rnd-20020407-2-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitNetworkServer(void);
48 static void InitSound(void);
49 static void InitGfx(void);
50 static void InitGfxBackground(void);
51 static void InitGadgets(void);
52 static void InitElementProperties(void);
53
54 void OpenAll(void)
55 {
56   if (options.serveronly)
57   {
58 #if defined(PLATFORM_UNIX)
59     NetworkServer(options.server_port, options.serveronly);
60 #else
61     Error(ERR_WARN, "networking only supported in Unix version");
62 #endif
63     exit(0);    /* never reached */
64   }
65
66   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
67                   PROGRAM_TITLE_STRING, getWindowTitleString(),
68                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
69                   MSDOS_POINTER_FILENAME,
70                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
71
72   InitSetup();
73   InitPlayerInfo();
74   InitArtworkInfo();            /* needed before loading gfx, sound & music */
75
76   InitCounter();
77   InitSound();
78   InitJoysticks();
79   InitRND(NEW_RANDOMIZE);
80
81   InitVideoDisplay();
82   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
83                   setup.fullscreen);
84
85   InitEventFilter(FilterMouseMotionEvents);
86
87   InitGfx();
88   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
89
90   InitLevelInfo();
91   InitGadgets();                /* needs to know number of level series */
92
93   InitGfxBackground();
94   InitToons();
95
96   DrawMainMenu();
97
98   InitNetworkServer();
99 }
100
101 void InitSetup()
102 {
103   LoadSetup();                                  /* global setup info */
104 }
105
106 void InitPlayerInfo()
107 {
108   int i;
109
110   /* choose default local player */
111   local_player = &stored_player[0];
112
113   for (i=0; i<MAX_PLAYERS; i++)
114     stored_player[i].connected = FALSE;
115
116   local_player->connected = TRUE;
117 }
118
119 void InitLevelInfo()
120 {
121   LoadLevelInfo();                              /* global level info */
122   LoadLevelSetup_LastSeries();                  /* last played series info */
123   LoadLevelSetup_SeriesInfo();                  /* last played level info */
124 }
125
126 void InitArtworkInfo()
127 {
128   LoadArtworkInfo();
129 }
130
131 void InitNetworkServer()
132 {
133 #if defined(PLATFORM_UNIX)
134   int nr_wanted;
135 #endif
136
137   if (!options.network)
138     return;
139
140 #if defined(PLATFORM_UNIX)
141   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
142
143   if (!ConnectToServer(options.server_host, options.server_port))
144     Error(ERR_EXIT, "cannot connect to network game server");
145
146   SendToServer_PlayerName(setup.player_name);
147   SendToServer_ProtocolVersion();
148
149   if (nr_wanted)
150     SendToServer_NrWanted(nr_wanted);
151 #endif
152 }
153
154 void InitSound()
155 {
156   int i;
157
158   OpenAudio();
159
160   for(i=0; i<NUM_SOUNDS; i++)
161   {
162     if (!LoadSound(sound_name[i]))
163     {
164       audio.sound_available = FALSE;
165       audio.loops_available = FALSE;
166       audio.sound_enabled = FALSE;
167
168       return;
169     }
170   }
171
172   num_bg_loops = LoadMusic();
173
174   StartSoundserver();
175 }
176
177 void InitTileClipmasks()
178 {
179 #if defined(TARGET_X11)
180   GC copy_clipmask_gc;
181   XGCValues clip_gc_values;
182   unsigned long clip_gc_valuemask;
183 #endif
184
185 #if defined(TARGET_X11_NATIVE)
186   static struct
187   {
188     int start;
189     int count;
190   }
191   tile_needs_clipping[] =
192   {
193     { GFX_SPIELER1_UP, 4 },
194     { GFX_SPIELER1_DOWN, 4 },
195     { GFX_SPIELER1_LEFT, 4 },
196     { GFX_SPIELER1_RIGHT, 4 },
197     { GFX_SPIELER1_PUSH_LEFT, 4 },
198     { GFX_SPIELER1_PUSH_RIGHT, 4 },
199     { GFX_SPIELER2_UP, 4 },
200     { GFX_SPIELER2_DOWN, 4 },
201     { GFX_SPIELER2_LEFT, 4 },
202     { GFX_SPIELER2_RIGHT, 4 },
203     { GFX_SPIELER2_PUSH_LEFT, 4 },
204     { GFX_SPIELER2_PUSH_RIGHT, 4 },
205     { GFX_SPIELER3_UP, 4 },
206     { GFX_SPIELER3_DOWN, 4 },
207     { GFX_SPIELER3_LEFT, 4 },
208     { GFX_SPIELER3_RIGHT, 4 },
209     { GFX_SPIELER3_PUSH_LEFT, 4 },
210     { GFX_SPIELER3_PUSH_RIGHT, 4 },
211     { GFX_SPIELER4_UP, 4 },
212     { GFX_SPIELER4_DOWN, 4 },
213     { GFX_SPIELER4_LEFT, 4 },
214     { GFX_SPIELER4_RIGHT, 4 },
215     { GFX_SPIELER4_PUSH_LEFT, 4 },
216     { GFX_SPIELER4_PUSH_RIGHT, 4 },
217     { GFX_SP_MURPHY, 1 },
218     { GFX_MURPHY_GO_LEFT, 3 },
219     { GFX_MURPHY_GO_RIGHT, 3 },
220     { GFX_MURPHY_SNAP_UP, 1 },
221     { GFX_MURPHY_SNAP_DOWN, 1 },
222     { GFX_MURPHY_SNAP_RIGHT, 1 },
223     { GFX_MURPHY_SNAP_LEFT, 1 },
224     { GFX_MURPHY_PUSH_RIGHT, 1 },
225     { GFX_MURPHY_PUSH_LEFT, 1 },
226     { GFX_GEBLUBBER, 4 },
227     { GFX_DYNAMIT, 7 },
228     { GFX_DYNABOMB, 4 },
229     { GFX_EXPLOSION, 8 },
230     { GFX_SOKOBAN_OBJEKT, 1 },
231     { GFX_FUNKELN_BLAU, 3 },
232     { GFX_FUNKELN_WEISS, 3 },
233     { GFX2_SHIELD_PASSIVE, 3 },
234     { GFX2_SHIELD_ACTIVE, 3 },
235     { -1, 0 }
236   };
237 #endif
238
239   int i;
240
241   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
242   for(i=0; i<NUM_TILES; i++)
243     tile_clipmask[i] = None;
244
245 #if defined(TARGET_X11)
246   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
247      often very slow when preparing a masked XCopyArea() for big Pixmaps.
248      To prevent this, create small (tile-sized) mask Pixmaps which will then
249      be set much faster with XSetClipOrigin() and speed things up a lot. */
250
251   /* create graphic context structures needed for clipping */
252   clip_gc_values.graphics_exposures = False;
253   clip_gc_valuemask = GCGraphicsExposures;
254   copy_clipmask_gc =
255     XCreateGC(display, pix[PIX_BACK]->clip_mask,
256               clip_gc_valuemask, &clip_gc_values);
257
258   clip_gc_values.graphics_exposures = False;
259   clip_gc_valuemask = GCGraphicsExposures;
260   tile_clip_gc =
261     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
262
263   for(i=0; i<NUM_BITMAPS; i++)
264   {
265     if (pix[i]->clip_mask)
266     {
267       clip_gc_values.graphics_exposures = False;
268       clip_gc_values.clip_mask = pix[i]->clip_mask;
269       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
270       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
271                                          clip_gc_valuemask,&clip_gc_values);
272     }
273   }
274
275 #if defined(TARGET_X11_NATIVE)
276   /* create only those clipping Pixmaps we really need */
277   for(i=0; tile_needs_clipping[i].start>=0; i++)
278   {
279     int j;
280
281     for(j=0; j<tile_needs_clipping[i].count; j++)
282     {
283       int tile = tile_needs_clipping[i].start + j;
284       int graphic = tile;
285       int src_x, src_y;
286       int pixmap_nr;
287       Pixmap src_pixmap;
288
289       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
290       src_pixmap = pix[pixmap_nr]->clip_mask;
291
292       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
293                                           TILEX, TILEY, 1);
294
295       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
296                 src_x, src_y, TILEX, TILEY, 0, 0);
297     }
298   }
299 #endif /* TARGET_X11_NATIVE */
300
301   XFreeGC(display, copy_clipmask_gc);
302
303 #endif /* TARGET_X11 */
304 }
305
306 void InitGfx()
307 {
308   int i;
309
310   /* initialize some global variables */
311   global.frames_per_second = 0;
312   global.fps_slowdown = FALSE;
313   global.fps_slowdown_factor = 1;
314
315   /* initialize screen properties */
316   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
317                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
318   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
319   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
320   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
321
322   /* create additional image buffers for double-buffering */
323   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
324   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
325
326   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
327
328   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
329
330   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
331   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
332 #if defined(PLATFORM_MSDOS)
333   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
334   rest(200);
335 #endif
336   DrawInitText("Loading graphics:",120,FC_GREEN);
337
338   for(i=0; i<NUM_PICTURES; i++)
339   {
340     if (i != PIX_SMALLFONT)
341     {
342       DrawInitText(image_filename[i], 150, FC_YELLOW);
343
344       pix[i] = LoadCustomImage(image_filename[i]);
345     }
346   }
347
348   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
349   InitTileClipmasks();
350 }
351
352 void InitGfxBackground()
353 {
354   int x, y;
355
356   drawto = backbuffer;
357   fieldbuffer = pix[PIX_DB_FIELD];
358   SetDrawtoField(DRAW_BACKBUFFER);
359
360   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
361   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
362   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
363
364   for(x=0; x<MAX_BUF_XSIZE; x++)
365     for(y=0; y<MAX_BUF_YSIZE; y++)
366       redraw[x][y] = 0;
367   redraw_tiles = 0;
368   redraw_mask = REDRAW_ALL;
369 }
370
371 void ReloadCustomArtwork()
372 {
373   if (artwork.graphics_set_current != artwork.gfx_current->name)
374   {
375     Bitmap *pix_new[NUM_PICTURES];
376     int i;
377
378     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
379     for(i=0; i<NUM_PICTURES; i++)
380     {
381       DrawInitText(image_filename[i], 150, FC_YELLOW);
382       pix_new[i] = ReloadCustomImage(&pix[i], image_filename[i]);
383
384 #if 0
385       if (pix_new[i] != NULL)
386         pix[i] = pix_new[i];
387 #endif
388     }
389
390 #if 0
391     InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
392     InitTileClipmasks();
393     InitGfxBackground();
394 #endif
395
396 #if 1
397     for(i=0; i<NUM_PICTURES; i++)
398     {
399       if (pix_new[i] != NULL)
400         TransferBitmapPointers(pix_new[i], pix[i]);
401     }
402 #else
403     for(i=0; i<NUM_PICTURES; i++)
404     {
405       if (pix_new[i] != NULL)
406         FreeBitmap(pix_old[i]);
407     }
408 #endif
409
410 #if 1
411     InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
412     InitTileClipmasks();
413     InitGfxBackground();
414 #endif
415
416     SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
417
418     artwork.graphics_set_current = artwork.gfx_current->name;
419   }
420
421   if (artwork.sounds_set_current != artwork.snd_current->name)
422   {
423     printf("reload sounds ...\n");
424
425     artwork.sounds_set_current = artwork.snd_current->name;
426   }
427
428   if (artwork.music_set_current != artwork.mus_current->name)
429   {
430     printf("reload music ...\n");
431
432     artwork.music_set_current = artwork.mus_current->name;
433   }
434 }
435
436 void InitGadgets()
437 {
438   CreateLevelEditorGadgets();
439   CreateGameButtons();
440   CreateTapeButtons();
441   CreateToolButtons();
442   CreateScreenGadgets();
443 }
444
445 void InitElementProperties()
446 {
447   int i,j;
448
449   static int ep_amoebalive[] =
450   {
451     EL_AMOEBE_NASS,
452     EL_AMOEBE_NORM,
453     EL_AMOEBE_VOLL,
454     EL_AMOEBE_BD
455   };
456   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
457
458   static int ep_amoeboid[] =
459   {
460     EL_AMOEBE_TOT,
461     EL_AMOEBE_NASS,
462     EL_AMOEBE_NORM,
463     EL_AMOEBE_VOLL,
464     EL_AMOEBE_BD
465   };
466   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
467
468   static int ep_schluessel[] =
469   {
470     EL_SCHLUESSEL1,
471     EL_SCHLUESSEL2,
472     EL_SCHLUESSEL3,
473     EL_SCHLUESSEL4,
474     EL_EM_KEY_1,
475     EL_EM_KEY_2,
476     EL_EM_KEY_3,
477     EL_EM_KEY_4
478   };
479   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
480
481   static int ep_pforte[] =
482   {
483     EL_PFORTE1,
484     EL_PFORTE2,
485     EL_PFORTE3,
486     EL_PFORTE4,
487     EL_PFORTE1X,
488     EL_PFORTE2X,
489     EL_PFORTE3X,
490     EL_PFORTE4X,
491     EL_EM_GATE_1,
492     EL_EM_GATE_2,
493     EL_EM_GATE_3,
494     EL_EM_GATE_4,
495     EL_EM_GATE_1X,
496     EL_EM_GATE_2X,
497     EL_EM_GATE_3X,
498     EL_EM_GATE_4X,
499     EL_SWITCHGATE_OPEN,
500     EL_SWITCHGATE_CLOSED,
501     EL_TIMEGATE_OPEN,
502     EL_TIMEGATE_CLOSED,
503     EL_TUBE_CROSS,
504     EL_TUBE_VERTICAL,
505     EL_TUBE_HORIZONTAL,
506     EL_TUBE_VERT_LEFT,
507     EL_TUBE_VERT_RIGHT,
508     EL_TUBE_HORIZ_UP,
509     EL_TUBE_HORIZ_DOWN,
510     EL_TUBE_LEFT_UP,
511     EL_TUBE_LEFT_DOWN,
512     EL_TUBE_RIGHT_UP,
513     EL_TUBE_RIGHT_DOWN
514   };
515   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
516
517   static int ep_solid[] =
518   {
519     EL_BETON,
520     EL_MAUERWERK,
521     EL_MAUER_LEBT,
522     EL_MAUER_X,
523     EL_MAUER_Y,
524     EL_MAUER_XY,
525     EL_BD_WALL,
526     EL_FELSBODEN,
527     EL_AUSGANG_ZU,
528     EL_AUSGANG_ACT,
529     EL_AUSGANG_AUF,
530     EL_AMOEBE_TOT,
531     EL_AMOEBE_NASS,
532     EL_AMOEBE_NORM,
533     EL_AMOEBE_VOLL,
534     EL_AMOEBE_BD,
535     EL_MORAST_VOLL,
536     EL_MORAST_LEER,
537     EL_QUICKSAND_FILLING,
538     EL_QUICKSAND_EMPTYING,
539     EL_MAGIC_WALL_OFF,
540     EL_MAGIC_WALL_EMPTY,
541     EL_MAGIC_WALL_FULL,
542     EL_MAGIC_WALL_DEAD,
543     EL_MAGIC_WALL_BD_OFF,
544     EL_MAGIC_WALL_BD_EMPTY,
545     EL_MAGIC_WALL_BD_FULL,
546     EL_MAGIC_WALL_BD_DEAD,
547     EL_LIFE,
548     EL_LIFE_ASYNC,
549     EL_BADEWANNE1,
550     EL_BADEWANNE2,
551     EL_BADEWANNE3,
552     EL_BADEWANNE4,
553     EL_BADEWANNE5,
554     EL_SP_CHIP_SINGLE,
555     EL_SP_CHIP_LEFT,
556     EL_SP_CHIP_RIGHT,
557     EL_SP_CHIP_UPPER,
558     EL_SP_CHIP_LOWER,
559     EL_SP_HARD_GRAY,
560     EL_SP_HARD_GREEN,
561     EL_SP_HARD_BLUE,
562     EL_SP_HARD_RED,
563     EL_SP_HARD_YELLOW,
564     EL_SP_HARD_BASE1,
565     EL_SP_HARD_BASE2,
566     EL_SP_HARD_BASE3,
567     EL_SP_HARD_BASE4,
568     EL_SP_HARD_BASE5,
569     EL_SP_HARD_BASE6,
570     EL_SP_TERMINAL,
571     EL_SP_EXIT,
572     EL_INVISIBLE_STEEL,
573     EL_BELT1_SWITCH_LEFT,
574     EL_BELT1_SWITCH_MIDDLE,
575     EL_BELT1_SWITCH_RIGHT,
576     EL_BELT2_SWITCH_LEFT,
577     EL_BELT2_SWITCH_MIDDLE,
578     EL_BELT2_SWITCH_RIGHT,
579     EL_BELT3_SWITCH_LEFT,
580     EL_BELT3_SWITCH_MIDDLE,
581     EL_BELT3_SWITCH_RIGHT,
582     EL_BELT4_SWITCH_LEFT,
583     EL_BELT4_SWITCH_MIDDLE,
584     EL_BELT4_SWITCH_RIGHT,
585     EL_SWITCHGATE_SWITCH_1,
586     EL_SWITCHGATE_SWITCH_2,
587     EL_LIGHT_SWITCH_OFF,
588     EL_LIGHT_SWITCH_ON,
589     EL_TIMEGATE_SWITCH_OFF,
590     EL_TIMEGATE_SWITCH_ON,
591     EL_SIGN_EXCLAMATION,
592     EL_SIGN_RADIOACTIVITY,
593     EL_SIGN_STOP,
594     EL_SIGN_WHEELCHAIR,
595     EL_SIGN_PARKING,
596     EL_SIGN_ONEWAY,
597     EL_SIGN_HEART,
598     EL_SIGN_TRIANGLE,
599     EL_SIGN_ROUND,
600     EL_SIGN_EXIT,
601     EL_SIGN_YINYANG,
602     EL_SIGN_OTHER,
603     EL_STEEL_SLANTED,
604     EL_EMC_STEEL_WALL_1,
605     EL_EMC_STEEL_WALL_2,
606     EL_EMC_STEEL_WALL_3,
607     EL_EMC_STEEL_WALL_4,
608     EL_EMC_WALL_1,
609     EL_EMC_WALL_2,
610     EL_EMC_WALL_3,
611     EL_EMC_WALL_4,
612     EL_EMC_WALL_5,
613     EL_EMC_WALL_6,
614     EL_EMC_WALL_7,
615     EL_EMC_WALL_8,
616     EL_CRYSTAL,
617     EL_WALL_PEARL,
618     EL_WALL_CRYSTAL,
619     EL_TUBE_CROSS,
620     EL_TUBE_VERTICAL,
621     EL_TUBE_HORIZONTAL,
622     EL_TUBE_VERT_LEFT,
623     EL_TUBE_VERT_RIGHT,
624     EL_TUBE_HORIZ_UP,
625     EL_TUBE_HORIZ_DOWN,
626     EL_TUBE_LEFT_UP,
627     EL_TUBE_LEFT_DOWN,
628     EL_TUBE_RIGHT_UP,
629     EL_TUBE_RIGHT_DOWN
630   };
631   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
632
633   static int ep_massive[] =
634   {
635     EL_BETON,
636     EL_SALZSAEURE,
637     EL_BADEWANNE1,
638     EL_BADEWANNE2,
639     EL_BADEWANNE3,
640     EL_BADEWANNE4,
641     EL_BADEWANNE5,
642     EL_PFORTE1,
643     EL_PFORTE2,
644     EL_PFORTE3,
645     EL_PFORTE4,
646     EL_PFORTE1X,
647     EL_PFORTE2X,
648     EL_PFORTE3X,
649     EL_PFORTE4X,
650     EL_EM_GATE_1,
651     EL_EM_GATE_2,
652     EL_EM_GATE_3,
653     EL_EM_GATE_4,
654     EL_EM_GATE_1X,
655     EL_EM_GATE_2X,
656     EL_EM_GATE_3X,
657     EL_EM_GATE_4X,
658     EL_SWITCHGATE_OPEN,
659     EL_SWITCHGATE_CLOSED,
660     EL_TIMEGATE_OPEN,
661     EL_TIMEGATE_CLOSED,
662     EL_SP_HARD_GRAY,
663     EL_SP_HARD_GREEN,
664     EL_SP_HARD_BLUE,
665     EL_SP_HARD_RED,
666     EL_SP_HARD_YELLOW,
667     EL_SP_HARD_BASE1,
668     EL_SP_HARD_BASE2,
669     EL_SP_HARD_BASE3,
670     EL_SP_HARD_BASE4,
671     EL_SP_HARD_BASE5,
672     EL_SP_HARD_BASE6,
673     EL_INVISIBLE_STEEL,
674     EL_BELT1_SWITCH_LEFT,
675     EL_BELT1_SWITCH_MIDDLE,
676     EL_BELT1_SWITCH_RIGHT,
677     EL_BELT2_SWITCH_LEFT,
678     EL_BELT2_SWITCH_MIDDLE,
679     EL_BELT2_SWITCH_RIGHT,
680     EL_BELT3_SWITCH_LEFT,
681     EL_BELT3_SWITCH_MIDDLE,
682     EL_BELT3_SWITCH_RIGHT,
683     EL_BELT4_SWITCH_LEFT,
684     EL_BELT4_SWITCH_MIDDLE,
685     EL_BELT4_SWITCH_RIGHT,
686     EL_LIGHT_SWITCH_OFF,
687     EL_LIGHT_SWITCH_ON,
688     EL_SIGN_EXCLAMATION,
689     EL_SIGN_RADIOACTIVITY,
690     EL_SIGN_STOP,
691     EL_SIGN_WHEELCHAIR,
692     EL_SIGN_PARKING,
693     EL_SIGN_ONEWAY,
694     EL_SIGN_HEART,
695     EL_SIGN_TRIANGLE,
696     EL_SIGN_ROUND,
697     EL_SIGN_EXIT,
698     EL_SIGN_YINYANG,
699     EL_SIGN_OTHER,
700     EL_STEEL_SLANTED,
701     EL_EMC_STEEL_WALL_1,
702     EL_EMC_STEEL_WALL_2,
703     EL_EMC_STEEL_WALL_3,
704     EL_EMC_STEEL_WALL_4,
705     EL_CRYSTAL,
706     EL_TUBE_CROSS,
707     EL_TUBE_VERTICAL,
708     EL_TUBE_HORIZONTAL,
709     EL_TUBE_VERT_LEFT,
710     EL_TUBE_VERT_RIGHT,
711     EL_TUBE_HORIZ_UP,
712     EL_TUBE_HORIZ_DOWN,
713     EL_TUBE_LEFT_UP,
714     EL_TUBE_LEFT_DOWN,
715     EL_TUBE_RIGHT_UP,
716     EL_TUBE_RIGHT_DOWN
717   };
718   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
719
720   static int ep_slippery[] =
721   {
722     EL_FELSBODEN,
723     EL_BD_WALL,
724     EL_FELSBROCKEN,
725     EL_BD_ROCK,
726     EL_EDELSTEIN,
727     EL_EDELSTEIN_BD,
728     EL_EDELSTEIN_GELB,
729     EL_EDELSTEIN_ROT,
730     EL_EDELSTEIN_LILA,
731     EL_DIAMANT,
732     EL_BOMBE,
733     EL_KOKOSNUSS,
734     EL_ABLENK_EIN,
735     EL_ABLENK_AUS,
736     EL_ZEIT_VOLL,
737     EL_ZEIT_LEER,
738     EL_BIRNE_EIN,
739     EL_BIRNE_AUS,
740     EL_BADEWANNE1,
741     EL_BADEWANNE2,
742     EL_SONDE,
743     EL_SP_ZONK,
744     EL_SP_INFOTRON,
745     EL_SP_CHIP_SINGLE,
746     EL_SP_CHIP_LEFT,
747     EL_SP_CHIP_RIGHT,
748     EL_SP_CHIP_UPPER,
749     EL_SP_CHIP_LOWER,
750     EL_SPEED_PILL,
751     EL_STEEL_SLANTED,
752     EL_PEARL,
753     EL_CRYSTAL
754   };
755   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
756
757   static int ep_enemy[] =
758   {
759     EL_KAEFER,
760     EL_FLIEGER,
761     EL_BUTTERFLY,
762     EL_FIREFLY,
763     EL_MAMPFER,
764     EL_MAMPFER2,
765     EL_ROBOT,
766     EL_PACMAN,
767     EL_SP_SNIKSNAK,
768     EL_SP_ELECTRON
769   };
770   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
771
772   static int ep_mauer[] =
773   {
774     EL_BETON,
775     EL_PFORTE1,
776     EL_PFORTE2,
777     EL_PFORTE3,
778     EL_PFORTE4,
779     EL_PFORTE1X,
780     EL_PFORTE2X,
781     EL_PFORTE3X,
782     EL_PFORTE4X,
783     EL_EM_GATE_1,
784     EL_EM_GATE_2,
785     EL_EM_GATE_3,
786     EL_EM_GATE_4,
787     EL_EM_GATE_1X,
788     EL_EM_GATE_2X,
789     EL_EM_GATE_3X,
790     EL_EM_GATE_4X,
791     EL_AUSGANG_ZU,
792     EL_AUSGANG_ACT,
793     EL_AUSGANG_AUF,
794     EL_MAUERWERK,
795     EL_FELSBODEN,
796     EL_MAUER_LEBT,
797     EL_MAUER_X,
798     EL_MAUER_Y,
799     EL_MAUER_XY,
800     EL_MAUERND,
801     EL_BD_WALL,
802     EL_SP_CHIP_SINGLE,
803     EL_SP_CHIP_LEFT,
804     EL_SP_CHIP_RIGHT,
805     EL_SP_CHIP_UPPER,
806     EL_SP_CHIP_LOWER,
807     EL_SP_HARD_GRAY,
808     EL_SP_HARD_GREEN,
809     EL_SP_HARD_BLUE,
810     EL_SP_HARD_RED,
811     EL_SP_HARD_YELLOW,
812     EL_SP_HARD_BASE1,
813     EL_SP_HARD_BASE2,
814     EL_SP_HARD_BASE3,
815     EL_SP_HARD_BASE4,
816     EL_SP_HARD_BASE5,
817     EL_SP_HARD_BASE6,
818     EL_SP_TERMINAL,
819     EL_SP_EXIT,
820     EL_INVISIBLE_STEEL,
821     EL_STEEL_SLANTED,
822     EL_EMC_STEEL_WALL_1,
823     EL_EMC_STEEL_WALL_2,
824     EL_EMC_STEEL_WALL_3,
825     EL_EMC_STEEL_WALL_4,
826     EL_EMC_WALL_1,
827     EL_EMC_WALL_2,
828     EL_EMC_WALL_3,
829     EL_EMC_WALL_4,
830     EL_EMC_WALL_5,
831     EL_EMC_WALL_6,
832     EL_EMC_WALL_7,
833     EL_EMC_WALL_8
834   };
835   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
836
837   static int ep_can_fall[] =
838   {
839     EL_FELSBROCKEN,
840     EL_BD_ROCK,
841     EL_EDELSTEIN,
842     EL_EDELSTEIN_BD,
843     EL_EDELSTEIN_GELB,
844     EL_EDELSTEIN_ROT,
845     EL_EDELSTEIN_LILA,
846     EL_DIAMANT,
847     EL_BOMBE,
848     EL_KOKOSNUSS,
849     EL_TROPFEN,
850     EL_MORAST_VOLL,
851     EL_MAGIC_WALL_FULL,
852     EL_MAGIC_WALL_BD_FULL,
853     EL_ZEIT_VOLL,
854     EL_ZEIT_LEER,
855     EL_SP_ZONK,
856     EL_SP_INFOTRON,
857     EL_SP_DISK_ORANGE,
858     EL_PEARL,
859     EL_CRYSTAL,
860     EL_SPRING,
861     EL_DX_SUPABOMB
862   };
863   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
864
865   static int ep_can_smash[] =
866   {
867     EL_FELSBROCKEN,
868     EL_BD_ROCK,
869     EL_EDELSTEIN,
870     EL_EDELSTEIN_BD,
871     EL_EDELSTEIN_GELB,
872     EL_EDELSTEIN_ROT,
873     EL_EDELSTEIN_LILA,
874     EL_DIAMANT,
875     EL_SCHLUESSEL1,
876     EL_SCHLUESSEL2,
877     EL_SCHLUESSEL3,
878     EL_SCHLUESSEL4,
879     EL_EM_KEY_1,
880     EL_EM_KEY_2,
881     EL_EM_KEY_3,
882     EL_EM_KEY_4,
883     EL_BOMBE,
884     EL_KOKOSNUSS,
885     EL_TROPFEN,
886     EL_ZEIT_VOLL,
887     EL_ZEIT_LEER,
888     EL_SP_ZONK,
889     EL_SP_INFOTRON,
890     EL_SP_DISK_ORANGE,
891     EL_PEARL,
892     EL_CRYSTAL,
893     EL_SPRING,
894     EL_DX_SUPABOMB
895   };
896   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
897
898   static int ep_can_change[] =
899   {
900     EL_FELSBROCKEN,
901     EL_BD_ROCK,
902     EL_EDELSTEIN,
903     EL_EDELSTEIN_BD,
904     EL_EDELSTEIN_GELB,
905     EL_EDELSTEIN_ROT,
906     EL_EDELSTEIN_LILA,
907     EL_DIAMANT
908   };
909   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
910
911   static int ep_can_move[] =
912   {
913     EL_KAEFER,
914     EL_FLIEGER,
915     EL_BUTTERFLY,
916     EL_FIREFLY,
917     EL_MAMPFER,
918     EL_MAMPFER2,
919     EL_ROBOT,
920     EL_PACMAN,
921     EL_MOLE,
922     EL_PINGUIN,
923     EL_SCHWEIN,
924     EL_DRACHE,
925     EL_SONDE,
926     EL_SP_SNIKSNAK,
927     EL_SP_ELECTRON,
928     EL_BALLOON,
929     EL_SPRING_MOVING
930   };
931   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
932
933   static int ep_could_move[] =
934   {
935     EL_KAEFER_RIGHT,
936     EL_KAEFER_UP,
937     EL_KAEFER_LEFT,
938     EL_KAEFER_DOWN,
939     EL_FLIEGER_RIGHT,
940     EL_FLIEGER_UP,
941     EL_FLIEGER_LEFT,
942     EL_FLIEGER_DOWN,
943     EL_BUTTERFLY_RIGHT,
944     EL_BUTTERFLY_UP,
945     EL_BUTTERFLY_LEFT,
946     EL_BUTTERFLY_DOWN,
947     EL_FIREFLY_RIGHT,
948     EL_FIREFLY_UP,
949     EL_FIREFLY_LEFT,
950     EL_FIREFLY_DOWN,
951     EL_PACMAN_RIGHT,
952     EL_PACMAN_UP,
953     EL_PACMAN_LEFT,
954     EL_PACMAN_DOWN
955   };
956   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
957
958   static int ep_dont_touch[] =
959   {
960     EL_KAEFER,
961     EL_FLIEGER,
962     EL_BUTTERFLY,
963     EL_FIREFLY
964   };
965   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
966
967   static int ep_dont_go_to[] =
968   {
969     EL_KAEFER,
970     EL_FLIEGER,
971     EL_BUTTERFLY,
972     EL_FIREFLY,
973     EL_MAMPFER,
974     EL_MAMPFER2,
975     EL_ROBOT,
976     EL_PACMAN,
977     EL_TROPFEN,
978     EL_SALZSAEURE,
979     EL_SP_SNIKSNAK,
980     EL_SP_ELECTRON,
981     EL_SP_BUG_ACTIVE,
982     EL_TRAP_ACTIVE,
983     EL_LANDMINE
984   };
985   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
986
987   static int ep_mampf2[] =
988   {
989     EL_ERDREICH,
990     EL_KAEFER,
991     EL_FLIEGER,
992     EL_BUTTERFLY,
993     EL_FIREFLY,
994     EL_MAMPFER,
995     EL_ROBOT,
996     EL_PACMAN,
997     EL_TROPFEN,
998     EL_AMOEBE_TOT,
999     EL_AMOEBE_NASS,
1000     EL_AMOEBE_NORM,
1001     EL_AMOEBE_VOLL,
1002     EL_AMOEBE_BD,
1003     EL_EDELSTEIN,
1004     EL_EDELSTEIN_BD,
1005     EL_EDELSTEIN_GELB,
1006     EL_EDELSTEIN_ROT,
1007     EL_EDELSTEIN_LILA,
1008     EL_DIAMANT,
1009     EL_PEARL,
1010     EL_CRYSTAL
1011   };
1012   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1013
1014   static int ep_bd_element[] =
1015   {
1016     EL_LEERRAUM,
1017     EL_ERDREICH,
1018     EL_FELSBODEN,
1019     EL_BD_WALL,
1020     EL_FELSBROCKEN,
1021     EL_BD_ROCK,
1022     EL_EDELSTEIN_BD,
1023     EL_MAGIC_WALL_BD_OFF,
1024     EL_AUSGANG_ZU,
1025     EL_AUSGANG_AUF,
1026     EL_BETON,
1027     EL_SPIELFIGUR,
1028     EL_FIREFLY,
1029     EL_FIREFLY_1,
1030     EL_FIREFLY_2,
1031     EL_FIREFLY_3,
1032     EL_FIREFLY_4,
1033     EL_BUTTERFLY,
1034     EL_BUTTERFLY_1,
1035     EL_BUTTERFLY_2,
1036     EL_BUTTERFLY_3,
1037     EL_BUTTERFLY_4,
1038     EL_AMOEBE_BD,
1039     EL_CHAR_FRAGE
1040   };
1041   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1042
1043   static int ep_sb_element[] =
1044   {
1045     EL_LEERRAUM,
1046     EL_BETON,
1047     EL_SOKOBAN_OBJEKT,
1048     EL_SOKOBAN_FELD_LEER,
1049     EL_SOKOBAN_FELD_VOLL,
1050     EL_SPIELFIGUR,
1051     EL_INVISIBLE_STEEL
1052   };
1053   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1054
1055   static int ep_gem[] =
1056   {
1057     EL_EDELSTEIN,
1058     EL_EDELSTEIN_BD,
1059     EL_EDELSTEIN_GELB,
1060     EL_EDELSTEIN_ROT,
1061     EL_EDELSTEIN_LILA,
1062     EL_DIAMANT
1063   };
1064   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1065
1066   static int ep_inactive[] =
1067   {
1068     EL_LEERRAUM,
1069     EL_ERDREICH,
1070     EL_MAUERWERK,
1071     EL_BD_WALL,
1072     EL_FELSBODEN,
1073     EL_SCHLUESSEL,
1074     EL_BETON,
1075     EL_AMOEBE_TOT,
1076     EL_MORAST_LEER,
1077     EL_BADEWANNE,
1078     EL_ABLENK_AUS,
1079     EL_SCHLUESSEL1,
1080     EL_SCHLUESSEL2,
1081     EL_SCHLUESSEL3,
1082     EL_SCHLUESSEL4,
1083     EL_EM_KEY_1,
1084     EL_EM_KEY_2,
1085     EL_EM_KEY_3,
1086     EL_EM_KEY_4,
1087     EL_PFORTE1,
1088     EL_PFORTE2,
1089     EL_PFORTE3,
1090     EL_PFORTE4,
1091     EL_PFORTE1X,
1092     EL_PFORTE2X,
1093     EL_PFORTE3X,
1094     EL_PFORTE4X,
1095     EL_EM_GATE_1,
1096     EL_EM_GATE_2,
1097     EL_EM_GATE_3,
1098     EL_EM_GATE_4,
1099     EL_EM_GATE_1X,
1100     EL_EM_GATE_2X,
1101     EL_EM_GATE_3X,
1102     EL_EM_GATE_4X,
1103     EL_DYNAMITE_INACTIVE,
1104     EL_UNSICHTBAR,
1105     EL_BIRNE_AUS,
1106     EL_BIRNE_EIN,
1107     EL_ERZ_EDEL,
1108     EL_ERZ_DIAM,
1109     EL_ERZ_EDEL_BD,
1110     EL_ERZ_EDEL_GELB,
1111     EL_DYNABOMB_NR,
1112     EL_DYNABOMB_SZ,
1113     EL_DYNABOMB_XL,
1114     EL_SOKOBAN_OBJEKT,
1115     EL_SOKOBAN_FELD_LEER,
1116     EL_SOKOBAN_FELD_VOLL,
1117     EL_ERZ_EDEL_ROT,
1118     EL_ERZ_EDEL_LILA,
1119     EL_BADEWANNE1,
1120     EL_BADEWANNE2,
1121     EL_BADEWANNE3,
1122     EL_BADEWANNE4,
1123     EL_BADEWANNE5,
1124     EL_MAGIC_WALL_OFF,
1125     EL_MAGIC_WALL_DEAD,
1126     EL_MAGIC_WALL_BD_OFF,
1127     EL_MAGIC_WALL_BD_DEAD,
1128     EL_AMOEBA2DIAM,
1129     EL_BLOCKED,
1130     EL_SP_EMPTY,
1131     EL_SP_BASE,
1132     EL_SP_PORT1_RIGHT,
1133     EL_SP_PORT1_DOWN,
1134     EL_SP_PORT1_LEFT,
1135     EL_SP_PORT1_UP,
1136     EL_SP_PORT2_RIGHT,
1137     EL_SP_PORT2_DOWN,
1138     EL_SP_PORT2_LEFT,
1139     EL_SP_PORT2_UP,
1140     EL_SP_PORT_X,
1141     EL_SP_PORT_Y,
1142     EL_SP_PORT_XY,
1143     EL_SP_DISK_RED,
1144     EL_SP_DISK_YELLOW,
1145     EL_SP_CHIP_SINGLE,
1146     EL_SP_CHIP_LEFT,
1147     EL_SP_CHIP_RIGHT,
1148     EL_SP_CHIP_UPPER,
1149     EL_SP_CHIP_LOWER,
1150     EL_SP_HARD_GRAY,
1151     EL_SP_HARD_GREEN,
1152     EL_SP_HARD_BLUE,
1153     EL_SP_HARD_RED,
1154     EL_SP_HARD_YELLOW,
1155     EL_SP_HARD_BASE1,
1156     EL_SP_HARD_BASE2,
1157     EL_SP_HARD_BASE3,
1158     EL_SP_HARD_BASE4,
1159     EL_SP_HARD_BASE5,
1160     EL_SP_HARD_BASE6,
1161     EL_SP_EXIT,
1162     EL_INVISIBLE_STEEL,
1163     EL_BELT1_SWITCH_LEFT,
1164     EL_BELT1_SWITCH_MIDDLE,
1165     EL_BELT1_SWITCH_RIGHT,
1166     EL_BELT2_SWITCH_LEFT,
1167     EL_BELT2_SWITCH_MIDDLE,
1168     EL_BELT2_SWITCH_RIGHT,
1169     EL_BELT3_SWITCH_LEFT,
1170     EL_BELT3_SWITCH_MIDDLE,
1171     EL_BELT3_SWITCH_RIGHT,
1172     EL_BELT4_SWITCH_LEFT,
1173     EL_BELT4_SWITCH_MIDDLE,
1174     EL_BELT4_SWITCH_RIGHT,
1175     EL_SIGN_EXCLAMATION,
1176     EL_SIGN_RADIOACTIVITY,
1177     EL_SIGN_STOP,
1178     EL_SIGN_WHEELCHAIR,
1179     EL_SIGN_PARKING,
1180     EL_SIGN_ONEWAY,
1181     EL_SIGN_HEART,
1182     EL_SIGN_TRIANGLE,
1183     EL_SIGN_ROUND,
1184     EL_SIGN_EXIT,
1185     EL_SIGN_YINYANG,
1186     EL_SIGN_OTHER,
1187     EL_STEEL_SLANTED,
1188     EL_EMC_STEEL_WALL_1,
1189     EL_EMC_STEEL_WALL_2,
1190     EL_EMC_STEEL_WALL_3,
1191     EL_EMC_STEEL_WALL_4,
1192     EL_EMC_WALL_1,
1193     EL_EMC_WALL_2,
1194     EL_EMC_WALL_3,
1195     EL_EMC_WALL_4,
1196     EL_EMC_WALL_5,
1197     EL_EMC_WALL_6,
1198     EL_EMC_WALL_7,
1199     EL_EMC_WALL_8
1200   };
1201   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1202
1203   static int ep_explosive[] =
1204   {
1205     EL_BOMBE,
1206     EL_DYNAMITE_ACTIVE,
1207     EL_DYNAMITE_INACTIVE,
1208     EL_DYNABOMB_ACTIVE_1,
1209     EL_DYNABOMB_ACTIVE_2,
1210     EL_DYNABOMB_ACTIVE_3,
1211     EL_DYNABOMB_ACTIVE_4,
1212     EL_DYNABOMB_NR,
1213     EL_DYNABOMB_SZ,
1214     EL_DYNABOMB_XL,
1215     EL_KAEFER,
1216     EL_MOLE,
1217     EL_PINGUIN,
1218     EL_SCHWEIN,
1219     EL_DRACHE,
1220     EL_SONDE,
1221     EL_SP_DISK_RED,
1222     EL_SP_DISK_ORANGE,
1223     EL_SP_DISK_YELLOW,
1224     EL_SP_SNIKSNAK,
1225     EL_SP_ELECTRON,
1226     EL_DX_SUPABOMB
1227   };
1228   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1229
1230   static int ep_mampf3[] =
1231   {
1232     EL_EDELSTEIN,
1233     EL_EDELSTEIN_BD,
1234     EL_EDELSTEIN_GELB,
1235     EL_EDELSTEIN_ROT,
1236     EL_EDELSTEIN_LILA,
1237     EL_DIAMANT,
1238     EL_PEARL,
1239     EL_CRYSTAL
1240   };
1241   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1242
1243   static int ep_pushable[] =
1244   {
1245     EL_FELSBROCKEN,
1246     EL_BD_ROCK,
1247     EL_BOMBE,
1248     EL_KOKOSNUSS,
1249     EL_ZEIT_LEER,
1250     EL_SOKOBAN_FELD_VOLL,
1251     EL_SOKOBAN_OBJEKT,
1252     EL_SONDE,
1253     EL_SP_ZONK,
1254     EL_SP_DISK_ORANGE,
1255     EL_SP_DISK_YELLOW,
1256     EL_BALLOON,
1257     EL_SPRING,
1258     EL_DX_SUPABOMB
1259   };
1260   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1261
1262   static int ep_player[] =
1263   {
1264     EL_SPIELFIGUR,
1265     EL_SPIELER1,
1266     EL_SPIELER2,
1267     EL_SPIELER3,
1268     EL_SPIELER4
1269   };
1270   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1271
1272   static int ep_has_content[] =
1273   {
1274     EL_MAMPFER,
1275     EL_AMOEBE_NASS,
1276     EL_AMOEBE_NORM,
1277     EL_AMOEBE_VOLL,
1278     EL_AMOEBE_BD
1279   };
1280   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1281
1282   static int ep_eatable[] =
1283   {
1284     EL_ERDREICH,
1285     EL_SP_BASE,
1286     EL_SP_BUG,
1287     EL_TRAP_INACTIVE,
1288     EL_SAND_INVISIBLE
1289   };
1290   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1291
1292   static int ep_sp_element[] =
1293   {
1294     EL_SP_EMPTY,
1295     EL_SP_ZONK,
1296     EL_SP_BASE,
1297     EL_SP_MURPHY,
1298     EL_SP_INFOTRON,
1299     EL_SP_CHIP_SINGLE,
1300     EL_SP_HARD_GRAY,
1301     EL_SP_EXIT,
1302     EL_SP_DISK_ORANGE,
1303     EL_SP_PORT1_RIGHT,
1304     EL_SP_PORT1_DOWN,
1305     EL_SP_PORT1_LEFT,
1306     EL_SP_PORT1_UP,
1307     EL_SP_PORT2_RIGHT,
1308     EL_SP_PORT2_DOWN,
1309     EL_SP_PORT2_LEFT,
1310     EL_SP_PORT2_UP,
1311     EL_SP_SNIKSNAK,
1312     EL_SP_DISK_YELLOW,
1313     EL_SP_TERMINAL,
1314     EL_SP_DISK_RED,
1315     EL_SP_PORT_Y,
1316     EL_SP_PORT_X,
1317     EL_SP_PORT_XY,
1318     EL_SP_ELECTRON,
1319     EL_SP_BUG,
1320     EL_SP_CHIP_LEFT,
1321     EL_SP_CHIP_RIGHT,
1322     EL_SP_HARD_BASE1,
1323     EL_SP_HARD_GREEN,
1324     EL_SP_HARD_BLUE,
1325     EL_SP_HARD_RED,
1326     EL_SP_HARD_YELLOW,
1327     EL_SP_HARD_BASE2,
1328     EL_SP_HARD_BASE3,
1329     EL_SP_HARD_BASE4,
1330     EL_SP_HARD_BASE5,
1331     EL_SP_HARD_BASE6,
1332     EL_SP_CHIP_UPPER,
1333     EL_SP_CHIP_LOWER,
1334     /* additional elements that appeared in newer Supaplex levels */
1335     EL_UNSICHTBAR,
1336     /* more than one murphy in a level results in an inactive clone */
1337     EL_SP_MURPHY_CLONE
1338   };
1339   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1340
1341   static int ep_quick_gate[] =
1342   {
1343     EL_EM_GATE_1,
1344     EL_EM_GATE_2,
1345     EL_EM_GATE_3,
1346     EL_EM_GATE_4,
1347     EL_EM_GATE_1X,
1348     EL_EM_GATE_2X,
1349     EL_EM_GATE_3X,
1350     EL_EM_GATE_4X,
1351     EL_SP_PORT1_LEFT,
1352     EL_SP_PORT2_LEFT,
1353     EL_SP_PORT1_RIGHT,
1354     EL_SP_PORT2_RIGHT,
1355     EL_SP_PORT1_UP,
1356     EL_SP_PORT2_UP,
1357     EL_SP_PORT1_DOWN,
1358     EL_SP_PORT2_DOWN,
1359     EL_SP_PORT_X,
1360     EL_SP_PORT_Y,
1361     EL_SP_PORT_XY,
1362     EL_SWITCHGATE_OPEN,
1363     EL_TIMEGATE_OPEN
1364   };
1365   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1366
1367   static int ep_over_player[] =
1368   {
1369     EL_SP_PORT1_LEFT,
1370     EL_SP_PORT2_LEFT,
1371     EL_SP_PORT1_RIGHT,
1372     EL_SP_PORT2_RIGHT,
1373     EL_SP_PORT1_UP,
1374     EL_SP_PORT2_UP,
1375     EL_SP_PORT1_DOWN,
1376     EL_SP_PORT2_DOWN,
1377     EL_SP_PORT_X,
1378     EL_SP_PORT_Y,
1379     EL_SP_PORT_XY,
1380     EL_TUBE_CROSS,
1381     EL_TUBE_VERTICAL,
1382     EL_TUBE_HORIZONTAL,
1383     EL_TUBE_VERT_LEFT,
1384     EL_TUBE_VERT_RIGHT,
1385     EL_TUBE_HORIZ_UP,
1386     EL_TUBE_HORIZ_DOWN,
1387     EL_TUBE_LEFT_UP,
1388     EL_TUBE_LEFT_DOWN,
1389     EL_TUBE_RIGHT_UP,
1390     EL_TUBE_RIGHT_DOWN
1391   };
1392   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1393
1394   static int ep_active_bomb[] =
1395   {
1396     EL_DYNAMITE_ACTIVE,
1397     EL_DYNABOMB_ACTIVE_1,
1398     EL_DYNABOMB_ACTIVE_2,
1399     EL_DYNABOMB_ACTIVE_3,
1400     EL_DYNABOMB_ACTIVE_4
1401   };
1402   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1403
1404   static int ep_belt[] =
1405   {
1406     EL_BELT1_LEFT,
1407     EL_BELT1_MIDDLE,
1408     EL_BELT1_RIGHT,
1409     EL_BELT2_LEFT,
1410     EL_BELT2_MIDDLE,
1411     EL_BELT2_RIGHT,
1412     EL_BELT3_LEFT,
1413     EL_BELT3_MIDDLE,
1414     EL_BELT3_RIGHT,
1415     EL_BELT4_LEFT,
1416     EL_BELT4_MIDDLE,
1417     EL_BELT4_RIGHT,
1418   };
1419   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1420
1421   static int ep_belt_switch[] =
1422   {
1423     EL_BELT1_SWITCH_LEFT,
1424     EL_BELT1_SWITCH_MIDDLE,
1425     EL_BELT1_SWITCH_RIGHT,
1426     EL_BELT2_SWITCH_LEFT,
1427     EL_BELT2_SWITCH_MIDDLE,
1428     EL_BELT2_SWITCH_RIGHT,
1429     EL_BELT3_SWITCH_LEFT,
1430     EL_BELT3_SWITCH_MIDDLE,
1431     EL_BELT3_SWITCH_RIGHT,
1432     EL_BELT4_SWITCH_LEFT,
1433     EL_BELT4_SWITCH_MIDDLE,
1434     EL_BELT4_SWITCH_RIGHT,
1435   };
1436   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1437
1438   static int ep_tube[] =
1439   {
1440     EL_TUBE_CROSS,
1441     EL_TUBE_VERTICAL,
1442     EL_TUBE_HORIZONTAL,
1443     EL_TUBE_VERT_LEFT,
1444     EL_TUBE_VERT_RIGHT,
1445     EL_TUBE_HORIZ_UP,
1446     EL_TUBE_HORIZ_DOWN,
1447     EL_TUBE_LEFT_UP,
1448     EL_TUBE_LEFT_DOWN,
1449     EL_TUBE_RIGHT_UP,
1450     EL_TUBE_RIGHT_DOWN
1451   };
1452   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1453
1454   static long ep1_bit[] =
1455   {
1456     EP_BIT_AMOEBALIVE,
1457     EP_BIT_AMOEBOID,
1458     EP_BIT_SCHLUESSEL,
1459     EP_BIT_PFORTE,
1460     EP_BIT_SOLID,
1461     EP_BIT_MASSIVE,
1462     EP_BIT_SLIPPERY,
1463     EP_BIT_ENEMY,
1464     EP_BIT_MAUER,
1465     EP_BIT_CAN_FALL,
1466     EP_BIT_CAN_SMASH,
1467     EP_BIT_CAN_CHANGE,
1468     EP_BIT_CAN_MOVE,
1469     EP_BIT_COULD_MOVE,
1470     EP_BIT_DONT_TOUCH,
1471     EP_BIT_DONT_GO_TO,
1472     EP_BIT_MAMPF2,
1473     EP_BIT_BD_ELEMENT,
1474     EP_BIT_SB_ELEMENT,
1475     EP_BIT_GEM,
1476     EP_BIT_INACTIVE,
1477     EP_BIT_EXPLOSIVE,
1478     EP_BIT_MAMPF3,
1479     EP_BIT_PUSHABLE,
1480     EP_BIT_PLAYER,
1481     EP_BIT_HAS_CONTENT,
1482     EP_BIT_EATABLE,
1483     EP_BIT_SP_ELEMENT,
1484     EP_BIT_QUICK_GATE,
1485     EP_BIT_OVER_PLAYER,
1486     EP_BIT_ACTIVE_BOMB
1487   };
1488   static long ep2_bit[] =
1489   {
1490     EP_BIT_BELT,
1491     EP_BIT_BELT_SWITCH,
1492     EP_BIT_TUBE
1493   };
1494   static int *ep1_array[] =
1495   {
1496     ep_amoebalive,
1497     ep_amoeboid,
1498     ep_schluessel,
1499     ep_pforte,
1500     ep_solid,
1501     ep_massive,
1502     ep_slippery,
1503     ep_enemy,
1504     ep_mauer,
1505     ep_can_fall,
1506     ep_can_smash,
1507     ep_can_change,
1508     ep_can_move,
1509     ep_could_move,
1510     ep_dont_touch,
1511     ep_dont_go_to,
1512     ep_mampf2,
1513     ep_bd_element,
1514     ep_sb_element,
1515     ep_gem,
1516     ep_inactive,
1517     ep_explosive,
1518     ep_mampf3,
1519     ep_pushable,
1520     ep_player,
1521     ep_has_content,
1522     ep_eatable,
1523     ep_sp_element,
1524     ep_quick_gate,
1525     ep_over_player,
1526     ep_active_bomb
1527   };
1528   static int *ep2_array[] =
1529   {
1530     ep_belt,
1531     ep_belt_switch,
1532     ep_tube
1533   };
1534   static int *ep1_num[] =
1535   {
1536     &ep_amoebalive_num,
1537     &ep_amoeboid_num,
1538     &ep_schluessel_num,
1539     &ep_pforte_num,
1540     &ep_solid_num,
1541     &ep_massive_num,
1542     &ep_slippery_num,
1543     &ep_enemy_num,
1544     &ep_mauer_num,
1545     &ep_can_fall_num,
1546     &ep_can_smash_num,
1547     &ep_can_change_num,
1548     &ep_can_move_num,
1549     &ep_could_move_num,
1550     &ep_dont_touch_num,
1551     &ep_dont_go_to_num,
1552     &ep_mampf2_num,
1553     &ep_bd_element_num,
1554     &ep_sb_element_num,
1555     &ep_gem_num,
1556     &ep_inactive_num,
1557     &ep_explosive_num,
1558     &ep_mampf3_num,
1559     &ep_pushable_num,
1560     &ep_player_num,
1561     &ep_has_content_num,
1562     &ep_eatable_num,
1563     &ep_sp_element_num,
1564     &ep_quick_gate_num,
1565     &ep_over_player_num,
1566     &ep_active_bomb_num
1567   };
1568   static int *ep2_num[] =
1569   {
1570     &ep_belt_num,
1571     &ep_belt_switch_num,
1572     &ep_tube_num
1573   };
1574   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1575   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1576
1577   for(i=0; i<MAX_ELEMENTS; i++)
1578   {
1579     Elementeigenschaften1[i] = 0;
1580     Elementeigenschaften2[i] = 0;
1581   }
1582
1583   for(i=0; i<num_properties1; i++)
1584     for(j=0; j<*(ep1_num[i]); j++)
1585       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1586   for(i=0; i<num_properties2; i++)
1587     for(j=0; j<*(ep2_num[i]); j++)
1588       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1589
1590   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1591     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1592 }
1593
1594 void CloseAllAndExit(int exit_value)
1595 {
1596   int i;
1597
1598   StopSounds();
1599   FreeSounds(NUM_SOUNDS);
1600   CloseAudio();
1601
1602   for(i=0; i<NUM_BITMAPS; i++)
1603     FreeBitmap(pix[i]);
1604
1605   CloseVideoDisplay();
1606   ClosePlatformDependantStuff();
1607
1608   exit(exit_value);
1609 }