rnd-20020906-3-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 static char *image_filename[NUM_PICTURES] =
30 {
31   "RocksScreen.pcx",
32   "RocksDoor.pcx",
33   "RocksHeroes.pcx",
34   "RocksToons.pcx",
35   "RocksSP.pcx",
36   "RocksDC.pcx",
37   "RocksMore.pcx",
38   "RocksFont.pcx",
39   "RocksFont2.pcx",
40   "RocksFont3.pcx"
41 }; 
42
43 static void InitSetup(void);
44 static void InitPlayerInfo(void);
45 static void InitLevelInfo(void);
46 static void InitArtworkInfo(void);
47 static void InitLevelArtworkInfo(void);
48 static void InitNetworkServer(void);
49 static void InitImages(void);
50 static void InitMixer(void);
51 static void InitSound(void);
52 static void InitGfx(void);
53 static void InitGfxBackground(void);
54 static void InitGadgets(void);
55 static void InitElementProperties(void);
56 static void InitElementInfo(void);
57 static void InitGraphicInfo(void);
58 static void Execute_Debug_Command(char *);
59
60 void OpenAll(void)
61 {
62   if (options.debug_command)
63   {
64     Execute_Debug_Command(options.debug_command);
65
66     exit(0);
67   }
68
69   if (options.serveronly)
70   {
71 #if defined(PLATFORM_UNIX)
72     NetworkServer(options.server_port, options.serveronly);
73 #else
74     Error(ERR_WARN, "networking only supported in Unix version");
75 #endif
76     exit(0);    /* never reached */
77   }
78
79   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
80                   PROGRAM_TITLE_STRING, getWindowTitleString(),
81                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
82                   MSDOS_POINTER_FILENAME,
83                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
84
85   InitSetup();
86   InitPlayerInfo();
87   InitArtworkInfo();            /* needed before loading gfx, sound & music */
88
89   InitCounter();
90   InitMixer();
91   InitJoysticks();
92   InitRND(NEW_RANDOMIZE);
93
94   InitVideoDisplay();
95   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
96                   setup.fullscreen);
97
98   InitEventFilter(FilterMouseMotionEvents);
99
100   InitGfx();
101   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
102   InitElementInfo();
103
104   InitLevelInfo();
105   InitLevelArtworkInfo();
106   InitGadgets();                /* needs to know number of level series */
107   InitImages();                 /* needs to know current level directory */
108   InitSound();                  /* needs to know current level directory */
109
110   InitGfxBackground();
111   InitToons();
112
113   DrawMainMenu();
114
115   InitNetworkServer();
116 }
117
118 void InitSetup()
119 {
120   LoadSetup();                                  /* global setup info */
121 }
122
123 void InitPlayerInfo()
124 {
125   int i;
126
127   /* choose default local player */
128   local_player = &stored_player[0];
129
130   for (i=0; i<MAX_PLAYERS; i++)
131     stored_player[i].connected = FALSE;
132
133   local_player->connected = TRUE;
134 }
135
136 void InitLevelInfo()
137 {
138   LoadLevelInfo();                              /* global level info */
139   LoadLevelSetup_LastSeries();                  /* last played series info */
140   LoadLevelSetup_SeriesInfo();                  /* last played level info */
141 }
142
143 void InitArtworkInfo()
144 {
145   LoadArtworkInfo();
146 }
147
148 void InitLevelArtworkInfo()
149 {
150   LoadLevelArtworkInfo();
151 }
152
153 void InitNetworkServer()
154 {
155 #if defined(PLATFORM_UNIX)
156   int nr_wanted;
157 #endif
158
159   if (!options.network)
160     return;
161
162 #if defined(PLATFORM_UNIX)
163   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
164
165   if (!ConnectToServer(options.server_host, options.server_port))
166     Error(ERR_EXIT, "cannot connect to network game server");
167
168   SendToServer_PlayerName(setup.player_name);
169   SendToServer_ProtocolVersion();
170
171   if (nr_wanted)
172     SendToServer_NrWanted(nr_wanted);
173 #endif
174 }
175
176 static void InitImages()
177 {
178   static char *suffix_list[] =
179   {
180     ".frame_xpos",
181     ".frame_ypos",
182     ".num_frames",
183     NULL
184   };
185
186   image_files =
187     getFileListFromConfigList(image_config, suffix_list, NUM_IMAGE_FILES);
188
189   InitImageList(image_files, NUM_IMAGE_FILES);
190
191   /* load custom images */
192   ReloadCustomImages();
193   InitGraphicInfo();
194 }
195
196 static void InitMixer()
197 {
198   static char *suffix_list[] =
199   {
200     NULL
201   };
202
203   OpenAudio();
204
205   sound_files =
206     getFileListFromConfigList(sound_config, suffix_list, NUM_SOUND_FILES);
207
208   InitSoundList(sound_files, NUM_SOUND_FILES);
209
210   StartMixer();
211 }
212
213 static void InitSound()
214 {
215   /* load custom sounds and music */
216   InitReloadSounds(artwork.snd_current->identifier);
217   InitReloadMusic(artwork.mus_current->identifier);
218
219   /* initialize sound effect lookup table for element actions */
220   InitGameSound();
221 }
222
223 static void InitTileClipmasks()
224 {
225 #if defined(TARGET_X11)
226   XGCValues clip_gc_values;
227   unsigned long clip_gc_valuemask;
228
229 #if defined(TARGET_X11_NATIVE)
230   GC copy_clipmask_gc;
231
232   static struct
233   {
234     int start;
235     int count;
236   }
237   tile_needs_clipping[] =
238   {
239     { GFX_SPIELER1_UP, 4 },
240     { GFX_SPIELER1_DOWN, 4 },
241     { GFX_SPIELER1_LEFT, 4 },
242     { GFX_SPIELER1_RIGHT, 4 },
243     { GFX_SPIELER1_PUSH_LEFT, 4 },
244     { GFX_SPIELER1_PUSH_RIGHT, 4 },
245     { GFX_SPIELER2_UP, 4 },
246     { GFX_SPIELER2_DOWN, 4 },
247     { GFX_SPIELER2_LEFT, 4 },
248     { GFX_SPIELER2_RIGHT, 4 },
249     { GFX_SPIELER2_PUSH_LEFT, 4 },
250     { GFX_SPIELER2_PUSH_RIGHT, 4 },
251     { GFX_SPIELER3_UP, 4 },
252     { GFX_SPIELER3_DOWN, 4 },
253     { GFX_SPIELER3_LEFT, 4 },
254     { GFX_SPIELER3_RIGHT, 4 },
255     { GFX_SPIELER3_PUSH_LEFT, 4 },
256     { GFX_SPIELER3_PUSH_RIGHT, 4 },
257     { GFX_SPIELER4_UP, 4 },
258     { GFX_SPIELER4_DOWN, 4 },
259     { GFX_SPIELER4_LEFT, 4 },
260     { GFX_SPIELER4_RIGHT, 4 },
261     { GFX_SPIELER4_PUSH_LEFT, 4 },
262     { GFX_SPIELER4_PUSH_RIGHT, 4 },
263     { GFX_SP_MURPHY, 1 },
264     { GFX_MURPHY_GO_LEFT, 3 },
265     { GFX_MURPHY_GO_RIGHT, 3 },
266     { GFX_MURPHY_SNAP_UP, 1 },
267     { GFX_MURPHY_SNAP_DOWN, 1 },
268     { GFX_MURPHY_SNAP_RIGHT, 1 },
269     { GFX_MURPHY_SNAP_LEFT, 1 },
270     { GFX_MURPHY_PUSH_RIGHT, 1 },
271     { GFX_MURPHY_PUSH_LEFT, 1 },
272     { GFX_GEBLUBBER, 4 },
273     { GFX_DYNAMIT, 7 },
274     { GFX_DYNABOMB, 4 },
275     { GFX_EXPLOSION, 8 },
276     { GFX_SOKOBAN_OBJEKT, 1 },
277     { GFX_FUNKELN_BLAU, 3 },
278     { GFX_FUNKELN_WEISS, 3 },
279     { GFX2_SHIELD_PASSIVE, 3 },
280     { GFX2_SHIELD_ACTIVE, 3 },
281     { -1, 0 }
282   };
283 #endif /* TARGET_X11_NATIVE */
284 #endif /* TARGET_X11 */
285
286   int i;
287
288   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
289   for(i=0; i<NUM_TILES; i++)
290     tile_clipmask[i] = None;
291
292 #if defined(TARGET_X11)
293   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
294      often very slow when preparing a masked XCopyArea() for big Pixmaps.
295      To prevent this, create small (tile-sized) mask Pixmaps which will then
296      be set much faster with XSetClipOrigin() and speed things up a lot. */
297
298   clip_gc_values.graphics_exposures = False;
299   clip_gc_valuemask = GCGraphicsExposures;
300   tile_clip_gc = XCreateGC(display, window->drawable,
301                            clip_gc_valuemask, &clip_gc_values);
302
303   for(i=0; i<NUM_BITMAPS; i++)
304   {
305     if (pix[i]->clip_mask)
306     {
307       clip_gc_values.graphics_exposures = False;
308       clip_gc_values.clip_mask = pix[i]->clip_mask;
309       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
310       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
311                                          clip_gc_valuemask, &clip_gc_values);
312     }
313   }
314
315 #if defined(TARGET_X11_NATIVE)
316
317   /* create graphic context structures needed for clipping */
318   clip_gc_values.graphics_exposures = False;
319   clip_gc_valuemask = GCGraphicsExposures;
320   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
321                                clip_gc_valuemask, &clip_gc_values);
322
323   /* create only those clipping Pixmaps we really need */
324   for(i=0; tile_needs_clipping[i].start>=0; i++)
325   {
326     int j;
327
328     for(j=0; j<tile_needs_clipping[i].count; j++)
329     {
330       int tile = tile_needs_clipping[i].start + j;
331       int graphic = tile;
332       int src_x, src_y;
333       Bitmap *src_bitmap;
334       Pixmap src_pixmap;
335
336       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
337       src_pixmap = src_bitmap->clip_mask;
338
339       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
340                                           TILEX, TILEY, 1);
341
342       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
343                 src_x, src_y, TILEX, TILEY, 0, 0);
344     }
345   }
346
347   XFreeGC(display, copy_clipmask_gc);
348
349 #endif /* TARGET_X11_NATIVE */
350 #endif /* TARGET_X11 */
351 }
352
353 void FreeTileClipmasks()
354 {
355 #if defined(TARGET_X11)
356   int i;
357
358   for(i=0; i<NUM_TILES; i++)
359   {
360     if (tile_clipmask[i] != None)
361     {
362       XFreePixmap(display, tile_clipmask[i]);
363       tile_clipmask[i] = None;
364     }
365   }
366
367   if (tile_clip_gc)
368     XFreeGC(display, tile_clip_gc);
369   tile_clip_gc = None;
370
371   for(i=0; i<NUM_BITMAPS; i++)
372   {
373     if (pix[i] != NULL && pix[i]->stored_clip_gc)
374     {
375       XFreeGC(display, pix[i]->stored_clip_gc);
376       pix[i]->stored_clip_gc = None;
377     }
378   }
379 #endif /* TARGET_X11 */
380 }
381
382 void InitGfx()
383 {
384   int i;
385
386   /* initialize some global variables */
387   global.frames_per_second = 0;
388   global.fps_slowdown = FALSE;
389   global.fps_slowdown_factor = 1;
390
391   /* initialize screen properties */
392   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
393                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
394   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
395   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
396   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
397
398   /* create additional image buffers for double-buffering */
399   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
400   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
401
402   pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]);
403
404   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
405
406   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
407   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
408
409   DrawInitText("Loading graphics:", 120, FC_GREEN);
410
411   for(i=0; i<NUM_PICTURES; i++)
412   {
413     if (i != PIX_SMALLFONT)
414     {
415       DrawInitText(image_filename[i], 150, FC_YELLOW);
416
417       pix[i] = LoadCustomImage(image_filename[i]);
418     }
419   }
420
421   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
422
423   InitTileClipmasks();
424 }
425
426 void InitGfxBackground()
427 {
428   int x, y;
429
430   drawto = backbuffer;
431   fieldbuffer = pix[PIX_DB_FIELD];
432   SetDrawtoField(DRAW_BACKBUFFER);
433
434   BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
435   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
436   ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
437
438   for(x=0; x<MAX_BUF_XSIZE; x++)
439     for(y=0; y<MAX_BUF_YSIZE; y++)
440       redraw[x][y] = 0;
441   redraw_tiles = 0;
442   redraw_mask = REDRAW_ALL;
443 }
444
445 void ReloadCustomArtwork()
446 {
447   static char *leveldir_current_identifier = NULL;
448   static boolean last_override_level_graphics = FALSE;
449   static boolean last_override_level_sounds = FALSE;
450   static boolean last_override_level_music = FALSE;
451
452   /* identifier for new artwork; default: artwork configured in setup */
453   char *gfx_new_identifier = artwork.gfx_current->identifier;
454   char *snd_new_identifier = artwork.snd_current->identifier;
455   char *mus_new_identifier = artwork.mus_current->identifier;
456
457 #if 0
458   printf("graphics --> '%s' ('%s')\n",
459          artwork.gfx_current_identifier, artwork.gfx_current->filename);
460   printf("sounds   --> '%s' ('%s')\n",
461          artwork.snd_current_identifier, artwork.snd_current->filename);
462   printf("music    --> '%s' ('%s')\n",
463          artwork.mus_current_identifier, artwork.mus_current->filename);
464 #endif
465
466   /* leveldir_current may be invalid (level group, parent link) */
467   if (!validLevelSeries(leveldir_current))
468     return;
469
470 #if 0
471   printf("--> '%s'\n", artwork.gfx_current_identifier);
472 #endif
473
474   /* when a new level series was selected, check if there was a change
475      in custom artwork stored in level series directory */
476   if (leveldir_current_identifier != leveldir_current->identifier)
477   {
478     char *identifier_old = leveldir_current_identifier;
479     char *identifier_new = leveldir_current->identifier;
480
481     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
482         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
483       gfx_new_identifier = identifier_new;
484     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
485         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
486       snd_new_identifier = identifier_new;
487     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
488         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
489       mus_new_identifier = identifier_new;
490
491     leveldir_current_identifier = leveldir_current->identifier;
492   }
493
494   /* custom level artwork configured in level series configuration file
495      always overrides custom level artwork stored in level series directory
496      and (level independant) custom artwork configured in setup menue */
497   if (leveldir_current->graphics_set != NULL)
498     gfx_new_identifier = leveldir_current->graphics_set;
499   if (leveldir_current->sounds_set != NULL)
500     snd_new_identifier = leveldir_current->sounds_set;
501   if (leveldir_current->music_set != NULL)
502     mus_new_identifier = leveldir_current->music_set;
503
504   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
505       last_override_level_graphics != setup.override_level_graphics)
506   {
507     int i;
508
509     setLevelArtworkDir(artwork.gfx_first);
510
511     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
512
513     for(i=0; i<NUM_PICTURES; i++)
514     {
515       DrawInitText(image_filename[i], 150, FC_YELLOW);
516       ReloadCustomImage(pix[i], image_filename[i]);
517     }
518
519     ReloadCustomImages();
520     InitGraphicInfo();
521
522     FreeTileClipmasks();
523     InitTileClipmasks();
524     InitGfxBackground();
525
526     /* force redraw of (open or closed) door graphics */
527     SetDoorState(DOOR_OPEN_ALL);
528     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
529
530     artwork.gfx_current_identifier = gfx_new_identifier;
531     last_override_level_graphics = setup.override_level_graphics;
532   }
533
534   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
535       last_override_level_sounds != setup.override_level_sounds)
536   {
537     /* set artwork path to send it to the sound server process */
538     setLevelArtworkDir(artwork.snd_first);
539
540     InitReloadSounds(snd_new_identifier);
541
542     artwork.snd_current_identifier = snd_new_identifier;
543     last_override_level_sounds = setup.override_level_sounds;
544   }
545
546   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
547       last_override_level_music != setup.override_level_music)
548   {
549     /* set artwork path to send it to the sound server process */
550     setLevelArtworkDir(artwork.mus_first);
551
552     InitReloadMusic(mus_new_identifier);
553
554     artwork.mus_current_identifier = mus_new_identifier;
555     last_override_level_music = setup.override_level_music;
556   }
557
558 #if 0
559   printf("<-- '%s'\n", artwork.gfx_current_identifier);
560 #endif
561 }
562
563 void InitGadgets()
564 {
565   CreateLevelEditorGadgets();
566   CreateGameButtons();
567   CreateTapeButtons();
568   CreateToolButtons();
569   CreateScreenGadgets();
570 }
571
572 void InitElementInfo()
573 {
574   int i;
575
576   static struct
577   {
578     int element;
579     int graphic;
580   }
581   element_to_graphic[] =
582   {
583     { EL_LEERRAUM,                      GFX_LEERRAUM            },
584     { EL_ERDREICH,                      GFX_ERDREICH            },
585     { EL_MAUERWERK,                     GFX_MAUERWERK           },
586     { EL_FELSBODEN,                     GFX_FELSBODEN           },
587     { EL_FELSBROCKEN,                   GFX_FELSBROCKEN         },
588     { EL_SCHLUESSEL,                    GFX_SCHLUESSEL          },
589     { EL_EDELSTEIN,                     GFX_EDELSTEIN           },
590     { EL_AUSGANG_ZU,                    GFX_AUSGANG_ZU          },
591     { EL_AUSGANG_ACT,                   GFX_AUSGANG_ACT         },
592     { EL_AUSGANG_AUF,                   GFX_AUSGANG_AUF         },
593     { EL_SPIELFIGUR,                    GFX_SPIELFIGUR          },
594     { EL_SPIELER1,                      GFX_SPIELER1            },
595     { EL_SPIELER2,                      GFX_SPIELER2            },
596     { EL_SPIELER3,                      GFX_SPIELER3            },
597     { EL_SPIELER4,                      GFX_SPIELER4            },
598     { EL_KAEFER,                        GFX_KAEFER              },
599     { EL_KAEFER_RIGHT,                  GFX_KAEFER_RIGHT        },
600     { EL_KAEFER_UP,                     GFX_KAEFER_UP           },
601     { EL_KAEFER_LEFT,                   GFX_KAEFER_LEFT         },
602     { EL_KAEFER_DOWN,                   GFX_KAEFER_DOWN         },
603     { EL_FLIEGER,                       GFX_FLIEGER             },
604     { EL_FLIEGER_RIGHT,                 GFX_FLIEGER_RIGHT       },
605     { EL_FLIEGER_UP,                    GFX_FLIEGER_UP          },
606     { EL_FLIEGER_LEFT,                  GFX_FLIEGER_LEFT        },
607     { EL_FLIEGER_DOWN,                  GFX_FLIEGER_DOWN        },
608     { EL_BUTTERFLY,                     GFX_BUTTERFLY           },
609     { EL_BUTTERFLY_RIGHT,               GFX_BUTTERFLY_RIGHT     },
610     { EL_BUTTERFLY_UP,                  GFX_BUTTERFLY_UP        },
611     { EL_BUTTERFLY_LEFT,                GFX_BUTTERFLY_LEFT      },
612     { EL_BUTTERFLY_DOWN,                GFX_BUTTERFLY_DOWN      },
613     { EL_FIREFLY,                       GFX_FIREFLY             },
614     { EL_FIREFLY_RIGHT,                 GFX_FIREFLY_RIGHT       },
615     { EL_FIREFLY_UP,                    GFX_FIREFLY_UP          },
616     { EL_FIREFLY_LEFT,                  GFX_FIREFLY_LEFT        },
617     { EL_FIREFLY_DOWN,                  GFX_FIREFLY_DOWN        },
618     { EL_MAMPFER,                       GFX_MAMPFER             },
619     { EL_ROBOT,                         GFX_ROBOT               },
620     { EL_BETON,                         GFX_BETON               },
621     { EL_DIAMANT,                       GFX_DIAMANT             },
622     { EL_MORAST_LEER,                   GFX_MORAST_LEER         },
623     { EL_MORAST_VOLL,                   GFX_MORAST_VOLL         },
624     { EL_QUICKSAND_EMPTYING,            GFX_MORAST_LEER         },
625     { EL_TROPFEN,                       GFX_TROPFEN             },
626     { EL_BOMBE,                         GFX_BOMBE               },
627     { EL_MAGIC_WALL_OFF,                GFX_MAGIC_WALL_OFF      },
628     { EL_MAGIC_WALL_EMPTY,              GFX_MAGIC_WALL_EMPTY    },
629     { EL_MAGIC_WALL_EMPTYING,           GFX_MAGIC_WALL_EMPTY    },
630     { EL_MAGIC_WALL_FULL,               GFX_MAGIC_WALL_FULL     },
631     { EL_MAGIC_WALL_DEAD,               GFX_MAGIC_WALL_DEAD     },
632     { EL_SALZSAEURE,                    GFX_SALZSAEURE          },
633     { EL_AMOEBE_TOT,                    GFX_AMOEBE_TOT          },
634     { EL_AMOEBE_NASS,                   GFX_AMOEBE_NASS         },
635     { EL_AMOEBE_NORM,                   GFX_AMOEBE_NORM         },
636     { EL_AMOEBE_VOLL,                   GFX_AMOEBE_VOLL         },
637     { EL_AMOEBE_BD,                     GFX_AMOEBE_BD           },
638     { EL_AMOEBA2DIAM,                   GFX_AMOEBA2DIAM         },
639     { EL_AMOEBA_DRIPPING,               GFX_AMOEBE_NASS         },
640     { EL_KOKOSNUSS,                     GFX_KOKOSNUSS           },
641     { EL_LIFE,                          GFX_LIFE                },
642     { EL_LIFE_ASYNC,                    GFX_LIFE_ASYNC          },
643     { EL_DYNAMITE_ACTIVE,               GFX_DYNAMIT             },
644     { EL_BADEWANNE,                     GFX_BADEWANNE           },
645     { EL_BADEWANNE1,                    GFX_BADEWANNE1          },
646     { EL_BADEWANNE2,                    GFX_BADEWANNE2          },
647     { EL_BADEWANNE3,                    GFX_BADEWANNE3          },
648     { EL_BADEWANNE4,                    GFX_BADEWANNE4          },
649     { EL_BADEWANNE5,                    GFX_BADEWANNE5          },
650     { EL_ABLENK_AUS,                    GFX_ABLENK_AUS          },
651     { EL_ABLENK_EIN,                    GFX_ABLENK_EIN          },
652     { EL_SCHLUESSEL1,                   GFX_SCHLUESSEL1         },
653     { EL_SCHLUESSEL2,                   GFX_SCHLUESSEL2         },
654     { EL_SCHLUESSEL3,                   GFX_SCHLUESSEL3         },
655     { EL_SCHLUESSEL4,                   GFX_SCHLUESSEL4         },
656     { EL_PFORTE1,                       GFX_PFORTE1             },
657     { EL_PFORTE2,                       GFX_PFORTE2             },
658     { EL_PFORTE3,                       GFX_PFORTE3             },
659     { EL_PFORTE4,                       GFX_PFORTE4             },
660     { EL_PFORTE1X,                      GFX_PFORTE1X            },
661     { EL_PFORTE2X,                      GFX_PFORTE2X            },
662     { EL_PFORTE3X,                      GFX_PFORTE3X            },
663     { EL_PFORTE4X,                      GFX_PFORTE4X            },
664     { EL_DYNAMITE_INACTIVE,             GFX_DYNAMIT_AUS         },
665     { EL_PACMAN,                        GFX_PACMAN              },
666     { EL_PACMAN_RIGHT,                  GFX_PACMAN_RIGHT        },
667     { EL_PACMAN_UP,                     GFX_PACMAN_UP           },
668     { EL_PACMAN_LEFT,                   GFX_PACMAN_LEFT         },
669     { EL_PACMAN_DOWN,                   GFX_PACMAN_DOWN         },
670     { EL_UNSICHTBAR,                    GFX_UNSICHTBAR          },
671     { EL_ERZ_EDEL,                      GFX_ERZ_EDEL            },
672     { EL_ERZ_DIAM,                      GFX_ERZ_DIAM            },
673     { EL_BIRNE_AUS,                     GFX_BIRNE_AUS           },
674     { EL_BIRNE_EIN,                     GFX_BIRNE_EIN           },
675     { EL_ZEIT_VOLL,                     GFX_ZEIT_VOLL           },
676     { EL_ZEIT_LEER,                     GFX_ZEIT_LEER           },
677     { EL_MAUER_LEBT,                    GFX_MAUER_LEBT          },
678     { EL_MAUER_X,                       GFX_MAUER_X             },
679     { EL_MAUER_Y,                       GFX_MAUER_Y             },
680     { EL_MAUER_XY,                      GFX_MAUER_XY            },
681     { EL_EDELSTEIN_BD,                  GFX_EDELSTEIN_BD        },
682     { EL_EDELSTEIN_GELB,                GFX_EDELSTEIN_GELB      },
683     { EL_EDELSTEIN_ROT,                 GFX_EDELSTEIN_ROT       },
684     { EL_EDELSTEIN_LILA,                GFX_EDELSTEIN_LILA      },
685     { EL_ERZ_EDEL_BD,                   GFX_ERZ_EDEL_BD         },
686     { EL_ERZ_EDEL_GELB,                 GFX_ERZ_EDEL_GELB       },
687     { EL_ERZ_EDEL_ROT,                  GFX_ERZ_EDEL_ROT        },
688     { EL_ERZ_EDEL_LILA,                 GFX_ERZ_EDEL_LILA       },
689     { EL_MAMPFER2,                      GFX_MAMPFER2            },
690     { EL_MAGIC_WALL_BD_OFF,             GFX_MAGIC_WALL_BD_OFF   },
691     { EL_MAGIC_WALL_BD_EMPTY,           GFX_MAGIC_WALL_BD_EMPTY },
692     { EL_MAGIC_WALL_BD_EMPTYING,        GFX_MAGIC_WALL_BD_EMPTY },
693     { EL_MAGIC_WALL_BD_FULL,            GFX_MAGIC_WALL_BD_FULL  },
694     { EL_MAGIC_WALL_BD_DEAD,            GFX_MAGIC_WALL_BD_DEAD  },
695     { EL_DYNABOMB_ACTIVE_1,             GFX_DYNABOMB            },
696     { EL_DYNABOMB_ACTIVE_2,             GFX_DYNABOMB            },
697     { EL_DYNABOMB_ACTIVE_3,             GFX_DYNABOMB            },
698     { EL_DYNABOMB_ACTIVE_4,             GFX_DYNABOMB            },
699     { EL_DYNABOMB_NR,                   GFX_DYNABOMB_NR         },
700     { EL_DYNABOMB_SZ,                   GFX_DYNABOMB_SZ         },
701     { EL_DYNABOMB_XL,                   GFX_DYNABOMB_XL         },
702     { EL_SOKOBAN_OBJEKT,                GFX_SOKOBAN_OBJEKT      },
703     { EL_SOKOBAN_FELD_LEER,             GFX_SOKOBAN_FELD_LEER   },
704     { EL_SOKOBAN_FELD_VOLL,             GFX_SOKOBAN_FELD_VOLL   },
705     { EL_MOLE,                          GFX_MOLE                },
706     { EL_PINGUIN,                       GFX_PINGUIN             },
707     { EL_SCHWEIN,                       GFX_SCHWEIN             },
708     { EL_DRACHE,                        GFX_DRACHE              },
709     { EL_SONDE,                         GFX_SONDE               },
710     { EL_PFEIL_LEFT,                    GFX_PFEIL_LEFT          },
711     { EL_PFEIL_RIGHT,                   GFX_PFEIL_RIGHT         },
712     { EL_PFEIL_UP,                      GFX_PFEIL_UP            },
713     { EL_PFEIL_DOWN,                    GFX_PFEIL_DOWN          },
714     { EL_SPEED_PILL,                    GFX_SPEED_PILL          },
715     { EL_SP_TERMINAL_ACTIVE,            GFX_SP_TERMINAL         },
716     { EL_SP_BUG_ACTIVE,                 GFX_SP_BUG_ACTIVE       },
717     { EL_SP_ZONK,                       GFX_SP_ZONK             },
718     { EL_INVISIBLE_STEEL,               GFX_INVISIBLE_STEEL     },
719     { EL_BLACK_ORB,                     GFX_BLACK_ORB           },
720     { EL_EM_GATE_1,                     GFX_EM_GATE_1           },
721     { EL_EM_GATE_2,                     GFX_EM_GATE_2           },
722     { EL_EM_GATE_3,                     GFX_EM_GATE_3           },
723     { EL_EM_GATE_4,                     GFX_EM_GATE_4           },
724     { EL_EM_GATE_1X,                    GFX_EM_GATE_1X          },
725     { EL_EM_GATE_2X,                    GFX_EM_GATE_2X          },
726     { EL_EM_GATE_3X,                    GFX_EM_GATE_3X          },
727     { EL_EM_GATE_4X,                    GFX_EM_GATE_4X          },
728     { EL_EM_KEY_1_FILE,                 GFX_EM_KEY_1            },
729     { EL_EM_KEY_2_FILE,                 GFX_EM_KEY_2            },
730     { EL_EM_KEY_3_FILE,                 GFX_EM_KEY_3            },
731     { EL_EM_KEY_4_FILE,                 GFX_EM_KEY_4            },
732     { EL_EM_KEY_1,                      GFX_EM_KEY_1            },
733     { EL_EM_KEY_2,                      GFX_EM_KEY_2            },
734     { EL_EM_KEY_3,                      GFX_EM_KEY_3            },
735     { EL_EM_KEY_4,                      GFX_EM_KEY_4            },
736     { EL_PEARL,                         GFX_PEARL               },
737     { EL_CRYSTAL,                       GFX_CRYSTAL             },
738     { EL_WALL_PEARL,                    GFX_WALL_PEARL          },
739     { EL_WALL_CRYSTAL,                  GFX_WALL_CRYSTAL        },
740     { EL_DOOR_WHITE,                    GFX_DOOR_WHITE          },
741     { EL_DOOR_WHITE_GRAY,               GFX_DOOR_WHITE_GRAY     },
742     { EL_KEY_WHITE,                     GFX_KEY_WHITE           },
743     { EL_SHIELD_PASSIVE,                GFX_SHIELD_PASSIVE      },
744     { EL_SHIELD_ACTIVE,                 GFX_SHIELD_ACTIVE       },
745     { EL_EXTRA_TIME,                    GFX_EXTRA_TIME          },
746     { EL_SWITCHGATE_OPEN,               GFX_SWITCHGATE_OPEN     },
747     { EL_SWITCHGATE_CLOSED,             GFX_SWITCHGATE_CLOSED   },
748     { EL_SWITCHGATE_SWITCH_1,           GFX_SWITCHGATE_SWITCH_1 },
749     { EL_SWITCHGATE_SWITCH_2,           GFX_SWITCHGATE_SWITCH_2 },
750     { EL_BELT1_LEFT,                    GFX_BELT1_LEFT          },
751     { EL_BELT1_MIDDLE,                  GFX_BELT1_MIDDLE        },
752     { EL_BELT1_RIGHT,                   GFX_BELT1_RIGHT         },
753     { EL_BELT1_SWITCH_LEFT,             GFX_BELT1_SWITCH_LEFT   },
754     { EL_BELT1_SWITCH_MIDDLE,           GFX_BELT1_SWITCH_MIDDLE },
755     { EL_BELT1_SWITCH_RIGHT,            GFX_BELT1_SWITCH_RIGHT  },
756     { EL_BELT2_LEFT,                    GFX_BELT2_LEFT          },
757     { EL_BELT2_MIDDLE,                  GFX_BELT2_MIDDLE        },
758     { EL_BELT2_RIGHT,                   GFX_BELT2_RIGHT         },
759     { EL_BELT2_SWITCH_LEFT,             GFX_BELT2_SWITCH_LEFT   },
760     { EL_BELT2_SWITCH_MIDDLE,           GFX_BELT2_SWITCH_MIDDLE },
761     { EL_BELT2_SWITCH_RIGHT,            GFX_BELT2_SWITCH_RIGHT  },
762     { EL_BELT3_LEFT,                    GFX_BELT3_LEFT          },
763     { EL_BELT3_MIDDLE,                  GFX_BELT3_MIDDLE        },
764     { EL_BELT3_RIGHT,                   GFX_BELT3_RIGHT         },
765     { EL_BELT3_SWITCH_LEFT,             GFX_BELT3_SWITCH_LEFT   },
766     { EL_BELT3_SWITCH_MIDDLE,           GFX_BELT3_SWITCH_MIDDLE },
767     { EL_BELT3_SWITCH_RIGHT,            GFX_BELT3_SWITCH_RIGHT  },
768     { EL_BELT4_LEFT,                    GFX_BELT4_LEFT          },
769     { EL_BELT4_MIDDLE,                  GFX_BELT4_MIDDLE        },
770     { EL_BELT4_RIGHT,                   GFX_BELT4_RIGHT         },
771     { EL_BELT4_SWITCH_LEFT,             GFX_BELT4_SWITCH_LEFT   },
772     { EL_BELT4_SWITCH_MIDDLE,           GFX_BELT4_SWITCH_MIDDLE },
773     { EL_BELT4_SWITCH_RIGHT,            GFX_BELT4_SWITCH_RIGHT  },
774     { EL_LANDMINE,                      GFX_LANDMINE            },
775     { EL_ENVELOPE,                      GFX_ENVELOPE            },
776     { EL_LIGHT_SWITCH_OFF,              GFX_LIGHT_SWITCH_OFF    },
777     { EL_LIGHT_SWITCH_ON,               GFX_LIGHT_SWITCH_ON     },
778     { EL_SIGN_EXCLAMATION,              GFX_SIGN_EXCLAMATION    },
779     { EL_SIGN_RADIOACTIVITY,            GFX_SIGN_RADIOACTIVITY  },
780     { EL_SIGN_STOP,                     GFX_SIGN_STOP           },
781     { EL_SIGN_WHEELCHAIR,               GFX_SIGN_WHEELCHAIR     },
782     { EL_SIGN_PARKING,                  GFX_SIGN_PARKING        },
783     { EL_SIGN_ONEWAY,                   GFX_SIGN_ONEWAY         },
784     { EL_SIGN_HEART,                    GFX_SIGN_HEART          },
785     { EL_SIGN_TRIANGLE,                 GFX_SIGN_TRIANGLE       },
786     { EL_SIGN_ROUND,                    GFX_SIGN_ROUND          },
787     { EL_SIGN_EXIT,                     GFX_SIGN_EXIT           },
788     { EL_SIGN_YINYANG,                  GFX_SIGN_YINYANG        },
789     { EL_SIGN_OTHER,                    GFX_SIGN_OTHER          },
790     { EL_MOLE_LEFT,                     GFX_MOLE_LEFT           },
791     { EL_MOLE_RIGHT,                    GFX_MOLE_RIGHT          },
792     { EL_MOLE_UP,                       GFX_MOLE_UP             },
793     { EL_MOLE_DOWN,                     GFX_MOLE_DOWN           },
794     { EL_STEEL_SLANTED,                 GFX_STEEL_SLANTED       },
795     { EL_SAND_INVISIBLE,                GFX_SAND_INVISIBLE      },
796     { EL_DX_UNKNOWN_15,                 GFX_DX_UNKNOWN_15       },
797     { EL_DX_UNKNOWN_42,                 GFX_DX_UNKNOWN_42       },
798     { EL_TIMEGATE_OPEN,                 GFX_TIMEGATE_OPEN       },
799     { EL_TIMEGATE_CLOSED,               GFX_TIMEGATE_CLOSED     },
800     { EL_TIMEGATE_SWITCH_ON,            GFX_TIMEGATE_SWITCH     },
801     { EL_TIMEGATE_SWITCH_OFF,           GFX_TIMEGATE_SWITCH     },
802     { EL_BALLOON,                       GFX_BALLOON             },
803     { EL_BALLOON_SEND_LEFT,             GFX_BALLOON_SEND_LEFT   },
804     { EL_BALLOON_SEND_RIGHT,            GFX_BALLOON_SEND_RIGHT  },
805     { EL_BALLOON_SEND_UP,               GFX_BALLOON_SEND_UP     },
806     { EL_BALLOON_SEND_DOWN,             GFX_BALLOON_SEND_DOWN   },
807     { EL_BALLOON_SEND_ANY,              GFX_BALLOON_SEND_ANY    },
808     { EL_EMC_STEEL_WALL_1,              GFX_EMC_STEEL_WALL_1    },
809     { EL_EMC_STEEL_WALL_2,              GFX_EMC_STEEL_WALL_2    },
810     { EL_EMC_STEEL_WALL_3,              GFX_EMC_STEEL_WALL_3    },
811     { EL_EMC_STEEL_WALL_4,              GFX_EMC_STEEL_WALL_4    },
812     { EL_EMC_WALL_1,                    GFX_EMC_WALL_1          },
813     { EL_EMC_WALL_2,                    GFX_EMC_WALL_2          },
814     { EL_EMC_WALL_3,                    GFX_EMC_WALL_3          },
815     { EL_EMC_WALL_4,                    GFX_EMC_WALL_4          },
816     { EL_EMC_WALL_5,                    GFX_EMC_WALL_5          },
817     { EL_EMC_WALL_6,                    GFX_EMC_WALL_6          },
818     { EL_EMC_WALL_7,                    GFX_EMC_WALL_7          },
819     { EL_EMC_WALL_8,                    GFX_EMC_WALL_8          },
820     { EL_TUBE_CROSS,                    GFX_TUBE_CROSS          },
821     { EL_TUBE_VERTICAL,                 GFX_TUBE_VERTICAL       },
822     { EL_TUBE_HORIZONTAL,               GFX_TUBE_HORIZONTAL     },
823     { EL_TUBE_VERT_LEFT,                GFX_TUBE_VERT_LEFT      },
824     { EL_TUBE_VERT_RIGHT,               GFX_TUBE_VERT_RIGHT     },
825     { EL_TUBE_HORIZ_UP,                 GFX_TUBE_HORIZ_UP       },
826     { EL_TUBE_HORIZ_DOWN,               GFX_TUBE_HORIZ_DOWN     },
827     { EL_TUBE_LEFT_UP,                  GFX_TUBE_LEFT_UP        },
828     { EL_TUBE_LEFT_DOWN,                GFX_TUBE_LEFT_DOWN      },
829     { EL_TUBE_RIGHT_UP,                 GFX_TUBE_RIGHT_UP       },
830     { EL_TUBE_RIGHT_DOWN,               GFX_TUBE_RIGHT_DOWN     },
831     { EL_SPRING,                        GFX_SPRING              },
832     { EL_SPRING_MOVING,                 GFX_SPRING              },
833     { EL_TRAP_INACTIVE,                 GFX_TRAP_INACTIVE       },
834     { EL_TRAP_ACTIVE,                   GFX_TRAP_ACTIVE         },
835     { EL_BD_WALL,                       GFX_BD_WALL             },
836     { EL_BD_ROCK,                       GFX_BD_ROCK             },
837     { EL_DX_SUPABOMB,                   GFX_DX_SUPABOMB         },
838     { EL_SP_MURPHY_CLONE,               GFX_SP_MURPHY_CLONE     },
839     { -1,                               -1                      }
840   };
841
842   /* always start with reliable default values */
843   for(i=0; i<MAX_ELEMENTS; i++)
844     element_info[i].graphic = GFX_LEERRAUM;
845
846   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
847     element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
848
849   for (i=EL_SP_START; i<=EL_SP_END; i++)
850   {
851     int nr_element = i - EL_SP_START;
852     int gfx_per_line = 8;
853     int nr_graphic =
854       (nr_element / gfx_per_line) * SP_PER_LINE +
855       (nr_element % gfx_per_line);
856
857     element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
858   }
859
860   /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
861   i = 0;
862   while (element_to_graphic[i].element > -1)
863   {
864     int element = element_to_graphic[i].element;
865     int graphic = element_to_graphic[i].graphic;
866
867     element_info[element].graphic = graphic;
868     i++;
869   }
870 }
871
872 void InitGraphicInfo()
873 {
874   int i;
875
876   /* always start with reliable default values */
877   for(i=0; i<MAX_GRAPHICS; i++)
878   {
879     graphic_info[i].bitmap = NULL;
880     graphic_info[i].src_x = 0;
881     graphic_info[i].src_y = 0;
882     graphic_info[i].anim_frames = 1;
883     graphic_info[i].anim_delay = 0;
884     graphic_info[i].anim_mode = ANIM_NORMAL;
885
886     getGraphicSource(i, &graphic_info[i].bitmap,
887                      &graphic_info[i].src_x, &graphic_info[i].src_y);
888   }
889 }
890
891 void InitElementProperties()
892 {
893   int i, j;
894
895   static int ep_amoebalive[] =
896   {
897     EL_AMOEBE_NASS,
898     EL_AMOEBE_NORM,
899     EL_AMOEBE_VOLL,
900     EL_AMOEBE_BD
901   };
902   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
903
904   static int ep_amoeboid[] =
905   {
906     EL_AMOEBE_TOT,
907     EL_AMOEBE_NASS,
908     EL_AMOEBE_NORM,
909     EL_AMOEBE_VOLL,
910     EL_AMOEBE_BD
911   };
912   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
913
914   static int ep_schluessel[] =
915   {
916     EL_SCHLUESSEL1,
917     EL_SCHLUESSEL2,
918     EL_SCHLUESSEL3,
919     EL_SCHLUESSEL4,
920     EL_EM_KEY_1,
921     EL_EM_KEY_2,
922     EL_EM_KEY_3,
923     EL_EM_KEY_4
924   };
925   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
926
927   static int ep_pforte[] =
928   {
929     EL_PFORTE1,
930     EL_PFORTE2,
931     EL_PFORTE3,
932     EL_PFORTE4,
933     EL_PFORTE1X,
934     EL_PFORTE2X,
935     EL_PFORTE3X,
936     EL_PFORTE4X,
937     EL_EM_GATE_1,
938     EL_EM_GATE_2,
939     EL_EM_GATE_3,
940     EL_EM_GATE_4,
941     EL_EM_GATE_1X,
942     EL_EM_GATE_2X,
943     EL_EM_GATE_3X,
944     EL_EM_GATE_4X,
945     EL_SWITCHGATE_OPEN,
946     EL_SWITCHGATE_OPENING,
947     EL_SWITCHGATE_CLOSED,
948     EL_SWITCHGATE_CLOSING,
949     EL_TIMEGATE_OPEN,
950     EL_TIMEGATE_OPENING,
951     EL_TIMEGATE_CLOSED,
952     EL_TIMEGATE_CLOSING,
953     EL_TUBE_CROSS,
954     EL_TUBE_VERTICAL,
955     EL_TUBE_HORIZONTAL,
956     EL_TUBE_VERT_LEFT,
957     EL_TUBE_VERT_RIGHT,
958     EL_TUBE_HORIZ_UP,
959     EL_TUBE_HORIZ_DOWN,
960     EL_TUBE_LEFT_UP,
961     EL_TUBE_LEFT_DOWN,
962     EL_TUBE_RIGHT_UP,
963     EL_TUBE_RIGHT_DOWN
964   };
965   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
966
967   static int ep_solid[] =
968   {
969     EL_BETON,
970     EL_MAUERWERK,
971     EL_MAUER_LEBT,
972     EL_MAUER_X,
973     EL_MAUER_Y,
974     EL_MAUER_XY,
975     EL_BD_WALL,
976     EL_FELSBODEN,
977     EL_AUSGANG_ZU,
978     EL_AUSGANG_ACT,
979     EL_AUSGANG_AUF,
980     EL_AMOEBE_TOT,
981     EL_AMOEBE_NASS,
982     EL_AMOEBE_NORM,
983     EL_AMOEBE_VOLL,
984     EL_AMOEBE_BD,
985     EL_MORAST_VOLL,
986     EL_MORAST_LEER,
987     EL_QUICKSAND_FILLING,
988     EL_QUICKSAND_EMPTYING,
989     EL_MAGIC_WALL_OFF,
990     EL_MAGIC_WALL_EMPTY,
991     EL_MAGIC_WALL_EMPTYING,
992     EL_MAGIC_WALL_FILLING,
993     EL_MAGIC_WALL_FULL,
994     EL_MAGIC_WALL_DEAD,
995     EL_MAGIC_WALL_BD_OFF,
996     EL_MAGIC_WALL_BD_EMPTY,
997     EL_MAGIC_WALL_BD_EMPTYING,
998     EL_MAGIC_WALL_BD_FULL,
999     EL_MAGIC_WALL_BD_FILLING,
1000     EL_MAGIC_WALL_BD_DEAD,
1001     EL_LIFE,
1002     EL_LIFE_ASYNC,
1003     EL_BADEWANNE1,
1004     EL_BADEWANNE2,
1005     EL_BADEWANNE3,
1006     EL_BADEWANNE4,
1007     EL_BADEWANNE5,
1008     EL_SP_CHIP_SINGLE,
1009     EL_SP_CHIP_LEFT,
1010     EL_SP_CHIP_RIGHT,
1011     EL_SP_CHIP_UPPER,
1012     EL_SP_CHIP_LOWER,
1013     EL_SP_HARD_GRAY,
1014     EL_SP_HARD_GREEN,
1015     EL_SP_HARD_BLUE,
1016     EL_SP_HARD_RED,
1017     EL_SP_HARD_YELLOW,
1018     EL_SP_HARD_BASE1,
1019     EL_SP_HARD_BASE2,
1020     EL_SP_HARD_BASE3,
1021     EL_SP_HARD_BASE4,
1022     EL_SP_HARD_BASE5,
1023     EL_SP_HARD_BASE6,
1024     EL_SP_TERMINAL,
1025     EL_SP_TERMINAL_ACTIVE,
1026     EL_SP_EXIT,
1027     EL_INVISIBLE_STEEL,
1028     EL_BELT1_SWITCH_LEFT,
1029     EL_BELT1_SWITCH_MIDDLE,
1030     EL_BELT1_SWITCH_RIGHT,
1031     EL_BELT2_SWITCH_LEFT,
1032     EL_BELT2_SWITCH_MIDDLE,
1033     EL_BELT2_SWITCH_RIGHT,
1034     EL_BELT3_SWITCH_LEFT,
1035     EL_BELT3_SWITCH_MIDDLE,
1036     EL_BELT3_SWITCH_RIGHT,
1037     EL_BELT4_SWITCH_LEFT,
1038     EL_BELT4_SWITCH_MIDDLE,
1039     EL_BELT4_SWITCH_RIGHT,
1040     EL_SWITCHGATE_SWITCH_1,
1041     EL_SWITCHGATE_SWITCH_2,
1042     EL_LIGHT_SWITCH_OFF,
1043     EL_LIGHT_SWITCH_ON,
1044     EL_TIMEGATE_SWITCH_OFF,
1045     EL_TIMEGATE_SWITCH_ON,
1046     EL_SIGN_EXCLAMATION,
1047     EL_SIGN_RADIOACTIVITY,
1048     EL_SIGN_STOP,
1049     EL_SIGN_WHEELCHAIR,
1050     EL_SIGN_PARKING,
1051     EL_SIGN_ONEWAY,
1052     EL_SIGN_HEART,
1053     EL_SIGN_TRIANGLE,
1054     EL_SIGN_ROUND,
1055     EL_SIGN_EXIT,
1056     EL_SIGN_YINYANG,
1057     EL_SIGN_OTHER,
1058     EL_STEEL_SLANTED,
1059     EL_EMC_STEEL_WALL_1,
1060     EL_EMC_STEEL_WALL_2,
1061     EL_EMC_STEEL_WALL_3,
1062     EL_EMC_STEEL_WALL_4,
1063     EL_EMC_WALL_1,
1064     EL_EMC_WALL_2,
1065     EL_EMC_WALL_3,
1066     EL_EMC_WALL_4,
1067     EL_EMC_WALL_5,
1068     EL_EMC_WALL_6,
1069     EL_EMC_WALL_7,
1070     EL_EMC_WALL_8,
1071     EL_CRYSTAL,
1072     EL_WALL_PEARL,
1073     EL_WALL_CRYSTAL,
1074     EL_PFORTE1,
1075     EL_PFORTE2,
1076     EL_PFORTE3,
1077     EL_PFORTE4,
1078     EL_PFORTE1X,
1079     EL_PFORTE2X,
1080     EL_PFORTE3X,
1081     EL_PFORTE4X,
1082     EL_EM_GATE_1,
1083     EL_EM_GATE_2,
1084     EL_EM_GATE_3,
1085     EL_EM_GATE_4,
1086     EL_EM_GATE_1X,
1087     EL_EM_GATE_2X,
1088     EL_EM_GATE_3X,
1089     EL_EM_GATE_4X,
1090     EL_SWITCHGATE_OPEN,
1091     EL_SWITCHGATE_OPENING,
1092     EL_SWITCHGATE_CLOSED,
1093     EL_SWITCHGATE_CLOSING,
1094     EL_TIMEGATE_OPEN,
1095     EL_TIMEGATE_OPENING,
1096     EL_TIMEGATE_CLOSED,
1097     EL_TIMEGATE_CLOSING,
1098     EL_TUBE_CROSS,
1099     EL_TUBE_VERTICAL,
1100     EL_TUBE_HORIZONTAL,
1101     EL_TUBE_VERT_LEFT,
1102     EL_TUBE_VERT_RIGHT,
1103     EL_TUBE_HORIZ_UP,
1104     EL_TUBE_HORIZ_DOWN,
1105     EL_TUBE_LEFT_UP,
1106     EL_TUBE_LEFT_DOWN,
1107     EL_TUBE_RIGHT_UP,
1108     EL_TUBE_RIGHT_DOWN
1109   };
1110   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1111
1112   static int ep_massive[] =
1113   {
1114     EL_BETON,
1115     EL_SALZSAEURE,
1116     EL_BADEWANNE1,
1117     EL_BADEWANNE2,
1118     EL_BADEWANNE3,
1119     EL_BADEWANNE4,
1120     EL_BADEWANNE5,
1121     EL_SP_HARD_GRAY,
1122     EL_SP_HARD_GREEN,
1123     EL_SP_HARD_BLUE,
1124     EL_SP_HARD_RED,
1125     EL_SP_HARD_YELLOW,
1126     EL_SP_HARD_BASE1,
1127     EL_SP_HARD_BASE2,
1128     EL_SP_HARD_BASE3,
1129     EL_SP_HARD_BASE4,
1130     EL_SP_HARD_BASE5,
1131     EL_SP_HARD_BASE6,
1132     EL_INVISIBLE_STEEL,
1133     EL_BELT1_SWITCH_LEFT,
1134     EL_BELT1_SWITCH_MIDDLE,
1135     EL_BELT1_SWITCH_RIGHT,
1136     EL_BELT2_SWITCH_LEFT,
1137     EL_BELT2_SWITCH_MIDDLE,
1138     EL_BELT2_SWITCH_RIGHT,
1139     EL_BELT3_SWITCH_LEFT,
1140     EL_BELT3_SWITCH_MIDDLE,
1141     EL_BELT3_SWITCH_RIGHT,
1142     EL_BELT4_SWITCH_LEFT,
1143     EL_BELT4_SWITCH_MIDDLE,
1144     EL_BELT4_SWITCH_RIGHT,
1145     EL_LIGHT_SWITCH_OFF,
1146     EL_LIGHT_SWITCH_ON,
1147     EL_SIGN_EXCLAMATION,
1148     EL_SIGN_RADIOACTIVITY,
1149     EL_SIGN_STOP,
1150     EL_SIGN_WHEELCHAIR,
1151     EL_SIGN_PARKING,
1152     EL_SIGN_ONEWAY,
1153     EL_SIGN_HEART,
1154     EL_SIGN_TRIANGLE,
1155     EL_SIGN_ROUND,
1156     EL_SIGN_EXIT,
1157     EL_SIGN_YINYANG,
1158     EL_SIGN_OTHER,
1159     EL_STEEL_SLANTED,
1160     EL_EMC_STEEL_WALL_1,
1161     EL_EMC_STEEL_WALL_2,
1162     EL_EMC_STEEL_WALL_3,
1163     EL_EMC_STEEL_WALL_4,
1164     EL_CRYSTAL,
1165     EL_PFORTE1,
1166     EL_PFORTE2,
1167     EL_PFORTE3,
1168     EL_PFORTE4,
1169     EL_PFORTE1X,
1170     EL_PFORTE2X,
1171     EL_PFORTE3X,
1172     EL_PFORTE4X,
1173     EL_EM_GATE_1,
1174     EL_EM_GATE_2,
1175     EL_EM_GATE_3,
1176     EL_EM_GATE_4,
1177     EL_EM_GATE_1X,
1178     EL_EM_GATE_2X,
1179     EL_EM_GATE_3X,
1180     EL_EM_GATE_4X,
1181     EL_SWITCHGATE_OPEN,
1182     EL_SWITCHGATE_OPENING,
1183     EL_SWITCHGATE_CLOSED,
1184     EL_SWITCHGATE_CLOSING,
1185     EL_TIMEGATE_OPEN,
1186     EL_TIMEGATE_OPENING,
1187     EL_TIMEGATE_CLOSED,
1188     EL_TIMEGATE_CLOSING,
1189     EL_TUBE_CROSS,
1190     EL_TUBE_VERTICAL,
1191     EL_TUBE_HORIZONTAL,
1192     EL_TUBE_VERT_LEFT,
1193     EL_TUBE_VERT_RIGHT,
1194     EL_TUBE_HORIZ_UP,
1195     EL_TUBE_HORIZ_DOWN,
1196     EL_TUBE_LEFT_UP,
1197     EL_TUBE_LEFT_DOWN,
1198     EL_TUBE_RIGHT_UP,
1199     EL_TUBE_RIGHT_DOWN
1200   };
1201   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1202
1203   static int ep_slippery[] =
1204   {
1205     EL_FELSBODEN,
1206     EL_BD_WALL,
1207     EL_FELSBROCKEN,
1208     EL_BD_ROCK,
1209     EL_EDELSTEIN,
1210     EL_EDELSTEIN_BD,
1211     EL_EDELSTEIN_GELB,
1212     EL_EDELSTEIN_ROT,
1213     EL_EDELSTEIN_LILA,
1214     EL_DIAMANT,
1215     EL_BOMBE,
1216     EL_KOKOSNUSS,
1217     EL_ABLENK_EIN,
1218     EL_ABLENK_AUS,
1219     EL_ZEIT_VOLL,
1220     EL_ZEIT_LEER,
1221     EL_BIRNE_EIN,
1222     EL_BIRNE_AUS,
1223     EL_BADEWANNE1,
1224     EL_BADEWANNE2,
1225     EL_SONDE,
1226     EL_SP_ZONK,
1227     EL_SP_INFOTRON,
1228     EL_SP_CHIP_SINGLE,
1229     EL_SP_CHIP_LEFT,
1230     EL_SP_CHIP_RIGHT,
1231     EL_SP_CHIP_UPPER,
1232     EL_SP_CHIP_LOWER,
1233     EL_SPEED_PILL,
1234     EL_STEEL_SLANTED,
1235     EL_PEARL,
1236     EL_CRYSTAL
1237   };
1238   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1239
1240   static int ep_enemy[] =
1241   {
1242     EL_KAEFER,
1243     EL_FLIEGER,
1244     EL_BUTTERFLY,
1245     EL_FIREFLY,
1246     EL_MAMPFER,
1247     EL_MAMPFER2,
1248     EL_ROBOT,
1249     EL_PACMAN,
1250     EL_SP_SNIKSNAK,
1251     EL_SP_ELECTRON
1252   };
1253   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1254
1255   static int ep_mauer[] =
1256   {
1257     EL_BETON,
1258     EL_PFORTE1,
1259     EL_PFORTE2,
1260     EL_PFORTE3,
1261     EL_PFORTE4,
1262     EL_PFORTE1X,
1263     EL_PFORTE2X,
1264     EL_PFORTE3X,
1265     EL_PFORTE4X,
1266     EL_EM_GATE_1,
1267     EL_EM_GATE_2,
1268     EL_EM_GATE_3,
1269     EL_EM_GATE_4,
1270     EL_EM_GATE_1X,
1271     EL_EM_GATE_2X,
1272     EL_EM_GATE_3X,
1273     EL_EM_GATE_4X,
1274     EL_AUSGANG_ZU,
1275     EL_AUSGANG_ACT,
1276     EL_AUSGANG_AUF,
1277     EL_MAUERWERK,
1278     EL_FELSBODEN,
1279     EL_MAUER_LEBT,
1280     EL_MAUER_X,
1281     EL_MAUER_Y,
1282     EL_MAUER_XY,
1283     EL_MAUERND,
1284     EL_BD_WALL,
1285     EL_SP_CHIP_SINGLE,
1286     EL_SP_CHIP_LEFT,
1287     EL_SP_CHIP_RIGHT,
1288     EL_SP_CHIP_UPPER,
1289     EL_SP_CHIP_LOWER,
1290     EL_SP_HARD_GRAY,
1291     EL_SP_HARD_GREEN,
1292     EL_SP_HARD_BLUE,
1293     EL_SP_HARD_RED,
1294     EL_SP_HARD_YELLOW,
1295     EL_SP_HARD_BASE1,
1296     EL_SP_HARD_BASE2,
1297     EL_SP_HARD_BASE3,
1298     EL_SP_HARD_BASE4,
1299     EL_SP_HARD_BASE5,
1300     EL_SP_HARD_BASE6,
1301     EL_SP_TERMINAL,
1302     EL_SP_TERMINAL_ACTIVE,
1303     EL_SP_EXIT,
1304     EL_INVISIBLE_STEEL,
1305     EL_STEEL_SLANTED,
1306     EL_EMC_STEEL_WALL_1,
1307     EL_EMC_STEEL_WALL_2,
1308     EL_EMC_STEEL_WALL_3,
1309     EL_EMC_STEEL_WALL_4,
1310     EL_EMC_WALL_1,
1311     EL_EMC_WALL_2,
1312     EL_EMC_WALL_3,
1313     EL_EMC_WALL_4,
1314     EL_EMC_WALL_5,
1315     EL_EMC_WALL_6,
1316     EL_EMC_WALL_7,
1317     EL_EMC_WALL_8
1318   };
1319   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1320
1321   static int ep_can_fall[] =
1322   {
1323     EL_FELSBROCKEN,
1324     EL_BD_ROCK,
1325     EL_EDELSTEIN,
1326     EL_EDELSTEIN_BD,
1327     EL_EDELSTEIN_GELB,
1328     EL_EDELSTEIN_ROT,
1329     EL_EDELSTEIN_LILA,
1330     EL_DIAMANT,
1331     EL_BOMBE,
1332     EL_KOKOSNUSS,
1333     EL_TROPFEN,
1334     EL_MORAST_VOLL,
1335     EL_MAGIC_WALL_FULL,
1336     EL_MAGIC_WALL_BD_FULL,
1337     EL_ZEIT_VOLL,
1338     EL_ZEIT_LEER,
1339     EL_SP_ZONK,
1340     EL_SP_INFOTRON,
1341     EL_SP_DISK_ORANGE,
1342     EL_PEARL,
1343     EL_CRYSTAL,
1344     EL_SPRING,
1345     EL_DX_SUPABOMB
1346   };
1347   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1348
1349   static int ep_can_smash[] =
1350   {
1351     EL_FELSBROCKEN,
1352     EL_BD_ROCK,
1353     EL_EDELSTEIN,
1354     EL_EDELSTEIN_BD,
1355     EL_EDELSTEIN_GELB,
1356     EL_EDELSTEIN_ROT,
1357     EL_EDELSTEIN_LILA,
1358     EL_DIAMANT,
1359     EL_SCHLUESSEL1,
1360     EL_SCHLUESSEL2,
1361     EL_SCHLUESSEL3,
1362     EL_SCHLUESSEL4,
1363     EL_EM_KEY_1,
1364     EL_EM_KEY_2,
1365     EL_EM_KEY_3,
1366     EL_EM_KEY_4,
1367     EL_BOMBE,
1368     EL_KOKOSNUSS,
1369     EL_TROPFEN,
1370     EL_ZEIT_VOLL,
1371     EL_ZEIT_LEER,
1372     EL_SP_ZONK,
1373     EL_SP_INFOTRON,
1374     EL_SP_DISK_ORANGE,
1375     EL_PEARL,
1376     EL_CRYSTAL,
1377     EL_SPRING,
1378     EL_DX_SUPABOMB
1379   };
1380   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1381
1382   static int ep_can_change[] =
1383   {
1384     EL_FELSBROCKEN,
1385     EL_BD_ROCK,
1386     EL_EDELSTEIN,
1387     EL_EDELSTEIN_BD,
1388     EL_EDELSTEIN_GELB,
1389     EL_EDELSTEIN_ROT,
1390     EL_EDELSTEIN_LILA,
1391     EL_DIAMANT
1392   };
1393   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1394
1395   static int ep_can_move[] =
1396   {
1397     EL_KAEFER,
1398     EL_FLIEGER,
1399     EL_BUTTERFLY,
1400     EL_FIREFLY,
1401     EL_MAMPFER,
1402     EL_MAMPFER2,
1403     EL_ROBOT,
1404     EL_PACMAN,
1405     EL_MOLE,
1406     EL_PINGUIN,
1407     EL_SCHWEIN,
1408     EL_DRACHE,
1409     EL_SONDE,
1410     EL_SP_SNIKSNAK,
1411     EL_SP_ELECTRON,
1412     EL_BALLOON,
1413     EL_SPRING_MOVING
1414   };
1415   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1416
1417   static int ep_could_move[] =
1418   {
1419     EL_KAEFER_RIGHT,
1420     EL_KAEFER_UP,
1421     EL_KAEFER_LEFT,
1422     EL_KAEFER_DOWN,
1423     EL_FLIEGER_RIGHT,
1424     EL_FLIEGER_UP,
1425     EL_FLIEGER_LEFT,
1426     EL_FLIEGER_DOWN,
1427     EL_BUTTERFLY_RIGHT,
1428     EL_BUTTERFLY_UP,
1429     EL_BUTTERFLY_LEFT,
1430     EL_BUTTERFLY_DOWN,
1431     EL_FIREFLY_RIGHT,
1432     EL_FIREFLY_UP,
1433     EL_FIREFLY_LEFT,
1434     EL_FIREFLY_DOWN,
1435     EL_PACMAN_RIGHT,
1436     EL_PACMAN_UP,
1437     EL_PACMAN_LEFT,
1438     EL_PACMAN_DOWN
1439   };
1440   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1441
1442   static int ep_dont_touch[] =
1443   {
1444     EL_KAEFER,
1445     EL_FLIEGER,
1446     EL_BUTTERFLY,
1447     EL_FIREFLY
1448   };
1449   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1450
1451   static int ep_dont_go_to[] =
1452   {
1453     EL_KAEFER,
1454     EL_FLIEGER,
1455     EL_BUTTERFLY,
1456     EL_FIREFLY,
1457     EL_MAMPFER,
1458     EL_MAMPFER2,
1459     EL_ROBOT,
1460     EL_PACMAN,
1461     EL_TROPFEN,
1462     EL_SALZSAEURE,
1463     EL_SP_SNIKSNAK,
1464     EL_SP_ELECTRON,
1465     EL_SP_BUG_ACTIVE,
1466     EL_TRAP_ACTIVE,
1467     EL_LANDMINE
1468   };
1469   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1470
1471   static int ep_mampf2[] =
1472   {
1473     EL_ERDREICH,
1474     EL_KAEFER,
1475     EL_FLIEGER,
1476     EL_BUTTERFLY,
1477     EL_FIREFLY,
1478     EL_MAMPFER,
1479     EL_ROBOT,
1480     EL_PACMAN,
1481     EL_TROPFEN,
1482     EL_AMOEBE_TOT,
1483     EL_AMOEBE_NASS,
1484     EL_AMOEBE_NORM,
1485     EL_AMOEBE_VOLL,
1486     EL_AMOEBE_BD,
1487     EL_EDELSTEIN,
1488     EL_EDELSTEIN_BD,
1489     EL_EDELSTEIN_GELB,
1490     EL_EDELSTEIN_ROT,
1491     EL_EDELSTEIN_LILA,
1492     EL_DIAMANT,
1493     EL_PEARL,
1494     EL_CRYSTAL
1495   };
1496   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1497
1498   static int ep_bd_element[] =
1499   {
1500     EL_LEERRAUM,
1501     EL_ERDREICH,
1502     EL_FELSBODEN,
1503     EL_BD_WALL,
1504     EL_FELSBROCKEN,
1505     EL_BD_ROCK,
1506     EL_EDELSTEIN_BD,
1507     EL_MAGIC_WALL_BD_OFF,
1508     EL_AUSGANG_ZU,
1509     EL_AUSGANG_AUF,
1510     EL_BETON,
1511     EL_SPIELFIGUR,
1512     EL_FIREFLY,
1513     EL_FIREFLY_1,
1514     EL_FIREFLY_2,
1515     EL_FIREFLY_3,
1516     EL_FIREFLY_4,
1517     EL_BUTTERFLY,
1518     EL_BUTTERFLY_1,
1519     EL_BUTTERFLY_2,
1520     EL_BUTTERFLY_3,
1521     EL_BUTTERFLY_4,
1522     EL_AMOEBE_BD,
1523     EL_CHAR_FRAGE
1524   };
1525   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1526
1527   static int ep_sb_element[] =
1528   {
1529     EL_LEERRAUM,
1530     EL_BETON,
1531     EL_SOKOBAN_OBJEKT,
1532     EL_SOKOBAN_FELD_LEER,
1533     EL_SOKOBAN_FELD_VOLL,
1534     EL_SPIELFIGUR,
1535     EL_INVISIBLE_STEEL
1536   };
1537   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1538
1539   static int ep_gem[] =
1540   {
1541     EL_EDELSTEIN,
1542     EL_EDELSTEIN_BD,
1543     EL_EDELSTEIN_GELB,
1544     EL_EDELSTEIN_ROT,
1545     EL_EDELSTEIN_LILA,
1546     EL_DIAMANT
1547   };
1548   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1549
1550   static int ep_inactive[] =
1551   {
1552     EL_LEERRAUM,
1553     EL_ERDREICH,
1554     EL_MAUERWERK,
1555     EL_BD_WALL,
1556     EL_FELSBODEN,
1557     EL_SCHLUESSEL,
1558     EL_BETON,
1559     EL_AMOEBE_TOT,
1560     EL_MORAST_LEER,
1561     EL_BADEWANNE,
1562     EL_ABLENK_AUS,
1563     EL_SCHLUESSEL1,
1564     EL_SCHLUESSEL2,
1565     EL_SCHLUESSEL3,
1566     EL_SCHLUESSEL4,
1567     EL_EM_KEY_1,
1568     EL_EM_KEY_2,
1569     EL_EM_KEY_3,
1570     EL_EM_KEY_4,
1571     EL_PFORTE1,
1572     EL_PFORTE2,
1573     EL_PFORTE3,
1574     EL_PFORTE4,
1575     EL_PFORTE1X,
1576     EL_PFORTE2X,
1577     EL_PFORTE3X,
1578     EL_PFORTE4X,
1579     EL_EM_GATE_1,
1580     EL_EM_GATE_2,
1581     EL_EM_GATE_3,
1582     EL_EM_GATE_4,
1583     EL_EM_GATE_1X,
1584     EL_EM_GATE_2X,
1585     EL_EM_GATE_3X,
1586     EL_EM_GATE_4X,
1587     EL_DYNAMITE_INACTIVE,
1588     EL_UNSICHTBAR,
1589     EL_BIRNE_AUS,
1590     EL_BIRNE_EIN,
1591     EL_ERZ_EDEL,
1592     EL_ERZ_DIAM,
1593     EL_ERZ_EDEL_BD,
1594     EL_ERZ_EDEL_GELB,
1595     EL_DYNABOMB_NR,
1596     EL_DYNABOMB_SZ,
1597     EL_DYNABOMB_XL,
1598     EL_SOKOBAN_OBJEKT,
1599     EL_SOKOBAN_FELD_LEER,
1600     EL_SOKOBAN_FELD_VOLL,
1601     EL_ERZ_EDEL_ROT,
1602     EL_ERZ_EDEL_LILA,
1603     EL_BADEWANNE1,
1604     EL_BADEWANNE2,
1605     EL_BADEWANNE3,
1606     EL_BADEWANNE4,
1607     EL_BADEWANNE5,
1608     EL_MAGIC_WALL_OFF,
1609     EL_MAGIC_WALL_DEAD,
1610     EL_MAGIC_WALL_BD_OFF,
1611     EL_MAGIC_WALL_BD_DEAD,
1612     EL_AMOEBA2DIAM,
1613     EL_BLOCKED,
1614     EL_SP_EMPTY,
1615     EL_SP_BASE,
1616     EL_SP_PORT1_RIGHT,
1617     EL_SP_PORT1_DOWN,
1618     EL_SP_PORT1_LEFT,
1619     EL_SP_PORT1_UP,
1620     EL_SP_PORT2_RIGHT,
1621     EL_SP_PORT2_DOWN,
1622     EL_SP_PORT2_LEFT,
1623     EL_SP_PORT2_UP,
1624     EL_SP_PORT_X,
1625     EL_SP_PORT_Y,
1626     EL_SP_PORT_XY,
1627     EL_SP_DISK_RED,
1628     EL_SP_DISK_YELLOW,
1629     EL_SP_CHIP_SINGLE,
1630     EL_SP_CHIP_LEFT,
1631     EL_SP_CHIP_RIGHT,
1632     EL_SP_CHIP_UPPER,
1633     EL_SP_CHIP_LOWER,
1634     EL_SP_HARD_GRAY,
1635     EL_SP_HARD_GREEN,
1636     EL_SP_HARD_BLUE,
1637     EL_SP_HARD_RED,
1638     EL_SP_HARD_YELLOW,
1639     EL_SP_HARD_BASE1,
1640     EL_SP_HARD_BASE2,
1641     EL_SP_HARD_BASE3,
1642     EL_SP_HARD_BASE4,
1643     EL_SP_HARD_BASE5,
1644     EL_SP_HARD_BASE6,
1645     EL_SP_EXIT,
1646     EL_INVISIBLE_STEEL,
1647     EL_BELT1_SWITCH_LEFT,
1648     EL_BELT1_SWITCH_MIDDLE,
1649     EL_BELT1_SWITCH_RIGHT,
1650     EL_BELT2_SWITCH_LEFT,
1651     EL_BELT2_SWITCH_MIDDLE,
1652     EL_BELT2_SWITCH_RIGHT,
1653     EL_BELT3_SWITCH_LEFT,
1654     EL_BELT3_SWITCH_MIDDLE,
1655     EL_BELT3_SWITCH_RIGHT,
1656     EL_BELT4_SWITCH_LEFT,
1657     EL_BELT4_SWITCH_MIDDLE,
1658     EL_BELT4_SWITCH_RIGHT,
1659     EL_SIGN_EXCLAMATION,
1660     EL_SIGN_RADIOACTIVITY,
1661     EL_SIGN_STOP,
1662     EL_SIGN_WHEELCHAIR,
1663     EL_SIGN_PARKING,
1664     EL_SIGN_ONEWAY,
1665     EL_SIGN_HEART,
1666     EL_SIGN_TRIANGLE,
1667     EL_SIGN_ROUND,
1668     EL_SIGN_EXIT,
1669     EL_SIGN_YINYANG,
1670     EL_SIGN_OTHER,
1671     EL_STEEL_SLANTED,
1672     EL_EMC_STEEL_WALL_1,
1673     EL_EMC_STEEL_WALL_2,
1674     EL_EMC_STEEL_WALL_3,
1675     EL_EMC_STEEL_WALL_4,
1676     EL_EMC_WALL_1,
1677     EL_EMC_WALL_2,
1678     EL_EMC_WALL_3,
1679     EL_EMC_WALL_4,
1680     EL_EMC_WALL_5,
1681     EL_EMC_WALL_6,
1682     EL_EMC_WALL_7,
1683     EL_EMC_WALL_8
1684   };
1685   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1686
1687   static int ep_explosive[] =
1688   {
1689     EL_BOMBE,
1690     EL_DYNAMITE_ACTIVE,
1691     EL_DYNAMITE_INACTIVE,
1692     EL_DYNABOMB_ACTIVE_1,
1693     EL_DYNABOMB_ACTIVE_2,
1694     EL_DYNABOMB_ACTIVE_3,
1695     EL_DYNABOMB_ACTIVE_4,
1696     EL_DYNABOMB_NR,
1697     EL_DYNABOMB_SZ,
1698     EL_DYNABOMB_XL,
1699     EL_KAEFER,
1700     EL_MOLE,
1701     EL_PINGUIN,
1702     EL_SCHWEIN,
1703     EL_DRACHE,
1704     EL_SONDE,
1705     EL_SP_DISK_RED,
1706     EL_SP_DISK_ORANGE,
1707     EL_SP_DISK_YELLOW,
1708     EL_SP_SNIKSNAK,
1709     EL_SP_ELECTRON,
1710     EL_DX_SUPABOMB
1711   };
1712   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1713
1714   static int ep_mampf3[] =
1715   {
1716     EL_EDELSTEIN,
1717     EL_EDELSTEIN_BD,
1718     EL_EDELSTEIN_GELB,
1719     EL_EDELSTEIN_ROT,
1720     EL_EDELSTEIN_LILA,
1721     EL_DIAMANT,
1722     EL_PEARL,
1723     EL_CRYSTAL
1724   };
1725   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1726
1727   static int ep_pushable[] =
1728   {
1729     EL_FELSBROCKEN,
1730     EL_BD_ROCK,
1731     EL_BOMBE,
1732     EL_KOKOSNUSS,
1733     EL_ZEIT_LEER,
1734     EL_SOKOBAN_FELD_VOLL,
1735     EL_SOKOBAN_OBJEKT,
1736     EL_SONDE,
1737     EL_SP_ZONK,
1738     EL_SP_DISK_ORANGE,
1739     EL_SP_DISK_YELLOW,
1740     EL_BALLOON,
1741     EL_SPRING,
1742     EL_DX_SUPABOMB
1743   };
1744   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1745
1746   static int ep_player[] =
1747   {
1748     EL_SPIELFIGUR,
1749     EL_SPIELER1,
1750     EL_SPIELER2,
1751     EL_SPIELER3,
1752     EL_SPIELER4
1753   };
1754   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1755
1756   static int ep_has_content[] =
1757   {
1758     EL_MAMPFER,
1759     EL_AMOEBE_NASS,
1760     EL_AMOEBE_NORM,
1761     EL_AMOEBE_VOLL,
1762     EL_AMOEBE_BD
1763   };
1764   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1765
1766   static int ep_eatable[] =
1767   {
1768     EL_ERDREICH,
1769     EL_SP_BASE,
1770     EL_SP_BUG,
1771     EL_TRAP_INACTIVE,
1772     EL_SAND_INVISIBLE
1773   };
1774   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1775
1776   static int ep_sp_element[] =
1777   {
1778     EL_SP_EMPTY,
1779     EL_SP_ZONK,
1780     EL_SP_BASE,
1781     EL_SP_MURPHY,
1782     EL_SP_INFOTRON,
1783     EL_SP_CHIP_SINGLE,
1784     EL_SP_HARD_GRAY,
1785     EL_SP_EXIT,
1786     EL_SP_DISK_ORANGE,
1787     EL_SP_PORT1_RIGHT,
1788     EL_SP_PORT1_DOWN,
1789     EL_SP_PORT1_LEFT,
1790     EL_SP_PORT1_UP,
1791     EL_SP_PORT2_RIGHT,
1792     EL_SP_PORT2_DOWN,
1793     EL_SP_PORT2_LEFT,
1794     EL_SP_PORT2_UP,
1795     EL_SP_SNIKSNAK,
1796     EL_SP_DISK_YELLOW,
1797     EL_SP_TERMINAL,
1798     EL_SP_DISK_RED,
1799     EL_SP_PORT_Y,
1800     EL_SP_PORT_X,
1801     EL_SP_PORT_XY,
1802     EL_SP_ELECTRON,
1803     EL_SP_BUG,
1804     EL_SP_CHIP_LEFT,
1805     EL_SP_CHIP_RIGHT,
1806     EL_SP_HARD_BASE1,
1807     EL_SP_HARD_GREEN,
1808     EL_SP_HARD_BLUE,
1809     EL_SP_HARD_RED,
1810     EL_SP_HARD_YELLOW,
1811     EL_SP_HARD_BASE2,
1812     EL_SP_HARD_BASE3,
1813     EL_SP_HARD_BASE4,
1814     EL_SP_HARD_BASE5,
1815     EL_SP_HARD_BASE6,
1816     EL_SP_CHIP_UPPER,
1817     EL_SP_CHIP_LOWER,
1818     /* additional elements that appeared in newer Supaplex levels */
1819     EL_UNSICHTBAR,
1820     /* more than one murphy in a level results in an inactive clone */
1821     EL_SP_MURPHY_CLONE
1822   };
1823   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1824
1825   static int ep_quick_gate[] =
1826   {
1827     EL_EM_GATE_1,
1828     EL_EM_GATE_2,
1829     EL_EM_GATE_3,
1830     EL_EM_GATE_4,
1831     EL_EM_GATE_1X,
1832     EL_EM_GATE_2X,
1833     EL_EM_GATE_3X,
1834     EL_EM_GATE_4X,
1835     EL_SP_PORT1_LEFT,
1836     EL_SP_PORT2_LEFT,
1837     EL_SP_PORT1_RIGHT,
1838     EL_SP_PORT2_RIGHT,
1839     EL_SP_PORT1_UP,
1840     EL_SP_PORT2_UP,
1841     EL_SP_PORT1_DOWN,
1842     EL_SP_PORT2_DOWN,
1843     EL_SP_PORT_X,
1844     EL_SP_PORT_Y,
1845     EL_SP_PORT_XY,
1846     EL_SWITCHGATE_OPEN,
1847     EL_TIMEGATE_OPEN
1848   };
1849   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1850
1851   static int ep_over_player[] =
1852   {
1853     EL_SP_PORT1_LEFT,
1854     EL_SP_PORT2_LEFT,
1855     EL_SP_PORT1_RIGHT,
1856     EL_SP_PORT2_RIGHT,
1857     EL_SP_PORT1_UP,
1858     EL_SP_PORT2_UP,
1859     EL_SP_PORT1_DOWN,
1860     EL_SP_PORT2_DOWN,
1861     EL_SP_PORT_X,
1862     EL_SP_PORT_Y,
1863     EL_SP_PORT_XY,
1864     EL_TUBE_CROSS,
1865     EL_TUBE_VERTICAL,
1866     EL_TUBE_HORIZONTAL,
1867     EL_TUBE_VERT_LEFT,
1868     EL_TUBE_VERT_RIGHT,
1869     EL_TUBE_HORIZ_UP,
1870     EL_TUBE_HORIZ_DOWN,
1871     EL_TUBE_LEFT_UP,
1872     EL_TUBE_LEFT_DOWN,
1873     EL_TUBE_RIGHT_UP,
1874     EL_TUBE_RIGHT_DOWN
1875   };
1876   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1877
1878   static int ep_active_bomb[] =
1879   {
1880     EL_DYNAMITE_ACTIVE,
1881     EL_DYNABOMB_ACTIVE_1,
1882     EL_DYNABOMB_ACTIVE_2,
1883     EL_DYNABOMB_ACTIVE_3,
1884     EL_DYNABOMB_ACTIVE_4
1885   };
1886   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1887
1888   static int ep_belt[] =
1889   {
1890     EL_BELT1_LEFT,
1891     EL_BELT1_MIDDLE,
1892     EL_BELT1_RIGHT,
1893     EL_BELT2_LEFT,
1894     EL_BELT2_MIDDLE,
1895     EL_BELT2_RIGHT,
1896     EL_BELT3_LEFT,
1897     EL_BELT3_MIDDLE,
1898     EL_BELT3_RIGHT,
1899     EL_BELT4_LEFT,
1900     EL_BELT4_MIDDLE,
1901     EL_BELT4_RIGHT,
1902   };
1903   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1904
1905   static int ep_belt_switch[] =
1906   {
1907     EL_BELT1_SWITCH_LEFT,
1908     EL_BELT1_SWITCH_MIDDLE,
1909     EL_BELT1_SWITCH_RIGHT,
1910     EL_BELT2_SWITCH_LEFT,
1911     EL_BELT2_SWITCH_MIDDLE,
1912     EL_BELT2_SWITCH_RIGHT,
1913     EL_BELT3_SWITCH_LEFT,
1914     EL_BELT3_SWITCH_MIDDLE,
1915     EL_BELT3_SWITCH_RIGHT,
1916     EL_BELT4_SWITCH_LEFT,
1917     EL_BELT4_SWITCH_MIDDLE,
1918     EL_BELT4_SWITCH_RIGHT,
1919   };
1920   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1921
1922   static int ep_tube[] =
1923   {
1924     EL_TUBE_CROSS,
1925     EL_TUBE_VERTICAL,
1926     EL_TUBE_HORIZONTAL,
1927     EL_TUBE_VERT_LEFT,
1928     EL_TUBE_VERT_RIGHT,
1929     EL_TUBE_HORIZ_UP,
1930     EL_TUBE_HORIZ_DOWN,
1931     EL_TUBE_LEFT_UP,
1932     EL_TUBE_LEFT_DOWN,
1933     EL_TUBE_RIGHT_UP,
1934     EL_TUBE_RIGHT_DOWN
1935   };
1936   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1937
1938   static long ep1_bit[] =
1939   {
1940     EP_BIT_AMOEBALIVE,
1941     EP_BIT_AMOEBOID,
1942     EP_BIT_SCHLUESSEL,
1943     EP_BIT_PFORTE,
1944     EP_BIT_SOLID,
1945     EP_BIT_MASSIVE,
1946     EP_BIT_SLIPPERY,
1947     EP_BIT_ENEMY,
1948     EP_BIT_MAUER,
1949     EP_BIT_CAN_FALL,
1950     EP_BIT_CAN_SMASH,
1951     EP_BIT_CAN_CHANGE,
1952     EP_BIT_CAN_MOVE,
1953     EP_BIT_COULD_MOVE,
1954     EP_BIT_DONT_TOUCH,
1955     EP_BIT_DONT_GO_TO,
1956     EP_BIT_MAMPF2,
1957     EP_BIT_BD_ELEMENT,
1958     EP_BIT_SB_ELEMENT,
1959     EP_BIT_GEM,
1960     EP_BIT_INACTIVE,
1961     EP_BIT_EXPLOSIVE,
1962     EP_BIT_MAMPF3,
1963     EP_BIT_PUSHABLE,
1964     EP_BIT_PLAYER,
1965     EP_BIT_HAS_CONTENT,
1966     EP_BIT_EATABLE,
1967     EP_BIT_SP_ELEMENT,
1968     EP_BIT_QUICK_GATE,
1969     EP_BIT_OVER_PLAYER,
1970     EP_BIT_ACTIVE_BOMB
1971   };
1972   static long ep2_bit[] =
1973   {
1974     EP_BIT_BELT,
1975     EP_BIT_BELT_SWITCH,
1976     EP_BIT_TUBE
1977   };
1978   static int *ep1_array[] =
1979   {
1980     ep_amoebalive,
1981     ep_amoeboid,
1982     ep_schluessel,
1983     ep_pforte,
1984     ep_solid,
1985     ep_massive,
1986     ep_slippery,
1987     ep_enemy,
1988     ep_mauer,
1989     ep_can_fall,
1990     ep_can_smash,
1991     ep_can_change,
1992     ep_can_move,
1993     ep_could_move,
1994     ep_dont_touch,
1995     ep_dont_go_to,
1996     ep_mampf2,
1997     ep_bd_element,
1998     ep_sb_element,
1999     ep_gem,
2000     ep_inactive,
2001     ep_explosive,
2002     ep_mampf3,
2003     ep_pushable,
2004     ep_player,
2005     ep_has_content,
2006     ep_eatable,
2007     ep_sp_element,
2008     ep_quick_gate,
2009     ep_over_player,
2010     ep_active_bomb
2011   };
2012   static int *ep2_array[] =
2013   {
2014     ep_belt,
2015     ep_belt_switch,
2016     ep_tube
2017   };
2018   static int *ep1_num[] =
2019   {
2020     &ep_amoebalive_num,
2021     &ep_amoeboid_num,
2022     &ep_schluessel_num,
2023     &ep_pforte_num,
2024     &ep_solid_num,
2025     &ep_massive_num,
2026     &ep_slippery_num,
2027     &ep_enemy_num,
2028     &ep_mauer_num,
2029     &ep_can_fall_num,
2030     &ep_can_smash_num,
2031     &ep_can_change_num,
2032     &ep_can_move_num,
2033     &ep_could_move_num,
2034     &ep_dont_touch_num,
2035     &ep_dont_go_to_num,
2036     &ep_mampf2_num,
2037     &ep_bd_element_num,
2038     &ep_sb_element_num,
2039     &ep_gem_num,
2040     &ep_inactive_num,
2041     &ep_explosive_num,
2042     &ep_mampf3_num,
2043     &ep_pushable_num,
2044     &ep_player_num,
2045     &ep_has_content_num,
2046     &ep_eatable_num,
2047     &ep_sp_element_num,
2048     &ep_quick_gate_num,
2049     &ep_over_player_num,
2050     &ep_active_bomb_num
2051   };
2052   static int *ep2_num[] =
2053   {
2054     &ep_belt_num,
2055     &ep_belt_switch_num,
2056     &ep_tube_num
2057   };
2058   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2059   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2060
2061   for(i=0; i<MAX_ELEMENTS; i++)
2062   {
2063     Elementeigenschaften1[i] = 0;
2064     Elementeigenschaften2[i] = 0;
2065   }
2066
2067   for(i=0; i<num_properties1; i++)
2068     for(j=0; j<*(ep1_num[i]); j++)
2069       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2070   for(i=0; i<num_properties2; i++)
2071     for(j=0; j<*(ep2_num[i]); j++)
2072       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2073
2074   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2075     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2076 }
2077
2078 void Execute_Debug_Command(char *command)
2079 {
2080   if (strcmp(command, "create graphicsinfo.conf") == 0)
2081   {
2082     int i;
2083
2084     printf("# You can configure additional/alternative image files here.\n");
2085     printf("# (The images below are default and therefore commented out.)\n");
2086     printf("\n");
2087     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2088     printf("\n");
2089     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2090     printf("\n");
2091
2092     for (i=0; image_config[i].token != NULL; i++)
2093       printf("# %s\n",
2094              getFormattedSetupEntry(image_config[i].token,
2095                                     image_config[i].value));
2096   }
2097   else if (strcmp(command, "create soundsinfo.conf") == 0)
2098   {
2099     int i;
2100
2101     printf("# You can configure additional/alternative sound files here.\n");
2102     printf("# (The sounds below are default and therefore commented out.)\n");
2103     printf("\n");
2104     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2105     printf("\n");
2106     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2107     printf("\n");
2108
2109     for (i=0; sound_config[i].token != NULL; i++)
2110       printf("# %s\n",
2111              getFormattedSetupEntry(sound_config[i].token,
2112                                     sound_config[i].value));
2113   }
2114   else if (strcmp(command, "create musicinfo.conf") == 0)
2115   {
2116     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2117     printf("\n");
2118     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2119     printf("\n");
2120     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2121   }
2122   else if (strcmp(command, "help") == 0)
2123   {
2124     printf("The following commands are recognized:\n");
2125     printf("   \"create graphicsinfo.conf\"\n");
2126     printf("   \"create soundsinfo.conf\"\n");
2127     printf("   \"create musicinfo.conf\"\n");
2128   }
2129 }
2130
2131 void CloseAllAndExit(int exit_value)
2132 {
2133   int i;
2134
2135   StopSounds();
2136   FreeAllSounds();
2137   FreeAllMusic();
2138   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2139
2140   FreeAllImages();
2141
2142   FreeTileClipmasks();
2143   for(i=0; i<NUM_BITMAPS; i++)
2144     FreeBitmap(pix[i]);
2145
2146   CloseVideoDisplay();
2147   ClosePlatformDependantStuff();
2148
2149   exit(exit_value);
2150 }