b95b99c290fa5c81e620e2dee5e2da680b7174e6
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "init.h"
17 #include "events.h"
18 #include "misc.h"
19 #include "sound.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "image.h"
28 #include "pcx.h"
29 #include "network.h"
30 #include "netserv.h"
31
32 struct PictureFileInfo
33 {
34   char *picture_filename;
35   boolean picture_with_mask;
36 };
37
38 #ifndef TARGET_SDL
39 static int sound_process_id = 0;
40 #endif
41
42 static void InitPlayerInfo(void);
43 static void InitLevelInfo(void);
44 static void InitNetworkServer(void);
45 static void InitSound(void);
46 static void InitSoundServer(void);
47 static void InitGfx(void);
48 static void InitGfxBackground(void);
49 static void LoadGfx(int, struct PictureFileInfo *);
50 static void InitGadgets(void);
51 static void InitElementProperties(void);
52
53 void OpenAll(int argc, char *argv[])
54 {
55 #if !defined(PLATFORM_UNIX)
56   initErrorFile();
57 #endif
58
59   if (options.serveronly)
60   {
61 #if defined(PLATFORM_UNIX)
62     NetworkServer(options.server_port, options.serveronly);
63 #else
64     Error(ERR_WARN, "networking not supported in Windows version");
65 #endif
66
67     /* never reached */
68     exit(0);
69   }
70
71   InitPlayerInfo();
72
73   InitCounter();
74   InitSound();
75   InitSoundServer();
76   InitJoysticks();
77   InitRND(NEW_RANDOMIZE);
78
79   signal(SIGINT, CloseAllAndExit);
80   signal(SIGTERM, CloseAllAndExit);
81
82   InitBufferedDisplay(&backbuffer, &window);
83   InitEventFilter(FilterMouseMotionEvents);
84
85   InitGfx();
86   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
87
88   InitLevelInfo();
89   InitGadgets();                /* needs to know number of level series */
90
91   InitGfxBackground();
92   DrawMainMenu();
93
94   InitNetworkServer();
95 }
96
97 void InitPlayerInfo()
98 {
99   int i;
100
101   /* choose default local player */
102   local_player = &stored_player[0];
103
104   for (i=0; i<MAX_PLAYERS; i++)
105   {
106     stored_player[i].joystick_fd = -1;  /* joystick device closed */
107     stored_player[i].connected = FALSE;
108   }
109
110   local_player->connected = TRUE;
111
112   LoadSetup();                                  /* global setup info */
113 }
114
115 void InitLevelInfo()
116 {
117   LoadLevelInfo();                              /* global level info */
118   LoadLevelSetup_LastSeries();                  /* last played series info */
119   LoadLevelSetup_SeriesInfo();                  /* last played level info */
120 }
121
122 void InitNetworkServer()
123 {
124 #if defined(PLATFORM_UNIX)
125   int nr_wanted;
126 #endif
127
128   if (!options.network)
129     return;
130
131 #if defined(PLATFORM_UNIX)
132   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
133
134   if (!ConnectToServer(options.server_host, options.server_port))
135     Error(ERR_EXIT, "cannot connect to network game server");
136
137   SendToServer_PlayerName(setup.player_name);
138   SendToServer_ProtocolVersion();
139
140   if (nr_wanted)
141     SendToServer_NrWanted(nr_wanted);
142 #endif
143 }
144
145 void InitSound()
146 {
147   int i;
148
149   if (sound_status == SOUND_OFF)
150     return;
151
152 #if defined(TARGET_SDL)
153   if (InitAudio())
154   {
155     sound_status = SOUND_AVAILABLE;
156     sound_loops_allowed = TRUE;
157   }
158   else
159   {
160     sound_status = SOUND_OFF;
161   }
162 #else /* !TARGET_SDL */
163
164 #if defined(PLATFORM_UNIX)
165   if ((sound_status = CheckAudio(sound_device_name)) == SOUND_OFF)
166     return;
167
168 #ifdef VOXWARE
169   sound_loops_allowed = TRUE;
170 #endif
171
172 #else /* !PLATFORM_UNIX */
173   sound_loops_allowed = TRUE;
174
175 #endif /* !PLATFORM_UNIX */
176 #endif /* !TARGET_SDL */
177
178   for(i=0; i<NUM_SOUNDS; i++)
179   {
180     Sound[i].name = sound_name[i];
181
182     if (!LoadSound(&Sound[i]))
183     {
184       sound_status = SOUND_OFF;
185       sound_loops_allowed = FALSE;
186       return;
187     }
188   }
189 }
190
191 void InitSoundServer()
192 {
193   if (sound_status == SOUND_OFF)
194     return;
195
196 #if !defined(TARGET_SDL)
197 #if defined(PLATFORM_UNIX)
198
199   if (pipe(sound_pipe)<0)
200   {
201     Error(ERR_WARN, "cannot create pipe - no sounds");
202     sound_status = SOUND_OFF;
203     return;
204   }
205
206   if ((sound_process_id = fork()) < 0)
207   {       
208     Error(ERR_WARN, "cannot create sound server process - no sounds");
209     sound_status = SOUND_OFF;
210     return;
211   }
212
213   if (!sound_process_id)        /* we are child */
214   {
215     SoundServer();
216
217     /* never reached */
218     exit(0);
219   }
220   else                          /* we are parent */
221     close(sound_pipe[0]);       /* no reading from pipe needed */
222
223 #else /* !PLATFORM_UNIX */
224
225   SoundServer();
226
227 #endif /* !PLATFORM_UNIX */
228 #endif /* !TARGET_SDL */
229 }
230
231 void InitJoysticks()
232 {
233 #if defined(TARGET_SDL)
234   static boolean sdl_joystick_subsystem_initialized = FALSE;
235 #endif
236
237   int i;
238
239   if (global_joystick_status == JOYSTICK_OFF)
240     return;
241
242   joystick_status = JOYSTICK_OFF;
243
244 #if defined(TARGET_SDL)
245
246   if (!sdl_joystick_subsystem_initialized)
247   {
248     sdl_joystick_subsystem_initialized = TRUE;
249
250     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
251     {
252       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
253       return;
254     }
255   }
256
257   for (i=0; i<MAX_PLAYERS; i++)
258   {
259     char *device_name = setup.input[i].joy.device_name;
260     int joystick_nr = getJoystickNrFromDeviceName(device_name);
261
262     if (joystick_nr >= SDL_NumJoysticks())
263       joystick_nr = -1;
264
265     /* misuse joystick file descriptor variable to store joystick number */
266     stored_player[i].joystick_fd = joystick_nr;
267
268     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
269     if (Check_SDL_JoystickOpened(joystick_nr))
270       Close_SDL_Joystick(joystick_nr);
271
272     if (!setup.input[i].use_joystick)
273       continue;
274
275     if (!Open_SDL_Joystick(joystick_nr))
276     {
277       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
278       continue;
279     }
280
281     joystick_status = JOYSTICK_AVAILABLE;
282   }
283
284 #else /* !TARGET_SDL */
285
286 #if defined(PLATFORM_UNIX)
287   for (i=0; i<MAX_PLAYERS; i++)
288   {
289     char *device_name = setup.input[i].joy.device_name;
290
291     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
292     if (stored_player[i].joystick_fd != -1)
293     {
294       close(stored_player[i].joystick_fd);
295       stored_player[i].joystick_fd = -1;
296     }
297
298     if (!setup.input[i].use_joystick)
299       continue;
300
301     if (access(device_name, R_OK) != 0)
302     {
303       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
304       continue;
305     }
306
307     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
308     {
309       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
310       continue;
311     }
312
313     joystick_status = JOYSTICK_AVAILABLE;
314   }
315
316 #else /* !PLATFORM_UNIX */
317
318   /* try to access two joysticks; if that fails, try to access just one */
319   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
320       install_joystick(JOY_TYPE_AUTODETECT) == 0)
321     joystick_status = JOYSTICK_AVAILABLE;
322
323   /*
324   load_joystick_data(JOYSTICK_FILENAME);
325   */
326
327   for (i=0; i<MAX_PLAYERS; i++)
328   {
329     char *device_name = setup.input[i].joy.device_name;
330     int joystick_nr = getJoystickNrFromDeviceName(device_name);
331
332     if (joystick_nr >= num_joysticks)
333       joystick_nr = -1;
334
335     /* misuse joystick file descriptor variable to store joystick number */
336     stored_player[i].joystick_fd = joystick_nr;
337   }
338 #endif
339
340 #endif /* !TARGET_SDL */
341 }
342
343 void InitGfx()
344 {
345   int i, j;
346
347 #if defined(TARGET_SDL)
348   SDL_Surface *sdl_image_tmp;
349 #else
350   GC copy_clipmask_gc;
351   XGCValues clip_gc_values;
352   unsigned long clip_gc_valuemask;
353 #endif
354
355 #if !defined(PLATFORM_MSDOS)
356   static struct PictureFileInfo pic[NUM_PICTURES] =
357   {
358     { "RocksScreen",    TRUE },
359     { "RocksDoor",      TRUE },
360     { "RocksHeroes",    TRUE },
361     { "RocksToons",     TRUE },
362     { "RocksSP",        TRUE },
363     { "RocksDC",        TRUE },
364     { "RocksMore",      TRUE },
365     { "RocksFont",      FALSE },
366     { "RocksFont2",     FALSE },
367     { "RocksFont3",     FALSE }
368   }; 
369 #else
370   static struct PictureFileInfo pic[NUM_PICTURES] =
371   {
372     { "Screen", TRUE },
373     { "Door",   TRUE },
374     { "Heroes", TRUE },
375     { "Toons",  TRUE },
376     { "SP",     TRUE },
377     { "DC",     TRUE },
378     { "More",   TRUE },
379     { "Font",   FALSE },
380     { "Font2",  FALSE },
381     { "Font3",  FALSE }
382   }; 
383 #endif
384
385   static struct
386   {
387     int start;
388     int count;
389   }
390   tile_needs_clipping[] =
391   {
392     { GFX_SPIELER1_UP, 4 },
393     { GFX_SPIELER1_DOWN, 4 },
394     { GFX_SPIELER1_LEFT, 4 },
395     { GFX_SPIELER1_RIGHT, 4 },
396     { GFX_SPIELER1_PUSH_LEFT, 4 },
397     { GFX_SPIELER1_PUSH_RIGHT, 4 },
398     { GFX_SPIELER2_UP, 4 },
399     { GFX_SPIELER2_DOWN, 4 },
400     { GFX_SPIELER2_LEFT, 4 },
401     { GFX_SPIELER2_RIGHT, 4 },
402     { GFX_SPIELER2_PUSH_LEFT, 4 },
403     { GFX_SPIELER2_PUSH_RIGHT, 4 },
404     { GFX_SPIELER3_UP, 4 },
405     { GFX_SPIELER3_DOWN, 4 },
406     { GFX_SPIELER3_LEFT, 4 },
407     { GFX_SPIELER3_RIGHT, 4 },
408     { GFX_SPIELER3_PUSH_LEFT, 4 },
409     { GFX_SPIELER3_PUSH_RIGHT, 4 },
410     { GFX_SPIELER4_UP, 4 },
411     { GFX_SPIELER4_DOWN, 4 },
412     { GFX_SPIELER4_LEFT, 4 },
413     { GFX_SPIELER4_RIGHT, 4 },
414     { GFX_SPIELER4_PUSH_LEFT, 4 },
415     { GFX_SPIELER4_PUSH_RIGHT, 4 },
416     { GFX_SP_MURPHY, 1 },
417     { GFX_MURPHY_GO_LEFT, 3 },
418     { GFX_MURPHY_GO_RIGHT, 3 },
419     { GFX_MURPHY_SNAP_UP, 1 },
420     { GFX_MURPHY_SNAP_DOWN, 1 },
421     { GFX_MURPHY_SNAP_RIGHT, 1 },
422     { GFX_MURPHY_SNAP_LEFT, 1 },
423     { GFX_MURPHY_PUSH_RIGHT, 1 },
424     { GFX_MURPHY_PUSH_LEFT, 1 },
425     { GFX_GEBLUBBER, 4 },
426     { GFX_DYNAMIT, 7 },
427     { GFX_DYNABOMB, 4 },
428     { GFX_EXPLOSION, 8 },
429     { GFX_SOKOBAN_OBJEKT, 1 },
430     { GFX_FUNKELN_BLAU, 3 },
431     { GFX_FUNKELN_WEISS, 3 },
432     { GFX2_SHIELD_PASSIVE, 3 },
433     { GFX2_SHIELD_ACTIVE, 3 },
434     { -1, 0 }
435   };
436
437   /* create additional image buffers for double-buffering */
438
439   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
440   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
441
442   LoadGfx(PIX_SMALLFONT, &pic[PIX_SMALLFONT]);
443   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
444   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
445 #if defined(PLATFORM_MSDOS)
446   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
447   rest(200);
448 #endif
449   DrawInitText("Loading graphics:",120,FC_GREEN);
450
451   for(i=0; i<NUM_PICTURES; i++)
452     if (i != PIX_SMALLFONT)
453       LoadGfx(i,&pic[i]);
454
455   /* create additional image buffers for masking of graphics */
456
457 #if defined(TARGET_SDL)
458
459   /* initialize surface array to 'NULL' */
460   for(i=0; i<NUM_TILES; i++)
461     tile_masked[i] = NULL;
462
463   /* create only those masked surfaces we really need */
464   for(i=0; tile_needs_clipping[i].start>=0; i++)
465   {
466     for(j=0; j<tile_needs_clipping[i].count; j++)
467     {
468       int tile = tile_needs_clipping[i].start + j;
469       int graphic = tile;
470       int src_x, src_y;
471       int bitmap_nr;
472       Bitmap src_bitmap;
473
474       getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
475       src_bitmap = pix_masked[bitmap_nr];
476
477       /* create surface for masked tile graphic */
478       if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, TILEX, TILEY,
479                                                 WIN_SDL_DEPTH, 0, 0, 0, 0))
480           == NULL)
481         Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError());
482
483       /* create native transparent surface for current image */
484       SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
485                       SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
486       if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
487         Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
488
489       SDL_FreeSurface(sdl_image_tmp);
490
491       BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0);
492     }
493   }
494
495 #else /* !TARGET_SDL */
496
497   /* create graphic context structures needed for clipping */
498   clip_gc_values.graphics_exposures = False;
499   clip_gc_valuemask = GCGraphicsExposures;
500   copy_clipmask_gc =
501     XCreateGC(display, clipmask[PIX_BACK], clip_gc_valuemask, &clip_gc_values);
502
503   clip_gc_values.graphics_exposures = False;
504   clip_gc_valuemask = GCGraphicsExposures;
505   tile_clip_gc =
506     XCreateGC(display, window, clip_gc_valuemask, &clip_gc_values);
507
508   for(i=0; i<NUM_BITMAPS; i++)
509   {
510     if (clipmask[i])
511     {
512       clip_gc_values.graphics_exposures = False;
513       clip_gc_values.clip_mask = clipmask[i];
514       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
515       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
516     }
517   }
518
519   /* initialize pixmap array to Pixmap 'None' */
520   for(i=0; i<NUM_TILES; i++)
521     tile_clipmask[i] = None;
522
523   /* create only those clipping Pixmaps we really need */
524   for(i=0; tile_needs_clipping[i].start>=0; i++)
525   {
526     for(j=0; j<tile_needs_clipping[i].count; j++)
527     {
528       int tile = tile_needs_clipping[i].start + j;
529       int graphic = tile;
530       int src_x, src_y;
531       int pixmap_nr;
532       Pixmap src_pixmap;
533
534       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
535       src_pixmap = clipmask[pixmap_nr];
536
537       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
538
539       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
540                 src_x,src_y, TILEX,TILEY, 0,0);
541     }
542   }
543
544 #endif /* !TARGET_SDL */
545 }
546
547 void InitGfxBackground()
548 {
549   int x, y;
550
551   drawto = backbuffer = pix[PIX_DB_BACK];
552   fieldbuffer = pix[PIX_DB_FIELD];
553   SetDrawtoField(DRAW_BACKBUFFER);
554
555   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
556   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
557   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
558
559   for(x=0; x<MAX_BUF_XSIZE; x++)
560     for(y=0; y<MAX_BUF_YSIZE; y++)
561       redraw[x][y] = 0;
562   redraw_tiles = 0;
563   redraw_mask = REDRAW_ALL;
564 }
565
566 void LoadGfx(int pos, struct PictureFileInfo *pic)
567 {
568   char basefilename[256];
569   char filename[256];
570
571 #if defined(TARGET_SDL)
572   SDL_Surface *sdl_image_tmp;
573 #else
574   int pcx_err;
575 #endif
576   char *picture_ext = ".pcx";
577
578   /* Grafik laden */
579   if (pic->picture_filename)
580   {
581     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
582     DrawInitText(basefilename, 150, FC_YELLOW);
583     sprintf(filename, "%s/%s/%s",
584             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
585
586 #if defined(PLATFORM_MSDOS)
587     rest(100);
588 #endif
589
590 #if defined(TARGET_SDL)
591     /* load image to temporary surface */
592     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
593       Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError());
594
595     /* create native non-transparent surface for current image */
596     if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
597       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
598
599     /* create native transparent surface for current image */
600     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
601                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
602     if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
603       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError());
604
605     /* free temporary surface */
606     SDL_FreeSurface(sdl_image_tmp);
607
608 #else /* !TARGET_SDL */
609
610     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
611                                  &pix[pos], &clipmask[pos]);
612     switch(pcx_err)
613     {
614       case PCX_Success:
615         break;
616       case PCX_OpenFailed:
617         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
618       case PCX_ReadFailed:
619         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
620       case PCX_FileInvalid:
621         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
622       case PCX_NoMemory:
623         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
624       case PCX_ColorFailed:
625         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
626       default:
627         break;
628     }
629
630     if (!pix[pos])
631       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
632
633     /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always
634        use pix_masked[], although they are the same when not using SDL */
635     pix_masked[pos] = pix[pos];
636
637 #endif /* !TARGET_SDL */
638   }
639
640 #if defined(TARGET_X11)
641   /* check if clip mask was correctly created */
642   if (pic->picture_with_mask && !clipmask[pos])
643     Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
644 #endif
645 }
646
647 void InitGadgets()
648 {
649   CreateLevelEditorGadgets();
650   CreateGameButtons();
651   CreateTapeButtons();
652   CreateToolButtons();
653   CreateScreenGadgets();
654 }
655
656 void InitElementProperties()
657 {
658   int i,j;
659
660   static int ep_amoebalive[] =
661   {
662     EL_AMOEBE_NASS,
663     EL_AMOEBE_NORM,
664     EL_AMOEBE_VOLL,
665     EL_AMOEBE_BD
666   };
667   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
668
669   static int ep_amoeboid[] =
670   {
671     EL_AMOEBE_TOT,
672     EL_AMOEBE_NASS,
673     EL_AMOEBE_NORM,
674     EL_AMOEBE_VOLL,
675     EL_AMOEBE_BD
676   };
677   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
678
679   static int ep_schluessel[] =
680   {
681     EL_SCHLUESSEL1,
682     EL_SCHLUESSEL2,
683     EL_SCHLUESSEL3,
684     EL_SCHLUESSEL4,
685     EL_EM_KEY_1,
686     EL_EM_KEY_2,
687     EL_EM_KEY_3,
688     EL_EM_KEY_4
689   };
690   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
691
692   static int ep_pforte[] =
693   {
694     EL_PFORTE1,
695     EL_PFORTE2,
696     EL_PFORTE3,
697     EL_PFORTE4,
698     EL_PFORTE1X,
699     EL_PFORTE2X,
700     EL_PFORTE3X,
701     EL_PFORTE4X,
702     EL_EM_GATE_1,
703     EL_EM_GATE_2,
704     EL_EM_GATE_3,
705     EL_EM_GATE_4,
706     EL_EM_GATE_1X,
707     EL_EM_GATE_2X,
708     EL_EM_GATE_3X,
709     EL_EM_GATE_4X,
710     EL_SWITCHGATE_OPEN,
711     EL_SWITCHGATE_CLOSED,
712     EL_TIMEGATE_OPEN,
713     EL_TIMEGATE_CLOSED,
714     EL_TUBE_CROSS,
715     EL_TUBE_VERTICAL,
716     EL_TUBE_HORIZONTAL,
717     EL_TUBE_VERT_LEFT,
718     EL_TUBE_VERT_RIGHT,
719     EL_TUBE_HORIZ_UP,
720     EL_TUBE_HORIZ_DOWN,
721     EL_TUBE_LEFT_UP,
722     EL_TUBE_LEFT_DOWN,
723     EL_TUBE_RIGHT_UP,
724     EL_TUBE_RIGHT_DOWN
725   };
726   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
727
728   static int ep_solid[] =
729   {
730     EL_BETON,
731     EL_MAUERWERK,
732     EL_MAUER_LEBT,
733     EL_MAUER_X,
734     EL_MAUER_Y,
735     EL_MAUER_XY,
736     EL_BD_WALL,
737     EL_FELSBODEN,
738     EL_AUSGANG_ZU,
739     EL_AUSGANG_ACT,
740     EL_AUSGANG_AUF,
741     EL_AMOEBE_TOT,
742     EL_AMOEBE_NASS,
743     EL_AMOEBE_NORM,
744     EL_AMOEBE_VOLL,
745     EL_AMOEBE_BD,
746     EL_MORAST_VOLL,
747     EL_MORAST_LEER,
748     EL_MAGIC_WALL_OFF,
749     EL_MAGIC_WALL_EMPTY,
750     EL_MAGIC_WALL_FULL,
751     EL_MAGIC_WALL_DEAD,
752     EL_MAGIC_WALL_BD_OFF,
753     EL_MAGIC_WALL_BD_EMPTY,
754     EL_MAGIC_WALL_BD_FULL,
755     EL_MAGIC_WALL_BD_DEAD,
756     EL_LIFE,
757     EL_LIFE_ASYNC,
758     EL_BADEWANNE1,
759     EL_BADEWANNE2,
760     EL_BADEWANNE3,
761     EL_BADEWANNE4,
762     EL_BADEWANNE5,
763     EL_SP_CHIP_SINGLE,
764     EL_SP_CHIP_LEFT,
765     EL_SP_CHIP_RIGHT,
766     EL_SP_CHIP_UPPER,
767     EL_SP_CHIP_LOWER,
768     EL_SP_HARD_GRAY,
769     EL_SP_HARD_GREEN,
770     EL_SP_HARD_BLUE,
771     EL_SP_HARD_RED,
772     EL_SP_HARD_YELLOW,
773     EL_SP_HARD_BASE1,
774     EL_SP_HARD_BASE2,
775     EL_SP_HARD_BASE3,
776     EL_SP_HARD_BASE4,
777     EL_SP_HARD_BASE5,
778     EL_SP_HARD_BASE6,
779     EL_SP_TERMINAL,
780     EL_SP_EXIT,
781     EL_INVISIBLE_STEEL,
782     EL_BELT1_SWITCH_LEFT,
783     EL_BELT1_SWITCH_MIDDLE,
784     EL_BELT1_SWITCH_RIGHT,
785     EL_BELT2_SWITCH_LEFT,
786     EL_BELT2_SWITCH_MIDDLE,
787     EL_BELT2_SWITCH_RIGHT,
788     EL_BELT3_SWITCH_LEFT,
789     EL_BELT3_SWITCH_MIDDLE,
790     EL_BELT3_SWITCH_RIGHT,
791     EL_BELT4_SWITCH_LEFT,
792     EL_BELT4_SWITCH_MIDDLE,
793     EL_BELT4_SWITCH_RIGHT,
794     EL_SWITCHGATE_SWITCH_1,
795     EL_SWITCHGATE_SWITCH_2,
796     EL_LIGHT_SWITCH_OFF,
797     EL_LIGHT_SWITCH_ON,
798     EL_TIMEGATE_SWITCH_OFF,
799     EL_TIMEGATE_SWITCH_ON,
800     EL_SIGN_EXCLAMATION,
801     EL_SIGN_RADIOACTIVITY,
802     EL_SIGN_STOP,
803     EL_SIGN_WHEELCHAIR,
804     EL_SIGN_PARKING,
805     EL_SIGN_ONEWAY,
806     EL_SIGN_HEART,
807     EL_SIGN_TRIANGLE,
808     EL_SIGN_ROUND,
809     EL_SIGN_EXIT,
810     EL_SIGN_YINYANG,
811     EL_SIGN_OTHER,
812     EL_STEEL_SLANTED,
813     EL_EMC_STEEL_WALL_1,
814     EL_EMC_STEEL_WALL_2,
815     EL_EMC_STEEL_WALL_3,
816     EL_EMC_STEEL_WALL_4,
817     EL_EMC_WALL_1,
818     EL_EMC_WALL_2,
819     EL_EMC_WALL_3,
820     EL_EMC_WALL_4,
821     EL_EMC_WALL_5,
822     EL_EMC_WALL_6,
823     EL_EMC_WALL_7,
824     EL_EMC_WALL_8,
825     EL_CRYSTAL,
826     EL_WALL_PEARL,
827     EL_WALL_CRYSTAL,
828     EL_TUBE_CROSS,
829     EL_TUBE_VERTICAL,
830     EL_TUBE_HORIZONTAL,
831     EL_TUBE_VERT_LEFT,
832     EL_TUBE_VERT_RIGHT,
833     EL_TUBE_HORIZ_UP,
834     EL_TUBE_HORIZ_DOWN,
835     EL_TUBE_LEFT_UP,
836     EL_TUBE_LEFT_DOWN,
837     EL_TUBE_RIGHT_UP,
838     EL_TUBE_RIGHT_DOWN
839   };
840   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
841
842   static int ep_massive[] =
843   {
844     EL_BETON,
845     EL_SALZSAEURE,
846     EL_BADEWANNE1,
847     EL_BADEWANNE2,
848     EL_BADEWANNE3,
849     EL_BADEWANNE4,
850     EL_BADEWANNE5,
851     EL_PFORTE1,
852     EL_PFORTE2,
853     EL_PFORTE3,
854     EL_PFORTE4,
855     EL_PFORTE1X,
856     EL_PFORTE2X,
857     EL_PFORTE3X,
858     EL_PFORTE4X,
859     EL_EM_GATE_1,
860     EL_EM_GATE_2,
861     EL_EM_GATE_3,
862     EL_EM_GATE_4,
863     EL_EM_GATE_1X,
864     EL_EM_GATE_2X,
865     EL_EM_GATE_3X,
866     EL_EM_GATE_4X,
867     EL_SWITCHGATE_OPEN,
868     EL_SWITCHGATE_CLOSED,
869     EL_TIMEGATE_OPEN,
870     EL_TIMEGATE_CLOSED,
871     EL_SP_HARD_GRAY,
872     EL_SP_HARD_GREEN,
873     EL_SP_HARD_BLUE,
874     EL_SP_HARD_RED,
875     EL_SP_HARD_YELLOW,
876     EL_SP_HARD_BASE1,
877     EL_SP_HARD_BASE2,
878     EL_SP_HARD_BASE3,
879     EL_SP_HARD_BASE4,
880     EL_SP_HARD_BASE5,
881     EL_SP_HARD_BASE6,
882     EL_INVISIBLE_STEEL,
883     EL_BELT1_SWITCH_LEFT,
884     EL_BELT1_SWITCH_MIDDLE,
885     EL_BELT1_SWITCH_RIGHT,
886     EL_BELT2_SWITCH_LEFT,
887     EL_BELT2_SWITCH_MIDDLE,
888     EL_BELT2_SWITCH_RIGHT,
889     EL_BELT3_SWITCH_LEFT,
890     EL_BELT3_SWITCH_MIDDLE,
891     EL_BELT3_SWITCH_RIGHT,
892     EL_BELT4_SWITCH_LEFT,
893     EL_BELT4_SWITCH_MIDDLE,
894     EL_BELT4_SWITCH_RIGHT,
895     EL_LIGHT_SWITCH_OFF,
896     EL_LIGHT_SWITCH_ON,
897     EL_SIGN_EXCLAMATION,
898     EL_SIGN_RADIOACTIVITY,
899     EL_SIGN_STOP,
900     EL_SIGN_WHEELCHAIR,
901     EL_SIGN_PARKING,
902     EL_SIGN_ONEWAY,
903     EL_SIGN_HEART,
904     EL_SIGN_TRIANGLE,
905     EL_SIGN_ROUND,
906     EL_SIGN_EXIT,
907     EL_SIGN_YINYANG,
908     EL_SIGN_OTHER,
909     EL_STEEL_SLANTED,
910     EL_EMC_STEEL_WALL_1,
911     EL_EMC_STEEL_WALL_2,
912     EL_EMC_STEEL_WALL_3,
913     EL_EMC_STEEL_WALL_4,
914     EL_CRYSTAL,
915     EL_TUBE_CROSS,
916     EL_TUBE_VERTICAL,
917     EL_TUBE_HORIZONTAL,
918     EL_TUBE_VERT_LEFT,
919     EL_TUBE_VERT_RIGHT,
920     EL_TUBE_HORIZ_UP,
921     EL_TUBE_HORIZ_DOWN,
922     EL_TUBE_LEFT_UP,
923     EL_TUBE_LEFT_DOWN,
924     EL_TUBE_RIGHT_UP,
925     EL_TUBE_RIGHT_DOWN
926   };
927   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
928
929   static int ep_slippery[] =
930   {
931     EL_FELSBODEN,
932     EL_BD_WALL,
933     EL_FELSBROCKEN,
934     EL_BD_ROCK,
935     EL_EDELSTEIN,
936     EL_EDELSTEIN_BD,
937     EL_EDELSTEIN_GELB,
938     EL_EDELSTEIN_ROT,
939     EL_EDELSTEIN_LILA,
940     EL_DIAMANT,
941     EL_BOMBE,
942     EL_KOKOSNUSS,
943     EL_ABLENK_EIN,
944     EL_ABLENK_AUS,
945     EL_ZEIT_VOLL,
946     EL_ZEIT_LEER,
947     EL_BIRNE_EIN,
948     EL_BIRNE_AUS,
949     EL_BADEWANNE1,
950     EL_BADEWANNE2,
951     EL_SONDE,
952     EL_SP_ZONK,
953     EL_SP_INFOTRON,
954     EL_SP_CHIP_SINGLE,
955     EL_SP_CHIP_LEFT,
956     EL_SP_CHIP_RIGHT,
957     EL_SP_CHIP_UPPER,
958     EL_SP_CHIP_LOWER,
959     EL_SPEED_PILL,
960     EL_STEEL_SLANTED,
961     EL_PEARL,
962     EL_CRYSTAL
963   };
964   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
965
966   static int ep_enemy[] =
967   {
968     EL_KAEFER,
969     EL_FLIEGER,
970     EL_BUTTERFLY,
971     EL_FIREFLY,
972     EL_MAMPFER,
973     EL_MAMPFER2,
974     EL_ROBOT,
975     EL_PACMAN,
976     EL_SP_SNIKSNAK,
977     EL_SP_ELECTRON
978   };
979   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
980
981   static int ep_mauer[] =
982   {
983     EL_BETON,
984     EL_PFORTE1,
985     EL_PFORTE2,
986     EL_PFORTE3,
987     EL_PFORTE4,
988     EL_PFORTE1X,
989     EL_PFORTE2X,
990     EL_PFORTE3X,
991     EL_PFORTE4X,
992     EL_EM_GATE_1,
993     EL_EM_GATE_2,
994     EL_EM_GATE_3,
995     EL_EM_GATE_4,
996     EL_EM_GATE_1X,
997     EL_EM_GATE_2X,
998     EL_EM_GATE_3X,
999     EL_EM_GATE_4X,
1000     EL_AUSGANG_ZU,
1001     EL_AUSGANG_ACT,
1002     EL_AUSGANG_AUF,
1003     EL_MAUERWERK,
1004     EL_FELSBODEN,
1005     EL_MAUER_LEBT,
1006     EL_MAUER_X,
1007     EL_MAUER_Y,
1008     EL_MAUER_XY,
1009     EL_MAUERND,
1010     EL_BD_WALL,
1011     EL_SP_CHIP_SINGLE,
1012     EL_SP_CHIP_LEFT,
1013     EL_SP_CHIP_RIGHT,
1014     EL_SP_CHIP_UPPER,
1015     EL_SP_CHIP_LOWER,
1016     EL_SP_HARD_GRAY,
1017     EL_SP_HARD_GREEN,
1018     EL_SP_HARD_BLUE,
1019     EL_SP_HARD_RED,
1020     EL_SP_HARD_YELLOW,
1021     EL_SP_HARD_BASE1,
1022     EL_SP_HARD_BASE2,
1023     EL_SP_HARD_BASE3,
1024     EL_SP_HARD_BASE4,
1025     EL_SP_HARD_BASE5,
1026     EL_SP_HARD_BASE6,
1027     EL_SP_TERMINAL,
1028     EL_SP_EXIT,
1029     EL_INVISIBLE_STEEL,
1030     EL_STEEL_SLANTED,
1031     EL_EMC_STEEL_WALL_1,
1032     EL_EMC_STEEL_WALL_2,
1033     EL_EMC_STEEL_WALL_3,
1034     EL_EMC_STEEL_WALL_4,
1035     EL_EMC_WALL_1,
1036     EL_EMC_WALL_2,
1037     EL_EMC_WALL_3,
1038     EL_EMC_WALL_4,
1039     EL_EMC_WALL_5,
1040     EL_EMC_WALL_6,
1041     EL_EMC_WALL_7,
1042     EL_EMC_WALL_8
1043   };
1044   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1045
1046   static int ep_can_fall[] =
1047   {
1048     EL_FELSBROCKEN,
1049     EL_BD_ROCK,
1050     EL_EDELSTEIN,
1051     EL_EDELSTEIN_BD,
1052     EL_EDELSTEIN_GELB,
1053     EL_EDELSTEIN_ROT,
1054     EL_EDELSTEIN_LILA,
1055     EL_DIAMANT,
1056     EL_BOMBE,
1057     EL_KOKOSNUSS,
1058     EL_TROPFEN,
1059     EL_MORAST_VOLL,
1060     EL_MAGIC_WALL_FULL,
1061     EL_MAGIC_WALL_BD_FULL,
1062     EL_ZEIT_VOLL,
1063     EL_ZEIT_LEER,
1064     EL_SP_ZONK,
1065     EL_SP_INFOTRON,
1066     EL_SP_DISK_ORANGE,
1067     EL_PEARL,
1068     EL_CRYSTAL,
1069     EL_SPRING,
1070     EL_DX_SUPABOMB
1071   };
1072   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1073
1074   static int ep_can_smash[] =
1075   {
1076     EL_FELSBROCKEN,
1077     EL_BD_ROCK,
1078     EL_EDELSTEIN,
1079     EL_EDELSTEIN_BD,
1080     EL_EDELSTEIN_GELB,
1081     EL_EDELSTEIN_ROT,
1082     EL_EDELSTEIN_LILA,
1083     EL_DIAMANT,
1084     EL_SCHLUESSEL1,
1085     EL_SCHLUESSEL2,
1086     EL_SCHLUESSEL3,
1087     EL_SCHLUESSEL4,
1088     EL_EM_KEY_1,
1089     EL_EM_KEY_2,
1090     EL_EM_KEY_3,
1091     EL_EM_KEY_4,
1092     EL_BOMBE,
1093     EL_KOKOSNUSS,
1094     EL_TROPFEN,
1095     EL_ZEIT_VOLL,
1096     EL_ZEIT_LEER,
1097     EL_SP_ZONK,
1098     EL_SP_INFOTRON,
1099     EL_SP_DISK_ORANGE,
1100     EL_PEARL,
1101     EL_CRYSTAL,
1102     EL_SPRING,
1103     EL_DX_SUPABOMB
1104   };
1105   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1106
1107   static int ep_can_change[] =
1108   {
1109     EL_FELSBROCKEN,
1110     EL_BD_ROCK,
1111     EL_EDELSTEIN,
1112     EL_EDELSTEIN_BD,
1113     EL_EDELSTEIN_GELB,
1114     EL_EDELSTEIN_ROT,
1115     EL_EDELSTEIN_LILA,
1116     EL_DIAMANT
1117   };
1118   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1119
1120   static int ep_can_move[] =
1121   {
1122     EL_KAEFER,
1123     EL_FLIEGER,
1124     EL_BUTTERFLY,
1125     EL_FIREFLY,
1126     EL_MAMPFER,
1127     EL_MAMPFER2,
1128     EL_ROBOT,
1129     EL_PACMAN,
1130     EL_MOLE,
1131     EL_PINGUIN,
1132     EL_SCHWEIN,
1133     EL_DRACHE,
1134     EL_SONDE,
1135     EL_SP_SNIKSNAK,
1136     EL_SP_ELECTRON,
1137     EL_BALLOON,
1138     EL_SPRING_MOVING
1139   };
1140   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1141
1142   static int ep_could_move[] =
1143   {
1144     EL_KAEFER_RIGHT,
1145     EL_KAEFER_UP,
1146     EL_KAEFER_LEFT,
1147     EL_KAEFER_DOWN,
1148     EL_FLIEGER_RIGHT,
1149     EL_FLIEGER_UP,
1150     EL_FLIEGER_LEFT,
1151     EL_FLIEGER_DOWN,
1152     EL_BUTTERFLY_RIGHT,
1153     EL_BUTTERFLY_UP,
1154     EL_BUTTERFLY_LEFT,
1155     EL_BUTTERFLY_DOWN,
1156     EL_FIREFLY_RIGHT,
1157     EL_FIREFLY_UP,
1158     EL_FIREFLY_LEFT,
1159     EL_FIREFLY_DOWN,
1160     EL_PACMAN_RIGHT,
1161     EL_PACMAN_UP,
1162     EL_PACMAN_LEFT,
1163     EL_PACMAN_DOWN
1164   };
1165   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1166
1167   static int ep_dont_touch[] =
1168   {
1169     EL_KAEFER,
1170     EL_FLIEGER,
1171     EL_BUTTERFLY,
1172     EL_FIREFLY
1173   };
1174   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1175
1176   static int ep_dont_go_to[] =
1177   {
1178     EL_KAEFER,
1179     EL_FLIEGER,
1180     EL_BUTTERFLY,
1181     EL_FIREFLY,
1182     EL_MAMPFER,
1183     EL_MAMPFER2,
1184     EL_ROBOT,
1185     EL_PACMAN,
1186     EL_TROPFEN,
1187     EL_SALZSAEURE,
1188     EL_SP_SNIKSNAK,
1189     EL_SP_ELECTRON,
1190     EL_SP_BUG_ACTIVE,
1191     EL_TRAP_ACTIVE,
1192     EL_LANDMINE
1193   };
1194   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1195
1196   static int ep_mampf2[] =
1197   {
1198     EL_ERDREICH,
1199     EL_KAEFER,
1200     EL_FLIEGER,
1201     EL_BUTTERFLY,
1202     EL_FIREFLY,
1203     EL_MAMPFER,
1204     EL_ROBOT,
1205     EL_PACMAN,
1206     EL_TROPFEN,
1207     EL_AMOEBE_TOT,
1208     EL_AMOEBE_NASS,
1209     EL_AMOEBE_NORM,
1210     EL_AMOEBE_VOLL,
1211     EL_AMOEBE_BD,
1212     EL_EDELSTEIN,
1213     EL_EDELSTEIN_BD,
1214     EL_EDELSTEIN_GELB,
1215     EL_EDELSTEIN_ROT,
1216     EL_EDELSTEIN_LILA,
1217     EL_DIAMANT,
1218     EL_PEARL,
1219     EL_CRYSTAL
1220   };
1221   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1222
1223   static int ep_bd_element[] =
1224   {
1225     EL_LEERRAUM,
1226     EL_ERDREICH,
1227     EL_FELSBODEN,
1228     EL_BD_WALL,
1229     EL_FELSBROCKEN,
1230     EL_BD_ROCK,
1231     EL_EDELSTEIN_BD,
1232     EL_MAGIC_WALL_BD_OFF,
1233     EL_AUSGANG_ZU,
1234     EL_AUSGANG_AUF,
1235     EL_BETON,
1236     EL_SPIELFIGUR,
1237     EL_FIREFLY,
1238     EL_FIREFLY_1,
1239     EL_FIREFLY_2,
1240     EL_FIREFLY_3,
1241     EL_FIREFLY_4,
1242     EL_BUTTERFLY,
1243     EL_BUTTERFLY_1,
1244     EL_BUTTERFLY_2,
1245     EL_BUTTERFLY_3,
1246     EL_BUTTERFLY_4,
1247     EL_AMOEBE_BD,
1248     EL_CHAR_FRAGE
1249   };
1250   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1251
1252   static int ep_sb_element[] =
1253   {
1254     EL_LEERRAUM,
1255     EL_BETON,
1256     EL_SOKOBAN_OBJEKT,
1257     EL_SOKOBAN_FELD_LEER,
1258     EL_SOKOBAN_FELD_VOLL,
1259     EL_SPIELFIGUR,
1260     EL_INVISIBLE_STEEL
1261   };
1262   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1263
1264   static int ep_gem[] =
1265   {
1266     EL_EDELSTEIN,
1267     EL_EDELSTEIN_BD,
1268     EL_EDELSTEIN_GELB,
1269     EL_EDELSTEIN_ROT,
1270     EL_EDELSTEIN_LILA,
1271     EL_DIAMANT,
1272     EL_SP_INFOTRON
1273   };
1274   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1275
1276   static int ep_inactive[] =
1277   {
1278     EL_LEERRAUM,
1279     EL_ERDREICH,
1280     EL_MAUERWERK,
1281     EL_BD_WALL,
1282     EL_FELSBODEN,
1283     EL_SCHLUESSEL,
1284     EL_BETON,
1285     EL_AMOEBE_TOT,
1286     EL_MORAST_LEER,
1287     EL_BADEWANNE,
1288     EL_ABLENK_AUS,
1289     EL_SCHLUESSEL1,
1290     EL_SCHLUESSEL2,
1291     EL_SCHLUESSEL3,
1292     EL_SCHLUESSEL4,
1293     EL_EM_KEY_1,
1294     EL_EM_KEY_2,
1295     EL_EM_KEY_3,
1296     EL_EM_KEY_4,
1297     EL_PFORTE1,
1298     EL_PFORTE2,
1299     EL_PFORTE3,
1300     EL_PFORTE4,
1301     EL_PFORTE1X,
1302     EL_PFORTE2X,
1303     EL_PFORTE3X,
1304     EL_PFORTE4X,
1305     EL_EM_GATE_1,
1306     EL_EM_GATE_2,
1307     EL_EM_GATE_3,
1308     EL_EM_GATE_4,
1309     EL_EM_GATE_1X,
1310     EL_EM_GATE_2X,
1311     EL_EM_GATE_3X,
1312     EL_EM_GATE_4X,
1313     EL_DYNAMITE_INACTIVE,
1314     EL_UNSICHTBAR,
1315     EL_BIRNE_AUS,
1316     EL_BIRNE_EIN,
1317     EL_ERZ_EDEL,
1318     EL_ERZ_DIAM,
1319     EL_ERZ_EDEL_BD,
1320     EL_ERZ_EDEL_GELB,
1321     EL_DYNABOMB_NR,
1322     EL_DYNABOMB_SZ,
1323     EL_DYNABOMB_XL,
1324     EL_SOKOBAN_OBJEKT,
1325     EL_SOKOBAN_FELD_LEER,
1326     EL_SOKOBAN_FELD_VOLL,
1327     EL_ERZ_EDEL_ROT,
1328     EL_ERZ_EDEL_LILA,
1329     EL_BADEWANNE1,
1330     EL_BADEWANNE2,
1331     EL_BADEWANNE3,
1332     EL_BADEWANNE4,
1333     EL_BADEWANNE5,
1334     EL_MAGIC_WALL_OFF,
1335     EL_MAGIC_WALL_DEAD,
1336     EL_MAGIC_WALL_BD_OFF,
1337     EL_MAGIC_WALL_BD_DEAD,
1338     EL_AMOEBA2DIAM,
1339     EL_BLOCKED,
1340     EL_SP_EMPTY,
1341     EL_SP_BASE,
1342     EL_SP_PORT1_RIGHT,
1343     EL_SP_PORT1_DOWN,
1344     EL_SP_PORT1_LEFT,
1345     EL_SP_PORT1_UP,
1346     EL_SP_PORT2_RIGHT,
1347     EL_SP_PORT2_DOWN,
1348     EL_SP_PORT2_LEFT,
1349     EL_SP_PORT2_UP,
1350     EL_SP_PORT_X,
1351     EL_SP_PORT_Y,
1352     EL_SP_PORT_XY,
1353     EL_SP_DISK_RED,
1354     EL_SP_DISK_YELLOW,
1355     EL_SP_CHIP_SINGLE,
1356     EL_SP_CHIP_LEFT,
1357     EL_SP_CHIP_RIGHT,
1358     EL_SP_CHIP_UPPER,
1359     EL_SP_CHIP_LOWER,
1360     EL_SP_HARD_GRAY,
1361     EL_SP_HARD_GREEN,
1362     EL_SP_HARD_BLUE,
1363     EL_SP_HARD_RED,
1364     EL_SP_HARD_YELLOW,
1365     EL_SP_HARD_BASE1,
1366     EL_SP_HARD_BASE2,
1367     EL_SP_HARD_BASE3,
1368     EL_SP_HARD_BASE4,
1369     EL_SP_HARD_BASE5,
1370     EL_SP_HARD_BASE6,
1371     EL_SP_EXIT,
1372     EL_INVISIBLE_STEEL,
1373     EL_BELT1_SWITCH_LEFT,
1374     EL_BELT1_SWITCH_MIDDLE,
1375     EL_BELT1_SWITCH_RIGHT,
1376     EL_BELT2_SWITCH_LEFT,
1377     EL_BELT2_SWITCH_MIDDLE,
1378     EL_BELT2_SWITCH_RIGHT,
1379     EL_BELT3_SWITCH_LEFT,
1380     EL_BELT3_SWITCH_MIDDLE,
1381     EL_BELT3_SWITCH_RIGHT,
1382     EL_BELT4_SWITCH_LEFT,
1383     EL_BELT4_SWITCH_MIDDLE,
1384     EL_BELT4_SWITCH_RIGHT,
1385     EL_SIGN_EXCLAMATION,
1386     EL_SIGN_RADIOACTIVITY,
1387     EL_SIGN_STOP,
1388     EL_SIGN_WHEELCHAIR,
1389     EL_SIGN_PARKING,
1390     EL_SIGN_ONEWAY,
1391     EL_SIGN_HEART,
1392     EL_SIGN_TRIANGLE,
1393     EL_SIGN_ROUND,
1394     EL_SIGN_EXIT,
1395     EL_SIGN_YINYANG,
1396     EL_SIGN_OTHER,
1397     EL_STEEL_SLANTED,
1398     EL_EMC_STEEL_WALL_1,
1399     EL_EMC_STEEL_WALL_2,
1400     EL_EMC_STEEL_WALL_3,
1401     EL_EMC_STEEL_WALL_4,
1402     EL_EMC_WALL_1,
1403     EL_EMC_WALL_2,
1404     EL_EMC_WALL_3,
1405     EL_EMC_WALL_4,
1406     EL_EMC_WALL_5,
1407     EL_EMC_WALL_6,
1408     EL_EMC_WALL_7,
1409     EL_EMC_WALL_8
1410   };
1411   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1412
1413   static int ep_explosive[] =
1414   {
1415     EL_BOMBE,
1416     EL_DYNAMITE_ACTIVE,
1417     EL_DYNAMITE_INACTIVE,
1418     EL_DYNABOMB_ACTIVE_1,
1419     EL_DYNABOMB_ACTIVE_2,
1420     EL_DYNABOMB_ACTIVE_3,
1421     EL_DYNABOMB_ACTIVE_4,
1422     EL_DYNABOMB_NR,
1423     EL_DYNABOMB_SZ,
1424     EL_DYNABOMB_XL,
1425     EL_KAEFER,
1426     EL_MOLE,
1427     EL_PINGUIN,
1428     EL_SCHWEIN,
1429     EL_DRACHE,
1430     EL_SONDE,
1431     EL_SP_DISK_RED,
1432     EL_SP_DISK_ORANGE,
1433     EL_SP_DISK_YELLOW,
1434     EL_SP_SNIKSNAK,
1435     EL_SP_ELECTRON,
1436     EL_DX_SUPABOMB
1437   };
1438   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1439
1440   static int ep_mampf3[] =
1441   {
1442     EL_EDELSTEIN,
1443     EL_EDELSTEIN_BD,
1444     EL_EDELSTEIN_GELB,
1445     EL_EDELSTEIN_ROT,
1446     EL_EDELSTEIN_LILA,
1447     EL_DIAMANT,
1448     EL_PEARL,
1449     EL_CRYSTAL
1450   };
1451   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1452
1453   static int ep_pushable[] =
1454   {
1455     EL_FELSBROCKEN,
1456     EL_BD_ROCK,
1457     EL_BOMBE,
1458     EL_KOKOSNUSS,
1459     EL_ZEIT_LEER,
1460     EL_SOKOBAN_FELD_VOLL,
1461     EL_SOKOBAN_OBJEKT,
1462     EL_SONDE,
1463     EL_SP_ZONK,
1464     EL_SP_DISK_ORANGE,
1465     EL_SP_DISK_YELLOW,
1466     EL_BALLOON,
1467     EL_SPRING,
1468     EL_DX_SUPABOMB
1469   };
1470   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1471
1472   static int ep_player[] =
1473   {
1474     EL_SPIELFIGUR,
1475     EL_SPIELER1,
1476     EL_SPIELER2,
1477     EL_SPIELER3,
1478     EL_SPIELER4
1479   };
1480   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1481
1482   static int ep_has_content[] =
1483   {
1484     EL_MAMPFER,
1485     EL_AMOEBE_NASS,
1486     EL_AMOEBE_NORM,
1487     EL_AMOEBE_VOLL,
1488     EL_AMOEBE_BD
1489   };
1490   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1491
1492   static int ep_eatable[] =
1493   {
1494     EL_ERDREICH,
1495     EL_SP_BASE,
1496     EL_SP_BUG,
1497     EL_TRAP_INACTIVE,
1498     EL_SAND_INVISIBLE
1499   };
1500   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1501
1502   static int ep_sp_element[] =
1503   {
1504     EL_SP_EMPTY,
1505     EL_SP_ZONK,
1506     EL_SP_BASE,
1507     EL_SP_MURPHY,
1508     EL_SP_INFOTRON,
1509     EL_SP_CHIP_SINGLE,
1510     EL_SP_HARD_GRAY,
1511     EL_SP_EXIT,
1512     EL_SP_DISK_ORANGE,
1513     EL_SP_PORT1_RIGHT,
1514     EL_SP_PORT1_DOWN,
1515     EL_SP_PORT1_LEFT,
1516     EL_SP_PORT1_UP,
1517     EL_SP_PORT2_RIGHT,
1518     EL_SP_PORT2_DOWN,
1519     EL_SP_PORT2_LEFT,
1520     EL_SP_PORT2_UP,
1521     EL_SP_SNIKSNAK,
1522     EL_SP_DISK_YELLOW,
1523     EL_SP_TERMINAL,
1524     EL_SP_DISK_RED,
1525     EL_SP_PORT_Y,
1526     EL_SP_PORT_X,
1527     EL_SP_PORT_XY,
1528     EL_SP_ELECTRON,
1529     EL_SP_BUG,
1530     EL_SP_CHIP_LEFT,
1531     EL_SP_CHIP_RIGHT,
1532     EL_SP_HARD_BASE1,
1533     EL_SP_HARD_GREEN,
1534     EL_SP_HARD_BLUE,
1535     EL_SP_HARD_RED,
1536     EL_SP_HARD_YELLOW,
1537     EL_SP_HARD_BASE2,
1538     EL_SP_HARD_BASE3,
1539     EL_SP_HARD_BASE4,
1540     EL_SP_HARD_BASE5,
1541     EL_SP_HARD_BASE6,
1542     EL_SP_CHIP_UPPER,
1543     EL_SP_CHIP_LOWER,
1544     /* additional elements that appeared in newer Supaplex levels */
1545     EL_UNSICHTBAR,
1546     /* more than one murphy in a level results in an inactive clone */
1547     EL_SP_MURPHY_CLONE
1548   };
1549   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1550
1551   static int ep_quick_gate[] =
1552   {
1553     EL_EM_GATE_1,
1554     EL_EM_GATE_2,
1555     EL_EM_GATE_3,
1556     EL_EM_GATE_4,
1557     EL_EM_GATE_1X,
1558     EL_EM_GATE_2X,
1559     EL_EM_GATE_3X,
1560     EL_EM_GATE_4X,
1561     EL_SP_PORT1_LEFT,
1562     EL_SP_PORT2_LEFT,
1563     EL_SP_PORT1_RIGHT,
1564     EL_SP_PORT2_RIGHT,
1565     EL_SP_PORT1_UP,
1566     EL_SP_PORT2_UP,
1567     EL_SP_PORT1_DOWN,
1568     EL_SP_PORT2_DOWN,
1569     EL_SP_PORT_X,
1570     EL_SP_PORT_Y,
1571     EL_SP_PORT_XY,
1572     EL_SWITCHGATE_OPEN,
1573     EL_TIMEGATE_OPEN
1574   };
1575   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1576
1577   static int ep_over_player[] =
1578   {
1579     EL_SP_PORT1_LEFT,
1580     EL_SP_PORT2_LEFT,
1581     EL_SP_PORT1_RIGHT,
1582     EL_SP_PORT2_RIGHT,
1583     EL_SP_PORT1_UP,
1584     EL_SP_PORT2_UP,
1585     EL_SP_PORT1_DOWN,
1586     EL_SP_PORT2_DOWN,
1587     EL_SP_PORT_X,
1588     EL_SP_PORT_Y,
1589     EL_SP_PORT_XY,
1590     EL_TUBE_CROSS,
1591     EL_TUBE_VERTICAL,
1592     EL_TUBE_HORIZONTAL,
1593     EL_TUBE_VERT_LEFT,
1594     EL_TUBE_VERT_RIGHT,
1595     EL_TUBE_HORIZ_UP,
1596     EL_TUBE_HORIZ_DOWN,
1597     EL_TUBE_LEFT_UP,
1598     EL_TUBE_LEFT_DOWN,
1599     EL_TUBE_RIGHT_UP,
1600     EL_TUBE_RIGHT_DOWN
1601   };
1602   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1603
1604   static int ep_active_bomb[] =
1605   {
1606     EL_DYNAMITE_ACTIVE,
1607     EL_DYNABOMB_ACTIVE_1,
1608     EL_DYNABOMB_ACTIVE_2,
1609     EL_DYNABOMB_ACTIVE_3,
1610     EL_DYNABOMB_ACTIVE_4
1611   };
1612   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1613
1614   static int ep_belt[] =
1615   {
1616     EL_BELT1_LEFT,
1617     EL_BELT1_MIDDLE,
1618     EL_BELT1_RIGHT,
1619     EL_BELT2_LEFT,
1620     EL_BELT2_MIDDLE,
1621     EL_BELT2_RIGHT,
1622     EL_BELT3_LEFT,
1623     EL_BELT3_MIDDLE,
1624     EL_BELT3_RIGHT,
1625     EL_BELT4_LEFT,
1626     EL_BELT4_MIDDLE,
1627     EL_BELT4_RIGHT,
1628   };
1629   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1630
1631   static int ep_belt_switch[] =
1632   {
1633     EL_BELT1_SWITCH_LEFT,
1634     EL_BELT1_SWITCH_MIDDLE,
1635     EL_BELT1_SWITCH_RIGHT,
1636     EL_BELT2_SWITCH_LEFT,
1637     EL_BELT2_SWITCH_MIDDLE,
1638     EL_BELT2_SWITCH_RIGHT,
1639     EL_BELT3_SWITCH_LEFT,
1640     EL_BELT3_SWITCH_MIDDLE,
1641     EL_BELT3_SWITCH_RIGHT,
1642     EL_BELT4_SWITCH_LEFT,
1643     EL_BELT4_SWITCH_MIDDLE,
1644     EL_BELT4_SWITCH_RIGHT,
1645   };
1646   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1647
1648   static int ep_tube[] =
1649   {
1650     EL_TUBE_CROSS,
1651     EL_TUBE_VERTICAL,
1652     EL_TUBE_HORIZONTAL,
1653     EL_TUBE_VERT_LEFT,
1654     EL_TUBE_VERT_RIGHT,
1655     EL_TUBE_HORIZ_UP,
1656     EL_TUBE_HORIZ_DOWN,
1657     EL_TUBE_LEFT_UP,
1658     EL_TUBE_LEFT_DOWN,
1659     EL_TUBE_RIGHT_UP,
1660     EL_TUBE_RIGHT_DOWN
1661   };
1662   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1663
1664   static long ep1_bit[] =
1665   {
1666     EP_BIT_AMOEBALIVE,
1667     EP_BIT_AMOEBOID,
1668     EP_BIT_SCHLUESSEL,
1669     EP_BIT_PFORTE,
1670     EP_BIT_SOLID,
1671     EP_BIT_MASSIVE,
1672     EP_BIT_SLIPPERY,
1673     EP_BIT_ENEMY,
1674     EP_BIT_MAUER,
1675     EP_BIT_CAN_FALL,
1676     EP_BIT_CAN_SMASH,
1677     EP_BIT_CAN_CHANGE,
1678     EP_BIT_CAN_MOVE,
1679     EP_BIT_COULD_MOVE,
1680     EP_BIT_DONT_TOUCH,
1681     EP_BIT_DONT_GO_TO,
1682     EP_BIT_MAMPF2,
1683     EP_BIT_BD_ELEMENT,
1684     EP_BIT_SB_ELEMENT,
1685     EP_BIT_GEM,
1686     EP_BIT_INACTIVE,
1687     EP_BIT_EXPLOSIVE,
1688     EP_BIT_MAMPF3,
1689     EP_BIT_PUSHABLE,
1690     EP_BIT_PLAYER,
1691     EP_BIT_HAS_CONTENT,
1692     EP_BIT_EATABLE,
1693     EP_BIT_SP_ELEMENT,
1694     EP_BIT_QUICK_GATE,
1695     EP_BIT_OVER_PLAYER,
1696     EP_BIT_ACTIVE_BOMB
1697   };
1698   static long ep2_bit[] =
1699   {
1700     EP_BIT_BELT,
1701     EP_BIT_BELT_SWITCH,
1702     EP_BIT_TUBE
1703   };
1704   static int *ep1_array[] =
1705   {
1706     ep_amoebalive,
1707     ep_amoeboid,
1708     ep_schluessel,
1709     ep_pforte,
1710     ep_solid,
1711     ep_massive,
1712     ep_slippery,
1713     ep_enemy,
1714     ep_mauer,
1715     ep_can_fall,
1716     ep_can_smash,
1717     ep_can_change,
1718     ep_can_move,
1719     ep_could_move,
1720     ep_dont_touch,
1721     ep_dont_go_to,
1722     ep_mampf2,
1723     ep_bd_element,
1724     ep_sb_element,
1725     ep_gem,
1726     ep_inactive,
1727     ep_explosive,
1728     ep_mampf3,
1729     ep_pushable,
1730     ep_player,
1731     ep_has_content,
1732     ep_eatable,
1733     ep_sp_element,
1734     ep_quick_gate,
1735     ep_over_player,
1736     ep_active_bomb
1737   };
1738   static int *ep2_array[] =
1739   {
1740     ep_belt,
1741     ep_belt_switch,
1742     ep_tube
1743   };
1744   static int *ep1_num[] =
1745   {
1746     &ep_amoebalive_num,
1747     &ep_amoeboid_num,
1748     &ep_schluessel_num,
1749     &ep_pforte_num,
1750     &ep_solid_num,
1751     &ep_massive_num,
1752     &ep_slippery_num,
1753     &ep_enemy_num,
1754     &ep_mauer_num,
1755     &ep_can_fall_num,
1756     &ep_can_smash_num,
1757     &ep_can_change_num,
1758     &ep_can_move_num,
1759     &ep_could_move_num,
1760     &ep_dont_touch_num,
1761     &ep_dont_go_to_num,
1762     &ep_mampf2_num,
1763     &ep_bd_element_num,
1764     &ep_sb_element_num,
1765     &ep_gem_num,
1766     &ep_inactive_num,
1767     &ep_explosive_num,
1768     &ep_mampf3_num,
1769     &ep_pushable_num,
1770     &ep_player_num,
1771     &ep_has_content_num,
1772     &ep_eatable_num,
1773     &ep_sp_element_num,
1774     &ep_quick_gate_num,
1775     &ep_over_player_num,
1776     &ep_active_bomb_num
1777   };
1778   static int *ep2_num[] =
1779   {
1780     &ep_belt_num,
1781     &ep_belt_switch_num,
1782     &ep_tube_num
1783   };
1784   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1785   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1786
1787   for(i=0; i<MAX_ELEMENTS; i++)
1788   {
1789     Elementeigenschaften1[i] = 0;
1790     Elementeigenschaften2[i] = 0;
1791   }
1792
1793   for(i=0; i<num_properties1; i++)
1794     for(j=0; j<*(ep1_num[i]); j++)
1795       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1796   for(i=0; i<num_properties2; i++)
1797     for(j=0; j<*(ep2_num[i]); j++)
1798       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1799
1800   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1801     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1802 }
1803
1804 void CloseAllAndExit(int exit_value)
1805 {
1806   int i;
1807
1808 #if defined(TARGET_SDL)
1809   StopSounds();
1810   FreeSounds(NUM_SOUNDS);
1811 #else
1812   if (sound_process_id)
1813   {
1814     StopSounds();
1815     kill(sound_process_id, SIGTERM);
1816     FreeSounds(NUM_SOUNDS);
1817   }
1818 #endif
1819
1820   for(i=0; i<NUM_BITMAPS; i++)
1821   {
1822     if (pix[i])
1823       FreeBitmap(pix[i]);
1824
1825 #if defined(TARGET_SDL)
1826     FreeBitmap(pix_masked[i]);
1827 #else
1828     if (clipmask[i])
1829       FreeBitmap(clipmask[i]);
1830     if (clip_gc[i])
1831       XFreeGC(display, clip_gc[i]);
1832 #endif
1833   }
1834
1835 #if defined(TARGET_SDL)
1836   KeyboardAutoRepeatOn();
1837 #else
1838   if (gc)
1839     XFreeGC(display, gc);
1840
1841   if (display)
1842   {
1843     KeyboardAutoRepeatOn();
1844     XCloseDisplay(display);
1845   }
1846 #endif
1847
1848 #if !defined(PLATFORM_UNIX)
1849   dumpErrorFile();
1850 #endif
1851
1852   exit(exit_value);
1853 }