904 graphic_info[graphic].anim_frames_per_line =
905 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
906 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
908 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
909 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
910 graphic_info[graphic].anim_delay = 1;
912 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
914 if (graphic_info[graphic].anim_frames == 1)
915 graphic_info[graphic].anim_mode = ANIM_NONE;
918 /* automatically determine correct start frame, if not defined */
919 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
920 graphic_info[graphic].anim_start_frame = 0;
921 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
922 graphic_info[graphic].anim_start_frame =
923 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
925 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
927 /* animation synchronized with global frame counter, not move position */
928 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
930 /* optional element for cloning crumble graphics */
931 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
932 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
934 /* optional element for cloning digging graphics */
935 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
936 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
938 /* optional border size for "crumbling" diggable graphics */
939 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
940 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
942 /* this is only used for player "boring" and "sleeping" actions */
943 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
944 graphic_info[graphic].anim_delay_fixed =
945 parameter[GFX_ARG_ANIM_DELAY_FIXED];
946 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
947 graphic_info[graphic].anim_delay_random =
948 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
949 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
950 graphic_info[graphic].post_delay_fixed =
951 parameter[GFX_ARG_POST_DELAY_FIXED];
952 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
953 graphic_info[graphic].post_delay_random =
954 parameter[GFX_ARG_POST_DELAY_RANDOM];
956 /* this is only used for toon animations */
957 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
958 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
960 /* this is only used for drawing font characters */
961 graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
962 graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
964 /* this is only used for drawing envelope graphics */
965 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
968 static void InitGraphicInfo()
970 int fallback_graphic = IMG_CHAR_EXCLAM;
971 struct FileInfo *fallback_image = getImageListEntry(fallback_graphic);
972 Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic);
973 int num_images = getImageListSize();
976 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
977 static boolean clipmasks_initialized = FALSE;
979 XGCValues clip_gc_values;
980 unsigned long clip_gc_valuemask;
981 GC copy_clipmask_gc = None;
984 checked_free(graphic_info);
986 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
989 printf("::: graphic_info: %d entries\n", num_images);
992 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
993 if (clipmasks_initialized)
995 for (i = 0; i < num_images; i++)
997 if (graphic_info[i].clip_mask)
998 XFreePixmap(display, graphic_info[i].clip_mask);
999 if (graphic_info[i].clip_gc)
1000 XFreeGC(display, graphic_info[i].clip_gc);
1002 graphic_info[i].clip_mask = None;
1003 graphic_info[i].clip_gc = None;
1008 for (i = 0; i < num_images; i++)
1010 struct FileInfo *image = getImageListEntry(i);
1013 int first_frame, last_frame;
1016 printf("::: image: '%s' [%d]\n", image->token, i);
1020 printf("::: image # %d: '%s' ['%s']\n",
1022 getTokenFromImageID(i));
1025 set_graphic_parameters(i, image->parameter);
1027 /* now check if no animation frames are outside of the loaded image */
1029 if (graphic_info[i].bitmap == NULL)
1030 continue; /* skip check for optional images that are undefined */
1033 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1034 if (src_x < 0 || src_y < 0 ||
1035 src_x + TILEX > src_bitmap->width ||
1036 src_y + TILEY > src_bitmap->height)
1038 Error(ERR_RETURN_LINE, "-");
1039 Error(ERR_RETURN, "warning: error found in config file:");
1040 Error(ERR_RETURN, "- config file: '%s'",
1041 getImageConfigFilename());
1042 Error(ERR_RETURN, "- config token: '%s'",
1043 getTokenFromImageID(i));
1044 Error(ERR_RETURN, "- image file: '%s'",
1045 src_bitmap->source_filename);
1047 "error: first animation frame out of bounds (%d, %d)",
1049 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1051 if (i == fallback_graphic)
1052 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1054 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1055 Error(ERR_RETURN_LINE, "-");
1057 set_graphic_parameters(i, fallback_image->default_parameter);
1058 graphic_info[i].bitmap = fallback_bitmap;
1061 last_frame = graphic_info[i].anim_frames - 1;
1062 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1063 if (src_x < 0 || src_y < 0 ||
1064 src_x + TILEX > src_bitmap->width ||
1065 src_y + TILEY > src_bitmap->height)
1067 Error(ERR_RETURN_LINE, "-");
1068 Error(ERR_RETURN, "warning: error found in config file:");
1069 Error(ERR_RETURN, "- config file: '%s'",
1070 getImageConfigFilename());
1071 Error(ERR_RETURN, "- config token: '%s'",
1072 getTokenFromImageID(i));
1073 Error(ERR_RETURN, "- image file: '%s'",
1074 src_bitmap->source_filename);
1076 "error: last animation frame (%d) out of bounds (%d, %d)",
1077 last_frame, src_x, src_y);
1078 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1080 if (i == fallback_graphic)
1081 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1083 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1084 Error(ERR_RETURN_LINE, "-");
1086 set_graphic_parameters(i, fallback_image->default_parameter);
1087 graphic_info[i].bitmap = fallback_bitmap;
1090 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1091 /* currently we need only a tile clip mask from the first frame */
1092 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1094 if (copy_clipmask_gc == None)
1096 clip_gc_values.graphics_exposures = False;
1097 clip_gc_valuemask = GCGraphicsExposures;
1098 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1099 clip_gc_valuemask, &clip_gc_values);
1102 graphic_info[i].clip_mask =
1103 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1105 src_pixmap = src_bitmap->clip_mask;
1106 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1107 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1109 clip_gc_values.graphics_exposures = False;
1110 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1111 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1113 graphic_info[i].clip_gc =
1114 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1118 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1119 if (copy_clipmask_gc)
1120 XFreeGC(display, copy_clipmask_gc);
1122 clipmasks_initialized = TRUE;
1126 static void InitElementSoundInfo()
1128 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1129 int num_property_mappings = getSoundListPropertyMappingSize();
1132 /* set values to -1 to identify later as "uninitialized" values */
1133 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1134 for (act = 0; act < NUM_ACTIONS; act++)
1135 element_info[i].sound[act] = -1;
1137 /* initialize element/sound mapping from static configuration */
1138 for (i = 0; element_to_sound[i].element > -1; i++)
1140 int element = element_to_sound[i].element;
1141 int action = element_to_sound[i].action;
1142 int sound = element_to_sound[i].sound;
1143 boolean is_class = element_to_sound[i].is_class;
1146 action = ACTION_DEFAULT;
1149 element_info[element].sound[action] = sound;
1151 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1152 if (strcmp(element_info[j].class_name,
1153 element_info[element].class_name) == 0)
1154 element_info[j].sound[action] = sound;
1157 /* initialize element class/sound mapping from dynamic configuration */
1158 for (i = 0; i < num_property_mappings; i++)
1160 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1161 int action = property_mapping[i].ext1_index;
1162 int sound = property_mapping[i].artwork_index;
1164 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1168 action = ACTION_DEFAULT;
1170 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1171 if (strcmp(element_info[j].class_name,
1172 element_info[element_class].class_name) == 0)
1173 element_info[j].sound[action] = sound;
1176 /* initialize element/sound mapping from dynamic configuration */
1177 for (i = 0; i < num_property_mappings; i++)
1179 int element = property_mapping[i].base_index;
1180 int action = property_mapping[i].ext1_index;
1181 int sound = property_mapping[i].artwork_index;
1183 if (element >= MAX_NUM_ELEMENTS)
1187 action = ACTION_DEFAULT;
1189 element_info[element].sound[action] = sound;
1192 /* now set all '-1' values to element specific default values */
1193 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1195 for (act = 0; act < NUM_ACTIONS; act++)
1197 /* generic default action sound (defined by "[default]" directive) */
1198 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1200 /* look for special default action sound (classic game specific) */
1201 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1202 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1203 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1204 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1205 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1206 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1208 /* !!! there's no such thing as a "default action sound" !!! */
1210 /* look for element specific default sound (independent from action) */
1211 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1212 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1215 /* no sound for this specific action -- use default action sound */
1216 if (element_info[i].sound[act] == -1)
1217 element_info[i].sound[act] = default_action_sound;
1222 static void InitGameModeSoundInfo()
1226 /* set values to -1 to identify later as "uninitialized" values */
1227 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1230 /* initialize gamemode/sound mapping from static configuration */
1231 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1233 int gamemode = gamemode_to_sound[i].gamemode;
1234 int sound = gamemode_to_sound[i].sound;
1237 gamemode = GAME_MODE_DEFAULT;
1239 menu.sound[gamemode] = sound;
1242 /* now set all '-1' values to levelset specific default values */
1243 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1244 if (menu.sound[i] == -1)
1245 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1249 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1250 if (menu.sound[i] != -1)
1251 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1255 static void set_sound_parameters(int sound, char **parameter_raw)
1257 int parameter[NUM_SND_ARGS];
1260 /* get integer values from string parameters */
1261 for (i = 0; i < NUM_SND_ARGS; i++)
1263 get_parameter_value(sound_config_suffix[i].token, parameter_raw[i],
1264 sound_config_suffix[i].type);
1266 /* explicit loop mode setting in configuration overrides default value */
1267 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1268 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1271 static void InitSoundInfo()
1274 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1275 int num_property_mappings = getSoundListPropertyMappingSize();
1277 int *sound_effect_properties;
1278 int num_sounds = getSoundListSize();
1281 checked_free(sound_info);
1283 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1284 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1286 /* initialize sound effect for all elements to "no sound" */
1287 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1288 for (j = 0; j < NUM_ACTIONS; j++)
1289 element_info[i].sound[j] = SND_UNDEFINED;
1291 for (i = 0; i < num_sounds; i++)
1293 struct FileInfo *sound = getSoundListEntry(i);
1294 int len_effect_text = strlen(sound->token);
1296 sound_effect_properties[i] = ACTION_OTHER;
1297 sound_info[i].loop = FALSE; /* default: play sound only once */
1300 printf("::: sound %d: '%s'\n", i, sound->token);
1303 /* determine all loop sounds and identify certain sound classes */
1305 for (j = 0; element_action_info[j].suffix; j++)
1307 int len_action_text = strlen(element_action_info[j].suffix);
1309 if (len_action_text < len_effect_text &&
1310 strcmp(&sound->token[len_effect_text - len_action_text],
1311 element_action_info[j].suffix) == 0)
1313 sound_effect_properties[i] = element_action_info[j].value;
1314 sound_info[i].loop = element_action_info[j].is_loop_sound;
1321 if (strcmp(sound->token, "custom_42") == 0)
1322 printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop);
1325 /* associate elements and some selected sound actions */
1327 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1329 if (element_info[j].class_name)
1331 int len_class_text = strlen(element_info[j].class_name);
1333 if (len_class_text + 1 < len_effect_text &&
1334 strncmp(sound->token,
1335 element_info[j].class_name, len_class_text) == 0 &&
1336 sound->token[len_class_text] == '.')
1338 int sound_action_value = sound_effect_properties[i];
1340 element_info[j].sound[sound_action_value] = i;
1345 set_sound_parameters(i, sound->parameter);
1348 free(sound_effect_properties);
1351 /* !!! now handled in InitElementSoundInfo() !!! */
1352 /* initialize element/sound mapping from dynamic configuration */
1353 for (i = 0; i < num_property_mappings; i++)
1355 int element = property_mapping[i].base_index;
1356 int action = property_mapping[i].ext1_index;
1357 int sound = property_mapping[i].artwork_index;
1360 action = ACTION_DEFAULT;
1362 printf("::: %d: %d, %d, %d ['%s']\n",
1363 i, element, action, sound, element_info[element].token_name);
1365 element_info[element].sound[action] = sound;
1372 int element = EL_CUSTOM_11;
1375 while (element_action_info[j].suffix)
1377 printf("element %d, sound action '%s' == %d\n",
1378 element, element_action_info[j].suffix,
1379 element_info[element].sound[j]);
1384 PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING);
1390 int element = EL_SAND;
1391 int sound_action = ACTION_DIGGING;
1394 while (element_action_info[j].suffix)
1396 if (element_action_info[j].value == sound_action)
1397 printf("element %d, sound action '%s' == %d\n",
1398 element, element_action_info[j].suffix,
1399 element_info[element].sound[sound_action]);
1406 static void InitGameModeMusicInfo()
1408 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1409 int num_property_mappings = getMusicListPropertyMappingSize();
1410 int default_levelset_music = -1;
1413 /* set values to -1 to identify later as "uninitialized" values */
1414 for (i = 0; i < MAX_LEVELS; i++)
1415 levelset.music[i] = -1;
1416 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1419 /* initialize gamemode/music mapping from static configuration */
1420 for (i = 0; gamemode_to_music[i].music > -1; i++)
1422 int gamemode = gamemode_to_music[i].gamemode;
1423 int music = gamemode_to_music[i].music;
1426 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1430 gamemode = GAME_MODE_DEFAULT;
1432 menu.music[gamemode] = music;
1435 /* initialize gamemode/music mapping from dynamic configuration */
1436 for (i = 0; i < num_property_mappings; i++)
1438 int prefix = property_mapping[i].base_index;
1439 int gamemode = property_mapping[i].ext1_index;
1440 int level = property_mapping[i].ext2_index;
1441 int music = property_mapping[i].artwork_index;
1444 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1445 prefix, gamemode, level, music);
1448 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1452 gamemode = GAME_MODE_DEFAULT;
1454 /* level specific music only allowed for in-game music */
1455 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1456 gamemode = GAME_MODE_PLAYING;
1461 default_levelset_music = music;
1464 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1465 levelset.music[level] = music;
1466 if (gamemode != GAME_MODE_PLAYING)
1467 menu.music[gamemode] = music;
1470 /* now set all '-1' values to menu specific default values */
1471 /* (undefined values of "levelset.music[]" might stay at "-1" to
1472 allow dynamic selection of music files from music directory!) */
1473 for (i = 0; i < MAX_LEVELS; i++)
1474 if (levelset.music[i] == -1)
1475 levelset.music[i] = default_levelset_music;
1476 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1477 if (menu.music[i] == -1)
1478 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1482 for (i = 0; i < MAX_LEVELS; i++)
1483 if (levelset.music[i] != -1)
1484 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1485 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1486 if (menu.music[i] != -1)
1487 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1491 static void set_music_parameters(int music, char **parameter_raw)
1493 int parameter[NUM_MUS_ARGS];
1496 /* get integer values from string parameters */
1497 for (i = 0; i < NUM_MUS_ARGS; i++)
1499 get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
1500 music_config_suffix[i].type);
1502 /* explicit loop mode setting in configuration overrides default value */
1503 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1504 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1507 static void InitMusicInfo()
1509 int num_music = getMusicListSize();
1512 checked_free(music_info);
1514 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1516 for (i = 0; i < num_music; i++)
1518 struct FileInfo *music = getMusicListEntry(i);
1519 int len_music_text = strlen(music->token);
1521 music_info[i].loop = TRUE; /* default: play music in loop mode */
1523 /* determine all loop music */
1525 for (j = 0; music_prefix_info[j].prefix; j++)
1527 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1529 if (len_prefix_text < len_music_text &&
1530 strncmp(music->token,
1531 music_prefix_info[j].prefix, len_prefix_text) == 0)
1533 music_info[i].loop = music_prefix_info[j].is_loop_music;
1539 set_music_parameters(i, music->parameter);
1543 static void ReinitializeGraphics()
1545 InitGraphicInfo(); /* graphic properties mapping */
1546 InitElementGraphicInfo(); /* element game graphic mapping */
1547 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1549 InitElementSmallImages(); /* create editor and preview images */
1550 InitFontGraphicInfo(); /* initialize text drawing functions */
1552 SetMainBackgroundImage(IMG_BACKGROUND);
1553 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1559 static void ReinitializeSounds()
1561 InitSoundInfo(); /* sound properties mapping */
1562 InitElementSoundInfo(); /* element game sound mapping */
1563 InitGameModeSoundInfo(); /* game mode sound mapping */
1565 InitPlayLevelSound(); /* internal game sound settings */
1568 static void ReinitializeMusic()
1570 InitMusicInfo(); /* music properties mapping */
1571 InitGameModeMusicInfo(); /* game mode music mapping */
1574 static int get_special_property_bit(int element, int property_bit_nr)
1576 struct PropertyBitInfo
1582 static struct PropertyBitInfo pb_can_move_into_acid[] =
1584 /* the player may be able fall into acid when gravity is activated */
1589 { EL_SP_MURPHY, 0 },
1590 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1592 /* all element that can move may be able to also move into acid */
1595 { EL_BUG_RIGHT, 1 },
1598 { EL_SPACESHIP, 2 },
1599 { EL_SPACESHIP_LEFT, 2 },
1600 { EL_SPACESHIP_RIGHT, 2 },
1601 { EL_SPACESHIP_UP, 2 },
1602 { EL_SPACESHIP_DOWN, 2 },
1603 { EL_BD_BUTTERFLY, 3 },
1604 { EL_BD_BUTTERFLY_LEFT, 3 },
1605 { EL_BD_BUTTERFLY_RIGHT, 3 },
1606 { EL_BD_BUTTERFLY_UP, 3 },
1607 { EL_BD_BUTTERFLY_DOWN, 3 },
1608 { EL_BD_FIREFLY, 4 },
1609 { EL_BD_FIREFLY_LEFT, 4 },
1610 { EL_BD_FIREFLY_RIGHT, 4 },
1611 { EL_BD_FIREFLY_UP, 4 },
1612 { EL_BD_FIREFLY_DOWN, 4 },
1614 { EL_DARK_YAMYAM, 6 },
1617 { EL_PACMAN_LEFT, 8 },
1618 { EL_PACMAN_RIGHT, 8 },
1619 { EL_PACMAN_UP, 8 },
1620 { EL_PACMAN_DOWN, 8 },
1622 { EL_MOLE_LEFT, 9 },
1623 { EL_MOLE_RIGHT, 9 },
1625 { EL_MOLE_DOWN, 9 },
1629 { EL_SATELLITE, 13 },
1630 { EL_SP_SNIKSNAK, 14 },
1631 { EL_SP_ELECTRON, 15 },
1638 static struct PropertyBitInfo pb_dont_collide_with[] =
1640 { EL_SP_SNIKSNAK, 0 },
1641 { EL_SP_ELECTRON, 1 },
1649 struct PropertyBitInfo *pb_info;
1652 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1653 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1658 struct PropertyBitInfo *pb_info = NULL;
1661 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1662 if (pb_definition[i].bit_nr == property_bit_nr)
1663 pb_info = pb_definition[i].pb_info;
1665 if (pb_info == NULL)
1668 for (i = 0; pb_info[i].element != -1; i++)
1669 if (pb_info[i].element == element)
1670 return pb_info[i].bit_nr;
1676 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1677 boolean property_value)
1679 int bit_nr = get_special_property_bit(element, property_bit_nr);
1684 *bitfield |= (1 << bit_nr);
1686 *bitfield &= ~(1 << bit_nr);
1690 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1692 int bit_nr = get_special_property_bit(element, property_bit_nr);
1695 return ((*bitfield & (1 << bit_nr)) != 0);
1702 void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
1704 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1708 level->can_move_into_acid_bits &= ~(1 << bit_nr);
1711 level->can_move_into_acid_bits |= (1 << bit_nr);
1715 boolean getMoveIntoAcidProperty(struct LevelInfo *level, int element)
1717 int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
1720 return ((level->can_move_into_acid_bits & (1 << bit_nr)) != 0);
1726 void InitElementPropertiesStatic()
1728 static int ep_diggable[] =
1733 EL_SP_BUGGY_BASE_ACTIVATING,
1736 EL_INVISIBLE_SAND_ACTIVE,
1738 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
1739 /* (if amoeba can grow into anything diggable, maybe keep these out) */
1743 EL_SP_BUGGY_BASE_ACTIVE,
1748 static int ep_collectible_only[] =
1765 EL_DYNABOMB_INCREASE_NUMBER,
1766 EL_DYNABOMB_INCREASE_SIZE,
1767 EL_DYNABOMB_INCREASE_POWER,
1784 static int ep_dont_run_into[] =
1786 /* same elements as in 'ep_dont_touch' */
1792 /* same elements as in 'ep_dont_collide_with' */
1804 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
1808 EL_SP_BUGGY_BASE_ACTIVE,
1813 static int ep_dont_collide_with[] =
1815 /* same elements as in 'ep_dont_touch' */
1831 static int ep_dont_touch[] =
1840 static int ep_indestructible[] =
1844 EL_ACID_POOL_TOPLEFT,
1845 EL_ACID_POOL_TOPRIGHT,
1846 EL_ACID_POOL_BOTTOMLEFT,
1847 EL_ACID_POOL_BOTTOM,
1848 EL_ACID_POOL_BOTTOMRIGHT,
1849 EL_SP_HARDWARE_GRAY,
1850 EL_SP_HARDWARE_GREEN,
1851 EL_SP_HARDWARE_BLUE,
1853 EL_SP_HARDWARE_YELLOW,
1854 EL_SP_HARDWARE_BASE_1,
1855 EL_SP_HARDWARE_BASE_2,
1856 EL_SP_HARDWARE_BASE_3,
1857 EL_SP_HARDWARE_BASE_4,
1858 EL_SP_HARDWARE_BASE_5,
1859 EL_SP_HARDWARE_BASE_6,
1860 EL_INVISIBLE_STEELWALL,
1861 EL_INVISIBLE_STEELWALL_ACTIVE,
1862 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
1863 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
1864 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
1865 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
1866 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
1867 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
1868 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
1869 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
1870 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
1871 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
1872 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
1873 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
1875 EL_LIGHT_SWITCH_ACTIVE,
1876 EL_SIGN_EXCLAMATION,
1877 EL_SIGN_RADIOACTIVITY,
1888 EL_STEELWALL_SLIPPERY,
1911 EL_SWITCHGATE_OPENING,
1912 EL_SWITCHGATE_CLOSED,
1913 EL_SWITCHGATE_CLOSING,
1915 EL_SWITCHGATE_SWITCH_UP,
1916 EL_SWITCHGATE_SWITCH_DOWN,
1919 EL_TIMEGATE_OPENING,
1921 EL_TIMEGATE_CLOSING,
1924 EL_TIMEGATE_SWITCH_ACTIVE,
1929 EL_TUBE_VERTICAL_LEFT,
1930 EL_TUBE_VERTICAL_RIGHT,
1931 EL_TUBE_HORIZONTAL_UP,
1932 EL_TUBE_HORIZONTAL_DOWN,
1940 static int ep_slippery[] =
1954 EL_ROBOT_WHEEL_ACTIVE,
1960 EL_ACID_POOL_TOPLEFT,
1961 EL_ACID_POOL_TOPRIGHT,
1971 EL_STEELWALL_SLIPPERY,
1977 static int ep_can_change[] =
1982 static int ep_can_move[] =
1984 /* same elements as in 'pb_can_move_into_acid' */
2005 static int ep_can_fall[] =
2020 EL_BD_MAGIC_WALL_FULL,
2033 static int ep_can_smash_player[] =
2058 static int ep_can_smash_enemies[] =
2066 static int ep_can_smash_everything[] =
2074 static int ep_can_explode_by_fire[] =
2076 /* same elements as in 'ep_can_explode_impact' */
2081 /* same elements as in 'ep_can_explode_smashed' */
2090 EL_DYNABOMB_PLAYER_1_ACTIVE,
2091 EL_DYNABOMB_PLAYER_2_ACTIVE,
2092 EL_DYNABOMB_PLAYER_3_ACTIVE,
2093 EL_DYNABOMB_PLAYER_4_ACTIVE,
2094 EL_DYNABOMB_INCREASE_NUMBER,
2095 EL_DYNABOMB_INCREASE_SIZE,
2096 EL_DYNABOMB_INCREASE_POWER,
2097 EL_SP_DISK_RED_ACTIVE,
2110 static int ep_can_explode_smashed[] =
2112 /* same elements as in 'ep_can_explode_impact' */
2125 static int ep_can_explode_impact[] =
2133 static int ep_walkable_over[] =
2137 EL_SOKOBAN_FIELD_EMPTY,
2155 static int ep_walkable_inside[] =
2160 EL_TUBE_VERTICAL_LEFT,
2161 EL_TUBE_VERTICAL_RIGHT,
2162 EL_TUBE_HORIZONTAL_UP,
2163 EL_TUBE_HORIZONTAL_DOWN,
2171 static int ep_walkable_under[] =
2176 static int ep_passable_over[] =
2191 static int ep_passable_inside[] =
2197 EL_SP_PORT_HORIZONTAL,
2198 EL_SP_PORT_VERTICAL,
2200 EL_SP_GRAVITY_PORT_LEFT,
2201 EL_SP_GRAVITY_PORT_RIGHT,
2202 EL_SP_GRAVITY_PORT_UP,
2203 EL_SP_GRAVITY_PORT_DOWN,
2207 static int ep_passable_under[] =
2212 static int ep_droppable[] =
2217 static int ep_can_explode_1x1[] =
2222 static int ep_pushable[] =
2234 EL_SOKOBAN_FIELD_FULL,
2241 static int ep_can_explode_cross[] =
2246 static int ep_protected[] =
2261 static int ep_player[] =
2268 EL_SOKOBAN_FIELD_PLAYER,
2272 static int ep_can_pass_magic_wall[] =
2285 static int ep_switchable[] =
2289 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2290 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2291 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2292 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2293 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2294 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2295 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2296 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2297 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2298 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2299 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2300 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2301 EL_SWITCHGATE_SWITCH_UP,
2302 EL_SWITCHGATE_SWITCH_DOWN,
2304 EL_LIGHT_SWITCH_ACTIVE,
2306 EL_BALLOON_SWITCH_LEFT,
2307 EL_BALLOON_SWITCH_RIGHT,
2308 EL_BALLOON_SWITCH_UP,
2309 EL_BALLOON_SWITCH_DOWN,
2310 EL_BALLOON_SWITCH_ANY,
2316 static int ep_bd_element[] =
2349 static int ep_sp_element[] =
2351 /* should always be valid */
2360 EL_SP_HARDWARE_GRAY,
2368 EL_SP_GRAVITY_PORT_RIGHT,
2369 EL_SP_GRAVITY_PORT_DOWN,
2370 EL_SP_GRAVITY_PORT_LEFT,
2371 EL_SP_GRAVITY_PORT_UP,
2376 EL_SP_PORT_VERTICAL,
2377 EL_SP_PORT_HORIZONTAL,
2383 EL_SP_HARDWARE_BASE_1,
2384 EL_SP_HARDWARE_GREEN,
2385 EL_SP_HARDWARE_BLUE,
2387 EL_SP_HARDWARE_YELLOW,
2388 EL_SP_HARDWARE_BASE_2,
2389 EL_SP_HARDWARE_BASE_3,
2390 EL_SP_HARDWARE_BASE_4,
2391 EL_SP_HARDWARE_BASE_5,
2392 EL_SP_HARDWARE_BASE_6,
2395 /* additional elements that appeared in newer Supaplex levels */
2397 /* more than one murphy in a level results in an inactive clone */
2399 /* runtime elements*/
2400 EL_SP_DISK_RED_ACTIVE,
2401 EL_SP_TERMINAL_ACTIVE,
2402 EL_SP_BUGGY_BASE_ACTIVATING,
2403 EL_SP_BUGGY_BASE_ACTIVE,
2409 static int ep_sb_element[] =
2414 EL_SOKOBAN_FIELD_EMPTY,
2415 EL_SOKOBAN_FIELD_FULL,
2416 EL_SOKOBAN_FIELD_PLAYER,
2421 EL_INVISIBLE_STEELWALL,
2425 static int ep_gem[] =
2436 static int ep_food_dark_yamyam[] =
2463 static int ep_food_penguin[] =
2476 static int ep_food_pig[] =
2487 static int ep_historic_wall[] =
2512 EL_EXPANDABLE_WALL_HORIZONTAL,
2513 EL_EXPANDABLE_WALL_VERTICAL,
2514 EL_EXPANDABLE_WALL_ANY,
2515 EL_EXPANDABLE_WALL_GROWING,
2522 EL_SP_HARDWARE_GRAY,
2523 EL_SP_HARDWARE_GREEN,
2524 EL_SP_HARDWARE_BLUE,
2526 EL_SP_HARDWARE_YELLOW,
2527 EL_SP_HARDWARE_BASE_1,
2528 EL_SP_HARDWARE_BASE_2,
2529 EL_SP_HARDWARE_BASE_3,
2530 EL_SP_HARDWARE_BASE_4,
2531 EL_SP_HARDWARE_BASE_5,
2532 EL_SP_HARDWARE_BASE_6,
2534 EL_SP_TERMINAL_ACTIVE,
2537 EL_INVISIBLE_STEELWALL,
2538 EL_INVISIBLE_STEELWALL_ACTIVE,
2540 EL_INVISIBLE_WALL_ACTIVE,
2541 EL_STEELWALL_SLIPPERY,
2557 static int ep_historic_solid[] =
2561 EL_EXPANDABLE_WALL_HORIZONTAL,
2562 EL_EXPANDABLE_WALL_VERTICAL,
2563 EL_EXPANDABLE_WALL_ANY,
2576 EL_QUICKSAND_FILLING,
2577 EL_QUICKSAND_EMPTYING,
2579 EL_MAGIC_WALL_ACTIVE,
2580 EL_MAGIC_WALL_EMPTYING,
2581 EL_MAGIC_WALL_FILLING,
2585 EL_BD_MAGIC_WALL_ACTIVE,
2586 EL_BD_MAGIC_WALL_EMPTYING,
2587 EL_BD_MAGIC_WALL_FULL,
2588 EL_BD_MAGIC_WALL_FILLING,
2589 EL_BD_MAGIC_WALL_DEAD,
2598 EL_SP_TERMINAL_ACTIVE,
2602 EL_INVISIBLE_WALL_ACTIVE,
2603 EL_SWITCHGATE_SWITCH_UP,
2604 EL_SWITCHGATE_SWITCH_DOWN,
2606 EL_TIMEGATE_SWITCH_ACTIVE,
2618 /* the following elements are a direct copy of "indestructible" elements,
2619 except "EL_ACID", which is "indestructible", but not "solid"! */
2624 EL_ACID_POOL_TOPLEFT,
2625 EL_ACID_POOL_TOPRIGHT,
2626 EL_ACID_POOL_BOTTOMLEFT,
2627 EL_ACID_POOL_BOTTOM,
2628 EL_ACID_POOL_BOTTOMRIGHT,
2629 EL_SP_HARDWARE_GRAY,
2630 EL_SP_HARDWARE_GREEN,
2631 EL_SP_HARDWARE_BLUE,
2633 EL_SP_HARDWARE_YELLOW,
2634 EL_SP_HARDWARE_BASE_1,
2635 EL_SP_HARDWARE_BASE_2,
2636 EL_SP_HARDWARE_BASE_3,
2637 EL_SP_HARDWARE_BASE_4,
2638 EL_SP_HARDWARE_BASE_5,
2639 EL_SP_HARDWARE_BASE_6,
2640 EL_INVISIBLE_STEELWALL,
2641 EL_INVISIBLE_STEELWALL_ACTIVE,
2642 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2643 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2644 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2645 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2646 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2647 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2648 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2649 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2650 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2651 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2652 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2653 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2655 EL_LIGHT_SWITCH_ACTIVE,
2656 EL_SIGN_EXCLAMATION,
2657 EL_SIGN_RADIOACTIVITY,
2668 EL_STEELWALL_SLIPPERY,
2691 EL_SWITCHGATE_OPENING,
2692 EL_SWITCHGATE_CLOSED,
2693 EL_SWITCHGATE_CLOSING,
2695 EL_TIMEGATE_OPENING,
2697 EL_TIMEGATE_CLOSING,
2701 EL_TUBE_VERTICAL_LEFT,
2702 EL_TUBE_VERTICAL_RIGHT,
2703 EL_TUBE_HORIZONTAL_UP,
2704 EL_TUBE_HORIZONTAL_DOWN,
2712 static int ep_classic_enemy[] =
2728 static int ep_belt[] =
2730 EL_CONVEYOR_BELT_1_LEFT,
2731 EL_CONVEYOR_BELT_1_MIDDLE,
2732 EL_CONVEYOR_BELT_1_RIGHT,
2733 EL_CONVEYOR_BELT_2_LEFT,
2734 EL_CONVEYOR_BELT_2_MIDDLE,
2735 EL_CONVEYOR_BELT_2_RIGHT,
2736 EL_CONVEYOR_BELT_3_LEFT,
2737 EL_CONVEYOR_BELT_3_MIDDLE,
2738 EL_CONVEYOR_BELT_3_RIGHT,
2739 EL_CONVEYOR_BELT_4_LEFT,
2740 EL_CONVEYOR_BELT_4_MIDDLE,
2741 EL_CONVEYOR_BELT_4_RIGHT,
2745 static int ep_belt_active[] =
2747 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
2748 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
2749 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
2750 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
2751 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
2752 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
2753 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
2754 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
2755 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
2756 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
2757 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
2758 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
2762 static int ep_belt_switch[] =
2764 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2765 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2766 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2767 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2768 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2769 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2770 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2771 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2772 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2773 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2774 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2775 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2779 static int ep_tube[] =
2786 EL_TUBE_HORIZONTAL_UP,
2787 EL_TUBE_HORIZONTAL_DOWN,
2789 EL_TUBE_VERTICAL_LEFT,
2790 EL_TUBE_VERTICAL_RIGHT,
2795 static int ep_keygate[] =
2816 static int ep_amoeboid[] =
2826 static int ep_amoebalive[] =
2835 static int ep_has_content[] =
2845 static int ep_can_turn_each_move[] =
2847 /* !!! do something with this one !!! */
2851 static int ep_can_grow[] =
2863 static int ep_active_bomb[] =
2866 EL_DYNABOMB_PLAYER_1_ACTIVE,
2867 EL_DYNABOMB_PLAYER_2_ACTIVE,
2868 EL_DYNABOMB_PLAYER_3_ACTIVE,
2869 EL_DYNABOMB_PLAYER_4_ACTIVE,
2870 EL_SP_DISK_RED_ACTIVE,
2874 static int ep_inactive[] =
2911 EL_INVISIBLE_STEELWALL,
2919 EL_WALL_EMERALD_YELLOW,
2920 EL_DYNABOMB_INCREASE_NUMBER,
2921 EL_DYNABOMB_INCREASE_SIZE,
2922 EL_DYNABOMB_INCREASE_POWER,
2926 EL_SOKOBAN_FIELD_EMPTY,
2927 EL_SOKOBAN_FIELD_FULL,
2928 EL_WALL_EMERALD_RED,
2929 EL_WALL_EMERALD_PURPLE,
2930 EL_ACID_POOL_TOPLEFT,
2931 EL_ACID_POOL_TOPRIGHT,
2932 EL_ACID_POOL_BOTTOMLEFT,
2933 EL_ACID_POOL_BOTTOM,
2934 EL_ACID_POOL_BOTTOMRIGHT,
2938 EL_BD_MAGIC_WALL_DEAD,
2939 EL_AMOEBA_TO_DIAMOND,
2947 EL_SP_GRAVITY_PORT_RIGHT,
2948 EL_SP_GRAVITY_PORT_DOWN,
2949 EL_SP_GRAVITY_PORT_LEFT,
2950 EL_SP_GRAVITY_PORT_UP,
2951 EL_SP_PORT_HORIZONTAL,
2952 EL_SP_PORT_VERTICAL,
2963 EL_SP_HARDWARE_GRAY,
2964 EL_SP_HARDWARE_GREEN,
2965 EL_SP_HARDWARE_BLUE,
2967 EL_SP_HARDWARE_YELLOW,
2968 EL_SP_HARDWARE_BASE_1,
2969 EL_SP_HARDWARE_BASE_2,
2970 EL_SP_HARDWARE_BASE_3,
2971 EL_SP_HARDWARE_BASE_4,
2972 EL_SP_HARDWARE_BASE_5,
2973 EL_SP_HARDWARE_BASE_6,
2974 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2975 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2976 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2977 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2978 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2979 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2980 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2981 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2982 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2983 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2984 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2985 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2986 EL_SIGN_EXCLAMATION,
2987 EL_SIGN_RADIOACTIVITY,
2998 EL_STEELWALL_SLIPPERY,
3014 static int ep_em_slippery_wall[] =
3019 static int ep_gfx_crumbled[] =
3032 } element_properties[] =
3034 { ep_diggable, EP_DIGGABLE },
3035 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3036 { ep_dont_run_into, EP_DONT_RUN_INTO },
3037 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3038 { ep_dont_touch, EP_DONT_TOUCH },
3039 { ep_indestructible, EP_INDESTRUCTIBLE },
3040 { ep_slippery, EP_SLIPPERY },
3041 { ep_can_change, EP_CAN_CHANGE },
3042 { ep_can_move, EP_CAN_MOVE },
3043 { ep_can_fall, EP_CAN_FALL },
3044 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3045 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3046 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3047 { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
3048 { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
3049 { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
3050 { ep_walkable_over, EP_WALKABLE_OVER },
3051 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3052 { ep_walkable_under, EP_WALKABLE_UNDER },
3053 { ep_passable_over, EP_PASSABLE_OVER },
3054 { ep_passable_inside, EP_PASSABLE_INSIDE },
3055 { ep_passable_under, EP_PASSABLE_UNDER },
3056 { ep_droppable, EP_DROPPABLE },
3057 { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
3058 { ep_pushable, EP_PUSHABLE },
3059 { ep_can_explode_cross, EP_CAN_EXPLODE_CROSS },
3060 { ep_protected, EP_PROTECTED },
3062 { ep_player, EP_PLAYER },
3063 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3064 { ep_switchable, EP_SWITCHABLE },
3065 { ep_bd_element, EP_BD_ELEMENT },
3066 { ep_sp_element, EP_SP_ELEMENT },
3067 { ep_sb_element, EP_SB_ELEMENT },
3069 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3070 { ep_food_penguin, EP_FOOD_PENGUIN },
3071 { ep_food_pig, EP_FOOD_PIG },
3072 { ep_historic_wall, EP_HISTORIC_WALL },
3073 { ep_historic_solid, EP_HISTORIC_SOLID },
3074 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3075 { ep_belt, EP_BELT },
3076 { ep_belt_active, EP_BELT_ACTIVE },
3077 { ep_belt_switch, EP_BELT_SWITCH },
3078 { ep_tube, EP_TUBE },
3079 { ep_keygate, EP_KEYGATE },
3080 { ep_amoeboid, EP_AMOEBOID },
3081 { ep_amoebalive, EP_AMOEBALIVE },
3082 { ep_has_content, EP_HAS_CONTENT },
3083 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3084 { ep_can_grow, EP_CAN_GROW },
3085 { ep_active_bomb, EP_ACTIVE_BOMB },
3086 { ep_inactive, EP_INACTIVE },
3088 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3090 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3095 static int copy_properties[][5] =
3099 EL_BUG_LEFT, EL_BUG_RIGHT,
3100 EL_BUG_UP, EL_BUG_DOWN
3104 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
3105 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
3109 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
3110 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
3114 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
3115 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
3119 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
3120 EL_PACMAN_UP, EL_PACMAN_DOWN
3124 EL_MOLE_LEFT, EL_MOLE_RIGHT,
3125 EL_MOLE_UP, EL_MOLE_DOWN
3135 /* always start with reliable default values (element has no properties) */
3136 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3137 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3138 SET_PROPERTY(i, j, FALSE);
3140 /* set all base element properties from above array definitions */
3141 for (i = 0; element_properties[i].elements != NULL; i++)
3142 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3143 SET_PROPERTY((element_properties[i].elements)[j],
3144 element_properties[i].property, TRUE);
3146 /* copy properties to some elements that are only stored in level file */
3147 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3148 for (j = 0; copy_properties[j][0] != -1; j++)
3149 if (HAS_PROPERTY(copy_properties[j][0], i))
3150 for (k = 1; k <= 4; k++)
3151 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3154 void InitElementPropertiesEngine(int engine_version)
3157 static int active_properties[] =
3162 EP_DONT_COLLIDE_WITH,
3166 EP_CAN_PASS_MAGIC_WALL,
3171 EP_CAN_EXPLODE_BY_FIRE,
3184 EP_EM_SLIPPERY_WALL,
3188 static int no_wall_properties[] =
3191 EP_COLLECTIBLE_ONLY,
3193 EP_DONT_COLLIDE_WITH,
3196 EP_CAN_SMASH_PLAYER,
3197 EP_CAN_SMASH_ENEMIES,
3198 EP_CAN_SMASH_EVERYTHING,
3203 EP_FOOD_DARK_YAMYAM,
3220 InitElementPropertiesStatic();
3223 /* important: after initialization in InitElementPropertiesStatic(), the
3224 elements are not again initialized to a default value; therefore all
3225 changes have to make sure that they leave the element with a defined
3226 property (which means that conditional property changes must be set to
3227 a reliable default value before) */
3229 /* set all special, combined or engine dependent element properties */
3230 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3233 for (j = EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
3234 SET_PROPERTY(i, j, FALSE);
3237 /* ---------- INACTIVE ------------------------------------------------- */
3238 SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
3240 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3241 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3242 IS_WALKABLE_INSIDE(i) ||
3243 IS_WALKABLE_UNDER(i)));
3245 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3246 IS_PASSABLE_INSIDE(i) ||
3247 IS_PASSABLE_UNDER(i)));
3249 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3250 IS_PASSABLE_OVER(i)));
3252 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3253 IS_PASSABLE_INSIDE(i)));
3255 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3256 IS_PASSABLE_UNDER(i)));
3258 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3261 /* ---------- COLLECTIBLE ---------------------------------------------- */
3262 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3265 /* ---------- SNAPPABLE ------------------------------------------------ */
3266 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3267 IS_COLLECTIBLE(i) ||
3271 /* ---------- WALL ----------------------------------------------------- */
3272 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3274 for (j = 0; no_wall_properties[j] != -1; j++)
3275 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3276 i >= EL_FIRST_RUNTIME_UNREAL)
3277 SET_PROPERTY(i, EP_WALL, FALSE);
3279 if (IS_HISTORIC_WALL(i))
3280 SET_PROPERTY(i, EP_WALL, TRUE);
3282 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3283 if (engine_version < VERSION_IDENT(2,2,0,0))
3284 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3286 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3288 !IS_COLLECTIBLE(i)));
3291 /* ---------- PROTECTED ------------------------------------------------ */
3292 if (IS_ACCESSIBLE_INSIDE(i))
3293 SET_PROPERTY(i, EP_PROTECTED, TRUE);
3296 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3298 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3299 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3301 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3302 IS_INDESTRUCTIBLE(i)));
3304 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3306 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3307 else if (engine_version < VERSION_IDENT(2,2,0,0))
3308 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3311 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3316 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3317 !IS_WALKABLE_OVER(i) &&
3318 !IS_WALKABLE_UNDER(i)));
3320 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3325 if (IS_CUSTOM_ELEMENT(i))
3327 /* these are additional properties which are initially false when set */
3329 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3331 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3332 if (DONT_COLLIDE_WITH(i))
3333 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3335 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3336 if (CAN_SMASH_EVERYTHING(i))
3337 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3338 if (CAN_SMASH_ENEMIES(i))
3339 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3342 /* ---------- CAN_SMASH ------------------------------------------------ */
3343 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3344 CAN_SMASH_ENEMIES(i) ||
3345 CAN_SMASH_EVERYTHING(i)));
3347 /* ---------- CAN_EXPLODE ---------------------------------------------- */
3348 SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
3349 CAN_EXPLODE_SMASHED(i) ||
3350 CAN_EXPLODE_IMPACT(i)));
3352 /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
3353 SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
3354 !CAN_EXPLODE_1X1(i) &&
3355 !CAN_EXPLODE_CROSS(i)));
3357 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
3358 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
3360 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
3361 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
3362 i == EL_BLACK_ORB));
3364 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
3365 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
3367 IS_CUSTOM_ELEMENT(i)));
3369 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
3370 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
3371 i == EL_SP_ELECTRON));
3373 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
3374 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
3375 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
3376 getMoveIntoAcidProperty(&level, i));
3378 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
3379 if (MAYBE_DONT_COLLIDE_WITH(i))
3380 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
3381 getDontCollideWithProperty(&level, i));
3383 /* ---------- SP_PORT -------------------------------------------------- */
3384 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
3385 IS_PASSABLE_INSIDE(i)));
3388 if (i == EL_CUSTOM_START + 253)
3389 printf("::: %d, %d, %d -> %d\n",
3392 CAN_EXPLODE_CROSS(i),
3396 /* ---------- CAN_CHANGE ----------------------------------------------- */
3397 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
3398 for (j = 0; j < element_info[i].num_change_pages; j++)
3399 if (element_info[i].change_page[j].can_change)
3400 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
3402 /* ---------- GFX_CRUMBLED --------------------------------------------- */
3403 SET_PROPERTY(i, EP_GFX_CRUMBLED,
3404 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
3408 /* determine inactive elements (used for engine main loop optimization) */
3409 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3411 boolean active = FALSE;
3413 for (j = 0; i < NUM_ELEMENT_PROPERTIES; j++)
3415 if (HAS_PROPERTY(i, j))
3421 SET_PROPERTY(i, EP_INACTIVE, TRUE);
3426 /* dynamically adjust element properties according to game engine version */
3428 static int ep_em_slippery_wall[] =
3433 EL_EXPANDABLE_WALL_HORIZONTAL,
3434 EL_EXPANDABLE_WALL_VERTICAL,
3435 EL_EXPANDABLE_WALL_ANY,
3439 /* special EM style gems behaviour */
3440 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
3441 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
3442 level.em_slippery_gems);
3444 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
3445 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
3446 (level.em_slippery_gems &&
3447 engine_version > VERSION_IDENT(2,0,1,0)));
3451 /* set default push delay values (corrected since version 3.0.7-1) */
3452 if (engine_version < VERSION_IDENT(3,0,7,1))
3454 game.default_push_delay_fixed = 2;
3455 game.default_push_delay_random = 8;
3459 game.default_push_delay_fixed = 8;
3460 game.default_push_delay_random = 8;
3463 /* set uninitialized push delay values of custom elements in older levels */
3464 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3466 int element = EL_CUSTOM_START + i;
3468 if (element_info[element].push_delay_fixed == -1)
3469 element_info[element].push_delay_fixed = game.default_push_delay_fixed;
3470 if (element_info[element].push_delay_random == -1)
3471 element_info[element].push_delay_random = game.default_push_delay_random;
3474 /* set some other uninitialized values of custom elements in older levels */
3475 if (engine_version < VERSION_IDENT(3,1,0,0))
3477 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3479 int element = EL_CUSTOM_START + i;
3481 element_info[element].access_direction = MV_ALL_DIRECTIONS;
3483 element_info[element].explosion_delay = 17;
3484 element_info[element].ignition_delay = 8;
3489 /* set element properties that were handled incorrectly in older levels */
3490 if (engine_version < VERSION_IDENT(3,1,0,0))
3492 SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
3493 SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
3499 /* this is needed because some graphics depend on element properties */
3500 if (game_status == GAME_MODE_PLAYING)
3501 InitElementGraphicInfo();
3504 static void InitGlobal()
3506 global.autoplay_leveldir = NULL;
3508 global.frames_per_second = 0;
3509 global.fps_slowdown = FALSE;
3510 global.fps_slowdown_factor = 1;
3513 void Execute_Command(char *command)
3517 if (strcmp(command, "print graphicsinfo.conf") == 0)
3519 printf("# You can configure additional/alternative image files here.\n");
3520 printf("# (The entries below are default and therefore commented out.)\n");
3522 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
3524 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3527 for (i = 0; image_config[i].token != NULL; i++)
3528 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
3529 image_config[i].value));
3533 else if (strcmp(command, "print soundsinfo.conf") == 0)
3535 printf("# You can configure additional/alternative sound files here.\n");
3536 printf("# (The entries below are default and therefore commented out.)\n");
3538 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
3540 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3543 for (i = 0; sound_config[i].token != NULL; i++)
3544 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
3545 sound_config[i].value));
3549 else if (strcmp(command, "print musicinfo.conf") == 0)
3551 printf("# You can configure additional/alternative music files here.\n");
3552 printf("# (The entries below are default and therefore commented out.)\n");
3554 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
3556 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
3559 for (i = 0; music_config[i].token != NULL; i++)
3560 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
3561 music_config[i].value));
3565 else if (strcmp(command, "print editorsetup.conf") == 0)
3567 printf("# You can configure your personal editor element list here.\n");
3568 printf("# (The entries below are default and therefore commented out.)\n");
3571 PrintEditorElementList();
3575 else if (strcmp(command, "print helpanim.conf") == 0)
3577 printf("# You can configure different element help animations here.\n");
3578 printf("# (The entries below are default and therefore commented out.)\n");
3581 for (i = 0; helpanim_config[i].token != NULL; i++)
3583 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
3584 helpanim_config[i].value));
3586 if (strcmp(helpanim_config[i].token, "end") == 0)
3592 else if (strcmp(command, "print helptext.conf") == 0)
3594 printf("# You can configure different element help text here.\n");
3595 printf("# (The entries below are default and therefore commented out.)\n");
3598 for (i = 0; helptext_config[i].token != NULL; i++)
3599 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
3600 helptext_config[i].value));
3604 else if (strncmp(command, "dump level ", 11) == 0)
3606 char *filename = &command[11];
3608 if (access(filename, F_OK) != 0)
3609 Error(ERR_EXIT, "cannot open file '%s'", filename);
3611 LoadLevelFromFilename(&level, filename);
3616 else if (strncmp(command, "dump tape ", 10) == 0)
3618 char *filename = &command[10];
3620 if (access(filename, F_OK) != 0)
3621 Error(ERR_EXIT, "cannot open file '%s'", filename);
3623 LoadTapeFromFilename(filename);
3628 else if (strncmp(command, "autoplay ", 9) == 0)
3630 char *str_copy = getStringCopy(&command[9]);
3631 char *str_ptr = strchr(str_copy, ' ');
3633 global.autoplay_leveldir = str_copy;
3634 global.autoplay_level_nr = -1;
3636 if (str_ptr != NULL)
3638 *str_ptr++ = '\0'; /* terminate leveldir string */
3639 global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
3644 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
3648 static void InitSetup()
3650 LoadSetup(); /* global setup info */
3652 /* set some options from setup file */
3654 if (setup.options.verbose)
3655 options.verbose = TRUE;
3658 static void InitPlayerInfo()
3662 /* choose default local player */
3663 local_player = &stored_player[0];
3665 for (i = 0; i < MAX_PLAYERS; i++)
3666 stored_player[i].connected = FALSE;
3668 local_player->connected = TRUE;
3671 static void InitArtworkInfo()
3676 static char *get_string_in_brackets(char *string)
3678 char *string_in_brackets = checked_malloc(strlen(string) + 3);
3680 sprintf(string_in_brackets, "[%s]", string);
3682 return string_in_brackets;
3685 static char *get_level_id_suffix(int id_nr)
3687 char *id_suffix = checked_malloc(1 + 3 + 1);
3689 if (id_nr < 0 || id_nr > 999)
3692 sprintf(id_suffix, ".%03d", id_nr);
3698 static char *get_element_class_token(int element)
3700 char *element_class_name = element_info[element].class_name;
3701 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
3703 sprintf(element_class_token, "[%s]", element_class_name);
3705 return element_class_token;
3708 static char *get_action_class_token(int action)
3710 char *action_class_name = &element_action_info[action].suffix[1];
3711 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
3713 sprintf(action_class_token, "[%s]", action_class_name);
3715 return action_class_token;
3719 static void InitArtworkConfig()
3721 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
3722 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
3723 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
3724 static char *action_id_suffix[NUM_ACTIONS + 1];
3725 static char *direction_id_suffix[NUM_DIRECTIONS + 1];
3726 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
3727 static char *level_id_suffix[MAX_LEVELS + 1];
3728 static char *dummy[1] = { NULL };
3729 static char *ignore_generic_tokens[] =
3735 static char **ignore_image_tokens;
3736 static char **ignore_sound_tokens;
3737 static char **ignore_music_tokens;
3738 int num_ignore_generic_tokens;
3739 int num_ignore_image_tokens;
3740 int num_ignore_sound_tokens;
3741 int num_ignore_music_tokens;
3744 /* dynamically determine list of generic tokens to be ignored */
3745 num_ignore_generic_tokens = 0;
3746 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
3747 num_ignore_generic_tokens++;
3749 /* dynamically determine list of image tokens to be ignored */
3750 num_ignore_image_tokens = num_ignore_generic_tokens;
3751 for (i = 0; image_config_vars[i].token != NULL; i++)
3752 num_ignore_image_tokens++;
3753 ignore_image_tokens =
3754 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
3755 for (i = 0; i < num_ignore_generic_tokens; i++)
3756 ignore_image_tokens[i] = ignore_generic_tokens[i];
3757 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
3758 ignore_image_tokens[num_ignore_generic_tokens + i] =
3759 image_config_vars[i].token;
3760 ignore_image_tokens[num_ignore_image_tokens] = NULL;
3762 /* dynamically determine list of sound tokens to be ignored */
3763 num_ignore_sound_tokens = num_ignore_generic_tokens;
3764 ignore_sound_tokens =
3765 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
3766 for (i = 0; i < num_ignore_generic_tokens; i++)
3767 ignore_sound_tokens[i] = ignore_generic_tokens[i];
3768 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
3770 /* dynamically determine list of music tokens to be ignored */
3771 num_ignore_music_tokens = num_ignore_generic_tokens;
3772 ignore_music_tokens =
3773 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
3774 for (i = 0; i < num_ignore_generic_tokens; i++)
3775 ignore_music_tokens[i] = ignore_generic_tokens[i];
3776 ignore_music_tokens[num_ignore_music_tokens] = NULL;
3778 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3779 image_id_prefix[i] = element_info[i].token_name;
3780 for (i = 0; i < NUM_FONTS; i++)
3781 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
3782 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
3784 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3785 sound_id_prefix[i] = element_info[i].token_name;
3786 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3787 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
3788 get_string_in_brackets(element_info[i].class_name);
3789 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
3791 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
3792 music_id_prefix[i] = music_prefix_info[i].prefix;
3793 music_id_prefix[MAX_LEVELS] = NULL;
3795 for (i = 0; i < NUM_ACTIONS; i++)
3796 action_id_suffix[i] = element_action_info[i].suffix;
3797 action_id_suffix[NUM_ACTIONS] = NULL;
3799 for (i = 0; i < NUM_DIRECTIONS; i++)
3800 direction_id_suffix[i] = element_direction_info[i].suffix;
3801 direction_id_suffix[NUM_DIRECTIONS] = NULL;
3803 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
3804 special_id_suffix[i] = special_suffix_info[i].suffix;
3805 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
3807 for (i = 0; i < MAX_LEVELS; i++)
3808 level_id_suffix[i] = get_level_id_suffix(i);
3809 level_id_suffix[MAX_LEVELS] = NULL;
3811 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
3812 image_id_prefix, action_id_suffix, direction_id_suffix,
3813 special_id_suffix, ignore_image_tokens);
3814 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
3815 sound_id_prefix, action_id_suffix, dummy,
3816 special_id_suffix, ignore_sound_tokens);
3817 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
3818 music_id_prefix, special_id_suffix, level_id_suffix,
3819 dummy, ignore_music_tokens);
3822 static void InitMixer()
3830 char *filename_font_initial = NULL;
3831 Bitmap *bitmap_font_initial = NULL;
3834 /* determine settings for initial font (for displaying startup messages) */
3835 for (i = 0; image_config[i].token != NULL; i++)
3837 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3839 char font_token[128];
3842 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
3843 len_font_token = strlen(font_token);
3845 if (strcmp(image_config[i].token, font_token) == 0)
3846 filename_font_initial = image_config[i].value;
3847 else if (strlen(image_config[i].token) > len_font_token &&
3848 strncmp(image_config[i].token, font_token, len_font_token) == 0)
3850 if (strcmp(&image_config[i].token[len_font_token], ".x") == 0)
3851 font_initial[j].src_x = atoi(image_config[i].value);
3852 else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0)
3853 font_initial[j].src_y = atoi(image_config[i].value);
3854 else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0)
3855 font_initial[j].width = atoi(image_config[i].value);
3856 else if (strcmp(&image_config[i].token[len_font_token],".height") == 0)
3857 font_initial[j].height = atoi(image_config[i].value);
3862 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3864 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
3865 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
3868 if (filename_font_initial == NULL) /* should not happen */
3869 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
3871 /* create additional image buffers for double-buffering */
3872 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
3873 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
3875 /* initialize screen properties */
3876 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
3877 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
3879 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
3880 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
3881 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
3883 bitmap_font_initial = LoadCustomImage(filename_font_initial);
3885 for (j = 0; j < NUM_INITIAL_FONTS; j++)
3886 font_initial[j].bitmap = bitmap_font_initial;
3888 InitFontGraphicInfo();
3890 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
3891 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
3893 DrawInitText("Loading graphics:", 120, FC_GREEN);
3895 InitTileClipmasks();
3898 void InitGfxBackground()
3902 drawto = backbuffer;
3903 fieldbuffer = bitmap_db_field;
3904 SetDrawtoField(DRAW_BACKBUFFER);
3906 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
3907 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3908 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
3909 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
3911 for (x = 0; x < MAX_BUF_XSIZE; x++)
3912 for (y = 0; y < MAX_BUF_YSIZE; y++)
3915 redraw_mask = REDRAW_ALL;
3918 static void InitLevelInfo()
3920 LoadLevelInfo(); /* global level info */
3921 LoadLevelSetup_LastSeries(); /* last played series info */
3922 LoadLevelSetup_SeriesInfo(); /* last played level info */
3925 void InitLevelArtworkInfo()
3927 LoadLevelArtworkInfo();
3930 static void InitImages()
3933 setLevelArtworkDir(artwork.gfx_first);
3937 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
3938 leveldir_current->identifier,
3939 artwork.gfx_current_identifier,
3940 artwork.gfx_current->identifier,
3941 leveldir_current->graphics_set,
3942 leveldir_current->graphics_path);
3945 ReloadCustomImages();
3947 LoadCustomElementDescriptions();
3948 LoadSpecialMenuDesignSettings();
3950 ReinitializeGraphics();
3953 static void InitSound(char *identifier)
3955 if (identifier == NULL)
3956 identifier = artwork.snd_current->identifier;
3959 /* set artwork path to send it to the sound server process */
3960 setLevelArtworkDir(artwork.snd_first);
3963 InitReloadCustomSounds(identifier);
3964 ReinitializeSounds();
3967 static void InitMusic(char *identifier)
3969 if (identifier == NULL)
3970 identifier = artwork.mus_current->identifier;
3973 /* set artwork path to send it to the sound server process */
3974 setLevelArtworkDir(artwork.mus_first);
3977 InitReloadCustomMusic(identifier);
3978 ReinitializeMusic();
3981 void InitNetworkServer()
3983 #if defined(PLATFORM_UNIX)
3987 if (!options.network)
3990 #if defined(PLATFORM_UNIX)
3991 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
3993 if (!ConnectToServer(options.server_host, options.server_port))
3994 Error(ERR_EXIT, "cannot connect to network game server");
3996 SendToServer_PlayerName(setup.player_name);
3997 SendToServer_ProtocolVersion();
4000 SendToServer_NrWanted(nr_wanted);
4004 static char *getNewArtworkIdentifier(int type)
4006 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4007 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4008 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4009 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4010 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4011 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4012 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4013 char *leveldir_identifier = leveldir_current->identifier;
4015 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4016 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4018 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4020 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4021 char *artwork_current_identifier;
4022 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4024 /* leveldir_current may be invalid (level group, parent link) */
4025 if (!validLevelSeries(leveldir_current))
4028 /* 1st step: determine artwork set to be activated in descending order:
4029 --------------------------------------------------------------------
4030 1. setup artwork (when configured to override everything else)
4031 2. artwork set configured in "levelinfo.conf" of current level set
4032 (artwork in level directory will have priority when loading later)
4033 3. artwork in level directory (stored in artwork sub-directory)
4034 4. setup artwork (currently configured in setup menu) */
4036 if (setup_override_artwork)
4037 artwork_current_identifier = setup_artwork_set;
4038 else if (leveldir_artwork_set != NULL)
4039 artwork_current_identifier = leveldir_artwork_set;
4040 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4041 artwork_current_identifier = leveldir_identifier;
4043 artwork_current_identifier = setup_artwork_set;
4046 /* 2nd step: check if it is really needed to reload artwork set
4047 ------------------------------------------------------------ */
4050 if (type == ARTWORK_TYPE_GRAPHICS)
4051 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4052 artwork_new_identifier,
4053 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4054 artwork_current_identifier,
4055 leveldir_current->graphics_set,
4056 leveldir_current->identifier);
4059 /* ---------- reload if level set and also artwork set has changed ------- */
4060 if (leveldir_current_identifier[type] != leveldir_identifier &&
4061 (last_has_level_artwork_set[type] || has_level_artwork_set))
4062 artwork_new_identifier = artwork_current_identifier;
4064 leveldir_current_identifier[type] = leveldir_identifier;
4065 last_has_level_artwork_set[type] = has_level_artwork_set;
4068 if (type == ARTWORK_TYPE_GRAPHICS)
4069 printf("::: 1: '%s'\n", artwork_new_identifier);
4072 /* ---------- reload if "override artwork" setting has changed ----------- */
4073 if (last_override_level_artwork[type] != setup_override_artwork)
4074 artwork_new_identifier = artwork_current_identifier;
4076 last_override_level_artwork[type] = setup_override_artwork;
4079 if (type == ARTWORK_TYPE_GRAPHICS)
4080 printf("::: 2: '%s'\n", artwork_new_identifier);
4083 /* ---------- reload if current artwork identifier has changed ----------- */
4084 if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4085 artwork_current_identifier) != 0)
4086 artwork_new_identifier = artwork_current_identifier;
4088 *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
4091 if (type == ARTWORK_TYPE_GRAPHICS)
4092 printf("::: 3: '%s'\n", artwork_new_identifier);
4095 /* ---------- do not reload directly after starting ---------------------- */
4096 if (!initialized[type])
4097 artwork_new_identifier = NULL;
4099 initialized[type] = TRUE;
4102 if (type == ARTWORK_TYPE_GRAPHICS)
4103 printf("::: 4: '%s'\n", artwork_new_identifier);
4107 if (type == ARTWORK_TYPE_GRAPHICS)
4108 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4109 artwork.gfx_current_identifier, artwork_current_identifier,
4110 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4111 artwork_new_identifier);
4114 return artwork_new_identifier;
4117 void ReloadCustomArtwork(int force_reload)
4119 char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4120 char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4121 char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4122 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4123 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4124 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4125 boolean redraw_screen = FALSE;
4127 if (gfx_new_identifier != NULL || force_reload_gfx)
4130 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4131 artwork.gfx_current_identifier,
4133 artwork.gfx_current->identifier,
4134 leveldir_current->graphics_set);
4137 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4142 printf("... '%s'\n",
4143 leveldir_current->graphics_set);
4146 FreeTileClipmasks();
4147 InitTileClipmasks();
4149 redraw_screen = TRUE;
4152 if (snd_new_identifier != NULL || force_reload_snd)
4154 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4156 InitSound(snd_new_identifier);
4158 redraw_screen = TRUE;
4161 if (mus_new_identifier != NULL || force_reload_mus)
4163 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4165 InitMusic(mus_new_identifier);
4167 redraw_screen = TRUE;
4172 InitGfxBackground();
4174 /* force redraw of (open or closed) door graphics */
4175 SetDoorState(DOOR_OPEN_ALL);
4176 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4180 void KeyboardAutoRepeatOffUnlessAutoplay()
4182 if (global.autoplay_leveldir == NULL)
4183 KeyboardAutoRepeatOff();
4187 /* ========================================================================= */
4189 /* ========================================================================= */
4193 InitGlobal(); /* initialize some global variables */
4195 if (options.execute_command)
4196 Execute_Command(options.execute_command);
4198 if (options.serveronly)
4200 #if defined(PLATFORM_UNIX)
4201 NetworkServer(options.server_port, options.serveronly);
4203 Error(ERR_WARN, "networking only supported in Unix version");
4205 exit(0); /* never reached */
4211 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4212 InitArtworkConfig(); /* needed before forking sound child process */
4217 InitRND(NEW_RANDOMIZE);
4218 InitSimpleRND(NEW_RANDOMIZE);
4223 InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
4226 InitEventFilter(FilterMouseMotionEvents);
4228 InitElementPropertiesStatic();
4229 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4234 InitLevelArtworkInfo();
4236 InitImages(); /* needs to know current level directory */
4237 InitSound(NULL); /* needs to know current level directory */
4238 InitMusic(NULL); /* needs to know current level directory */
4240 InitGfxBackground();
4242 if (global.autoplay_leveldir)
4248 game_status = GAME_MODE_MAIN;
4252 InitNetworkServer();
4255 void CloseAllAndExit(int exit_value)
4260 CloseAudio(); /* called after freeing sounds (needed for SDL) */
4263 FreeTileClipmasks();
4265 CloseVideoDisplay();
4266 ClosePlatformDependentStuff();