rnd-20020324-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2001 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26
27 static void InitPlayerInfo(void);
28 static void InitLevelInfo(void);
29 static void InitNetworkServer(void);
30 static void InitSound(void);
31 static void InitGfx(void);
32 static void InitGfxBackground(void);
33 static void InitGadgets(void);
34 static void InitElementProperties(void);
35
36 void OpenAll(void)
37 {
38   if (options.serveronly)
39   {
40 #if defined(PLATFORM_UNIX)
41     NetworkServer(options.server_port, options.serveronly);
42 #else
43     Error(ERR_WARN, "networking only supported in Unix version");
44 #endif
45     exit(0);    /* never reached */
46   }
47
48   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
49                   PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
50                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
51                   MSDOS_POINTER_FILENAME,
52                   COOKIE_PREFIX, GAME_VERSION_ACTUAL);
53
54   InitPlayerInfo();
55
56   InitCounter();
57   InitSound();
58   InitJoysticks();
59   InitRND(NEW_RANDOMIZE);
60
61   InitVideoDisplay();
62   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
63                   setup.fullscreen);
64
65   InitEventFilter(FilterMouseMotionEvents);
66
67   InitGfx();
68   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
69
70   InitLevelInfo();
71   InitGadgets();                /* needs to know number of level series */
72
73   InitGfxBackground();
74   DrawMainMenu();
75
76   InitNetworkServer();
77 }
78
79 void InitPlayerInfo()
80 {
81   int i;
82
83   /* choose default local player */
84   local_player = &stored_player[0];
85
86   for (i=0; i<MAX_PLAYERS; i++)
87     stored_player[i].connected = FALSE;
88
89   local_player->connected = TRUE;
90
91   LoadSetup();                                  /* global setup info */
92 }
93
94 void InitLevelInfo()
95 {
96   LoadLevelInfo();                              /* global level info */
97   LoadLevelSetup_LastSeries();                  /* last played series info */
98   LoadLevelSetup_SeriesInfo();                  /* last played level info */
99 }
100
101 void InitNetworkServer()
102 {
103 #if defined(PLATFORM_UNIX)
104   int nr_wanted;
105 #endif
106
107   if (!options.network)
108     return;
109
110 #if defined(PLATFORM_UNIX)
111   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
112
113   if (!ConnectToServer(options.server_host, options.server_port))
114     Error(ERR_EXIT, "cannot connect to network game server");
115
116   SendToServer_PlayerName(setup.player_name);
117   SendToServer_ProtocolVersion();
118
119   if (nr_wanted)
120     SendToServer_NrWanted(nr_wanted);
121 #endif
122 }
123
124 void InitSound()
125 {
126   int i;
127
128   OpenAudio();
129
130   for(i=0; i<NUM_SOUNDS; i++)
131   {
132     if (!LoadSound(sound_name[i]))
133     {
134       audio.sound_available = FALSE;
135       audio.loops_available = FALSE;
136       audio.sound_enabled = FALSE;
137
138       return;
139     }
140   }
141
142   num_bg_loops = LoadMusic();
143
144   StartSoundserver();
145 }
146
147 void InitGfx()
148 {
149   int i;
150
151 #if defined(TARGET_X11)
152   GC copy_clipmask_gc;
153   XGCValues clip_gc_values;
154   unsigned long clip_gc_valuemask;
155 #endif
156
157 #if !defined(PLATFORM_MSDOS)
158   static char *image_filename[NUM_PICTURES] =
159   {
160     "RocksScreen.pcx",
161     "RocksDoor.pcx",
162     "RocksHeroes.pcx",
163     "RocksToons.pcx",
164     "RocksSP.pcx",
165     "RocksDC.pcx",
166     "RocksMore.pcx",
167     "RocksFont.pcx",
168     "RocksFont2.pcx",
169     "RocksFont3.pcx"
170   }; 
171 #else
172   static char *image_filename[NUM_PICTURES] =
173   {
174     "Screen.pcx",
175     "Door.pcx",
176     "Heroes.pcx",
177     "Toons.pcx",
178     "SP.pcx",
179     "DC.pcx",
180     "More.pcx",
181     "Font.pcx",
182     "Font2.pcx",
183     "Font3.pcx"
184   }; 
185 #endif
186
187 #if defined(TARGET_X11_NATIVE)
188   static struct
189   {
190     int start;
191     int count;
192   }
193   tile_needs_clipping[] =
194   {
195     { GFX_SPIELER1_UP, 4 },
196     { GFX_SPIELER1_DOWN, 4 },
197     { GFX_SPIELER1_LEFT, 4 },
198     { GFX_SPIELER1_RIGHT, 4 },
199     { GFX_SPIELER1_PUSH_LEFT, 4 },
200     { GFX_SPIELER1_PUSH_RIGHT, 4 },
201     { GFX_SPIELER2_UP, 4 },
202     { GFX_SPIELER2_DOWN, 4 },
203     { GFX_SPIELER2_LEFT, 4 },
204     { GFX_SPIELER2_RIGHT, 4 },
205     { GFX_SPIELER2_PUSH_LEFT, 4 },
206     { GFX_SPIELER2_PUSH_RIGHT, 4 },
207     { GFX_SPIELER3_UP, 4 },
208     { GFX_SPIELER3_DOWN, 4 },
209     { GFX_SPIELER3_LEFT, 4 },
210     { GFX_SPIELER3_RIGHT, 4 },
211     { GFX_SPIELER3_PUSH_LEFT, 4 },
212     { GFX_SPIELER3_PUSH_RIGHT, 4 },
213     { GFX_SPIELER4_UP, 4 },
214     { GFX_SPIELER4_DOWN, 4 },
215     { GFX_SPIELER4_LEFT, 4 },
216     { GFX_SPIELER4_RIGHT, 4 },
217     { GFX_SPIELER4_PUSH_LEFT, 4 },
218     { GFX_SPIELER4_PUSH_RIGHT, 4 },
219     { GFX_SP_MURPHY, 1 },
220     { GFX_MURPHY_GO_LEFT, 3 },
221     { GFX_MURPHY_GO_RIGHT, 3 },
222     { GFX_MURPHY_SNAP_UP, 1 },
223     { GFX_MURPHY_SNAP_DOWN, 1 },
224     { GFX_MURPHY_SNAP_RIGHT, 1 },
225     { GFX_MURPHY_SNAP_LEFT, 1 },
226     { GFX_MURPHY_PUSH_RIGHT, 1 },
227     { GFX_MURPHY_PUSH_LEFT, 1 },
228     { GFX_GEBLUBBER, 4 },
229     { GFX_DYNAMIT, 7 },
230     { GFX_DYNABOMB, 4 },
231     { GFX_EXPLOSION, 8 },
232     { GFX_SOKOBAN_OBJEKT, 1 },
233     { GFX_FUNKELN_BLAU, 3 },
234     { GFX_FUNKELN_WEISS, 3 },
235     { GFX2_SHIELD_PASSIVE, 3 },
236     { GFX2_SHIELD_ACTIVE, 3 },
237     { -1, 0 }
238   };
239 #endif
240
241   /* initialize some global variables */
242   global.frames_per_second = 0;
243   global.fps_slowdown = FALSE;
244   global.fps_slowdown_factor = 1;
245
246   /* initialize screen properties */
247   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
248                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
249   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
250   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
251   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
252
253   /* create additional image buffers for double-buffering */
254   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
255   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
256
257   pix[PIX_SMALLFONT] = LoadImage(image_filename[PIX_SMALLFONT]);
258   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
259
260   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
261   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
262 #if defined(PLATFORM_MSDOS)
263   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
264   rest(200);
265 #endif
266   DrawInitText("Loading graphics:",120,FC_GREEN);
267
268   for(i=0; i<NUM_PICTURES; i++)
269   {
270     if (i != PIX_SMALLFONT)
271     {
272       DrawInitText(image_filename[i], 150, FC_YELLOW);
273       pix[i] = LoadImage(image_filename[i]);
274     }
275   }
276
277   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
278
279   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
280   for(i=0; i<NUM_TILES; i++)
281     tile_clipmask[i] = None;
282
283 #if defined(TARGET_X11)
284   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
285      often very slow when preparing a masked XCopyArea() for big Pixmaps.
286      To prevent this, create small (tile-sized) mask Pixmaps which will then
287      be set much faster with XSetClipOrigin() and speed things up a lot. */
288
289   /* create graphic context structures needed for clipping */
290   clip_gc_values.graphics_exposures = False;
291   clip_gc_valuemask = GCGraphicsExposures;
292   copy_clipmask_gc =
293     XCreateGC(display, pix[PIX_BACK]->clip_mask,
294               clip_gc_valuemask, &clip_gc_values);
295
296   clip_gc_values.graphics_exposures = False;
297   clip_gc_valuemask = GCGraphicsExposures;
298   tile_clip_gc =
299     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
300
301   for(i=0; i<NUM_BITMAPS; i++)
302   {
303     if (pix[i]->clip_mask)
304     {
305       clip_gc_values.graphics_exposures = False;
306       clip_gc_values.clip_mask = pix[i]->clip_mask;
307       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
308       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
309                                          clip_gc_valuemask,&clip_gc_values);
310     }
311   }
312
313 #if defined(TARGET_X11_NATIVE)
314   /* create only those clipping Pixmaps we really need */
315   for(i=0; tile_needs_clipping[i].start>=0; i++)
316   {
317     int j;
318
319     for(j=0; j<tile_needs_clipping[i].count; j++)
320     {
321       int tile = tile_needs_clipping[i].start + j;
322       int graphic = tile;
323       int src_x, src_y;
324       int pixmap_nr;
325       Pixmap src_pixmap;
326
327       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
328       src_pixmap = pix[pixmap_nr]->clip_mask;
329
330       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
331                                           TILEX, TILEY, 1);
332
333       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
334                 src_x, src_y, TILEX, TILEY, 0, 0);
335     }
336   }
337 #endif /* TARGET_X11_NATIVE */
338 #endif /* TARGET_X11 */
339 }
340
341 void InitGfxBackground()
342 {
343   int x, y;
344
345   drawto = backbuffer;
346   fieldbuffer = pix[PIX_DB_FIELD];
347   SetDrawtoField(DRAW_BACKBUFFER);
348
349   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
350   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
351   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
352
353   for(x=0; x<MAX_BUF_XSIZE; x++)
354     for(y=0; y<MAX_BUF_YSIZE; y++)
355       redraw[x][y] = 0;
356   redraw_tiles = 0;
357   redraw_mask = REDRAW_ALL;
358 }
359
360 void InitGadgets()
361 {
362   CreateLevelEditorGadgets();
363   CreateGameButtons();
364   CreateTapeButtons();
365   CreateToolButtons();
366   CreateScreenGadgets();
367 }
368
369 void InitElementProperties()
370 {
371   int i,j;
372
373   static int ep_amoebalive[] =
374   {
375     EL_AMOEBE_NASS,
376     EL_AMOEBE_NORM,
377     EL_AMOEBE_VOLL,
378     EL_AMOEBE_BD
379   };
380   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
381
382   static int ep_amoeboid[] =
383   {
384     EL_AMOEBE_TOT,
385     EL_AMOEBE_NASS,
386     EL_AMOEBE_NORM,
387     EL_AMOEBE_VOLL,
388     EL_AMOEBE_BD
389   };
390   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
391
392   static int ep_schluessel[] =
393   {
394     EL_SCHLUESSEL1,
395     EL_SCHLUESSEL2,
396     EL_SCHLUESSEL3,
397     EL_SCHLUESSEL4,
398     EL_EM_KEY_1,
399     EL_EM_KEY_2,
400     EL_EM_KEY_3,
401     EL_EM_KEY_4
402   };
403   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
404
405   static int ep_pforte[] =
406   {
407     EL_PFORTE1,
408     EL_PFORTE2,
409     EL_PFORTE3,
410     EL_PFORTE4,
411     EL_PFORTE1X,
412     EL_PFORTE2X,
413     EL_PFORTE3X,
414     EL_PFORTE4X,
415     EL_EM_GATE_1,
416     EL_EM_GATE_2,
417     EL_EM_GATE_3,
418     EL_EM_GATE_4,
419     EL_EM_GATE_1X,
420     EL_EM_GATE_2X,
421     EL_EM_GATE_3X,
422     EL_EM_GATE_4X,
423     EL_SWITCHGATE_OPEN,
424     EL_SWITCHGATE_CLOSED,
425     EL_TIMEGATE_OPEN,
426     EL_TIMEGATE_CLOSED,
427     EL_TUBE_CROSS,
428     EL_TUBE_VERTICAL,
429     EL_TUBE_HORIZONTAL,
430     EL_TUBE_VERT_LEFT,
431     EL_TUBE_VERT_RIGHT,
432     EL_TUBE_HORIZ_UP,
433     EL_TUBE_HORIZ_DOWN,
434     EL_TUBE_LEFT_UP,
435     EL_TUBE_LEFT_DOWN,
436     EL_TUBE_RIGHT_UP,
437     EL_TUBE_RIGHT_DOWN
438   };
439   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
440
441   static int ep_solid[] =
442   {
443     EL_BETON,
444     EL_MAUERWERK,
445     EL_MAUER_LEBT,
446     EL_MAUER_X,
447     EL_MAUER_Y,
448     EL_MAUER_XY,
449     EL_BD_WALL,
450     EL_FELSBODEN,
451     EL_AUSGANG_ZU,
452     EL_AUSGANG_ACT,
453     EL_AUSGANG_AUF,
454     EL_AMOEBE_TOT,
455     EL_AMOEBE_NASS,
456     EL_AMOEBE_NORM,
457     EL_AMOEBE_VOLL,
458     EL_AMOEBE_BD,
459     EL_MORAST_VOLL,
460     EL_MORAST_LEER,
461     EL_QUICKSAND_FILLING,
462     EL_QUICKSAND_EMPTYING,
463     EL_MAGIC_WALL_OFF,
464     EL_MAGIC_WALL_EMPTY,
465     EL_MAGIC_WALL_FULL,
466     EL_MAGIC_WALL_DEAD,
467     EL_MAGIC_WALL_BD_OFF,
468     EL_MAGIC_WALL_BD_EMPTY,
469     EL_MAGIC_WALL_BD_FULL,
470     EL_MAGIC_WALL_BD_DEAD,
471     EL_LIFE,
472     EL_LIFE_ASYNC,
473     EL_BADEWANNE1,
474     EL_BADEWANNE2,
475     EL_BADEWANNE3,
476     EL_BADEWANNE4,
477     EL_BADEWANNE5,
478     EL_SP_CHIP_SINGLE,
479     EL_SP_CHIP_LEFT,
480     EL_SP_CHIP_RIGHT,
481     EL_SP_CHIP_UPPER,
482     EL_SP_CHIP_LOWER,
483     EL_SP_HARD_GRAY,
484     EL_SP_HARD_GREEN,
485     EL_SP_HARD_BLUE,
486     EL_SP_HARD_RED,
487     EL_SP_HARD_YELLOW,
488     EL_SP_HARD_BASE1,
489     EL_SP_HARD_BASE2,
490     EL_SP_HARD_BASE3,
491     EL_SP_HARD_BASE4,
492     EL_SP_HARD_BASE5,
493     EL_SP_HARD_BASE6,
494     EL_SP_TERMINAL,
495     EL_SP_EXIT,
496     EL_INVISIBLE_STEEL,
497     EL_BELT1_SWITCH_LEFT,
498     EL_BELT1_SWITCH_MIDDLE,
499     EL_BELT1_SWITCH_RIGHT,
500     EL_BELT2_SWITCH_LEFT,
501     EL_BELT2_SWITCH_MIDDLE,
502     EL_BELT2_SWITCH_RIGHT,
503     EL_BELT3_SWITCH_LEFT,
504     EL_BELT3_SWITCH_MIDDLE,
505     EL_BELT3_SWITCH_RIGHT,
506     EL_BELT4_SWITCH_LEFT,
507     EL_BELT4_SWITCH_MIDDLE,
508     EL_BELT4_SWITCH_RIGHT,
509     EL_SWITCHGATE_SWITCH_1,
510     EL_SWITCHGATE_SWITCH_2,
511     EL_LIGHT_SWITCH_OFF,
512     EL_LIGHT_SWITCH_ON,
513     EL_TIMEGATE_SWITCH_OFF,
514     EL_TIMEGATE_SWITCH_ON,
515     EL_SIGN_EXCLAMATION,
516     EL_SIGN_RADIOACTIVITY,
517     EL_SIGN_STOP,
518     EL_SIGN_WHEELCHAIR,
519     EL_SIGN_PARKING,
520     EL_SIGN_ONEWAY,
521     EL_SIGN_HEART,
522     EL_SIGN_TRIANGLE,
523     EL_SIGN_ROUND,
524     EL_SIGN_EXIT,
525     EL_SIGN_YINYANG,
526     EL_SIGN_OTHER,
527     EL_STEEL_SLANTED,
528     EL_EMC_STEEL_WALL_1,
529     EL_EMC_STEEL_WALL_2,
530     EL_EMC_STEEL_WALL_3,
531     EL_EMC_STEEL_WALL_4,
532     EL_EMC_WALL_1,
533     EL_EMC_WALL_2,
534     EL_EMC_WALL_3,
535     EL_EMC_WALL_4,
536     EL_EMC_WALL_5,
537     EL_EMC_WALL_6,
538     EL_EMC_WALL_7,
539     EL_EMC_WALL_8,
540     EL_CRYSTAL,
541     EL_WALL_PEARL,
542     EL_WALL_CRYSTAL,
543     EL_TUBE_CROSS,
544     EL_TUBE_VERTICAL,
545     EL_TUBE_HORIZONTAL,
546     EL_TUBE_VERT_LEFT,
547     EL_TUBE_VERT_RIGHT,
548     EL_TUBE_HORIZ_UP,
549     EL_TUBE_HORIZ_DOWN,
550     EL_TUBE_LEFT_UP,
551     EL_TUBE_LEFT_DOWN,
552     EL_TUBE_RIGHT_UP,
553     EL_TUBE_RIGHT_DOWN
554   };
555   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
556
557   static int ep_massive[] =
558   {
559     EL_BETON,
560     EL_SALZSAEURE,
561     EL_BADEWANNE1,
562     EL_BADEWANNE2,
563     EL_BADEWANNE3,
564     EL_BADEWANNE4,
565     EL_BADEWANNE5,
566     EL_PFORTE1,
567     EL_PFORTE2,
568     EL_PFORTE3,
569     EL_PFORTE4,
570     EL_PFORTE1X,
571     EL_PFORTE2X,
572     EL_PFORTE3X,
573     EL_PFORTE4X,
574     EL_EM_GATE_1,
575     EL_EM_GATE_2,
576     EL_EM_GATE_3,
577     EL_EM_GATE_4,
578     EL_EM_GATE_1X,
579     EL_EM_GATE_2X,
580     EL_EM_GATE_3X,
581     EL_EM_GATE_4X,
582     EL_SWITCHGATE_OPEN,
583     EL_SWITCHGATE_CLOSED,
584     EL_TIMEGATE_OPEN,
585     EL_TIMEGATE_CLOSED,
586     EL_SP_HARD_GRAY,
587     EL_SP_HARD_GREEN,
588     EL_SP_HARD_BLUE,
589     EL_SP_HARD_RED,
590     EL_SP_HARD_YELLOW,
591     EL_SP_HARD_BASE1,
592     EL_SP_HARD_BASE2,
593     EL_SP_HARD_BASE3,
594     EL_SP_HARD_BASE4,
595     EL_SP_HARD_BASE5,
596     EL_SP_HARD_BASE6,
597     EL_INVISIBLE_STEEL,
598     EL_BELT1_SWITCH_LEFT,
599     EL_BELT1_SWITCH_MIDDLE,
600     EL_BELT1_SWITCH_RIGHT,
601     EL_BELT2_SWITCH_LEFT,
602     EL_BELT2_SWITCH_MIDDLE,
603     EL_BELT2_SWITCH_RIGHT,
604     EL_BELT3_SWITCH_LEFT,
605     EL_BELT3_SWITCH_MIDDLE,
606     EL_BELT3_SWITCH_RIGHT,
607     EL_BELT4_SWITCH_LEFT,
608     EL_BELT4_SWITCH_MIDDLE,
609     EL_BELT4_SWITCH_RIGHT,
610     EL_LIGHT_SWITCH_OFF,
611     EL_LIGHT_SWITCH_ON,
612     EL_SIGN_EXCLAMATION,
613     EL_SIGN_RADIOACTIVITY,
614     EL_SIGN_STOP,
615     EL_SIGN_WHEELCHAIR,
616     EL_SIGN_PARKING,
617     EL_SIGN_ONEWAY,
618     EL_SIGN_HEART,
619     EL_SIGN_TRIANGLE,
620     EL_SIGN_ROUND,
621     EL_SIGN_EXIT,
622     EL_SIGN_YINYANG,
623     EL_SIGN_OTHER,
624     EL_STEEL_SLANTED,
625     EL_EMC_STEEL_WALL_1,
626     EL_EMC_STEEL_WALL_2,
627     EL_EMC_STEEL_WALL_3,
628     EL_EMC_STEEL_WALL_4,
629     EL_CRYSTAL,
630     EL_TUBE_CROSS,
631     EL_TUBE_VERTICAL,
632     EL_TUBE_HORIZONTAL,
633     EL_TUBE_VERT_LEFT,
634     EL_TUBE_VERT_RIGHT,
635     EL_TUBE_HORIZ_UP,
636     EL_TUBE_HORIZ_DOWN,
637     EL_TUBE_LEFT_UP,
638     EL_TUBE_LEFT_DOWN,
639     EL_TUBE_RIGHT_UP,
640     EL_TUBE_RIGHT_DOWN
641   };
642   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
643
644   static int ep_slippery[] =
645   {
646     EL_FELSBODEN,
647     EL_BD_WALL,
648     EL_FELSBROCKEN,
649     EL_BD_ROCK,
650     EL_EDELSTEIN,
651     EL_EDELSTEIN_BD,
652     EL_EDELSTEIN_GELB,
653     EL_EDELSTEIN_ROT,
654     EL_EDELSTEIN_LILA,
655     EL_DIAMANT,
656     EL_BOMBE,
657     EL_KOKOSNUSS,
658     EL_ABLENK_EIN,
659     EL_ABLENK_AUS,
660     EL_ZEIT_VOLL,
661     EL_ZEIT_LEER,
662     EL_BIRNE_EIN,
663     EL_BIRNE_AUS,
664     EL_BADEWANNE1,
665     EL_BADEWANNE2,
666     EL_SONDE,
667     EL_SP_ZONK,
668     EL_SP_INFOTRON,
669     EL_SP_CHIP_SINGLE,
670     EL_SP_CHIP_LEFT,
671     EL_SP_CHIP_RIGHT,
672     EL_SP_CHIP_UPPER,
673     EL_SP_CHIP_LOWER,
674     EL_SPEED_PILL,
675     EL_STEEL_SLANTED,
676     EL_PEARL,
677     EL_CRYSTAL
678   };
679   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
680
681   static int ep_enemy[] =
682   {
683     EL_KAEFER,
684     EL_FLIEGER,
685     EL_BUTTERFLY,
686     EL_FIREFLY,
687     EL_MAMPFER,
688     EL_MAMPFER2,
689     EL_ROBOT,
690     EL_PACMAN,
691     EL_SP_SNIKSNAK,
692     EL_SP_ELECTRON
693   };
694   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
695
696   static int ep_mauer[] =
697   {
698     EL_BETON,
699     EL_PFORTE1,
700     EL_PFORTE2,
701     EL_PFORTE3,
702     EL_PFORTE4,
703     EL_PFORTE1X,
704     EL_PFORTE2X,
705     EL_PFORTE3X,
706     EL_PFORTE4X,
707     EL_EM_GATE_1,
708     EL_EM_GATE_2,
709     EL_EM_GATE_3,
710     EL_EM_GATE_4,
711     EL_EM_GATE_1X,
712     EL_EM_GATE_2X,
713     EL_EM_GATE_3X,
714     EL_EM_GATE_4X,
715     EL_AUSGANG_ZU,
716     EL_AUSGANG_ACT,
717     EL_AUSGANG_AUF,
718     EL_MAUERWERK,
719     EL_FELSBODEN,
720     EL_MAUER_LEBT,
721     EL_MAUER_X,
722     EL_MAUER_Y,
723     EL_MAUER_XY,
724     EL_MAUERND,
725     EL_BD_WALL,
726     EL_SP_CHIP_SINGLE,
727     EL_SP_CHIP_LEFT,
728     EL_SP_CHIP_RIGHT,
729     EL_SP_CHIP_UPPER,
730     EL_SP_CHIP_LOWER,
731     EL_SP_HARD_GRAY,
732     EL_SP_HARD_GREEN,
733     EL_SP_HARD_BLUE,
734     EL_SP_HARD_RED,
735     EL_SP_HARD_YELLOW,
736     EL_SP_HARD_BASE1,
737     EL_SP_HARD_BASE2,
738     EL_SP_HARD_BASE3,
739     EL_SP_HARD_BASE4,
740     EL_SP_HARD_BASE5,
741     EL_SP_HARD_BASE6,
742     EL_SP_TERMINAL,
743     EL_SP_EXIT,
744     EL_INVISIBLE_STEEL,
745     EL_STEEL_SLANTED,
746     EL_EMC_STEEL_WALL_1,
747     EL_EMC_STEEL_WALL_2,
748     EL_EMC_STEEL_WALL_3,
749     EL_EMC_STEEL_WALL_4,
750     EL_EMC_WALL_1,
751     EL_EMC_WALL_2,
752     EL_EMC_WALL_3,
753     EL_EMC_WALL_4,
754     EL_EMC_WALL_5,
755     EL_EMC_WALL_6,
756     EL_EMC_WALL_7,
757     EL_EMC_WALL_8
758   };
759   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
760
761   static int ep_can_fall[] =
762   {
763     EL_FELSBROCKEN,
764     EL_BD_ROCK,
765     EL_EDELSTEIN,
766     EL_EDELSTEIN_BD,
767     EL_EDELSTEIN_GELB,
768     EL_EDELSTEIN_ROT,
769     EL_EDELSTEIN_LILA,
770     EL_DIAMANT,
771     EL_BOMBE,
772     EL_KOKOSNUSS,
773     EL_TROPFEN,
774     EL_MORAST_VOLL,
775     EL_MAGIC_WALL_FULL,
776     EL_MAGIC_WALL_BD_FULL,
777     EL_ZEIT_VOLL,
778     EL_ZEIT_LEER,
779     EL_SP_ZONK,
780     EL_SP_INFOTRON,
781     EL_SP_DISK_ORANGE,
782     EL_PEARL,
783     EL_CRYSTAL,
784     EL_SPRING,
785     EL_DX_SUPABOMB
786   };
787   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
788
789   static int ep_can_smash[] =
790   {
791     EL_FELSBROCKEN,
792     EL_BD_ROCK,
793     EL_EDELSTEIN,
794     EL_EDELSTEIN_BD,
795     EL_EDELSTEIN_GELB,
796     EL_EDELSTEIN_ROT,
797     EL_EDELSTEIN_LILA,
798     EL_DIAMANT,
799     EL_SCHLUESSEL1,
800     EL_SCHLUESSEL2,
801     EL_SCHLUESSEL3,
802     EL_SCHLUESSEL4,
803     EL_EM_KEY_1,
804     EL_EM_KEY_2,
805     EL_EM_KEY_3,
806     EL_EM_KEY_4,
807     EL_BOMBE,
808     EL_KOKOSNUSS,
809     EL_TROPFEN,
810     EL_ZEIT_VOLL,
811     EL_ZEIT_LEER,
812     EL_SP_ZONK,
813     EL_SP_INFOTRON,
814     EL_SP_DISK_ORANGE,
815     EL_PEARL,
816     EL_CRYSTAL,
817     EL_SPRING,
818     EL_DX_SUPABOMB
819   };
820   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
821
822   static int ep_can_change[] =
823   {
824     EL_FELSBROCKEN,
825     EL_BD_ROCK,
826     EL_EDELSTEIN,
827     EL_EDELSTEIN_BD,
828     EL_EDELSTEIN_GELB,
829     EL_EDELSTEIN_ROT,
830     EL_EDELSTEIN_LILA,
831     EL_DIAMANT
832   };
833   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
834
835   static int ep_can_move[] =
836   {
837     EL_KAEFER,
838     EL_FLIEGER,
839     EL_BUTTERFLY,
840     EL_FIREFLY,
841     EL_MAMPFER,
842     EL_MAMPFER2,
843     EL_ROBOT,
844     EL_PACMAN,
845     EL_MOLE,
846     EL_PINGUIN,
847     EL_SCHWEIN,
848     EL_DRACHE,
849     EL_SONDE,
850     EL_SP_SNIKSNAK,
851     EL_SP_ELECTRON,
852     EL_BALLOON,
853     EL_SPRING_MOVING
854   };
855   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
856
857   static int ep_could_move[] =
858   {
859     EL_KAEFER_RIGHT,
860     EL_KAEFER_UP,
861     EL_KAEFER_LEFT,
862     EL_KAEFER_DOWN,
863     EL_FLIEGER_RIGHT,
864     EL_FLIEGER_UP,
865     EL_FLIEGER_LEFT,
866     EL_FLIEGER_DOWN,
867     EL_BUTTERFLY_RIGHT,
868     EL_BUTTERFLY_UP,
869     EL_BUTTERFLY_LEFT,
870     EL_BUTTERFLY_DOWN,
871     EL_FIREFLY_RIGHT,
872     EL_FIREFLY_UP,
873     EL_FIREFLY_LEFT,
874     EL_FIREFLY_DOWN,
875     EL_PACMAN_RIGHT,
876     EL_PACMAN_UP,
877     EL_PACMAN_LEFT,
878     EL_PACMAN_DOWN
879   };
880   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
881
882   static int ep_dont_touch[] =
883   {
884     EL_KAEFER,
885     EL_FLIEGER,
886     EL_BUTTERFLY,
887     EL_FIREFLY
888   };
889   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
890
891   static int ep_dont_go_to[] =
892   {
893     EL_KAEFER,
894     EL_FLIEGER,
895     EL_BUTTERFLY,
896     EL_FIREFLY,
897     EL_MAMPFER,
898     EL_MAMPFER2,
899     EL_ROBOT,
900     EL_PACMAN,
901     EL_TROPFEN,
902     EL_SALZSAEURE,
903     EL_SP_SNIKSNAK,
904     EL_SP_ELECTRON,
905     EL_SP_BUG_ACTIVE,
906     EL_TRAP_ACTIVE,
907     EL_LANDMINE
908   };
909   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
910
911   static int ep_mampf2[] =
912   {
913     EL_ERDREICH,
914     EL_KAEFER,
915     EL_FLIEGER,
916     EL_BUTTERFLY,
917     EL_FIREFLY,
918     EL_MAMPFER,
919     EL_ROBOT,
920     EL_PACMAN,
921     EL_TROPFEN,
922     EL_AMOEBE_TOT,
923     EL_AMOEBE_NASS,
924     EL_AMOEBE_NORM,
925     EL_AMOEBE_VOLL,
926     EL_AMOEBE_BD,
927     EL_EDELSTEIN,
928     EL_EDELSTEIN_BD,
929     EL_EDELSTEIN_GELB,
930     EL_EDELSTEIN_ROT,
931     EL_EDELSTEIN_LILA,
932     EL_DIAMANT,
933     EL_PEARL,
934     EL_CRYSTAL
935   };
936   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
937
938   static int ep_bd_element[] =
939   {
940     EL_LEERRAUM,
941     EL_ERDREICH,
942     EL_FELSBODEN,
943     EL_BD_WALL,
944     EL_FELSBROCKEN,
945     EL_BD_ROCK,
946     EL_EDELSTEIN_BD,
947     EL_MAGIC_WALL_BD_OFF,
948     EL_AUSGANG_ZU,
949     EL_AUSGANG_AUF,
950     EL_BETON,
951     EL_SPIELFIGUR,
952     EL_FIREFLY,
953     EL_FIREFLY_1,
954     EL_FIREFLY_2,
955     EL_FIREFLY_3,
956     EL_FIREFLY_4,
957     EL_BUTTERFLY,
958     EL_BUTTERFLY_1,
959     EL_BUTTERFLY_2,
960     EL_BUTTERFLY_3,
961     EL_BUTTERFLY_4,
962     EL_AMOEBE_BD,
963     EL_CHAR_FRAGE
964   };
965   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
966
967   static int ep_sb_element[] =
968   {
969     EL_LEERRAUM,
970     EL_BETON,
971     EL_SOKOBAN_OBJEKT,
972     EL_SOKOBAN_FELD_LEER,
973     EL_SOKOBAN_FELD_VOLL,
974     EL_SPIELFIGUR,
975     EL_INVISIBLE_STEEL
976   };
977   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
978
979   static int ep_gem[] =
980   {
981     EL_EDELSTEIN,
982     EL_EDELSTEIN_BD,
983     EL_EDELSTEIN_GELB,
984     EL_EDELSTEIN_ROT,
985     EL_EDELSTEIN_LILA,
986     EL_DIAMANT
987   };
988   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
989
990   static int ep_inactive[] =
991   {
992     EL_LEERRAUM,
993     EL_ERDREICH,
994     EL_MAUERWERK,
995     EL_BD_WALL,
996     EL_FELSBODEN,
997     EL_SCHLUESSEL,
998     EL_BETON,
999     EL_AMOEBE_TOT,
1000     EL_MORAST_LEER,
1001     EL_BADEWANNE,
1002     EL_ABLENK_AUS,
1003     EL_SCHLUESSEL1,
1004     EL_SCHLUESSEL2,
1005     EL_SCHLUESSEL3,
1006     EL_SCHLUESSEL4,
1007     EL_EM_KEY_1,
1008     EL_EM_KEY_2,
1009     EL_EM_KEY_3,
1010     EL_EM_KEY_4,
1011     EL_PFORTE1,
1012     EL_PFORTE2,
1013     EL_PFORTE3,
1014     EL_PFORTE4,
1015     EL_PFORTE1X,
1016     EL_PFORTE2X,
1017     EL_PFORTE3X,
1018     EL_PFORTE4X,
1019     EL_EM_GATE_1,
1020     EL_EM_GATE_2,
1021     EL_EM_GATE_3,
1022     EL_EM_GATE_4,
1023     EL_EM_GATE_1X,
1024     EL_EM_GATE_2X,
1025     EL_EM_GATE_3X,
1026     EL_EM_GATE_4X,
1027     EL_DYNAMITE_INACTIVE,
1028     EL_UNSICHTBAR,
1029     EL_BIRNE_AUS,
1030     EL_BIRNE_EIN,
1031     EL_ERZ_EDEL,
1032     EL_ERZ_DIAM,
1033     EL_ERZ_EDEL_BD,
1034     EL_ERZ_EDEL_GELB,
1035     EL_DYNABOMB_NR,
1036     EL_DYNABOMB_SZ,
1037     EL_DYNABOMB_XL,
1038     EL_SOKOBAN_OBJEKT,
1039     EL_SOKOBAN_FELD_LEER,
1040     EL_SOKOBAN_FELD_VOLL,
1041     EL_ERZ_EDEL_ROT,
1042     EL_ERZ_EDEL_LILA,
1043     EL_BADEWANNE1,
1044     EL_BADEWANNE2,
1045     EL_BADEWANNE3,
1046     EL_BADEWANNE4,
1047     EL_BADEWANNE5,
1048     EL_MAGIC_WALL_OFF,
1049     EL_MAGIC_WALL_DEAD,
1050     EL_MAGIC_WALL_BD_OFF,
1051     EL_MAGIC_WALL_BD_DEAD,
1052     EL_AMOEBA2DIAM,
1053     EL_BLOCKED,
1054     EL_SP_EMPTY,
1055     EL_SP_BASE,
1056     EL_SP_PORT1_RIGHT,
1057     EL_SP_PORT1_DOWN,
1058     EL_SP_PORT1_LEFT,
1059     EL_SP_PORT1_UP,
1060     EL_SP_PORT2_RIGHT,
1061     EL_SP_PORT2_DOWN,
1062     EL_SP_PORT2_LEFT,
1063     EL_SP_PORT2_UP,
1064     EL_SP_PORT_X,
1065     EL_SP_PORT_Y,
1066     EL_SP_PORT_XY,
1067     EL_SP_DISK_RED,
1068     EL_SP_DISK_YELLOW,
1069     EL_SP_CHIP_SINGLE,
1070     EL_SP_CHIP_LEFT,
1071     EL_SP_CHIP_RIGHT,
1072     EL_SP_CHIP_UPPER,
1073     EL_SP_CHIP_LOWER,
1074     EL_SP_HARD_GRAY,
1075     EL_SP_HARD_GREEN,
1076     EL_SP_HARD_BLUE,
1077     EL_SP_HARD_RED,
1078     EL_SP_HARD_YELLOW,
1079     EL_SP_HARD_BASE1,
1080     EL_SP_HARD_BASE2,
1081     EL_SP_HARD_BASE3,
1082     EL_SP_HARD_BASE4,
1083     EL_SP_HARD_BASE5,
1084     EL_SP_HARD_BASE6,
1085     EL_SP_EXIT,
1086     EL_INVISIBLE_STEEL,
1087     EL_BELT1_SWITCH_LEFT,
1088     EL_BELT1_SWITCH_MIDDLE,
1089     EL_BELT1_SWITCH_RIGHT,
1090     EL_BELT2_SWITCH_LEFT,
1091     EL_BELT2_SWITCH_MIDDLE,
1092     EL_BELT2_SWITCH_RIGHT,
1093     EL_BELT3_SWITCH_LEFT,
1094     EL_BELT3_SWITCH_MIDDLE,
1095     EL_BELT3_SWITCH_RIGHT,
1096     EL_BELT4_SWITCH_LEFT,
1097     EL_BELT4_SWITCH_MIDDLE,
1098     EL_BELT4_SWITCH_RIGHT,
1099     EL_SIGN_EXCLAMATION,
1100     EL_SIGN_RADIOACTIVITY,
1101     EL_SIGN_STOP,
1102     EL_SIGN_WHEELCHAIR,
1103     EL_SIGN_PARKING,
1104     EL_SIGN_ONEWAY,
1105     EL_SIGN_HEART,
1106     EL_SIGN_TRIANGLE,
1107     EL_SIGN_ROUND,
1108     EL_SIGN_EXIT,
1109     EL_SIGN_YINYANG,
1110     EL_SIGN_OTHER,
1111     EL_STEEL_SLANTED,
1112     EL_EMC_STEEL_WALL_1,
1113     EL_EMC_STEEL_WALL_2,
1114     EL_EMC_STEEL_WALL_3,
1115     EL_EMC_STEEL_WALL_4,
1116     EL_EMC_WALL_1,
1117     EL_EMC_WALL_2,
1118     EL_EMC_WALL_3,
1119     EL_EMC_WALL_4,
1120     EL_EMC_WALL_5,
1121     EL_EMC_WALL_6,
1122     EL_EMC_WALL_7,
1123     EL_EMC_WALL_8
1124   };
1125   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1126
1127   static int ep_explosive[] =
1128   {
1129     EL_BOMBE,
1130     EL_DYNAMITE_ACTIVE,
1131     EL_DYNAMITE_INACTIVE,
1132     EL_DYNABOMB_ACTIVE_1,
1133     EL_DYNABOMB_ACTIVE_2,
1134     EL_DYNABOMB_ACTIVE_3,
1135     EL_DYNABOMB_ACTIVE_4,
1136     EL_DYNABOMB_NR,
1137     EL_DYNABOMB_SZ,
1138     EL_DYNABOMB_XL,
1139     EL_KAEFER,
1140     EL_MOLE,
1141     EL_PINGUIN,
1142     EL_SCHWEIN,
1143     EL_DRACHE,
1144     EL_SONDE,
1145     EL_SP_DISK_RED,
1146     EL_SP_DISK_ORANGE,
1147     EL_SP_DISK_YELLOW,
1148     EL_SP_SNIKSNAK,
1149     EL_SP_ELECTRON,
1150     EL_DX_SUPABOMB
1151   };
1152   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1153
1154   static int ep_mampf3[] =
1155   {
1156     EL_EDELSTEIN,
1157     EL_EDELSTEIN_BD,
1158     EL_EDELSTEIN_GELB,
1159     EL_EDELSTEIN_ROT,
1160     EL_EDELSTEIN_LILA,
1161     EL_DIAMANT,
1162     EL_PEARL,
1163     EL_CRYSTAL
1164   };
1165   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1166
1167   static int ep_pushable[] =
1168   {
1169     EL_FELSBROCKEN,
1170     EL_BD_ROCK,
1171     EL_BOMBE,
1172     EL_KOKOSNUSS,
1173     EL_ZEIT_LEER,
1174     EL_SOKOBAN_FELD_VOLL,
1175     EL_SOKOBAN_OBJEKT,
1176     EL_SONDE,
1177     EL_SP_ZONK,
1178     EL_SP_DISK_ORANGE,
1179     EL_SP_DISK_YELLOW,
1180     EL_BALLOON,
1181     EL_SPRING,
1182     EL_DX_SUPABOMB
1183   };
1184   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1185
1186   static int ep_player[] =
1187   {
1188     EL_SPIELFIGUR,
1189     EL_SPIELER1,
1190     EL_SPIELER2,
1191     EL_SPIELER3,
1192     EL_SPIELER4
1193   };
1194   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1195
1196   static int ep_has_content[] =
1197   {
1198     EL_MAMPFER,
1199     EL_AMOEBE_NASS,
1200     EL_AMOEBE_NORM,
1201     EL_AMOEBE_VOLL,
1202     EL_AMOEBE_BD
1203   };
1204   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1205
1206   static int ep_eatable[] =
1207   {
1208     EL_ERDREICH,
1209     EL_SP_BASE,
1210     EL_SP_BUG,
1211     EL_TRAP_INACTIVE,
1212     EL_SAND_INVISIBLE
1213   };
1214   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1215
1216   static int ep_sp_element[] =
1217   {
1218     EL_SP_EMPTY,
1219     EL_SP_ZONK,
1220     EL_SP_BASE,
1221     EL_SP_MURPHY,
1222     EL_SP_INFOTRON,
1223     EL_SP_CHIP_SINGLE,
1224     EL_SP_HARD_GRAY,
1225     EL_SP_EXIT,
1226     EL_SP_DISK_ORANGE,
1227     EL_SP_PORT1_RIGHT,
1228     EL_SP_PORT1_DOWN,
1229     EL_SP_PORT1_LEFT,
1230     EL_SP_PORT1_UP,
1231     EL_SP_PORT2_RIGHT,
1232     EL_SP_PORT2_DOWN,
1233     EL_SP_PORT2_LEFT,
1234     EL_SP_PORT2_UP,
1235     EL_SP_SNIKSNAK,
1236     EL_SP_DISK_YELLOW,
1237     EL_SP_TERMINAL,
1238     EL_SP_DISK_RED,
1239     EL_SP_PORT_Y,
1240     EL_SP_PORT_X,
1241     EL_SP_PORT_XY,
1242     EL_SP_ELECTRON,
1243     EL_SP_BUG,
1244     EL_SP_CHIP_LEFT,
1245     EL_SP_CHIP_RIGHT,
1246     EL_SP_HARD_BASE1,
1247     EL_SP_HARD_GREEN,
1248     EL_SP_HARD_BLUE,
1249     EL_SP_HARD_RED,
1250     EL_SP_HARD_YELLOW,
1251     EL_SP_HARD_BASE2,
1252     EL_SP_HARD_BASE3,
1253     EL_SP_HARD_BASE4,
1254     EL_SP_HARD_BASE5,
1255     EL_SP_HARD_BASE6,
1256     EL_SP_CHIP_UPPER,
1257     EL_SP_CHIP_LOWER,
1258     /* additional elements that appeared in newer Supaplex levels */
1259     EL_UNSICHTBAR,
1260     /* more than one murphy in a level results in an inactive clone */
1261     EL_SP_MURPHY_CLONE
1262   };
1263   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
1264
1265   static int ep_quick_gate[] =
1266   {
1267     EL_EM_GATE_1,
1268     EL_EM_GATE_2,
1269     EL_EM_GATE_3,
1270     EL_EM_GATE_4,
1271     EL_EM_GATE_1X,
1272     EL_EM_GATE_2X,
1273     EL_EM_GATE_3X,
1274     EL_EM_GATE_4X,
1275     EL_SP_PORT1_LEFT,
1276     EL_SP_PORT2_LEFT,
1277     EL_SP_PORT1_RIGHT,
1278     EL_SP_PORT2_RIGHT,
1279     EL_SP_PORT1_UP,
1280     EL_SP_PORT2_UP,
1281     EL_SP_PORT1_DOWN,
1282     EL_SP_PORT2_DOWN,
1283     EL_SP_PORT_X,
1284     EL_SP_PORT_Y,
1285     EL_SP_PORT_XY,
1286     EL_SWITCHGATE_OPEN,
1287     EL_TIMEGATE_OPEN
1288   };
1289   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
1290
1291   static int ep_over_player[] =
1292   {
1293     EL_SP_PORT1_LEFT,
1294     EL_SP_PORT2_LEFT,
1295     EL_SP_PORT1_RIGHT,
1296     EL_SP_PORT2_RIGHT,
1297     EL_SP_PORT1_UP,
1298     EL_SP_PORT2_UP,
1299     EL_SP_PORT1_DOWN,
1300     EL_SP_PORT2_DOWN,
1301     EL_SP_PORT_X,
1302     EL_SP_PORT_Y,
1303     EL_SP_PORT_XY,
1304     EL_TUBE_CROSS,
1305     EL_TUBE_VERTICAL,
1306     EL_TUBE_HORIZONTAL,
1307     EL_TUBE_VERT_LEFT,
1308     EL_TUBE_VERT_RIGHT,
1309     EL_TUBE_HORIZ_UP,
1310     EL_TUBE_HORIZ_DOWN,
1311     EL_TUBE_LEFT_UP,
1312     EL_TUBE_LEFT_DOWN,
1313     EL_TUBE_RIGHT_UP,
1314     EL_TUBE_RIGHT_DOWN
1315   };
1316   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
1317
1318   static int ep_active_bomb[] =
1319   {
1320     EL_DYNAMITE_ACTIVE,
1321     EL_DYNABOMB_ACTIVE_1,
1322     EL_DYNABOMB_ACTIVE_2,
1323     EL_DYNABOMB_ACTIVE_3,
1324     EL_DYNABOMB_ACTIVE_4
1325   };
1326   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
1327
1328   static int ep_belt[] =
1329   {
1330     EL_BELT1_LEFT,
1331     EL_BELT1_MIDDLE,
1332     EL_BELT1_RIGHT,
1333     EL_BELT2_LEFT,
1334     EL_BELT2_MIDDLE,
1335     EL_BELT2_RIGHT,
1336     EL_BELT3_LEFT,
1337     EL_BELT3_MIDDLE,
1338     EL_BELT3_RIGHT,
1339     EL_BELT4_LEFT,
1340     EL_BELT4_MIDDLE,
1341     EL_BELT4_RIGHT,
1342   };
1343   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
1344
1345   static int ep_belt_switch[] =
1346   {
1347     EL_BELT1_SWITCH_LEFT,
1348     EL_BELT1_SWITCH_MIDDLE,
1349     EL_BELT1_SWITCH_RIGHT,
1350     EL_BELT2_SWITCH_LEFT,
1351     EL_BELT2_SWITCH_MIDDLE,
1352     EL_BELT2_SWITCH_RIGHT,
1353     EL_BELT3_SWITCH_LEFT,
1354     EL_BELT3_SWITCH_MIDDLE,
1355     EL_BELT3_SWITCH_RIGHT,
1356     EL_BELT4_SWITCH_LEFT,
1357     EL_BELT4_SWITCH_MIDDLE,
1358     EL_BELT4_SWITCH_RIGHT,
1359   };
1360   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
1361
1362   static int ep_tube[] =
1363   {
1364     EL_TUBE_CROSS,
1365     EL_TUBE_VERTICAL,
1366     EL_TUBE_HORIZONTAL,
1367     EL_TUBE_VERT_LEFT,
1368     EL_TUBE_VERT_RIGHT,
1369     EL_TUBE_HORIZ_UP,
1370     EL_TUBE_HORIZ_DOWN,
1371     EL_TUBE_LEFT_UP,
1372     EL_TUBE_LEFT_DOWN,
1373     EL_TUBE_RIGHT_UP,
1374     EL_TUBE_RIGHT_DOWN
1375   };
1376   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
1377
1378   static long ep1_bit[] =
1379   {
1380     EP_BIT_AMOEBALIVE,
1381     EP_BIT_AMOEBOID,
1382     EP_BIT_SCHLUESSEL,
1383     EP_BIT_PFORTE,
1384     EP_BIT_SOLID,
1385     EP_BIT_MASSIVE,
1386     EP_BIT_SLIPPERY,
1387     EP_BIT_ENEMY,
1388     EP_BIT_MAUER,
1389     EP_BIT_CAN_FALL,
1390     EP_BIT_CAN_SMASH,
1391     EP_BIT_CAN_CHANGE,
1392     EP_BIT_CAN_MOVE,
1393     EP_BIT_COULD_MOVE,
1394     EP_BIT_DONT_TOUCH,
1395     EP_BIT_DONT_GO_TO,
1396     EP_BIT_MAMPF2,
1397     EP_BIT_BD_ELEMENT,
1398     EP_BIT_SB_ELEMENT,
1399     EP_BIT_GEM,
1400     EP_BIT_INACTIVE,
1401     EP_BIT_EXPLOSIVE,
1402     EP_BIT_MAMPF3,
1403     EP_BIT_PUSHABLE,
1404     EP_BIT_PLAYER,
1405     EP_BIT_HAS_CONTENT,
1406     EP_BIT_EATABLE,
1407     EP_BIT_SP_ELEMENT,
1408     EP_BIT_QUICK_GATE,
1409     EP_BIT_OVER_PLAYER,
1410     EP_BIT_ACTIVE_BOMB
1411   };
1412   static long ep2_bit[] =
1413   {
1414     EP_BIT_BELT,
1415     EP_BIT_BELT_SWITCH,
1416     EP_BIT_TUBE
1417   };
1418   static int *ep1_array[] =
1419   {
1420     ep_amoebalive,
1421     ep_amoeboid,
1422     ep_schluessel,
1423     ep_pforte,
1424     ep_solid,
1425     ep_massive,
1426     ep_slippery,
1427     ep_enemy,
1428     ep_mauer,
1429     ep_can_fall,
1430     ep_can_smash,
1431     ep_can_change,
1432     ep_can_move,
1433     ep_could_move,
1434     ep_dont_touch,
1435     ep_dont_go_to,
1436     ep_mampf2,
1437     ep_bd_element,
1438     ep_sb_element,
1439     ep_gem,
1440     ep_inactive,
1441     ep_explosive,
1442     ep_mampf3,
1443     ep_pushable,
1444     ep_player,
1445     ep_has_content,
1446     ep_eatable,
1447     ep_sp_element,
1448     ep_quick_gate,
1449     ep_over_player,
1450     ep_active_bomb
1451   };
1452   static int *ep2_array[] =
1453   {
1454     ep_belt,
1455     ep_belt_switch,
1456     ep_tube
1457   };
1458   static int *ep1_num[] =
1459   {
1460     &ep_amoebalive_num,
1461     &ep_amoeboid_num,
1462     &ep_schluessel_num,
1463     &ep_pforte_num,
1464     &ep_solid_num,
1465     &ep_massive_num,
1466     &ep_slippery_num,
1467     &ep_enemy_num,
1468     &ep_mauer_num,
1469     &ep_can_fall_num,
1470     &ep_can_smash_num,
1471     &ep_can_change_num,
1472     &ep_can_move_num,
1473     &ep_could_move_num,
1474     &ep_dont_touch_num,
1475     &ep_dont_go_to_num,
1476     &ep_mampf2_num,
1477     &ep_bd_element_num,
1478     &ep_sb_element_num,
1479     &ep_gem_num,
1480     &ep_inactive_num,
1481     &ep_explosive_num,
1482     &ep_mampf3_num,
1483     &ep_pushable_num,
1484     &ep_player_num,
1485     &ep_has_content_num,
1486     &ep_eatable_num,
1487     &ep_sp_element_num,
1488     &ep_quick_gate_num,
1489     &ep_over_player_num,
1490     &ep_active_bomb_num
1491   };
1492   static int *ep2_num[] =
1493   {
1494     &ep_belt_num,
1495     &ep_belt_switch_num,
1496     &ep_tube_num
1497   };
1498   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
1499   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
1500
1501   for(i=0; i<MAX_ELEMENTS; i++)
1502   {
1503     Elementeigenschaften1[i] = 0;
1504     Elementeigenschaften2[i] = 0;
1505   }
1506
1507   for(i=0; i<num_properties1; i++)
1508     for(j=0; j<*(ep1_num[i]); j++)
1509       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1510   for(i=0; i<num_properties2; i++)
1511     for(j=0; j<*(ep2_num[i]); j++)
1512       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1513
1514   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1515     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1516 }
1517
1518 void CloseAllAndExit(int exit_value)
1519 {
1520   int i;
1521
1522   StopSounds();
1523   FreeSounds(NUM_SOUNDS);
1524   CloseAudio();
1525
1526   for(i=0; i<NUM_BITMAPS; i++)
1527     FreeBitmap(pix[i]);
1528   CloseVideoDisplay();
1529
1530   ClosePlatformDependantStuff();
1531
1532   exit(exit_value);
1533 }